2.0.0.7
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README.md
20
README.md
@ -10,13 +10,25 @@ A Minecraft Datapack
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- 支持Minecraft1.16.x
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- 抬头并按一下shift来打开设置界面
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- 压缩包中的tagplayer.sc
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- 把它放在world/scripts中然后“/reload”!
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- 把它放在“存档名/scripts”中然后“/script load tagplayer”!
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- 使用/tagplayer 命令生成假人可以避免假人被数据包提供的记分板捕捉到~
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- tagplayer现在需要地毯mod1.4.18或以上版本来运行
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- tagplayer需要地毯mod1.4.21或以上版本来运行
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- 使用帮助可以在游戏中输入“/tagplayer”查看
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- 压缩包中的restore_scores.sc工具可以恢复或从1.0版本升级记分板~
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- 把它放在world/scripts中然后“/reload”
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- 把它放在“存档名/scripts”中然后“/script load restore_scores”
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- *该工具会先删除旧的记分板*
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- 输入“/restore_scores by_whitelist”恢复白名单内的玩家的记分板
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- *用完记得删除它并“/script unload restore_scores”*
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- restore_scores需要地毯mod1.4.13或以上版本来运行
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##### - v2.0.0.8(计划)
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- 添加单独的记分板升级工具
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##### - v2.0.0.7
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- tagplayer添加了新版carpet新指令,可以为假人切换热键栏
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- 现在tagplayer需要carpet1.4.21或以上版本运行!
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- 现在tagplayer可以给自己设置动作了
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- 添加“/tagplayer shadow”指令将自己变为前缀为“挂机”的假人
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##### - v2.0.0.6
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- 修复restore_scores.sc工具不能恢复受伤害榜(抖M榜)的bug
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##### - v2.0.0.5
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- 修复挖掘榜部分工具不起作用的bug
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- 添加restore_scores.sc工具便于恢复或从1.0版本升级记分板
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@ -26,4 +38,4 @@ A Minecraft Datapack
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- tagplayer需要地毯mod1.4.18或以上版本来运行
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- 优化了tagplayer体验及修复若干bug
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##### - v2.0.0.2
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- 重写
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- 重写
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@ -2,7 +2,4 @@
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carpet setDefault commandScript true
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carpet setDefault commandScriptACE ops
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carpet setDefault scriptsAutoload true
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carpet setDefault commandPlayer ops
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execute store success score tagplayer parameter run script load tagplayer
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#提示已安装
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execute if score tagplayer parameter matches 1 run tellraw @a {"text": "[信息]Tagplayer已启用","color": "#5fff00"}
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carpet setDefault commandPlayer ops
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@ -16,15 +16,15 @@ function fz:login/logintips/install
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function fz:carpet/carpet
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#版本信息
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data merge storage fz.installed {installed:1b}
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data merge storage fz {version:Beta-2.0.0.5}
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data merge storage fz {date:2020-12.7}
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data merge storage fz {time:"04:06"}
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data merge storage fz {version:Beta-2.0.0.7}
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data merge storage fz {date:2020-12.15}
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data merge storage fz {time:"19:32"}
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data merge storage fz {snapshot:-SNAPSHOT}
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##data remove storage fz snapshot
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tellraw @a {"text": "[信息]启动完毕","color": "#5fff00"}
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#提示已安装
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tellraw @a {"text": "[信息]安装完成!","color": "#5fff00"}
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#info: #5fff00
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#alert: #d7ff00
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#warn: #ffd900
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#error: #ff6100
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#info: #5fff00 信息
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#alert: #d7ff00 提醒
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#warn: #ffd900 警告
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#error: #ff6100 错误
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@ -1,8 +1,8 @@
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#如果未安装且未卸载则安装
