commit
41cea99570
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README.md
12
README.md
@ -12,13 +12,23 @@ A Minecraft Datapack
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- 压缩包中的tagplayer.sc
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- 把它放在“存档名/scripts”中然后“/script load tagplayer”!
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- 使用/tagplayer 命令生成假人可以避免假人被数据包提供的记分板捕捉到~
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- tagplayer需要地毯mod1.4.18或以上版本来运行
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- tagplayer需要地毯mod1.4.21或以上版本来运行
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- 使用帮助可以在游戏中输入“/tagplayer”查看
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- 压缩包中的restore_scores.sc工具可以恢复或从1.0版本升级记分板~
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- 把它放在“存档名/scripts”中然后“/script load restore_scores”
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- *该工具会先删除旧的记分板*
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- 输入“/restore_scores by_whitelist”恢复白名单内的玩家的记分板
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- *用完记得删除它并“/script unload restore_scores”*
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- restore_scores需要地毯mod1.4.13或以上版本来运行
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##### - v2.0.0.8(计划)
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- 添加单独的记分板升级工具
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##### - v2.0.0.7
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- tagplayer添加了新版carpet新指令,可以为假人切换热键栏
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- 现在tagplayer需要carpet1.4.21或以上版本运行!
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- 现在tagplayer可以给自己设置动作了
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- 添加“/tagplayer shadow”指令将自己变为前缀为“挂机”的假人
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##### - v2.0.0.6
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- 修复restore_scores.sc工具不能恢复受伤害榜(抖M榜)的bug
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##### - v2.0.0.5
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- 修复挖掘榜部分工具不起作用的bug
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- 添加restore_scores.sc工具便于恢复或从1.0版本升级记分板
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@ -2,7 +2,4 @@
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carpet setDefault commandScript true
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carpet setDefault commandScriptACE ops
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carpet setDefault scriptsAutoload true
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carpet setDefault commandPlayer ops
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execute store success score tagplayer parameter run script load tagplayer
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#提示已安装
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execute if score tagplayer parameter matches 1 run tellraw @a {"text": "[信息]Tagplayer已启用","color": "#5fff00"}
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carpet setDefault commandPlayer ops
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@ -16,15 +16,15 @@ function fz:login/logintips/install
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function fz:carpet/carpet
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#版本信息
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data merge storage fz.installed {installed:1b}
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data merge storage fz {version:Beta-2.0.0.5}
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data merge storage fz {date:2020-12.7}
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data merge storage fz {time:"04:06"}
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data merge storage fz {version:Beta-2.0.0.7}
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data merge storage fz {date:2020-12.15}
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data merge storage fz {time:"19:32"}
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data merge storage fz {snapshot:-SNAPSHOT}
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##data remove storage fz snapshot
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tellraw @a {"text": "[信息]启动完毕","color": "#5fff00"}
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#提示已安装
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tellraw @a {"text": "[信息]安装完成!","color": "#5fff00"}
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#info: #5fff00
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#alert: #d7ff00
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#warn: #ffd900
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#error: #ff6100
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#info: #5fff00 信息
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#alert: #d7ff00 提醒
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#warn: #ffd900 警告
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#error: #ff6100 错误
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@ -1,8 +1,8 @@
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#如果未安装且未卸载则安装
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execute unless data storage fz.installed {installed:1b} unless data storage fz.installed {installed:0b} run function fz:install
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#如果版本正确且已安装则开始运行
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execute if data storage fz {version:Alpha-2.0.0.5} if data storage fz.installed {installed:1b} run function fz:start
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execute if data storage fz {version:Beta-2.0.0.7} if data storage fz.installed {installed:1b} run function fz:start
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#如果版本不符则更新
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execute unless data storage fz {version:Alpha-2.0.0.5} run function fz:update
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execute unless data storage fz {version:Beta-2.0.0.7} run function fz:update
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#输出版本信息
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tellraw @a [{"text": "[版本信息]FZ's Datapack-","color": "#ffd900"},{"nbt":"version","storage":"fz","color": "#ffd900"},{"nbt": "snapshot", "storage": "fz","color": "red"}]
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@ -1,202 +1,203 @@
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global_version = '1.1.0';
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__config() -> {
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'scope' -> 'global'
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};
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__command() -> print('版本:' + global_version);
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global_bl = l('stone', 'granite', 'polished_granite', 'diorite', 'polished_diorite', 'andesite', 'polished_andesite', 'grass_block',
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'dirt', 'coarse_dirt', 'podzol', 'crimson_nylium', 'warped_nylium', 'cobblestone', 'oak_planks', 'spruce_planks', 'birch_planks',
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'jungle_planks', 'acacia_planks', 'dark_oak_planks', 'crimson_planks', 'warped_planks', 'sand', 'red_sand', 'gravel', 'gold_ore',
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'iron_ore', 'coal_ore', 'nether_gold_ore', 'oak_log', 'spruce_log', 'birch_log', 'jungle_log', 'acacia_log', 'dark_oak_log',
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'crimson_stem', 'warped_stem', 'stripped_oak_log', 'stripped_spruce_log', 'stripped_birch_log', 'stripped_jungle_log',
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'stripped_acacia_log', 'stripped_dark_oak_log', 'stripped_crimson_stem', 'stripped_warped_stem', 'stripped_oak_wood',
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'stripped_spruce_wood', 'stripped_birch_wood', 'stripped_jungle_wood', 'stripped_acacia_wood', 'stripped_dark_oak_wood',
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'stripped_crimson_hyphae', 'stripped_warped_hyphae', 'oak_wood', 'spruce_wood', 'birch_wood', 'jungle_wood', 'acacia_wood',
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'dark_oak_wood', 'crimson_hyphae', 'warped_hyphae', 'sponge', 'wet_sponge', 'glass', 'lapis_ore', 'lapis_block', 'sandstone',
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'chiseled_sandstone', 'cut_sandstone', 'white_wool', 'orange_wool', 'magenta_wool', 'light_blue_wool', 'yellow_wool',
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'lime_wool', 'pink_wool', 'gray_wool', 'light_gray_wool', 'cyan_wool', 'purple_wool', 'blue_wool', 'brown_wool', 'green_wool',
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'red_wool', 'black_wool', 'gold_block', 'iron_block', 'oak_slab', 'spruce_slab', 'birch_slab', 'jungle_slab', 'acacia_slab',
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'dark_oak_slab', 'crimson_slab', 'warped_slab', 'stone_slab', 'smooth_stone_slab', 'sandstone_slab', 'cut_sandstone_slab',
