16688 lines
984 KiB
Python
16688 lines
984 KiB
Python
# ----------------------------------------------------------------------------
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# pyglet
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# Copyright (c) 2006-2008 Alex Holkner
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# Copyright (c) 2008-2021 pyglet contributors
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions
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# are met:
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#
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# * Redistributions of source code must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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# * Redistributions in binary form must reproduce the above copyright
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# notice, this list of conditions and the following disclaimer in
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# the documentation and/or other materials provided with the
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# distribution.
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# * Neither the name of pyglet nor the names of its
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# contributors may be used to endorse or promote products
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# derived from this software without specific prior written
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# permission.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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# POSSIBILITY OF SUCH DAMAGE.
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# ----------------------------------------------------------------------------
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"""Wrapper for http://oss.sgi.com/projects/ogl-sample/ABI/glext.h
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Generated by tools/gengl.py.
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Do not modify this file.
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"""
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from ctypes import *
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from pyglet.gl.lib import link_GL as _link_function
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from pyglet.gl.lib import c_ptrdiff_t
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# BEGIN GENERATED CONTENT (do not edit below this line)
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# This content is generated by gengl.py.
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# Wrapper for http://www.opengl.org/registry/api/glext.h
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# ARB_multitexture (/usr/include/GL/gl.h:1962)
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GL_GLEXT_VERSION = 82 # GL/glext.h:34
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# VERSION_1_2 (GL/glext.h:54)
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# VERSION_1_2_DEPRECATED (GL/glext.h:93)
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GL_RESCALE_NORMAL = 32826 # GL/glext.h:94
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GL_LIGHT_MODEL_COLOR_CONTROL = 33272 # GL/glext.h:95
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GL_SINGLE_COLOR = 33273 # GL/glext.h:96
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GL_SEPARATE_SPECULAR_COLOR = 33274 # GL/glext.h:97
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GL_ALIASED_POINT_SIZE_RANGE = 33901 # GL/glext.h:98
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# ARB_imaging (GL/glext.h:101)
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# ARB_imaging_DEPRECATED (GL/glext.h:115)
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GL_CONVOLUTION_1D = 32784 # GL/glext.h:116
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GL_CONVOLUTION_2D = 32785 # GL/glext.h:117
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GL_SEPARABLE_2D = 32786 # GL/glext.h:118
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GL_CONVOLUTION_BORDER_MODE = 32787 # GL/glext.h:119
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GL_CONVOLUTION_FILTER_SCALE = 32788 # GL/glext.h:120
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GL_CONVOLUTION_FILTER_BIAS = 32789 # GL/glext.h:121
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GL_REDUCE = 32790 # GL/glext.h:122
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GL_CONVOLUTION_FORMAT = 32791 # GL/glext.h:123
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GL_CONVOLUTION_WIDTH = 32792 # GL/glext.h:124
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GL_CONVOLUTION_HEIGHT = 32793 # GL/glext.h:125
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GL_MAX_CONVOLUTION_WIDTH = 32794 # GL/glext.h:126
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GL_MAX_CONVOLUTION_HEIGHT = 32795 # GL/glext.h:127
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GL_POST_CONVOLUTION_RED_SCALE = 32796 # GL/glext.h:128
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GL_POST_CONVOLUTION_GREEN_SCALE = 32797 # GL/glext.h:129
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GL_POST_CONVOLUTION_BLUE_SCALE = 32798 # GL/glext.h:130
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GL_POST_CONVOLUTION_ALPHA_SCALE = 32799 # GL/glext.h:131
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GL_POST_CONVOLUTION_RED_BIAS = 32800 # GL/glext.h:132
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GL_POST_CONVOLUTION_GREEN_BIAS = 32801 # GL/glext.h:133
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GL_POST_CONVOLUTION_BLUE_BIAS = 32802 # GL/glext.h:134
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GL_POST_CONVOLUTION_ALPHA_BIAS = 32803 # GL/glext.h:135
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GL_HISTOGRAM = 32804 # GL/glext.h:136
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GL_PROXY_HISTOGRAM = 32805 # GL/glext.h:137
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GL_HISTOGRAM_WIDTH = 32806 # GL/glext.h:138
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GL_HISTOGRAM_FORMAT = 32807 # GL/glext.h:139
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GL_HISTOGRAM_RED_SIZE = 32808 # GL/glext.h:140
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GL_HISTOGRAM_GREEN_SIZE = 32809 # GL/glext.h:141
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GL_HISTOGRAM_BLUE_SIZE = 32810 # GL/glext.h:142
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GL_HISTOGRAM_ALPHA_SIZE = 32811 # GL/glext.h:143
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GL_HISTOGRAM_LUMINANCE_SIZE = 32812 # GL/glext.h:144
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GL_HISTOGRAM_SINK = 32813 # GL/glext.h:145
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GL_MINMAX = 32814 # GL/glext.h:146
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GL_MINMAX_FORMAT = 32815 # GL/glext.h:147
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GL_MINMAX_SINK = 32816 # GL/glext.h:148
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GL_TABLE_TOO_LARGE = 32817 # GL/glext.h:149
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GL_COLOR_MATRIX = 32945 # GL/glext.h:150
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GL_COLOR_MATRIX_STACK_DEPTH = 32946 # GL/glext.h:151
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GL_MAX_COLOR_MATRIX_STACK_DEPTH = 32947 # GL/glext.h:152
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GL_POST_COLOR_MATRIX_RED_SCALE = 32948 # GL/glext.h:153
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GL_POST_COLOR_MATRIX_GREEN_SCALE = 32949 # GL/glext.h:154
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GL_POST_COLOR_MATRIX_BLUE_SCALE = 32950 # GL/glext.h:155
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GL_POST_COLOR_MATRIX_ALPHA_SCALE = 32951 # GL/glext.h:156
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GL_POST_COLOR_MATRIX_RED_BIAS = 32952 # GL/glext.h:157
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GL_POST_COLOR_MATRIX_GREEN_BIAS = 32953 # GL/glext.h:158
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GL_POST_COLOR_MATRIX_BLUE_BIAS = 32954 # GL/glext.h:159
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GL_POST_COLOR_MATRIX_ALPHA_BIAS = 32955 # GL/glext.h:160
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GL_COLOR_TABLE = 32976 # GL/glext.h:161
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GL_POST_CONVOLUTION_COLOR_TABLE = 32977 # GL/glext.h:162
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GL_POST_COLOR_MATRIX_COLOR_TABLE = 32978 # GL/glext.h:163
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GL_PROXY_COLOR_TABLE = 32979 # GL/glext.h:164
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GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 32980 # GL/glext.h:165
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GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 32981 # GL/glext.h:166
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GL_COLOR_TABLE_SCALE = 32982 # GL/glext.h:167
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GL_COLOR_TABLE_BIAS = 32983 # GL/glext.h:168
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GL_COLOR_TABLE_FORMAT = 32984 # GL/glext.h:169
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GL_COLOR_TABLE_WIDTH = 32985 # GL/glext.h:170
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GL_COLOR_TABLE_RED_SIZE = 32986 # GL/glext.h:171
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GL_COLOR_TABLE_GREEN_SIZE = 32987 # GL/glext.h:172
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GL_COLOR_TABLE_BLUE_SIZE = 32988 # GL/glext.h:173
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GL_COLOR_TABLE_ALPHA_SIZE = 32989 # GL/glext.h:174
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GL_COLOR_TABLE_LUMINANCE_SIZE = 32990 # GL/glext.h:175
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GL_COLOR_TABLE_INTENSITY_SIZE = 32991 # GL/glext.h:176
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GL_CONSTANT_BORDER = 33105 # GL/glext.h:177
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GL_REPLICATE_BORDER = 33107 # GL/glext.h:178
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GL_CONVOLUTION_BORDER_COLOR = 33108 # GL/glext.h:179
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# VERSION_1_3 (GL/glext.h:182)
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# VERSION_1_3_DEPRECATED (GL/glext.h:244)
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GL_CLIENT_ACTIVE_TEXTURE = 34017 # GL/glext.h:245
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GL_MAX_TEXTURE_UNITS = 34018 # GL/glext.h:246
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GL_TRANSPOSE_MODELVIEW_MATRIX = 34019 # GL/glext.h:247
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GL_TRANSPOSE_PROJECTION_MATRIX = 34020 # GL/glext.h:248
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GL_TRANSPOSE_TEXTURE_MATRIX = 34021 # GL/glext.h:249
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GL_TRANSPOSE_COLOR_MATRIX = 34022 # GL/glext.h:250
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GL_MULTISAMPLE_BIT = 536870912 # GL/glext.h:251
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GL_NORMAL_MAP = 34065 # GL/glext.h:252
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GL_REFLECTION_MAP = 34066 # GL/glext.h:253
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GL_COMPRESSED_ALPHA = 34025 # GL/glext.h:254
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GL_COMPRESSED_LUMINANCE = 34026 # GL/glext.h:255
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GL_COMPRESSED_LUMINANCE_ALPHA = 34027 # GL/glext.h:256
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GL_COMPRESSED_INTENSITY = 34028 # GL/glext.h:257
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GL_COMBINE = 34160 # GL/glext.h:258
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GL_COMBINE_RGB = 34161 # GL/glext.h:259
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GL_COMBINE_ALPHA = 34162 # GL/glext.h:260
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GL_SOURCE0_RGB = 34176 # GL/glext.h:261
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GL_SOURCE1_RGB = 34177 # GL/glext.h:262
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GL_SOURCE2_RGB = 34178 # GL/glext.h:263
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GL_SOURCE0_ALPHA = 34184 # GL/glext.h:264
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GL_SOURCE1_ALPHA = 34185 # GL/glext.h:265
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GL_SOURCE2_ALPHA = 34186 # GL/glext.h:266
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GL_OPERAND0_RGB = 34192 # GL/glext.h:267
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GL_OPERAND1_RGB = 34193 # GL/glext.h:268
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GL_OPERAND2_RGB = 34194 # GL/glext.h:269
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GL_OPERAND0_ALPHA = 34200 # GL/glext.h:270
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GL_OPERAND1_ALPHA = 34201 # GL/glext.h:271
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GL_OPERAND2_ALPHA = 34202 # GL/glext.h:272
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GL_RGB_SCALE = 34163 # GL/glext.h:273
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GL_ADD_SIGNED = 34164 # GL/glext.h:274
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GL_INTERPOLATE = 34165 # GL/glext.h:275
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GL_SUBTRACT = 34023 # GL/glext.h:276
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GL_CONSTANT = 34166 # GL/glext.h:277
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GL_PRIMARY_COLOR = 34167 # GL/glext.h:278
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GL_PREVIOUS = 34168 # GL/glext.h:279
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GL_DOT3_RGB = 34478 # GL/glext.h:280
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GL_DOT3_RGBA = 34479 # GL/glext.h:281
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# VERSION_1_4 (GL/glext.h:284)
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GL_BLEND_DST_RGB = 32968 # GL/glext.h:285
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GL_BLEND_SRC_RGB = 32969 # GL/glext.h:286
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GL_BLEND_DST_ALPHA = 32970 # GL/glext.h:287
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GL_BLEND_SRC_ALPHA = 32971 # GL/glext.h:288
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GL_POINT_FADE_THRESHOLD_SIZE = 33064 # GL/glext.h:289
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GL_DEPTH_COMPONENT16 = 33189 # GL/glext.h:290
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GL_DEPTH_COMPONENT24 = 33190 # GL/glext.h:291
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GL_DEPTH_COMPONENT32 = 33191 # GL/glext.h:292
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GL_MIRRORED_REPEAT = 33648 # GL/glext.h:293
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GL_MAX_TEXTURE_LOD_BIAS = 34045 # GL/glext.h:294
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GL_TEXTURE_LOD_BIAS = 34049 # GL/glext.h:295
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GL_INCR_WRAP = 34055 # GL/glext.h:296
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GL_DECR_WRAP = 34056 # GL/glext.h:297
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GL_TEXTURE_DEPTH_SIZE = 34890 # GL/glext.h:298
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GL_TEXTURE_COMPARE_MODE = 34892 # GL/glext.h:299
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GL_TEXTURE_COMPARE_FUNC = 34893 # GL/glext.h:300
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# VERSION_1_4_DEPRECATED (GL/glext.h:303)
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GL_POINT_SIZE_MIN = 33062 # GL/glext.h:304
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GL_POINT_SIZE_MAX = 33063 # GL/glext.h:305
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GL_POINT_DISTANCE_ATTENUATION = 33065 # GL/glext.h:306
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GL_GENERATE_MIPMAP = 33169 # GL/glext.h:307
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GL_GENERATE_MIPMAP_HINT = 33170 # GL/glext.h:308
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GL_FOG_COORDINATE_SOURCE = 33872 # GL/glext.h:309
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GL_FOG_COORDINATE = 33873 # GL/glext.h:310
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GL_FRAGMENT_DEPTH = 33874 # GL/glext.h:311
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GL_CURRENT_FOG_COORDINATE = 33875 # GL/glext.h:312
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GL_FOG_COORDINATE_ARRAY_TYPE = 33876 # GL/glext.h:313
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GL_FOG_COORDINATE_ARRAY_STRIDE = 33877 # GL/glext.h:314
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GL_FOG_COORDINATE_ARRAY_POINTER = 33878 # GL/glext.h:315
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GL_FOG_COORDINATE_ARRAY = 33879 # GL/glext.h:316
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GL_COLOR_SUM = 33880 # GL/glext.h:317
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GL_CURRENT_SECONDARY_COLOR = 33881 # GL/glext.h:318
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GL_SECONDARY_COLOR_ARRAY_SIZE = 33882 # GL/glext.h:319
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GL_SECONDARY_COLOR_ARRAY_TYPE = 33883 # GL/glext.h:320
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GL_SECONDARY_COLOR_ARRAY_STRIDE = 33884 # GL/glext.h:321
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GL_SECONDARY_COLOR_ARRAY_POINTER = 33885 # GL/glext.h:322
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GL_SECONDARY_COLOR_ARRAY = 33886 # GL/glext.h:323
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GL_TEXTURE_FILTER_CONTROL = 34048 # GL/glext.h:324
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GL_DEPTH_TEXTURE_MODE = 34891 # GL/glext.h:325
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GL_COMPARE_R_TO_TEXTURE = 34894 # GL/glext.h:326
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# VERSION_1_5 (GL/glext.h:329)
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GL_BUFFER_SIZE = 34660 # GL/glext.h:330
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GL_BUFFER_USAGE = 34661 # GL/glext.h:331
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GL_QUERY_COUNTER_BITS = 34916 # GL/glext.h:332
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GL_CURRENT_QUERY = 34917 # GL/glext.h:333
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GL_QUERY_RESULT = 34918 # GL/glext.h:334
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GL_QUERY_RESULT_AVAILABLE = 34919 # GL/glext.h:335
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GL_ARRAY_BUFFER = 34962 # GL/glext.h:336
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GL_ELEMENT_ARRAY_BUFFER = 34963 # GL/glext.h:337
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GL_ARRAY_BUFFER_BINDING = 34964 # GL/glext.h:338
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GL_ELEMENT_ARRAY_BUFFER_BINDING = 34965 # GL/glext.h:339
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GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 34975 # GL/glext.h:340
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GL_READ_ONLY = 35000 # GL/glext.h:341
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GL_WRITE_ONLY = 35001 # GL/glext.h:342
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GL_READ_WRITE = 35002 # GL/glext.h:343
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GL_BUFFER_ACCESS = 35003 # GL/glext.h:344
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GL_BUFFER_MAPPED = 35004 # GL/glext.h:345
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GL_BUFFER_MAP_POINTER = 35005 # GL/glext.h:346
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GL_STREAM_DRAW = 35040 # GL/glext.h:347
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GL_STREAM_READ = 35041 # GL/glext.h:348
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GL_STREAM_COPY = 35042 # GL/glext.h:349
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GL_STATIC_DRAW = 35044 # GL/glext.h:350
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GL_STATIC_READ = 35045 # GL/glext.h:351
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GL_STATIC_COPY = 35046 # GL/glext.h:352
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GL_DYNAMIC_DRAW = 35048 # GL/glext.h:353
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GL_DYNAMIC_READ = 35049 # GL/glext.h:354
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GL_DYNAMIC_COPY = 35050 # GL/glext.h:355
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GL_SAMPLES_PASSED = 35092 # GL/glext.h:356
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# VERSION_1_5_DEPRECATED (GL/glext.h:359)
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GL_VERTEX_ARRAY_BUFFER_BINDING = 34966 # GL/glext.h:360
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GL_NORMAL_ARRAY_BUFFER_BINDING = 34967 # GL/glext.h:361
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GL_COLOR_ARRAY_BUFFER_BINDING = 34968 # GL/glext.h:362
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GL_INDEX_ARRAY_BUFFER_BINDING = 34969 # GL/glext.h:363
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GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 34970 # GL/glext.h:364
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GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 34971 # GL/glext.h:365
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GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 34972 # GL/glext.h:366
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GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 34973 # GL/glext.h:367
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GL_WEIGHT_ARRAY_BUFFER_BINDING = 34974 # GL/glext.h:368
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GL_FOG_COORD_SRC = 33872 # GL/glext.h:369
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GL_FOG_COORD = 33873 # GL/glext.h:370
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GL_CURRENT_FOG_COORD = 33875 # GL/glext.h:371
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GL_FOG_COORD_ARRAY_TYPE = 33876 # GL/glext.h:372
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GL_FOG_COORD_ARRAY_STRIDE = 33877 # GL/glext.h:373
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GL_FOG_COORD_ARRAY_POINTER = 33878 # GL/glext.h:374
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GL_FOG_COORD_ARRAY = 33879 # GL/glext.h:375
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GL_FOG_COORD_ARRAY_BUFFER_BINDING = 34973 # GL/glext.h:376
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GL_SRC0_RGB = 34176 # GL/glext.h:377
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GL_SRC1_RGB = 34177 # GL/glext.h:378
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GL_SRC2_RGB = 34178 # GL/glext.h:379
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GL_SRC0_ALPHA = 34184 # GL/glext.h:380
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GL_SRC1_ALPHA = 34185 # GL/glext.h:381
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GL_SRC2_ALPHA = 34186 # GL/glext.h:382
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# VERSION_2_0 (GL/glext.h:385)
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GL_BLEND_EQUATION_RGB = 32777 # GL/glext.h:386
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GL_VERTEX_ATTRIB_ARRAY_ENABLED = 34338 # GL/glext.h:387
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GL_VERTEX_ATTRIB_ARRAY_SIZE = 34339 # GL/glext.h:388
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GL_VERTEX_ATTRIB_ARRAY_STRIDE = 34340 # GL/glext.h:389
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GL_VERTEX_ATTRIB_ARRAY_TYPE = 34341 # GL/glext.h:390
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GL_CURRENT_VERTEX_ATTRIB = 34342 # GL/glext.h:391
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GL_VERTEX_PROGRAM_POINT_SIZE = 34370 # GL/glext.h:392
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GL_VERTEX_ATTRIB_ARRAY_POINTER = 34373 # GL/glext.h:393
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GL_STENCIL_BACK_FUNC = 34816 # GL/glext.h:394
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GL_STENCIL_BACK_FAIL = 34817 # GL/glext.h:395
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GL_STENCIL_BACK_PASS_DEPTH_FAIL = 34818 # GL/glext.h:396
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GL_STENCIL_BACK_PASS_DEPTH_PASS = 34819 # GL/glext.h:397
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GL_MAX_DRAW_BUFFERS = 34852 # GL/glext.h:398
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GL_DRAW_BUFFER0 = 34853 # GL/glext.h:399
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GL_DRAW_BUFFER1 = 34854 # GL/glext.h:400
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GL_DRAW_BUFFER2 = 34855 # GL/glext.h:401
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GL_DRAW_BUFFER3 = 34856 # GL/glext.h:402
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GL_DRAW_BUFFER4 = 34857 # GL/glext.h:403
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GL_DRAW_BUFFER5 = 34858 # GL/glext.h:404
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GL_DRAW_BUFFER6 = 34859 # GL/glext.h:405
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GL_DRAW_BUFFER7 = 34860 # GL/glext.h:406
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GL_DRAW_BUFFER8 = 34861 # GL/glext.h:407
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GL_DRAW_BUFFER9 = 34862 # GL/glext.h:408
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GL_DRAW_BUFFER10 = 34863 # GL/glext.h:409
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GL_DRAW_BUFFER11 = 34864 # GL/glext.h:410
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GL_DRAW_BUFFER12 = 34865 # GL/glext.h:411
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GL_DRAW_BUFFER13 = 34866 # GL/glext.h:412
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GL_DRAW_BUFFER14 = 34867 # GL/glext.h:413
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GL_DRAW_BUFFER15 = 34868 # GL/glext.h:414
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GL_BLEND_EQUATION_ALPHA = 34877 # GL/glext.h:415
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GL_MAX_VERTEX_ATTRIBS = 34921 # GL/glext.h:416
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GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 34922 # GL/glext.h:417
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GL_MAX_TEXTURE_IMAGE_UNITS = 34930 # GL/glext.h:418
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GL_FRAGMENT_SHADER = 35632 # GL/glext.h:419
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GL_VERTEX_SHADER = 35633 # GL/glext.h:420
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GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 35657 # GL/glext.h:421
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GL_MAX_VERTEX_UNIFORM_COMPONENTS = 35658 # GL/glext.h:422
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GL_MAX_VARYING_FLOATS = 35659 # GL/glext.h:423
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GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660 # GL/glext.h:424
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GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661 # GL/glext.h:425
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GL_SHADER_TYPE = 35663 # GL/glext.h:426
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GL_FLOAT_VEC2 = 35664 # GL/glext.h:427
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GL_FLOAT_VEC3 = 35665 # GL/glext.h:428
|
|
GL_FLOAT_VEC4 = 35666 # GL/glext.h:429
|
|
GL_INT_VEC2 = 35667 # GL/glext.h:430
|
|
GL_INT_VEC3 = 35668 # GL/glext.h:431
|
|
GL_INT_VEC4 = 35669 # GL/glext.h:432
|
|
GL_BOOL = 35670 # GL/glext.h:433
|
|
GL_BOOL_VEC2 = 35671 # GL/glext.h:434
|
|
GL_BOOL_VEC3 = 35672 # GL/glext.h:435
|
|
GL_BOOL_VEC4 = 35673 # GL/glext.h:436
|
|
GL_FLOAT_MAT2 = 35674 # GL/glext.h:437
|
|
GL_FLOAT_MAT3 = 35675 # GL/glext.h:438
|
|
GL_FLOAT_MAT4 = 35676 # GL/glext.h:439
|
|
GL_SAMPLER_1D = 35677 # GL/glext.h:440
|
|
GL_SAMPLER_2D = 35678 # GL/glext.h:441
|
|
GL_SAMPLER_3D = 35679 # GL/glext.h:442
|
|
GL_SAMPLER_CUBE = 35680 # GL/glext.h:443
|
|
GL_SAMPLER_1D_SHADOW = 35681 # GL/glext.h:444
|
|
GL_SAMPLER_2D_SHADOW = 35682 # GL/glext.h:445
|
|
GL_DELETE_STATUS = 35712 # GL/glext.h:446
|
|
GL_COMPILE_STATUS = 35713 # GL/glext.h:447
|
|
GL_LINK_STATUS = 35714 # GL/glext.h:448
|
|
GL_VALIDATE_STATUS = 35715 # GL/glext.h:449
|
|
GL_INFO_LOG_LENGTH = 35716 # GL/glext.h:450
|
|
GL_ATTACHED_SHADERS = 35717 # GL/glext.h:451
|
|
GL_ACTIVE_UNIFORMS = 35718 # GL/glext.h:452
|
|
GL_ACTIVE_UNIFORM_MAX_LENGTH = 35719 # GL/glext.h:453
|
|
GL_SHADER_SOURCE_LENGTH = 35720 # GL/glext.h:454
|
|
GL_ACTIVE_ATTRIBUTES = 35721 # GL/glext.h:455
|
|
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 35722 # GL/glext.h:456
|
|
GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 35723 # GL/glext.h:457
|
|
GL_SHADING_LANGUAGE_VERSION = 35724 # GL/glext.h:458
|
|
GL_CURRENT_PROGRAM = 35725 # GL/glext.h:459
|
|
GL_POINT_SPRITE_COORD_ORIGIN = 36000 # GL/glext.h:460
|
|
GL_LOWER_LEFT = 36001 # GL/glext.h:461
|
|
GL_UPPER_LEFT = 36002 # GL/glext.h:462
|
|
GL_STENCIL_BACK_REF = 36003 # GL/glext.h:463
|
|
GL_STENCIL_BACK_VALUE_MASK = 36004 # GL/glext.h:464
|
|
GL_STENCIL_BACK_WRITEMASK = 36005 # GL/glext.h:465
|
|
# VERSION_2_0_DEPRECATED (GL/glext.h:468)
|
|
GL_VERTEX_PROGRAM_TWO_SIDE = 34371 # GL/glext.h:469
|
|
GL_POINT_SPRITE = 34913 # GL/glext.h:470
|
|
GL_COORD_REPLACE = 34914 # GL/glext.h:471
|
|
GL_MAX_TEXTURE_COORDS = 34929 # GL/glext.h:472
|
|
# VERSION_2_1 (GL/glext.h:475)
|
|
GL_PIXEL_PACK_BUFFER = 35051 # GL/glext.h:476
|
|
GL_PIXEL_UNPACK_BUFFER = 35052 # GL/glext.h:477
|
|
GL_PIXEL_PACK_BUFFER_BINDING = 35053 # GL/glext.h:478
|
|
GL_PIXEL_UNPACK_BUFFER_BINDING = 35055 # GL/glext.h:479
|
|
GL_FLOAT_MAT2x3 = 35685 # GL/glext.h:480
|
|
GL_FLOAT_MAT2x4 = 35686 # GL/glext.h:481
|
|
GL_FLOAT_MAT3x2 = 35687 # GL/glext.h:482
|
|
GL_FLOAT_MAT3x4 = 35688 # GL/glext.h:483
|
|
GL_FLOAT_MAT4x2 = 35689 # GL/glext.h:484
|
|
GL_FLOAT_MAT4x3 = 35690 # GL/glext.h:485
|
|
GL_SRGB = 35904 # GL/glext.h:486
|
|
GL_SRGB8 = 35905 # GL/glext.h:487
|
|
GL_SRGB_ALPHA = 35906 # GL/glext.h:488
|
|
GL_SRGB8_ALPHA8 = 35907 # GL/glext.h:489
|
|
GL_COMPRESSED_SRGB = 35912 # GL/glext.h:490
|
|
GL_COMPRESSED_SRGB_ALPHA = 35913 # GL/glext.h:491
|
|
# VERSION_2_1_DEPRECATED (GL/glext.h:494)
|
|
GL_CURRENT_RASTER_SECONDARY_COLOR = 33887 # GL/glext.h:495
|
|
GL_SLUMINANCE_ALPHA = 35908 # GL/glext.h:496
|
|
GL_SLUMINANCE8_ALPHA8 = 35909 # GL/glext.h:497
|
|
GL_SLUMINANCE = 35910 # GL/glext.h:498
|
|
GL_SLUMINANCE8 = 35911 # GL/glext.h:499
|
|
GL_COMPRESSED_SLUMINANCE = 35914 # GL/glext.h:500
|
|
GL_COMPRESSED_SLUMINANCE_ALPHA = 35915 # GL/glext.h:501
|
|
# VERSION_3_0 (GL/glext.h:504)
|
|
GL_COMPARE_REF_TO_TEXTURE = 34894 # GL/glext.h:505
|
|
GL_CLIP_DISTANCE0 = 12288 # GL/glext.h:506
|
|
GL_CLIP_DISTANCE1 = 12289 # GL/glext.h:507
|
|
GL_CLIP_DISTANCE2 = 12290 # GL/glext.h:508
|
|
GL_CLIP_DISTANCE3 = 12291 # GL/glext.h:509
|
|
GL_CLIP_DISTANCE4 = 12292 # GL/glext.h:510
|
|
GL_CLIP_DISTANCE5 = 12293 # GL/glext.h:511
|
|
GL_CLIP_DISTANCE6 = 12294 # GL/glext.h:512
|
|
GL_CLIP_DISTANCE7 = 12295 # GL/glext.h:513
|
|
GL_MAX_CLIP_DISTANCES = 3378 # GL/glext.h:514
|
|
GL_MAJOR_VERSION = 33307 # GL/glext.h:515
|
|
GL_MINOR_VERSION = 33308 # GL/glext.h:516
|
|
GL_NUM_EXTENSIONS = 33309 # GL/glext.h:517
|
|
GL_CONTEXT_FLAGS = 33310 # GL/glext.h:518
|
|
GL_COMPRESSED_RED = 33317 # GL/glext.h:519
|
|
GL_COMPRESSED_RG = 33318 # GL/glext.h:520
|
|
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 1 # GL/glext.h:521
|
|
GL_RGBA32F = 34836 # GL/glext.h:522
|
|
GL_RGB32F = 34837 # GL/glext.h:523
|
|
GL_RGBA16F = 34842 # GL/glext.h:524
|
|
GL_RGB16F = 34843 # GL/glext.h:525
|
|
GL_VERTEX_ATTRIB_ARRAY_INTEGER = 35069 # GL/glext.h:526
|
|
GL_MAX_ARRAY_TEXTURE_LAYERS = 35071 # GL/glext.h:527
|
|
GL_MIN_PROGRAM_TEXEL_OFFSET = 35076 # GL/glext.h:528
|
|
GL_MAX_PROGRAM_TEXEL_OFFSET = 35077 # GL/glext.h:529
|
|
GL_CLAMP_READ_COLOR = 35100 # GL/glext.h:530
|
|
GL_FIXED_ONLY = 35101 # GL/glext.h:531
|
|
GL_MAX_VARYING_COMPONENTS = 35659 # GL/glext.h:532
|
|
GL_TEXTURE_1D_ARRAY = 35864 # GL/glext.h:533
|
|
GL_PROXY_TEXTURE_1D_ARRAY = 35865 # GL/glext.h:534
|
|
GL_TEXTURE_2D_ARRAY = 35866 # GL/glext.h:535
|
|
GL_PROXY_TEXTURE_2D_ARRAY = 35867 # GL/glext.h:536
|
|
GL_TEXTURE_BINDING_1D_ARRAY = 35868 # GL/glext.h:537
|
|
GL_TEXTURE_BINDING_2D_ARRAY = 35869 # GL/glext.h:538
|
|
GL_R11F_G11F_B10F = 35898 # GL/glext.h:539
|
|
GL_UNSIGNED_INT_10F_11F_11F_REV = 35899 # GL/glext.h:540
|
|
GL_RGB9_E5 = 35901 # GL/glext.h:541
|
|
GL_UNSIGNED_INT_5_9_9_9_REV = 35902 # GL/glext.h:542
|
|
GL_TEXTURE_SHARED_SIZE = 35903 # GL/glext.h:543
|
|
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 35958 # GL/glext.h:544
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 35967 # GL/glext.h:545
|
|
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 35968 # GL/glext.h:546
|
|
GL_TRANSFORM_FEEDBACK_VARYINGS = 35971 # GL/glext.h:547
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_START = 35972 # GL/glext.h:548
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 35973 # GL/glext.h:549
|
|
GL_PRIMITIVES_GENERATED = 35975 # GL/glext.h:550
|
|
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 35976 # GL/glext.h:551
|
|
GL_RASTERIZER_DISCARD = 35977 # GL/glext.h:552
|
|
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 35978 # GL/glext.h:553
|
|
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 35979 # GL/glext.h:554
|
|
GL_INTERLEAVED_ATTRIBS = 35980 # GL/glext.h:555
|
|
GL_SEPARATE_ATTRIBS = 35981 # GL/glext.h:556
|
|
GL_TRANSFORM_FEEDBACK_BUFFER = 35982 # GL/glext.h:557
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 35983 # GL/glext.h:558
|
|
GL_RGBA32UI = 36208 # GL/glext.h:559
|
|
GL_RGB32UI = 36209 # GL/glext.h:560
|
|
GL_RGBA16UI = 36214 # GL/glext.h:561
|
|
GL_RGB16UI = 36215 # GL/glext.h:562
|
|
GL_RGBA8UI = 36220 # GL/glext.h:563
|
|
GL_RGB8UI = 36221 # GL/glext.h:564
|
|
GL_RGBA32I = 36226 # GL/glext.h:565
|
|
GL_RGB32I = 36227 # GL/glext.h:566
|
|
GL_RGBA16I = 36232 # GL/glext.h:567
|
|
GL_RGB16I = 36233 # GL/glext.h:568
|
|
GL_RGBA8I = 36238 # GL/glext.h:569
|
|
GL_RGB8I = 36239 # GL/glext.h:570
|
|
GL_RED_INTEGER = 36244 # GL/glext.h:571
|
|
GL_GREEN_INTEGER = 36245 # GL/glext.h:572
|
|
GL_BLUE_INTEGER = 36246 # GL/glext.h:573
|
|
GL_RGB_INTEGER = 36248 # GL/glext.h:574
|
|
GL_RGBA_INTEGER = 36249 # GL/glext.h:575
|
|
GL_BGR_INTEGER = 36250 # GL/glext.h:576
|
|
GL_BGRA_INTEGER = 36251 # GL/glext.h:577
|
|
GL_SAMPLER_1D_ARRAY = 36288 # GL/glext.h:578
|
|
GL_SAMPLER_2D_ARRAY = 36289 # GL/glext.h:579
|
|
GL_SAMPLER_1D_ARRAY_SHADOW = 36291 # GL/glext.h:580
|
|
GL_SAMPLER_2D_ARRAY_SHADOW = 36292 # GL/glext.h:581
|
|
GL_SAMPLER_CUBE_SHADOW = 36293 # GL/glext.h:582
|
|
GL_UNSIGNED_INT_VEC2 = 36294 # GL/glext.h:583
|
|
GL_UNSIGNED_INT_VEC3 = 36295 # GL/glext.h:584
|
|
GL_UNSIGNED_INT_VEC4 = 36296 # GL/glext.h:585
|
|
GL_INT_SAMPLER_1D = 36297 # GL/glext.h:586
|
|
GL_INT_SAMPLER_2D = 36298 # GL/glext.h:587
|
|
GL_INT_SAMPLER_3D = 36299 # GL/glext.h:588
|
|
GL_INT_SAMPLER_CUBE = 36300 # GL/glext.h:589
|
|
GL_INT_SAMPLER_1D_ARRAY = 36302 # GL/glext.h:590
|
|
GL_INT_SAMPLER_2D_ARRAY = 36303 # GL/glext.h:591
|
|
GL_UNSIGNED_INT_SAMPLER_1D = 36305 # GL/glext.h:592
|
|
GL_UNSIGNED_INT_SAMPLER_2D = 36306 # GL/glext.h:593
|
|
GL_UNSIGNED_INT_SAMPLER_3D = 36307 # GL/glext.h:594
|
|
GL_UNSIGNED_INT_SAMPLER_CUBE = 36308 # GL/glext.h:595
|
|
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 36310 # GL/glext.h:596
|
|
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 36311 # GL/glext.h:597
|
|
GL_QUERY_WAIT = 36371 # GL/glext.h:598
|
|
GL_QUERY_NO_WAIT = 36372 # GL/glext.h:599
|
|
GL_QUERY_BY_REGION_WAIT = 36373 # GL/glext.h:600
|
|
GL_QUERY_BY_REGION_NO_WAIT = 36374 # GL/glext.h:601
|
|
GL_BUFFER_ACCESS_FLAGS = 37151 # GL/glext.h:602
|
|
GL_BUFFER_MAP_LENGTH = 37152 # GL/glext.h:603
|
|
GL_BUFFER_MAP_OFFSET = 37153 # GL/glext.h:604
|
|
# VERSION_3_0_DEPRECATED (GL/glext.h:731)
|
|
GL_CLAMP_VERTEX_COLOR = 35098 # GL/glext.h:732
|
|
GL_CLAMP_FRAGMENT_COLOR = 35099 # GL/glext.h:733
|
|
GL_ALPHA_INTEGER = 36247 # GL/glext.h:734
|
|
# VERSION_3_1 (GL/glext.h:740)
|
|
GL_SAMPLER_2D_RECT = 35683 # GL/glext.h:741
|
|
GL_SAMPLER_2D_RECT_SHADOW = 35684 # GL/glext.h:742
|
|
GL_SAMPLER_BUFFER = 36290 # GL/glext.h:743
|
|
GL_INT_SAMPLER_2D_RECT = 36301 # GL/glext.h:744
|
|
GL_INT_SAMPLER_BUFFER = 36304 # GL/glext.h:745
|
|
GL_UNSIGNED_INT_SAMPLER_2D_RECT = 36309 # GL/glext.h:746
|
|
GL_UNSIGNED_INT_SAMPLER_BUFFER = 36312 # GL/glext.h:747
|
|
GL_TEXTURE_BUFFER = 35882 # GL/glext.h:748
|
|
GL_MAX_TEXTURE_BUFFER_SIZE = 35883 # GL/glext.h:749
|
|
GL_TEXTURE_BINDING_BUFFER = 35884 # GL/glext.h:750
|
|
GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 35885 # GL/glext.h:751
|
|
GL_TEXTURE_BUFFER_FORMAT = 35886 # GL/glext.h:752
|
|
GL_TEXTURE_RECTANGLE = 34037 # GL/glext.h:753
|
|
GL_TEXTURE_BINDING_RECTANGLE = 34038 # GL/glext.h:754
|
|
GL_PROXY_TEXTURE_RECTANGLE = 34039 # GL/glext.h:755
|
|
GL_MAX_RECTANGLE_TEXTURE_SIZE = 34040 # GL/glext.h:756
|
|
GL_RED_SNORM = 36752 # GL/glext.h:757
|
|
GL_RG_SNORM = 36753 # GL/glext.h:758
|
|
GL_RGB_SNORM = 36754 # GL/glext.h:759
|
|
GL_RGBA_SNORM = 36755 # GL/glext.h:760
|
|
GL_R8_SNORM = 36756 # GL/glext.h:761
|
|
GL_RG8_SNORM = 36757 # GL/glext.h:762
|
|
GL_RGB8_SNORM = 36758 # GL/glext.h:763
|
|
GL_RGBA8_SNORM = 36759 # GL/glext.h:764
|
|
GL_R16_SNORM = 36760 # GL/glext.h:765
|
|
GL_RG16_SNORM = 36761 # GL/glext.h:766
|
|
GL_RGB16_SNORM = 36762 # GL/glext.h:767
|
|
GL_RGBA16_SNORM = 36763 # GL/glext.h:768
|
|
GL_SIGNED_NORMALIZED = 36764 # GL/glext.h:769
|
|
GL_PRIMITIVE_RESTART = 36765 # GL/glext.h:770
|
|
GL_PRIMITIVE_RESTART_INDEX = 36766 # GL/glext.h:771
|
|
# VERSION_3_2 (GL/glext.h:809)
|
|
GL_CONTEXT_CORE_PROFILE_BIT = 1 # GL/glext.h:810
|
|
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 2 # GL/glext.h:811
|
|
GL_LINES_ADJACENCY = 10 # GL/glext.h:812
|
|
GL_LINE_STRIP_ADJACENCY = 11 # GL/glext.h:813
|
|
GL_TRIANGLES_ADJACENCY = 12 # GL/glext.h:814
|
|
GL_TRIANGLE_STRIP_ADJACENCY = 13 # GL/glext.h:815
|
|
GL_PROGRAM_POINT_SIZE = 34370 # GL/glext.h:816
|
|
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 35881 # GL/glext.h:817
|
|
GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 36263 # GL/glext.h:818
|
|
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 36264 # GL/glext.h:819
|
|
GL_GEOMETRY_SHADER = 36313 # GL/glext.h:820
|
|
GL_GEOMETRY_VERTICES_OUT = 35094 # GL/glext.h:821
|
|
GL_GEOMETRY_INPUT_TYPE = 35095 # GL/glext.h:822
|
|
GL_GEOMETRY_OUTPUT_TYPE = 35096 # GL/glext.h:823
|
|
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 36319 # GL/glext.h:824
|
|
GL_MAX_GEOMETRY_OUTPUT_VERTICES = 36320 # GL/glext.h:825
|
|
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 36321 # GL/glext.h:826
|
|
GL_MAX_VERTEX_OUTPUT_COMPONENTS = 37154 # GL/glext.h:827
|
|
GL_MAX_GEOMETRY_INPUT_COMPONENTS = 37155 # GL/glext.h:828
|
|
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 37156 # GL/glext.h:829
|
|
GL_MAX_FRAGMENT_INPUT_COMPONENTS = 37157 # GL/glext.h:830
|
|
GL_CONTEXT_PROFILE_MASK = 37158 # GL/glext.h:831
|
|
# VERSION_3_3 (GL/glext.h:887)
|
|
GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 35070 # GL/glext.h:888
|
|
# VERSION_4_0 (GL/glext.h:915)
|
|
GL_SAMPLE_SHADING = 35894 # GL/glext.h:916
|
|
GL_MIN_SAMPLE_SHADING_VALUE = 35895 # GL/glext.h:917
|
|
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 36446 # GL/glext.h:918
|
|
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 36447 # GL/glext.h:919
|
|
GL_TEXTURE_CUBE_MAP_ARRAY = 36873 # GL/glext.h:920
|
|
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 36874 # GL/glext.h:921
|
|
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 36875 # GL/glext.h:922
|
|
GL_SAMPLER_CUBE_MAP_ARRAY = 36876 # GL/glext.h:923
|
|
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 36877 # GL/glext.h:924
|
|
GL_INT_SAMPLER_CUBE_MAP_ARRAY = 36878 # GL/glext.h:925
|
|
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 36879 # GL/glext.h:926
|
|
# VERSION_4_1 (GL/glext.h:1006)
|
|
# VERSION_4_2 (GL/glext.h:1049)
|
|
# ARB_multitexture (GL/glext.h:1167)
|
|
# ARB_transpose_matrix (GL/glext.h:1205)
|
|
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 34019 # GL/glext.h:1206
|
|
GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 34020 # GL/glext.h:1207
|
|
GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 34021 # GL/glext.h:1208
|
|
GL_TRANSPOSE_COLOR_MATRIX_ARB = 34022 # GL/glext.h:1209
|
|
# ARB_multisample (GL/glext.h:1212)
|
|
GL_MULTISAMPLE_ARB = 32925 # GL/glext.h:1213
|
|
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 32926 # GL/glext.h:1214
|
|
GL_SAMPLE_ALPHA_TO_ONE_ARB = 32927 # GL/glext.h:1215
|
|
GL_SAMPLE_COVERAGE_ARB = 32928 # GL/glext.h:1216
|
|
GL_SAMPLE_BUFFERS_ARB = 32936 # GL/glext.h:1217
|
|
GL_SAMPLES_ARB = 32937 # GL/glext.h:1218
|
|
GL_SAMPLE_COVERAGE_VALUE_ARB = 32938 # GL/glext.h:1219
|
|
GL_SAMPLE_COVERAGE_INVERT_ARB = 32939 # GL/glext.h:1220
|
|
GL_MULTISAMPLE_BIT_ARB = 536870912 # GL/glext.h:1221
|
|
# ARB_texture_env_add (GL/glext.h:1224)
|
|
# ARB_texture_cube_map (GL/glext.h:1227)
|
|
GL_NORMAL_MAP_ARB = 34065 # GL/glext.h:1228
|
|
GL_REFLECTION_MAP_ARB = 34066 # GL/glext.h:1229
|
|
GL_TEXTURE_CUBE_MAP_ARB = 34067 # GL/glext.h:1230
|
|
GL_TEXTURE_BINDING_CUBE_MAP_ARB = 34068 # GL/glext.h:1231
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 34069 # GL/glext.h:1232
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 34070 # GL/glext.h:1233
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 34071 # GL/glext.h:1234
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 34072 # GL/glext.h:1235
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 34073 # GL/glext.h:1236
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 34074 # GL/glext.h:1237
|
|
GL_PROXY_TEXTURE_CUBE_MAP_ARB = 34075 # GL/glext.h:1238
|
|
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 34076 # GL/glext.h:1239
|
|
# ARB_texture_compression (GL/glext.h:1242)
|
|
GL_COMPRESSED_ALPHA_ARB = 34025 # GL/glext.h:1243
|
|
GL_COMPRESSED_LUMINANCE_ARB = 34026 # GL/glext.h:1244
|
|
GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 34027 # GL/glext.h:1245
|
|
GL_COMPRESSED_INTENSITY_ARB = 34028 # GL/glext.h:1246
|
|
GL_COMPRESSED_RGB_ARB = 34029 # GL/glext.h:1247
|
|
GL_COMPRESSED_RGBA_ARB = 34030 # GL/glext.h:1248
|
|
GL_TEXTURE_COMPRESSION_HINT_ARB = 34031 # GL/glext.h:1249
|
|
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 34464 # GL/glext.h:1250
|
|
GL_TEXTURE_COMPRESSED_ARB = 34465 # GL/glext.h:1251
|
|
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 34466 # GL/glext.h:1252
|
|
GL_COMPRESSED_TEXTURE_FORMATS_ARB = 34467 # GL/glext.h:1253
|
|
# ARB_texture_border_clamp (GL/glext.h:1256)
|
|
GL_CLAMP_TO_BORDER_ARB = 33069 # GL/glext.h:1257
|
|
# ARB_point_parameters (GL/glext.h:1260)
|
|
GL_POINT_SIZE_MIN_ARB = 33062 # GL/glext.h:1261
|
|
GL_POINT_SIZE_MAX_ARB = 33063 # GL/glext.h:1262
|
|
GL_POINT_FADE_THRESHOLD_SIZE_ARB = 33064 # GL/glext.h:1263
|
|
GL_POINT_DISTANCE_ATTENUATION_ARB = 33065 # GL/glext.h:1264
|
|
# ARB_vertex_blend (GL/glext.h:1267)
|
|
GL_MAX_VERTEX_UNITS_ARB = 34468 # GL/glext.h:1268
|
|
GL_ACTIVE_VERTEX_UNITS_ARB = 34469 # GL/glext.h:1269
|
|
GL_WEIGHT_SUM_UNITY_ARB = 34470 # GL/glext.h:1270
|
|
GL_VERTEX_BLEND_ARB = 34471 # GL/glext.h:1271
|
|
GL_CURRENT_WEIGHT_ARB = 34472 # GL/glext.h:1272
|
|
GL_WEIGHT_ARRAY_TYPE_ARB = 34473 # GL/glext.h:1273
|
|
GL_WEIGHT_ARRAY_STRIDE_ARB = 34474 # GL/glext.h:1274
|
|
GL_WEIGHT_ARRAY_SIZE_ARB = 34475 # GL/glext.h:1275
|
|
GL_WEIGHT_ARRAY_POINTER_ARB = 34476 # GL/glext.h:1276
|
|
GL_WEIGHT_ARRAY_ARB = 34477 # GL/glext.h:1277
|
|
GL_MODELVIEW0_ARB = 5888 # GL/glext.h:1278
|
|
GL_MODELVIEW1_ARB = 34058 # GL/glext.h:1279
|
|
GL_MODELVIEW2_ARB = 34594 # GL/glext.h:1280
|
|
GL_MODELVIEW3_ARB = 34595 # GL/glext.h:1281
|
|
GL_MODELVIEW4_ARB = 34596 # GL/glext.h:1282
|
|
GL_MODELVIEW5_ARB = 34597 # GL/glext.h:1283
|
|
GL_MODELVIEW6_ARB = 34598 # GL/glext.h:1284
|
|
GL_MODELVIEW7_ARB = 34599 # GL/glext.h:1285
|
|
GL_MODELVIEW8_ARB = 34600 # GL/glext.h:1286
|
|
GL_MODELVIEW9_ARB = 34601 # GL/glext.h:1287
|
|
GL_MODELVIEW10_ARB = 34602 # GL/glext.h:1288
|
|
GL_MODELVIEW11_ARB = 34603 # GL/glext.h:1289
|
|
GL_MODELVIEW12_ARB = 34604 # GL/glext.h:1290
|
|
GL_MODELVIEW13_ARB = 34605 # GL/glext.h:1291
|
|
GL_MODELVIEW14_ARB = 34606 # GL/glext.h:1292
|
|
GL_MODELVIEW15_ARB = 34607 # GL/glext.h:1293
|
|
GL_MODELVIEW16_ARB = 34608 # GL/glext.h:1294
|
|
GL_MODELVIEW17_ARB = 34609 # GL/glext.h:1295
|
|
GL_MODELVIEW18_ARB = 34610 # GL/glext.h:1296
|
|
GL_MODELVIEW19_ARB = 34611 # GL/glext.h:1297
|
|
GL_MODELVIEW20_ARB = 34612 # GL/glext.h:1298
|
|
GL_MODELVIEW21_ARB = 34613 # GL/glext.h:1299
|
|
GL_MODELVIEW22_ARB = 34614 # GL/glext.h:1300
|
|
GL_MODELVIEW23_ARB = 34615 # GL/glext.h:1301
|
|
GL_MODELVIEW24_ARB = 34616 # GL/glext.h:1302
|
|
GL_MODELVIEW25_ARB = 34617 # GL/glext.h:1303
|
|
GL_MODELVIEW26_ARB = 34618 # GL/glext.h:1304
|
|
GL_MODELVIEW27_ARB = 34619 # GL/glext.h:1305
|
|
GL_MODELVIEW28_ARB = 34620 # GL/glext.h:1306
|
|
GL_MODELVIEW29_ARB = 34621 # GL/glext.h:1307
|
|
GL_MODELVIEW30_ARB = 34622 # GL/glext.h:1308
|
|
GL_MODELVIEW31_ARB = 34623 # GL/glext.h:1309
|
|
# ARB_matrix_palette (GL/glext.h:1312)
|
|
GL_MATRIX_PALETTE_ARB = 34880 # GL/glext.h:1313
|
|
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 34881 # GL/glext.h:1314
|
|
GL_MAX_PALETTE_MATRICES_ARB = 34882 # GL/glext.h:1315
|
|
GL_CURRENT_PALETTE_MATRIX_ARB = 34883 # GL/glext.h:1316
|
|
GL_MATRIX_INDEX_ARRAY_ARB = 34884 # GL/glext.h:1317
|
|
GL_CURRENT_MATRIX_INDEX_ARB = 34885 # GL/glext.h:1318
|
|
GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 34886 # GL/glext.h:1319
|
|
GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 34887 # GL/glext.h:1320
|
|
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 34888 # GL/glext.h:1321
|
|
GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 34889 # GL/glext.h:1322
|
|
# ARB_texture_env_combine (GL/glext.h:1325)
|
|
GL_COMBINE_ARB = 34160 # GL/glext.h:1326
|
|
GL_COMBINE_RGB_ARB = 34161 # GL/glext.h:1327
|
|
GL_COMBINE_ALPHA_ARB = 34162 # GL/glext.h:1328
|
|
GL_SOURCE0_RGB_ARB = 34176 # GL/glext.h:1329
|
|
GL_SOURCE1_RGB_ARB = 34177 # GL/glext.h:1330
|
|
GL_SOURCE2_RGB_ARB = 34178 # GL/glext.h:1331
|
|
GL_SOURCE0_ALPHA_ARB = 34184 # GL/glext.h:1332
|
|
GL_SOURCE1_ALPHA_ARB = 34185 # GL/glext.h:1333
|
|
GL_SOURCE2_ALPHA_ARB = 34186 # GL/glext.h:1334
|
|
GL_OPERAND0_RGB_ARB = 34192 # GL/glext.h:1335
|
|
GL_OPERAND1_RGB_ARB = 34193 # GL/glext.h:1336
|
|
GL_OPERAND2_RGB_ARB = 34194 # GL/glext.h:1337
|
|
GL_OPERAND0_ALPHA_ARB = 34200 # GL/glext.h:1338
|
|
GL_OPERAND1_ALPHA_ARB = 34201 # GL/glext.h:1339
|
|
GL_OPERAND2_ALPHA_ARB = 34202 # GL/glext.h:1340
|
|
GL_RGB_SCALE_ARB = 34163 # GL/glext.h:1341
|
|
GL_ADD_SIGNED_ARB = 34164 # GL/glext.h:1342
|
|
GL_INTERPOLATE_ARB = 34165 # GL/glext.h:1343
|
|
GL_SUBTRACT_ARB = 34023 # GL/glext.h:1344
|
|
GL_CONSTANT_ARB = 34166 # GL/glext.h:1345
|
|
GL_PRIMARY_COLOR_ARB = 34167 # GL/glext.h:1346
|
|
GL_PREVIOUS_ARB = 34168 # GL/glext.h:1347
|
|
# ARB_texture_env_crossbar (GL/glext.h:1350)
|
|
# ARB_texture_env_dot3 (GL/glext.h:1353)
|
|
GL_DOT3_RGB_ARB = 34478 # GL/glext.h:1354
|
|
GL_DOT3_RGBA_ARB = 34479 # GL/glext.h:1355
|
|
# ARB_texture_mirrored_repeat (GL/glext.h:1358)
|
|
GL_MIRRORED_REPEAT_ARB = 33648 # GL/glext.h:1359
|
|
# ARB_depth_texture (GL/glext.h:1362)
|
|
GL_DEPTH_COMPONENT16_ARB = 33189 # GL/glext.h:1363
|
|
GL_DEPTH_COMPONENT24_ARB = 33190 # GL/glext.h:1364
|
|
GL_DEPTH_COMPONENT32_ARB = 33191 # GL/glext.h:1365
|
|
GL_TEXTURE_DEPTH_SIZE_ARB = 34890 # GL/glext.h:1366
|
|
GL_DEPTH_TEXTURE_MODE_ARB = 34891 # GL/glext.h:1367
|
|
# ARB_shadow (GL/glext.h:1370)
|
|
GL_TEXTURE_COMPARE_MODE_ARB = 34892 # GL/glext.h:1371
|
|
GL_TEXTURE_COMPARE_FUNC_ARB = 34893 # GL/glext.h:1372
|
|
GL_COMPARE_R_TO_TEXTURE_ARB = 34894 # GL/glext.h:1373
|
|
# ARB_shadow_ambient (GL/glext.h:1376)
|
|
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 32959 # GL/glext.h:1377
|
|
# ARB_window_pos (GL/glext.h:1380)
|
|
# ARB_vertex_program (GL/glext.h:1383)
|
|
GL_COLOR_SUM_ARB = 33880 # GL/glext.h:1384
|
|
GL_VERTEX_PROGRAM_ARB = 34336 # GL/glext.h:1385
|
|
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 34338 # GL/glext.h:1386
|
|
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 34339 # GL/glext.h:1387
|
|
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 34340 # GL/glext.h:1388
|
|
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 34341 # GL/glext.h:1389
|
|
GL_CURRENT_VERTEX_ATTRIB_ARB = 34342 # GL/glext.h:1390
|
|
GL_PROGRAM_LENGTH_ARB = 34343 # GL/glext.h:1391
|
|
GL_PROGRAM_STRING_ARB = 34344 # GL/glext.h:1392
|
|
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 34350 # GL/glext.h:1393
|
|
GL_MAX_PROGRAM_MATRICES_ARB = 34351 # GL/glext.h:1394
|
|
GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 34368 # GL/glext.h:1395
|
|
GL_CURRENT_MATRIX_ARB = 34369 # GL/glext.h:1396
|
|
GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 34370 # GL/glext.h:1397
|
|
GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 34371 # GL/glext.h:1398
|
|
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 34373 # GL/glext.h:1399
|
|
GL_PROGRAM_ERROR_POSITION_ARB = 34379 # GL/glext.h:1400
|
|
GL_PROGRAM_BINDING_ARB = 34423 # GL/glext.h:1401
|
|
GL_MAX_VERTEX_ATTRIBS_ARB = 34921 # GL/glext.h:1402
|
|
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 34922 # GL/glext.h:1403
|
|
GL_PROGRAM_ERROR_STRING_ARB = 34932 # GL/glext.h:1404
|
|
GL_PROGRAM_FORMAT_ASCII_ARB = 34933 # GL/glext.h:1405
|
|
GL_PROGRAM_FORMAT_ARB = 34934 # GL/glext.h:1406
|
|
GL_PROGRAM_INSTRUCTIONS_ARB = 34976 # GL/glext.h:1407
|
|
GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 34977 # GL/glext.h:1408
|
|
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 34978 # GL/glext.h:1409
|
|
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 34979 # GL/glext.h:1410
|
|
GL_PROGRAM_TEMPORARIES_ARB = 34980 # GL/glext.h:1411
|
|
GL_MAX_PROGRAM_TEMPORARIES_ARB = 34981 # GL/glext.h:1412
|
|
GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 34982 # GL/glext.h:1413
|
|
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 34983 # GL/glext.h:1414
|
|
GL_PROGRAM_PARAMETERS_ARB = 34984 # GL/glext.h:1415
|
|
GL_MAX_PROGRAM_PARAMETERS_ARB = 34985 # GL/glext.h:1416
|
|
GL_PROGRAM_NATIVE_PARAMETERS_ARB = 34986 # GL/glext.h:1417
|
|
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 34987 # GL/glext.h:1418
|
|
GL_PROGRAM_ATTRIBS_ARB = 34988 # GL/glext.h:1419
|
|
GL_MAX_PROGRAM_ATTRIBS_ARB = 34989 # GL/glext.h:1420
|
|
GL_PROGRAM_NATIVE_ATTRIBS_ARB = 34990 # GL/glext.h:1421
|
|
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 34991 # GL/glext.h:1422
|
|
GL_PROGRAM_ADDRESS_REGISTERS_ARB = 34992 # GL/glext.h:1423
|
|
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 34993 # GL/glext.h:1424
|
|
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 34994 # GL/glext.h:1425
|
|
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 34995 # GL/glext.h:1426
|
|
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 34996 # GL/glext.h:1427
|
|
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 34997 # GL/glext.h:1428
|
|
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 34998 # GL/glext.h:1429
|
|
GL_TRANSPOSE_CURRENT_MATRIX_ARB = 34999 # GL/glext.h:1430
|
|
GL_MATRIX0_ARB = 35008 # GL/glext.h:1431
|
|
GL_MATRIX1_ARB = 35009 # GL/glext.h:1432
|
|
GL_MATRIX2_ARB = 35010 # GL/glext.h:1433
|
|
GL_MATRIX3_ARB = 35011 # GL/glext.h:1434
|
|
GL_MATRIX4_ARB = 35012 # GL/glext.h:1435
|
|
GL_MATRIX5_ARB = 35013 # GL/glext.h:1436
|
|
GL_MATRIX6_ARB = 35014 # GL/glext.h:1437
|
|
GL_MATRIX7_ARB = 35015 # GL/glext.h:1438
|
|
GL_MATRIX8_ARB = 35016 # GL/glext.h:1439
|
|
GL_MATRIX9_ARB = 35017 # GL/glext.h:1440
|
|
GL_MATRIX10_ARB = 35018 # GL/glext.h:1441
|
|
GL_MATRIX11_ARB = 35019 # GL/glext.h:1442
|
|
GL_MATRIX12_ARB = 35020 # GL/glext.h:1443
|
|
GL_MATRIX13_ARB = 35021 # GL/glext.h:1444
|
|
GL_MATRIX14_ARB = 35022 # GL/glext.h:1445
|
|
GL_MATRIX15_ARB = 35023 # GL/glext.h:1446
|
|
GL_MATRIX16_ARB = 35024 # GL/glext.h:1447
|
|
GL_MATRIX17_ARB = 35025 # GL/glext.h:1448
|
|
GL_MATRIX18_ARB = 35026 # GL/glext.h:1449
|
|
GL_MATRIX19_ARB = 35027 # GL/glext.h:1450
|
|
GL_MATRIX20_ARB = 35028 # GL/glext.h:1451
|
|
GL_MATRIX21_ARB = 35029 # GL/glext.h:1452
|
|
GL_MATRIX22_ARB = 35030 # GL/glext.h:1453
|
|
GL_MATRIX23_ARB = 35031 # GL/glext.h:1454
|
|
GL_MATRIX24_ARB = 35032 # GL/glext.h:1455
|
|
GL_MATRIX25_ARB = 35033 # GL/glext.h:1456
|
|
GL_MATRIX26_ARB = 35034 # GL/glext.h:1457
|
|
GL_MATRIX27_ARB = 35035 # GL/glext.h:1458
|
|
GL_MATRIX28_ARB = 35036 # GL/glext.h:1459
|
|
GL_MATRIX29_ARB = 35037 # GL/glext.h:1460
|
|
GL_MATRIX30_ARB = 35038 # GL/glext.h:1461
|
|
GL_MATRIX31_ARB = 35039 # GL/glext.h:1462
|
|
# ARB_fragment_program (GL/glext.h:1465)
|
|
GL_FRAGMENT_PROGRAM_ARB = 34820 # GL/glext.h:1466
|
|
GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 34821 # GL/glext.h:1467
|
|
GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 34822 # GL/glext.h:1468
|
|
GL_PROGRAM_TEX_INDIRECTIONS_ARB = 34823 # GL/glext.h:1469
|
|
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 34824 # GL/glext.h:1470
|
|
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 34825 # GL/glext.h:1471
|
|
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 34826 # GL/glext.h:1472
|
|
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 34827 # GL/glext.h:1473
|
|
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 34828 # GL/glext.h:1474
|
|
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 34829 # GL/glext.h:1475
|
|
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 34830 # GL/glext.h:1476
|
|
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 34831 # GL/glext.h:1477
|
|
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 34832 # GL/glext.h:1478
|
|
GL_MAX_TEXTURE_COORDS_ARB = 34929 # GL/glext.h:1479
|
|
GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 34930 # GL/glext.h:1480
|
|
# ARB_vertex_buffer_object (GL/glext.h:1483)
|
|
GL_BUFFER_SIZE_ARB = 34660 # GL/glext.h:1484
|
|
GL_BUFFER_USAGE_ARB = 34661 # GL/glext.h:1485
|
|
GL_ARRAY_BUFFER_ARB = 34962 # GL/glext.h:1486
|
|
GL_ELEMENT_ARRAY_BUFFER_ARB = 34963 # GL/glext.h:1487
|
|
GL_ARRAY_BUFFER_BINDING_ARB = 34964 # GL/glext.h:1488
|
|
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 34965 # GL/glext.h:1489
|
|
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 34966 # GL/glext.h:1490
|
|
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 34967 # GL/glext.h:1491
|
|
GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 34968 # GL/glext.h:1492
|
|
GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 34969 # GL/glext.h:1493
|
|
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 34970 # GL/glext.h:1494
|
|
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 34971 # GL/glext.h:1495
|
|
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 34972 # GL/glext.h:1496
|
|
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 34973 # GL/glext.h:1497
|
|
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 34974 # GL/glext.h:1498
|
|
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 34975 # GL/glext.h:1499
|
|
GL_READ_ONLY_ARB = 35000 # GL/glext.h:1500
|
|
GL_WRITE_ONLY_ARB = 35001 # GL/glext.h:1501
|
|
GL_READ_WRITE_ARB = 35002 # GL/glext.h:1502
|
|
GL_BUFFER_ACCESS_ARB = 35003 # GL/glext.h:1503
|
|
GL_BUFFER_MAPPED_ARB = 35004 # GL/glext.h:1504
|
|
GL_BUFFER_MAP_POINTER_ARB = 35005 # GL/glext.h:1505
|
|
GL_STREAM_DRAW_ARB = 35040 # GL/glext.h:1506
|
|
GL_STREAM_READ_ARB = 35041 # GL/glext.h:1507
|
|
GL_STREAM_COPY_ARB = 35042 # GL/glext.h:1508
|
|
GL_STATIC_DRAW_ARB = 35044 # GL/glext.h:1509
|
|
GL_STATIC_READ_ARB = 35045 # GL/glext.h:1510
|
|
GL_STATIC_COPY_ARB = 35046 # GL/glext.h:1511
|
|
GL_DYNAMIC_DRAW_ARB = 35048 # GL/glext.h:1512
|
|
GL_DYNAMIC_READ_ARB = 35049 # GL/glext.h:1513
|
|
GL_DYNAMIC_COPY_ARB = 35050 # GL/glext.h:1514
|
|
# ARB_occlusion_query (GL/glext.h:1517)
|
|
GL_QUERY_COUNTER_BITS_ARB = 34916 # GL/glext.h:1518
|
|
GL_CURRENT_QUERY_ARB = 34917 # GL/glext.h:1519
|
|
GL_QUERY_RESULT_ARB = 34918 # GL/glext.h:1520
|
|
GL_QUERY_RESULT_AVAILABLE_ARB = 34919 # GL/glext.h:1521
|
|
GL_SAMPLES_PASSED_ARB = 35092 # GL/glext.h:1522
|
|
# ARB_shader_objects (GL/glext.h:1525)
|
|
GL_PROGRAM_OBJECT_ARB = 35648 # GL/glext.h:1526
|
|
GL_SHADER_OBJECT_ARB = 35656 # GL/glext.h:1527
|
|
GL_OBJECT_TYPE_ARB = 35662 # GL/glext.h:1528
|
|
GL_OBJECT_SUBTYPE_ARB = 35663 # GL/glext.h:1529
|
|
GL_FLOAT_VEC2_ARB = 35664 # GL/glext.h:1530
|
|
GL_FLOAT_VEC3_ARB = 35665 # GL/glext.h:1531
|
|
GL_FLOAT_VEC4_ARB = 35666 # GL/glext.h:1532
|
|
GL_INT_VEC2_ARB = 35667 # GL/glext.h:1533
|
|
GL_INT_VEC3_ARB = 35668 # GL/glext.h:1534
|
|
GL_INT_VEC4_ARB = 35669 # GL/glext.h:1535
|
|
GL_BOOL_ARB = 35670 # GL/glext.h:1536
|
|
GL_BOOL_VEC2_ARB = 35671 # GL/glext.h:1537
|
|
GL_BOOL_VEC3_ARB = 35672 # GL/glext.h:1538
|
|
GL_BOOL_VEC4_ARB = 35673 # GL/glext.h:1539
|
|
GL_FLOAT_MAT2_ARB = 35674 # GL/glext.h:1540
|
|
GL_FLOAT_MAT3_ARB = 35675 # GL/glext.h:1541
|
|
GL_FLOAT_MAT4_ARB = 35676 # GL/glext.h:1542
|
|
GL_SAMPLER_1D_ARB = 35677 # GL/glext.h:1543
|
|
GL_SAMPLER_2D_ARB = 35678 # GL/glext.h:1544
|
|
GL_SAMPLER_3D_ARB = 35679 # GL/glext.h:1545
|
|
GL_SAMPLER_CUBE_ARB = 35680 # GL/glext.h:1546
|
|
GL_SAMPLER_1D_SHADOW_ARB = 35681 # GL/glext.h:1547
|
|
GL_SAMPLER_2D_SHADOW_ARB = 35682 # GL/glext.h:1548
|
|
GL_SAMPLER_2D_RECT_ARB = 35683 # GL/glext.h:1549
|
|
GL_SAMPLER_2D_RECT_SHADOW_ARB = 35684 # GL/glext.h:1550
|
|
GL_OBJECT_DELETE_STATUS_ARB = 35712 # GL/glext.h:1551
|
|
GL_OBJECT_COMPILE_STATUS_ARB = 35713 # GL/glext.h:1552
|
|
GL_OBJECT_LINK_STATUS_ARB = 35714 # GL/glext.h:1553
|
|
GL_OBJECT_VALIDATE_STATUS_ARB = 35715 # GL/glext.h:1554
|
|
GL_OBJECT_INFO_LOG_LENGTH_ARB = 35716 # GL/glext.h:1555
|
|
GL_OBJECT_ATTACHED_OBJECTS_ARB = 35717 # GL/glext.h:1556
|
|
GL_OBJECT_ACTIVE_UNIFORMS_ARB = 35718 # GL/glext.h:1557
|
|
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 35719 # GL/glext.h:1558
|
|
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 35720 # GL/glext.h:1559
|
|
# ARB_vertex_shader (GL/glext.h:1562)
|
|
GL_VERTEX_SHADER_ARB = 35633 # GL/glext.h:1563
|
|
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 35658 # GL/glext.h:1564
|
|
GL_MAX_VARYING_FLOATS_ARB = 35659 # GL/glext.h:1565
|
|
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 35660 # GL/glext.h:1566
|
|
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 35661 # GL/glext.h:1567
|
|
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 35721 # GL/glext.h:1568
|
|
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 35722 # GL/glext.h:1569
|
|
# ARB_fragment_shader (GL/glext.h:1572)
|
|
GL_FRAGMENT_SHADER_ARB = 35632 # GL/glext.h:1573
|
|
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 35657 # GL/glext.h:1574
|
|
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 35723 # GL/glext.h:1575
|
|
# ARB_shading_language_100 (GL/glext.h:1578)
|
|
GL_SHADING_LANGUAGE_VERSION_ARB = 35724 # GL/glext.h:1579
|
|
# ARB_texture_non_power_of_two (GL/glext.h:1582)
|
|
# ARB_point_sprite (GL/glext.h:1585)
|
|
GL_POINT_SPRITE_ARB = 34913 # GL/glext.h:1586
|
|
GL_COORD_REPLACE_ARB = 34914 # GL/glext.h:1587
|
|
# ARB_fragment_program_shadow (GL/glext.h:1590)
|
|
# ARB_draw_buffers (GL/glext.h:1593)
|
|
GL_MAX_DRAW_BUFFERS_ARB = 34852 # GL/glext.h:1594
|
|
GL_DRAW_BUFFER0_ARB = 34853 # GL/glext.h:1595
|
|
GL_DRAW_BUFFER1_ARB = 34854 # GL/glext.h:1596
|
|
GL_DRAW_BUFFER2_ARB = 34855 # GL/glext.h:1597
|
|
GL_DRAW_BUFFER3_ARB = 34856 # GL/glext.h:1598
|
|
GL_DRAW_BUFFER4_ARB = 34857 # GL/glext.h:1599
|
|
GL_DRAW_BUFFER5_ARB = 34858 # GL/glext.h:1600
|
|
GL_DRAW_BUFFER6_ARB = 34859 # GL/glext.h:1601
|
|
GL_DRAW_BUFFER7_ARB = 34860 # GL/glext.h:1602
|
|
GL_DRAW_BUFFER8_ARB = 34861 # GL/glext.h:1603
|
|
GL_DRAW_BUFFER9_ARB = 34862 # GL/glext.h:1604
|
|
GL_DRAW_BUFFER10_ARB = 34863 # GL/glext.h:1605
|
|
GL_DRAW_BUFFER11_ARB = 34864 # GL/glext.h:1606
|
|
GL_DRAW_BUFFER12_ARB = 34865 # GL/glext.h:1607
|
|
GL_DRAW_BUFFER13_ARB = 34866 # GL/glext.h:1608
|
|
GL_DRAW_BUFFER14_ARB = 34867 # GL/glext.h:1609
|
|
GL_DRAW_BUFFER15_ARB = 34868 # GL/glext.h:1610
|
|
# ARB_texture_rectangle (GL/glext.h:1613)
|
|
GL_TEXTURE_RECTANGLE_ARB = 34037 # GL/glext.h:1614
|
|
GL_TEXTURE_BINDING_RECTANGLE_ARB = 34038 # GL/glext.h:1615
|
|
GL_PROXY_TEXTURE_RECTANGLE_ARB = 34039 # GL/glext.h:1616
|
|
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 34040 # GL/glext.h:1617
|
|
# ARB_color_buffer_float (GL/glext.h:1620)
|
|
GL_RGBA_FLOAT_MODE_ARB = 34848 # GL/glext.h:1621
|
|
GL_CLAMP_VERTEX_COLOR_ARB = 35098 # GL/glext.h:1622
|
|
GL_CLAMP_FRAGMENT_COLOR_ARB = 35099 # GL/glext.h:1623
|
|
GL_CLAMP_READ_COLOR_ARB = 35100 # GL/glext.h:1624
|
|
GL_FIXED_ONLY_ARB = 35101 # GL/glext.h:1625
|
|
# ARB_half_float_pixel (GL/glext.h:1628)
|
|
GL_HALF_FLOAT_ARB = 5131 # GL/glext.h:1629
|
|
# ARB_texture_float (GL/glext.h:1632)
|
|
GL_TEXTURE_RED_TYPE_ARB = 35856 # GL/glext.h:1633
|
|
GL_TEXTURE_GREEN_TYPE_ARB = 35857 # GL/glext.h:1634
|
|
GL_TEXTURE_BLUE_TYPE_ARB = 35858 # GL/glext.h:1635
|
|
GL_TEXTURE_ALPHA_TYPE_ARB = 35859 # GL/glext.h:1636
|
|
GL_TEXTURE_LUMINANCE_TYPE_ARB = 35860 # GL/glext.h:1637
|
|
GL_TEXTURE_INTENSITY_TYPE_ARB = 35861 # GL/glext.h:1638
|
|
GL_TEXTURE_DEPTH_TYPE_ARB = 35862 # GL/glext.h:1639
|
|
GL_UNSIGNED_NORMALIZED_ARB = 35863 # GL/glext.h:1640
|
|
GL_RGBA32F_ARB = 34836 # GL/glext.h:1641
|
|
GL_RGB32F_ARB = 34837 # GL/glext.h:1642
|
|
GL_ALPHA32F_ARB = 34838 # GL/glext.h:1643
|
|
GL_INTENSITY32F_ARB = 34839 # GL/glext.h:1644
|
|
GL_LUMINANCE32F_ARB = 34840 # GL/glext.h:1645
|
|
GL_LUMINANCE_ALPHA32F_ARB = 34841 # GL/glext.h:1646
|
|
GL_RGBA16F_ARB = 34842 # GL/glext.h:1647
|
|
GL_RGB16F_ARB = 34843 # GL/glext.h:1648
|
|
GL_ALPHA16F_ARB = 34844 # GL/glext.h:1649
|
|
GL_INTENSITY16F_ARB = 34845 # GL/glext.h:1650
|
|
GL_LUMINANCE16F_ARB = 34846 # GL/glext.h:1651
|
|
GL_LUMINANCE_ALPHA16F_ARB = 34847 # GL/glext.h:1652
|
|
# ARB_pixel_buffer_object (GL/glext.h:1655)
|
|
GL_PIXEL_PACK_BUFFER_ARB = 35051 # GL/glext.h:1656
|
|
GL_PIXEL_UNPACK_BUFFER_ARB = 35052 # GL/glext.h:1657
|
|
GL_PIXEL_PACK_BUFFER_BINDING_ARB = 35053 # GL/glext.h:1658
|
|
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 35055 # GL/glext.h:1659
|
|
# ARB_depth_buffer_float (GL/glext.h:1662)
|
|
GL_DEPTH_COMPONENT32F = 36012 # GL/glext.h:1663
|
|
GL_DEPTH32F_STENCIL8 = 36013 # GL/glext.h:1664
|
|
GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 36269 # GL/glext.h:1665
|
|
# ARB_draw_instanced (GL/glext.h:1668)
|
|
# ARB_framebuffer_object (GL/glext.h:1671)
|
|
GL_INVALID_FRAMEBUFFER_OPERATION = 1286 # GL/glext.h:1672
|
|
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 33296 # GL/glext.h:1673
|
|
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 33297 # GL/glext.h:1674
|
|
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 33298 # GL/glext.h:1675
|
|
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 33299 # GL/glext.h:1676
|
|
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 33300 # GL/glext.h:1677
|
|
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 33301 # GL/glext.h:1678
|
|
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 33302 # GL/glext.h:1679
|
|
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 33303 # GL/glext.h:1680
|
|
GL_FRAMEBUFFER_DEFAULT = 33304 # GL/glext.h:1681
|
|
GL_FRAMEBUFFER_UNDEFINED = 33305 # GL/glext.h:1682
|
|
GL_DEPTH_STENCIL_ATTACHMENT = 33306 # GL/glext.h:1683
|
|
GL_MAX_RENDERBUFFER_SIZE = 34024 # GL/glext.h:1684
|
|
GL_DEPTH_STENCIL = 34041 # GL/glext.h:1685
|
|
GL_UNSIGNED_INT_24_8 = 34042 # GL/glext.h:1686
|
|
GL_DEPTH24_STENCIL8 = 35056 # GL/glext.h:1687
