fz-survival-datapack/scripts/tagplayer.sc

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2021-07-03 06:21:34 +08:00
//*************************************************************
//************请将该文件放入"world\scripts"文件夹中************
//*************可以自定义插件名但不能为player**************
//*************************************************************
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scoreboard_add('carpetBot');
team_add('carpetBot');
team_add('shadowedPlayer');
team_property('carpetBot', 'prefix', '假的');
team_property('shadowedPlayer', 'prefix', '挂机');
global_version = '2.4.0';
global_carpet_version = split('\\+v',system_info('scarpet_version'));
global_require_carpet_version = ['1.4.22', 210113];
global_filename = system_info('app_name');
run('data merge storage minecraft:fz.tagplayer {filename:"' + global_filename + '"}');
run('carpet setDefault commandPlayer true');
config = read_file('config/config', 'json');
global_config = m();
if (config == null,
(
global_config = {'allow_spawning_whitelist_players' -> 'true'};
),
if (config:'allow_spawning_whitelist_players' == null ||
(config:'allow_spawning_whitelist_players' != 'true' && config:'allow_spawning_whitelist_players' != 'false'),
(
global_config:'allow_spawning_whitelist_players' = 'true'
),
global_config:'allow_spawning_whitelist_players' = config:'allow_spawning_whitelist_players';
);
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);
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logger(config:'allow_spawning_whitelist_players');
delete_file('config/config', 'json');
write_file('config/config', 'json', global_config);
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__config() -> {
'scope' -> 'global',
'stay_loaded' -> true,
'allow_command_conflicts' -> true,
'commands' -> {
'' -> 'help',
'spawn <player>' -> ['summon',null,null,null],
'spawn <player> at <position>' -> ['summon',null,null],
'spawn <player> at <position> facing <rotation>' -> ['summon',null],
'spawn <player> at <position> facing <rotation> in <dimension>' -> 'summon',
'kill <killbot>' -> 'kill',
'killall' -> 'killall',
'attack <bot>' -> 'attack_once',
'attack <bot> continuous' -> 'attack_continuous',
'attack <bot> interval <tick>' -> 'attack_interval',
'attack <bot> once' -> 'attack_once',
'drop <bot> all' -> 'drop_all',
'drop <bot>' -> 'drop_once',
'drop <bot> continuous' -> 'drop_continuous',
'drop <bot> interval <tick>' -> 'drop_interval',
'drop <bot> mainhand' -> 'drop_mainhand',
'drop <bot> offhand' -> 'drop_offhand',
'drop <bot> once' -> 'drop_once',
'dropStack <bot> all' -> 'drop_stack_all',
'dropStack <bot>' -> 'drop_stack_once',
'dropStack <bot> continuous' -> 'drop_stack_continuous',
'dropStack <bot> interval <tick>' -> 'drop_stack_interval',
'dropStack <bot> mainhand' -> 'drop_stack_mainhand',
'dropStack <bot> offhand' -> 'drop_stack_offhand',
'dropStack <bot> once' -> 'drop_stack_once',
'jump <bot>' -> 'jump_once',
'jump <bot> continuous' -> 'jump_continuous',
'jump <bot> interval <tick>' -> 'jump_interval',
'jump <bot> once' -> 'jump_once',
'swapHands <bot>' -> 'swap_hands_once',
'swapHands <bot> continuous' -> 'swap_hands_continuous',
'swapHands <bot> interval <tick>' -> 'swap_hands_interval',
'swapHands <bot> once' -> 'swap_hands_once',
'use <bot>' -> 'use_once',
'use <bot> continuous' -> 'use_continuous',
'use <bot> interval <tick>' -> 'use_interval',
'use <bot> once' -> 'use_once',
'mount <bot>' -> 'mount',
'dismount <bot>' -> 'dismount',
'sprint <bot>' -> 'sprint',
'unsprint <bot>' -> 'unsprint',
'sneak <bot>' -> 'sneak',
'unsneak <bot>' -> 'unsneak',
'look <bot> back' -> 'turn_back',
'look <bot> left' -> 'turn_left',
'look <bot> right' -> 'turn_right',
'look <bot> up' -> 'look_up',
'look <bot> down' -> 'look_down',
'look <bot> east' -> 'look_east',
'look <bot> north' -> 'look_north',
'look <bot> south' -> 'look_south',
'look <bot> west' -> 'look_west',
'look <bot> <rotation>' -> 'look',
'look <bot> position <position>' -> 'look_pos',
'move <bot> backward' -> 'move_backward',
'move <bot> forward' -> 'move_forward',
'move <bot> left' -> 'move_left',
'move <bot> right' -> 'move_right',
'move <bot> stop' -> 'move_stop',
'stop <bot>' -> 'stop',
'check <player>' -> 'check',
'checkall' -> 'checkall',
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'tp <bot> <position>' -> 'tp',
'tp <bot> <position> <rotation>' -> 'tp_with_rotation',
'tp <bot> <player>' -> 'tp_to_player',
'tp <bot> <position> atBot' -> 'tp_at_bot',
'tp <bot> <position> <rotation> atBot' -> 'tp_at_bot_with_rotation',
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'hotbar <bot> <hotbar>' -> 'hotbar',
'shadow' -> 'shadow',
},
'arguments' -> {
'dimension' -> {
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'type' -> 'text',
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'suggest' -> ['overworld','the_nether','the_end']
},
'hotbar' -> {
'type' -> 'int',
'min' -> 1,
'max' -> 9,
'suggest' -> [1,2,3,4,5,6,7,8,9]
},
'bot' -> {
'type' -> 'term',
'suggester' -> _(args) -> (
player_list = player('all');
bot_list = l();
c_for(i = 0, i < length(player_list), i += 1,
one_player_str = player_list:i;
if (scoreboard('carpetBot', one_player_str) == 1,
put(bot_list, length(bot_list), player_list:i)
);
);
put(bot_list, length(bot_list), player());
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return(bot_list)
)
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},
'killbot' -> {
'type' -> 'term',
'suggester' -> _(args) -> (
player_list = player('all');
