# 调用者:#fzsd:module/interactor/reset_trigger scoreboard players set @s fzsd.module.interactor.trigger 0 scoreboard players enable @s fzsd.module.interactor.trigger ## 调试 execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的触发器分数"}]