完善系统核心功能、添加here模块

This commit is contained in:
延皓 2022-07-08 09:18:06 +08:00
parent 4665599abb
commit 596ebd9d64
179 changed files with 391 additions and 328 deletions

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@ -2,7 +2,7 @@
"replace": false, "replace": false,
"values": [ "values": [
{ {
"id": "fz.admin.implement:autocarpet", "id": "fz.admin:autocarpet",
"required": true "required": true
} }
] ]

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@ -0,0 +1,7 @@
{
"criteria": {
"root":{
"trigger": "minecraft:impossible"
}
}
}

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@ -1,4 +1,5 @@
{ {
"parent": "fz:game_event",
"criteria": { "criteria": {
"on_aviate_one_meter": { "on_aviate_one_meter": {
"trigger": "minecraft:tick", "trigger": "minecraft:tick",
@ -18,6 +19,6 @@
} }
}, },
"rewards": { "rewards": {
"function": "fz:event/player/on_aviate_one_meter" "function": "fz:game_event/player/on_aviate_one_meter"
} }
} }

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@ -1,4 +1,5 @@
{ {
"parent": "fz:game_event",
"criteria": { "criteria": {
"on_dead": { "on_dead": {
"trigger": "minecraft:tick", "trigger": "minecraft:tick",
@ -18,6 +19,6 @@
} }
}, },
"rewards": { "rewards": {
"function": "fz:event/player/on_dead" "function": "fz:game_event/player/on_dead"
} }
} }

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@ -1,4 +1,5 @@
{ {
"parent": "fz:game_event",
"criteria": { "criteria": {
"on_fished": { "on_fished": {
"trigger": "minecraft:fishing_rod_hooked", "trigger": "minecraft:fishing_rod_hooked",
@ -10,6 +11,6 @@
} }
}, },
"rewards": { "rewards": {
"function": "fz:event/player/on_fished" "function": "fz:game_event/player/on_fished"
} }
} }

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@ -1,4 +1,5 @@
{ {
"parent": "fz:game_event",
"criteria": { "criteria": {
"on_hurt_entity_with_tools": { "on_hurt_entity_with_tools": {
"trigger": "minecraft:player_hurt_entity", "trigger": "minecraft:player_hurt_entity",
@ -14,6 +15,6 @@
} }
}, },
"rewards": { "rewards": {
"function": "fz:event/player/on_hurt_entity_with_tools" "function": "fz:game_event/player/on_hurt_entity_with_tools"
} }
} }

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@ -1,4 +1,5 @@
{ {
"parent": "fz:game_event",
"criteria": { "criteria": {
"on_killed_mob_or_player": { "on_killed_mob_or_player": {
"trigger": "minecraft:player_killed_entity", "trigger": "minecraft:player_killed_entity",
@ -22,6 +23,6 @@
} }
}, },
"rewards": { "rewards": {
"function": "fz:event/player/on_killed_mob_or_player" "function": "fz:game_event/player/on_killed_mob_or_player"
} }
} }

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@ -1,4 +1,5 @@
{ {
"parent": "fz:game_event",
"criteria": { "criteria": {
"on_login": { "on_login": {
"trigger": "tick", "trigger": "tick",
@ -21,6 +22,6 @@
} }
}, },
"rewards": { "rewards": {
"function": "fz:event/player/on_login" "function": "fz:game_event/player/on_login"
} }
} }

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@ -1,4 +1,5 @@
{ {
"parent": "fz:game_event",
"criteria": { "criteria": {
"on_piglin_trade": { "on_piglin_trade": {
"trigger": "minecraft:thrown_item_picked_up_by_entity", "trigger": "minecraft:thrown_item_picked_up_by_entity",
@ -13,6 +14,6 @@
} }
}, },
"rewards": { "rewards": {
"function": "fz:event/player/on_piglin_trade" "function": "fz:game_event/player/on_piglin_trade"
} }
} }

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@ -1,10 +1,11 @@
{ {
"parent": "fz:game_event",
"criteria": { "criteria": {
"on_placed_block": { "on_placed_block": {
"trigger": "minecraft:placed_block" "trigger": "minecraft:placed_block"
} }
}, },
"rewards": { "rewards": {
"function": "fz:event/player/on_placed_block" "function": "fz:game_event/player/on_placed_block"
} }
} }

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@ -1,4 +1,5 @@
{ {
"parent": "fz:game_event",
"criteria": { "criteria": {
"on_play_one_hour": { "on_play_one_hour": {
"trigger": "minecraft:tick", "trigger": "minecraft:tick",
@ -8,8 +9,8 @@
"condition": "minecraft:entity_scores", "condition": "minecraft:entity_scores",
"entity": "this", "entity": "this",
"scores": { "scores": {
"fz.event.play_seconds": { "fz.event.play_ticks": {
"min": 3600 "min": 72000
} }
} }
} }
@ -18,6 +19,6 @@
} }
}, },
"rewards": { "rewards": {
"function": "fz:event/player/on_play_one_hour" "function": "fz:game_event/player/on_play_one_hour"
} }
} }

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@ -1,4 +1,5 @@
{ {
"parent": "fz:game_event",
"criteria": { "criteria": {
"on_shears_used_on_entity": { "on_shears_used_on_entity": {
"trigger": "minecraft:player_interacted_with_entity", "trigger": "minecraft:player_interacted_with_entity",
@ -13,6 +14,6 @@
} }
}, },
"rewards": { "rewards": {
"function": "fz:event/player/on_shears_used_on_entity" "function": "fz:game_event/player/on_shears_used_on_entity"
} }
} }