bot_list = l();
c_for(i = 0, i < length(player_list), i += 1,
one_player_str = player_list:i;
if (scoreboard('carpetBot', one_player_str) == 1,
put(bot_list, length(bot_list), player_list:i)
);
);
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return(bot_list)
)
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},
'player' -> {
'type' -> 'term',
'suggester' -> _(args) -> player('all')
},
'tick' -> {
'type' -> 'int',
'min' -> 1,
'suggest' -> []
},
'rotation' -> {
'type' -> 'rotation'
},
'position' -> {
'type' -> 'location'
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}
}
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};
__on_player_disconnects(player, reason) ->(
delete_all_files(player);
if(scoreboard('carpetBot', player) == 1,
scoreboard_remove('actimeCounter', player);
scoreboard_remove('carpetBot', player);
team_leave(player);
leaveGame = scoreboard('leaveGame', player);
scoreboard('leaveGame', player, leaveGame + 1);
);
);
__on_player_connects(player) -> (
run('tellraw ' + player + ' {"text":"[提醒]输入“/' + global_filename + '”查看假人相关功能的帮助", "color":"#66ffff"}');
);
__on_server_shuts_down() ->(
player_list = player('all');
c_for(i = 0, i < length(player_list), i += 1,
delete_all_files(player_list:i);
if(scoreboard('carpetBot', player) == 1,
scoreboard_remove('actimeCounter', player_list:i);
team_leave(player);
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)
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);
scoreboard_remove('carpetBot');
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scoreboard_add('carpetBot');
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team_remove('carpetBot');
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team_remove('shadowedPlayer')
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);
check_fakeplayer(player_name) ->(
f_player = player(player_name);
if (!f_player,
(
print('§4假人'+player_name+'未在线');
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exit()
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),
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scoreboard('carpetBot', f_player) != 1 && f_player != player(),
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(
print('§4'+f_player+'不是假人');
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exit()
)
)
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);
check_offline(player_name) ->(
f_player = player(player_name);
if (!f_player,
print('§4玩家或假人'+player_name+'未在线');
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exit()
)
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);
check_online(player_name) ->(
if (global_config:'allow_spawning_whitelist_players' == 'false',
wl = keys(system_info('server_whitelist'));
c_for(i = 0, i < length(wl), i += 1,
if (lower(wl:i) == lower(player_name),
print('§4'+player_name+'是白名单玩家');
exit()
);
);
);
f_player = player(player_name);
if (f_player,
if (scoreboard('carpetBot', f_player) == 1,
print('§4假人'+f_player+'已经在线了');
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exit()
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);
print('§4玩家'+f_player+'已经在线了');
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exit()
)
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);
check_pos(x) ->(
x = number(x);
if(x == null,
print('§4请输入正确的坐标');
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exit()
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);
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return(x)
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);
check_dim(s_player,f_player) ->(
if (s_player~'dimension' != f_player~'dimension',
print('§4不在同一维度');
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exit()
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);
);
delete_all_files(f_player) ->(
delete_file(f_player + '-' + 'attack', 'text');
delete_file(f_player + '-' + 'drop', 'text');
delete_file(f_player + '-' + 'drop_stack', 'text');
delete_file(f_player + '-' + 'jump', 'text');
delete_file(f_player + '-' + 'swap_hands', 'text');
delete_file(f_player + '-' + 'use', 'text');
delete_file(f_player + '-' + 'move_vertical', 'text');
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delete_file(f_player + '-' + 'move_transverse', 'text')
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);
help() ->(
print('--使用帮助:');
print('/' + global_filename + ' spawn <玩家名> (at <x> <y> <z> facing <仰俯> <偏转> in <overworld/the_nether/the_end>)\n - 生成假人可选“at”、“facing”、“in”参数');
print('/' + global_filename + ' kill <玩家名>\n - 删除假人');
print('/' + global_filename + ' killall\n - 删除全部假人');
print('/' + global_filename + ' tp <玩家名> <x> <y> <z> (<仰俯> <偏转>) (atBot)\n - 传送假人到<x>,<y>,<z>,可选<仰俯>和<偏转>角度,如以<atBot>结尾则相对坐标以假人为原点');
print('/' + global_filename + ' look <玩家名> <仰俯> <偏转>\n - 转动假人视角,<x>、<y>可替换为“s”来代表你的视角方向');
print('/' + global_filename + ' look <玩家名> <up/down/east/west/south/north>\n - 让假人向<上/下/东/西/南/北>方向看');
print('/' + global_filename + ' look <玩家名> <back/left/right>\n - 让假人向<后/左/右>方向看');
print('/' + global_filename + ' move <玩家名> <backward/forward/left/right>\n - 让假人<向前/向后/向左/向右>移动');
print('/' + global_filename + ' <attack/drop/dropStack/jump/swapHands/use> <玩家名> continuous\n - 让假人持续<攻击或挖掘/丢一个物品/丢一组物品/跳跃/换手/使用物品>');
print('/' + global_filename + ' <attack/drop/dropStack/jump/swapHands/use> <玩家名> interval <整数>\n - 让假人每<整数>游戏刻<攻击/丢一个物品/丢一组物品/跳跃/换手/使用物品>一次');
print('/' + global_filename + ' <attack/drop/dropStack/jump/swapHands/use> <玩家名> once\n - 让假人<攻击或挖掘/丢一个物品/丢一组物品/跳跃/换手/使用物品>一次');