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'petrified_oak_slab', 'cobblestone_slab', 'brick_slab', 'stone_brick_slab', 'nether_brick_slab', 'quartz_slab',
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'red_sandstone_slab', 'cut_red_sandstone_slab', 'purpur_slab', 'prismarine_slab', 'prismarine_brick_slab',
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'dark_prismarine_slab', 'smooth_quartz', 'smooth_red_sandstone', 'smooth_sandstone', 'smooth_stone', 'bricks', 'bookshelf',
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'mossy_cobblestone', 'obsidian', 'purpur_block', 'purpur_pillar', 'purpur_stairs', 'oak_stairs', 'diamond_ore', 'diamond_block',
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'cobblestone_stairs', 'redstone_ore', 'ice', 'snow_block', 'clay', 'pumpkin', 'carved_pumpkin', 'netherrack', 'soul_sand',
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'soul_soil', 'basalt', 'polished_basalt', 'glowstone', 'jack_o_lantern', 'stone_bricks', 'mossy_stone_bricks',
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'cracked_stone_bricks', 'chiseled_stone_bricks', 'melon', 'brick_stairs', 'stone_brick_stairs', 'mycelium', 'nether_bricks',
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'cracked_nether_bricks', 'chiseled_nether_bricks', 'nether_brick_stairs', 'end_stone_bricks', 'sandstone_stairs', 'emerald_ore',
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'emerald_block', 'spruce_stairs', 'birch_stairs', 'jungle_stairs', 'crimson_stairs', 'warped_stairs', 'nether_quartz_ore',
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'chiseled_quartz_block', 'quartz_block', 'quartz_bricks', 'quartz_pillar', 'quartz_stairs', 'white_terracotta',
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'orange_terracotta', 'magenta_terracotta', 'light_blue_terracotta', 'yellow_terracotta', 'lime_terracotta', 'pink_terracotta',
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'gray_terracotta', 'light_gray_terracotta', 'cyan_terracotta', 'purple_terracotta', 'blue_terracotta', 'brown_terracotta',
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'green_terracotta', 'red_terracotta', 'black_terracotta', 'hay_block', 'terracotta', 'coal_block', 'packed_ice', 'acacia_stairs',
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'dark_oak_stairs', 'white_stained_glass', 'orange_stained_glass', 'magenta_stained_glass', 'light_blue_stained_glass',
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'yellow_stained_glass', 'lime_stained_glass', 'pink_stained_glass', 'gray_stained_glass', 'light_gray_stained_glass',
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'cyan_stained_glass', 'purple_stained_glass', 'blue_stained_glass', 'brown_stained_glass', 'green_stained_glass',
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'red_stained_glass', 'black_stained_glass', 'prismarine', 'prismarine_bricks', 'dark_prismarine', 'prismarine_stairs',
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'prismarine_brick_stairs', 'dark_prismarine_stairs', 'sea_lantern', 'red_sandstone', 'chiseled_red_sandstone',
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'cut_red_sandstone', 'red_sandstone_stairs', 'magma_block', 'nether_wart_block', 'warped_wart_block', 'red_nether_bricks',
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'bone_block', 'white_concrete', 'orange_concrete', 'magenta_concrete', 'light_blue_concrete', 'yellow_concrete', 'lime_concrete',
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'pink_concrete', 'gray_concrete', 'light_gray_concrete', 'cyan_concrete', 'purple_concrete', 'blue_concrete', 'brown_concrete',
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'green_concrete', 'red_concrete', 'black_concrete', 'white_concrete_powder', 'orange_concrete_powder', 'magenta_concrete_powder',
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'light_blue_concrete_powder', 'yellow_concrete_powder', 'lime_concrete_powder', 'pink_concrete_powder', 'gray_concrete_powder',
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'light_gray_concrete_powder', 'cyan_concrete_powder', 'purple_concrete_powder', 'blue_concrete_powder', 'brown_concrete_powder',
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'green_concrete_powder', 'red_concrete_powder', 'black_concrete_powder', 'dead_tube_coral_block', 'dead_brain_coral_block',
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'dead_bubble_coral_block', 'dead_fire_coral_block', 'dead_horn_coral_block', 'tube_coral_block', 'brain_coral_block',
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'bubble_coral_block', 'fire_coral_block', 'horn_coral_block', 'blue_ice', 'polished_granite_stairs',
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'smooth_red_sandstone_stairs', 'mossy_stone_brick_stairs', 'polished_diorite_stairs', 'mossy_cobblestone_stairs',
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'end_stone_brick_stairs', 'stone_stairs', 'smooth_sandstone_stairs', 'smooth_quartz_stairs', 'granite_stairs', 'andesite_stairs',
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'red_nether_brick_stairs', 'polished_andesite_stairs', 'diorite_stairs', 'polished_granite_slab', 'smooth_red_sandstone_slab',
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'mossy_stone_brick_slab', 'polished_diorite_slab', 'mossy_cobblestone_slab', 'end_stone_brick_slab', 'smooth_sandstone_slab',
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'smooth_quartz_slab', 'granite_slab', 'andesite_slab', 'red_nether_brick_slab', 'polished_andesite_slab', 'diorite_slab',
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'dried_kelp_block', 'netherite_block', 'ancient_debris', 'crying_obsidian', 'blackstone', 'blackstone_slab',
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'blackstone_stairs', 'gilded_blackstone', 'polished_blackstone', 'polished_blackstone_slab', 'polished_blackstone_stairs',
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'chiseled_polished_blackstone', 'polished_blackstone_bricks', 'polished_blackstone_brick_slab',
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'polished_blackstone_brick_stairs', 'cracked_polished_blackstone_bricks', 'oak_sapling', 'spruce_sapling', 'birch_sapling',
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'jungle_sapling', 'acacia_sapling', 'dark_oak_sapling', 'oak_leaves', 'spruce_leaves', 'birch_leaves', 'jungle_leaves',
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'acacia_leaves', 'dark_oak_leaves', 'cobweb', 'grass', 'fern', 'dead_bush', 'seagrass', 'sea_pickle', 'dandelion', 'poppy',
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'blue_orchid', 'allium', 'azure_bluet', 'red_tulip', 'orange_tulip', 'white_tulip', 'pink_tulip', 'oxeye_daisy', 'cornflower',
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'lily_of_the_valley', 'wither_rose', 'brown_mushroom', 'red_mushroom', 'crimson_fungus', 'warped_fungus', 'crimson_roots',
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'warped_roots', 'nether_sprouts', 'weeping_vines', 'twisting_vines', 'sugar_cane', 'kelp', 'bamboo', 'torch', 'end_rod',
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'chorus_plant', 'chorus_flower', 'chest', 'crafting_table', 'furnace', 'ladder', 'cactus', 'jukebox', 'oak_fence',
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'spruce_fence', 'birch_fence', 'jungle_fence', 'acacia_fence', 'dark_oak_fence', 'crimson_fence', 'warped_fence', 'soul_torch',
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'brown_mushroom_block', 'red_mushroom_block', 'mushroom_stem', 'iron_bars', 'chain', 'glass_pane', 'vine', 'lily_pad',
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'nether_brick_fence', 'enchanting_table', 'end_portal_frame', 'ender_chest', 'cobblestone_wall', 'mossy_cobblestone_wall',
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'brick_wall', 'prismarine_wall', 'red_sandstone_wall', 'mossy_stone_brick_wall', 'granite_wall', 'stone_brick_wall',
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'nether_brick_wall', 'andesite_wall', 'red_nether_brick_wall', 'sandstone_wall', 'end_stone_brick_wall', 'diorite_wall',
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'blackstone_wall', 'polished_blackstone_wall', 'polished_blackstone_brick_wall', 'anvil', 'chipped_anvil', 'damaged_anvil',
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'white_carpet', 'orange_carpet', 'magenta_carpet', 'light_blue_carpet', 'yellow_carpet', 'lime_carpet', 'pink_carpet',
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'gray_carpet', 'light_gray_carpet', 'cyan_carpet', 'purple_carpet', 'blue_carpet', 'brown_carpet', 'green_carpet', 'red_carpet',
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'black_carpet', 'slime_block', 'sunflower', 'lilac', 'rose_bush', 'peony', 'white_stained_glass_pane',
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'orange_stained_glass_pane', 'magenta_stained_glass_pane', 'light_blue_stained_glass_pane', 'yellow_stained_glass_pane',