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@ -1,4 +1,5 @@
{ {
"parent": "fz:game_event",
"criteria": { "criteria": {
"on_sneak": { "on_sneak": {
"trigger": "minecraft:tick", "trigger": "minecraft:tick",
@ -12,6 +13,6 @@
} }
}, },
"rewards": { "rewards": {
"function": "fz:event/player/on_sneak" "function": "fz:game_event/player/on_sneak"
} }
} }

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@ -1,4 +1,5 @@
{ {
"parent": "fz:game_event",
"criteria": { "criteria": {
"on_took_damage": { "on_took_damage": {
"trigger": "minecraft:tick", "trigger": "minecraft:tick",
@ -9,7 +10,7 @@
"entity": "this", "entity": "this",
"scores": { "scores": {
"fz.event.damage_taken": { "fz.event.damage_taken": {
"min": 1 "min": 10
} }
} }
} }
@ -18,6 +19,6 @@
} }
}, },
"rewards": { "rewards": {
"function": "fz:event/player/on_took_damage" "function": "fz:game_event/player/on_took_damage"
} }
} }

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@ -1,4 +1,5 @@
{ {
"parent": "fz:game_event",
"criteria": { "criteria": {
"on_tools_used_on_block": { "on_tools_used_on_block": {
"__comment": "斧子剥树皮会触发两次!", "__comment": "斧子剥树皮会触发两次!",
@ -11,6 +12,6 @@
} }
}, },
"rewards": { "rewards": {
"function": "fz:event/player/on_tools_used_on_block" "function": "fz:game_event/player/on_tools_used_on_block"
} }
} }

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@ -1,5 +1,5 @@
{ {
"parent": "fz:event/on_sneak", "parent": "fz:game_event/on_sneak",
"criteria": { "criteria": {
"on_unsneak": { "on_unsneak": {
"trigger": "minecraft:tick", "trigger": "minecraft:tick",
@ -11,7 +11,7 @@
"type_specific": { "type_specific": {
"type": "player", "type": "player",
"advancements": { "advancements": {
"fz:event/on_sneak": true "fz:game_event/on_sneak": true
} }
} }
} }
@ -19,6 +19,6 @@
} }
}, },
"rewards": { "rewards": {
"function": "fz:event/player/on_unsneak" "function": "fz:game_event/player/on_unsneak"
} }
} }

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@ -1,4 +1,5 @@
{ {
"parent": "fz:game_event",
"criteria": { "criteria": {
"on_used_tool": { "on_used_tool": {
"trigger": "minecraft:tick", "trigger": "minecraft:tick",
@ -14,6 +15,6 @@
} }
}, },
"rewards": { "rewards": {
"function": "fz:event/player/on_used_tool" "function": "fz:game_event/player/on_used_tool"
} }
} }

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@ -1,10 +1,11 @@
{ {
"parent": "fz:game_event",
"criteria": { "criteria": {
"on_villager_trade": { "on_villager_trade": {
"trigger": "minecraft:villager_trade" "trigger": "minecraft:villager_trade"
} }
}, },
"rewards": { "rewards": {
"function": "fz:event/player/on_villager_trade" "function": "fz:game_event/player/on_villager_trade"
} }
} }

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@ -1,7 +1,2 @@
## 整数类型 execute unless data storage fz:installed fz.global run function #fz:install
scoreboard objectives add fz.variable.integer dummy execute if data storage fz:installed fz{global:1b} run function #fz:load
function fz:logger/install
function fz:logger/load
function fz:event/install
function #fz:install
function #fz:load

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@ -1,16 +0,0 @@
## 复位所有事件进度
advancement revoke @s only fz:event/on_aviate_one_meter
advancement revoke @s only fz:event/on_dead
advancement revoke @s only fz:event/on_dig
advancement revoke @s only fz:event/on_interacted_with_entity/on_shears_used_on_entity
advancement revoke @s only fz:event/on_login
advancement revoke @s only fz:event/on_piglin_trade
advancement revoke @s only fz:event/on_play_one_hour
advancement revoke @s only fz:event/on_sneak
advancement revoke @s only fz:event/on_take_damage
advancement revoke @s only fz:event/on_tools_used_on_block
advancement revoke @s only fz:event/on_unsneak
advancement revoke @s only fz:event/on_villager_trade
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的所有事件成就"}]

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@ -3,7 +3,7 @@ scoreboard objectives add fz.event.aviating_distance minecraft.custom:aviate_one
scoreboard objectives add fz.event.damage_taken minecraft.custom:damage_taken scoreboard objectives add fz.event.damage_taken minecraft.custom:damage_taken
scoreboard objectives add fz.event.death_count deathCount scoreboard objectives add fz.event.death_count deathCount
scoreboard objectives add fz.event.leave_game minecraft.custom:leave_game scoreboard objectives add fz.event.leave_game minecraft.custom:leave_game
scoreboard objectives add fz.event.play_seconds minecraft.custom:play_time scoreboard objectives add fz.event.play_ticks minecraft.custom:play_time
scoreboard objectives add fz.event.villager_trade minecraft.custom:traded_with_villager scoreboard objectives add fz.event.villager_trade minecraft.custom:traded_with_villager
## 使用工具 ## 使用工具
@ -41,7 +41,7 @@ scoreboard objectives add fz.event.used_tool.diamond_sword minecraft.used:diamon
scoreboard objectives add fz.event.used_tool.netherite_sword minecraft.used:netherite_sword scoreboard objectives add fz.event.used_tool.netherite_sword minecraft.used:netherite_sword
## 标记为已安装 ## 标记为已安装
data modify storage fz:install_manager fz.event set value 1b data modify storage fz:installed fz.event set value 1b
## 调试 ## 调试
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已安装系统组件:事件"}] execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已安装系统组件:事件"}]