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execute unless data storage fz.installed {installed:1b} unless data storage fz.installed {installed:0b} run function fz:install
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#如果版本正确且已安装则开始运行
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execute if data storage fz {version:Alpha-2.0.0.5} if data storage fz.installed {installed:1b} run function fz:start
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execute if data storage fz {version:Beta-2.0.0.7} if data storage fz.installed {installed:1b} run function fz:start
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#如果版本不符则更新
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execute unless data storage fz {version:Alpha-2.0.0.5} run function fz:update
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execute unless data storage fz {version:Beta-2.0.0.7} run function fz:update
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#输出版本信息
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tellraw @a [{"text": "[版本信息]FZ's Datapack-","color": "#ffd900"},{"nbt":"version","storage":"fz","color": "#ffd900"},{"nbt": "snapshot", "storage": "fz","color": "red"}]
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@ -1,7 +1,9 @@
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global_version = '1.1.0';
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__config() -> {
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'scope' -> 'global'
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'scope' -> 'global',
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'stay_loaded' -> false
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};
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__command() -> 'root command';
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__command() -> print('版本:' + global_version);
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global_bl = l('stone', 'granite', 'polished_granite', 'diorite', 'polished_diorite', 'andesite', 'polished_andesite', 'grass_block',
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'dirt', 'coarse_dirt', 'podzol', 'crimson_nylium', 'warped_nylium', 'cobblestone', 'oak_planks', 'spruce_planks', 'birch_planks',
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'jungle_planks', 'acacia_planks', 'dark_oak_planks', 'crimson_planks', 'warped_planks', 'sand', 'red_sand', 'gravel', 'gold_ore',
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@ -133,10 +135,10 @@ __restore(pl, s_player) ->(
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print(actime);
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scoreboard('activation', pl:i, actime);
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total_actime += actime;
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//活跃时间
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hurt = statistic(pl:i, 'custom', 'play_one_minute')/72000;
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//抖M榜
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hurt = statistic(pl:i, 'custom', 'damage_taken')/100;
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print(hurt);
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scoreboard('activation', pl:i, hurt);
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scoreboard('damageTaken', pl:i, hurt);
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total_hurt += hurt;
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//死亡榜
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death = statistic(pl:i, 'custom', 'deaths');
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@ -181,8 +183,8 @@ __restore(pl, s_player) ->(
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scoreboard('totalList', '全部木大', total_death);
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scoreboard('activation', '总在线时间(h)', total_actime);
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scoreboard('totalList', '总在线时间(h)', total_actime);
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scoreboard('damageTaken', '群p抖m', total_hurt);
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scoreboard('totalList', '群p抖m)', total_hurt);
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scoreboard('damageTaken', '群p抖M', total_hurt);
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scoreboard('totalList', '群p抖M)', total_hurt);
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game_tick(50);
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run('function fz:scoreboards/install')
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);
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365
tagplayer.sc
365
tagplayer.sc
@ -2,16 +2,20 @@
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//************请将该文件放入"world\scripts"文件夹中************
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//*************************************************************
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scoreboard_add('carpetBot');
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run('team add carpetBot');
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run('team modify carpetBot prefix "假的 "');
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global_version = '2.0.0';
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team_add('carpetBot');
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team_add('shadowedPlayer');
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team_property('carpetBot', 'prefix', '假的');
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team_property('shadowedPlayer', 'prefix', '挂机');
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global_version = '2.1.0';
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global_carpet_version = split('\\+v',system_info('scarpet_version'));
