完善所有剩余功能,后续bug修复后即准备发布正式版并向下移植
- 将命名空间改为“fzsd” - 完善交互器 - 添加管理员命令(/function admin.fzsd:<...>) - 添加启动函数,用于自动升级等功能 - 添加重装、深度安装、深度卸载、深度重装函数
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DEVDOC.md
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DEVDOC.md
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## 系统模块
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### 频繁使用的计算单元
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- [`#fz:calculation/*`](data/fz/tags/functions/calculation/)标签通常被用来进行简单重复的计算任务
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- [`#fzsd:calculation/*`](data/fzsd/tags/functions/calculation/)标签通常被用来进行简单重复的计算任务
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### 事件模块
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- 通常由**进度**触发,触发后调用同名的事件标签
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- 在[`#fz:game_event/(<...>/)on_<事件>`](data/fz/tags/functions/game_event/)标签中注册触发时需要调用的函数即可
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- 在[`#fzsd:game_event/(<...>/)on_<事件>`](data/fzsd/tags/functions/game_event/)标签中注册触发时需要调用的函数即可
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### 日志模块
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- 仓库中提供了日志相关的代码片段,位于[`.vscode/settings.json`](.vscode/settings.json)
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#### 详细 Fine
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- 等级:300
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- 使用方法:`execute if score fz.logger.level fz.variable.integer matches ..300 run tellraw @a [{"nbt": "fz.level.fine", "interpret": true, "storage": "fz:logger"}, {"text": "你的日志"}`
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- 使用方法:`execute if score fzsd.logger.level fzsd.variable.integer matches ..300 run tellraw @a [{"nbt": "fzsd.level.fine", "interpret": true, "storage": "fzsd:logger"}, {"text": "你的日志"}`
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#### 调试 Debug
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- 等级:400
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- 使用方法:`execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "你的日志"}`
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- 使用方法:`execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "你的日志"}`
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#### 信息 Info
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- 等级:500
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- 使用方法:`execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "你的日志"}`
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- 使用方法:`execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "你的日志"}`
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#### 提醒 Alert
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- 等级:600
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- 使用方法:`execute if score fz.logger.level fz.variable.integer matches ..600 run tellraw @a [{"nbt": "fz.level.alert", "interpret": true, "storage": "fz:logger"}, {"text": "你的日志"}`
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- 使用方法:`execute if score fzsd.logger.level fzsd.variable.integer matches ..600 run tellraw @a [{"nbt": "fzsd.level.alert", "interpret": true, "storage": "fzsd:logger"}, {"text": "你的日志"}`
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#### 意外 Exception
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###### 暂不提供
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#### 错误 Error
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- 等级:800
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- 使用方法:`execute if score fz.logger.level fz.variable.integer matches ..800 run tellraw @a [{"nbt": "fz.level.error", "interpret": true, "storage": "fz:logger"}, {"text": "你的日志"}`
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- 使用方法:`execute if score fzsd.logger.level fzsd.variable.integer matches ..800 run tellraw @a [{"nbt": "fzsd.level.error", "interpret": true, "storage": "fzsd:logger"}, {"text": "你的日志"}`
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## 功能模块
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### 配置模块
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### 交互器模块
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#### 按钮操作
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1. 定义一个显示按钮时执行的函数,使用形如`tellraw @s {"text": "[按钮]", "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set <触发器分数>"}}`的指令定义按钮。
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1. 定义一个显示按钮时执行的函数,使用形如`tellraw @s {"text": "[按钮]", "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.config.trigger set <触发器分数>"}}`的指令定义按钮。
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- 触发器分数为正数会重新向玩家发送交互按钮,如不想重新发送,请使用负数
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- 大多数情况下这里的触发器分数必须是独一无二的
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- 建议使用`>10000`的随机数作为自定义按钮的触发器分数
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2. 在[`#fz:module/config/display`](data/fz/tags/functions/module/config/display.json)标签中注册上述函数
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3. 定义一个点击按钮时执行的函数,使用形如`execute if score @s fz.module.config.trigger matches <min>..<max> run ...`的指令判断玩家的触发器分数,并执行你的操作
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4. 如需在点击后重新显示一遍配置页面,请在上述函数中调用一次[`#fz:module/config/display`](data/fz/tags/functions/module/config/display.json)标签,**请不要将此标签直接注册到[`#fz:module/config/on_click`](data/fz/tags/functions/module/config/on_click.json)标签中**
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5. 在[`#fz:module/config/on_click`](data/fz/tags/functions/module/config/on_click.json)标签中注册上述函数
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2. 在[`#fzsd:module/config/display`](data/fzsd/tags/functions/module/config/display.json)标签中注册上述函数
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3. 定义一个点击按钮时执行的函数,使用形如`execute if score @s fzsd.module.config.trigger matches <min>..<max> run ...`的指令判断玩家的触发器分数,并执行你的操作
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4. 如需在点击后重新显示一遍配置页面,请在上述函数中调用一次[`#fzsd:module/config/display`](data/fzsd/tags/functions/module/config/display.json)标签,**请不要将此标签直接注册到[`#fzsd:module/config/on_click`](data/fzsd/tags/functions/module/config/on_click.json)标签中**
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5. 在[`#fzsd:module/config/on_click`](data/fzsd/tags/functions/module/config/on_click.json)标签中注册上述函数
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#### 其他接口
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- 标签[`#fz:module/config/timeout`](data/fz/tags/functions/module/config/timeout.json):超时时的操作
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- 标签[`#fz:module/config/reset_trigger`](data/fz/tags/functions/module/config/reset_trigger.json):重置玩家`@s`的触发器计分板
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- 标签[`#fzsd:module/config/timeout`](data/fzsd/tags/functions/module/config/timeout.json):超时时的操作
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- 标签[`#fzsd:module/config/reset_trigger`](data/fzsd/tags/functions/module/config/reset_trigger.json):重置玩家`@s`的触发器计分板
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### 计分板模块
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#### 自定义计分板颜色
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- 数据包提供了所有计分板的全部16色命名函数
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- 使用方法:**覆盖**[`#fz:module/scoreboard/display/set_text/<计分板名称>`](data/fz/tags/functions/module/scoreboard/display/set_text/)标签,填入[`fz:module/scoreboard/display/set_text/<计分板名称>/<颜色名称>`](data/fz/functions/module/scoreboard/display/set_text/)函数
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- 使用方法:**覆盖**[`#fzsd:module/scoreboard/display/set_text/<计分板名称>`](data/fzsd/tags/functions/module/scoreboard/display/set_text/)标签,填入[`fzsd:module/scoreboard/display/set_text/<计分板名称>/<颜色名称>`](data/fzsd/functions/module/scoreboard/display/set_text/)函数
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#### 自定义计分板名称
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1. 定义一个设置计分板颜色、文本的函数,格式可以参考[`fz:module/scoreboard/display/set_text/general/*`](data/fz/functions/module/scoreboard/display/set_text/general/)函数
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2. **覆盖**[`#fz:module/scoreboard/display/set_text/<计分板名称>`](data/fz/tags/functions/module/scoreboard/display/set_text/)标签,填入上述函数
