## 复位所有事件进度 advancement revoke @s only fz:event/on_aviate_one_meter advancement revoke @s only fz:event/on_dead advancement revoke @s only fz:event/on_dig advancement revoke @s only fz:event/on_interacted_with_entity/on_shears_used_on_entity advancement revoke @s only fz:event/on_login advancement revoke @s only fz:event/on_piglin_trade advancement revoke @s only fz:event/on_play_one_hour advancement revoke @s only fz:event/on_sneak advancement revoke @s only fz:event/on_take_damage advancement revoke @s only fz:event/on_tools_used_on_block advancement revoke @s only fz:event/on_unsneak advancement revoke @s only fz:event/on_villager_trade ## 调试 execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的所有事件成就"}]