|
|
GL_TEXTURE_STENCIL_SIZE = 35057 # GL/glext.h:1688
|
|
GL_TEXTURE_RED_TYPE = 35856 # GL/glext.h:1689
|
|
GL_TEXTURE_GREEN_TYPE = 35857 # GL/glext.h:1690
|
|
GL_TEXTURE_BLUE_TYPE = 35858 # GL/glext.h:1691
|
|
GL_TEXTURE_ALPHA_TYPE = 35859 # GL/glext.h:1692
|
|
GL_TEXTURE_DEPTH_TYPE = 35862 # GL/glext.h:1693
|
|
GL_UNSIGNED_NORMALIZED = 35863 # GL/glext.h:1694
|
|
GL_FRAMEBUFFER_BINDING = 36006 # GL/glext.h:1695
|
|
GL_DRAW_FRAMEBUFFER_BINDING = 36006 # GL/glext.h:1696
|
|
GL_RENDERBUFFER_BINDING = 36007 # GL/glext.h:1697
|
|
GL_READ_FRAMEBUFFER = 36008 # GL/glext.h:1698
|
|
GL_DRAW_FRAMEBUFFER = 36009 # GL/glext.h:1699
|
|
GL_READ_FRAMEBUFFER_BINDING = 36010 # GL/glext.h:1700
|
|
GL_RENDERBUFFER_SAMPLES = 36011 # GL/glext.h:1701
|
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 36048 # GL/glext.h:1702
|
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 36049 # GL/glext.h:1703
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 36050 # GL/glext.h:1704
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 36051 # GL/glext.h:1705
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 36052 # GL/glext.h:1706
|
|
GL_FRAMEBUFFER_COMPLETE = 36053 # GL/glext.h:1707
|
|
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 36054 # GL/glext.h:1708
|
|
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 36055 # GL/glext.h:1709
|
|
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 36059 # GL/glext.h:1710
|
|
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 36060 # GL/glext.h:1711
|
|
GL_FRAMEBUFFER_UNSUPPORTED = 36061 # GL/glext.h:1712
|
|
GL_MAX_COLOR_ATTACHMENTS = 36063 # GL/glext.h:1713
|
|
GL_COLOR_ATTACHMENT0 = 36064 # GL/glext.h:1714
|
|
GL_COLOR_ATTACHMENT1 = 36065 # GL/glext.h:1715
|
|
GL_COLOR_ATTACHMENT2 = 36066 # GL/glext.h:1716
|
|
GL_COLOR_ATTACHMENT3 = 36067 # GL/glext.h:1717
|
|
GL_COLOR_ATTACHMENT4 = 36068 # GL/glext.h:1718
|
|
GL_COLOR_ATTACHMENT5 = 36069 # GL/glext.h:1719
|
|
GL_COLOR_ATTACHMENT6 = 36070 # GL/glext.h:1720
|
|
GL_COLOR_ATTACHMENT7 = 36071 # GL/glext.h:1721
|
|
GL_COLOR_ATTACHMENT8 = 36072 # GL/glext.h:1722
|
|
GL_COLOR_ATTACHMENT9 = 36073 # GL/glext.h:1723
|
|
GL_COLOR_ATTACHMENT10 = 36074 # GL/glext.h:1724
|
|
GL_COLOR_ATTACHMENT11 = 36075 # GL/glext.h:1725
|
|
GL_COLOR_ATTACHMENT12 = 36076 # GL/glext.h:1726
|
|
GL_COLOR_ATTACHMENT13 = 36077 # GL/glext.h:1727
|
|
GL_COLOR_ATTACHMENT14 = 36078 # GL/glext.h:1728
|
|
GL_COLOR_ATTACHMENT15 = 36079 # GL/glext.h:1729
|
|
GL_DEPTH_ATTACHMENT = 36096 # GL/glext.h:1730
|
|
GL_STENCIL_ATTACHMENT = 36128 # GL/glext.h:1731
|
|
GL_FRAMEBUFFER = 36160 # GL/glext.h:1732
|
|
GL_RENDERBUFFER = 36161 # GL/glext.h:1733
|
|
GL_RENDERBUFFER_WIDTH = 36162 # GL/glext.h:1734
|
|
GL_RENDERBUFFER_HEIGHT = 36163 # GL/glext.h:1735
|
|
GL_RENDERBUFFER_INTERNAL_FORMAT = 36164 # GL/glext.h:1736
|
|
GL_STENCIL_INDEX1 = 36166 # GL/glext.h:1737
|
|
GL_STENCIL_INDEX4 = 36167 # GL/glext.h:1738
|
|
GL_STENCIL_INDEX8 = 36168 # GL/glext.h:1739
|
|
GL_STENCIL_INDEX16 = 36169 # GL/glext.h:1740
|
|
GL_RENDERBUFFER_RED_SIZE = 36176 # GL/glext.h:1741
|
|
GL_RENDERBUFFER_GREEN_SIZE = 36177 # GL/glext.h:1742
|
|
GL_RENDERBUFFER_BLUE_SIZE = 36178 # GL/glext.h:1743
|
|
GL_RENDERBUFFER_ALPHA_SIZE = 36179 # GL/glext.h:1744
|
|
GL_RENDERBUFFER_DEPTH_SIZE = 36180 # GL/glext.h:1745
|
|
GL_RENDERBUFFER_STENCIL_SIZE = 36181 # GL/glext.h:1746
|
|
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 36182 # GL/glext.h:1747
|
|
GL_MAX_SAMPLES = 36183 # GL/glext.h:1748
|
|
# ARB_framebuffer_object_DEPRECATED (GL/glext.h:1751)
|
|
GL_INDEX = 33314 # GL/glext.h:1752
|
|
GL_TEXTURE_LUMINANCE_TYPE = 35860 # GL/glext.h:1753
|
|
GL_TEXTURE_INTENSITY_TYPE = 35861 # GL/glext.h:1754
|
|
# ARB_framebuffer_sRGB (GL/glext.h:1757)
|
|
GL_FRAMEBUFFER_SRGB = 36281 # GL/glext.h:1758
|
|
# ARB_geometry_shader4 (GL/glext.h:1761)
|
|
GL_LINES_ADJACENCY_ARB = 10 # GL/glext.h:1762
|
|
GL_LINE_STRIP_ADJACENCY_ARB = 11 # GL/glext.h:1763
|
|
GL_TRIANGLES_ADJACENCY_ARB = 12 # GL/glext.h:1764
|
|
GL_TRIANGLE_STRIP_ADJACENCY_ARB = 13 # GL/glext.h:1765
|
|
GL_PROGRAM_POINT_SIZE_ARB = 34370 # GL/glext.h:1766
|
|
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 35881 # GL/glext.h:1767
|
|
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 36263 # GL/glext.h:1768
|
|
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 36264 # GL/glext.h:1769
|
|
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 36265 # GL/glext.h:1770
|
|
GL_GEOMETRY_SHADER_ARB = 36313 # GL/glext.h:1771
|
|
GL_GEOMETRY_VERTICES_OUT_ARB = 36314 # GL/glext.h:1772
|
|
GL_GEOMETRY_INPUT_TYPE_ARB = 36315 # GL/glext.h:1773
|
|
GL_GEOMETRY_OUTPUT_TYPE_ARB = 36316 # GL/glext.h:1774
|
|
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 36317 # GL/glext.h:1775
|
|
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 36318 # GL/glext.h:1776
|
|
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 36319 # GL/glext.h:1777
|
|
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 36320 # GL/glext.h:1778
|
|
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 36321 # GL/glext.h:1779
|
|
# ARB_half_float_vertex (GL/glext.h:1784)
|
|
GL_HALF_FLOAT = 5131 # GL/glext.h:1785
|
|
# ARB_instanced_arrays (GL/glext.h:1788)
|
|
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 35070 # GL/glext.h:1789
|
|
# ARB_map_buffer_range (GL/glext.h:1792)
|
|
GL_MAP_READ_BIT = 1 # GL/glext.h:1793
|
|
GL_MAP_WRITE_BIT = 2 # GL/glext.h:1794
|
|
GL_MAP_INVALIDATE_RANGE_BIT = 4 # GL/glext.h:1795
|
|
GL_MAP_INVALIDATE_BUFFER_BIT = 8 # GL/glext.h:1796
|
|
GL_MAP_FLUSH_EXPLICIT_BIT = 16 # GL/glext.h:1797
|
|
GL_MAP_UNSYNCHRONIZED_BIT = 32 # GL/glext.h:1798
|
|
# ARB_texture_buffer_object (GL/glext.h:1801)
|
|
GL_TEXTURE_BUFFER_ARB = 35882 # GL/glext.h:1802
|
|
GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 35883 # GL/glext.h:1803
|
|
GL_TEXTURE_BINDING_BUFFER_ARB = 35884 # GL/glext.h:1804
|
|
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 35885 # GL/glext.h:1805
|
|
GL_TEXTURE_BUFFER_FORMAT_ARB = 35886 # GL/glext.h:1806
|
|
# ARB_texture_compression_rgtc (GL/glext.h:1809)
|
|
GL_COMPRESSED_RED_RGTC1 = 36283 # GL/glext.h:1810
|
|
GL_COMPRESSED_SIGNED_RED_RGTC1 = 36284 # GL/glext.h:1811
|
|
GL_COMPRESSED_RG_RGTC2 = 36285 # GL/glext.h:1812
|
|
GL_COMPRESSED_SIGNED_RG_RGTC2 = 36286 # GL/glext.h:1813
|
|
# ARB_texture_rg (GL/glext.h:1816)
|
|
GL_RG = 33319 # GL/glext.h:1817
|
|
GL_RG_INTEGER = 33320 # GL/glext.h:1818
|
|
GL_R8 = 33321 # GL/glext.h:1819
|
|
GL_R16 = 33322 # GL/glext.h:1820
|
|
GL_RG8 = 33323 # GL/glext.h:1821
|
|
GL_RG16 = 33324 # GL/glext.h:1822
|
|
GL_R16F = 33325 # GL/glext.h:1823
|
|
GL_R32F = 33326 # GL/glext.h:1824
|
|
GL_RG16F = 33327 # GL/glext.h:1825
|
|
GL_RG32F = 33328 # GL/glext.h:1826
|
|
GL_R8I = 33329 # GL/glext.h:1827
|
|
GL_R8UI = 33330 # GL/glext.h:1828
|
|
GL_R16I = 33331 # GL/glext.h:1829
|
|
GL_R16UI = 33332 # GL/glext.h:1830
|
|
GL_R32I = 33333 # GL/glext.h:1831
|
|
GL_R32UI = 33334 # GL/glext.h:1832
|
|
GL_RG8I = 33335 # GL/glext.h:1833
|
|
GL_RG8UI = 33336 # GL/glext.h:1834
|
|
GL_RG16I = 33337 # GL/glext.h:1835
|
|
GL_RG16UI = 33338 # GL/glext.h:1836
|
|
GL_RG32I = 33339 # GL/glext.h:1837
|
|
GL_RG32UI = 33340 # GL/glext.h:1838
|
|
# ARB_vertex_array_object (GL/glext.h:1841)
|
|
GL_VERTEX_ARRAY_BINDING = 34229 # GL/glext.h:1842
|
|
# ARB_uniform_buffer_object (GL/glext.h:1845)
|
|
GL_UNIFORM_BUFFER = 35345 # GL/glext.h:1846
|
|
GL_UNIFORM_BUFFER_BINDING = 35368 # GL/glext.h:1847
|
|
GL_UNIFORM_BUFFER_START = 35369 # GL/glext.h:1848
|
|
GL_UNIFORM_BUFFER_SIZE = 35370 # GL/glext.h:1849
|
|
GL_MAX_VERTEX_UNIFORM_BLOCKS = 35371 # GL/glext.h:1850
|
|
GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 35372 # GL/glext.h:1851
|
|
GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 35373 # GL/glext.h:1852
|
|
GL_MAX_COMBINED_UNIFORM_BLOCKS = 35374 # GL/glext.h:1853
|
|
GL_MAX_UNIFORM_BUFFER_BINDINGS = 35375 # GL/glext.h:1854
|
|
GL_MAX_UNIFORM_BLOCK_SIZE = 35376 # GL/glext.h:1855
|
|
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 35377 # GL/glext.h:1856
|
|
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 35378 # GL/glext.h:1857
|
|
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 35379 # GL/glext.h:1858
|
|
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 35380 # GL/glext.h:1859
|
|
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 35381 # GL/glext.h:1860
|
|
GL_ACTIVE_UNIFORM_BLOCKS = 35382 # GL/glext.h:1861
|
|
GL_UNIFORM_TYPE = 35383 # GL/glext.h:1862
|
|
GL_UNIFORM_SIZE = 35384 # GL/glext.h:1863
|
|
GL_UNIFORM_NAME_LENGTH = 35385 # GL/glext.h:1864
|
|
GL_UNIFORM_BLOCK_INDEX = 35386 # GL/glext.h:1865
|
|
GL_UNIFORM_OFFSET = 35387 # GL/glext.h:1866
|
|
GL_UNIFORM_ARRAY_STRIDE = 35388 # GL/glext.h:1867
|
|
GL_UNIFORM_MATRIX_STRIDE = 35389 # GL/glext.h:1868
|
|
GL_UNIFORM_IS_ROW_MAJOR = 35390 # GL/glext.h:1869
|
|
GL_UNIFORM_BLOCK_BINDING = 35391 # GL/glext.h:1870
|
|
GL_UNIFORM_BLOCK_DATA_SIZE = 35392 # GL/glext.h:1871
|
|
GL_UNIFORM_BLOCK_NAME_LENGTH = 35393 # GL/glext.h:1872
|
|
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 35394 # GL/glext.h:1873
|
|
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 35395 # GL/glext.h:1874
|
|
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 35396 # GL/glext.h:1875
|
|
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 35397 # GL/glext.h:1876
|
|
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 35398 # GL/glext.h:1877
|
|
GL_INVALID_INDEX = 4294967295 # GL/glext.h:1878
|
|
# ARB_compatibility (GL/glext.h:1881)
|
|
# ARB_copy_buffer (GL/glext.h:1885)
|
|
GL_COPY_READ_BUFFER_BINDING = 36662 # GL/glext.h:1886
|
|
GL_COPY_READ_BUFFER = 36662 # GL/glext.h:1887
|
|
GL_COPY_WRITE_BUFFER_BINDING = 36663 # GL/glext.h:1888
|
|
GL_COPY_WRITE_BUFFER = 36663 # GL/glext.h:1889
|
|
# ARB_shader_texture_lod (GL/glext.h:1892)
|
|
# ARB_depth_clamp (GL/glext.h:1895)
|
|
GL_DEPTH_CLAMP = 34383 # GL/glext.h:1896
|
|
# ARB_draw_elements_base_vertex (GL/glext.h:1899)
|
|
# ARB_fragment_coord_conventions (GL/glext.h:1902)
|
|
# ARB_provoking_vertex (GL/glext.h:1905)
|
|
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 36428 # GL/glext.h:1906
|
|
GL_FIRST_VERTEX_CONVENTION = 36429 # GL/glext.h:1907
|
|
GL_LAST_VERTEX_CONVENTION = 36430 # GL/glext.h:1908
|
|
GL_PROVOKING_VERTEX = 36431 # GL/glext.h:1909
|
|
# ARB_seamless_cube_map (GL/glext.h:1912)
|
|
GL_TEXTURE_CUBE_MAP_SEAMLESS = 34895 # GL/glext.h:1913
|
|
# ARB_sync (GL/glext.h:1916)
|
|
GL_MAX_SERVER_WAIT_TIMEOUT = 37137 # GL/glext.h:1917
|
|
GL_OBJECT_TYPE = 37138 # GL/glext.h:1918
|
|
GL_SYNC_CONDITION = 37139 # GL/glext.h:1919
|
|
GL_SYNC_STATUS = 37140 # GL/glext.h:1920
|
|
GL_SYNC_FLAGS = 37141 # GL/glext.h:1921
|
|
GL_SYNC_FENCE = 37142 # GL/glext.h:1922
|
|
GL_SYNC_GPU_COMMANDS_COMPLETE = 37143 # GL/glext.h:1923
|
|
GL_UNSIGNALED = 37144 # GL/glext.h:1924
|
|
GL_SIGNALED = 37145 # GL/glext.h:1925
|
|
GL_ALREADY_SIGNALED = 37146 # GL/glext.h:1926
|
|
GL_TIMEOUT_EXPIRED = 37147 # GL/glext.h:1927
|
|
GL_CONDITION_SATISFIED = 37148 # GL/glext.h:1928
|
|
GL_WAIT_FAILED = 37149 # GL/glext.h:1929
|
|
GL_SYNC_FLUSH_COMMANDS_BIT = 1 # GL/glext.h:1930
|
|
GL_TIMEOUT_IGNORED = 18446744073709551615 # GL/glext.h:1931
|
|
# ARB_texture_multisample (GL/glext.h:1934)
|
|
GL_SAMPLE_POSITION = 36432 # GL/glext.h:1935
|
|
GL_SAMPLE_MASK = 36433 # GL/glext.h:1936
|
|
GL_SAMPLE_MASK_VALUE = 36434 # GL/glext.h:1937
|
|
GL_MAX_SAMPLE_MASK_WORDS = 36441 # GL/glext.h:1938
|
|
GL_TEXTURE_2D_MULTISAMPLE = 37120 # GL/glext.h:1939
|
|
GL_PROXY_TEXTURE_2D_MULTISAMPLE = 37121 # GL/glext.h:1940
|
|
GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 37122 # GL/glext.h:1941
|
|
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 37123 # GL/glext.h:1942
|
|
GL_TEXTURE_BINDING_2D_MULTISAMPLE = 37124 # GL/glext.h:1943
|
|
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 37125 # GL/glext.h:1944
|
|
GL_TEXTURE_SAMPLES = 37126 # GL/glext.h:1945
|
|
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 37127 # GL/glext.h:1946
|
|
GL_SAMPLER_2D_MULTISAMPLE = 37128 # GL/glext.h:1947
|
|
GL_INT_SAMPLER_2D_MULTISAMPLE = 37129 # GL/glext.h:1948
|
|
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 37130 # GL/glext.h:1949
|
|
GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 37131 # GL/glext.h:1950
|
|
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37132 # GL/glext.h:1951
|
|
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37133 # GL/glext.h:1952
|
|
GL_MAX_COLOR_TEXTURE_SAMPLES = 37134 # GL/glext.h:1953
|
|
GL_MAX_DEPTH_TEXTURE_SAMPLES = 37135 # GL/glext.h:1954
|
|
GL_MAX_INTEGER_SAMPLES = 37136 # GL/glext.h:1955
|
|
# ARB_vertex_array_bgra (GL/glext.h:1958)
|
|
# ARB_draw_buffers_blend (GL/glext.h:1962)
|
|
# ARB_sample_shading (GL/glext.h:1965)
|
|
GL_SAMPLE_SHADING_ARB = 35894 # GL/glext.h:1966
|
|
GL_MIN_SAMPLE_SHADING_VALUE_ARB = 35895 # GL/glext.h:1967
|
|
# ARB_texture_cube_map_array (GL/glext.h:1970)
|
|
GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 36873 # GL/glext.h:1971
|
|
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 36874 # GL/glext.h:1972
|
|
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 36875 # GL/glext.h:1973
|
|
GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 36876 # GL/glext.h:1974
|
|
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 36877 # GL/glext.h:1975
|
|
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 36878 # GL/glext.h:1976
|
|
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 36879 # GL/glext.h:1977
|
|
# ARB_texture_gather (GL/glext.h:1980)
|
|
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 36446 # GL/glext.h:1981
|
|
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 36447 # GL/glext.h:1982
|
|
# ARB_texture_query_lod (GL/glext.h:1985)
|
|
# ARB_shading_language_include (GL/glext.h:1988)
|
|
GL_SHADER_INCLUDE_ARB = 36270 # GL/glext.h:1989
|
|
GL_NAMED_STRING_LENGTH_ARB = 36329 # GL/glext.h:1990
|
|
GL_NAMED_STRING_TYPE_ARB = 36330 # GL/glext.h:1991
|
|
# ARB_texture_compression_bptc (GL/glext.h:1994)
|
|
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 36492 # GL/glext.h:1995
|
|
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 36493 # GL/glext.h:1996
|
|
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 36494 # GL/glext.h:1997
|
|
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 36495 # GL/glext.h:1998
|
|
# ARB_blend_func_extended (GL/glext.h:2001)
|
|
GL_SRC1_COLOR = 35065 # GL/glext.h:2002
|
|
GL_ONE_MINUS_SRC1_COLOR = 35066 # GL/glext.h:2004
|
|
GL_ONE_MINUS_SRC1_ALPHA = 35067 # GL/glext.h:2005
|
|
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 35068 # GL/glext.h:2006
|
|
# ARB_explicit_attrib_location (GL/glext.h:2009)
|
|
# ARB_occlusion_query2 (GL/glext.h:2012)
|
|
GL_ANY_SAMPLES_PASSED = 35887 # GL/glext.h:2013
|
|
# ARB_sampler_objects (GL/glext.h:2016)
|
|
GL_SAMPLER_BINDING = 35097 # GL/glext.h:2017
|
|
# ARB_shader_bit_encoding (GL/glext.h:2020)
|
|
# ARB_texture_rgb10_a2ui (GL/glext.h:2023)
|
|
GL_RGB10_A2UI = 36975 # GL/glext.h:2024
|
|
# ARB_texture_swizzle (GL/glext.h:2027)
|
|
GL_TEXTURE_SWIZZLE_R = 36418 # GL/glext.h:2028
|
|
GL_TEXTURE_SWIZZLE_G = 36419 # GL/glext.h:2029
|
|
GL_TEXTURE_SWIZZLE_B = 36420 # GL/glext.h:2030
|
|
GL_TEXTURE_SWIZZLE_A = 36421 # GL/glext.h:2031
|
|
GL_TEXTURE_SWIZZLE_RGBA = 36422 # GL/glext.h:2032
|
|
# ARB_timer_query (GL/glext.h:2035)
|
|
GL_TIME_ELAPSED = 35007 # GL/glext.h:2036
|
|
GL_TIMESTAMP = 36392 # GL/glext.h:2037
|
|
# ARB_vertex_type_2_10_10_10_rev (GL/glext.h:2040)
|
|
GL_INT_2_10_10_10_REV = 36255 # GL/glext.h:2042
|
|
# ARB_draw_indirect (GL/glext.h:2045)
|
|
GL_DRAW_INDIRECT_BUFFER = 36671 # GL/glext.h:2046
|
|
GL_DRAW_INDIRECT_BUFFER_BINDING = 36675 # GL/glext.h:2047
|
|
# ARB_gpu_shader5 (GL/glext.h:2050)
|
|
GL_GEOMETRY_SHADER_INVOCATIONS = 34943 # GL/glext.h:2051
|
|
GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 36442 # GL/glext.h:2052
|
|
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 36443 # GL/glext.h:2053
|
|
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 36444 # GL/glext.h:2054
|
|
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 36445 # GL/glext.h:2055
|
|
# ARB_gpu_shader_fp64 (GL/glext.h:2059)
|
|
GL_DOUBLE_VEC2 = 36860 # GL/glext.h:2061
|
|
GL_DOUBLE_VEC3 = 36861 # GL/glext.h:2062
|
|
GL_DOUBLE_VEC4 = 36862 # GL/glext.h:2063
|
|
GL_DOUBLE_MAT2 = 36678 # GL/glext.h:2064
|
|
GL_DOUBLE_MAT3 = 36679 # GL/glext.h:2065
|
|
GL_DOUBLE_MAT4 = 36680 # GL/glext.h:2066
|
|
GL_DOUBLE_MAT2x3 = 36681 # GL/glext.h:2067
|
|
GL_DOUBLE_MAT2x4 = 36682 # GL/glext.h:2068
|
|
GL_DOUBLE_MAT3x2 = 36683 # GL/glext.h:2069
|
|
GL_DOUBLE_MAT3x4 = 36684 # GL/glext.h:2070
|
|
GL_DOUBLE_MAT4x2 = 36685 # GL/glext.h:2071
|
|
GL_DOUBLE_MAT4x3 = 36686 # GL/glext.h:2072
|
|
# ARB_shader_subroutine (GL/glext.h:2075)
|
|
GL_ACTIVE_SUBROUTINES = 36325 # GL/glext.h:2076
|
|
GL_ACTIVE_SUBROUTINE_UNIFORMS = 36326 # GL/glext.h:2077
|
|
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 36423 # GL/glext.h:2078
|
|
GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 36424 # GL/glext.h:2079
|
|
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 36425 # GL/glext.h:2080
|
|
GL_MAX_SUBROUTINES = 36327 # GL/glext.h:2081
|
|
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 36328 # GL/glext.h:2082
|
|
GL_NUM_COMPATIBLE_SUBROUTINES = 36426 # GL/glext.h:2083
|
|
GL_COMPATIBLE_SUBROUTINES = 36427 # GL/glext.h:2084
|
|
# ARB_tessellation_shader (GL/glext.h:2089)
|
|
GL_PATCHES = 14 # GL/glext.h:2090
|
|
GL_PATCH_VERTICES = 36466 # GL/glext.h:2091
|
|
GL_PATCH_DEFAULT_INNER_LEVEL = 36467 # GL/glext.h:2092
|
|
GL_PATCH_DEFAULT_OUTER_LEVEL = 36468 # GL/glext.h:2093
|
|
GL_TESS_CONTROL_OUTPUT_VERTICES = 36469 # GL/glext.h:2094
|
|
GL_TESS_GEN_MODE = 36470 # GL/glext.h:2095
|
|
GL_TESS_GEN_SPACING = 36471 # GL/glext.h:2096
|
|
GL_TESS_GEN_VERTEX_ORDER = 36472 # GL/glext.h:2097
|
|
GL_TESS_GEN_POINT_MODE = 36473 # GL/glext.h:2098
|
|
GL_ISOLINES = 36474 # GL/glext.h:2101
|
|
GL_FRACTIONAL_ODD = 36475 # GL/glext.h:2103
|
|
GL_FRACTIONAL_EVEN = 36476 # GL/glext.h:2104
|
|
GL_MAX_PATCH_VERTICES = 36477 # GL/glext.h:2107
|
|
GL_MAX_TESS_GEN_LEVEL = 36478 # GL/glext.h:2108
|
|
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 36479 # GL/glext.h:2109
|
|
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 36480 # GL/glext.h:2110
|
|
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 36481 # GL/glext.h:2111
|
|
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 36482 # GL/glext.h:2112
|
|
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 36483 # GL/glext.h:2113
|
|
GL_MAX_TESS_PATCH_COMPONENTS = 36484 # GL/glext.h:2114
|
|
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 36485 # GL/glext.h:2115
|
|
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 36486 # GL/glext.h:2116
|
|
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 36489 # GL/glext.h:2117
|
|
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 36490 # GL/glext.h:2118
|
|
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 34924 # GL/glext.h:2119
|
|
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 34925 # GL/glext.h:2120
|
|
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 36382 # GL/glext.h:2121
|
|
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 36383 # GL/glext.h:2122
|
|
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 34032 # GL/glext.h:2123
|
|
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 34033 # GL/glext.h:2124
|
|
GL_TESS_EVALUATION_SHADER = 36487 # GL/glext.h:2125
|
|
GL_TESS_CONTROL_SHADER = 36488 # GL/glext.h:2126
|
|
# ARB_texture_buffer_object_rgb32 (GL/glext.h:2129)
|
|
# ARB_transform_feedback2 (GL/glext.h:2135)
|
|
GL_TRANSFORM_FEEDBACK = 36386 # GL/glext.h:2136
|
|
GL_TRANSFORM_FEEDBACK_PAUSED = 36387 # GL/glext.h:2137
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 36387 # GL/glext.h:2138
|
|
GL_TRANSFORM_FEEDBACK_ACTIVE = 36388 # GL/glext.h:2139
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 36388 # GL/glext.h:2140
|
|
GL_TRANSFORM_FEEDBACK_BINDING = 36389 # GL/glext.h:2141
|
|
# ARB_transform_feedback3 (GL/glext.h:2144)
|
|
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 36464 # GL/glext.h:2145
|
|
GL_MAX_VERTEX_STREAMS = 36465 # GL/glext.h:2146
|
|
# ARB_ES2_compatibility (GL/glext.h:2149)
|
|
GL_FIXED = 5132 # GL/glext.h:2150
|
|
GL_IMPLEMENTATION_COLOR_READ_TYPE = 35738 # GL/glext.h:2151
|
|
GL_IMPLEMENTATION_COLOR_READ_FORMAT = 35739 # GL/glext.h:2152
|
|
GL_LOW_FLOAT = 36336 # GL/glext.h:2153
|
|
GL_MEDIUM_FLOAT = 36337 # GL/glext.h:2154
|
|
GL_HIGH_FLOAT = 36338 # GL/glext.h:2155
|
|
GL_LOW_INT = 36339 # GL/glext.h:2156
|
|
GL_MEDIUM_INT = 36340 # GL/glext.h:2157
|
|
GL_HIGH_INT = 36341 # GL/glext.h:2158
|
|
GL_SHADER_COMPILER = 36346 # GL/glext.h:2159
|
|
GL_NUM_SHADER_BINARY_FORMATS = 36345 # GL/glext.h:2160
|
|
GL_MAX_VERTEX_UNIFORM_VECTORS = 36347 # GL/glext.h:2161
|
|
GL_MAX_VARYING_VECTORS = 36348 # GL/glext.h:2162
|
|
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 36349 # GL/glext.h:2163
|
|
GL_RGB565 = 36194 # GL/glext.h:2164
|
|
# ARB_get_program_binary (GL/glext.h:2167)
|
|
GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 33367 # GL/glext.h:2168
|
|
GL_PROGRAM_BINARY_LENGTH = 34625 # GL/glext.h:2169
|
|
GL_NUM_PROGRAM_BINARY_FORMATS = 34814 # GL/glext.h:2170
|
|
GL_PROGRAM_BINARY_FORMATS = 34815 # GL/glext.h:2171
|
|
# ARB_separate_shader_objects (GL/glext.h:2174)
|
|
GL_VERTEX_SHADER_BIT = 1 # GL/glext.h:2175
|
|
GL_FRAGMENT_SHADER_BIT = 2 # GL/glext.h:2176
|
|
GL_GEOMETRY_SHADER_BIT = 4 # GL/glext.h:2177
|
|
GL_TESS_CONTROL_SHADER_BIT = 8 # GL/glext.h:2178
|
|
GL_TESS_EVALUATION_SHADER_BIT = 16 # GL/glext.h:2179
|
|
GL_ALL_SHADER_BITS = 4294967295 # GL/glext.h:2180
|
|
GL_PROGRAM_SEPARABLE = 33368 # GL/glext.h:2181
|
|
GL_ACTIVE_PROGRAM = 33369 # GL/glext.h:2182
|
|
GL_PROGRAM_PIPELINE_BINDING = 33370 # GL/glext.h:2183
|
|
# ARB_shader_precision (GL/glext.h:2186)
|
|
# ARB_vertex_attrib_64bit (GL/glext.h:2189)
|
|
# ARB_viewport_array (GL/glext.h:2205)
|
|
GL_MAX_VIEWPORTS = 33371 # GL/glext.h:2210
|
|
GL_VIEWPORT_SUBPIXEL_BITS = 33372 # GL/glext.h:2211
|
|
GL_VIEWPORT_BOUNDS_RANGE = 33373 # GL/glext.h:2212
|
|
GL_LAYER_PROVOKING_VERTEX = 33374 # GL/glext.h:2213
|
|
GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 33375 # GL/glext.h:2214
|
|
GL_UNDEFINED_VERTEX = 33376 # GL/glext.h:2215
|
|
# ARB_cl_event (GL/glext.h:2221)
|
|
GL_SYNC_CL_EVENT_ARB = 33344 # GL/glext.h:2222
|
|
GL_SYNC_CL_EVENT_COMPLETE_ARB = 33345 # GL/glext.h:2223
|
|
# ARB_debug_output (GL/glext.h:2226)
|
|
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 33346 # GL/glext.h:2227
|
|
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 33347 # GL/glext.h:2228
|
|
GL_DEBUG_CALLBACK_FUNCTION_ARB = 33348 # GL/glext.h:2229
|
|
GL_DEBUG_CALLBACK_USER_PARAM_ARB = 33349 # GL/glext.h:2230
|
|
GL_DEBUG_SOURCE_API_ARB = 33350 # GL/glext.h:2231
|
|
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 33351 # GL/glext.h:2232
|
|
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 33352 # GL/glext.h:2233
|
|
GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 33353 # GL/glext.h:2234
|
|
GL_DEBUG_SOURCE_APPLICATION_ARB = 33354 # GL/glext.h:2235
|
|
GL_DEBUG_SOURCE_OTHER_ARB = 33355 # GL/glext.h:2236
|
|
GL_DEBUG_TYPE_ERROR_ARB = 33356 # GL/glext.h:2237
|
|
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 33357 # GL/glext.h:2238
|
|
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 33358 # GL/glext.h:2239
|
|
GL_DEBUG_TYPE_PORTABILITY_ARB = 33359 # GL/glext.h:2240
|
|
GL_DEBUG_TYPE_PERFORMANCE_ARB = 33360 # GL/glext.h:2241
|
|
GL_DEBUG_TYPE_OTHER_ARB = 33361 # GL/glext.h:2242
|
|
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 37187 # GL/glext.h:2243
|
|
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 37188 # GL/glext.h:2244
|
|
GL_DEBUG_LOGGED_MESSAGES_ARB = 37189 # GL/glext.h:2245
|
|
GL_DEBUG_SEVERITY_HIGH_ARB = 37190 # GL/glext.h:2246
|
|
GL_DEBUG_SEVERITY_MEDIUM_ARB = 37191 # GL/glext.h:2247
|
|
GL_DEBUG_SEVERITY_LOW_ARB = 37192 # GL/glext.h:2248
|
|
# ARB_robustness (GL/glext.h:2251)
|
|
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 4 # GL/glext.h:2253
|
|
GL_LOSE_CONTEXT_ON_RESET_ARB = 33362 # GL/glext.h:2254
|
|
GL_GUILTY_CONTEXT_RESET_ARB = 33363 # GL/glext.h:2255
|
|
GL_INNOCENT_CONTEXT_RESET_ARB = 33364 # GL/glext.h:2256
|
|
GL_UNKNOWN_CONTEXT_RESET_ARB = 33365 # GL/glext.h:2257
|
|
GL_RESET_NOTIFICATION_STRATEGY_ARB = 33366 # GL/glext.h:2258
|
|
GL_NO_RESET_NOTIFICATION_ARB = 33377 # GL/glext.h:2259
|
|
# ARB_shader_stencil_export (GL/glext.h:2262)
|
|
# ARB_base_instance (GL/glext.h:2265)
|
|
# ARB_shading_language_420pack (GL/glext.h:2268)
|
|
# ARB_transform_feedback_instanced (GL/glext.h:2271)
|
|
# ARB_compressed_texture_pixel_storage (GL/glext.h:2274)
|
|
GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 37159 # GL/glext.h:2275
|
|
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 37160 # GL/glext.h:2276
|
|
GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 37161 # GL/glext.h:2277
|
|
GL_UNPACK_COMPRESSED_BLOCK_SIZE = 37162 # GL/glext.h:2278
|
|
GL_PACK_COMPRESSED_BLOCK_WIDTH = 37163 # GL/glext.h:2279
|
|
GL_PACK_COMPRESSED_BLOCK_HEIGHT = 37164 # GL/glext.h:2280
|
|
GL_PACK_COMPRESSED_BLOCK_DEPTH = 37165 # GL/glext.h:2281
|
|
GL_PACK_COMPRESSED_BLOCK_SIZE = 37166 # GL/glext.h:2282
|
|
# ARB_conservative_depth (GL/glext.h:2285)
|
|
# ARB_internalformat_query (GL/glext.h:2288)
|
|
GL_NUM_SAMPLE_COUNTS = 37760 # GL/glext.h:2289
|
|
# ARB_map_buffer_alignment (GL/glext.h:2292)
|
|
GL_MIN_MAP_BUFFER_ALIGNMENT = 37052 # GL/glext.h:2293
|
|
# ARB_shader_atomic_counters (GL/glext.h:2296)
|
|
GL_ATOMIC_COUNTER_BUFFER = 37568 # GL/glext.h:2297
|
|
GL_ATOMIC_COUNTER_BUFFER_BINDING = 37569 # GL/glext.h:2298
|
|
GL_ATOMIC_COUNTER_BUFFER_START = 37570 # GL/glext.h:2299
|
|
GL_ATOMIC_COUNTER_BUFFER_SIZE = 37571 # GL/glext.h:2300
|
|
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 37572 # GL/glext.h:2301
|
|
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 37573 # GL/glext.h:2302
|
|
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 37574 # GL/glext.h:2303
|
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 37575 # GL/glext.h:2304
|
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 37576 # GL/glext.h:2305
|
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 37577 # GL/glext.h:2306
|
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 37578 # GL/glext.h:2307
|
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 37579 # GL/glext.h:2308
|
|
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 37580 # GL/glext.h:2309
|
|
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 37581 # GL/glext.h:2310
|
|
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 37582 # GL/glext.h:2311
|
|
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 37583 # GL/glext.h:2312
|
|
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 37584 # GL/glext.h:2313
|
|
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 37585 # GL/glext.h:2314
|
|
GL_MAX_VERTEX_ATOMIC_COUNTERS = 37586 # GL/glext.h:2315
|
|
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 37587 # GL/glext.h:2316
|
|
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 37588 # GL/glext.h:2317
|
|
GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 37589 # GL/glext.h:2318
|
|
GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 37590 # GL/glext.h:2319
|
|
GL_MAX_COMBINED_ATOMIC_COUNTERS = 37591 # GL/glext.h:2320
|
|
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 37592 # GL/glext.h:2321
|
|
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 37596 # GL/glext.h:2322
|
|
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 37593 # GL/glext.h:2323
|
|
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 37594 # GL/glext.h:2324
|
|
GL_UNSIGNED_INT_ATOMIC_COUNTER = 37595 # GL/glext.h:2325
|
|
# ARB_shader_image_load_store (GL/glext.h:2328)
|
|
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 1 # GL/glext.h:2329
|
|
GL_ELEMENT_ARRAY_BARRIER_BIT = 2 # GL/glext.h:2330
|
|
GL_UNIFORM_BARRIER_BIT = 4 # GL/glext.h:2331
|
|
GL_TEXTURE_FETCH_BARRIER_BIT = 8 # GL/glext.h:2332
|
|
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 32 # GL/glext.h:2333
|
|
GL_COMMAND_BARRIER_BIT = 64 # GL/glext.h:2334
|
|
GL_PIXEL_BUFFER_BARRIER_BIT = 128 # GL/glext.h:2335
|
|
GL_TEXTURE_UPDATE_BARRIER_BIT = 256 # GL/glext.h:2336
|
|
GL_BUFFER_UPDATE_BARRIER_BIT = 512 # GL/glext.h:2337
|
|
GL_FRAMEBUFFER_BARRIER_BIT = 1024 # GL/glext.h:2338
|
|
GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 2048 # GL/glext.h:2339
|
|
GL_ATOMIC_COUNTER_BARRIER_BIT = 4096 # GL/glext.h:2340
|
|
GL_ALL_BARRIER_BITS = 4294967295 # GL/glext.h:2341
|
|
GL_MAX_IMAGE_UNITS = 36664 # GL/glext.h:2342
|
|
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 36665 # GL/glext.h:2343
|
|
GL_IMAGE_BINDING_NAME = 36666 # GL/glext.h:2344
|
|
GL_IMAGE_BINDING_LEVEL = 36667 # GL/glext.h:2345
|
|
GL_IMAGE_BINDING_LAYERED = 36668 # GL/glext.h:2346
|
|
GL_IMAGE_BINDING_LAYER = 36669 # GL/glext.h:2347
|
|
GL_IMAGE_BINDING_ACCESS = 36670 # GL/glext.h:2348
|
|
GL_IMAGE_1D = 36940 # GL/glext.h:2349
|
|
GL_IMAGE_2D = 36941 # GL/glext.h:2350
|
|
GL_IMAGE_3D = 36942 # GL/glext.h:2351
|
|
GL_IMAGE_2D_RECT = 36943 # GL/glext.h:2352
|
|
GL_IMAGE_CUBE = 36944 # GL/glext.h:2353
|
|
GL_IMAGE_BUFFER = 36945 # GL/glext.h:2354
|
|
GL_IMAGE_1D_ARRAY = 36946 # GL/glext.h:2355
|
|
GL_IMAGE_2D_ARRAY = 36947 # GL/glext.h:2356
|
|
GL_IMAGE_CUBE_MAP_ARRAY = 36948 # GL/glext.h:2357
|
|
GL_IMAGE_2D_MULTISAMPLE = 36949 # GL/glext.h:2358
|
|
GL_IMAGE_2D_MULTISAMPLE_ARRAY = 36950 # GL/glext.h:2359
|
|
GL_INT_IMAGE_1D = 36951 # GL/glext.h:2360
|
|
GL_INT_IMAGE_2D = 36952 # GL/glext.h:2361
|
|
GL_INT_IMAGE_3D = 36953 # GL/glext.h:2362
|
|
GL_INT_IMAGE_2D_RECT = 36954 # GL/glext.h:2363
|
|
GL_INT_IMAGE_CUBE = 36955 # GL/glext.h:2364
|
|
GL_INT_IMAGE_BUFFER = 36956 # GL/glext.h:2365
|
|
GL_INT_IMAGE_1D_ARRAY = 36957 # GL/glext.h:2366
|
|
GL_INT_IMAGE_2D_ARRAY = 36958 # GL/glext.h:2367
|
|
GL_INT_IMAGE_CUBE_MAP_ARRAY = 36959 # GL/glext.h:2368
|
|
GL_INT_IMAGE_2D_MULTISAMPLE = 36960 # GL/glext.h:2369
|
|
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 36961 # GL/glext.h:2370
|
|
GL_UNSIGNED_INT_IMAGE_1D = 36962 # GL/glext.h:2371
|
|
GL_UNSIGNED_INT_IMAGE_2D = 36963 # GL/glext.h:2372
|
|
GL_UNSIGNED_INT_IMAGE_3D = 36964 # GL/glext.h:2373
|
|
GL_UNSIGNED_INT_IMAGE_2D_RECT = 36965 # GL/glext.h:2374
|
|
GL_UNSIGNED_INT_IMAGE_CUBE = 36966 # GL/glext.h:2375
|
|
GL_UNSIGNED_INT_IMAGE_BUFFER = 36967 # GL/glext.h:2376
|
|
GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 36968 # GL/glext.h:2377
|
|
GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 36969 # GL/glext.h:2378
|
|
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 36970 # GL/glext.h:2379
|
|
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 36971 # GL/glext.h:2380
|
|
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 36972 # GL/glext.h:2381
|
|
GL_MAX_IMAGE_SAMPLES = 36973 # GL/glext.h:2382
|
|
GL_IMAGE_BINDING_FORMAT = 36974 # GL/glext.h:2383
|
|
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 37063 # GL/glext.h:2384
|
|
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 37064 # GL/glext.h:2385
|
|
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 37065 # GL/glext.h:2386
|
|
GL_MAX_VERTEX_IMAGE_UNIFORMS = 37066 # GL/glext.h:2387
|
|
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 37067 # GL/glext.h:2388
|
|
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 37068 # GL/glext.h:2389
|
|
GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 37069 # GL/glext.h:2390
|
|
GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 37070 # GL/glext.h:2391
|
|
GL_MAX_COMBINED_IMAGE_UNIFORMS = 37071 # GL/glext.h:2392
|
|
# ARB_shading_language_packing (GL/glext.h:2395)
|
|
# ARB_texture_storage (GL/glext.h:2398)
|
|
GL_TEXTURE_IMMUTABLE_FORMAT = 37167 # GL/glext.h:2399
|
|
# EXT_abgr (GL/glext.h:2402)
|
|
GL_ABGR_EXT = 32768 # GL/glext.h:2403
|
|
# EXT_blend_color (GL/glext.h:2406)
|
|
GL_CONSTANT_COLOR_EXT = 32769 # GL/glext.h:2407
|
|
GL_ONE_MINUS_CONSTANT_COLOR_EXT = 32770 # GL/glext.h:2408
|
|
GL_CONSTANT_ALPHA_EXT = 32771 # GL/glext.h:2409
|
|
GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 32772 # GL/glext.h:2410
|
|
GL_BLEND_COLOR_EXT = 32773 # GL/glext.h:2411
|
|
# EXT_polygon_offset (GL/glext.h:2414)
|
|
GL_POLYGON_OFFSET_EXT = 32823 # GL/glext.h:2415
|
|
GL_POLYGON_OFFSET_FACTOR_EXT = 32824 # GL/glext.h:2416
|
|
GL_POLYGON_OFFSET_BIAS_EXT = 32825 # GL/glext.h:2417
|
|
# EXT_texture (GL/glext.h:2420)
|
|
GL_ALPHA4_EXT = 32827 # GL/glext.h:2421
|
|
GL_ALPHA8_EXT = 32828 # GL/glext.h:2422
|
|
GL_ALPHA12_EXT = 32829 # GL/glext.h:2423
|
|
GL_ALPHA16_EXT = 32830 # GL/glext.h:2424
|
|
GL_LUMINANCE4_EXT = 32831 # GL/glext.h:2425
|
|
GL_LUMINANCE8_EXT = 32832 # GL/glext.h:2426
|
|
GL_LUMINANCE12_EXT = 32833 # GL/glext.h:2427
|
|
GL_LUMINANCE16_EXT = 32834 # GL/glext.h:2428
|
|
GL_LUMINANCE4_ALPHA4_EXT = 32835 # GL/glext.h:2429
|
|
GL_LUMINANCE6_ALPHA2_EXT = 32836 # GL/glext.h:2430
|
|
GL_LUMINANCE8_ALPHA8_EXT = 32837 # GL/glext.h:2431
|
|
GL_LUMINANCE12_ALPHA4_EXT = 32838 # GL/glext.h:2432
|
|
GL_LUMINANCE12_ALPHA12_EXT = 32839 # GL/glext.h:2433
|
|
GL_LUMINANCE16_ALPHA16_EXT = 32840 # GL/glext.h:2434
|
|
GL_INTENSITY_EXT = 32841 # GL/glext.h:2435
|
|
GL_INTENSITY4_EXT = 32842 # GL/glext.h:2436
|
|
GL_INTENSITY8_EXT = 32843 # GL/glext.h:2437
|
|
GL_INTENSITY12_EXT = 32844 # GL/glext.h:2438
|
|
GL_INTENSITY16_EXT = 32845 # GL/glext.h:2439
|
|
GL_RGB2_EXT = 32846 # GL/glext.h:2440
|
|
GL_RGB4_EXT = 32847 # GL/glext.h:2441
|
|
GL_RGB5_EXT = 32848 # GL/glext.h:2442
|
|
GL_RGB8_EXT = 32849 # GL/glext.h:2443
|
|
GL_RGB10_EXT = 32850 # GL/glext.h:2444
|
|
GL_RGB12_EXT = 32851 # GL/glext.h:2445
|
|
GL_RGB16_EXT = 32852 # GL/glext.h:2446
|
|
GL_RGBA2_EXT = 32853 # GL/glext.h:2447
|
|
GL_RGBA4_EXT = 32854 # GL/glext.h:2448
|
|
GL_RGB5_A1_EXT = 32855 # GL/glext.h:2449
|
|
GL_RGBA8_EXT = 32856 # GL/glext.h:2450
|
|
GL_RGB10_A2_EXT = 32857 # GL/glext.h:2451
|
|
GL_RGBA12_EXT = 32858 # GL/glext.h:2452
|
|
GL_RGBA16_EXT = 32859 # GL/glext.h:2453
|
|
GL_TEXTURE_RED_SIZE_EXT = 32860 # GL/glext.h:2454
|
|
GL_TEXTURE_GREEN_SIZE_EXT = 32861 # GL/glext.h:2455
|
|
GL_TEXTURE_BLUE_SIZE_EXT = 32862 # GL/glext.h:2456
|
|
GL_TEXTURE_ALPHA_SIZE_EXT = 32863 # GL/glext.h:2457
|
|
GL_TEXTURE_LUMINANCE_SIZE_EXT = 32864 # GL/glext.h:2458
|
|
GL_TEXTURE_INTENSITY_SIZE_EXT = 32865 # GL/glext.h:2459
|
|
GL_REPLACE_EXT = 32866 # GL/glext.h:2460
|
|
GL_PROXY_TEXTURE_1D_EXT = 32867 # GL/glext.h:2461
|
|
GL_PROXY_TEXTURE_2D_EXT = 32868 # GL/glext.h:2462
|
|
GL_TEXTURE_TOO_LARGE_EXT = 32869 # GL/glext.h:2463
|
|
# EXT_texture3D (GL/glext.h:2466)
|
|
GL_PACK_SKIP_IMAGES_EXT = 32875 # GL/glext.h:2467
|
|
GL_PACK_IMAGE_HEIGHT_EXT = 32876 # GL/glext.h:2468
|
|
GL_UNPACK_SKIP_IMAGES_EXT = 32877 # GL/glext.h:2469
|
|
GL_UNPACK_IMAGE_HEIGHT_EXT = 32878 # GL/glext.h:2470
|
|
GL_TEXTURE_3D_EXT = 32879 # GL/glext.h:2471
|
|
GL_PROXY_TEXTURE_3D_EXT = 32880 # GL/glext.h:2472
|
|
GL_TEXTURE_DEPTH_EXT = 32881 # GL/glext.h:2473
|
|
GL_TEXTURE_WRAP_R_EXT = 32882 # GL/glext.h:2474
|
|
GL_MAX_3D_TEXTURE_SIZE_EXT = 32883 # GL/glext.h:2475
|
|
# SGIS_texture_filter4 (GL/glext.h:2478)
|
|
GL_FILTER4_SGIS = 33094 # GL/glext.h:2479
|
|
GL_TEXTURE_FILTER4_SIZE_SGIS = 33095 # GL/glext.h:2480
|
|
# EXT_subtexture (GL/glext.h:2483)
|
|
# EXT_copy_texture (GL/glext.h:2486)
|
|
# EXT_histogram (GL/glext.h:2489)
|
|
GL_HISTOGRAM_EXT = 32804 # GL/glext.h:2490
|
|
GL_PROXY_HISTOGRAM_EXT = 32805 # GL/glext.h:2491
|
|
GL_HISTOGRAM_WIDTH_EXT = 32806 # GL/glext.h:2492
|
|
GL_HISTOGRAM_FORMAT_EXT = 32807 # GL/glext.h:2493
|
|
GL_HISTOGRAM_RED_SIZE_EXT = 32808 # GL/glext.h:2494
|
|
GL_HISTOGRAM_GREEN_SIZE_EXT = 32809 # GL/glext.h:2495
|
|
GL_HISTOGRAM_BLUE_SIZE_EXT = 32810 # GL/glext.h:2496
|
|
GL_HISTOGRAM_ALPHA_SIZE_EXT = 32811 # GL/glext.h:2497
|
|
GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 32812 # GL/glext.h:2498
|
|
GL_HISTOGRAM_SINK_EXT = 32813 # GL/glext.h:2499
|
|
GL_MINMAX_EXT = 32814 # GL/glext.h:2500
|
|
GL_MINMAX_FORMAT_EXT = 32815 # GL/glext.h:2501
|
|
GL_MINMAX_SINK_EXT = 32816 # GL/glext.h:2502
|
|
GL_TABLE_TOO_LARGE_EXT = 32817 # GL/glext.h:2503
|
|
# EXT_convolution (GL/glext.h:2506)
|
|
GL_CONVOLUTION_1D_EXT = 32784 # GL/glext.h:2507
|
|
GL_CONVOLUTION_2D_EXT = 32785 # GL/glext.h:2508
|
|
GL_SEPARABLE_2D_EXT = 32786 # GL/glext.h:2509
|
|
GL_CONVOLUTION_BORDER_MODE_EXT = 32787 # GL/glext.h:2510
|
|
GL_CONVOLUTION_FILTER_SCALE_EXT = 32788 # GL/glext.h:2511
|
|
GL_CONVOLUTION_FILTER_BIAS_EXT = 32789 # GL/glext.h:2512
|
|
GL_REDUCE_EXT = 32790 # GL/glext.h:2513
|
|
GL_CONVOLUTION_FORMAT_EXT = 32791 # GL/glext.h:2514
|
|
GL_CONVOLUTION_WIDTH_EXT = 32792 # GL/glext.h:2515
|
|
GL_CONVOLUTION_HEIGHT_EXT = 32793 # GL/glext.h:2516
|
|
GL_MAX_CONVOLUTION_WIDTH_EXT = 32794 # GL/glext.h:2517
|
|
GL_MAX_CONVOLUTION_HEIGHT_EXT = 32795 # GL/glext.h:2518
|
|
GL_POST_CONVOLUTION_RED_SCALE_EXT = 32796 # GL/glext.h:2519
|
|
GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 32797 # GL/glext.h:2520
|
|
GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 32798 # GL/glext.h:2521
|
|
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 32799 # GL/glext.h:2522
|
|
GL_POST_CONVOLUTION_RED_BIAS_EXT = 32800 # GL/glext.h:2523
|
|
GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 32801 # GL/glext.h:2524
|
|
GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 32802 # GL/glext.h:2525
|
|
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 32803 # GL/glext.h:2526
|
|
# SGI_color_matrix (GL/glext.h:2529)
|
|
GL_COLOR_MATRIX_SGI = 32945 # GL/glext.h:2530
|
|
GL_COLOR_MATRIX_STACK_DEPTH_SGI = 32946 # GL/glext.h:2531
|
|
GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 32947 # GL/glext.h:2532
|
|
GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 32948 # GL/glext.h:2533
|
|
GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 32949 # GL/glext.h:2534
|
|
GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 32950 # GL/glext.h:2535
|
|
GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 32951 # GL/glext.h:2536
|
|
GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 32952 # GL/glext.h:2537
|
|
GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 32953 # GL/glext.h:2538
|
|
GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 32954 # GL/glext.h:2539
|
|
GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 32955 # GL/glext.h:2540
|
|
# SGI_color_table (GL/glext.h:2543)
|
|
GL_COLOR_TABLE_SGI = 32976 # GL/glext.h:2544
|
|
GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 32977 # GL/glext.h:2545
|
|
GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 32978 # GL/glext.h:2546
|
|
GL_PROXY_COLOR_TABLE_SGI = 32979 # GL/glext.h:2547
|
|
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 32980 # GL/glext.h:2548
|
|
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 32981 # GL/glext.h:2549
|
|
GL_COLOR_TABLE_SCALE_SGI = 32982 # GL/glext.h:2550
|
|
GL_COLOR_TABLE_BIAS_SGI = 32983 # GL/glext.h:2551
|
|
GL_COLOR_TABLE_FORMAT_SGI = 32984 # GL/glext.h:2552
|
|
GL_COLOR_TABLE_WIDTH_SGI = 32985 # GL/glext.h:2553
|
|
GL_COLOR_TABLE_RED_SIZE_SGI = 32986 # GL/glext.h:2554
|
|
GL_COLOR_TABLE_GREEN_SIZE_SGI = 32987 # GL/glext.h:2555
|
|
GL_COLOR_TABLE_BLUE_SIZE_SGI = 32988 # GL/glext.h:2556
|
|
GL_COLOR_TABLE_ALPHA_SIZE_SGI = 32989 # GL/glext.h:2557
|
|
GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 32990 # GL/glext.h:2558
|
|
GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 32991 # GL/glext.h:2559
|
|
# SGIS_pixel_texture (GL/glext.h:2562)
|
|
GL_PIXEL_TEXTURE_SGIS = 33619 # GL/glext.h:2563
|
|
GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 33620 # GL/glext.h:2564
|
|
GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 33621 # GL/glext.h:2565
|
|
GL_PIXEL_GROUP_COLOR_SGIS = 33622 # GL/glext.h:2566
|
|
# SGIX_pixel_texture (GL/glext.h:2569)
|
|
GL_PIXEL_TEX_GEN_SGIX = 33081 # GL/glext.h:2570
|
|
GL_PIXEL_TEX_GEN_MODE_SGIX = 33579 # GL/glext.h:2571
|
|
# SGIS_texture4D (GL/glext.h:2574)
|
|
GL_PACK_SKIP_VOLUMES_SGIS = 33072 # GL/glext.h:2575
|
|
GL_PACK_IMAGE_DEPTH_SGIS = 33073 # GL/glext.h:2576
|
|
GL_UNPACK_SKIP_VOLUMES_SGIS = 33074 # GL/glext.h:2577
|
|
GL_UNPACK_IMAGE_DEPTH_SGIS = 33075 # GL/glext.h:2578
|
|
GL_TEXTURE_4D_SGIS = 33076 # GL/glext.h:2579
|
|
GL_PROXY_TEXTURE_4D_SGIS = 33077 # GL/glext.h:2580
|
|
GL_TEXTURE_4DSIZE_SGIS = 33078 # GL/glext.h:2581
|
|
GL_TEXTURE_WRAP_Q_SGIS = 33079 # GL/glext.h:2582
|
|
GL_MAX_4D_TEXTURE_SIZE_SGIS = 33080 # GL/glext.h:2583
|
|
GL_TEXTURE_4D_BINDING_SGIS = 33103 # GL/glext.h:2584
|
|
# SGI_texture_color_table (GL/glext.h:2587)
|
|
GL_TEXTURE_COLOR_TABLE_SGI = 32956 # GL/glext.h:2588
|
|
GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 32957 # GL/glext.h:2589
|
|
# EXT_cmyka (GL/glext.h:2592)
|
|
GL_CMYK_EXT = 32780 # GL/glext.h:2593
|
|
GL_CMYKA_EXT = 32781 # GL/glext.h:2594
|
|
GL_PACK_CMYK_HINT_EXT = 32782 # GL/glext.h:2595
|
|
GL_UNPACK_CMYK_HINT_EXT = 32783 # GL/glext.h:2596
|
|
# EXT_texture_object (GL/glext.h:2599)
|
|
GL_TEXTURE_PRIORITY_EXT = 32870 # GL/glext.h:2600
|
|
GL_TEXTURE_RESIDENT_EXT = 32871 # GL/glext.h:2601
|
|
GL_TEXTURE_1D_BINDING_EXT = 32872 # GL/glext.h:2602
|
|
GL_TEXTURE_2D_BINDING_EXT = 32873 # GL/glext.h:2603
|
|
GL_TEXTURE_3D_BINDING_EXT = 32874 # GL/glext.h:2604
|
|
# SGIS_detail_texture (GL/glext.h:2607)
|
|
GL_DETAIL_TEXTURE_2D_SGIS = 32917 # GL/glext.h:2608
|
|
GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 32918 # GL/glext.h:2609
|
|
GL_LINEAR_DETAIL_SGIS = 32919 # GL/glext.h:2610
|
|
GL_LINEAR_DETAIL_ALPHA_SGIS = 32920 # GL/glext.h:2611
|
|
GL_LINEAR_DETAIL_COLOR_SGIS = 32921 # GL/glext.h:2612
|
|
GL_DETAIL_TEXTURE_LEVEL_SGIS = 32922 # GL/glext.h:2613
|
|
GL_DETAIL_TEXTURE_MODE_SGIS = 32923 # GL/glext.h:2614
|
|
GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 32924 # GL/glext.h:2615
|
|
# SGIS_sharpen_texture (GL/glext.h:2618)
|
|
GL_LINEAR_SHARPEN_SGIS = 32941 # GL/glext.h:2619
|
|
GL_LINEAR_SHARPEN_ALPHA_SGIS = 32942 # GL/glext.h:2620
|
|
GL_LINEAR_SHARPEN_COLOR_SGIS = 32943 # GL/glext.h:2621
|
|
GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 32944 # GL/glext.h:2622
|
|
# EXT_packed_pixels (GL/glext.h:2625)
|
|
GL_UNSIGNED_BYTE_3_3_2_EXT = 32818 # GL/glext.h:2626
|
|
GL_UNSIGNED_SHORT_4_4_4_4_EXT = 32819 # GL/glext.h:2627
|
|
GL_UNSIGNED_SHORT_5_5_5_1_EXT = 32820 # GL/glext.h:2628
|
|
GL_UNSIGNED_INT_8_8_8_8_EXT = 32821 # GL/glext.h:2629
|
|
GL_UNSIGNED_INT_10_10_10_2_EXT = 32822 # GL/glext.h:2630
|
|
# SGIS_texture_lod (GL/glext.h:2633)
|
|
GL_TEXTURE_MIN_LOD_SGIS = 33082 # GL/glext.h:2634
|
|
GL_TEXTURE_MAX_LOD_SGIS = 33083 # GL/glext.h:2635
|
|
GL_TEXTURE_BASE_LEVEL_SGIS = 33084 # GL/glext.h:2636
|
|
GL_TEXTURE_MAX_LEVEL_SGIS = 33085 # GL/glext.h:2637
|
|
# SGIS_multisample (GL/glext.h:2640)
|
|
GL_MULTISAMPLE_SGIS = 32925 # GL/glext.h:2641
|
|
GL_SAMPLE_ALPHA_TO_MASK_SGIS = 32926 # GL/glext.h:2642
|
|
GL_SAMPLE_ALPHA_TO_ONE_SGIS = 32927 # GL/glext.h:2643
|
|
GL_SAMPLE_MASK_SGIS = 32928 # GL/glext.h:2644
|
|
GL_1PASS_SGIS = 32929 # GL/glext.h:2645
|
|
GL_2PASS_0_SGIS = 32930 # GL/glext.h:2646
|
|
GL_2PASS_1_SGIS = 32931 # GL/glext.h:2647
|
|
GL_4PASS_0_SGIS = 32932 # GL/glext.h:2648
|
|
GL_4PASS_1_SGIS = 32933 # GL/glext.h:2649
|
|
GL_4PASS_2_SGIS = 32934 # GL/glext.h:2650
|
|
GL_4PASS_3_SGIS = 32935 # GL/glext.h:2651
|
|
GL_SAMPLE_BUFFERS_SGIS = 32936 # GL/glext.h:2652
|
|
GL_SAMPLES_SGIS = 32937 # GL/glext.h:2653
|
|
GL_SAMPLE_MASK_VALUE_SGIS = 32938 # GL/glext.h:2654
|
|
GL_SAMPLE_MASK_INVERT_SGIS = 32939 # GL/glext.h:2655
|
|
GL_SAMPLE_PATTERN_SGIS = 32940 # GL/glext.h:2656
|
|
# EXT_rescale_normal (GL/glext.h:2659)
|
|
GL_RESCALE_NORMAL_EXT = 32826 # GL/glext.h:2660
|
|
# EXT_vertex_array (GL/glext.h:2663)
|
|
GL_VERTEX_ARRAY_EXT = 32884 # GL/glext.h:2664
|
|
GL_NORMAL_ARRAY_EXT = 32885 # GL/glext.h:2665
|
|
GL_COLOR_ARRAY_EXT = 32886 # GL/glext.h:2666
|
|
GL_INDEX_ARRAY_EXT = 32887 # GL/glext.h:2667
|
|
GL_TEXTURE_COORD_ARRAY_EXT = 32888 # GL/glext.h:2668
|
|
GL_EDGE_FLAG_ARRAY_EXT = 32889 # GL/glext.h:2669
|
|
GL_VERTEX_ARRAY_SIZE_EXT = 32890 # GL/glext.h:2670
|
|
GL_VERTEX_ARRAY_TYPE_EXT = 32891 # GL/glext.h:2671
|
|
GL_VERTEX_ARRAY_STRIDE_EXT = 32892 # GL/glext.h:2672
|
|
GL_VERTEX_ARRAY_COUNT_EXT = 32893 # GL/glext.h:2673
|
|
GL_NORMAL_ARRAY_TYPE_EXT = 32894 # GL/glext.h:2674
|
|
GL_NORMAL_ARRAY_STRIDE_EXT = 32895 # GL/glext.h:2675
|
|
GL_NORMAL_ARRAY_COUNT_EXT = 32896 # GL/glext.h:2676
|
|
GL_COLOR_ARRAY_SIZE_EXT = 32897 # GL/glext.h:2677
|
|
GL_COLOR_ARRAY_TYPE_EXT = 32898 # GL/glext.h:2678
|
|
GL_COLOR_ARRAY_STRIDE_EXT = 32899 # GL/glext.h:2679
|
|
GL_COLOR_ARRAY_COUNT_EXT = 32900 # GL/glext.h:2680
|
|
GL_INDEX_ARRAY_TYPE_EXT = 32901 # GL/glext.h:2681
|
|
GL_INDEX_ARRAY_STRIDE_EXT = 32902 # GL/glext.h:2682
|
|
GL_INDEX_ARRAY_COUNT_EXT = 32903 # GL/glext.h:2683
|
|
GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 32904 # GL/glext.h:2684
|
|
GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 32905 # GL/glext.h:2685
|
|
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 32906 # GL/glext.h:2686
|
|
GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 32907 # GL/glext.h:2687
|
|
GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 32908 # GL/glext.h:2688
|
|
GL_EDGE_FLAG_ARRAY_COUNT_EXT = 32909 # GL/glext.h:2689
|
|
GL_VERTEX_ARRAY_POINTER_EXT = 32910 # GL/glext.h:2690
|
|
GL_NORMAL_ARRAY_POINTER_EXT = 32911 # GL/glext.h:2691
|
|
GL_COLOR_ARRAY_POINTER_EXT = 32912 # GL/glext.h:2692
|
|
GL_INDEX_ARRAY_POINTER_EXT = 32913 # GL/glext.h:2693
|
|
GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 32914 # GL/glext.h:2694
|
|
GL_EDGE_FLAG_ARRAY_POINTER_EXT = 32915 # GL/glext.h:2695
|
|
# EXT_misc_attribute (GL/glext.h:2698)
|
|
# SGIS_generate_mipmap (GL/glext.h:2701)
|
|
GL_GENERATE_MIPMAP_SGIS = 33169 # GL/glext.h:2702
|
|
GL_GENERATE_MIPMAP_HINT_SGIS = 33170 # GL/glext.h:2703
|
|
# SGIX_clipmap (GL/glext.h:2706)
|
|
GL_LINEAR_CLIPMAP_LINEAR_SGIX = 33136 # GL/glext.h:2707
|
|
GL_TEXTURE_CLIPMAP_CENTER_SGIX = 33137 # GL/glext.h:2708
|
|
GL_TEXTURE_CLIPMAP_FRAME_SGIX = 33138 # GL/glext.h:2709
|
|
GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 33139 # GL/glext.h:2710
|
|
GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 33140 # GL/glext.h:2711
|
|
GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 33141 # GL/glext.h:2712
|
|
GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 33142 # GL/glext.h:2713
|
|
GL_MAX_CLIPMAP_DEPTH_SGIX = 33143 # GL/glext.h:2714
|
|
GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 33144 # GL/glext.h:2715
|
|
GL_NEAREST_CLIPMAP_NEAREST_SGIX = 33869 # GL/glext.h:2716
|
|
GL_NEAREST_CLIPMAP_LINEAR_SGIX = 33870 # GL/glext.h:2717
|
|
GL_LINEAR_CLIPMAP_NEAREST_SGIX = 33871 # GL/glext.h:2718
|
|
# SGIX_shadow (GL/glext.h:2721)
|
|
GL_TEXTURE_COMPARE_SGIX = 33178 # GL/glext.h:2722
|
|
GL_TEXTURE_COMPARE_OPERATOR_SGIX = 33179 # GL/glext.h:2723
|
|
GL_TEXTURE_LEQUAL_R_SGIX = 33180 # GL/glext.h:2724
|
|
GL_TEXTURE_GEQUAL_R_SGIX = 33181 # GL/glext.h:2725
|
|
# SGIS_texture_edge_clamp (GL/glext.h:2728)
|
|
GL_CLAMP_TO_EDGE_SGIS = 33071 # GL/glext.h:2729
|
|
# SGIS_texture_border_clamp (GL/glext.h:2732)
|
|
GL_CLAMP_TO_BORDER_SGIS = 33069 # GL/glext.h:2733
|
|
# EXT_blend_minmax (GL/glext.h:2736)
|
|
GL_FUNC_ADD_EXT = 32774 # GL/glext.h:2737
|
|
GL_MIN_EXT = 32775 # GL/glext.h:2738
|
|
GL_MAX_EXT = 32776 # GL/glext.h:2739
|
|
GL_BLEND_EQUATION_EXT = 32777 # GL/glext.h:2740
|
|
# EXT_blend_subtract (GL/glext.h:2743)
|
|
GL_FUNC_SUBTRACT_EXT = 32778 # GL/glext.h:2744
|
|
GL_FUNC_REVERSE_SUBTRACT_EXT = 32779 # GL/glext.h:2745
|
|
# EXT_blend_logic_op (GL/glext.h:2748)
|
|
# SGIX_interlace (GL/glext.h:2751)
|
|
GL_INTERLACE_SGIX = 32916 # GL/glext.h:2752
|
|
# SGIX_pixel_tiles (GL/glext.h:2755)
|
|
GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 33086 # GL/glext.h:2756
|
|
GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 33087 # GL/glext.h:2757
|
|
GL_PIXEL_TILE_WIDTH_SGIX = 33088 # GL/glext.h:2758
|
|
GL_PIXEL_TILE_HEIGHT_SGIX = 33089 # GL/glext.h:2759
|
|
GL_PIXEL_TILE_GRID_WIDTH_SGIX = 33090 # GL/glext.h:2760
|
|
GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 33091 # GL/glext.h:2761
|
|
GL_PIXEL_TILE_GRID_DEPTH_SGIX = 33092 # GL/glext.h:2762
|
|
GL_PIXEL_TILE_CACHE_SIZE_SGIX = 33093 # GL/glext.h:2763
|
|
# SGIS_texture_select (GL/glext.h:2766)
|
|
GL_DUAL_ALPHA4_SGIS = 33040 # GL/glext.h:2767
|
|
GL_DUAL_ALPHA8_SGIS = 33041 # GL/glext.h:2768
|
|
GL_DUAL_ALPHA12_SGIS = 33042 # GL/glext.h:2769
|
|
GL_DUAL_ALPHA16_SGIS = 33043 # GL/glext.h:2770
|
|
GL_DUAL_LUMINANCE4_SGIS = 33044 # GL/glext.h:2771
|
|
GL_DUAL_LUMINANCE8_SGIS = 33045 # GL/glext.h:2772
|
|
GL_DUAL_LUMINANCE12_SGIS = 33046 # GL/glext.h:2773
|
|
GL_DUAL_LUMINANCE16_SGIS = 33047 # GL/glext.h:2774
|
|
GL_DUAL_INTENSITY4_SGIS = 33048 # GL/glext.h:2775
|
|
GL_DUAL_INTENSITY8_SGIS = 33049 # GL/glext.h:2776
|
|
GL_DUAL_INTENSITY12_SGIS = 33050 # GL/glext.h:2777
|
|
GL_DUAL_INTENSITY16_SGIS = 33051 # GL/glext.h:2778
|
|
GL_DUAL_LUMINANCE_ALPHA4_SGIS = 33052 # GL/glext.h:2779
|
|
GL_DUAL_LUMINANCE_ALPHA8_SGIS = 33053 # GL/glext.h:2780
|
|
GL_QUAD_ALPHA4_SGIS = 33054 # GL/glext.h:2781
|
|
GL_QUAD_ALPHA8_SGIS = 33055 # GL/glext.h:2782
|
|
GL_QUAD_LUMINANCE4_SGIS = 33056 # GL/glext.h:2783
|
|
GL_QUAD_LUMINANCE8_SGIS = 33057 # GL/glext.h:2784
|
|
GL_QUAD_INTENSITY4_SGIS = 33058 # GL/glext.h:2785
|
|
GL_QUAD_INTENSITY8_SGIS = 33059 # GL/glext.h:2786
|
|
GL_DUAL_TEXTURE_SELECT_SGIS = 33060 # GL/glext.h:2787
|
|
GL_QUAD_TEXTURE_SELECT_SGIS = 33061 # GL/glext.h:2788
|
|
# SGIX_sprite (GL/glext.h:2791)
|
|
GL_SPRITE_SGIX = 33096 # GL/glext.h:2792
|
|
GL_SPRITE_MODE_SGIX = 33097 # GL/glext.h:2793
|
|
GL_SPRITE_AXIS_SGIX = 33098 # GL/glext.h:2794
|
|
GL_SPRITE_TRANSLATION_SGIX = 33099 # GL/glext.h:2795
|
|
GL_SPRITE_AXIAL_SGIX = 33100 # GL/glext.h:2796
|
|
GL_SPRITE_OBJECT_ALIGNED_SGIX = 33101 # GL/glext.h:2797
|
|
GL_SPRITE_EYE_ALIGNED_SGIX = 33102 # GL/glext.h:2798
|
|
# SGIX_texture_multi_buffer (GL/glext.h:2801)
|
|
GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 33070 # GL/glext.h:2802
|
|
# EXT_point_parameters (GL/glext.h:2805)
|
|
GL_POINT_SIZE_MIN_EXT = 33062 # GL/glext.h:2806
|
|
GL_POINT_SIZE_MAX_EXT = 33063 # GL/glext.h:2807
|
|
GL_POINT_FADE_THRESHOLD_SIZE_EXT = 33064 # GL/glext.h:2808
|
|
GL_DISTANCE_ATTENUATION_EXT = 33065 # GL/glext.h:2809
|
|
# SGIS_point_parameters (GL/glext.h:2812)
|
|
GL_POINT_SIZE_MIN_SGIS = 33062 # GL/glext.h:2813
|
|
GL_POINT_SIZE_MAX_SGIS = 33063 # GL/glext.h:2814
|
|
GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 33064 # GL/glext.h:2815
|
|
GL_DISTANCE_ATTENUATION_SGIS = 33065 # GL/glext.h:2816
|
|
# SGIX_instruments (GL/glext.h:2819)
|
|
GL_INSTRUMENT_BUFFER_POINTER_SGIX = 33152 # GL/glext.h:2820
|
|
GL_INSTRUMENT_MEASUREMENTS_SGIX = 33153 # GL/glext.h:2821
|
|
# SGIX_texture_scale_bias (GL/glext.h:2824)
|
|
GL_POST_TEXTURE_FILTER_BIAS_SGIX = 33145 # GL/glext.h:2825
|
|
GL_POST_TEXTURE_FILTER_SCALE_SGIX = 33146 # GL/glext.h:2826
|
|
GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 33147 # GL/glext.h:2827
|
|
GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 33148 # GL/glext.h:2828
|
|
# SGIX_framezoom (GL/glext.h:2831)
|
|
GL_FRAMEZOOM_SGIX = 33163 # GL/glext.h:2832
|
|
GL_FRAMEZOOM_FACTOR_SGIX = 33164 # GL/glext.h:2833
|
|
GL_MAX_FRAMEZOOM_FACTOR_SGIX = 33165 # GL/glext.h:2834
|
|
# SGIX_tag_sample_buffer (GL/glext.h:2837)
|
|
# FfdMaskSGIX (GL/glext.h:2840)
|
|
GL_TEXTURE_DEFORMATION_BIT_SGIX = 1 # GL/glext.h:2841
|
|
GL_GEOMETRY_DEFORMATION_BIT_SGIX = 2 # GL/glext.h:2842
|
|
# SGIX_polynomial_ffd (GL/glext.h:2845)
|
|
GL_GEOMETRY_DEFORMATION_SGIX = 33172 # GL/glext.h:2846
|
|
GL_TEXTURE_DEFORMATION_SGIX = 33173 # GL/glext.h:2847
|
|
GL_DEFORMATIONS_MASK_SGIX = 33174 # GL/glext.h:2848
|
|
GL_MAX_DEFORMATION_ORDER_SGIX = 33175 # GL/glext.h:2849
|
|
# SGIX_reference_plane (GL/glext.h:2852)
|
|
GL_REFERENCE_PLANE_SGIX = 33149 # GL/glext.h:2853
|
|
GL_REFERENCE_PLANE_EQUATION_SGIX = 33150 # GL/glext.h:2854
|
|
# SGIX_flush_raster (GL/glext.h:2857)
|
|
# SGIX_depth_texture (GL/glext.h:2860)
|
|
GL_DEPTH_COMPONENT16_SGIX = 33189 # GL/glext.h:2861
|
|
GL_DEPTH_COMPONENT24_SGIX = 33190 # GL/glext.h:2862
|
|
GL_DEPTH_COMPONENT32_SGIX = 33191 # GL/glext.h:2863
|
|
# SGIS_fog_function (GL/glext.h:2866)
|
|
GL_FOG_FUNC_SGIS = 33066 # GL/glext.h:2867
|
|
GL_FOG_FUNC_POINTS_SGIS = 33067 # GL/glext.h:2868
|
|
GL_MAX_FOG_FUNC_POINTS_SGIS = 33068 # GL/glext.h:2869
|
|
# SGIX_fog_offset (GL/glext.h:2872)
|
|
GL_FOG_OFFSET_SGIX = 33176 # GL/glext.h:2873
|
|
GL_FOG_OFFSET_VALUE_SGIX = 33177 # GL/glext.h:2874
|
|
# HP_image_transform (GL/glext.h:2877)
|
|
GL_IMAGE_SCALE_X_HP = 33109 # GL/glext.h:2878
|
|
GL_IMAGE_SCALE_Y_HP = 33110 # GL/glext.h:2879
|
|
GL_IMAGE_TRANSLATE_X_HP = 33111 # GL/glext.h:2880
|
|
GL_IMAGE_TRANSLATE_Y_HP = 33112 # GL/glext.h:2881
|
|
GL_IMAGE_ROTATE_ANGLE_HP = 33113 # GL/glext.h:2882
|
|
GL_IMAGE_ROTATE_ORIGIN_X_HP = 33114 # GL/glext.h:2883
|
|
GL_IMAGE_ROTATE_ORIGIN_Y_HP = 33115 # GL/glext.h:2884
|
|
GL_IMAGE_MAG_FILTER_HP = 33116 # GL/glext.h:2885
|
|
GL_IMAGE_MIN_FILTER_HP = 33117 # GL/glext.h:2886
|
|
GL_IMAGE_CUBIC_WEIGHT_HP = 33118 # GL/glext.h:2887
|
|
GL_CUBIC_HP = 33119 # GL/glext.h:2888
|
|
GL_AVERAGE_HP = 33120 # GL/glext.h:2889
|
|
GL_IMAGE_TRANSFORM_2D_HP = 33121 # GL/glext.h:2890
|
|
GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 33122 # GL/glext.h:2891
|
|
GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 33123 # GL/glext.h:2892
|
|
# HP_convolution_border_modes (GL/glext.h:2895)
|
|
GL_IGNORE_BORDER_HP = 33104 # GL/glext.h:2896
|
|
GL_CONSTANT_BORDER_HP = 33105 # GL/glext.h:2897
|
|
GL_REPLICATE_BORDER_HP = 33107 # GL/glext.h:2898
|
|
GL_CONVOLUTION_BORDER_COLOR_HP = 33108 # GL/glext.h:2899
|
|
# INGR_palette_buffer (GL/glext.h:2902)
|
|
# SGIX_texture_add_env (GL/glext.h:2905)
|
|
GL_TEXTURE_ENV_BIAS_SGIX = 32958 # GL/glext.h:2906
|
|
# EXT_color_subtable (GL/glext.h:2909)
|
|
# PGI_vertex_hints (GL/glext.h:2912)
|
|
GL_VERTEX_DATA_HINT_PGI = 107050 # GL/glext.h:2913
|
|
GL_VERTEX_CONSISTENT_HINT_PGI = 107051 # GL/glext.h:2914
|
|
GL_MATERIAL_SIDE_HINT_PGI = 107052 # GL/glext.h:2915
|
|
GL_MAX_VERTEX_HINT_PGI = 107053 # GL/glext.h:2916
|
|
GL_COLOR3_BIT_PGI = 65536 # GL/glext.h:2917
|
|
GL_COLOR4_BIT_PGI = 131072 # GL/glext.h:2918
|
|
GL_EDGEFLAG_BIT_PGI = 262144 # GL/glext.h:2919
|
|
GL_INDEX_BIT_PGI = 524288 # GL/glext.h:2920
|
|
GL_MAT_AMBIENT_BIT_PGI = 1048576 # GL/glext.h:2921
|
|
GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 2097152 # GL/glext.h:2922
|
|
GL_MAT_DIFFUSE_BIT_PGI = 4194304 # GL/glext.h:2923
|
|
GL_MAT_EMISSION_BIT_PGI = 8388608 # GL/glext.h:2924
|
|
GL_MAT_COLOR_INDEXES_BIT_PGI = 16777216 # GL/glext.h:2925
|
|
GL_MAT_SHININESS_BIT_PGI = 33554432 # GL/glext.h:2926
|
|
GL_MAT_SPECULAR_BIT_PGI = 67108864 # GL/glext.h:2927
|
|
GL_NORMAL_BIT_PGI = 134217728 # GL/glext.h:2928
|
|
GL_TEXCOORD1_BIT_PGI = 268435456 # GL/glext.h:2929
|
|
GL_TEXCOORD2_BIT_PGI = 536870912 # GL/glext.h:2930
|
|
GL_TEXCOORD3_BIT_PGI = 1073741824 # GL/glext.h:2931
|
|
GL_TEXCOORD4_BIT_PGI = 2147483648 # GL/glext.h:2932
|
|
GL_VERTEX23_BIT_PGI = 4 # GL/glext.h:2933
|
|
GL_VERTEX4_BIT_PGI = 8 # GL/glext.h:2934
|
|
# PGI_misc_hints (GL/glext.h:2937)
|
|
GL_PREFER_DOUBLEBUFFER_HINT_PGI = 107000 # GL/glext.h:2938
|
|
GL_CONSERVE_MEMORY_HINT_PGI = 107005 # GL/glext.h:2939
|
|
GL_RECLAIM_MEMORY_HINT_PGI = 107006 # GL/glext.h:2940
|
|
GL_NATIVE_GRAPHICS_HANDLE_PGI = 107010 # GL/glext.h:2941
|
|
GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 107011 # GL/glext.h:2942
|
|
GL_NATIVE_GRAPHICS_END_HINT_PGI = 107012 # GL/glext.h:2943
|
|
GL_ALWAYS_FAST_HINT_PGI = 107020 # GL/glext.h:2944
|
|
GL_ALWAYS_SOFT_HINT_PGI = 107021 # GL/glext.h:2945
|
|
GL_ALLOW_DRAW_OBJ_HINT_PGI = 107022 # GL/glext.h:2946
|
|
GL_ALLOW_DRAW_WIN_HINT_PGI = 107023 # GL/glext.h:2947
|
|
GL_ALLOW_DRAW_FRG_HINT_PGI = 107024 # GL/glext.h:2948
|
|
GL_ALLOW_DRAW_MEM_HINT_PGI = 107025 # GL/glext.h:2949
|
|
GL_STRICT_DEPTHFUNC_HINT_PGI = 107030 # GL/glext.h:2950
|
|
GL_STRICT_LIGHTING_HINT_PGI = 107031 # GL/glext.h:2951
|
|
GL_STRICT_SCISSOR_HINT_PGI = 107032 # GL/glext.h:2952
|
|
GL_FULL_STIPPLE_HINT_PGI = 107033 # GL/glext.h:2953
|
|
GL_CLIP_NEAR_HINT_PGI = 107040 # GL/glext.h:2954
|
|
GL_CLIP_FAR_HINT_PGI = 107041 # GL/glext.h:2955
|
|
GL_WIDE_LINE_HINT_PGI = 107042 # GL/glext.h:2956
|
|
GL_BACK_NORMALS_HINT_PGI = 107043 # GL/glext.h:2957
|
|
# EXT_paletted_texture (GL/glext.h:2960)
|
|
GL_COLOR_INDEX1_EXT = 32994 # GL/glext.h:2961
|
|
GL_COLOR_INDEX2_EXT = 32995 # GL/glext.h:2962
|
|
GL_COLOR_INDEX4_EXT = 32996 # GL/glext.h:2963
|
|
GL_COLOR_INDEX8_EXT = 32997 # GL/glext.h:2964
|
|
GL_COLOR_INDEX12_EXT = 32998 # GL/glext.h:2965
|
|
GL_COLOR_INDEX16_EXT = 32999 # GL/glext.h:2966
|
|
GL_TEXTURE_INDEX_SIZE_EXT = 33005 # GL/glext.h:2967
|
|
# EXT_clip_volume_hint (GL/glext.h:2970)
|
|
GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 33008 # GL/glext.h:2971
|
|
# SGIX_list_priority (GL/glext.h:2974)
|
|
GL_LIST_PRIORITY_SGIX = 33154 # GL/glext.h:2975
|
|
# SGIX_ir_instrument1 (GL/glext.h:2978)
|
|
GL_IR_INSTRUMENT1_SGIX = 33151 # GL/glext.h:2979
|
|
# SGIX_calligraphic_fragment (GL/glext.h:2982)
|
|
GL_CALLIGRAPHIC_FRAGMENT_SGIX = 33155 # GL/glext.h:2983
|
|
# SGIX_texture_lod_bias (GL/glext.h:2986)
|
|
GL_TEXTURE_LOD_BIAS_S_SGIX = 33166 # GL/glext.h:2987
|
|
GL_TEXTURE_LOD_BIAS_T_SGIX = 33167 # GL/glext.h:2988
|
|
GL_TEXTURE_LOD_BIAS_R_SGIX = 33168 # GL/glext.h:2989
|
|
# SGIX_shadow_ambient (GL/glext.h:2992)
|
|
GL_SHADOW_AMBIENT_SGIX = 32959 # GL/glext.h:2993
|
|
# EXT_index_texture (GL/glext.h:2996)
|
|
# EXT_index_material (GL/glext.h:2999)
|
|
GL_INDEX_MATERIAL_EXT = 33208 # GL/glext.h:3000
|
|
GL_INDEX_MATERIAL_PARAMETER_EXT = 33209 # GL/glext.h:3001
|
|
GL_INDEX_MATERIAL_FACE_EXT = 33210 # GL/glext.h:3002
|
|
# EXT_index_func (GL/glext.h:3005)
|
|
GL_INDEX_TEST_EXT = 33205 # GL/glext.h:3006
|
|
GL_INDEX_TEST_FUNC_EXT = 33206 # GL/glext.h:3007
|
|
GL_INDEX_TEST_REF_EXT = 33207 # GL/glext.h:3008
|
|
# EXT_index_array_formats (GL/glext.h:3011)
|
|
GL_IUI_V2F_EXT = 33197 # GL/glext.h:3012
|
|
GL_IUI_V3F_EXT = 33198 # GL/glext.h:3013
|
|
GL_IUI_N3F_V2F_EXT = 33199 # GL/glext.h:3014
|
|
GL_IUI_N3F_V3F_EXT = 33200 # GL/glext.h:3015
|
|
GL_T2F_IUI_V2F_EXT = 33201 # GL/glext.h:3016
|
|
GL_T2F_IUI_V3F_EXT = 33202 # GL/glext.h:3017
|
|
GL_T2F_IUI_N3F_V2F_EXT = 33203 # GL/glext.h:3018
|
|
GL_T2F_IUI_N3F_V3F_EXT = 33204 # GL/glext.h:3019
|
|
# EXT_compiled_vertex_array (GL/glext.h:3022)
|
|
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 33192 # GL/glext.h:3023
|
|
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 33193 # GL/glext.h:3024
|
|
# EXT_cull_vertex (GL/glext.h:3027)
|
|
GL_CULL_VERTEX_EXT = 33194 # GL/glext.h:3028
|
|
GL_CULL_VERTEX_EYE_POSITION_EXT = 33195 # GL/glext.h:3029
|
|
GL_CULL_VERTEX_OBJECT_POSITION_EXT = 33196 # GL/glext.h:3030
|
|
# SGIX_ycrcb (GL/glext.h:3033)
|
|
GL_YCRCB_422_SGIX = 33211 # GL/glext.h:3034
|
|
GL_YCRCB_444_SGIX = 33212 # GL/glext.h:3035
|
|
# SGIX_fragment_lighting (GL/glext.h:3038)
|
|
GL_FRAGMENT_LIGHTING_SGIX = 33792 # GL/glext.h:3039
|
|
GL_FRAGMENT_COLOR_MATERIAL_SGIX = 33793 # GL/glext.h:3040
|
|
GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 33794 # GL/glext.h:3041
|
|
GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 33795 # GL/glext.h:3042
|
|
GL_MAX_FRAGMENT_LIGHTS_SGIX = 33796 # GL/glext.h:3043
|
|
GL_MAX_ACTIVE_LIGHTS_SGIX = 33797 # GL/glext.h:3044
|
|
GL_CURRENT_RASTER_NORMAL_SGIX = 33798 # GL/glext.h:3045
|
|
GL_LIGHT_ENV_MODE_SGIX = 33799 # GL/glext.h:3046
|
|
GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 33800 # GL/glext.h:3047
|
|
GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 33801 # GL/glext.h:3048
|
|
GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 33802 # GL/glext.h:3049
|
|
GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 33803 # GL/glext.h:3050
|
|
GL_FRAGMENT_LIGHT0_SGIX = 33804 # GL/glext.h:3051
|
|
GL_FRAGMENT_LIGHT1_SGIX = 33805 # GL/glext.h:3052
|
|
GL_FRAGMENT_LIGHT2_SGIX = 33806 # GL/glext.h:3053
|
|
GL_FRAGMENT_LIGHT3_SGIX = 33807 # GL/glext.h:3054
|
|
GL_FRAGMENT_LIGHT4_SGIX = 33808 # GL/glext.h:3055
|
|
GL_FRAGMENT_LIGHT5_SGIX = 33809 # GL/glext.h:3056
|
|
GL_FRAGMENT_LIGHT6_SGIX = 33810 # GL/glext.h:3057
|
|
GL_FRAGMENT_LIGHT7_SGIX = 33811 # GL/glext.h:3058
|
|
# IBM_rasterpos_clip (GL/glext.h:3061)
|
|
GL_RASTER_POSITION_UNCLIPPED_IBM = 103010 # GL/glext.h:3062
|
|
# HP_texture_lighting (GL/glext.h:3065)
|
|
GL_TEXTURE_LIGHTING_MODE_HP = 33127 # GL/glext.h:3066
|
|
GL_TEXTURE_POST_SPECULAR_HP = 33128 # GL/glext.h:3067
|
|
GL_TEXTURE_PRE_SPECULAR_HP = 33129 # GL/glext.h:3068
|
|
# EXT_draw_range_elements (GL/glext.h:3071)
|
|
GL_MAX_ELEMENTS_VERTICES_EXT = 33000 # GL/glext.h:3072
|
|
GL_MAX_ELEMENTS_INDICES_EXT = 33001 # GL/glext.h:3073
|
|
# WIN_phong_shading (GL/glext.h:3076)
|
|
GL_PHONG_WIN = 33002 # GL/glext.h:3077
|
|
GL_PHONG_HINT_WIN = 33003 # GL/glext.h:3078
|
|
# WIN_specular_fog (GL/glext.h:3081)
|
|
GL_FOG_SPECULAR_TEXTURE_WIN = 33004 # GL/glext.h:3082
|
|
# EXT_light_texture (GL/glext.h:3085)
|
|
GL_FRAGMENT_MATERIAL_EXT = 33609 # GL/glext.h:3086
|
|
GL_FRAGMENT_NORMAL_EXT = 33610 # GL/glext.h:3087
|
|
GL_FRAGMENT_COLOR_EXT = 33612 # GL/glext.h:3088
|
|
GL_ATTENUATION_EXT = 33613 # GL/glext.h:3089
|
|
GL_SHADOW_ATTENUATION_EXT = 33614 # GL/glext.h:3090
|
|
GL_TEXTURE_APPLICATION_MODE_EXT = 33615 # GL/glext.h:3091
|
|
GL_TEXTURE_LIGHT_EXT = 33616 # GL/glext.h:3092
|
|
GL_TEXTURE_MATERIAL_FACE_EXT = 33617 # GL/glext.h:3093
|
|
GL_TEXTURE_MATERIAL_PARAMETER_EXT = 33618 # GL/glext.h:3094
|
|
# SGIX_blend_alpha_minmax (GL/glext.h:3098)
|
|
GL_ALPHA_MIN_SGIX = 33568 # GL/glext.h:3099
|
|
GL_ALPHA_MAX_SGIX = 33569 # GL/glext.h:3100
|
|
# SGIX_impact_pixel_texture (GL/glext.h:3103)
|
|
GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 33156 # GL/glext.h:3104
|
|
GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 33157 # GL/glext.h:3105
|
|
GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 33158 # GL/glext.h:3106
|
|
GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 33159 # GL/glext.h:3107
|
|
GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 33160 # GL/glext.h:3108
|
|
GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 33161 # GL/glext.h:3109
|
|
GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 33162 # GL/glext.h:3110
|
|
# EXT_bgra (GL/glext.h:3113)
|
|
GL_BGR_EXT = 32992 # GL/glext.h:3114
|
|
GL_BGRA_EXT = 32993 # GL/glext.h:3115
|
|
# SGIX_async (GL/glext.h:3118)
|
|
GL_ASYNC_MARKER_SGIX = 33577 # GL/glext.h:3119
|
|
# SGIX_async_pixel (GL/glext.h:3122)
|
|
GL_ASYNC_TEX_IMAGE_SGIX = 33628 # GL/glext.h:3123
|
|
GL_ASYNC_DRAW_PIXELS_SGIX = 33629 # GL/glext.h:3124
|
|
GL_ASYNC_READ_PIXELS_SGIX = 33630 # GL/glext.h:3125
|
|
GL_MAX_ASYNC_TEX_IMAGE_SGIX = 33631 # GL/glext.h:3126
|
|
GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 33632 # GL/glext.h:3127
|
|
GL_MAX_ASYNC_READ_PIXELS_SGIX = 33633 # GL/glext.h:3128
|
|
# SGIX_async_histogram (GL/glext.h:3131)
|
|
GL_ASYNC_HISTOGRAM_SGIX = 33580 # GL/glext.h:3132
|
|
GL_MAX_ASYNC_HISTOGRAM_SGIX = 33581 # GL/glext.h:3133
|
|
# INTEL_texture_scissor (GL/glext.h:3136)
|
|
# INTEL_parallel_arrays (GL/glext.h:3139)
|
|
GL_PARALLEL_ARRAYS_INTEL = 33780 # GL/glext.h:3140
|
|
GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 33781 # GL/glext.h:3141
|
|
GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 33782 # GL/glext.h:3142
|
|
GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 33783 # GL/glext.h:3143
|
|
GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 33784 # GL/glext.h:3144
|
|
# HP_occlusion_test (GL/glext.h:3147)
|
|
GL_OCCLUSION_TEST_HP = 33125 # GL/glext.h:3148
|
|
GL_OCCLUSION_TEST_RESULT_HP = 33126 # GL/glext.h:3149
|
|
# EXT_pixel_transform (GL/glext.h:3152)
|
|
GL_PIXEL_TRANSFORM_2D_EXT = 33584 # GL/glext.h:3153
|
|
GL_PIXEL_MAG_FILTER_EXT = 33585 # GL/glext.h:3154
|
|
GL_PIXEL_MIN_FILTER_EXT = 33586 # GL/glext.h:3155
|
|
GL_PIXEL_CUBIC_WEIGHT_EXT = 33587 # GL/glext.h:3156
|
|
GL_CUBIC_EXT = 33588 # GL/glext.h:3157
|
|
GL_AVERAGE_EXT = 33589 # GL/glext.h:3158
|
|
GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 33590 # GL/glext.h:3159
|
|
GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 33591 # GL/glext.h:3160