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@ -9,7 +9,7 @@ scoreboard players operation fz.var.score fz.variable.integer /= 200 fz.variable
scoreboard players operation @s fz.event.aviating_distance %= 200 fz.variable.integer scoreboard players operation @s fz.event.aviating_distance %= 200 fz.variable.integer
## 运行事件 ## 运行事件
function #fz:event/player/on_aviate_one_meter function #fz:game_event/player/on_aviate_one_meter
## 重置事件进度 ## 重置事件进度
advancement revoke @s only fz:event/on_aviate_one_meter advancement revoke @s only fz:game_event/on_aviate_one_meter

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@ -1,4 +1,4 @@
# 调用者fz:event/player/on_used_tool # 调用者fz:game_event/player/on_used_tool
## 调试 ## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "挖掘了方块"}] execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "挖掘了方块"}]
@ -37,4 +37,4 @@ scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.use
scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_sword scoreboard players operation fz.var.score fz.variable.integer += @s fz.event.used_tool.wooden_sword
## 运行事件 ## 运行事件
function #fz:event/player/on_broke_block function #fz:game_event/player/on_broke_block

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@ -8,7 +8,7 @@ execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @
scoreboard players set @s fz.event.death_count 0 scoreboard players set @s fz.event.death_count 0
## 运行事件 ## 运行事件
function #fz:event/player/on_dead function #fz:game_event/player/on_dead
## 重置事件进度 ## 重置事件进度
advancement revoke @s only fz:event/on_dead advancement revoke @s only fz:game_event/on_dead

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@ -4,7 +4,7 @@
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "钓鱼上钩"}] execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "钓鱼上钩"}]
## 运行事件 ## 运行事件
function #fz:event/player/on_fished function #fz:game_event/player/on_fished
## 重置事件进度 ## 重置事件进度
advancement revoke @s only fz:event/on_fished advancement revoke @s only fz:game_event/on_fished

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@ -7,7 +7,7 @@ execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @
scoreboard players remove @s fz.event.used_tool.dig_offset 1 scoreboard players remove @s fz.event.used_tool.dig_offset 1
## 运行事件 ## 运行事件
function #fz:event/player/on_hurt_entity_with_tools function #fz:game_event/player/on_hurt_entity_with_tools
## 重置事件进度 ## 重置事件进度
advancement revoke @s only fz:event/on_hurt_entity_with_tools advancement revoke @s only fz:game_event/on_hurt_entity_with_tools

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@ -4,7 +4,7 @@
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "击杀了生物"}] execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "击杀了生物"}]
## 运行事件 ## 运行事件
function #fz:event/player/on_killed_mob_or_player function #fz:game_event/player/on_killed_mob_or_player
## 重置事件进度 ## 重置事件进度
advancement revoke @s only fz:event/on_killed_mob_or_player advancement revoke @s only fz:game_event/on_killed_mob_or_player

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@ -7,4 +7,4 @@ scoreboard players set @s fz.event.leave_game 0
## 运行事件 ## 运行事件
### 会调用reset_events标签故本函数内不需要再重置事件进度 ### 会调用reset_events标签故本函数内不需要再重置事件进度
function #fz:event/player/on_login function #fz:game_event/player/on_login

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@ -4,7 +4,7 @@
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "与猪灵交易"}] execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "与猪灵交易"}]
## 运行事件 ## 运行事件
function #fz:event/player/on_piglin_trade function #fz:game_event/player/on_piglin_trade
## 重置事件进度 ## 重置事件进度
advancement revoke @s only fz:event/on_piglin_trade advancement revoke @s only fz:game_event/on_piglin_trade

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@ -4,7 +4,7 @@
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了方块"}] execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "放置了方块"}]
## 运行事件 ## 运行事件
function #fz:event/player/on_placed_block function #fz:game_event/player/on_placed_block
## 重置事件进度 ## 重置事件进度
advancement revoke @s only fz:event/on_placed_block advancement revoke @s only fz:game_event/on_placed_block

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@ -4,12 +4,12 @@
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "游玩了1h"}] execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "游玩了1h"}]
## 将事件数据缓存并重置事件计分板 ## 将事件数据缓存并重置事件计分板
# scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.play_seconds # scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.play_ticks
# scoreboard players operation fz.var.score fz.variable.integer /= 3600 fz.variable.integer # scoreboard players operation fz.var.score fz.variable.integer /= 3600 fz.variable.integer
scoreboard players operation @s fz.event.play_seconds %= 3600 fz.variable.integer scoreboard players operation @s fz.event.play_ticks %= 72000 fz.variable.integer
## 运行事件 ## 运行事件
function #fz:event/player/on_play_one_hour function #fz:game_event/player/on_play_one_hour
## 重置事件进度 ## 重置事件进度
advancement revoke @s only fz:event/on_play_one_hour advancement revoke @s only fz:game_event/on_play_one_hour

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@ -7,7 +7,7 @@ execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @
scoreboard players remove @s fz.event.used_tool.dig_offset 1 scoreboard players remove @s fz.event.used_tool.dig_offset 1
## 运行事件 ## 运行事件
function #fz:event/player/on_shears_used_on_entity function #fz:game_event/player/on_shears_used_on_entity
## 重置事件进度 ## 重置事件进度
advancement revoke @s only fz:event/on_shears_used_on_entity advancement revoke @s only fz:game_event/on_shears_used_on_entity

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@ -4,4 +4,4 @@
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "蹲下"}] execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "蹲下"}]
## 运行事件 ## 运行事件
function #fz:event/player/on_sneak function #fz:game_event/player/on_sneak