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'lime_stained_glass_pane', 'pink_stained_glass_pane', 'gray_stained_glass_pane', 'light_gray_stained_glass_pane',
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'cyan_stained_glass_pane', 'purple_stained_glass_pane', 'blue_stained_glass_pane', 'brown_stained_glass_pane',
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'green_stained_glass_pane', 'red_stained_glass_pane', 'black_stained_glass_pane', 'shulker_box', 'white_shulker_box',
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'orange_shulker_box', 'magenta_shulker_box', 'light_blue_shulker_box', 'yellow_shulker_box', 'lime_shulker_box',
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'pink_shulker_box', 'gray_shulker_box', 'light_gray_shulker_box', 'cyan_shulker_box', 'purple_shulker_box', 'blue_shulker_box',
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'brown_shulker_box', 'green_shulker_box', 'red_shulker_box', 'black_shulker_box', 'white_glazed_terracotta',
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'orange_glazed_terracotta', 'magenta_glazed_terracotta', 'light_blue_glazed_terracotta', 'yellow_glazed_terracotta',
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'lime_glazed_terracotta', 'pink_glazed_terracotta', 'gray_glazed_terracotta', 'light_gray_glazed_terracotta',
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'cyan_glazed_terracotta', 'purple_glazed_terracotta', 'blue_glazed_terracotta', 'brown_glazed_terracotta',
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'green_glazed_terracotta', 'red_glazed_terracotta', 'black_glazed_terracotta', 'tube_coral', 'brain_coral', 'bubble_coral',
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'fire_coral', 'horn_coral', 'dead_brain_coral', 'dead_bubble_coral', 'dead_fire_coral', 'dead_horn_coral', 'dead_tube_coral',
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'tube_coral_fan', 'brain_coral_fan', 'bubble_coral_fan', 'fire_coral_fan', 'horn_coral_fan', 'dead_tube_coral_fan',
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'dead_brain_coral_fan', 'dead_bubble_coral_fan', 'dead_fire_coral_fan', 'dead_horn_coral_fan', 'scaffolding', 'oak_sign',
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'spruce_sign', 'birch_sign', 'jungle_sign', 'acacia_sign', 'dark_oak_sign', 'crimson_sign', 'warped_sign', 'white_bed',
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'orange_bed', 'magenta_bed', 'light_blue_bed', 'yellow_bed', 'lime_bed', 'pink_bed', 'gray_bed', 'light_gray_bed', 'cyan_bed',
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'purple_bed', 'blue_bed', 'brown_bed', 'green_bed', 'red_bed', 'black_bed', 'flower_pot', 'skeleton_skull',
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'wither_skeleton_skull', 'player_head', 'zombie_head', 'creeper_head', 'dragon_head', 'white_banner', 'orange_banner',
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'magenta_banner', 'light_blue_banner', 'yellow_banner', 'lime_banner', 'pink_banner', 'gray_banner', 'light_gray_banner',
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'cyan_banner', 'purple_banner', 'blue_banner', 'brown_banner', 'green_banner', 'red_banner', 'black_banner', 'loom', 'composter',
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'barrel', 'smoker', 'blast_furnace', 'cartography_table', 'fletching_table', 'grindstone', 'smithing_table', 'stonecutter',
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'bell', 'lantern', 'soul_lantern', 'campfire', 'soul_campfire', 'shroomlight', 'bee_nest', 'beehive', 'honey_block',
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'honeycomb_block', 'lodestone', 'respawn_anchor', 'dispenser', 'note_block', 'sticky_piston', 'piston', 'tnt', 'lever',
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'stone_pressure_plate', 'oak_pressure_plate', 'spruce_pressure_plate', 'birch_pressure_plate', 'jungle_pressure_plate',
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'acacia_pressure_plate', 'dark_oak_pressure_plate', 'crimson_pressure_plate', 'warped_pressure_plate',
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'polished_blackstone_pressure_plate', 'redstone_torch', 'oak_trapdoor', 'spruce_trapdoor', 'birch_trapdoor', 'jungle_trapdoor',
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'acacia_trapdoor', 'dark_oak_trapdoor', 'crimson_trapdoor', 'warped_trapdoor', 'oak_fence_gate', 'spruce_fence_gate',
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'birch_fence_gate', 'jungle_fence_gate', 'acacia_fence_gate', 'dark_oak_fence_gate', 'crimson_fence_gate', 'warped_fence_gate',
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'redstone_lamp', 'tripwire_hook', 'stone_button', 'oak_button', 'spruce_button', 'birch_button', 'jungle_button',
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'acacia_button', 'dark_oak_button', 'crimson_button', 'warped_button', 'polished_blackstone_button', 'trapped_chest',
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'light_weighted_pressure_plate', 'heavy_weighted_pressure_plate', 'daylight_detector', 'redstone_block', 'hopper', 'dropper',
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'iron_trapdoor', 'observer', 'iron_door', 'oak_door', 'spruce_door', 'birch_door', 'jungle_door', 'acacia_door', 'dark_oak_door',
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'crimson_door', 'warped_door', 'repeater', 'comparator', 'redstone', 'lectern', 'target', 'powered_rail', 'detector_rail',
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'rail', 'activator_rail', 'beacon', 'turtle_egg', 'conduit', 'brewing_stand', 'cauldron'
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);
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__restore(pl, s_player) ->(
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scoreboard_remove('killCounter');
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scoreboard_remove('digCounter');
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scoreboard_remove('deathCounter');
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scoreboard_remove('tradingCounter');
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scoreboard_remove('fishingCounter');
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scoreboard_remove('damageTaken');
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scoreboard_remove('activation');
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scoreboard_remove('totalList');
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scoreboard_add('killCounter');
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scoreboard_add('digCounter');
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scoreboard_add('deathCounter');
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scoreboard_add('tradingCounter');
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scoreboard_add('fishingCounter');
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scoreboard_add('damageTaken');
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scoreboard_add('activation');
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scoreboard_add('totalList');
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total_actime = 0;
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total_death = 0;
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total_mined = 0;
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total_fished = 0;
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total_killed = 0;
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total_traded = 0;
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total_hurt = 0;
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c_for(i = 0, i < length(pl), i += 1,
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run('player ' + pl:i + ' spawn at ' + (s_player~'x'+0.1)+ ' ' +s_player~'y'+ ' ' +(s_player~'z'+0.1));
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game_tick(50);
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//活跃时间
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actime = statistic(pl:i, 'custom', 'play_one_minute')/72000;
|
||||
print(actime);
|
||||
scoreboard('activation', pl:i, actime);
|
||||
total_actime += actime;
|
||||
//抖M榜
|
||||
hurt = statistic(pl:i, 'custom', 'damage_taken')/100;
|
||||
print(hurt);
|
||||
scoreboard('damageTaken', pl:i, hurt);
|
||||
total_hurt += hurt;
|
||||
//死亡榜
|
||||
death = statistic(pl:i, 'custom', 'deaths');
|
||||
print(death);
|
||||
scoreboard('deathCounter', pl:i, death);
|
||||
total_death += death;
|
||||
//挖掘榜
|
||||
mined = 0;
|
||||
c_for(j = 0, j < length(global_bl), j += 1,
|
||||
mined += statistic(pl:i, 'mined', global_bl:j);
|
||||
);
|
||||
print(mined);
|
||||
scoreboard('digCounter', pl:i, mined);
|
||||
total_mined += mined;
|
||||
//钓鱼榜
|
||||
fished = statistic(pl:i, 'custom', 'fish_caught');
|
||||
print(fished);
|
||||
scoreboard('fishingCounter', pl:i, fished);
|
||||