|
|
GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 33592 # GL/glext.h:3161
|
|
# EXT_pixel_transform_color_table (GL/glext.h:3164)
|
|
# EXT_shared_texture_palette (GL/glext.h:3167)
|
|
GL_SHARED_TEXTURE_PALETTE_EXT = 33275 # GL/glext.h:3168
|
|
# EXT_separate_specular_color (GL/glext.h:3171)
|
|
GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 33272 # GL/glext.h:3172
|
|
GL_SINGLE_COLOR_EXT = 33273 # GL/glext.h:3173
|
|
GL_SEPARATE_SPECULAR_COLOR_EXT = 33274 # GL/glext.h:3174
|
|
# EXT_secondary_color (GL/glext.h:3177)
|
|
GL_COLOR_SUM_EXT = 33880 # GL/glext.h:3178
|
|
GL_CURRENT_SECONDARY_COLOR_EXT = 33881 # GL/glext.h:3179
|
|
GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 33882 # GL/glext.h:3180
|
|
GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 33883 # GL/glext.h:3181
|
|
GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 33884 # GL/glext.h:3182
|
|
GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 33885 # GL/glext.h:3183
|
|
GL_SECONDARY_COLOR_ARRAY_EXT = 33886 # GL/glext.h:3184
|
|
# EXT_texture_perturb_normal (GL/glext.h:3187)
|
|
GL_PERTURB_EXT = 34222 # GL/glext.h:3188
|
|
GL_TEXTURE_NORMAL_EXT = 34223 # GL/glext.h:3189
|
|
# EXT_multi_draw_arrays (GL/glext.h:3192)
|
|
# EXT_fog_coord (GL/glext.h:3195)
|
|
GL_FOG_COORDINATE_SOURCE_EXT = 33872 # GL/glext.h:3196
|
|
GL_FOG_COORDINATE_EXT = 33873 # GL/glext.h:3197
|
|
GL_FRAGMENT_DEPTH_EXT = 33874 # GL/glext.h:3198
|
|
GL_CURRENT_FOG_COORDINATE_EXT = 33875 # GL/glext.h:3199
|
|
GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 33876 # GL/glext.h:3200
|
|
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 33877 # GL/glext.h:3201
|
|
GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 33878 # GL/glext.h:3202
|
|
GL_FOG_COORDINATE_ARRAY_EXT = 33879 # GL/glext.h:3203
|
|
# REND_screen_coordinates (GL/glext.h:3206)
|
|
GL_SCREEN_COORDINATES_REND = 33936 # GL/glext.h:3207
|
|
GL_INVERTED_SCREEN_W_REND = 33937 # GL/glext.h:3208
|
|
# EXT_coordinate_frame (GL/glext.h:3211)
|
|
GL_TANGENT_ARRAY_EXT = 33849 # GL/glext.h:3212
|
|
GL_BINORMAL_ARRAY_EXT = 33850 # GL/glext.h:3213
|
|
GL_CURRENT_TANGENT_EXT = 33851 # GL/glext.h:3214
|
|
GL_CURRENT_BINORMAL_EXT = 33852 # GL/glext.h:3215
|
|
GL_TANGENT_ARRAY_TYPE_EXT = 33854 # GL/glext.h:3216
|
|
GL_TANGENT_ARRAY_STRIDE_EXT = 33855 # GL/glext.h:3217
|
|
GL_BINORMAL_ARRAY_TYPE_EXT = 33856 # GL/glext.h:3218
|
|
GL_BINORMAL_ARRAY_STRIDE_EXT = 33857 # GL/glext.h:3219
|
|
GL_TANGENT_ARRAY_POINTER_EXT = 33858 # GL/glext.h:3220
|
|
GL_BINORMAL_ARRAY_POINTER_EXT = 33859 # GL/glext.h:3221
|
|
GL_MAP1_TANGENT_EXT = 33860 # GL/glext.h:3222
|
|
GL_MAP2_TANGENT_EXT = 33861 # GL/glext.h:3223
|
|
GL_MAP1_BINORMAL_EXT = 33862 # GL/glext.h:3224
|
|
GL_MAP2_BINORMAL_EXT = 33863 # GL/glext.h:3225
|
|
# EXT_texture_env_combine (GL/glext.h:3228)
|
|
GL_COMBINE_EXT = 34160 # GL/glext.h:3229
|
|
GL_COMBINE_RGB_EXT = 34161 # GL/glext.h:3230
|
|
GL_COMBINE_ALPHA_EXT = 34162 # GL/glext.h:3231
|
|
GL_RGB_SCALE_EXT = 34163 # GL/glext.h:3232
|
|
GL_ADD_SIGNED_EXT = 34164 # GL/glext.h:3233
|
|
GL_INTERPOLATE_EXT = 34165 # GL/glext.h:3234
|
|
GL_CONSTANT_EXT = 34166 # GL/glext.h:3235
|
|
GL_PRIMARY_COLOR_EXT = 34167 # GL/glext.h:3236
|
|
GL_PREVIOUS_EXT = 34168 # GL/glext.h:3237
|
|
GL_SOURCE0_RGB_EXT = 34176 # GL/glext.h:3238
|
|
GL_SOURCE1_RGB_EXT = 34177 # GL/glext.h:3239
|
|
GL_SOURCE2_RGB_EXT = 34178 # GL/glext.h:3240
|
|
GL_SOURCE0_ALPHA_EXT = 34184 # GL/glext.h:3241
|
|
GL_SOURCE1_ALPHA_EXT = 34185 # GL/glext.h:3242
|
|
GL_SOURCE2_ALPHA_EXT = 34186 # GL/glext.h:3243
|
|
GL_OPERAND0_RGB_EXT = 34192 # GL/glext.h:3244
|
|
GL_OPERAND1_RGB_EXT = 34193 # GL/glext.h:3245
|
|
GL_OPERAND2_RGB_EXT = 34194 # GL/glext.h:3246
|
|
GL_OPERAND0_ALPHA_EXT = 34200 # GL/glext.h:3247
|
|
GL_OPERAND1_ALPHA_EXT = 34201 # GL/glext.h:3248
|
|
GL_OPERAND2_ALPHA_EXT = 34202 # GL/glext.h:3249
|
|
# APPLE_specular_vector (GL/glext.h:3252)
|
|
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 34224 # GL/glext.h:3253
|
|
# APPLE_transform_hint (GL/glext.h:3256)
|
|
GL_TRANSFORM_HINT_APPLE = 34225 # GL/glext.h:3257
|
|
# SGIX_fog_scale (GL/glext.h:3260)
|
|
GL_FOG_SCALE_SGIX = 33276 # GL/glext.h:3261
|
|
GL_FOG_SCALE_VALUE_SGIX = 33277 # GL/glext.h:3262
|
|
# SUNX_constant_data (GL/glext.h:3265)
|
|
GL_UNPACK_CONSTANT_DATA_SUNX = 33237 # GL/glext.h:3266
|
|
GL_TEXTURE_CONSTANT_DATA_SUNX = 33238 # GL/glext.h:3267
|
|
# SUN_global_alpha (GL/glext.h:3270)
|
|
GL_GLOBAL_ALPHA_SUN = 33241 # GL/glext.h:3271
|
|
GL_GLOBAL_ALPHA_FACTOR_SUN = 33242 # GL/glext.h:3272
|
|
# SUN_triangle_list (GL/glext.h:3275)
|
|
GL_RESTART_SUN = 1 # GL/glext.h:3276
|
|
GL_REPLACE_MIDDLE_SUN = 2 # GL/glext.h:3277
|
|
GL_REPLACE_OLDEST_SUN = 3 # GL/glext.h:3278
|
|
GL_TRIANGLE_LIST_SUN = 33239 # GL/glext.h:3279
|
|
GL_REPLACEMENT_CODE_SUN = 33240 # GL/glext.h:3280
|
|
GL_REPLACEMENT_CODE_ARRAY_SUN = 34240 # GL/glext.h:3281
|
|
GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 34241 # GL/glext.h:3282
|
|
GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 34242 # GL/glext.h:3283
|
|
GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 34243 # GL/glext.h:3284
|
|
GL_R1UI_V3F_SUN = 34244 # GL/glext.h:3285
|
|
GL_R1UI_C4UB_V3F_SUN = 34245 # GL/glext.h:3286
|
|
GL_R1UI_C3F_V3F_SUN = 34246 # GL/glext.h:3287
|
|
GL_R1UI_N3F_V3F_SUN = 34247 # GL/glext.h:3288
|
|
GL_R1UI_C4F_N3F_V3F_SUN = 34248 # GL/glext.h:3289
|
|
GL_R1UI_T2F_V3F_SUN = 34249 # GL/glext.h:3290
|
|
GL_R1UI_T2F_N3F_V3F_SUN = 34250 # GL/glext.h:3291
|
|
GL_R1UI_T2F_C4F_N3F_V3F_SUN = 34251 # GL/glext.h:3292
|
|
# SUN_vertex (GL/glext.h:3295)
|
|
# EXT_blend_func_separate (GL/glext.h:3298)
|
|
GL_BLEND_DST_RGB_EXT = 32968 # GL/glext.h:3299
|
|
GL_BLEND_SRC_RGB_EXT = 32969 # GL/glext.h:3300
|
|
GL_BLEND_DST_ALPHA_EXT = 32970 # GL/glext.h:3301
|
|
GL_BLEND_SRC_ALPHA_EXT = 32971 # GL/glext.h:3302
|
|
# INGR_color_clamp (GL/glext.h:3305)
|
|
GL_RED_MIN_CLAMP_INGR = 34144 # GL/glext.h:3306
|
|
GL_GREEN_MIN_CLAMP_INGR = 34145 # GL/glext.h:3307
|
|
GL_BLUE_MIN_CLAMP_INGR = 34146 # GL/glext.h:3308
|
|
GL_ALPHA_MIN_CLAMP_INGR = 34147 # GL/glext.h:3309
|
|
GL_RED_MAX_CLAMP_INGR = 34148 # GL/glext.h:3310
|
|
GL_GREEN_MAX_CLAMP_INGR = 34149 # GL/glext.h:3311
|
|
GL_BLUE_MAX_CLAMP_INGR = 34150 # GL/glext.h:3312
|
|
GL_ALPHA_MAX_CLAMP_INGR = 34151 # GL/glext.h:3313
|
|
# INGR_interlace_read (GL/glext.h:3316)
|
|
GL_INTERLACE_READ_INGR = 34152 # GL/glext.h:3317
|
|
# EXT_stencil_wrap (GL/glext.h:3320)
|
|
GL_INCR_WRAP_EXT = 34055 # GL/glext.h:3321
|
|
GL_DECR_WRAP_EXT = 34056 # GL/glext.h:3322
|
|
# EXT_422_pixels (GL/glext.h:3325)
|
|
GL_422_EXT = 32972 # GL/glext.h:3326
|
|
GL_422_REV_EXT = 32973 # GL/glext.h:3327
|
|
GL_422_AVERAGE_EXT = 32974 # GL/glext.h:3328
|
|
GL_422_REV_AVERAGE_EXT = 32975 # GL/glext.h:3329
|
|
# NV_texgen_reflection (GL/glext.h:3332)
|
|
GL_NORMAL_MAP_NV = 34065 # GL/glext.h:3333
|
|
GL_REFLECTION_MAP_NV = 34066 # GL/glext.h:3334
|
|
# EXT_texture_cube_map (GL/glext.h:3337)
|
|
GL_NORMAL_MAP_EXT = 34065 # GL/glext.h:3338
|
|
GL_REFLECTION_MAP_EXT = 34066 # GL/glext.h:3339
|
|
GL_TEXTURE_CUBE_MAP_EXT = 34067 # GL/glext.h:3340
|
|
GL_TEXTURE_BINDING_CUBE_MAP_EXT = 34068 # GL/glext.h:3341
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 34069 # GL/glext.h:3342
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 34070 # GL/glext.h:3343
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 34071 # GL/glext.h:3344
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 34072 # GL/glext.h:3345
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 34073 # GL/glext.h:3346
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 34074 # GL/glext.h:3347
|
|
GL_PROXY_TEXTURE_CUBE_MAP_EXT = 34075 # GL/glext.h:3348
|
|
GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 34076 # GL/glext.h:3349
|
|
# SUN_convolution_border_modes (GL/glext.h:3352)
|
|
GL_WRAP_BORDER_SUN = 33236 # GL/glext.h:3353
|
|
# EXT_texture_env_add (GL/glext.h:3356)
|
|
# EXT_texture_lod_bias (GL/glext.h:3359)
|
|
GL_MAX_TEXTURE_LOD_BIAS_EXT = 34045 # GL/glext.h:3360
|
|
GL_TEXTURE_FILTER_CONTROL_EXT = 34048 # GL/glext.h:3361
|
|
GL_TEXTURE_LOD_BIAS_EXT = 34049 # GL/glext.h:3362
|
|
# EXT_texture_filter_anisotropic (GL/glext.h:3365)
|
|
GL_TEXTURE_MAX_ANISOTROPY_EXT = 34046 # GL/glext.h:3366
|
|
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 34047 # GL/glext.h:3367
|
|
# EXT_vertex_weighting (GL/glext.h:3370)
|
|
GL_MODELVIEW0_STACK_DEPTH_EXT = 2979 # GL/glext.h:3371
|
|
GL_MODELVIEW1_STACK_DEPTH_EXT = 34050 # GL/glext.h:3372
|
|
GL_MODELVIEW0_MATRIX_EXT = 2982 # GL/glext.h:3373
|
|
GL_MODELVIEW1_MATRIX_EXT = 34054 # GL/glext.h:3374
|
|
GL_VERTEX_WEIGHTING_EXT = 34057 # GL/glext.h:3375
|
|
GL_MODELVIEW0_EXT = 5888 # GL/glext.h:3376
|
|
GL_MODELVIEW1_EXT = 34058 # GL/glext.h:3377
|
|
GL_CURRENT_VERTEX_WEIGHT_EXT = 34059 # GL/glext.h:3378
|
|
GL_VERTEX_WEIGHT_ARRAY_EXT = 34060 # GL/glext.h:3379
|
|
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 34061 # GL/glext.h:3380
|
|
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 34062 # GL/glext.h:3381
|
|
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 34063 # GL/glext.h:3382
|
|
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 34064 # GL/glext.h:3383
|
|
# NV_light_max_exponent (GL/glext.h:3386)
|
|
GL_MAX_SHININESS_NV = 34052 # GL/glext.h:3387
|
|
GL_MAX_SPOT_EXPONENT_NV = 34053 # GL/glext.h:3388
|
|
# NV_vertex_array_range (GL/glext.h:3391)
|
|
GL_VERTEX_ARRAY_RANGE_NV = 34077 # GL/glext.h:3392
|
|
GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 34078 # GL/glext.h:3393
|
|
GL_VERTEX_ARRAY_RANGE_VALID_NV = 34079 # GL/glext.h:3394
|
|
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 34080 # GL/glext.h:3395
|
|
GL_VERTEX_ARRAY_RANGE_POINTER_NV = 34081 # GL/glext.h:3396
|
|
# NV_register_combiners (GL/glext.h:3399)
|
|
GL_REGISTER_COMBINERS_NV = 34082 # GL/glext.h:3400
|
|
GL_VARIABLE_A_NV = 34083 # GL/glext.h:3401
|
|
GL_VARIABLE_B_NV = 34084 # GL/glext.h:3402
|
|
GL_VARIABLE_C_NV = 34085 # GL/glext.h:3403
|
|
GL_VARIABLE_D_NV = 34086 # GL/glext.h:3404
|
|
GL_VARIABLE_E_NV = 34087 # GL/glext.h:3405
|
|
GL_VARIABLE_F_NV = 34088 # GL/glext.h:3406
|
|
GL_VARIABLE_G_NV = 34089 # GL/glext.h:3407
|
|
GL_CONSTANT_COLOR0_NV = 34090 # GL/glext.h:3408
|
|
GL_CONSTANT_COLOR1_NV = 34091 # GL/glext.h:3409
|
|
GL_PRIMARY_COLOR_NV = 34092 # GL/glext.h:3410
|
|
GL_SECONDARY_COLOR_NV = 34093 # GL/glext.h:3411
|
|
GL_SPARE0_NV = 34094 # GL/glext.h:3412
|
|
GL_SPARE1_NV = 34095 # GL/glext.h:3413
|
|
GL_DISCARD_NV = 34096 # GL/glext.h:3414
|
|
GL_E_TIMES_F_NV = 34097 # GL/glext.h:3415
|
|
GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 34098 # GL/glext.h:3416
|
|
GL_UNSIGNED_IDENTITY_NV = 34102 # GL/glext.h:3417
|
|
GL_UNSIGNED_INVERT_NV = 34103 # GL/glext.h:3418
|
|
GL_EXPAND_NORMAL_NV = 34104 # GL/glext.h:3419
|
|
GL_EXPAND_NEGATE_NV = 34105 # GL/glext.h:3420
|
|
GL_HALF_BIAS_NORMAL_NV = 34106 # GL/glext.h:3421
|
|
GL_HALF_BIAS_NEGATE_NV = 34107 # GL/glext.h:3422
|
|
GL_SIGNED_IDENTITY_NV = 34108 # GL/glext.h:3423
|
|
GL_SIGNED_NEGATE_NV = 34109 # GL/glext.h:3424
|
|
GL_SCALE_BY_TWO_NV = 34110 # GL/glext.h:3425
|
|
GL_SCALE_BY_FOUR_NV = 34111 # GL/glext.h:3426
|
|
GL_SCALE_BY_ONE_HALF_NV = 34112 # GL/glext.h:3427
|
|
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 34113 # GL/glext.h:3428
|
|
GL_COMBINER_INPUT_NV = 34114 # GL/glext.h:3429
|
|
GL_COMBINER_MAPPING_NV = 34115 # GL/glext.h:3430
|
|
GL_COMBINER_COMPONENT_USAGE_NV = 34116 # GL/glext.h:3431
|
|
GL_COMBINER_AB_DOT_PRODUCT_NV = 34117 # GL/glext.h:3432
|
|
GL_COMBINER_CD_DOT_PRODUCT_NV = 34118 # GL/glext.h:3433
|
|
GL_COMBINER_MUX_SUM_NV = 34119 # GL/glext.h:3434
|
|
GL_COMBINER_SCALE_NV = 34120 # GL/glext.h:3435
|
|
GL_COMBINER_BIAS_NV = 34121 # GL/glext.h:3436
|
|
GL_COMBINER_AB_OUTPUT_NV = 34122 # GL/glext.h:3437
|
|
GL_COMBINER_CD_OUTPUT_NV = 34123 # GL/glext.h:3438
|
|
GL_COMBINER_SUM_OUTPUT_NV = 34124 # GL/glext.h:3439
|
|
GL_MAX_GENERAL_COMBINERS_NV = 34125 # GL/glext.h:3440
|
|
GL_NUM_GENERAL_COMBINERS_NV = 34126 # GL/glext.h:3441
|
|
GL_COLOR_SUM_CLAMP_NV = 34127 # GL/glext.h:3442
|
|
GL_COMBINER0_NV = 34128 # GL/glext.h:3443
|
|
GL_COMBINER1_NV = 34129 # GL/glext.h:3444
|
|
GL_COMBINER2_NV = 34130 # GL/glext.h:3445
|
|
GL_COMBINER3_NV = 34131 # GL/glext.h:3446
|
|
GL_COMBINER4_NV = 34132 # GL/glext.h:3447
|
|
GL_COMBINER5_NV = 34133 # GL/glext.h:3448
|
|
GL_COMBINER6_NV = 34134 # GL/glext.h:3449
|
|
GL_COMBINER7_NV = 34135 # GL/glext.h:3450
|
|
# NV_fog_distance (GL/glext.h:3458)
|
|
GL_FOG_DISTANCE_MODE_NV = 34138 # GL/glext.h:3459
|
|
GL_EYE_RADIAL_NV = 34139 # GL/glext.h:3460
|
|
GL_EYE_PLANE_ABSOLUTE_NV = 34140 # GL/glext.h:3461
|
|
# NV_texgen_emboss (GL/glext.h:3465)
|
|
GL_EMBOSS_LIGHT_NV = 34141 # GL/glext.h:3466
|
|
GL_EMBOSS_CONSTANT_NV = 34142 # GL/glext.h:3467
|
|
GL_EMBOSS_MAP_NV = 34143 # GL/glext.h:3468
|
|
# NV_blend_square (GL/glext.h:3471)
|
|
# NV_texture_env_combine4 (GL/glext.h:3474)
|
|
GL_COMBINE4_NV = 34051 # GL/glext.h:3475
|
|
GL_SOURCE3_RGB_NV = 34179 # GL/glext.h:3476
|
|
GL_SOURCE3_ALPHA_NV = 34187 # GL/glext.h:3477
|
|
GL_OPERAND3_RGB_NV = 34195 # GL/glext.h:3478
|
|
GL_OPERAND3_ALPHA_NV = 34203 # GL/glext.h:3479
|
|
# MESA_resize_buffers (GL/glext.h:3482)
|
|
# MESA_window_pos (GL/glext.h:3485)
|
|
# EXT_texture_compression_s3tc (GL/glext.h:3488)
|
|
GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 33776 # GL/glext.h:3489
|
|
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 33777 # GL/glext.h:3490
|
|
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 33778 # GL/glext.h:3491
|
|
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 33779 # GL/glext.h:3492
|
|
# IBM_cull_vertex (GL/glext.h:3495)
|
|
GL_CULL_VERTEX_IBM = 103050 # GL/glext.h:3496
|
|
# IBM_multimode_draw_arrays (GL/glext.h:3499)
|
|
# IBM_vertex_array_lists (GL/glext.h:3502)
|
|
GL_VERTEX_ARRAY_LIST_IBM = 103070 # GL/glext.h:3503
|
|
GL_NORMAL_ARRAY_LIST_IBM = 103071 # GL/glext.h:3504
|
|
GL_COLOR_ARRAY_LIST_IBM = 103072 # GL/glext.h:3505
|
|
GL_INDEX_ARRAY_LIST_IBM = 103073 # GL/glext.h:3506
|
|
GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074 # GL/glext.h:3507
|
|
GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075 # GL/glext.h:3508
|
|
GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076 # GL/glext.h:3509
|
|
GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 # GL/glext.h:3510
|
|
GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 # GL/glext.h:3511
|
|
GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 # GL/glext.h:3512
|
|
GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082 # GL/glext.h:3513
|
|
GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083 # GL/glext.h:3514
|
|
GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 # GL/glext.h:3515
|
|
GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 # GL/glext.h:3516
|
|
GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 # GL/glext.h:3517
|
|
GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 # GL/glext.h:3518
|
|
# SGIX_subsample (GL/glext.h:3521)
|
|
GL_PACK_SUBSAMPLE_RATE_SGIX = 34208 # GL/glext.h:3522
|
|
GL_UNPACK_SUBSAMPLE_RATE_SGIX = 34209 # GL/glext.h:3523
|
|
GL_PIXEL_SUBSAMPLE_4444_SGIX = 34210 # GL/glext.h:3524
|
|
GL_PIXEL_SUBSAMPLE_2424_SGIX = 34211 # GL/glext.h:3525
|
|
GL_PIXEL_SUBSAMPLE_4242_SGIX = 34212 # GL/glext.h:3526
|
|
# SGIX_ycrcb_subsample (GL/glext.h:3529)
|
|
# SGIX_ycrcba (GL/glext.h:3532)
|
|
GL_YCRCB_SGIX = 33560 # GL/glext.h:3533
|
|
GL_YCRCBA_SGIX = 33561 # GL/glext.h:3534
|
|
# SGI_depth_pass_instrument (GL/glext.h:3537)
|
|
GL_DEPTH_PASS_INSTRUMENT_SGIX = 33552 # GL/glext.h:3538
|
|
GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 33553 # GL/glext.h:3539
|
|
GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = 33554 # GL/glext.h:3540
|
|
# 3DFX_texture_compression_FXT1 (GL/glext.h:3543)
|
|
GL_COMPRESSED_RGB_FXT1_3DFX = 34480 # GL/glext.h:3544
|
|
GL_COMPRESSED_RGBA_FXT1_3DFX = 34481 # GL/glext.h:3545
|
|
# 3DFX_multisample (GL/glext.h:3548)
|
|
GL_MULTISAMPLE_3DFX = 34482 # GL/glext.h:3549
|
|
GL_SAMPLE_BUFFERS_3DFX = 34483 # GL/glext.h:3550
|
|
GL_SAMPLES_3DFX = 34484 # GL/glext.h:3551
|
|
GL_MULTISAMPLE_BIT_3DFX = 536870912 # GL/glext.h:3552
|
|
# 3DFX_tbuffer (GL/glext.h:3555)
|
|
# EXT_multisample (GL/glext.h:3558)
|
|
GL_MULTISAMPLE_EXT = 32925 # GL/glext.h:3559
|
|
GL_SAMPLE_ALPHA_TO_MASK_EXT = 32926 # GL/glext.h:3560
|
|
GL_SAMPLE_ALPHA_TO_ONE_EXT = 32927 # GL/glext.h:3561
|
|
GL_SAMPLE_MASK_EXT = 32928 # GL/glext.h:3562
|
|
GL_1PASS_EXT = 32929 # GL/glext.h:3563
|
|
GL_2PASS_0_EXT = 32930 # GL/glext.h:3564
|
|
GL_2PASS_1_EXT = 32931 # GL/glext.h:3565
|
|
GL_4PASS_0_EXT = 32932 # GL/glext.h:3566
|
|
GL_4PASS_1_EXT = 32933 # GL/glext.h:3567
|
|
GL_4PASS_2_EXT = 32934 # GL/glext.h:3568
|
|
GL_4PASS_3_EXT = 32935 # GL/glext.h:3569
|
|
GL_SAMPLE_BUFFERS_EXT = 32936 # GL/glext.h:3570
|
|
GL_SAMPLES_EXT = 32937 # GL/glext.h:3571
|
|
GL_SAMPLE_MASK_VALUE_EXT = 32938 # GL/glext.h:3572
|
|
GL_SAMPLE_MASK_INVERT_EXT = 32939 # GL/glext.h:3573
|
|
GL_SAMPLE_PATTERN_EXT = 32940 # GL/glext.h:3574
|
|
GL_MULTISAMPLE_BIT_EXT = 536870912 # GL/glext.h:3575
|
|
# SGIX_vertex_preclip (GL/glext.h:3578)
|
|
GL_VERTEX_PRECLIP_SGIX = 33774 # GL/glext.h:3579
|
|
GL_VERTEX_PRECLIP_HINT_SGIX = 33775 # GL/glext.h:3580
|
|
# SGIX_convolution_accuracy (GL/glext.h:3583)
|
|
GL_CONVOLUTION_HINT_SGIX = 33558 # GL/glext.h:3584
|
|
# SGIX_resample (GL/glext.h:3587)
|
|
GL_PACK_RESAMPLE_SGIX = 33836 # GL/glext.h:3588
|
|
GL_UNPACK_RESAMPLE_SGIX = 33837 # GL/glext.h:3589
|
|
GL_RESAMPLE_REPLICATE_SGIX = 33838 # GL/glext.h:3590
|
|
GL_RESAMPLE_ZERO_FILL_SGIX = 33839 # GL/glext.h:3591
|
|
GL_RESAMPLE_DECIMATE_SGIX = 33840 # GL/glext.h:3592
|
|
# SGIS_point_line_texgen (GL/glext.h:3595)
|
|
GL_EYE_DISTANCE_TO_POINT_SGIS = 33264 # GL/glext.h:3596
|
|
GL_OBJECT_DISTANCE_TO_POINT_SGIS = 33265 # GL/glext.h:3597
|
|
GL_EYE_DISTANCE_TO_LINE_SGIS = 33266 # GL/glext.h:3598
|
|
GL_OBJECT_DISTANCE_TO_LINE_SGIS = 33267 # GL/glext.h:3599
|
|
GL_EYE_POINT_SGIS = 33268 # GL/glext.h:3600
|
|
GL_OBJECT_POINT_SGIS = 33269 # GL/glext.h:3601
|
|
GL_EYE_LINE_SGIS = 33270 # GL/glext.h:3602
|
|
GL_OBJECT_LINE_SGIS = 33271 # GL/glext.h:3603
|
|
# SGIS_texture_color_mask (GL/glext.h:3606)
|
|
GL_TEXTURE_COLOR_WRITEMASK_SGIS = 33263 # GL/glext.h:3607
|
|
# EXT_texture_env_dot3 (GL/glext.h:3610)
|
|
GL_DOT3_RGB_EXT = 34624 # GL/glext.h:3611
|
|
GL_DOT3_RGBA_EXT = 34625 # GL/glext.h:3612
|
|
# ATI_texture_mirror_once (GL/glext.h:3615)
|
|
GL_MIRROR_CLAMP_ATI = 34626 # GL/glext.h:3616
|
|
GL_MIRROR_CLAMP_TO_EDGE_ATI = 34627 # GL/glext.h:3617
|
|
# NV_fence (GL/glext.h:3620)
|
|
GL_ALL_COMPLETED_NV = 34034 # GL/glext.h:3621
|
|
GL_FENCE_STATUS_NV = 34035 # GL/glext.h:3622
|
|
GL_FENCE_CONDITION_NV = 34036 # GL/glext.h:3623
|
|
# IBM_texture_mirrored_repeat (GL/glext.h:3626)
|
|
GL_MIRRORED_REPEAT_IBM = 33648 # GL/glext.h:3627
|
|
# NV_evaluators (GL/glext.h:3630)
|
|
GL_EVAL_2D_NV = 34496 # GL/glext.h:3631
|
|
GL_EVAL_TRIANGULAR_2D_NV = 34497 # GL/glext.h:3632
|
|
GL_MAP_TESSELLATION_NV = 34498 # GL/glext.h:3633
|
|
GL_MAP_ATTRIB_U_ORDER_NV = 34499 # GL/glext.h:3634
|
|
GL_MAP_ATTRIB_V_ORDER_NV = 34500 # GL/glext.h:3635
|
|
GL_EVAL_FRACTIONAL_TESSELLATION_NV = 34501 # GL/glext.h:3636
|
|
GL_EVAL_VERTEX_ATTRIB0_NV = 34502 # GL/glext.h:3637
|
|
GL_EVAL_VERTEX_ATTRIB1_NV = 34503 # GL/glext.h:3638
|
|
GL_EVAL_VERTEX_ATTRIB2_NV = 34504 # GL/glext.h:3639
|
|
GL_EVAL_VERTEX_ATTRIB3_NV = 34505 # GL/glext.h:3640
|
|
GL_EVAL_VERTEX_ATTRIB4_NV = 34506 # GL/glext.h:3641
|
|
GL_EVAL_VERTEX_ATTRIB5_NV = 34507 # GL/glext.h:3642
|
|
GL_EVAL_VERTEX_ATTRIB6_NV = 34508 # GL/glext.h:3643
|
|
GL_EVAL_VERTEX_ATTRIB7_NV = 34509 # GL/glext.h:3644
|
|
GL_EVAL_VERTEX_ATTRIB8_NV = 34510 # GL/glext.h:3645
|
|
GL_EVAL_VERTEX_ATTRIB9_NV = 34511 # GL/glext.h:3646
|
|
GL_EVAL_VERTEX_ATTRIB10_NV = 34512 # GL/glext.h:3647
|
|
GL_EVAL_VERTEX_ATTRIB11_NV = 34513 # GL/glext.h:3648
|
|
GL_EVAL_VERTEX_ATTRIB12_NV = 34514 # GL/glext.h:3649
|
|
GL_EVAL_VERTEX_ATTRIB13_NV = 34515 # GL/glext.h:3650
|
|
GL_EVAL_VERTEX_ATTRIB14_NV = 34516 # GL/glext.h:3651
|
|
GL_EVAL_VERTEX_ATTRIB15_NV = 34517 # GL/glext.h:3652
|
|
GL_MAX_MAP_TESSELLATION_NV = 34518 # GL/glext.h:3653
|
|
GL_MAX_RATIONAL_EVAL_ORDER_NV = 34519 # GL/glext.h:3654
|
|
# NV_packed_depth_stencil (GL/glext.h:3657)
|
|
GL_DEPTH_STENCIL_NV = 34041 # GL/glext.h:3658
|
|
GL_UNSIGNED_INT_24_8_NV = 34042 # GL/glext.h:3659
|
|
# NV_register_combiners2 (GL/glext.h:3662)
|
|
GL_PER_STAGE_CONSTANTS_NV = 34101 # GL/glext.h:3663
|
|
# NV_texture_compression_vtc (GL/glext.h:3666)
|
|
# NV_texture_rectangle (GL/glext.h:3669)
|
|
GL_TEXTURE_RECTANGLE_NV = 34037 # GL/glext.h:3670
|
|
GL_TEXTURE_BINDING_RECTANGLE_NV = 34038 # GL/glext.h:3671
|
|
GL_PROXY_TEXTURE_RECTANGLE_NV = 34039 # GL/glext.h:3672
|
|
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 34040 # GL/glext.h:3673
|
|
# NV_texture_shader (GL/glext.h:3676)
|
|
GL_OFFSET_TEXTURE_RECTANGLE_NV = 34380 # GL/glext.h:3677
|
|
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 34381 # GL/glext.h:3678
|
|
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 34382 # GL/glext.h:3679
|
|
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 34521 # GL/glext.h:3680
|
|
GL_UNSIGNED_INT_S8_S8_8_8_NV = 34522 # GL/glext.h:3681
|
|
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 34523 # GL/glext.h:3682
|
|
GL_DSDT_MAG_INTENSITY_NV = 34524 # GL/glext.h:3683
|
|
GL_SHADER_CONSISTENT_NV = 34525 # GL/glext.h:3684
|
|
GL_TEXTURE_SHADER_NV = 34526 # GL/glext.h:3685
|
|
GL_SHADER_OPERATION_NV = 34527 # GL/glext.h:3686
|
|
GL_CULL_MODES_NV = 34528 # GL/glext.h:3687
|
|
GL_OFFSET_TEXTURE_MATRIX_NV = 34529 # GL/glext.h:3688
|
|
GL_OFFSET_TEXTURE_SCALE_NV = 34530 # GL/glext.h:3689
|
|
GL_OFFSET_TEXTURE_BIAS_NV = 34531 # GL/glext.h:3690
|
|
GL_OFFSET_TEXTURE_2D_MATRIX_NV = 34529 # GL/glext.h:3691
|
|
GL_OFFSET_TEXTURE_2D_SCALE_NV = 34530 # GL/glext.h:3692
|
|
GL_OFFSET_TEXTURE_2D_BIAS_NV = 34531 # GL/glext.h:3693
|
|
GL_PREVIOUS_TEXTURE_INPUT_NV = 34532 # GL/glext.h:3694
|
|
GL_CONST_EYE_NV = 34533 # GL/glext.h:3695
|
|
GL_PASS_THROUGH_NV = 34534 # GL/glext.h:3696
|
|
GL_CULL_FRAGMENT_NV = 34535 # GL/glext.h:3697
|
|
GL_OFFSET_TEXTURE_2D_NV = 34536 # GL/glext.h:3698
|
|
GL_DEPENDENT_AR_TEXTURE_2D_NV = 34537 # GL/glext.h:3699
|
|
GL_DEPENDENT_GB_TEXTURE_2D_NV = 34538 # GL/glext.h:3700
|
|
GL_DOT_PRODUCT_NV = 34540 # GL/glext.h:3701
|
|
GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 34541 # GL/glext.h:3702
|
|
GL_DOT_PRODUCT_TEXTURE_2D_NV = 34542 # GL/glext.h:3703
|
|
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 34544 # GL/glext.h:3704
|
|
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 34545 # GL/glext.h:3705
|
|
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 34546 # GL/glext.h:3706
|
|
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 34547 # GL/glext.h:3707
|
|
GL_HILO_NV = 34548 # GL/glext.h:3708
|
|
GL_DSDT_NV = 34549 # GL/glext.h:3709
|
|
GL_DSDT_MAG_NV = 34550 # GL/glext.h:3710
|
|
GL_DSDT_MAG_VIB_NV = 34551 # GL/glext.h:3711
|
|
GL_HILO16_NV = 34552 # GL/glext.h:3712
|
|
GL_SIGNED_HILO_NV = 34553 # GL/glext.h:3713
|
|
GL_SIGNED_HILO16_NV = 34554 # GL/glext.h:3714
|
|
GL_SIGNED_RGBA_NV = 34555 # GL/glext.h:3715
|
|
GL_SIGNED_RGBA8_NV = 34556 # GL/glext.h:3716
|
|
GL_SIGNED_RGB_NV = 34558 # GL/glext.h:3717
|
|
GL_SIGNED_RGB8_NV = 34559 # GL/glext.h:3718
|
|
GL_SIGNED_LUMINANCE_NV = 34561 # GL/glext.h:3719
|
|
GL_SIGNED_LUMINANCE8_NV = 34562 # GL/glext.h:3720
|
|
GL_SIGNED_LUMINANCE_ALPHA_NV = 34563 # GL/glext.h:3721
|
|
GL_SIGNED_LUMINANCE8_ALPHA8_NV = 34564 # GL/glext.h:3722
|
|
GL_SIGNED_ALPHA_NV = 34565 # GL/glext.h:3723
|
|
GL_SIGNED_ALPHA8_NV = 34566 # GL/glext.h:3724
|
|
GL_SIGNED_INTENSITY_NV = 34567 # GL/glext.h:3725
|
|
GL_SIGNED_INTENSITY8_NV = 34568 # GL/glext.h:3726
|
|
GL_DSDT8_NV = 34569 # GL/glext.h:3727
|
|
GL_DSDT8_MAG8_NV = 34570 # GL/glext.h:3728
|
|
GL_DSDT8_MAG8_INTENSITY8_NV = 34571 # GL/glext.h:3729
|
|
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 34572 # GL/glext.h:3730
|
|
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 34573 # GL/glext.h:3731
|
|
GL_HI_SCALE_NV = 34574 # GL/glext.h:3732
|
|
GL_LO_SCALE_NV = 34575 # GL/glext.h:3733
|
|
GL_DS_SCALE_NV = 34576 # GL/glext.h:3734
|
|
GL_DT_SCALE_NV = 34577 # GL/glext.h:3735
|
|
GL_MAGNITUDE_SCALE_NV = 34578 # GL/glext.h:3736
|
|
GL_VIBRANCE_SCALE_NV = 34579 # GL/glext.h:3737
|
|
GL_HI_BIAS_NV = 34580 # GL/glext.h:3738
|
|
GL_LO_BIAS_NV = 34581 # GL/glext.h:3739
|
|
GL_DS_BIAS_NV = 34582 # GL/glext.h:3740
|
|
GL_DT_BIAS_NV = 34583 # GL/glext.h:3741
|
|
GL_MAGNITUDE_BIAS_NV = 34584 # GL/glext.h:3742
|
|
GL_VIBRANCE_BIAS_NV = 34585 # GL/glext.h:3743
|
|
GL_TEXTURE_BORDER_VALUES_NV = 34586 # GL/glext.h:3744
|
|
GL_TEXTURE_HI_SIZE_NV = 34587 # GL/glext.h:3745
|
|
GL_TEXTURE_LO_SIZE_NV = 34588 # GL/glext.h:3746
|
|
GL_TEXTURE_DS_SIZE_NV = 34589 # GL/glext.h:3747
|
|
GL_TEXTURE_DT_SIZE_NV = 34590 # GL/glext.h:3748
|
|
GL_TEXTURE_MAG_SIZE_NV = 34591 # GL/glext.h:3749
|
|
# NV_texture_shader2 (GL/glext.h:3752)
|
|
GL_DOT_PRODUCT_TEXTURE_3D_NV = 34543 # GL/glext.h:3753
|
|
# NV_vertex_array_range2 (GL/glext.h:3756)
|
|
GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 34099 # GL/glext.h:3757
|
|
# NV_vertex_program (GL/glext.h:3760)
|
|
GL_VERTEX_PROGRAM_NV = 34336 # GL/glext.h:3761
|
|
GL_VERTEX_STATE_PROGRAM_NV = 34337 # GL/glext.h:3762
|
|
GL_ATTRIB_ARRAY_SIZE_NV = 34339 # GL/glext.h:3763
|
|
GL_ATTRIB_ARRAY_STRIDE_NV = 34340 # GL/glext.h:3764
|
|
GL_ATTRIB_ARRAY_TYPE_NV = 34341 # GL/glext.h:3765
|
|
GL_CURRENT_ATTRIB_NV = 34342 # GL/glext.h:3766
|
|
GL_PROGRAM_LENGTH_NV = 34343 # GL/glext.h:3767
|
|
GL_PROGRAM_STRING_NV = 34344 # GL/glext.h:3768
|
|
GL_MODELVIEW_PROJECTION_NV = 34345 # GL/glext.h:3769
|
|
GL_IDENTITY_NV = 34346 # GL/glext.h:3770
|
|
GL_INVERSE_NV = 34347 # GL/glext.h:3771
|
|
GL_TRANSPOSE_NV = 34348 # GL/glext.h:3772
|
|
GL_INVERSE_TRANSPOSE_NV = 34349 # GL/glext.h:3773
|
|
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 34350 # GL/glext.h:3774
|
|
GL_MAX_TRACK_MATRICES_NV = 34351 # GL/glext.h:3775
|
|
GL_MATRIX0_NV = 34352 # GL/glext.h:3776
|
|
GL_MATRIX1_NV = 34353 # GL/glext.h:3777
|
|
GL_MATRIX2_NV = 34354 # GL/glext.h:3778
|
|
GL_MATRIX3_NV = 34355 # GL/glext.h:3779
|
|
GL_MATRIX4_NV = 34356 # GL/glext.h:3780
|
|
GL_MATRIX5_NV = 34357 # GL/glext.h:3781
|
|
GL_MATRIX6_NV = 34358 # GL/glext.h:3782
|
|
GL_MATRIX7_NV = 34359 # GL/glext.h:3783
|
|
GL_CURRENT_MATRIX_STACK_DEPTH_NV = 34368 # GL/glext.h:3784
|
|
GL_CURRENT_MATRIX_NV = 34369 # GL/glext.h:3785
|
|
GL_VERTEX_PROGRAM_POINT_SIZE_NV = 34370 # GL/glext.h:3786
|
|
GL_VERTEX_PROGRAM_TWO_SIDE_NV = 34371 # GL/glext.h:3787
|
|
GL_PROGRAM_PARAMETER_NV = 34372 # GL/glext.h:3788
|
|
GL_ATTRIB_ARRAY_POINTER_NV = 34373 # GL/glext.h:3789
|
|
GL_PROGRAM_TARGET_NV = 34374 # GL/glext.h:3790
|
|
GL_PROGRAM_RESIDENT_NV = 34375 # GL/glext.h:3791
|
|
GL_TRACK_MATRIX_NV = 34376 # GL/glext.h:3792
|
|
GL_TRACK_MATRIX_TRANSFORM_NV = 34377 # GL/glext.h:3793
|
|
GL_VERTEX_PROGRAM_BINDING_NV = 34378 # GL/glext.h:3794
|
|
GL_PROGRAM_ERROR_POSITION_NV = 34379 # GL/glext.h:3795
|
|
GL_VERTEX_ATTRIB_ARRAY0_NV = 34384 # GL/glext.h:3796
|
|
GL_VERTEX_ATTRIB_ARRAY1_NV = 34385 # GL/glext.h:3797
|
|
GL_VERTEX_ATTRIB_ARRAY2_NV = 34386 # GL/glext.h:3798
|
|
GL_VERTEX_ATTRIB_ARRAY3_NV = 34387 # GL/glext.h:3799
|
|
GL_VERTEX_ATTRIB_ARRAY4_NV = 34388 # GL/glext.h:3800
|
|
GL_VERTEX_ATTRIB_ARRAY5_NV = 34389 # GL/glext.h:3801
|
|
GL_VERTEX_ATTRIB_ARRAY6_NV = 34390 # GL/glext.h:3802
|
|
GL_VERTEX_ATTRIB_ARRAY7_NV = 34391 # GL/glext.h:3803
|
|
GL_VERTEX_ATTRIB_ARRAY8_NV = 34392 # GL/glext.h:3804
|
|
GL_VERTEX_ATTRIB_ARRAY9_NV = 34393 # GL/glext.h:3805
|
|
GL_VERTEX_ATTRIB_ARRAY10_NV = 34394 # GL/glext.h:3806
|
|
GL_VERTEX_ATTRIB_ARRAY11_NV = 34395 # GL/glext.h:3807
|
|
GL_VERTEX_ATTRIB_ARRAY12_NV = 34396 # GL/glext.h:3808
|
|
GL_VERTEX_ATTRIB_ARRAY13_NV = 34397 # GL/glext.h:3809
|
|
GL_VERTEX_ATTRIB_ARRAY14_NV = 34398 # GL/glext.h:3810
|
|
GL_VERTEX_ATTRIB_ARRAY15_NV = 34399 # GL/glext.h:3811
|
|
GL_MAP1_VERTEX_ATTRIB0_4_NV = 34400 # GL/glext.h:3812
|
|
GL_MAP1_VERTEX_ATTRIB1_4_NV = 34401 # GL/glext.h:3813
|
|
GL_MAP1_VERTEX_ATTRIB2_4_NV = 34402 # GL/glext.h:3814
|
|
GL_MAP1_VERTEX_ATTRIB3_4_NV = 34403 # GL/glext.h:3815
|
|
GL_MAP1_VERTEX_ATTRIB4_4_NV = 34404 # GL/glext.h:3816
|
|
GL_MAP1_VERTEX_ATTRIB5_4_NV = 34405 # GL/glext.h:3817
|
|
GL_MAP1_VERTEX_ATTRIB6_4_NV = 34406 # GL/glext.h:3818
|
|
GL_MAP1_VERTEX_ATTRIB7_4_NV = 34407 # GL/glext.h:3819
|
|
GL_MAP1_VERTEX_ATTRIB8_4_NV = 34408 # GL/glext.h:3820
|
|
GL_MAP1_VERTEX_ATTRIB9_4_NV = 34409 # GL/glext.h:3821
|
|
GL_MAP1_VERTEX_ATTRIB10_4_NV = 34410 # GL/glext.h:3822
|
|
GL_MAP1_VERTEX_ATTRIB11_4_NV = 34411 # GL/glext.h:3823
|
|
GL_MAP1_VERTEX_ATTRIB12_4_NV = 34412 # GL/glext.h:3824
|
|
GL_MAP1_VERTEX_ATTRIB13_4_NV = 34413 # GL/glext.h:3825
|
|
GL_MAP1_VERTEX_ATTRIB14_4_NV = 34414 # GL/glext.h:3826
|
|
GL_MAP1_VERTEX_ATTRIB15_4_NV = 34415 # GL/glext.h:3827
|
|
GL_MAP2_VERTEX_ATTRIB0_4_NV = 34416 # GL/glext.h:3828
|
|
GL_MAP2_VERTEX_ATTRIB1_4_NV = 34417 # GL/glext.h:3829
|
|
GL_MAP2_VERTEX_ATTRIB2_4_NV = 34418 # GL/glext.h:3830
|
|
GL_MAP2_VERTEX_ATTRIB3_4_NV = 34419 # GL/glext.h:3831
|
|
GL_MAP2_VERTEX_ATTRIB4_4_NV = 34420 # GL/glext.h:3832
|
|
GL_MAP2_VERTEX_ATTRIB5_4_NV = 34421 # GL/glext.h:3833
|
|
GL_MAP2_VERTEX_ATTRIB6_4_NV = 34422 # GL/glext.h:3834
|
|
GL_MAP2_VERTEX_ATTRIB7_4_NV = 34423 # GL/glext.h:3835
|
|
GL_MAP2_VERTEX_ATTRIB8_4_NV = 34424 # GL/glext.h:3836
|
|
GL_MAP2_VERTEX_ATTRIB9_4_NV = 34425 # GL/glext.h:3837
|
|
GL_MAP2_VERTEX_ATTRIB10_4_NV = 34426 # GL/glext.h:3838
|
|
GL_MAP2_VERTEX_ATTRIB11_4_NV = 34427 # GL/glext.h:3839
|
|
GL_MAP2_VERTEX_ATTRIB12_4_NV = 34428 # GL/glext.h:3840
|
|
GL_MAP2_VERTEX_ATTRIB13_4_NV = 34429 # GL/glext.h:3841
|
|
GL_MAP2_VERTEX_ATTRIB14_4_NV = 34430 # GL/glext.h:3842
|
|
GL_MAP2_VERTEX_ATTRIB15_4_NV = 34431 # GL/glext.h:3843
|
|
# SGIX_texture_coordinate_clamp (GL/glext.h:3846)
|
|
GL_TEXTURE_MAX_CLAMP_S_SGIX = 33641 # GL/glext.h:3847
|
|
GL_TEXTURE_MAX_CLAMP_T_SGIX = 33642 # GL/glext.h:3848
|
|
GL_TEXTURE_MAX_CLAMP_R_SGIX = 33643 # GL/glext.h:3849
|
|
# SGIX_scalebias_hint (GL/glext.h:3852)
|
|
GL_SCALEBIAS_HINT_SGIX = 33570 # GL/glext.h:3853
|
|
# OML_interlace (GL/glext.h:3856)
|
|
GL_INTERLACE_OML = 35200 # GL/glext.h:3857
|
|
GL_INTERLACE_READ_OML = 35201 # GL/glext.h:3858
|
|
# OML_subsample (GL/glext.h:3861)
|
|
GL_FORMAT_SUBSAMPLE_24_24_OML = 35202 # GL/glext.h:3862
|
|
GL_FORMAT_SUBSAMPLE_244_244_OML = 35203 # GL/glext.h:3863
|
|
# OML_resample (GL/glext.h:3866)
|
|
GL_PACK_RESAMPLE_OML = 35204 # GL/glext.h:3867
|
|
GL_UNPACK_RESAMPLE_OML = 35205 # GL/glext.h:3868
|
|
GL_RESAMPLE_REPLICATE_OML = 35206 # GL/glext.h:3869
|
|
GL_RESAMPLE_ZERO_FILL_OML = 35207 # GL/glext.h:3870
|
|
GL_RESAMPLE_AVERAGE_OML = 35208 # GL/glext.h:3871
|
|
GL_RESAMPLE_DECIMATE_OML = 35209 # GL/glext.h:3872
|
|
# NV_copy_depth_to_color (GL/glext.h:3875)
|
|
GL_DEPTH_STENCIL_TO_RGBA_NV = 34926 # GL/glext.h:3876
|
|
GL_DEPTH_STENCIL_TO_BGRA_NV = 34927 # GL/glext.h:3877
|
|
# ATI_envmap_bumpmap (GL/glext.h:3880)
|
|
GL_BUMP_ROT_MATRIX_ATI = 34677 # GL/glext.h:3881
|
|
GL_BUMP_ROT_MATRIX_SIZE_ATI = 34678 # GL/glext.h:3882
|
|
GL_BUMP_NUM_TEX_UNITS_ATI = 34679 # GL/glext.h:3883
|
|
GL_BUMP_TEX_UNITS_ATI = 34680 # GL/glext.h:3884
|
|
GL_DUDV_ATI = 34681 # GL/glext.h:3885
|
|
GL_DU8DV8_ATI = 34682 # GL/glext.h:3886
|
|
GL_BUMP_ENVMAP_ATI = 34683 # GL/glext.h:3887
|
|
GL_BUMP_TARGET_ATI = 34684 # GL/glext.h:3888
|
|
# ATI_fragment_shader (GL/glext.h:3891)
|
|
GL_FRAGMENT_SHADER_ATI = 35104 # GL/glext.h:3892
|
|
GL_REG_0_ATI = 35105 # GL/glext.h:3893
|
|
GL_REG_1_ATI = 35106 # GL/glext.h:3894
|
|
GL_REG_2_ATI = 35107 # GL/glext.h:3895
|
|
GL_REG_3_ATI = 35108 # GL/glext.h:3896
|
|
GL_REG_4_ATI = 35109 # GL/glext.h:3897
|
|
GL_REG_5_ATI = 35110 # GL/glext.h:3898
|
|
GL_REG_6_ATI = 35111 # GL/glext.h:3899
|
|
GL_REG_7_ATI = 35112 # GL/glext.h:3900
|
|
GL_REG_8_ATI = 35113 # GL/glext.h:3901
|
|
GL_REG_9_ATI = 35114 # GL/glext.h:3902
|
|
GL_REG_10_ATI = 35115 # GL/glext.h:3903
|
|
GL_REG_11_ATI = 35116 # GL/glext.h:3904
|
|
GL_REG_12_ATI = 35117 # GL/glext.h:3905
|
|
GL_REG_13_ATI = 35118 # GL/glext.h:3906
|
|
GL_REG_14_ATI = 35119 # GL/glext.h:3907
|
|
GL_REG_15_ATI = 35120 # GL/glext.h:3908
|
|
GL_REG_16_ATI = 35121 # GL/glext.h:3909
|
|
GL_REG_17_ATI = 35122 # GL/glext.h:3910
|
|
GL_REG_18_ATI = 35123 # GL/glext.h:3911
|
|
GL_REG_19_ATI = 35124 # GL/glext.h:3912
|
|
GL_REG_20_ATI = 35125 # GL/glext.h:3913
|
|
GL_REG_21_ATI = 35126 # GL/glext.h:3914
|
|
GL_REG_22_ATI = 35127 # GL/glext.h:3915
|
|
GL_REG_23_ATI = 35128 # GL/glext.h:3916
|
|
GL_REG_24_ATI = 35129 # GL/glext.h:3917
|
|
GL_REG_25_ATI = 35130 # GL/glext.h:3918
|
|
GL_REG_26_ATI = 35131 # GL/glext.h:3919
|
|
GL_REG_27_ATI = 35132 # GL/glext.h:3920
|
|
GL_REG_28_ATI = 35133 # GL/glext.h:3921
|
|
GL_REG_29_ATI = 35134 # GL/glext.h:3922
|
|
GL_REG_30_ATI = 35135 # GL/glext.h:3923
|
|
GL_REG_31_ATI = 35136 # GL/glext.h:3924
|
|
GL_CON_0_ATI = 35137 # GL/glext.h:3925
|
|
GL_CON_1_ATI = 35138 # GL/glext.h:3926
|
|
GL_CON_2_ATI = 35139 # GL/glext.h:3927
|
|
GL_CON_3_ATI = 35140 # GL/glext.h:3928
|
|
GL_CON_4_ATI = 35141 # GL/glext.h:3929
|
|
GL_CON_5_ATI = 35142 # GL/glext.h:3930
|
|
GL_CON_6_ATI = 35143 # GL/glext.h:3931
|
|
GL_CON_7_ATI = 35144 # GL/glext.h:3932
|
|
GL_CON_8_ATI = 35145 # GL/glext.h:3933
|
|
GL_CON_9_ATI = 35146 # GL/glext.h:3934
|
|
GL_CON_10_ATI = 35147 # GL/glext.h:3935
|
|
GL_CON_11_ATI = 35148 # GL/glext.h:3936
|
|
GL_CON_12_ATI = 35149 # GL/glext.h:3937
|
|
GL_CON_13_ATI = 35150 # GL/glext.h:3938
|
|
GL_CON_14_ATI = 35151 # GL/glext.h:3939
|
|
GL_CON_15_ATI = 35152 # GL/glext.h:3940
|
|
GL_CON_16_ATI = 35153 # GL/glext.h:3941
|
|
GL_CON_17_ATI = 35154 # GL/glext.h:3942
|
|
GL_CON_18_ATI = 35155 # GL/glext.h:3943
|
|
GL_CON_19_ATI = 35156 # GL/glext.h:3944
|
|
GL_CON_20_ATI = 35157 # GL/glext.h:3945
|
|
GL_CON_21_ATI = 35158 # GL/glext.h:3946
|
|
GL_CON_22_ATI = 35159 # GL/glext.h:3947
|
|
GL_CON_23_ATI = 35160 # GL/glext.h:3948
|
|
GL_CON_24_ATI = 35161 # GL/glext.h:3949
|
|
GL_CON_25_ATI = 35162 # GL/glext.h:3950
|
|
GL_CON_26_ATI = 35163 # GL/glext.h:3951
|
|
GL_CON_27_ATI = 35164 # GL/glext.h:3952
|
|
GL_CON_28_ATI = 35165 # GL/glext.h:3953
|
|
GL_CON_29_ATI = 35166 # GL/glext.h:3954
|
|
GL_CON_30_ATI = 35167 # GL/glext.h:3955
|
|
GL_CON_31_ATI = 35168 # GL/glext.h:3956
|
|
GL_MOV_ATI = 35169 # GL/glext.h:3957
|
|
GL_ADD_ATI = 35171 # GL/glext.h:3958
|
|
GL_MUL_ATI = 35172 # GL/glext.h:3959
|
|
GL_SUB_ATI = 35173 # GL/glext.h:3960
|
|
GL_DOT3_ATI = 35174 # GL/glext.h:3961
|
|
GL_DOT4_ATI = 35175 # GL/glext.h:3962
|
|
GL_MAD_ATI = 35176 # GL/glext.h:3963
|
|
GL_LERP_ATI = 35177 # GL/glext.h:3964
|
|
GL_CND_ATI = 35178 # GL/glext.h:3965
|
|
GL_CND0_ATI = 35179 # GL/glext.h:3966
|
|
GL_DOT2_ADD_ATI = 35180 # GL/glext.h:3967
|
|
GL_SECONDARY_INTERPOLATOR_ATI = 35181 # GL/glext.h:3968
|
|
GL_NUM_FRAGMENT_REGISTERS_ATI = 35182 # GL/glext.h:3969
|
|
GL_NUM_FRAGMENT_CONSTANTS_ATI = 35183 # GL/glext.h:3970
|
|
GL_NUM_PASSES_ATI = 35184 # GL/glext.h:3971
|
|
GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 35185 # GL/glext.h:3972
|
|
GL_NUM_INSTRUCTIONS_TOTAL_ATI = 35186 # GL/glext.h:3973
|
|
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 35187 # GL/glext.h:3974
|
|
GL_NUM_LOOPBACK_COMPONENTS_ATI = 35188 # GL/glext.h:3975
|
|
GL_COLOR_ALPHA_PAIRING_ATI = 35189 # GL/glext.h:3976
|
|
GL_SWIZZLE_STR_ATI = 35190 # GL/glext.h:3977
|
|
GL_SWIZZLE_STQ_ATI = 35191 # GL/glext.h:3978
|
|
GL_SWIZZLE_STR_DR_ATI = 35192 # GL/glext.h:3979
|
|
GL_SWIZZLE_STQ_DQ_ATI = 35193 # GL/glext.h:3980
|
|
GL_SWIZZLE_STRQ_ATI = 35194 # GL/glext.h:3981
|
|
GL_SWIZZLE_STRQ_DQ_ATI = 35195 # GL/glext.h:3982
|
|
GL_RED_BIT_ATI = 1 # GL/glext.h:3983
|
|
GL_GREEN_BIT_ATI = 2 # GL/glext.h:3984
|
|
GL_BLUE_BIT_ATI = 4 # GL/glext.h:3985
|
|
GL_2X_BIT_ATI = 1 # GL/glext.h:3986
|
|
GL_4X_BIT_ATI = 2 # GL/glext.h:3987
|
|
GL_8X_BIT_ATI = 4 # GL/glext.h:3988
|
|
GL_HALF_BIT_ATI = 8 # GL/glext.h:3989
|
|
GL_QUARTER_BIT_ATI = 16 # GL/glext.h:3990
|
|
GL_EIGHTH_BIT_ATI = 32 # GL/glext.h:3991
|
|
GL_SATURATE_BIT_ATI = 64 # GL/glext.h:3992
|
|
GL_COMP_BIT_ATI = 2 # GL/glext.h:3993
|
|
GL_NEGATE_BIT_ATI = 4 # GL/glext.h:3994
|
|
GL_BIAS_BIT_ATI = 8 # GL/glext.h:3995
|
|
# ATI_pn_triangles (GL/glext.h:3998)
|
|
GL_PN_TRIANGLES_ATI = 34800 # GL/glext.h:3999
|
|
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 34801 # GL/glext.h:4000
|
|
GL_PN_TRIANGLES_POINT_MODE_ATI = 34802 # GL/glext.h:4001
|
|
GL_PN_TRIANGLES_NORMAL_MODE_ATI = 34803 # GL/glext.h:4002
|
|
GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 34804 # GL/glext.h:4003
|
|
GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 34805 # GL/glext.h:4004
|
|
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 34806 # GL/glext.h:4005
|
|
GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 34807 # GL/glext.h:4006
|
|
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 34808 # GL/glext.h:4007
|
|
# ATI_vertex_array_object (GL/glext.h:4010)
|
|
GL_STATIC_ATI = 34656 # GL/glext.h:4011
|
|
GL_DYNAMIC_ATI = 34657 # GL/glext.h:4012
|
|
GL_PRESERVE_ATI = 34658 # GL/glext.h:4013
|
|
GL_DISCARD_ATI = 34659 # GL/glext.h:4014
|
|
GL_OBJECT_BUFFER_SIZE_ATI = 34660 # GL/glext.h:4015
|
|
GL_OBJECT_BUFFER_USAGE_ATI = 34661 # GL/glext.h:4016
|
|
GL_ARRAY_OBJECT_BUFFER_ATI = 34662 # GL/glext.h:4017
|
|
GL_ARRAY_OBJECT_OFFSET_ATI = 34663 # GL/glext.h:4018
|
|
# EXT_vertex_shader (GL/glext.h:4021)
|
|
GL_VERTEX_SHADER_EXT = 34688 # GL/glext.h:4022
|
|
GL_VERTEX_SHADER_BINDING_EXT = 34689 # GL/glext.h:4023
|
|
GL_OP_INDEX_EXT = 34690 # GL/glext.h:4024
|
|
GL_OP_NEGATE_EXT = 34691 # GL/glext.h:4025
|
|
GL_OP_DOT3_EXT = 34692 # GL/glext.h:4026
|
|
GL_OP_DOT4_EXT = 34693 # GL/glext.h:4027
|
|
GL_OP_MUL_EXT = 34694 # GL/glext.h:4028
|
|
GL_OP_ADD_EXT = 34695 # GL/glext.h:4029
|
|
GL_OP_MADD_EXT = 34696 # GL/glext.h:4030
|
|
GL_OP_FRAC_EXT = 34697 # GL/glext.h:4031
|
|
GL_OP_MAX_EXT = 34698 # GL/glext.h:4032
|
|
GL_OP_MIN_EXT = 34699 # GL/glext.h:4033
|
|
GL_OP_SET_GE_EXT = 34700 # GL/glext.h:4034
|
|
GL_OP_SET_LT_EXT = 34701 # GL/glext.h:4035
|
|
GL_OP_CLAMP_EXT = 34702 # GL/glext.h:4036
|
|
GL_OP_FLOOR_EXT = 34703 # GL/glext.h:4037
|
|
GL_OP_ROUND_EXT = 34704 # GL/glext.h:4038
|
|
GL_OP_EXP_BASE_2_EXT = 34705 # GL/glext.h:4039
|
|
GL_OP_LOG_BASE_2_EXT = 34706 # GL/glext.h:4040
|
|
GL_OP_POWER_EXT = 34707 # GL/glext.h:4041
|
|
GL_OP_RECIP_EXT = 34708 # GL/glext.h:4042
|
|
GL_OP_RECIP_SQRT_EXT = 34709 # GL/glext.h:4043
|
|
GL_OP_SUB_EXT = 34710 # GL/glext.h:4044
|
|
GL_OP_CROSS_PRODUCT_EXT = 34711 # GL/glext.h:4045
|
|
GL_OP_MULTIPLY_MATRIX_EXT = 34712 # GL/glext.h:4046
|
|
GL_OP_MOV_EXT = 34713 # GL/glext.h:4047
|
|
GL_OUTPUT_VERTEX_EXT = 34714 # GL/glext.h:4048
|
|
GL_OUTPUT_COLOR0_EXT = 34715 # GL/glext.h:4049
|
|
GL_OUTPUT_COLOR1_EXT = 34716 # GL/glext.h:4050
|
|
GL_OUTPUT_TEXTURE_COORD0_EXT = 34717 # GL/glext.h:4051
|
|
GL_OUTPUT_TEXTURE_COORD1_EXT = 34718 # GL/glext.h:4052
|
|
GL_OUTPUT_TEXTURE_COORD2_EXT = 34719 # GL/glext.h:4053
|
|
GL_OUTPUT_TEXTURE_COORD3_EXT = 34720 # GL/glext.h:4054
|
|
GL_OUTPUT_TEXTURE_COORD4_EXT = 34721 # GL/glext.h:4055
|
|
GL_OUTPUT_TEXTURE_COORD5_EXT = 34722 # GL/glext.h:4056
|
|
GL_OUTPUT_TEXTURE_COORD6_EXT = 34723 # GL/glext.h:4057
|
|
GL_OUTPUT_TEXTURE_COORD7_EXT = 34724 # GL/glext.h:4058
|
|
GL_OUTPUT_TEXTURE_COORD8_EXT = 34725 # GL/glext.h:4059
|
|
GL_OUTPUT_TEXTURE_COORD9_EXT = 34726 # GL/glext.h:4060
|
|
GL_OUTPUT_TEXTURE_COORD10_EXT = 34727 # GL/glext.h:4061
|
|
GL_OUTPUT_TEXTURE_COORD11_EXT = 34728 # GL/glext.h:4062
|
|
GL_OUTPUT_TEXTURE_COORD12_EXT = 34729 # GL/glext.h:4063
|
|
GL_OUTPUT_TEXTURE_COORD13_EXT = 34730 # GL/glext.h:4064
|
|
GL_OUTPUT_TEXTURE_COORD14_EXT = 34731 # GL/glext.h:4065
|
|
GL_OUTPUT_TEXTURE_COORD15_EXT = 34732 # GL/glext.h:4066
|
|
GL_OUTPUT_TEXTURE_COORD16_EXT = 34733 # GL/glext.h:4067
|
|
GL_OUTPUT_TEXTURE_COORD17_EXT = 34734 # GL/glext.h:4068
|
|
GL_OUTPUT_TEXTURE_COORD18_EXT = 34735 # GL/glext.h:4069
|
|
GL_OUTPUT_TEXTURE_COORD19_EXT = 34736 # GL/glext.h:4070
|
|
GL_OUTPUT_TEXTURE_COORD20_EXT = 34737 # GL/glext.h:4071
|
|
GL_OUTPUT_TEXTURE_COORD21_EXT = 34738 # GL/glext.h:4072
|
|
GL_OUTPUT_TEXTURE_COORD22_EXT = 34739 # GL/glext.h:4073
|
|
GL_OUTPUT_TEXTURE_COORD23_EXT = 34740 # GL/glext.h:4074
|
|
GL_OUTPUT_TEXTURE_COORD24_EXT = 34741 # GL/glext.h:4075
|
|
GL_OUTPUT_TEXTURE_COORD25_EXT = 34742 # GL/glext.h:4076
|
|
GL_OUTPUT_TEXTURE_COORD26_EXT = 34743 # GL/glext.h:4077
|
|
GL_OUTPUT_TEXTURE_COORD27_EXT = 34744 # GL/glext.h:4078
|
|
GL_OUTPUT_TEXTURE_COORD28_EXT = 34745 # GL/glext.h:4079
|
|
GL_OUTPUT_TEXTURE_COORD29_EXT = 34746 # GL/glext.h:4080
|
|
GL_OUTPUT_TEXTURE_COORD30_EXT = 34747 # GL/glext.h:4081
|
|
GL_OUTPUT_TEXTURE_COORD31_EXT = 34748 # GL/glext.h:4082
|
|
GL_OUTPUT_FOG_EXT = 34749 # GL/glext.h:4083
|
|
GL_SCALAR_EXT = 34750 # GL/glext.h:4084
|
|
GL_VECTOR_EXT = 34751 # GL/glext.h:4085
|
|
GL_MATRIX_EXT = 34752 # GL/glext.h:4086
|
|
GL_VARIANT_EXT = 34753 # GL/glext.h:4087
|
|
GL_INVARIANT_EXT = 34754 # GL/glext.h:4088
|
|
GL_LOCAL_CONSTANT_EXT = 34755 # GL/glext.h:4089
|
|
GL_LOCAL_EXT = 34756 # GL/glext.h:4090
|
|
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 34757 # GL/glext.h:4091
|
|
GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 34758 # GL/glext.h:4092
|
|
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 34759 # GL/glext.h:4093
|
|
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34760 # GL/glext.h:4094
|
|
GL_MAX_VERTEX_SHADER_LOCALS_EXT = 34761 # GL/glext.h:4095
|
|
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 34762 # GL/glext.h:4096
|
|
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 34763 # GL/glext.h:4097
|
|
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34764 # GL/glext.h:4098
|
|
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 34765 # GL/glext.h:4099
|
|
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 34766 # GL/glext.h:4100
|
|
GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 34767 # GL/glext.h:4101
|
|
GL_VERTEX_SHADER_VARIANTS_EXT = 34768 # GL/glext.h:4102
|
|
GL_VERTEX_SHADER_INVARIANTS_EXT = 34769 # GL/glext.h:4103
|
|
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 34770 # GL/glext.h:4104
|
|
GL_VERTEX_SHADER_LOCALS_EXT = 34771 # GL/glext.h:4105
|
|
GL_VERTEX_SHADER_OPTIMIZED_EXT = 34772 # GL/glext.h:4106
|
|
GL_X_EXT = 34773 # GL/glext.h:4107
|
|
GL_Y_EXT = 34774 # GL/glext.h:4108
|
|
GL_Z_EXT = 34775 # GL/glext.h:4109
|
|
GL_W_EXT = 34776 # GL/glext.h:4110
|
|
GL_NEGATIVE_X_EXT = 34777 # GL/glext.h:4111
|
|
GL_NEGATIVE_Y_EXT = 34778 # GL/glext.h:4112
|
|
GL_NEGATIVE_Z_EXT = 34779 # GL/glext.h:4113
|
|
GL_NEGATIVE_W_EXT = 34780 # GL/glext.h:4114
|
|
GL_ZERO_EXT = 34781 # GL/glext.h:4115
|
|
GL_ONE_EXT = 34782 # GL/glext.h:4116
|
|
GL_NEGATIVE_ONE_EXT = 34783 # GL/glext.h:4117
|
|
GL_NORMALIZED_RANGE_EXT = 34784 # GL/glext.h:4118
|
|
GL_FULL_RANGE_EXT = 34785 # GL/glext.h:4119
|
|
GL_CURRENT_VERTEX_EXT = 34786 # GL/glext.h:4120
|
|
GL_MVP_MATRIX_EXT = 34787 # GL/glext.h:4121
|
|
GL_VARIANT_VALUE_EXT = 34788 # GL/glext.h:4122
|
|
GL_VARIANT_DATATYPE_EXT = 34789 # GL/glext.h:4123
|
|
GL_VARIANT_ARRAY_STRIDE_EXT = 34790 # GL/glext.h:4124
|
|
GL_VARIANT_ARRAY_TYPE_EXT = 34791 # GL/glext.h:4125
|
|
GL_VARIANT_ARRAY_EXT = 34792 # GL/glext.h:4126
|
|
GL_VARIANT_ARRAY_POINTER_EXT = 34793 # GL/glext.h:4127
|
|
GL_INVARIANT_VALUE_EXT = 34794 # GL/glext.h:4128
|
|
GL_INVARIANT_DATATYPE_EXT = 34795 # GL/glext.h:4129
|
|
GL_LOCAL_CONSTANT_VALUE_EXT = 34796 # GL/glext.h:4130
|
|
GL_LOCAL_CONSTANT_DATATYPE_EXT = 34797 # GL/glext.h:4131
|
|
# ATI_vertex_streams (GL/glext.h:4134)
|
|
GL_MAX_VERTEX_STREAMS_ATI = 34667 # GL/glext.h:4135
|
|
GL_VERTEX_STREAM0_ATI = 34668 # GL/glext.h:4136
|
|
GL_VERTEX_STREAM1_ATI = 34669 # GL/glext.h:4137
|
|
GL_VERTEX_STREAM2_ATI = 34670 # GL/glext.h:4138
|
|
GL_VERTEX_STREAM3_ATI = 34671 # GL/glext.h:4139
|
|
GL_VERTEX_STREAM4_ATI = 34672 # GL/glext.h:4140
|
|
GL_VERTEX_STREAM5_ATI = 34673 # GL/glext.h:4141
|
|
GL_VERTEX_STREAM6_ATI = 34674 # GL/glext.h:4142
|
|
GL_VERTEX_STREAM7_ATI = 34675 # GL/glext.h:4143
|
|
GL_VERTEX_SOURCE_ATI = 34676 # GL/glext.h:4144
|
|
# ATI_element_array (GL/glext.h:4147)
|
|
GL_ELEMENT_ARRAY_ATI = 34664 # GL/glext.h:4148
|
|
GL_ELEMENT_ARRAY_TYPE_ATI = 34665 # GL/glext.h:4149
|
|
GL_ELEMENT_ARRAY_POINTER_ATI = 34666 # GL/glext.h:4150
|
|
# SUN_mesh_array (GL/glext.h:4153)
|
|
GL_QUAD_MESH_SUN = 34324 # GL/glext.h:4154
|
|
GL_TRIANGLE_MESH_SUN = 34325 # GL/glext.h:4155
|
|
# SUN_slice_accum (GL/glext.h:4158)
|
|
GL_SLICE_ACCUM_SUN = 34252 # GL/glext.h:4159
|
|
# NV_multisample_filter_hint (GL/glext.h:4162)
|
|
GL_MULTISAMPLE_FILTER_HINT_NV = 34100 # GL/glext.h:4163
|
|
# NV_depth_clamp (GL/glext.h:4166)
|
|
GL_DEPTH_CLAMP_NV = 34383 # GL/glext.h:4167
|
|
# NV_occlusion_query (GL/glext.h:4170)
|
|
GL_PIXEL_COUNTER_BITS_NV = 34916 # GL/glext.h:4171
|
|
GL_CURRENT_OCCLUSION_QUERY_ID_NV = 34917 # GL/glext.h:4172
|
|
GL_PIXEL_COUNT_NV = 34918 # GL/glext.h:4173
|
|
GL_PIXEL_COUNT_AVAILABLE_NV = 34919 # GL/glext.h:4174
|
|
# NV_point_sprite (GL/glext.h:4177)
|
|
GL_POINT_SPRITE_NV = 34913 # GL/glext.h:4178
|
|
GL_COORD_REPLACE_NV = 34914 # GL/glext.h:4179
|
|
GL_POINT_SPRITE_R_MODE_NV = 34915 # GL/glext.h:4180
|
|
# NV_texture_shader3 (GL/glext.h:4183)
|
|
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 34896 # GL/glext.h:4184
|
|
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 34897 # GL/glext.h:4185
|
|
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 34898 # GL/glext.h:4186
|
|
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 34899 # GL/glext.h:4187
|
|
GL_OFFSET_HILO_TEXTURE_2D_NV = 34900 # GL/glext.h:4188
|
|
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 34901 # GL/glext.h:4189
|
|
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 34902 # GL/glext.h:4190
|
|
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 34903 # GL/glext.h:4191
|
|
GL_DEPENDENT_HILO_TEXTURE_2D_NV = 34904 # GL/glext.h:4192
|
|
GL_DEPENDENT_RGB_TEXTURE_3D_NV = 34905 # GL/glext.h:4193
|
|
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 34906 # GL/glext.h:4194
|
|
GL_DOT_PRODUCT_PASS_THROUGH_NV = 34907 # GL/glext.h:4195
|
|
GL_DOT_PRODUCT_TEXTURE_1D_NV = 34908 # GL/glext.h:4196
|
|
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 34909 # GL/glext.h:4197
|
|
GL_HILO8_NV = 34910 # GL/glext.h:4198
|
|
GL_SIGNED_HILO8_NV = 34911 # GL/glext.h:4199
|
|
GL_FORCE_BLUE_TO_ONE_NV = 34912 # GL/glext.h:4200
|
|
# NV_vertex_program1_1 (GL/glext.h:4203)
|
|
# EXT_shadow_funcs (GL/glext.h:4206)
|
|
# EXT_stencil_two_side (GL/glext.h:4209)
|
|
GL_STENCIL_TEST_TWO_SIDE_EXT = 35088 # GL/glext.h:4210
|
|
GL_ACTIVE_STENCIL_FACE_EXT = 35089 # GL/glext.h:4211
|
|
# ATI_text_fragment_shader (GL/glext.h:4214)
|
|
GL_TEXT_FRAGMENT_SHADER_ATI = 33280 # GL/glext.h:4215
|
|
# APPLE_client_storage (GL/glext.h:4218)
|
|
GL_UNPACK_CLIENT_STORAGE_APPLE = 34226 # GL/glext.h:4219
|
|
# APPLE_element_array (GL/glext.h:4222)
|
|
GL_ELEMENT_ARRAY_APPLE = 35340 # GL/glext.h:4223
|
|
GL_ELEMENT_ARRAY_TYPE_APPLE = 35341 # GL/glext.h:4224
|
|
GL_ELEMENT_ARRAY_POINTER_APPLE = 35342 # GL/glext.h:4225
|
|
# APPLE_fence (GL/glext.h:4228)
|
|
GL_DRAW_PIXELS_APPLE = 35338 # GL/glext.h:4229
|
|
GL_FENCE_APPLE = 35339 # GL/glext.h:4230
|
|
# APPLE_vertex_array_object (GL/glext.h:4233)
|
|
GL_VERTEX_ARRAY_BINDING_APPLE = 34229 # GL/glext.h:4234
|
|
# APPLE_vertex_array_range (GL/glext.h:4237)
|
|
GL_VERTEX_ARRAY_RANGE_APPLE = 34077 # GL/glext.h:4238
|
|
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 34078 # GL/glext.h:4239
|
|
GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 34079 # GL/glext.h:4240
|
|
GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 34081 # GL/glext.h:4241
|
|
GL_STORAGE_CLIENT_APPLE = 34228 # GL/glext.h:4242
|
|
GL_STORAGE_CACHED_APPLE = 34238 # GL/glext.h:4243
|
|
GL_STORAGE_SHARED_APPLE = 34239 # GL/glext.h:4244
|
|
# APPLE_ycbcr_422 (GL/glext.h:4247)
|
|
GL_YCBCR_422_APPLE = 34233 # GL/glext.h:4248
|
|
GL_UNSIGNED_SHORT_8_8_APPLE = 34234 # GL/glext.h:4249
|
|
GL_UNSIGNED_SHORT_8_8_REV_APPLE = 34235 # GL/glext.h:4250
|
|
# S3_s3tc (GL/glext.h:4253)
|
|
GL_RGB_S3TC = 33696 # GL/glext.h:4254
|
|
GL_RGB4_S3TC = 33697 # GL/glext.h:4255
|
|
GL_RGBA_S3TC = 33698 # GL/glext.h:4256
|
|
GL_RGBA4_S3TC = 33699 # GL/glext.h:4257
|
|
# ATI_draw_buffers (GL/glext.h:4260)
|
|
GL_MAX_DRAW_BUFFERS_ATI = 34852 # GL/glext.h:4261
|
|
GL_DRAW_BUFFER0_ATI = 34853 # GL/glext.h:4262
|
|
GL_DRAW_BUFFER1_ATI = 34854 # GL/glext.h:4263
|
|
GL_DRAW_BUFFER2_ATI = 34855 # GL/glext.h:4264
|
|
GL_DRAW_BUFFER3_ATI = 34856 # GL/glext.h:4265
|
|
GL_DRAW_BUFFER4_ATI = 34857 # GL/glext.h:4266
|
|
GL_DRAW_BUFFER5_ATI = 34858 # GL/glext.h:4267
|
|
GL_DRAW_BUFFER6_ATI = 34859 # GL/glext.h:4268
|
|
GL_DRAW_BUFFER7_ATI = 34860 # GL/glext.h:4269
|
|
GL_DRAW_BUFFER8_ATI = 34861 # GL/glext.h:4270
|
|
GL_DRAW_BUFFER9_ATI = 34862 # GL/glext.h:4271
|
|
GL_DRAW_BUFFER10_ATI = 34863 # GL/glext.h:4272
|
|
GL_DRAW_BUFFER11_ATI = 34864 # GL/glext.h:4273
|
|
GL_DRAW_BUFFER12_ATI = 34865 # GL/glext.h:4274
|
|
GL_DRAW_BUFFER13_ATI = 34866 # GL/glext.h:4275
|
|
GL_DRAW_BUFFER14_ATI = 34867 # GL/glext.h:4276
|
|
GL_DRAW_BUFFER15_ATI = 34868 # GL/glext.h:4277
|
|
# ATI_pixel_format_float (GL/glext.h:4280)
|
|
GL_TYPE_RGBA_FLOAT_ATI = 34848 # GL/glext.h:4281
|
|
GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 34869 # GL/glext.h:4282
|
|
# ATI_texture_env_combine3 (GL/glext.h:4285)
|
|
GL_MODULATE_ADD_ATI = 34628 # GL/glext.h:4286
|
|
GL_MODULATE_SIGNED_ADD_ATI = 34629 # GL/glext.h:4287
|
|
GL_MODULATE_SUBTRACT_ATI = 34630 # GL/glext.h:4288
|
|
# ATI_texture_float (GL/glext.h:4291)
|
|
GL_RGBA_FLOAT32_ATI = 34836 # GL/glext.h:4292
|
|
GL_RGB_FLOAT32_ATI = 34837 # GL/glext.h:4293
|
|
GL_ALPHA_FLOAT32_ATI = 34838 # GL/glext.h:4294
|
|
GL_INTENSITY_FLOAT32_ATI = 34839 # GL/glext.h:4295
|
|
GL_LUMINANCE_FLOAT32_ATI = 34840 # GL/glext.h:4296
|
|
GL_LUMINANCE_ALPHA_FLOAT32_ATI = 34841 # GL/glext.h:4297
|
|
GL_RGBA_FLOAT16_ATI = 34842 # GL/glext.h:4298
|
|
GL_RGB_FLOAT16_ATI = 34843 # GL/glext.h:4299
|
|
GL_ALPHA_FLOAT16_ATI = 34844 # GL/glext.h:4300
|
|
GL_INTENSITY_FLOAT16_ATI = 34845 # GL/glext.h:4301
|
|
GL_LUMINANCE_FLOAT16_ATI = 34846 # GL/glext.h:4302
|
|
GL_LUMINANCE_ALPHA_FLOAT16_ATI = 34847 # GL/glext.h:4303
|
|
# NV_float_buffer (GL/glext.h:4306)
|
|
GL_FLOAT_R_NV = 34944 # GL/glext.h:4307
|
|
GL_FLOAT_RG_NV = 34945 # GL/glext.h:4308
|
|
GL_FLOAT_RGB_NV = 34946 # GL/glext.h:4309
|
|
GL_FLOAT_RGBA_NV = 34947 # GL/glext.h:4310
|
|
GL_FLOAT_R16_NV = 34948 # GL/glext.h:4311
|
|
GL_FLOAT_R32_NV = 34949 # GL/glext.h:4312
|
|
GL_FLOAT_RG16_NV = 34950 # GL/glext.h:4313
|
|
GL_FLOAT_RG32_NV = 34951 # GL/glext.h:4314
|
|
GL_FLOAT_RGB16_NV = 34952 # GL/glext.h:4315
|
|
GL_FLOAT_RGB32_NV = 34953 # GL/glext.h:4316
|
|
GL_FLOAT_RGBA16_NV = 34954 # GL/glext.h:4317
|
|
GL_FLOAT_RGBA32_NV = 34955 # GL/glext.h:4318
|
|
GL_TEXTURE_FLOAT_COMPONENTS_NV = 34956 # GL/glext.h:4319
|
|
GL_FLOAT_CLEAR_COLOR_VALUE_NV = 34957 # GL/glext.h:4320
|
|
GL_FLOAT_RGBA_MODE_NV = 34958 # GL/glext.h:4321
|
|
# NV_fragment_program (GL/glext.h:4324)
|
|
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 34920 # GL/glext.h:4325
|
|
GL_FRAGMENT_PROGRAM_NV = 34928 # GL/glext.h:4326
|
|
GL_MAX_TEXTURE_COORDS_NV = 34929 # GL/glext.h:4327
|
|
GL_MAX_TEXTURE_IMAGE_UNITS_NV = 34930 # GL/glext.h:4328
|
|
GL_FRAGMENT_PROGRAM_BINDING_NV = 34931 # GL/glext.h:4329
|
|
GL_PROGRAM_ERROR_STRING_NV = 34932 # GL/glext.h:4330
|
|
# NV_half_float (GL/glext.h:4333)
|
|
GL_HALF_FLOAT_NV = 5131 # GL/glext.h:4334
|
|
# NV_pixel_data_range (GL/glext.h:4337)
|
|
GL_WRITE_PIXEL_DATA_RANGE_NV = 34936 # GL/glext.h:4338
|
|
GL_READ_PIXEL_DATA_RANGE_NV = 34937 # GL/glext.h:4339
|
|
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 34938 # GL/glext.h:4340
|
|
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 34939 # GL/glext.h:4341
|
|
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 34940 # GL/glext.h:4342
|
|
GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 34941 # GL/glext.h:4343
|
|
# NV_primitive_restart (GL/glext.h:4346)
|
|
GL_PRIMITIVE_RESTART_NV = 34136 # GL/glext.h:4347
|
|
GL_PRIMITIVE_RESTART_INDEX_NV = 34137 # GL/glext.h:4348
|
|
# NV_texture_expand_normal (GL/glext.h:4351)
|
|
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 34959 # GL/glext.h:4352
|
|
# NV_vertex_program2 (GL/glext.h:4355)
|
|
# ATI_map_object_buffer (GL/glext.h:4358)
|
|
# ATI_separate_stencil (GL/glext.h:4361)
|
|
GL_STENCIL_BACK_FUNC_ATI = 34816 # GL/glext.h:4362
|
|
GL_STENCIL_BACK_FAIL_ATI = 34817 # GL/glext.h:4363
|
|
GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 34818 # GL/glext.h:4364
|
|
GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 34819 # GL/glext.h:4365
|
|
# ATI_vertex_attrib_array_object (GL/glext.h:4368)
|
|
# OES_read_format (GL/glext.h:4371)
|
|
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 35738 # GL/glext.h:4372
|
|
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 35739 # GL/glext.h:4373
|
|
# EXT_depth_bounds_test (GL/glext.h:4376)
|
|
GL_DEPTH_BOUNDS_TEST_EXT = 34960 # GL/glext.h:4377
|
|
GL_DEPTH_BOUNDS_EXT = 34961 # GL/glext.h:4378
|
|
# EXT_texture_mirror_clamp (GL/glext.h:4381)
|
|
GL_MIRROR_CLAMP_EXT = 34626 # GL/glext.h:4382
|
|
GL_MIRROR_CLAMP_TO_EDGE_EXT = 34627 # GL/glext.h:4383
|
|
GL_MIRROR_CLAMP_TO_BORDER_EXT = 35090 # GL/glext.h:4384
|
|
# EXT_blend_equation_separate (GL/glext.h:4387)
|
|
GL_BLEND_EQUATION_RGB_EXT = 32777 # GL/glext.h:4388
|
|
GL_BLEND_EQUATION_ALPHA_EXT = 34877 # GL/glext.h:4389
|
|
# MESA_pack_invert (GL/glext.h:4392)
|
|
GL_PACK_INVERT_MESA = 34648 # GL/glext.h:4393
|
|
# MESA_ycbcr_texture (GL/glext.h:4396)
|
|
GL_UNSIGNED_SHORT_8_8_MESA = 34234 # GL/glext.h:4397
|
|
GL_UNSIGNED_SHORT_8_8_REV_MESA = 34235 # GL/glext.h:4398
|
|
GL_YCBCR_MESA = 34647 # GL/glext.h:4399
|
|
# EXT_pixel_buffer_object (GL/glext.h:4402)
|
|
GL_PIXEL_PACK_BUFFER_EXT = 35051 # GL/glext.h:4403
|
|
GL_PIXEL_UNPACK_BUFFER_EXT = 35052 # GL/glext.h:4404
|
|
GL_PIXEL_PACK_BUFFER_BINDING_EXT = 35053 # GL/glext.h:4405
|
|
GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 35055 # GL/glext.h:4406
|
|
# NV_fragment_program_option (GL/glext.h:4409)
|
|
# NV_fragment_program2 (GL/glext.h:4412)
|
|
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 35060 # GL/glext.h:4413
|
|
GL_MAX_PROGRAM_CALL_DEPTH_NV = 35061 # GL/glext.h:4414
|
|
GL_MAX_PROGRAM_IF_DEPTH_NV = 35062 # GL/glext.h:4415
|
|
GL_MAX_PROGRAM_LOOP_DEPTH_NV = 35063 # GL/glext.h:4416
|
|
GL_MAX_PROGRAM_LOOP_COUNT_NV = 35064 # GL/glext.h:4417
|
|
# NV_vertex_program2_option (GL/glext.h:4420)
|
|
# NV_vertex_program3 (GL/glext.h:4425)
|
|
# EXT_framebuffer_object (GL/glext.h:4429)
|
|
GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 1286 # GL/glext.h:4430
|
|
GL_MAX_RENDERBUFFER_SIZE_EXT = 34024 # GL/glext.h:4431
|
|
GL_FRAMEBUFFER_BINDING_EXT = 36006 # GL/glext.h:4432
|
|
GL_RENDERBUFFER_BINDING_EXT = 36007 # GL/glext.h:4433
|
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 36048 # GL/glext.h:4434
|
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 36049 # GL/glext.h:4435
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 36050 # GL/glext.h:4436
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 36051 # GL/glext.h:4437
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 36052 # GL/glext.h:4438
|
|
GL_FRAMEBUFFER_COMPLETE_EXT = 36053 # GL/glext.h:4439
|
|
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 36054 # GL/glext.h:4440
|
|
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 36055 # GL/glext.h:4441
|
|
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 36057 # GL/glext.h:4442
|
|
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 36058 # GL/glext.h:4443
|
|
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 36059 # GL/glext.h:4444
|
|
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 36060 # GL/glext.h:4445
|
|
GL_FRAMEBUFFER_UNSUPPORTED_EXT = 36061 # GL/glext.h:4446
|
|
GL_MAX_COLOR_ATTACHMENTS_EXT = 36063 # GL/glext.h:4447
|
|
GL_COLOR_ATTACHMENT0_EXT = 36064 # GL/glext.h:4448
|
|
GL_COLOR_ATTACHMENT1_EXT = 36065 # GL/glext.h:4449
|
|
GL_COLOR_ATTACHMENT2_EXT = 36066 # GL/glext.h:4450
|
|
GL_COLOR_ATTACHMENT3_EXT = 36067 # GL/glext.h:4451
|
|
GL_COLOR_ATTACHMENT4_EXT = 36068 # GL/glext.h:4452
|
|
GL_COLOR_ATTACHMENT5_EXT = 36069 # GL/glext.h:4453
|
|
GL_COLOR_ATTACHMENT6_EXT = 36070 # GL/glext.h:4454
|
|
GL_COLOR_ATTACHMENT7_EXT = 36071 # GL/glext.h:4455
|
|
GL_COLOR_ATTACHMENT8_EXT = 36072 # GL/glext.h:4456
|
|
GL_COLOR_ATTACHMENT9_EXT = 36073 # GL/glext.h:4457
|
|
GL_COLOR_ATTACHMENT10_EXT = 36074 # GL/glext.h:4458
|
|
GL_COLOR_ATTACHMENT11_EXT = 36075 # GL/glext.h:4459
|
|
GL_COLOR_ATTACHMENT12_EXT = 36076 # GL/glext.h:4460
|
|
GL_COLOR_ATTACHMENT13_EXT = 36077 # GL/glext.h:4461
|
|
GL_COLOR_ATTACHMENT14_EXT = 36078 # GL/glext.h:4462
|
|
GL_COLOR_ATTACHMENT15_EXT = 36079 # GL/glext.h:4463
|
|
GL_DEPTH_ATTACHMENT_EXT = 36096 # GL/glext.h:4464
|
|
GL_STENCIL_ATTACHMENT_EXT = 36128 # GL/glext.h:4465
|
|
GL_FRAMEBUFFER_EXT = 36160 # GL/glext.h:4466
|
|
GL_RENDERBUFFER_EXT = 36161 # GL/glext.h:4467
|
|
GL_RENDERBUFFER_WIDTH_EXT = 36162 # GL/glext.h:4468
|
|
GL_RENDERBUFFER_HEIGHT_EXT = 36163 # GL/glext.h:4469
|
|
GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 36164 # GL/glext.h:4470
|
|
GL_STENCIL_INDEX1_EXT = 36166 # GL/glext.h:4471
|
|
GL_STENCIL_INDEX4_EXT = 36167 # GL/glext.h:4472
|
|
GL_STENCIL_INDEX8_EXT = 36168 # GL/glext.h:4473
|
|
GL_STENCIL_INDEX16_EXT = 36169 # GL/glext.h:4474
|
|
GL_RENDERBUFFER_RED_SIZE_EXT = 36176 # GL/glext.h:4475
|
|
GL_RENDERBUFFER_GREEN_SIZE_EXT = 36177 # GL/glext.h:4476
|
|
GL_RENDERBUFFER_BLUE_SIZE_EXT = 36178 # GL/glext.h:4477
|
|
GL_RENDERBUFFER_ALPHA_SIZE_EXT = 36179 # GL/glext.h:4478
|
|
GL_RENDERBUFFER_DEPTH_SIZE_EXT = 36180 # GL/glext.h:4479
|
|
GL_RENDERBUFFER_STENCIL_SIZE_EXT = 36181 # GL/glext.h:4480
|
|
# GREMEDY_string_marker (GL/glext.h:4483)
|
|
# EXT_packed_depth_stencil (GL/glext.h:4486)
|
|
GL_DEPTH_STENCIL_EXT = 34041 # GL/glext.h:4487
|
|
GL_UNSIGNED_INT_24_8_EXT = 34042 # GL/glext.h:4488
|
|
GL_DEPTH24_STENCIL8_EXT = 35056 # GL/glext.h:4489
|
|
GL_TEXTURE_STENCIL_SIZE_EXT = 35057 # GL/glext.h:4490
|
|
# EXT_stencil_clear_tag (GL/glext.h:4493)
|
|
GL_STENCIL_TAG_BITS_EXT = 35058 # GL/glext.h:4494
|
|
GL_STENCIL_CLEAR_TAG_VALUE_EXT = 35059 # GL/glext.h:4495
|
|
# EXT_texture_sRGB (GL/glext.h:4498)
|
|
GL_SRGB_EXT = 35904 # GL/glext.h:4499
|
|
GL_SRGB8_EXT = 35905 # GL/glext.h:4500
|
|
GL_SRGB_ALPHA_EXT = 35906 # GL/glext.h:4501
|
|
GL_SRGB8_ALPHA8_EXT = 35907 # GL/glext.h:4502
|
|
GL_SLUMINANCE_ALPHA_EXT = 35908 # GL/glext.h:4503
|
|
GL_SLUMINANCE8_ALPHA8_EXT = 35909 # GL/glext.h:4504
|
|
GL_SLUMINANCE_EXT = 35910 # GL/glext.h:4505
|
|
GL_SLUMINANCE8_EXT = 35911 # GL/glext.h:4506
|
|
GL_COMPRESSED_SRGB_EXT = 35912 # GL/glext.h:4507
|
|
GL_COMPRESSED_SRGB_ALPHA_EXT = 35913 # GL/glext.h:4508
|
|
GL_COMPRESSED_SLUMINANCE_EXT = 35914 # GL/glext.h:4509
|
|
GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 35915 # GL/glext.h:4510
|
|
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 35916 # GL/glext.h:4511
|
|
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 35917 # GL/glext.h:4512
|
|
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 35918 # GL/glext.h:4513
|
|
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 35919 # GL/glext.h:4514
|
|
# EXT_framebuffer_blit (GL/glext.h:4517)
|
|
GL_READ_FRAMEBUFFER_EXT = 36008 # GL/glext.h:4518
|
|
GL_DRAW_FRAMEBUFFER_EXT = 36009 # GL/glext.h:4519
|
|
GL_DRAW_FRAMEBUFFER_BINDING_EXT = 36006 # GL/glext.h:4520
|
|
GL_READ_FRAMEBUFFER_BINDING_EXT = 36010 # GL/glext.h:4521
|
|
# EXT_framebuffer_multisample (GL/glext.h:4524)
|
|
GL_RENDERBUFFER_SAMPLES_EXT = 36011 # GL/glext.h:4525
|
|
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 36182 # GL/glext.h:4526
|
|
GL_MAX_SAMPLES_EXT = 36183 # GL/glext.h:4527
|
|
# MESAX_texture_stack (GL/glext.h:4530)
|
|
GL_TEXTURE_1D_STACK_MESAX = 34649 # GL/glext.h:4531
|
|
GL_TEXTURE_2D_STACK_MESAX = 34650 # GL/glext.h:4532
|
|
GL_PROXY_TEXTURE_1D_STACK_MESAX = 34651 # GL/glext.h:4533
|
|
GL_PROXY_TEXTURE_2D_STACK_MESAX = 34652 # GL/glext.h:4534
|
|
GL_TEXTURE_1D_STACK_BINDING_MESAX = 34653 # GL/glext.h:4535
|
|
GL_TEXTURE_2D_STACK_BINDING_MESAX = 34654 # GL/glext.h:4536
|
|
# EXT_timer_query (GL/glext.h:4539)
|
|
GL_TIME_ELAPSED_EXT = 35007 # GL/glext.h:4540
|
|
# EXT_gpu_program_parameters (GL/glext.h:4543)
|
|
# APPLE_flush_buffer_range (GL/glext.h:4546)
|
|
GL_BUFFER_SERIALIZED_MODIFY_APPLE = 35346 # GL/glext.h:4547
|
|
GL_BUFFER_FLUSHING_UNMAP_APPLE = 35347 # GL/glext.h:4548
|
|
# NV_gpu_program4 (GL/glext.h:4551)
|
|
GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 35076 # GL/glext.h:4552
|
|
GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 35077 # GL/glext.h:4553
|
|
GL_PROGRAM_ATTRIB_COMPONENTS_NV = 35078 # GL/glext.h:4554
|
|
GL_PROGRAM_RESULT_COMPONENTS_NV = 35079 # GL/glext.h:4555
|
|
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 35080 # GL/glext.h:4556
|
|
GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 35081 # GL/glext.h:4557
|
|
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 36261 # GL/glext.h:4558
|
|
GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 36262 # GL/glext.h:4559
|
|
# NV_geometry_program4 (GL/glext.h:4562)
|
|
GL_LINES_ADJACENCY_EXT = 10 # GL/glext.h:4563
|
|
GL_LINE_STRIP_ADJACENCY_EXT = 11 # GL/glext.h:4564
|
|
GL_TRIANGLES_ADJACENCY_EXT = 12 # GL/glext.h:4565
|
|
GL_TRIANGLE_STRIP_ADJACENCY_EXT = 13 # GL/glext.h:4566
|
|
GL_GEOMETRY_PROGRAM_NV = 35878 # GL/glext.h:4567
|
|
GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 35879 # GL/glext.h:4568
|
|
GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 35880 # GL/glext.h:4569
|
|
GL_GEOMETRY_VERTICES_OUT_EXT = 36314 # GL/glext.h:4570
|
|
GL_GEOMETRY_INPUT_TYPE_EXT = 36315 # GL/glext.h:4571
|
|
GL_GEOMETRY_OUTPUT_TYPE_EXT = 36316 # GL/glext.h:4572
|
|
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 35881 # GL/glext.h:4573
|
|
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 36263 # GL/glext.h:4574
|
|
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 36264 # GL/glext.h:4575
|
|
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 36265 # GL/glext.h:4576
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 36052 # GL/glext.h:4577
|
|
GL_PROGRAM_POINT_SIZE_EXT = 34370 # GL/glext.h:4578
|
|
# EXT_geometry_shader4 (GL/glext.h:4581)
|
|
GL_GEOMETRY_SHADER_EXT = 36313 # GL/glext.h:4582
|
|
GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 36317 # GL/glext.h:4587
|
|
GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 36318 # GL/glext.h:4588
|
|
GL_MAX_VARYING_COMPONENTS_EXT = 35659 # GL/glext.h:4589
|
|
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 36319 # GL/glext.h:4590
|
|
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 36320 # GL/glext.h:4591
|
|
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 36321 # GL/glext.h:4592
|
|
# NV_vertex_program4 (GL/glext.h:4604)
|
|
GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 35069 # GL/glext.h:4605
|
|
# EXT_gpu_shader4 (GL/glext.h:4608)
|
|
GL_SAMPLER_1D_ARRAY_EXT = 36288 # GL/glext.h:4609
|
|
GL_SAMPLER_2D_ARRAY_EXT = 36289 # GL/glext.h:4610
|
|
GL_SAMPLER_BUFFER_EXT = 36290 # GL/glext.h:4611
|
|
GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 36291 # GL/glext.h:4612
|
|
GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 36292 # GL/glext.h:4613
|
|
GL_SAMPLER_CUBE_SHADOW_EXT = 36293 # GL/glext.h:4614
|
|
GL_UNSIGNED_INT_VEC2_EXT = 36294 # GL/glext.h:4615
|
|
GL_UNSIGNED_INT_VEC3_EXT = 36295 # GL/glext.h:4616
|
|
GL_UNSIGNED_INT_VEC4_EXT = 36296 # GL/glext.h:4617
|
|
GL_INT_SAMPLER_1D_EXT = 36297 # GL/glext.h:4618
|
|
GL_INT_SAMPLER_2D_EXT = 36298 # GL/glext.h:4619
|
|
GL_INT_SAMPLER_3D_EXT = 36299 # GL/glext.h:4620
|
|
GL_INT_SAMPLER_CUBE_EXT = 36300 # GL/glext.h:4621
|
|
GL_INT_SAMPLER_2D_RECT_EXT = 36301 # GL/glext.h:4622
|
|
GL_INT_SAMPLER_1D_ARRAY_EXT = 36302 # GL/glext.h:4623
|
|
GL_INT_SAMPLER_2D_ARRAY_EXT = 36303 # GL/glext.h:4624
|
|
GL_INT_SAMPLER_BUFFER_EXT = 36304 # GL/glext.h:4625
|
|
GL_UNSIGNED_INT_SAMPLER_1D_EXT = 36305 # GL/glext.h:4626
|
|
GL_UNSIGNED_INT_SAMPLER_2D_EXT = 36306 # GL/glext.h:4627
|
|
GL_UNSIGNED_INT_SAMPLER_3D_EXT = 36307 # GL/glext.h:4628
|
|
GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 36308 # GL/glext.h:4629
|
|
GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 36309 # GL/glext.h:4630
|
|
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 36310 # GL/glext.h:4631
|
|
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 36311 # GL/glext.h:4632
|
|
GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 36312 # GL/glext.h:4633
|
|
# EXT_draw_instanced (GL/glext.h:4636)
|
|
# EXT_packed_float (GL/glext.h:4639)
|
|
GL_R11F_G11F_B10F_EXT = 35898 # GL/glext.h:4640
|
|
GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 35899 # GL/glext.h:4641
|
|
GL_RGBA_SIGNED_COMPONENTS_EXT = 35900 # GL/glext.h:4642
|
|
# EXT_texture_array (GL/glext.h:4645)
|
|
GL_TEXTURE_1D_ARRAY_EXT = 35864 # GL/glext.h:4646
|
|
GL_PROXY_TEXTURE_1D_ARRAY_EXT = 35865 # GL/glext.h:4647
|
|
GL_TEXTURE_2D_ARRAY_EXT = 35866 # GL/glext.h:4648
|
|
GL_PROXY_TEXTURE_2D_ARRAY_EXT = 35867 # GL/glext.h:4649
|
|
GL_TEXTURE_BINDING_1D_ARRAY_EXT = 35868 # GL/glext.h:4650
|
|
GL_TEXTURE_BINDING_2D_ARRAY_EXT = 35869 # GL/glext.h:4651
|
|
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 35071 # GL/glext.h:4652
|
|
GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 34894 # GL/glext.h:4653
|
|
# EXT_texture_buffer_object (GL/glext.h:4657)
|
|
GL_TEXTURE_BUFFER_EXT = 35882 # GL/glext.h:4658
|
|
GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 35883 # GL/glext.h:4659
|
|
GL_TEXTURE_BINDING_BUFFER_EXT = 35884 # GL/glext.h:4660
|
|
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 35885 # GL/glext.h:4661
|
|
GL_TEXTURE_BUFFER_FORMAT_EXT = 35886 # GL/glext.h:4662
|
|
# EXT_texture_compression_latc (GL/glext.h:4665)
|
|
GL_COMPRESSED_LUMINANCE_LATC1_EXT = 35952 # GL/glext.h:4666
|
|
GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 35953 # GL/glext.h:4667
|
|
GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 35954 # GL/glext.h:4668
|
|
GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 35955 # GL/glext.h:4669
|
|
# EXT_texture_compression_rgtc (GL/glext.h:4672)
|
|
GL_COMPRESSED_RED_RGTC1_EXT = 36283 # GL/glext.h:4673
|
|
GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 36284 # GL/glext.h:4674
|
|
GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 36285 # GL/glext.h:4675
|
|
GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 36286 # GL/glext.h:4676
|
|
# EXT_texture_shared_exponent (GL/glext.h:4679)
|
|
GL_RGB9_E5_EXT = 35901 # GL/glext.h:4680
|
|
GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 35902 # GL/glext.h:4681
|
|
GL_TEXTURE_SHARED_SIZE_EXT = 35903 # GL/glext.h:4682
|
|
# NV_depth_buffer_float (GL/glext.h:4685)
|
|
GL_DEPTH_COMPONENT32F_NV = 36267 # GL/glext.h:4686
|
|
GL_DEPTH32F_STENCIL8_NV = 36268 # GL/glext.h:4687
|
|
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 36269 # GL/glext.h:4688
|
|
GL_DEPTH_BUFFER_FLOAT_MODE_NV = 36271 # GL/glext.h:4689
|
|
# NV_fragment_program4 (GL/glext.h:4692)
|
|
# NV_framebuffer_multisample_coverage (GL/glext.h:4695)
|
|
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 36011 # GL/glext.h:4696
|
|
GL_RENDERBUFFER_COLOR_SAMPLES_NV = 36368 # GL/glext.h:4697
|
|
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 36369 # GL/glext.h:4698
|
|
GL_MULTISAMPLE_COVERAGE_MODES_NV = 36370 # GL/glext.h:4699
|
|
# EXT_framebuffer_sRGB (GL/glext.h:4702)
|
|
GL_FRAMEBUFFER_SRGB_EXT = 36281 # GL/glext.h:4703
|
|
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 36282 # GL/glext.h:4704
|
|
# NV_geometry_shader4 (GL/glext.h:4707)
|
|
# NV_parameter_buffer_object (GL/glext.h:4710)
|
|
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 36256 # GL/glext.h:4711
|
|
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 36257 # GL/glext.h:4712
|
|
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 36258 # GL/glext.h:4713
|
|
GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 36259 # GL/glext.h:4714
|
|
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 36260 # GL/glext.h:4715
|
|
# EXT_draw_buffers2 (GL/glext.h:4718)
|
|
# NV_transform_feedback (GL/glext.h:4721)
|
|
GL_BACK_PRIMARY_COLOR_NV = 35959 # GL/glext.h:4722
|
|
GL_BACK_SECONDARY_COLOR_NV = 35960 # GL/glext.h:4723
|
|
GL_TEXTURE_COORD_NV = 35961 # GL/glext.h:4724
|
|
GL_CLIP_DISTANCE_NV = 35962 # GL/glext.h:4725
|
|
GL_VERTEX_ID_NV = 35963 # GL/glext.h:4726
|
|
GL_PRIMITIVE_ID_NV = 35964 # GL/glext.h:4727
|
|
GL_GENERIC_ATTRIB_NV = 35965 # GL/glext.h:4728
|
|
GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 35966 # GL/glext.h:4729
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 35967 # GL/glext.h:4730
|
|
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 35968 # GL/glext.h:4731
|
|
GL_ACTIVE_VARYINGS_NV = 35969 # GL/glext.h:4732
|
|
GL_ACTIVE_VARYING_MAX_LENGTH_NV = 35970 # GL/glext.h:4733
|
|
GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 35971 # GL/glext.h:4734
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 35972 # GL/glext.h:4735
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 35973 # GL/glext.h:4736
|
|
GL_TRANSFORM_FEEDBACK_RECORD_NV = 35974 # GL/glext.h:4737
|
|
GL_PRIMITIVES_GENERATED_NV = 35975 # GL/glext.h:4738
|
|
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 35976 # GL/glext.h:4739
|
|
GL_RASTERIZER_DISCARD_NV = 35977 # GL/glext.h:4740
|
|
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 35978 # GL/glext.h:4741
|
|
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 35979 # GL/glext.h:4742
|
|
GL_INTERLEAVED_ATTRIBS_NV = 35980 # GL/glext.h:4743
|
|
GL_SEPARATE_ATTRIBS_NV = 35981 # GL/glext.h:4744
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_NV = 35982 # GL/glext.h:4745
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 35983 # GL/glext.h:4746
|
|
GL_LAYER_NV = 36266 # GL/glext.h:4747
|
|
GL_NEXT_BUFFER_NV = -2 # GL/glext.h:4748
|
|
GL_SKIP_COMPONENTS4_NV = -3 # GL/glext.h:4749
|
|
GL_SKIP_COMPONENTS3_NV = -4 # GL/glext.h:4750
|
|
GL_SKIP_COMPONENTS2_NV = -5 # GL/glext.h:4751
|
|
GL_SKIP_COMPONENTS1_NV = -6 # GL/glext.h:4752
|
|
# EXT_bindable_uniform (GL/glext.h:4755)
|
|
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 36322 # GL/glext.h:4756
|
|
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 36323 # GL/glext.h:4757
|
|
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 36324 # GL/glext.h:4758
|
|
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 36333 # GL/glext.h:4759
|
|
GL_UNIFORM_BUFFER_EXT = 36334 # GL/glext.h:4760
|
|
GL_UNIFORM_BUFFER_BINDING_EXT = 36335 # GL/glext.h:4761
|
|
# EXT_texture_integer (GL/glext.h:4764)
|
|
GL_RGBA32UI_EXT = 36208 # GL/glext.h:4765
|
|
GL_RGB32UI_EXT = 36209 # GL/glext.h:4766
|
|
GL_ALPHA32UI_EXT = 36210 # GL/glext.h:4767
|
|
GL_INTENSITY32UI_EXT = 36211 # GL/glext.h:4768
|
|
GL_LUMINANCE32UI_EXT = 36212 # GL/glext.h:4769
|
|
GL_LUMINANCE_ALPHA32UI_EXT = 36213 # GL/glext.h:4770
|
|
GL_RGBA16UI_EXT = 36214 # GL/glext.h:4771
|
|
GL_RGB16UI_EXT = 36215 # GL/glext.h:4772
|
|
GL_ALPHA16UI_EXT = 36216 # GL/glext.h:4773
|
|
GL_INTENSITY16UI_EXT = 36217 # GL/glext.h:4774
|
|
GL_LUMINANCE16UI_EXT = 36218 # GL/glext.h:4775
|
|
GL_LUMINANCE_ALPHA16UI_EXT = 36219 # GL/glext.h:4776
|
|
GL_RGBA8UI_EXT = 36220 # GL/glext.h:4777
|
|
GL_RGB8UI_EXT = 36221 # GL/glext.h:4778
|
|
GL_ALPHA8UI_EXT = 36222 # GL/glext.h:4779
|
|
GL_INTENSITY8UI_EXT = 36223 # GL/glext.h:4780
|
|
GL_LUMINANCE8UI_EXT = 36224 # GL/glext.h:4781
|
|
GL_LUMINANCE_ALPHA8UI_EXT = 36225 # GL/glext.h:4782
|
|
GL_RGBA32I_EXT = 36226 # GL/glext.h:4783
|
|
GL_RGB32I_EXT = 36227 # GL/glext.h:4784
|
|
GL_ALPHA32I_EXT = 36228 # GL/glext.h:4785
|
|
GL_INTENSITY32I_EXT = 36229 # GL/glext.h:4786
|
|
GL_LUMINANCE32I_EXT = 36230 # GL/glext.h:4787
|
|
GL_LUMINANCE_ALPHA32I_EXT = 36231 # GL/glext.h:4788
|
|
GL_RGBA16I_EXT = 36232 # GL/glext.h:4789
|
|
GL_RGB16I_EXT = 36233 # GL/glext.h:4790
|
|
GL_ALPHA16I_EXT = 36234 # GL/glext.h:4791
|
|
GL_INTENSITY16I_EXT = 36235 # GL/glext.h:4792
|
|
GL_LUMINANCE16I_EXT = 36236 # GL/glext.h:4793
|
|
GL_LUMINANCE_ALPHA16I_EXT = 36237 # GL/glext.h:4794
|
|
GL_RGBA8I_EXT = 36238 # GL/glext.h:4795
|
|
GL_RGB8I_EXT = 36239 # GL/glext.h:4796
|
|
GL_ALPHA8I_EXT = 36240 # GL/glext.h:4797
|
|
GL_INTENSITY8I_EXT = 36241 # GL/glext.h:4798
|
|
GL_LUMINANCE8I_EXT = 36242 # GL/glext.h:4799
|
|
GL_LUMINANCE_ALPHA8I_EXT = 36243 # GL/glext.h:4800
|
|
GL_RED_INTEGER_EXT = 36244 # GL/glext.h:4801
|
|
GL_GREEN_INTEGER_EXT = 36245 # GL/glext.h:4802
|
|
GL_BLUE_INTEGER_EXT = 36246 # GL/glext.h:4803
|
|
GL_ALPHA_INTEGER_EXT = 36247 # GL/glext.h:4804
|
|
GL_RGB_INTEGER_EXT = 36248 # GL/glext.h:4805
|
|
GL_RGBA_INTEGER_EXT = 36249 # GL/glext.h:4806
|
|
GL_BGR_INTEGER_EXT = 36250 # GL/glext.h:4807
|
|
GL_BGRA_INTEGER_EXT = 36251 # GL/glext.h:4808
|
|
GL_LUMINANCE_INTEGER_EXT = 36252 # GL/glext.h:4809
|
|
GL_LUMINANCE_ALPHA_INTEGER_EXT = 36253 # GL/glext.h:4810
|
|
GL_RGBA_INTEGER_MODE_EXT = 36254 # GL/glext.h:4811
|
|
# GREMEDY_frame_terminator (GL/glext.h:4814)
|
|
# NV_conditional_render (GL/glext.h:4817)
|
|
GL_QUERY_WAIT_NV = 36371 # GL/glext.h:4818
|
|
GL_QUERY_NO_WAIT_NV = 36372 # GL/glext.h:4819
|
|
GL_QUERY_BY_REGION_WAIT_NV = 36373 # GL/glext.h:4820
|
|
GL_QUERY_BY_REGION_NO_WAIT_NV = 36374 # GL/glext.h:4821
|
|
# NV_present_video (GL/glext.h:4824)
|
|
GL_FRAME_NV = 36390 # GL/glext.h:4825
|
|
GL_FIELDS_NV = 36391 # GL/glext.h:4826
|
|
GL_CURRENT_TIME_NV = 36392 # GL/glext.h:4827
|
|
GL_NUM_FILL_STREAMS_NV = 36393 # GL/glext.h:4828
|
|
GL_PRESENT_TIME_NV = 36394 # GL/glext.h:4829
|
|
GL_PRESENT_DURATION_NV = 36395 # GL/glext.h:4830
|
|
# EXT_transform_feedback (GL/glext.h:4833)
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 35982 # GL/glext.h:4834
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 35972 # GL/glext.h:4835
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 35973 # GL/glext.h:4836
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 35983 # GL/glext.h:4837
|
|
GL_INTERLEAVED_ATTRIBS_EXT = 35980 # GL/glext.h:4838
|
|
GL_SEPARATE_ATTRIBS_EXT = 35981 # GL/glext.h:4839
|
|
GL_PRIMITIVES_GENERATED_EXT = 35975 # GL/glext.h:4840
|
|
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 35976 # GL/glext.h:4841
|
|
GL_RASTERIZER_DISCARD_EXT = 35977 # GL/glext.h:4842
|
|
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 35978 # GL/glext.h:4843
|
|
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 35979 # GL/glext.h:4844
|
|
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 35968 # GL/glext.h:4845
|
|
GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 35971 # GL/glext.h:4846
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 35967 # GL/glext.h:4847
|
|
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 35958 # GL/glext.h:4848
|
|
# EXT_direct_state_access (GL/glext.h:4851)
|
|
GL_PROGRAM_MATRIX_EXT = 36397 # GL/glext.h:4852
|
|
GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 36398 # GL/glext.h:4853
|
|
GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 36399 # GL/glext.h:4854
|
|
# EXT_vertex_array_bgra (GL/glext.h:4857)
|
|
# EXT_texture_swizzle (GL/glext.h:4861)
|
|
GL_TEXTURE_SWIZZLE_R_EXT = 36418 # GL/glext.h:4862
|
|
GL_TEXTURE_SWIZZLE_G_EXT = 36419 # GL/glext.h:4863
|
|
GL_TEXTURE_SWIZZLE_B_EXT = 36420 # GL/glext.h:4864
|
|
GL_TEXTURE_SWIZZLE_A_EXT = 36421 # GL/glext.h:4865
|
|
GL_TEXTURE_SWIZZLE_RGBA_EXT = 36422 # GL/glext.h:4866
|
|
# NV_explicit_multisample (GL/glext.h:4869)
|
|
GL_SAMPLE_POSITION_NV = 36432 # GL/glext.h:4870
|
|
GL_SAMPLE_MASK_NV = 36433 # GL/glext.h:4871
|
|
GL_SAMPLE_MASK_VALUE_NV = 36434 # GL/glext.h:4872
|
|
GL_TEXTURE_BINDING_RENDERBUFFER_NV = 36435 # GL/glext.h:4873
|
|
GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 36436 # GL/glext.h:4874
|
|
GL_TEXTURE_RENDERBUFFER_NV = 36437 # GL/glext.h:4875
|
|
GL_SAMPLER_RENDERBUFFER_NV = 36438 # GL/glext.h:4876
|
|
GL_INT_SAMPLER_RENDERBUFFER_NV = 36439 # GL/glext.h:4877
|
|
GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 36440 # GL/glext.h:4878
|
|
GL_MAX_SAMPLE_MASK_WORDS_NV = 36441 # GL/glext.h:4879
|
|
# NV_transform_feedback2 (GL/glext.h:4882)
|
|
GL_TRANSFORM_FEEDBACK_NV = 36386 # GL/glext.h:4883
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 36387 # GL/glext.h:4884
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 36388 # GL/glext.h:4885
|
|
GL_TRANSFORM_FEEDBACK_BINDING_NV = 36389 # GL/glext.h:4886
|
|
# ATI_meminfo (GL/glext.h:4889)
|
|
GL_VBO_FREE_MEMORY_ATI = 34811 # GL/glext.h:4890
|
|
GL_TEXTURE_FREE_MEMORY_ATI = 34812 # GL/glext.h:4891
|
|
GL_RENDERBUFFER_FREE_MEMORY_ATI = 34813 # GL/glext.h:4892
|
|
# AMD_performance_monitor (GL/glext.h:4895)
|
|
GL_COUNTER_TYPE_AMD = 35776 # GL/glext.h:4896
|
|
GL_COUNTER_RANGE_AMD = 35777 # GL/glext.h:4897
|
|
GL_UNSIGNED_INT64_AMD = 35778 # GL/glext.h:4898
|
|
GL_PERCENTAGE_AMD = 35779 # GL/glext.h:4899
|
|
GL_PERFMON_RESULT_AVAILABLE_AMD = 35780 # GL/glext.h:4900
|
|
GL_PERFMON_RESULT_SIZE_AMD = 35781 # GL/glext.h:4901
|
|
GL_PERFMON_RESULT_AMD = 35782 # GL/glext.h:4902
|
|
# AMD_texture_texture4 (GL/glext.h:4905)
|
|
# AMD_vertex_shader_tesselator (GL/glext.h:4908)
|
|
GL_SAMPLER_BUFFER_AMD = 36865 # GL/glext.h:4909
|
|
GL_INT_SAMPLER_BUFFER_AMD = 36866 # GL/glext.h:4910
|
|
GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 36867 # GL/glext.h:4911
|
|
GL_TESSELLATION_MODE_AMD = 36868 # GL/glext.h:4912
|
|
GL_TESSELLATION_FACTOR_AMD = 36869 # GL/glext.h:4913
|
|
GL_DISCRETE_AMD = 36870 # GL/glext.h:4914
|
|
GL_CONTINUOUS_AMD = 36871 # GL/glext.h:4915
|
|
# EXT_provoking_vertex (GL/glext.h:4918)
|
|
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 36428 # GL/glext.h:4919
|
|
GL_FIRST_VERTEX_CONVENTION_EXT = 36429 # GL/glext.h:4920
|
|
GL_LAST_VERTEX_CONVENTION_EXT = 36430 # GL/glext.h:4921
|
|
GL_PROVOKING_VERTEX_EXT = 36431 # GL/glext.h:4922
|
|
# EXT_texture_snorm (GL/glext.h:4925)
|
|
GL_ALPHA_SNORM = 36880 # GL/glext.h:4926
|
|
GL_LUMINANCE_SNORM = 36881 # GL/glext.h:4927
|
|
GL_LUMINANCE_ALPHA_SNORM = 36882 # GL/glext.h:4928
|
|
GL_INTENSITY_SNORM = 36883 # GL/glext.h:4929
|
|
GL_ALPHA8_SNORM = 36884 # GL/glext.h:4930
|
|
GL_LUMINANCE8_SNORM = 36885 # GL/glext.h:4931
|
|
GL_LUMINANCE8_ALPHA8_SNORM = 36886 # GL/glext.h:4932
|
|
GL_INTENSITY8_SNORM = 36887 # GL/glext.h:4933
|
|
GL_ALPHA16_SNORM = 36888 # GL/glext.h:4934
|
|
GL_LUMINANCE16_SNORM = 36889 # GL/glext.h:4935
|
|
GL_LUMINANCE16_ALPHA16_SNORM = 36890 # GL/glext.h:4936
|
|
GL_INTENSITY16_SNORM = 36891 # GL/glext.h:4937
|
|
# AMD_draw_buffers_blend (GL/glext.h:4953)
|
|
# APPLE_texture_range (GL/glext.h:4956)
|
|
GL_TEXTURE_RANGE_LENGTH_APPLE = 34231 # GL/glext.h:4957
|
|
GL_TEXTURE_RANGE_POINTER_APPLE = 34232 # GL/glext.h:4958
|
|
GL_TEXTURE_STORAGE_HINT_APPLE = 34236 # GL/glext.h:4959
|
|
GL_STORAGE_PRIVATE_APPLE = 34237 # GL/glext.h:4960
|
|
# APPLE_float_pixels (GL/glext.h:4965)
|
|
GL_HALF_APPLE = 5131 # GL/glext.h:4966
|
|
GL_RGBA_FLOAT32_APPLE = 34836 # GL/glext.h:4967
|
|
GL_RGB_FLOAT32_APPLE = 34837 # GL/glext.h:4968
|
|
GL_ALPHA_FLOAT32_APPLE = 34838 # GL/glext.h:4969
|
|
GL_INTENSITY_FLOAT32_APPLE = 34839 # GL/glext.h:4970
|
|
GL_LUMINANCE_FLOAT32_APPLE = 34840 # GL/glext.h:4971
|
|
GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 34841 # GL/glext.h:4972
|
|
GL_RGBA_FLOAT16_APPLE = 34842 # GL/glext.h:4973
|
|
GL_RGB_FLOAT16_APPLE = 34843 # GL/glext.h:4974
|
|
GL_ALPHA_FLOAT16_APPLE = 34844 # GL/glext.h:4975
|
|
GL_INTENSITY_FLOAT16_APPLE = 34845 # GL/glext.h:4976
|
|
GL_LUMINANCE_FLOAT16_APPLE = 34846 # GL/glext.h:4977
|
|
GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 34847 # GL/glext.h:4978
|
|
GL_COLOR_FLOAT_APPLE = 35343 # GL/glext.h:4979
|
|
# APPLE_vertex_program_evaluators (GL/glext.h:4982)
|
|
GL_VERTEX_ATTRIB_MAP1_APPLE = 35328 # GL/glext.h:4983
|
|
GL_VERTEX_ATTRIB_MAP2_APPLE = 35329 # GL/glext.h:4984
|
|
GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 35330 # GL/glext.h:4985
|
|
GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 35331 # GL/glext.h:4986
|
|
GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 35332 # GL/glext.h:4987
|
|
GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 35333 # GL/glext.h:4988
|
|
GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 35334 # GL/glext.h:4989
|
|
GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 35335 # GL/glext.h:4990
|
|
GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 35336 # GL/glext.h:4991
|
|
GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 35337 # GL/glext.h:4992
|
|
# APPLE_aux_depth_stencil (GL/glext.h:4995)
|
|
GL_AUX_DEPTH_STENCIL_APPLE = 35348 # GL/glext.h:4996
|
|
# APPLE_object_purgeable (GL/glext.h:4999)
|
|
GL_BUFFER_OBJECT_APPLE = 34227 # GL/glext.h:5000
|
|
GL_RELEASED_APPLE = 35353 # GL/glext.h:5001
|
|
GL_VOLATILE_APPLE = 35354 # GL/glext.h:5002
|
|
GL_RETAINED_APPLE = 35355 # GL/glext.h:5003
|
|
GL_UNDEFINED_APPLE = 35356 # GL/glext.h:5004
|
|
GL_PURGEABLE_APPLE = 35357 # GL/glext.h:5005
|
|
# APPLE_row_bytes (GL/glext.h:5008)
|
|
GL_PACK_ROW_BYTES_APPLE = 35349 # GL/glext.h:5009
|
|
GL_UNPACK_ROW_BYTES_APPLE = 35350 # GL/glext.h:5010
|
|
# APPLE_rgb_422 (GL/glext.h:5013)
|
|
GL_RGB_422_APPLE = 35359 # GL/glext.h:5014
|
|
# NV_video_capture (GL/glext.h:5019)
|
|
GL_VIDEO_BUFFER_NV = 36896 # GL/glext.h:5020
|
|
GL_VIDEO_BUFFER_BINDING_NV = 36897 # GL/glext.h:5021
|
|
GL_FIELD_UPPER_NV = 36898 # GL/glext.h:5022
|
|
GL_FIELD_LOWER_NV = 36899 # GL/glext.h:5023
|
|
GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 36900 # GL/glext.h:5024
|
|
GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 36901 # GL/glext.h:5025
|
|
GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 36902 # GL/glext.h:5026
|
|
GL_LAST_VIDEO_CAPTURE_STATUS_NV = 36903 # GL/glext.h:5027
|
|
GL_VIDEO_BUFFER_PITCH_NV = 36904 # GL/glext.h:5028
|
|
GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 36905 # GL/glext.h:5029
|
|
GL_VIDEO_COLOR_CONVERSION_MAX_NV = 36906 # GL/glext.h:5030
|
|
GL_VIDEO_COLOR_CONVERSION_MIN_NV = 36907 # GL/glext.h:5031
|
|
GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 36908 # GL/glext.h:5032
|
|
GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 36909 # GL/glext.h:5033
|
|
GL_PARTIAL_SUCCESS_NV = 36910 # GL/glext.h:5034
|
|
GL_SUCCESS_NV = 36911 # GL/glext.h:5035
|
|
GL_FAILURE_NV = 36912 # GL/glext.h:5036
|
|
GL_YCBYCR8_422_NV = 36913 # GL/glext.h:5037
|
|
GL_YCBAYCR8A_4224_NV = 36914 # GL/glext.h:5038
|
|
GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 36915 # GL/glext.h:5039
|
|
GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 36916 # GL/glext.h:5040
|
|
GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 36917 # GL/glext.h:5041
|
|
GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 36918 # GL/glext.h:5042
|
|
GL_Z4Y12Z4CB12Z4CR12_444_NV = 36919 # GL/glext.h:5043
|
|
GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 36920 # GL/glext.h:5044
|
|
GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 36921 # GL/glext.h:5045
|
|
GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 36922 # GL/glext.h:5046
|
|
GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 36923 # GL/glext.h:5047
|
|
GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 36924 # GL/glext.h:5048
|
|
# NV_copy_image (GL/glext.h:5051)
|
|
# EXT_separate_shader_objects (GL/glext.h:5054)
|
|
GL_ACTIVE_PROGRAM_EXT = 35725 # GL/glext.h:5055
|
|
# NV_parameter_buffer_object2 (GL/glext.h:5058)
|
|
# NV_shader_buffer_load (GL/glext.h:5061)
|
|
GL_BUFFER_GPU_ADDRESS_NV = 36637 # GL/glext.h:5062
|
|
GL_GPU_ADDRESS_NV = 36660 # GL/glext.h:5063
|
|
GL_MAX_SHADER_BUFFER_ADDRESS_NV = 36661 # GL/glext.h:5064
|
|
# NV_vertex_buffer_unified_memory (GL/glext.h:5067)
|
|
GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 36638 # GL/glext.h:5068
|
|
GL_ELEMENT_ARRAY_UNIFIED_NV = 36639 # GL/glext.h:5069
|
|
GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 36640 # GL/glext.h:5070
|
|
GL_VERTEX_ARRAY_ADDRESS_NV = 36641 # GL/glext.h:5071
|
|
GL_NORMAL_ARRAY_ADDRESS_NV = 36642 # GL/glext.h:5072
|
|
GL_COLOR_ARRAY_ADDRESS_NV = 36643 # GL/glext.h:5073
|
|
GL_INDEX_ARRAY_ADDRESS_NV = 36644 # GL/glext.h:5074
|
|
GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 36645 # GL/glext.h:5075
|
|
GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 36646 # GL/glext.h:5076
|
|
GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 36647 # GL/glext.h:5077
|
|
GL_FOG_COORD_ARRAY_ADDRESS_NV = 36648 # GL/glext.h:5078
|
|
GL_ELEMENT_ARRAY_ADDRESS_NV = 36649 # GL/glext.h:5079
|
|
GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 36650 # GL/glext.h:5080
|
|
GL_VERTEX_ARRAY_LENGTH_NV = 36651 # GL/glext.h:5081
|
|
GL_NORMAL_ARRAY_LENGTH_NV = 36652 # GL/glext.h:5082
|
|
GL_COLOR_ARRAY_LENGTH_NV = 36653 # GL/glext.h:5083
|
|
GL_INDEX_ARRAY_LENGTH_NV = 36654 # GL/glext.h:5084
|
|
GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 36655 # GL/glext.h:5085
|
|
GL_EDGE_FLAG_ARRAY_LENGTH_NV = 36656 # GL/glext.h:5086
|
|
GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 36657 # GL/glext.h:5087
|
|
GL_FOG_COORD_ARRAY_LENGTH_NV = 36658 # GL/glext.h:5088
|
|
GL_ELEMENT_ARRAY_LENGTH_NV = 36659 # GL/glext.h:5089
|
|
GL_DRAW_INDIRECT_UNIFIED_NV = 36672 # GL/glext.h:5090
|
|
GL_DRAW_INDIRECT_ADDRESS_NV = 36673 # GL/glext.h:5091
|
|
GL_DRAW_INDIRECT_LENGTH_NV = 36674 # GL/glext.h:5092
|
|
# NV_texture_barrier (GL/glext.h:5095)
|
|
# AMD_shader_stencil_export (GL/glext.h:5098)
|
|
# AMD_seamless_cubemap_per_texture (GL/glext.h:5101)
|
|
# AMD_conservative_depth (GL/glext.h:5105)
|
|
# EXT_shader_image_load_store (GL/glext.h:5108)
|
|
GL_MAX_IMAGE_UNITS_EXT = 36664 # GL/glext.h:5109
|
|
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 36665 # GL/glext.h:5110
|
|
GL_IMAGE_BINDING_NAME_EXT = 36666 # GL/glext.h:5111
|
|
GL_IMAGE_BINDING_LEVEL_EXT = 36667 # GL/glext.h:5112
|
|
GL_IMAGE_BINDING_LAYERED_EXT = 36668 # GL/glext.h:5113
|
|
GL_IMAGE_BINDING_LAYER_EXT = 36669 # GL/glext.h:5114
|
|
GL_IMAGE_BINDING_ACCESS_EXT = 36670 # GL/glext.h:5115
|
|
GL_IMAGE_1D_EXT = 36940 # GL/glext.h:5116
|
|
GL_IMAGE_2D_EXT = 36941 # GL/glext.h:5117
|
|
GL_IMAGE_3D_EXT = 36942 # GL/glext.h:5118
|
|
GL_IMAGE_2D_RECT_EXT = 36943 # GL/glext.h:5119
|
|
GL_IMAGE_CUBE_EXT = 36944 # GL/glext.h:5120
|
|
GL_IMAGE_BUFFER_EXT = 36945 # GL/glext.h:5121
|
|
GL_IMAGE_1D_ARRAY_EXT = 36946 # GL/glext.h:5122
|
|
GL_IMAGE_2D_ARRAY_EXT = 36947 # GL/glext.h:5123
|
|
GL_IMAGE_CUBE_MAP_ARRAY_EXT = 36948 # GL/glext.h:5124
|
|
GL_IMAGE_2D_MULTISAMPLE_EXT = 36949 # GL/glext.h:5125
|
|
GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 36950 # GL/glext.h:5126
|
|
GL_INT_IMAGE_1D_EXT = 36951 # GL/glext.h:5127
|
|
GL_INT_IMAGE_2D_EXT = 36952 # GL/glext.h:5128
|
|
GL_INT_IMAGE_3D_EXT = 36953 # GL/glext.h:5129
|
|
GL_INT_IMAGE_2D_RECT_EXT = 36954 # GL/glext.h:5130
|
|
GL_INT_IMAGE_CUBE_EXT = 36955 # GL/glext.h:5131
|
|
GL_INT_IMAGE_BUFFER_EXT = 36956 # GL/glext.h:5132
|
|
GL_INT_IMAGE_1D_ARRAY_EXT = 36957 # GL/glext.h:5133
|
|
GL_INT_IMAGE_2D_ARRAY_EXT = 36958 # GL/glext.h:5134
|
|
GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 36959 # GL/glext.h:5135
|
|
GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 36960 # GL/glext.h:5136
|
|
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 36961 # GL/glext.h:5137
|
|
GL_UNSIGNED_INT_IMAGE_1D_EXT = 36962 # GL/glext.h:5138
|
|
GL_UNSIGNED_INT_IMAGE_2D_EXT = 36963 # GL/glext.h:5139
|
|
GL_UNSIGNED_INT_IMAGE_3D_EXT = 36964 # GL/glext.h:5140
|
|
GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 36965 # GL/glext.h:5141
|
|
GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 36966 # GL/glext.h:5142
|
|
GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 36967 # GL/glext.h:5143
|
|
GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 36968 # GL/glext.h:5144
|
|
GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 36969 # GL/glext.h:5145
|
|
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 36970 # GL/glext.h:5146
|
|
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 36971 # GL/glext.h:5147
|
|
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 36972 # GL/glext.h:5148
|
|
GL_MAX_IMAGE_SAMPLES_EXT = 36973 # GL/glext.h:5149
|
|
GL_IMAGE_BINDING_FORMAT_EXT = 36974 # GL/glext.h:5150
|
|
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 1 # GL/glext.h:5151
|
|
GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 2 # GL/glext.h:5152
|
|
GL_UNIFORM_BARRIER_BIT_EXT = 4 # GL/glext.h:5153
|
|
GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 8 # GL/glext.h:5154
|
|
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 32 # GL/glext.h:5155
|
|
GL_COMMAND_BARRIER_BIT_EXT = 64 # GL/glext.h:5156
|
|
GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 128 # GL/glext.h:5157
|
|
GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 256 # GL/glext.h:5158
|
|
GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 512 # GL/glext.h:5159
|
|
GL_FRAMEBUFFER_BARRIER_BIT_EXT = 1024 # GL/glext.h:5160
|
|
GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 2048 # GL/glext.h:5161
|
|
GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 4096 # GL/glext.h:5162
|
|
GL_ALL_BARRIER_BITS_EXT = 4294967295 # GL/glext.h:5163
|
|
# EXT_vertex_attrib_64bit (GL/glext.h:5166)
|
|
GL_DOUBLE_VEC2_EXT = 36860 # GL/glext.h:5168
|
|
GL_DOUBLE_VEC3_EXT = 36861 # GL/glext.h:5169
|
|
GL_DOUBLE_VEC4_EXT = 36862 # GL/glext.h:5170
|
|
GL_DOUBLE_MAT2_EXT = 36678 # GL/glext.h:5171
|
|
GL_DOUBLE_MAT3_EXT = 36679 # GL/glext.h:5172
|
|
GL_DOUBLE_MAT4_EXT = 36680 # GL/glext.h:5173
|
|
GL_DOUBLE_MAT2x3_EXT = 36681 # GL/glext.h:5174
|
|
GL_DOUBLE_MAT2x4_EXT = 36682 # GL/glext.h:5175
|
|
GL_DOUBLE_MAT3x2_EXT = 36683 # GL/glext.h:5176
|
|
GL_DOUBLE_MAT3x4_EXT = 36684 # GL/glext.h:5177
|
|
GL_DOUBLE_MAT4x2_EXT = 36685 # GL/glext.h:5178
|
|
GL_DOUBLE_MAT4x3_EXT = 36686 # GL/glext.h:5179
|
|
# NV_gpu_program5 (GL/glext.h:5182)
|
|
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 36442 # GL/glext.h:5183
|
|
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 36443 # GL/glext.h:5184
|
|
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 36444 # GL/glext.h:5185
|
|
GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 36445 # GL/glext.h:5186
|
|
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 36446 # GL/glext.h:5187
|
|
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 36447 # GL/glext.h:5188
|
|
GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 36676 # GL/glext.h:5189
|
|
GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 36677 # GL/glext.h:5190
|
|
# NV_gpu_shader5 (GL/glext.h:5193)
|
|
GL_INT64_NV = 5134 # GL/glext.h:5194
|
|
GL_UNSIGNED_INT64_NV = 5135 # GL/glext.h:5195
|
|
GL_INT8_NV = 36832 # GL/glext.h:5196
|
|
GL_INT8_VEC2_NV = 36833 # GL/glext.h:5197
|
|
GL_INT8_VEC3_NV = 36834 # GL/glext.h:5198
|
|
GL_INT8_VEC4_NV = 36835 # GL/glext.h:5199
|
|
GL_INT16_NV = 36836 # GL/glext.h:5200
|
|
GL_INT16_VEC2_NV = 36837 # GL/glext.h:5201
|
|
GL_INT16_VEC3_NV = 36838 # GL/glext.h:5202
|
|
GL_INT16_VEC4_NV = 36839 # GL/glext.h:5203
|
|
GL_INT64_VEC2_NV = 36841 # GL/glext.h:5204
|
|
GL_INT64_VEC3_NV = 36842 # GL/glext.h:5205
|
|
GL_INT64_VEC4_NV = 36843 # GL/glext.h:5206
|
|
GL_UNSIGNED_INT8_NV = 36844 # GL/glext.h:5207
|
|
GL_UNSIGNED_INT8_VEC2_NV = 36845 # GL/glext.h:5208
|
|
GL_UNSIGNED_INT8_VEC3_NV = 36846 # GL/glext.h:5209
|
|
GL_UNSIGNED_INT8_VEC4_NV = 36847 # GL/glext.h:5210
|
|
GL_UNSIGNED_INT16_NV = 36848 # GL/glext.h:5211
|
|
GL_UNSIGNED_INT16_VEC2_NV = 36849 # GL/glext.h:5212
|
|
GL_UNSIGNED_INT16_VEC3_NV = 36850 # GL/glext.h:5213
|
|
GL_UNSIGNED_INT16_VEC4_NV = 36851 # GL/glext.h:5214
|
|
GL_UNSIGNED_INT64_VEC2_NV = 36853 # GL/glext.h:5215
|
|
GL_UNSIGNED_INT64_VEC3_NV = 36854 # GL/glext.h:5216
|
|
GL_UNSIGNED_INT64_VEC4_NV = 36855 # GL/glext.h:5217
|
|
GL_FLOAT16_NV = 36856 # GL/glext.h:5218
|
|
GL_FLOAT16_VEC2_NV = 36857 # GL/glext.h:5219
|
|
GL_FLOAT16_VEC3_NV = 36858 # GL/glext.h:5220
|
|
GL_FLOAT16_VEC4_NV = 36859 # GL/glext.h:5221
|
|
# NV_shader_buffer_store (GL/glext.h:5225)
|
|
GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 16 # GL/glext.h:5226
|
|
# NV_tessellation_program5 (GL/glext.h:5231)
|
|
GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 34520 # GL/glext.h:5232
|
|
GL_TESS_CONTROL_PROGRAM_NV = 35102 # GL/glext.h:5233
|
|
GL_TESS_EVALUATION_PROGRAM_NV = 35103 # GL/glext.h:5234
|
|
GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 35956 # GL/glext.h:5235
|
|
GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 35957 # GL/glext.h:5236
|
|
# NV_vertex_attrib_integer_64bit (GL/glext.h:5239)
|
|
# NV_multisample_coverage (GL/glext.h:5244)
|
|
GL_COVERAGE_SAMPLES_NV = 32937 # GL/glext.h:5245
|
|
GL_COLOR_SAMPLES_NV = 36384 # GL/glext.h:5246
|
|
# AMD_name_gen_delete (GL/glext.h:5249)
|
|
GL_DATA_BUFFER_AMD = 37201 # GL/glext.h:5250
|
|
GL_PERFORMANCE_MONITOR_AMD = 37202 # GL/glext.h:5251
|
|
GL_QUERY_OBJECT_AMD = 37203 # GL/glext.h:5252
|
|
GL_VERTEX_ARRAY_OBJECT_AMD = 37204 # GL/glext.h:5253
|
|
GL_SAMPLER_OBJECT_AMD = 37205 # GL/glext.h:5254
|
|
# AMD_debug_output (GL/glext.h:5257)
|
|
GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 37188 # GL/glext.h:5258
|
|
GL_DEBUG_LOGGED_MESSAGES_AMD = 37189 # GL/glext.h:5259
|
|
GL_DEBUG_SEVERITY_HIGH_AMD = 37190 # GL/glext.h:5260
|
|
GL_DEBUG_SEVERITY_MEDIUM_AMD = 37191 # GL/glext.h:5261
|
|
GL_DEBUG_SEVERITY_LOW_AMD = 37192 # GL/glext.h:5262
|
|
GL_DEBUG_CATEGORY_API_ERROR_AMD = 37193 # GL/glext.h:5263
|
|
GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 37194 # GL/glext.h:5264
|
|
GL_DEBUG_CATEGORY_DEPRECATION_AMD = 37195 # GL/glext.h:5265
|
|
GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 37196 # GL/glext.h:5266
|
|
GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 37197 # GL/glext.h:5267
|
|
GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 37198 # GL/glext.h:5268
|
|
GL_DEBUG_CATEGORY_APPLICATION_AMD = 37199 # GL/glext.h:5269
|
|
GL_DEBUG_CATEGORY_OTHER_AMD = 37200 # GL/glext.h:5270
|
|
# NV_vdpau_interop (GL/glext.h:5273)
|
|
GL_SURFACE_STATE_NV = 34539 # GL/glext.h:5274
|
|
GL_SURFACE_REGISTERED_NV = 34557 # GL/glext.h:5275
|
|
GL_SURFACE_MAPPED_NV = 34560 # GL/glext.h:5276
|
|
GL_WRITE_DISCARD_NV = 35006 # GL/glext.h:5277
|
|
# AMD_transform_feedback3_lines_triangles (GL/glext.h:5280)
|
|
# AMD_depth_clamp_separate (GL/glext.h:5283)
|
|
GL_DEPTH_CLAMP_NEAR_AMD = 36894 # GL/glext.h:5284
|
|
GL_DEPTH_CLAMP_FAR_AMD = 36895 # GL/glext.h:5285
|
|
# EXT_texture_sRGB_decode (GL/glext.h:5288)
|
|
GL_TEXTURE_SRGB_DECODE_EXT = 35400 # GL/glext.h:5289
|
|
GL_DECODE_EXT = 35401 # GL/glext.h:5290
|
|
GL_SKIP_DECODE_EXT = 35402 # GL/glext.h:5291
|
|
# NV_texture_multisample (GL/glext.h:5294)
|
|
GL_TEXTURE_COVERAGE_SAMPLES_NV = 36933 # GL/glext.h:5295
|
|
GL_TEXTURE_COLOR_SAMPLES_NV = 36934 # GL/glext.h:5296
|
|
# AMD_blend_minmax_factor (GL/glext.h:5299)
|
|
GL_FACTOR_MIN_AMD = 36892 # GL/glext.h:5300
|
|
GL_FACTOR_MAX_AMD = 36893 # GL/glext.h:5301
|
|
# AMD_sample_positions (GL/glext.h:5304)
|
|
GL_SUBSAMPLE_DISTANCE_AMD = 34879 # GL/glext.h:5305
|
|
# EXT_x11_sync_object (GL/glext.h:5308)
|
|
GL_SYNC_X11_FENCE_EXT = 37089 # GL/glext.h:5309
|
|
# AMD_multi_draw_indirect (GL/glext.h:5312)
|
|
# EXT_framebuffer_multisample_blit_scaled (GL/glext.h:5315)
|
|
GL_SCALED_RESOLVE_FASTEST_EXT = 37050 # GL/glext.h:5316
|
|
GL_SCALED_RESOLVE_NICEST_EXT = 37051 # GL/glext.h:5317
|
|
# NV_path_rendering (GL/glext.h:5320)
|
|
GL_PATH_FORMAT_SVG_NV = 36976 # GL/glext.h:5321
|
|
GL_PATH_FORMAT_PS_NV = 36977 # GL/glext.h:5322
|
|
GL_STANDARD_FONT_NAME_NV = 36978 # GL/glext.h:5323
|
|
GL_SYSTEM_FONT_NAME_NV = 36979 # GL/glext.h:5324
|
|
GL_FILE_NAME_NV = 36980 # GL/glext.h:5325
|
|
GL_PATH_STROKE_WIDTH_NV = 36981 # GL/glext.h:5326
|
|
GL_PATH_END_CAPS_NV = 36982 # GL/glext.h:5327
|
|
GL_PATH_INITIAL_END_CAP_NV = 36983 # GL/glext.h:5328
|
|
GL_PATH_TERMINAL_END_CAP_NV = 36984 # GL/glext.h:5329
|
|
GL_PATH_JOIN_STYLE_NV = 36985 # GL/glext.h:5330
|
|
GL_PATH_MITER_LIMIT_NV = 36986 # GL/glext.h:5331
|
|
GL_PATH_DASH_CAPS_NV = 36987 # GL/glext.h:5332
|
|
GL_PATH_INITIAL_DASH_CAP_NV = 36988 # GL/glext.h:5333
|
|
GL_PATH_TERMINAL_DASH_CAP_NV = 36989 # GL/glext.h:5334
|
|
GL_PATH_DASH_OFFSET_NV = 36990 # GL/glext.h:5335
|
|
GL_PATH_CLIENT_LENGTH_NV = 36991 # GL/glext.h:5336
|
|
GL_PATH_FILL_MODE_NV = 36992 # GL/glext.h:5337
|
|
GL_PATH_FILL_MASK_NV = 36993 # GL/glext.h:5338
|
|
GL_PATH_FILL_COVER_MODE_NV = 36994 # GL/glext.h:5339
|
|
GL_PATH_STROKE_COVER_MODE_NV = 36995 # GL/glext.h:5340
|
|
GL_PATH_STROKE_MASK_NV = 36996 # GL/glext.h:5341
|
|
GL_PATH_SAMPLE_QUALITY_NV = 36997 # GL/glext.h:5342
|
|
GL_PATH_STROKE_BOUND_NV = 36998 # GL/glext.h:5343
|
|
GL_PATH_STROKE_OVERSAMPLE_COUNT_NV = 36999 # GL/glext.h:5344
|
|
GL_COUNT_UP_NV = 37000 # GL/glext.h:5345
|
|
GL_COUNT_DOWN_NV = 37001 # GL/glext.h:5346
|
|
GL_PATH_OBJECT_BOUNDING_BOX_NV = 37002 # GL/glext.h:5347
|
|
GL_CONVEX_HULL_NV = 37003 # GL/glext.h:5348
|
|
GL_MULTI_HULLS_NV = 37004 # GL/glext.h:5349
|
|
GL_BOUNDING_BOX_NV = 37005 # GL/glext.h:5350
|
|
GL_TRANSLATE_X_NV = 37006 # GL/glext.h:5351
|
|
GL_TRANSLATE_Y_NV = 37007 # GL/glext.h:5352
|
|
GL_TRANSLATE_2D_NV = 37008 # GL/glext.h:5353
|
|
GL_TRANSLATE_3D_NV = 37009 # GL/glext.h:5354
|
|
GL_AFFINE_2D_NV = 37010 # GL/glext.h:5355
|
|
GL_PROJECTIVE_2D_NV = 37011 # GL/glext.h:5356
|
|
GL_AFFINE_3D_NV = 37012 # GL/glext.h:5357
|
|
GL_PROJECTIVE_3D_NV = 37013 # GL/glext.h:5358
|
|
GL_TRANSPOSE_AFFINE_2D_NV = 37014 # GL/glext.h:5359
|
|
GL_TRANSPOSE_PROJECTIVE_2D_NV = 37015 # GL/glext.h:5360
|
|
GL_TRANSPOSE_AFFINE_3D_NV = 37016 # GL/glext.h:5361
|
|
GL_TRANSPOSE_PROJECTIVE_3D_NV = 37017 # GL/glext.h:5362
|
|
GL_UTF8_NV = 37018 # GL/glext.h:5363
|
|
GL_UTF16_NV = 37019 # GL/glext.h:5364
|
|
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 37020 # GL/glext.h:5365
|
|
GL_PATH_COMMAND_COUNT_NV = 37021 # GL/glext.h:5366
|
|
GL_PATH_COORD_COUNT_NV = 37022 # GL/glext.h:5367
|
|
GL_PATH_DASH_ARRAY_COUNT_NV = 37023 # GL/glext.h:5368
|
|
GL_PATH_COMPUTED_LENGTH_NV = 37024 # GL/glext.h:5369
|
|
GL_PATH_FILL_BOUNDING_BOX_NV = 37025 # GL/glext.h:5370
|
|
GL_PATH_STROKE_BOUNDING_BOX_NV = 37026 # GL/glext.h:5371
|
|
GL_SQUARE_NV = 37027 # GL/glext.h:5372
|
|
GL_ROUND_NV = 37028 # GL/glext.h:5373
|
|
GL_TRIANGULAR_NV = 37029 # GL/glext.h:5374
|
|
GL_BEVEL_NV = 37030 # GL/glext.h:5375
|
|
GL_MITER_REVERT_NV = 37031 # GL/glext.h:5376
|
|
GL_MITER_TRUNCATE_NV = 37032 # GL/glext.h:5377
|
|
GL_SKIP_MISSING_GLYPH_NV = 37033 # GL/glext.h:5378
|
|
GL_USE_MISSING_GLYPH_NV = 37034 # GL/glext.h:5379
|
|
GL_PATH_ERROR_POSITION_NV = 37035 # GL/glext.h:5380
|
|
GL_PATH_FOG_GEN_MODE_NV = 37036 # GL/glext.h:5381
|
|
GL_ACCUM_ADJACENT_PAIRS_NV = 37037 # GL/glext.h:5382
|
|
GL_ADJACENT_PAIRS_NV = 37038 # GL/glext.h:5383
|
|
GL_FIRST_TO_REST_NV = 37039 # GL/glext.h:5384
|
|
GL_PATH_GEN_MODE_NV = 37040 # GL/glext.h:5385
|
|
GL_PATH_GEN_COEFF_NV = 37041 # GL/glext.h:5386
|
|
GL_PATH_GEN_COLOR_FORMAT_NV = 37042 # GL/glext.h:5387
|
|
GL_PATH_GEN_COMPONENTS_NV = 37043 # GL/glext.h:5388
|
|
GL_PATH_STENCIL_FUNC_NV = 37047 # GL/glext.h:5389
|
|
GL_PATH_STENCIL_REF_NV = 37048 # GL/glext.h:5390
|
|
GL_PATH_STENCIL_VALUE_MASK_NV = 37049 # GL/glext.h:5391
|
|
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 37053 # GL/glext.h:5392
|
|
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 37054 # GL/glext.h:5393
|
|
GL_PATH_COVER_DEPTH_FUNC_NV = 37055 # GL/glext.h:5394
|
|
GL_PATH_DASH_OFFSET_RESET_NV = 37044 # GL/glext.h:5395
|
|
GL_MOVE_TO_RESETS_NV = 37045 # GL/glext.h:5396
|
|
GL_MOVE_TO_CONTINUES_NV = 37046 # GL/glext.h:5397
|
|
GL_CLOSE_PATH_NV = 0 # GL/glext.h:5398
|
|
GL_MOVE_TO_NV = 2 # GL/glext.h:5399
|
|
GL_RELATIVE_MOVE_TO_NV = 3 # GL/glext.h:5400
|
|
GL_LINE_TO_NV = 4 # GL/glext.h:5401
|
|
GL_RELATIVE_LINE_TO_NV = 5 # GL/glext.h:5402
|
|
GL_HORIZONTAL_LINE_TO_NV = 6 # GL/glext.h:5403
|
|
GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 7 # GL/glext.h:5404
|
|
GL_VERTICAL_LINE_TO_NV = 8 # GL/glext.h:5405
|
|
GL_RELATIVE_VERTICAL_LINE_TO_NV = 9 # GL/glext.h:5406
|
|
GL_QUADRATIC_CURVE_TO_NV = 10 # GL/glext.h:5407
|
|
GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 11 # GL/glext.h:5408
|
|
GL_CUBIC_CURVE_TO_NV = 12 # GL/glext.h:5409
|
|
GL_RELATIVE_CUBIC_CURVE_TO_NV = 13 # GL/glext.h:5410
|
|
GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 14 # GL/glext.h:5411
|
|
GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 15 # GL/glext.h:5412
|
|
GL_SMOOTH_CUBIC_CURVE_TO_NV = 16 # GL/glext.h:5413
|
|
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 17 # GL/glext.h:5414
|
|
GL_SMALL_CCW_ARC_TO_NV = 18 # GL/glext.h:5415
|
|
GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 19 # GL/glext.h:5416
|
|
GL_SMALL_CW_ARC_TO_NV = 20 # GL/glext.h:5417
|
|
GL_RELATIVE_SMALL_CW_ARC_TO_NV = 21 # GL/glext.h:5418
|
|
GL_LARGE_CCW_ARC_TO_NV = 22 # GL/glext.h:5419
|
|
GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 23 # GL/glext.h:5420
|
|
GL_LARGE_CW_ARC_TO_NV = 24 # GL/glext.h:5421
|
|
GL_RELATIVE_LARGE_CW_ARC_TO_NV = 25 # GL/glext.h:5422
|
|
GL_RESTART_PATH_NV = 240 # GL/glext.h:5423
|
|
GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 242 # GL/glext.h:5424
|
|
GL_DUP_LAST_CUBIC_CURVE_TO_NV = 244 # GL/glext.h:5425
|
|
GL_RECT_NV = 246 # GL/glext.h:5426
|
|
GL_CIRCULAR_CCW_ARC_TO_NV = 248 # GL/glext.h:5427
|
|
GL_CIRCULAR_CW_ARC_TO_NV = 250 # GL/glext.h:5428
|
|
GL_CIRCULAR_TANGENT_ARC_TO_NV = 252 # GL/glext.h:5429
|
|
GL_ARC_TO_NV = 254 # GL/glext.h:5430
|
|
GL_RELATIVE_ARC_TO_NV = 255 # GL/glext.h:5431
|
|
GL_BOLD_BIT_NV = 1 # GL/glext.h:5432
|
|
GL_ITALIC_BIT_NV = 2 # GL/glext.h:5433
|
|
GL_GLYPH_WIDTH_BIT_NV = 1 # GL/glext.h:5434
|
|
GL_GLYPH_HEIGHT_BIT_NV = 2 # GL/glext.h:5435
|
|
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 4 # GL/glext.h:5436
|
|
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 8 # GL/glext.h:5437
|
|
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 16 # GL/glext.h:5438
|
|
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 32 # GL/glext.h:5439
|
|
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 64 # GL/glext.h:5440
|
|
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 128 # GL/glext.h:5441
|
|
GL_GLYPH_HAS_KERNING_NV = 256 # GL/glext.h:5442
|
|
GL_FONT_X_MIN_BOUNDS_NV = 65536 # GL/glext.h:5443
|
|
GL_FONT_Y_MIN_BOUNDS_NV = 131072 # GL/glext.h:5444
|
|
GL_FONT_X_MAX_BOUNDS_NV = 262144 # GL/glext.h:5445
|
|
GL_FONT_Y_MAX_BOUNDS_NV = 524288 # GL/glext.h:5446
|
|
GL_FONT_UNITS_PER_EM_NV = 1048576 # GL/glext.h:5447
|
|
GL_FONT_ASCENDER_NV = 2097152 # GL/glext.h:5448
|
|
GL_FONT_DESCENDER_NV = 4194304 # GL/glext.h:5449
|
|
GL_FONT_HEIGHT_NV = 8388608 # GL/glext.h:5450
|
|
GL_FONT_MAX_ADVANCE_WIDTH_NV = 16777216 # GL/glext.h:5451
|
|
GL_FONT_MAX_ADVANCE_HEIGHT_NV = 33554432 # GL/glext.h:5452
|
|
GL_FONT_UNDERLINE_POSITION_NV = 67108864 # GL/glext.h:5453
|
|
GL_FONT_UNDERLINE_THICKNESS_NV = 134217728 # GL/glext.h:5454
|
|
GL_FONT_HAS_KERNING_NV = 268435456 # GL/glext.h:5455
|
|
# AMD_pinned_memory (GL/glext.h:5458)
|
|
GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 37216 # GL/glext.h:5459
|
|
# AMD_stencil_operation_extended (GL/glext.h:5462)
|
|
GL_SET_AMD = 34634 # GL/glext.h:5463
|
|
GL_REPLACE_VALUE_AMD = 34635 # GL/glext.h:5464
|
|
GL_STENCIL_OP_VALUE_AMD = 34636 # GL/glext.h:5465
|
|
GL_STENCIL_BACK_OP_VALUE_AMD = 34637 # GL/glext.h:5466
|
|
# AMD_vertex_shader_viewport_index (GL/glext.h:5469)
|
|
# AMD_vertex_shader_layer (GL/glext.h:5472)
|
|
# NV_bindless_texture (GL/glext.h:5475)
|
|
# NV_shader_atomic_float (GL/glext.h:5478)
|
|
# AMD_query_buffer_object (GL/glext.h:5481)
|
|
GL_QUERY_BUFFER_AMD = 37266 # GL/glext.h:5482
|
|
GL_QUERY_BUFFER_BINDING_AMD = 37267 # GL/glext.h:5483
|
|
GL_QUERY_RESULT_NO_WAIT_AMD = 37268 # GL/glext.h:5484
|
|
# VERSION_2_0 (GL/glext.h:5491)
|
|
GLchar = c_char # GL/glext.h:5493
|
|
# VERSION_1_5 (GL/glext.h:5496)
|
|
GLintptr = c_ptrdiff_t # GL/glext.h:5498
|
|
GLsizeiptr = c_ptrdiff_t # GL/glext.h:5499
|
|
# ARB_vertex_buffer_object (GL/glext.h:5502)
|
|
GLintptrARB = c_ptrdiff_t # GL/glext.h:5504
|
|
GLsizeiptrARB = c_ptrdiff_t # GL/glext.h:5505
|
|
# ARB_shader_objects (GL/glext.h:5508)
|
|
GLcharARB = c_char # GL/glext.h:5510
|
|
GLhandleARB = c_uint # GL/glext.h:5511
|
|
# ARB_half_float_pixel (GL/glext.h:5515)
|
|
GLhalfARB = c_ushort # GL/glext.h:5516
|
|
# NV_half_float (GL/glext.h:5519)
|
|
GLhalfNV = c_ushort # GL/glext.h:5520
|
|
# EXT_timer_query (GL/glext.h:5561)
|
|
GLint64EXT = c_int64 # GL/glext.h:5562
|
|
GLuint64EXT = c_uint64 # GL/glext.h:5563
|
|
# ARB_sync (GL/glext.h:5566)
|
|
GLint64 = c_int64 # GL/glext.h:5567
|
|
GLuint64 = c_uint64 # GL/glext.h:5568
|
|
|
|
|
|
class struct___GLsync(Structure):
|
|
__slots__ = [
|
|
]
|
|
|
|
|
|
struct___GLsync._fields_ = [
|
|
('_opaque_struct', c_int)
|
|
]
|
|
|
|
|
|
class struct___GLsync(Structure):
|
|
__slots__ = [
|
|
]
|
|
|
|
|
|
struct___GLsync._fields_ = [
|
|
('_opaque_struct', c_int)
|
|
]
|
|
|
|
GLsync = POINTER(struct___GLsync) # GL/glext.h:5569
|
|
# ARB_cl_event (GL/glext.h:5572)
|
|
# ARB_debug_output (GL/glext.h:5578)
|
|
GLenum = c_uint # /usr/include/GL/gl.h:149
|
|
GLuint = c_uint # /usr/include/GL/gl.h:158
|
|
GLsizei = c_int # /usr/include/GL/gl.h:159
|
|
GLvoid = None # /usr/include/GL/gl.h:152
|
|
GLDEBUGPROCARB = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLenum, GLsizei, POINTER(GLchar), POINTER(GLvoid)) # GL/glext.h:5579
|
|
# AMD_debug_output (GL/glext.h:5582)
|
|
GLDEBUGPROCAMD = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLsizei, POINTER(GLchar), POINTER(GLvoid)) # GL/glext.h:5583
|
|
# NV_vdpau_interop (GL/glext.h:5586)
|
|
GLvdpauSurfaceNV = GLintptr # GL/glext.h:5587
|
|
# VERSION_1_2 (GL/glext.h:5590)
|
|
# VERSION_1_2_DEPRECATED (GL/glext.h:5608)
|
|
GL_VERSION_1_2_DEPRECATED = 1 # GL/glext.h:5609
|
|
# GL/glext.h:5611
|
|
glColorTable = _link_function('glColorTable', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED')
|
|
|
|
GLfloat = c_float # /usr/include/GL/gl.h:160
|
|
# GL/glext.h:5612
|
|
glColorTableParameterfv = _link_function('glColorTableParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], 'VERSION_1_2_DEPRECATED')
|
|
|
|
GLint = c_int # /usr/include/GL/gl.h:155
|
|
# GL/glext.h:5613
|
|
glColorTableParameteriv = _link_function('glColorTableParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5614
|
|
glCopyColorTable = _link_function('glCopyColorTable', None, [GLenum, GLenum, GLint, GLint, GLsizei], 'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5615
|
|
glGetColorTable = _link_function('glGetColorTable', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5616
|
|
glGetColorTableParameterfv = _link_function('glGetColorTableParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], 'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5617
|
|
glGetColorTableParameteriv = _link_function('glGetColorTableParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5618
|
|
glColorSubTable = _link_function('glColorSubTable', None, [GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5619
|
|
glCopyColorSubTable = _link_function('glCopyColorSubTable', None, [GLenum, GLsizei, GLint, GLint, GLsizei], 'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5620
|
|
glConvolutionFilter1D = _link_function('glConvolutionFilter1D', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)],
|
|
'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5621
|
|
glConvolutionFilter2D = _link_function('glConvolutionFilter2D', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)],
|
|
'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5622
|
|
glConvolutionParameterf = _link_function('glConvolutionParameterf', None, [GLenum, GLenum, GLfloat], 'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5623
|
|
glConvolutionParameterfv = _link_function('glConvolutionParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], 'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5624
|
|
glConvolutionParameteri = _link_function('glConvolutionParameteri', None, [GLenum, GLenum, GLint], 'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5625
|
|
glConvolutionParameteriv = _link_function('glConvolutionParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5626
|
|
glCopyConvolutionFilter1D = _link_function('glCopyConvolutionFilter1D', None, [GLenum, GLenum, GLint, GLint, GLsizei], 'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5627
|
|
glCopyConvolutionFilter2D = _link_function('glCopyConvolutionFilter2D', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLsizei],
|
|
'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5628
|
|
glGetConvolutionFilter = _link_function('glGetConvolutionFilter', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5629
|
|
glGetConvolutionParameterfv = _link_function('glGetConvolutionParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], 'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5630
|
|
glGetConvolutionParameteriv = _link_function('glGetConvolutionParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5631
|
|
glGetSeparableFilter = _link_function('glGetSeparableFilter', None, [GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)],
|
|
'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5632
|
|
glSeparableFilter2D = _link_function('glSeparableFilter2D', None,
|
|
[GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED')
|
|
|
|
GLboolean = c_ubyte # /usr/include/GL/gl.h:150
|
|
# GL/glext.h:5633
|
|
glGetHistogram = _link_function('glGetHistogram', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5634
|
|
glGetHistogramParameterfv = _link_function('glGetHistogramParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], 'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5635
|
|
glGetHistogramParameteriv = _link_function('glGetHistogramParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5636
|
|
glGetMinmax = _link_function('glGetMinmax', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], 'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5637
|
|
glGetMinmaxParameterfv = _link_function('glGetMinmaxParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], 'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5638
|
|
glGetMinmaxParameteriv = _link_function('glGetMinmaxParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5639
|
|
glHistogram = _link_function('glHistogram', None, [GLenum, GLsizei, GLenum, GLboolean], 'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5640
|
|
glMinmax = _link_function('glMinmax', None, [GLenum, GLenum, GLboolean], 'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5641
|
|
glResetHistogram = _link_function('glResetHistogram', None, [GLenum], 'VERSION_1_2_DEPRECATED')
|
|
|
|
# GL/glext.h:5642
|
|
glResetMinmax = _link_function('glResetMinmax', None, [GLenum], 'VERSION_1_2_DEPRECATED')
|
|
|
|
PFNGLCOLORTABLEPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5644
|
|
PFNGLCOLORTABLEPARAMETERFVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5645
|
|
PFNGLCOLORTABLEPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5646
|
|
PFNGLCOPYCOLORTABLEPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei) # GL/glext.h:5647
|
|
PFNGLGETCOLORTABLEPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5648
|
|
PFNGLGETCOLORTABLEPARAMETERFVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5649
|
|
PFNGLGETCOLORTABLEPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5650
|
|
PFNGLCOLORSUBTABLEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5651
|
|
PFNGLCOPYCOLORSUBTABLEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLint, GLint, GLsizei) # GL/glext.h:5652
|
|
PFNGLCONVOLUTIONFILTER1DPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5653
|
|
PFNGLCONVOLUTIONFILTER2DPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5654
|
|
PFNGLCONVOLUTIONPARAMETERFPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:5655
|
|
PFNGLCONVOLUTIONPARAMETERFVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5656
|
|
PFNGLCONVOLUTIONPARAMETERIPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:5657
|
|
PFNGLCONVOLUTIONPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5658
|
|
PFNGLCOPYCONVOLUTIONFILTER1DPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei) # GL/glext.h:5659
|
|
PFNGLCOPYCONVOLUTIONFILTER2DPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:5660
|
|
PFNGLGETCONVOLUTIONFILTERPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5661
|
|
PFNGLGETCONVOLUTIONPARAMETERFVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5662
|
|
PFNGLGETCONVOLUTIONPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5663
|
|
PFNGLGETSEPARABLEFILTERPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:5664
|
|
PFNGLSEPARABLEFILTER2DPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:5665
|
|
PFNGLGETHISTOGRAMPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5666
|
|
PFNGLGETHISTOGRAMPARAMETERFVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5667
|
|
PFNGLGETHISTOGRAMPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5668
|
|
PFNGLGETMINMAXPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:5669
|
|
PFNGLGETMINMAXPARAMETERFVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:5670
|
|
PFNGLGETMINMAXPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5671
|
|
PFNGLHISTOGRAMPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLboolean) # GL/glext.h:5672
|
|
PFNGLMINMAXPROC = CFUNCTYPE(None, GLenum, GLenum, GLboolean) # GL/glext.h:5673
|
|
PFNGLRESETHISTOGRAMPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5674
|
|
PFNGLRESETMINMAXPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5675
|
|
# VERSION_1_3 (GL/glext.h:5678)
|
|
# VERSION_1_3_DEPRECATED (GL/glext.h:5702)
|
|
GL_VERSION_1_3_DEPRECATED = 1 # GL/glext.h:5703
|
|
# GL/glext.h:5705
|
|
glClientActiveTexture = _link_function('glClientActiveTexture', None, [GLenum], 'VERSION_1_3_DEPRECATED')
|
|
|
|
GLdouble = c_double # /usr/include/GL/gl.h:162
|
|
# GL/glext.h:5706
|
|
glMultiTexCoord1d = _link_function('glMultiTexCoord1d', None, [GLenum, GLdouble], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5707
|
|
glMultiTexCoord1dv = _link_function('glMultiTexCoord1dv', None, [GLenum, POINTER(GLdouble)], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5708
|
|
glMultiTexCoord1f = _link_function('glMultiTexCoord1f', None, [GLenum, GLfloat], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5709
|
|
glMultiTexCoord1fv = _link_function('glMultiTexCoord1fv', None, [GLenum, POINTER(GLfloat)], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5710
|
|
glMultiTexCoord1i = _link_function('glMultiTexCoord1i', None, [GLenum, GLint], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5711
|
|
glMultiTexCoord1iv = _link_function('glMultiTexCoord1iv', None, [GLenum, POINTER(GLint)], 'VERSION_1_3_DEPRECATED')
|
|
|
|
GLshort = c_short # /usr/include/GL/gl.h:154
|
|
# GL/glext.h:5712
|
|
glMultiTexCoord1s = _link_function('glMultiTexCoord1s', None, [GLenum, GLshort], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5713
|
|
glMultiTexCoord1sv = _link_function('glMultiTexCoord1sv', None, [GLenum, POINTER(GLshort)], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5714
|
|
glMultiTexCoord2d = _link_function('glMultiTexCoord2d', None, [GLenum, GLdouble, GLdouble], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5715
|
|
glMultiTexCoord2dv = _link_function('glMultiTexCoord2dv', None, [GLenum, POINTER(GLdouble)], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5716
|
|
glMultiTexCoord2f = _link_function('glMultiTexCoord2f', None, [GLenum, GLfloat, GLfloat], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5717
|
|
glMultiTexCoord2fv = _link_function('glMultiTexCoord2fv', None, [GLenum, POINTER(GLfloat)], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5718
|
|
glMultiTexCoord2i = _link_function('glMultiTexCoord2i', None, [GLenum, GLint, GLint], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5719
|
|
glMultiTexCoord2iv = _link_function('glMultiTexCoord2iv', None, [GLenum, POINTER(GLint)], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5720
|
|
glMultiTexCoord2s = _link_function('glMultiTexCoord2s', None, [GLenum, GLshort, GLshort], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5721
|
|
glMultiTexCoord2sv = _link_function('glMultiTexCoord2sv', None, [GLenum, POINTER(GLshort)], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5722
|
|
glMultiTexCoord3d = _link_function('glMultiTexCoord3d', None, [GLenum, GLdouble, GLdouble, GLdouble], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5723
|
|
glMultiTexCoord3dv = _link_function('glMultiTexCoord3dv', None, [GLenum, POINTER(GLdouble)], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5724
|
|
glMultiTexCoord3f = _link_function('glMultiTexCoord3f', None, [GLenum, GLfloat, GLfloat, GLfloat], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5725
|
|
glMultiTexCoord3fv = _link_function('glMultiTexCoord3fv', None, [GLenum, POINTER(GLfloat)], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5726
|
|
glMultiTexCoord3i = _link_function('glMultiTexCoord3i', None, [GLenum, GLint, GLint, GLint], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5727
|
|
glMultiTexCoord3iv = _link_function('glMultiTexCoord3iv', None, [GLenum, POINTER(GLint)], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5728
|
|
glMultiTexCoord3s = _link_function('glMultiTexCoord3s', None, [GLenum, GLshort, GLshort, GLshort], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5729
|
|
glMultiTexCoord3sv = _link_function('glMultiTexCoord3sv', None, [GLenum, POINTER(GLshort)], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5730
|
|
glMultiTexCoord4d = _link_function('glMultiTexCoord4d', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5731
|
|
glMultiTexCoord4dv = _link_function('glMultiTexCoord4dv', None, [GLenum, POINTER(GLdouble)], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5732
|
|
glMultiTexCoord4f = _link_function('glMultiTexCoord4f', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5733
|
|
glMultiTexCoord4fv = _link_function('glMultiTexCoord4fv', None, [GLenum, POINTER(GLfloat)], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5734
|
|
glMultiTexCoord4i = _link_function('glMultiTexCoord4i', None, [GLenum, GLint, GLint, GLint, GLint], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5735
|
|
glMultiTexCoord4iv = _link_function('glMultiTexCoord4iv', None, [GLenum, POINTER(GLint)], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5736
|
|
glMultiTexCoord4s = _link_function('glMultiTexCoord4s', None, [GLenum, GLshort, GLshort, GLshort, GLshort], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5737
|
|
glMultiTexCoord4sv = _link_function('glMultiTexCoord4sv', None, [GLenum, POINTER(GLshort)], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5738
|
|
glLoadTransposeMatrixf = _link_function('glLoadTransposeMatrixf', None, [POINTER(GLfloat)], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5739
|
|
glLoadTransposeMatrixd = _link_function('glLoadTransposeMatrixd', None, [POINTER(GLdouble)], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5740
|
|
glMultTransposeMatrixf = _link_function('glMultTransposeMatrixf', None, [POINTER(GLfloat)], 'VERSION_1_3_DEPRECATED')
|
|
|
|
# GL/glext.h:5741
|
|
glMultTransposeMatrixd = _link_function('glMultTransposeMatrixd', None, [POINTER(GLdouble)], 'VERSION_1_3_DEPRECATED')
|
|
|
|
PFNGLCLIENTACTIVETEXTUREPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5743
|
|
PFNGLMULTITEXCOORD1DPROC = CFUNCTYPE(None, GLenum, GLdouble) # GL/glext.h:5744
|
|
PFNGLMULTITEXCOORD1DVPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:5745
|
|
PFNGLMULTITEXCOORD1FPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5746
|
|
PFNGLMULTITEXCOORD1FVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5747
|
|
PFNGLMULTITEXCOORD1IPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5748
|
|
PFNGLMULTITEXCOORD1IVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5749
|
|
PFNGLMULTITEXCOORD1SPROC = CFUNCTYPE(None, GLenum, GLshort) # GL/glext.h:5750
|
|
PFNGLMULTITEXCOORD1SVPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:5751
|
|
PFNGLMULTITEXCOORD2DPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble) # GL/glext.h:5752
|
|
PFNGLMULTITEXCOORD2DVPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:5753
|
|
PFNGLMULTITEXCOORD2FPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat) # GL/glext.h:5754
|
|
PFNGLMULTITEXCOORD2FVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5755
|
|
PFNGLMULTITEXCOORD2IPROC = CFUNCTYPE(None, GLenum, GLint, GLint) # GL/glext.h:5756
|
|
PFNGLMULTITEXCOORD2IVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5757
|
|
PFNGLMULTITEXCOORD2SPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort) # GL/glext.h:5758
|
|
PFNGLMULTITEXCOORD2SVPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:5759
|
|
PFNGLMULTITEXCOORD3DPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:5760
|
|
PFNGLMULTITEXCOORD3DVPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:5761
|
|
PFNGLMULTITEXCOORD3FPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:5762
|
|
PFNGLMULTITEXCOORD3FVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5763
|
|
PFNGLMULTITEXCOORD3IPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint) # GL/glext.h:5764
|
|
PFNGLMULTITEXCOORD3IVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5765
|
|
PFNGLMULTITEXCOORD3SPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort) # GL/glext.h:5766
|
|
PFNGLMULTITEXCOORD3SVPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:5767
|
|
PFNGLMULTITEXCOORD4DPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:5768
|
|
PFNGLMULTITEXCOORD4DVPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:5769
|
|
PFNGLMULTITEXCOORD4FPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:5770
|
|
PFNGLMULTITEXCOORD4FVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5771
|
|
PFNGLMULTITEXCOORD4IPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint) # GL/glext.h:5772
|
|
PFNGLMULTITEXCOORD4IVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5773
|
|
PFNGLMULTITEXCOORD4SPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:5774
|
|
PFNGLMULTITEXCOORD4SVPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:5775
|
|
PFNGLLOADTRANSPOSEMATRIXFPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5776
|
|
PFNGLLOADTRANSPOSEMATRIXDPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5777
|
|
PFNGLMULTTRANSPOSEMATRIXFPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5778
|
|
PFNGLMULTTRANSPOSEMATRIXDPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5779
|
|
# VERSION_1_4 (GL/glext.h:5782)
|
|
GL_VERSION_1_4 = 1 # GL/glext.h:5783
|
|
# GL/glext.h:5785
|
|
glBlendFuncSeparate = _link_function('glBlendFuncSeparate', None, [GLenum, GLenum, GLenum, GLenum], 'VERSION_1_4')
|
|
|
|
# GL/glext.h:5786
|
|
glMultiDrawArrays = _link_function('glMultiDrawArrays', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei], 'VERSION_1_4')
|
|
|
|
# GL/glext.h:5787
|
|
glMultiDrawElements = _link_function('glMultiDrawElements', None, [GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei],
|
|
'VERSION_1_4')
|
|
|
|
# GL/glext.h:5788
|
|
glPointParameterf = _link_function('glPointParameterf', None, [GLenum, GLfloat], 'VERSION_1_4')
|
|
|
|
# GL/glext.h:5789
|
|
glPointParameterfv = _link_function('glPointParameterfv', None, [GLenum, POINTER(GLfloat)], 'VERSION_1_4')
|
|
|
|
# GL/glext.h:5790
|
|
glPointParameteri = _link_function('glPointParameteri', None, [GLenum, GLint], 'VERSION_1_4')
|
|
|
|
# GL/glext.h:5791
|
|
glPointParameteriv = _link_function('glPointParameteriv', None, [GLenum, POINTER(GLint)], 'VERSION_1_4')
|
|
|
|
PFNGLBLENDFUNCSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:5793
|
|
PFNGLMULTIDRAWARRAYSPROC = CFUNCTYPE(None, GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:5794
|
|
PFNGLMULTIDRAWELEMENTSPROC = CFUNCTYPE(None, GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei) # GL/glext.h:5795
|
|
PFNGLPOINTPARAMETERFPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:5796
|
|
PFNGLPOINTPARAMETERFVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:5797
|
|
PFNGLPOINTPARAMETERIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:5798
|
|
PFNGLPOINTPARAMETERIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:5799
|
|
# VERSION_1_4_DEPRECATED (GL/glext.h:5802)
|
|
GL_VERSION_1_4_DEPRECATED = 1 # GL/glext.h:5803
|
|
# GL/glext.h:5805
|
|
glFogCoordf = _link_function('glFogCoordf', None, [GLfloat], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5806
|
|
glFogCoordfv = _link_function('glFogCoordfv', None, [POINTER(GLfloat)], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5807
|
|
glFogCoordd = _link_function('glFogCoordd', None, [GLdouble], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5808
|
|
glFogCoorddv = _link_function('glFogCoorddv', None, [POINTER(GLdouble)], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5809
|
|
glFogCoordPointer = _link_function('glFogCoordPointer', None, [GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_1_4_DEPRECATED')
|
|
|
|
GLbyte = c_char # /usr/include/GL/gl.h:153
|
|
# GL/glext.h:5810
|
|
glSecondaryColor3b = _link_function('glSecondaryColor3b', None, [GLbyte, GLbyte, GLbyte], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5811
|
|
glSecondaryColor3bv = _link_function('glSecondaryColor3bv', None, [POINTER(GLbyte)], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5812
|
|
glSecondaryColor3d = _link_function('glSecondaryColor3d', None, [GLdouble, GLdouble, GLdouble], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5813
|
|
glSecondaryColor3dv = _link_function('glSecondaryColor3dv', None, [POINTER(GLdouble)], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5814
|
|
glSecondaryColor3f = _link_function('glSecondaryColor3f', None, [GLfloat, GLfloat, GLfloat], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5815
|
|
glSecondaryColor3fv = _link_function('glSecondaryColor3fv', None, [POINTER(GLfloat)], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5816
|
|
glSecondaryColor3i = _link_function('glSecondaryColor3i', None, [GLint, GLint, GLint], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5817
|
|
glSecondaryColor3iv = _link_function('glSecondaryColor3iv', None, [POINTER(GLint)], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5818
|
|
glSecondaryColor3s = _link_function('glSecondaryColor3s', None, [GLshort, GLshort, GLshort], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5819
|
|
glSecondaryColor3sv = _link_function('glSecondaryColor3sv', None, [POINTER(GLshort)], 'VERSION_1_4_DEPRECATED')
|
|
|
|
GLubyte = c_ubyte # /usr/include/GL/gl.h:156
|
|
# GL/glext.h:5820
|
|
glSecondaryColor3ub = _link_function('glSecondaryColor3ub', None, [GLubyte, GLubyte, GLubyte], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5821
|
|
glSecondaryColor3ubv = _link_function('glSecondaryColor3ubv', None, [POINTER(GLubyte)], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5822
|
|
glSecondaryColor3ui = _link_function('glSecondaryColor3ui', None, [GLuint, GLuint, GLuint], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5823
|
|
glSecondaryColor3uiv = _link_function('glSecondaryColor3uiv', None, [POINTER(GLuint)], 'VERSION_1_4_DEPRECATED')
|
|
|
|
GLushort = c_ushort # /usr/include/GL/gl.h:157
|
|
# GL/glext.h:5824
|
|
glSecondaryColor3us = _link_function('glSecondaryColor3us', None, [GLushort, GLushort, GLushort], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5825
|
|
glSecondaryColor3usv = _link_function('glSecondaryColor3usv', None, [POINTER(GLushort)], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5826
|
|
glSecondaryColorPointer = _link_function('glSecondaryColorPointer', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5827
|
|
glWindowPos2d = _link_function('glWindowPos2d', None, [GLdouble, GLdouble], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5828
|
|
glWindowPos2dv = _link_function('glWindowPos2dv', None, [POINTER(GLdouble)], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5829
|
|
glWindowPos2f = _link_function('glWindowPos2f', None, [GLfloat, GLfloat], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5830
|
|
glWindowPos2fv = _link_function('glWindowPos2fv', None, [POINTER(GLfloat)], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5831
|
|
glWindowPos2i = _link_function('glWindowPos2i', None, [GLint, GLint], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5832
|
|