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global_filename = system_info('app_name');
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__config() -> {
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'stay_loaded' -> true,
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'allow_command_conflicts' -> true,
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'commands' -> {
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'' -> 'help',
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'spawn <player>' -> 'summon',
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'kill <bot>' -> 'kill',
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'kill <killbot>' -> 'kill',
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'killall' -> 'killall',
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'attack <bot>' -> 'attack_once',
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'attack <bot> continuous' -> 'attack_continuous',
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@ -66,16 +70,39 @@ __config() -> {
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'move <bot> right' -> 'move_right',
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'move <bot> stop' -> 'move_stop',
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'stop <bot>' -> 'stop',
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'check <bot>' -> 'check',
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'check <player>' -> 'check',
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'checkall' -> 'checkall',
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'tp <bot> <position>' -> 'tp',
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'tp <bot> <position> <rotation>' -> 'tp_with_rotation',
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'tp <bot> <player>' -> 'tp_to_player',
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'tp <bot> <position> atBot' -> 'tp_at_bot',
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'tp <bot> <position> <rotation> atBot' -> 'tp_at_bot_with_rotation',
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'hotbar <bot> <hotbar>' -> 'hotbar',
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'shadow' -> 'shadow',
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},
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'arguments' -> {
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'hotbar' -> {
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'type' -> 'int',
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'min' -> 1,
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'max' -> 9,
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'suggest' -> [1,2,3,4,5,6,7,8,9]
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},
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'bot' -> {
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'type' -> 'term',
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'suggester' -> _(args) -> (
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player_list = player('all');
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bot_list = l();
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c_for(i = 0, i < length(player_list), i += 1,
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one_player_str = player_list:i;
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if (scoreboard('carpetBot', one_player_str) == 1,
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put(bot_list, length(bot_list), player_list:i)
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);
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);
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put(bot_list, length(bot_list), player());
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return(bot_list)
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)
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},
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'killbot' -> {
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'type' -> 'term',
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'suggester' -> _(args) -> (
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player_list = player('all');
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@ -106,18 +133,51 @@ __config() -> {
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}
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}
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};
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__check_offline(player_name) ->(
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f_player = player(player_name);
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if (!f_player,
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print('§4假人'+player_name+'未在线');
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exit()
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__on_player_disconnects(player, reason) ->(
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delete_all_files(player);
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if(scoreboard('carpetBot', player) == 1,
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scoreboard_remove('actimeCounter', player);
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scoreboard_remove('carpetBot', player);
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team_leave(player);
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leaveGame = scoreboard('leaveGame', player);
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scoreboard('leaveGame', player, leaveGame + 1);
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);
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if (scoreboard('carpetBot', f_player) != 1,
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print('§4'+f_player+'不是假人');
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);
