完善所有剩余功能,后续bug修复后即准备发布正式版并向下移植

- 将命名空间改为“fzsd”
- 完善交互器
- 添加管理员命令(/function admin.fzsd:<...>)
- 添加启动函数,用于自动升级等功能
- 添加重装、深度安装、深度卸载、深度重装函数
This commit is contained in:
延皓 2022-07-30 16:34:38 +08:00
parent dfe06e506c
commit da7af9fc83
994 changed files with 3644 additions and 3522 deletions

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## 系统模块 ## 系统模块
### 频繁使用的计算单元 ### 频繁使用的计算单元
- [`#fz:calculation/*`](data/fz/tags/functions/calculation/)标签通常被用来进行简单重复的计算任务 - [`#fzsd:calculation/*`](data/fzsd/tags/functions/calculation/)标签通常被用来进行简单重复的计算任务
### 事件模块 ### 事件模块
- 通常由**进度**触发,触发后调用同名的事件标签 - 通常由**进度**触发,触发后调用同名的事件标签
- 在[`#fz:game_event/(<...>/)on_<事件>`](data/fz/tags/functions/game_event/)标签中注册触发时需要调用的函数即可 - 在[`#fzsd:game_event/(<...>/)on_<事件>`](data/fzsd/tags/functions/game_event/)标签中注册触发时需要调用的函数即可
### 日志模块 ### 日志模块
- 仓库中提供了日志相关的代码片段,位于[`.vscode/settings.json`](.vscode/settings.json) - 仓库中提供了日志相关的代码片段,位于[`.vscode/settings.json`](.vscode/settings.json)
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#### 详细 Fine #### 详细 Fine
- 等级300 - 等级300
- 使用方法:`execute if score fz.logger.level fz.variable.integer matches ..300 run tellraw @a [{"nbt": "fz.level.fine", "interpret": true, "storage": "fz:logger"}, {"text": "你的日志"}` - 使用方法:`execute if score fzsd.logger.level fzsd.variable.integer matches ..300 run tellraw @a [{"nbt": "fzsd.level.fine", "interpret": true, "storage": "fzsd:logger"}, {"text": "你的日志"}`
#### 调试 Debug #### 调试 Debug
- 等级400 - 等级400
- 使用方法:`execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "你的日志"}` - 使用方法:`execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "你的日志"}`
#### 信息 Info #### 信息 Info
- 等级500 - 等级500
- 使用方法:`execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "你的日志"}` - 使用方法:`execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "你的日志"}`
#### 提醒 Alert #### 提醒 Alert
- 等级600 - 等级600
- 使用方法:`execute if score fz.logger.level fz.variable.integer matches ..600 run tellraw @a [{"nbt": "fz.level.alert", "interpret": true, "storage": "fz:logger"}, {"text": "你的日志"}` - 使用方法:`execute if score fzsd.logger.level fzsd.variable.integer matches ..600 run tellraw @a [{"nbt": "fzsd.level.alert", "interpret": true, "storage": "fzsd:logger"}, {"text": "你的日志"}`
#### 意外 Exception #### 意外 Exception
###### 暂不提供 ###### 暂不提供
#### 错误 Error #### 错误 Error
- 等级800 - 等级800
- 使用方法:`execute if score fz.logger.level fz.variable.integer matches ..800 run tellraw @a [{"nbt": "fz.level.error", "interpret": true, "storage": "fz:logger"}, {"text": "你的日志"}` - 使用方法:`execute if score fzsd.logger.level fzsd.variable.integer matches ..800 run tellraw @a [{"nbt": "fzsd.level.error", "interpret": true, "storage": "fzsd:logger"}, {"text": "你的日志"}`
## 功能模块 ## 功能模块
### 配置模块 ### 交互器模块
#### 按钮操作 #### 按钮操作
1. 定义一个显示按钮时执行的函数,使用形如`tellraw @s {"text": "[按钮]", "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set <触发器分数>"}}`的指令定义按钮。 1. 定义一个显示按钮时执行的函数,使用形如`tellraw @s {"text": "[按钮]", "clickEvent": {"action": "run_command", "value": "/trigger fzsd.module.config.trigger set <触发器分数>"}}`的指令定义按钮。
- 触发器分数为正数会重新向玩家发送交互按钮,如不想重新发送,请使用负数
- 大多数情况下这里的触发器分数必须是独一无二的 - 大多数情况下这里的触发器分数必须是独一无二的
- 建议使用`>10000`的随机数作为自定义按钮的触发器分数 - 建议使用`>10000`的随机数作为自定义按钮的触发器分数
2. 在[`#fz:module/config/display`](data/fz/tags/functions/module/config/display.json)标签中注册上述函数 2. 在[`#fzsd:module/config/display`](data/fzsd/tags/functions/module/config/display.json)标签中注册上述函数
3. 定义一个点击按钮时执行的函数,使用形如`execute if score @s fz.module.config.trigger matches <min>..<max> run ...`的指令判断玩家的触发器分数,并执行你的操作 3. 定义一个点击按钮时执行的函数,使用形如`execute if score @s fzsd.module.config.trigger matches <min>..<max> run ...`的指令判断玩家的触发器分数,并执行你的操作
4. 如需在点击后重新显示一遍配置页面,请在上述函数中调用一次[`#fz:module/config/display`](data/fz/tags/functions/module/config/display.json)标签,**请不要将此标签直接注册到[`#fz:module/config/on_click`](data/fz/tags/functions/module/config/on_click.json)标签中** 4. 如需在点击后重新显示一遍配置页面,请在上述函数中调用一次[`#fzsd:module/config/display`](data/fzsd/tags/functions/module/config/display.json)标签,**请不要将此标签直接注册到[`#fzsd:module/config/on_click`](data/fzsd/tags/functions/module/config/on_click.json)标签中**
5. 在[`#fz:module/config/on_click`](data/fz/tags/functions/module/config/on_click.json)标签中注册上述函数 5. 在[`#fzsd:module/config/on_click`](data/fzsd/tags/functions/module/config/on_click.json)标签中注册上述函数
