Difficult-Rocket/Difficult_Rocket/mod/loader/__init__.py
shenjack f9eeafe322
好活!
readme update

看起来更像 Dear ImGui 一些(looks more like Dear ImGui

and some intersting feature to the button

remove debug

确认一下action

404 修改

writing theme

looks good

better?

a ?

alpha=255 not 256

looks better

try new pyglet first

看起来好一些

sync pyglet

水一手

这波必须得水一手了,要不然commit太少了(确信

丢点正经东西上去

顺手继承一下Options

补充docs

坏了,忘记水commit了(

至少我能早睡了(

这里还能水一点来着(

试试再说

reee

保证能跑(

同步lib not dr 的修改

忘记带上 None了

还是加上一个额外的判断参数吧

刷点commit也不错

先更新一下依赖版本

水commit啦

理论可行,实践开始!

构建参数喜加一

reeeee

更新一下 pyproject 的依赖

fix typing

looks better

水一个(

测试?

sync pyglet to master

A | Try use rust-cache

looks good?

what?

C | sync pyglet

A | 添加了一个 Button Draw Theme

A | Magic Number (确信)

A | 尽量不继承Options

sync pyglet

A | Add theme

A | Add more Theme information

Enhance | Theme

sync pyglet

Add | add unifont

Enhance | use os.walk in font loading

Enhance | Use i18n in font loading

Enhance | doc

sync pyglet

Add | add 3.12 build option to build_rs

Fix | Button position have a z

sync pyglet

A | Logger.py 启动!

sync pyglet

Changed | Bump pyo3 to 0.20.0

add logger.py update

logger!

Add | more logger!

