添加幻翼提醒;在重装后会自动重载

This commit is contained in:
Harvey_Husky 2023-06-26 08:28:40 +08:00
parent 05853884de
commit 667822c436
46 changed files with 181 additions and 25 deletions

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{
"parent": "fzsd:game_event",
"criteria": {
"on_sleeping": {
"trigger": "minecraft:slept_in_bed",
"conditions": {
"player": [
{
"condition": "minecraft:reference",
"name": "fzsd:is_real_player"
}
]
}
}
},
"rewards": {
"function": "fzsd:game_event/advancement/on_sleeping"
}
}

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# 游戏时间范围0-2147483647
execute store result score fzsd.var.cache fzsd.variable.integer run time query daytime

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# 游戏时间范围0-2147483647
execute store result score fzsd.var.cache fzsd.variable.integer run time query gametime

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scoreboard players operation fzsd.var.cache fzsd.variable.integer = @s fzsd.api.time_since_rest

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## 距上次睡觉时间
scoreboard objectives add fzsd.api.time_since_rest minecraft.custom:time_since_rest
## 调试
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "已安装系统组件API"}]

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## 距上次睡觉时间
scoreboard objectives remove fzsd.api.time_since_rest
## 调试
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "已卸载系统组件API"}]

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execute store success storage fzsd:version fzsd.need_update int 1 run data merge storage fzsd:version {fzsd: {version: '3.1.0.rc.1'}}
execute if data storage fzsd:version fzsd{need_update: 1} run function fzsd:system/update
execute store success storage fzsd:version fzsd.need_update byte 1 run data merge storage fzsd:version {fzsd: {version: '3.1.1.rc.1'}}
execute if data storage fzsd:version fzsd{need_update: 1b} run function fzsd:system/update
function fzsd:system/carpet/try_load_fzsd_score
function #fzsd:load
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "FZ Survival Data Pack当前版本", "color": "gold"}, {"nbt":"fzsd.version", "storage": "fzsd:version", "color": "red"}]

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# 调用者advancements/fzsd:~
## 调试
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了流体"}]
function #fzsd:game_event/player/on_placed_liquid
## 重置事件进度

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# 调用者advancements/fzsd:~
## 调试
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了方块"}]
function #fzsd:game_event/player/on_placed_solid
## 重置事件进度

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# 调用者advancements/fzsd:~
## 调试
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "正在睡觉"}]
## 运行事件
function #fzsd:game_event/player/on_sleeping
## 重置事件进度
advancement revoke @s from fzsd:game_event/on_sleeping

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## 调试
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了流体"}]

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## 调试
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了方块"}]

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# 调用者fzsd:game_event/game/on_night/on_tick
## 调试
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:夜幕降临"}]
## 运行事件
function #fzsd:game_event/game/on_night

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# 由fzsd:game_event/on_tick事件调用
function #fzsd:api/get_current_daytime
execute if score fzsd.var.cache fzsd.variable.integer matches 12516 run function fzsd:game_event/game/on_night

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# 调用者fzsd:game_event/player/on_used_tool
# 调用者fzsd:game_event/player/on_broke_block_with_tool/try_trigger
## 调试
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "挖掘了方块"}]

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# 调用者#fzsd:game_event/player/on_used_tool
## 判断分数
execute unless score fzsd.var.score fzsd.variable.integer matches ..0 run function fzsd:game_event/player/on_broke_block_with_tool

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## 详细
execute if score fzsd.logger.level fzsd.variable.integer matches ..300 run tellraw @a [{"nbt": "fzsd.level.fine", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了工具"}]
## 调试
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.fine", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了工具"}]
## 运行事件
function #fzsd:game_event/player/on_used_tool

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@ -31,5 +31,5 @@ scoreboard players set @s fzsd.event.used_tool.wooden_pickaxe 0
scoreboard players set @s fzsd.event.used_tool.wooden_shovel 0
scoreboard players set @s fzsd.event.used_tool.wooden_sword 0
## 调试
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "重置了玩家"}, {"selector": "@s"}, {"text": "的used_tool计分板"}]
## 详细
execute if score fzsd.logger.level fzsd.variable.integer matches ..300 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "重置了玩家"}, {"selector": "@s"}, {"text": "的used_tool计分板"}]

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# TODO: 数字有待商榷
function #fzsd:api/get_time_since_rest
execute if score fzsd.var.cache fzsd.variable.integer matches 61766.. run function #fzsd:module/phantom_warning/send_phantom_warning

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execute if data storage fzsd:install fzsd.module{phantom_warning:1b} as @a[predicate=fzsd:is_real_player] run function #fzsd:module/phantom_warning/check_time_since_rest

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## 标记为已安装
data modify storage fzsd:install fzsd.module.phantom_warning set value 1b
## 日志
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "已安装组件:幻翼预警"}]