#### 其他接口 #### 其他接口
- 标签[`#fz:module/config/timeout`](data/fz/tags/functions/module/config/timeout.json):超时时的操作 - 标签[`#fzsd:module/config/timeout`](data/fzsd/tags/functions/module/config/timeout.json):超时时的操作
- 标签[`#fz:module/config/reset_trigger`](data/fz/tags/functions/module/config/reset_trigger.json):重置玩家`@s`的触发器计分板 - 标签[`#fzsd:module/config/reset_trigger`](data/fzsd/tags/functions/module/config/reset_trigger.json):重置玩家`@s`的触发器计分板
### 计分板模块 ### 计分板模块
#### 自定义计分板颜色 #### 自定义计分板颜色
- 数据包提供了所有计分板的全部16色命名函数 - 数据包提供了所有计分板的全部16色命名函数
- 使用方法:**覆盖**[`#fz:module/scoreboard/display/set_text/<计分板名称>`](data/fz/tags/functions/module/scoreboard/display/set_text/)标签,填入[`fz:module/scoreboard/display/set_text/<计分板名称>/<颜色名称>`](data/fz/functions/module/scoreboard/display/set_text/)函数 - 使用方法:**覆盖**[`#fzsd:module/scoreboard/display/set_text/<计分板名称>`](data/fzsd/tags/functions/module/scoreboard/display/set_text/)标签,填入[`fzsd:module/scoreboard/display/set_text/<计分板名称>/<颜色名称>`](data/fzsd/functions/module/scoreboard/display/set_text/)函数
#### 自定义计分板名称 #### 自定义计分板名称
1. 定义一个设置计分板颜色、文本的函数,格式可以参考[`fz:module/scoreboard/display/set_text/general/*`](data/fz/functions/module/scoreboard/display/set_text/general/)函数 1. 定义一个设置计分板颜色、文本的函数,格式可以参考[`fzsd:module/scoreboard/display/set_text/general/*`](data/fzsd/functions/module/scoreboard/display/set_text/general/)函数
2. **覆盖**[`#fz:module/scoreboard/display/set_text/<计分板名称>`](data/fz/tags/functions/module/scoreboard/display/set_text/)标签,填入上述函数 2. **覆盖**[`#fzsd:module/scoreboard/display/set_text/<计分板名称>`](data/fzsd/tags/functions/module/scoreboard/display/set_text/)标签,填入上述函数
#### 扩展自己的计分板 #### 扩展自己的计分板
1. 定义一个安装函数,参考[`fz:module/scoreboard/install`](data/fz/functions/module/scoreboard/install.mcfunction)函数 1. 定义一个安装函数,参考[`fzsd:module/scoreboard/install`](data/fzsd/functions/module/scoreboard/install.mcfunction)函数
2. 在[`#fz:module/scoreboard/install`](data/fz/tags/functions/module/scoreboard/install.json)标签中注册该函数 2. 在[`#fzsd:module/scoreboard/install`](data/fzsd/tags/functions/module/scoreboard/install.json)标签中注册该函数
3. 按照“自定义计分板颜色”和“自定义计分板名称”中的操作,定义你的计分板颜色和名称 3. 按照“自定义计分板颜色”和“自定义计分板名称”中的操作,定义你的计分板颜色和名称
4. 定义一个生成计分板运行时id的函数参考[`fz:module/scoreboard/display/register_id`](data/fz/functions/module/scoreboard/display/register_id.mcfunction)函数 4. 定义一个生成计分板运行时id的函数参考[`fzsd:module/scoreboard/display/register_id`](data/fzsd/functions/module/scoreboard/display/register_id.mcfunction)函数
5. 在[`#fz:module/scoreboard/display/register_id`](data/fz/tags/functions/module/scoreboard/display/register_id.json)标签中注册该函数 5. 在[`#fzsd:module/scoreboard/display/register_id`](data/fzsd/tags/functions/module/scoreboard/display/register_id.json)标签中注册该函数
6. 定义一个用来在轮播时显示你的计分板的函数,参考[`fz:module/scoreboard/display/carousel/set_display/*`](data/fz/functions/module/scoreboard/display/carousel/set_display/activation.mcfunction)函数 6. 定义一个用来在轮播时显示你的计分板的函数,参考[`fzsd:module/scoreboard/display/carousel/set_display/*`](data/fzsd/functions/module/scoreboard/display/carousel/set_display/activation.mcfunction)函数
7. 定义一个用来判断在轮播时是否轮到你的计分板的函数,在判断后调用上一条中的函数,参考[`fz:module/scoreboard/display/carousel/try_display/*`](data/fz/functions/module/scoreboard/display/carousel/try_display/activation.mcfunction)函数 7. 定义一个用来判断在轮播时是否轮到你的计分板的函数,在判断后调用上一条中的函数,参考[`fzsd:module/scoreboard/display/carousel/try_display/*`](data/fzsd/functions/module/scoreboard/display/carousel/try_display/activation.mcfunction)函数
8. 将该函数注册到[`#fz:module/scoreboard/display/try_display`](data/fz/tags/functions/module/scoreboard/display/carousel/try_display.json)标签中 8. 将该函数注册到[`#fzsd:module/scoreboard/display/try_display`](data/fzsd/tags/functions/module/scoreboard/display/carousel/try_display.json)标签中
## 自定义模块 ## 自定义模块
#### 注册安装、卸载、加载函数 #### 注册安装、卸载、加载函数
- 在下列标签中注册你的安装、卸载、加载函数: - 在下列标签中注册你的安装、卸载、加载函数:
- [`#fz:system/install/module`](data/fz/tags/functions/system/install/module.json) - [`#fzsd:system/install/module`](data/fzsd/tags/functions/system/install/module.json)
- [`#fz:system/uninstall/module`](data/fz/tags/functions/system/uninstall/module.json) - [`#fzsd:system/uninstall/module`](data/fzsd/tags/functions/system/uninstall/module.json)
- [`#fz:system/load/module`](data/fz/tags/functions/system/load/module.json) - [`#fzsd:system/load/module`](data/fzsd/tags/functions/system/load/module.json)
#### 注册设置页面 #### 注册交互器按钮
- 见[按钮操作](#按钮操作) - 见[交互器按钮](#按钮操作)

