// 计分板模块扩展插件 // 忽略假人分数 // **请勿修改文件名!!** global_app_version = '1.0-beta.6'; __config() -> { 'scope' -> 'global', 'requires' -> { 'carpet' -> '>=1.4.45', 'minecraft' -> '>=1.17' }, 'command_permission' -> 4, 'commands' -> { '' -> 'help', 'help' -> 'help', 'delete_old ' -> 'delete_old', 'update_from ' -> 'update_from', 'restore_from_stats' -> 'restore_from_stats', 'recalculate_total' -> 'recalculate_total_scores', 'commandPlayer ' -> 'command_player' }, 'arguments' -> { 'boolean' -> { 'type' -> 'bool' }, 'fzsd_version' -> { 'type' -> 'term', 'suggest' -> [ '2.x', '3.0-beta.4' ] } } }; __on_start() -> ( global_team_cache = read_file('team_cache', 'json'); if(global_team_cache == null, // carpet 1.4.69 兼容 global_team_cache = {}; ); print(player('all'), 'fzsd_score.sc已加载!'); ); __on_close() -> ( delete_file('team_cache', 'json'); write_file('team_cache', 'json', global_team_cache); ); __on_player_connects(player) -> ( player_type = player ~ 'player_type'; player_team = player ~ 'team'; player_name = player ~ 'name'; if(player_type == 'fake' && player_team != 'fzsd.module.scoreboard.fake', ( global_team_cache:player_name = player_team; team_add('fzsd.module.scoreboard.fake', player); ), player_type == 'shadow' && player_team != 'fzsd.module.scoreboard.shadow', ( global_team_cache:player_name = player_team; team_add('fzsd.module.scoreboard.shadow', player); ), try_restore_team_from_cache(player); ); ); __on_player_disconnects(player, reason) -> ( try_restore_team_from_cache(player); ); try_restore_team_from_cache(player) -> ( player_team = player ~ 'team'; player_name = player ~ 'name'; debug('restore_team_from_cache'); if(player_team == 'fzsd.module.scoreboard.fake' || player_team == 'fzsd.module.scoreboard.shadow', if(global_team_cache:player_name == null, ( team_leave(player); ), team_add(global_team_cache:player_name , player); delete(global_team_cache:player_name); ); ); ); help() -> ( print('暂未开发'); return(0); ); delete_old(fzsd_version) -> ( old_scoreboards = []; if(fzsd_version == '2.x', ( old_scoreboards = ['usedDiaAxe', 'usedDiaPickaxe', 'usedDiaShovel', 'usedDiaHoe', 'usedIroAxe','usedIroPickaxe', 'usedIroShovel', 'usedIroHoe', 'usedStoAxe', 'usedStoPickaxe', 'usedStoShovel', 'usedStoHoe', 'usedWooAxe', 'usedWooPickaxe', 'usedWooShovel', 'usedWooHoe', 'usedGolAxe', 'usedGolPickaxe', 'usedGolShovel', 'usedGolHoe', 'usedNetAxe', 'usedNetPickaxe', 'usedNetShovel', 'usedNetHoe', 'usedShears', 'damageTaken', '10xDamageTaken', 'deathCounter', 'deathTester', 'digCounter', 'fishingCounter', 'fishingTester', 'killCounter', 'tradingCounter', 'totalList', 'bedrockBreaked', 'fz.bbl', 'fz.aviate1m', 'fz.aviateCounter', 'fz.aviateOneTime', 'Health', 'carpetBot', 'parameter']; team_remove('carpetBot'); team_remove('shadowedPlayer'); ), fzsd_version == '3.0-beta.4', ( old_scoreboards = ['fz.module.scoreboard.display.activation', 'fz.module.scoreboard.display.damage_taken', 'fz.module.scoreboard.display.death_count', 'fz.module.scoreboard.display.dig_count', 'fz.module.scoreboard.display.fishing_count', 'fz.module.scoreboard.display.kill_count', 'fz.module.scoreboard.display.trade_count', 'fz.module.scoreboard.display.bedrock_broke_count', 'fz.module.scoreboard.display.aviating_distance', 'fz.module.scoreboard.display.placement_count', 'fz.module.scoreboard.assign.general', 'fz.module.scoreboard.display.general', 'fz.module.scoreboard.interactor']; team_remove('fz.module.scoreboard.fake'); team_remove('fz.module.scoreboard.shadow'); ) ); for(old_scoreboards, scoreboard_remove(_)); print('已清除旧版计分板!'); return(0); ); update_from(fzsd_version) -> ( params = []; if(fzsd_version == '2.x', ( params = [ ['activation', 'fzsd.module.scoreboard.display.activation'], ['damageTaken', 'fzsd.module.scoreboard.display.damage_taken'], ['deathCounter', 'fzsd.module.scoreboard.display.death_count'], ['digCounter', 'fzsd.module.scoreboard.display.dig_count'], ['fishingCounter', 'fzsd.module.scoreboard.display.fishing_count'], ['killCounter', 'fzsd.module.scoreboard.display.kill_count'], ['tradingCounter', 'fzsd.module.scoreboard.display.trade_count'], ['bedrockBreaked', 'fzsd.module.scoreboard.display.bedrock_broke_count'], ['fz.aviate1m', 'fzsd.module.scoreboard.display.aviating_distance'] ['fz.bbl', 