fz-survival-datapack/scripts/fzsd_score.sc

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// 计分板模块扩展插件
// 忽略假人分数
// **请勿修改文件名**
global_app_version = '1.0-beta.4';
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__config() -> {
'scope' -> 'global',
'requires' -> {
'carpet' -> '>=1.4.45',
'minecraft' -> '>=1.17'
},
'command_permission' -> 4,
'commands' -> {
'' -> 'help',
'help' -> 'help',
'delete_old' -> 'delete_old',
'merge_old' -> 'restore_merge_old',
'restore_from_stats' -> 'restore_from_stats',
'recalculate_total' -> 'recalculate_total_scores'
}
};
__on_start() -> (
global_team_cache = read_file('team_cache', 'json');
debug(global_team_cache);
print(player('all'), 'fzsd_score.sc已加载');
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);
__on_close() -> (
debug(global_team_cache);
delete_file('team_cache', 'json');
write_file('team_cache', 'json', global_team_cache);
);
__on_player_connects(player) -> (
debug(player ~ 'name');
debug(player ~ 'player_type');
debug(player ~ 'team');
debug(global_team_cache);
if(player ~ 'player_type' == 'fake' && player ~ 'team' != 'fz.module.scoreboard.fake',
(
debug('1~');
global_team_cache:(player ~ 'name') = player ~ 'team';
debug(global_team_cache);
team_add('fz.module.scoreboard.fake', player);
),
player ~ 'player_type' == 'shadow' && player ~ 'team' != 'fz.module.scoreboard.shadow',
(
debug('2~');
global_team_cache:(player ~ 'name') = player ~ 'team';
team_add('fz.module.scoreboard.shadow', player);
),
try_restore_team_from_cache(player);
);
debug(global_team_cache);
);
__on_player_disconnects(player, reason) -> (
debug(player ~ 'name');
debug(player ~ 'player_type');
debug(player ~ 'team');
debug(global_team_cache);
try_restore_team_from_cache(player);
);
try_restore_team_from_cache(player) -> (
debug('restore_team_from_cache');
if(player ~ 'team' == 'fz.module.scoreboard.fake'
|| player ~ 'team' == 'fz.module.scoreboard.shadow',
debug(global_team_cache);
if(global_team_cache:(player ~ 'name') == null,
(
debug('global_team_cache:(player ~ \'name\') == null');
team_leave(player);
),
debug('global_team_cache:(player ~ \'name\') != null');
team_add(global_team_cache:(player ~ 'name') , player);
delete(global_team_cache:(player ~ 'name'));
);
);
);
help() -> (
print('这是一条帮助');
return(0);
);
delete_old() -> (
old_scoreboards = [
'usedDiaAxe', 'usedDiaPickaxe', 'usedDiaShovel', 'usedDiaHoe', 'usedIroAxe', 'usedIroPickaxe',
'usedIroShovel', 'usedIroHoe', 'usedStoAxe', 'usedStoPickaxe', 'usedStoShovel', 'usedStoHoe',
'usedWooAxe', 'usedWooPickaxe', 'usedWooShovel', 'usedWooHoe', 'usedGolAxe', 'usedGolPickaxe',
'usedGolShovel', 'usedGolHoe', 'usedNetAxe', 'usedNetPickaxe', 'usedNetShovel', 'usedNetHoe',
'usedShears', 'damageTaken', '10xDamageTaken', 'deathCounter', 'deathTester', 'digCounter',
'fishingCounter', 'fishingTester', 'killCounter', 'tradingCounter', 'totalList',
'bedrockBreaked', 'fz.bbl', 'fz.aviate1m', 'fz.aviateCounter', 'fz.aviateOneTime', 'Health',
'carpetBot', 'parameter'
];
for(old_scoreboards, scoreboard_remove(_));
team_remove('carpetBot');
team_remove('shadowedPlayer');
print('已清除旧版计分板!');
return(0);
);
restore_merge_old() -> (
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merge_score('activation', 'fz.module.scoreboard.display.activation');
merge_score('damageTaken', 'fz.module.scoreboard.display.damage_taken');
merge_score('deathCounter', 'fz.module.scoreboard.display.death_count');
merge_score('digCounter', 'fz.module.scoreboard.display.dig_count');
merge_score('fishingCounter', 'fz.module.scoreboard.display.fishing_count');
merge_score('killCounter', 'fz.module.scoreboard.display.kill_count');
merge_score('tradingCounter', 'fz.module.scoreboard.display.trade_count');
merge_score('bedrockBreaked', 'fz.module.scoreboard.display.bedrock_broke_count');
merge_score('fz.aviate1m', 'fz.module.scoreboard.display.aviating_distance');