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function fzsd:system/carpet/settings_preset

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function #fzsd:deep_install

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function #fzsd:deep_reinstall

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function #fzsd:deep_uninstall

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data modify storage fzsd:config fzsd.module.health.display.below_name set value 0b

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data modify storage fzsd:config fzsd.module.health.display.below_name set value 1b

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data modify storage fzsd:config fzsd.module.health.display.list set value 0b

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data modify storage fzsd:config fzsd.module.health.display.list set value 1b

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function #fzsd:install

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function #fzsd:load

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function fzsd:logger/level/debug

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function fzsd:logger/level/fine

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function fzsd:logger/level/info

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function #fzsd:reinstall

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function #fzsd:uninstall

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{
"replace": false,
"values": [
{
"id": "fz.admin:preset_carpet",
"required": true
}
]
}

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{
"parent": "fz:module/interactor",
"criteria": {
"on_click": {
"trigger": "minecraft:tick",
"conditions": {
"player": [
{
"condition": "minecraft:reference",
"name": "fz:is_real_player"
},
{
"condition": "minecraft:inverted",
"term": {
"condition": "minecraft:entity_scores",
"entity": "this",
"scores": {
"fz.module.interactor.trigger": 0
}
}
}
]
}
}
},
"rewards": {
"function": "fz:module/interactor/event/on_click"
}
}

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data modify storage fz:global fz.api.dimension.name set value '{"nbt": "fz.cache.dimension.id", "storage": "fz:global"}'

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execute if data storage fz:global fz.api.dimension{id:'minecraft:overworld'} run data modify storage fz:global fz.api.dimension.name set value '{"text": "主世界", "color": "dark_green"}'

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execute if data storage fz:global fz.api.dimension{id:'minecraft:the_end'} run data modify storage fz:global fz.api.dimension.name set value '{"text": "末地", "color": "dark_gray"}'

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execute if data storage fz:global fz.api.dimension{id:'minecraft:the_nether'} run data modify storage fz:global fz.api.dimension.name set value '{"text": "下界", "color": "dark_red"}'

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data modify storage fz:global fz.api.dimension.id set from entity @s Dimension
data remove storage fz:global fz.api.dimension.name

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# 调用者advancements/fz:~
execute if predicate fz:is_real_player run function fz:game_event/player/on_aviate_one_meter
## 重置事件
scoreboard players operation @s fz.event.aviating_distance %= 200 fz.variable.integer
advancement revoke @s only fz:game_event/on_aviate_one_meter

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# 调用者advancements/fz:~
execute if predicate fz:is_real_player run function fz:game_event/player/on_dead
## 重置事件
scoreboard players set @s fz.event.death_count 0
advancement revoke @s only fz:game_event/on_dead

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## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "进入了下届传送门"}]
function #fz:game_event/player/on_entered_nether_portal
## 重置事件进度
advancement revoke @s only fz:game_event/on_entered_nether_portal

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# 调用者advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "钓鱼上钩"}]
## 运行事件
function #fz:game_event/player/on_fished
## 重置事件进度
advancement revoke @s only fz:game_event/on_fished

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# 调用者advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了挖掘工具攻击实体"}]
## 计算挖掘数据偏移量
scoreboard players remove @s fz.event.used_tool.dig_offset 1
## 运行事件
function #fz:game_event/player/on_hurt_entity_with_tools
## 重置事件进度
advancement revoke @s only fz:game_event/on_hurt_entity_with_tools

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# 调用者advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "击杀了生物"}]
## 运行事件
function #fz:game_event/player/on_killed_mob_or_player
## 重置事件进度
advancement revoke @s only fz:game_event/on_killed_mob_or_player

