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8 Commits

Author SHA1 Message Date
Harvey_Husky
9696850683 向扫地机白名单添加了所有矿车和船(不包括箱船!) 2023-08-05 09:56:11 +08:00
Harvey_Husky
a964ba95be 避免清理各类矿车 2023-08-05 09:31:15 +08:00
Harvey_Husky
d32b49c582 update version 2023-08-05 09:28:46 +08:00
Harvey_Husky
8e0b5ed685 Merge branch 'dev/3.0' of https://gitee.com/harvey-husky/fz-survival-datapack into dev/3.0 2023-08-05 09:27:17 +08:00
Harvey_Husky
9e309a9010 避免清理各类矿车 2023-08-05 09:27:14 +08:00
延皓
6331a42d12
update README.md.
Signed-off-by: 延皓 <harvey_husky@foxmail.com>
2023-07-24 12:40:34 +00:00
Harvey_Husky
83cfe50ae2 update version 2023-07-24 19:49:43 +08:00
Harvey_Husky
3dad2f76ad 破基岩榜改为深灰色;避免int型数据溢出污染记分板。脚本:不再缓存服务器白名单 2023-07-24 19:46:47 +08:00
18 changed files with 195 additions and 114 deletions

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@ -1,5 +1,3 @@
# 消极怠工中,相信你们可以自己写出更好用的!:)
# FZ生存数据包
为FZ服务器写的Minecraft生存辅助数据包
@ -8,8 +6,6 @@
#### Copyright (C) 2019-2022 Harvey_Husky
[Bilibili专栏](https://www.bilibili.com/read/cv4267319)(年久失修)
## 安装教程
1. 兼容性
@ -24,10 +20,9 @@
6. (可选)从数据包 `zip` 文件的 `scripts` 目录中解压 `.sc` 文件,将其放入 `world/scripts` 中(在客户端位于 `.minecraft/saves/<存档名>/scripts`
7. 执行 `reload` 指令(或重新打开存档;在一些第三方服务端中可能需要改为`/minecraft:reload`
# FZ生存数据包 3.0
[![数据包版本](https://img.shields.io/badge/正式版-3.0.5-blue.svg)](https://gitee.com/harvey-husky/FZ-sDatapack/releases) [![MC版本](https://img.shields.io/badge/Minecraft-1.19+-blue.svg)](https://minecraft.net/)
[![数据包版本](https://img.shields.io/badge/正式版-3.0.10-blue.svg)](https://gitee.com/harvey-husky/FZ-sDatapack/releases) [![MC版本](https://img.shields.io/badge/Minecraft-1.19+-blue.svg)](https://minecraft.net/)
> 其他版本见[发行页面](https://gitee.com/harvey-husky/FZ-sDatapack/releases)
@ -61,6 +56,21 @@
| :------: | :----------------------------------------------: |
| 破基岩榜 |fzsd.module.scoreboard.display.bedrock_broken_count|
- 系统总榜计分板:`fzsd.module.scoreboard.assign.general`
- 可以在在此记分板修改总分数据,下次加分时会刷新显示分数
- 总计分项名称对照表:
| 默认名称 | 计分板ID |
| :------: | :----------------------------------------------: |
| 总活跃时间 | fzsd.module.scoreboard.total.activation |
| 总飞行距离 | fzsd.module.scoreboard.total.aviating_distance |
| 总受伤害量 | fzsd.module.scoreboard.total.damage_taken |
| 总死亡数 | fzsd.module.scoreboard.total.death_count |
| 总挖掘量 | fzsd.module.scoreboard.total.dig_count |
| 总钓鱼数 | fzsd.module.scoreboard.total.fishing_count |
| 总击杀数 | fzsd.module.scoreboard.total.kill_count |
| 总放置方块数 | fzsd.module.scoreboard.total.placement_count |
| 总交易量 | fzsd.module.scoreboard.total.trade_count |
### 地毯脚本
@ -95,4 +105,5 @@
- 见游戏内交互器按钮
## 开发者相关
- 参见[开发文档](/DEVDOC.md)