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__on_server_shuts_down() ->(
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player_list = player('all');
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c_for(i = 0, i < length(player_list), i += 1,
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delete_all_files(player_list:i);
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if(scoreboard('carpetBot', player) == 1,
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scoreboard_remove('actimeCounter', player_list:i);
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team_leave(player);
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)
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);
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scoreboard_remove('carpetBot');
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team_remove('carpetBot');
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team_remove('shadowedPlayer')
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);
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check_fakeplayer(player_name) ->(
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f_player = player(player_name);
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if (!f_player,
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(
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print('§4假人'+player_name+'未在线');
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exit()
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),
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scoreboard('carpetBot', f_player) != 1 && f_player != player(),
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(
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print('§4'+f_player+'不是假人');
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exit()
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)
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)
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);
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check_offline(player_name) ->(
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f_player = player(player_name);
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if (!f_player,
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print('§4玩家或假人'+player_name+'未在线');
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exit()
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)
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);
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__check_online(player_name) ->(
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check_online(player_name) ->(
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f_player = player(player_name);
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if (f_player,
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if (scoreboard('carpetBot', f_player) == 1,
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@ -128,7 +188,7 @@ __check_online(player_name) ->(
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exit()
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)
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);
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__check_pos(x) ->(
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check_pos(x) ->(
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x = number(x);
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if(x == null,
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print('§4请输入正确的坐标');
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@ -136,33 +196,13 @@ __check_pos(x) ->(
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);
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return(x)
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);
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__check_dim(s_player,f_player) ->(
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check_dim(s_player,f_player) ->(
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if (s_player~'dimension' != f_player~'dimension',
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print('§4不在同一维度!');
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exit()
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);
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);
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__player_list(i,player_list) ->(
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one_player_list = split(' ',join('',slice(player_list,i,i+1)));
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if(slice(one_player_list,0,1) == l('假的'),
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one_player_str = join('',slice(one_player_list,1,2));
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''
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);
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if(slice(one_player_list,0,1) != l('假的'),
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one_player_str = join('',one_player_list);
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''
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);
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return(one_player_str)
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);
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__on_player_disconnects(player, reason) ->(
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if(scoreboard('carpetBot', player) == 1,
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scoreboard_remove('actimeCounter', player);
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__delete_all_files(player);
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scoreboard_remove('carpetBot', player);
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run('team leave '+ player)
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);