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# 调用者advancements/fz:~
execute if predicate fz:is_real_player run function fz:game_event/player/on_login
## 重制所有触发器事件进度
scoreboard players set @s fz.event.leave_game 0
function #fz:game_event/reset_all

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# 调用者advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "与猪灵交易"}]
## 运行事件
function #fz:game_event/player/on_piglin_trade
## 重置事件进度
advancement revoke @s only fz:game_event/on_piglin_trade

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# 调用者advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了方块"}]
## 运行事件
function #fz:game_event/player/on_placed_block
## 重置事件进度
advancement revoke @s only fz:game_event/on_placed_block

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# 调用者advancements/fz:~
execute if predicate fz:is_real_player run function fz:game_event/player/on_play_one_hour
## 重置事件
scoreboard players operation @s fz.event.play_ticks %= 72000 fz.variable.integer
advancement revoke @s only fz:game_event/on_play_one_hour

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# 调用者advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "对实体使用剪刀"}]
## 计算挖掘数据偏移量
scoreboard players remove @s fz.event.used_tool.dig_offset 1
## 运行事件
function #fz:game_event/player/on_shears_used_on_entity
## 重置事件进度
advancement revoke @s only fz:game_event/on_shears_used_on_entity

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# 调用者advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "蹲下"}]
## 运行事件
function #fz:game_event/player/on_sneak

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# 调用者advancements/fz:~
execute if predicate fz:is_real_player run function fz:game_event/player/on_took_damage
## 重置事件
scoreboard players operation @s fz.event.damage_taken %= 10 fz.variable.integer
advancement revoke @s only fz:game_event/on_took_damage

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# 调用者advancements/fz:~
## 斧子剥树皮会触发两次
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "在方块上使用了工具"}]
## 计算挖掘数据偏移量
scoreboard players remove @s fz.event.used_tool.dig_offset 1
## 运行事件
function #fz:game_event/player/on_tools_used_on_block
## 重置事件进度
advancement revoke @s only fz:game_event/on_tools_used_on_block

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# 调用者advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "从蹲下状态站起"}]
# 调用者advancement/fz:unskeak
##### 当玩家蹲起后触发此事件
## 运行事件
function #fz:game_event/player/on_unsneak
## 重置事件进度
advancement revoke @s until fz:game_event/on_unsneak

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# 调用者advancements/fz:~
execute if predicate fz:is_real_player run function fz:game_event/player/on_used_tool
## 重置事件计分板
function #fz:game_event/player/on_used_tool/reset_used_tool
## 重置事件进度
advancement revoke @s only fz:game_event/on_used_tool

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# 调用者advancements/fz:~
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "与村民交易"}]
## 运行事件
function #fz:game_event/player/on_villager_trade
## 重置事件进度
advancement revoke @s only fz:game_event/on_villager_trade

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## 复位所有事件进度
### 所有事件进度都继承了fz:game_event进度因此只需要一行指令
advancement revoke @s from fz:game_event
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的游戏事件进度"}]

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## 事件触发
scoreboard objectives add fz.event.aviating_distance minecraft.custom:aviate_one_cm
scoreboard objectives add fz.event.damage_taken minecraft.custom:damage_taken
scoreboard objectives add fz.event.death_count deathCount
scoreboard objectives add fz.event.leave_game minecraft.custom:leave_game
### #fz:game_event/on_tick 赋值
scoreboard objectives add fz.event.play_ticks dummy
scoreboard objectives add fz.event.villager_trade minecraft.custom:traded_with_villager
## 使用工具
scoreboard objectives add fz.event.used_tool.dig_offset dummy
scoreboard objectives add fz.event.used_tool.iron_axe minecraft.used:iron_axe
scoreboard objectives add fz.event.used_tool.stone_axe minecraft.used:stone_axe
scoreboard objectives add fz.event.used_tool.golden_axe minecraft.used:golden_axe
scoreboard objectives add fz.event.used_tool.wooden_axe minecraft.used:wooden_axe
scoreboard objectives add fz.event.used_tool.diamond_axe minecraft.used:diamond_axe
scoreboard objectives add fz.event.used_tool.netherite_axe minecraft.used:netherite_axe
scoreboard objectives add fz.event.used_tool.iron_hoe minecraft.used:iron_hoe
scoreboard objectives add fz.event.used_tool.stone_hoe minecraft.used:stone_hoe
scoreboard objectives add fz.event.used_tool.golden_hoe minecraft.used:golden_hoe
scoreboard objectives add fz.event.used_tool.wooden_hoe minecraft.used:wooden_hoe
scoreboard objectives add fz.event.used_tool.diamond_hoe minecraft.used:diamond_hoe
scoreboard objectives add fz.event.used_tool.netherite_hoe minecraft.used:netherite_hoe
scoreboard objectives add fz.event.used_tool.iron_pickaxe minecraft.used:iron_pickaxe
scoreboard objectives add fz.event.used_tool.stone_pickaxe minecraft.used:stone_pickaxe
scoreboard objectives add fz.event.used_tool.golden_pickaxe minecraft.used:golden_pickaxe
scoreboard objectives add fz.event.used_tool.wooden_pickaxe minecraft.used:wooden_pickaxe
scoreboard objectives add fz.event.used_tool.diamond_pickaxe minecraft.used:diamond_pickaxe
scoreboard objectives add fz.event.used_tool.netherite_pickaxe minecraft.used:netherite_pickaxe
scoreboard objectives add fz.event.used_tool.shears minecraft.used:shears
scoreboard objectives add fz.event.used_tool.iron_shovel minecraft.used:iron_shovel
scoreboard objectives add fz.event.used_tool.stone_shovel minecraft.used:stone_shovel
scoreboard objectives add fz.event.used_tool.golden_shovel minecraft.used:golden_shovel
scoreboard objectives add fz.event.used_tool.wooden_shovel minecraft.used:wooden_shovel
scoreboard objectives add fz.event.used_tool.diamond_shovel minecraft.used:diamond_shovel
scoreboard objectives add fz.event.used_tool.netherite_shovel minecraft.used:netherite_shovel
scoreboard objectives add fz.event.used_tool.iron_sword minecraft.used:iron_sword
scoreboard objectives add fz.event.used_tool.stone_sword minecraft.used:stone_sword
scoreboard objectives add fz.event.used_tool.golden_sword minecraft.used:golden_sword
scoreboard objectives add fz.event.used_tool.wooden_sword minecraft.used:wooden_sword
scoreboard objectives add fz.event.used_tool.diamond_sword minecraft.used:diamond_sword
scoreboard objectives add fz.event.used_tool.netherite_sword minecraft.used:netherite_sword
## 标记为已安装
data modify storage fz:installed fz.event set value 1b
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已安装系统组件:游戏事件"}]