total_fished += fished;
|
||||
//击杀榜
|
||||
killed = statistic(pl:i, 'custom', 'mob_kills');
|
||||
killed += statistic(pl:i, 'custom', 'player_kills');
|
||||
print(killed);
|
||||
scoreboard('killCounter', pl:i, killed);
|
||||
total_killed += killed;
|
||||
//交易榜
|
||||
traded = statistic(pl:i, 'custom', 'traded_with_villager');
|
||||
print(traded);
|
||||
scoreboard('tradingCounter', pl:i, traded);
|
||||
total_traded += traded;
|
||||
run('player ' + pl:i + ' kill')
|
||||
);
|
||||
scoreboard('tradingCounter', '总交♂易数', total_traded);
|
||||
scoreboard('totalList', '总交♂易数', total_traded);
|
||||
scoreboard('killCounter', '总击杀数', total_killed);
|
||||
scoreboard('totalList', '总击杀数', total_killed);
|
||||
scoreboard('fishingCounter', '总钓鱼数', total_fished);
|
||||
scoreboard('totalList', '总钓鱼数', total_fished);
|
||||
scoreboard('digCounter', '总挖掘量', total_mined);
|
||||
scoreboard('totalList', '总挖掘量', total_mined);
|
||||
scoreboard('deathCounter', '全部木大', total_death);
|
||||
scoreboard('totalList', '全部木大', total_death);
|
||||
scoreboard('activation', '总在线时间(h)', total_actime);
|
||||
scoreboard('totalList', '总在线时间(h)', total_actime);
|
||||
scoreboard('damageTaken', '群p抖M', total_hurt);
|
||||
scoreboard('totalList', '群p抖M)', total_hurt);
|
||||
game_tick(50);
|
||||
run('function fz:scoreboards/install')
|
||||
);
|
||||
by_whitelist() ->(
|
||||
pl = keys(system_info('server_whitelist'));
|
||||
s_player = player();
|
||||
//c_for(i = 0, i < length(pl), i += 1,
|
||||
// run('player ' + pl:i + ' spawn at ' + (s_player~'x'+0.1)+ ' ' +s_player~'y'+ ' ' +(s_player~'z'+0.1));
|
||||
//);
|
||||
game_tick(50);
|
||||
__restore(pl, s_player);
|
||||
//c_for(i = 0, i < length(pl), i += 1,
|
||||
// run('player ' + pl:i + ' kill');
|
||||
//);
|
||||
return()
|
||||
global_version = '1.1.0';
|
||||
__config() -> {
|
||||
'scope' -> 'global',
|
||||
'stay_loaded' -> false
|
||||
};
|
||||
__command() -> print('版本:' + global_version);
|
||||
global_bl = l('stone', 'granite', 'polished_granite', 'diorite', 'polished_diorite', 'andesite', 'polished_andesite', 'grass_block',
|
||||
'dirt', 'coarse_dirt', 'podzol', 'crimson_nylium', 'warped_nylium', 'cobblestone', 'oak_planks', 'spruce_planks', 'birch_planks',
|
||||
'jungle_planks', 'acacia_planks', 'dark_oak_planks', 'crimson_planks', 'warped_planks', 'sand', 'red_sand', 'gravel', 'gold_ore',
|
||||
'iron_ore', 'coal_ore', 'nether_gold_ore', 'oak_log', 'spruce_log', 'birch_log', 'jungle_log', 'acacia_log', 'dark_oak_log',
|
||||
'crimson_stem', 'warped_stem', 'stripped_oak_log', 'stripped_spruce_log', 'stripped_birch_log', 'stripped_jungle_log',
|
||||
'stripped_acacia_log', 'stripped_dark_oak_log', 'stripped_crimson_stem', 'stripped_warped_stem', 'stripped_oak_wood',
|
||||
'stripped_spruce_wood', 'stripped_birch_wood', 'stripped_jungle_wood', 'stripped_acacia_wood', 'stripped_dark_oak_wood',
|
||||
'stripped_crimson_hyphae', 'stripped_warped_hyphae', 'oak_wood', 'spruce_wood', 'birch_wood', 'jungle_wood', 'acacia_wood',
|
||||
'dark_oak_wood', 'crimson_hyphae', 'warped_hyphae', 'sponge', 'wet_sponge', 'glass', 'lapis_ore', 'lapis_block', 'sandstone',
|
||||
'chiseled_sandstone', 'cut_sandstone', 'white_wool', 'orange_wool', 'magenta_wool', 'light_blue_wool', 'yellow_wool',
|
||||
'lime_wool', 'pink_wool', 'gray_wool', 'light_gray_wool', 'cyan_wool', 'purple_wool', 'blue_wool', 'brown_wool', 'green_wool',
|
||||
'red_wool', 'black_wool', 'gold_block', 'iron_block', 'oak_slab', 'spruce_slab', 'birch_slab', 'jungle_slab', 'acacia_slab',
|
||||
'dark_oak_slab', 'crimson_slab', 'warped_slab', 'stone_slab', 'smooth_stone_slab', 'sandstone_slab', 'cut_sandstone_slab',
|
||||
'petrified_oak_slab', 'cobblestone_slab', 'brick_slab', 'stone_brick_slab', 'nether_brick_slab', 'quartz_slab',
|
||||
'red_sandstone_slab', 'cut_red_sandstone_slab', 'purpur_slab', 'prismarine_slab', 'prismarine_brick_slab',
|
||||
'dark_prismarine_slab', 'smooth_quartz', 'smooth_red_sandstone', 'smooth_sandstone', 'smooth_stone', 'bricks', 'bookshelf',
|
||||
'mossy_cobblestone', 'obsidian', 'purpur_block', 'purpur_pillar', 'purpur_stairs', 'oak_stairs', 'diamond_ore', 'diamond_block',
|
||||
'cobblestone_stairs', 'redstone_ore', 'ice', 'snow_block', 'clay', 'pumpkin', 'carved_pumpkin', 'netherrack', 'soul_sand',
|
||||
'soul_soil', 'basalt', 'polished_basalt', 'glowstone', 'jack_o_lantern', 'stone_bricks', 'mossy_stone_bricks',
|
||||
'cracked_stone_bricks', 'chiseled_stone_bricks', 'melon', 'brick_stairs', 'stone_brick_stairs', 'mycelium', 'nether_bricks',
|
||||
'cracked_nether_bricks', 'chiseled_nether_bricks', 'nether_brick_stairs', 'end_stone_bricks', 'sandstone_stairs', 'emerald_ore',
|
||||
'emerald_block', 'spruce_stairs', 'birch_stairs', 'jungle_stairs', 'crimson_stairs', 'warped_stairs', 'nether_quartz_ore',
|
||||
'chiseled_quartz_block', 'quartz_block', 'quartz_bricks', 'quartz_pillar', 'quartz_stairs', 'white_terracotta',
|
||||
'orange_terracotta', 'magenta_terracotta', 'light_blue_terracotta', 'yellow_terracotta', 'lime_terracotta', 'pink_terracotta',
|
||||
'gray_terracotta', 'light_gray_terracotta', 'cyan_terracotta', 'purple_terracotta', 'blue_terracotta', 'brown_terracotta',
|
||||
'green_terracotta', 'red_terracotta', 'black_terracotta', 'hay_block', 'terracotta', 'coal_block', 'packed_ice', 'acacia_stairs',
|
||||
'dark_oak_stairs', 'white_stained_glass', 'orange_stained_glass', 'magenta_stained_glass', 'light_blue_stained_glass',
|
||||
'yellow_stained_glass', 'lime_stained_glass', 'pink_stained_glass', 'gray_stained_glass', 'light_gray_stained_glass',
|
||||
'cyan_stained_glass', 'purple_stained_glass', 'blue_stained_glass', 'brown_stained_glass', 'green_stained_glass',
|
||||
'red_stained_glass', 'black_stained_glass', 'prismarine', 'prismarine_bricks', 'dark_prismarine', 'prismarine_stairs',
|
||||
'prismarine_brick_stairs', 'dark_prismarine_stairs', 'sea_lantern', 'red_sandstone', 'chiseled_red_sandstone',
|
||||
'cut_red_sandstone', 'red_sandstone_stairs', 'magma_block', 'nether_wart_block', 'warped_wart_block', 'red_nether_bricks',
|
||||
'bone_block', 'white_concrete', 'orange_concrete', 'magenta_concrete', 'light_blue_concrete', 'yellow_concrete', 'lime_concrete',
|
||||
'pink_concrete', 'gray_concrete', 'light_gray_concrete', 'cyan_concrete', 'purple_concrete', 'blue_concrete', 'brown_concrete',
|
||||
'green_concrete', 'red_concrete', 'black_concrete', 'white_concrete_powder', 'orange_concrete_powder', 'magenta_concrete_powder',
|
||||
'light_blue_concrete_powder', 'yellow_concrete_powder', 'lime_concrete_powder', 'pink_concrete_powder', 'gray_concrete_powder',
|
||||
'light_gray_concrete_powder', 'cyan_concrete_powder', 'purple_concrete_powder', 'blue_concrete_powder', 'brown_concrete_powder',
|
||||
'green_concrete_powder', 'red_concrete_powder', 'black_concrete_powder', 'dead_tube_coral_block', 'dead_brain_coral_block',
|
||||
'dead_bubble_coral_block', 'dead_fire_coral_block', 'dead_horn_coral_block', 'tube_coral_block', 'brain_coral_block',
|
||||
'bubble_coral_block', 'fire_coral_block', 'horn_coral_block', 'blue_ice', 'polished_granite_stairs',
|
||||
'smooth_red_sandstone_stairs', 'mossy_stone_brick_stairs', 'polished_diorite_stairs', 'mossy_cobblestone_stairs',
|
||||
'end_stone_brick_stairs', 'stone_stairs', 'smooth_sandstone_stairs', 'smooth_quartz_stairs', 'granite_stairs', 'andesite_stairs',
|
||||
'red_nether_brick_stairs', 'polished_andesite_stairs', 'diorite_stairs', 'polished_granite_slab', 'smooth_red_sandstone_slab',
|
||||
'mossy_stone_brick_slab', 'polished_diorite_slab', 'mossy_cobblestone_slab', 'end_stone_brick_slab', 'smooth_sandstone_slab',
|
||||
'smooth_quartz_slab', 'granite_slab', 'andesite_slab', 'red_nether_brick_slab', 'polished_andesite_slab', 'diorite_slab',
|
||||
'dried_kelp_block', 'netherite_block', 'ancient_debris', 'crying_obsidian', 'blackstone', 'blackstone_slab',
|
||||
'blackstone_stairs', 'gilded_blackstone', 'polished_blackstone', 'polished_blackstone_slab', 'polished_blackstone_stairs',
|
||||
'chiseled_polished_blackstone', 'polished_blackstone_bricks', 'polished_blackstone_brick_slab',
|
||||
'polished_blackstone_brick_stairs', 'cracked_polished_blackstone_bricks', 'oak_sapling', 'spruce_sapling', 'birch_sapling',
|
||||
'jungle_sapling', 'acacia_sapling', 'dark_oak_sapling', 'oak_leaves', 'spruce_leaves', 'birch_leaves', 'jungle_leaves',
|
||||
'acacia_leaves', 'dark_oak_leaves', 'cobweb', 'grass', 'fern', 'dead_bush', 'seagrass', 'sea_pickle', 'dandelion', 'poppy',
|
||||
'blue_orchid', 'allium', 'azure_bluet', 'red_tulip', 'orange_tulip', 'white_tulip', 'pink_tulip', 'oxeye_daisy', 'cornflower',
|
||||
'lily_of_the_valley', 'wither_rose', 'brown_mushroom', 'red_mushroom', 'crimson_fungus', 'warped_fungus', 'crimson_roots',
|
||||
'warped_roots', 'nether_sprouts', 'weeping_vines', 'twisting_vines', 'sugar_cane', 'kelp', 'bamboo', 'torch', 'end_rod',
|
||||
'chorus_plant', 'chorus_flower', 'chest', 'crafting_table', 'furnace', 'ladder', 'cactus', 'jukebox', 'oak_fence',
