shenjack
f9eeafe322
readme update 看起来更像 Dear ImGui 一些(looks more like Dear ImGui and some intersting feature to the button remove debug 确认一下action 404 修改 writing theme looks good better? a ? alpha=255 not 256 looks better try new pyglet first 看起来好一些 sync pyglet 水一手 这波必须得水一手了,要不然commit太少了(确信 丢点正经东西上去 顺手继承一下Options 补充docs 坏了,忘记水commit了( 至少我能早睡了( 这里还能水一点来着( 试试再说 reee 保证能跑( 同步lib not dr 的修改 忘记带上 None了 还是加上一个额外的判断参数吧 刷点commit也不错 先更新一下依赖版本 水commit啦 理论可行,实践开始! 构建参数喜加一 reeeee 更新一下 pyproject 的依赖 fix typing looks better 水一个( 测试? sync pyglet to master A | Try use rust-cache looks good? what? C | sync pyglet A | 添加了一个 Button Draw Theme A | Magic Number (确信) A | 尽量不继承Options sync pyglet A | Add theme A | Add more Theme information Enhance | Theme sync pyglet Add | add unifont Enhance | use os.walk in font loading Enhance | Use i18n in font loading Enhance | doc sync pyglet Add | add 3.12 build option to build_rs Fix | Button position have a z sync pyglet A | Logger.py 启动! sync pyglet Changed | Bump pyo3 to 0.20.0 add logger.py update logger! Add | more logger! Add | lib-not-dr some lib-not-dr
207 lines
7.8 KiB
Python
207 lines
7.8 KiB
Python
# -------------------------------
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# Difficult Rocket
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
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# -------------------------------
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import sys
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import time
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import logging
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import traceback
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import importlib
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from pathlib import Path
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from typing import List, Dict, Optional, TypeVar
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from Difficult_Rocket.mod.api import ModInfo
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from Difficult_Rocket.utils.translate import tr
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from Difficult_Rocket.api.types import Options
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Game = TypeVar('Game')
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logger = logging.getLogger('mod_manager')
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ONE_FILE_SUFFIX = ('.py', '.pyc', '.pyd')
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PACKAGE_SUFFIX = ('.pyz', '.zip', '.dr_mod')
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def _add_path_to_sys(paths: List[Path]):
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for path in paths:
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if str(path) not in sys.path:
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sys.path.append(str(path))
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class ModManager(Options):
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name = 'Mod Manager'
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mods_path: List[Path] = [Path('./mods')]
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find_mod_paths: Dict[str, Path] = {}
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loaded_mod_modules: Dict[str, ModInfo] = {}
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def get_mod_module(self, mod_name: str) -> Optional[ModInfo]:
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"""
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获取指定 mod 的模块
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:param mod_name: mod 名
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:return:
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"""
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for mod in self.loaded_mod_modules.values():
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if mod.name == mod_name:
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return mod
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return None
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def dispatch_event(self, event_name: str, *args, **kwargs):
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"""
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分发事件
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:param event_name: 事件名
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:param args: 事件参数
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:param kwargs: 事件参数
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:return:
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"""
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for mod in self.loaded_mod_modules.values():
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if hasattr(mod, event_name):
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try:
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getattr(mod, event_name)(*args, **kwargs)
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except Exception as e:
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logger.error(tr().mod.event.error().format(mod, event_name, e, traceback.format_exc()))
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def load_mod(self, mod_path: Path) -> Optional[type(ModInfo)]:
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"""
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加载指定路径下的 mod
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:param mod_path: mod 的路径
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:return:
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"""
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if not mod_path.exists():
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logger.error(tr().mod.load.faild.not_exist().format(mod_path))
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return None
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_add_path_to_sys([mod_path.parent])
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try:
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if mod_path.name == '__pycache__':
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# 忽略 __pycache__ 文件夹 (Python 编译文件)
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return None
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logger.info(tr().mod.load.loading().format(mod_path))
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if mod_path.is_dir() or mod_path.suffix in PACKAGE_SUFFIX or mod_path.suffix in ONE_FILE_SUFFIX:
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# 文件夹 mod
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loading_mod = importlib.import_module(mod_path.name)
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if not hasattr(loading_mod, 'mod_class') or not issubclass(loading_mod.mod_class, ModInfo):
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logger.warning(tr().mod.load.faild.no_mod_class().format(mod_path))
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return None
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mod_class: type(ModInfo) = loading_mod.mod_class # 获取 mod 类
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if mod_class.mod_id not in self.find_mod_paths:
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self.find_mod_paths[mod_class.mod_id] = mod_path
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return mod_class
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except ImportError:
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logger.warning(tr().mod.load.faild.error().format(mod_path, traceback.format_exc()))
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return None
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def find_mods_in_path(self, extra_mods_path: Optional[List[Path]] = None) -> List[Path]:
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"""
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查找所有 mod 路径
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:return: 找到的 mod 的路径 (未校验)
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"""
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find_path = self.mods_path + (extra_mods_path if extra_mods_path is not None else [])
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mods_path = []
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start_time = time.time()
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for path in find_path:
