fz-survival-datapack/scripts/fzsd_ignore_fakeplayer_scores.sc

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// 计分板模块扩展插件
// 忽略假人分数
// **请勿修改文件名**
global_app_version = '1.0-beta.1';
__config() -> {
'scope' -> 'global',
'requires' -> {
'carpet' -> '>=1.4.45',
'minecraft' -> '>=1.17'
}
};
__on_start() -> (
global_team_cache = read_file('team_cache', 'json');
debug(global_team_cache);
team_add('fake');
team_add('shadow');
print(player('all'), '已忽略计分板模块假人分数');
);
__on_close() -> (
debug(global_team_cache);
delete_file('team_cache', 'json');
write_file('team_cache', 'json', global_team_cache);
);
__on_player_connects(player) -> (
debug(player ~ 'name');
debug(player ~ 'player_type');
debug(player ~ 'team');
debug(global_team_cache);
if (player ~ 'player_type' == 'fake' && player ~ 'team' != 'fake',
(
global_team_cache:(player ~ 'name') = player ~ 'team';
team_add('fake', player);
),
player ~ 'player_type' == 'shadow' && player ~ 'team' != 'shadow',
(
global_team_cache:(player ~ 'name') = player ~ 'team';
team_add('shadow', player);
),
if (player ~ 'team' == 'fake'
|| player ~ 'team' == 'shadow',
if (global_team_cache:(player ~ 'name') != null,
(
team_add(global_team_cache:(player ~ 'name'), player);
delete(global_team_cache, player);
),
team_leave(player);
);
);
);
);
__on_player_disconnects(player, reason) -> (
debug(player ~ 'name');
debug(player ~ 'player_type');
debug(player ~ 'team');
debug(global_team_cache);
if (player ~ 'team' == 'fake'
|| player ~ 'team' == 'shadow',
debug(global_team_cache);
if (global_team_cache:(player ~ 'name') != null,
(
team_add(global_team_cache:(player ~ 'name') , player);
delete(global_team_cache:(player ~ 'name'));
),
team_leave(player);
);
);
);
debug(msg) -> (
logger('debug', msg);
return();
);