Difficult-Rocket/mods/dr_game/__init__.py
shenjack d84b490b99
with more logger
Add | more formatter and some more

Fix | type mis match

sync pyglet

Enhance | logger with Template

add lib-not-dr as requirement

sync pyglet

sync pyglet

Add | add lto=yes to nuitka_build

just incase

sync pyglet

sync lib_not_dr

Remove | external requirement lib-not-dr

some logger

sync lib-not-dr

sync pyglet

sync lib-not-dr

sync lib-not-dr

sync pyglet

sync pyglet

Fix | console thread been block

Update DR rs and DR sdk

sync lib not dr

sync lib-not-dr

sync lib-not-dr

sync pyglet and lib-not-dr

sync pyglet 0.1.8

sync lib not dr

logger almost done?

almost!

sync pyglet (clicpboard support!)

sync lib not dr

sync lib not dr

color code and sync pyglet

do not show memory and progress building localy

sync pyglet

synclibs
2023-11-20 20:12:59 +08:00

97 lines
3.2 KiB
Python

# -------------------------------
# Difficult Rocket Mod
# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
# All rights reserved
# -------------------------------
import logging
import warnings
import traceback
from typing import Optional
from Difficult_Rocket import DR_status
from Difficult_Rocket.main import Game
from Difficult_Rocket.api.mod import ModInfo
from Difficult_Rocket.client import ClientWindow
from Difficult_Rocket.api.types import Options, Version
DR_rust_version = Version("0.2.23.0") # DR_mod 的 Rust 编写部分的兼容版本
logger = logging.getLogger('client.dr_game')
class _DR_mod_runtime(Options): # NOQA
name = 'DR mod runtime'
use_DR_rust: bool = True
DR_rust_available: bool = False
DR_rust_version: Version = DR_rust_version
DR_rust_get_version: Optional[Version] = None
def init(self) -> None:
try:
from .Difficult_Rocket_rs import get_version_str
self.DR_rust_get_version = Version(get_version_str())
self.DR_rust_available = True
if self.DR_rust_get_version != self.DR_rust_version:
relationship = 'larger' if self.DR_rust_version > self.DR_rust_version else 'smaller'
warnings.warn(
f'DR_rust builtin version is {self.DR_rust_version} but true version is {get_version_str()}.\n'
f'Builtin version {relationship} than true version')
self.use_DR_rust = self.use_DR_rust and self.DR_rust_available
except Exception:
traceback.print_exc()
self.DR_rust_available = False
self.use_DR_rust = False
self.flush_option()
DR_mod_runtime = _DR_mod_runtime()
class DR_mod(ModInfo): # NOQA
mod_id = "difficult_rocket_mod"
name = "Difficult Rocket mod"
version = Version("0.3.3.0")
writer = "shenjackyuanjie"
link = "shenjack.top"
description = "Difficult Rocket mod (where the game implement)"
info = "Difficult Rocket mod (where the game implement)"
config = DR_mod_runtime
DR_version = (DR_status.DR_version, DR_status.DR_version) # DR SDK 兼容版本
# 反正是内置 mod 跟着最新版本的 DR 走就行了
# DR_Api_version = # DR Api版本
# 同理 不管 API 版本 这东西要是不兼容了才是大问题
def on_load(self, game: Game, old_self: Optional["DR_mod"] = None) -> bool:
if not DR_mod_runtime.DR_rust_available:
return False
from .console import RustConsole
game.console_class = RustConsole # 替换掉原来的 console 类
if old_self:
from .sr1_ship import SR1ShipRender
game.client.window.add_sub_screen("SR1_ship", SR1ShipRender)
else:
self.config.flush_option()
logger.info("on_load")
logger.info(f"\n{self.as_markdown()}")
return True
def on_client_start(self, game: Game, client: ClientWindow):
from .sr1_ship import SR1ShipRender
client.add_sub_screen("SR1_ship", SR1ShipRender)
logger.info('on_client_start added sub screen')
def on_unload(self, game: Game):
game.client.window.screen_list.pop("SR1_ship")
mod_class = DR_mod