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execute as @a[predicate=fz:is_real_player] run function #fz:game_event/player/on_login
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已加载系统组件:游戏事件"}]

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scoreboard players add @a[predicate=fz:is_real_player] fz.event.play_ticks 1

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## 详细
execute if score fz.logger.level fz.variable.integer matches ..300 run tellraw @a [{"nbt": "fz.level.fine", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "飞行了1m"}]
## 将事件数据缓存
scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.aviating_distance
scoreboard players operation fz.var.score fz.variable.integer /= 200 fz.variable.integer
## 运行事件
function #fz:game_event/player/on_aviate_one_meter

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# 调用者fz:game_event/player/on_used_tool
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "挖掘了方块"}]
## 运行事件
function #fz:game_event/player/on_broke_block_with_tool

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## 收集挖掘数据
scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.used_tool.diamond_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.diamond_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.golden_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.iron_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.netherite_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.shears
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.stone_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_axe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_hoe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_pickaxe
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_shovel
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_sword
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.offset
## 判断分数
execute unless score fz.var.score fz.variable.integer matches ..0 run function fz:game_event/player/on_broke_block_with_tool

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## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "死亡"}]
## 将事件数据缓存
# scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.death_count
## 运行事件
function #fz:game_event/player/on_dead

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## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "登录游戏"}]
## 运行事件
function #fz:game_event/player/on_login

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## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "游玩了1h"}]
## 将事件数据缓存
# scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.play_ticks
# scoreboard players operation fz.var.score fz.variable.integer /= 3600 fz.variable.integer
## 运行事件
function #fz:game_event/player/on_play_one_hour

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## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "受到了伤害"}]
## 将事件数据缓存
scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.damage_taken
scoreboard players operation fz.var.score fz.variable.integer /= 10 fz.variable.integer
## 运行事件
function #fz:game_event/player/on_took_damage

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## 详细
execute if score fz.logger.level fz.variable.integer matches ..300 run tellraw @a [{"nbt": "fz.level.fine", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了工具"}]
## 运行事件
function #fz:game_event/player/on_used_tool

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scoreboard players set @s fz.event.used_tool.offset 0
scoreboard players set @s fz.event.used_tool.diamond_axe 0
scoreboard players set @s fz.event.used_tool.diamond_hoe 0
scoreboard players set @s fz.event.used_tool.diamond_pickaxe 0
scoreboard players set @s fz.event.used_tool.diamond_shovel 0
scoreboard players set @s fz.event.used_tool.diamond_sword 0
scoreboard players set @s fz.event.used_tool.golden_axe 0
scoreboard players set @s fz.event.used_tool.golden_hoe 0
scoreboard players set @s fz.event.used_tool.golden_pickaxe 0
scoreboard players set @s fz.event.used_tool.golden_shovel 0
scoreboard players set @s fz.event.used_tool.golden_sword 0
scoreboard players set @s fz.event.used_tool.iron_axe 0
scoreboard players set @s fz.event.used_tool.iron_hoe 0
scoreboard players set @s fz.event.used_tool.iron_pickaxe 0
scoreboard players set @s fz.event.used_tool.iron_shovel 0
scoreboard players set @s fz.event.used_tool.iron_sword 0
scoreboard players set @s fz.event.used_tool.netherite_axe 0
scoreboard players set @s fz.event.used_tool.netherite_hoe 0
scoreboard players set @s fz.event.used_tool.netherite_pickaxe 0
scoreboard players set @s fz.event.used_tool.netherite_shovel 0
scoreboard players set @s fz.event.used_tool.netherite_sword 0
scoreboard players set @s fz.event.used_tool.shears 0
scoreboard players set @s fz.event.used_tool.stone_axe 0
scoreboard players set @s fz.event.used_tool.stone_hoe 0
scoreboard players set @s fz.event.used_tool.stone_pickaxe 0
scoreboard players set @s fz.event.used_tool.stone_shovel 0
scoreboard players set @s fz.event.used_tool.stone_sword 0
scoreboard players set @s fz.event.used_tool.wooden_axe 0
scoreboard players set @s fz.event.used_tool.wooden_hoe 0
scoreboard players set @s fz.event.used_tool.wooden_pickaxe 0
scoreboard players set @s fz.event.used_tool.wooden_shovel 0
scoreboard players set @s fz.event.used_tool.wooden_sword 0
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "重置了玩家"}, {"selector": "@s"}, {"text": "的used_tool计分板"}]