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);
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__delete_all_files(f_player) ->(
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delete_all_files(f_player) ->(
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delete_file(f_player + '-' + 'attack', 'text');
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delete_file(f_player + '-' + 'drop', 'text');
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delete_file(f_player + '-' + 'drop_stack', 'text');
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@ -170,42 +210,48 @@ __delete_all_files(f_player) ->(
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delete_file(f_player + '-' + 'swap_hands', 'text');
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delete_file(f_player + '-' + 'use', 'text');
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delete_file(f_player + '-' + 'move_vertical', 'text');
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delete_file(f_player + '-' + 'move_transverse', 'text');
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delete_file(f_player + '-' + 'move_transverse', 'text')
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);
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help() ->(
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print('--使用帮助:');
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print('/tagplayer spawn <玩家名>\n - 生成假人');
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print('/tagplayer kill <玩家名>\n - 删除假人');
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print('/tagplayer killall\n - 删除全部假人');
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print('/tagplayer tp <玩家名> <x> <y> <z> (<仰俯> <偏转>) (atBot)\n - 传送假人到<x>,<y>,<z>,可选<仰俯>和<偏转>角度,如以<atBot>结尾则相对坐标以假人为原点');
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print('/tagplayer look <玩家名> <仰俯> <偏转>\n - 转动假人视角,<x>、<y>可替换为“s”来代表你的视角方向');
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print('/tagplayer look <玩家名> <up/down/east/west/south/north>\n - 让假人向<上/下/东/西/南/北>方向看');
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print('/tagplayer look <玩家名> <back/left/right>\n - 让假人向<后/左/右>方向看');
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print('/tagplayer move <玩家名> <backward/forward/left/right>\n - 让假人<向前/向后/向左/向右>移动');
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print('/tagplayer <attack/drop/dropStack/jump/swapHands/use> <玩家名> continuous\n - 让假人持续<攻击或挖掘/丢一个物品/丢一组物品/跳跃/换手/使用物品>');
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print('/tagplayer <attack/drop/dropStack/jump/swapHands/use> <玩家名> interval <整数>\n - 让假人每<整数>游戏刻<攻击/丢一个物品/丢一组物品/跳跃/换手/使用物品>一次');
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print('/tagplayer <attack/drop/dropStack/jump/swapHands/use> <玩家名> once\n - 让假人<攻击或挖掘/丢一个物品/丢一组物品/跳跃/换手/使用物品>一次');
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print('/tagplayer <drop/dropStack> <玩家名> <mainhand/offhand>\n - 让假人<丢一个/丢一组><主手/副手>的物品');
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print('/tagplayer <sneak/unsneak> <玩家名>\n - 让假人<潜行/站立>');
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print('/tagplayer <sprint/unsprint> <玩家名>\n - 让假人准备<疾跑/行走>,在水中疾跑以游泳');
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print('/tagplayer <mount/dismount> <玩家名>\n - 让假人<乘坐/卸下>');
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print('/tagplayer stop <玩家名>\n - 停止假人的一切动作');
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print('/tagplayer check <玩家名>\n - 检查假人状态');
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print('/tagplayer checkall\n - 检查所有假人状态');
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print('Version: '+global_version);
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print('/' + global_filename + ' spawn <玩家名>\n - 生成假人');
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print('/' + global_filename + ' kill <玩家名>\n - 删除假人');
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print('/' + global_filename + ' killall\n - 删除全部假人');
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print('/' + global_filename + ' tp <玩家名> <x> <y> <z> (<仰俯> <偏转>) (atBot)\n - 传送假人到<x>,<y>,<z>,可选<仰俯>和<偏转>角度,如以<atBot>结尾则相对坐标以假人为原点');
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print('/' + global_filename + ' look <玩家名> <仰俯> <偏转>\n - 转动假人视角,<x>、<y>可替换为“s”来代表你的视角方向');
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print('/' + global_filename + ' look <玩家名> <up/down/east/west/south/north>\n - 让假人向<上/下/东/西/南/北>方向看');
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print('/' + global_filename + ' look <玩家名> <back/left/right>\n - 让假人向<后/左/右>方向看');
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print('/' + global_filename + ' move <玩家名> <backward/forward/left/right>\n - 让假人<向前/向后/向左/向右>移动');
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print('/' + global_filename + ' <attack/drop/dropStack/jump/swapHands/use> <玩家名> continuous\n - 让假人持续<攻击或挖掘/丢一个物品/丢一组物品/跳跃/换手/使用物品>');
|
||||
print('/' + global_filename + ' <attack/drop/dropStack/jump/swapHands/use> <玩家名> interval <整数>\n - 让假人每<整数>游戏刻<攻击/丢一个物品/丢一组物品/跳跃/换手/使用物品>一次');
|
||||
print('/' + global_filename + ' <attack/drop/dropStack/jump/swapHands/use> <玩家名> once\n - 让假人<攻击或挖掘/丢一个物品/丢一组物品/跳跃/换手/使用物品>一次');
|
||||
print('/' + global_filename + ' <hotbar> <玩家名> <1-9>\n - 更改假人使用的热键栏');
|
||||
print('/' + global_filename + ' <drop/dropStack> <玩家名> <mainhand/offhand>\n - 让假人<丢一个/丢一组><主手/副手>的物品');
|
||||
print('/' + global_filename + ' <sneak/unsneak> <玩家名>\n - 让假人<潜行/站立>');
|
||||
print('/' + global_filename + ' <sprint/unsprint> <玩家名>\n - 让假人准备<疾跑/行走>,在水中疾跑以游泳');
|
||||
print('/' + global_filename + ' <mount/dismount> <玩家名>\n - 让假人<乘坐/卸下>');
|
||||
print('/' + global_filename + ' stop <玩家名>\n - 停止假人的一切动作');
|
||||
print('/' + global_filename + ' check <玩家名>\n - 检查假人状态');