|
||||
'spruce_fence', 'birch_fence', 'jungle_fence', 'acacia_fence', 'dark_oak_fence', 'crimson_fence', 'warped_fence', 'soul_torch',
|
||||
'brown_mushroom_block', 'red_mushroom_block', 'mushroom_stem', 'iron_bars', 'chain', 'glass_pane', 'vine', 'lily_pad',
|
||||
'nether_brick_fence', 'enchanting_table', 'end_portal_frame', 'ender_chest', 'cobblestone_wall', 'mossy_cobblestone_wall',
|
||||
'brick_wall', 'prismarine_wall', 'red_sandstone_wall', 'mossy_stone_brick_wall', 'granite_wall', 'stone_brick_wall',
|
||||
'nether_brick_wall', 'andesite_wall', 'red_nether_brick_wall', 'sandstone_wall', 'end_stone_brick_wall', 'diorite_wall',
|
||||
'blackstone_wall', 'polished_blackstone_wall', 'polished_blackstone_brick_wall', 'anvil', 'chipped_anvil', 'damaged_anvil',
|
||||
'white_carpet', 'orange_carpet', 'magenta_carpet', 'light_blue_carpet', 'yellow_carpet', 'lime_carpet', 'pink_carpet',
|
||||
'gray_carpet', 'light_gray_carpet', 'cyan_carpet', 'purple_carpet', 'blue_carpet', 'brown_carpet', 'green_carpet', 'red_carpet',
|
||||
'black_carpet', 'slime_block', 'sunflower', 'lilac', 'rose_bush', 'peony', 'white_stained_glass_pane',
|
||||
'orange_stained_glass_pane', 'magenta_stained_glass_pane', 'light_blue_stained_glass_pane', 'yellow_stained_glass_pane',
|
||||
'lime_stained_glass_pane', 'pink_stained_glass_pane', 'gray_stained_glass_pane', 'light_gray_stained_glass_pane',
|
||||
'cyan_stained_glass_pane', 'purple_stained_glass_pane', 'blue_stained_glass_pane', 'brown_stained_glass_pane',
|
||||
'green_stained_glass_pane', 'red_stained_glass_pane', 'black_stained_glass_pane', 'shulker_box', 'white_shulker_box',
|
||||
'orange_shulker_box', 'magenta_shulker_box', 'light_blue_shulker_box', 'yellow_shulker_box', 'lime_shulker_box',
|
||||
'pink_shulker_box', 'gray_shulker_box', 'light_gray_shulker_box', 'cyan_shulker_box', 'purple_shulker_box', 'blue_shulker_box',
|
||||
'brown_shulker_box', 'green_shulker_box', 'red_shulker_box', 'black_shulker_box', 'white_glazed_terracotta',
|
||||
'orange_glazed_terracotta', 'magenta_glazed_terracotta', 'light_blue_glazed_terracotta', 'yellow_glazed_terracotta',
|
||||
'lime_glazed_terracotta', 'pink_glazed_terracotta', 'gray_glazed_terracotta', 'light_gray_glazed_terracotta',
|
||||
'cyan_glazed_terracotta', 'purple_glazed_terracotta', 'blue_glazed_terracotta', 'brown_glazed_terracotta',
|
||||
'green_glazed_terracotta', 'red_glazed_terracotta', 'black_glazed_terracotta', 'tube_coral', 'brain_coral', 'bubble_coral',
|
||||
'fire_coral', 'horn_coral', 'dead_brain_coral', 'dead_bubble_coral', 'dead_fire_coral', 'dead_horn_coral', 'dead_tube_coral',
|
||||
'tube_coral_fan', 'brain_coral_fan', 'bubble_coral_fan', 'fire_coral_fan', 'horn_coral_fan', 'dead_tube_coral_fan',
|
||||
'dead_brain_coral_fan', 'dead_bubble_coral_fan', 'dead_fire_coral_fan', 'dead_horn_coral_fan', 'scaffolding', 'oak_sign',
|
||||
'spruce_sign', 'birch_sign', 'jungle_sign', 'acacia_sign', 'dark_oak_sign', 'crimson_sign', 'warped_sign', 'white_bed',
|
||||
'orange_bed', 'magenta_bed', 'light_blue_bed', 'yellow_bed', 'lime_bed', 'pink_bed', 'gray_bed', 'light_gray_bed', 'cyan_bed',
|
||||
'purple_bed', 'blue_bed', 'brown_bed', 'green_bed', 'red_bed', 'black_bed', 'flower_pot', 'skeleton_skull',
|
||||
'wither_skeleton_skull', 'player_head', 'zombie_head', 'creeper_head', 'dragon_head', 'white_banner', 'orange_banner',
|
||||
'magenta_banner', 'light_blue_banner', 'yellow_banner', 'lime_banner', 'pink_banner', 'gray_banner', 'light_gray_banner',
|
||||
'cyan_banner', 'purple_banner', 'blue_banner', 'brown_banner', 'green_banner', 'red_banner', 'black_banner', 'loom', 'composter',
|
||||
'barrel', 'smoker', 'blast_furnace', 'cartography_table', 'fletching_table', 'grindstone', 'smithing_table', 'stonecutter',
|
||||
'bell', 'lantern', 'soul_lantern', 'campfire', 'soul_campfire', 'shroomlight', 'bee_nest', 'beehive', 'honey_block',
|
||||
'honeycomb_block', 'lodestone', 'respawn_anchor', 'dispenser', 'note_block', 'sticky_piston', 'piston', 'tnt', 'lever',
|
||||
'stone_pressure_plate', 'oak_pressure_plate', 'spruce_pressure_plate', 'birch_pressure_plate', 'jungle_pressure_plate',
|
||||
'acacia_pressure_plate', 'dark_oak_pressure_plate', 'crimson_pressure_plate', 'warped_pressure_plate',
|
||||
'polished_blackstone_pressure_plate', 'redstone_torch', 'oak_trapdoor', 'spruce_trapdoor', 'birch_trapdoor', 'jungle_trapdoor',
|
||||
'acacia_trapdoor', 'dark_oak_trapdoor', 'crimson_trapdoor', 'warped_trapdoor', 'oak_fence_gate', 'spruce_fence_gate',
|
||||
'birch_fence_gate', 'jungle_fence_gate', 'acacia_fence_gate', 'dark_oak_fence_gate', 'crimson_fence_gate', 'warped_fence_gate',
|
||||
'redstone_lamp', 'tripwire_hook', 'stone_button', 'oak_button', 'spruce_button', 'birch_button', 'jungle_button',
|
||||
'acacia_button', 'dark_oak_button', 'crimson_button', 'warped_button', 'polished_blackstone_button', 'trapped_chest',
|
||||
'light_weighted_pressure_plate', 'heavy_weighted_pressure_plate', 'daylight_detector', 'redstone_block', 'hopper', 'dropper',
|
||||
'iron_trapdoor', 'observer', 'iron_door', 'oak_door', 'spruce_door', 'birch_door', 'jungle_door', 'acacia_door', 'dark_oak_door',
|
||||
'crimson_door', 'warped_door', 'repeater', 'comparator', 'redstone', 'lectern', 'target', 'powered_rail', 'detector_rail',
|
||||
'rail', 'activator_rail', 'beacon', 'turtle_egg', 'conduit', 'brewing_stand', 'cauldron'
|
||||
);
|
||||
__restore(pl, s_player) ->(
|
||||
scoreboard_remove('killCounter');
|
||||
scoreboard_remove('digCounter');
|
||||
scoreboard_remove('deathCounter');
|
||||
scoreboard_remove('tradingCounter');
|
||||
scoreboard_remove('fishingCounter');
|
||||
scoreboard_remove('damageTaken');
|
||||
scoreboard_remove('activation');
|
||||
scoreboard_remove('totalList');
|
||||
scoreboard_add('killCounter');
|
||||
scoreboard_add('digCounter');
|
||||
scoreboard_add('deathCounter');
|
||||
scoreboard_add('tradingCounter');
|
||||
scoreboard_add('fishingCounter');
|
||||
scoreboard_add('damageTaken');
|
||||
scoreboard_add('activation');
|
||||
scoreboard_add('totalList');
|
||||
total_actime = 0;
|
||||
total_death = 0;
|
||||
total_mined = 0;
|
||||
total_fished = 0;
|
||||
total_killed = 0;
|
||||
total_traded = 0;
|
||||
total_hurt = 0;
|
||||
c_for(i = 0, i < length(pl), i += 1,
|
||||
run('player ' + pl:i + ' spawn at ' + (s_player~'x'+0.1)+ ' ' +s_player~'y'+ ' ' +(s_player~'z'+0.1));
|
||||
game_tick(50);
|
||||
//活跃时间
|
||||
actime = statistic(pl:i, 'custom', 'play_one_minute')/72000;
|
||||
print(actime);
|
||||
scoreboard('activation', pl:i, actime);
|
||||
total_actime += actime;
|
||||
//抖M榜
|
||||
hurt = statistic(pl:i, 'custom', 'damage_taken')/100;
|
||||
print(hurt);
|
||||
scoreboard('damageTaken', pl:i, hurt);
|
||||
total_hurt += hurt;
|
||||
//死亡榜
|
||||
death = statistic(pl:i, 'custom', 'deaths');
|
||||
print(death);
|
||||
scoreboard('deathCounter', pl:i, death);
|
||||
total_death += death;
|
||||
//挖掘榜
|
||||
mined = 0;
|
||||
c_for(j = 0, j < length(global_bl), j += 1,
|
||||
mined += statistic(pl:i, 'mined', global_bl:j);
|
||||
);
|
||||
print(mined);
|
||||
scoreboard('digCounter', pl:i, mined);
|
||||
total_mined += mined;
|
||||
//钓鱼榜
|
||||
fished = statistic(pl:i, 'custom', 'fish_caught');
|
||||
print(fished);
|
||||
scoreboard('fishingCounter', pl:i, fished);
|
||||
total_fished += fished;
|
||||
//击杀榜
|
||||
killed = statistic(pl:i, 'custom', 'mob_kills');
|
||||
killed += statistic(pl:i, 'custom', 'player_kills');
|
||||
print(killed);
|
||||
scoreboard('killCounter', pl:i, killed);
|
||||
total_killed += killed;
|
||||
//交易榜
|
||||
traded = statistic(pl:i, 'custom', 'traded_with_villager');
|
||||
print(traded);
|
||||
scoreboard('tradingCounter', pl:i, traded);
|
||||
total_traded += traded;
|
||||
run('player ' + pl:i + ' kill')
|
||||
);
|
||||
scoreboard('tradingCounter', '总交♂易数', total_traded);
|
||||
scoreboard('totalList', '总交♂易数', total_traded);
|
||||
scoreboard('killCounter', '总击杀数', total_killed);
|
||||
scoreboard('totalList', '总击杀数', total_killed);
|
||||
scoreboard('fishingCounter', '总钓鱼数', total_fished);
|
||||
scoreboard('totalList', '总钓鱼数', total_fished);
|
||||
scoreboard('digCounter', '总挖掘量', total_mined);
|
||||
scoreboard('totalList', '总挖掘量', total_mined);
|
||||
scoreboard('deathCounter', '全部木大', total_death);
|
||||
scoreboard('totalList', '全部木大', total_death);
|
||||
scoreboard('activation', '总在线时间(h)', total_actime);
|
||||
scoreboard('totalList', '总在线时间(h)', total_actime);
|
||||
scoreboard('damageTaken', '群p抖M', total_hurt);
|
||||
scoreboard('totalList', '群p抖M)', total_hurt);
|
||||
game_tick(50);
|
||||
run('function fz:scoreboards/install')
|
||||
);
|
||||
by_whitelist() ->(
|
||||
pl = keys(system_info('server_whitelist'));
|
||||
s_player = player();
|
||||
//c_for(i = 0, i < length(pl), i += 1,
|
||||
// run('player ' + pl:i + ' spawn at ' + (s_player~'x'+0.1)+ ' ' +s_player~'y'+ ' ' +(s_player~'z'+0.1));
|
||||
//);
|
||||
game_tick(50);
|
||||