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@ -1,6 +1,6 @@
{
"replace": false,
"values": [
"fzsd.extra.bbl:display/set_text/black"
"fzsd.extra.bbl:display/set_text/dark_gray"
]
}

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@ -1,4 +1,4 @@
execute store success storage fzsd:version fzsd.need_update int 1 run data merge storage fzsd:version {fzsd: {version: '3.0.7'}}
execute store success storage fzsd:version fzsd.need_update int 1 run data merge storage fzsd:version {fzsd: {version: '3.0.10'}}
execute if data storage fzsd:version fzsd{need_update: 1} run function fzsd:system/update
function fzsd:system/carpet/try_load_fzsd_score
function #fzsd:load

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@ -1,2 +1,4 @@
scoreboard players add @s fzsd.module.scoreboard.display.activation 1
execute if score @s fzsd.module.scoreboard.display.activation matches ..-1 run scoreboard players set @s fzsd.module.scoreboard.display.activation 2147483647
scoreboard players add fzsd.module.scoreboard.total.activation fzsd.module.scoreboard.assign.general 1
execute if score fzsd.module.scoreboard.total.activation fzsd.module.scoreboard.assign.general matches ..-1 run scoreboard players set fzsd.module.scoreboard.total.activation fzsd.module.scoreboard.assign.general 2147483647

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@ -1,2 +1,4 @@
scoreboard players operation @s fzsd.module.scoreboard.display.aviating_distance += fzsd.var.score fzsd.variable.integer
execute if score @s fzsd.module.scoreboard.display.aviating_distance matches ..-1 run scoreboard players set @s fzsd.module.scoreboard.display.aviating_distance 2147483647
scoreboard players operation fzsd.module.scoreboard.total.aviating_distance fzsd.module.scoreboard.assign.general += fzsd.var.score fzsd.variable.integer
execute if score fzsd.module.scoreboard.total.aviating_distance fzsd.module.scoreboard.assign.general matches ..-1 run scoreboard players set fzsd.module.scoreboard.total.aviating_distance fzsd.module.scoreboard.assign.general 2147483647

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@ -1,2 +1,4 @@
scoreboard players operation @s fzsd.module.scoreboard.display.damage_taken += fzsd.var.score fzsd.variable.integer
execute if score @s fzsd.module.scoreboard.display.damage_taken matches ..-1 run scoreboard players set @s fzsd.module.scoreboard.display.damage_taken 2147483647
scoreboard players operation fzsd.module.scoreboard.total.damage_taken fzsd.module.scoreboard.assign.general += fzsd.var.score fzsd.variable.integer
execute if score fzsd.module.scoreboard.total.damage_taken fzsd.module.scoreboard.assign.general matches ..-1 run scoreboard players set fzsd.module.scoreboard.total.damage_taken fzsd.module.scoreboard.assign.general 2147483647

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@ -1,2 +1,4 @@
scoreboard players add @s fzsd.module.scoreboard.display.death_count 1
execute if score @s fzsd.module.scoreboard.display.death_count matches ..-1 run scoreboard players set @s fzsd.module.scoreboard.display.death_count 2147483647
scoreboard players add fzsd.module.scoreboard.total.death_count fzsd.module.scoreboard.assign.general 1
execute if score fzsd.module.scoreboard.total.death_count fzsd.module.scoreboard.assign.general matches ..-1 run scoreboard players set fzsd.module.scoreboard.total.death_count fzsd.module.scoreboard.assign.general 2147483647

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@ -1,2 +1,4 @@
scoreboard players operation @s fzsd.module.scoreboard.display.dig_count += fzsd.var.score fzsd.variable.integer
execute if score @s fzsd.module.scoreboard.display.dig_count matches ..-1 run scoreboard players set @s fzsd.module.scoreboard.display.dig_count 2147483647
scoreboard players operation fzsd.module.scoreboard.total.dig_count fzsd.module.scoreboard.assign.general += fzsd.var.score fzsd.variable.integer
execute if score fzsd.module.scoreboard.total.dig_count fzsd.module.scoreboard.assign.general matches ..-1 run scoreboard players set fzsd.module.scoreboard.total.dig_count fzsd.module.scoreboard.assign.general 2147483647

