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记分板:/trigger scoreswitch set -1关;1循环播放;2-7订阅单独的记分板
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扫地姬:/trigger cleaner set -1关;>=30开
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v1.3.1
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-增加活跃度排行(小时)记分板
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v1.3.0
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-支持1.15
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-大修记分板,增加了总分数计算和显示
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-*不兼容*1.2.x的记分板
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-添加部分代码的注释
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@ -39,6 +43,7 @@ v1.1
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-增加扫地姬,以及扫地姬开关
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v1.0
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-支持1.14.x
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-增加玩家睡觉提醒
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-增加玩家tab栏和头顶的血量显示
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-增加记分版:挖掘量、造成伤害量、死亡次数、钓鱼次数、交易次数,以及记分版开关
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@ -6,4 +6,4 @@ function fz:health/install
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function fz:sleep/install
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function fz:cleaner/install
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function fz:logintips/install
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tellraw @a [{"text":"[Datapack]"},{"text":" FZ'sDataPack v1.3.0 installed successfully","color":"gold"}]
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tellraw @a [{"text":"[Datapack]"},{"text":" FZ'sDataPack v1.3.1 installed successfully","color":"gold"}]
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data/fz/functions/score/activation/install.mcfunction
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data/fz/functions/score/activation/install.mcfunction
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scoreboard objectives add actCounter dummy
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scoreboard objectives add activation dummy [{"text":"活跃度排行","color":"aqua"},{"text":"(小时)","color":"gold"}]
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team add activation
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team modify activation color aqua
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team join activation totalActivation
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scoreboard objectives setdisplay sidebar.team.aqua activation
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scoreboard objectives add tActC dummy
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###实验性###在分项目下显示总量###
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scoreboard objectives add totalActivation dummy
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scoreboard players set totalActivation totalActivation 1
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####
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data/fz/functions/score/activation/main.mcfunction
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data/fz/functions/score/activation/main.mcfunction
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scoreboard players add @a actCounter 1
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execute as @a if score @s actCounter matches 72000 run function fz:score/activation/sub
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data/fz/functions/score/activation/sub.mcfunction
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data/fz/functions/score/activation/sub.mcfunction
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scoreboard players set @s actCounter 0
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scoreboard players add @s activation 1
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data/fz/functions/score/activation/team.mcfunction
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data/fz/functions/score/activation/team.mcfunction
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tellraw @a[scores={scoreswitch=8},team=!activation] [{"text":"您已订阅"},{"text":"活跃度排行(小时)","color":"aqua"}]
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team join activation @a[scores={scoreswitch=8},team=!activation]
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scoreboard objectives setdisplay sidebar.team.aqua activation
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@ -0,0 +1,6 @@
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#计算每个玩家本游戏刻挖掘量和上一游戏刻受伤害量的差
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scoreboard players operation @s tActC -= @s activation
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#将两游戏刻玩家受伤害量的差之和加在总榜上
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scoreboard players operation totalActivation totalList -= @s tActC
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#储存当前游戏刻的玩家受伤害量
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scoreboard players operation @s tActC = @s activation
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scoreboard players reset totalActivation activation
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scoreboard players reset totalActivation totalActivation
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data/fz/functions/score/activation/uninstall.mcfunction
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data/fz/functions/score/activation/uninstall.mcfunction
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scoreboard objectives remove actCounter
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scoreboard objectives remove activation
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scoreboard objectives remove tActC
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team remove activation
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scoreboard objectives remove totalActivation
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@ -1,3 +1,6 @@
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#安装活跃度排行#
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function fz:score/activation/install
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####
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#安装记分项目#
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scoreboard objectives add digCounter dummy {"text":"挖掘榜","color":"gray"}
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scoreboard objectives add deathCounter deathCount {"text":"死亡榜","color":"dark_red"}
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@ -1,3 +1,6 @@
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#活跃度模块#
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function fz:score/activation/main
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####
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#记分板循环#
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scoreboard players add scoreboard timeCounter 1
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execute if score scoreboard timeCounter matches 600 run scoreboard objectives setdisplay sidebar.team.gold killCounter
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@ -6,8 +9,9 @@ execute if score scoreboard timeCounter matches 1800 run scoreboard objectives s
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execute if score scoreboard timeCounter matches 2400 run scoreboard objectives setdisplay sidebar.team.gold tradingCounter
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execute if score scoreboard timeCounter matches 3000 run scoreboard objectives setdisplay sidebar.team.gold fishingCounter
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execute if score scoreboard timeCounter matches 3600 run scoreboard objectives setdisplay sidebar.team.gold damageTaken
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execute if score scoreboard timeCounter matches 4200 run scoreboard objectives setdisplay sidebar.team.light_purple totalList