print('/' + global_filename + ' <hotbar> <玩家名> <1-9>\n - 更改假人使用的热键栏');
print('/' + global_filename + ' <drop/dropStack> <玩家名> <mainhand/offhand>\n - 让假人<丢一个/丢一组><主手/副手>的物品');
print('/' + global_filename + ' <sneak/unsneak> <玩家名>\n - 让假人<潜行/站立>');
print('/' + global_filename + ' <sprint/unsprint> <玩家名>\n - 让假人准备<疾跑/行走>,在水中疾跑以游泳');
print('/' + global_filename + ' <mount/dismount> <玩家名>\n - 让假人<乘坐/卸下>');
print('/' + global_filename + ' stop <玩家名>\n - 停止假人的一切动作');
print('/' + global_filename + ' check <玩家名>\n - 检查假人状态');
print('/' + global_filename + ' checkall\n - 检查所有假人状态');
print('' + global_filename + '版本: ' + global_version);
print('carpet版本: ' + global_carpet_version:0);
if(number(global_carpet_version:1) < global_require_carpet_version:1 || global_carpet_version == null,
print('§4' + global_filename + '需要地毯' + global_require_carpet_version:0 + '或以上来运行!否则会出现预期之外的问题')
);
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return()
);
reload() ->(
run('script load ' + global_filename);
run('tellraw @a {"text":"+ global_filename +重载成功!"}');
return()
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);
summon(player_name, position, rotation, dimension) ->(
if(length(player_name) > 16,
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player_name = slice(player_name,0,15)
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);
check_online(player_name);
s_player = player();
if(position == null,
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position = query(s_player, 'pos')
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);
if(rotation == null,
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rotation = l(query(s_player, 'yaw'), query(s_player, 'pitch'))
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);
if(dimension == null,
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dimension = query(s_player, 'dimension')
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);
run(
str('player %s spawn at %f %f %f facing %f %f in %s',
player_name, position:0, position:1, position:2, rotation:0, rotation:1, dimension
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)
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);
f_player = player(player_name);
if (!f_player,
print('§4生成失败');
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return()
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);
delete_all_files(f_player);
team_add('carpetBot', f_player);
run('tellraw @a {"text":"↑假的"}');
scoreboard('carpetBot', f_player, 1);
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return()
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);
kill(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
if(f_player != player(),
(
run('tellraw @a {"text":"↓假的"}');
run(str('player %s kill', f_player));
),
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print('§4你不是假人')
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);
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return()
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);
killall() ->(
player_list = team_list('carpetBot');
c_for(i = 0, i < length(player_list), i += 1,
run(str('player %s kill', player_list:i));
);
if(player_list == l(),
print('§4不存在假人');
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return()
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);
game_tick(50);
run('tellraw @a {"text":"已清除全部假人"}');
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return()
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);
//挂机
shadow() ->(
f_player = player();
run(str('player %s shadow', f_player));
scoreboard('carpetBot', f_player, 1);
team_add('shadowedPlayer', f_player);
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return()
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);
//热键栏
hotbar(player_name, hotbar) ->(
run(str('player %s hotbar %d', player_name, hotbar));
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return()
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);
//攻击
attack_continuous(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s attack continuous', player_name));
delete_file(f_player + '-' + 'attack', 'text');
write_file(f_player + '-' + 'attack', 'text', 0);
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return()
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);
attack_interval(player_name,tick) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s attack interval %d', player_name, tick));
delete_file(f_player + '-' + 'attack', 'text');
write_file(f_player + '-' + 'attack', 'text', tick);
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return()
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);
attack_once(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s attack once', player_name));
delete_file(f_player + '-' + 'attack', 'text');
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return()
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);
attack_stop(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s attack', player_name));
delete_file(f_player + '-' + 'attack', 'text');
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return()
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);
//丢弃
drop_continuous(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s drop continuous', player_name));
delete_file(f_player + '-' + 'drop', 'text');
write_file(f_player + '-' + 'drop', 'text', 0);
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return()
