# 调用者:advancements/fz:~ ## 调试 execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "钓鱼上钩"}] ## 运行事件 function #fz:event/player/on_fished ## 重置事件进度 advancement revoke @s only fz:event/on_fished