glWindowPos2iv = _link_function('glWindowPos2iv', None, [POINTER(GLint)], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5833
|
|
glWindowPos2s = _link_function('glWindowPos2s', None, [GLshort, GLshort], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5834
|
|
glWindowPos2sv = _link_function('glWindowPos2sv', None, [POINTER(GLshort)], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5835
|
|
glWindowPos3d = _link_function('glWindowPos3d', None, [GLdouble, GLdouble, GLdouble], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5836
|
|
glWindowPos3dv = _link_function('glWindowPos3dv', None, [POINTER(GLdouble)], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5837
|
|
glWindowPos3f = _link_function('glWindowPos3f', None, [GLfloat, GLfloat, GLfloat], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5838
|
|
glWindowPos3fv = _link_function('glWindowPos3fv', None, [POINTER(GLfloat)], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5839
|
|
glWindowPos3i = _link_function('glWindowPos3i', None, [GLint, GLint, GLint], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5840
|
|
glWindowPos3iv = _link_function('glWindowPos3iv', None, [POINTER(GLint)], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5841
|
|
glWindowPos3s = _link_function('glWindowPos3s', None, [GLshort, GLshort, GLshort], 'VERSION_1_4_DEPRECATED')
|
|
|
|
# GL/glext.h:5842
|
|
glWindowPos3sv = _link_function('glWindowPos3sv', None, [POINTER(GLshort)], 'VERSION_1_4_DEPRECATED')
|
|
|
|
PFNGLFOGCOORDFPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:5844
|
|
PFNGLFOGCOORDFVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5845
|
|
PFNGLFOGCOORDDPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:5846
|
|
PFNGLFOGCOORDDVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5847
|
|
PFNGLFOGCOORDPOINTERPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:5848
|
|
PFNGLSECONDARYCOLOR3BPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:5849
|
|
PFNGLSECONDARYCOLOR3BVPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:5850
|
|
PFNGLSECONDARYCOLOR3DPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:5851
|
|
PFNGLSECONDARYCOLOR3DVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5852
|
|
PFNGLSECONDARYCOLOR3FPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:5853
|
|
PFNGLSECONDARYCOLOR3FVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5854
|
|
PFNGLSECONDARYCOLOR3IPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:5855
|
|
PFNGLSECONDARYCOLOR3IVPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:5856
|
|
PFNGLSECONDARYCOLOR3SPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:5857
|
|
PFNGLSECONDARYCOLOR3SVPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:5858
|
|
PFNGLSECONDARYCOLOR3UBPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte) # GL/glext.h:5859
|
|
PFNGLSECONDARYCOLOR3UBVPROC = CFUNCTYPE(None, POINTER(GLubyte)) # GL/glext.h:5860
|
|
PFNGLSECONDARYCOLOR3UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:5861
|
|
PFNGLSECONDARYCOLOR3UIVPROC = CFUNCTYPE(None, POINTER(GLuint)) # GL/glext.h:5862
|
|
PFNGLSECONDARYCOLOR3USPROC = CFUNCTYPE(None, GLushort, GLushort, GLushort) # GL/glext.h:5863
|
|
PFNGLSECONDARYCOLOR3USVPROC = CFUNCTYPE(None, POINTER(GLushort)) # GL/glext.h:5864
|
|
PFNGLSECONDARYCOLORPOINTERPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:5865
|
|
PFNGLWINDOWPOS2DPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:5866
|
|
PFNGLWINDOWPOS2DVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5867
|
|
PFNGLWINDOWPOS2FPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:5868
|
|
PFNGLWINDOWPOS2FVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5869
|
|
PFNGLWINDOWPOS2IPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:5870
|
|
PFNGLWINDOWPOS2IVPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:5871
|
|
PFNGLWINDOWPOS2SPROC = CFUNCTYPE(None, GLshort, GLshort) # GL/glext.h:5872
|
|
PFNGLWINDOWPOS2SVPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:5873
|
|
PFNGLWINDOWPOS3DPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:5874
|
|
PFNGLWINDOWPOS3DVPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:5875
|
|
PFNGLWINDOWPOS3FPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:5876
|
|
PFNGLWINDOWPOS3FVPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:5877
|
|
PFNGLWINDOWPOS3IPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:5878
|
|
PFNGLWINDOWPOS3IVPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:5879
|
|
PFNGLWINDOWPOS3SPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:5880
|
|
PFNGLWINDOWPOS3SVPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:5881
|
|
# VERSION_1_5 (GL/glext.h:5884)
|
|
GL_VERSION_1_5 = 1 # GL/glext.h:5885
|
|
# GL/glext.h:5887
|
|
glGenQueries = _link_function('glGenQueries', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5')
|
|
|
|
# GL/glext.h:5888
|
|
glDeleteQueries = _link_function('glDeleteQueries', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5')
|
|
|
|
# GL/glext.h:5889
|
|
glIsQuery = _link_function('glIsQuery', GLboolean, [GLuint], 'VERSION_1_5')
|
|
|
|
# GL/glext.h:5890
|
|
glBeginQuery = _link_function('glBeginQuery', None, [GLenum, GLuint], 'VERSION_1_5')
|
|
|
|
# GL/glext.h:5891
|
|
glEndQuery = _link_function('glEndQuery', None, [GLenum], 'VERSION_1_5')
|
|
|
|
# GL/glext.h:5892
|
|
glGetQueryiv = _link_function('glGetQueryiv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_5')
|
|
|
|
# GL/glext.h:5893
|
|
glGetQueryObjectiv = _link_function('glGetQueryObjectiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_1_5')
|
|
|
|
# GL/glext.h:5894
|
|
glGetQueryObjectuiv = _link_function('glGetQueryObjectuiv', None, [GLuint, GLenum, POINTER(GLuint)], 'VERSION_1_5')
|
|
|
|
# GL/glext.h:5895
|
|
glBindBuffer = _link_function('glBindBuffer', None, [GLenum, GLuint], 'VERSION_1_5')
|
|
|
|
# GL/glext.h:5896
|
|
glDeleteBuffers = _link_function('glDeleteBuffers', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5')
|
|
|
|
# GL/glext.h:5897
|
|
glGenBuffers = _link_function('glGenBuffers', None, [GLsizei, POINTER(GLuint)], 'VERSION_1_5')
|
|
|
|
# GL/glext.h:5898
|
|
glIsBuffer = _link_function('glIsBuffer', GLboolean, [GLuint], 'VERSION_1_5')
|
|
|
|
# GL/glext.h:5899
|
|
glBufferData = _link_function('glBufferData', None, [GLenum, GLsizeiptr, POINTER(GLvoid), GLenum], 'VERSION_1_5')
|
|
|
|
# GL/glext.h:5900
|
|
glBufferSubData = _link_function('glBufferSubData', None, [GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'VERSION_1_5')
|
|
|
|
# GL/glext.h:5901
|
|
glGetBufferSubData = _link_function('glGetBufferSubData', None, [GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'VERSION_1_5')
|
|
|
|
# GL/glext.h:5902
|
|
glMapBuffer = _link_function('glMapBuffer', POINTER(GLvoid), [GLenum, GLenum], 'VERSION_1_5')
|
|
|
|
# GL/glext.h:5903
|
|
glUnmapBuffer = _link_function('glUnmapBuffer', GLboolean, [GLenum], 'VERSION_1_5')
|
|
|
|
# GL/glext.h:5904
|
|
glGetBufferParameteriv = _link_function('glGetBufferParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_1_5')
|
|
|
|
# GL/glext.h:5905
|
|
glGetBufferPointerv = _link_function('glGetBufferPointerv', None, [GLenum, GLenum, POINTER(POINTER(GLvoid))], 'VERSION_1_5')
|
|
|
|
PFNGLGENQUERIESPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5907
|
|
PFNGLDELETEQUERIESPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5908
|
|
PFNGLISQUERYPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5909
|
|
PFNGLBEGINQUERYPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:5910
|
|
PFNGLENDQUERYPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:5911
|
|
PFNGLGETQUERYIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5912
|
|
PFNGLGETQUERYOBJECTIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:5913
|
|
PFNGLGETQUERYOBJECTUIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:5914
|
|
PFNGLBINDBUFFERPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:5915
|
|
PFNGLDELETEBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5916
|
|
PFNGLGENBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:5917
|
|
PFNGLISBUFFERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:5918
|
|
PFNGLBUFFERDATAPROC = CFUNCTYPE(None, GLenum, GLsizeiptr, POINTER(GLvoid), GLenum) # GL/glext.h:5919
|
|
PFNGLBUFFERSUBDATAPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:5920
|
|
PFNGLGETBUFFERSUBDATAPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:5921
|
|
PFNGLMAPBUFFERPROC = CFUNCTYPE(POINTER(GLvoid), GLenum, GLenum) # GL/glext.h:5922
|
|
PFNGLUNMAPBUFFERPROC = CFUNCTYPE(GLboolean, GLenum) # GL/glext.h:5923
|
|
PFNGLGETBUFFERPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:5924
|
|
PFNGLGETBUFFERPOINTERVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:5925
|
|
# VERSION_2_0 (GL/glext.h:5928)
|
|
GL_VERSION_2_0 = 1 # GL/glext.h:5929
|
|
# GL/glext.h:5931
|
|
glBlendEquationSeparate = _link_function('glBlendEquationSeparate', None, [GLenum, GLenum], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5932
|
|
glDrawBuffers = _link_function('glDrawBuffers', None, [GLsizei, POINTER(GLenum)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5933
|
|
glStencilOpSeparate = _link_function('glStencilOpSeparate', None, [GLenum, GLenum, GLenum, GLenum], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5934
|
|
glStencilFuncSeparate = _link_function('glStencilFuncSeparate', None, [GLenum, GLenum, GLint, GLuint], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5935
|
|
glStencilMaskSeparate = _link_function('glStencilMaskSeparate', None, [GLenum, GLuint], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5936
|
|
glAttachShader = _link_function('glAttachShader', None, [GLuint, GLuint], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5937
|
|
glBindAttribLocation = _link_function('glBindAttribLocation', None, [GLuint, GLuint, POINTER(GLchar)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5938
|
|
glCompileShader = _link_function('glCompileShader', None, [GLuint], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5939
|
|
glCreateProgram = _link_function('glCreateProgram', GLuint, [], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5940
|
|
glCreateShader = _link_function('glCreateShader', GLuint, [GLenum], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5941
|
|
glDeleteProgram = _link_function('glDeleteProgram', None, [GLuint], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5942
|
|
glDeleteShader = _link_function('glDeleteShader', None, [GLuint], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5943
|
|
glDetachShader = _link_function('glDetachShader', None, [GLuint, GLuint], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5944
|
|
glDisableVertexAttribArray = _link_function('glDisableVertexAttribArray', None, [GLuint], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5945
|
|
glEnableVertexAttribArray = _link_function('glEnableVertexAttribArray', None, [GLuint], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5946
|
|
glGetActiveAttrib = _link_function('glGetActiveAttrib', None,
|
|
[GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5947
|
|
glGetActiveUniform = _link_function('glGetActiveUniform', None,
|
|
[GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5948
|
|
glGetAttachedShaders = _link_function('glGetAttachedShaders', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLuint)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5949
|
|
glGetAttribLocation = _link_function('glGetAttribLocation', GLint, [GLuint, POINTER(GLchar)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5950
|
|
glGetProgramiv = _link_function('glGetProgramiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5951
|
|
glGetProgramInfoLog = _link_function('glGetProgramInfoLog', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5952
|
|
glGetShaderiv = _link_function('glGetShaderiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5953
|
|
glGetShaderInfoLog = _link_function('glGetShaderInfoLog', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5954
|
|
glGetShaderSource = _link_function('glGetShaderSource', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5955
|
|
glGetUniformLocation = _link_function('glGetUniformLocation', GLint, [GLuint, POINTER(GLchar)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5956
|
|
glGetUniformfv = _link_function('glGetUniformfv', None, [GLuint, GLint, POINTER(GLfloat)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5957
|
|
glGetUniformiv = _link_function('glGetUniformiv', None, [GLuint, GLint, POINTER(GLint)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5958
|
|
glGetVertexAttribdv = _link_function('glGetVertexAttribdv', None, [GLuint, GLenum, POINTER(GLdouble)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5959
|
|
glGetVertexAttribfv = _link_function('glGetVertexAttribfv', None, [GLuint, GLenum, POINTER(GLfloat)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5960
|
|
glGetVertexAttribiv = _link_function('glGetVertexAttribiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5961
|
|
glGetVertexAttribPointerv = _link_function('glGetVertexAttribPointerv', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5962
|
|
glIsProgram = _link_function('glIsProgram', GLboolean, [GLuint], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5963
|
|
glIsShader = _link_function('glIsShader', GLboolean, [GLuint], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5964
|
|
glLinkProgram = _link_function('glLinkProgram', None, [GLuint], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5965
|
|
glShaderSource = _link_function('glShaderSource', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLint)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5966
|
|
glUseProgram = _link_function('glUseProgram', None, [GLuint], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5967
|
|
glUniform1f = _link_function('glUniform1f', None, [GLint, GLfloat], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5968
|
|
glUniform2f = _link_function('glUniform2f', None, [GLint, GLfloat, GLfloat], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5969
|
|
glUniform3f = _link_function('glUniform3f', None, [GLint, GLfloat, GLfloat, GLfloat], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5970
|
|
glUniform4f = _link_function('glUniform4f', None, [GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5971
|
|
glUniform1i = _link_function('glUniform1i', None, [GLint, GLint], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5972
|
|
glUniform2i = _link_function('glUniform2i', None, [GLint, GLint, GLint], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5973
|
|
glUniform3i = _link_function('glUniform3i', None, [GLint, GLint, GLint, GLint], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5974
|
|
glUniform4i = _link_function('glUniform4i', None, [GLint, GLint, GLint, GLint, GLint], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5975
|
|
glUniform1fv = _link_function('glUniform1fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5976
|
|
glUniform2fv = _link_function('glUniform2fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5977
|
|
glUniform3fv = _link_function('glUniform3fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5978
|
|
glUniform4fv = _link_function('glUniform4fv', None, [GLint, GLsizei, POINTER(GLfloat)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5979
|
|
glUniform1iv = _link_function('glUniform1iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5980
|
|
glUniform2iv = _link_function('glUniform2iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5981
|
|
glUniform3iv = _link_function('glUniform3iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5982
|
|
glUniform4iv = _link_function('glUniform4iv', None, [GLint, GLsizei, POINTER(GLint)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5983
|
|
glUniformMatrix2fv = _link_function('glUniformMatrix2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5984
|
|
glUniformMatrix3fv = _link_function('glUniformMatrix3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5985
|
|
glUniformMatrix4fv = _link_function('glUniformMatrix4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5986
|
|
glValidateProgram = _link_function('glValidateProgram', None, [GLuint], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5987
|
|
glVertexAttrib1d = _link_function('glVertexAttrib1d', None, [GLuint, GLdouble], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5988
|
|
glVertexAttrib1dv = _link_function('glVertexAttrib1dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5989
|
|
glVertexAttrib1f = _link_function('glVertexAttrib1f', None, [GLuint, GLfloat], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5990
|
|
glVertexAttrib1fv = _link_function('glVertexAttrib1fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5991
|
|
glVertexAttrib1s = _link_function('glVertexAttrib1s', None, [GLuint, GLshort], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5992
|
|
glVertexAttrib1sv = _link_function('glVertexAttrib1sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5993
|
|
glVertexAttrib2d = _link_function('glVertexAttrib2d', None, [GLuint, GLdouble, GLdouble], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5994
|
|
glVertexAttrib2dv = _link_function('glVertexAttrib2dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5995
|
|
glVertexAttrib2f = _link_function('glVertexAttrib2f', None, [GLuint, GLfloat, GLfloat], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5996
|
|
glVertexAttrib2fv = _link_function('glVertexAttrib2fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5997
|
|
glVertexAttrib2s = _link_function('glVertexAttrib2s', None, [GLuint, GLshort, GLshort], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5998
|
|
glVertexAttrib2sv = _link_function('glVertexAttrib2sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:5999
|
|
glVertexAttrib3d = _link_function('glVertexAttrib3d', None, [GLuint, GLdouble, GLdouble, GLdouble], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:6000
|
|
glVertexAttrib3dv = _link_function('glVertexAttrib3dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:6001
|
|
glVertexAttrib3f = _link_function('glVertexAttrib3f', None, [GLuint, GLfloat, GLfloat, GLfloat], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:6002
|
|
glVertexAttrib3fv = _link_function('glVertexAttrib3fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:6003
|
|
glVertexAttrib3s = _link_function('glVertexAttrib3s', None, [GLuint, GLshort, GLshort, GLshort], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:6004
|
|
glVertexAttrib3sv = _link_function('glVertexAttrib3sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:6005
|
|
glVertexAttrib4Nbv = _link_function('glVertexAttrib4Nbv', None, [GLuint, POINTER(GLbyte)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:6006
|
|
glVertexAttrib4Niv = _link_function('glVertexAttrib4Niv', None, [GLuint, POINTER(GLint)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:6007
|
|
glVertexAttrib4Nsv = _link_function('glVertexAttrib4Nsv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:6008
|
|
glVertexAttrib4Nub = _link_function('glVertexAttrib4Nub', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:6009
|
|
glVertexAttrib4Nubv = _link_function('glVertexAttrib4Nubv', None, [GLuint, POINTER(GLubyte)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:6010
|
|
glVertexAttrib4Nuiv = _link_function('glVertexAttrib4Nuiv', None, [GLuint, POINTER(GLuint)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:6011
|
|
glVertexAttrib4Nusv = _link_function('glVertexAttrib4Nusv', None, [GLuint, POINTER(GLushort)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:6012
|
|
glVertexAttrib4bv = _link_function('glVertexAttrib4bv', None, [GLuint, POINTER(GLbyte)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:6013
|
|
glVertexAttrib4d = _link_function('glVertexAttrib4d', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:6014
|
|
glVertexAttrib4dv = _link_function('glVertexAttrib4dv', None, [GLuint, POINTER(GLdouble)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:6015
|
|
glVertexAttrib4f = _link_function('glVertexAttrib4f', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:6016
|
|
glVertexAttrib4fv = _link_function('glVertexAttrib4fv', None, [GLuint, POINTER(GLfloat)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:6017
|
|
glVertexAttrib4iv = _link_function('glVertexAttrib4iv', None, [GLuint, POINTER(GLint)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:6018
|
|
glVertexAttrib4s = _link_function('glVertexAttrib4s', None, [GLuint, GLshort, GLshort, GLshort, GLshort], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:6019
|
|
glVertexAttrib4sv = _link_function('glVertexAttrib4sv', None, [GLuint, POINTER(GLshort)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:6020
|
|
glVertexAttrib4ubv = _link_function('glVertexAttrib4ubv', None, [GLuint, POINTER(GLubyte)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:6021
|
|
glVertexAttrib4uiv = _link_function('glVertexAttrib4uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:6022
|
|
glVertexAttrib4usv = _link_function('glVertexAttrib4usv', None, [GLuint, POINTER(GLushort)], 'VERSION_2_0')
|
|
|
|
# GL/glext.h:6023
|
|
glVertexAttribPointer = _link_function('glVertexAttribPointer', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)], 'VERSION_2_0')
|
|
|
|
PFNGLBLENDEQUATIONSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:6025
|
|
PFNGLDRAWBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLenum)) # GL/glext.h:6026
|
|
PFNGLSTENCILOPSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6027
|
|
PFNGLSTENCILFUNCSEPARATEPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLuint) # GL/glext.h:6028
|
|
PFNGLSTENCILMASKSEPARATEPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6029
|
|
PFNGLATTACHSHADERPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:6030
|
|
PFNGLBINDATTRIBLOCATIONPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:6031
|
|
PFNGLCOMPILESHADERPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6032
|
|
PFNGLCREATEPROGRAMPROC = CFUNCTYPE(GLuint) # GL/glext.h:6033
|
|
PFNGLCREATESHADERPROC = CFUNCTYPE(GLuint, GLenum) # GL/glext.h:6034
|
|
PFNGLDELETEPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6035
|
|
PFNGLDELETESHADERPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6036
|
|
PFNGLDETACHSHADERPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:6037
|
|
PFNGLDISABLEVERTEXATTRIBARRAYPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6038
|
|
PFNGLENABLEVERTEXATTRIBARRAYPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6039
|
|
PFNGLGETACTIVEATTRIBPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum),
|
|
POINTER(GLchar)) # GL/glext.h:6040
|
|
PFNGLGETACTIVEUNIFORMPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum),
|
|
POINTER(GLchar)) # GL/glext.h:6041
|
|
PFNGLGETATTACHEDSHADERSPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLuint)) # GL/glext.h:6042
|
|
PFNGLGETATTRIBLOCATIONPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:6043
|
|
PFNGLGETPROGRAMIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6044
|
|
PFNGLGETPROGRAMINFOLOGPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:6045
|
|
PFNGLGETSHADERIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6046
|
|
PFNGLGETSHADERINFOLOGPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:6047
|
|
PFNGLGETSHADERSOURCEPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:6048
|
|
PFNGLGETUNIFORMLOCATIONPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:6049
|
|
PFNGLGETUNIFORMFVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLfloat)) # GL/glext.h:6050
|
|
PFNGLGETUNIFORMIVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLint)) # GL/glext.h:6051
|
|
PFNGLGETVERTEXATTRIBDVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:6052
|
|
PFNGLGETVERTEXATTRIBFVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6053
|
|
PFNGLGETVERTEXATTRIBIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6054
|
|
PFNGLGETVERTEXATTRIBPOINTERVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:6055
|
|
PFNGLISPROGRAMPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6056
|
|
PFNGLISSHADERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6057
|
|
PFNGLLINKPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6058
|
|
PFNGLSHADERSOURCEPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLint)) # GL/glext.h:6059
|
|
PFNGLUSEPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6060
|
|
PFNGLUNIFORM1FPROC = CFUNCTYPE(None, GLint, GLfloat) # GL/glext.h:6061
|
|
PFNGLUNIFORM2FPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat) # GL/glext.h:6062
|
|
PFNGLUNIFORM3FPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:6063
|
|
PFNGLUNIFORM4FPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6064
|
|
PFNGLUNIFORM1IPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:6065
|
|
PFNGLUNIFORM2IPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6066
|
|
PFNGLUNIFORM3IPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:6067
|
|
PFNGLUNIFORM4IPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:6068
|
|
PFNGLUNIFORM1FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6069
|
|
PFNGLUNIFORM2FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6070
|
|
PFNGLUNIFORM3FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6071
|
|
PFNGLUNIFORM4FVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6072
|
|
PFNGLUNIFORM1IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:6073
|
|
PFNGLUNIFORM2IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:6074
|
|
PFNGLUNIFORM3IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:6075
|
|
PFNGLUNIFORM4IVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:6076
|
|
PFNGLUNIFORMMATRIX2FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6077
|
|
PFNGLUNIFORMMATRIX3FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6078
|
|
PFNGLUNIFORMMATRIX4FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6079
|
|
PFNGLVALIDATEPROGRAMPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6080
|
|
PFNGLVERTEXATTRIB1DPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:6081
|
|
PFNGLVERTEXATTRIB1DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6082
|
|
PFNGLVERTEXATTRIB1FPROC = CFUNCTYPE(None, GLuint, GLfloat) # GL/glext.h:6083
|
|
PFNGLVERTEXATTRIB1FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6084
|
|
PFNGLVERTEXATTRIB1SPROC = CFUNCTYPE(None, GLuint, GLshort) # GL/glext.h:6085
|
|
PFNGLVERTEXATTRIB1SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6086
|
|
PFNGLVERTEXATTRIB2DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:6087
|
|
PFNGLVERTEXATTRIB2DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6088
|
|
PFNGLVERTEXATTRIB2FPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat) # GL/glext.h:6089
|
|
PFNGLVERTEXATTRIB2FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6090
|
|
PFNGLVERTEXATTRIB2SPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort) # GL/glext.h:6091
|
|
PFNGLVERTEXATTRIB2SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6092
|
|
PFNGLVERTEXATTRIB3DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:6093
|
|
PFNGLVERTEXATTRIB3DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6094
|
|
PFNGLVERTEXATTRIB3FPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:6095
|
|
PFNGLVERTEXATTRIB3FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6096
|
|
PFNGLVERTEXATTRIB3SPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort) # GL/glext.h:6097
|
|
PFNGLVERTEXATTRIB3SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6098
|
|
PFNGLVERTEXATTRIB4NBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:6099
|
|
PFNGLVERTEXATTRIB4NIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6100
|
|
PFNGLVERTEXATTRIB4NSVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6101
|
|
PFNGLVERTEXATTRIB4NUBPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte) # GL/glext.h:6102
|
|
PFNGLVERTEXATTRIB4NUBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:6103
|
|
PFNGLVERTEXATTRIB4NUIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6104
|
|
PFNGLVERTEXATTRIB4NUSVPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:6105
|
|
PFNGLVERTEXATTRIB4BVPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:6106
|
|
PFNGLVERTEXATTRIB4DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6107
|
|
PFNGLVERTEXATTRIB4DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6108
|
|
PFNGLVERTEXATTRIB4FPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6109
|
|
PFNGLVERTEXATTRIB4FVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6110
|
|
PFNGLVERTEXATTRIB4IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6111
|
|
PFNGLVERTEXATTRIB4SPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:6112
|
|
PFNGLVERTEXATTRIB4SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6113
|
|
PFNGLVERTEXATTRIB4UBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:6114
|
|
PFNGLVERTEXATTRIB4UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6115
|
|
PFNGLVERTEXATTRIB4USVPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:6116
|
|
PFNGLVERTEXATTRIBPOINTERPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)) # GL/glext.h:6117
|
|
# VERSION_2_1 (GL/glext.h:6120)
|
|
GL_VERSION_2_1 = 1 # GL/glext.h:6121
|
|
# GL/glext.h:6123
|
|
glUniformMatrix2x3fv = _link_function('glUniformMatrix2x3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1')
|
|
|
|
# GL/glext.h:6124
|
|
glUniformMatrix3x2fv = _link_function('glUniformMatrix3x2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1')
|
|
|
|
# GL/glext.h:6125
|
|
glUniformMatrix2x4fv = _link_function('glUniformMatrix2x4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1')
|
|
|
|
# GL/glext.h:6126
|
|
glUniformMatrix4x2fv = _link_function('glUniformMatrix4x2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1')
|
|
|
|
# GL/glext.h:6127
|
|
glUniformMatrix3x4fv = _link_function('glUniformMatrix3x4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1')
|
|
|
|
# GL/glext.h:6128
|
|
glUniformMatrix4x3fv = _link_function('glUniformMatrix4x3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'VERSION_2_1')
|
|
|
|
PFNGLUNIFORMMATRIX2X3FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6130
|
|
PFNGLUNIFORMMATRIX3X2FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6131
|
|
PFNGLUNIFORMMATRIX2X4FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6132
|
|
PFNGLUNIFORMMATRIX4X2FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6133
|
|
PFNGLUNIFORMMATRIX3X4FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6134
|
|
PFNGLUNIFORMMATRIX4X3FVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6135
|
|
# VERSION_3_0 (GL/glext.h:6138)
|
|
GL_VERSION_3_0 = 1 # GL/glext.h:6139
|
|
# GL/glext.h:6145
|
|
glColorMaski = _link_function('glColorMaski', None, [GLuint, GLboolean, GLboolean, GLboolean, GLboolean], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6146
|
|
glGetBooleani_v = _link_function('glGetBooleani_v', None, [GLenum, GLuint, POINTER(GLboolean)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6147
|
|
glGetIntegeri_v = _link_function('glGetIntegeri_v', None, [GLenum, GLuint, POINTER(GLint)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6148
|
|
glEnablei = _link_function('glEnablei', None, [GLenum, GLuint], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6149
|
|
glDisablei = _link_function('glDisablei', None, [GLenum, GLuint], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6150
|
|
glIsEnabledi = _link_function('glIsEnabledi', GLboolean, [GLenum, GLuint], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6151
|
|
glBeginTransformFeedback = _link_function('glBeginTransformFeedback', None, [GLenum], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6152
|
|
glEndTransformFeedback = _link_function('glEndTransformFeedback', None, [], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6153
|
|
glBindBufferRange = _link_function('glBindBufferRange', None, [GLenum, GLuint, GLuint, GLintptr, GLsizeiptr], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6154
|
|
glBindBufferBase = _link_function('glBindBufferBase', None, [GLenum, GLuint, GLuint], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6155
|
|
glTransformFeedbackVaryings = _link_function('glTransformFeedbackVaryings', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), GLenum], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6156
|
|
glGetTransformFeedbackVarying = _link_function('glGetTransformFeedbackVarying', None,
|
|
[GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)],
|
|
'VERSION_3_0')
|
|
|
|
# GL/glext.h:6157
|
|
glClampColor = _link_function('glClampColor', None, [GLenum, GLenum], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6158
|
|
glBeginConditionalRender = _link_function('glBeginConditionalRender', None, [GLuint, GLenum], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6159
|
|
glEndConditionalRender = _link_function('glEndConditionalRender', None, [], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6160
|
|
glVertexAttribIPointer = _link_function('glVertexAttribIPointer', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6161
|
|
glGetVertexAttribIiv = _link_function('glGetVertexAttribIiv', None, [GLuint, GLenum, POINTER(GLint)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6162
|
|
glGetVertexAttribIuiv = _link_function('glGetVertexAttribIuiv', None, [GLuint, GLenum, POINTER(GLuint)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6163
|
|
glVertexAttribI1i = _link_function('glVertexAttribI1i', None, [GLuint, GLint], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6164
|
|
glVertexAttribI2i = _link_function('glVertexAttribI2i', None, [GLuint, GLint, GLint], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6165
|
|
glVertexAttribI3i = _link_function('glVertexAttribI3i', None, [GLuint, GLint, GLint, GLint], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6166
|
|
glVertexAttribI4i = _link_function('glVertexAttribI4i', None, [GLuint, GLint, GLint, GLint, GLint], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6167
|
|
glVertexAttribI1ui = _link_function('glVertexAttribI1ui', None, [GLuint, GLuint], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6168
|
|
glVertexAttribI2ui = _link_function('glVertexAttribI2ui', None, [GLuint, GLuint, GLuint], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6169
|
|
glVertexAttribI3ui = _link_function('glVertexAttribI3ui', None, [GLuint, GLuint, GLuint, GLuint], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6170
|
|
glVertexAttribI4ui = _link_function('glVertexAttribI4ui', None, [GLuint, GLuint, GLuint, GLuint, GLuint], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6171
|
|
glVertexAttribI1iv = _link_function('glVertexAttribI1iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6172
|
|
glVertexAttribI2iv = _link_function('glVertexAttribI2iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6173
|
|
glVertexAttribI3iv = _link_function('glVertexAttribI3iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6174
|
|
glVertexAttribI4iv = _link_function('glVertexAttribI4iv', None, [GLuint, POINTER(GLint)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6175
|
|
glVertexAttribI1uiv = _link_function('glVertexAttribI1uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6176
|
|
glVertexAttribI2uiv = _link_function('glVertexAttribI2uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6177
|
|
glVertexAttribI3uiv = _link_function('glVertexAttribI3uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6178
|
|
glVertexAttribI4uiv = _link_function('glVertexAttribI4uiv', None, [GLuint, POINTER(GLuint)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6179
|
|
glVertexAttribI4bv = _link_function('glVertexAttribI4bv', None, [GLuint, POINTER(GLbyte)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6180
|
|
glVertexAttribI4sv = _link_function('glVertexAttribI4sv', None, [GLuint, POINTER(GLshort)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6181
|
|
glVertexAttribI4ubv = _link_function('glVertexAttribI4ubv', None, [GLuint, POINTER(GLubyte)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6182
|
|
glVertexAttribI4usv = _link_function('glVertexAttribI4usv', None, [GLuint, POINTER(GLushort)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6183
|
|
glGetUniformuiv = _link_function('glGetUniformuiv', None, [GLuint, GLint, POINTER(GLuint)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6184
|
|
glBindFragDataLocation = _link_function('glBindFragDataLocation', None, [GLuint, GLuint, POINTER(GLchar)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6185
|
|
glGetFragDataLocation = _link_function('glGetFragDataLocation', GLint, [GLuint, POINTER(GLchar)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6186
|
|
glUniform1ui = _link_function('glUniform1ui', None, [GLint, GLuint], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6187
|
|
glUniform2ui = _link_function('glUniform2ui', None, [GLint, GLuint, GLuint], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6188
|
|
glUniform3ui = _link_function('glUniform3ui', None, [GLint, GLuint, GLuint, GLuint], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6189
|
|
glUniform4ui = _link_function('glUniform4ui', None, [GLint, GLuint, GLuint, GLuint, GLuint], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6190
|
|
glUniform1uiv = _link_function('glUniform1uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6191
|
|
glUniform2uiv = _link_function('glUniform2uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6192
|
|
glUniform3uiv = _link_function('glUniform3uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6193
|
|
glUniform4uiv = _link_function('glUniform4uiv', None, [GLint, GLsizei, POINTER(GLuint)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6194
|
|
glTexParameterIiv = _link_function('glTexParameterIiv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6195
|
|
glTexParameterIuiv = _link_function('glTexParameterIuiv', None, [GLenum, GLenum, POINTER(GLuint)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6196
|
|
glGetTexParameterIiv = _link_function('glGetTexParameterIiv', None, [GLenum, GLenum, POINTER(GLint)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6197
|
|
glGetTexParameterIuiv = _link_function('glGetTexParameterIuiv', None, [GLenum, GLenum, POINTER(GLuint)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6198
|
|
glClearBufferiv = _link_function('glClearBufferiv', None, [GLenum, GLint, POINTER(GLint)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6199
|
|
glClearBufferuiv = _link_function('glClearBufferuiv', None, [GLenum, GLint, POINTER(GLuint)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6200
|
|
glClearBufferfv = _link_function('glClearBufferfv', None, [GLenum, GLint, POINTER(GLfloat)], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6201
|
|
glClearBufferfi = _link_function('glClearBufferfi', None, [GLenum, GLint, GLfloat, GLint], 'VERSION_3_0')
|
|
|
|
# GL/glext.h:6202
|
|
glGetStringi = _link_function('glGetStringi', POINTER(GLubyte), [GLenum, GLuint], 'VERSION_3_0')
|
|
|
|
PFNGLCOLORMASKIPROC = CFUNCTYPE(None, GLuint, GLboolean, GLboolean, GLboolean, GLboolean) # GL/glext.h:6204
|
|
PFNGLGETBOOLEANI_VPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLboolean)) # GL/glext.h:6205
|
|
PFNGLGETINTEGERI_VPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:6206
|
|
PFNGLENABLEIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6207
|
|
PFNGLDISABLEIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6208
|
|
PFNGLISENABLEDIPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:6209
|
|
PFNGLBEGINTRANSFORMFEEDBACKPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:6210
|
|
PFNGLENDTRANSFORMFEEDBACKPROC = CFUNCTYPE(None) # GL/glext.h:6211
|
|
PFNGLBINDBUFFERRANGEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:6212
|
|
PFNGLBINDBUFFERBASEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:6213
|
|
PFNGLTRANSFORMFEEDBACKVARYINGSPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(POINTER(GLchar)), GLenum) # GL/glext.h:6214
|
|
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum),
|
|
POINTER(GLchar)) # GL/glext.h:6215
|
|
PFNGLCLAMPCOLORPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:6216
|
|
PFNGLBEGINCONDITIONALRENDERPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:6217
|
|
PFNGLENDCONDITIONALRENDERPROC = CFUNCTYPE(None) # GL/glext.h:6218
|
|
PFNGLVERTEXATTRIBIPOINTERPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6219
|
|
PFNGLGETVERTEXATTRIBIIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6220
|
|
PFNGLGETVERTEXATTRIBIUIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:6221
|
|
PFNGLVERTEXATTRIBI1IPROC = CFUNCTYPE(None, GLuint, GLint) # GL/glext.h:6222
|
|
PFNGLVERTEXATTRIBI2IPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:6223
|
|
PFNGLVERTEXATTRIBI3IPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:6224
|
|
PFNGLVERTEXATTRIBI4IPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:6225
|
|
PFNGLVERTEXATTRIBI1UIPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:6226
|
|
PFNGLVERTEXATTRIBI2UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:6227
|
|
PFNGLVERTEXATTRIBI3UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6228
|
|
PFNGLVERTEXATTRIBI4UIPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6229
|
|
PFNGLVERTEXATTRIBI1IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6230
|
|
PFNGLVERTEXATTRIBI2IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6231
|
|
PFNGLVERTEXATTRIBI3IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6232
|
|
PFNGLVERTEXATTRIBI4IVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6233
|
|
PFNGLVERTEXATTRIBI1UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6234
|
|
PFNGLVERTEXATTRIBI2UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6235
|
|
PFNGLVERTEXATTRIBI3UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6236
|
|
PFNGLVERTEXATTRIBI4UIVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6237
|
|
PFNGLVERTEXATTRIBI4BVPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:6238
|
|
PFNGLVERTEXATTRIBI4SVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6239
|
|
PFNGLVERTEXATTRIBI4UBVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:6240
|
|
PFNGLVERTEXATTRIBI4USVPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:6241
|
|
PFNGLGETUNIFORMUIVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLuint)) # GL/glext.h:6242
|
|
PFNGLBINDFRAGDATALOCATIONPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:6243
|
|
PFNGLGETFRAGDATALOCATIONPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:6244
|
|
PFNGLUNIFORM1UIPROC = CFUNCTYPE(None, GLint, GLuint) # GL/glext.h:6245
|
|
PFNGLUNIFORM2UIPROC = CFUNCTYPE(None, GLint, GLuint, GLuint) # GL/glext.h:6246
|
|
PFNGLUNIFORM3UIPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint) # GL/glext.h:6247
|
|
PFNGLUNIFORM4UIPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:6248
|
|
PFNGLUNIFORM1UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:6249
|
|
PFNGLUNIFORM2UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:6250
|
|
PFNGLUNIFORM3UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:6251
|
|
PFNGLUNIFORM4UIVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:6252
|
|
PFNGLTEXPARAMETERIIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6253
|
|
PFNGLTEXPARAMETERIUIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:6254
|
|
PFNGLGETTEXPARAMETERIIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6255
|
|
PFNGLGETTEXPARAMETERIUIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:6256
|
|
PFNGLCLEARBUFFERIVPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLint)) # GL/glext.h:6257
|
|
PFNGLCLEARBUFFERUIVPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLuint)) # GL/glext.h:6258
|
|
PFNGLCLEARBUFFERFVPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLfloat)) # GL/glext.h:6259
|
|
PFNGLCLEARBUFFERFIPROC = CFUNCTYPE(None, GLenum, GLint, GLfloat, GLint) # GL/glext.h:6260
|
|
PFNGLGETSTRINGIPROC = CFUNCTYPE(POINTER(GLubyte), GLenum, GLuint) # GL/glext.h:6261
|
|
# VERSION_3_1 (GL/glext.h:6264)
|
|
GL_VERSION_3_1 = 1 # GL/glext.h:6265
|
|
# GL/glext.h:6270
|
|
glDrawArraysInstanced = _link_function('glDrawArraysInstanced', None, [GLenum, GLint, GLsizei, GLsizei], 'VERSION_3_1')
|
|
|
|
# GL/glext.h:6271
|
|
glDrawElementsInstanced = _link_function('glDrawElementsInstanced', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei], 'VERSION_3_1')
|
|
|
|
# GL/glext.h:6272
|
|
glTexBuffer = _link_function('glTexBuffer', None, [GLenum, GLenum, GLuint], 'VERSION_3_1')
|
|
|
|
# GL/glext.h:6273
|
|
glPrimitiveRestartIndex = _link_function('glPrimitiveRestartIndex', None, [GLuint], 'VERSION_3_1')
|
|
|
|
PFNGLDRAWARRAYSINSTANCEDPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:6275
|
|
PFNGLDRAWELEMENTSINSTANCEDPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei) # GL/glext.h:6276
|
|
PFNGLTEXBUFFERPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:6277
|
|
PFNGLPRIMITIVERESTARTINDEXPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6278
|
|
# VERSION_3_2 (GL/glext.h:6281)
|
|
GL_VERSION_3_2 = 1 # GL/glext.h:6282
|
|
# GL/glext.h:6289
|
|
glGetInteger64i_v = _link_function('glGetInteger64i_v', None, [GLenum, GLuint, POINTER(GLint64)], 'VERSION_3_2')
|
|
|
|
# GL/glext.h:6290
|
|
glGetBufferParameteri64v = _link_function('glGetBufferParameteri64v', None, [GLenum, GLenum, POINTER(GLint64)], 'VERSION_3_2')
|
|
|
|
# GL/glext.h:6291
|
|
glFramebufferTexture = _link_function('glFramebufferTexture', None, [GLenum, GLenum, GLuint, GLint], 'VERSION_3_2')
|
|
|
|
PFNGLGETINTEGER64I_VPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint64)) # GL/glext.h:6293
|
|
PFNGLGETBUFFERPARAMETERI64VPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint64)) # GL/glext.h:6294
|
|
PFNGLFRAMEBUFFERTEXTUREPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint) # GL/glext.h:6295
|
|
# VERSION_3_3 (GL/glext.h:6298)
|
|
GL_VERSION_3_3 = 1 # GL/glext.h:6299
|
|
# GL/glext.h:6311
|
|
glVertexAttribDivisor = _link_function('glVertexAttribDivisor', None, [GLuint, GLuint], 'VERSION_3_3')
|
|
|
|
PFNGLVERTEXATTRIBDIVISORPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:6313
|
|
# VERSION_4_0 (GL/glext.h:6316)
|
|
GL_VERSION_4_0 = 1 # GL/glext.h:6317
|
|
# GL/glext.h:6331
|
|
glMinSampleShading = _link_function('glMinSampleShading', None, [GLfloat], 'VERSION_4_0')
|
|
|
|
# GL/glext.h:6332
|
|
glBlendEquationi = _link_function('glBlendEquationi', None, [GLuint, GLenum], 'VERSION_4_0')
|
|
|
|
# GL/glext.h:6333
|
|
glBlendEquationSeparatei = _link_function('glBlendEquationSeparatei', None, [GLuint, GLenum, GLenum], 'VERSION_4_0')
|
|
|
|
# GL/glext.h:6334
|
|
glBlendFunci = _link_function('glBlendFunci', None, [GLuint, GLenum, GLenum], 'VERSION_4_0')
|
|
|
|
# GL/glext.h:6335
|
|
glBlendFuncSeparatei = _link_function('glBlendFuncSeparatei', None, [GLuint, GLenum, GLenum, GLenum, GLenum], 'VERSION_4_0')
|
|
|
|
PFNGLMINSAMPLESHADINGPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:6337
|
|
PFNGLBLENDEQUATIONIPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:6338
|
|
PFNGLBLENDEQUATIONSEPARATEIPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum) # GL/glext.h:6339
|
|
PFNGLBLENDFUNCIPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum) # GL/glext.h:6340
|
|
PFNGLBLENDFUNCSEPARATEIPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:6341
|
|
# VERSION_4_1 (GL/glext.h:6344)
|
|
GL_VERSION_4_1 = 1 # GL/glext.h:6345
|
|
# VERSION_4_2 (GL/glext.h:6355)
|
|
GL_VERSION_4_2 = 1 # GL/glext.h:6356
|
|
# ARB_multitexture (GL/glext.h:6371)
|
|
# ARB_transpose_matrix (GL/glext.h:6445)
|
|
GL_ARB_transpose_matrix = 1 # GL/glext.h:6446
|
|
# GL/glext.h:6448
|
|
glLoadTransposeMatrixfARB = _link_function('glLoadTransposeMatrixfARB', None, [POINTER(GLfloat)], 'ARB_transpose_matrix')
|
|
|
|
# GL/glext.h:6449
|
|
glLoadTransposeMatrixdARB = _link_function('glLoadTransposeMatrixdARB', None, [POINTER(GLdouble)], 'ARB_transpose_matrix')
|
|
|
|
# GL/glext.h:6450
|
|
glMultTransposeMatrixfARB = _link_function('glMultTransposeMatrixfARB', None, [POINTER(GLfloat)], 'ARB_transpose_matrix')
|
|
|
|
# GL/glext.h:6451
|
|
glMultTransposeMatrixdARB = _link_function('glMultTransposeMatrixdARB', None, [POINTER(GLdouble)], 'ARB_transpose_matrix')
|
|
|
|
PFNGLLOADTRANSPOSEMATRIXFARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6453
|
|
PFNGLLOADTRANSPOSEMATRIXDARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6454
|
|
PFNGLMULTTRANSPOSEMATRIXFARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6455
|
|
PFNGLMULTTRANSPOSEMATRIXDARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6456
|
|
# ARB_multisample (GL/glext.h:6459)
|
|
GL_ARB_multisample = 1 # GL/glext.h:6460
|
|
# GL/glext.h:6462
|
|
glSampleCoverageARB = _link_function('glSampleCoverageARB', None, [GLfloat, GLboolean], 'ARB_multisample')
|
|
|
|
PFNGLSAMPLECOVERAGEARBPROC = CFUNCTYPE(None, GLfloat, GLboolean) # GL/glext.h:6464
|
|
# ARB_texture_env_add (GL/glext.h:6467)
|
|
GL_ARB_texture_env_add = 1 # GL/glext.h:6468
|
|
# ARB_texture_cube_map (GL/glext.h:6471)
|
|
GL_ARB_texture_cube_map = 1 # GL/glext.h:6472
|
|
# ARB_texture_compression (GL/glext.h:6475)
|
|
GL_ARB_texture_compression = 1 # GL/glext.h:6476
|
|
# GL/glext.h:6478
|
|
glCompressedTexImage3DARB = _link_function('glCompressedTexImage3DARB', None,
|
|
[GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)],
|
|
'ARB_texture_compression')
|
|
|
|
# GL/glext.h:6479
|
|
glCompressedTexImage2DARB = _link_function('glCompressedTexImage2DARB', None,
|
|
[GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'ARB_texture_compression')
|
|
|
|
# GL/glext.h:6480
|
|
glCompressedTexImage1DARB = _link_function('glCompressedTexImage1DARB', None, [GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)],
|
|
'ARB_texture_compression')
|
|
|
|
# GL/glext.h:6481
|
|
glCompressedTexSubImage3DARB = _link_function('glCompressedTexSubImage3DARB', None,
|
|
[GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)],
|
|
'ARB_texture_compression')
|
|
|
|
# GL/glext.h:6482
|
|
glCompressedTexSubImage2DARB = _link_function('glCompressedTexSubImage2DARB', None,
|
|
[GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)],
|
|
'ARB_texture_compression')
|
|
|
|
# GL/glext.h:6483
|
|
glCompressedTexSubImage1DARB = _link_function('glCompressedTexSubImage1DARB', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)],
|
|
'ARB_texture_compression')
|
|
|
|
# GL/glext.h:6484
|
|
glGetCompressedTexImageARB = _link_function('glGetCompressedTexImageARB', None, [GLenum, GLint, POINTER(GLvoid)], 'ARB_texture_compression')
|
|
|
|
PFNGLCOMPRESSEDTEXIMAGE3DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei,
|
|
POINTER(GLvoid)) # GL/glext.h:6486
|
|
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:6487
|
|
PFNGLCOMPRESSEDTEXIMAGE1DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:6488
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei,
|
|
POINTER(GLvoid)) # GL/glext.h:6489
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei,
|
|
POINTER(GLvoid)) # GL/glext.h:6490
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6491
|
|
PFNGLGETCOMPRESSEDTEXIMAGEARBPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLvoid)) # GL/glext.h:6492
|
|
# ARB_texture_border_clamp (GL/glext.h:6495)
|
|
GL_ARB_texture_border_clamp = 1 # GL/glext.h:6496
|
|
# ARB_point_parameters (GL/glext.h:6499)
|
|
GL_ARB_point_parameters = 1 # GL/glext.h:6500
|
|
# GL/glext.h:6502
|
|
glPointParameterfARB = _link_function('glPointParameterfARB', None, [GLenum, GLfloat], 'ARB_point_parameters')
|
|
|
|
# GL/glext.h:6503
|
|
glPointParameterfvARB = _link_function('glPointParameterfvARB', None, [GLenum, POINTER(GLfloat)], 'ARB_point_parameters')
|
|
|
|
PFNGLPOINTPARAMETERFARBPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:6505
|
|
PFNGLPOINTPARAMETERFVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:6506
|
|
# ARB_vertex_blend (GL/glext.h:6509)
|
|
GL_ARB_vertex_blend = 1 # GL/glext.h:6510
|
|
# GL/glext.h:6512
|
|
glWeightbvARB = _link_function('glWeightbvARB', None, [GLint, POINTER(GLbyte)], 'ARB_vertex_blend')
|
|
|
|
# GL/glext.h:6513
|
|
glWeightsvARB = _link_function('glWeightsvARB', None, [GLint, POINTER(GLshort)], 'ARB_vertex_blend')
|
|
|
|
# GL/glext.h:6514
|
|
glWeightivARB = _link_function('glWeightivARB', None, [GLint, POINTER(GLint)], 'ARB_vertex_blend')
|
|
|
|
# GL/glext.h:6515
|
|
glWeightfvARB = _link_function('glWeightfvARB', None, [GLint, POINTER(GLfloat)], 'ARB_vertex_blend')
|
|
|
|
# GL/glext.h:6516
|
|
glWeightdvARB = _link_function('glWeightdvARB', None, [GLint, POINTER(GLdouble)], 'ARB_vertex_blend')
|
|
|
|
# GL/glext.h:6517
|
|
glWeightubvARB = _link_function('glWeightubvARB', None, [GLint, POINTER(GLubyte)], 'ARB_vertex_blend')
|
|
|
|
# GL/glext.h:6518
|
|
glWeightusvARB = _link_function('glWeightusvARB', None, [GLint, POINTER(GLushort)], 'ARB_vertex_blend')
|
|
|
|
# GL/glext.h:6519
|
|
glWeightuivARB = _link_function('glWeightuivARB', None, [GLint, POINTER(GLuint)], 'ARB_vertex_blend')
|
|
|
|
# GL/glext.h:6520
|
|
glWeightPointerARB = _link_function('glWeightPointerARB', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_vertex_blend')
|
|
|
|
# GL/glext.h:6521
|
|
glVertexBlendARB = _link_function('glVertexBlendARB', None, [GLint], 'ARB_vertex_blend')
|
|
|
|
PFNGLWEIGHTBVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLbyte)) # GL/glext.h:6523
|
|
PFNGLWEIGHTSVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLshort)) # GL/glext.h:6524
|
|
PFNGLWEIGHTIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLint)) # GL/glext.h:6525
|
|
PFNGLWEIGHTFVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLfloat)) # GL/glext.h:6526
|
|
PFNGLWEIGHTDVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLdouble)) # GL/glext.h:6527
|
|
PFNGLWEIGHTUBVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLubyte)) # GL/glext.h:6528
|
|
PFNGLWEIGHTUSVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLushort)) # GL/glext.h:6529
|
|
PFNGLWEIGHTUIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLuint)) # GL/glext.h:6530
|
|
PFNGLWEIGHTPOINTERARBPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6531
|
|
PFNGLVERTEXBLENDARBPROC = CFUNCTYPE(None, GLint) # GL/glext.h:6532
|
|
# ARB_matrix_palette (GL/glext.h:6535)
|
|
GL_ARB_matrix_palette = 1 # GL/glext.h:6536
|
|
# GL/glext.h:6538
|
|
glCurrentPaletteMatrixARB = _link_function('glCurrentPaletteMatrixARB', None, [GLint], 'ARB_matrix_palette')
|
|
|
|
# GL/glext.h:6539
|
|
glMatrixIndexubvARB = _link_function('glMatrixIndexubvARB', None, [GLint, POINTER(GLubyte)], 'ARB_matrix_palette')
|
|
|
|
# GL/glext.h:6540
|
|
glMatrixIndexusvARB = _link_function('glMatrixIndexusvARB', None, [GLint, POINTER(GLushort)], 'ARB_matrix_palette')
|
|
|
|
# GL/glext.h:6541
|
|
glMatrixIndexuivARB = _link_function('glMatrixIndexuivARB', None, [GLint, POINTER(GLuint)], 'ARB_matrix_palette')
|
|
|
|
# GL/glext.h:6542
|
|
glMatrixIndexPointerARB = _link_function('glMatrixIndexPointerARB', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_matrix_palette')
|
|
|
|
PFNGLCURRENTPALETTEMATRIXARBPROC = CFUNCTYPE(None, GLint) # GL/glext.h:6544
|
|
PFNGLMATRIXINDEXUBVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLubyte)) # GL/glext.h:6545
|
|
PFNGLMATRIXINDEXUSVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLushort)) # GL/glext.h:6546
|
|
PFNGLMATRIXINDEXUIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLuint)) # GL/glext.h:6547
|
|
PFNGLMATRIXINDEXPOINTERARBPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6548
|
|
# ARB_texture_env_combine (GL/glext.h:6551)
|
|
GL_ARB_texture_env_combine = 1 # GL/glext.h:6552
|
|
# ARB_texture_env_crossbar (GL/glext.h:6555)
|
|
GL_ARB_texture_env_crossbar = 1 # GL/glext.h:6556
|
|
# ARB_texture_env_dot3 (GL/glext.h:6559)
|
|
GL_ARB_texture_env_dot3 = 1 # GL/glext.h:6560
|
|
# ARB_texture_mirrored_repeat (GL/glext.h:6563)
|
|
GL_ARB_texture_mirrored_repeat = 1 # GL/glext.h:6564
|
|
# ARB_depth_texture (GL/glext.h:6567)
|
|
GL_ARB_depth_texture = 1 # GL/glext.h:6568
|
|
# ARB_shadow (GL/glext.h:6571)
|
|
GL_ARB_shadow = 1 # GL/glext.h:6572
|
|
# ARB_shadow_ambient (GL/glext.h:6575)
|
|
GL_ARB_shadow_ambient = 1 # GL/glext.h:6576
|
|
# ARB_window_pos (GL/glext.h:6579)
|
|
GL_ARB_window_pos = 1 # GL/glext.h:6580
|
|
# GL/glext.h:6582
|
|
glWindowPos2dARB = _link_function('glWindowPos2dARB', None, [GLdouble, GLdouble], 'ARB_window_pos')
|
|
|
|
# GL/glext.h:6583
|
|
glWindowPos2dvARB = _link_function('glWindowPos2dvARB', None, [POINTER(GLdouble)], 'ARB_window_pos')
|
|
|
|
# GL/glext.h:6584
|
|
glWindowPos2fARB = _link_function('glWindowPos2fARB', None, [GLfloat, GLfloat], 'ARB_window_pos')
|
|
|
|
# GL/glext.h:6585
|
|
glWindowPos2fvARB = _link_function('glWindowPos2fvARB', None, [POINTER(GLfloat)], 'ARB_window_pos')
|
|
|
|
# GL/glext.h:6586
|
|
glWindowPos2iARB = _link_function('glWindowPos2iARB', None, [GLint, GLint], 'ARB_window_pos')
|
|
|
|
# GL/glext.h:6587
|
|
glWindowPos2ivARB = _link_function('glWindowPos2ivARB', None, [POINTER(GLint)], 'ARB_window_pos')
|
|
|
|
# GL/glext.h:6588
|
|
glWindowPos2sARB = _link_function('glWindowPos2sARB', None, [GLshort, GLshort], 'ARB_window_pos')
|
|
|
|
# GL/glext.h:6589
|
|
glWindowPos2svARB = _link_function('glWindowPos2svARB', None, [POINTER(GLshort)], 'ARB_window_pos')
|
|
|
|
# GL/glext.h:6590
|
|
glWindowPos3dARB = _link_function('glWindowPos3dARB', None, [GLdouble, GLdouble, GLdouble], 'ARB_window_pos')
|
|
|
|
# GL/glext.h:6591
|
|
glWindowPos3dvARB = _link_function('glWindowPos3dvARB', None, [POINTER(GLdouble)], 'ARB_window_pos')
|
|
|
|
# GL/glext.h:6592
|
|
glWindowPos3fARB = _link_function('glWindowPos3fARB', None, [GLfloat, GLfloat, GLfloat], 'ARB_window_pos')
|
|
|
|
# GL/glext.h:6593
|
|
glWindowPos3fvARB = _link_function('glWindowPos3fvARB', None, [POINTER(GLfloat)], 'ARB_window_pos')
|
|
|
|
# GL/glext.h:6594
|
|
glWindowPos3iARB = _link_function('glWindowPos3iARB', None, [GLint, GLint, GLint], 'ARB_window_pos')
|
|
|
|
# GL/glext.h:6595
|
|
glWindowPos3ivARB = _link_function('glWindowPos3ivARB', None, [POINTER(GLint)], 'ARB_window_pos')
|
|
|
|
# GL/glext.h:6596
|
|
glWindowPos3sARB = _link_function('glWindowPos3sARB', None, [GLshort, GLshort, GLshort], 'ARB_window_pos')
|
|
|
|
# GL/glext.h:6597
|
|
glWindowPos3svARB = _link_function('glWindowPos3svARB', None, [POINTER(GLshort)], 'ARB_window_pos')
|
|
|
|
PFNGLWINDOWPOS2DARBPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:6599
|
|
PFNGLWINDOWPOS2DVARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6600
|
|
PFNGLWINDOWPOS2FARBPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:6601
|
|
PFNGLWINDOWPOS2FVARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6602
|
|
PFNGLWINDOWPOS2IARBPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:6603
|
|
PFNGLWINDOWPOS2IVARBPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6604
|
|
PFNGLWINDOWPOS2SARBPROC = CFUNCTYPE(None, GLshort, GLshort) # GL/glext.h:6605
|
|
PFNGLWINDOWPOS2SVARBPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6606
|
|
PFNGLWINDOWPOS3DARBPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:6607
|
|
PFNGLWINDOWPOS3DVARBPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:6608
|
|
PFNGLWINDOWPOS3FARBPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:6609
|
|
PFNGLWINDOWPOS3FVARBPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:6610
|
|
PFNGLWINDOWPOS3IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6611
|
|
PFNGLWINDOWPOS3IVARBPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:6612
|
|
PFNGLWINDOWPOS3SARBPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:6613
|
|
PFNGLWINDOWPOS3SVARBPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:6614
|
|
# ARB_vertex_program (GL/glext.h:6617)
|
|
GL_ARB_vertex_program = 1 # GL/glext.h:6618
|
|
# GL/glext.h:6620
|
|
glVertexAttrib1dARB = _link_function('glVertexAttrib1dARB', None, [GLuint, GLdouble], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6621
|
|
glVertexAttrib1dvARB = _link_function('glVertexAttrib1dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6622
|
|
glVertexAttrib1fARB = _link_function('glVertexAttrib1fARB', None, [GLuint, GLfloat], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6623
|
|
glVertexAttrib1fvARB = _link_function('glVertexAttrib1fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6624
|
|
glVertexAttrib1sARB = _link_function('glVertexAttrib1sARB', None, [GLuint, GLshort], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6625
|
|
glVertexAttrib1svARB = _link_function('glVertexAttrib1svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6626
|
|
glVertexAttrib2dARB = _link_function('glVertexAttrib2dARB', None, [GLuint, GLdouble, GLdouble], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6627
|
|
glVertexAttrib2dvARB = _link_function('glVertexAttrib2dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6628
|
|
glVertexAttrib2fARB = _link_function('glVertexAttrib2fARB', None, [GLuint, GLfloat, GLfloat], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6629
|
|
glVertexAttrib2fvARB = _link_function('glVertexAttrib2fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6630
|
|
glVertexAttrib2sARB = _link_function('glVertexAttrib2sARB', None, [GLuint, GLshort, GLshort], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6631
|
|
glVertexAttrib2svARB = _link_function('glVertexAttrib2svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6632
|
|
glVertexAttrib3dARB = _link_function('glVertexAttrib3dARB', None, [GLuint, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6633
|
|
glVertexAttrib3dvARB = _link_function('glVertexAttrib3dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6634
|
|
glVertexAttrib3fARB = _link_function('glVertexAttrib3fARB', None, [GLuint, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6635
|
|
glVertexAttrib3fvARB = _link_function('glVertexAttrib3fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6636
|
|
glVertexAttrib3sARB = _link_function('glVertexAttrib3sARB', None, [GLuint, GLshort, GLshort, GLshort], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6637
|
|
glVertexAttrib3svARB = _link_function('glVertexAttrib3svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6638
|
|
glVertexAttrib4NbvARB = _link_function('glVertexAttrib4NbvARB', None, [GLuint, POINTER(GLbyte)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6639
|
|
glVertexAttrib4NivARB = _link_function('glVertexAttrib4NivARB', None, [GLuint, POINTER(GLint)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6640
|
|
glVertexAttrib4NsvARB = _link_function('glVertexAttrib4NsvARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6641
|
|
glVertexAttrib4NubARB = _link_function('glVertexAttrib4NubARB', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6642
|
|
glVertexAttrib4NubvARB = _link_function('glVertexAttrib4NubvARB', None, [GLuint, POINTER(GLubyte)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6643
|
|
glVertexAttrib4NuivARB = _link_function('glVertexAttrib4NuivARB', None, [GLuint, POINTER(GLuint)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6644
|
|
glVertexAttrib4NusvARB = _link_function('glVertexAttrib4NusvARB', None, [GLuint, POINTER(GLushort)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6645
|
|
glVertexAttrib4bvARB = _link_function('glVertexAttrib4bvARB', None, [GLuint, POINTER(GLbyte)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6646
|
|
glVertexAttrib4dARB = _link_function('glVertexAttrib4dARB', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6647
|
|
glVertexAttrib4dvARB = _link_function('glVertexAttrib4dvARB', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6648
|
|
glVertexAttrib4fARB = _link_function('glVertexAttrib4fARB', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6649
|
|
glVertexAttrib4fvARB = _link_function('glVertexAttrib4fvARB', None, [GLuint, POINTER(GLfloat)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6650
|
|
glVertexAttrib4ivARB = _link_function('glVertexAttrib4ivARB', None, [GLuint, POINTER(GLint)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6651
|
|
