Difficult-Rocket/Difficult_Rocket/utils/camera.py

276 lines
7.2 KiB
Python

# -------------------------------
# Difficult Rocket
# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
# All rights reserved
# -------------------------------
# Huge thanks to pyglet developers
from typing import Tuple, Optional
from pyglet.gl import gl
from pyglet.math import Mat4, Vec3
from pyglet.graphics import Group
class Camera:
"""
>>> from pyglet.window import Window
>>> window = Window()
>>> camera = Camera(window)
>>> @window.event
>>> def on_draw():
>>> camera.begin()
>>> window.clear()
>>> camera.end()
"""
def __init__(
self,
window,
zoom: Optional[float] = 1.0,
dx: Optional[float] = 1.0,
dy: Optional[float] = 1.0,
min_zoom: Optional[float] = 1.0,
max_zoom: Optional[float] = 1.0,
) -> None:
self.window = window
self.dx = dx or 1.0
self.dy = dy or 1.0
self.zoom = zoom or 1.0
self.min_zoom = min_zoom or 1.0
self.max_zoom = max_zoom or 1.0
self._stored_view = window.view
@property
def position(self) -> Tuple[float, float]:
return self.dx, self.dy
@position.setter
def position(self, value: Tuple[float, float]):
self.dx, self.dy = value
@property
def zoom_level(self) -> float:
return self.zoom
@zoom_level.setter
def zoom_level(self, value: float) -> None:
self.zoom = min(max(value, self.min_zoom), self.max_zoom)
def begin(self) -> None:
view = self.window.view
self._stored_view = view
x = self.window.width / self.zoom + (self.dx / self.zoom)
y = self.window.height / self.zoom + (self.dy / self.zoom)
view_matrix = view.translate((x * self.zoom, y * self.zoom, 0))
view_matrix = view_matrix.scale((self.zoom, self.zoom, 1))
self.window.view = view_matrix
def end(self) -> None:
self.window.view = self._stored_view
def reset(self):
self.zoom = 1
self.dx = 0
self.dy = 0
def __enter__(self):
self.begin()
return self
def __exit__(self, exc_type, exc_val, exc_tb):
self.end()
class CenterCamera(Camera):
"""
A camera that centers the view in the center of the window
>>> from pyglet.window import Window
>>> window = Window()
>>> camera = CenterCamera(window)
>>> @window.event
>>> def on_draw():
>>> camera.begin()
>>> window.clear()
>>> camera.end()
"""
def begin(self) -> None:
view = self.window.view
self._stored_view = view
x = self.window.width / 2.0 / self.zoom + (self.dx / self.zoom)
y = self.window.height / 2.0 / self.zoom + (self.dy / self.zoom)
view_matrix = view.translate((x * self.zoom, y * self.zoom, 0))
view_matrix = view_matrix.scale((self.zoom, self.zoom, 1))
self.window.view = view_matrix
def end(self) -> None:
self.window.view = self._stored_view
class GroupCamera(Group):
"""
A camera by group
can be used by just added to your widget
"""
def __init__(
self,
window,
order: int = 0,
parent: Optional[Group] = None,
view_x: Optional[int] = 0,
view_y: Optional[int] = 0,
zoom: Optional[float] = 1.0,
min_zoom: Optional[float] = 1.0,
max_zoom: Optional[float] = 1.0,
):
super().__init__(order=order, parent=parent)
self._window = window
self._previous_view = None
self._view_x = view_x or 0
self._view_y = view_y or 0
self._zoom = zoom or 1.0
self.min_zoom = min_zoom or 1.0
self.max_zoom = max_zoom or 1.0
@property
def view_x(self) -> int:
return self._view_x
@view_x.setter
def view_x(self, value: int):
self._view_x = value
@property
def view_y(self) -> int:
return self._view_y
@view_y.setter
def view_y(self, value: int):
self._view_y = value
@property
def zoom(self) -> float:
return min(max(self._zoom, self.min_zoom), self.max_zoom)
@zoom.setter
def zoom(self, value: float):
self._zoom = value
def reset(self):
self._view_x = 0
self._view_y = 0
self.zoom = 1
def set_state(self):
self._previous_view = self._window.view
view = Mat4.from_translation(Vec3(self._view_x, self._view_y, 0))
if self._zoom == 1.0:
self._window.view = view
else:
view = view.scale(Vec3(self._zoom, self._zoom, 1))
self._window.view = view
def unset_state(self):
self._window.view = self._previous_view
class CenterGroupCamera(GroupCamera):
"""
A camera by group
can be used by just added to your widget
"""
def set_state(self):
self._previous_view = self._window.view
x = (self._window.width / 2) / self._zoom + (self._view_x / self._zoom)
y = (self._window.height / 2) / self._zoom + (self._view_y / self._zoom)
view = Mat4.from_translation(Vec3(x * self._zoom, y * self._zoom, 0))
# 不懂就问 为啥这里 * zoom 下面还 * zoom
if self._zoom == 1.0:
self._window.view = view
else:
view = view.scale(Vec3(self._zoom, self._zoom, 1))
self._window.view = view
def unset_state(self):
self._window.view = self._previous_view
class CenterGroupFrame(Group):
"""
A camera by group
can be used by just added to your widget
"""
def __init__(
self,
window,
order: int = 0,
parent: Optional[Group] = None,
dx: Optional[int] = 0,
dy: Optional[int] = 0,
width: Optional[int] = 0,
height: Optional[int] = 0,
zoom: Optional[float] = 1.0,
min_zoom: Optional[float] = 1.0,
max_zoom: Optional[float] = 1.0,
):
super().__init__(order=order, parent=parent)
self.window = window
self.dx = dx or 0
self.dy = dy or 0
self._width = width or 0
self._height = height or 0
self._zoom = zoom or 1.0
self.min_zoom = min_zoom or 1.0
self.max_zoom = max_zoom or 1.0
@property
def zoom(self) -> float:
return self._zoom
@zoom.setter
def zoom(self, value: float):
self._zoom = min(max(value, self.min_zoom), self.max_zoom)
def set_state(self):
self._previous_view = self.window.view
gl.glScissor(int(self.dx), int(self.dy), int(self._width), int(self._height))
gl.glViewport(
int(self.dx), int(self.dy), int(self.window.width), int(self.window.height)
)
gl.glEnable(gl.GL_SCISSOR_TEST)
x = (self.window.width / 2) / self._zoom + (self.dx / self._zoom)
y = (self.window.height / 2) / self._zoom + (self.dy / self._zoom)
view = Mat4.from_translation(Vec3(x * self._zoom, y * self._zoom, 0))
view.scale(Vec3(self._zoom, self._zoom, 1))
self.window.view = view
def unset_state(self):
self.window.view = self._previous_view
gl.glDisable(gl.GL_SCISSOR_TEST)
gl.glViewport(0, 0, int(self.window.width), int(self.window.height))