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## 事件触发
scoreboard objectives remove fz.event.aviating_distance
scoreboard objectives remove fz.event.damage_taken
scoreboard objectives remove fz.event.death_count
scoreboard objectives remove fz.event.leave_game
scoreboard objectives remove fz.event.play_ticks
scoreboard objectives remove fz.event.villager_trade
## 使用工具
scoreboard objectives remove fz.event.used_tool.dig_offset
scoreboard objectives remove fz.event.used_tool.iron_axe
scoreboard objectives remove fz.event.used_tool.stone_axe
scoreboard objectives remove fz.event.used_tool.golden_axe
scoreboard objectives remove fz.event.used_tool.wooden_axe
scoreboard objectives remove fz.event.used_tool.diamond_axe
scoreboard objectives remove fz.event.used_tool.netherite_axe
scoreboard objectives remove fz.event.used_tool.iron_hoe
scoreboard objectives remove fz.event.used_tool.stone_hoe
scoreboard objectives remove fz.event.used_tool.golden_hoe
scoreboard objectives remove fz.event.used_tool.wooden_hoe
scoreboard objectives remove fz.event.used_tool.diamond_hoe
scoreboard objectives remove fz.event.used_tool.netherite_hoe
scoreboard objectives remove fz.event.used_tool.iron_pickaxe
scoreboard objectives remove fz.event.used_tool.stone_pickaxe
scoreboard objectives remove fz.event.used_tool.golden_pickaxe
scoreboard objectives remove fz.event.used_tool.wooden_pickaxe
scoreboard objectives remove fz.event.used_tool.diamond_pickaxe
scoreboard objectives remove fz.event.used_tool.netherite_pickaxe
scoreboard objectives remove fz.event.used_tool.shears
scoreboard objectives remove fz.event.used_tool.iron_shovel
scoreboard objectives remove fz.event.used_tool.stone_shovel
scoreboard objectives remove fz.event.used_tool.golden_shovel
scoreboard objectives remove fz.event.used_tool.wooden_shovel
scoreboard objectives remove fz.event.used_tool.diamond_shovel
scoreboard objectives remove fz.event.used_tool.netherite_shovel
scoreboard objectives remove fz.event.used_tool.iron_sword
scoreboard objectives remove fz.event.used_tool.stone_sword
scoreboard objectives remove fz.event.used_tool.golden_sword
scoreboard objectives remove fz.event.used_tool.wooden_sword
scoreboard objectives remove fz.event.used_tool.diamond_sword
scoreboard objectives remove fz.event.used_tool.netherite_sword
## 删除安装标记
data remove storage fz:installed fz.event
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已卸载系统组件:游戏事件"}]

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# 调用者fz:logger/uninstall
## 日志
tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已删除日志配置!"}]
data remove storage fz:logger fz

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##### 使用方式形如tellraw @a [{"nbt": "fz.exception.load_without_install_exception", "interpret": true, "storage": "fz:logger"}, {"text": "计分板"}]
##
data modify storage fz:logger fz.root set value '[{"text": "", "color": "white"}, {"text": "[", "color": "dark_gray"}, {"text": "FZD", "color": "gold"}, {"text": "]", "color": "dark_gray"}]'
## 不同日志等级
### error 800
data modify storage fz:logger fz.level.error set value '[{"text": "", "color": "red"}, {"nbt": "root", "interpret": true, "storage": "fz:logger"}, {"text": "[错误]"}]'
### alert 600
data modify storage fz:logger fz.level.alert set value '[{"text": "", "color": "yellow"}, {"nbt": "fz.root", "interpret": true, "storage": "fz:logger"}, {"text": "[提醒]"}]'
### info 500
data modify storage fz:logger fz.level.info set value '[{"text": "", "color": "green"}, {"nbt": "fz.root", "interpret": true, "storage": "fz:logger"}, {"text": "[信息]"}]'
### debug 400
data modify storage fz:logger fz.level.debug set value '[{"text": "", "color": "dark_aqua"}, {"nbt": "fz.root", "interpret": true, "storage": "fz:logger"}, {"text": "[调试]"}]'
### fine 300
data modify storage fz:logger fz.level.fine set value '[{"text": "", "color": "gray"}, {"nbt": "fz.root", "interpret": true, "storage": "fz:logger"}, {"text": "[详细]"}]'
## 异常
data modify storage fz:logger fz.exception.load_without_install_exception set value '[{"nbt": "fz.level.error", "interpret": true, "storage": "fz:logger"}, {"text": "模块在未安装时被加载:"}]'
## 首次安装时日志等级默认为一般消息
execute unless data storage fz:logger fz.levels.current run data modify storage fz:logger fz.levels.current set value 500
## 读取日志等级存入缓存
execute store result score fz.logger.level fz.variable.integer run data get storage fz:logger fz.levels.current
## 标记为已安装
data modify storage fz:installed fz.logger set value 1b
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已安装系统组件:日志"}]

