shenjack
f9eeafe322
readme update 看起来更像 Dear ImGui 一些(looks more like Dear ImGui and some intersting feature to the button remove debug 确认一下action 404 修改 writing theme looks good better? a ? alpha=255 not 256 looks better try new pyglet first 看起来好一些 sync pyglet 水一手 这波必须得水一手了,要不然commit太少了(确信 丢点正经东西上去 顺手继承一下Options 补充docs 坏了,忘记水commit了( 至少我能早睡了( 这里还能水一点来着( 试试再说 reee 保证能跑( 同步lib not dr 的修改 忘记带上 None了 还是加上一个额外的判断参数吧 刷点commit也不错 先更新一下依赖版本 水commit啦 理论可行,实践开始! 构建参数喜加一 reeeee 更新一下 pyproject 的依赖 fix typing looks better 水一个( 测试? sync pyglet to master A | Try use rust-cache looks good? what? C | sync pyglet A | 添加了一个 Button Draw Theme A | Magic Number (确信) A | 尽量不继承Options sync pyglet A | Add theme A | Add more Theme information Enhance | Theme sync pyglet Add | add unifont Enhance | use os.walk in font loading Enhance | Use i18n in font loading Enhance | doc sync pyglet Add | add 3.12 build option to build_rs Fix | Button position have a z sync pyglet A | Logger.py 启动! sync pyglet Changed | Bump pyo3 to 0.20.0 add logger.py update logger! Add | more logger! Add | lib-not-dr some lib-not-dr
208 lines
6.4 KiB
Python
208 lines
6.4 KiB
Python
"""Information about version and extensions of current GL implementation.
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Usage::
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from pyglet.gl import gl_info
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if gl_info.have_extension('GL_NV_register_combiners'):
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# ...
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If you are using more than one context, you can set up a separate GLInfo
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object for each context. Call `set_active_context` after switching to the
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context::
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from pyglet.gl.gl_info import GLInfo
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info = GLInfo()
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info.set_active_context()
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if info.have_version(4, 5):
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# ...
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"""
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import warnings
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from ctypes import c_char_p, cast
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from pyglet.gl.gl import GL_EXTENSIONS, GL_RENDERER, GL_VENDOR, GL_VERSION
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from pyglet.gl.gl import GL_MAJOR_VERSION, GL_MINOR_VERSION, GLint
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from pyglet.gl.lib import GLException
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from pyglet.util import asstr
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def _get_number(parameter):
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from pyglet.gl.gl import glGetIntegerv
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number = GLint()
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glGetIntegerv(parameter, number)
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return number.value
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class GLInfo:
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"""Information interface for a single GL context.
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A default instance is created automatically when the first OpenGL context
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is created. You can use the module functions as a convenience for
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this default instance's methods.
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If you are using more than one context, you must call `set_active_context`
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when the context is active for this `GLInfo` instance.
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"""
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_have_context = False
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vendor = ''
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renderer = ''
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version = '0.0'
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major_version = 0
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minor_version = 0
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opengl_api = 'gl'
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extensions = set()
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_have_info = False
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def set_active_context(self):
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"""Store information for the currently active context.
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This method is called automatically for the default context.
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"""
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self._have_context = True
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if not self._have_info:
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from pyglet.gl.gl import glGetString, glGetStringi, GL_NUM_EXTENSIONS
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self.vendor = asstr(cast(glGetString(GL_VENDOR), c_char_p).value)
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self.renderer = asstr(cast(glGetString(GL_RENDERER), c_char_p).value)
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self.version = asstr(cast(glGetString(GL_VERSION), c_char_p).value)
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# NOTE: The version string requirements for gles is a lot stricter
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# so using this to rely on detecting the API is not too unreasonable
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self.opengl_api = "gles" if "opengl es" in self.version.lower() else "gl"
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try:
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self.major_version = _get_number(GL_MAJOR_VERSION)
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self.minor_version = _get_number(GL_MINOR_VERSION)
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num_ext = _get_number(GL_NUM_EXTENSIONS)
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self.extensions = (asstr(cast(glGetStringi(GL_EXTENSIONS, i), c_char_p).value) for i in range(num_ext))
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self.extensions = set(self.extensions)
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except GLException:
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pass # GL3 is likely not available
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self._have_info = True
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def remove_active_context(self):
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self._have_context = False
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self._have_info = False
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def have_context(self):
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return self._have_context
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def have_extension(self, extension):
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"""Determine if an OpenGL extension is available.
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:Parameters:
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`extension` : str
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The name of the extension to test for, including its
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``GL_`` prefix.
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:return: True if the extension is provided by the driver.
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:rtype: bool
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"""
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if not self._have_context:
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warnings.warn('No GL context created yet.')
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return extension in self.extensions
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def get_extensions(self):
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"""Get a list of available OpenGL extensions.
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:return: a list of the available extensions.
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:rtype: list of str
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"""
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if not self._have_context:
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warnings.warn('No GL context created yet.')
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return self.extensions
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def get_version(self):
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"""Get the current OpenGL version.
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:return: The major and minor version as a tuple
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:rtype: tuple
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"""
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if not self._have_context:
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warnings.warn('No GL context created yet.')
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return self.major_version, self.minor_version
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def get_version_string(self):
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"""Get the current OpenGL version string.
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:return: The OpenGL version string
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:rtype: str
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"""
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if not self._have_context:
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warnings.warn('No GL context created yet.')
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return self.version
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def have_version(self, major, minor=0):
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"""Determine if a version of OpenGL is supported.
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:Parameters:
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`major` : int
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The major revision number (typically 1 or 2).
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`minor` : int
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The minor revision number.
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:rtype: bool
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:return: True if the requested or a later version is supported.
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"""
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if not self._have_context:
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warnings.warn('No GL context created yet.')
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if not self.major_version and not self.minor_version:
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return False
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return (self.major_version > major or
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(self.major_version == major and self.minor_version >= minor) or
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(self.major_version == major and self.minor_version == minor))
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def get_renderer(self):
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"""Determine the renderer string of the OpenGL context.
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:rtype: str
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"""
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if not self._have_context:
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warnings.warn('No GL context created yet.')
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return self.renderer
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def get_vendor(self):
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"""Determine the vendor string of the OpenGL context.
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:rtype: str
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"""
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if not self._have_context:
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warnings.warn('No GL context created yet.')
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return self.vendor
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def get_opengl_api(self):
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"""Determine the OpenGL API version.
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Usually ``gl`` or ``gles``.
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:rtype: str
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"""
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if not self._have_context:
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warnings.warn('No GL context created yet.')
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return self.opengl_api
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# Single instance useful for apps with only a single context
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# (or all contexts have the same GL driver, a common case).
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_gl_info = GLInfo()
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get_extensions = _gl_info.get_extensions
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get_version = _gl_info.get_version
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get_version_string = _gl_info.get_version_string
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have_version = _gl_info.have_version
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get_renderer = _gl_info.get_renderer
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get_vendor = _gl_info.get_vendor
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get_opengl_api = _gl_info.get_opengl_api
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have_extension = _gl_info.have_extension
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have_context = _gl_info.have_context
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remove_active_context = _gl_info.remove_active_context
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set_active_context = _gl_info.set_active_context
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