// 计分板模块扩展插件 // 忽略假人分数 // **请勿修改文件名!!** global_app_version = '1.0-beta.4'; __config() -> { 'scope' -> 'global', 'requires' -> { 'carpet' -> '>=1.4.45', 'minecraft' -> '>=1.17' }, 'command_permission' -> 4, 'commands' -> { '' -> 'help', 'help' -> 'help', 'delete_old' -> 'delete_old', 'merge_old' -> 'restore_merge_old', 'restore_from_stats' -> 'restore_from_stats', 'recalculate_total' -> 'recalculate_total_scores' } }; __on_start() -> ( global_team_cache = read_file('team_cache', 'json'); debug(global_team_cache); print(player('all'), 'fzsd_score.sc已加载!'); ); __on_close() -> ( debug(global_team_cache); delete_file('team_cache', 'json'); write_file('team_cache', 'json', global_team_cache); ); __on_player_connects(player) -> ( debug(player ~ 'name'); debug(player ~ 'player_type'); debug(player ~ 'team'); debug(global_team_cache); if(player ~ 'player_type' == 'fake' && player ~ 'team' != 'fz.module.scoreboard.fake', ( debug('1~'); global_team_cache:(player ~ 'name') = player ~ 'team'; debug(global_team_cache); team_add('fz.module.scoreboard.fake', player); ), player ~ 'player_type' == 'shadow' && player ~ 'team' != 'fz.module.scoreboard.shadow', ( debug('2~'); global_team_cache:(player ~ 'name') = player ~ 'team'; team_add('fz.module.scoreboard.shadow', player); ), try_restore_team_from_cache(player); ); debug(global_team_cache); ); __on_player_disconnects(player, reason) -> ( debug(player ~ 'name'); debug(player ~ 'player_type'); debug(player ~ 'team'); debug(global_team_cache); try_restore_team_from_cache(player); ); try_restore_team_from_cache(player) -> ( debug('restore_team_from_cache'); if(player ~ 'team' == 'fz.module.scoreboard.fake' || player ~ 'team' == 'fz.module.scoreboard.shadow', debug(global_team_cache); if(global_team_cache:(player ~ 'name') == null, ( debug('global_team_cache:(player ~ \'name\') == null'); team_leave(player); ), debug('global_team_cache:(player ~ \'name\') != null'); team_add(global_team_cache:(player ~ 'name') , player); delete(global_team_cache:(player ~ 'name')); ); ); ); help() -> ( print('这是一条帮助'); return(0); ); delete_old() -> ( old_scoreboards = [ 'usedDiaAxe', 'usedDiaPickaxe', 'usedDiaShovel', 'usedDiaHoe', 'usedIroAxe', 'usedIroPickaxe', 'usedIroShovel', 'usedIroHoe', 'usedStoAxe', 'usedStoPickaxe', 'usedStoShovel', 'usedStoHoe', 'usedWooAxe', 'usedWooPickaxe', 'usedWooShovel', 'usedWooHoe', 'usedGolAxe', 'usedGolPickaxe', 'usedGolShovel', 'usedGolHoe', 'usedNetAxe', 'usedNetPickaxe', 'usedNetShovel', 'usedNetHoe', 'usedShears', 'damageTaken', '10xDamageTaken', 'deathCounter', 'deathTester', 'digCounter', 'fishingCounter', 'fishingTester', 'killCounter', 'tradingCounter', 'totalList', 'bedrockBreaked', 'fz.bbl', 'fz.aviate1m', 'fz.aviateCounter', 'fz.aviateOneTime', 'Health', 'carpetBot', 'parameter' ]; for(old_scoreboards, scoreboard_remove(_)); team_remove('carpetBot'); team_remove('shadowedPlayer'); print('已清除旧版计分板!'); return(0); ); restore_merge_old() -> ( merge_score('activation', 'fz.module.scoreboard.display.activation'); merge_score('damageTaken', 'fz.module.scoreboard.display.damage_taken'); merge_score('deathCounter', 'fz.module.scoreboard.display.death_count'); merge_score('digCounter', 'fz.module.scoreboard.display.dig_count'); merge_score('fishingCounter', 'fz.module.scoreboard.display.fishing_count'); merge_score('killCounter', 'fz.module.scoreboard.display.kill_count'); merge_score('tradingCounter', 