美化README;修复restore_score.sc的bug
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@ -1,4 +1,4 @@
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global_version = '1.2.0';
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global_version = '1.3.0';
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__config() -> {
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'scope' -> 'global',
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'stay_loaded' -> false
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@ -124,6 +124,7 @@ global_bl = ['stone', 'granite', 'polished_granite', 'diorite', 'polished_diorit
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'cyan_candle', 'purple_candle', 'blue_candle', 'brown_candle', 'green_candle', 'red_candle', 'black_candle'
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];
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__restore(pl, s_player) ->(
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scoreboard_remove('fz.aviate1m');
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scoreboard_remove('killCounter');
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scoreboard_remove('digCounter');
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scoreboard_remove('deathCounter');
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@ -132,6 +133,7 @@ __restore(pl, s_player) ->(
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scoreboard_remove('damageTaken');
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scoreboard_remove('activation');
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scoreboard_remove('totalList');
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scoreboard_add('fz.aviate1m');
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scoreboard_add('killCounter');
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scoreboard_add('digCounter');
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scoreboard_add('deathCounter');
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@ -147,15 +149,21 @@ __restore(pl, s_player) ->(
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total_killed = 0;
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total_traded = 0;
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total_hurt = 0;
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total_aviate = 0;
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c_for(i = 0, i < length(pl), i += 1,
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run('player ' + pl:i + ' spawn');
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game_tick(50);
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//活跃时间
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actime = statistic(pl:i, 'custom', 'play_one_minute')/72000;
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actime = statistic(pl:i, 'custom', 'play_time')/72000;
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print(actime);
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scoreboard('activation', pl:i, actime);
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total_actime += actime;
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//抖M榜
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//滑翔距离
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aviate = statistic(pl:i, 'custom', 'aviate_one_cm')/100;
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print(aviate);
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scoreboard('fz.aviate1m', pl:i, aviate);
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total_aviate += aviate;
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//受伤害榜
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hurt = statistic(pl:i, 'custom', 'damage_taken')/100;
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print(hurt);
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scoreboard('damageTaken', pl:i, hurt);
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@ -191,20 +199,22 @@ __restore(pl, s_player) ->(
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total_traded += traded;
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run('player ' + pl:i + ' kill')
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);
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scoreboard('tradingCounter', '总交♂易数', total_traded);
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scoreboard('totalList', '总交♂易数', total_traded);
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scoreboard('tradingCounter', '总交易数', total_traded);
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scoreboard('totalList', '总交易数', total_traded);
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scoreboard('killCounter', '总击杀数', total_killed);
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scoreboard('totalList', '总击杀数', total_killed);
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scoreboard('fishingCounter', '总钓鱼数', total_fished);
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scoreboard('totalList', '总钓鱼数', total_fished);
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scoreboard('digCounter', '总挖掘量', total_mined);
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scoreboard('totalList', '总挖掘量', total_mined);
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scoreboard('deathCounter', '全部木大', total_death);
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scoreboard('totalList', '全部木大', total_death);
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scoreboard('deathCounter', '总死亡数', total_death);
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scoreboard('totalList', '总死亡数', total_death);
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scoreboard('activation', '总在线时间(h)', total_actime);
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scoreboard('totalList', '总在线时间(h)', total_actime);
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scoreboard('damageTaken', '群p抖M', total_hurt);
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scoreboard('totalList', '群p抖M', total_hurt);
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scoreboard('damageTaken', '受伤害榜', total_hurt);
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scoreboard('totalList', '总受伤害量', total_hurt);
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scoreboard('fz.aviate1m', '总滑翔距离', total_aviate);
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scoreboard('totalList', '总滑翔距离', total_aviate);
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game_tick(50);
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print('完成!');
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run('function fz:scoreboards/install')
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