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@ -1,2 +1,4 @@
scoreboard players add @s fzsd.module.scoreboard.display.fishing_count 1
execute if score @s fzsd.module.scoreboard.display.fishing_count matches ..-1 run scoreboard players set @s fzsd.module.scoreboard.display.fishing_count 2147483647
scoreboard players add fzsd.module.scoreboard.total.fishing_count fzsd.module.scoreboard.assign.general 1
execute if score fzsd.module.scoreboard.total.fishing_count fzsd.module.scoreboard.assign.general matches ..-1 run scoreboard players set fzsd.module.scoreboard.total.fishing_count fzsd.module.scoreboard.assign.general 2147483647

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@ -1,2 +1,4 @@
scoreboard players add @s fzsd.module.scoreboard.display.kill_count 1
execute if score @s fzsd.module.scoreboard.display.kill_count matches ..-1 run scoreboard players set @s fzsd.module.scoreboard.display.kill_count 2147483647
scoreboard players add fzsd.module.scoreboard.total.kill_count fzsd.module.scoreboard.assign.general 1
execute if score fzsd.module.scoreboard.total.kill_count fzsd.module.scoreboard.assign.general matches ..-1 run scoreboard players set fzsd.module.scoreboard.total.kill_count fzsd.module.scoreboard.assign.general 2147483647

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@ -1,2 +1,4 @@
scoreboard players add @s fzsd.module.scoreboard.display.placement_count 1
execute if score @s fzsd.module.scoreboard.display.placement_count matches ..-1 run scoreboard players set @s fzsd.module.scoreboard.display.placement_count 2147483647
scoreboard players add fzsd.module.scoreboard.total.placement_count fzsd.module.scoreboard.assign.general 1
execute if score fzsd.module.scoreboard.total.placement_count fzsd.module.scoreboard.assign.general matches ..-1 run scoreboard players set fzsd.module.scoreboard.total.placement_count fzsd.module.scoreboard.assign.general 2147483647

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@ -1,2 +1,4 @@
scoreboard players add @s fzsd.module.scoreboard.display.trade_count 1
execute if score @s fzsd.module.scoreboard.display.trade_count matches ..-1 run scoreboard players set @s fzsd.module.scoreboard.display.trade_count 2147483647
scoreboard players add fzsd.module.scoreboard.total.trade_count fzsd.module.scoreboard.assign.general 1
execute if score fzsd.module.scoreboard.total.trade_count fzsd.module.scoreboard.assign.general matches ..-1 run scoreboard players set fzsd.module.scoreboard.total.trade_count fzsd.module.scoreboard.assign.general 2147483647

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@ -1,7 +1,82 @@
{
"condition": "minecraft:alternative",
"terms": [
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"nbt": "{Item:{id:\"minecraft:minecart\"}}"
}
},
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"nbt": "{Item:{id:\"minecraft:hopper_minecart\"}}"
}
},
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"nbt": "{Item:{id:\"minecraft:chest_minecart\"}}"
}
},
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"nbt": "{Item:{id:\"minecraft:furnace_minecart\"}}"
}
},
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"nbt": "{Item:{id:\"minecraft:oak_boat\"}}"
}
},
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"nbt": "{Item:{id:\"minecraft:birch_boat\"}}"
}
},
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"nbt": "{Item:{id:\"minecraft:acacia_boat\"}}"
}
},
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"nbt": "{Item:{id:\"minecraft:jungle_boat\"}}"
}
},
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"nbt": "{Item:{id:\"minecraft:spruce_boat\"}}"
}
},
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"nbt": "{Item:{id:\"minecraft:dark_oak_boat\"}}"
}
},
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"nbt": "{Item:{id:\"minecraft:mangrove_boat\"}}"
}
}
]
}

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@ -1,6 +0,0 @@
{
"replace": false,
"values": [
"fzsd:module/join_message/default_message"
]
}