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@ -5,10 +5,11 @@ execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @
## 将事件数据缓存并重置事件计分板 ## 将事件数据缓存并重置事件计分板
scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.damage_taken scoreboard players operation fz.var.score fz.variable.integer = @s fz.event.damage_taken
scoreboard players set @s fz.event.damage_taken 0 scoreboard players operation fz.var.score fz.variable.integer /= 10 fz.variable.integer
scoreboard players operation @s fz.event.damage_taken %= 10 fz.variable.integer
## 运行事件 ## 运行事件
function #fz:event/player/on_took_damage function #fz:game_event/player/on_took_damage
## 重置事件进度 ## 重置事件进度
advancement revoke @s only fz:event/on_took_damage advancement revoke @s only fz:game_event/on_took_damage

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@ -8,7 +8,7 @@ execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @
scoreboard players remove @s fz.event.used_tool.dig_offset 1 scoreboard players remove @s fz.event.used_tool.dig_offset 1
## 运行事件 ## 运行事件
function #fz:event/player/on_tools_used_on_block function #fz:game_event/player/on_tools_used_on_block
## 重置事件进度 ## 重置事件进度
advancement revoke @s only fz:event/on_tools_used_on_block advancement revoke @s only fz:game_event/on_tools_used_on_block

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@ -7,8 +7,7 @@ execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @
##### 当玩家蹲起后触发此事件 ##### 当玩家蹲起后触发此事件
## 运行事件 ## 运行事件
function #fz:event/player/on_unsneak function #fz:game_event/player/on_unsneak
execute if entity @s[x_rotation = -90] run function #fz:event/module/config/on_config
## 重置事件进度 ## 重置事件进度
advancement revoke @s until fz:event/on_unsneak advancement revoke @s until fz:game_event/on_unsneak

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@ -4,13 +4,15 @@
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.fine", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了工具"}] execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.fine", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "使用了工具"}]
## 运行事件 ## 运行事件
function #fz:event/player/on_used_tool function #fz:game_event/player/on_used_tool
## 判断并触发挖掘事件 ## 判断并触发挖掘事件
execute unless score @s fz.event.used_tool.offset matches ..-1 run function fz:event/player/on_broke_block ### 挖掘偏移量可以被fz:game_event/[on_tools_used_on_block, on_shears_used_on_entity, on_hurt_entity_with_tools]改变
### 用于忽略非挖掘事件造成的工具使用分数
execute unless score @s fz.event.used_tool.offset matches ..-1 run function fz:game_event/player/on_broke_block
## 重置事件计分板 ## 重置事件计分板
function #fz:event/player/on_used_tool/reset_used_tool function #fz:game_event/player/on_used_tool/reset_used_tool
## 重置事件进度 ## 重置事件进度
advancement revoke @s only fz:event/on_used_tool advancement revoke @s only fz:game_event/on_used_tool

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@ -4,7 +4,7 @@
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "与村民交易"}] execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "事件已触发:玩家"}, {"selector": "@s"}, {"text": "与村民交易"}]
## 运行事件 ## 运行事件
function #fz:event/player/on_villager_trade function #fz:game_event/player/on_villager_trade
## 重置事件进度 ## 重置事件进度
advancement revoke @s only fz:event/on_villager_trade advancement revoke @s only fz:game_event/on_villager_trade

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@ -0,0 +1,6 @@
## 复位所有事件进度
### 所有事件进度都继承了fz:game_event进度因此只需要一行指令
advancement revoke @s from fz:game_event
## 调试
execute if score fz.logger.level fz.variable.integer matches ..400 run tellraw @a [{"nbt": "fz.level.debug", "interpret": true, "storage": "fz:logger"}, {"text": "已重置玩家"}, {"selector": "@s"}, {"text": "的所有事件进度"}]

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@ -3,7 +3,7 @@ scoreboard objectives remove fz.event.aviating_distance
scoreboard objectives remove fz.event.damage_taken scoreboard objectives remove fz.event.damage_taken
scoreboard objectives remove fz.event.death_count scoreboard objectives remove fz.event.death_count
scoreboard objectives remove fz.event.leave_game scoreboard objectives remove fz.event.leave_game
scoreboard objectives remove fz.event.play_seconds scoreboard objectives remove fz.event.play_ticks
scoreboard objectives remove fz.event.villager_trade scoreboard objectives remove fz.event.villager_trade
## 使用工具 ## 使用工具
@ -41,7 +41,7 @@ scoreboard objectives remove fz.event.used_tool.diamond_sword
scoreboard objectives remove fz.event.used_tool.netherite_sword scoreboard objectives remove fz.event.used_tool.netherite_sword
## 删除安装标记 ## 删除安装标记
data remove storage fz:install_manager fz.event data remove storage fz:installed fz.event
## 调试 ## 调试
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已卸载系统组件:事件"}] execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已卸载系统组件:事件"}]

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@ -1,10 +0,0 @@
# 调用者#fz:install
## 安装模块
function #fz:module/install
## 标记为已安装
data modify storage fz:install_manager fz.global set value 1b
## 日志
tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "安装完成!"}]

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@ -1,11 +0,0 @@
# 调用者#fz:load
## 常量
scoreboard players set 10 fz.variable.integer 10
scoreboard players set 200 fz.variable.integer 200
scoreboard players set 3600 fz.variable.integer 3600
function #fz:module/try_load
## 日志
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "加载完成!"}]

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@ -22,7 +22,7 @@ data modify storage fz:logger fz.exception.load_without_install_exception set va
execute unless data storage fz:logger fz.levels.current run data modify storage fz:logger fz.levels.current set value 500 execute unless data storage fz:logger fz.levels.current run data modify storage fz:logger fz.levels.current set value 500
## 标记为已安装 ## 标记为已安装
data modify storage fz:install_manager fz.logger set value 1b data modify storage fz:installed fz.logger set value 1b
## 调试 ## 调试
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已安装系统组件:日志"}] execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已安装系统组件:日志"}]

