From 9a3a04c390719f4b378e8032755f50fa9e731794 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=BB=B6=E7=9A=93?= <1214946206@qq.com> Date: Tue, 16 Nov 2021 06:09:25 +0000 Subject: [PATCH] =?UTF-8?q?=E5=88=A0=E9=99=A4=E6=96=87=E4=BB=B6=20census.s?= =?UTF-8?q?c?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- census.sc | 193 ------------------------------------------------------ 1 file changed, 193 deletions(-) delete mode 100644 census.sc diff --git a/census.sc b/census.sc deleted file mode 100644 index 0c8efd8..0000000 --- a/census.sc +++ /dev/null @@ -1,193 +0,0 @@ -// by shenjack -// write at carpet 1.16.5 1.4.31 v210407 -// with carpet-extra-1.16.5-1.4.30 -// with carpet-tis-addition-mc1.16.4-1.15.0+build.492 -// with fabric-api-0.26.0+1.16 (because on server Api Version > 0.26 will cause bug) - -global_version = '1.2.0'; -global_carpet_version = split('\\+v',system_info('scarpet_version')); -global_require_carpet_version = ['1.4.30', 210407]; -global_filename = system_info('app_name'); -global_score_path = 'census/'; - -// debug级别 -global_debug_level = 2; -// 0 -> show all message -// 1 -> show most debug -// 2 -> show all info -// 3 -> show all warn -// 4 -> show all error - -global_score = {}; -global_player_name = []; -// 分数相关初始化 - -__config() -> { - 'stay_loaded' -> true, - 'scope' -> 'global', - // 'allow_command_conflicts' -> true, - 'legacy_command_type_support' -> true, - 'requires' -> { - 'minecraft' -> '>=1.16', // best at 1.16+ haven't test in 1.15.2 and 1.14.4 - 'fabric-api' -> '>=0.26.0', // for some reason api left in 0.26.0 - 'carpet' -> '>=1.4.31' // best at 1.4.31 because fix issue of read_file() - }, - 'commands' -> { - '' -> 'help', - 'help' -> 'help', - 'reload' -> 'reload_script', - 'score load' -> 'load_scores', - 'score save' -> 'save_scores', - 'score print' -> 'print_scores', - 'debug level' -> ['debug_level', null], - 'debug level ' -> 'debug_level', - 'debug add_mine ' -> 'add_mine', - }, - 'arguments' -> { - 'player' -> { - 'type' -> 'players' - }, - 'block' -> { - 'type' -> 'string', - }, - 'debug_level' -> { - 'type' -> 'int', - 'min' -> 0, - 'max' -> 4, - 'suggest' -> [0, 1, 2, 3, 4] - } - }; -}; - -__on_close() -> ( - // 保存一些debug信息 - debug_info = {'debug_level' -> global_debug_level}; - write_file('main', 'json', debug_info); - // 保存分数 - save_scores(); -); - -printl(message, level = 2, say = false, reply = true) -> ( - if(global_debug_level <= level, - if(reply, print(message)); - if(say, run('say' + message))); -); - -debug_level(level) -> ( - if(level == null, - print('目前DEBUG等级为: ' + global_debug_level); - return(0)); - global_debug_level = level; - print('DEBUG等级已经设置为: ' + global_debug_level); - logger(type = 'info', 'DEBUG等级已经设置为: ' + global_debug_level); -); - -help() -> ( - print(format('y ' + '-'*10 + '帮助信息' + '-'*10)); - print(format('m 提醒:大部分信息都可以点击来执行相对应的命令,所以请小心点击', '^g 包括我! 点我来执行 /' + global_filename, '! /' + global_filename)); - print(format('e /' + global_filename + ' -> ', 'c 同 /' + global_filename + ' help')); - print(format('e /' + global_filename + ' help -> ', 'c 显示这条帮助信息', '^g 你就在看着我呢!', '! /' + global_filename + ' help')); - print(format('e /' + global_filename + ' reload -> ', 'c 重新加载script', '^g 获得成就:我重载我自己', '! /' + global_filename + ' reload')); - print(format('e /' + global_filename + ' score load -> ', 'c 加载各项榜单', '^rub 警告:这会覆盖游戏内的现有数据(所以请自行输入命令)')); - print(format('e /' + global_filename + ' score save -> ', 'c 保存各项榜单', '^ub 提醒:这会覆盖文件数据', '! /' + global_filename + ' score save')); - print(format('e /' + global_filename + ' score print -> ', 'c 输出各项榜单数据', '^gs 吐槽一下,scarpet的字符串处理真的麻烦死了', '! /' + global_filename + ' score print')); - print(format('e /' + global_filename + ' debug level -> ', 'c 显示DEBUG信息等级', '^g (没啥可吐槽的)', '! /' + global_filename + ' debug level')); - print(format('e /' + global_filename + ' debug level -> ', 'c 设置DEBUG信息等级为 ', '^g 为 0-4的正整数,默认为2', '?