Difficult-Rocket/libs/render_thread.py
2020-12-21 18:46:20 +08:00

63 lines
1.7 KiB
Python

"""
writen by shenjackyuanjie
mail: 3695888@qq.com
"""
import libs
import pyglet
import threading
from threading import Thread
from pyglet.app import run
from pyglet.window import Window
from pyglet.resource import image
class RenderThread(threading.Thread, pyglet.window.Window):
def __init__(self, threadID, delivery_class):
# father class __init__()
Window.__init__(self)
threading.Thread.__init__(self)
# value
# dic
self.parts = {} # this ship parts
self.o_parts = {} # stand for opther parts
self.b_g_e = {} # stand for back ground element
self.planet_system = {} # hole planet system
# list
def start_game(self):
run()
return
def setup(self):
# dic
self.window_c = libs.loads.config(
".\\configs\\window.json") # stand for window config
self.planet_c = libs.loads.config(
".\\configs\\planet.json") # stand for planet config
self.textures_c = libs.loads.config(
".\\configs\\basic_config", "textures") # stand for textures config
# image
self.b_g = image("back_ground_space.png")
# window
self.window = Window(width=int(self.window_c['width']),
height=int(self.window_c['height']),
fullscreen=libs.tools.mbool(self.window_c['fullscreen']),
caption=str(self.window_c['caption']),
visible=libs.tools.mbool(self.window_c['visible']))
def on_draw(self):
pass
def on_mouse_motion(self):
pass
def on_key_press(self):
pass
def on_key_release(self):
pass