__config() -> { 'stay_loaded' -> true }; __command() -> ( s_player = player(); pos = query(s_player, 'pos'); dim = query(s_player, 'dimension'); scoreboard_add('here_pos_x'); scoreboard_add('here_pos_y'); scoreboard_add('here_pos_z'); scoreboard('here_pos_x',s_player,round(get(pos, 0))); scoreboard('here_pos_y',s_player,round(get(pos, 1))); scoreboard('here_pos_z',s_player,round(get(pos, 2))); run(str('tellraw @s [{"selector": "@s"},{"text":"说:我在[x:","color": "aqua"},{"score": {"objective": "here_pos_x","name": "%s"}},{"text": ", y:"},{"score": {"objective": "here_pos_y","name": "%s"}},{"text": ", z:"},{"score": {"objective": "here_pos_z","name": "%s"}},{"text": ", dim:%s]"}]', s_player, s_player, s_player, dim )); scoreboard_remove('here_pos_x'); scoreboard_remove('here_pos_y'); scoreboard_remove('here_pos_z'); exit() )