__restore(pl, s_player);
|
||||
//c_for(i = 0, i < length(pl), i += 1,
|
||||
// run('player ' + pl:i + ' kill');
|
||||
//);
|
||||
return()
|
||||
)
|
365
tagplayer.sc
365
tagplayer.sc
@ -2,16 +2,20 @@
|
||||
//************请将该文件放入"world\scripts"文件夹中************
|
||||
//*************************************************************
|
||||
scoreboard_add('carpetBot');
|
||||
run('team add carpetBot');
|
||||
run('team modify carpetBot prefix "假的 "');
|
||||
global_version = '2.0.0';
|
||||
team_add('carpetBot');
|
||||
team_add('shadowedPlayer');
|
||||
team_property('carpetBot', 'prefix', '假的');
|
||||
team_property('shadowedPlayer', 'prefix', '挂机');
|
||||
global_version = '2.1.0';
|
||||
global_carpet_version = split('\\+v',system_info('scarpet_version'));
|
||||
global_filename = system_info('app_name');
|
||||
__config() -> {
|
||||
'stay_loaded' -> true,
|
||||
'allow_command_conflicts' -> true,
|
||||
'commands' -> {
|
||||
'' -> 'help',
|
||||
'spawn <player>' -> 'summon',
|
||||
'kill <bot>' -> 'kill',
|
||||
'kill <killbot>' -> 'kill',
|
||||
'killall' -> 'killall',
|
||||
'attack <bot>' -> 'attack_once',
|
||||
'attack <bot> continuous' -> 'attack_continuous',
|
||||
@ -66,16 +70,39 @@ __config() -> {
|
||||
'move <bot> right' -> 'move_right',
|
||||
'move <bot> stop' -> 'move_stop',
|
||||
'stop <bot>' -> 'stop',
|
||||
'check <bot>' -> 'check',
|
||||
'check <player>' -> 'check',
|
||||
'checkall' -> 'checkall',
|
||||
'tp <bot> <position>' -> 'tp',
|
||||
'tp <bot> <position> <rotation>' -> 'tp_with_rotation',
|
||||
'tp <bot> <player>' -> 'tp_to_player',
|
||||
'tp <bot> <position> atBot' -> 'tp_at_bot',
|
||||
'tp <bot> <position> <rotation> atBot' -> 'tp_at_bot_with_rotation',
|
||||
'hotbar <bot> <hotbar>' -> 'hotbar',
|
||||
'shadow' -> 'shadow',
|
||||
},
|
||||
'arguments' -> {
|
||||
'hotbar' -> {
|
||||
'type' -> 'int',
|
||||
'min' -> 1,
|
||||
'max' -> 9,
|
||||
'suggest' -> [1,2,3,4,5,6,7,8,9]
|
||||
},
|
||||
'bot' -> {
|
||||
'type' -> 'term',
|
||||
'suggester' -> _(args) -> (
|
||||
player_list = player('all');
|
||||
bot_list = l();
|
||||
c_for(i = 0, i < length(player_list), i += 1,
|
||||
one_player_str = player_list:i;
|
||||
if (scoreboard('carpetBot', one_player_str) == 1,
|
||||
put(bot_list, length(bot_list), player_list:i)
|
||||
);
|
||||
);
|
||||
put(bot_list, length(bot_list), player());
|
||||
return(bot_list)
|
||||
)
|
||||
},
|
||||
'killbot' -> {
|
||||
'type' -> 'term',
|
||||
'suggester' -> _(args) -> (
|
||||
player_list = player('all');
|
||||
@ -106,18 +133,51 @@ __config() -> {
|
||||
}
|
||||
}
|
||||
};
|
||||
__check_offline(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
if (!f_player,
|
||||
print('§4假人'+player_name+'未在线');
|
||||
exit()
|
||||
__on_player_disconnects(player, reason) ->(
|
||||
delete_all_files(player);
|
||||
if(scoreboard('carpetBot', player) == 1,
|
||||
scoreboard_remove('actimeCounter', player);
|
||||
scoreboard_remove('carpetBot', player);
|
||||
team_leave(player);
|
||||
leaveGame = scoreboard('leaveGame', player);
|
||||
scoreboard('leaveGame', player, leaveGame + 1);
|
||||
);
|
||||
if (scoreboard('carpetBot', f_player) != 1,
|
||||
print('§4'+f_player+'不是假人');
|
||||
);
|
||||
__on_server_shuts_down() ->(
|
||||
player_list = player('all');
|
||||
c_for(i = 0, i < length(player_list), i += 1,
|
||||
delete_all_files(player_list:i);
|
||||
if(scoreboard('carpetBot', player) == 1,
|
||||
scoreboard_remove('actimeCounter', player_list:i);
|
||||
team_leave(player);
|
||||
)
|
||||
);
|
||||
scoreboard_remove('carpetBot');
|
||||
team_remove('carpetBot');
|
||||
team_remove('shadowedPlayer')
|
||||
);
|
||||
check_fakeplayer(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
if (!f_player,
|
||||
(
|
||||
print('§4假人'+player_name+'未在线');
|
||||
exit()
|
||||
),
|
||||
scoreboard('carpetBot', f_player) != 1 && f_player != player(),
|
||||
(
|
||||
print('§4'+f_player+'不是假人');
|
||||
exit()
|
||||
)
|
||||
)
|
||||
);
|
||||
check_offline(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
if (!f_player,
|
||||
print('§4玩家或假人'+player_name+'未在线');
|
||||
exit()
|
||||
)
|
||||
);
|
||||
__check_online(player_name) ->(
|
||||
check_online(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
if (f_player,
|
||||
if (scoreboard('carpetBot', f_player) == 1,
|
||||
@ -128,7 +188,7 @@ __check_online(player_name) ->(
|
||||
exit()
|
||||
)
|
||||
);
|
||||
__check_pos(x) ->(
|
||||
check_pos(x) ->(
|
||||
x = number(x);
|
||||
if(x == null,
|
||||
print('§4请输入正确的坐标');
|
||||
@ -136,33 +196,13 @@ __check_pos(x) ->(
|
||||
);
|
||||
return(x)
|
||||
);
|
||||
__check_dim(s_player,f_player) ->(
|
||||
check_dim(s_player,f_player) ->(
|
||||
if (s_player~'dimension' != f_player~'dimension',
|
||||
print('§4不在同一维度!');
|
||||
exit()
|
||||
);
|
||||
);
|
||||
__player_list(i,player_list) ->(
|
||||
one_player_list = split(' ',join('',slice(player_list,i,i+1)));
|
||||
if(slice(one_player_list,0,1) == l('假的'),
|
||||
one_player_str = join('',slice(one_player_list,1,2));
|
||||
''
|
||||
);
|
||||
if(slice(one_player_list,0,1) != l('假的'),
|
||||
one_player_str = join('',one_player_list);
|
||||
''
|
||||
);
|
||||
return(one_player_str)
|
||||
);
|
||||
__on_player_disconnects(player, reason) ->(
|
||||
if(scoreboard('carpetBot', player) == 1,
|
||||
scoreboard_remove('actimeCounter', player);
|
||||
__delete_all_files(player);
|
||||
scoreboard_remove('carpetBot', player);
|
||||
run('team leave '+ player)
|
||||
);
|
||||
);
|
||||
__delete_all_files(f_player) ->(
|
||||
delete_all_files(f_player) ->(
|
||||
delete_file(f_player + '-' + 'attack', 'text');
|
||||
delete_file(f_player + '-' + 'drop', 'text');
|
||||
delete_file(f_player + '-' + 'drop_stack', 'text');
|
||||
@ -170,42 +210,48 @@ __delete_all_files(f_player) ->(
|
||||
delete_file(f_player + '-' + 'swap_hands', 'text');
|
||||
delete_file(f_player + '-' + 'use', 'text');
|
||||
delete_file(f_player + '-' + 'move_vertical', 'text');
|
||||
delete_file(f_player + '-' + 'move_transverse', 'text');
|
||||
delete_file(f_player + '-' + 'move_transverse', 'text')
|
||||
);
|
||||
help() ->(
|
||||
print('--使用帮助:');
|
||||
print('/tagplayer spawn <玩家名>\n - 生成假人');
|
||||
print('/tagplayer kill <玩家名>\n - 删除假人');
|
||||
print('/tagplayer killall\n - 删除全部假人');
|
||||
print('/tagplayer tp <玩家名> <x> <y> <z> (<仰俯> <偏转>) (atBot)\n - 传送假人到<x>,<y>,<z>,可选<仰俯>和<偏转>角度,如以<atBot>结尾则相对坐标以假人为原点');
|
||||
print('/tagplayer look <玩家名> <仰俯> <偏转>\n - 转动假人视角,<x>、<y>可替换为“s”来代表你的视角方向');
|
||||
print('/tagplayer look <玩家名> <up/down/east/west/south/north>\n - 让假人向<上/下/东/西/南/北>方向看');
|
||||
print('/tagplayer look <玩家名> <back/left/right>\n - 让假人向<后/左/右>方向看');
|
||||
print('/tagplayer move <玩家名> <backward/forward/left/right>\n - 让假人<向前/向后/向左/向右>移动');
|
||||
print('/tagplayer <attack/drop/dropStack/jump/swapHands/use> <玩家名> continuous\n - 让假人持续<攻击或挖掘/丢一个物品/丢一组物品/跳跃/换手/使用物品>');
|
||||
print('/tagplayer <attack/drop/dropStack/jump/swapHands/use> <玩家名> interval <整数>\n - 让假人每<整数>游戏刻<攻击/丢一个物品/丢一组物品/跳跃/换手/使用物品>一次');
|
||||
print('/tagplayer <attack/drop/dropStack/jump/swapHands/use> <玩家名> once\n - 让假人<攻击或挖掘/丢一个物品/丢一组物品/跳跃/换手/使用物品>一次');
|
||||
print('/tagplayer <drop/dropStack> <玩家名> <mainhand/offhand>\n - 让假人<丢一个/丢一组><主手/副手>的物品');
|
||||
print('/tagplayer <sneak/unsneak> <玩家名>\n - 让假人<潜行/站立>');
|
||||
print('/tagplayer <sprint/unsprint> <玩家名>\n - 让假人准备<疾跑/行走>,在水中疾跑以游泳');
|
||||
print('/tagplayer <mount/dismount> <玩家名>\n - 让假人<乘坐/卸下>');
|
||||
print('/tagplayer stop <玩家名>\n - 停止假人的一切动作');
|
||||
print('/tagplayer check <玩家名>\n - 检查假人状态');
|
||||
print('/tagplayer checkall\n - 检查所有假人状态');
|
||||
print('Version: '+global_version);
|
||||
print('/' + global_filename + ' spawn <玩家名>\n - 生成假人');
|
||||
print('/' + global_filename + ' kill <玩家名>\n - 删除假人');
|
||||
print('/' + global_filename + ' killall\n - 删除全部假人');
|
||||
print('/' + global_filename + ' tp <玩家名> <x> <y> <z> (<仰俯> <偏转>) (atBot)\n - 传送假人到<x>,<y>,<z>,可选<仰俯>和<偏转>角度,如以<atBot>结尾则相对坐标以假人为原点');
|
||||
print('/' + global_filename + ' look <玩家名> <仰俯> <偏转>\n - 转动假人视角,<x>、<y>可替换为“s”来代表你的视角方向');
|
||||
print('/' + global_filename + ' look <玩家名> <up/down/east/west/south/north>\n - 让假人向<上/下/东/西/南/北>方向看');
|
||||
print('/' + global_filename + ' look <玩家名> <back/left/right>\n - 让假人向<后/左/右>方向看');
|
||||
print('/' + global_filename + ' move <玩家名> <backward/forward/left/right>\n - 让假人<向前/向后/向左/向右>移动');
|
||||
print('/' + global_filename + ' <attack/drop/dropStack/jump/swapHands/use> <玩家名> continuous\n - 让假人持续<攻击或挖掘/丢一个物品/丢一组物品/跳跃/换手/使用物品>');
|
||||
print('/' + global_filename + ' <attack/drop/dropStack/jump/swapHands/use> <玩家名> interval <整数>\n - 让假人每<整数>游戏刻<攻击/丢一个物品/丢一组物品/跳跃/换手/使用物品>一次');
|
||||
print('/' + global_filename + ' <attack/drop/dropStack/jump/swapHands/use> <玩家名> once\n - 让假人<攻击或挖掘/丢一个物品/丢一组物品/跳跃/换手/使用物品>一次');
|
||||
print('/' + global_filename + ' <hotbar> <玩家名> <1-9>\n - 更改假人使用的热键栏');
|
||||
print('/' + global_filename + ' <drop/dropStack> <玩家名> <mainhand/offhand>\n - 让假人<丢一个/丢一组><主手/副手>的物品');
|
||||