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1. 定义一个设置计分板颜色、文本的函数,格式可以参考[`fzsd:module/scoreboard/display/set_text/general/*`](data/fzsd/functions/module/scoreboard/display/set_text/general/)函数
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2. **覆盖**[`#fzsd:module/scoreboard/display/set_text/<计分板名称>`](data/fzsd/tags/functions/module/scoreboard/display/set_text/)标签,填入上述函数
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#### 扩展自己的计分板
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1. 定义一个安装函数,参考[`fz:module/scoreboard/install`](data/fz/functions/module/scoreboard/install.mcfunction)函数
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2. 在[`#fz:module/scoreboard/install`](data/fz/tags/functions/module/scoreboard/install.json)标签中注册该函数
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1. 定义一个安装函数,参考[`fzsd:module/scoreboard/install`](data/fzsd/functions/module/scoreboard/install.mcfunction)函数
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2. 在[`#fzsd:module/scoreboard/install`](data/fzsd/tags/functions/module/scoreboard/install.json)标签中注册该函数
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3. 按照“自定义计分板颜色”和“自定义计分板名称”中的操作,定义你的计分板颜色和名称
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4. 定义一个生成计分板运行时id的函数,参考[`fz:module/scoreboard/display/register_id`](data/fz/functions/module/scoreboard/display/register_id.mcfunction)函数
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5. 在[`#fz:module/scoreboard/display/register_id`](data/fz/tags/functions/module/scoreboard/display/register_id.json)标签中注册该函数
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6. 定义一个用来在轮播时显示你的计分板的函数,参考[`fz:module/scoreboard/display/carousel/set_display/*`](data/fz/functions/module/scoreboard/display/carousel/set_display/activation.mcfunction)函数
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7. 定义一个用来判断在轮播时是否轮到你的计分板的函数,在判断后调用上一条中的函数,参考[`fz:module/scoreboard/display/carousel/try_display/*`](data/fz/functions/module/scoreboard/display/carousel/try_display/activation.mcfunction)函数
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8. 将该函数注册到[`#fz:module/scoreboard/display/try_display`](data/fz/tags/functions/module/scoreboard/display/carousel/try_display.json)标签中
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4. 定义一个生成计分板运行时id的函数,参考[`fzsd:module/scoreboard/display/register_id`](data/fzsd/functions/module/scoreboard/display/register_id.mcfunction)函数
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5. 在[`#fzsd:module/scoreboard/display/register_id`](data/fzsd/tags/functions/module/scoreboard/display/register_id.json)标签中注册该函数
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6. 定义一个用来在轮播时显示你的计分板的函数,参考[`fzsd:module/scoreboard/display/carousel/set_display/*`](data/fzsd/functions/module/scoreboard/display/carousel/set_display/activation.mcfunction)函数
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7. 定义一个用来判断在轮播时是否轮到你的计分板的函数,在判断后调用上一条中的函数,参考[`fzsd:module/scoreboard/display/carousel/try_display/*`](data/fzsd/functions/module/scoreboard/display/carousel/try_display/activation.mcfunction)函数
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8. 将该函数注册到[`#fzsd:module/scoreboard/display/try_display`](data/fzsd/tags/functions/module/scoreboard/display/carousel/try_display.json)标签中
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## 自定义模块
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#### 注册安装、卸载、加载函数
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- 在下列标签中注册你的安装、卸载、加载函数:
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- [`#fz:system/install/module`](data/fz/tags/functions/system/install/module.json)
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- [`#fz:system/uninstall/module`](data/fz/tags/functions/system/uninstall/module.json)
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- [`#fz:system/load/module`](data/fz/tags/functions/system/load/module.json)
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- [`#fzsd:system/install/module`](data/fzsd/tags/functions/system/install/module.json)
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- [`#fzsd:system/uninstall/module`](data/fzsd/tags/functions/system/uninstall/module.json)
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- [`#fzsd:system/load/module`](data/fzsd/tags/functions/system/load/module.json)
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#### 注册设置页面
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- 见[按钮操作](#按钮操作)
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#### 注册交互器按钮
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- 见[交互器按钮](#按钮操作)
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function fzsd:system/carpet/settings_preset
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data/admin.fzsd/functions/deep_install.mcfunction
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data/admin.fzsd/functions/deep_install.mcfunction
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function #fzsd:deep_install
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data/admin.fzsd/functions/deep_reinstall.mcfunction
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data/admin.fzsd/functions/deep_reinstall.mcfunction
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function #fzsd:deep_reinstall
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data/admin.fzsd/functions/deep_uninstall.mcfunction
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data/admin.fzsd/functions/deep_uninstall.mcfunction
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function #fzsd:deep_uninstall
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data modify storage fzsd:config fzsd.module.health.display.below_name set value 0b
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data modify storage fzsd:config fzsd.module.health.display.below_name set value 1b
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data/admin.fzsd/functions/health/list/off.mcfunction
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data/admin.fzsd/functions/health/list/off.mcfunction
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data modify storage fzsd:config fzsd.module.health.display.list set value 0b
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data/admin.fzsd/functions/health/list/on.mcfunction
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data/admin.fzsd/functions/health/list/on.mcfunction
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data modify storage fzsd:config fzsd.module.health.display.list set value 1b
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data/admin.fzsd/functions/install.mcfunction
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data/admin.fzsd/functions/install.mcfunction
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function #fzsd:install
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data/admin.fzsd/functions/load.mcfunction
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data/admin.fzsd/functions/load.mcfunction
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function #fzsd:load
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data/admin.fzsd/functions/log_level/debug.mcfunction
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data/admin.fzsd/functions/log_level/debug.mcfunction
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function fzsd:logger/level/debug
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data/admin.fzsd/functions/log_level/fine.mcfunction
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data/admin.fzsd/functions/log_level/fine.mcfunction
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function fzsd:logger/level/fine
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data/admin.fzsd/functions/log_level/info.mcfunction
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data/admin.fzsd/functions/log_level/info.mcfunction
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function fzsd:logger/level/info
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data/admin.fzsd/functions/reinstall.mcfunction
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data/admin.fzsd/functions/reinstall.mcfunction
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function #fzsd:reinstall
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data/admin.fzsd/functions/uninstall.mcfunction
