fz-survival-datapack/scripts/fzsd_score.sc

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// 计分板模块扩展插件
// 忽略假人分数
// **请勿修改文件名**
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//** 工具函数 **//
contains(list, value) -> (
return(list ~ value != null);
);
debug(msg) -> (
logger('debug', msg);
return();
);
require_not_null(value) -> (
if(value == null, throw('空指针异常!'));
return(value);
);
require_version(requirement) -> (
req_0 = slice(requirement, 0, 1);
req_1 = slice(requirement, 1, 2);
if(req_0 == '>',
if(req_1 == '=',
req_ver = split('>=|\\.', requirement);
print(player('all'), req_ver);
cur_ver = split('\\.', global_carpet_version);
return(number(req_ver:1) >= number(cur_ver:0)
&& number(req_ver:2) >= number(cur_ver:1)
&& number(req_ver:3) >= number(cur_ver:2));
);
req_ver = split('>|\\.', requirement);
print(player('all'), req_ver);
cur_ver = split('\\.', global_carpet_version);
return(number(req_ver:1) > number(cur_ver:0)
&& number(req_ver:2) > number(cur_ver:1)
&& number(req_ver:3) > number(cur_ver:2));
);
if(req_0 == '<',
if(req_1 == '=',
req_ver = split('<=|\\.', requirement);
print(player('all'), req_ver);
cur_ver = split('\\.', global_carpet_version);
return(number(req_ver:1) <= number(cur_ver:0)
&& number(req_ver:2) <= number(cur_ver:1)
&& number(req_ver:3) <= number(cur_ver:2));
);
req_ver = split('<|\\.', requirement);
print(player('all'), req_ver);
cur_ver = split('\\.', global_carpet_version);
return(number(req_ver:1) < number(cur_ver:0)
&& number(req_ver:2) < number(cur_ver:1)
&& number(req_ver:3) < number(cur_ver:2));
);
return(false);
);
//** 主要逻辑 **//
global_app_name = system_info('app_name');
global_app_version = '1.1-beta.1';
global_carpet_version = split('\\+', system_info('scarpet_version')):0;
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global_current_scoreboard_list = [
'fzsd.module.scoreboard.display.activation',
'fzsd.module.scoreboard.display.damage_taken',
'fzsd.module.scoreboard.display.death_count',
'fzsd.module.scoreboard.display.dig_count',
'fzsd.module.scoreboard.display.fishing_count',
'fzsd.module.scoreboard.display.kill_count',
'fzsd.module.scoreboard.display.trade_count',
'fzsd.module.scoreboard.display.bedrock_broken_count',
'fzsd.module.scoreboard.display.aviating_distance',
'fzsd.module.scoreboard.display.placement_count'
];
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__config() -> {
'scope' -> 'global',
'requires' -> {
'carpet' -> '>=1.4.45',
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'minecraft' -> '>=1.18'
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},
'command_permission' -> 2,
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'commands' -> {
'' -> 'help',
'help' -> 'help',
'delete <version>' -> 'command_delete',
'update <version>' -> 'command_update',
'restore whitelist' -> ['command_restore', null, null],
'restore whitelist <scoreboardID>' -> _(scoreboardID) -> command_restore(null, scoreboardID),
'restore player <playerName>' -> ['command_restore', null],
'restore player <playerName> <scoreboardID>' -> 'command_restore',
'restore <custom> whitelist <trade_count>' -> _(custom, trade_count) -> command_restore_trade_count_confirm(custom, null, trade_count),
'restore <custom> player <playerName> <trade_count>' -> 'command_restore_trade_count_confirm',
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'recalculate <scoreboardID>' -> 'command_recalculate_total_score',
'recalculate' -> ['command_recalculate_total_score', null],
'commandPlayer <permissionType>' -> 'carpet_command_player',
'reset <scoreboardPlayer> <scoreboardID>' -> 'command_reset',
'reset <scoreboardPlayer>' -> ['command_reset', null],
'set <playerName> <scoreboardID> <score>' -> 'command_set'
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},
'arguments' -> {
'trade_count' -> {
'type' -> 'term',
'suggest' -> ['fzsd.module.scoreboard.display.trade_count']
},
'playerName' -> {
'type' -> 'term',
'suggester' -> _(args) -> player('all')
},
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'scoreboardID' -> {
'type' -> 'term',
'suggest' -> global_current_scoreboard_list
},
'scoreboardPlayer' -> {
'type' -> 'term',
'suggester' -> _(args) -> get_scoreboard_player_list()
},
'permissionType' -> {
'type' -> 'term',
'suggest' -> [
'true',
'false',
'ops'
]
},
'version' -> {
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'type' -> 'term',
'suggest' -> [
'2.x',
'3.0-beta.4',
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'3.0-beta.9',
'3.0-beta.10'
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]
},
'score' -> {
'type' -> 'int',
'suggest' -> []
},
'custom' -> {
'type' -> 'term',
'suggest' -> []
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}