glVertexAttrib4sARB = _link_function('glVertexAttrib4sARB', None, [GLuint, GLshort, GLshort, GLshort, GLshort], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6652
|
|
glVertexAttrib4svARB = _link_function('glVertexAttrib4svARB', None, [GLuint, POINTER(GLshort)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6653
|
|
glVertexAttrib4ubvARB = _link_function('glVertexAttrib4ubvARB', None, [GLuint, POINTER(GLubyte)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6654
|
|
glVertexAttrib4uivARB = _link_function('glVertexAttrib4uivARB', None, [GLuint, POINTER(GLuint)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6655
|
|
glVertexAttrib4usvARB = _link_function('glVertexAttrib4usvARB', None, [GLuint, POINTER(GLushort)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6656
|
|
glVertexAttribPointerARB = _link_function('glVertexAttribPointerARB', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)],
|
|
'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6657
|
|
glEnableVertexAttribArrayARB = _link_function('glEnableVertexAttribArrayARB', None, [GLuint], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6658
|
|
glDisableVertexAttribArrayARB = _link_function('glDisableVertexAttribArrayARB', None, [GLuint], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6659
|
|
glProgramStringARB = _link_function('glProgramStringARB', None, [GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6660
|
|
glBindProgramARB = _link_function('glBindProgramARB', None, [GLenum, GLuint], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6661
|
|
glDeleteProgramsARB = _link_function('glDeleteProgramsARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6662
|
|
glGenProgramsARB = _link_function('glGenProgramsARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6663
|
|
glProgramEnvParameter4dARB = _link_function('glProgramEnvParameter4dARB', None, [GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble],
|
|
'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6664
|
|
glProgramEnvParameter4dvARB = _link_function('glProgramEnvParameter4dvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6665
|
|
glProgramEnvParameter4fARB = _link_function('glProgramEnvParameter4fARB', None, [GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat],
|
|
'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6666
|
|
glProgramEnvParameter4fvARB = _link_function('glProgramEnvParameter4fvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6667
|
|
glProgramLocalParameter4dARB = _link_function('glProgramLocalParameter4dARB', None, [GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble],
|
|
'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6668
|
|
glProgramLocalParameter4dvARB = _link_function('glProgramLocalParameter4dvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6669
|
|
glProgramLocalParameter4fARB = _link_function('glProgramLocalParameter4fARB', None, [GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat],
|
|
'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6670
|
|
glProgramLocalParameter4fvARB = _link_function('glProgramLocalParameter4fvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6671
|
|
glGetProgramEnvParameterdvARB = _link_function('glGetProgramEnvParameterdvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6672
|
|
glGetProgramEnvParameterfvARB = _link_function('glGetProgramEnvParameterfvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6673
|
|
glGetProgramLocalParameterdvARB = _link_function('glGetProgramLocalParameterdvARB', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6674
|
|
glGetProgramLocalParameterfvARB = _link_function('glGetProgramLocalParameterfvARB', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6675
|
|
glGetProgramivARB = _link_function('glGetProgramivARB', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6676
|
|
glGetProgramStringARB = _link_function('glGetProgramStringARB', None, [GLenum, GLenum, POINTER(GLvoid)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6677
|
|
glGetVertexAttribdvARB = _link_function('glGetVertexAttribdvARB', None, [GLuint, GLenum, POINTER(GLdouble)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6678
|
|
glGetVertexAttribfvARB = _link_function('glGetVertexAttribfvARB', None, [GLuint, GLenum, POINTER(GLfloat)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6679
|
|
glGetVertexAttribivARB = _link_function('glGetVertexAttribivARB', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6680
|
|
glGetVertexAttribPointervARB = _link_function('glGetVertexAttribPointervARB', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'ARB_vertex_program')
|
|
|
|
# GL/glext.h:6681
|
|
glIsProgramARB = _link_function('glIsProgramARB', GLboolean, [GLuint], 'ARB_vertex_program')
|
|
|
|
PFNGLVERTEXATTRIB1DARBPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:6683
|
|
PFNGLVERTEXATTRIB1DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6684
|
|
PFNGLVERTEXATTRIB1FARBPROC = CFUNCTYPE(None, GLuint, GLfloat) # GL/glext.h:6685
|
|
PFNGLVERTEXATTRIB1FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6686
|
|
PFNGLVERTEXATTRIB1SARBPROC = CFUNCTYPE(None, GLuint, GLshort) # GL/glext.h:6687
|
|
PFNGLVERTEXATTRIB1SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6688
|
|
PFNGLVERTEXATTRIB2DARBPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:6689
|
|
PFNGLVERTEXATTRIB2DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6690
|
|
PFNGLVERTEXATTRIB2FARBPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat) # GL/glext.h:6691
|
|
PFNGLVERTEXATTRIB2FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6692
|
|
PFNGLVERTEXATTRIB2SARBPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort) # GL/glext.h:6693
|
|
PFNGLVERTEXATTRIB2SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6694
|
|
PFNGLVERTEXATTRIB3DARBPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:6695
|
|
PFNGLVERTEXATTRIB3DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6696
|
|
PFNGLVERTEXATTRIB3FARBPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:6697
|
|
PFNGLVERTEXATTRIB3FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6698
|
|
PFNGLVERTEXATTRIB3SARBPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort) # GL/glext.h:6699
|
|
PFNGLVERTEXATTRIB3SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6700
|
|
PFNGLVERTEXATTRIB4NBVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:6701
|
|
PFNGLVERTEXATTRIB4NIVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6702
|
|
PFNGLVERTEXATTRIB4NSVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6703
|
|
PFNGLVERTEXATTRIB4NUBARBPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte) # GL/glext.h:6704
|
|
PFNGLVERTEXATTRIB4NUBVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:6705
|
|
PFNGLVERTEXATTRIB4NUIVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6706
|
|
PFNGLVERTEXATTRIB4NUSVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:6707
|
|
PFNGLVERTEXATTRIB4BVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:6708
|
|
PFNGLVERTEXATTRIB4DARBPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6709
|
|
PFNGLVERTEXATTRIB4DVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:6710
|
|
PFNGLVERTEXATTRIB4FARBPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6711
|
|
PFNGLVERTEXATTRIB4FVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:6712
|
|
PFNGLVERTEXATTRIB4IVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:6713
|
|
PFNGLVERTEXATTRIB4SARBPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:6714
|
|
PFNGLVERTEXATTRIB4SVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:6715
|
|
PFNGLVERTEXATTRIB4UBVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:6716
|
|
PFNGLVERTEXATTRIB4UIVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:6717
|
|
PFNGLVERTEXATTRIB4USVARBPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:6718
|
|
PFNGLVERTEXATTRIBPOINTERARBPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)) # GL/glext.h:6719
|
|
PFNGLENABLEVERTEXATTRIBARRAYARBPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6720
|
|
PFNGLDISABLEVERTEXATTRIBARRAYARBPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:6721
|
|
PFNGLPROGRAMSTRINGARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:6722
|
|
PFNGLBINDPROGRAMARBPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6723
|
|
PFNGLDELETEPROGRAMSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6724
|
|
PFNGLGENPROGRAMSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6725
|
|
PFNGLPROGRAMENVPARAMETER4DARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6726
|
|
PFNGLPROGRAMENVPARAMETER4DVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:6727
|
|
PFNGLPROGRAMENVPARAMETER4FARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6728
|
|
PFNGLPROGRAMENVPARAMETER4FVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:6729
|
|
PFNGLPROGRAMLOCALPARAMETER4DARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:6730
|
|
PFNGLPROGRAMLOCALPARAMETER4DVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:6731
|
|
PFNGLPROGRAMLOCALPARAMETER4FARBPROC = CFUNCTYPE(None, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6732
|
|
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:6733
|
|
PFNGLGETPROGRAMENVPARAMETERDVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:6734
|
|
PFNGLGETPROGRAMENVPARAMETERFVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:6735
|
|
PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:6736
|
|
PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:6737
|
|
PFNGLGETPROGRAMIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6738
|
|
PFNGLGETPROGRAMSTRINGARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:6739
|
|
PFNGLGETVERTEXATTRIBDVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:6740
|
|
PFNGLGETVERTEXATTRIBFVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:6741
|
|
PFNGLGETVERTEXATTRIBIVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6742
|
|
PFNGLGETVERTEXATTRIBPOINTERVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:6743
|
|
PFNGLISPROGRAMARBPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6744
|
|
# ARB_fragment_program (GL/glext.h:6747)
|
|
GL_ARB_fragment_program = 1 # GL/glext.h:6748
|
|
# ARB_vertex_buffer_object (GL/glext.h:6752)
|
|
GL_ARB_vertex_buffer_object = 1 # GL/glext.h:6753
|
|
# GL/glext.h:6755
|
|
glBindBufferARB = _link_function('glBindBufferARB', None, [GLenum, GLuint], 'ARB_vertex_buffer_object')
|
|
|
|
# GL/glext.h:6756
|
|
glDeleteBuffersARB = _link_function('glDeleteBuffersARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_buffer_object')
|
|
|
|
# GL/glext.h:6757
|
|
glGenBuffersARB = _link_function('glGenBuffersARB', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_buffer_object')
|
|
|
|
# GL/glext.h:6758
|
|
glIsBufferARB = _link_function('glIsBufferARB', GLboolean, [GLuint], 'ARB_vertex_buffer_object')
|
|
|
|
# GL/glext.h:6759
|
|
glBufferDataARB = _link_function('glBufferDataARB', None, [GLenum, GLsizeiptrARB, POINTER(GLvoid), GLenum], 'ARB_vertex_buffer_object')
|
|
|
|
# GL/glext.h:6760
|
|
glBufferSubDataARB = _link_function('glBufferSubDataARB', None, [GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)], 'ARB_vertex_buffer_object')
|
|
|
|
# GL/glext.h:6761
|
|
glGetBufferSubDataARB = _link_function('glGetBufferSubDataARB', None, [GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)],
|
|
'ARB_vertex_buffer_object')
|
|
|
|
# GL/glext.h:6762
|
|
glMapBufferARB = _link_function('glMapBufferARB', POINTER(GLvoid), [GLenum, GLenum], 'ARB_vertex_buffer_object')
|
|
|
|
# GL/glext.h:6763
|
|
glUnmapBufferARB = _link_function('glUnmapBufferARB', GLboolean, [GLenum], 'ARB_vertex_buffer_object')
|
|
|
|
# GL/glext.h:6764
|
|
glGetBufferParameterivARB = _link_function('glGetBufferParameterivARB', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_vertex_buffer_object')
|
|
|
|
# GL/glext.h:6765
|
|
glGetBufferPointervARB = _link_function('glGetBufferPointervARB', None, [GLenum, GLenum, POINTER(POINTER(GLvoid))], 'ARB_vertex_buffer_object')
|
|
|
|
PFNGLBINDBUFFERARBPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6767
|
|
PFNGLDELETEBUFFERSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6768
|
|
PFNGLGENBUFFERSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6769
|
|
PFNGLISBUFFERARBPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6770
|
|
PFNGLBUFFERDATAARBPROC = CFUNCTYPE(None, GLenum, GLsizeiptrARB, POINTER(GLvoid), GLenum) # GL/glext.h:6771
|
|
PFNGLBUFFERSUBDATAARBPROC = CFUNCTYPE(None, GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)) # GL/glext.h:6772
|
|
PFNGLGETBUFFERSUBDATAARBPROC = CFUNCTYPE(None, GLenum, GLintptrARB, GLsizeiptrARB, POINTER(GLvoid)) # GL/glext.h:6773
|
|
PFNGLMAPBUFFERARBPROC = CFUNCTYPE(POINTER(GLvoid), GLenum, GLenum) # GL/glext.h:6774
|
|
PFNGLUNMAPBUFFERARBPROC = CFUNCTYPE(GLboolean, GLenum) # GL/glext.h:6775
|
|
PFNGLGETBUFFERPARAMETERIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6776
|
|
PFNGLGETBUFFERPOINTERVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:6777
|
|
# ARB_occlusion_query (GL/glext.h:6780)
|
|
GL_ARB_occlusion_query = 1 # GL/glext.h:6781
|
|
# GL/glext.h:6783
|
|
glGenQueriesARB = _link_function('glGenQueriesARB', None, [GLsizei, POINTER(GLuint)], 'ARB_occlusion_query')
|
|
|
|
# GL/glext.h:6784
|
|
glDeleteQueriesARB = _link_function('glDeleteQueriesARB', None, [GLsizei, POINTER(GLuint)], 'ARB_occlusion_query')
|
|
|
|
# GL/glext.h:6785
|
|
glIsQueryARB = _link_function('glIsQueryARB', GLboolean, [GLuint], 'ARB_occlusion_query')
|
|
|
|
# GL/glext.h:6786
|
|
glBeginQueryARB = _link_function('glBeginQueryARB', None, [GLenum, GLuint], 'ARB_occlusion_query')
|
|
|
|
# GL/glext.h:6787
|
|
glEndQueryARB = _link_function('glEndQueryARB', None, [GLenum], 'ARB_occlusion_query')
|
|
|
|
# GL/glext.h:6788
|
|
glGetQueryivARB = _link_function('glGetQueryivARB', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_occlusion_query')
|
|
|
|
# GL/glext.h:6789
|
|
glGetQueryObjectivARB = _link_function('glGetQueryObjectivARB', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_occlusion_query')
|
|
|
|
# GL/glext.h:6790
|
|
glGetQueryObjectuivARB = _link_function('glGetQueryObjectuivARB', None, [GLuint, GLenum, POINTER(GLuint)], 'ARB_occlusion_query')
|
|
|
|
PFNGLGENQUERIESARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6792
|
|
PFNGLDELETEQUERIESARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6793
|
|
PFNGLISQUERYARBPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6794
|
|
PFNGLBEGINQUERYARBPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6795
|
|
PFNGLENDQUERYARBPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:6796
|
|
PFNGLGETQUERYIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6797
|
|
PFNGLGETQUERYOBJECTIVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:6798
|
|
PFNGLGETQUERYOBJECTUIVARBPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:6799
|
|
# ARB_shader_objects (GL/glext.h:6802)
|
|
GL_ARB_shader_objects = 1 # GL/glext.h:6803
|
|
# GL/glext.h:6805
|
|
glDeleteObjectARB = _link_function('glDeleteObjectARB', None, [GLhandleARB], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6806
|
|
glGetHandleARB = _link_function('glGetHandleARB', GLhandleARB, [GLenum], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6807
|
|
glDetachObjectARB = _link_function('glDetachObjectARB', None, [GLhandleARB, GLhandleARB], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6808
|
|
glCreateShaderObjectARB = _link_function('glCreateShaderObjectARB', GLhandleARB, [GLenum], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6809
|
|
glShaderSourceARB = _link_function('glShaderSourceARB', None, [GLhandleARB, GLsizei, POINTER(POINTER(GLcharARB)), POINTER(GLint)],
|
|
'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6810
|
|
glCompileShaderARB = _link_function('glCompileShaderARB', None, [GLhandleARB], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6811
|
|
glCreateProgramObjectARB = _link_function('glCreateProgramObjectARB', GLhandleARB, [], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6812
|
|
glAttachObjectARB = _link_function('glAttachObjectARB', None, [GLhandleARB, GLhandleARB], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6813
|
|
glLinkProgramARB = _link_function('glLinkProgramARB', None, [GLhandleARB], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6814
|
|
glUseProgramObjectARB = _link_function('glUseProgramObjectARB', None, [GLhandleARB], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6815
|
|
glValidateProgramARB = _link_function('glValidateProgramARB', None, [GLhandleARB], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6816
|
|
glUniform1fARB = _link_function('glUniform1fARB', None, [GLint, GLfloat], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6817
|
|
glUniform2fARB = _link_function('glUniform2fARB', None, [GLint, GLfloat, GLfloat], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6818
|
|
glUniform3fARB = _link_function('glUniform3fARB', None, [GLint, GLfloat, GLfloat, GLfloat], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6819
|
|
glUniform4fARB = _link_function('glUniform4fARB', None, [GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6820
|
|
glUniform1iARB = _link_function('glUniform1iARB', None, [GLint, GLint], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6821
|
|
glUniform2iARB = _link_function('glUniform2iARB', None, [GLint, GLint, GLint], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6822
|
|
glUniform3iARB = _link_function('glUniform3iARB', None, [GLint, GLint, GLint, GLint], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6823
|
|
glUniform4iARB = _link_function('glUniform4iARB', None, [GLint, GLint, GLint, GLint, GLint], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6824
|
|
glUniform1fvARB = _link_function('glUniform1fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6825
|
|
glUniform2fvARB = _link_function('glUniform2fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6826
|
|
glUniform3fvARB = _link_function('glUniform3fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6827
|
|
glUniform4fvARB = _link_function('glUniform4fvARB', None, [GLint, GLsizei, POINTER(GLfloat)], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6828
|
|
glUniform1ivARB = _link_function('glUniform1ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6829
|
|
glUniform2ivARB = _link_function('glUniform2ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6830
|
|
glUniform3ivARB = _link_function('glUniform3ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6831
|
|
glUniform4ivARB = _link_function('glUniform4ivARB', None, [GLint, GLsizei, POINTER(GLint)], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6832
|
|
glUniformMatrix2fvARB = _link_function('glUniformMatrix2fvARB', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6833
|
|
glUniformMatrix3fvARB = _link_function('glUniformMatrix3fvARB', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6834
|
|
glUniformMatrix4fvARB = _link_function('glUniformMatrix4fvARB', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6835
|
|
glGetObjectParameterfvARB = _link_function('glGetObjectParameterfvARB', None, [GLhandleARB, GLenum, POINTER(GLfloat)], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6836
|
|
glGetObjectParameterivARB = _link_function('glGetObjectParameterivARB', None, [GLhandleARB, GLenum, POINTER(GLint)], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6837
|
|
glGetInfoLogARB = _link_function('glGetInfoLogARB', None, [GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6838
|
|
glGetAttachedObjectsARB = _link_function('glGetAttachedObjectsARB', None, [GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLhandleARB)],
|
|
'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6839
|
|
glGetUniformLocationARB = _link_function('glGetUniformLocationARB', GLint, [GLhandleARB, POINTER(GLcharARB)], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6840
|
|
glGetActiveUniformARB = _link_function('glGetActiveUniformARB', None,
|
|
[GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)],
|
|
'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6841
|
|
glGetUniformfvARB = _link_function('glGetUniformfvARB', None, [GLhandleARB, GLint, POINTER(GLfloat)], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6842
|
|
glGetUniformivARB = _link_function('glGetUniformivARB', None, [GLhandleARB, GLint, POINTER(GLint)], 'ARB_shader_objects')
|
|
|
|
# GL/glext.h:6843
|
|
glGetShaderSourceARB = _link_function('glGetShaderSourceARB', None, [GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)],
|
|
'ARB_shader_objects')
|
|
|
|
PFNGLDELETEOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:6845
|
|
PFNGLGETHANDLEARBPROC = CFUNCTYPE(GLhandleARB, GLenum) # GL/glext.h:6846
|
|
PFNGLDETACHOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB, GLhandleARB) # GL/glext.h:6847
|
|
PFNGLCREATESHADEROBJECTARBPROC = CFUNCTYPE(GLhandleARB, GLenum) # GL/glext.h:6848
|
|
PFNGLSHADERSOURCEARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(POINTER(GLcharARB)), POINTER(GLint)) # GL/glext.h:6849
|
|
PFNGLCOMPILESHADERARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:6850
|
|
PFNGLCREATEPROGRAMOBJECTARBPROC = CFUNCTYPE(GLhandleARB) # GL/glext.h:6851
|
|
PFNGLATTACHOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB, GLhandleARB) # GL/glext.h:6852
|
|
PFNGLLINKPROGRAMARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:6853
|
|
PFNGLUSEPROGRAMOBJECTARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:6854
|
|
PFNGLVALIDATEPROGRAMARBPROC = CFUNCTYPE(None, GLhandleARB) # GL/glext.h:6855
|
|
PFNGLUNIFORM1FARBPROC = CFUNCTYPE(None, GLint, GLfloat) # GL/glext.h:6856
|
|
PFNGLUNIFORM2FARBPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat) # GL/glext.h:6857
|
|
PFNGLUNIFORM3FARBPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:6858
|
|
PFNGLUNIFORM4FARBPROC = CFUNCTYPE(None, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:6859
|
|
PFNGLUNIFORM1IARBPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:6860
|
|
PFNGLUNIFORM2IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:6861
|
|
PFNGLUNIFORM3IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:6862
|
|
PFNGLUNIFORM4IARBPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:6863
|
|
PFNGLUNIFORM1FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6864
|
|
PFNGLUNIFORM2FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6865
|
|
PFNGLUNIFORM3FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6866
|
|
PFNGLUNIFORM4FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:6867
|
|
PFNGLUNIFORM1IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:6868
|
|
PFNGLUNIFORM2IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:6869
|
|
PFNGLUNIFORM3IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:6870
|
|
PFNGLUNIFORM4IVARBPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:6871
|
|
PFNGLUNIFORMMATRIX2FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6872
|
|
PFNGLUNIFORMMATRIX3FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6873
|
|
PFNGLUNIFORMMATRIX4FVARBPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:6874
|
|
PFNGLGETOBJECTPARAMETERFVARBPROC = CFUNCTYPE(None, GLhandleARB, GLenum, POINTER(GLfloat)) # GL/glext.h:6875
|
|
PFNGLGETOBJECTPARAMETERIVARBPROC = CFUNCTYPE(None, GLhandleARB, GLenum, POINTER(GLint)) # GL/glext.h:6876
|
|
PFNGLGETINFOLOGARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)) # GL/glext.h:6877
|
|
PFNGLGETATTACHEDOBJECTSARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLhandleARB)) # GL/glext.h:6878
|
|
PFNGLGETUNIFORMLOCATIONARBPROC = CFUNCTYPE(GLint, GLhandleARB, POINTER(GLcharARB)) # GL/glext.h:6879
|
|
PFNGLGETACTIVEUNIFORMARBPROC = CFUNCTYPE(None, GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum),
|
|
POINTER(GLcharARB)) # GL/glext.h:6880
|
|
PFNGLGETUNIFORMFVARBPROC = CFUNCTYPE(None, GLhandleARB, GLint, POINTER(GLfloat)) # GL/glext.h:6881
|
|
PFNGLGETUNIFORMIVARBPROC = CFUNCTYPE(None, GLhandleARB, GLint, POINTER(GLint)) # GL/glext.h:6882
|
|
PFNGLGETSHADERSOURCEARBPROC = CFUNCTYPE(None, GLhandleARB, GLsizei, POINTER(GLsizei), POINTER(GLcharARB)) # GL/glext.h:6883
|
|
# ARB_vertex_shader (GL/glext.h:6886)
|
|
GL_ARB_vertex_shader = 1 # GL/glext.h:6887
|
|
# GL/glext.h:6889
|
|
glBindAttribLocationARB = _link_function('glBindAttribLocationARB', None, [GLhandleARB, GLuint, POINTER(GLcharARB)], 'ARB_vertex_shader')
|
|
|
|
# GL/glext.h:6890
|
|
glGetActiveAttribARB = _link_function('glGetActiveAttribARB', None,
|
|
[GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLcharARB)],
|
|
'ARB_vertex_shader')
|
|
|
|
# GL/glext.h:6891
|
|
glGetAttribLocationARB = _link_function('glGetAttribLocationARB', GLint, [GLhandleARB, POINTER(GLcharARB)], 'ARB_vertex_shader')
|
|
|
|
PFNGLBINDATTRIBLOCATIONARBPROC = CFUNCTYPE(None, GLhandleARB, GLuint, POINTER(GLcharARB)) # GL/glext.h:6893
|
|
PFNGLGETACTIVEATTRIBARBPROC = CFUNCTYPE(None, GLhandleARB, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum),
|
|
POINTER(GLcharARB)) # GL/glext.h:6894
|
|
PFNGLGETATTRIBLOCATIONARBPROC = CFUNCTYPE(GLint, GLhandleARB, POINTER(GLcharARB)) # GL/glext.h:6895
|
|
# ARB_fragment_shader (GL/glext.h:6898)
|
|
GL_ARB_fragment_shader = 1 # GL/glext.h:6899
|
|
# ARB_shading_language_100 (GL/glext.h:6902)
|
|
GL_ARB_shading_language_100 = 1 # GL/glext.h:6903
|
|
# ARB_texture_non_power_of_two (GL/glext.h:6906)
|
|
GL_ARB_texture_non_power_of_two = 1 # GL/glext.h:6907
|
|
# ARB_point_sprite (GL/glext.h:6910)
|
|
GL_ARB_point_sprite = 1 # GL/glext.h:6911
|
|
# ARB_fragment_program_shadow (GL/glext.h:6914)
|
|
GL_ARB_fragment_program_shadow = 1 # GL/glext.h:6915
|
|
# ARB_draw_buffers (GL/glext.h:6918)
|
|
GL_ARB_draw_buffers = 1 # GL/glext.h:6919
|
|
# GL/glext.h:6921
|
|
glDrawBuffersARB = _link_function('glDrawBuffersARB', None, [GLsizei, POINTER(GLenum)], 'ARB_draw_buffers')
|
|
|
|
PFNGLDRAWBUFFERSARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLenum)) # GL/glext.h:6923
|
|
# ARB_texture_rectangle (GL/glext.h:6926)
|
|
GL_ARB_texture_rectangle = 1 # GL/glext.h:6927
|
|
# ARB_color_buffer_float (GL/glext.h:6930)
|
|
GL_ARB_color_buffer_float = 1 # GL/glext.h:6931
|
|
# GL/glext.h:6933
|
|
glClampColorARB = _link_function('glClampColorARB', None, [GLenum, GLenum], 'ARB_color_buffer_float')
|
|
|
|
PFNGLCLAMPCOLORARBPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:6935
|
|
# ARB_half_float_pixel (GL/glext.h:6938)
|
|
GL_ARB_half_float_pixel = 1 # GL/glext.h:6939
|
|
# ARB_texture_float (GL/glext.h:6942)
|
|
GL_ARB_texture_float = 1 # GL/glext.h:6943
|
|
# ARB_pixel_buffer_object (GL/glext.h:6946)
|
|
GL_ARB_pixel_buffer_object = 1 # GL/glext.h:6947
|
|
# ARB_depth_buffer_float (GL/glext.h:6950)
|
|
GL_ARB_depth_buffer_float = 1 # GL/glext.h:6951
|
|
# ARB_draw_instanced (GL/glext.h:6954)
|
|
GL_ARB_draw_instanced = 1 # GL/glext.h:6955
|
|
# GL/glext.h:6957
|
|
glDrawArraysInstancedARB = _link_function('glDrawArraysInstancedARB', None, [GLenum, GLint, GLsizei, GLsizei], 'ARB_draw_instanced')
|
|
|
|
# GL/glext.h:6958
|
|
glDrawElementsInstancedARB = _link_function('glDrawElementsInstancedARB', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei],
|
|
'ARB_draw_instanced')
|
|
|
|
PFNGLDRAWARRAYSINSTANCEDARBPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:6960
|
|
PFNGLDRAWELEMENTSINSTANCEDARBPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei) # GL/glext.h:6961
|
|
# ARB_framebuffer_object (GL/glext.h:6964)
|
|
GL_ARB_framebuffer_object = 1 # GL/glext.h:6965
|
|
# GL/glext.h:6967
|
|
glIsRenderbuffer = _link_function('glIsRenderbuffer', GLboolean, [GLuint], 'ARB_framebuffer_object')
|
|
|
|
# GL/glext.h:6968
|
|
glBindRenderbuffer = _link_function('glBindRenderbuffer', None, [GLenum, GLuint], 'ARB_framebuffer_object')
|
|
|
|
# GL/glext.h:6969
|
|
glDeleteRenderbuffers = _link_function('glDeleteRenderbuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object')
|
|
|
|
# GL/glext.h:6970
|
|
glGenRenderbuffers = _link_function('glGenRenderbuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object')
|
|
|
|
# GL/glext.h:6971
|
|
glRenderbufferStorage = _link_function('glRenderbufferStorage', None, [GLenum, GLenum, GLsizei, GLsizei], 'ARB_framebuffer_object')
|
|
|
|
# GL/glext.h:6972
|
|
glGetRenderbufferParameteriv = _link_function('glGetRenderbufferParameteriv', None, [GLenum, GLenum, POINTER(GLint)], 'ARB_framebuffer_object')
|
|
|
|
# GL/glext.h:6973
|
|
glIsFramebuffer = _link_function('glIsFramebuffer', GLboolean, [GLuint], 'ARB_framebuffer_object')
|
|
|
|
# GL/glext.h:6974
|
|
glBindFramebuffer = _link_function('glBindFramebuffer', None, [GLenum, GLuint], 'ARB_framebuffer_object')
|
|
|
|
# GL/glext.h:6975
|
|
glDeleteFramebuffers = _link_function('glDeleteFramebuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object')
|
|
|
|
# GL/glext.h:6976
|
|
glGenFramebuffers = _link_function('glGenFramebuffers', None, [GLsizei, POINTER(GLuint)], 'ARB_framebuffer_object')
|
|
|
|
# GL/glext.h:6977
|
|
glCheckFramebufferStatus = _link_function('glCheckFramebufferStatus', GLenum, [GLenum], 'ARB_framebuffer_object')
|
|
|
|
# GL/glext.h:6978
|
|
glFramebufferTexture1D = _link_function('glFramebufferTexture1D', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'ARB_framebuffer_object')
|
|
|
|
# GL/glext.h:6979
|
|
glFramebufferTexture2D = _link_function('glFramebufferTexture2D', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'ARB_framebuffer_object')
|
|
|
|
# GL/glext.h:6980
|
|
glFramebufferTexture3D = _link_function('glFramebufferTexture3D', None, [GLenum, GLenum, GLenum, GLuint, GLint, GLint], 'ARB_framebuffer_object')
|
|
|
|
# GL/glext.h:6981
|
|
glFramebufferRenderbuffer = _link_function('glFramebufferRenderbuffer', None, [GLenum, GLenum, GLenum, GLuint], 'ARB_framebuffer_object')
|
|
|
|
# GL/glext.h:6982
|
|
glGetFramebufferAttachmentParameteriv = _link_function('glGetFramebufferAttachmentParameteriv', None, [GLenum, GLenum, GLenum, POINTER(GLint)],
|
|
'ARB_framebuffer_object')
|
|
|
|
# GL/glext.h:6983
|
|
glGenerateMipmap = _link_function('glGenerateMipmap', None, [GLenum], 'ARB_framebuffer_object')
|
|
|
|
GLbitfield = c_uint # /usr/include/GL/gl.h:151
|
|
# GL/glext.h:6984
|
|
glBlitFramebuffer = _link_function('glBlitFramebuffer', None, [GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum],
|
|
'ARB_framebuffer_object')
|
|
|
|
# GL/glext.h:6985
|
|
glRenderbufferStorageMultisample = _link_function('glRenderbufferStorageMultisample', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei],
|
|
'ARB_framebuffer_object')
|
|
|
|
# GL/glext.h:6986
|
|
glFramebufferTextureLayer = _link_function('glFramebufferTextureLayer', None, [GLenum, GLenum, GLuint, GLint, GLint], 'ARB_framebuffer_object')
|
|
|
|
PFNGLISRENDERBUFFERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6988
|
|
PFNGLBINDRENDERBUFFERPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6989
|
|
PFNGLDELETERENDERBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6990
|
|
PFNGLGENRENDERBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6991
|
|
PFNGLRENDERBUFFERSTORAGEPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei) # GL/glext.h:6992
|
|
PFNGLGETRENDERBUFFERPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:6993
|
|
PFNGLISFRAMEBUFFERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:6994
|
|
PFNGLBINDFRAMEBUFFERPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:6995
|
|
PFNGLDELETEFRAMEBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6996
|
|
PFNGLGENFRAMEBUFFERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:6997
|
|
PFNGLCHECKFRAMEBUFFERSTATUSPROC = CFUNCTYPE(GLenum, GLenum) # GL/glext.h:6998
|
|
PFNGLFRAMEBUFFERTEXTURE1DPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:6999
|
|
PFNGLFRAMEBUFFERTEXTURE2DPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:7000
|
|
PFNGLFRAMEBUFFERTEXTURE3DPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:7001
|
|
PFNGLFRAMEBUFFERRENDERBUFFERPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:7002
|
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7003
|
|
PFNGLGENERATEMIPMAPPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7004
|
|
PFNGLBLITFRAMEBUFFERPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) # GL/glext.h:7005
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:7006
|
|
PFNGLFRAMEBUFFERTEXTURELAYERPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:7007
|
|
# ARB_framebuffer_sRGB (GL/glext.h:7010)
|
|
GL_ARB_framebuffer_sRGB = 1 # GL/glext.h:7011
|
|
# ARB_geometry_shader4 (GL/glext.h:7014)
|
|
GL_ARB_geometry_shader4 = 1 # GL/glext.h:7015
|
|
# GL/glext.h:7017
|
|
glProgramParameteriARB = _link_function('glProgramParameteriARB', None, [GLuint, GLenum, GLint], 'ARB_geometry_shader4')
|
|
|
|
# GL/glext.h:7018
|
|
glFramebufferTextureARB = _link_function('glFramebufferTextureARB', None, [GLenum, GLenum, GLuint, GLint], 'ARB_geometry_shader4')
|
|
|
|
# GL/glext.h:7019
|
|
glFramebufferTextureLayerARB = _link_function('glFramebufferTextureLayerARB', None, [GLenum, GLenum, GLuint, GLint, GLint], 'ARB_geometry_shader4')
|
|
|
|
# GL/glext.h:7020
|
|
glFramebufferTextureFaceARB = _link_function('glFramebufferTextureFaceARB', None, [GLenum, GLenum, GLuint, GLint, GLenum], 'ARB_geometry_shader4')
|
|
|
|
PFNGLPROGRAMPARAMETERIARBPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:7022
|
|
PFNGLFRAMEBUFFERTEXTUREARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint) # GL/glext.h:7023
|
|
PFNGLFRAMEBUFFERTEXTURELAYERARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:7024
|
|
PFNGLFRAMEBUFFERTEXTUREFACEARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLenum) # GL/glext.h:7025
|
|
# ARB_half_float_vertex (GL/glext.h:7028)
|
|
GL_ARB_half_float_vertex = 1 # GL/glext.h:7029
|
|
# ARB_instanced_arrays (GL/glext.h:7032)
|
|
GL_ARB_instanced_arrays = 1 # GL/glext.h:7033
|
|
# GL/glext.h:7035
|
|
glVertexAttribDivisorARB = _link_function('glVertexAttribDivisorARB', None, [GLuint, GLuint], 'ARB_instanced_arrays')
|
|
|
|
PFNGLVERTEXATTRIBDIVISORARBPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:7037
|
|
# ARB_map_buffer_range (GL/glext.h:7040)
|
|
GL_ARB_map_buffer_range = 1 # GL/glext.h:7041
|
|
# GL/glext.h:7043
|
|
glMapBufferRange = _link_function('glMapBufferRange', POINTER(GLvoid), [GLenum, GLintptr, GLsizeiptr, GLbitfield], 'ARB_map_buffer_range')
|
|
|
|
# GL/glext.h:7044
|
|
glFlushMappedBufferRange = _link_function('glFlushMappedBufferRange', None, [GLenum, GLintptr, GLsizeiptr], 'ARB_map_buffer_range')
|
|
|
|
PFNGLMAPBUFFERRANGEPROC = CFUNCTYPE(POINTER(GLvoid), GLenum, GLintptr, GLsizeiptr, GLbitfield) # GL/glext.h:7046
|
|
PFNGLFLUSHMAPPEDBUFFERRANGEPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr) # GL/glext.h:7047
|
|
# ARB_texture_buffer_object (GL/glext.h:7050)
|
|
GL_ARB_texture_buffer_object = 1 # GL/glext.h:7051
|
|
# GL/glext.h:7053
|
|
glTexBufferARB = _link_function('glTexBufferARB', None, [GLenum, GLenum, GLuint], 'ARB_texture_buffer_object')
|
|
|
|
PFNGLTEXBUFFERARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:7055
|
|
# ARB_texture_compression_rgtc (GL/glext.h:7058)
|
|
GL_ARB_texture_compression_rgtc = 1 # GL/glext.h:7059
|
|
# ARB_texture_rg (GL/glext.h:7062)
|
|
GL_ARB_texture_rg = 1 # GL/glext.h:7063
|
|
# ARB_vertex_array_object (GL/glext.h:7066)
|
|
GL_ARB_vertex_array_object = 1 # GL/glext.h:7067
|
|
# GL/glext.h:7069
|
|
glBindVertexArray = _link_function('glBindVertexArray', None, [GLuint], 'ARB_vertex_array_object')
|
|
|
|
# GL/glext.h:7070
|
|
glDeleteVertexArrays = _link_function('glDeleteVertexArrays', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_array_object')
|
|
|
|
# GL/glext.h:7071
|
|
glGenVertexArrays = _link_function('glGenVertexArrays', None, [GLsizei, POINTER(GLuint)], 'ARB_vertex_array_object')
|
|
|
|
# GL/glext.h:7072
|
|
glIsVertexArray = _link_function('glIsVertexArray', GLboolean, [GLuint], 'ARB_vertex_array_object')
|
|
|
|
PFNGLBINDVERTEXARRAYPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7074
|
|
PFNGLDELETEVERTEXARRAYSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7075
|
|
PFNGLGENVERTEXARRAYSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7076
|
|
PFNGLISVERTEXARRAYPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7077
|
|
# ARB_uniform_buffer_object (GL/glext.h:7080)
|
|
GL_ARB_uniform_buffer_object = 1 # GL/glext.h:7081
|
|
# GL/glext.h:7083
|
|
glGetUniformIndices = _link_function('glGetUniformIndices', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLuint)],
|
|
'ARB_uniform_buffer_object')
|
|
|
|
# GL/glext.h:7084
|
|
glGetActiveUniformsiv = _link_function('glGetActiveUniformsiv', None, [GLuint, GLsizei, POINTER(GLuint), GLenum, POINTER(GLint)],
|
|
'ARB_uniform_buffer_object')
|
|
|
|
# GL/glext.h:7085
|
|
glGetActiveUniformName = _link_function('glGetActiveUniformName', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)],
|
|
'ARB_uniform_buffer_object')
|
|
|
|
# GL/glext.h:7086
|
|
glGetUniformBlockIndex = _link_function('glGetUniformBlockIndex', GLuint, [GLuint, POINTER(GLchar)], 'ARB_uniform_buffer_object')
|
|
|
|
# GL/glext.h:7087
|
|
glGetActiveUniformBlockiv = _link_function('glGetActiveUniformBlockiv', None, [GLuint, GLuint, GLenum, POINTER(GLint)], 'ARB_uniform_buffer_object')
|
|
|
|
# GL/glext.h:7088
|
|
glGetActiveUniformBlockName = _link_function('glGetActiveUniformBlockName', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)],
|
|
'ARB_uniform_buffer_object')
|
|
|
|
# GL/glext.h:7089
|
|
glUniformBlockBinding = _link_function('glUniformBlockBinding', None, [GLuint, GLuint, GLuint], 'ARB_uniform_buffer_object')
|
|
|
|
PFNGLGETUNIFORMINDICESPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLuint)) # GL/glext.h:7091
|
|
PFNGLGETACTIVEUNIFORMSIVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLuint), GLenum, POINTER(GLint)) # GL/glext.h:7092
|
|
PFNGLGETACTIVEUNIFORMNAMEPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:7093
|
|
PFNGLGETUNIFORMBLOCKINDEXPROC = CFUNCTYPE(GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:7094
|
|
PFNGLGETACTIVEUNIFORMBLOCKIVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7095
|
|
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:7096
|
|
PFNGLUNIFORMBLOCKBINDINGPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:7097
|
|
# ARB_compatibility (GL/glext.h:7100)
|
|
GL_ARB_compatibility = 1 # GL/glext.h:7101
|
|
# ARB_copy_buffer (GL/glext.h:7104)
|
|
GL_ARB_copy_buffer = 1 # GL/glext.h:7105
|
|
# GL/glext.h:7107
|
|
glCopyBufferSubData = _link_function('glCopyBufferSubData', None, [GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr], 'ARB_copy_buffer')
|
|
|
|
PFNGLCOPYBUFFERSUBDATAPROC = CFUNCTYPE(None, GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) # GL/glext.h:7109
|
|
# ARB_shader_texture_lod (GL/glext.h:7112)
|
|
GL_ARB_shader_texture_lod = 1 # GL/glext.h:7113
|
|
# ARB_depth_clamp (GL/glext.h:7116)
|
|
GL_ARB_depth_clamp = 1 # GL/glext.h:7117
|
|
# ARB_draw_elements_base_vertex (GL/glext.h:7120)
|
|
GL_ARB_draw_elements_base_vertex = 1 # GL/glext.h:7121
|
|
# GL/glext.h:7123
|
|
glDrawElementsBaseVertex = _link_function('glDrawElementsBaseVertex', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLint],
|
|
'ARB_draw_elements_base_vertex')
|
|
|
|
# GL/glext.h:7124
|
|
glDrawRangeElementsBaseVertex = _link_function('glDrawRangeElementsBaseVertex', None,
|
|
[GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid), GLint], 'ARB_draw_elements_base_vertex')
|
|
|
|
# GL/glext.h:7125
|
|
glDrawElementsInstancedBaseVertex = _link_function('glDrawElementsInstancedBaseVertex', None,
|
|
[GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei, GLint], 'ARB_draw_elements_base_vertex')
|
|
|
|
# GL/glext.h:7126
|
|
glMultiDrawElementsBaseVertex = _link_function('glMultiDrawElementsBaseVertex', None,
|
|
[GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei, POINTER(GLint)],
|
|
'ARB_draw_elements_base_vertex')
|
|
|
|
PFNGLDRAWELEMENTSBASEVERTEXPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLint) # GL/glext.h:7128
|
|
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid), GLint) # GL/glext.h:7129
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei, GLint) # GL/glext.h:7130
|
|
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC = CFUNCTYPE(None, GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei,
|
|
POINTER(GLint)) # GL/glext.h:7131
|
|
# ARB_fragment_coord_conventions (GL/glext.h:7134)
|
|
GL_ARB_fragment_coord_conventions = 1 # GL/glext.h:7135
|
|
# ARB_provoking_vertex (GL/glext.h:7138)
|
|
GL_ARB_provoking_vertex = 1 # GL/glext.h:7139
|
|
# GL/glext.h:7141
|
|
glProvokingVertex = _link_function('glProvokingVertex', None, [GLenum], 'ARB_provoking_vertex')
|
|
|
|
PFNGLPROVOKINGVERTEXPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7143
|
|
# ARB_seamless_cube_map (GL/glext.h:7146)
|
|
GL_ARB_seamless_cube_map = 1 # GL/glext.h:7147
|
|
# ARB_sync (GL/glext.h:7150)
|
|
GL_ARB_sync = 1 # GL/glext.h:7151
|
|
# GL/glext.h:7153
|
|
glFenceSync = _link_function('glFenceSync', GLsync, [GLenum, GLbitfield], 'ARB_sync')
|
|
|
|
# GL/glext.h:7154
|
|
glIsSync = _link_function('glIsSync', GLboolean, [GLsync], 'ARB_sync')
|
|
|
|
# GL/glext.h:7155
|
|
glDeleteSync = _link_function('glDeleteSync', None, [GLsync], 'ARB_sync')
|
|
|
|
# GL/glext.h:7156
|
|
glClientWaitSync = _link_function('glClientWaitSync', GLenum, [GLsync, GLbitfield, GLuint64], 'ARB_sync')
|
|
|
|
# GL/glext.h:7157
|
|
glWaitSync = _link_function('glWaitSync', None, [GLsync, GLbitfield, GLuint64], 'ARB_sync')
|
|
|
|
# GL/glext.h:7158
|
|
glGetInteger64v = _link_function('glGetInteger64v', None, [GLenum, POINTER(GLint64)], 'ARB_sync')
|
|
|
|
# GL/glext.h:7159
|
|
glGetSynciv = _link_function('glGetSynciv', None, [GLsync, GLenum, GLsizei, POINTER(GLsizei), POINTER(GLint)], 'ARB_sync')
|
|
|
|
PFNGLFENCESYNCPROC = CFUNCTYPE(GLsync, GLenum, GLbitfield) # GL/glext.h:7161
|
|
PFNGLISSYNCPROC = CFUNCTYPE(GLboolean, GLsync) # GL/glext.h:7162
|
|
PFNGLDELETESYNCPROC = CFUNCTYPE(None, GLsync) # GL/glext.h:7163
|
|
PFNGLCLIENTWAITSYNCPROC = CFUNCTYPE(GLenum, GLsync, GLbitfield, GLuint64) # GL/glext.h:7164
|
|
PFNGLWAITSYNCPROC = CFUNCTYPE(None, GLsync, GLbitfield, GLuint64) # GL/glext.h:7165
|
|
PFNGLGETINTEGER64VPROC = CFUNCTYPE(None, GLenum, POINTER(GLint64)) # GL/glext.h:7166
|
|
PFNGLGETSYNCIVPROC = CFUNCTYPE(None, GLsync, GLenum, GLsizei, POINTER(GLsizei), POINTER(GLint)) # GL/glext.h:7167
|
|
# ARB_texture_multisample (GL/glext.h:7170)
|
|
GL_ARB_texture_multisample = 1 # GL/glext.h:7171
|
|
# GL/glext.h:7173
|
|
glTexImage2DMultisample = _link_function('glTexImage2DMultisample', None, [GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean],
|
|
'ARB_texture_multisample')
|
|
|
|
# GL/glext.h:7174
|
|
glTexImage3DMultisample = _link_function('glTexImage3DMultisample', None, [GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean],
|
|
'ARB_texture_multisample')
|
|
|
|
# GL/glext.h:7175
|
|
glGetMultisamplefv = _link_function('glGetMultisamplefv', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_texture_multisample')
|
|
|
|
# GL/glext.h:7176
|
|
glSampleMaski = _link_function('glSampleMaski', None, [GLuint, GLbitfield], 'ARB_texture_multisample')
|
|
|
|
PFNGLTEXIMAGE2DMULTISAMPLEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) # GL/glext.h:7178
|
|
PFNGLTEXIMAGE3DMULTISAMPLEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) # GL/glext.h:7179
|
|
PFNGLGETMULTISAMPLEFVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:7180
|
|
PFNGLSAMPLEMASKIPROC = CFUNCTYPE(None, GLuint, GLbitfield) # GL/glext.h:7181
|
|
# ARB_vertex_array_bgra (GL/glext.h:7184)
|
|
GL_ARB_vertex_array_bgra = 1 # GL/glext.h:7185
|
|
# ARB_draw_buffers_blend (GL/glext.h:7188)
|
|
GL_ARB_draw_buffers_blend = 1 # GL/glext.h:7189
|
|
# GL/glext.h:7191
|
|
glBlendEquationiARB = _link_function('glBlendEquationiARB', None, [GLuint, GLenum], 'ARB_draw_buffers_blend')
|
|
|
|
# GL/glext.h:7192
|
|
glBlendEquationSeparateiARB = _link_function('glBlendEquationSeparateiARB', None, [GLuint, GLenum, GLenum], 'ARB_draw_buffers_blend')
|
|
|
|
# GL/glext.h:7193
|
|
glBlendFunciARB = _link_function('glBlendFunciARB', None, [GLuint, GLenum, GLenum], 'ARB_draw_buffers_blend')
|
|
|
|
# GL/glext.h:7194
|
|
glBlendFuncSeparateiARB = _link_function('glBlendFuncSeparateiARB', None, [GLuint, GLenum, GLenum, GLenum, GLenum], 'ARB_draw_buffers_blend')
|
|
|
|
PFNGLBLENDEQUATIONIARBPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:7196
|
|
PFNGLBLENDEQUATIONSEPARATEIARBPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum) # GL/glext.h:7197
|
|
PFNGLBLENDFUNCIARBPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum) # GL/glext.h:7198
|
|
PFNGLBLENDFUNCSEPARATEIARBPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:7199
|
|
# ARB_sample_shading (GL/glext.h:7202)
|
|
GL_ARB_sample_shading = 1 # GL/glext.h:7203
|
|
# GL/glext.h:7205
|
|
glMinSampleShadingARB = _link_function('glMinSampleShadingARB', None, [GLfloat], 'ARB_sample_shading')
|
|
|
|
PFNGLMINSAMPLESHADINGARBPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:7207
|
|
# ARB_texture_cube_map_array (GL/glext.h:7210)
|
|
GL_ARB_texture_cube_map_array = 1 # GL/glext.h:7211
|
|
# ARB_texture_gather (GL/glext.h:7214)
|
|
GL_ARB_texture_gather = 1 # GL/glext.h:7215
|
|
# ARB_texture_query_lod (GL/glext.h:7218)
|
|
GL_ARB_texture_query_lod = 1 # GL/glext.h:7219
|
|
# ARB_shading_language_include (GL/glext.h:7222)
|
|
GL_ARB_shading_language_include = 1 # GL/glext.h:7223
|
|
# GL/glext.h:7225
|
|
glNamedStringARB = _link_function('glNamedStringARB', None, [GLenum, GLint, POINTER(GLchar), GLint, POINTER(GLchar)], 'ARB_shading_language_include')
|
|
|
|
# GL/glext.h:7226
|
|
glDeleteNamedStringARB = _link_function('glDeleteNamedStringARB', None, [GLint, POINTER(GLchar)], 'ARB_shading_language_include')
|
|
|
|
# GL/glext.h:7227
|
|
glCompileShaderIncludeARB = _link_function('glCompileShaderIncludeARB', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLint)],
|
|
'ARB_shading_language_include')
|
|
|
|
# GL/glext.h:7228
|
|
glIsNamedStringARB = _link_function('glIsNamedStringARB', GLboolean, [GLint, POINTER(GLchar)], 'ARB_shading_language_include')
|
|
|
|
# GL/glext.h:7229
|
|
glGetNamedStringARB = _link_function('glGetNamedStringARB', None, [GLint, POINTER(GLchar), GLsizei, POINTER(GLint), POINTER(GLchar)],
|
|
'ARB_shading_language_include')
|
|
|
|
# GL/glext.h:7230
|
|
glGetNamedStringivARB = _link_function('glGetNamedStringivARB', None, [GLint, POINTER(GLchar), GLenum, POINTER(GLint)],
|
|
'ARB_shading_language_include')
|
|
|
|
PFNGLNAMEDSTRINGARBPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLchar), GLint, POINTER(GLchar)) # GL/glext.h:7232
|
|
PFNGLDELETENAMEDSTRINGARBPROC = CFUNCTYPE(None, GLint, POINTER(GLchar)) # GL/glext.h:7233
|
|
PFNGLCOMPILESHADERINCLUDEARBPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLint)) # GL/glext.h:7234
|
|
PFNGLISNAMEDSTRINGARBPROC = CFUNCTYPE(GLboolean, GLint, POINTER(GLchar)) # GL/glext.h:7235
|
|
PFNGLGETNAMEDSTRINGARBPROC = CFUNCTYPE(None, GLint, POINTER(GLchar), GLsizei, POINTER(GLint), POINTER(GLchar)) # GL/glext.h:7236
|
|
PFNGLGETNAMEDSTRINGIVARBPROC = CFUNCTYPE(None, GLint, POINTER(GLchar), GLenum, POINTER(GLint)) # GL/glext.h:7237
|
|
# ARB_texture_compression_bptc (GL/glext.h:7240)
|
|
GL_ARB_texture_compression_bptc = 1 # GL/glext.h:7241
|
|
# ARB_blend_func_extended (GL/glext.h:7244)
|
|
GL_ARB_blend_func_extended = 1 # GL/glext.h:7245
|
|
# GL/glext.h:7247
|
|
glBindFragDataLocationIndexed = _link_function('glBindFragDataLocationIndexed', None, [GLuint, GLuint, GLuint, POINTER(GLchar)],
|
|
'ARB_blend_func_extended')
|
|
|
|
# GL/glext.h:7248
|
|
glGetFragDataIndex = _link_function('glGetFragDataIndex', GLint, [GLuint, POINTER(GLchar)], 'ARB_blend_func_extended')
|
|
|
|
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:7250
|
|
PFNGLGETFRAGDATAINDEXPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:7251
|
|
# ARB_explicit_attrib_location (GL/glext.h:7254)
|
|
GL_ARB_explicit_attrib_location = 1 # GL/glext.h:7255
|
|
# ARB_occlusion_query2 (GL/glext.h:7258)
|
|
GL_ARB_occlusion_query2 = 1 # GL/glext.h:7259
|
|
# ARB_sampler_objects (GL/glext.h:7262)
|
|
GL_ARB_sampler_objects = 1 # GL/glext.h:7263
|
|
# GL/glext.h:7265
|
|
glGenSamplers = _link_function('glGenSamplers', None, [GLsizei, POINTER(GLuint)], 'ARB_sampler_objects')
|
|
|
|
# GL/glext.h:7266
|
|
glDeleteSamplers = _link_function('glDeleteSamplers', None, [GLsizei, POINTER(GLuint)], 'ARB_sampler_objects')
|
|
|
|
# GL/glext.h:7267
|
|
glIsSampler = _link_function('glIsSampler', GLboolean, [GLuint], 'ARB_sampler_objects')
|
|
|
|
# GL/glext.h:7268
|
|
glBindSampler = _link_function('glBindSampler', None, [GLuint, GLuint], 'ARB_sampler_objects')
|
|
|
|
# GL/glext.h:7269
|
|
glSamplerParameteri = _link_function('glSamplerParameteri', None, [GLuint, GLenum, GLint], 'ARB_sampler_objects')
|
|
|
|
# GL/glext.h:7270
|
|
glSamplerParameteriv = _link_function('glSamplerParameteriv', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_sampler_objects')
|
|
|
|
# GL/glext.h:7271
|
|
glSamplerParameterf = _link_function('glSamplerParameterf', None, [GLuint, GLenum, GLfloat], 'ARB_sampler_objects')
|
|
|
|
# GL/glext.h:7272
|
|
glSamplerParameterfv = _link_function('glSamplerParameterfv', None, [GLuint, GLenum, POINTER(GLfloat)], 'ARB_sampler_objects')
|
|
|
|
# GL/glext.h:7273
|
|
glSamplerParameterIiv = _link_function('glSamplerParameterIiv', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_sampler_objects')
|
|
|
|
# GL/glext.h:7274
|
|
glSamplerParameterIuiv = _link_function('glSamplerParameterIuiv', None, [GLuint, GLenum, POINTER(GLuint)], 'ARB_sampler_objects')
|
|
|
|
# GL/glext.h:7275
|
|
glGetSamplerParameteriv = _link_function('glGetSamplerParameteriv', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_sampler_objects')
|
|
|
|
# GL/glext.h:7276
|
|
glGetSamplerParameterIiv = _link_function('glGetSamplerParameterIiv', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_sampler_objects')
|
|
|
|
# GL/glext.h:7277
|
|
glGetSamplerParameterfv = _link_function('glGetSamplerParameterfv', None, [GLuint, GLenum, POINTER(GLfloat)], 'ARB_sampler_objects')
|
|
|
|
# GL/glext.h:7278
|
|
glGetSamplerParameterIuiv = _link_function('glGetSamplerParameterIuiv', None, [GLuint, GLenum, POINTER(GLuint)], 'ARB_sampler_objects')
|
|
|
|
PFNGLGENSAMPLERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7280
|
|
PFNGLDELETESAMPLERSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7281
|
|
PFNGLISSAMPLERPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7282
|
|
PFNGLBINDSAMPLERPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:7283
|
|
PFNGLSAMPLERPARAMETERIPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:7284
|
|
PFNGLSAMPLERPARAMETERIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7285
|
|
PFNGLSAMPLERPARAMETERFPROC = CFUNCTYPE(None, GLuint, GLenum, GLfloat) # GL/glext.h:7286
|
|
PFNGLSAMPLERPARAMETERFVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:7287
|
|
PFNGLSAMPLERPARAMETERIIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7288
|
|
PFNGLSAMPLERPARAMETERIUIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:7289
|
|
PFNGLGETSAMPLERPARAMETERIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7290
|
|
PFNGLGETSAMPLERPARAMETERIIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7291
|
|
PFNGLGETSAMPLERPARAMETERFVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:7292
|
|
PFNGLGETSAMPLERPARAMETERIUIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:7293
|
|
# ARB_shader_bit_encoding (GL/glext.h:7296)
|
|
GL_ARB_shader_bit_encoding = 1 # GL/glext.h:7297
|
|
# ARB_texture_rgb10_a2ui (GL/glext.h:7300)
|
|
GL_ARB_texture_rgb10_a2ui = 1 # GL/glext.h:7301
|
|
# ARB_texture_swizzle (GL/glext.h:7304)
|
|
GL_ARB_texture_swizzle = 1 # GL/glext.h:7305
|
|
# ARB_timer_query (GL/glext.h:7308)
|
|
GL_ARB_timer_query = 1 # GL/glext.h:7309
|
|
# GL/glext.h:7311
|
|
glQueryCounter = _link_function('glQueryCounter', None, [GLuint, GLenum], 'ARB_timer_query')
|
|
|
|
# GL/glext.h:7312
|
|
glGetQueryObjecti64v = _link_function('glGetQueryObjecti64v', None, [GLuint, GLenum, POINTER(GLint64)], 'ARB_timer_query')
|
|
|
|
# GL/glext.h:7313
|
|
glGetQueryObjectui64v = _link_function('glGetQueryObjectui64v', None, [GLuint, GLenum, POINTER(GLuint64)], 'ARB_timer_query')
|
|
|
|
PFNGLQUERYCOUNTERPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:7315
|
|
PFNGLGETQUERYOBJECTI64VPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint64)) # GL/glext.h:7316
|
|
PFNGLGETQUERYOBJECTUI64VPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64)) # GL/glext.h:7317
|
|
# ARB_vertex_type_2_10_10_10_rev (GL/glext.h:7320)
|
|
GL_ARB_vertex_type_2_10_10_10_rev = 1 # GL/glext.h:7321
|
|
# GL/glext.h:7323
|
|
glVertexP2ui = _link_function('glVertexP2ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7324
|
|
glVertexP2uiv = _link_function('glVertexP2uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7325
|
|
glVertexP3ui = _link_function('glVertexP3ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7326
|
|
glVertexP3uiv = _link_function('glVertexP3uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7327
|
|
glVertexP4ui = _link_function('glVertexP4ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7328
|
|
glVertexP4uiv = _link_function('glVertexP4uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7329
|
|
glTexCoordP1ui = _link_function('glTexCoordP1ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7330
|
|
glTexCoordP1uiv = _link_function('glTexCoordP1uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7331
|
|
glTexCoordP2ui = _link_function('glTexCoordP2ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7332
|
|
glTexCoordP2uiv = _link_function('glTexCoordP2uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7333
|
|
glTexCoordP3ui = _link_function('glTexCoordP3ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7334
|
|
glTexCoordP3uiv = _link_function('glTexCoordP3uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7335
|
|
glTexCoordP4ui = _link_function('glTexCoordP4ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7336
|
|
glTexCoordP4uiv = _link_function('glTexCoordP4uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7337
|
|
glMultiTexCoordP1ui = _link_function('glMultiTexCoordP1ui', None, [GLenum, GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7338
|
|
glMultiTexCoordP1uiv = _link_function('glMultiTexCoordP1uiv', None, [GLenum, GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7339
|
|
glMultiTexCoordP2ui = _link_function('glMultiTexCoordP2ui', None, [GLenum, GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7340
|
|
glMultiTexCoordP2uiv = _link_function('glMultiTexCoordP2uiv', None, [GLenum, GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7341
|
|
glMultiTexCoordP3ui = _link_function('glMultiTexCoordP3ui', None, [GLenum, GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7342
|
|
glMultiTexCoordP3uiv = _link_function('glMultiTexCoordP3uiv', None, [GLenum, GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7343
|
|
glMultiTexCoordP4ui = _link_function('glMultiTexCoordP4ui', None, [GLenum, GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7344
|
|
glMultiTexCoordP4uiv = _link_function('glMultiTexCoordP4uiv', None, [GLenum, GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7345
|
|
glNormalP3ui = _link_function('glNormalP3ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7346
|
|
glNormalP3uiv = _link_function('glNormalP3uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7347
|
|
glColorP3ui = _link_function('glColorP3ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7348
|
|
glColorP3uiv = _link_function('glColorP3uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7349
|
|
glColorP4ui = _link_function('glColorP4ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7350
|
|
glColorP4uiv = _link_function('glColorP4uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7351
|
|
glSecondaryColorP3ui = _link_function('glSecondaryColorP3ui', None, [GLenum, GLuint], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7352
|
|
glSecondaryColorP3uiv = _link_function('glSecondaryColorP3uiv', None, [GLenum, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7353
|
|
glVertexAttribP1ui = _link_function('glVertexAttribP1ui', None, [GLuint, GLenum, GLboolean, GLuint], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7354
|
|
glVertexAttribP1uiv = _link_function('glVertexAttribP1uiv', None, [GLuint, GLenum, GLboolean, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7355
|
|
glVertexAttribP2ui = _link_function('glVertexAttribP2ui', None, [GLuint, GLenum, GLboolean, GLuint], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7356
|
|
glVertexAttribP2uiv = _link_function('glVertexAttribP2uiv', None, [GLuint, GLenum, GLboolean, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7357
|
|
glVertexAttribP3ui = _link_function('glVertexAttribP3ui', None, [GLuint, GLenum, GLboolean, GLuint], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7358
|
|
glVertexAttribP3uiv = _link_function('glVertexAttribP3uiv', None, [GLuint, GLenum, GLboolean, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7359
|
|
glVertexAttribP4ui = _link_function('glVertexAttribP4ui', None, [GLuint, GLenum, GLboolean, GLuint], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
# GL/glext.h:7360
|
|
glVertexAttribP4uiv = _link_function('glVertexAttribP4uiv', None, [GLuint, GLenum, GLboolean, POINTER(GLuint)], 'ARB_vertex_type_2_10_10_10_rev')
|
|
|
|
PFNGLVERTEXP2UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7362
|
|
PFNGLVERTEXP2UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7363
|
|
PFNGLVERTEXP3UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7364
|
|
PFNGLVERTEXP3UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7365
|
|
PFNGLVERTEXP4UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7366
|
|
PFNGLVERTEXP4UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7367
|
|
PFNGLTEXCOORDP1UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7368
|
|
PFNGLTEXCOORDP1UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7369
|
|
PFNGLTEXCOORDP2UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7370
|
|
PFNGLTEXCOORDP2UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7371
|
|
PFNGLTEXCOORDP3UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7372
|
|
PFNGLTEXCOORDP3UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7373
|
|
PFNGLTEXCOORDP4UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7374
|
|
PFNGLTEXCOORDP4UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7375
|
|
PFNGLMULTITEXCOORDP1UIPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:7376
|
|
PFNGLMULTITEXCOORDP1UIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:7377
|
|
PFNGLMULTITEXCOORDP2UIPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:7378
|
|
PFNGLMULTITEXCOORDP2UIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:7379
|
|
PFNGLMULTITEXCOORDP3UIPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:7380
|
|
PFNGLMULTITEXCOORDP3UIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:7381
|
|
PFNGLMULTITEXCOORDP4UIPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:7382
|
|
PFNGLMULTITEXCOORDP4UIVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:7383
|
|
PFNGLNORMALP3UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7384
|
|
PFNGLNORMALP3UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7385
|
|
PFNGLCOLORP3UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7386
|
|
PFNGLCOLORP3UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7387
|
|
PFNGLCOLORP4UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7388
|
|
PFNGLCOLORP4UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7389
|
|
PFNGLSECONDARYCOLORP3UIPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7390
|
|
PFNGLSECONDARYCOLORP3UIVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint)) # GL/glext.h:7391
|
|
PFNGLVERTEXATTRIBP1UIPROC = CFUNCTYPE(None, GLuint, GLenum, GLboolean, GLuint) # GL/glext.h:7392
|
|
PFNGLVERTEXATTRIBP1UIVPROC = CFUNCTYPE(None, GLuint, GLenum, GLboolean, POINTER(GLuint)) # GL/glext.h:7393
|
|
PFNGLVERTEXATTRIBP2UIPROC = CFUNCTYPE(None, GLuint, GLenum, GLboolean, GLuint) # GL/glext.h:7394
|
|
PFNGLVERTEXATTRIBP2UIVPROC = CFUNCTYPE(None, GLuint, GLenum, GLboolean, POINTER(GLuint)) # GL/glext.h:7395
|
|
PFNGLVERTEXATTRIBP3UIPROC = CFUNCTYPE(None, GLuint, GLenum, GLboolean, GLuint) # GL/glext.h:7396
|
|
PFNGLVERTEXATTRIBP3UIVPROC = CFUNCTYPE(None, GLuint, GLenum, GLboolean, POINTER(GLuint)) # GL/glext.h:7397
|
|
PFNGLVERTEXATTRIBP4UIPROC = CFUNCTYPE(None, GLuint, GLenum, GLboolean, GLuint) # GL/glext.h:7398
|
|
PFNGLVERTEXATTRIBP4UIVPROC = CFUNCTYPE(None, GLuint, GLenum, GLboolean, POINTER(GLuint)) # GL/glext.h:7399
|
|
# ARB_draw_indirect (GL/glext.h:7402)
|
|
GL_ARB_draw_indirect = 1 # GL/glext.h:7403
|
|
# GL/glext.h:7405
|
|
glDrawArraysIndirect = _link_function('glDrawArraysIndirect', None, [GLenum, POINTER(GLvoid)], 'ARB_draw_indirect')
|
|
|
|
# GL/glext.h:7406
|
|
glDrawElementsIndirect = _link_function('glDrawElementsIndirect', None, [GLenum, GLenum, POINTER(GLvoid)], 'ARB_draw_indirect')
|
|
|
|
PFNGLDRAWARRAYSINDIRECTPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:7408
|
|
PFNGLDRAWELEMENTSINDIRECTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:7409
|
|
# ARB_gpu_shader5 (GL/glext.h:7412)
|
|
GL_ARB_gpu_shader5 = 1 # GL/glext.h:7413
|
|
# ARB_gpu_shader_fp64 (GL/glext.h:7416)
|
|
GL_ARB_gpu_shader_fp64 = 1 # GL/glext.h:7417
|
|
# GL/glext.h:7419
|
|
glUniform1d = _link_function('glUniform1d', None, [GLint, GLdouble], 'ARB_gpu_shader_fp64')
|
|
|
|
# GL/glext.h:7420
|
|
glUniform2d = _link_function('glUniform2d', None, [GLint, GLdouble, GLdouble], 'ARB_gpu_shader_fp64')
|
|
|
|
# GL/glext.h:7421
|
|
glUniform3d = _link_function('glUniform3d', None, [GLint, GLdouble, GLdouble, GLdouble], 'ARB_gpu_shader_fp64')
|
|
|
|
# GL/glext.h:7422
|
|
glUniform4d = _link_function('glUniform4d', None, [GLint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_gpu_shader_fp64')
|
|
|
|
# GL/glext.h:7423
|
|
glUniform1dv = _link_function('glUniform1dv', None, [GLint, GLsizei, POINTER(GLdouble)], 'ARB_gpu_shader_fp64')
|
|
|
|
# GL/glext.h:7424
|
|
glUniform2dv = _link_function('glUniform2dv', None, [GLint, GLsizei, POINTER(GLdouble)], 'ARB_gpu_shader_fp64')
|
|
|
|
# GL/glext.h:7425
|
|
glUniform3dv = _link_function('glUniform3dv', None, [GLint, GLsizei, POINTER(GLdouble)], 'ARB_gpu_shader_fp64')
|
|
|
|
# GL/glext.h:7426
|
|
glUniform4dv = _link_function('glUniform4dv', None, [GLint, GLsizei, POINTER(GLdouble)], 'ARB_gpu_shader_fp64')
|
|
|
|
# GL/glext.h:7427
|
|
glUniformMatrix2dv = _link_function('glUniformMatrix2dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64')
|
|
|
|
# GL/glext.h:7428
|
|
glUniformMatrix3dv = _link_function('glUniformMatrix3dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64')
|
|
|
|
# GL/glext.h:7429
|
|
glUniformMatrix4dv = _link_function('glUniformMatrix4dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64')
|
|
|
|
# GL/glext.h:7430
|
|
glUniformMatrix2x3dv = _link_function('glUniformMatrix2x3dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64')
|
|
|
|
# GL/glext.h:7431
|
|
glUniformMatrix2x4dv = _link_function('glUniformMatrix2x4dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64')
|
|
|
|
# GL/glext.h:7432
|
|
glUniformMatrix3x2dv = _link_function('glUniformMatrix3x2dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64')
|
|
|
|
# GL/glext.h:7433
|
|
glUniformMatrix3x4dv = _link_function('glUniformMatrix3x4dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64')
|
|
|
|
# GL/glext.h:7434
|
|
glUniformMatrix4x2dv = _link_function('glUniformMatrix4x2dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64')
|
|
|
|
# GL/glext.h:7435
|
|
glUniformMatrix4x3dv = _link_function('glUniformMatrix4x3dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], 'ARB_gpu_shader_fp64')
|
|
|
|
# GL/glext.h:7436
|
|
glGetUniformdv = _link_function('glGetUniformdv', None, [GLuint, GLint, POINTER(GLdouble)], 'ARB_gpu_shader_fp64')
|
|
|
|
PFNGLUNIFORM1DPROC = CFUNCTYPE(None, GLint, GLdouble) # GL/glext.h:7438