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data/admin.fzsd/functions/uninstall.mcfunction
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function #fzsd:uninstall
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{
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"replace": false,
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"values": [
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{
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"id": "fz.admin:preset_carpet",
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"required": true
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}
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]
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}
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{
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"parent": "fz:module/interactor",
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"criteria": {
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"on_click": {
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"trigger": "minecraft:tick",
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"conditions": {
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"player": [
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{
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"condition": "minecraft:reference",
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"name": "fz:is_real_player"
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},
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{
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"condition": "minecraft:inverted",
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"term": {
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"condition": "minecraft:entity_scores",
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"entity": "this",
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"scores": {
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"fz.module.interactor.trigger": 0
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}
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}
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}
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]
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}
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}
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},
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"rewards": {
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"function": "fz:module/interactor/event/on_click"
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}
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}
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data modify storage fz:global fz.api.dimension.name set value '{"nbt": "fz.cache.dimension.id", "storage": "fz:global"}'
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execute if data storage fz:global fz.api.dimension{id:'minecraft:overworld'} run data modify storage fz:global fz.api.dimension.name set value '{"text": "主世界", "color": "dark_green"}'
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execute if data storage fz:global fz.api.dimension{id:'minecraft:the_end'} run data modify storage fz:global fz.api.dimension.name set value '{"text": "末地", "color": "dark_gray"}'
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execute if data storage fz:global fz.api.dimension{id:'minecraft:the_nether'} run data modify storage fz:global fz.api.dimension.name set value '{"text": "下界", "color": "dark_red"}'
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data modify storage fz:global fz.api.dimension.id set from entity @s Dimension
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data remove storage fz:global fz.api.dimension.name
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# 调用者:advancements/fz:~
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execute if predicate fz:is_real_player run function fz:game_event/player/on_aviate_one_meter
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## 重置事件
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scoreboard players operation @s fz.event.aviating_distance %= 200 fz.variable.integer
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advancement revoke @s only fz:game_event/on_aviate_one_meter
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# 调用者:advancements/fz:~
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execute if predicate fz:is_real_player run function fz:game_event/player/on_dead
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## 重置事件
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scoreboard players set @s fz.event.death_count 0
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advancement revoke @s only fz:game_event/on_dead
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## 调试
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execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "进入了下届传送门"}]
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function #fz:game_event/player/on_entered_nether_portal
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## 重置事件进度
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advancement revoke @s only fz:game_event/on_entered_nether_portal
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# 调用者:advancements/fz:~
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## 调试
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||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "钓鱼上钩"}]
|
||||
|
||||
## 运行事件
|
||||
function #fz:game_event/player/on_fished
|
||||
|
||||
## 重置事件进度
|
||||
advancement revoke @s only fz:game_event/on_fished
|
@ -1,13 +0,0 @@
|
||||
# 调用者:advancements/fz:~
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了挖掘工具攻击实体"}]
|
||||
|
||||
## 计算挖掘数据偏移量
|
||||
scoreboard players remove @s fz.event.used_tool.dig_offset 1
|
||||
|
||||
## 运行事件
|
||||
function #fz:game_event/player/on_hurt_entity_with_tools
|
||||
|
||||
## 重置事件进度
|
||||
advancement revoke @s only fz:game_event/on_hurt_entity_with_tools
|
@ -1,10 +0,0 @@
|
||||
# 调用者:advancements/fz:~
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "击杀了生物"}]
|
||||
|
||||
## 运行事件
|
||||
function #fz:game_event/player/on_killed_mob_or_player
|
||||
|
||||
## 重置事件进度
|
||||
advancement revoke @s only fz:game_event/on_killed_mob_or_player
|
@ -1,7 +0,0 @@
|
||||
# 调用者:advancements/fz:~
|
||||
|
||||
execute if predicate fz:is_real_player run function fz:game_event/player/on_login
|
||||
|
||||
## 重制所有触发器、事件进度
|
||||
scoreboard players set @s fz.event.leave_game 0
|
||||
function #fz:game_event/reset_all
|
@ -1,10 +0,0 @@
|
||||
# 调用者:advancements/fz:~
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "与猪灵交易"}]
|
||||
|
||||
## 运行事件
|
||||
function #fz:game_event/player/on_piglin_trade
|
||||
|
||||
## 重置事件进度
|
||||
advancement revoke @s only fz:game_event/on_piglin_trade
|
@ -1,10 +0,0 @@
|
||||
# 调用者:advancements/fz:~
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了方块"}]
|
||||
|
||||
## 运行事件
|
||||
function #fz:game_event/player/on_placed_block
|
||||
|
||||
## 重置事件进度
|
||||
advancement revoke @s only fz:game_event/on_placed_block
|
@ -1,7 +0,0 @@
|
||||
# 调用者:advancements/fz:~
|
||||
|
||||
execute if predicate fz:is_real_player run function fz:game_event/player/on_play_one_hour
|
||||
|
||||
## 重置事件
|
||||
scoreboard players operation @s fz.event.play_ticks %= 72000 fz.variable.integer
|
||||
advancement revoke @s only fz:game_event/on_play_one_hour
|
@ -1,13 +0,0 @@
|
||||
# 调用者:advancements/fz:~
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "对实体使用剪刀"}]
|
||||
|
||||
## 计算挖掘数据偏移量
|
||||
scoreboard players remove @s fz.event.used_tool.dig_offset 1
|
||||
|
||||
## 运行事件
|
||||
function #fz:game_event/player/on_shears_used_on_entity
|
||||
|
||||
## 重置事件进度
|
||||
advancement revoke @s only fz:game_event/on_shears_used_on_entity
|
@ -1,7 +0,0 @@
|
||||
# 调用者:advancements/fz:~
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "蹲下"}]
|
||||
|
||||
## 运行事件
|
||||
function #fz:game_event/player/on_sneak
|
@ -1,7 +0,0 @@
|
||||
# 调用者:advancements/fz:~
|
||||
|
||||
execute if predicate fz:is_real_player run function fz:game_event/player/on_took_damage