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@ -1,7 +1,7 @@
## 调用者#fz:logger/uninstall ## 调用者#fz:logger/uninstall
## 删除安装标记 ## 删除安装标记
data remove storage fz:install_manager fz.logger data remove storage fz:installed fz.logger
## 调试 ## 调试
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已卸载系统组件:日志"}] execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已卸载系统组件:日志"}]

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@ -0,0 +1,3 @@
# 本目录用于存放向事件中注册的函数并不用来新建事件
execute if entity @s[x_rotation = -90] run function #fz:module/config/on_config

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@ -1,7 +1,7 @@
scoreboard objectives add fz.module.config.trigger trigger scoreboard objectives add fz.module.config.trigger trigger
## 标记为已安装 ## 标记为已安装
data modify storage fz:install_manager fz.module.config set value 1b data modify storage fz:installed fz.module.config set value 1b
## 日志 ## 日志
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已安装组件:配置"}] execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已安装组件:配置"}]

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@ -1,7 +1,7 @@
# 调用者fz:module/config/trigger # 调用者fz:module/config/trigger
## 如果分数大于0说明玩家点击了按钮 ## 如果分数大于0说明玩家点击了按钮
execute as @a if score @s fz.module.config.trigger matches 1.. run function #fz:event/module/config/on_click execute as @a if score @s fz.module.config.trigger matches 1.. run function #fz:module/config/on_click
execute as @a if score @s fz.module.config.trigger matches 1.. run function #fz:module/config/reset_trigger execute as @a if score @s fz.module.config.trigger matches 1.. run function #fz:module/config/reset_trigger
schedule function fz:module/config/loop 1t replace schedule function fz:module/config/loop 1t replace

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@ -3,7 +3,7 @@ schedule clear fz:module/config/loop
scoreboard objectives remove fz.module.config.trigger scoreboard objectives remove fz.module.config.trigger
## 标记为已卸载 ## 标记为已卸载
data modify storage fz:install_manager fz.module.config set value 0b data modify storage fz:installed fz.module.config set value 0b
## 日志 ## 日志
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已卸载组件:配置"}] execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已卸载组件:配置"}]

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@ -0,0 +1,5 @@
scoreboard objectives add fz.module.health health
scoreboard objectives modify fz.module.health rendertype hearts
## 标记为已安装
data modify storage fz:installed fz.module.health set value 1b

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@ -0,0 +1,5 @@
function #fz:module/health/set_health_name
execute unless data storage fz:config fz.module.health.display{below_name: 0b} run scoreboard objectives setdisplay belowName fz.module.health
execute if data storage fz:config fz.module.health.display{below_name: 0b} run scoreboard objectives setdisplay belowName
execute unless data storage fz:config fz.module.health.display{list: 0b} run scoreboard objectives setdisplay list fz.module.health
execute if data storage fz:config fz.module.health.display{list: 0b} run scoreboard objectives setdisplay list

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@ -0,0 +1 @@
scoreboard objectives modify fz.module.health displayname {"text": "血量", "color": "red"}

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@ -0,0 +1 @@
scoreboard objectives modify fz.module.health displayname {"text": "HP"}

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@ -0,0 +1 @@
scoreboard objectives modify fz.module.health displayname {"text": "厘米", "color": "gold"}

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@ -0,0 +1 @@
scoreboard objectives modify fz.module.health displayname {"text": "cm", "color": "gold"}

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@ -0,0 +1 @@
scoreboard objectives modify fz.module.health displayname {"text": "节操值", "color": "green"}

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@ -0,0 +1 @@
scoreboard objectives modify fz.module.health displayname {"text": "沙雕值", "color": "yellow"}

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@ -0,0 +1,5 @@
scoreboard objectives remove fz.module.health
data remove storage fz:config fz.module.health
## 标记为已卸载
data modify storage fz:installed fz.module.health set value 0b

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@ -0,0 +1,6 @@
data modify storage fz:here fz.cache.nether_pos set value [0, 0]
execute store result storage fz:here fz.cache.nether_pos[0] int 0.125 run data get entity @s Pos[0]
execute store result storage fz:here fz.cache.nether_pos[1] int 0.125 run data get entity @s Pos[2]
data modify storage fz:here fz.cache.message[0] set value '{"text": "主世界", "color": "dark_green"}'
data modify storage fz:here fz.cache.message[2] set value '[{"text": ",对应", "color": "white"}, {"text": "下届", "color": "dark_red"}, {"text": ""}, [{"text": "[", "color": "green"}, {"nbt": "fz.cache.nether_pos[0]", "storage": "fz:here"}, {"text": ", "}, {"nbt": "fz.cache.nether_pos[1]", "storage": "fz:here"}, {"text": "]"}]]'

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@ -0,0 +1,6 @@
data modify storage fz:here fz.cache.overworld_pos set value [0, 0]
execute store result storage fz:here fz.cache.overworld_pos[0] int 8 run data get entity @s Pos[0]
execute store result storage fz:here fz.cache.overworld_pos[1] int 8 run data get entity @s Pos[2]
data modify storage fz:here fz.cache.message[0] set value '{"text": "下届", "color": "dark_red"}'
data modify storage fz:here fz.cache.message[2] set value '[{"text": ",对应", "color": "white"}, {"text": "主世界", "color": "dark_green"}, {"text": ""}, [{"text": "[", "color": "green"}, {"nbt": "fz.cache.overworld_pos[0]", "storage": "fz:here"}, {"text": ", "}, {"nbt": "fz.cache.overworld_pos[1]", "storage": "fz:here"}, {"text": "]"}]]'