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## debug 400
data modify storage fz:logger fz.levels.current set value 400
execute store result score fz.logger.level fz.variable.integer run data get storage fz:logger fz.levels.current
## 日志
tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "日志等级设为调试"}]

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## fine 300
data modify storage fz:logger fz.levels.current set value 300
execute store result score fz.logger.level fz.variable.integer run data get storage fz:logger fz.levels.current
## 日志
tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "日志等级设为详细"}]

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## info 500
data modify storage fz:logger fz.levels.current set value 500
execute store result score fz.logger.level fz.variable.integer run data get storage fz:logger fz.levels.current
## 日志
tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "日志等级设为一般信息"}]

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# 调用者#fz:logger/init
## 读取日志等级存入缓存
execute store result score fz.logger.level fz.variable.integer run data get storage fz:logger fz.levels.current
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已加载系统组件:日志"}]

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## 调用者#fz:logger/uninstall
## 删除安装标记
data remove storage fz:installed fz.logger
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已卸载系统组件:日志"}]
## 询问是否清除数据
execute if score fz.logger.level fz.variable.integer matches ..600 run tellraw @s [{"nbt": "fz.level.alert", "interpret": true, "storage": "fz:logger"}, {"text": "您要删除日志配置吗,它将会永久失去!(真的很久!)"}, {"text": "[确定]", "color": "dark_red", "clickEvent": {"action": "suggest_command", "value": "/function #fz:logger/clear_data"}, "hoverEvent": {"action": "show_text", "contents": {"text": "将命令填入聊天框"}}}]

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scoreboard objectives add fz.module.health health
scoreboard objectives modify fz.module.health rendertype hearts
## 标记为已安装
data modify storage fz:installed fz.module.health set value 1b

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execute unless data storage fz:config fz.module.health.display{below_name: 0b} run scoreboard objectives setdisplay belowName fz.module.health
execute if data storage fz:config fz.module.health.display{below_name: 0b} run scoreboard objectives setdisplay belowName
execute unless data storage fz:config fz.module.health.display{list: 0b} run scoreboard objectives setdisplay list fz.module.health
execute if data storage fz:config fz.module.health.display{list: 0b} run scoreboard objectives setdisplay list

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scoreboard objectives modify fz.module.health displayname {"text": "血量", "color": "red"}

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scoreboard objectives modify fz.module.health displayname {"text": "HP"}

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scoreboard objectives modify fz.module.health displayname {"text": "厘米", "color": "gold"}

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scoreboard objectives modify fz.module.health displayname {"text": "cm", "color": "gold"}

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scoreboard objectives modify fz.module.health displayname {"text": "节操值", "color": "green"}

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scoreboard objectives modify fz.module.health displayname {"text": "沙雕值", "color": "yellow"}

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scoreboard objectives remove fz.module.health
data remove storage fz:config fz.module.health
## 标记为已卸载
data modify storage fz:installed fz.module.health set value 0b

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data modify storage fz:here fz.nether_pos set value [0, 0]
execute store result storage fz:here fz.nether.x int 0.125 run data get entity @s Pos[0]
execute store result storage fz:here fz.nether.z int 0.125 run data get entity @s Pos[2]
data modify storage fz:global fz.api.dimension.id set value "minecraft:the_nether"
function #fz:api/get_dimension_name
data modify storage fz:here fz.message[2] set value '[{"text": ",对应", "color": "white"}, {"nbt": "fz.api.dimension.name", "interpret": true, "storage": "fz:global"}, [{"text": "[", "color": "green"}, {"nbt": "fz.nether.x", "storage": "fz:here"}, {"text": ", "}, {"nbt": "fz.nether.z", "storage": "fz:here"}, {"text": "]"}]]'

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data modify storage fz:here fz.overworld_pos set value [0, 0]
execute store result storage fz:here fz.overworld.x int 8 run data get entity @s Pos[0]
execute store result storage fz:here fz.overworld.z int 8 run data get entity @s Pos[2]
data modify storage fz:global fz.api.dimension.id set value "minecraft:overworld"
function #fz:api/get_dimension_name
data modify storage fz:here fz.message[2] set value '[{"text": ",对应", "color": "white"}, {"nbt": "fz.api.dimension.name", "interpret": true, "storage": "fz:global"}, [{"text": "[", "color": "green"}, {"nbt": "fz.overworld.x", "storage": "fz:here"}, {"text": ", "}, {"nbt": "fz.overworld.z", "storage": "fz:here"}, {"text": "]"}]]'

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execute if data storage fz:global fz.api.dimension{id:"minecraft:overworld"} run function fz:module/here/get_dimension_message/if_overworld

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execute if data storage fz:global fz.api.dimension{id:"minecraft:the_nether"} run function fz:module/here/get_dimension_message/if_the_nether