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}
};
__on_start() -> (
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// 读取配置文件
global_config = read_file('config', 'json');
if(global_config == null, // carpet 1.4.69 兼容
global_config = {};
);
if(length(global_config) == 0, // 读取失败或不存在
delete_file('config', 'json'); // 避免一些意外的问题
global_config:'config_version' = '1.0.0'; // 占位用无实际作用
if(require_version('>=1.99.99'), // 等待新功能支持
global_config:'allow_spawn_whitelist_player' = false;
write_file('config', 'json', global_config);
,
// else
write_file('config', 'json', global_config);
);
);
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global_team_cache = read_file('team_cache', 'json');
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if(global_team_cache == null, // carpet 1.4.69 兼容
global_team_cache = {};
);
print(player('all'), 'fzsd_score.sc已加载');
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);
__on_close() -> (
delete_file('team_cache', 'json');
write_file('team_cache', 'json', global_team_cache);
);
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if(require_version('>=1.99.99'), // 等待新功能支持
__on_player_command(player, message) -> (
print(player('all'), 'command!');
if(length(message) > 7
&& slice(message, 0, 7) == '/player'
&& !(global_config:'allow_spawn_whitelist_player'),
return('cancel');
);
);
);
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__on_player_connects(player) -> (
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player_type = player ~ 'player_type';
player_team = player ~ 'team';
player_name = player ~ 'name';
if(player_type == 'fake',
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(
if(player_team != 'fzsd.module.scoreboard.fake',
global_team_cache:player_name = player_team;
);
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team_add('fzsd.module.scoreboard.fake', player);
print(player('all'), '↑假的');
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),
player_type == 'shadow',
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(
if(player_team != 'fzsd.module.scoreboard.shadow',
global_team_cache:player_name = player_team;
);
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team_add('fzsd.module.scoreboard.shadow', player);
print(player('all'), '↑挂机');
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),
try_restore_team_from_cache(player);
);
);
__on_player_disconnects(player, reason) -> (
player_type = player ~ 'player_type';
if(player_type == 'fake' && player_team != 'fzsd.module.scoreboard.fake',
(
print(player('all'), '↓假的');
),
player_type == 'shadow' && player_team != 'fzsd.module.scoreboard.shadow',
(
print(player('all'), '↓挂机');
)
);
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try_restore_team_from_cache(player);
);
// 获取所有计分板下的所有玩家列表
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get_scoreboard_player_list() -> (
set = m();
for(global_current_scoreboard_list,
for(scoreboard(_),
if(_ ~ '\\w',
put(set:_, null);
);
);
);
return(keys(set));
);
// 重置玩家计分板分数
command_reset(player, scoreboard) -> (
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if(scoreboard == null,
for(scoreboard(),
scoreboard_remove(_, player);
);
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command_recalculate_total_score(null);
print('已重置' + player + '的所有分数');
return();
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);
scoreboard_remove(scoreboard, player);
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command_recalculate_total_score(scoreboard);
print('已重置' + player + '' + scoreboard + '分数');
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return();
);
// 尝试从缓存恢复玩家队伍玩家/假人上下线时执行
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try_restore_team_from_cache(player) -> (
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player_team = player ~ 'team';
player_name = player ~ 'name';
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debug('restore_team_from_cache');
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if(player_team == 'fzsd.module.scoreboard.fake'
|| player_team == 'fzsd.module.scoreboard.shadow',
if(global_team_cache:player_name == null,
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(
team_leave(player);
),
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team_add(global_team_cache:player_name , player);
delete(global_team_cache:player_name);
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);
);
);
help() -> (
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print('暂未开发');
return();
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);
// 删除旧版的计分板
command_delete(fzsd_version) -> (
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if(fzsd_version == '3.0-beta.10',