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@ -0,0 +1 @@
execute if data storage fz:data_viewer fz.here.cache{dimension:"minecraft:overworld"} run function fz:module/here/custom_dimension_message/if_in_overworld

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@ -0,0 +1 @@
execute if data storage fz:data_viewer fz.here.cache{dimension:"minecraft:the_nether"} run function fz:module/here/custom_dimension_message/if_in_the_nether

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@ -0,0 +1,9 @@
data modify storage fz:here fz.cache.dimension set from entity @s Dimension
data modify storage fz:here fz.cache.pos set value [0, 0, 0]
execute store result storage fz:here fz.cache.pos[0] int 1 run data get entity @s Pos[0]
execute store result storage fz:here fz.cache.pos[1] int 1 run data get entity @s Pos[1]
execute store result storage fz:here fz.cache.pos[2] int 1 run data get entity @s Pos[2]
data modify storage fz:here fz.cache.message set value ["", "", ""]
data modify storage fz:here fz.cache.message[0] set value '{"nbt": "fz.cache.dimension", "storage": "fz:here"}'
data modify storage fz:here fz.cache.message[1] set value '[{"text": "[", "color": "green"}, {"nbt": "fz.cache.pos[0]", "storage": "fz:here"}, {"text": ", "}, {"nbt": "fz.cache.pos[1]", "storage": "fz:here"}, {"text": ", "}, {"nbt": "fz.cache.pos[2]", "storage": "fz:here"}, {"text": "]"}]'
function #fz:module/here/custom_message

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@ -0,0 +1,3 @@
function fz:module/here/get_message
tellraw @a [{"text": "", "color": "white"}, {"selector": "@s"}, {"text": "说:"}, {"text": "我在"}, {"nbt": "fz.cache.message[0]", "interpret": true, "storage": "fz:here"}, {"nbt": "fz.cache.message[1]", "interpret": true, "storage": "fz:here"}, {"nbt": "fz.cache.message[2]", "interpret": true, "storage": "fz:here"}]

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@ -0,0 +1,3 @@
function fz:module/here/get_message
tellraw @s [{"text": "你在", "color": "white"}, {"nbt": "fz.cache.message[0]", "interpret": true, "storage": "fz:here"}, {"nbt": "fz.cache.message[1]", "interpret": true, "storage": "fz:here"}, {"nbt": "fz.cache.message[2]", "interpret": true, "storage": "fz:here"}]

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@ -0,0 +1 @@
data remove storage fz:here fz

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@ -1,2 +1,6 @@
## 为了扩展性尽量想把这种硬编码的字段写在同一个文件里方便覆盖
## 但为了实现这一目标在此处除了每次添加一次队伍以外暂时没有找到其他好方法不知道性能如何
team join fz.module.scoreboard.display.activation 总活跃时间
scoreboard players operation 总活跃时间 fz.module.scoreboard.display.general = fz.module.scoreboard.total.activation fz.module.scoreboard.assign.general scoreboard players operation 总活跃时间 fz.module.scoreboard.display.general = fz.module.scoreboard.total.activation fz.module.scoreboard.assign.general
scoreboard players operation 总活跃时间 fz.module.scoreboard.display.activation = fz.module.scoreboard.total.activation fz.module.scoreboard.assign.general scoreboard players operation 总活跃时间 fz.module.scoreboard.display.activation = fz.module.scoreboard.total.activation fz.module.scoreboard.assign.general

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@ -1,2 +1,4 @@
team join fz.module.scoreboard.display.aviating_distance 总飞行距离
scoreboard players operation 总飞行距离 fz.module.scoreboard.display.general = fz.module.scoreboard.total.aviating_distance fz.module.scoreboard.assign.general scoreboard players operation 总飞行距离 fz.module.scoreboard.display.general = fz.module.scoreboard.total.aviating_distance fz.module.scoreboard.assign.general
scoreboard players operation 总飞行距离 fz.module.scoreboard.display.aviating_distance = fz.module.scoreboard.total.aviating_distance fz.module.scoreboard.assign.general scoreboard players operation 总飞行距离 fz.module.scoreboard.display.aviating_distance = fz.module.scoreboard.total.aviating_distance fz.module.scoreboard.assign.general

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@ -1,2 +1,4 @@
team join fz.module.scoreboard.display.damage_taken 总受伤害量
scoreboard players operation 总受伤害量 fz.module.scoreboard.display.general = fz.module.scoreboard.total.damage_taken fz.module.scoreboard.assign.general scoreboard players operation 总受伤害量 fz.module.scoreboard.display.general = fz.module.scoreboard.total.damage_taken fz.module.scoreboard.assign.general
scoreboard players operation 总受伤害量 fz.module.scoreboard.display.damage_taken = fz.module.scoreboard.total.damage_taken fz.module.scoreboard.assign.general scoreboard players operation 总受伤害量 fz.module.scoreboard.display.damage_taken = fz.module.scoreboard.total.damage_taken fz.module.scoreboard.assign.general

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@ -1,2 +1,4 @@
team join fz.module.scoreboard.display.death_count 总死亡次数
scoreboard players operation 总死亡次数 fz.module.scoreboard.display.general = fz.module.scoreboard.total.death_count fz.module.scoreboard.assign.general scoreboard players operation 总死亡次数 fz.module.scoreboard.display.general = fz.module.scoreboard.total.death_count fz.module.scoreboard.assign.general
scoreboard players operation 总死亡次数 fz.module.scoreboard.display.death_count = fz.module.scoreboard.total.death_count fz.module.scoreboard.assign.general scoreboard players operation 总死亡次数 fz.module.scoreboard.display.death_count = fz.module.scoreboard.total.death_count fz.module.scoreboard.assign.general

