Difficult-Rocket/Difficult_Rocket/client.py
沈瑗杰 5ad8a0450d commit about v 0.5.2
release comming(no DEMO)
2021-09-28 22:47:19 +08:00

235 lines
8.4 KiB
Python

# -------------------------------
# Difficult Rocket
# Copyright © 2021 by shenjackyuanjie
# All rights reserved
# -------------------------------
"""
writen by shenjackyuanjie
mail: 3695888@qq.com
github: @shenjackyuanjie
gitee: @shenjackyuanjie
"""
# system function
import os
import sys
import time
import random
import logging
import threading
import configparser
import multiprocessing
from decimal import Decimal
from multiprocessing import Pipe
from multiprocessing.connection import Connection
if __name__ == '__main__': # been start will not run this
sys.path.append('/bin/libs')
sys.path.append('/bin')
# Difficult_Rocket function
from Difficult_Rocket import crash
from Difficult_Rocket.api.Exp import *
from Difficult_Rocket.api.translate import tr
from Difficult_Rocket.drag_sprite import DragSprite
from Difficult_Rocket.api import tools, load_file, new_thread, thread
# libs function
local_lib = True
if local_lib:
from libs import pyglet
from libs.pyglet.window import key, mouse
else:
import pyglet
from pyglet.window import key, mouse
class Client:
def __init__(self, net_mode='local'):
# logging
self.logger = logging.getLogger('client')
# config
self.config = tools.load_file('configs/main.config')
# lang
self.lang = tools.load_file('configs/lang/%s.json5' % self.config['runtime']['language'], 'client')
# value
self.process_id = 'Client'
self.process_name = 'Client process'
self.process_pid = os.getpid()
self.net_mode = net_mode
self.caption = tools.name_handler(self.config['window']['caption'], {'version': self.config['runtime']['version']})
self.window = ClientWindow(net_mode=self.net_mode,
width=int(self.config['window']['width']),
height=int(self.config['window']['height']),
fullscreen=tools.format_bool(self.config['window']['full_screen']),
caption=self.caption,
resizable=tools.format_bool(self.config['window']['resizable']),
visible=tools.format_bool(self.config['window']['visible']))
self.logger.info(tr['client']['setup.done'])
def start(self):
self.window.start_game() # 游戏启动
# TODO 写一下服务端启动相关,还是需要服务端啊
class ClientWindow(pyglet.window.Window):
def __init__(self, net_mode='local', *args, **kwargs):
self.times = [time.time()]
super().__init__(*args, **kwargs)
"""
:param dev_list: 共享内存
:param dev_dic: 共享内存
:param logger: logger
:param net_mode: 网络模式 # local / ip
"""
# logging
self.logger = logging.getLogger('client')
# value
self.net_mode = net_mode
self.run_input = False
# configs
pyglet.resource.path = ['textures']
pyglet.resource.reindex()
self.config_file = tools.load_file('configs/main.config')
self.FPS = Decimal(int(self.config_file['runtime']['fps']))
self.SPF = Decimal('1') / self.FPS
# lang
self.lang = tools.load_file('configs/lang/%s.json5' % self.config_file['runtime']['language'], 'client')
# dic
self.environment = {}
self.textures = {} # all textures
self.runtime = {}
# FPS
self.max_fps = [self.FPS, time.time()]
self.min_fps = [self.FPS, time.time()]
self.fps_wait = 5
# batch
self.part_batch = pyglet.graphics.Batch()
self.label_batch = pyglet.graphics.Batch()
# frame
self.frame = pyglet.gui.Frame(self)
self.M_frame = pyglet.gui.MovableFrame(self)
# setup
self.setup()
self.info_label = pyglet.text.Label(x=10, y=self.height - 10,
anchor_x='left', anchor_y='top',
batch=self.label_batch)
pyglet.clock.schedule_interval(self.update, float(self.SPF))
self.logger.info(self.lang['setup.done'])