(
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scoreboard_remove('fzsd.module.scoreboard.display.bedrock_broke_count');
),
fzsd_version == '3.0-beta.9',
(
scoreboard_remove('fzsd.extra.bbl.display');
),
fzsd_version == '2.x',
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(
old_scoreboards = ['usedDiaAxe', 'usedDiaPickaxe', 'usedDiaShovel', 'usedDiaHoe', 'usedIroAxe','usedIroPickaxe', 'usedIroShovel', 'usedIroHoe', 'usedStoAxe', 'usedStoPickaxe', 'usedStoShovel', 'usedStoHoe', 'usedWooAxe', 'usedWooPickaxe', 'usedWooShovel', 'usedWooHoe', 'usedGolAxe', 'usedGolPickaxe', 'usedGolShovel', 'usedGolHoe', 'usedNetAxe', 'usedNetPickaxe', 'usedNetShovel', 'usedNetHoe', 'usedShears', 'damageTaken', '10xDamageTaken', 'deathCounter', 'deathTester', 'digCounter', 'fishingCounter', 'fishingTester', 'killCounter', 'tradingCounter', 'totalList', 'bedrockBreaked', 'fz.bbl', 'fz.aviate1m', 'fz.aviateCounter', 'fz.aviateOneTime', 'Health', 'carpetBot', 'parameter'];
team_remove('carpetBot');
team_remove('shadowedPlayer');
for(old_scoreboards, scoreboard_remove(_));
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),
fzsd_version == '3.0-beta.4',
(
old_scoreboards = ['fz.module.scoreboard.display.activation', 'fz.module.scoreboard.display.damage_taken', 'fz.module.scoreboard.display.death_count', 'fz.module.scoreboard.display.dig_count', 'fz.module.scoreboard.display.fishing_count', 'fz.module.scoreboard.display.kill_count', 'fz.module.scoreboard.display.trade_count', 'fz.module.scoreboard.display.bedrock_broke_count', 'fz.module.scoreboard.display.aviating_distance', 'fz.module.scoreboard.display.placement_count', 'fz.module.scoreboard.assign.general', 'fz.module.scoreboard.display.general', 'fz.module.scoreboard.interactor'];
team_remove('fz.module.scoreboard.fake');
team_remove('fz.module.scoreboard.shadow');
for(old_scoreboards, scoreboard_remove(_));
),
print('参数错误!');
return();
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);
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print('已清除旧版计分板!');
return();
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);
// 从某一旧版升级
command_update(fzsd_version) -> (
if(fzsd_version == '3.0-beta.10',
(
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merge_score('fzsd.module.scoreboard.display.bedrock_broke_count', 'fzsd.module.scoreboard.display.bedrock_broken_count', fzsd_version);
command_delete(fzsd_version);
scoreboard_remove('fzsd.module.scoreboard.display.placement_count', '总放置方块数');
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scoreboard_remove('fzsd.module.scoreboard.display.general', '总放置方块数');
),
fzsd_version == '3.0-beta.9',
(
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merge_score('fzsd.extra.bbl.display', 'fzsd.module.scoreboard.display.bedrock_broken_count', fzsd_version);
command_delete(fzsd_version);
),
fzsd_version == '2.x',
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(
params = [
['activation', 'fzsd.module.scoreboard.display.activation'],
['damageTaken', 'fzsd.module.scoreboard.display.damage_taken'],
['deathCounter', 'fzsd.module.scoreboard.display.death_count'],
['digCounter', 'fzsd.module.scoreboard.display.dig_count'],
['fishingCounter', 'fzsd.module.scoreboard.display.fishing_count'],
['killCounter', 'fzsd.module.scoreboard.display.kill_count'],
['tradingCounter', 'fzsd.module.scoreboard.display.trade_count'],
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['bedrockBreaked', 'fzsd.module.scoreboard.display.bedrock_broken_count'],
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['fz.aviate1m', 'fzsd.module.scoreboard.display.aviating_distance']
];
for(params, merge_score(..._, fzsd_version));
command_delete(fzsd_version);
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),
fzsd_version == '3.0-beta.4',
(
params = [
['fz.module.scoreboard.display.activation', 'fzsd.module.scoreboard.display.activation'],
['fz.module.scoreboard.display.damage_taken', 'fzsd.module.scoreboard.display.damage_taken'],
['fz.module.scoreboard.display.death_count', 'fzsd.module.scoreboard.display.death_count'],
['fz.module.scoreboard.display.dig_count', 'fzsd.module.scoreboard.display.dig_count'],
['fz.module.scoreboard.display.fishing_count', 'fzsd.module.scoreboard.display.fishing_count'],
['fz.module.scoreboard.display.kill_count', 'fzsd.module.scoreboard.display.kill_count'],
['fz.module.scoreboard.display.trade_count', 'fzsd.module.scoreboard.display.trade_count'],
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['fz.module.scoreboard.display.bedrock_broke_count', 'fzsd.module.scoreboard.display.bedrock_broken_count'],