|
||||
print('/' + global_filename + ' checkall\n - 检查所有假人状态');
|
||||
print('tagplayer版本: ' + global_version);
|
||||
print('carpet版本: ' + global_carpet_version:0);
|
||||
if(number(global_carpet_version:1) < 201216 || global_carpet_version == null,
|
||||
print('§4tagplayer需要地毯1.4.21或以上来运行!否则会出现预期之外的问题')
|
||||
);
|
||||
return()
|
||||
);
|
||||
reload() ->(
|
||||
run('script unload tagplayer');
|
||||
run('script load tagplayer');
|
||||
run('tellraw @a {"text":"tagplayer重载成功!"}');
|
||||
run('script load ' + global_filename);
|
||||
run('tellraw @a {"text":"+ global_filename +重载成功!"}');
|
||||
return()
|
||||
);
|
||||
summon(player_name) ->(
|
||||
player_name = slice(player_name,0,15);
|
||||
__check_online(player_name);
|
||||
check_online(player_name);
|
||||
s_player = player();
|
||||
run(str('player %s spawn at %f %f %f facing %f %f', player_name, s_player~'x', s_player~'y', s_player~'z', query(s_player, 'yaw'), query(s_player, 'pitch')
|
||||
run(
|
||||
str('player %s spawn at %f %f %f facing %f %f',
|
||||
player_name, s_player~'x', s_player~'y', s_player~'z', query(s_player, 'yaw'), query(s_player, 'pitch')
|
||||
)
|
||||
);
|
||||
f_player = player(player_name);
|
||||
@ -213,35 +259,30 @@ summon(player_name) ->(
|
||||
print('§4生成失败');
|
||||
return()
|
||||
);
|
||||
__delete_all_files(f_player);
|
||||
run('team join carpetBot '+ f_player);
|
||||
delete_all_files(f_player);
|
||||
team_add('carpetBot', f_player);
|
||||
run('tellraw @a {"text":"↑假的"}');
|
||||
scoreboard('carpetBot', f_player, 1);
|
||||
return()
|
||||
);
|
||||
kill(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
run(str('player %s kill', f_player));
|
||||
game_tick(50);
|
||||
run('tellraw @a {"text":"↑假的"}');
|
||||
check_fakeplayer(player_name);
|
||||
if(f_player != player(),
|
||||
(
|
||||
run('tellraw @a {"text":"↓假的"}');
|
||||
run(str('player %s kill', f_player));
|
||||
),
|
||||
print('§4你不是假人')
|
||||
);
|
||||
return()
|
||||
);
|
||||
killall() ->(
|
||||
i = 0;
|
||||
player_list = player('all');
|
||||
loop(2147483647,,,
|
||||
one_player_str = __player_list(i,player_list);
|
||||
if(one_player_str == '',
|
||||
break()
|
||||
);
|
||||
if(scoreboard('carpetBot', one_player_str) == 1,
|
||||
do_fake_player = 1
|
||||
);
|
||||
run(str('player %s kill', one_player_str));
|
||||
i += 1
|
||||
player_list = team_list('carpetBot');
|
||||
c_for(i = 0, i < length(player_list), i += 1,
|
||||
run(str('player %s kill', player_list:i));
|
||||
);
|
||||
if(do_fake_player != 1,
|
||||
if(player_list == l(),
|
||||
print('§4不存在假人');
|
||||
return()
|
||||
);
|
||||
@ -249,10 +290,23 @@ killall() ->(
|
||||
run('tellraw @a {"text":"已清除全部假人"}');
|
||||
return()
|
||||
);
|
||||
//挂机
|
||||
shadow() ->(
|
||||
f_player = player();
|
||||
run(str('player %s shadow', f_player));
|
||||
scoreboard('carpetBot', f_player, 1);
|
||||
team_add('shadowedPlayer', f_player);
|
||||
return()
|
||||
);
|
||||
//热键栏
|
||||
hotbar(player_name, hotbar) ->(
|
||||
run(str('player %s hotbar %d', player_name, hotbar));
|
||||
return()
|
||||
);
|
||||
//攻击
|
||||
attack_continuous(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s attack continuous', player_name));
|
||||
delete_file(f_player + '-' + 'attack', 'text');
|
||||
write_file(f_player + '-' + 'attack', 'text', 0);
|
||||
@ -260,7 +314,7 @@ attack_continuous(player_name) ->(
|
||||
);
|
||||
attack_interval(player_name,tick) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s attack interval %d', player_name, tick));
|
||||
delete_file(f_player + '-' + 'attack', 'text');
|
||||
write_file(f_player + '-' + 'attack', 'text', tick);
|
||||
@ -268,14 +322,14 @@ attack_interval(player_name,tick) ->(
|
||||
);
|
||||
attack_once(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s attack once', player_name));
|
||||
delete_file(f_player + '-' + 'attack', 'text');
|
||||
return()
|
||||
);
|
||||
attack_stop(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s attack', player_name));
|
||||
delete_file(f_player + '-' + 'attack', 'text');
|
||||
return()
|
||||
@ -283,7 +337,7 @@ attack_stop(player_name) ->(
|
||||
//丢弃
|
||||
drop_continuous(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s drop continuous', player_name));
|
||||
delete_file(f_player + '-' + 'drop', 'text');
|
||||
write_file(f_player + '-' + 'drop', 'text', 0);
|
||||
@ -291,46 +345,46 @@ drop_continuous(player_name) ->(
|
||||
);
|
||||
drop_interval(player_name,tick) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
run(str('player %s drop interval %d', player_name, tick));
|
||||
check_fakeplayer(player_name);
run(str('player %s drop interval %d', player_name, tick));
|
||||
delete_file(f_player + '-' + 'drop', 'text');
|
||||
write_file(f_player + '-' + 'drop', 'text', tick);
|
||||
return()
|
||||
);
|
||||
drop_once(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s drop once', player_name));
|
||||
delete_file(f_player + '-' + 'drop', 'text');
|
||||
return()
|
||||
);
|
||||
drop_stop(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s drop', player_name));
|
||||
delete_file(f_player + '-' + 'drop', 'text');
|
||||
return()
|
||||
);
|
||||
drop_all(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s drop all', player_name));
|
||||
return()
|
||||
);
|
||||
drop_offhand(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
return()
|
||||
);
|
||||
drop_mainhand(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s drop mainhand', player_name));
|
||||
return()
|
||||
);
|
||||
//丢弃一组
|
||||
drop_stack_continuous(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s dropStack continuous', player_name));
|
||||
delete_file(f_player + '-' + 'drop_stack', 'text');
|
||||
write_file(f_player + '-' + 'drop_stack', 'text', 0);
|
||||
@ -338,7 +392,7 @@ drop_stack_continuous(player_name) ->(