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if not path.exists():
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path.mkdir(parents=True)
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continue
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for mod in path.iterdir():
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if mod.name == '__pycache__':
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# 忽略 __pycache__ 文件夹 (Python 编译文件)
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continue
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if mod.is_dir() or mod.suffix in PACKAGE_SUFFIX or mod.suffix in ONE_FILE_SUFFIX:
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# 文件夹 mod
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mods_path.append(mod)
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logger.info(tr().mod.finded().format(len(mods_path), time.time() - start_time))
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return mods_path
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def load_mods(self,
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extra_path: Optional[List[Path]] = None,
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extra_mod_path: Optional[List[Path]] = None) -> List[type(ModInfo)]:
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"""
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加载所有 mod (可提供额外的 mod 路径)
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:param extra_path: 额外的 mod 路径
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:param extra_mod_path: 额外的找到的 mod 路径
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:return:
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"""
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find_path = self.mods_path + (extra_path if extra_path is not None else [])
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_add_path_to_sys(find_path)
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mods = []
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start_time = time.time()
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logger.info(tr().mod.load.start().format(find_path))
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for path in find_path:
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if not path.exists():
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path.mkdir(parents=True)
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continue
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for mod in path.iterdir():
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if (cache := self.load_mod(mod)) is not None:
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mods.append(cache)
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if extra_mod_path is not None:
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for path in extra_mod_path:
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if (cache := self.load_mod(path)) is not None:
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mods.append(cache)
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logger.info(tr().mod.load.use_time().format(time.time() - start_time))
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return mods
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def init_mods(self, mods: List[type(ModInfo)]):
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"""
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加载 mod
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:param mods: 要加载的 mod 的 ModInfo 类
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:return:
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"""
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start_time = time.time()
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for mod_class in mods:
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try:
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init_mod = mod_class()
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self.loaded_mod_modules[init_mod.mod_id] = init_mod
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logger.info(tr().mod.init.success().format(init_mod, init_mod.version))
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except Exception as e:
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logger.error(tr().mod.init.faild().format(mod_class, e, traceback.format_exc()))
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continue
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logger.info(tr().mod.init.use_time().format(time.time() - start_time))
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def unload_mod(self, mod_id: str, game: Game) -> Optional[ModInfo]:
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"""
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卸载 mod
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:param mod_id: 要卸载的 mod id
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:param game: 游戏实例
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:return: 卸载的 mod 的 ModInfo 类
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"""
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if not (mod_class := self.loaded_mod_modules.get(mod_id)) and (mod_class := self.get_mod_module(mod_id)) is None:
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logger.warning(tr().mod.unload.faild.not_find().format(mod_id))
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return None
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try:
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mod_class.on_unload(game=game)
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self.loaded_mod_modules.pop(mod_class.mod_id)
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logger.info(tr().mod.unload.success().format(mod_id))
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return mod_class
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except Exception as e:
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logger.error(tr().mod.unload.faild.error().format(mod_id, e, traceback.format_exc()))
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return None
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def reload_mod(self, mod_id: str, game: Game):
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"""
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重载 mod
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:param mod_id:
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:param game:
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:return:
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"""
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unload = self.unload_mod(mod_id, game)
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if unload is None:
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return
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mod_class: Optional[ModInfo] = None
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if unload.mod_id not in self.find_mod_paths:
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logger.warning(tr().mod.reload.faild.not_find().format(unload.mod_id))
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paths = self.find_mods_in_path()
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for path in paths:
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mod_class = self.load_mod(path)
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if mod_class is not None and mod_class.mod_id == unload.mod_id:
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self.init_mods([mod_class])
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break
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else:
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mod_class = self.load_mod(self.find_mod_paths[unload.mod_id])
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if mod_class is not None:
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self.init_mods([mod_class])
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if mod_id in self.loaded_mod_modules and mod_class is not None:
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self.loaded_mod_modules[mod_id].on_load(game=game, old_self=mod_class)
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logger.info(tr().mod.reload.success().format(mod_id))
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