|
||||
|
||||
## 重置事件
|
||||
scoreboard players operation @s fz.event.damage_taken %= 10 fz.variable.integer
|
||||
advancement revoke @s only fz:game_event/on_took_damage
|
@ -1,14 +0,0 @@
|
||||
# 调用者:advancements/fz:~
|
||||
## 斧子剥树皮会触发两次!!
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "在方块上使用了工具"}]
|
||||
|
||||
## 计算挖掘数据偏移量
|
||||
scoreboard players remove @s fz.event.used_tool.dig_offset 1
|
||||
|
||||
## 运行事件
|
||||
function #fz:game_event/player/on_tools_used_on_block
|
||||
|
||||
## 重置事件进度
|
||||
advancement revoke @s only fz:game_event/on_tools_used_on_block
|
@ -1,13 +0,0 @@
|
||||
# 调用者:advancements/fz:~
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "从蹲下状态站起"}]
|
||||
|
||||
# 调用者:advancement/fz:unskeak
|
||||
##### 当玩家蹲起后触发此事件
|
||||
|
||||
## 运行事件
|
||||
function #fz:game_event/player/on_unsneak
|
||||
|
||||
## 重置事件进度
|
||||
advancement revoke @s until fz:game_event/on_unsneak
|
@ -1,9 +0,0 @@
|
||||
# 调用者:advancements/fz:~
|
||||
|
||||
execute if predicate fz:is_real_player run function fz:game_event/player/on_used_tool
|
||||
|
||||
## 重置事件计分板
|
||||
function #fz:game_event/player/on_used_tool/reset_used_tool
|
||||
|
||||
## 重置事件进度
|
||||
advancement revoke @s only fz:game_event/on_used_tool
|
@ -1,10 +0,0 @@
|
||||
# 调用者:advancements/fz:~
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "与村民交易"}]
|
||||
|
||||
## 运行事件
|
||||
function #fz:game_event/player/on_villager_trade
|
||||
|
||||
## 重置事件进度
|
||||
advancement revoke @s only fz:game_event/on_villager_trade
|
@ -1,6 +0,0 @@
|
||||
## 复位所有事件进度
|
||||
### 所有事件进度都继承了fz:game_event进度,因此只需要一行指令:
|
||||
advancement revoke @s from fz:game_event
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的游戏事件进度"}]
|
@ -1,48 +0,0 @@
|
||||
## 事件触发
|
||||
scoreboard objectives add fz.event.aviating_distance minecraft.custom:aviate_one_cm
|
||||
scoreboard objectives add fz.event.damage_taken minecraft.custom:damage_taken
|
||||
scoreboard objectives add fz.event.death_count deathCount
|
||||
scoreboard objectives add fz.event.leave_game minecraft.custom:leave_game
|
||||
### 由 #fz:game_event/on_tick 赋值
|
||||
scoreboard objectives add fz.event.play_ticks dummy
|
||||
scoreboard objectives add fz.event.villager_trade minecraft.custom:traded_with_villager
|
||||
|
||||
## 使用工具
|
||||
scoreboard objectives add fz.event.used_tool.dig_offset dummy
|
||||
scoreboard objectives add fz.event.used_tool.iron_axe minecraft.used:iron_axe
|
||||
scoreboard objectives add fz.event.used_tool.stone_axe minecraft.used:stone_axe
|
||||
scoreboard objectives add fz.event.used_tool.golden_axe minecraft.used:golden_axe
|
||||
scoreboard objectives add fz.event.used_tool.wooden_axe minecraft.used:wooden_axe
|
||||
scoreboard objectives add fz.event.used_tool.diamond_axe minecraft.used:diamond_axe
|
||||
scoreboard objectives add fz.event.used_tool.netherite_axe minecraft.used:netherite_axe
|
||||
scoreboard objectives add fz.event.used_tool.iron_hoe minecraft.used:iron_hoe
|
||||
scoreboard objectives add fz.event.used_tool.stone_hoe minecraft.used:stone_hoe
|
||||
scoreboard objectives add fz.event.used_tool.golden_hoe minecraft.used:golden_hoe
|
||||
scoreboard objectives add fz.event.used_tool.wooden_hoe minecraft.used:wooden_hoe
|
||||
scoreboard objectives add fz.event.used_tool.diamond_hoe minecraft.used:diamond_hoe
|
||||
scoreboard objectives add fz.event.used_tool.netherite_hoe minecraft.used:netherite_hoe
|
||||
scoreboard objectives add fz.event.used_tool.iron_pickaxe minecraft.used:iron_pickaxe
|
||||
scoreboard objectives add fz.event.used_tool.stone_pickaxe minecraft.used:stone_pickaxe
|
||||
scoreboard objectives add fz.event.used_tool.golden_pickaxe minecraft.used:golden_pickaxe
|
||||
scoreboard objectives add fz.event.used_tool.wooden_pickaxe minecraft.used:wooden_pickaxe
|
||||
scoreboard objectives add fz.event.used_tool.diamond_pickaxe minecraft.used:diamond_pickaxe
|
||||
scoreboard objectives add fz.event.used_tool.netherite_pickaxe minecraft.used:netherite_pickaxe
|
||||
scoreboard objectives add fz.event.used_tool.shears minecraft.used:shears
|
||||
scoreboard objectives add fz.event.used_tool.iron_shovel minecraft.used:iron_shovel
|
||||
scoreboard objectives add fz.event.used_tool.stone_shovel minecraft.used:stone_shovel
|
||||
scoreboard objectives add fz.event.used_tool.golden_shovel minecraft.used:golden_shovel
|
||||
scoreboard objectives add fz.event.used_tool.wooden_shovel minecraft.used:wooden_shovel
|
||||
scoreboard objectives add fz.event.used_tool.diamond_shovel minecraft.used:diamond_shovel
|
||||
scoreboard objectives add fz.event.used_tool.netherite_shovel minecraft.used:netherite_shovel
|
||||
scoreboard objectives add fz.event.used_tool.iron_sword minecraft.used:iron_sword
|
||||
scoreboard objectives add fz.event.used_tool.stone_sword minecraft.used:stone_sword
|
||||
scoreboard objectives add fz.event.used_tool.golden_sword minecraft.used:golden_sword
|
||||
scoreboard objectives add fz.event.used_tool.wooden_sword minecraft.used:wooden_sword
|
||||
scoreboard objectives add fz.event.used_tool.diamond_sword minecraft.used:diamond_sword
|
||||
scoreboard objectives add fz.event.used_tool.netherite_sword minecraft.used:netherite_sword
|
||||
|
||||
## 标记为已安装
|
||||
data modify storage fz:installed fz.event set value 1b
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已安装系统组件:游戏事件"}]
|
@ -1,4 +0,0 @@
|
||||
execute as @a[predicate=fz:is_real_player] run function #fz:game_event/player/on_login
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已加载系统组件:游戏事件"}]
|
@ -1 +0,0 @@
|
||||
scoreboard players add @a[predicate=fz:is_real_player] fz.event.play_ticks 1
|
@ -1,9 +0,0 @@
|
||||
## 详细
|
||||
execute if score fz.logger.level fz.variable.integer matches ..300 run tellraw @a [{"nbt": "fz.level.fine", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "飞行了1m"}]