/' + global_filename + ' debug level ')); -// print(format('e /' + global_filename + ' xxx -> ', 'c xxx', '^g xxx', '! /' + global_filename + ' xxx')); - print(format('y [系统信息]' + global_filename + ' 版本: ' + global_version)); - print(format('y [系统信息]' + global_filename + ' 文件名: ' + global_filename)); - print(format('y [插件信息]' + global_filename + ' 数据存储路径: ' + global_score_path)); - print(format('e 感谢 @Harvey_Husky 延皓 的支持! script中一部分源码就来自哈姥姥!', '^g 哈姥姥真好用(', '?https://gitee.com/harvey-husky/FZ-sDatapack')); -); - -reload_script() -> ( - print('script ' + global_filename + ' 重载中···'); - run(str('script load ' + global_filename)); -); - -load_scores() -> ( - print('重新加载计分数据中···'); - global_score = {}; // 重置分数 - files = list_files(global_score_path, 'shared_json'); // 列出所有文件 - printl(files, 1, true, true); // DEBUG 输出 - for(files, - data = read_file(_, 'shared_json'); // 获取文件内json - name = split('/', _):1; // 获取文件名(玩家名称 - global_score:name = data; // 存储进计分表 - printl(data + '\n\n' + _, 1, false, true)); // DEBUG 输出 -); - -print_scores() -> ( - // 目前只会输出挖掘榜 - printl(global_score, 0, false, true); - print('§7' + '-'*10 + '挖掘榜' + '-'*10); // 输出标题 - mine = []; - max_len = 1; - // 初始化两个数据 - for(global_score, - max_len = max(max_len, length(_)); - // 如果这个名字的长度大于之前的,就把最大长度换成这个名字的 - put(mine, 0, [_, global_score:_:'mine':'total'], 'insert')); - // 把所有的数据加到mine里备用,等待排序 - mine = sort_key(mine, -_:1); // 根据每个挖掘数据的挖掘量进行排序(排序用的分数是挖掘量的倒数,这样可以倒序排列) - printl(mine, 1, false, true); - for(mine, - print(format(' ' + _:0 + ': ' + ' '*(max_len-length(_:0))+ _:1 + ' block'))); - // 依次输出数据 - -); - -save_scores() -> ( - print('计分数据保存中'); - for(global_score, - write_file(global_score_path + _, 'shared_json', global_score:_); - printl(_ + '\n' + global_score_path + _, 1, false, true)); - print('计分数据保存完毕'); -); - -make_player_score(player) -> ( - score = {'mine'-> {'total'-> 0}, - 'kill'-> {}}; // 基本信息 - put(global_score, player, score); // 加到列表里 -); - -__on_player_dies(player) -> ( - pos = query(player, 'pos'); - dim = query(player, 'dimension'); - die_pos = str('[x: %d, y:%d, z:%d]', pos); - if(dim == 'the_nether', dim = '地狱'); - if(dim == 'overworld', dim = '主世界'); - run(str('say ' + str(player) + '在' + dim + ' ' + die_pos + '死亡')); -); - -__on_player_breaks_block(player, block) -> ( - add_mine(player, block); -); - -add_mine(player, block) -> ( - block = str(block); - splayer = player ~ 'name'; - if(!player(splayer), - return()); - // 如果玩家列表里没有输入的玩家就返回 - if(!has(global_score:splayer), - make_player_score(splayer)); - // 如果榜单里没有玩家就加入玩家的榜单 - if(!has(global_score:splayer:'mine', block), - put(global_score:splayer:'mine':block, 1), - // 如果玩家的记录里没有这个方块就把这个方块加到挖掘列表里 - score = get(global_score:splayer:'mine':block); - put(global_score:splayer:'mine':block, score + 1)); - // 如果记录里有就 += 1 - full_score = get(global_score:splayer:'mine':'total'); - put(global_score:splayer:'mine':'total', full_score + 1); - // print(global_score); -); - -// 加载debug信息 -debug_info = read_file('main', 'json'); -if(debug_info, - global_debug_level = debug_info:'debug_level'); -// 基本信息初始化 -// 加载分数 -load_scores();