__config() -> { 'stay_loaded' -> true }; __command() -> ( s_player = player(); pos = query(s_player, 'pos'); dim = query(s_player, 'dimension'); if(dim == 'overworld', ( run(str('tellraw @a [{"selector": "@s"},{"text":"说: 我在主世界[x:%d, y:%d, z:%d, dim:overworld]","color": "aqua"}]', round(pos:0), round(pos:1), round(pos:2) )); run(str('tellraw @a [{"text":"- 对应地狱: [x:%d, y:128, z:%d, dim:the_nether]","color": "aqua"}]', round((pos:0)/8), round((pos:2)/8) )) ), dim == 'the_nether', ( run(str('tellraw @a [{"selector": "@s"},{"text":"说: 我在下界[x:%d, y:%d, z:%d, dim:the_nether]","color": "aqua"}]', round(pos:0), round(pos:1), round(pos:2) )); run(str('tellraw @a [{"text":"- 对应主世界: [x:%d, y:64, z:%d, dim:overworld]","color": "aqua"}]', round((pos:0)*8), round((pos:2)*8) )) ), dim == 'the_end', ( run(str('tellraw @a [{"selector": "@s"},{"text":"说: 我在末地[x:%d, y:%d, z:%d, dim:%s]","color": "aqua"}]', round(pos:0), round(pos:1), round(pos:2), dim )) ), run(str('tellraw @a [{"selector": "@s"},{"text":"说: 我在%s世界[x:%d, y:%d, z:%d, dim:%s]","color": "aqua"}]', dim, round(pos:0), round(pos:1), round(pos:2), dim )) ); exit() )