// restore_score('fz.module.scoreboard.display.placement_count', );
// 清除旧计分板
delete_old();
print('完成!');
return(0);
);
merge_score(from, to) -> (
// 如果目标计分板不存在则创建
if(scoreboard() ~ to == null, scoreboard_add(to));
// 旧版数据包的假人列表
fake_players = team_list('carpetBot');
// 新数据包的计分板中存储的玩家列表
new_players = scoreboard('fz.module.interactor.trigger');
debug('2' + new_players);
for(scoreboard(from),
debug('3' + _);
debug('3.1' + contains(fake_players, _));
debug('3.2' + contains(new_players, _));
debug('3.3' + str(_ != total_name_old));
debug('3.4' + str((!contains(fake_players, _)
|| contains(new_players, _)
) && !(_ ~ '\\W')));
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if((!contains(fake_players, _)
|| contains(new_players, _)
) && !(_ ~ '\\W'),
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debug('4' + _);
debug('from' + scoreboard(from, _));
debug('to' + scoreboard(to, _));
scoreboard(to, _, scoreboard(to, _) + scoreboard(from, _));
);
);
// 重新计算总分
recalculate_total_score(to, get_total_score_name_new(to));
print('已合并:' + to);
return(0);
);
// 因为新计分板允许玩家自定义显示的总榜名称故续做复杂判断才能使脚本确定之
get_total_score_name_new(scoreboard) -> (
INT_MIN = -2147483648;
// 获取系统总榜id
system_total_name = replace(scoreboard, 'display', 'total');
// 将系统总榜分数加上最小int值使其成为最低分
scoreboard(
'fz.module.scoreboard.assign.general',
system_total_name,
scoreboard(
'fz.module.scoreboard.assign.general',
system_total_name
) + INT_MIN
);
// 将总分赋值到显示计分板上
display_total_score(scoreboard);
// 查找榜内最低分
last_min_player = null;
for(scoreboard(scoreboard),
if(last_min_player == null,
(
last_min_player = _;
),
if(scoreboard(scoreboard, _) < scoreboard(scoreboard, last_min_player),
last_min_player = _;
)
);
debug(_);
);
// 恢复总榜分数
scoreboard(
'fz.module.scoreboard.assign.general',
system_total_name,
scoreboard(
'fz.module.scoreboard.assign.general',
system_total_name
) - INT_MIN
);
display_total_score(scoreboard);
// 返回榜内最低分的名称
return(last_min_player);
);
recalculate_total_scores() -> (
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scoreboards = [
'fz.module.scoreboard.display.activation',
'fz.module.scoreboard.display.damage_taken',
'fz.module.scoreboard.display.death_count',
'fz.module.scoreboard.display.dig_count',
'fz.module.scoreboard.display.fishing_count',
'fz.module.scoreboard.display.kill_count',
'fz.module.scoreboard.display.trade_count',
'fz.module.scoreboard.display.bedrock_broke_count',
'fz.module.scoreboard.display.aviating_distance'
];
for(scoreboards,recalculate_total_score(_, get_total_score_name_new(_)));
print('完成!');
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return(0);
);
recalculate_total_score(scoreboard, total_score_name_new) -> (
// 计算总分
total_score = 0;
for(scoreboard(scoreboard),
if(_ != total_score_name_new,
total_score += scoreboard(scoreboard, _);
);
);
// 赋值总分到系统总分计分板
scoreboard(
'fz.module.scoreboard.assign.general',
replace(scoreboard, 'display', 'total'),
total_score
);
display_total_score(scoreboard);
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print('已重新计算总分:' + scoreboard);
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return(0);
);
display_total_score(scoreboard) -> (
// 获取计算总榜的函数标签名
str_1 = split('\\.', scoreboard);
function_name = str_1:(length(str_1) - 1);
// 运行函数将分数赋值到显示计分板上
run('function #fz:module/scoreboard/assign/scoreboard/general/' + function_name);
return(0);
);
restore_from_stats() -> (
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print('暂未开发');
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return(0);
);
merge_stat(scoreboard, ...stats) -> (
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print('暂未开发');
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return(0);
);
contains(list, value) -> (
return(list ~ value != null);
);
debug(msg) -> (
logger('debug', msg);
return(0);
);