|
||||
|
||||
## 将事件数据缓存
|
||||
scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.aviating_distance
|
||||
scoreboard players operation fz.var.score fz.variable.integer /= 200 fz.variable.integer
|
||||
|
||||
## 运行事件
|
||||
function #fz:game_event/player/on_aviate_one_meter
|
@ -1,7 +0,0 @@
|
||||
# 调用者:fz:game_event/player/on_used_tool
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "挖掘了方块"}]
|
||||
|
||||
## 运行事件
|
||||
function #fz:game_event/player/on_broke_block_with_tool
|
@ -1,36 +0,0 @@
|
||||
## 收集挖掘数据
|
||||
scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.used_tool.diamond_axe
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_hoe
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_pickaxe
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_shovel
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_sword
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_axe
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_hoe
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_pickaxe
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_shovel
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_sword
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_axe
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_hoe
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_pickaxe
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_shovel
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_sword
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_axe
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_hoe
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_pickaxe
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_shovel
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_sword
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.shears
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_axe
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_hoe
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_pickaxe
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_shovel
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_sword
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_axe
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_hoe
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_pickaxe
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_shovel
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_sword
|
||||
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.offset
|
||||
|
||||
## 判断分数
|
||||
execute unless score fz.var.score fz.variable.integer matches ..0 run function fz:game_event/player/on_broke_block_with_tool
|
@ -1,8 +0,0 @@
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "死亡"}]
|
||||
|
||||
## 将事件数据缓存
|
||||
# scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.death_count
|
||||
|
||||
## 运行事件
|
||||
function #fz:game_event/player/on_dead
|
@ -1,5 +0,0 @@
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "登录游戏"}]
|
||||
|
||||
## 运行事件
|
||||
function #fz:game_event/player/on_login
|
@ -1,9 +0,0 @@
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "游玩了1h"}]
|
||||
|
||||
## 将事件数据缓存
|
||||
# scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.play_ticks
|
||||
# scoreboard players operation fz.var.score fz.variable.integer /= 3600 fz.variable.integer
|
||||
|
||||
## 运行事件
|
||||
function #fz:game_event/player/on_play_one_hour
|
@ -1,9 +0,0 @@
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "受到了伤害"}]
|
||||
|
||||
## 将事件数据缓存
|
||||
scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.damage_taken
|
||||
scoreboard players operation fz.var.score fz.variable.integer /= 10 fz.variable.integer
|
||||
|
||||
## 运行事件
|
||||
function #fz:game_event/player/on_took_damage
|
@ -1,5 +0,0 @@
|
||||
## 详细
|
||||
execute if score fz.logger.level fz.variable.integer matches ..300 run tellraw @a [{"nbt": "fz.level.fine", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了工具"}]
|
||||
|
||||
## 运行事件
|
||||
function #fz:game_event/player/on_used_tool
|
@ -1,35 +0,0 @@
|
||||
scoreboard players set @s fz.event.used_tool.offset 0
|
||||
scoreboard players set @s fz.event.used_tool.diamond_axe 0
|
||||
scoreboard players set @s fz.event.used_tool.diamond_hoe 0
|
||||
scoreboard players set @s fz.event.used_tool.diamond_pickaxe 0
|
||||
scoreboard players set @s fz.event.used_tool.diamond_shovel 0
|
||||
scoreboard players set @s fz.event.used_tool.diamond_sword 0
|
||||
scoreboard players set @s fz.event.used_tool.golden_axe 0
|
||||
scoreboard players set @s fz.event.used_tool.golden_hoe 0
|
||||
scoreboard players set @s fz.event.used_tool.golden_pickaxe 0
|
||||
scoreboard players set @s fz.event.used_tool.golden_shovel 0
|
||||
scoreboard players set @s fz.event.used_tool.golden_sword 0
|
||||
scoreboard players set @s fz.event.used_tool.iron_axe 0
|
||||
scoreboard players set @s fz.event.used_tool.iron_hoe 0
|
||||
scoreboard players set @s fz.event.used_tool.iron_pickaxe 0
|
||||
scoreboard players set @s fz.event.used_tool.iron_shovel 0
|
||||
scoreboard players set @s fz.event.used_tool.iron_sword 0
|
||||
scoreboard players set @s fz.event.used_tool.netherite_axe 0
|
||||
scoreboard players set @s fz.event.used_tool.netherite_hoe 0
|
||||
scoreboard players set @s fz.event.used_tool.netherite_pickaxe 0
|
||||
scoreboard players set @s fz.event.used_tool.netherite_shovel 0
|
||||
scoreboard players set @s fz.event.used_tool.netherite_sword 0
|
||||
scoreboard players set @s fz.event.used_tool.shears 0
|
||||
scoreboard players set @s fz.event.used_tool.stone_axe 0
|
||||
scoreboard players set @s fz.event.used_tool.stone_hoe 0
|
||||
scoreboard players set @s fz.event.used_tool.stone_pickaxe 0
|
||||