Add | lib-not-dr

some lib-not-dr
2023-11-20 20:12:56 +08:00

207 lines
7.8 KiB
Python

# -------------------------------
# Difficult Rocket
# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
# All rights reserved
# -------------------------------
import sys
import time
import logging
import traceback
import importlib
from pathlib import Path
from typing import List, Dict, Optional, TypeVar
from Difficult_Rocket.mod.api import ModInfo
from Difficult_Rocket.utils.translate import tr
from Difficult_Rocket.api.types import Options
Game = TypeVar('Game')
logger = logging.getLogger('mod_manager')
ONE_FILE_SUFFIX = ('.py', '.pyc', '.pyd')
PACKAGE_SUFFIX = ('.pyz', '.zip', '.dr_mod')
def _add_path_to_sys(paths: List[Path]):
for path in paths:
if str(path) not in sys.path:
sys.path.append(str(path))
class ModManager(Options):
name = 'Mod Manager'
mods_path: List[Path] = [Path('./mods')]
find_mod_paths: Dict[str, Path] = {}
loaded_mod_modules: Dict[str, ModInfo] = {}
def get_mod_module(self, mod_name: str) -> Optional[ModInfo]:
"""
获取指定 mod 的模块
:param mod_name: mod 名
:return:
"""
for mod in self.loaded_mod_modules.values():
if mod.name == mod_name:
return mod
return None
def dispatch_event(self, event_name: str, *args, **kwargs):
"""
分发事件
:param event_name: 事件名
:param args: 事件参数
:param kwargs: 事件参数
:return:
"""
for mod in self.loaded_mod_modules.values():
if hasattr(mod, event_name):
try:
getattr(mod, event_name)(*args, **kwargs)
except Exception as e:
logger.error(tr().mod.event.error().format(mod, event_name, e, traceback.format_exc()))
def load_mod(self, mod_path: Path) -> Optional[type(ModInfo)]:
"""
加载指定路径下的 mod
:param mod_path: mod 的路径
:return:
"""
if not mod_path.exists():
logger.error(tr().mod.load.faild.not_exist().format(mod_path))
return None
_add_path_to_sys([mod_path.parent])
try:
if mod_path.name == '__pycache__':
# 忽略 __pycache__ 文件夹 (Python 编译文件)
return None
logger.info(tr().mod.load.loading().format(mod_path))
if mod_path.is_dir() or mod_path.suffix in PACKAGE_SUFFIX or mod_path.suffix in ONE_FILE_SUFFIX:
# 文件夹 mod
loading_mod = importlib.import_module(mod_path.name)
if not hasattr(loading_mod, 'mod_class') or not issubclass(loading_mod.mod_class, ModInfo):
logger.warning(tr().mod.load.faild.no_mod_class().format(mod_path))
return None
mod_class: type(ModInfo) = loading_mod.mod_class # 获取 mod 类
if mod_class.mod_id not in self.find_mod_paths:
self.find_mod_paths[mod_class.mod_id] = mod_path
return mod_class
except ImportError:
logger.warning(tr().mod.load.faild.error().format(mod_path, traceback.format_exc()))
return None
def find_mods_in_path(self, extra_mods_path: Optional[List[Path]] = None) -> List[Path]:
"""
查找所有 mod 路径
:return: 找到的 mod 的路径 (未校验)
"""
find_path = self.mods_path + (extra_mods_path if extra_mods_path is not None else [])
mods_path = []
start_time = time.time()
for path in find_path:
if not path.exists():
path.mkdir(parents=True)
continue
for mod in path.iterdir():
if mod.name == '__pycache__':
# 忽略 __pycache__ 文件夹 (Python 编译文件)
continue
if mod.is_dir() or mod.suffix in PACKAGE_SUFFIX or mod.suffix in ONE_FILE_SUFFIX:
# 文件夹 mod
mods_path.append(mod)
logger.info(tr().mod.finded().format(len(mods_path), time.time() - start_time))
return mods_path
def load_mods(self,
extra_path: Optional[List[Path]] = None,
extra_mod_path: Optional[List[Path]] = None) -> List[type(ModInfo)]:
"""
加载所有 mod (可提供额外的 mod 路径)
:param extra_path: 额外的 mod 路径
:param extra_mod_path: 额外的找到的 mod 路径
:return:
"""
find_path = self.mods_path + (extra_path if extra_path is not None else [])
_add_path_to_sys(find_path)
mods = []
start_time = time.time()
logger.info(tr().mod.load.start().format(find_path))
for path in find_path:
if not path.exists():
path.mkdir(parents=True)
continue
for mod in path.iterdir():
if (cache := self.load_mod(mod)) is not None:
mods.append(cache)
if extra_mod_path is not None:
for path in extra_mod_path:
if (cache := self.load_mod(path)) is not None:
mods.append(cache)
logger.info(tr().mod.load.use_time().format(time.time() - start_time))
return mods
def init_mods(self, mods: List[type(ModInfo)]):
"""
加载 mod
:param mods: 要加载的 mod 的 ModInfo 类
:return:
"""
start_time = time.time()
for mod_class in mods:
try:
init_mod = mod_class()
self.loaded_mod_modules[init_mod.mod_id] = init_mod
logger.info(tr().mod.init.success().format(init_mod, init_mod.version))
except Exception as e:
logger.error(tr().mod.init.faild().format(mod_class, e, traceback.format_exc()))
continue
logger.info(tr().mod.init.use_time().format(time.time() - start_time))
def unload_mod(self, mod_id: str, game: Game) -> Optional[ModInfo]:
"""
卸载 mod
:param mod_id: 要卸载的 mod id
:param game: 游戏实例
:return: 卸载的 mod 的 ModInfo 类
"""
if not (mod_class := self.loaded_mod_modules.get(mod_id)) and (mod_class := self.get_mod_module(mod_id)) is None:
logger.warning(tr().mod.unload.faild.not_find().format(mod_id))
return None
try:
mod_class.on_unload(game=game)
self.loaded_mod_modules.pop(mod_class.mod_id)
logger.info(tr().mod.unload.success().format(mod_id))
return mod_class
except Exception as e:
logger.error(tr().mod.unload.faild.error().format(mod_id, e, traceback.format_exc()))
return None
def reload_mod(self, mod_id: str, game: Game):
"""
重载 mod
:param mod_id:
:param game:
:return:
"""
unload = self.unload_mod(mod_id, game)
if unload is None:
return
mod_class: Optional[ModInfo] = None
if unload.mod_id not in self.find_mod_paths:
logger.warning(tr().mod.reload.faild.not_find().format(unload.mod_id))
paths = self.find_mods_in_path()
for path in paths:
mod_class = self.load_mod(path)
if mod_class is not None and mod_class.mod_id == unload.mod_id:
self.init_mods([mod_class])
break
else:
mod_class = self.load_mod(self.find_mod_paths[unload.mod_id])
if mod_class is not None:
self.init_mods([mod_class])
if mod_id in self.loaded_mod_modules and mod_class is not None:
self.loaded_mod_modules[mod_id].on_load(game=game, old_self=mod_class)
logger.info(tr().mod.reload.success().format(mod_id))