print('/' + global_filename + ' <sneak/unsneak> <玩家名>\n - 让假人<潜行/站立>');
|
||||
print('/' + global_filename + ' <sprint/unsprint> <玩家名>\n - 让假人准备<疾跑/行走>,在水中疾跑以游泳');
|
||||
print('/' + global_filename + ' <mount/dismount> <玩家名>\n - 让假人<乘坐/卸下>');
|
||||
print('/' + global_filename + ' stop <玩家名>\n - 停止假人的一切动作');
|
||||
print('/' + global_filename + ' check <玩家名>\n - 检查假人状态');
|
||||
print('/' + global_filename + ' checkall\n - 检查所有假人状态');
|
||||
print('tagplayer版本: ' + global_version);
|
||||
print('carpet版本: ' + global_carpet_version:0);
|
||||
if(number(global_carpet_version:1) < 201216 || global_carpet_version == null,
|
||||
print('§4tagplayer需要地毯1.4.21或以上来运行!否则会出现预期之外的问题')
|
||||
);
|
||||
return()
|
||||
);
|
||||
reload() ->(
|
||||
run('script unload tagplayer');
|
||||
run('script load tagplayer');
|
||||
run('tellraw @a {"text":"tagplayer重载成功!"}');
|
||||
run('script load ' + global_filename);
|
||||
run('tellraw @a {"text":"+ global_filename +重载成功!"}');
|
||||
return()
|
||||
);
|
||||
summon(player_name) ->(
|
||||
player_name = slice(player_name,0,15);
|
||||
__check_online(player_name);
|
||||
check_online(player_name);
|
||||
s_player = player();
|
||||
run(str('player %s spawn at %f %f %f facing %f %f', player_name, s_player~'x', s_player~'y', s_player~'z', query(s_player, 'yaw'), query(s_player, 'pitch')
|
||||
run(
|
||||
str('player %s spawn at %f %f %f facing %f %f',
|
||||
player_name, s_player~'x', s_player~'y', s_player~'z', query(s_player, 'yaw'), query(s_player, 'pitch')
|
||||
)
|
||||
);
|
||||
f_player = player(player_name);
|
||||
@ -213,35 +259,30 @@ summon(player_name) ->(
|
||||
print('§4生成失败');
|
||||
return()
|
||||
);
|
||||
__delete_all_files(f_player);
|
||||
run('team join carpetBot '+ f_player);
|
||||
delete_all_files(f_player);
|
||||
team_add('carpetBot', f_player);
|
||||
run('tellraw @a {"text":"↑假的"}');
|
||||
scoreboard('carpetBot', f_player, 1);
|
||||
return()
|
||||
);
|
||||
kill(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
run(str('player %s kill', f_player));
|
||||
game_tick(50);
|
||||
run('tellraw @a {"text":"↑假的"}');
|
||||
check_fakeplayer(player_name);
|
||||
if(f_player != player(),
|
||||
(
|
||||
run('tellraw @a {"text":"↓假的"}');
|
||||
run(str('player %s kill', f_player));
|
||||
),
|
||||
print('§4你不是假人')
|
||||
);
|
||||
return()
|
||||
);
|
||||
killall() ->(
|
||||
i = 0;
|
||||
player_list = player('all');
|
||||
loop(2147483647,,,
|
||||
one_player_str = __player_list(i,player_list);
|
||||
if(one_player_str == '',
|
||||
break()
|
||||
);
|
||||
if(scoreboard('carpetBot', one_player_str) == 1,
|
||||
do_fake_player = 1
|
||||
);
|
||||
run(str('player %s kill', one_player_str));
|
||||
i += 1
|
||||
player_list = team_list('carpetBot');
|
||||
c_for(i = 0, i < length(player_list), i += 1,
|
||||
run(str('player %s kill', player_list:i));
|
||||
);
|
||||
if(do_fake_player != 1,
|
||||
if(player_list == l(),
|
||||
print('§4不存在假人');
|
||||
return()
|
||||
);
|
||||
@ -249,10 +290,23 @@ killall() ->(
|
||||
run('tellraw @a {"text":"已清除全部假人"}');
|
||||
return()
|
||||
);
|
||||
//挂机
|
||||
shadow() ->(
|
||||
f_player = player();
|
||||
run(str('player %s shadow', f_player));
|
||||
scoreboard('carpetBot', f_player, 1);
|
||||
team_add('shadowedPlayer', f_player);
|
||||
return()
|
||||
);
|
||||
//热键栏
|
||||
hotbar(player_name, hotbar) ->(
|
||||
run(str('player %s hotbar %d', player_name, hotbar));
|
||||
return()
|
||||
);
|
||||
//攻击
|
||||
attack_continuous(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s attack continuous', player_name));
|
||||
delete_file(f_player + '-' + 'attack', 'text');
|
||||
write_file(f_player + '-' + 'attack', 'text', 0);
|
||||
@ -260,7 +314,7 @@ attack_continuous(player_name) ->(
|
||||
);
|
||||
attack_interval(player_name,tick) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s attack interval %d', player_name, tick));
|
||||
delete_file(f_player + '-' + 'attack', 'text');
|
||||
write_file(f_player + '-' + 'attack', 'text', tick);
|
||||
@ -268,14 +322,14 @@ attack_interval(player_name,tick) ->(
|
||||
);
|
||||
attack_once(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s attack once', player_name));
|
||||
delete_file(f_player + '-' + 'attack', 'text');
|
||||
return()
|
||||
);
|
||||
attack_stop(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s attack', player_name));
|
||||
delete_file(f_player + '-' + 'attack', 'text');
|
||||
return()
|
||||
@ -283,7 +337,7 @@ attack_stop(player_name) ->(
|
||||
//丢弃
|
||||
drop_continuous(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s drop continuous', player_name));
|
||||
delete_file(f_player + '-' + 'drop', 'text');
|
||||
write_file(f_player + '-' + 'drop', 'text', 0);
|
||||
@ -291,46 +345,46 @@ drop_continuous(player_name) ->(
|
||||
);
|
||||
drop_interval(player_name,tick) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
run(str('player %s drop interval %d', player_name, tick));
|
||||
check_fakeplayer(player_name);
run(str('player %s drop interval %d', player_name, tick));
|
||||
delete_file(f_player + '-' + 'drop', 'text');
|
||||
write_file(f_player + '-' + 'drop', 'text', tick);
|
||||
return()
|
||||
);
|
||||
drop_once(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s drop once', player_name));
|
||||
delete_file(f_player + '-' + 'drop', 'text');
|
||||
return()
|
||||
);
|
||||
drop_stop(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s drop', player_name));
|
||||
delete_file(f_player + '-' + 'drop', 'text');
|
||||
return()
|
||||
);
|
||||
drop_all(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s drop all', player_name));
|
||||
return()
|
||||
);
|
||||
drop_offhand(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
return()
|
||||
);
|
||||
drop_mainhand(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s drop mainhand', player_name));
|
||||
return()
|
||||
);
|
||||
//丢弃一组
|
||||
drop_stack_continuous(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s dropStack continuous', player_name));
|
||||
delete_file(f_player + '-' + 'drop_stack', 'text');
|
||||
write_file(f_player + '-' + 'drop_stack', 'text', 0);
|
||||
@ -338,7 +392,7 @@ drop_stack_continuous(player_name) ->(
|
||||
);
|
||||
drop_stack_interval(player_name,tick) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s dropStack interval %d', player_name, tick));
|
||||
delete_file(f_player + '-' + 'drop_stack', 'text');
|
||||
write_file(f_player + '-' + 'drop_stack', 'text', tick);
|
||||
@ -346,41 +400,40 @@ drop_stack_interval(player_name,tick) ->(
|
||||
);
|
||||
drop_stack_once(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s dropStack once', player_name));
|
||||
delete(global_bot_state:f_player:'drop_stack');
|
||||
delete_file(f_player + '-' + 'drop_stack', 'text');
|
||||
return()
|
||||
);
|
||||
drop_stack_stop(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s dropStack', player_name));
|
||||
delete_file(f_player + '-' + 'drop_stack', 'text');
|
||||
return()
|
||||
);
|
||||
drop_stack_all(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s dropStack all', player_name));
|
||||
return()
|
||||
);
|
||||
drop_stack_offhand(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s dropStack offhand', player_name));
|
||||
return()
|
||||
);
|
||||
drop_stack_mainhand(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s dropStack mainhand', player_name));
|
||||
return()
|
||||
);
|
||||
//跳跃
|
||||
jump_continuous(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s jump continuous', player_name));
|
||||
delete_file(f_player + '-' + 'jump', 'text');
|
||||
write_file(f_player + '-' + 'jump', 'text', 0);
|
||||
@ -388,7 +441,7 @@ jump_continuous(player_name) ->(
|
||||
);
|
||||
jump_interval(player_name,tick) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s jump interval %d', player_name, tick));
|
||||
delete_file(f_player + '-' + 'jump', 'text');
|
||||
write_file(f_player + '-' + 'jump', 'text', tick);
|
||||
@ -396,14 +449,14 @@ jump_interval(player_name,tick) ->(
|
||||
);
|
||||
jump_once(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s jump once', player_name));
|
||||
delete_file(f_player + '-' + 'jump', 'text');
|
||||
return()
|
||||
);
|
||||
jump_stop(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s jump', player_name));
|
||||
delete_file(f_player + '-' + 'jump', 'text');
|
||||
return()
|
||||
@ -411,7 +464,7 @@ jump_stop(player_name) ->(
|
||||
//换手
|
||||
swap_hands_continuous(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s swapHands continuous', player_name));
|
||||
delete_file(f_player + '-' + 'swap_hands', 'text');
|
||||
write_file(f_player + '-' + 'swap_hands', 'text', 0);
|
||||
@ -419,7 +472,7 @@ swap_hands_continuous(player_name) ->(
|
||||
);
|
||||
swap_hands_interval(player_name,tick) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s swapHands interval %d', player_name, tick));
|
||||
delete_file(f_player + '-' + 'swap_hands', 'text');
|
||||
write_file(f_player + '-' + 'swap_hands', 'text', tick);
