Difficult-Rocket/Difficult_Rocket/__init__.py
shenjack f9eeafe322
好活!
readme update

看起来更像 Dear ImGui 一些(looks more like Dear ImGui

and some intersting feature to the button

remove debug

确认一下action

404 修改

writing theme

looks good

better?

a ?

alpha=255 not 256

looks better

try new pyglet first

看起来好一些

sync pyglet

水一手

这波必须得水一手了,要不然commit太少了(确信

丢点正经东西上去

顺手继承一下Options

补充docs

坏了,忘记水commit了(

至少我能早睡了(

这里还能水一点来着(

试试再说

reee

保证能跑(

同步lib not dr 的修改

忘记带上 None了

还是加上一个额外的判断参数吧

刷点commit也不错

先更新一下依赖版本

水commit啦

理论可行,实践开始!

构建参数喜加一

reeeee

更新一下 pyproject 的依赖

fix typing

looks better

水一个(

测试?

sync pyglet to master

A | Try use rust-cache

looks good?

what?

C | sync pyglet

A | 添加了一个 Button Draw Theme

A | Magic Number (确信)

A | 尽量不继承Options

sync pyglet

A | Add theme

A | Add more Theme information

Enhance | Theme

sync pyglet

Add | add unifont

Enhance | use os.walk in font loading

Enhance | Use i18n in font loading

Enhance | doc

sync pyglet

Add | add 3.12 build option to build_rs

Fix | Button position have a z

sync pyglet

A | Logger.py 启动!

sync pyglet

Changed | Bump pyo3 to 0.20.0

add logger.py update

logger!

Add | more logger!

Add | lib-not-dr

some lib-not-dr
2023-11-20 20:12:56 +08:00

103 lines
2.5 KiB
Python

# -------------------------------
# Difficult Rocket
# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
# All rights reserved
# -------------------------------
import time
import logging.config
from pathlib import Path
from Difficult_Rocket.api.types import Options, Version
sdk_version = Version("0.8.7.0") # SDK 版本
build_version = Version("2.2.0.0") # 编译文件版本(与游戏本体无关)
Api_version = Version("0.1.1.0") # API 版本
__version__ = sdk_version
__all__ = [
# __init__
'DR_status',
# folder
'api',
'client',
'server',
'command',
'crash',
'exception',
'mod',
'utils',
# file
'main',
'runtime',
]
class _DR_status(Options):
"""
DR 的特性开关 / 基本状态
"""
name = 'DR Option'
# run status
client_running: bool = False
server_running: bool = False
# feature switch
InputBox_use_TextEntry: bool = True
record_threads: bool = True
report_translate_not_found: bool = True
use_multiprocess: bool = False
use_cProfile: bool = False
use_local_logging: bool = False
# tests
playing: bool = False
debugging: bool = False
crash_report_test: bool = False
# game version status
DR_version: Version = sdk_version # DR SDK 版本
Build_version: Version = build_version # DR 构建 版本
API_version: Version = Api_version # DR SDK API 版本
# game options
default_language: str = 'zh-CN'
# window option
gui_scale: float = 1.0 # default 1.0 2.0 -> 2x 3 -> 3x
@property
def std_font_size(self) -> int:
return round(12 * self.gui_scale)
DR_status = _DR_status()
def load_logging():
with open('./config/logger.toml') as f:
import rtoml
logger_config = rtoml.load(f)
log_path = logger_config['handlers']['file']['filename']
log_path = f"logs/{log_path.format(time.strftime('%Y-%m-%d %H-%M-%S', time.gmtime(time.time_ns() / 1000_000_000)))}"
if not Path('logs/').is_dir():
Path('logs/').mkdir()
logger_config['handlers']['file']['filename'] = log_path
logging.config.dictConfig(logger_config)
load_logging()
if DR_status.playing:
from Difficult_Rocket.utils.thread import new_thread
def think_it(something):
return something
@new_thread('think')
def think(some_thing_to_think):
gotcha = think_it(some_thing_to_think)
return gotcha