|
|
PFNGLUNIFORM2DPROC = CFUNCTYPE(None, GLint, GLdouble, GLdouble) # GL/glext.h:7439
|
|
PFNGLUNIFORM3DPROC = CFUNCTYPE(None, GLint, GLdouble, GLdouble, GLdouble) # GL/glext.h:7440
|
|
PFNGLUNIFORM4DPROC = CFUNCTYPE(None, GLint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:7441
|
|
PFNGLUNIFORM1DVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7442
|
|
PFNGLUNIFORM2DVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7443
|
|
PFNGLUNIFORM3DVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7444
|
|
PFNGLUNIFORM4DVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7445
|
|
PFNGLUNIFORMMATRIX2DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7446
|
|
PFNGLUNIFORMMATRIX3DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7447
|
|
PFNGLUNIFORMMATRIX4DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7448
|
|
PFNGLUNIFORMMATRIX2X3DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7449
|
|
PFNGLUNIFORMMATRIX2X4DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7450
|
|
PFNGLUNIFORMMATRIX3X2DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7451
|
|
PFNGLUNIFORMMATRIX3X4DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7452
|
|
PFNGLUNIFORMMATRIX4X2DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7453
|
|
PFNGLUNIFORMMATRIX4X3DVPROC = CFUNCTYPE(None, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7454
|
|
PFNGLGETUNIFORMDVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLdouble)) # GL/glext.h:7455
|
|
# ARB_shader_subroutine (GL/glext.h:7458)
|
|
GL_ARB_shader_subroutine = 1 # GL/glext.h:7459
|
|
# GL/glext.h:7461
|
|
glGetSubroutineUniformLocation = _link_function('glGetSubroutineUniformLocation', GLint, [GLuint, GLenum, POINTER(GLchar)], 'ARB_shader_subroutine')
|
|
|
|
# GL/glext.h:7462
|
|
glGetSubroutineIndex = _link_function('glGetSubroutineIndex', GLuint, [GLuint, GLenum, POINTER(GLchar)], 'ARB_shader_subroutine')
|
|
|
|
# GL/glext.h:7463
|
|
glGetActiveSubroutineUniformiv = _link_function('glGetActiveSubroutineUniformiv', None, [GLuint, GLenum, GLuint, GLenum, POINTER(GLint)],
|
|
'ARB_shader_subroutine')
|
|
|
|
# GL/glext.h:7464
|
|
glGetActiveSubroutineUniformName = _link_function('glGetActiveSubroutineUniformName', None,
|
|
[GLuint, GLenum, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'ARB_shader_subroutine')
|
|
|
|
# GL/glext.h:7465
|
|
glGetActiveSubroutineName = _link_function('glGetActiveSubroutineName', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)],
|
|
'ARB_shader_subroutine')
|
|
|
|
# GL/glext.h:7466
|
|
glUniformSubroutinesuiv = _link_function('glUniformSubroutinesuiv', None, [GLenum, GLsizei, POINTER(GLuint)], 'ARB_shader_subroutine')
|
|
|
|
# GL/glext.h:7467
|
|
glGetUniformSubroutineuiv = _link_function('glGetUniformSubroutineuiv', None, [GLenum, GLint, POINTER(GLuint)], 'ARB_shader_subroutine')
|
|
|
|
# GL/glext.h:7468
|
|
glGetProgramStageiv = _link_function('glGetProgramStageiv', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'ARB_shader_subroutine')
|
|
|
|
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC = CFUNCTYPE(GLint, GLuint, GLenum, POINTER(GLchar)) # GL/glext.h:7470
|
|
PFNGLGETSUBROUTINEINDEXPROC = CFUNCTYPE(GLuint, GLuint, GLenum, POINTER(GLchar)) # GL/glext.h:7471
|
|
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7472
|
|
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:7473
|
|
PFNGLGETACTIVESUBROUTINENAMEPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:7474
|
|
PFNGLUNIFORMSUBROUTINESUIVPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLuint)) # GL/glext.h:7475
|
|
PFNGLGETUNIFORMSUBROUTINEUIVPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLuint)) # GL/glext.h:7476
|
|
PFNGLGETPROGRAMSTAGEIVPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7477
|
|
# ARB_tessellation_shader (GL/glext.h:7480)
|
|
GL_ARB_tessellation_shader = 1 # GL/glext.h:7481
|
|
# GL/glext.h:7483
|
|
glPatchParameteri = _link_function('glPatchParameteri', None, [GLenum, GLint], 'ARB_tessellation_shader')
|
|
|
|
# GL/glext.h:7484
|
|
glPatchParameterfv = _link_function('glPatchParameterfv', None, [GLenum, POINTER(GLfloat)], 'ARB_tessellation_shader')
|
|
|
|
PFNGLPATCHPARAMETERIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:7486
|
|
PFNGLPATCHPARAMETERFVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:7487
|
|
# ARB_texture_buffer_object_rgb32 (GL/glext.h:7490)
|
|
GL_ARB_texture_buffer_object_rgb32 = 1 # GL/glext.h:7491
|
|
# ARB_transform_feedback2 (GL/glext.h:7494)
|
|
GL_ARB_transform_feedback2 = 1 # GL/glext.h:7495
|
|
# GL/glext.h:7497
|
|
glBindTransformFeedback = _link_function('glBindTransformFeedback', None, [GLenum, GLuint], 'ARB_transform_feedback2')
|
|
|
|
# GL/glext.h:7498
|
|
glDeleteTransformFeedbacks = _link_function('glDeleteTransformFeedbacks', None, [GLsizei, POINTER(GLuint)], 'ARB_transform_feedback2')
|
|
|
|
# GL/glext.h:7499
|
|
glGenTransformFeedbacks = _link_function('glGenTransformFeedbacks', None, [GLsizei, POINTER(GLuint)], 'ARB_transform_feedback2')
|
|
|
|
# GL/glext.h:7500
|
|
glIsTransformFeedback = _link_function('glIsTransformFeedback', GLboolean, [GLuint], 'ARB_transform_feedback2')
|
|
|
|
# GL/glext.h:7501
|
|
glPauseTransformFeedback = _link_function('glPauseTransformFeedback', None, [], 'ARB_transform_feedback2')
|
|
|
|
# GL/glext.h:7502
|
|
glResumeTransformFeedback = _link_function('glResumeTransformFeedback', None, [], 'ARB_transform_feedback2')
|
|
|
|
# GL/glext.h:7503
|
|
glDrawTransformFeedback = _link_function('glDrawTransformFeedback', None, [GLenum, GLuint], 'ARB_transform_feedback2')
|
|
|
|
PFNGLBINDTRANSFORMFEEDBACKPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7505
|
|
PFNGLDELETETRANSFORMFEEDBACKSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7506
|
|
PFNGLGENTRANSFORMFEEDBACKSPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7507
|
|
PFNGLISTRANSFORMFEEDBACKPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7508
|
|
PFNGLPAUSETRANSFORMFEEDBACKPROC = CFUNCTYPE(None) # GL/glext.h:7509
|
|
PFNGLRESUMETRANSFORMFEEDBACKPROC = CFUNCTYPE(None) # GL/glext.h:7510
|
|
PFNGLDRAWTRANSFORMFEEDBACKPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7511
|
|
# ARB_transform_feedback3 (GL/glext.h:7514)
|
|
GL_ARB_transform_feedback3 = 1 # GL/glext.h:7515
|
|
# GL/glext.h:7517
|
|
glDrawTransformFeedbackStream = _link_function('glDrawTransformFeedbackStream', None, [GLenum, GLuint, GLuint], 'ARB_transform_feedback3')
|
|
|
|
# GL/glext.h:7518
|
|
glBeginQueryIndexed = _link_function('glBeginQueryIndexed', None, [GLenum, GLuint, GLuint], 'ARB_transform_feedback3')
|
|
|
|
# GL/glext.h:7519
|
|
glEndQueryIndexed = _link_function('glEndQueryIndexed', None, [GLenum, GLuint], 'ARB_transform_feedback3')
|
|
|
|
# GL/glext.h:7520
|
|
glGetQueryIndexediv = _link_function('glGetQueryIndexediv', None, [GLenum, GLuint, GLenum, POINTER(GLint)], 'ARB_transform_feedback3')
|
|
|
|
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:7522
|
|
PFNGLBEGINQUERYINDEXEDPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:7523
|
|
PFNGLENDQUERYINDEXEDPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:7524
|
|
PFNGLGETQUERYINDEXEDIVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7525
|
|
# ARB_ES2_compatibility (GL/glext.h:7528)
|
|
GL_ARB_ES2_compatibility = 1 # GL/glext.h:7529
|
|
# GL/glext.h:7531
|
|
glReleaseShaderCompiler = _link_function('glReleaseShaderCompiler', None, [], 'ARB_ES2_compatibility')
|
|
|
|
# GL/glext.h:7532
|
|
glShaderBinary = _link_function('glShaderBinary', None, [GLsizei, POINTER(GLuint), GLenum, POINTER(GLvoid), GLsizei], 'ARB_ES2_compatibility')
|
|
|
|
# GL/glext.h:7533
|
|
glGetShaderPrecisionFormat = _link_function('glGetShaderPrecisionFormat', None, [GLenum, GLenum, POINTER(GLint), POINTER(GLint)],
|
|
'ARB_ES2_compatibility')
|
|
|
|
# GL/glext.h:7534
|
|
glDepthRangef = _link_function('glDepthRangef', None, [GLfloat, GLfloat], 'ARB_ES2_compatibility')
|
|
|
|
# GL/glext.h:7535
|
|
glClearDepthf = _link_function('glClearDepthf', None, [GLfloat], 'ARB_ES2_compatibility')
|
|
|
|
PFNGLRELEASESHADERCOMPILERPROC = CFUNCTYPE(None) # GL/glext.h:7537
|
|
PFNGLSHADERBINARYPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint), GLenum, POINTER(GLvoid), GLsizei) # GL/glext.h:7538
|
|
PFNGLGETSHADERPRECISIONFORMATPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint), POINTER(GLint)) # GL/glext.h:7539
|
|
PFNGLDEPTHRANGEFPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:7540
|
|
PFNGLCLEARDEPTHFPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:7541
|
|
# ARB_get_program_binary (GL/glext.h:7544)
|
|
GL_ARB_get_program_binary = 1 # GL/glext.h:7545
|
|
# GL/glext.h:7547
|
|
glGetProgramBinary = _link_function('glGetProgramBinary', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLenum), POINTER(GLvoid)],
|
|
'ARB_get_program_binary')
|
|
|
|
# GL/glext.h:7548
|
|
glProgramBinary = _link_function('glProgramBinary', None, [GLuint, GLenum, POINTER(GLvoid), GLsizei], 'ARB_get_program_binary')
|
|
|
|
# GL/glext.h:7549
|
|
glProgramParameteri = _link_function('glProgramParameteri', None, [GLuint, GLenum, GLint], 'ARB_get_program_binary')
|
|
|
|
PFNGLGETPROGRAMBINARYPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLenum), POINTER(GLvoid)) # GL/glext.h:7551
|
|
PFNGLPROGRAMBINARYPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid), GLsizei) # GL/glext.h:7552
|
|
PFNGLPROGRAMPARAMETERIPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:7553
|
|
# ARB_separate_shader_objects (GL/glext.h:7556)
|
|
GL_ARB_separate_shader_objects = 1 # GL/glext.h:7557
|
|
# GL/glext.h:7559
|
|
glUseProgramStages = _link_function('glUseProgramStages', None, [GLuint, GLbitfield, GLuint], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7560
|
|
glActiveShaderProgram = _link_function('glActiveShaderProgram', None, [GLuint, GLuint], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7561
|
|
glCreateShaderProgramv = _link_function('glCreateShaderProgramv', GLuint, [GLenum, GLsizei, POINTER(POINTER(GLchar))], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7562
|
|
glBindProgramPipeline = _link_function('glBindProgramPipeline', None, [GLuint], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7563
|
|
glDeleteProgramPipelines = _link_function('glDeleteProgramPipelines', None, [GLsizei, POINTER(GLuint)], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7564
|
|
glGenProgramPipelines = _link_function('glGenProgramPipelines', None, [GLsizei, POINTER(GLuint)], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7565
|
|
glIsProgramPipeline = _link_function('glIsProgramPipeline', GLboolean, [GLuint], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7566
|
|
glGetProgramPipelineiv = _link_function('glGetProgramPipelineiv', None, [GLuint, GLenum, POINTER(GLint)], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7567
|
|
glProgramUniform1i = _link_function('glProgramUniform1i', None, [GLuint, GLint, GLint], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7568
|
|
glProgramUniform1iv = _link_function('glProgramUniform1iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7569
|
|
glProgramUniform1f = _link_function('glProgramUniform1f', None, [GLuint, GLint, GLfloat], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7570
|
|
glProgramUniform1fv = _link_function('glProgramUniform1fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7571
|
|
glProgramUniform1d = _link_function('glProgramUniform1d', None, [GLuint, GLint, GLdouble], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7572
|
|
glProgramUniform1dv = _link_function('glProgramUniform1dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7573
|
|
glProgramUniform1ui = _link_function('glProgramUniform1ui', None, [GLuint, GLint, GLuint], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7574
|
|
glProgramUniform1uiv = _link_function('glProgramUniform1uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7575
|
|
glProgramUniform2i = _link_function('glProgramUniform2i', None, [GLuint, GLint, GLint, GLint], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7576
|
|
glProgramUniform2iv = _link_function('glProgramUniform2iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7577
|
|
glProgramUniform2f = _link_function('glProgramUniform2f', None, [GLuint, GLint, GLfloat, GLfloat], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7578
|
|
glProgramUniform2fv = _link_function('glProgramUniform2fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7579
|
|
glProgramUniform2d = _link_function('glProgramUniform2d', None, [GLuint, GLint, GLdouble, GLdouble], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7580
|
|
glProgramUniform2dv = _link_function('glProgramUniform2dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7581
|
|
glProgramUniform2ui = _link_function('glProgramUniform2ui', None, [GLuint, GLint, GLuint, GLuint], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7582
|
|
glProgramUniform2uiv = _link_function('glProgramUniform2uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7583
|
|
glProgramUniform3i = _link_function('glProgramUniform3i', None, [GLuint, GLint, GLint, GLint, GLint], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7584
|
|
glProgramUniform3iv = _link_function('glProgramUniform3iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7585
|
|
glProgramUniform3f = _link_function('glProgramUniform3f', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7586
|
|
glProgramUniform3fv = _link_function('glProgramUniform3fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7587
|
|
glProgramUniform3d = _link_function('glProgramUniform3d', None, [GLuint, GLint, GLdouble, GLdouble, GLdouble], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7588
|
|
glProgramUniform3dv = _link_function('glProgramUniform3dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7589
|
|
glProgramUniform3ui = _link_function('glProgramUniform3ui', None, [GLuint, GLint, GLuint, GLuint, GLuint], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7590
|
|
glProgramUniform3uiv = _link_function('glProgramUniform3uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7591
|
|
glProgramUniform4i = _link_function('glProgramUniform4i', None, [GLuint, GLint, GLint, GLint, GLint, GLint], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7592
|
|
glProgramUniform4iv = _link_function('glProgramUniform4iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7593
|
|
glProgramUniform4f = _link_function('glProgramUniform4f', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7594
|
|
glProgramUniform4fv = _link_function('glProgramUniform4fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7595
|
|
glProgramUniform4d = _link_function('glProgramUniform4d', None, [GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble],
|
|
'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7596
|
|
glProgramUniform4dv = _link_function('glProgramUniform4dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7597
|
|
glProgramUniform4ui = _link_function('glProgramUniform4ui', None, [GLuint, GLint, GLuint, GLuint, GLuint, GLuint], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7598
|
|
glProgramUniform4uiv = _link_function('glProgramUniform4uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7599
|
|
glProgramUniformMatrix2fv = _link_function('glProgramUniformMatrix2fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)],
|
|
'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7600
|
|
glProgramUniformMatrix3fv = _link_function('glProgramUniformMatrix3fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)],
|
|
'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7601
|
|
glProgramUniformMatrix4fv = _link_function('glProgramUniformMatrix4fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)],
|
|
'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7602
|
|
glProgramUniformMatrix2dv = _link_function('glProgramUniformMatrix2dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)],
|
|
'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7603
|
|
glProgramUniformMatrix3dv = _link_function('glProgramUniformMatrix3dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)],
|
|
'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7604
|
|
glProgramUniformMatrix4dv = _link_function('glProgramUniformMatrix4dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)],
|
|
'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7605
|
|
glProgramUniformMatrix2x3fv = _link_function('glProgramUniformMatrix2x3fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)],
|
|
'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7606
|
|
glProgramUniformMatrix3x2fv = _link_function('glProgramUniformMatrix3x2fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)],
|
|
'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7607
|
|
glProgramUniformMatrix2x4fv = _link_function('glProgramUniformMatrix2x4fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)],
|
|
'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7608
|
|
glProgramUniformMatrix4x2fv = _link_function('glProgramUniformMatrix4x2fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)],
|
|
'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7609
|
|
glProgramUniformMatrix3x4fv = _link_function('glProgramUniformMatrix3x4fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)],
|
|
'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7610
|
|
glProgramUniformMatrix4x3fv = _link_function('glProgramUniformMatrix4x3fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)],
|
|
'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7611
|
|
glProgramUniformMatrix2x3dv = _link_function('glProgramUniformMatrix2x3dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)],
|
|
'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7612
|
|
glProgramUniformMatrix3x2dv = _link_function('glProgramUniformMatrix3x2dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)],
|
|
'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7613
|
|
glProgramUniformMatrix2x4dv = _link_function('glProgramUniformMatrix2x4dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)],
|
|
'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7614
|
|
glProgramUniformMatrix4x2dv = _link_function('glProgramUniformMatrix4x2dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)],
|
|
'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7615
|
|
glProgramUniformMatrix3x4dv = _link_function('glProgramUniformMatrix3x4dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)],
|
|
'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7616
|
|
glProgramUniformMatrix4x3dv = _link_function('glProgramUniformMatrix4x3dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)],
|
|
'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7617
|
|
glValidateProgramPipeline = _link_function('glValidateProgramPipeline', None, [GLuint], 'ARB_separate_shader_objects')
|
|
|
|
# GL/glext.h:7618
|
|
glGetProgramPipelineInfoLog = _link_function('glGetProgramPipelineInfoLog', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)],
|
|
'ARB_separate_shader_objects')
|
|
|
|
PFNGLUSEPROGRAMSTAGESPROC = CFUNCTYPE(None, GLuint, GLbitfield, GLuint) # GL/glext.h:7620
|
|
PFNGLACTIVESHADERPROGRAMPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:7621
|
|
PFNGLCREATESHADERPROGRAMVPROC = CFUNCTYPE(GLuint, GLenum, GLsizei, POINTER(POINTER(GLchar))) # GL/glext.h:7622
|
|
PFNGLBINDPROGRAMPIPELINEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7623
|
|
PFNGLDELETEPROGRAMPIPELINESPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7624
|
|
PFNGLGENPROGRAMPIPELINESPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:7625
|
|
PFNGLISPROGRAMPIPELINEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:7626
|
|
PFNGLGETPROGRAMPIPELINEIVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7627
|
|
PFNGLPROGRAMUNIFORM1IPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:7628
|
|
PFNGLPROGRAMUNIFORM1IVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:7629
|
|
PFNGLPROGRAMUNIFORM1FPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat) # GL/glext.h:7630
|
|
PFNGLPROGRAMUNIFORM1FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:7631
|
|
PFNGLPROGRAMUNIFORM1DPROC = CFUNCTYPE(None, GLuint, GLint, GLdouble) # GL/glext.h:7632
|
|
PFNGLPROGRAMUNIFORM1DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7633
|
|
PFNGLPROGRAMUNIFORM1UIPROC = CFUNCTYPE(None, GLuint, GLint, GLuint) # GL/glext.h:7634
|
|
PFNGLPROGRAMUNIFORM1UIVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7635
|
|
PFNGLPROGRAMUNIFORM2IPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:7636
|
|
PFNGLPROGRAMUNIFORM2IVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:7637
|
|
PFNGLPROGRAMUNIFORM2FPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat) # GL/glext.h:7638
|
|
PFNGLPROGRAMUNIFORM2FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:7639
|
|
PFNGLPROGRAMUNIFORM2DPROC = CFUNCTYPE(None, GLuint, GLint, GLdouble, GLdouble) # GL/glext.h:7640
|
|
PFNGLPROGRAMUNIFORM2DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7641
|
|
PFNGLPROGRAMUNIFORM2UIPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint) # GL/glext.h:7642
|
|
PFNGLPROGRAMUNIFORM2UIVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7643
|
|
PFNGLPROGRAMUNIFORM3IPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:7644
|
|
PFNGLPROGRAMUNIFORM3IVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:7645
|
|
PFNGLPROGRAMUNIFORM3FPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:7646
|
|
PFNGLPROGRAMUNIFORM3FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:7647
|
|
PFNGLPROGRAMUNIFORM3DPROC = CFUNCTYPE(None, GLuint, GLint, GLdouble, GLdouble, GLdouble) # GL/glext.h:7648
|
|
PFNGLPROGRAMUNIFORM3DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7649
|
|
PFNGLPROGRAMUNIFORM3UIPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint, GLuint) # GL/glext.h:7650
|
|
PFNGLPROGRAMUNIFORM3UIVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7651
|
|
PFNGLPROGRAMUNIFORM4IPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:7652
|
|
PFNGLPROGRAMUNIFORM4IVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:7653
|
|
PFNGLPROGRAMUNIFORM4FPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:7654
|
|
PFNGLPROGRAMUNIFORM4FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:7655
|
|
PFNGLPROGRAMUNIFORM4DPROC = CFUNCTYPE(None, GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:7656
|
|
PFNGLPROGRAMUNIFORM4DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7657
|
|
PFNGLPROGRAMUNIFORM4UIPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:7658
|
|
PFNGLPROGRAMUNIFORM4UIVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7659
|
|
PFNGLPROGRAMUNIFORMMATRIX2FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7660
|
|
PFNGLPROGRAMUNIFORMMATRIX3FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7661
|
|
PFNGLPROGRAMUNIFORMMATRIX4FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7662
|
|
PFNGLPROGRAMUNIFORMMATRIX2DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7663
|
|
PFNGLPROGRAMUNIFORMMATRIX3DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7664
|
|
PFNGLPROGRAMUNIFORMMATRIX4DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7665
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7666
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7667
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7668
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7669
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7670
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:7671
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7672
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7673
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7674
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7675
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7676
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:7677
|
|
PFNGLVALIDATEPROGRAMPIPELINEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:7678
|
|
PFNGLGETPROGRAMPIPELINEINFOLOGPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:7679
|
|
# ARB_vertex_attrib_64bit (GL/glext.h:7682)
|
|
GL_ARB_vertex_attrib_64bit = 1 # GL/glext.h:7683
|
|
# GL/glext.h:7685
|
|
glVertexAttribL1d = _link_function('glVertexAttribL1d', None, [GLuint, GLdouble], 'ARB_vertex_attrib_64bit')
|
|
|
|
# GL/glext.h:7686
|
|
glVertexAttribL2d = _link_function('glVertexAttribL2d', None, [GLuint, GLdouble, GLdouble], 'ARB_vertex_attrib_64bit')
|
|
|
|
# GL/glext.h:7687
|
|
glVertexAttribL3d = _link_function('glVertexAttribL3d', None, [GLuint, GLdouble, GLdouble, GLdouble], 'ARB_vertex_attrib_64bit')
|
|
|
|
# GL/glext.h:7688
|
|
glVertexAttribL4d = _link_function('glVertexAttribL4d', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'ARB_vertex_attrib_64bit')
|
|
|
|
# GL/glext.h:7689
|
|
glVertexAttribL1dv = _link_function('glVertexAttribL1dv', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_attrib_64bit')
|
|
|
|
# GL/glext.h:7690
|
|
glVertexAttribL2dv = _link_function('glVertexAttribL2dv', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_attrib_64bit')
|
|
|
|
# GL/glext.h:7691
|
|
glVertexAttribL3dv = _link_function('glVertexAttribL3dv', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_attrib_64bit')
|
|
|
|
# GL/glext.h:7692
|
|
glVertexAttribL4dv = _link_function('glVertexAttribL4dv', None, [GLuint, POINTER(GLdouble)], 'ARB_vertex_attrib_64bit')
|
|
|
|
# GL/glext.h:7693
|
|
glVertexAttribLPointer = _link_function('glVertexAttribLPointer', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_vertex_attrib_64bit')
|
|
|
|
# GL/glext.h:7694
|
|
glGetVertexAttribLdv = _link_function('glGetVertexAttribLdv', None, [GLuint, GLenum, POINTER(GLdouble)], 'ARB_vertex_attrib_64bit')
|
|
|
|
PFNGLVERTEXATTRIBL1DPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:7696
|
|
PFNGLVERTEXATTRIBL2DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:7697
|
|
PFNGLVERTEXATTRIBL3DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:7698
|
|
PFNGLVERTEXATTRIBL4DPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:7699
|
|
PFNGLVERTEXATTRIBL1DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:7700
|
|
PFNGLVERTEXATTRIBL2DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:7701
|
|
PFNGLVERTEXATTRIBL3DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:7702
|
|
PFNGLVERTEXATTRIBL4DVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:7703
|
|
PFNGLVERTEXATTRIBLPOINTERPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7704
|
|
PFNGLGETVERTEXATTRIBLDVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:7705
|
|
# ARB_viewport_array (GL/glext.h:7708)
|
|
GL_ARB_viewport_array = 1 # GL/glext.h:7709
|
|
# GL/glext.h:7711
|
|
glViewportArrayv = _link_function('glViewportArrayv', None, [GLuint, GLsizei, POINTER(GLfloat)], 'ARB_viewport_array')
|
|
|
|
# GL/glext.h:7712
|
|
glViewportIndexedf = _link_function('glViewportIndexedf', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'ARB_viewport_array')
|
|
|
|
# GL/glext.h:7713
|
|
glViewportIndexedfv = _link_function('glViewportIndexedfv', None, [GLuint, POINTER(GLfloat)], 'ARB_viewport_array')
|
|
|
|
# GL/glext.h:7714
|
|
glScissorArrayv = _link_function('glScissorArrayv', None, [GLuint, GLsizei, POINTER(GLint)], 'ARB_viewport_array')
|
|
|
|
# GL/glext.h:7715
|
|
glScissorIndexed = _link_function('glScissorIndexed', None, [GLuint, GLint, GLint, GLsizei, GLsizei], 'ARB_viewport_array')
|
|
|
|
# GL/glext.h:7716
|
|
glScissorIndexedv = _link_function('glScissorIndexedv', None, [GLuint, POINTER(GLint)], 'ARB_viewport_array')
|
|
|
|
# GL/glext.h:7717
|
|
glDepthRangeArrayv = _link_function('glDepthRangeArrayv', None, [GLuint, GLsizei, POINTER(GLdouble)], 'ARB_viewport_array')
|
|
|
|
# GL/glext.h:7718
|
|
glDepthRangeIndexed = _link_function('glDepthRangeIndexed', None, [GLuint, GLdouble, GLdouble], 'ARB_viewport_array')
|
|
|
|
# GL/glext.h:7719
|
|
glGetFloati_v = _link_function('glGetFloati_v', None, [GLenum, GLuint, POINTER(GLfloat)], 'ARB_viewport_array')
|
|
|
|
# GL/glext.h:7720
|
|
glGetDoublei_v = _link_function('glGetDoublei_v', None, [GLenum, GLuint, POINTER(GLdouble)], 'ARB_viewport_array')
|
|
|
|
PFNGLVIEWPORTARRAYVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:7722
|
|
PFNGLVIEWPORTINDEXEDFPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:7723
|
|
PFNGLVIEWPORTINDEXEDFVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:7724
|
|
PFNGLSCISSORARRAYVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:7725
|
|
PFNGLSCISSORINDEXEDPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:7726
|
|
PFNGLSCISSORINDEXEDVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:7727
|
|
PFNGLDEPTHRANGEARRAYVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7728
|
|
PFNGLDEPTHRANGEINDEXEDPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:7729
|
|
PFNGLGETFLOATI_VPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:7730
|
|
PFNGLGETDOUBLEI_VPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:7731
|
|
# ARB_cl_event (GL/glext.h:7734)
|
|
GL_ARB_cl_event = 1 # GL/glext.h:7735
|
|
|
|
|
|
class struct__cl_context(Structure):
|
|
__slots__ = [
|
|
]
|
|
|
|
|
|
struct__cl_context._fields_ = [
|
|
('_opaque_struct', c_int)
|
|
]
|
|
|
|
|
|
class struct__cl_event(Structure):
|
|
__slots__ = [
|
|
]
|
|
|
|
|
|
struct__cl_event._fields_ = [
|
|
('_opaque_struct', c_int)
|
|
]
|
|
|
|
# GL/glext.h:7737
|
|
glCreateSyncFromCLeventARB = _link_function('glCreateSyncFromCLeventARB', GLsync,
|
|
[POINTER(struct__cl_context), POINTER(struct__cl_event), GLbitfield], 'ARB_cl_event')
|
|
|
|
|
|
class struct__cl_context(Structure):
|
|
__slots__ = [
|
|
]
|
|
|
|
|
|
struct__cl_context._fields_ = [
|
|
('_opaque_struct', c_int)
|
|
]
|
|
|
|
|
|
class struct__cl_event(Structure):
|
|
__slots__ = [
|
|
]
|
|
|
|
|
|
struct__cl_event._fields_ = [
|
|
('_opaque_struct', c_int)
|
|
]
|
|
|
|
|
|
class struct__cl_context(Structure):
|
|
__slots__ = [
|
|
]
|
|
|
|
|
|
struct__cl_context._fields_ = [
|
|
('_opaque_struct', c_int)
|
|
]
|
|
|
|
|
|
class struct__cl_event(Structure):
|
|
__slots__ = [
|
|
]
|
|
|
|
|
|
struct__cl_event._fields_ = [
|
|
('_opaque_struct', c_int)
|
|
]
|
|
|
|
PFNGLCREATESYNCFROMCLEVENTARBPROC = CFUNCTYPE(GLsync, POINTER(struct__cl_context), POINTER(struct__cl_event), GLbitfield) # GL/glext.h:7739
|
|
# ARB_debug_output (GL/glext.h:7742)
|
|
GL_ARB_debug_output = 1 # GL/glext.h:7743
|
|
# GL/glext.h:7745
|
|
glDebugMessageControlARB = _link_function('glDebugMessageControlARB', None, [GLenum, GLenum, GLenum, GLsizei, POINTER(GLuint), GLboolean],
|
|
'ARB_debug_output')
|
|
|
|
# GL/glext.h:7746
|
|
glDebugMessageInsertARB = _link_function('glDebugMessageInsertARB', None, [GLenum, GLenum, GLuint, GLenum, GLsizei, POINTER(GLchar)],
|
|
'ARB_debug_output')
|
|
|
|
# GL/glext.h:7747
|
|
glDebugMessageCallbackARB = _link_function('glDebugMessageCallbackARB', None, [GLDEBUGPROCARB, POINTER(GLvoid)], 'ARB_debug_output')
|
|
|
|
# GL/glext.h:7748
|
|
glGetDebugMessageLogARB = _link_function('glGetDebugMessageLogARB', GLuint,
|
|
[GLuint, GLsizei, POINTER(GLenum), POINTER(GLenum), POINTER(GLuint), POINTER(GLenum), POINTER(GLsizei),
|
|
POINTER(GLchar)], 'ARB_debug_output')
|
|
|
|
PFNGLDEBUGMESSAGECONTROLARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLsizei, POINTER(GLuint), GLboolean) # GL/glext.h:7750
|
|
PFNGLDEBUGMESSAGEINSERTARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLenum, GLsizei, POINTER(GLchar)) # GL/glext.h:7751
|
|
PFNGLDEBUGMESSAGECALLBACKARBPROC = CFUNCTYPE(None, GLDEBUGPROCARB, POINTER(GLvoid)) # GL/glext.h:7752
|
|
PFNGLGETDEBUGMESSAGELOGARBPROC = CFUNCTYPE(GLuint, GLuint, GLsizei, POINTER(GLenum), POINTER(GLenum), POINTER(GLuint), POINTER(GLenum),
|
|
POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:7753
|
|
# ARB_robustness (GL/glext.h:7756)
|
|
GL_ARB_robustness = 1 # GL/glext.h:7757
|
|
# GL/glext.h:7759
|
|
glGetGraphicsResetStatusARB = _link_function('glGetGraphicsResetStatusARB', GLenum, [], 'ARB_robustness')
|
|
|
|
# GL/glext.h:7760
|
|
glGetnMapdvARB = _link_function('glGetnMapdvARB', None, [GLenum, GLenum, GLsizei, POINTER(GLdouble)], 'ARB_robustness')
|
|
|
|
# GL/glext.h:7761
|
|
glGetnMapfvARB = _link_function('glGetnMapfvARB', None, [GLenum, GLenum, GLsizei, POINTER(GLfloat)], 'ARB_robustness')
|
|
|
|
# GL/glext.h:7762
|
|
glGetnMapivARB = _link_function('glGetnMapivARB', None, [GLenum, GLenum, GLsizei, POINTER(GLint)], 'ARB_robustness')
|
|
|
|
# GL/glext.h:7763
|
|
glGetnPixelMapfvARB = _link_function('glGetnPixelMapfvARB', None, [GLenum, GLsizei, POINTER(GLfloat)], 'ARB_robustness')
|
|
|
|
# GL/glext.h:7764
|
|
glGetnPixelMapuivARB = _link_function('glGetnPixelMapuivARB', None, [GLenum, GLsizei, POINTER(GLuint)], 'ARB_robustness')
|
|
|
|
# GL/glext.h:7765
|
|
glGetnPixelMapusvARB = _link_function('glGetnPixelMapusvARB', None, [GLenum, GLsizei, POINTER(GLushort)], 'ARB_robustness')
|
|
|
|
# GL/glext.h:7766
|
|
glGetnPolygonStippleARB = _link_function('glGetnPolygonStippleARB', None, [GLsizei, POINTER(GLubyte)], 'ARB_robustness')
|
|
|
|
# GL/glext.h:7767
|
|
glGetnColorTableARB = _link_function('glGetnColorTableARB', None, [GLenum, GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_robustness')
|
|
|
|
# GL/glext.h:7768
|
|
glGetnConvolutionFilterARB = _link_function('glGetnConvolutionFilterARB', None, [GLenum, GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_robustness')
|
|
|
|
# GL/glext.h:7769
|
|
glGetnSeparableFilterARB = _link_function('glGetnSeparableFilterARB', None,
|
|
[GLenum, GLenum, GLenum, GLsizei, POINTER(GLvoid), GLsizei, POINTER(GLvoid), POINTER(GLvoid)],
|
|
'ARB_robustness')
|
|
|
|
# GL/glext.h:7770
|
|
glGetnHistogramARB = _link_function('glGetnHistogramARB', None, [GLenum, GLboolean, GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_robustness')
|
|
|
|
# GL/glext.h:7771
|
|
glGetnMinmaxARB = _link_function('glGetnMinmaxARB', None, [GLenum, GLboolean, GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_robustness')
|
|
|
|
# GL/glext.h:7772
|
|
glGetnTexImageARB = _link_function('glGetnTexImageARB', None, [GLenum, GLint, GLenum, GLenum, GLsizei, POINTER(GLvoid)], 'ARB_robustness')
|
|
|
|
# GL/glext.h:7773
|
|
glReadnPixelsARB = _link_function('glReadnPixelsARB', None, [GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, POINTER(GLvoid)],
|
|
'ARB_robustness')
|
|
|
|
# GL/glext.h:7774
|
|
glGetnCompressedTexImageARB = _link_function('glGetnCompressedTexImageARB', None, [GLenum, GLint, GLsizei, POINTER(GLvoid)], 'ARB_robustness')
|
|
|
|
# GL/glext.h:7775
|
|
glGetnUniformfvARB = _link_function('glGetnUniformfvARB', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'ARB_robustness')
|
|
|
|
# GL/glext.h:7776
|
|
glGetnUniformivARB = _link_function('glGetnUniformivARB', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'ARB_robustness')
|
|
|
|
# GL/glext.h:7777
|
|
glGetnUniformuivARB = _link_function('glGetnUniformuivARB', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'ARB_robustness')
|
|
|
|
# GL/glext.h:7778
|
|
glGetnUniformdvARB = _link_function('glGetnUniformdvARB', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'ARB_robustness')
|
|
|
|
PFNGLGETGRAPHICSRESETSTATUSARBPROC = CFUNCTYPE(GLenum) # GL/glext.h:7780
|
|
PFNGLGETNMAPDVARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLdouble)) # GL/glext.h:7781
|
|
PFNGLGETNMAPFVARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:7782
|
|
PFNGLGETNMAPIVARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLint)) # GL/glext.h:7783
|
|
PFNGLGETNPIXELMAPFVARBPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:7784
|
|
PFNGLGETNPIXELMAPUIVARBPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLuint)) # GL/glext.h:7785
|
|
PFNGLGETNPIXELMAPUSVARBPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLushort)) # GL/glext.h:7786
|
|
PFNGLGETNPOLYGONSTIPPLEARBPROC = CFUNCTYPE(None, GLsizei, POINTER(GLubyte)) # GL/glext.h:7787
|
|
PFNGLGETNCOLORTABLEARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7788
|
|
PFNGLGETNCONVOLUTIONFILTERARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7789
|
|
PFNGLGETNSEPARABLEFILTERARBPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLsizei, POINTER(GLvoid), GLsizei, POINTER(GLvoid),
|
|
POINTER(GLvoid)) # GL/glext.h:7790
|
|
PFNGLGETNHISTOGRAMARBPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7791
|
|
PFNGLGETNMINMAXARBPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7792
|
|
PFNGLGETNTEXIMAGEARBPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7793
|
|
PFNGLREADNPIXELSARBPROC = CFUNCTYPE(None, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:7794
|
|
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:7795
|
|
PFNGLGETNUNIFORMFVARBPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:7796
|
|
PFNGLGETNUNIFORMIVARBPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:7797
|
|
PFNGLGETNUNIFORMUIVARBPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:7798
|
|
PFNGLGETNUNIFORMDVARBPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:7799
|
|
# ARB_shader_stencil_export (GL/glext.h:7802)
|
|
GL_ARB_shader_stencil_export = 1 # GL/glext.h:7803
|
|
# ARB_base_instance (GL/glext.h:7806)
|
|
GL_ARB_base_instance = 1 # GL/glext.h:7807
|
|
# GL/glext.h:7809
|
|
glDrawArraysInstancedBaseInstance = _link_function('glDrawArraysInstancedBaseInstance', None, [GLenum, GLint, GLsizei, GLsizei, GLuint],
|
|
'ARB_base_instance')
|
|
|
|
# GL/glext.h:7810
|
|
glDrawElementsInstancedBaseInstance = _link_function('glDrawElementsInstancedBaseInstance', None,
|
|
[GLenum, GLsizei, GLenum, POINTER(None), GLsizei, GLuint], 'ARB_base_instance')
|
|
|
|
# GL/glext.h:7811
|
|
glDrawElementsInstancedBaseVertexBaseInstance = _link_function('glDrawElementsInstancedBaseVertexBaseInstance', None,
|
|
[GLenum, GLsizei, GLenum, POINTER(None), GLsizei, GLint, GLuint], 'ARB_base_instance')
|
|
|
|
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei, GLuint) # GL/glext.h:7813
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(None), GLsizei, GLuint) # GL/glext.h:7814
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(None), GLsizei, GLint,
|
|
GLuint) # GL/glext.h:7815
|
|
# ARB_shading_language_420pack (GL/glext.h:7818)
|
|
GL_ARB_shading_language_420pack = 1 # GL/glext.h:7819
|
|
# ARB_transform_feedback_instanced (GL/glext.h:7822)
|
|
GL_ARB_transform_feedback_instanced = 1 # GL/glext.h:7823
|
|
# GL/glext.h:7825
|
|
glDrawTransformFeedbackInstanced = _link_function('glDrawTransformFeedbackInstanced', None, [GLenum, GLuint, GLsizei],
|
|
'ARB_transform_feedback_instanced')
|
|
|
|
# GL/glext.h:7826
|
|
glDrawTransformFeedbackStreamInstanced = _link_function('glDrawTransformFeedbackStreamInstanced', None, [GLenum, GLuint, GLuint, GLsizei],
|
|
'ARB_transform_feedback_instanced')
|
|
|
|
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei) # GL/glext.h:7828
|
|
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei) # GL/glext.h:7829
|
|
# ARB_compressed_texture_pixel_storage (GL/glext.h:7832)
|
|
GL_ARB_compressed_texture_pixel_storage = 1 # GL/glext.h:7833
|
|
# ARB_conservative_depth (GL/glext.h:7836)
|
|
GL_ARB_conservative_depth = 1 # GL/glext.h:7837
|
|
# ARB_internalformat_query (GL/glext.h:7840)
|
|
GL_ARB_internalformat_query = 1 # GL/glext.h:7841
|
|
# GL/glext.h:7843
|
|
glGetInternalformativ = _link_function('glGetInternalformativ', None, [GLenum, GLenum, GLenum, GLsizei, POINTER(GLint)], 'ARB_internalformat_query')
|
|
|
|
PFNGLGETINTERNALFORMATIVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLsizei, POINTER(GLint)) # GL/glext.h:7845
|
|
# ARB_map_buffer_alignment (GL/glext.h:7848)
|
|
GL_ARB_map_buffer_alignment = 1 # GL/glext.h:7849
|
|
# ARB_shader_atomic_counters (GL/glext.h:7852)
|
|
GL_ARB_shader_atomic_counters = 1 # GL/glext.h:7853
|
|
# GL/glext.h:7855
|
|
glGetActiveAtomicCounterBufferiv = _link_function('glGetActiveAtomicCounterBufferiv', None, [GLuint, GLuint, GLenum, POINTER(GLint)],
|
|
'ARB_shader_atomic_counters')
|
|
|
|
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:7857
|
|
# ARB_shader_image_load_store (GL/glext.h:7860)
|
|
GL_ARB_shader_image_load_store = 1 # GL/glext.h:7861
|
|
# GL/glext.h:7863
|
|
glBindImageTexture = _link_function('glBindImageTexture', None, [GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum],
|
|
'ARB_shader_image_load_store')
|
|
|
|
# GL/glext.h:7864
|
|
glMemoryBarrier = _link_function('glMemoryBarrier', None, [GLbitfield], 'ARB_shader_image_load_store')
|
|
|
|
PFNGLBINDIMAGETEXTUREPROC = CFUNCTYPE(None, GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) # GL/glext.h:7866
|
|
PFNGLMEMORYBARRIERPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:7867
|
|
# ARB_shading_language_packing (GL/glext.h:7870)
|
|
GL_ARB_shading_language_packing = 1 # GL/glext.h:7871
|
|
# ARB_texture_storage (GL/glext.h:7874)
|
|
GL_ARB_texture_storage = 1 # GL/glext.h:7875
|
|
# GL/glext.h:7877
|
|
glTexStorage1D = _link_function('glTexStorage1D', None, [GLenum, GLsizei, GLenum, GLsizei], 'ARB_texture_storage')
|
|
|
|
# GL/glext.h:7878
|
|
glTexStorage2D = _link_function('glTexStorage2D', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei], 'ARB_texture_storage')
|
|
|
|
# GL/glext.h:7879
|
|
glTexStorage3D = _link_function('glTexStorage3D', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei], 'ARB_texture_storage')
|
|
|
|
# GL/glext.h:7880
|
|
glTextureStorage1DEXT = _link_function('glTextureStorage1DEXT', None, [GLuint, GLenum, GLsizei, GLenum, GLsizei], 'ARB_texture_storage')
|
|
|
|
# GL/glext.h:7881
|
|
glTextureStorage2DEXT = _link_function('glTextureStorage2DEXT', None, [GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei], 'ARB_texture_storage')
|
|
|
|
# GL/glext.h:7882
|
|
glTextureStorage3DEXT = _link_function('glTextureStorage3DEXT', None, [GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei],
|
|
'ARB_texture_storage')
|
|
|
|
PFNGLTEXSTORAGE1DPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLsizei) # GL/glext.h:7884
|
|
PFNGLTEXSTORAGE2DPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:7885
|
|
PFNGLTEXSTORAGE3DPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) # GL/glext.h:7886
|
|
PFNGLTEXTURESTORAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLenum, GLsizei) # GL/glext.h:7887
|
|
PFNGLTEXTURESTORAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:7888
|
|
PFNGLTEXTURESTORAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) # GL/glext.h:7889
|
|
# EXT_abgr (GL/glext.h:7892)
|
|
GL_EXT_abgr = 1 # GL/glext.h:7893
|
|
# EXT_blend_color (GL/glext.h:7896)
|
|
GL_EXT_blend_color = 1 # GL/glext.h:7897
|
|
# GL/glext.h:7899
|
|
glBlendColorEXT = _link_function('glBlendColorEXT', None, [GLfloat, GLfloat, GLfloat, GLfloat], 'EXT_blend_color')
|
|
|
|
PFNGLBLENDCOLOREXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:7901
|
|
# EXT_polygon_offset (GL/glext.h:7904)
|
|
GL_EXT_polygon_offset = 1 # GL/glext.h:7905
|
|
# GL/glext.h:7907
|
|
glPolygonOffsetEXT = _link_function('glPolygonOffsetEXT', None, [GLfloat, GLfloat], 'EXT_polygon_offset')
|
|
|
|
PFNGLPOLYGONOFFSETEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:7909
|
|
# EXT_texture (GL/glext.h:7912)
|
|
GL_EXT_texture = 1 # GL/glext.h:7913
|
|
# EXT_texture3D (GL/glext.h:7916)
|
|
GL_EXT_texture3D = 1 # GL/glext.h:7917
|
|
# GL/glext.h:7919
|
|
glTexImage3DEXT = _link_function('glTexImage3DEXT', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)],
|
|
'EXT_texture3D')
|
|
|
|
# GL/glext.h:7920
|
|
glTexSubImage3DEXT = _link_function('glTexSubImage3DEXT', None,
|
|
[GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_texture3D')
|
|
|
|
PFNGLTEXIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:7922
|
|
PFNGLTEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum,
|
|
POINTER(GLvoid)) # GL/glext.h:7923
|
|
# SGIS_texture_filter4 (GL/glext.h:7926)
|
|
GL_SGIS_texture_filter4 = 1 # GL/glext.h:7927
|
|
# GL/glext.h:7929
|
|
glGetTexFilterFuncSGIS = _link_function('glGetTexFilterFuncSGIS', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIS_texture_filter4')
|
|
|
|
# GL/glext.h:7930
|
|
glTexFilterFuncSGIS = _link_function('glTexFilterFuncSGIS', None, [GLenum, GLenum, GLsizei, POINTER(GLfloat)], 'SGIS_texture_filter4')
|
|
|
|
PFNGLGETTEXFILTERFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:7932
|
|
PFNGLTEXFILTERFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:7933
|
|
# EXT_subtexture (GL/glext.h:7936)
|
|
GL_EXT_subtexture = 1 # GL/glext.h:7937
|
|
# GL/glext.h:7939
|
|
glTexSubImage1DEXT = _link_function('glTexSubImage1DEXT', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_subtexture')
|
|
|
|
# GL/glext.h:7940
|
|
glTexSubImage2DEXT = _link_function('glTexSubImage2DEXT', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)],
|
|
'EXT_subtexture')
|
|
|
|
PFNGLTEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:7942
|
|
PFNGLTEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:7943
|
|
# EXT_copy_texture (GL/glext.h:7946)
|
|
GL_EXT_copy_texture = 1 # GL/glext.h:7947
|
|
# GL/glext.h:7949
|
|
glCopyTexImage1DEXT = _link_function('glCopyTexImage1DEXT', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], 'EXT_copy_texture')
|
|
|
|
# GL/glext.h:7950
|
|
glCopyTexImage2DEXT = _link_function('glCopyTexImage2DEXT', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], 'EXT_copy_texture')
|
|
|
|
# GL/glext.h:7951
|
|
glCopyTexSubImage1DEXT = _link_function('glCopyTexSubImage1DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei], 'EXT_copy_texture')
|
|
|
|
# GL/glext.h:7952
|
|
glCopyTexSubImage2DEXT = _link_function('glCopyTexSubImage2DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei],
|
|
'EXT_copy_texture')
|
|
|
|
# GL/glext.h:7953
|
|
glCopyTexSubImage3DEXT = _link_function('glCopyTexSubImage3DEXT', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei],
|
|
'EXT_copy_texture')
|
|
|
|
PFNGLCOPYTEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) # GL/glext.h:7955
|
|
PFNGLCOPYTEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) # GL/glext.h:7956
|
|
PFNGLCOPYTEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei) # GL/glext.h:7957
|
|
PFNGLCOPYTEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:7958
|
|
PFNGLCOPYTEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:7959
|
|
# EXT_histogram (GL/glext.h:7962)
|
|
GL_EXT_histogram = 1 # GL/glext.h:7963
|
|
# GL/glext.h:7965
|
|
glGetHistogramEXT = _link_function('glGetHistogramEXT', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], 'EXT_histogram')
|
|
|
|
# GL/glext.h:7966
|
|
glGetHistogramParameterfvEXT = _link_function('glGetHistogramParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_histogram')
|
|
|
|
# GL/glext.h:7967
|
|
glGetHistogramParameterivEXT = _link_function('glGetHistogramParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_histogram')
|
|
|
|
# GL/glext.h:7968
|
|
glGetMinmaxEXT = _link_function('glGetMinmaxEXT', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], 'EXT_histogram')
|
|
|
|
# GL/glext.h:7969
|
|
glGetMinmaxParameterfvEXT = _link_function('glGetMinmaxParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_histogram')
|
|
|
|
# GL/glext.h:7970
|
|
glGetMinmaxParameterivEXT = _link_function('glGetMinmaxParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_histogram')
|
|
|
|
# GL/glext.h:7971
|
|
glHistogramEXT = _link_function('glHistogramEXT', None, [GLenum, GLsizei, GLenum, GLboolean], 'EXT_histogram')
|
|
|
|
# GL/glext.h:7972
|
|
glMinmaxEXT = _link_function('glMinmaxEXT', None, [GLenum, GLenum, GLboolean], 'EXT_histogram')
|
|
|
|
# GL/glext.h:7973
|
|
glResetHistogramEXT = _link_function('glResetHistogramEXT', None, [GLenum], 'EXT_histogram')
|
|
|
|
# GL/glext.h:7974
|
|
glResetMinmaxEXT = _link_function('glResetMinmaxEXT', None, [GLenum], 'EXT_histogram')
|
|
|
|
PFNGLGETHISTOGRAMEXTPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:7976
|
|
PFNGLGETHISTOGRAMPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:7977
|
|
PFNGLGETHISTOGRAMPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7978
|
|
PFNGLGETMINMAXEXTPROC = CFUNCTYPE(None, GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:7979
|
|
PFNGLGETMINMAXPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:7980
|
|
PFNGLGETMINMAXPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:7981
|
|
PFNGLHISTOGRAMEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLboolean) # GL/glext.h:7982
|
|
PFNGLMINMAXEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLboolean) # GL/glext.h:7983
|
|
PFNGLRESETHISTOGRAMEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7984
|
|
PFNGLRESETMINMAXEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:7985
|
|
# EXT_convolution (GL/glext.h:7988)
|
|
GL_EXT_convolution = 1 # GL/glext.h:7989
|
|
# GL/glext.h:7991
|
|
glConvolutionFilter1DEXT = _link_function('glConvolutionFilter1DEXT', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)],
|
|
'EXT_convolution')
|
|
|
|
# GL/glext.h:7992
|
|
glConvolutionFilter2DEXT = _link_function('glConvolutionFilter2DEXT', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)],
|
|
'EXT_convolution')
|
|
|
|
# GL/glext.h:7993
|
|
glConvolutionParameterfEXT = _link_function('glConvolutionParameterfEXT', None, [GLenum, GLenum, GLfloat], 'EXT_convolution')
|
|
|
|
# GL/glext.h:7994
|
|
glConvolutionParameterfvEXT = _link_function('glConvolutionParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_convolution')
|
|
|
|
# GL/glext.h:7995
|
|
glConvolutionParameteriEXT = _link_function('glConvolutionParameteriEXT', None, [GLenum, GLenum, GLint], 'EXT_convolution')
|
|
|
|
# GL/glext.h:7996
|
|
glConvolutionParameterivEXT = _link_function('glConvolutionParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_convolution')
|
|
|
|
# GL/glext.h:7997
|
|
glCopyConvolutionFilter1DEXT = _link_function('glCopyConvolutionFilter1DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei], 'EXT_convolution')
|
|
|
|
# GL/glext.h:7998
|
|
glCopyConvolutionFilter2DEXT = _link_function('glCopyConvolutionFilter2DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLsizei],
|
|
'EXT_convolution')
|
|
|
|
# GL/glext.h:7999
|
|
glGetConvolutionFilterEXT = _link_function('glGetConvolutionFilterEXT', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'EXT_convolution')
|
|
|
|
# GL/glext.h:8000
|
|
glGetConvolutionParameterfvEXT = _link_function('glGetConvolutionParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_convolution')
|
|
|
|
# GL/glext.h:8001
|
|
glGetConvolutionParameterivEXT = _link_function('glGetConvolutionParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_convolution')
|
|
|
|
# GL/glext.h:8002
|
|
glGetSeparableFilterEXT = _link_function('glGetSeparableFilterEXT', None, [GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)],
|
|
'EXT_convolution')
|
|
|
|
# GL/glext.h:8003
|
|
glSeparableFilter2DEXT = _link_function('glSeparableFilter2DEXT', None,
|
|
[GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)], 'EXT_convolution')
|
|
|
|
PFNGLCONVOLUTIONFILTER1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8005
|
|
PFNGLCONVOLUTIONFILTER2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8006
|
|
PFNGLCONVOLUTIONPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:8007
|
|
PFNGLCONVOLUTIONPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8008
|
|
PFNGLCONVOLUTIONPARAMETERIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:8009
|
|
PFNGLCONVOLUTIONPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8010
|
|
PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei) # GL/glext.h:8011
|
|
PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:8012
|
|
PFNGLGETCONVOLUTIONFILTEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8013
|
|
PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8014
|
|
PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8015
|
|
PFNGLGETSEPARABLEFILTEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:8016
|
|
PFNGLSEPARABLEFILTER2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:8017
|
|
# SGI_color_matrix (GL/glext.h:8020)
|
|
GL_SGI_color_matrix = 1 # GL/glext.h:8021
|
|
# SGI_color_table (GL/glext.h:8024)
|
|
GL_SGI_color_table = 1 # GL/glext.h:8025
|
|
# GL/glext.h:8027
|
|
glColorTableSGI = _link_function('glColorTableSGI', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'SGI_color_table')
|
|
|
|
# GL/glext.h:8028
|
|
glColorTableParameterfvSGI = _link_function('glColorTableParameterfvSGI', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGI_color_table')
|
|
|
|
# GL/glext.h:8029
|
|
glColorTableParameterivSGI = _link_function('glColorTableParameterivSGI', None, [GLenum, GLenum, POINTER(GLint)], 'SGI_color_table')
|
|
|
|
# GL/glext.h:8030
|
|
glCopyColorTableSGI = _link_function('glCopyColorTableSGI', None, [GLenum, GLenum, GLint, GLint, GLsizei], 'SGI_color_table')
|
|
|
|
# GL/glext.h:8031
|
|
glGetColorTableSGI = _link_function('glGetColorTableSGI', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'SGI_color_table')
|
|
|
|
# GL/glext.h:8032
|
|
glGetColorTableParameterfvSGI = _link_function('glGetColorTableParameterfvSGI', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGI_color_table')
|
|
|
|
# GL/glext.h:8033
|
|
glGetColorTableParameterivSGI = _link_function('glGetColorTableParameterivSGI', None, [GLenum, GLenum, POINTER(GLint)], 'SGI_color_table')
|
|
|
|
PFNGLCOLORTABLESGIPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8035
|
|
PFNGLCOLORTABLEPARAMETERFVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8036
|
|
PFNGLCOLORTABLEPARAMETERIVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8037
|
|
PFNGLCOPYCOLORTABLESGIPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei) # GL/glext.h:8038
|
|
PFNGLGETCOLORTABLESGIPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8039
|
|
PFNGLGETCOLORTABLEPARAMETERFVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8040
|
|
PFNGLGETCOLORTABLEPARAMETERIVSGIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8041
|
|
# SGIX_pixel_texture (GL/glext.h:8044)
|
|
GL_SGIX_pixel_texture = 1 # GL/glext.h:8045
|
|
# GL/glext.h:8047
|
|
glPixelTexGenSGIX = _link_function('glPixelTexGenSGIX', None, [GLenum], 'SGIX_pixel_texture')
|
|
|
|
PFNGLPIXELTEXGENSGIXPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8049
|
|
# SGIS_pixel_texture (GL/glext.h:8052)
|
|
GL_SGIS_pixel_texture = 1 # GL/glext.h:8053
|
|
# GL/glext.h:8055
|
|
glPixelTexGenParameteriSGIS = _link_function('glPixelTexGenParameteriSGIS', None, [GLenum, GLint], 'SGIS_pixel_texture')
|
|
|
|
# GL/glext.h:8056
|
|
glPixelTexGenParameterivSGIS = _link_function('glPixelTexGenParameterivSGIS', None, [GLenum, POINTER(GLint)], 'SGIS_pixel_texture')
|
|
|
|
# GL/glext.h:8057
|
|
glPixelTexGenParameterfSGIS = _link_function('glPixelTexGenParameterfSGIS', None, [GLenum, GLfloat], 'SGIS_pixel_texture')
|
|
|
|
# GL/glext.h:8058
|
|
glPixelTexGenParameterfvSGIS = _link_function('glPixelTexGenParameterfvSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_pixel_texture')
|
|
|
|
# GL/glext.h:8059
|
|
glGetPixelTexGenParameterivSGIS = _link_function('glGetPixelTexGenParameterivSGIS', None, [GLenum, POINTER(GLint)], 'SGIS_pixel_texture')
|
|
|
|
# GL/glext.h:8060
|
|
glGetPixelTexGenParameterfvSGIS = _link_function('glGetPixelTexGenParameterfvSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_pixel_texture')
|
|
|
|
PFNGLPIXELTEXGENPARAMETERISGISPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:8062
|
|
PFNGLPIXELTEXGENPARAMETERIVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:8063
|
|
PFNGLPIXELTEXGENPARAMETERFSGISPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:8064
|
|
PFNGLPIXELTEXGENPARAMETERFVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8065
|
|
PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:8066
|
|
PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8067
|
|
# SGIS_texture4D (GL/glext.h:8070)
|
|
GL_SGIS_texture4D = 1 # GL/glext.h:8071
|
|
# GL/glext.h:8073
|
|
glTexImage4DSGIS = _link_function('glTexImage4DSGIS', None,
|
|
[GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)],
|
|
'SGIS_texture4D')
|
|
|
|
# GL/glext.h:8074
|
|
glTexSubImage4DSGIS = _link_function('glTexSubImage4DSGIS', None,
|
|
[GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)],
|
|
'SGIS_texture4D')
|
|
|
|
PFNGLTEXIMAGE4DSGISPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum,
|
|
POINTER(GLvoid)) # GL/glext.h:8076
|
|
PFNGLTEXSUBIMAGE4DSGISPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum,
|
|
POINTER(GLvoid)) # GL/glext.h:8077
|
|
# SGI_texture_color_table (GL/glext.h:8080)
|
|
GL_SGI_texture_color_table = 1 # GL/glext.h:8081
|
|
# EXT_cmyka (GL/glext.h:8084)
|
|
GL_EXT_cmyka = 1 # GL/glext.h:8085
|
|
# EXT_texture_object (GL/glext.h:8088)
|
|
GL_EXT_texture_object = 1 # GL/glext.h:8089
|
|
# GL/glext.h:8091
|
|
glAreTexturesResidentEXT = _link_function('glAreTexturesResidentEXT', GLboolean, [GLsizei, POINTER(GLuint), POINTER(GLboolean)], 'EXT_texture_object')
|
|
|
|
# GL/glext.h:8092
|
|
glBindTextureEXT = _link_function('glBindTextureEXT', None, [GLenum, GLuint], 'EXT_texture_object')
|
|
|
|
# GL/glext.h:8093
|
|
glDeleteTexturesEXT = _link_function('glDeleteTexturesEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_texture_object')
|
|
|
|
# GL/glext.h:8094
|
|
glGenTexturesEXT = _link_function('glGenTexturesEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_texture_object')
|
|
|
|
# GL/glext.h:8095
|
|
glIsTextureEXT = _link_function('glIsTextureEXT', GLboolean, [GLuint], 'EXT_texture_object')
|
|
|
|
GLclampf = c_float # /usr/include/GL/gl.h:161
|
|
# GL/glext.h:8096
|
|
glPrioritizeTexturesEXT = _link_function('glPrioritizeTexturesEXT', None, [GLsizei, POINTER(GLuint), POINTER(GLclampf)], 'EXT_texture_object')
|
|
|
|
PFNGLARETEXTURESRESIDENTEXTPROC = CFUNCTYPE(GLboolean, GLsizei, POINTER(GLuint), POINTER(GLboolean)) # GL/glext.h:8098
|
|
PFNGLBINDTEXTUREEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:8099
|
|
PFNGLDELETETEXTURESEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:8100
|
|
PFNGLGENTEXTURESEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:8101
|
|
PFNGLISTEXTUREEXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:8102
|
|
PFNGLPRIORITIZETEXTURESEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint), POINTER(GLclampf)) # GL/glext.h:8103
|
|
# SGIS_detail_texture (GL/glext.h:8106)
|
|
GL_SGIS_detail_texture = 1 # GL/glext.h:8107
|
|
# GL/glext.h:8109
|
|
glDetailTexFuncSGIS = _link_function('glDetailTexFuncSGIS', None, [GLenum, GLsizei, POINTER(GLfloat)], 'SGIS_detail_texture')
|
|
|
|
# GL/glext.h:8110
|
|
glGetDetailTexFuncSGIS = _link_function('glGetDetailTexFuncSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_detail_texture')
|
|
|
|
PFNGLDETAILTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:8112
|
|
PFNGLGETDETAILTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8113
|
|
# SGIS_sharpen_texture (GL/glext.h:8116)
|
|
GL_SGIS_sharpen_texture = 1 # GL/glext.h:8117
|
|
# GL/glext.h:8119
|
|
glSharpenTexFuncSGIS = _link_function('glSharpenTexFuncSGIS', None, [GLenum, GLsizei, POINTER(GLfloat)], 'SGIS_sharpen_texture')
|
|
|
|
# GL/glext.h:8120
|
|
glGetSharpenTexFuncSGIS = _link_function('glGetSharpenTexFuncSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_sharpen_texture')
|
|
|
|
PFNGLSHARPENTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLfloat)) # GL/glext.h:8122
|
|
PFNGLGETSHARPENTEXFUNCSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8123
|
|
# EXT_packed_pixels (GL/glext.h:8126)
|
|
GL_EXT_packed_pixels = 1 # GL/glext.h:8127
|
|
# SGIS_texture_lod (GL/glext.h:8130)
|
|
GL_SGIS_texture_lod = 1 # GL/glext.h:8131
|
|
# SGIS_multisample (GL/glext.h:8134)
|
|
GL_SGIS_multisample = 1 # GL/glext.h:8135
|
|
# GL/glext.h:8137
|
|
glSampleMaskSGIS = _link_function('glSampleMaskSGIS', None, [GLclampf, GLboolean], 'SGIS_multisample')
|
|
|
|
# GL/glext.h:8138
|
|
glSamplePatternSGIS = _link_function('glSamplePatternSGIS', None, [GLenum], 'SGIS_multisample')
|
|
|
|
PFNGLSAMPLEMASKSGISPROC = CFUNCTYPE(None, GLclampf, GLboolean) # GL/glext.h:8140
|
|
PFNGLSAMPLEPATTERNSGISPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8141
|
|
# EXT_rescale_normal (GL/glext.h:8144)
|
|
GL_EXT_rescale_normal = 1 # GL/glext.h:8145
|
|
# EXT_vertex_array (GL/glext.h:8148)
|
|
GL_EXT_vertex_array = 1 # GL/glext.h:8149
|
|
# GL/glext.h:8151
|
|
glArrayElementEXT = _link_function('glArrayElementEXT', None, [GLint], 'EXT_vertex_array')
|
|
|
|
# GL/glext.h:8152
|
|
glColorPointerEXT = _link_function('glColorPointerEXT', None, [GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array')
|
|
|
|
# GL/glext.h:8153
|
|
glDrawArraysEXT = _link_function('glDrawArraysEXT', None, [GLenum, GLint, GLsizei], 'EXT_vertex_array')
|
|
|
|
# GL/glext.h:8154
|
|
glEdgeFlagPointerEXT = _link_function('glEdgeFlagPointerEXT', None, [GLsizei, GLsizei, POINTER(GLboolean)], 'EXT_vertex_array')
|
|
|
|
# GL/glext.h:8155
|
|
glGetPointervEXT = _link_function('glGetPointervEXT', None, [GLenum, POINTER(POINTER(GLvoid))], 'EXT_vertex_array')
|
|
|
|
# GL/glext.h:8156
|
|
glIndexPointerEXT = _link_function('glIndexPointerEXT', None, [GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array')
|
|
|
|
# GL/glext.h:8157
|
|
glNormalPointerEXT = _link_function('glNormalPointerEXT', None, [GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array')
|
|
|
|
# GL/glext.h:8158
|
|
glTexCoordPointerEXT = _link_function('glTexCoordPointerEXT', None, [GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array')
|
|
|
|
# GL/glext.h:8159
|
|
glVertexPointerEXT = _link_function('glVertexPointerEXT', None, [GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)], 'EXT_vertex_array')
|
|
|
|
PFNGLARRAYELEMENTEXTPROC = CFUNCTYPE(None, GLint) # GL/glext.h:8161
|
|
PFNGLCOLORPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:8162
|
|
PFNGLDRAWARRAYSEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei) # GL/glext.h:8163
|
|
PFNGLEDGEFLAGPOINTEREXTPROC = CFUNCTYPE(None, GLsizei, GLsizei, POINTER(GLboolean)) # GL/glext.h:8164
|
|
PFNGLGETPOINTERVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:8165
|
|
PFNGLINDEXPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:8166
|
|
PFNGLNORMALPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:8167
|
|
PFNGLTEXCOORDPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:8168
|
|
PFNGLVERTEXPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, GLsizei, POINTER(GLvoid)) # GL/glext.h:8169
|
|
# EXT_misc_attribute (GL/glext.h:8172)
|
|
GL_EXT_misc_attribute = 1 # GL/glext.h:8173
|
|
# SGIS_generate_mipmap (GL/glext.h:8176)
|
|
GL_SGIS_generate_mipmap = 1 # GL/glext.h:8177
|
|
# SGIX_clipmap (GL/glext.h:8180)
|
|
GL_SGIX_clipmap = 1 # GL/glext.h:8181
|
|
# SGIX_shadow (GL/glext.h:8184)
|
|
GL_SGIX_shadow = 1 # GL/glext.h:8185
|
|
# SGIS_texture_edge_clamp (GL/glext.h:8188)
|
|
GL_SGIS_texture_edge_clamp = 1 # GL/glext.h:8189
|
|
# SGIS_texture_border_clamp (GL/glext.h:8192)
|
|
GL_SGIS_texture_border_clamp = 1 # GL/glext.h:8193
|
|
# EXT_blend_minmax (GL/glext.h:8196)
|
|
GL_EXT_blend_minmax = 1 # GL/glext.h:8197
|
|
# GL/glext.h:8199
|
|
glBlendEquationEXT = _link_function('glBlendEquationEXT', None, [GLenum], 'EXT_blend_minmax')
|
|
|
|
PFNGLBLENDEQUATIONEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8201
|
|
# EXT_blend_subtract (GL/glext.h:8204)
|
|
GL_EXT_blend_subtract = 1 # GL/glext.h:8205
|
|
# EXT_blend_logic_op (GL/glext.h:8208)
|
|
GL_EXT_blend_logic_op = 1 # GL/glext.h:8209
|
|
# SGIX_interlace (GL/glext.h:8212)
|
|
GL_SGIX_interlace = 1 # GL/glext.h:8213
|
|
# SGIX_pixel_tiles (GL/glext.h:8216)
|
|
GL_SGIX_pixel_tiles = 1 # GL/glext.h:8217
|
|
# SGIX_texture_select (GL/glext.h:8220)
|
|
GL_SGIX_texture_select = 1 # GL/glext.h:8221
|
|
# SGIX_sprite (GL/glext.h:8224)
|
|
GL_SGIX_sprite = 1 # GL/glext.h:8225
|
|
# GL/glext.h:8227
|
|
glSpriteParameterfSGIX = _link_function('glSpriteParameterfSGIX', None, [GLenum, GLfloat], 'SGIX_sprite')
|
|
|
|
# GL/glext.h:8228
|
|
glSpriteParameterfvSGIX = _link_function('glSpriteParameterfvSGIX', None, [GLenum, POINTER(GLfloat)], 'SGIX_sprite')
|
|
|
|
# GL/glext.h:8229
|
|
glSpriteParameteriSGIX = _link_function('glSpriteParameteriSGIX', None, [GLenum, GLint], 'SGIX_sprite')
|
|
|
|