@new_thread('client_load_environment')
def load_environment(self) -> None:
# load parts info
self.environment['parts'] = load_file('configs/sys_value/parts.json5')
try:
self.load_textures()
except TexturesError:
raise
@new_thread('client_load_textures')
def load_textures(self) -> None:
# load parts
self.textures['parts'] = {}
for part in self.environment['parts']:
pass
def setup(self):
self.logger.info(tr.lang('window', 'os.pid_is').format(os.getpid(), os.getppid()))
image = pyglet.image.load('textures/Editor/PartButton.png')
self.textures['test'] = DragSprite(10, 20, image, batch=self.label_batch, drag_by_all=False, drag_out_window=True)
self.load_environment()
def start_game(self) -> None:
self.run_input = True
# self.input_line = threading.Thread(target=self.read_input, name='client_read_line', daemon=True)
# self.input_line.start()
pyglet.app.run()
def read_input(self):
self.logger.debug('read_input start')
while self.run_input:
get = input('<<<')
self.logger.info(get)
if get == 'stop':
self.run_input = False
self.logger.debug('read_input end')
"""
draws and some event
"""
def update(self, tick: float):
self.FPS_update(tick)
def FPS_update(self, tick: float):
now_FPS = pyglet.clock.get_fps()
if now_FPS > self.max_fps[0]:
self.max_fps = [now_FPS, time.time()]
elif now_FPS < self.min_fps[0]:
self.min_fps = [now_FPS, time.time()]
else:
if (time.time() - self.max_fps[1]) > self.fps_wait:
self.max_fps = [self.FPS, time.time()]
elif (time.time() - self.min_fps[1]) > self.fps_wait:
self.min_fps = [self.FPS, time.time()]
self.info_label.text = 'FPS: {:.1f} {:.1f} ({:.1f}/{:.1f}) | MSPF: {:.5f} '.format(now_FPS, 1 / tick, self.max_fps[0], self.min_fps[0], tick)
def on_draw(self):
self.clear()
self.draw_batch()
def on_resize(self, width: int, height: int):
super().on_resize(width, height)
self.info_label.y = height - 10
def draw_batch(self):
self.part_batch.draw()
self.label_batch.draw()
"""
keyboard and mouse input
"""
def on_mouse_motion(self, x, y, dx, dy) -> None:
# self.logger.debug('按键移动 %s %s %s %s' % (x, y, dx, dy))
pass
def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers) -> None:
# self.logger.debug('按键拖拽 %s %s %s %s %s %s' % (x, y, dx, dy, buttons, modifiers))
self.textures['test'].on_mouse_drag(x, y, dx, dy, buttons, modifiers)
pass
def on_mouse_press(self, x, y, button, modifiers) -> None:
if button == mouse.LEFT:
self.logger.debug(self.lang['mouse.press'].format([x, y], self.lang['mouse.left']))
elif button == mouse.RIGHT:
self.logger.debug(self.lang['mouse.press'].format([x, y], self.lang['mouse.right']))
self.textures['test']._sprite.rotation = random.randint(0, 360)
self.textures['test'].on_mouse_press(x, y, button, modifiers)
def on_mouse_release(self, x, y, button, modifiers) -> None:
self.logger.debug(tr.lang('window', 'mouse.release').format([x, y], tr.lang('window', 'mouse.right')))
self.textures['test'].on_mouse_release(x, y, button, modifiers)
def on_key_press(self, symbol, modifiers) -> None:
if symbol == key.ESCAPE and not (modifiers & ~(key.MOD_NUMLOCK |
key.MOD_CAPSLOCK |
key.MOD_SCROLLLOCK)):
self.dispatch_event('on_close')
def on_key_release(self, symbol, modifiers) -> None:
pass
def on_close(self) -> None:
self.run_input = False
# self.input_line.join()
config_file = configparser.ConfigParser()
config_file.read('configs/main.config')
config_file['window']['width'] = str(self.width)
config_file['window']['height'] = str(self.height)
config_file.write(open('configs/main.config', 'w', encoding='utf-8'))
super(ClientWindow, self).on_close()