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execute if score scoreboard timeCounter matches 4200.. run scoreboard players set scoreboard timeCounter 0
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execute if score scoreboard timeCounter matches 4200 run scoreboard objectives setdisplay sidebar.team.gold activation
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execute if score scoreboard timeCounter matches 4800 run scoreboard objectives setdisplay sidebar.team.gold totalList
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execute if score scoreboard timeCounter matches 4800.. run scoreboard players set scoreboard timeCounter 0
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####
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#记分板开关#
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scoreboard players enable @a scoreswitch
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@ -19,8 +23,9 @@ execute if entity @a[scores={scoreswitch=4},team=!deathCounter] run function fz:
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execute if entity @a[scores={scoreswitch=5},team=!tradingCounter] run function fz:score/teams/tradingcounter
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execute if entity @a[scores={scoreswitch=6},team=!fishingCounter] run function fz:score/teams/fishingcounter
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execute if entity @a[scores={scoreswitch=7},team=!damageTaken] run function fz:score/teams/damagetaken
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execute if entity @a[scores={scoreswitch=8},team=!totalList] run function fz:score/teams/totallist
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execute if entity @a[scores={scoreswitch=9..}] run tellraw @a[scores={scoreswitch=9..}] [{"text":"不存在编号为9及以上的记分板","color":"dark_red"}]
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execute if entity @a[scores={scoreswitch=8},team=!activation] run function fz:score/activation/team
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execute if entity @a[scores={scoreswitch=9},team=!totalList] run function fz:score/teams/totallist
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execute if entity @a[scores={scoreswitch=10..}] run tellraw @a[scores={scoreswitch=10..}] [{"text":"不存在编号为10及以上的记分板","color":"dark_red"}]
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scoreboard players set @a[scores={scoreswitch=..-1}] scoreswitch 0
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scoreboard players set @a[scores={scoreswitch=1..}] scoreswitch 0
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team join displayScoresOff @a[team=]
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@ -44,6 +49,7 @@ execute as @a unless score @s tDeathC matches -2147483648..2147483647 run scoreb
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execute as @a unless score @s tTradeC matches -2147483648..2147483647 run scoreboard players operation @s tTradeC = @s tTradeC
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execute as @a unless score @s tFishC matches -2147483648..2147483647 run scoreboard players operation @s tFishC = @s tFishC
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execute as @a unless score @s tHurtC matches -2147483648..2147483647 run scoreboard players operation @s tHurtC = @s tHurtC
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execute as @a unless score @s tActC matches -2147483648..2147483647 run scoreboard players operation @s tActC = @s tActC
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#两板分数不等时运行计算函数
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execute as @a unless score @s tDigC = @s digCounter run function fz:score/totalcalculator/tdigc
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execute as @a unless score @s tKillC = @s killCounter run function fz:score/totalcalculator/tkillc
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@ -51,6 +57,7 @@ execute as @a unless score @s tDeathC = @s deathCounter run function fz:score/to
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execute as @a unless score @s tTradeC = @s tradingCounter run function fz:score/totalcalculator/ttradec
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execute as @a unless score @s tFishC = @s fishingCounter run function fz:score/totalcalculator/tfishc
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execute as @a unless score @s tHurtC = @s damageTaken run function fz:score/totalcalculator/thurtc
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execute as @a unless score @s tActC = @s activation run function fz:score/activation/totalcalculator
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#总榜在分榜中显示开sc=1
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execute if score totalDug totalDug matches 1.. run scoreboard players operation totalDug digCounter = totalDug totalList
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execute if score totalKilled totalKilled matches 1.. run scoreboard players operation totalKilled killCounter = totalKilled totalList
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@ -58,6 +65,7 @@ execute if score totalDeath totalDeath matches 1.. run scoreboard players operat
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execute if score totalTraded totalTraded matches 1.. run scoreboard players operation totalTraded tradingCounter = totalTraded totalList
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execute if score totalFished totalFished matches 1.. run scoreboard players operation totalFished fishingCounter = totalFished totalList
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execute if score totalHurt totalHurt matches 1.. run scoreboard players operation totalHurt damageTaken = totalHurt totalList
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execute if score totalActivation totalActivation matches 1.. run scoreboard players operation totalActivation activation = totalActivation totalList
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#总榜在分榜中显示关sc=0
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#execute if score totalDug totalDug matches ..0 run function fz:score/totalnodisplay/digcounter
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#execute if score totalKilled totalKilled matches ..0 run function fz:score/totalnodisplay/killcounter
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@ -65,4 +73,5 @@ execute if score totalHurt totalHurt matches 1.. run scoreboard players operatio
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#execute if score totalTraded totalTraded matches ..0 run function fz:score/totalnodisplay/tradingcounter
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#execute if score totalFished totalFished matches ..0 run function fz:score/totalnodisplay/fishingcounter
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#execute if score totalHurt totalHurt matches ..0 run function fz:score/totalnodisplay/damagetaken
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#execute if score totalActivation totalActivation matches ..0 run function fz:score/activation/totalnodisplay
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####
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tellraw @a[scores={scoreswitch=8},team=!totalList] [{"text":"您已订阅"},{"text":"统计总量","color":"light_purple"}]
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team join totalList @a[scores={scoreswitch=8},team=!totalList]
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tellraw @a[scores={scoreswitch=9},team=!totalList] [{"text":"您已订阅"},{"text":"统计总量","color":"light_purple"}]
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team join totalList @a[scores={scoreswitch=9},team=!totalList]
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scoreboard objectives setdisplay sidebar.team.light_purple totalList
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