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@ -1,2 +1,4 @@
team join fz.module.scoreboard.display.dig_count 总挖掘量
scoreboard players operation 总挖掘量 fz.module.scoreboard.display.general = fz.module.scoreboard.total.dig_count fz.module.scoreboard.assign.general scoreboard players operation 总挖掘量 fz.module.scoreboard.display.general = fz.module.scoreboard.total.dig_count fz.module.scoreboard.assign.general
scoreboard players operation 总挖掘量 fz.module.scoreboard.display.dig_count = fz.module.scoreboard.total.dig_count fz.module.scoreboard.assign.general scoreboard players operation 总挖掘量 fz.module.scoreboard.display.dig_count = fz.module.scoreboard.total.dig_count fz.module.scoreboard.assign.general

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@ -1,2 +1,4 @@
scoreboard players operation 总受伤害量 fz.module.scoreboard.display.general = fz.module.scoreboard.total.fishing_count fz.module.scoreboard.assign.general team join fz.module.scoreboard.display.fishing_count 总钓鱼数
scoreboard players operation 总受伤害量 fz.module.scoreboard.display.fishing_count = fz.module.scoreboard.total.fishing_count fz.module.scoreboard.assign.general
scoreboard players operation 总钓鱼数 fz.module.scoreboard.display.general = fz.module.scoreboard.total.fishing_count fz.module.scoreboard.assign.general
scoreboard players operation 总钓鱼数 fz.module.scoreboard.display.fishing_count = fz.module.scoreboard.total.fishing_count fz.module.scoreboard.assign.general

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@ -1,2 +1,4 @@
scoreboard players operation 总交易量 fz.module.scoreboard.display.general = fz.module.scoreboard.total.kill_count fz.module.scoreboard.assign.general team join fz.module.scoreboard.display.kill_count 总击杀数
scoreboard players operation 总交易量 fz.module.scoreboard.display.kill_count = fz.module.scoreboard.total.kill_count fz.module.scoreboard.assign.general
scoreboard players operation 总击杀数 fz.module.scoreboard.display.general = fz.module.scoreboard.total.kill_count fz.module.scoreboard.assign.general
scoreboard players operation 总击杀数 fz.module.scoreboard.display.kill_count = fz.module.scoreboard.total.kill_count fz.module.scoreboard.assign.general

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@ -1,2 +1,4 @@
scoreboard players operation 总交易量 fz.module.scoreboard.display.general = fz.module.scoreboard.total.placement_count fz.module.scoreboard.assign.general team join fz.module.scoreboard.display.placement_count 总放置方块数
scoreboard players operation 总交易量 fz.module.scoreboard.display.placement_count = fz.module.scoreboard.total.placement_count fz.module.scoreboard.assign.general
scoreboard players operation 总放置方块数 fz.module.scoreboard.display.general = fz.module.scoreboard.total.placement_count fz.module.scoreboard.assign.general
scoreboard players operation 总放置方块数 fz.module.scoreboard.display.placement_count = fz.module.scoreboard.total.placement_count fz.module.scoreboard.assign.general

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@ -1,2 +1,4 @@
team join fz.module.scoreboard.display.trade_count 总交易量
scoreboard players operation 总交易量 fz.module.scoreboard.display.general = fz.module.scoreboard.total.trade_count fz.module.scoreboard.assign.general scoreboard players operation 总交易量 fz.module.scoreboard.display.general = fz.module.scoreboard.total.trade_count fz.module.scoreboard.assign.general
scoreboard players operation 总交易量 fz.module.scoreboard.display.trade_count = fz.module.scoreboard.total.trade_count fz.module.scoreboard.assign.general scoreboard players operation 总交易量 fz.module.scoreboard.display.trade_count = fz.module.scoreboard.total.trade_count fz.module.scoreboard.assign.general

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@ -1,3 +1,3 @@
# 调用者#fz:module/scoreboard/config/display/buttons # 调用者#fz:module/scoreboard/config/display/buttons
tellraw @s [[{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "contents": {"text": "关", "color": "dark_red"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set 1000"}}, {"text": "关", "color": "dark_red"}, {"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.carousel", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set 1010"}}, {"nbt": "fz.scoreboard.text.carousel", "interpret": true, "storage": "fz:module"}, {"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.general", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set 1020"}}, {"nbt": "fz.scoreboard.text.general", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.activation", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set 1030"}}, {"nbt": "fz.scoreboard.text.activation", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.aviating_distance", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set 1040"}}, {"nbt": "fz.scoreboard.text.aviating_distance", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.damage_taken", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set 1050"}}, {"nbt": "fz.scoreboard.text.damage_taken", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.death_count", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set 1060"}}, {"nbt": "fz.scoreboard.text.death_count", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.dig_count", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set 1070"}}, {"nbt": "fz.scoreboard.text.dig_count", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.fishing_count", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set 1080"}}, {"nbt": "fz.scoreboard.text.fishing_count", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.kill_count", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set 1090"}}, {"nbt": "fz.scoreboard.text.kill_count", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.trade_count", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set 1100"}}, {"nbt": "fz.scoreboard.text.trade_count", "interpret": true, "storage": "fz:module"}, {"text": "]"}]] execute if data storage fz:installed fz.module{scoreboard:1b} run tellraw @s [[{"text": "[", "color": "dark_gray", "hoverEvent": {"action": "show_text", "contents": {"text": "关", "color": "dark_red"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set 1000"}}, {"text": "关", "color": "dark_red"}, {"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.carousel", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set 1010"}}, {"nbt": "fz.scoreboard.text.carousel", "interpret": true, "storage": "fz:module"}, {"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.general", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set 1020"}}, {"nbt": "fz.scoreboard.text.general", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.activation", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set 1030"}}, {"nbt": "fz.scoreboard.text.activation", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.aviating_distance", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set 1040"}}, {"nbt": "fz.scoreboard.text.aviating_distance", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.damage_taken", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set 1050"}}, {"nbt": "fz.scoreboard.text.damage_taken", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.death_count", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set 1060"}}, {"nbt": "fz.scoreboard.text.death_count", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.dig_count", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set 1070"}}, {"nbt": "fz.scoreboard.text.dig_count", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.fishing_count", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set 1080"}}, {"nbt": "fz.scoreboard.text.fishing_count", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.kill_count", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set 1090"}}, {"nbt": "fz.scoreboard.text.kill_count", "interpret": true, "storage": "fz:module"},{"text": "]"}], [{"text": "[", "hoverEvent": {"action": "show_text", "contents": {"nbt": "fz.scoreboard.text.trade_count", "interpret": true, "storage": "fz:module"}}, "clickEvent": {"action": "run_command", "value": "/trigger fz.module.config.trigger set 1100"}}, {"nbt": "fz.scoreboard.text.trade_count", "interpret": true, "storage": "fz:module"}, {"text": "]"}]]