|
||||
);
|
||||
drop_stack_interval(player_name,tick) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s dropStack interval %d', player_name, tick));
|
||||
delete_file(f_player + '-' + 'drop_stack', 'text');
|
||||
write_file(f_player + '-' + 'drop_stack', 'text', tick);
|
||||
@ -346,41 +400,40 @@ drop_stack_interval(player_name,tick) ->(
|
||||
);
|
||||
drop_stack_once(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s dropStack once', player_name));
|
||||
delete(global_bot_state:f_player:'drop_stack');
|
||||
delete_file(f_player + '-' + 'drop_stack', 'text');
|
||||
return()
|
||||
);
|
||||
drop_stack_stop(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s dropStack', player_name));
|
||||
delete_file(f_player + '-' + 'drop_stack', 'text');
|
||||
return()
|
||||
);
|
||||
drop_stack_all(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s dropStack all', player_name));
|
||||
return()
|
||||
);
|
||||
drop_stack_offhand(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s dropStack offhand', player_name));
|
||||
return()
|
||||
);
|
||||
drop_stack_mainhand(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s dropStack mainhand', player_name));
|
||||
return()
|
||||
);
|
||||
//跳跃
|
||||
jump_continuous(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s jump continuous', player_name));
|
||||
delete_file(f_player + '-' + 'jump', 'text');
|
||||
write_file(f_player + '-' + 'jump', 'text', 0);
|
||||
@ -388,7 +441,7 @@ jump_continuous(player_name) ->(
|
||||
);
|
||||
jump_interval(player_name,tick) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s jump interval %d', player_name, tick));
|
||||
delete_file(f_player + '-' + 'jump', 'text');
|
||||
write_file(f_player + '-' + 'jump', 'text', tick);
|
||||
@ -396,14 +449,14 @@ jump_interval(player_name,tick) ->(
|
||||
);
|
||||
jump_once(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s jump once', player_name));
|
||||
delete_file(f_player + '-' + 'jump', 'text');
|
||||
return()
|
||||
);
|
||||
jump_stop(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s jump', player_name));
|
||||
delete_file(f_player + '-' + 'jump', 'text');
|
||||
return()
|
||||
@ -411,7 +464,7 @@ jump_stop(player_name) ->(
|
||||
//换手
|
||||
swap_hands_continuous(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s swapHands continuous', player_name));
|
||||
delete_file(f_player + '-' + 'swap_hands', 'text');
|
||||
write_file(f_player + '-' + 'swap_hands', 'text', 0);
|
||||
@ -419,7 +472,7 @@ swap_hands_continuous(player_name) ->(
|
||||
);
|
||||
swap_hands_interval(player_name,tick) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s swapHands interval %d', player_name, tick));
|
||||
delete_file(f_player + '-' + 'swap_hands', 'text');
|
||||
write_file(f_player + '-' + 'swap_hands', 'text', tick);
|
||||
@ -427,14 +480,14 @@ swap_hands_interval(player_name,tick) ->(
|
||||
);
|
||||
swap_hands_once(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s swapHands once', player_name));
|
||||
delete_file(f_player + '-' + 'swap_hands', 'text');
|
||||
return()
|
||||
);
|
||||
swap_hands_stop(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s swapHands', player_name));
|
||||
delete_file(f_player + '-' + 'swap_hands', 'text');
|
||||
return()
|
||||
@ -442,7 +495,7 @@ swap_hands_stop(player_name) ->(
|
||||
//右键
|
||||
use_continuous(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s use continuous', player_name));
|
||||
delete_file(f_player + '-' + 'use', 'text');
|
||||
write_file(f_player + '-' + 'use', 'text', 0);
|
||||
@ -450,21 +503,21 @@ use_continuous(player_name) ->(
|
||||
);
|
||||
use_interval(player_name,tick) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
run(str('player %s use interval %d', player_name, tick));
|
||||
check_fakeplayer(player_name);
run(str('player %s use interval %d', player_name, tick));
|
||||
delete_file(f_player + '-' + 'use', 'text');
|
||||
write_file(f_player + '-' + 'use', 'text', tick);
|
||||
return()
|
||||
);
|
||||
use_once(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s use once', player_name));
|
||||
delete_file(f_player + '-' + 'use', 'text');
|
||||
return()
|
||||
);
|
||||
use_stop(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s use', player_name));
|
||||
delete_file(f_player + '-' + 'use', 'text');
|
||||
return()
|
||||
@ -472,27 +525,27 @@ use_stop(player_name) ->(
|
||||
//骑乘
|
||||
mount(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s mount', player_name));
|
||||
return()
|
||||
);
|
||||
dismount(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s dismount', player_name));
|
||||
return()
|
||||
);
|
||||
//冲刺
|
||||
sprint(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s sprint', player_name));
|
||||
write_file(f_player + '-' + 'sprint', 'text', tick);
|
||||
return()
|
||||
);
|
||||
unsprint(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s unsprint', player_name));
|
||||
delete_file(f_player + '-' + 'sprint', 'text');
|
||||
return()
|
||||
@ -500,14 +553,14 @@ unsprint(player_name) ->(
|
||||
//下蹲
|
||||
sneak(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s sneak', player_name));
|
||||
write_file(f_player + '-' + 'sneak', 'text', tick);
|
||||
return()
|
||||
);
|
||||
unsneak(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s unsneak', player_name));
|
||||
delete_file(f_player + '-' + 'sneak', 'text');
|
||||
return()
|
||||
@ -515,19 +568,19 @@ unsneak(player_name) ->(
|
||||
//转向
|
||||
turn_back(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s turn back', player_name));
|
||||
return()
|
||||
);
|
||||
turn_left(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s turn left', player_name));
|
||||
return()
|
||||
);
|
||||
turn_right(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s turn right', player_name));
|
||||
return()
|