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['fz.module.scoreboard.display.aviating_distance', 'fzsd.module.scoreboard.display.aviating_distance'],
['fz.module.scoreboard.display.placement_count', 'fzsd.module.scoreboard.display.placement_count']
];
for(params, merge_score(..._, fzsd_version));
command_delete(fzsd_version);
),
print('参数错误!');
return();
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);
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command_recalculate_total_score(null);
print('已从' + fzsd_version + '升级!');
return();
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);
// 将两计分板分数合并到后者
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merge_score(from, to, fzsd_version) -> (
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// 如果目标计分板不存在则创建
if(scoreboard() ~ to == null, scoreboard_add(to));
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// new_players = [];
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if(fzsd_version == '2.x',
(
// 2.x数据包的假人列表
fake_players = team_list('carpetBot');
// 新数据包的计分板中存储的玩家列表
new_players = scoreboard('fzsd.module.interactor.trigger');
for(fake_players, delete(new_players, _));
),
fzsd_version == '3.0-beta.4',
(
new_players = scoreboard('fz.module.interactor.trigger');
)
);
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for(scoreboard(from),
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if(!(_ ~ '\\W'),
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scoreboard(to, _, scoreboard(to, _) + scoreboard(from, _));
);
);
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print('已合并:' + to);
return();
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);
// 获取承载总榜数据的玩家名
// 因为新计分板允许玩家自定义显示的总榜名称故做复杂判断才能使脚本确定用来承载总榜数据的玩家名
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get_total_score_name_new(scoreboard) -> (
INT_MIN = -2147483648;
// 获取系统总榜id
system_total_name = replace(scoreboard, 'display', 'total');
// 将系统总榜分数加上最小int值使其成为最低分
scoreboard(
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'fzsd.module.scoreboard.assign.general',
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system_total_name,
scoreboard(
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'fzsd.module.scoreboard.assign.general',
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system_total_name
) + INT_MIN
);
// 将总分赋值到显示计分板上
display_total_score(scoreboard);
// 查找显示计分板内的最低分玩家名
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last_min_player = null;
for(scoreboard(scoreboard),
if(last_min_player == null,
(
last_min_player = _;
),
if(scoreboard(scoreboard, _) < scoreboard(scoreboard, last_min_player),
last_min_player = _;
)
);
);
// 恢复总榜分数
scoreboard(
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'fzsd.module.scoreboard.assign.general',
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system_total_name,
scoreboard(
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'fzsd.module.scoreboard.assign.general',
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system_total_name
) - INT_MIN
);
display_total_score(scoreboard);
// 返回榜内最低分的玩家名承载总榜数据的玩家名
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return(last_min_player);
);
// 重算总分scoreboard == null 时重算所有总分
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command_recalculate_total_score(scoreboard) -> (
if(scoreboard == null,
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for(global_current_scoreboard_list, command_recalculate_total_score(_));
return();
);
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total_score_name_new = get_total_score_name_new(scoreboard);
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// 计算总分
total_score = 0;
for(scoreboard(scoreboard),
if(_ != total_score_name_new,
total_score += scoreboard(scoreboard, _);
);
);
// 赋值总分到系统总分计分板
scoreboard(
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'fzsd.module.scoreboard.assign.general',
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replace(scoreboard, 'display', 'total'),
total_score
);
display_total_score(scoreboard);
return();
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);
// 使用数据包函数标签将总分赋值到显示计分板上
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display_total_score(scoreboard) -> (
// 获取计算总榜的函数标签名
str_1 = split('\\.', scoreboard);
function_name = str_1:(length(str_1) - 1);
// 运行函数将分数赋值到显示计分板上
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run('function #fzsd:module/scoreboard/assign/scoreboard/general/' + function_name);
return();
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);
// 恢复计分板分数player == null 时恢复所有玩家分数scoreboard == null 时恢复所有计分板分数
command_restore(player, scoreboard) -> (
if(player == null,
i = 0;
for(keys(system_info('server_whitelist')),
i += 1;
if(i > 10,
game_tick(50);
i = 0;
);
restore_score(_, scoreboard);