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@ -1,3 +1,3 @@
# 调用者#fz:module/scoreboard/config/display/head # 调用者#fz:module/scoreboard/config/display/head
tellraw @s {"text": "计分板:"} execute if data storage fz:installed fz.module{scoreboard:1b} run tellraw @s {"text": "计分板:"}

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@ -52,7 +52,7 @@ scoreboard objectives add fz.module.scoreboard.display.trade_count dummy
team add fz.module.scoreboard.display.trade_count team add fz.module.scoreboard.display.trade_count
## 标记为已安装 ## 标记为已安装
data modify storage fz:install_manager fz.module.scoreboard set value 1b data modify storage fz:installed fz.module.scoreboard set value 1b
## 日志 ## 日志
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已安装组件:计分板"}] execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已安装组件:计分板"}]

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@ -29,7 +29,7 @@ team remove fz.module.scoreboard.display.trade_count
execute if score fz.logger.level fz.variable.integer matches ..600 run tellraw @s [{"nbt": "fz.level.alert", "interpret": true, "storage": "fz:logger"}, {"text": "您要删除计分板数据吗,它将会永久失去!(真的很久!)"}, {"text": "[确定]", "color": "dark_red", "clickEvent": {"action": "suggest_command", "value": "/function #fz:module/scoreboard/clear_data"}, "hoverEvent": {"action": "show_text", "contents": {"text": "将命令填入聊天框"}}}] execute if score fz.logger.level fz.variable.integer matches ..600 run tellraw @s [{"nbt": "fz.level.alert", "interpret": true, "storage": "fz:logger"}, {"text": "您要删除计分板数据吗,它将会永久失去!(真的很久!)"}, {"text": "[确定]", "color": "dark_red", "clickEvent": {"action": "suggest_command", "value": "/function #fz:module/scoreboard/clear_data"}, "hoverEvent": {"action": "show_text", "contents": {"text": "将命令填入聊天框"}}}]
## 标记为已卸载 ## 标记为已卸载
data modify storage fz:install_manager fz.module.scoreboard set value 0b data modify storage fz:installed fz.module.scoreboard set value 0b
## 日志 ## 日志
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已卸载组件:计分板"}] execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "已卸载组件:计分板"}]

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@ -0,0 +1,5 @@
# 调用者#fz:module/try_load
## 判断是否从未安装如果是则安装
execute unless data storage fz:installed fz.module.config run function #fz:module/config/install
execute unless data storage fz:installed fz.module.scoreboard run function #fz:module/scoreboard/install

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@ -1,6 +1,6 @@
# 调用者#fz:module/try_load # 调用者#fz:module/try_load
## 判断是否安装如果安装则加载 ## 判断是否安装如果安装则加载
execute if data storage fz:install_manager fz.module{config:1b} run function #fz:module/config/load execute if data storage fz:installed fz.module{config:1b} run function #fz:module/config/load
execute if data storage fz:install_manager fz.module{scoreboard:1b} run function #fz:module/scoreboard/load execute if data storage fz:installed fz.module{health:1b} run function #fz:module/health/load
execute if data storage fz:install_manager fz.module{sweeper:1b} run function #fz:module/sweeper/load execute if data storage fz:installed fz.module{scoreboard:1b} run function #fz:module/scoreboard/load

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@ -0,0 +1,2 @@
## 整数类型
scoreboard objectives add fz.variable.integer dummy

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@ -0,0 +1,5 @@
## 标记为已安装
data modify storage fz:installed fz.global set value 1b
## 日志
tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "安装完成!"}]

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@ -0,0 +1,4 @@
## 常量
scoreboard players set 10 fz.variable.integer 10
scoreboard players set 200 fz.variable.integer 200
scoreboard players set 72000 fz.variable.integer 72000

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@ -0,0 +1,2 @@
## 日志
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "加载完成!"}]

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@ -0,0 +1,5 @@
## 整数类型
scoreboard objectives remove fz.variable.integer
## 卸载配置信息
data remove storage fz:config fz

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@ -0,0 +1,5 @@
## 标记为已卸载
data modify storage fz:installed fz.global set value 0b
## 日志
execute if score fz.logger.level fz.variable.integer matches ..500 run tellraw @a [{"nbt": "fz.level.info", "interpret": true, "storage": "fz:logger"}, {"text": "卸载完成!"}]

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