scoreboard players set @s fz.event.used_tool.stone_shovel 0
|
||||
scoreboard players set @s fz.event.used_tool.stone_sword 0
|
||||
scoreboard players set @s fz.event.used_tool.wooden_axe 0
|
||||
scoreboard players set @s fz.event.used_tool.wooden_hoe 0
|
||||
scoreboard players set @s fz.event.used_tool.wooden_pickaxe 0
|
||||
scoreboard players set @s fz.event.used_tool.wooden_shovel 0
|
||||
scoreboard players set @s fz.event.used_tool.wooden_sword 0
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "重置了玩家"}, {"selector": "@s"}, {"text": "的used_tool计分板"}]
|
@ -1,47 +0,0 @@
|
||||
## 事件触发
|
||||
scoreboard objectives remove fz.event.aviating_distance
|
||||
scoreboard objectives remove fz.event.damage_taken
|
||||
scoreboard objectives remove fz.event.death_count
|
||||
scoreboard objectives remove fz.event.leave_game
|
||||
scoreboard objectives remove fz.event.play_ticks
|
||||
scoreboard objectives remove fz.event.villager_trade
|
||||
|
||||
## 使用工具
|
||||
scoreboard objectives remove fz.event.used_tool.dig_offset
|
||||
scoreboard objectives remove fz.event.used_tool.iron_axe
|
||||
scoreboard objectives remove fz.event.used_tool.stone_axe
|
||||
scoreboard objectives remove fz.event.used_tool.golden_axe
|
||||
scoreboard objectives remove fz.event.used_tool.wooden_axe
|
||||
scoreboard objectives remove fz.event.used_tool.diamond_axe
|
||||
scoreboard objectives remove fz.event.used_tool.netherite_axe
|
||||
scoreboard objectives remove fz.event.used_tool.iron_hoe
|
||||
scoreboard objectives remove fz.event.used_tool.stone_hoe
|
||||
scoreboard objectives remove fz.event.used_tool.golden_hoe
|
||||
scoreboard objectives remove fz.event.used_tool.wooden_hoe
|
||||
scoreboard objectives remove fz.event.used_tool.diamond_hoe
|
||||
scoreboard objectives remove fz.event.used_tool.netherite_hoe
|
||||
scoreboard objectives remove fz.event.used_tool.iron_pickaxe
|
||||
scoreboard objectives remove fz.event.used_tool.stone_pickaxe
|
||||
scoreboard objectives remove fz.event.used_tool.golden_pickaxe
|
||||
scoreboard objectives remove fz.event.used_tool.wooden_pickaxe
|
||||
scoreboard objectives remove fz.event.used_tool.diamond_pickaxe
|
||||
scoreboard objectives remove fz.event.used_tool.netherite_pickaxe
|
||||
scoreboard objectives remove fz.event.used_tool.shears
|
||||
scoreboard objectives remove fz.event.used_tool.iron_shovel
|
||||
scoreboard objectives remove fz.event.used_tool.stone_shovel
|
||||
scoreboard objectives remove fz.event.used_tool.golden_shovel
|
||||
scoreboard objectives remove fz.event.used_tool.wooden_shovel
|
||||
scoreboard objectives remove fz.event.used_tool.diamond_shovel
|
||||
scoreboard objectives remove fz.event.used_tool.netherite_shovel
|
||||
scoreboard objectives remove fz.event.used_tool.iron_sword
|
||||
scoreboard objectives remove fz.event.used_tool.stone_sword
|
||||
scoreboard objectives remove fz.event.used_tool.golden_sword
|
||||
scoreboard objectives remove fz.event.used_tool.wooden_sword
|
||||
scoreboard objectives remove fz.event.used_tool.diamond_sword
|
||||
scoreboard objectives remove fz.event.used_tool.netherite_sword
|
||||
|
||||
## 删除安装标记
|
||||
data remove storage fz:installed fz.event
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已卸载系统组件:游戏事件"}]
|
@ -1,6 +0,0 @@
|
||||
# 调用者:fz:logger/uninstall
|
||||
|
||||
## 日志
|
||||
tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已删除日志配置!"}]
|
||||
|
||||
data remove storage fz:logger fz
|
@ -1,31 +0,0 @@
|
||||
##### 使用方式,形如:tellraw @a [{"nbt": "fz.exception.load_without_install_exception", "interpret": true, "storage": "fz:logger"}, {"text": "计分板"}]
|
||||
|
||||
## 根
|
||||
data modify storage fz:logger fz.root set value '[{"text": "", "color": "white"}, {"text": "[", "color": "dark_gray"}, {"text": "FZD", "color": "gold"}, {"text": "]", "color": "dark_gray"}]'
|
||||
|
||||
## 不同日志等级
|
||||
### error 800
|
||||
data modify storage fz:logger fz.level.error set value '[{"text": "", "color": "red"}, {"nbt": "root", "interpret": true, "storage": "fz:logger"}, {"text": "[错误]"}]'
|
||||
### alert 600
|
||||
data modify storage fz:logger fz.level.alert set value '[{"text": "", "color": "yellow"}, {"nbt": "fz.root", "interpret": true, "storage": "fz:logger"}, {"text": "[提醒]"}]'
|
||||
### info 500
|
||||
data modify storage fz:logger fz.level.info set value '[{"text": "", "color": "green"}, {"nbt": "fz.root", "interpret": true, "storage": "fz:logger"}, {"text": "[信息]"}]'
|
||||
### debug 400
|
||||
data modify storage fz:logger fz.level.debug set value '[{"text": "", "color": "dark_aqua"}, {"nbt": "fz.root", "interpret": true, "storage": "fz:logger"}, {"text": "[调试]"}]'
|
||||
### fine 300
|
||||
data modify storage fz:logger fz.level.fine set value '[{"text": "", "color": "gray"}, {"nbt": "fz.root", "interpret": true, "storage": "fz:logger"}, {"text": "[详细]"}]'
|
||||
|
||||
## 异常
|
||||
data modify storage fz:logger fz.exception.load_without_install_exception set value '[{"nbt": "fz.level.error", "interpret": true, "storage": "fz:logger"}, {"text": "模块在未安装时被加载:"}]'
|
||||
|
||||
## 首次安装时日志等级默认为一般消息
|
||||
execute unless data storage fz:logger fz.levels.current run data modify storage fz:logger fz.levels.current set value 500
|
||||
|
||||
## 读取日志等级存入缓存
|
||||
execute store result score fz.logger.level fz.variable.integer run data get storage fz:logger fz.levels.current
|
||||
|
||||
## 标记为已安装
|
||||
data modify storage fz:installed fz.logger set value 1b
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已安装系统组件:日志"}]
|
@ -1,7 +0,0 @@
|
||||
|
||||
## debug 400
|
||||
data modify storage fz:logger fz.levels.current set value 400
|
||||
execute store result score fz.logger.level fz.variable.integer run data get storage fz:logger fz.levels.current
|
||||
|
||||