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);
drop_interval(player_name,tick) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s drop interval %d', player_name, tick));
delete_file(f_player + '-' + 'drop', 'text');
write_file(f_player + '-' + 'drop', 'text', tick);
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return()
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);
drop_once(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s drop once', player_name));
delete_file(f_player + '-' + 'drop', 'text');
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return()
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);
drop_stop(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s drop', player_name));
delete_file(f_player + '-' + 'drop', 'text');
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return()
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);
drop_all(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s drop all', player_name));
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return()
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);
drop_offhand(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
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return()
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);
drop_mainhand(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s drop mainhand', player_name));
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return()
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);
//丢弃一组
drop_stack_continuous(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s dropStack continuous', player_name));
delete_file(f_player + '-' + 'drop_stack', 'text');
write_file(f_player + '-' + 'drop_stack', 'text', 0);
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return()
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);
drop_stack_interval(player_name,tick) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s dropStack interval %d', player_name, tick));
delete_file(f_player + '-' + 'drop_stack', 'text');
write_file(f_player + '-' + 'drop_stack', 'text', tick);
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return()
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);
drop_stack_once(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s dropStack once', player_name));
delete_file(f_player + '-' + 'drop_stack', 'text');
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return()
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);
drop_stack_stop(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s dropStack', player_name));
delete_file(f_player + '-' + 'drop_stack', 'text');
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return()
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);
drop_stack_all(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s dropStack all', player_name));
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return()
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);
drop_stack_offhand(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s dropStack offhand', player_name));
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return()
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);
drop_stack_mainhand(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s dropStack mainhand', player_name));
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return()
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);
//跳跃
jump_continuous(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s jump continuous', player_name));
delete_file(f_player + '-' + 'jump', 'text');
write_file(f_player + '-' + 'jump', 'text', 0);
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return()
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);
jump_interval(player_name,tick) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s jump interval %d', player_name, tick));
delete_file(f_player + '-' + 'jump', 'text');
write_file(f_player + '-' + 'jump', 'text', tick);
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return()
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);
jump_once(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s jump once', player_name));
delete_file(f_player + '-' + 'jump', 'text');
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return()
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);
jump_stop(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s jump', player_name));
delete_file(f_player + '-' + 'jump', 'text');
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return()
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);
//换手
swap_hands_continuous(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s swapHands continuous', player_name));
delete_file(f_player + '-' + 'swap_hands', 'text');
write_file(f_player + '-' + 'swap_hands', 'text', 0);
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return()
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);
swap_hands_interval(player_name,tick) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s swapHands interval %d', player_name, tick));
delete_file(f_player + '-' + 'swap_hands', 'text');
write_file(f_player + '-' + 'swap_hands', 'text', tick);
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return()
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);
swap_hands_once(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s swapHands once', player_name));
delete_file(f_player + '-' + 'swap_hands', 'text');
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return()
