# 调用者:advancements/fz:~ ## 详细 execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.fine", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了工具"}] ## 运行事件 function #fz:game_event/player/on_used_tool ## 判断并触发挖掘事件 ### 挖掘偏移量可以被fz:game_event/[on_tools_used_on_block, on_shears_used_on_entity, on_hurt_entity_with_tools]改变 ### 用于忽略非挖掘事件造成的工具使用分数 execute unless score @s fz.event.used_tool.offset matches ..-1 run function fz:game_event/player/on_broke_block ## 重置事件计分板 function #fz:game_event/player/on_used_tool/reset_used_tool ## 重置事件进度 advancement revoke @s only fz:game_event/on_used_tool