## 日志
|
||||
tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "日志等级设为调试"}]
|
@ -1,7 +0,0 @@
|
||||
|
||||
## fine 300
|
||||
data modify storage fz:logger fz.levels.current set value 300
|
||||
execute store result score fz.logger.level fz.variable.integer run data get storage fz:logger fz.levels.current
|
||||
|
||||
## 日志
|
||||
tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "日志等级设为详细"}]
|
@ -1,7 +0,0 @@
|
||||
|
||||
## info 500
|
||||
data modify storage fz:logger fz.levels.current set value 500
|
||||
execute store result score fz.logger.level fz.variable.integer run data get storage fz:logger fz.levels.current
|
||||
|
||||
## 日志
|
||||
tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "日志等级设为一般信息"}]
|
@ -1,7 +0,0 @@
|
||||
# 调用者:#fz:logger/init
|
||||
|
||||
## 读取日志等级存入缓存
|
||||
execute store result score fz.logger.level fz.variable.integer run data get storage fz:logger fz.levels.current
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已加载系统组件:日志"}]
|
@ -1,10 +0,0 @@
|
||||
## 调用者:#fz:logger/uninstall
|
||||
|
||||
## 删除安装标记
|
||||
data remove storage fz:installed fz.logger
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已卸载系统组件:日志"}]
|
||||
|
||||
## 询问是否清除数据
|
||||
execute if score fz.logger.level fz.variable.integer matches ..600 run tellraw @s [{"nbt": "fz.level.alert", "interpret": true, "storage": "fz:logger"}, {"text": "您要删除日志配置吗,它将会永久失去!(真的很久!)"}, {"text": "[确定]", "color": "dark_red", "clickEvent": {"action": "suggest_command", "value": "/function #fz:logger/clear_data"}, "hoverEvent": {"action": "show_text", "contents": {"text": "将命令填入聊天框"}}}]
|
@ -1,5 +0,0 @@
|
||||
scoreboard objectives add fz.module.health health
|
||||
scoreboard objectives modify fz.module.health rendertype hearts
|
||||
|
||||
## 标记为已安装
|
||||
data modify storage fz:installed fz.module.health set value 1b
|
@ -1,4 +0,0 @@
|
||||
execute unless data storage fz:config fz.module.health.display{below_name: 0b} run scoreboard objectives setdisplay belowName fz.module.health
|
||||
execute if data storage fz:config fz.module.health.display{below_name: 0b} run scoreboard objectives setdisplay belowName
|
||||
execute unless data storage fz:config fz.module.health.display{list: 0b} run scoreboard objectives setdisplay list fz.module.health
|
||||
execute if data storage fz:config fz.module.health.display{list: 0b} run scoreboard objectives setdisplay list
|
@ -1 +0,0 @@
|
||||
scoreboard objectives modify fz.module.health displayname {"text": "血量", "color": "red"}
|
@ -1 +0,0 @@
|
||||
scoreboard objectives modify fz.module.health displayname {"text": "HP"}
|
@ -1 +0,0 @@
|
||||
scoreboard objectives modify fz.module.health displayname {"text": "厘米", "color": "gold"}
|
@ -1 +0,0 @@
|
||||
scoreboard objectives modify fz.module.health displayname {"text": "cm", "color": "gold"}
|
@ -1 +0,0 @@
|
||||
scoreboard objectives modify fz.module.health displayname {"text": "节操值", "color": "green"}
|
@ -1 +0,0 @@
|
||||
scoreboard objectives modify fz.module.health displayname {"text": "沙雕值", "color": "yellow"}
|
@ -1,5 +0,0 @@
|
||||
scoreboard objectives remove fz.module.health
|
||||
data remove storage fz:config fz.module.health
|
||||
|
||||
## 标记为已卸载
|
||||
data modify storage fz:installed fz.module.health set value 0b
|
@ -1,6 +0,0 @@
|
||||
data modify storage fz:here fz.nether_pos set value [0, 0]
|
||||
execute store result storage fz:here fz.nether.x int 0.125 run data get entity @s Pos[0]
|
||||
execute store result storage fz:here fz.nether.z int 0.125 run data get entity @s Pos[2]
|
||||
data modify storage fz:global fz.api.dimension.id set value "minecraft:the_nether"
|
||||
function #fz:api/get_dimension_name
|
||||
data modify storage fz:here fz.message[2] set value '[{"text": ",对应", "color": "white"}, {"nbt": "fz.api.dimension.name", "interpret": true, "storage": "fz:global"}, [{"text": "[", "color": "green"}, {"nbt": "fz.nether.x", "storage": "fz:here"}, {"text": ", "}, {"nbt": "fz.nether.z", "storage": "fz:here"}, {"text": "]"}]]'
|
@ -1,6 +0,0 @@
|
||||
data modify storage fz:here fz.overworld_pos set value [0, 0]
|
||||
execute store result storage fz:here fz.overworld.x int 8 run data get entity @s Pos[0]
|
||||
execute store result storage fz:here fz.overworld.z int 8 run data get entity @s Pos[2]
|
||||
data modify storage fz:global fz.api.dimension.id set value "minecraft:overworld"
|
||||
function #fz:api/get_dimension_name
|
||||
data modify storage fz:here fz.message[2] set value '[{"text": ",对应", "color": "white"}, {"nbt": "fz.api.dimension.name", "interpret": true, "storage": "fz:global"}, [{"text": "[", "color": "green"}, {"nbt": "fz.overworld.x", "storage": "fz:here"}, {"text": ", "}, {"nbt": "fz.overworld.z", "storage": "fz:here"}, {"text": "]"}]]'
|
@ -1 +0,0 @@
|
||||
execute if data storage fz:global fz.api.dimension{id:"minecraft:overworld"} run function fz:module/here/get_dimension_message/if_overworld
|
@ -1 +0,0 @@
|
||||
execute if data storage fz:global fz.api.dimension{id:"minecraft:the_nether"} run function fz:module/here/get_dimension_message/if_the_nether
|
@ -1,10 +0,0 @@
|
||||
## fz.cache.pos已在install中初始化
|
||||
execute store result storage fz:here fz.x int 1 run data get entity @s Pos[0]
|
||||
execute store result storage fz:here fz.y int 1 run data get entity @s Pos[1]
|
||||
execute store result storage fz:here fz.z int 1 run data get entity @s Pos[2]
|
||||
data modify storage fz:here fz.message.dimension set from storage fz:global fz.api.dimension.name
|
||||
data modify storage fz:here fz.message.position set value '[{"text": "[", "color": "green"}, {"nbt": "fz.x", "storage": "fz:here"}, {"text": ", "}, {"nbt": "fz.y", "storage": "fz:here"}, {"text": ", "}, {"nbt": "fz.z", "storage": "fz:here"}, {"text": "]"}]'
|
||||