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);
swap_hands_stop(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s swapHands', player_name));
delete_file(f_player + '-' + 'swap_hands', 'text');
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return()
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);
//右键
use_continuous(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s use continuous', player_name));
delete_file(f_player + '-' + 'use', 'text');
write_file(f_player + '-' + 'use', 'text', 0);
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return()
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);
use_interval(player_name,tick) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s use interval %d', player_name, tick));
delete_file(f_player + '-' + 'use', 'text');
write_file(f_player + '-' + 'use', 'text', tick);
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return()
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);
use_once(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s use once', player_name));
delete_file(f_player + '-' + 'use', 'text');
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return()
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);
use_stop(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s use', player_name));
delete_file(f_player + '-' + 'use', 'text');
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return()
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);
//骑乘
mount(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s mount', player_name));
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return()
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);
dismount(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s dismount', player_name));
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return()
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);
//冲刺
sprint(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s sprint', player_name));
write_file(f_player + '-' + 'sprint', 'text', tick);
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return()
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);
unsprint(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s unsprint', player_name));
delete_file(f_player + '-' + 'sprint', 'text');
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return()
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);
//下蹲
sneak(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s sneak', player_name));
write_file(f_player + '-' + 'sneak', 'text', tick);
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return()
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);
unsneak(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s unsneak', player_name));
delete_file(f_player + '-' + 'sneak', 'text');
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return()
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);
//转向
turn_back(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s turn back', player_name));
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return()
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);
turn_left(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s turn left', player_name));
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return()
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);
turn_right(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s turn right', player_name));
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return()
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);
//看向
look(player_name,rotation) ->(
print(rotation);
f_player = player(player_name);
check_fakeplayer(player_name);
s_player = player();
x = (rotation:1)%360;
y = (rotation:0)%180;
if(x > 180,
x = x - 360
);
if(x < -180,
x = x + 360
);
if(y > 90,
y = y - 180
);
if(y < -90,
y = y + 180
);
modify(player(player_name), 'yaw', x);
modify(player(player_name), 'pitch', y);
print(str('已将'+player_name+'的视角指向§a[%.1f,%.1f]',x,y));
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return()
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);
look_up(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s look up', player_name));
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return()
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);
look_down(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s look down', player_name));
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return()
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);
look_east(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s look east', player_name));
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return()
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);
look_north(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s look north', player_name));
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return()
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);
look_south(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s look south', player_name));
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return()
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);
look_west(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s look west', player_name));
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return()
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);
look_pos(player_name, position) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s look at %f %f %f', player_name, position:0, position:1, position:2));