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## 对当前玩家发送提醒
execute if score fzsd.logger.level fzsd.variable.integer matches ..600 run tellraw @s [{"nbt": "fzsd.level.alert", "interpret": true, "storage": "fzsd:logger"}, {"text": "今晚可能会生成幻翼,建议睡觉!"}]
## 调试
execute if score fzsd.logger.level fzsd.variable.integer matches ..400 run tellraw @a [{"nbt": "fzsd.level.debug", "interpret": true, "storage": "fzsd:logger"}, {"text": "事件已触发:已向玩家"}, {"selector": "@s"}, {"text": "发送幻翼预警"}]

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execute unless data storage fzsd:install fzsd.module{phantom_warning:0b} run function #fzsd:module/phantom_warning/install

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## 标记为已卸载
data modify storage fzsd:install fzsd.module.phantom_warning set value 0b
## 日志
execute if score fzsd.logger.level fzsd.variable.integer matches ..500 run tellraw @a [{"nbt": "fzsd.level.info", "interpret": true, "storage": "fzsd:logger"}, {"text": "已卸载组件:幻翼预警"}]

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scoreboard players set -1 fzsd.variable.integer -1
scoreboard players set 10 fzsd.variable.integer 10
scoreboard players set 200 fzsd.variable.integer 200
scoreboard players set 24000 fzsd.variable.integer 24000
scoreboard players set 72000 fzsd.variable.integer 72000

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{
"replace": false,
"values": [
"fzsd:api/get_current_daytime"
]
}

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{
"replace": false,
"values": [
"fzsd:api/get_current_gametime"
]
}

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{
"replace": false,
"values": [
"fzsd:api/get_time_since_rest"
]
}

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{
"replace": false,
"values": [
"fzsd:api/install"
]
}

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{
"replace": false,
"values": [
"fzsd:api/uninstall"
]
}

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"__comment": "本标签将强制重装所有模块",
"replace": false,
"values": [
"#fzsd:uninstall",
"#fzsd:deep_install"
"#fzsd:deep_uninstall",
"#fzsd:deep_install",
"#fzsd:load"
]
}

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{
"replace": false,
"values": [
"#fzsd:module/phantom_warning/event/on_night"
]
}

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{
"replace": false,
"values": [
"fzsd:game_event/game/on_night/on_tick"
]
}

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{
"replace": false,
"values": [
"fzsd:game_event/callback/on_placed_liquid"
]
}

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{
"replace": false,
"values": [
"fzsd:game_event/callback/on_placed_solid",
"#fzsd:module/scoreboard/assign/scoreboard/placement_count"
]
}

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{
"replace": false,
"values": [
]
}

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{
"replace": false,
"values": [
"fzsd:module/phantom_warning/check_time_since_rest"
]
}

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{
"replace": false,
"values": [
"fzsd:module/phantom_warning/event/on_night"
]
}

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{
"replace": false,
"values": [
"fzsd:module/phantom_warning/install"
]
}

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{
"replace": false,
"values": [
"fzsd:module/phantom_warning/send_phantom_warning"
]
}

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{
"replace": false,
"values": [
"fzsd:module/phantom_warning/uninstall"
]
}

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"replace": false,
"values": [
"#fzsd:uninstall",
"#fzsd:install"
"#fzsd:install",
"#fzsd:load"
]
}

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{
"replace": false,
"values": [
"#fzsd:module/health/install",
"#fzsd:module/here/install",
"#fzsd:module/interactor/install",
"#fzsd:module/last_death/install",
"#fzsd:module/last_nether_portal/install",
"#fzsd:module/last_spawn_point/install",
"#fzsd:module/scoreboard/install",
"#fzsd:module/sweeper/install"
"fzsd:module/health/install",
"fzsd:module/here/install",
"fzsd:module/interactor/install",
"fzsd:module/join_message/install",
"fzsd:module/last_death/install",
"fzsd:module/last_nether_portal/install",
"fzsd:module/last_spawn_point/install",
"fzsd:module/phantom_warning/install",
"fzsd:module/scoreboard/install",
"fzsd:module/sweeper/install"
]
}

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"fzsd:module/last_death/try_install",
"fzsd:module/last_nether_portal/try_install",
"fzsd:module/last_spawn_point/try_install",
"fzsd:module/phantom_warning/try_install",
"fzsd:module/scoreboard/try_install",
"fzsd:module/sweeper/try_install"
]

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"values": [
"fzsd:system/install/install",
"#fzsd:logger/install",
"#fzsd:api/install",
"#fzsd:game_event/install"
]
}

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{
"replace": false,
"values": [
"#fzsd:api/uninstall",
"#fzsd:game_event/uninstall",
"#fzsd:logger/uninstall",
"fzsd:system/uninstall/uninstall"