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@ -1,6 +1,6 @@
{
"replace": false,
"values": [
"#fzsd:module/join_message/default_message"
"fzsd:module/join_message/default_message"
]
}

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@ -19,41 +19,11 @@ require_not_null(value) -> (
);
require_version(requirement) -> (
req_0 = slice(requirement, 0, 1);
req_1 = slice(requirement, 1, 2);
if(req_0 == '>',
if(req_1 == '=',
req_ver = split('>=|\\.', requirement);
print(player('all'), req_ver);
req_ver = split('\\.', requirement);
cur_ver = split('\\.', global_carpet_version);
return(number(req_ver:1) >= number(cur_ver:0)
&& number(req_ver:2) >= number(cur_ver:1)
&& number(req_ver:3) >= number(cur_ver:2));
);
req_ver = split('>|\\.', requirement);
print(player('all'), req_ver);
cur_ver = split('\\.', global_carpet_version);
return(number(req_ver:1) > number(cur_ver:0)
&& number(req_ver:2) > number(cur_ver:1)
&& number(req_ver:3) > number(cur_ver:2));
);
if(req_0 == '<',
if(req_1 == '=',
req_ver = split('<=|\\.', requirement);
print(player('all'), req_ver);
cur_ver = split('\\.', global_carpet_version);
return(number(req_ver:1) <= number(cur_ver:0)
&& number(req_ver:2) <= number(cur_ver:1)
&& number(req_ver:3) <= number(cur_ver:2));
);
req_ver = split('<|\\.', requirement);
print(player('all'), req_ver);
cur_ver = split('\\.', global_carpet_version);
return(number(req_ver:1) < number(cur_ver:0)
&& number(req_ver:2) < number(cur_ver:1)
&& number(req_ver:3) < number(cur_ver:2));
);
return(false);
return(number(cur_ver:0) >= number(req_ver:0)
&& number(cur_ver:1) >= number(req_ver:1)
&& number(cur_ver:2) >= number(req_ver:2));
);
//** 主要逻辑 **//
@ -145,22 +115,7 @@ __config() -> {
};
__on_start() -> (
// 读取配置文件
global_config = read_file('config', 'json');
if(global_config == null, // carpet 1.4.69 兼容
global_config = {};
);
if(length(global_config) == 0, // 读取失败或不存在
delete_file('config', 'json'); // 避免一些意外的问题
global_config:'config_version' = '1.0.0'; // 占位用无实际作用
if(require_version('>=1.99.99'), // 等待新功能支持
global_config:'allow_spawn_whitelist_player' = false;
write_file('config', 'json', global_config);
,
// else
write_file('config', 'json', global_config);
);
);
reload_configs();
global_team_cache = read_file('team_cache', 'json');
if(global_team_cache == null, // carpet 1.4.69 兼容
global_team_cache = {};
@ -173,12 +128,14 @@ __on_close() -> (
write_file('team_cache', 'json', global_team_cache);
);
if(require_version('>=1.99.99'), // 等待新功能支持
__on_player_command(player, message) -> (
print(player('all'), 'command!');
if(length(message) > 7
&& slice(message, 0, 7) == '/player'
&& !(global_config:'allow_spawn_whitelist_player'),
if(require_version('1.4.112'), // 新功能支持
__on_player_command(player, command) -> (
l = length(command);
if(l > 13
&& slice(command, 0, 6) == 'player'
&& slice(command, l - 5, l) == 'spawn'
&& !(global_config:'allow_spawn_whitelist_player')
&& contains(get_server_whitelist(), slice(command, 7, l - 6)),
return('cancel');
);
);
@ -186,11 +143,11 @@ if(require_version('>=1.99.99'), // 等待新功能支持
__on_player_connects(player) -> (
player_type = player ~ 'player_type';
player_team = player ~ 'team';
player_name = player ~ 'name';
if(player_type == 'fake',
(