);
if(scoreboard == null,
(
print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”继续执行');
print('无法还原破基岩榜,已忽略');
print('已恢复所有玩家的所有分数');
),
if(scoreboard == 'fzsd.module.scoreboard.display.trade_count',
print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”继续执行');
,
scoreboard == 'fzsd.module.scoreboard.display.bedrock_broken_count',
print('无法还原破基岩榜,已忽略');
,
print('已恢复所有玩家的' + scoreboard + '分数');
);
);
return();
);
if(scoreboard == null,
for(global_current_scoreboard_list, restore_score(player, _));
print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm player <playerName> fzsd.module.scoreboard.display.trade_count”继续执行');
print('无法还原破基岩榜,已忽略');
print('已恢复' + player + '的所有分数');
return();
);
if(restore_score(player, scoreboard),
print('已恢复' + player + '' + scoreboard + '分数');
,
if(scoreboard == 'fzsd.module.scoreboard.display.trade_count',
print('重置交易榜会丢失猪灵交易分数,请输入\n“/' + global_app_name + ' restore confirm whitelist fzsd.module.scoreboard.display.trade_count”继续执行');
,
scoreboard == 'fzsd.module.scoreboard.display.bedrock_broken_count',
print('无法还原破基岩榜,已忽略');
);
);
return();
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);
// 恢复玩家的计分板分数
restore_score(player_name, scoreboard) -> (
require_not_null(player_name);
if(scoreboard == null,
for(global_current_scoreboard_list, restore_score(player_name, _));
return();
);
player = player(player_name);
player_is_offline = false;
if(player == null,
(
run('player ' + player_name + ' spawn at ~ ~ ~ facing 0 0 in minecraft:overworld in survival');
player_is_offline = true;
player = player(player_name);
)
);
if(scoreboard == 'fzsd.module.scoreboard.display.activation',
(
play_ticks = statistic(player, 'custom', 'play_time');
scoreboard('fzsd.event.play_ticks', player, play_ticks%72000);
scoreboard(scoreboard, player, play_ticks/72000);
),
scoreboard == 'fzsd.module.scoreboard.display.damage_taken',
scoreboard(scoreboard, player, statistic(player, 'custom', 'damage_taken')/10);
,
scoreboard == 'fzsd.module.scoreboard.display.death_count',
restore_from_stat(scoreboard, player, 'custom', 'deaths');
,
scoreboard == 'fzsd.module.scoreboard.display.dig_count',
(
scoreboard(scoreboard, player, 0);
for(block_list(),
append_from_stat(scoreboard, player, 'mined', _);
);
),
scoreboard == 'fzsd.module.scoreboard.display.fishing_count',
scoreboard(scoreboard, player, statistic(player, 'custom', 'fish_caught'));
,
scoreboard == 'fzsd.module.scoreboard.display.kill_count',
(
scoreboard(scoreboard, player, 0);
for(entity_types('living'),
append_from_stat(scoreboard, player, 'killed', _);
);
),
scoreboard == 'fzsd.module.scoreboard.display.trade_count',
return(false);
,
scoreboard == 'fzsd.module.scoreboard.display.bedrock_broken_count',
return(false);
,
scoreboard == 'fzsd.module.scoreboard.display.aviating_distance',
scoreboard(scoreboard, player, statistic(player, 'custom', 'aviate_one_cm')/200);
,
scoreboard == 'fzsd.module.scoreboard.display.placement_count',
(
scoreboard(scoreboard, player, 0);
for(block_list(),
append_from_stat(scoreboard, player, 'used', _);
);
),
print('未识别的计分板ID' + scoreboard);
return(false);
);
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command_recalculate_total_score(scoreboard);
if(player_is_offline,
world_spawn = system_info('world_spawn_point');
run('spreadplayers ' + world_spawn:0 + ' ' + world_spawn:2 + ' 0 10 false ' + player);
run('player ' + player + ' kill');
);
return(true);
);
// 确定恢复交易榜
command_restore_trade_count_confirm(confirm, player, trade_count) -> (
if(confirm != 'confirm' || trade_count != 'fzsd.module.scoreboard.display.trade_count',
print('命令格式错误!');
return();
);
if(player == null,
for(keys(system_info('server_whitelist')),
restore_from_stat(scoreboard, _, 'custom', 'traded_with_villager');
);
return();
);
restore_from_stat(scoreboard, player, 'custom', 'traded_with_villager');
return();
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);
restore_from_stat(scoreboard, player, category, entry) -> (
scoreboard(scoreboard, player, statistic(player, category, entry));
);
append_from_stat(scoreboard, player, category, entry) -> (
scoreboard(scoreboard, player,
statistic(player, category, entry) + scoreboard(scoreboard, player)
);
);
// 修改地毯假人规则
carpet_command_player(level) -> (
print(run('carpet setDefault commandPlayer ' + level):1:0);
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return();
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);
// 设置玩家的计分板分数
command_set(player, scoreboard, score) -> (
i = scoreboard(scoreboard, player, score);
print('玩家' + player + '修改前的分数为:' + i);
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command_recalculate_total_score(scoreboard);
return(i);
);