'fz.module.scoreboard.display.trade_count'); merge_score('bedrockBreaked', 'fz.module.scoreboard.display.bedrock_broke_count'); merge_score('fz.aviate1m', 'fz.module.scoreboard.display.aviating_distance'); // restore_score('fz.module.scoreboard.display.placement_count', ); // 清除旧计分板 delete_old(); print('完成!'); return(0); ); merge_score(from, to) -> ( // 如果目标计分板不存在则创建 if(scoreboard() ~ to == null, scoreboard_add(to)); // 旧版数据包的假人列表 fake_players = team_list('carpetBot'); // 新数据包的计分板中存储的玩家列表 new_players = scoreboard('fz.module.interactor.trigger'); debug('2' + new_players); for(scoreboard(from), debug('3' + _); debug('3.1' + contains(fake_players, _)); debug('3.2' + contains(new_players, _)); debug('3.3' + str(_ != total_name_old)); debug('3.4' + str((!contains(fake_players, _) || contains(new_players, _) ) && !(_ ~ '\\W'))); if((!contains(fake_players, _) || contains(new_players, _) ) && !(_ ~ '\\W'), debug('4' + _); debug('from' + scoreboard(from, _)); debug('to' + scoreboard(to, _)); scoreboard(to, _, scoreboard(to, _) + scoreboard(from, _)); ); ); // 重新计算总分 recalculate_total_score(to, get_total_score_name_new(to)); print('已合并:' + to); return(0); ); // 因为新计分板允许玩家自定义显示的总榜名称,故续做复杂判断才能使脚本确定之 get_total_score_name_new(scoreboard) -> ( INT_MIN = -2147483648; // 获取系统总榜id system_total_name = replace(scoreboard, 'display', 'total'); // 将系统总榜分数加上最小int值,使其成为最低分 scoreboard( 'fz.module.scoreboard.assign.general', system_total_name, scoreboard( 'fz.module.scoreboard.assign.general', system_total_name ) + INT_MIN ); // 将总分赋值到显示计分板上 display_total_score(scoreboard); // 查找榜内最低分 last_min_player = null; for(scoreboard(scoreboard), if(last_min_player == null, ( last_min_player = _; ), if(scoreboard(scoreboard, _) < scoreboard(scoreboard, last_min_player), last_min_player = _; ) ); debug(_); ); // 恢复总榜分数 scoreboard( 'fz.module.scoreboard.assign.general', system_total_name, scoreboard( 'fz.module.scoreboard.assign.general', system_total_name ) - INT_MIN ); display_total_score(scoreboard); // 返回榜内最低分的名称 return(last_min_player); ); recalculate_total_scores() -> ( scoreboards = [ 'fz.module.scoreboard.display.activation', 'fz.module.scoreboard.display.damage_taken', 'fz.module.scoreboard.display.death_count', 'fz.module.scoreboard.display.dig_count', 'fz.module.scoreboard.display.fishing_count', 'fz.module.scoreboard.display.kill_count', 'fz.module.scoreboard.display.trade_count', 'fz.module.scoreboard.display.bedrock_broke_count', 'fz.module.scoreboard.display.aviating_distance' ]; for(scoreboards,recalculate_total_score(_, get_total_score_name_new(_))); print('完成!'); return(0); ); recalculate_total_score(scoreboard, total_score_name_new) -> ( // 计算总分 total_score = 0; for(scoreboard(scoreboard), if(_ != total_score_name_new, total_score += scoreboard(scoreboard, _); ); ); // 赋值总分到系统总分计分板 scoreboard( 'fz.module.scoreboard.assign.general', replace(scoreboard, 'display', 'total'), total_score ); display_total_score(scoreboard); print('已重新计算总分:' + scoreboard); return(0); ); display_total_score(scoreboard) -> ( // 获取计算总榜的函数标签名 str_1 = split('\\.', scoreboard); function_name = str_1:(length(str_1) - 1); // 运行函数,将分数赋值到显示计分板上 run('function #fz:module/scoreboard/assign/scoreboard/general/' + function_name); return(0); ); restore_from_stats() -> ( print('暂未开发'); return(0); ); merge_stat(scoreboard, ...stats) -> ( print('暂未开发'); return(0); ); contains(list, value) -> ( return(list ~ value != null); ); debug(msg) -> ( logger('debug', msg); return(0); );