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return()
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);
//移动
move_backward(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s move backward', player_name));
delete_file(f_player + '-' + 'move_vertical', 'text');
write_file(f_player + '-' + 'move_vertical', 'text', 'backward');
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return()
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);
move_forward(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s move forward', player_name));
delete_file(f_player + '-' + 'move_vertical', 'text');
write_file(f_player + '-' + 'move_vertical', 'text', 'forward');
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return()
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);
move_left(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s move left', player_name));
delete_file(f_player + '-' + 'move_transverse', 'text');
write_file(f_player + '-' + 'move_transverse', 'text', 'left');
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return()
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);
move_right(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s move right', player_name));
delete_file(f_player + '-' + 'move_transverse', 'text');
write_file(f_player + '-' + 'move_transverse', 'text', 'right');
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return()
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);
move_stop(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s move', player_name));
delete_file(f_player + '-' + 'move_vertical', 'text');
delete_file(f_player + '-' + 'move_transverse', 'text');
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return()
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);
//停止
stop(player_name) ->(
f_player = player(player_name);
check_fakeplayer(player_name);
run(str('player %s stop', player_name));
delete_all_files(f_player);
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return()
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);
//传送
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tp(player_name, position) ->(
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f_player = player(player_name);
check_fakeplayer(player_name);
s_player = player();
x = position:0;
y = position:1;
if(y>4096 || y<-4096,
print('§4y值不能超过±4096');
return()
);
z = position:2;
print(s_player~'yaw'+'|'+s_player~'pitch');
run(str('tp %s %f %f %f %f %f', f_player, x, y, z, s_player~'yaw', s_player~'pitch'));
print(str('已将'+player_name+'传送至§a[%.2f,%.2f,%.2f]',x,y,z));
return()
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);
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tp_with_rotation(player_name, position, rotation) ->(
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f_player = player(player_name);
check_fakeplayer(player_name);
s_player = player();
f_player = player(player_name);
x = position:0;
y = position:1;
if(y>4096 || y<-4096,
print('§4y值不能超过±4096');
return()
);
z = position:2;
yaw = (rotation:1)%360;
pitch = (rotation:0)%180;
if(yaw > 180,
yaw = yaw - 360
);
if(yaw < -180,
yaw = yaw + 360
);
if(pitch > 90,
pitch = pitch - 180
);
if(pitch < -90,
pitch = pitch + 180
);
run(str('tp %s %f %f %f %f %f', f_player, x, y, z, yaw, pitch));
print(str('已将'+player_name+'传送至§a[%.2f,%.2f,%.2f]',x,y,z));
return()
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);
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tp_to_player(player_name, target_name) ->(
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f_player = player(player_name);
check_fakeplayer(player_name);
s_player = player(target_name);
if (!s_player,
print('§4玩家未在线');
return()
);
run(str('tp %s %s', f_player, s_player));
print(str('已将'+player_name+'传送至'+s_player));
return()
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);
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tp_at_bot(player_name, position) ->(
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f_player = player(player_name);
check_fakeplayer(player_name);
s_player = player();
x = position:0;
y = position:1;
if(y>4096 || y<-4096,
print('§4y值不能超过±4096');
return()
);
z = position:2;
print(s_player~'yaw'+'|'+s_player~'pitch');
run(str('execute at %s run tp %s %f %f %f', f_player, x, y, z));
print(str('已将'+player_name+'传送至§a[%.2f,%.2f,%.2f]',x,y,z));
return()
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);
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tp_at_bot_with_rotation(player_name, position, rotation) ->(
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f_player = player(player_name);
check_fakeplayer(player_name);
s_player = player();
f_player = player(player_name);
x = position:0;
y = position:1;
if(y>4096 || y<-4096,
print('§4y值不能超过±4096');
return()
);
z = position:2;
yaw = (rotation:1)%360;
pitch = (rotation:0)%180;
if(yaw > 180,
yaw = yaw - 360
);
if(yaw < -180,
yaw = yaw + 360
);
if(pitch > 90,
pitch = pitch - 180
);
if(pitch < -90,
pitch = pitch + 180
);
run(str('execute at %s run tp %s %f %f %f %f %f', f_player, f_player, x, y, z, yaw, pitch));
print(str('已将'+player_name+'传送至§a[%.2f,%.2f,%.2f]',x,y,z));
return()
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);
//状态检查
check(player_name) ->(
check_offline(player_name);
f_player = player(player_name);
if(scoreboard('carpetBot', f_player) == 1,
(
print('假人“'+f_player+'”:');
),
print('玩家“'+f_player+'”:');
);
//血量