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## fz.cache.pos已在install中初始化
execute store result storage fz:here fz.x int 1 run data get entity @s Pos[0]
execute store result storage fz:here fz.y int 1 run data get entity @s Pos[1]
execute store result storage fz:here fz.z int 1 run data get entity @s Pos[2]
data modify storage fz:here fz.message.dimension set from storage fz:global fz.api.dimension.name
data modify storage fz:here fz.message.position set value '[{"text": "[", "color": "green"}, {"nbt": "fz.x", "storage": "fz:here"}, {"text": ", "}, {"nbt": "fz.y", "storage": "fz:here"}, {"text": ", "}, {"nbt": "fz.z", "storage": "fz:here"}, {"text": "]"}]'
data modify storage fz:here fz.message.append set value ''
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "获取了位置信息"}]

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tellraw @a [{"text": "", "color": "white"}, {"selector": "@s"}, {"text": "说:"}, {"text": "我在"}, {"nbt": "fz.message.dimension", "interpret": true, "storage": "fz:here"}, {"nbt": "fz.message.position", "interpret": true, "storage": "fz:here"}, {"nbt": "fz.message.append", "interpret": true, "storage": "fz:here"}]

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## 标记为已安装
data modify storage fz:installed fz.module.here set value 1b
## 日志
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已安装组件:玩家位置"}]

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execute if data storage fz:installed fz.module{last_nether_portal:1b} run tellraw @s [{"text": "获取位置:"},[{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "发送给:自己"}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 2000"}},{"text": "私信", "color": "aqua"},{"text": "]"}], [{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "发送给:所有人"}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 2010"}},{"text": "广播", "color": "aqua"},{"text": "]"}]]

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execute if score @s fz.module.interactor.trigger matches 2000 run function #fz:module/here/private_message
execute if score @s fz.module.interactor.trigger matches 2010 run function #fz:module/here/global_message

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tellraw @s [{"text": "你在", "color": "white"}, {"nbt": "fz.message.dimension", "interpret": true, "storage": "fz:here"}, {"nbt": "fz.message.position", "interpret": true, "storage": "fz:here"}, {"nbt": "fz.message.append", "interpret": true, "storage": "fz:here"}]

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data remove storage fz:here fz
## 标记为已卸载
data modify storage fz:installed fz.module.here set value 0b
## 日志
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已卸载组件:玩家位置"}]

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## 运行事件
function #fz:module/interactor/event/on_click/on_click
## 重置进度
advancement revoke @s only fz:module/interactor/on_click

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# 本目录用于存放向事件中注册的函数并不用来新建事件
execute unless score @s fz.module.interactor.player.config matches -1 if entity @s[x_rotation = -90] run function #fz:module/interactor/display

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## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "重置了交互器事件进度"}]
advancement revoke @s from fz:module/interactor/on_click

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scoreboard objectives add fz.module.interactor.trigger trigger
scoreboard objectives add fz.module.interactor.player.config dummy
## 标记为已安装
data modify storage fz:installed fz.module.interactor set value 1b
## 日志
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已安装组件:配置"}]

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## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "向玩家"}, {"selector": "@s"}, {"text": "显示了交互器"}]
execute if data storage fz:installed fz.module{last_death:1b} run tellraw @s {"text": "交互器打开方式:"}
execute if data storage fz:installed fz.module{last_death:1b} unless score @s fz.module.interactor.player.config matches -1 run tellraw @s [{"text": "- 抬头+蹲起:"}, [{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "点击关闭"}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 900"}},{"text": "已开启", "color": "green"},{"text": "]"}]]
execute if data storage fz:installed fz.module{last_death:1b} if score @s fz.module.interactor.player.config matches -1 run tellraw @s [{"text": "- 抬头+蹲起:"}, [{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "value": "点击开启"}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.interactor.trigger set 910"}},{"text": "已关闭", "color": "red"},{"text": "]"}]]

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# 调用者#fz:module/interactor/on_click
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "的交互器分数为:"}, {"score": {"name": "@s", "objective": "fz.module.interactor.trigger"}}]
execute if score @s fz.module.interactor.trigger matches 900 run scoreboard players set @s fz.module.interactor.player.config -1
execute if score @s fz.module.interactor.trigger matches 910 run scoreboard players set @s fz.module.interactor.player.config 0

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execute as @a run function #fz:module/interactor/reset_trigger
## 日志
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已加载组件:配置"}]

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# 调用者#fz:module/interactor/reset_trigger
scoreboard players set @s fz.module.interactor.trigger 0
scoreboard players enable @s fz.module.interactor.trigger
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的触发器分数"}]

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schedule clear fz:module/interactor/loop
scoreboard objectives remove fz.module.interactor.trigger
## 标记为已卸载
data modify storage fz:installed fz.module.interactor set value 0b
## 日志
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已卸载组件:配置"}]

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data modify storage fz:global fz.api.dimension.id set from entity @s LastDeathLocation.dimension
execute store result storage fz:last_death fz.x int 1 run data get entity @s LastDeathLocation.pos[0]
execute store result storage fz:last_death fz.y int 1 run data get entity @s LastDeathLocation.pos[1]
execute store result storage fz:last_death fz.z int 1 run data get entity @s LastDeathLocation.pos[2]
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "玩家"}, {"selector": "@s"}, {"text": "获取了死亡点"}]

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## 标记为已安装
data modify storage fz:installed fz.module.last_death set value 1b
## 日志
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已安装组件:上一死亡点"}]

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