player_team = player ~ 'team';
if(player_team != 'fzsd.module.scoreboard.fake',
player_name = player ~ 'name';
global_team_cache:player_name = player_team;
);
team_add('fzsd.module.scoreboard.fake', player);
@ -198,7 +155,9 @@ __on_player_connects(player) -> (
),
player_type == 'shadow',
(
player_team = player ~ 'team';
if(player_team != 'fzsd.module.scoreboard.shadow',
player_name = player ~ 'name';
global_team_cache:player_name = player_team;
);
team_add('fzsd.module.scoreboard.shadow', player);
@ -222,6 +181,35 @@ __on_player_disconnects(player, reason) -> (
try_restore_team_from_cache(player);
);
// 获取服务器白名单
get_server_whitelist() -> (
return(keys(system_info('server_whitelist')));
);
// 重载配置文件
reload_configs() -> (
// 读取配置文件
global_config = read_file('config', 'json');
if(global_config == null, // carpet 1.4.69 兼容
global_config = {};
);
config_changed = false;
// 读取失败或不存在
if(length(global_config) == 0,
global_config:'config_version' = '1.0.0'; // 占位用无实际作用
config_changed = true;
);
// 新功能支持
if(require_version('1.4.112') && !contains(global_config, 'allow_spawn_whitelist_player'),
global_config:'allow_spawn_whitelist_player' = false;
config_changed = true;
);
if(config_changed == true,
delete_file('config', 'json'); // 避免一些意外的问题
write_file('config', 'json', global_config);
);
);
// 获取所有计分板下的所有玩家列表
get_scoreboard_player_list() -> (
set = m();
@ -395,20 +383,14 @@ merge_score(from, to, fzsd_version) -> (
// 获取承载总榜数据的玩家名
// 因为新计分板允许玩家自定义显示的总榜名称故做复杂判断才能使脚本确定用来承载总榜数据的玩家名
get_total_score_name_new(scoreboard) -> (
INT_MIN = -2147483648;
// 获取系统总榜id
system_total_name = replace(scoreboard, 'display', 'total');
// 系统总榜id
sys_total_name = replace(scoreboard, 'display', 'total');
// 当前总分
current_score = scoreboard('fzsd.module.scoreboard.assign.general', sys_total_name);
// 将系统总榜分数加上最小int值使其成为最低分
scoreboard(
'fzsd.module.scoreboard.assign.general',
system_total_name,
scoreboard(
'fzsd.module.scoreboard.assign.general',
system_total_name
) + INT_MIN
);
// 将系统总榜分数设为INT_MIN使其成为最低分
scoreboard('fzsd.module.scoreboard.assign.general', sys_total_name, -2147483648);
// 将总分赋值到显示计分板上
display_total_score(scoreboard);
@ -427,14 +409,7 @@ get_total_score_name_new(scoreboard) -> (
);
// 恢复总榜分数
scoreboard(
'fzsd.module.scoreboard.assign.general',
system_total_name,
scoreboard(
'fzsd.module.scoreboard.assign.general',
system_total_name
) - INT_MIN
);
scoreboard('fzsd.module.scoreboard.assign.general', sys_total_name, current_score);
display_total_score(scoreboard);
// 返回榜内最低分的玩家名承载总榜数据的玩家名
@ -452,7 +427,15 @@ command_recalculate_total_score(scoreboard) -> (
total_score = 0;
for(scoreboard(scoreboard),
if(_ != total_score_name_new,
total_score += scoreboard(scoreboard, _);
current_player_score = scoreboard(scoreboard, _);
if(current_player_score < 0, // 避免溢出
current_player_score = 2147483647;
scoreboard(scoreboard, _, 2147483647);
);
total_score += current_player_score;
);
if(total_score < 0, // 避免溢出
total_score = 2147483647;
);
);
// 赋值总分到系统总分计分板
@ -529,7 +512,7 @@ restore_score(player_name, scoreboard) -> (
require_not_null(player_name);
if(scoreboard == null,
for(global_current_scoreboard_list, restore_score(player_name, _));
return();
return(true);
);
player = player(player_name);
player_is_offline = false;