data modify storage fz:here fz.message.append set value ''
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "获取了位置信息"}]
|
@ -1 +0,0 @@
|
||||
tellraw @a [{"text": "", "color": "white"}, {"selector": "@s"}, {"text": "说:"}, {"text": "我在"}, {"nbt": "fz.message.dimension", "interpret": true, "storage": "fz:here"}, {"nbt": "fz.message.position", "interpret": true, "storage": "fz:here"}, {"nbt": "fz.message.append", "interpret": true, "storage": "fz:here"}]
|
@ -1,5 +0,0 @@
|
||||
## 标记为已安装
|
||||
data modify storage fz:installed fz.module.here set value 1b
|
||||
|
||||
## 日志
|
||||
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已安装组件:玩家位置"}]
|
@ -1 +0,0 @@
|
||||
execute if data storage fz:installed fz.module{last_nether_portal:1b} run tellraw @s [{"text": "获取位置:"},[{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "发送给:自己"}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 2000"}},{"text": "私信", "color": "aqua"},{"text": "]"}], [{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "发送给:所有人"}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 2010"}},{"text": "广播", "color": "aqua"},{"text": "]"}]]
|
@ -1,2 +0,0 @@
|
||||
execute if score @s fz.module.interactor.trigger matches 2000 run function #fz:module/here/private_message
|
||||
execute if score @s fz.module.interactor.trigger matches 2010 run function #fz:module/here/global_message
|
@ -1 +0,0 @@
|
||||
tellraw @s [{"text": "你在", "color": "white"}, {"nbt": "fz.message.dimension", "interpret": true, "storage": "fz:here"}, {"nbt": "fz.message.position", "interpret": true, "storage": "fz:here"}, {"nbt": "fz.message.append", "interpret": true, "storage": "fz:here"}]
|
@ -1,7 +0,0 @@
|
||||
data remove storage fz:here fz
|
||||
|
||||
## 标记为已卸载
|
||||
data modify storage fz:installed fz.module.here set value 0b
|
||||
|
||||
## 日志
|
||||
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已卸载组件:玩家位置"}]
|
@ -1,5 +0,0 @@
|
||||
## 运行事件
|
||||
function #fz:module/interactor/event/on_click/on_click
|
||||
|
||||
## 重置进度
|
||||
advancement revoke @s only fz:module/interactor/on_click
|
@ -1,3 +0,0 @@
|
||||
# 本目录用于存放向事件中注册的函数,并不用来新建事件
|
||||
|
||||
execute unless score @s fz.module.interactor.player.config matches -1 if entity @s[x_rotation = -90] run function #fz:module/interactor/display
|
@ -1,4 +0,0 @@
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "重置了交互器事件进度"}]
|
||||
|
||||
advancement revoke @s from fz:module/interactor/on_click
|
@ -1,8 +0,0 @@
|
||||
scoreboard objectives add fz.module.interactor.trigger trigger
|
||||
scoreboard objectives add fz.module.interactor.player.config dummy
|
||||
|
||||
## 标记为已安装
|
||||
data modify storage fz:installed fz.module.interactor set value 1b
|
||||
|
||||
## 日志
|
||||
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已安装组件:配置"}]
|
@ -1,7 +0,0 @@
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "向玩家"}, {"selector": "@s"}, {"text": "显示了交互器"}]
|
||||
|
||||
execute if data storage fz:installed fz.module{last_death:1b} run tellraw @s {"text": "交互器打开方式:"}
|
||||
|
||||
execute if data storage fz:installed fz.module{last_death:1b} unless score @s fz.module.interactor.player.config matches -1 run tellraw @s [{"text": "- 抬头+蹲起:"}, [{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "点击关闭"}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 900"}},{"text": "已开启", "color": "green"},{"text": "]"}]]
|
||||
execute if data storage fz:installed fz.module{last_death:1b} if score @s fz.module.interactor.player.config matches -1 run tellraw @s [{"text": "- 抬头+蹲起:"}, [{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "点击开启"}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 910"}},{"text": "已关闭", "color": "red"},{"text": "]"}]]
|
@ -1,8 +0,0 @@
|
||||
# 调用者:#fz:module/interactor/on_click
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "的交互器分数为:"}, {"score": {"name": "@s", "objective": "fz.module.interactor.trigger"}}]
|
||||
|
||||
execute if score @s fz.module.interactor.trigger matches 900 run scoreboard players set @s fz.module.interactor.player.config -1
|
||||
|
||||
execute if score @s fz.module.interactor.trigger matches 910 run scoreboard players set @s fz.module.interactor.player.config 0
|
@ -1,4 +0,0 @@
|
||||
execute as @a run function #fz:module/interactor/reset_trigger
|
||||
|
||||
## 日志
|
||||
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已加载组件:配置"}]
|
@ -1,7 +0,0 @@
|
||||
# 调用者:#fz:module/interactor/reset_trigger
|
||||
|
||||
scoreboard players set @s fz.module.interactor.trigger 0
|
||||
scoreboard players enable @s fz.module.interactor.trigger
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的触发器分数"}]
|
@ -1,9 +0,0 @@
|
||||
schedule clear fz:module/interactor/loop
|
||||
|
||||
scoreboard objectives remove fz.module.interactor.trigger
|
||||
|
||||
## 标记为已卸载
|
||||
data modify storage fz:installed fz.module.interactor set value 0b
|
||||
|
||||
## 日志
|
||||
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已卸载组件:配置"}]
|
@ -1,7 +0,0 @@
|
||||
data modify storage fz:global fz.api.dimension.id set from entity @s LastDeathLocation.dimension
|
||||
execute store result storage fz:last_death fz.x int 1 run data get entity @s LastDeathLocation.pos[0]
|
||||
execute store result storage fz:last_death fz.y int 1 run data get entity @s LastDeathLocation.pos[1]
|
||||
execute store result storage fz:last_death fz.z int 1 run data get entity @s LastDeathLocation.pos[2]
|
||||
|
||||
## 调试
|
||||
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "获取了死亡点"}]
|
@ -1,5 +0,0 @@
|
||||
## 标记为已安装
|
||||
data modify storage fz:installed fz.module.last_death set value 1b
|
||||
|
||||
## 日志
|
||||
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已安装组件:上一死亡点"}]
|
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Reference in New Issue
Block a user