inner_health = number(str('%d',query(f_player,'health')+0.9));
if(inner_health <= 5,
inner_color = '§4';
);
if(inner_health > 5 && inner_health <= 10,
inner_color = '§c';
);
if(inner_health > 10 && inner_health <= 15,
inner_color = '§e';
);
if(inner_health > 15,
inner_color = '§a';
);
print('- 血量:'+inner_color+inner_health);
//位置
if(f_player~'dimension' == 'overworld',
f_dimension = '§2主世界'
);
if(f_player~'dimension' == 'the_nether',
f_dimension = '§4地狱'
);
if(f_player~'dimension' == 'the_end',
f_dimension = '§7末地'
);
print(str('- 位于:%s§a[%.2f,%.2f,%.2f]',f_dimension,f_player~'x',f_player~'y',f_player~'z'));
//指向
f_yaw = f_player~'yaw';
if(f_yaw > 180,
f_yaw = f_yaw - 360
);
if(f_yaw < -180,
f_yaw = f_yaw + 360
);
if(f_yaw > -112.5 && f_yaw <= -67.5,
f_yaw_curt = ''
);
if(f_yaw > -22.5 && f_yaw <= 22.5,
f_yaw_curt = ''
);
if(f_yaw > 67.5 && f_yaw <= 112.5,
f_yaw_curt = '西'
);
if(f_yaw > 157.5 || f_yaw <= -157.5,
f_yaw_curt = ''
);
if(f_yaw > -157.5 && f_yaw <= -112.5,
f_yaw_curt = '东北'
);
if(f_yaw > -67.5 && f_yaw <= -22.5,
f_yaw_curt = '东南'
);
if(f_yaw > 112.5 && f_yaw <= 157.5,
f_yaw_curt = '西北'
);
if(f_yaw > 22.5 && f_yaw <= 67.5,
f_yaw_curt = '西南'
);
f_pitch = f_player~'pitch';
if(f_pitch > -15 && f_pitch <= 15,
f_pitch_curt = '前方'
);
if(f_pitch > 15 && f_pitch <= 75,
f_pitch_curt = '斜下方'
);
if(f_pitch > 75 && f_pitch <= 90,
f_pitch_curt = '下方'
);
if(f_pitch > -75 && f_pitch <= -15,
f_pitch_curt = '斜上方'
);
if(f_pitch >= -90 && f_pitch <= -75,
f_pitch_curt = '上方'
);
print(str('- 指向§e%s,%s§a[%.1f,%.1f]',f_yaw_curt,f_pitch_curt,f_yaw,f_pitch));
f_state = global_bot_state:f_player;
//潜行/疾跑/游泳
inner_sneak = query(f_player,'sneaking');
inner_sprint = query(f_player,'sprinting');
inner_swim = query(f_player,'swimming');
//***************************************************
noAct = true;
//攻击/挖掘
inner_attack = read_file(f_player + '-' + 'attack', 'text'):0;
if(inner_attack != null,
if(inner_attack == 0,
print('- 正在挖掘');
noAct = false
);
if(inner_attack > 0,
inner_sec = inner_attack/20;
print('- 每' + inner_attack + '游戏刻(' + inner_sec + '游戏秒)尝试攻击一次');
noAct = false
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)
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);
//扔东西
inner_drop = read_file(f_player + '-' + 'drop', 'text'):0;
if(inner_drop != null,
if(inner_drop == 0,
print('- 正在持续每次扔一个物品');
noAct = false
);
if(inner_drop > 0,
inner_sec = inner_drop/20;
print('- 每' + inner_drop + '游戏刻(' + inner_sec + '游戏秒扔1个物品');
noAct = false
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)
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);
inner_drop_stack = read_file(f_player + '-' + 'drop_stack', 'text'):0;
if(inner_drop_stack != null,
if(inner_drop_stack == 0,
print('- 正在持续每次扔一组物品');
noAct = false
);
if(inner_drop > 0,
inner_sec = inner_drop_stack/20;
print('- 每' + inner_drop_stack + '游戏刻(' + inner_sec + '游戏秒扔1个物品');
noAct = false
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)
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);
//跳跃
inner_jump = read_file(f_player + '-' + 'jump', 'text'):0;
if(inner_jump != null,
if(inner_jump == 0,
print('- 正在持续跳跃');
noAct = false
);
if(inner_jump > 0,
inner_sec = inner_jump/20;
print('- 每' + inner_jump + '游戏刻(' + inner_sec + '游戏秒)尝试跳跃一次');
noAct = false
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)
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);
//换手
inner_swap_hands = read_file(f_player + '-' + 'swap_hands', 'text'):0;
if(inner_swap_hands != null,
if(inner_swap_hands == 0,
print('- 正在持续交换左右手的物品');
noAct = false
);
if(inner_swap_hands > 0,
inner_sec = inner_swap_hands/20;
print('- 每' + inner_swap_hands + '游戏刻(' + inner_sec + '游戏秒)交换一次左右手的物品');
noAct = false
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)
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);
//使用物品
inner_use = read_file(f_player + '-' + 'use', 'text'):0;
if(inner_use != null,
if(inner_use == 0,
print('- 正在持续使♂用物品');
noAct = false
);
if(inner_use > 0,
inner_sec = inner_use/20;
print('- 每' + inner_use + '游戏刻(' + inner_sec + '游戏秒)尝试使用一次物♂品');
noAct = false
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)
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);
//移动**********************************重点*********************************
inner_move_vertical = read_file(f_player + '-' + 'move_vertical', 'text'):0;
inner_move_transverse = read_file(f_player + '-' + 'move_transverse', 'text'):0;
if(inner_sneak == true,
if(inner_move_vertical == 'forward',
if(inner_move_transverse == 'right',
print('- 正在向右前方潜行↗');
noAct = false
);
if(inner_move_transverse == 'left',
print('- 正在向左前方潜行↖');
noAct = false
);
if(inner_move_transverse == null,
print('- 正在向前潜行↑');
noAct = false
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)
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);
if(inner_move_vertical == 'backward',
if(inner_move_transverse == 'right',
print('- 正在向右后方潜行↘');
noAct = false
);
if(inner_move_transverse == 'left',
print('- 正在向左后方潜行↙');
noAct = false
);
if(inner_move_transverse == null,
print('- 正在向后潜行↓');
noAct = false
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)
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);
if(inner_move_vertical == null,
if(inner_move_transverse == 'right',
print('- 正在向右潜行→');
noAct = false
);
if(inner_move_transverse == 'left',
print('- 正在向左潜行←');
noAct = false
);
if(inner_move_transverse == null,
print('- 正在潜伏');
noAct = false
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)
)
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);