|
||||
@ -427,14 +480,14 @@ swap_hands_interval(player_name,tick) ->(
|
||||
);
|
||||
swap_hands_once(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s swapHands once', player_name));
|
||||
delete_file(f_player + '-' + 'swap_hands', 'text');
|
||||
return()
|
||||
);
|
||||
swap_hands_stop(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s swapHands', player_name));
|
||||
delete_file(f_player + '-' + 'swap_hands', 'text');
|
||||
return()
|
||||
@ -442,7 +495,7 @@ swap_hands_stop(player_name) ->(
|
||||
//右键
|
||||
use_continuous(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s use continuous', player_name));
|
||||
delete_file(f_player + '-' + 'use', 'text');
|
||||
write_file(f_player + '-' + 'use', 'text', 0);
|
||||
@ -450,21 +503,21 @@ use_continuous(player_name) ->(
|
||||
);
|
||||
use_interval(player_name,tick) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
run(str('player %s use interval %d', player_name, tick));
|
||||
check_fakeplayer(player_name);
run(str('player %s use interval %d', player_name, tick));
|
||||
delete_file(f_player + '-' + 'use', 'text');
|
||||
write_file(f_player + '-' + 'use', 'text', tick);
|
||||
return()
|
||||
);
|
||||
use_once(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s use once', player_name));
|
||||
delete_file(f_player + '-' + 'use', 'text');
|
||||
return()
|
||||
);
|
||||
use_stop(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s use', player_name));
|
||||
delete_file(f_player + '-' + 'use', 'text');
|
||||
return()
|
||||
@ -472,27 +525,27 @@ use_stop(player_name) ->(
|
||||
//骑乘
|
||||
mount(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s mount', player_name));
|
||||
return()
|
||||
);
|
||||
dismount(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s dismount', player_name));
|
||||
return()
|
||||
);
|
||||
//冲刺
|
||||
sprint(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s sprint', player_name));
|
||||
write_file(f_player + '-' + 'sprint', 'text', tick);
|
||||
return()
|
||||
);
|
||||
unsprint(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s unsprint', player_name));
|
||||
delete_file(f_player + '-' + 'sprint', 'text');
|
||||
return()
|
||||
@ -500,14 +553,14 @@ unsprint(player_name) ->(
|
||||
//下蹲
|
||||
sneak(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s sneak', player_name));
|
||||
write_file(f_player + '-' + 'sneak', 'text', tick);
|
||||
return()
|
||||
);
|
||||
unsneak(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s unsneak', player_name));
|
||||
delete_file(f_player + '-' + 'sneak', 'text');
|
||||
return()
|
||||
@ -515,19 +568,19 @@ unsneak(player_name) ->(
|
||||
//转向
|
||||
turn_back(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s turn back', player_name));
|
||||
return()
|
||||
);
|
||||
turn_left(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s turn left', player_name));
|
||||
return()
|
||||
);
|
||||
turn_right(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s turn right', player_name));
|
||||
return()
|
||||
);
|
||||
@ -535,7 +588,7 @@ turn_right(player_name) ->(
|
||||
look(player_name,rotation) ->(
|
||||
print(rotation);
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
s_player = player();
|
||||
x = (rotation:1)%360;
|
||||
y = (rotation:0)%180;
|
||||
@ -558,50 +611,50 @@ look(player_name,rotation) ->(
|
||||
);
|
||||
look_up(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s look up', player_name));
|
||||
return()
|
||||
);
|
||||
look_down(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s look down', player_name));
|
||||
return()
|
||||
);
|
||||
look_east(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s look east', player_name));
|
||||
return()
|
||||
);
|
||||
look_north(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s look north', player_name));
|
||||
return()
|
||||
);
|
||||
look_south(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s look south', player_name));
|
||||
return()
|
||||
);
|
||||
look_west(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s look west', player_name));
|
||||
return()
|
||||
);
|
||||
look_pos(player_name, position) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s look at %f %f %f', player_name, position:0, position:1, position:2));
|
||||
return()
|
||||
);
|
||||
//移动
|
||||
move_backward(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s move backward', player_name));
|
||||
delete_file(f_player + '-' + 'move_vertical', 'text');
|
||||
write_file(f_player + '-' + 'move_vertical', 'text', 'backward');
|
||||
@ -609,7 +662,7 @@ move_backward(player_name) ->(
|
||||
);
|
||||
move_forward(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s move forward', player_name));
|
||||
delete_file(f_player + '-' + 'move_vertical', 'text');
|
||||
write_file(f_player + '-' + 'move_vertical', 'text', 'forward');
|
||||
@ -617,7 +670,7 @@ move_forward(player_name) ->(
|
||||
);
|
||||
move_left(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s move left', player_name));
|
||||
delete_file(f_player + '-' + 'move_transverse', 'text');
|
||||
write_file(f_player + '-' + 'move_transverse', 'text', 'left');
|
||||
@ -625,7 +678,7 @@ move_left(player_name) ->(
|
||||
);
|
||||
move_right(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s move right', player_name));
|
||||
delete_file(f_player + '-' + 'move_transverse', 'text');
|
||||
write_file(f_player + '-' + 'move_transverse', 'text', 'right');
|
||||
@ -633,7 +686,7 @@ move_right(player_name) ->(
|
||||
);
|
||||
move_stop(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s move', player_name));
|
||||
delete_file(f_player + '-' + 'move_vertical', 'text');
|
||||
delete_file(f_player + '-' + 'move_transverse', 'text');
|
||||
@ -642,15 +695,15 @@ move_stop(player_name) ->(
|
||||
//停止
|
||||
stop(player_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
run(str('player %s stop', player_name));
|
||||
__delete_all_files(f_player);
|
||||
delete_all_files(f_player);
|
||||
return()
|
||||
);
|
||||
//传送
|
||||
tp(player_name, position) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
s_player = player();
|
||||
x = position:0;
|
||||
y = position:1;
|
||||
@ -666,7 +719,7 @@ tp(player_name, position) ->(
|
||||
);
|
||||
tp_with_rotation(player_name, position, rotation) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
s_player = player();
|
||||
f_player = player(player_name);
|
||||
x = position:0;
|
||||
@ -696,7 +749,7 @@ tp_with_rotation(player_name, position, rotation) ->(
|
||||
);
|
||||
tp_to_player(player_name, target_name) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
s_player = player(target_name);
|
||||
if (!s_player,
|
||||
print('§4玩家未在线');
|
||||
@ -708,7 +761,7 @@ tp_to_player(player_name, target_name) ->(
|
||||
);
|
||||
tp_at_bot(player_name, position) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
s_player = player();
|
||||
x = position:0;
|
||||
y = position:1;
|
||||
@ -724,7 +777,7 @@ tp_at_bot(player_name, position) ->(
|
||||
);
|
||||
tp_at_bot_with_rotation(player_name, position, rotation) ->(
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
check_fakeplayer(player_name);
|
||||
s_player = player();
|
||||
f_player = player(player_name);
|
||||
x = position:0;
|
||||
@ -754,9 +807,14 @@ tp_at_bot_with_rotation(player_name, position, rotation) ->(
|
||||
);
|
||||
//状态检查
|
||||
check(player_name) ->(
|
||||
check_offline(player_name);
|
||||
f_player = player(player_name);
|
||||
__check_offline(player_name);
|
||||
print('假人“'+f_player+'”:');
|
||||
if(scoreboard('carpetBot', f_player) == 1,
|
||||
(
|
||||
print('假人“'+f_player+'”:');
|
||||
),
|
||||
print('玩家“'+f_player+'”:');
|
||||
);
|
||||
//血量
|
||||
inner_health = number(str('%d',query(f_player,'health')+0.9));
|
||||
if(inner_health <= 5,
|
||||
@ -1120,26 +1178,19 @@ check(player_name) ->(
|
||||
noAct = false
|
||||
);
|
||||
if(noAct == true,
|
||||
print('- 无动作')
|
||||
print('- 无地毯动作')
|
||||
);
|
||||
return()
|
||||
);
|
||||
checkall() ->(
|
||||
i = 0;
|
||||
player_list = player('all');
|
||||
loop(2147483647,,,
|
||||
one_player_str = __player_list(i,player_list);
|
||||
if(one_player_str == '',
|
||||
break()
|
||||
);
|
||||
if(scoreboard('carpetBot', one_player_str) == 1,
|
||||
check(one_player_str);
|
||||
do_fake_player = 1
|
||||
);
|
||||
i += 1
|
||||
);
|
||||
if(do_fake_player != 1,
|
||||
print('§4当前无假人')
|
||||
c_for(i = 0, i < length(player_list), i += 1,
|
||||
check(player_list:i);
|
||||
);
|
||||
return()
|
||||
);
|
||||
run(str('tellraw @a {"text": "[版本信息]tagplayer版本: ' + global_version + '", "color": "#ffd900"}'));
|
||||
run(str('tellraw @a {"text": "[版本信息]carpet版本: ' + global_carpet_version:0 + '", "color": "#ffd900"}'));
|
||||
if(number(global_carpet_version:1) < 201216 || global_carpet_version == null,
|
||||
run(str('tellraw @a {"text": "[错误]tagplayer需要地毯1.4.21或以上来运行!否则会出现预期之外的问题", "color": "#ff6100"}');)
|
||||
);
|
Loading…
Reference in New Issue
Block a user