||||
);
|
||||
@ -535,7 +588,7 @@ turn_right(player_name) ->(
|
||||
look(player_name,rotation) ->(
|
||||
print(rotation);
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
s_player = player();
|
||||
x = (rotation:1)%360;
|
||||
y = (rotation:0)%180;
|
||||
@ -558,50 +611,50 @@ look(player_name,rotation) ->(
|
||||
);
|
||||
look_up(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s look up', player_name));
|
||||
return()
|
||||
);
|
||||
look_down(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s look down', player_name));
|
||||
return()
|
||||
);
|
||||
look_east(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s look east', player_name));
|
||||
return()
|
||||
);
|
||||
look_north(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s look north', player_name));
|
||||
return()
|
||||
);
|
||||
look_south(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s look south', player_name));
|
||||
return()
|
||||
);
|
||||
look_west(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s look west', player_name));
|
||||
return()
|
||||
);
|
||||
look_pos(player_name, position) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s look at %f %f %f', player_name, position:0, position:1, position:2));
|
||||
return()
|
||||
);
|
||||
//移动
|
||||
move_backward(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s move backward', player_name));
|
||||
delete_file(f_player + '-' + 'move_vertical', 'text');
|
||||
write_file(f_player + '-' + 'move_vertical', 'text', 'backward');
|
||||
@ -609,7 +662,7 @@ move_backward(player_name) ->(
|
||||
);
|
||||
move_forward(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s move forward', player_name));
|
||||
delete_file(f_player + '-' + 'move_vertical', 'text');
|
||||
write_file(f_player + '-' + 'move_vertical', 'text', 'forward');
|
||||
@ -617,7 +670,7 @@ move_forward(player_name) ->(
|
||||
);
|
||||
move_left(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s move left', player_name));
|
||||
delete_file(f_player + '-' + 'move_transverse', 'text');
|
||||
write_file(f_player + '-' + 'move_transverse', 'text', 'left');
|
||||
@ -625,7 +678,7 @@ move_left(player_name) ->(
|
||||
);
|
||||
move_right(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s move right', player_name));
|
||||
delete_file(f_player + '-' + 'move_transverse', 'text');
|
||||
write_file(f_player + '-' + 'move_transverse', 'text', 'right');
|
||||
@ -633,7 +686,7 @@ move_right(player_name) ->(
|
||||
);
|
||||
move_stop(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s move', player_name));
|
||||
delete_file(f_player + '-' + 'move_vertical', 'text');
|
||||
delete_file(f_player + '-' + 'move_transverse', 'text');
|
||||
@ -642,15 +695,15 @@ move_stop(player_name) ->(
|
||||
//停止
|
||||
stop(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s stop', player_name));
|
||||
__delete_all_files(f_player);
|
||||
delete_all_files(f_player);
|
||||
return()
|
||||
);
|
||||
//传送
|
||||
tp(player_name, position) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
s_player = player();
|
||||
x = position:0;
|
||||
y = position:1;
|
||||
@ -666,7 +719,7 @@ tp(player_name, position) ->(
|
||||
);
|
||||
tp_with_rotation(player_name, position, rotation) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
s_player = player();
|
||||
f_player = player(player_name);
|
||||
x = position:0;
|
||||
@ -696,7 +749,7 @@ tp_with_rotation(player_name, position, rotation) ->(
|
||||
);
|
||||
tp_to_player(player_name, target_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
s_player = player(target_name);
|
||||
if (!s_player,
|
||||
print('§4玩家未在线');
|
||||
@ -708,7 +761,7 @@ tp_to_player(player_name, target_name) ->(
|
||||
);
|
||||
tp_at_bot(player_name, position) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
s_player = player();
|
||||
x = position:0;
|
||||
y = position:1;
|
||||
@ -724,7 +777,7 @@ tp_at_bot(player_name, position) ->(
|
||||
);
|
||||
tp_at_bot_with_rotation(player_name, position, rotation) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
s_player = player();
|
||||
f_player = player(player_name);
|
||||
x = position:0;
|
||||
@ -754,9 +807,14 @@ tp_at_bot_with_rotation(player_name, position, rotation) ->(
|
||||
);
|
||||
//状态检查
|
||||
check(player_name) ->(
|
||||
check_offline(player_name);
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
print('假人“'+f_player+'”:');
|
||||
if(scoreboard('carpetBot', f_player) == 1,
|
||||
(
|
||||
print('假人“'+f_player+'”:');
|
||||
),
|
||||
print('玩家“'+f_player+'”:');
|
||||
);
|
||||
//血量
|
||||
inner_health = number(str('%d',query(f_player,'health')+0.9));
|
||||
if(inner_health <= 5,
|
||||
@ -1120,26 +1178,19 @@ check(player_name) ->(
|
||||
noAct = false
|
||||
);
|
||||
if(noAct == true,
|
||||
print('- 无动作')
|
||||
print('- 无地毯动作')
|
||||
);
|
||||
return()
|
||||
);
|
||||
checkall() ->(
|
||||
i = 0;
|
||||
player_list = player('all');
|
||||
loop(2147483647,,,
|
||||
one_player_str = __player_list(i,player_list);
|
||||
if(one_player_str == '',
|
||||
break()
|
||||
);
|
||||
if(scoreboard('carpetBot', one_player_str) == 1,
|
||||
check(one_player_str);
|
||||
do_fake_player = 1
|
||||
);
|
||||
i += 1
|
||||
);
|
||||
if(do_fake_player != 1,
|
||||
print('§4当前无假人')
|
||||
c_for(i = 0, i < length(player_list), i += 1,
|
||||
check(player_list:i);
|
||||
);
|
||||
return()
|
||||
);
|
||||
run(str('tellraw @a {"text": "[版本信息]tagplayer版本: ' + global_version + '", "color": "#ffd900"}'));
|
||||
run(str('tellraw @a {"text": "[版本信息]carpet版本: ' + global_carpet_version:0 + '", "color": "#ffd900"}'));
|
||||
if(number(global_carpet_version:1) < 201216 || global_carpet_version == null,
|
||||
run(str('tellraw @a {"text": "[错误]tagplayer需要地毯1.4.21或以上来运行!否则会出现预期之外的问题", "color": "#ff6100"}');)
|
||||
);
|
Loading…
Reference in New Issue
Block a user