'fzsd.extra.bbl.display'] ] ), fzsd_version == '3.0-beta.4', ( params = [ ['fz.module.scoreboard.display.activation', 'fzsd.module.scoreboard.display.activation'], ['fz.module.scoreboard.display.damage_taken', 'fzsd.module.scoreboard.display.damage_taken'], ['fz.module.scoreboard.display.death_count', 'fzsd.module.scoreboard.display.death_count'], ['fz.module.scoreboard.display.dig_count', 'fzsd.module.scoreboard.display.dig_count'], ['fz.module.scoreboard.display.fishing_count', 'fzsd.module.scoreboard.display.fishing_count'], ['fz.module.scoreboard.display.kill_count', 'fzsd.module.scoreboard.display.kill_count'], ['fz.module.scoreboard.display.trade_count', 'fzsd.module.scoreboard.display.trade_count'], ['fz.module.scoreboard.display.bedrock_broke_count', 'fzsd.module.scoreboard.display.bedrock_broke_count'], ['fz.module.scoreboard.display.aviating_distance', 'fzsd.module.scoreboard.display.aviating_distance'], ['fz.module.scoreboard.display.placement_count', 'fzsd.module.scoreboard.display.placement_count'] ] ) ); for(params, merge_score(..._, fzsd_version)); // 清除旧计分板 delete_old(fzsd_version); print('完成!'); return(0); ); merge_score(from, to, fzsd_version) -> ( // 如果目标计分板不存在则创建 if(scoreboard() ~ to == null, scoreboard_add(to)); // new_players = []; if(fzsd_version == '2.x', ( // 2.x数据包的假人列表 fake_players = team_list('carpetBot'); // 新数据包的计分板中存储的玩家列表 new_players = scoreboard('fzsd.module.interactor.trigger'); for(fake_players, delete(new_players, _)); ), fzsd_version == '3.0-beta.4', ( new_players = scoreboard('fz.module.interactor.trigger'); ) ); for(scoreboard(from), if(!(_ ~ '\\W'), scoreboard(to, _, scoreboard(to, _) + scoreboard(from, _)); ); ); print('已合并:' + to); // 重新计算总分 recalculate_total_score(to, get_total_score_name_new(to)); return(0); ); // 因为新计分板允许玩家自定义显示的总榜名称,故续做复杂判断才能使脚本确定之 get_total_score_name_new(scoreboard) -> ( INT_MIN = -2147483648; // 获取系统总榜id system_total_name = replace(scoreboard, 'display', 'total'); // 将系统总榜分数加上最小int值,使其成为最低分 scoreboard( 'fzsd.module.scoreboard.assign.general', system_total_name, scoreboard( 'fzsd.module.scoreboard.assign.general', system_total_name ) + INT_MIN ); // 将总分赋值到显示计分板上 display_total_score(scoreboard); // 查找榜内最低分 last_min_player = null; for(scoreboard(scoreboard), if(last_min_player == null, ( last_min_player = _; ), if(scoreboard(scoreboard, _) < scoreboard(scoreboard, last_min_player), last_min_player = _; ) ); ); // 恢复总榜分数 scoreboard( 'fzsd.module.scoreboard.assign.general', system_total_name, scoreboard( 'fzsd.module.scoreboard.assign.general', system_total_name ) - INT_MIN ); display_total_score(scoreboard); // 返回榜内最低分的名称 return(last_min_player); ); recalculate_total_scores() -> ( scoreboards = [ 'fzsd.module.scoreboard.display.activation', 'fzsd.module.scoreboard.display.damage_taken', 'fzsd.module.scoreboard.display.death_count', 'fzsd.module.scoreboard.display.dig_count', 'fzsd.module.scoreboard.display.fishing_count', 'fzsd.module.scoreboard.display.kill_count', 'fzsd.module.scoreboard.display.trade_count', 'fzsd.module.scoreboard.display.bedrock_broke_count', 'fzsd.module.scoreboard.display.aviating_distance' ]; for(scoreboards,recalculate_total_score(_, get_total_score_name_new(_))); print('完成!'); return(0); ); recalculate_total_score(scoreboard, total_score_name_new) -> ( // 计算总分 total_score = 0; for(scoreboard(scoreboard), if(_ != total_score_name_new, total_score += scoreboard(scoreboard, _); ); ); // 赋值总分到系统总分计分板 scoreboard( 'fzsd.module.scoreboard.assign.general', replace(scoreboard, 'display', 'total'), total_score ); display_total_score(scoreboard); print('已重新计算总分:' + scoreboard); return(0); ); display_total_score(scoreboard) -> ( // 获取计算总榜的函数标签名 str_1 = split('\\.', scoreboard); function_name = str_1:(length(str_1) - 1); // 运行函数,将分数赋值到显示计分板上 run('function #fzsd:module/scoreboard/assign/scoreboard/general/' + function_name); return(0); ); restore_from_stats() -> ( print('暂未开发'); return(0); ); merge_stat(scoreboard, ...stats) -> ( print('暂未开发'); return(0); ); command_player(boolean) -> ( print(run('carpet setDefault commandPlayer ' + str(boolean)):1:0); ); // 工具函数 contains(list, value) -> ( return(list ~ value != null); ); debug(msg) -> ( logger('debug', msg); return(0); );