# 调用者:advancements/fz:~ ## 调试 execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "受到了伤害"}] ## 将事件数据缓存,并重置事件计分板 scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.damage_taken scoreboard players operation fz.var.score fz.variable.integer /= 10 fz.variable.integer scoreboard players operation @s fz.event.damage_taken %= 10 fz.variable.integer ## 运行事件 function #fz:game_event/player/on_took_damage ## 重置事件进度 advancement revoke @s only fz:game_event/on_took_damage