if(inner_sprint == true,
if(inner_swim == true,
if(inner_move_vertical == 'forward',
if(inner_move_transverse == 'right',
print('- 正在向右前方游泳↗');
noAct = false
);
if(inner_move_transverse == 'left',
print('- 正在向左前方游泳↖');
noAct = false
);
if(inner_move_transverse == null,
print('- 正在向前游泳↑');
noAct = false
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)
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);
if(inner_move_vertical == 'backward',
if(inner_move_transverse == 'right',
print('- 正在向右后方游泳↘§e没错它可以开挂');
noAct = false
);
if(inner_move_transverse == 'left',
print('- 正在向左后方游泳↙§e没错它可以开挂');
noAct = false
);
if(inner_move_transverse == null,
print('- 正在向后游泳↓§e没错它可以开挂');
noAct = false
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)
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);
if(inner_move_vertical == null,
if(inner_move_transverse == 'right',
print('- 正在向右游泳→§e没错它可以开挂');
noAct = false
);
if(inner_move_transverse == 'left',
print('- 正在向左游泳←§e没错它可以开挂');
noAct = false
);
if(inner_move_transverse == null,
print('- 正在原地游泳↓§e没错它可以开挂');
noAct = false
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)
)
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);
if(inner_swim == false,
if(inner_move_vertical == 'forward',
if(inner_move_transverse == 'right',
print('- 正在向右前方疾跑↗');
noAct = false
);
if(inner_move_transverse == 'left',
print('- 正在向左前方疾跑↖');
noAct = false
);
if(inner_move_transverse == null,
print('- 正在向前疾跑↑');
noAct = false
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)
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);
if(inner_move_vertical == 'backward',
if(inner_move_transverse == 'right',
print('- 正在向右后方疾跑↘§e没错它可以开挂');
noAct = false
);
if(inner_move_transverse == 'left',
print('- 正在向左后方疾跑↙§e没错它可以开挂');
noAct = false
);
if(inner_move_transverse == null,
print('- 正在向后疾跑↓§e没错它可以开挂');
noAct = false
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)
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);
if(inner_move_vertical == null,
if(inner_move_transverse == 'right',
print('- 正在向右疾跑→§e没错它可以开挂');
noAct = false
);
if(inner_move_transverse == 'left',
print('- 正在向左疾跑←§e没错它可以开挂');
noAct = false
);
if(inner_move_transverse == null,
print('- 正在原地疾跑§e没错它可以开挂');
noAct = false
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)
)
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);
);
if(inner_sprint == false && inner_sneak == false,
if(inner_move_vertical == 'forward',
if(inner_move_transverse == 'right',
print('- 正在向右前方走↗');
noAct = false
);
if(inner_move_transverse == 'left',
print('- 正在向左前方走↖');
noAct = false
);
if(inner_move_transverse == null,
print('- 正在向前走↑');
noAct = false
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)
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);
if(inner_move_vertical == 'backward',
if(inner_move_transverse == 'right',
print('- 正在向右后方走↘');
noAct = false
);
if(inner_move_transverse == 'left',
print('- 正在向左后方走↙');
noAct = false
);
if(inner_move_transverse == null,
print('- 正在向后走↓');
noAct = false
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)
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);
if(inner_move_vertical == null,
if(inner_move_transverse == 'right',
print('- 正在向右走→');
noAct = false
);
if(inner_move_transverse == 'left',
print('- 正在向左走←');
noAct = false
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)
)
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);
//乘坐
inner_mount = f_player~'mount';
if(inner_mount != null,
if(inner_mount == 'horse',
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print('- 正在骑马')
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);
if(inner_mount == 'donkey',
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print('- 正在骑驴')
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);
if(inner_mount == 'mule',
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print('- 正在骑骡')
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);
if(inner_mount == 'trader_llama',
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print('- 正在骑羊驼')
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);
if(inner_mount == 'pig',
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print('- 正在骑猪')
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);
if(inner_mount == 'skeleton_horse',
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print('- 正在骑骷髅马')
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);
if(inner_mount == 'zombie_horse',
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print('- 正在骑僵尸马')
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);
noAct = false
);
if(noAct == true,
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print('- 无地毯动作')
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);
return()
);
checkall() ->(
player_list = player('all');
c_for(i = 0, i < length(player_list), i += 1,
check(player_list:i);
);
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return()
);
run(str('tellraw @a {"text": "[版本信息]' + global_filename + '版本: ' + global_version + '", "color": "#ffd900"}'));
run(str('tellraw @a {"text": "[版本信息]carpet版本: ' + global_carpet_version:0 + '", "color": "#ffd900"}'));
if(number(global_carpet_version:1) < global_require_carpet_version:1 || global_carpet_version == null,
run(str('tellraw @a {"text": "[错误]' + global_filename + '需要地毯' + global_require_carpet_version:0 + '或以上来运行!否则会出现预期之外的问题", "color": "#ff6100"}');)
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);