#活跃度模块# execute as @a[tag=!carpetBot] if score @s actCounter matches 72000.. run function fz:score/activationcarry execute as @a[tag=carpetBot] run scoreboard players operation @s actCounter -= 1 1 #### #记分板循环# scoreboard players add scoreboard timeCounter 1 execute if score scoreboard timeCounter matches 600 run scoreboard objectives setdisplay sidebar.team.gold killCounter execute if score scoreboard timeCounter matches 1200 run scoreboard objectives setdisplay sidebar.team.gold digCounter execute if score scoreboard timeCounter matches 1800 run scoreboard objectives setdisplay sidebar.team.gold deathCounter execute if score scoreboard timeCounter matches 2400 run scoreboard objectives setdisplay sidebar.team.gold tradingCounter execute if score scoreboard timeCounter matches 3000 run scoreboard objectives setdisplay sidebar.team.gold fishingCounter execute if score scoreboard timeCounter matches 3600 run scoreboard objectives setdisplay sidebar.team.gold damageTaken execute if score scoreboard timeCounter matches 4200 run scoreboard objectives setdisplay sidebar.team.gold activation execute if score scoreboard timeCounter matches 4800 run scoreboard objectives setdisplay sidebar.team.gold totalList execute if score scoreboard timeCounter matches 4800.. run scoreboard players set scoreboard timeCounter 0 #### #记分板开关# scoreboard players enable @a scoreSwitch execute as @a[scores={scoreSwitch=..-1},team=!displayScoresOff] run function fz:score/teams/displayscoresoff execute as @a[scores={scoreSwitch=1},team=!displayScoresOn] run function fz:score/teams/displayscoreson execute as @a[scores={scoreSwitch=2},team=!killCounter] run function fz:score/teams/killcounter execute as @a[scores={scoreSwitch=3},team=!digCounter] run function fz:score/teams/digcounter execute as @a[scores={scoreSwitch=4},team=!deathCounter] run function fz:score/teams/deathcounter execute as @a[scores={scoreSwitch=5},team=!tradingCounter] run function fz:score/teams/tradingcounter execute as @a[scores={scoreSwitch=6},team=!fishingCounter] run function fz:score/teams/fishingcounter execute as @a[scores={scoreSwitch=7},team=!damageTaken] run function fz:score/teams/damagetaken execute as @a[scores={scoreSwitch=8},team=!activation] run function fz:score/teams/activation execute as @a[scores={scoreSwitch=9},team=!totalList] run function fz:score/teams/totallist execute as @a[scores={scoreSwitch=10..}] run tellraw @a[scores={scoreSwitch=10..}] [{"text":"不存在编号为10及以上的记分板","color":"dark_red"}] scoreboard players set @a[scores={scoreSwitch=..-1}] scoreSwitch 0 scoreboard players set @a[scores={scoreSwitch=1..}] scoreSwitch 0 team join displayScoresOff @a[team=] #### #添加工具计入挖掘量# execute as @a[scores={diamond_pickaxe=1..}] run function fz:score/tools/diamond_pickaxe execute as @a[scores={iron_pickaxe=1..}] run function fz:score/tools/iron_pickaxe execute as @a[scores={stone_pickaxe=1..}] run function fz:score/tools/stone_pickaxe execute as @a[scores={diamond_axe=1..}] run function fz:score/tools/diamond_axe execute as @a[scores={iron_axe=1..}] run function fz:score/tools/iron_axe execute as @a[scores={stone_axe=1..}] run function fz:score/tools/stone_axe execute as @a[scores={diamond_shovel=1..}] run function fz:score/tools/diamond_shovel execute as @a[scores={iron_shovel=1..}] run function fz:score/tools/iron_shovel execute as @a[scores={stone_shovel=1..}] run function fz:score/tools/stone_shovel #### #计算总量# #给缓存记分板赋初始值 execute as @a[tag=!carpetBot] unless score @s tDigC matches -2147483648..2147483647 run scoreboard players operation @s tDigC = @s tDigC execute as @a[tag=!carpetBot] unless score @s tKillC matches -2147483648..2147483647 run scoreboard players operation @s tKillC = @s tKillC execute as @a[tag=!carpetBot] unless score @s tDeathC matches -2147483648..2147483647 run scoreboard players operation @s tDeathC = @s tDeathC execute as @a[tag=!carpetBot] unless score @s tTradeC matches -2147483648..2147483647 run scoreboard players operation @s tTradeC = @s tTradeC execute as @a[tag=!carpetBot] unless score @s tFishC matches -2147483648..2147483647 run scoreboard players operation @s tFishC = @s tFishC execute as @a[tag=!carpetBot] unless score @s tHurtC matches -2147483648..2147483647 run scoreboard players operation @s tHurtC = @s tHurtC execute as @a[tag=!carpetBot] unless score @s tActC matches -2147483648..2147483647 run scoreboard players operation @s tActC = @s tActC #两板分数不等时运行计算函数 execute as @a unless score @s tDigC = @s digCounter run function fz:score/totalcalculator/tdigc execute as @a unless score @s tKillC = @s killCounter run function fz:score/totalcalculator/tkillc execute as @a unless score @s tDeathC = @s deathCounter run function fz:score/totalcalculator/tdeathc execute as @a unless score @s tTradeC = @s tradingCounter run function fz:score/totalcalculator/ttradec execute as @a unless score @s tFishC = @s fishingCounter run function fz:score/totalcalculator/tfishc execute as @a unless score @s tHurtC = @s damageTaken run function fz:score/totalcalculator/thurtc execute as @a unless score @s tActC = @s activation run function fz:score/totalcalculator/tactc #总榜在分榜中显示开=1 execute if score 总挖掘数 totalDug matches 1.. run scoreboard players operation 总挖掘数 digCounter = 总挖掘数 totalList execute if score 总击杀数 totalKilled matches 1.. run scoreboard players operation 总击杀数 killCounter = 总击杀数 totalList execute if score 总死亡数 totalDeath matches 1.. run scoreboard players operation 总死亡数 deathCounter = 总死亡数 totalList execute if score 总交易数 totalTraded matches 1.. run scoreboard players operation 总交易数 tradingCounter = 总交易数 totalList execute if score 总钓鱼数 totalFished matches 1.. run scoreboard players operation 总钓鱼数 fishingCounter = 总钓鱼数 totalList execute if score 总受伤害量 totalHurt matches 1.. run scoreboard players operation 总受伤害量 damageTaken = 总受伤害量 totalList execute if score 总活跃时间 totalActivation matches 1.. run scoreboard players operation 总活跃时间 activation = 总活跃时间 totalList #总榜在分榜中显示关=0 #execute if score totalDug totalDug matches ..0 run function fz:score/totalnodisplay/digcounter #execute if score totalKilled totalKilled matches ..0 run function fz:score/totalnodisplay/killcounter #execute if score totalDeath totalDeath matches ..0 run function fz:score/totalnodisplay/deathcounter #execute if score totalTraded totalTraded matches ..0 run function fz:score/totalnodisplay/tradingcounter #execute if score totalFished totalFished matches ..0 run function fz:score/totalnodisplay/fishingcounter #execute if score totalHurt totalHurt matches ..0 run function fz:score/totalnodisplay/damagetaken #execute if score totalActivation totalActivation matches ..0 run function fz:score/activation/totalnodisplay #### #假人模块#重置死亡榜在死亡榜计算其中 execute as @a[tag=carpetBot,team=!fakePlayer] run function fz:score/runaddprefix execute as @a[team=fakePlayer,tag=!carpetBot] run function fz:score/runbotdead ####