# GL/glext.h:8230
|
|
glSpriteParameterivSGIX = _link_function('glSpriteParameterivSGIX', None, [GLenum, POINTER(GLint)], 'SGIX_sprite')
|
|
|
|
PFNGLSPRITEPARAMETERFSGIXPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:8232
|
|
PFNGLSPRITEPARAMETERFVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8233
|
|
PFNGLSPRITEPARAMETERISGIXPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:8234
|
|
PFNGLSPRITEPARAMETERIVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:8235
|
|
# SGIX_texture_multi_buffer (GL/glext.h:8238)
|
|
GL_SGIX_texture_multi_buffer = 1 # GL/glext.h:8239
|
|
# EXT_point_parameters (GL/glext.h:8242)
|
|
GL_EXT_point_parameters = 1 # GL/glext.h:8243
|
|
# GL/glext.h:8245
|
|
glPointParameterfEXT = _link_function('glPointParameterfEXT', None, [GLenum, GLfloat], 'EXT_point_parameters')
|
|
|
|
# GL/glext.h:8246
|
|
glPointParameterfvEXT = _link_function('glPointParameterfvEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_point_parameters')
|
|
|
|
PFNGLPOINTPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:8248
|
|
PFNGLPOINTPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8249
|
|
# SGIS_point_parameters (GL/glext.h:8252)
|
|
GL_SGIS_point_parameters = 1 # GL/glext.h:8253
|
|
# GL/glext.h:8255
|
|
glPointParameterfSGIS = _link_function('glPointParameterfSGIS', None, [GLenum, GLfloat], 'SGIS_point_parameters')
|
|
|
|
# GL/glext.h:8256
|
|
glPointParameterfvSGIS = _link_function('glPointParameterfvSGIS', None, [GLenum, POINTER(GLfloat)], 'SGIS_point_parameters')
|
|
|
|
PFNGLPOINTPARAMETERFSGISPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:8258
|
|
PFNGLPOINTPARAMETERFVSGISPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8259
|
|
# SGIX_instruments (GL/glext.h:8262)
|
|
GL_SGIX_instruments = 1 # GL/glext.h:8263
|
|
# GL/glext.h:8265
|
|
glGetInstrumentsSGIX = _link_function('glGetInstrumentsSGIX', GLint, [], 'SGIX_instruments')
|
|
|
|
# GL/glext.h:8266
|
|
glInstrumentsBufferSGIX = _link_function('glInstrumentsBufferSGIX', None, [GLsizei, POINTER(GLint)], 'SGIX_instruments')
|
|
|
|
# GL/glext.h:8267
|
|
glPollInstrumentsSGIX = _link_function('glPollInstrumentsSGIX', GLint, [POINTER(GLint)], 'SGIX_instruments')
|
|
|
|
# GL/glext.h:8268
|
|
glReadInstrumentsSGIX = _link_function('glReadInstrumentsSGIX', None, [GLint], 'SGIX_instruments')
|
|
|
|
# GL/glext.h:8269
|
|
glStartInstrumentsSGIX = _link_function('glStartInstrumentsSGIX', None, [], 'SGIX_instruments')
|
|
|
|
# GL/glext.h:8270
|
|
glStopInstrumentsSGIX = _link_function('glStopInstrumentsSGIX', None, [GLint], 'SGIX_instruments')
|
|
|
|
PFNGLGETINSTRUMENTSSGIXPROC = CFUNCTYPE(GLint) # GL/glext.h:8272
|
|
PFNGLINSTRUMENTSBUFFERSGIXPROC = CFUNCTYPE(None, GLsizei, POINTER(GLint)) # GL/glext.h:8273
|
|
PFNGLPOLLINSTRUMENTSSGIXPROC = CFUNCTYPE(GLint, POINTER(GLint)) # GL/glext.h:8274
|
|
PFNGLREADINSTRUMENTSSGIXPROC = CFUNCTYPE(None, GLint) # GL/glext.h:8275
|
|
PFNGLSTARTINSTRUMENTSSGIXPROC = CFUNCTYPE(None) # GL/glext.h:8276
|
|
PFNGLSTOPINSTRUMENTSSGIXPROC = CFUNCTYPE(None, GLint) # GL/glext.h:8277
|
|
# SGIX_texture_scale_bias (GL/glext.h:8280)
|
|
GL_SGIX_texture_scale_bias = 1 # GL/glext.h:8281
|
|
# SGIX_framezoom (GL/glext.h:8284)
|
|
GL_SGIX_framezoom = 1 # GL/glext.h:8285
|
|
# GL/glext.h:8287
|
|
glFrameZoomSGIX = _link_function('glFrameZoomSGIX', None, [GLint], 'SGIX_framezoom')
|
|
|
|
PFNGLFRAMEZOOMSGIXPROC = CFUNCTYPE(None, GLint) # GL/glext.h:8289
|
|
# SGIX_tag_sample_buffer (GL/glext.h:8292)
|
|
GL_SGIX_tag_sample_buffer = 1 # GL/glext.h:8293
|
|
# GL/glext.h:8295
|
|
glTagSampleBufferSGIX = _link_function('glTagSampleBufferSGIX', None, [], 'SGIX_tag_sample_buffer')
|
|
|
|
PFNGLTAGSAMPLEBUFFERSGIXPROC = CFUNCTYPE(None) # GL/glext.h:8297
|
|
# SGIX_polynomial_ffd (GL/glext.h:8300)
|
|
GL_SGIX_polynomial_ffd = 1 # GL/glext.h:8301
|
|
# GL/glext.h:8303
|
|
glDeformationMap3dSGIX = _link_function('glDeformationMap3dSGIX', None,
|
|
[GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint,
|
|
POINTER(GLdouble)], 'SGIX_polynomial_ffd')
|
|
|
|
# GL/glext.h:8304
|
|
glDeformationMap3fSGIX = _link_function('glDeformationMap3fSGIX', None,
|
|
[GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint,
|
|
POINTER(GLfloat)], 'SGIX_polynomial_ffd')
|
|
|
|
# GL/glext.h:8305
|
|
glDeformSGIX = _link_function('glDeformSGIX', None, [GLbitfield], 'SGIX_polynomial_ffd')
|
|
|
|
# GL/glext.h:8306
|
|
glLoadIdentityDeformationMapSGIX = _link_function('glLoadIdentityDeformationMapSGIX', None, [GLbitfield], 'SGIX_polynomial_ffd')
|
|
|
|
PFNGLDEFORMATIONMAP3DSGIXPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint,
|
|
GLint, POINTER(GLdouble)) # GL/glext.h:8308
|
|
PFNGLDEFORMATIONMAP3FSGIXPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint,
|
|
GLint, POINTER(GLfloat)) # GL/glext.h:8309
|
|
PFNGLDEFORMSGIXPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:8310
|
|
PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:8311
|
|
# SGIX_reference_plane (GL/glext.h:8314)
|
|
GL_SGIX_reference_plane = 1 # GL/glext.h:8315
|
|
# GL/glext.h:8317
|
|
glReferencePlaneSGIX = _link_function('glReferencePlaneSGIX', None, [POINTER(GLdouble)], 'SGIX_reference_plane')
|
|
|
|
PFNGLREFERENCEPLANESGIXPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:8319
|
|
# SGIX_flush_raster (GL/glext.h:8322)
|
|
GL_SGIX_flush_raster = 1 # GL/glext.h:8323
|
|
# GL/glext.h:8325
|
|
glFlushRasterSGIX = _link_function('glFlushRasterSGIX', None, [], 'SGIX_flush_raster')
|
|
|
|
PFNGLFLUSHRASTERSGIXPROC = CFUNCTYPE(None) # GL/glext.h:8327
|
|
# SGIX_depth_texture (GL/glext.h:8330)
|
|
GL_SGIX_depth_texture = 1 # GL/glext.h:8331
|
|
# SGIS_fog_function (GL/glext.h:8334)
|
|
GL_SGIS_fog_function = 1 # GL/glext.h:8335
|
|
# GL/glext.h:8337
|
|
glFogFuncSGIS = _link_function('glFogFuncSGIS', None, [GLsizei, POINTER(GLfloat)], 'SGIS_fog_function')
|
|
|
|
# GL/glext.h:8338
|
|
glGetFogFuncSGIS = _link_function('glGetFogFuncSGIS', None, [POINTER(GLfloat)], 'SGIS_fog_function')
|
|
|
|
PFNGLFOGFUNCSGISPROC = CFUNCTYPE(None, GLsizei, POINTER(GLfloat)) # GL/glext.h:8340
|
|
PFNGLGETFOGFUNCSGISPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:8341
|
|
# SGIX_fog_offset (GL/glext.h:8344)
|
|
GL_SGIX_fog_offset = 1 # GL/glext.h:8345
|
|
# HP_image_transform (GL/glext.h:8348)
|
|
GL_HP_image_transform = 1 # GL/glext.h:8349
|
|
# GL/glext.h:8351
|
|
glImageTransformParameteriHP = _link_function('glImageTransformParameteriHP', None, [GLenum, GLenum, GLint], 'HP_image_transform')
|
|
|
|
# GL/glext.h:8352
|
|
glImageTransformParameterfHP = _link_function('glImageTransformParameterfHP', None, [GLenum, GLenum, GLfloat], 'HP_image_transform')
|
|
|
|
# GL/glext.h:8353
|
|
glImageTransformParameterivHP = _link_function('glImageTransformParameterivHP', None, [GLenum, GLenum, POINTER(GLint)], 'HP_image_transform')
|
|
|
|
# GL/glext.h:8354
|
|
glImageTransformParameterfvHP = _link_function('glImageTransformParameterfvHP', None, [GLenum, GLenum, POINTER(GLfloat)], 'HP_image_transform')
|
|
|
|
# GL/glext.h:8355
|
|
glGetImageTransformParameterivHP = _link_function('glGetImageTransformParameterivHP', None, [GLenum, GLenum, POINTER(GLint)], 'HP_image_transform')
|
|
|
|
# GL/glext.h:8356
|
|
glGetImageTransformParameterfvHP = _link_function('glGetImageTransformParameterfvHP', None, [GLenum, GLenum, POINTER(GLfloat)], 'HP_image_transform')
|
|
|
|
PFNGLIMAGETRANSFORMPARAMETERIHPPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:8358
|
|
PFNGLIMAGETRANSFORMPARAMETERFHPPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:8359
|
|
PFNGLIMAGETRANSFORMPARAMETERIVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8360
|
|
PFNGLIMAGETRANSFORMPARAMETERFVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8361
|
|
PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8362
|
|
PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8363
|
|
# HP_convolution_border_modes (GL/glext.h:8366)
|
|
GL_HP_convolution_border_modes = 1 # GL/glext.h:8367
|
|
# SGIX_texture_add_env (GL/glext.h:8370)
|
|
GL_SGIX_texture_add_env = 1 # GL/glext.h:8371
|
|
# EXT_color_subtable (GL/glext.h:8374)
|
|
GL_EXT_color_subtable = 1 # GL/glext.h:8375
|
|
# GL/glext.h:8377
|
|
glColorSubTableEXT = _link_function('glColorSubTableEXT', None, [GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_color_subtable')
|
|
|
|
# GL/glext.h:8378
|
|
glCopyColorSubTableEXT = _link_function('glCopyColorSubTableEXT', None, [GLenum, GLsizei, GLint, GLint, GLsizei], 'EXT_color_subtable')
|
|
|
|
PFNGLCOLORSUBTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8380
|
|
PFNGLCOPYCOLORSUBTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLint, GLint, GLsizei) # GL/glext.h:8381
|
|
# PGI_vertex_hints (GL/glext.h:8384)
|
|
GL_PGI_vertex_hints = 1 # GL/glext.h:8385
|
|
# PGI_misc_hints (GL/glext.h:8388)
|
|
GL_PGI_misc_hints = 1 # GL/glext.h:8389
|
|
# GL/glext.h:8391
|
|
glHintPGI = _link_function('glHintPGI', None, [GLenum, GLint], 'PGI_misc_hints')
|
|
|
|
PFNGLHINTPGIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:8393
|
|
# EXT_paletted_texture (GL/glext.h:8396)
|
|
GL_EXT_paletted_texture = 1 # GL/glext.h:8397
|
|
# GL/glext.h:8399
|
|
glColorTableEXT = _link_function('glColorTableEXT', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], 'EXT_paletted_texture')
|
|
|
|
# GL/glext.h:8400
|
|
glGetColorTableEXT = _link_function('glGetColorTableEXT', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], 'EXT_paletted_texture')
|
|
|
|
# GL/glext.h:8401
|
|
glGetColorTableParameterivEXT = _link_function('glGetColorTableParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_paletted_texture')
|
|
|
|
# GL/glext.h:8402
|
|
glGetColorTableParameterfvEXT = _link_function('glGetColorTableParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_paletted_texture')
|
|
|
|
PFNGLCOLORTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8404
|
|
PFNGLGETCOLORTABLEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:8405
|
|
PFNGLGETCOLORTABLEPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8406
|
|
PFNGLGETCOLORTABLEPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8407
|
|
# EXT_clip_volume_hint (GL/glext.h:8410)
|
|
GL_EXT_clip_volume_hint = 1 # GL/glext.h:8411
|
|
# SGIX_list_priority (GL/glext.h:8414)
|
|
GL_SGIX_list_priority = 1 # GL/glext.h:8415
|
|
# GL/glext.h:8417
|
|
glGetListParameterfvSGIX = _link_function('glGetListParameterfvSGIX', None, [GLuint, GLenum, POINTER(GLfloat)], 'SGIX_list_priority')
|
|
|
|
# GL/glext.h:8418
|
|
glGetListParameterivSGIX = _link_function('glGetListParameterivSGIX', None, [GLuint, GLenum, POINTER(GLint)], 'SGIX_list_priority')
|
|
|
|
# GL/glext.h:8419
|
|
glListParameterfSGIX = _link_function('glListParameterfSGIX', None, [GLuint, GLenum, GLfloat], 'SGIX_list_priority')
|
|
|
|
# GL/glext.h:8420
|
|
glListParameterfvSGIX = _link_function('glListParameterfvSGIX', None, [GLuint, GLenum, POINTER(GLfloat)], 'SGIX_list_priority')
|
|
|
|
# GL/glext.h:8421
|
|
glListParameteriSGIX = _link_function('glListParameteriSGIX', None, [GLuint, GLenum, GLint], 'SGIX_list_priority')
|
|
|
|
# GL/glext.h:8422
|
|
glListParameterivSGIX = _link_function('glListParameterivSGIX', None, [GLuint, GLenum, POINTER(GLint)], 'SGIX_list_priority')
|
|
|
|
PFNGLGETLISTPARAMETERFVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:8424
|
|
PFNGLGETLISTPARAMETERIVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:8425
|
|
PFNGLLISTPARAMETERFSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, GLfloat) # GL/glext.h:8426
|
|
PFNGLLISTPARAMETERFVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:8427
|
|
PFNGLLISTPARAMETERISGIXPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:8428
|
|
PFNGLLISTPARAMETERIVSGIXPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:8429
|
|
# SGIX_ir_instrument1 (GL/glext.h:8432)
|
|
GL_SGIX_ir_instrument1 = 1 # GL/glext.h:8433
|
|
# SGIX_calligraphic_fragment (GL/glext.h:8436)
|
|
GL_SGIX_calligraphic_fragment = 1 # GL/glext.h:8437
|
|
# SGIX_texture_lod_bias (GL/glext.h:8440)
|
|
GL_SGIX_texture_lod_bias = 1 # GL/glext.h:8441
|
|
# SGIX_shadow_ambient (GL/glext.h:8444)
|
|
GL_SGIX_shadow_ambient = 1 # GL/glext.h:8445
|
|
# EXT_index_texture (GL/glext.h:8448)
|
|
GL_EXT_index_texture = 1 # GL/glext.h:8449
|
|
# EXT_index_material (GL/glext.h:8452)
|
|
GL_EXT_index_material = 1 # GL/glext.h:8453
|
|
# GL/glext.h:8455
|
|
glIndexMaterialEXT = _link_function('glIndexMaterialEXT', None, [GLenum, GLenum], 'EXT_index_material')
|
|
|
|
PFNGLINDEXMATERIALEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:8457
|
|
# EXT_index_func (GL/glext.h:8460)
|
|
GL_EXT_index_func = 1 # GL/glext.h:8461
|
|
# GL/glext.h:8463
|
|
glIndexFuncEXT = _link_function('glIndexFuncEXT', None, [GLenum, GLclampf], 'EXT_index_func')
|
|
|
|
PFNGLINDEXFUNCEXTPROC = CFUNCTYPE(None, GLenum, GLclampf) # GL/glext.h:8465
|
|
# EXT_index_array_formats (GL/glext.h:8468)
|
|
GL_EXT_index_array_formats = 1 # GL/glext.h:8469
|
|
# EXT_compiled_vertex_array (GL/glext.h:8472)
|
|
GL_EXT_compiled_vertex_array = 1 # GL/glext.h:8473
|
|
# GL/glext.h:8475
|
|
glLockArraysEXT = _link_function('glLockArraysEXT', None, [GLint, GLsizei], 'EXT_compiled_vertex_array')
|
|
|
|
# GL/glext.h:8476
|
|
glUnlockArraysEXT = _link_function('glUnlockArraysEXT', None, [], 'EXT_compiled_vertex_array')
|
|
|
|
PFNGLLOCKARRAYSEXTPROC = CFUNCTYPE(None, GLint, GLsizei) # GL/glext.h:8478
|
|
PFNGLUNLOCKARRAYSEXTPROC = CFUNCTYPE(None) # GL/glext.h:8479
|
|
# EXT_cull_vertex (GL/glext.h:8482)
|
|
GL_EXT_cull_vertex = 1 # GL/glext.h:8483
|
|
# GL/glext.h:8485
|
|
glCullParameterdvEXT = _link_function('glCullParameterdvEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_cull_vertex')
|
|
|
|
# GL/glext.h:8486
|
|
glCullParameterfvEXT = _link_function('glCullParameterfvEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_cull_vertex')
|
|
|
|
PFNGLCULLPARAMETERDVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:8488
|
|
PFNGLCULLPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8489
|
|
# SGIX_ycrcb (GL/glext.h:8492)
|
|
GL_SGIX_ycrcb = 1 # GL/glext.h:8493
|
|
# SGIX_fragment_lighting (GL/glext.h:8496)
|
|
GL_SGIX_fragment_lighting = 1 # GL/glext.h:8497
|
|
# GL/glext.h:8499
|
|
glFragmentColorMaterialSGIX = _link_function('glFragmentColorMaterialSGIX', None, [GLenum, GLenum], 'SGIX_fragment_lighting')
|
|
|
|
# GL/glext.h:8500
|
|
glFragmentLightfSGIX = _link_function('glFragmentLightfSGIX', None, [GLenum, GLenum, GLfloat], 'SGIX_fragment_lighting')
|
|
|
|
# GL/glext.h:8501
|
|
glFragmentLightfvSGIX = _link_function('glFragmentLightfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting')
|
|
|
|
# GL/glext.h:8502
|
|
glFragmentLightiSGIX = _link_function('glFragmentLightiSGIX', None, [GLenum, GLenum, GLint], 'SGIX_fragment_lighting')
|
|
|
|
# GL/glext.h:8503
|
|
glFragmentLightivSGIX = _link_function('glFragmentLightivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting')
|
|
|
|
# GL/glext.h:8504
|
|
glFragmentLightModelfSGIX = _link_function('glFragmentLightModelfSGIX', None, [GLenum, GLfloat], 'SGIX_fragment_lighting')
|
|
|
|
# GL/glext.h:8505
|
|
glFragmentLightModelfvSGIX = _link_function('glFragmentLightModelfvSGIX', None, [GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting')
|
|
|
|
# GL/glext.h:8506
|
|
glFragmentLightModeliSGIX = _link_function('glFragmentLightModeliSGIX', None, [GLenum, GLint], 'SGIX_fragment_lighting')
|
|
|
|
# GL/glext.h:8507
|
|
glFragmentLightModelivSGIX = _link_function('glFragmentLightModelivSGIX', None, [GLenum, POINTER(GLint)], 'SGIX_fragment_lighting')
|
|
|
|
# GL/glext.h:8508
|
|
glFragmentMaterialfSGIX = _link_function('glFragmentMaterialfSGIX', None, [GLenum, GLenum, GLfloat], 'SGIX_fragment_lighting')
|
|
|
|
# GL/glext.h:8509
|
|
glFragmentMaterialfvSGIX = _link_function('glFragmentMaterialfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting')
|
|
|
|
# GL/glext.h:8510
|
|
glFragmentMaterialiSGIX = _link_function('glFragmentMaterialiSGIX', None, [GLenum, GLenum, GLint], 'SGIX_fragment_lighting')
|
|
|
|
# GL/glext.h:8511
|
|
glFragmentMaterialivSGIX = _link_function('glFragmentMaterialivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting')
|
|
|
|
# GL/glext.h:8512
|
|
glGetFragmentLightfvSGIX = _link_function('glGetFragmentLightfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting')
|
|
|
|
# GL/glext.h:8513
|
|
glGetFragmentLightivSGIX = _link_function('glGetFragmentLightivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting')
|
|
|
|
# GL/glext.h:8514
|
|
glGetFragmentMaterialfvSGIX = _link_function('glGetFragmentMaterialfvSGIX', None, [GLenum, GLenum, POINTER(GLfloat)], 'SGIX_fragment_lighting')
|
|
|
|
# GL/glext.h:8515
|
|
glGetFragmentMaterialivSGIX = _link_function('glGetFragmentMaterialivSGIX', None, [GLenum, GLenum, POINTER(GLint)], 'SGIX_fragment_lighting')
|
|
|
|
# GL/glext.h:8516
|
|
glLightEnviSGIX = _link_function('glLightEnviSGIX', None, [GLenum, GLint], 'SGIX_fragment_lighting')
|
|
|
|
PFNGLFRAGMENTCOLORMATERIALSGIXPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:8518
|
|
PFNGLFRAGMENTLIGHTFSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:8519
|
|
PFNGLFRAGMENTLIGHTFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8520
|
|
PFNGLFRAGMENTLIGHTISGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:8521
|
|
PFNGLFRAGMENTLIGHTIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8522
|
|
PFNGLFRAGMENTLIGHTMODELFSGIXPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:8523
|
|
PFNGLFRAGMENTLIGHTMODELFVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:8524
|
|
PFNGLFRAGMENTLIGHTMODELISGIXPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:8525
|
|
PFNGLFRAGMENTLIGHTMODELIVSGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:8526
|
|
PFNGLFRAGMENTMATERIALFSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:8527
|
|
PFNGLFRAGMENTMATERIALFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8528
|
|
PFNGLFRAGMENTMATERIALISGIXPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:8529
|
|
PFNGLFRAGMENTMATERIALIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8530
|
|
PFNGLGETFRAGMENTLIGHTFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8531
|
|
PFNGLGETFRAGMENTLIGHTIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8532
|
|
PFNGLGETFRAGMENTMATERIALFVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8533
|
|
PFNGLGETFRAGMENTMATERIALIVSGIXPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8534
|
|
PFNGLLIGHTENVISGIXPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:8535
|
|
# IBM_rasterpos_clip (GL/glext.h:8538)
|
|
GL_IBM_rasterpos_clip = 1 # GL/glext.h:8539
|
|
# HP_texture_lighting (GL/glext.h:8542)
|
|
GL_HP_texture_lighting = 1 # GL/glext.h:8543
|
|
# EXT_draw_range_elements (GL/glext.h:8546)
|
|
GL_EXT_draw_range_elements = 1 # GL/glext.h:8547
|
|
# GL/glext.h:8549
|
|
glDrawRangeElementsEXT = _link_function('glDrawRangeElementsEXT', None, [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)],
|
|
'EXT_draw_range_elements')
|
|
|
|
PFNGLDRAWRANGEELEMENTSEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)) # GL/glext.h:8551
|
|
# WIN_phong_shading (GL/glext.h:8554)
|
|
GL_WIN_phong_shading = 1 # GL/glext.h:8555
|
|
# WIN_specular_fog (GL/glext.h:8558)
|
|
GL_WIN_specular_fog = 1 # GL/glext.h:8559
|
|
# EXT_light_texture (GL/glext.h:8562)
|
|
GL_EXT_light_texture = 1 # GL/glext.h:8563
|
|
# GL/glext.h:8565
|
|
glApplyTextureEXT = _link_function('glApplyTextureEXT', None, [GLenum], 'EXT_light_texture')
|
|
|
|
# GL/glext.h:8566
|
|
glTextureLightEXT = _link_function('glTextureLightEXT', None, [GLenum], 'EXT_light_texture')
|
|
|
|
# GL/glext.h:8567
|
|
glTextureMaterialEXT = _link_function('glTextureMaterialEXT', None, [GLenum, GLenum], 'EXT_light_texture')
|
|
|
|
PFNGLAPPLYTEXTUREEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8569
|
|
PFNGLTEXTURELIGHTEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8570
|
|
PFNGLTEXTUREMATERIALEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:8571
|
|
# SGIX_blend_alpha_minmax (GL/glext.h:8574)
|
|
GL_SGIX_blend_alpha_minmax = 1 # GL/glext.h:8575
|
|
# EXT_bgra (GL/glext.h:8578)
|
|
GL_EXT_bgra = 1 # GL/glext.h:8579
|
|
# SGIX_async (GL/glext.h:8582)
|
|
GL_SGIX_async = 1 # GL/glext.h:8583
|
|
# GL/glext.h:8585
|
|
glAsyncMarkerSGIX = _link_function('glAsyncMarkerSGIX', None, [GLuint], 'SGIX_async')
|
|
|
|
# GL/glext.h:8586
|
|
glFinishAsyncSGIX = _link_function('glFinishAsyncSGIX', GLint, [POINTER(GLuint)], 'SGIX_async')
|
|
|
|
# GL/glext.h:8587
|
|
glPollAsyncSGIX = _link_function('glPollAsyncSGIX', GLint, [POINTER(GLuint)], 'SGIX_async')
|
|
|
|
# GL/glext.h:8588
|
|
glGenAsyncMarkersSGIX = _link_function('glGenAsyncMarkersSGIX', GLuint, [GLsizei], 'SGIX_async')
|
|
|
|
# GL/glext.h:8589
|
|
glDeleteAsyncMarkersSGIX = _link_function('glDeleteAsyncMarkersSGIX', None, [GLuint, GLsizei], 'SGIX_async')
|
|
|
|
# GL/glext.h:8590
|
|
glIsAsyncMarkerSGIX = _link_function('glIsAsyncMarkerSGIX', GLboolean, [GLuint], 'SGIX_async')
|
|
|
|
PFNGLASYNCMARKERSGIXPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:8592
|
|
PFNGLFINISHASYNCSGIXPROC = CFUNCTYPE(GLint, POINTER(GLuint)) # GL/glext.h:8593
|
|
PFNGLPOLLASYNCSGIXPROC = CFUNCTYPE(GLint, POINTER(GLuint)) # GL/glext.h:8594
|
|
PFNGLGENASYNCMARKERSSGIXPROC = CFUNCTYPE(GLuint, GLsizei) # GL/glext.h:8595
|
|
PFNGLDELETEASYNCMARKERSSGIXPROC = CFUNCTYPE(None, GLuint, GLsizei) # GL/glext.h:8596
|
|
PFNGLISASYNCMARKERSGIXPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:8597
|
|
# SGIX_async_pixel (GL/glext.h:8600)
|
|
GL_SGIX_async_pixel = 1 # GL/glext.h:8601
|
|
# SGIX_async_histogram (GL/glext.h:8604)
|
|
GL_SGIX_async_histogram = 1 # GL/glext.h:8605
|
|
# INTEL_parallel_arrays (GL/glext.h:8608)
|
|
GL_INTEL_parallel_arrays = 1 # GL/glext.h:8609
|
|
# GL/glext.h:8611
|
|
glVertexPointervINTEL = _link_function('glVertexPointervINTEL', None, [GLint, GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays')
|
|
|
|
# GL/glext.h:8612
|
|
glNormalPointervINTEL = _link_function('glNormalPointervINTEL', None, [GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays')
|
|
|
|
# GL/glext.h:8613
|
|
glColorPointervINTEL = _link_function('glColorPointervINTEL', None, [GLint, GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays')
|
|
|
|
# GL/glext.h:8614
|
|
glTexCoordPointervINTEL = _link_function('glTexCoordPointervINTEL', None, [GLint, GLenum, POINTER(POINTER(GLvoid))], 'INTEL_parallel_arrays')
|
|
|
|
PFNGLVERTEXPOINTERVINTELPROC = CFUNCTYPE(None, GLint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:8616
|
|
PFNGLNORMALPOINTERVINTELPROC = CFUNCTYPE(None, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:8617
|
|
PFNGLCOLORPOINTERVINTELPROC = CFUNCTYPE(None, GLint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:8618
|
|
PFNGLTEXCOORDPOINTERVINTELPROC = CFUNCTYPE(None, GLint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:8619
|
|
# HP_occlusion_test (GL/glext.h:8622)
|
|
GL_HP_occlusion_test = 1 # GL/glext.h:8623
|
|
# EXT_pixel_transform (GL/glext.h:8626)
|
|
GL_EXT_pixel_transform = 1 # GL/glext.h:8627
|
|
# GL/glext.h:8629
|
|
glPixelTransformParameteriEXT = _link_function('glPixelTransformParameteriEXT', None, [GLenum, GLenum, GLint], 'EXT_pixel_transform')
|
|
|
|
# GL/glext.h:8630
|
|
glPixelTransformParameterfEXT = _link_function('glPixelTransformParameterfEXT', None, [GLenum, GLenum, GLfloat], 'EXT_pixel_transform')
|
|
|
|
# GL/glext.h:8631
|
|
glPixelTransformParameterivEXT = _link_function('glPixelTransformParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_pixel_transform')
|
|
|
|
# GL/glext.h:8632
|
|
glPixelTransformParameterfvEXT = _link_function('glPixelTransformParameterfvEXT', None, [GLenum, GLenum, POINTER(GLfloat)], 'EXT_pixel_transform')
|
|
|
|
PFNGLPIXELTRANSFORMPARAMETERIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:8634
|
|
PFNGLPIXELTRANSFORMPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLfloat) # GL/glext.h:8635
|
|
PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:8636
|
|
PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:8637
|
|
# EXT_pixel_transform_color_table (GL/glext.h:8640)
|
|
GL_EXT_pixel_transform_color_table = 1 # GL/glext.h:8641
|
|
# EXT_shared_texture_palette (GL/glext.h:8644)
|
|
GL_EXT_shared_texture_palette = 1 # GL/glext.h:8645
|
|
# EXT_separate_specular_color (GL/glext.h:8648)
|
|
GL_EXT_separate_specular_color = 1 # GL/glext.h:8649
|
|
# EXT_secondary_color (GL/glext.h:8652)
|
|
GL_EXT_secondary_color = 1 # GL/glext.h:8653
|
|
# GL/glext.h:8655
|
|
glSecondaryColor3bEXT = _link_function('glSecondaryColor3bEXT', None, [GLbyte, GLbyte, GLbyte], 'EXT_secondary_color')
|
|
|
|
# GL/glext.h:8656
|
|
glSecondaryColor3bvEXT = _link_function('glSecondaryColor3bvEXT', None, [POINTER(GLbyte)], 'EXT_secondary_color')
|
|
|
|
# GL/glext.h:8657
|
|
glSecondaryColor3dEXT = _link_function('glSecondaryColor3dEXT', None, [GLdouble, GLdouble, GLdouble], 'EXT_secondary_color')
|
|
|
|
# GL/glext.h:8658
|
|
glSecondaryColor3dvEXT = _link_function('glSecondaryColor3dvEXT', None, [POINTER(GLdouble)], 'EXT_secondary_color')
|
|
|
|
# GL/glext.h:8659
|
|
glSecondaryColor3fEXT = _link_function('glSecondaryColor3fEXT', None, [GLfloat, GLfloat, GLfloat], 'EXT_secondary_color')
|
|
|
|
# GL/glext.h:8660
|
|
glSecondaryColor3fvEXT = _link_function('glSecondaryColor3fvEXT', None, [POINTER(GLfloat)], 'EXT_secondary_color')
|
|
|
|
# GL/glext.h:8661
|
|
glSecondaryColor3iEXT = _link_function('glSecondaryColor3iEXT', None, [GLint, GLint, GLint], 'EXT_secondary_color')
|
|
|
|
# GL/glext.h:8662
|
|
glSecondaryColor3ivEXT = _link_function('glSecondaryColor3ivEXT', None, [POINTER(GLint)], 'EXT_secondary_color')
|
|
|
|
# GL/glext.h:8663
|
|
glSecondaryColor3sEXT = _link_function('glSecondaryColor3sEXT', None, [GLshort, GLshort, GLshort], 'EXT_secondary_color')
|
|
|
|
# GL/glext.h:8664
|
|
glSecondaryColor3svEXT = _link_function('glSecondaryColor3svEXT', None, [POINTER(GLshort)], 'EXT_secondary_color')
|
|
|
|
# GL/glext.h:8665
|
|
glSecondaryColor3ubEXT = _link_function('glSecondaryColor3ubEXT', None, [GLubyte, GLubyte, GLubyte], 'EXT_secondary_color')
|
|
|
|
# GL/glext.h:8666
|
|
glSecondaryColor3ubvEXT = _link_function('glSecondaryColor3ubvEXT', None, [POINTER(GLubyte)], 'EXT_secondary_color')
|
|
|
|
# GL/glext.h:8667
|
|
glSecondaryColor3uiEXT = _link_function('glSecondaryColor3uiEXT', None, [GLuint, GLuint, GLuint], 'EXT_secondary_color')
|
|
|
|
# GL/glext.h:8668
|
|
glSecondaryColor3uivEXT = _link_function('glSecondaryColor3uivEXT', None, [POINTER(GLuint)], 'EXT_secondary_color')
|
|
|
|
# GL/glext.h:8669
|
|
glSecondaryColor3usEXT = _link_function('glSecondaryColor3usEXT', None, [GLushort, GLushort, GLushort], 'EXT_secondary_color')
|
|
|
|
# GL/glext.h:8670
|
|
glSecondaryColor3usvEXT = _link_function('glSecondaryColor3usvEXT', None, [POINTER(GLushort)], 'EXT_secondary_color')
|
|
|
|
# GL/glext.h:8671
|
|
glSecondaryColorPointerEXT = _link_function('glSecondaryColorPointerEXT', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_secondary_color')
|
|
|
|
PFNGLSECONDARYCOLOR3BEXTPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:8673
|
|
PFNGLSECONDARYCOLOR3BVEXTPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:8674
|
|
PFNGLSECONDARYCOLOR3DEXTPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:8675
|
|
PFNGLSECONDARYCOLOR3DVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:8676
|
|
PFNGLSECONDARYCOLOR3FEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:8677
|
|
PFNGLSECONDARYCOLOR3FVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:8678
|
|
PFNGLSECONDARYCOLOR3IEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:8679
|
|
PFNGLSECONDARYCOLOR3IVEXTPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:8680
|
|
PFNGLSECONDARYCOLOR3SEXTPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:8681
|
|
PFNGLSECONDARYCOLOR3SVEXTPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:8682
|
|
PFNGLSECONDARYCOLOR3UBEXTPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte) # GL/glext.h:8683
|
|
PFNGLSECONDARYCOLOR3UBVEXTPROC = CFUNCTYPE(None, POINTER(GLubyte)) # GL/glext.h:8684
|
|
PFNGLSECONDARYCOLOR3UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:8685
|
|
PFNGLSECONDARYCOLOR3UIVEXTPROC = CFUNCTYPE(None, POINTER(GLuint)) # GL/glext.h:8686
|
|
PFNGLSECONDARYCOLOR3USEXTPROC = CFUNCTYPE(None, GLushort, GLushort, GLushort) # GL/glext.h:8687
|
|
PFNGLSECONDARYCOLOR3USVEXTPROC = CFUNCTYPE(None, POINTER(GLushort)) # GL/glext.h:8688
|
|
PFNGLSECONDARYCOLORPOINTEREXTPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8689
|
|
# EXT_texture_perturb_normal (GL/glext.h:8692)
|
|
GL_EXT_texture_perturb_normal = 1 # GL/glext.h:8693
|
|
# GL/glext.h:8695
|
|
glTextureNormalEXT = _link_function('glTextureNormalEXT', None, [GLenum], 'EXT_texture_perturb_normal')
|
|
|
|
PFNGLTEXTURENORMALEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:8697
|
|
# EXT_multi_draw_arrays (GL/glext.h:8700)
|
|
GL_EXT_multi_draw_arrays = 1 # GL/glext.h:8701
|
|
# GL/glext.h:8703
|
|
glMultiDrawArraysEXT = _link_function('glMultiDrawArraysEXT', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei], 'EXT_multi_draw_arrays')
|
|
|
|
# GL/glext.h:8704
|
|
glMultiDrawElementsEXT = _link_function('glMultiDrawElementsEXT', None, [GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei],
|
|
'EXT_multi_draw_arrays')
|
|
|
|
PFNGLMULTIDRAWARRAYSEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:8706
|
|
PFNGLMULTIDRAWELEMENTSEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei) # GL/glext.h:8707
|
|
# EXT_fog_coord (GL/glext.h:8710)
|
|
GL_EXT_fog_coord = 1 # GL/glext.h:8711
|
|
# GL/glext.h:8713
|
|
glFogCoordfEXT = _link_function('glFogCoordfEXT', None, [GLfloat], 'EXT_fog_coord')
|
|
|
|
# GL/glext.h:8714
|
|
glFogCoordfvEXT = _link_function('glFogCoordfvEXT', None, [POINTER(GLfloat)], 'EXT_fog_coord')
|
|
|
|
# GL/glext.h:8715
|
|
glFogCoorddEXT = _link_function('glFogCoorddEXT', None, [GLdouble], 'EXT_fog_coord')
|
|
|
|
# GL/glext.h:8716
|
|
glFogCoorddvEXT = _link_function('glFogCoorddvEXT', None, [POINTER(GLdouble)], 'EXT_fog_coord')
|
|
|
|
# GL/glext.h:8717
|
|
glFogCoordPointerEXT = _link_function('glFogCoordPointerEXT', None, [GLenum, GLsizei, POINTER(GLvoid)], 'EXT_fog_coord')
|
|
|
|
PFNGLFOGCOORDFEXTPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:8719
|
|
PFNGLFOGCOORDFVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:8720
|
|
PFNGLFOGCOORDDEXTPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:8721
|
|
PFNGLFOGCOORDDVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:8722
|
|
PFNGLFOGCOORDPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8723
|
|
# REND_screen_coordinates (GL/glext.h:8726)
|
|
GL_REND_screen_coordinates = 1 # GL/glext.h:8727
|
|
# EXT_coordinate_frame (GL/glext.h:8730)
|
|
GL_EXT_coordinate_frame = 1 # GL/glext.h:8731
|
|
# GL/glext.h:8733
|
|
glTangent3bEXT = _link_function('glTangent3bEXT', None, [GLbyte, GLbyte, GLbyte], 'EXT_coordinate_frame')
|
|
|
|
# GL/glext.h:8734
|
|
glTangent3bvEXT = _link_function('glTangent3bvEXT', None, [POINTER(GLbyte)], 'EXT_coordinate_frame')
|
|
|
|
# GL/glext.h:8735
|
|
glTangent3dEXT = _link_function('glTangent3dEXT', None, [GLdouble, GLdouble, GLdouble], 'EXT_coordinate_frame')
|
|
|
|
# GL/glext.h:8736
|
|
glTangent3dvEXT = _link_function('glTangent3dvEXT', None, [POINTER(GLdouble)], 'EXT_coordinate_frame')
|
|
|
|
# GL/glext.h:8737
|
|
glTangent3fEXT = _link_function('glTangent3fEXT', None, [GLfloat, GLfloat, GLfloat], 'EXT_coordinate_frame')
|
|
|
|
# GL/glext.h:8738
|
|
glTangent3fvEXT = _link_function('glTangent3fvEXT', None, [POINTER(GLfloat)], 'EXT_coordinate_frame')
|
|
|
|
# GL/glext.h:8739
|
|
glTangent3iEXT = _link_function('glTangent3iEXT', None, [GLint, GLint, GLint], 'EXT_coordinate_frame')
|
|
|
|
# GL/glext.h:8740
|
|
glTangent3ivEXT = _link_function('glTangent3ivEXT', None, [POINTER(GLint)], 'EXT_coordinate_frame')
|
|
|
|
# GL/glext.h:8741
|
|
glTangent3sEXT = _link_function('glTangent3sEXT', None, [GLshort, GLshort, GLshort], 'EXT_coordinate_frame')
|
|
|
|
# GL/glext.h:8742
|
|
glTangent3svEXT = _link_function('glTangent3svEXT', None, [POINTER(GLshort)], 'EXT_coordinate_frame')
|
|
|
|
# GL/glext.h:8743
|
|
glBinormal3bEXT = _link_function('glBinormal3bEXT', None, [GLbyte, GLbyte, GLbyte], 'EXT_coordinate_frame')
|
|
|
|
# GL/glext.h:8744
|
|
glBinormal3bvEXT = _link_function('glBinormal3bvEXT', None, [POINTER(GLbyte)], 'EXT_coordinate_frame')
|
|
|
|
# GL/glext.h:8745
|
|
glBinormal3dEXT = _link_function('glBinormal3dEXT', None, [GLdouble, GLdouble, GLdouble], 'EXT_coordinate_frame')
|
|
|
|
# GL/glext.h:8746
|
|
glBinormal3dvEXT = _link_function('glBinormal3dvEXT', None, [POINTER(GLdouble)], 'EXT_coordinate_frame')
|
|
|
|
# GL/glext.h:8747
|
|
glBinormal3fEXT = _link_function('glBinormal3fEXT', None, [GLfloat, GLfloat, GLfloat], 'EXT_coordinate_frame')
|
|
|
|
# GL/glext.h:8748
|
|
glBinormal3fvEXT = _link_function('glBinormal3fvEXT', None, [POINTER(GLfloat)], 'EXT_coordinate_frame')
|
|
|
|
# GL/glext.h:8749
|
|
glBinormal3iEXT = _link_function('glBinormal3iEXT', None, [GLint, GLint, GLint], 'EXT_coordinate_frame')
|
|
|
|
# GL/glext.h:8750
|
|
glBinormal3ivEXT = _link_function('glBinormal3ivEXT', None, [POINTER(GLint)], 'EXT_coordinate_frame')
|
|
|
|
# GL/glext.h:8751
|
|
glBinormal3sEXT = _link_function('glBinormal3sEXT', None, [GLshort, GLshort, GLshort], 'EXT_coordinate_frame')
|
|
|
|
# GL/glext.h:8752
|
|
glBinormal3svEXT = _link_function('glBinormal3svEXT', None, [POINTER(GLshort)], 'EXT_coordinate_frame')
|
|
|
|
# GL/glext.h:8753
|
|
glTangentPointerEXT = _link_function('glTangentPointerEXT', None, [GLenum, GLsizei, POINTER(GLvoid)], 'EXT_coordinate_frame')
|
|
|
|
# GL/glext.h:8754
|
|
glBinormalPointerEXT = _link_function('glBinormalPointerEXT', None, [GLenum, GLsizei, POINTER(GLvoid)], 'EXT_coordinate_frame')
|
|
|
|
PFNGLTANGENT3BEXTPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:8756
|
|
PFNGLTANGENT3BVEXTPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:8757
|
|
PFNGLTANGENT3DEXTPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:8758
|
|
PFNGLTANGENT3DVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:8759
|
|
PFNGLTANGENT3FEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:8760
|
|
PFNGLTANGENT3FVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:8761
|
|
PFNGLTANGENT3IEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:8762
|
|
PFNGLTANGENT3IVEXTPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:8763
|
|
PFNGLTANGENT3SEXTPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:8764
|
|
PFNGLTANGENT3SVEXTPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:8765
|
|
PFNGLBINORMAL3BEXTPROC = CFUNCTYPE(None, GLbyte, GLbyte, GLbyte) # GL/glext.h:8766
|
|
PFNGLBINORMAL3BVEXTPROC = CFUNCTYPE(None, POINTER(GLbyte)) # GL/glext.h:8767
|
|
PFNGLBINORMAL3DEXTPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:8768
|
|
PFNGLBINORMAL3DVEXTPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:8769
|
|
PFNGLBINORMAL3FEXTPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:8770
|
|
PFNGLBINORMAL3FVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:8771
|
|
PFNGLBINORMAL3IEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:8772
|
|
PFNGLBINORMAL3IVEXTPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:8773
|
|
PFNGLBINORMAL3SEXTPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:8774
|
|
PFNGLBINORMAL3SVEXTPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:8775
|
|
PFNGLTANGENTPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8776
|
|
PFNGLBINORMALPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8777
|
|
# EXT_texture_env_combine (GL/glext.h:8780)
|
|
GL_EXT_texture_env_combine = 1 # GL/glext.h:8781
|
|
# APPLE_specular_vector (GL/glext.h:8784)
|
|
GL_APPLE_specular_vector = 1 # GL/glext.h:8785
|
|
# APPLE_transform_hint (GL/glext.h:8788)
|
|
GL_APPLE_transform_hint = 1 # GL/glext.h:8789
|
|
# SGIX_fog_scale (GL/glext.h:8792)
|
|
GL_SGIX_fog_scale = 1 # GL/glext.h:8793
|
|
# SUNX_constant_data (GL/glext.h:8796)
|
|
GL_SUNX_constant_data = 1 # GL/glext.h:8797
|
|
# GL/glext.h:8799
|
|
glFinishTextureSUNX = _link_function('glFinishTextureSUNX', None, [], 'SUNX_constant_data')
|
|
|
|
PFNGLFINISHTEXTURESUNXPROC = CFUNCTYPE(None) # GL/glext.h:8801
|
|
# SUN_global_alpha (GL/glext.h:8804)
|
|
GL_SUN_global_alpha = 1 # GL/glext.h:8805
|
|
# GL/glext.h:8807
|
|
glGlobalAlphaFactorbSUN = _link_function('glGlobalAlphaFactorbSUN', None, [GLbyte], 'SUN_global_alpha')
|
|
|
|
# GL/glext.h:8808
|
|
glGlobalAlphaFactorsSUN = _link_function('glGlobalAlphaFactorsSUN', None, [GLshort], 'SUN_global_alpha')
|
|
|
|
# GL/glext.h:8809
|
|
glGlobalAlphaFactoriSUN = _link_function('glGlobalAlphaFactoriSUN', None, [GLint], 'SUN_global_alpha')
|
|
|
|
# GL/glext.h:8810
|
|
glGlobalAlphaFactorfSUN = _link_function('glGlobalAlphaFactorfSUN', None, [GLfloat], 'SUN_global_alpha')
|
|
|
|
# GL/glext.h:8811
|
|
glGlobalAlphaFactordSUN = _link_function('glGlobalAlphaFactordSUN', None, [GLdouble], 'SUN_global_alpha')
|
|
|
|
# GL/glext.h:8812
|
|
glGlobalAlphaFactorubSUN = _link_function('glGlobalAlphaFactorubSUN', None, [GLubyte], 'SUN_global_alpha')
|
|
|
|
# GL/glext.h:8813
|
|
glGlobalAlphaFactorusSUN = _link_function('glGlobalAlphaFactorusSUN', None, [GLushort], 'SUN_global_alpha')
|
|
|
|
# GL/glext.h:8814
|
|
glGlobalAlphaFactoruiSUN = _link_function('glGlobalAlphaFactoruiSUN', None, [GLuint], 'SUN_global_alpha')
|
|
|
|
PFNGLGLOBALALPHAFACTORBSUNPROC = CFUNCTYPE(None, GLbyte) # GL/glext.h:8816
|
|
PFNGLGLOBALALPHAFACTORSSUNPROC = CFUNCTYPE(None, GLshort) # GL/glext.h:8817
|
|
PFNGLGLOBALALPHAFACTORISUNPROC = CFUNCTYPE(None, GLint) # GL/glext.h:8818
|
|
PFNGLGLOBALALPHAFACTORFSUNPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:8819
|
|
PFNGLGLOBALALPHAFACTORDSUNPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:8820
|
|
PFNGLGLOBALALPHAFACTORUBSUNPROC = CFUNCTYPE(None, GLubyte) # GL/glext.h:8821
|
|
PFNGLGLOBALALPHAFACTORUSSUNPROC = CFUNCTYPE(None, GLushort) # GL/glext.h:8822
|
|
PFNGLGLOBALALPHAFACTORUISUNPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:8823
|
|
# SUN_triangle_list (GL/glext.h:8826)
|
|
GL_SUN_triangle_list = 1 # GL/glext.h:8827
|
|
# GL/glext.h:8829
|
|
glReplacementCodeuiSUN = _link_function('glReplacementCodeuiSUN', None, [GLuint], 'SUN_triangle_list')
|
|
|
|
# GL/glext.h:8830
|
|
glReplacementCodeusSUN = _link_function('glReplacementCodeusSUN', None, [GLushort], 'SUN_triangle_list')
|
|
|
|
# GL/glext.h:8831
|
|
glReplacementCodeubSUN = _link_function('glReplacementCodeubSUN', None, [GLubyte], 'SUN_triangle_list')
|
|
|
|
# GL/glext.h:8832
|
|
glReplacementCodeuivSUN = _link_function('glReplacementCodeuivSUN', None, [POINTER(GLuint)], 'SUN_triangle_list')
|
|
|
|
# GL/glext.h:8833
|
|
glReplacementCodeusvSUN = _link_function('glReplacementCodeusvSUN', None, [POINTER(GLushort)], 'SUN_triangle_list')
|
|
|
|
# GL/glext.h:8834
|
|
glReplacementCodeubvSUN = _link_function('glReplacementCodeubvSUN', None, [POINTER(GLubyte)], 'SUN_triangle_list')
|
|
|
|
# GL/glext.h:8835
|
|
glReplacementCodePointerSUN = _link_function('glReplacementCodePointerSUN', None, [GLenum, GLsizei, POINTER(POINTER(GLvoid))], 'SUN_triangle_list')
|
|
|
|
PFNGLREPLACEMENTCODEUISUNPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:8837
|
|
PFNGLREPLACEMENTCODEUSSUNPROC = CFUNCTYPE(None, GLushort) # GL/glext.h:8838
|
|
PFNGLREPLACEMENTCODEUBSUNPROC = CFUNCTYPE(None, GLubyte) # GL/glext.h:8839
|
|
PFNGLREPLACEMENTCODEUIVSUNPROC = CFUNCTYPE(None, POINTER(GLuint)) # GL/glext.h:8840
|
|
PFNGLREPLACEMENTCODEUSVSUNPROC = CFUNCTYPE(None, POINTER(GLushort)) # GL/glext.h:8841
|
|
PFNGLREPLACEMENTCODEUBVSUNPROC = CFUNCTYPE(None, POINTER(GLubyte)) # GL/glext.h:8842
|
|
PFNGLREPLACEMENTCODEPOINTERSUNPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(POINTER(GLvoid))) # GL/glext.h:8843
|
|
# SUN_vertex (GL/glext.h:8846)
|
|
GL_SUN_vertex = 1 # GL/glext.h:8847
|
|
# GL/glext.h:8849
|
|
glColor4ubVertex2fSUN = _link_function('glColor4ubVertex2fSUN', None, [GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8850
|
|
glColor4ubVertex2fvSUN = _link_function('glColor4ubVertex2fvSUN', None, [POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8851
|
|
glColor4ubVertex3fSUN = _link_function('glColor4ubVertex3fSUN', None, [GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8852
|
|
glColor4ubVertex3fvSUN = _link_function('glColor4ubVertex3fvSUN', None, [POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8853
|
|
glColor3fVertex3fSUN = _link_function('glColor3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8854
|
|
glColor3fVertex3fvSUN = _link_function('glColor3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8855
|
|
glNormal3fVertex3fSUN = _link_function('glNormal3fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8856
|
|
glNormal3fVertex3fvSUN = _link_function('glNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8857
|
|
glColor4fNormal3fVertex3fSUN = _link_function('glColor4fNormal3fVertex3fSUN', None,
|
|
[GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat],
|
|
'SUN_vertex')
|
|
|
|
# GL/glext.h:8858
|
|
glColor4fNormal3fVertex3fvSUN = _link_function('glColor4fNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)],
|
|
'SUN_vertex')
|
|
|
|
# GL/glext.h:8859
|
|
glTexCoord2fVertex3fSUN = _link_function('glTexCoord2fVertex3fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8860
|
|
glTexCoord2fVertex3fvSUN = _link_function('glTexCoord2fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8861
|
|
glTexCoord4fVertex4fSUN = _link_function('glTexCoord4fVertex4fSUN', None, [GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat],
|
|
'SUN_vertex')
|
|
|
|
# GL/glext.h:8862
|
|
glTexCoord4fVertex4fvSUN = _link_function('glTexCoord4fVertex4fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8863
|
|
glTexCoord2fColor4ubVertex3fSUN = _link_function('glTexCoord2fColor4ubVertex3fSUN', None,
|
|
[GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8864
|
|
glTexCoord2fColor4ubVertex3fvSUN = _link_function('glTexCoord2fColor4ubVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLubyte), POINTER(GLfloat)],
|
|
'SUN_vertex')
|
|
|
|
# GL/glext.h:8865
|
|
glTexCoord2fColor3fVertex3fSUN = _link_function('glTexCoord2fColor3fVertex3fSUN', None,
|
|
[GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8866
|
|
glTexCoord2fColor3fVertex3fvSUN = _link_function('glTexCoord2fColor3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)],
|
|
'SUN_vertex')
|
|
|
|
# GL/glext.h:8867
|
|
glTexCoord2fNormal3fVertex3fSUN = _link_function('glTexCoord2fNormal3fVertex3fSUN', None,
|
|
[GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8868
|
|
glTexCoord2fNormal3fVertex3fvSUN = _link_function('glTexCoord2fNormal3fVertex3fvSUN', None, [POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)],
|
|
'SUN_vertex')
|
|
|
|
# GL/glext.h:8869
|
|
glTexCoord2fColor4fNormal3fVertex3fSUN = _link_function('glTexCoord2fColor4fNormal3fVertex3fSUN', None,
|
|
[GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat,
|
|
GLfloat, GLfloat], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8870
|
|
glTexCoord2fColor4fNormal3fVertex3fvSUN = _link_function('glTexCoord2fColor4fNormal3fVertex3fvSUN', None,
|
|
[POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8871
|
|
glTexCoord4fColor4fNormal3fVertex4fSUN = _link_function('glTexCoord4fColor4fNormal3fVertex4fSUN', None,
|
|
[GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat,
|
|
GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8872
|
|
glTexCoord4fColor4fNormal3fVertex4fvSUN = _link_function('glTexCoord4fColor4fNormal3fVertex4fvSUN', None,
|
|
[POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8873
|
|
glReplacementCodeuiVertex3fSUN = _link_function('glReplacementCodeuiVertex3fSUN', None, [GLuint, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8874
|
|
glReplacementCodeuiVertex3fvSUN = _link_function('glReplacementCodeuiVertex3fvSUN', None, [POINTER(GLuint), POINTER(GLfloat)], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8875
|
|
glReplacementCodeuiColor4ubVertex3fSUN = _link_function('glReplacementCodeuiColor4ubVertex3fSUN', None,
|
|
[GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8876
|
|
glReplacementCodeuiColor4ubVertex3fvSUN = _link_function('glReplacementCodeuiColor4ubVertex3fvSUN', None,
|
|
[POINTER(GLuint), POINTER(GLubyte), POINTER(GLfloat)], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8877
|
|
glReplacementCodeuiColor3fVertex3fSUN = _link_function('glReplacementCodeuiColor3fVertex3fSUN', None,
|
|
[GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8878
|
|
glReplacementCodeuiColor3fVertex3fvSUN = _link_function('glReplacementCodeuiColor3fVertex3fvSUN', None,
|
|
[POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8879
|
|
glReplacementCodeuiNormal3fVertex3fSUN = _link_function('glReplacementCodeuiNormal3fVertex3fSUN', None,
|
|
[GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8880
|
|
glReplacementCodeuiNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiNormal3fVertex3fvSUN', None,
|
|
[POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8881
|
|
glReplacementCodeuiColor4fNormal3fVertex3fSUN = _link_function('glReplacementCodeuiColor4fNormal3fVertex3fSUN', None,
|
|
[GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat,
|
|
GLfloat, GLfloat], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8882
|
|
glReplacementCodeuiColor4fNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiColor4fNormal3fVertex3fvSUN', None,
|
|
[POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8883
|
|
glReplacementCodeuiTexCoord2fVertex3fSUN = _link_function('glReplacementCodeuiTexCoord2fVertex3fSUN', None,
|
|
[GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8884
|
|
glReplacementCodeuiTexCoord2fVertex3fvSUN = _link_function('glReplacementCodeuiTexCoord2fVertex3fvSUN', None,
|
|
[POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8885
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = _link_function('glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN', None,
|
|
[GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat],
|
|
'SUN_vertex')
|
|
|
|
# GL/glext.h:8886
|
|
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN', None,
|
|
[POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)],
|
|
'SUN_vertex')
|
|
|
|
# GL/glext.h:8887
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = _link_function('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN', None,
|
|
[GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat,
|
|
GLfloat, GLfloat, GLfloat, GLfloat, GLfloat], 'SUN_vertex')
|
|
|
|
# GL/glext.h:8888
|
|
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = _link_function('glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN', None,
|
|
[POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat),
|
|
POINTER(GLfloat)], 'SUN_vertex')
|
|
|
|
PFNGLCOLOR4UBVERTEX2FSUNPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat) # GL/glext.h:8890
|
|
PFNGLCOLOR4UBVERTEX2FVSUNPROC = CFUNCTYPE(None, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:8891
|
|
PFNGLCOLOR4UBVERTEX3FSUNPROC = CFUNCTYPE(None, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat) # GL/glext.h:8892
|
|
PFNGLCOLOR4UBVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:8893
|
|
PFNGLCOLOR3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8894
|
|
PFNGLCOLOR3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8895
|
|
PFNGLNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8896
|
|
PFNGLNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8897
|
|
PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat,
|
|
GLfloat) # GL/glext.h:8898
|
|
PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8899
|
|
PFNGLTEXCOORD2FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8900
|
|
PFNGLTEXCOORD2FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8901
|
|
PFNGLTEXCOORD4FVERTEX4FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8902
|
|
PFNGLTEXCOORD4FVERTEX4FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8903
|
|
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat,
|
|
GLfloat) # GL/glext.h:8904
|
|
PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:8905
|
|
PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8906
|
|
PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8907
|
|
PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8908
|
|
PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8909
|
|
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat,
|
|
GLfloat, GLfloat, GLfloat) # GL/glext.h:8910
|
|
PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat),
|
|
POINTER(GLfloat)) # GL/glext.h:8911
|
|
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat,
|
|
GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8912
|
|
PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC = CFUNCTYPE(None, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat),
|
|
POINTER(GLfloat)) # GL/glext.h:8913
|
|
PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:8914
|
|
PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat)) # GL/glext.h:8915
|
|
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat,
|
|
GLfloat) # GL/glext.h:8916
|
|
PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:8917
|
|
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8918
|
|
PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8919
|
|
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8920
|
|
PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8921
|
|
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat,
|
|
GLfloat, GLfloat) # GL/glext.h:8922
|
|
PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat),
|
|
POINTER(GLfloat)) # GL/glext.h:8923
|
|
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8924
|
|
PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8925
|
|
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat,
|
|
GLfloat) # GL/glext.h:8926
|
|
PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat),
|
|
POINTER(GLfloat)) # GL/glext.h:8927
|
|
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat,
|
|
GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:8928
|
|
PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC = CFUNCTYPE(None, POINTER(GLuint), POINTER(GLfloat), POINTER(GLfloat),
|
|
POINTER(GLfloat), POINTER(GLfloat)) # GL/glext.h:8929
|
|
# EXT_blend_func_separate (GL/glext.h:8932)
|
|
GL_EXT_blend_func_separate = 1 # GL/glext.h:8933
|
|
# GL/glext.h:8935
|
|
glBlendFuncSeparateEXT = _link_function('glBlendFuncSeparateEXT', None, [GLenum, GLenum, GLenum, GLenum], 'EXT_blend_func_separate')
|
|
|
|
PFNGLBLENDFUNCSEPARATEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:8937
|
|
# INGR_blend_func_separate (GL/glext.h:8940)
|
|
GL_INGR_blend_func_separate = 1 # GL/glext.h:8941
|
|
# GL/glext.h:8943
|
|
glBlendFuncSeparateINGR = _link_function('glBlendFuncSeparateINGR', None, [GLenum, GLenum, GLenum, GLenum], 'INGR_blend_func_separate')
|
|
|
|
PFNGLBLENDFUNCSEPARATEINGRPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:8945
|
|
# INGR_color_clamp (GL/glext.h:8948)
|
|
GL_INGR_color_clamp = 1 # GL/glext.h:8949
|
|
# INGR_interlace_read (GL/glext.h:8952)
|
|
GL_INGR_interlace_read = 1 # GL/glext.h:8953
|
|
# EXT_stencil_wrap (GL/glext.h:8956)
|
|
GL_EXT_stencil_wrap = 1 # GL/glext.h:8957
|
|
# EXT_422_pixels (GL/glext.h:8960)
|
|
GL_EXT_422_pixels = 1 # GL/glext.h:8961
|
|
# NV_texgen_reflection (GL/glext.h:8964)
|
|
GL_NV_texgen_reflection = 1 # GL/glext.h:8965
|
|
# SUN_convolution_border_modes (GL/glext.h:8968)
|
|
GL_SUN_convolution_border_modes = 1 # GL/glext.h:8969
|
|
# EXT_texture_env_add (GL/glext.h:8972)
|
|
GL_EXT_texture_env_add = 1 # GL/glext.h:8973
|
|
# EXT_texture_lod_bias (GL/glext.h:8976)
|
|
GL_EXT_texture_lod_bias = 1 # GL/glext.h:8977
|
|
# EXT_texture_filter_anisotropic (GL/glext.h:8980)
|
|
GL_EXT_texture_filter_anisotropic = 1 # GL/glext.h:8981
|
|
# EXT_vertex_weighting (GL/glext.h:8984)
|
|
GL_EXT_vertex_weighting = 1 # GL/glext.h:8985
|
|
# GL/glext.h:8987
|
|
glVertexWeightfEXT = _link_function('glVertexWeightfEXT', None, [GLfloat], 'EXT_vertex_weighting')
|
|
|
|
# GL/glext.h:8988
|
|
glVertexWeightfvEXT = _link_function('glVertexWeightfvEXT', None, [POINTER(GLfloat)], 'EXT_vertex_weighting')
|
|
|
|
# GL/glext.h:8989
|
|
glVertexWeightPointerEXT = _link_function('glVertexWeightPointerEXT', None, [GLsizei, GLenum, GLsizei, POINTER(GLvoid)], 'EXT_vertex_weighting')
|
|
|
|
PFNGLVERTEXWEIGHTFEXTPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:8991
|
|
PFNGLVERTEXWEIGHTFVEXTPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:8992
|
|
PFNGLVERTEXWEIGHTPOINTEREXTPROC = CFUNCTYPE(None, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:8993
|
|
# NV_light_max_exponent (GL/glext.h:8996)
|
|
GL_NV_light_max_exponent = 1 # GL/glext.h:8997
|
|
# NV_vertex_array_range (GL/glext.h:9000)
|
|
GL_NV_vertex_array_range = 1 # GL/glext.h:9001
|
|
# GL/glext.h:9003
|
|
glFlushVertexArrayRangeNV = _link_function('glFlushVertexArrayRangeNV', None, [], 'NV_vertex_array_range')
|
|
|
|
# GL/glext.h:9004
|
|
glVertexArrayRangeNV = _link_function('glVertexArrayRangeNV', None, [GLsizei, POINTER(GLvoid)], 'NV_vertex_array_range')
|
|
|
|
PFNGLFLUSHVERTEXARRAYRANGENVPROC = CFUNCTYPE(None) # GL/glext.h:9006
|
|
PFNGLVERTEXARRAYRANGENVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:9007
|
|
# NV_register_combiners (GL/glext.h:9010)
|
|
GL_NV_register_combiners = 1 # GL/glext.h:9011
|
|
# GL/glext.h:9013
|
|
glCombinerParameterfvNV = _link_function('glCombinerParameterfvNV', None, [GLenum, POINTER(GLfloat)], 'NV_register_combiners')
|
|
|
|
# GL/glext.h:9014
|
|
glCombinerParameterfNV = _link_function('glCombinerParameterfNV', None, [GLenum, GLfloat], 'NV_register_combiners')
|
|
|
|
# GL/glext.h:9015
|
|
glCombinerParameterivNV = _link_function('glCombinerParameterivNV', None, [GLenum, POINTER(GLint)], 'NV_register_combiners')
|
|
|
|
# GL/glext.h:9016
|
|
glCombinerParameteriNV = _link_function('glCombinerParameteriNV', None, [GLenum, GLint], 'NV_register_combiners')
|
|
|
|
# GL/glext.h:9017
|
|
glCombinerInputNV = _link_function('glCombinerInputNV', None, [GLenum, GLenum, GLenum, GLenum, GLenum, GLenum], 'NV_register_combiners')
|
|
|
|
# GL/glext.h:9018
|
|
glCombinerOutputNV = _link_function('glCombinerOutputNV', None,
|
|
[GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean],
|
|
'NV_register_combiners')
|
|
|
|
# GL/glext.h:9019
|
|
glFinalCombinerInputNV = _link_function('glFinalCombinerInputNV', None, [GLenum, GLenum, GLenum, GLenum], 'NV_register_combiners')
|
|
|
|
# GL/glext.h:9020
|
|
glGetCombinerInputParameterfvNV = _link_function('glGetCombinerInputParameterfvNV', None, [GLenum, GLenum, GLenum, GLenum, POINTER(GLfloat)],
|
|
'NV_register_combiners')
|
|
|
|
# GL/glext.h:9021
|
|
glGetCombinerInputParameterivNV = _link_function('glGetCombinerInputParameterivNV', None, [GLenum, GLenum, GLenum, GLenum, POINTER(GLint)],
|
|
'NV_register_combiners')
|
|
|
|
# GL/glext.h:9022
|
|
glGetCombinerOutputParameterfvNV = _link_function('glGetCombinerOutputParameterfvNV', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)],
|
|
'NV_register_combiners')
|
|
|
|
# GL/glext.h:9023
|
|
glGetCombinerOutputParameterivNV = _link_function('glGetCombinerOutputParameterivNV', None, [GLenum, GLenum, GLenum, POINTER(GLint)],
|
|
'NV_register_combiners')
|
|
|
|
# GL/glext.h:9024
|
|
glGetFinalCombinerInputParameterfvNV = _link_function('glGetFinalCombinerInputParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)],
|
|
'NV_register_combiners')
|
|
|
|
# GL/glext.h:9025
|
|
glGetFinalCombinerInputParameterivNV = _link_function('glGetFinalCombinerInputParameterivNV', None, [GLenum, GLenum, POINTER(GLint)],
|
|
'NV_register_combiners')
|
|
|
|
PFNGLCOMBINERPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:9027
|
|
PFNGLCOMBINERPARAMETERFNVPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:9028
|
|
PFNGLCOMBINERPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9029
|
|
PFNGLCOMBINERPARAMETERINVPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:9030
|
|
PFNGLCOMBINERINPUTNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:9031
|
|
PFNGLCOMBINEROUTPUTNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean,
|
|
GLboolean) # GL/glext.h:9032
|
|
PFNGLFINALCOMBINERINPUTNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:9033
|
|
PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:9034
|
|
PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:9035
|
|
PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:9036
|
|
PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:9037
|
|
PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:9038
|
|
PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:9039
|
|
# NV_fog_distance (GL/glext.h:9042)
|
|
GL_NV_fog_distance = 1 # GL/glext.h:9043
|
|
# NV_texgen_emboss (GL/glext.h:9046)
|
|
GL_NV_texgen_emboss = 1 # GL/glext.h:9047
|
|
# NV_blend_square (GL/glext.h:9050)
|
|
GL_NV_blend_square = 1 # GL/glext.h:9051
|
|
# NV_texture_env_combine4 (GL/glext.h:9054)
|
|
GL_NV_texture_env_combine4 = 1 # GL/glext.h:9055
|
|
# MESA_resize_buffers (GL/glext.h:9058)
|
|
GL_MESA_resize_buffers = 1 # GL/glext.h:9059
|
|
# GL/glext.h:9061
|
|
glResizeBuffersMESA = _link_function('glResizeBuffersMESA', None, [], 'MESA_resize_buffers')
|
|
|
|
PFNGLRESIZEBUFFERSMESAPROC = CFUNCTYPE(None) # GL/glext.h:9063
|
|
# MESA_window_pos (GL/glext.h:9066)
|
|
GL_MESA_window_pos = 1 # GL/glext.h:9067
|
|
# GL/glext.h:9069
|
|
glWindowPos2dMESA = _link_function('glWindowPos2dMESA', None, [GLdouble, GLdouble], 'MESA_window_pos')
|
|
|
|
# GL/glext.h:9070
|
|
glWindowPos2dvMESA = _link_function('glWindowPos2dvMESA', None, [POINTER(GLdouble)], 'MESA_window_pos')
|
|
|
|
# GL/glext.h:9071
|
|
glWindowPos2fMESA = _link_function('glWindowPos2fMESA', None, [GLfloat, GLfloat], 'MESA_window_pos')
|
|
|
|
# GL/glext.h:9072
|
|
glWindowPos2fvMESA = _link_function('glWindowPos2fvMESA', None, [POINTER(GLfloat)], 'MESA_window_pos')
|
|
|
|
# GL/glext.h:9073
|
|
glWindowPos2iMESA = _link_function('glWindowPos2iMESA', None, [GLint, GLint], 'MESA_window_pos')
|
|
|
|
# GL/glext.h:9074
|
|
glWindowPos2ivMESA = _link_function('glWindowPos2ivMESA', None, [POINTER(GLint)], 'MESA_window_pos')
|
|
|
|
# GL/glext.h:9075
|
|
glWindowPos2sMESA = _link_function('glWindowPos2sMESA', None, [GLshort, GLshort], 'MESA_window_pos')
|
|
|
|
# GL/glext.h:9076
|
|
glWindowPos2svMESA = _link_function('glWindowPos2svMESA', None, [POINTER(GLshort)], 'MESA_window_pos')
|
|
|
|
# GL/glext.h:9077
|
|
glWindowPos3dMESA = _link_function('glWindowPos3dMESA', None, [GLdouble, GLdouble, GLdouble], 'MESA_window_pos')
|
|
|
|
# GL/glext.h:9078
|
|
glWindowPos3dvMESA = _link_function('glWindowPos3dvMESA', None, [POINTER(GLdouble)], 'MESA_window_pos')
|
|
|
|
# GL/glext.h:9079
|
|
glWindowPos3fMESA = _link_function('glWindowPos3fMESA', None, [GLfloat, GLfloat, GLfloat], 'MESA_window_pos')
|
|
|
|
# GL/glext.h:9080
|
|
glWindowPos3fvMESA = _link_function('glWindowPos3fvMESA', None, [POINTER(GLfloat)], 'MESA_window_pos')
|
|
|
|
# GL/glext.h:9081
|
|
glWindowPos3iMESA = _link_function('glWindowPos3iMESA', None, [GLint, GLint, GLint], 'MESA_window_pos')
|
|
|
|
# GL/glext.h:9082
|
|
glWindowPos3ivMESA = _link_function('glWindowPos3ivMESA', None, [POINTER(GLint)], 'MESA_window_pos')
|
|
|
|
# GL/glext.h:9083
|
|
glWindowPos3sMESA = _link_function('glWindowPos3sMESA', None, [GLshort, GLshort, GLshort], 'MESA_window_pos')
|
|
|
|
# GL/glext.h:9084
|
|
glWindowPos3svMESA = _link_function('glWindowPos3svMESA', None, [POINTER(GLshort)], 'MESA_window_pos')
|
|
|
|
# GL/glext.h:9085
|
|
glWindowPos4dMESA = _link_function('glWindowPos4dMESA', None, [GLdouble, GLdouble, GLdouble, GLdouble], 'MESA_window_pos')
|
|
|
|
# GL/glext.h:9086
|
|
glWindowPos4dvMESA = _link_function('glWindowPos4dvMESA', None, [POINTER(GLdouble)], 'MESA_window_pos')
|
|
|
|
# GL/glext.h:9087
|
|
glWindowPos4fMESA = _link_function('glWindowPos4fMESA', None, [GLfloat, GLfloat, GLfloat, GLfloat], 'MESA_window_pos')
|
|
|
|
# GL/glext.h:9088
|
|
glWindowPos4fvMESA = _link_function('glWindowPos4fvMESA', None, [POINTER(GLfloat)], 'MESA_window_pos')
|
|
|
|
# GL/glext.h:9089
|
|
glWindowPos4iMESA = _link_function('glWindowPos4iMESA', None, [GLint, GLint, GLint, GLint], 'MESA_window_pos')
|
|
|
|
# GL/glext.h:9090
|
|
glWindowPos4ivMESA = _link_function('glWindowPos4ivMESA', None, [POINTER(GLint)], 'MESA_window_pos')
|
|
|
|
# GL/glext.h:9091
|
|
glWindowPos4sMESA = _link_function('glWindowPos4sMESA', None, [GLshort, GLshort, GLshort, GLshort], 'MESA_window_pos')
|
|
|
|
# GL/glext.h:9092
|
|
glWindowPos4svMESA = _link_function('glWindowPos4svMESA', None, [POINTER(GLshort)], 'MESA_window_pos')
|
|
|
|
PFNGLWINDOWPOS2DMESAPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:9094
|
|
PFNGLWINDOWPOS2DVMESAPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:9095
|
|
PFNGLWINDOWPOS2FMESAPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:9096
|
|
PFNGLWINDOWPOS2FVMESAPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:9097
|
|
PFNGLWINDOWPOS2IMESAPROC = CFUNCTYPE(None, GLint, GLint) # GL/glext.h:9098
|
|
PFNGLWINDOWPOS2IVMESAPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:9099
|
|
PFNGLWINDOWPOS2SMESAPROC = CFUNCTYPE(None, GLshort, GLshort) # GL/glext.h:9100
|
|
PFNGLWINDOWPOS2SVMESAPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:9101
|
|
PFNGLWINDOWPOS3DMESAPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble) # GL/glext.h:9102
|
|
PFNGLWINDOWPOS3DVMESAPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:9103
|
|
PFNGLWINDOWPOS3FMESAPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat) # GL/glext.h:9104
|
|
PFNGLWINDOWPOS3FVMESAPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:9105
|
|
PFNGLWINDOWPOS3IMESAPROC = CFUNCTYPE(None, GLint, GLint, GLint) # GL/glext.h:9106
|
|
PFNGLWINDOWPOS3IVMESAPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:9107
|
|
PFNGLWINDOWPOS3SMESAPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort) # GL/glext.h:9108
|
|
PFNGLWINDOWPOS3SVMESAPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:9109
|
|
PFNGLWINDOWPOS4DMESAPROC = CFUNCTYPE(None, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:9110
|
|
PFNGLWINDOWPOS4DVMESAPROC = CFUNCTYPE(None, POINTER(GLdouble)) # GL/glext.h:9111
|
|
PFNGLWINDOWPOS4FMESAPROC = CFUNCTYPE(None, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:9112
|
|
PFNGLWINDOWPOS4FVMESAPROC = CFUNCTYPE(None, POINTER(GLfloat)) # GL/glext.h:9113
|
|
PFNGLWINDOWPOS4IMESAPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:9114
|
|
PFNGLWINDOWPOS4IVMESAPROC = CFUNCTYPE(None, POINTER(GLint)) # GL/glext.h:9115
|
|
PFNGLWINDOWPOS4SMESAPROC = CFUNCTYPE(None, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:9116
|
|
PFNGLWINDOWPOS4SVMESAPROC = CFUNCTYPE(None, POINTER(GLshort)) # GL/glext.h:9117
|
|
# IBM_cull_vertex (GL/glext.h:9120)
|
|
GL_IBM_cull_vertex = 1 # GL/glext.h:9121
|
|
# IBM_multimode_draw_arrays (GL/glext.h:9124)
|
|
GL_IBM_multimode_draw_arrays = 1 # GL/glext.h:9125
|
|
# GL/glext.h:9127
|
|
glMultiModeDrawArraysIBM = _link_function('glMultiModeDrawArraysIBM', None, [POINTER(GLenum), POINTER(GLint), POINTER(GLsizei), GLsizei, GLint],
|
|
'IBM_multimode_draw_arrays')
|
|
|
|
# GL/glext.h:9128
|
|
glMultiModeDrawElementsIBM = _link_function('glMultiModeDrawElementsIBM', None,
|
|
[POINTER(GLenum), POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei, GLint],
|
|
'IBM_multimode_draw_arrays')
|
|
|
|
PFNGLMULTIMODEDRAWARRAYSIBMPROC = CFUNCTYPE(None, POINTER(GLenum), POINTER(GLint), POINTER(GLsizei), GLsizei, GLint) # GL/glext.h:9130
|
|
PFNGLMULTIMODEDRAWELEMENTSIBMPROC = CFUNCTYPE(None, POINTER(GLenum), POINTER(GLsizei), GLenum, POINTER(POINTER(GLvoid)), GLsizei,
|
|
GLint) # GL/glext.h:9131
|
|
# IBM_vertex_array_lists (GL/glext.h:9134)
|
|
GL_IBM_vertex_array_lists = 1 # GL/glext.h:9135
|
|
# GL/glext.h:9137
|
|
glColorPointerListIBM = _link_function('glColorPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint],
|
|
'IBM_vertex_array_lists')
|
|
|
|
# GL/glext.h:9138
|
|
glSecondaryColorPointerListIBM = _link_function('glSecondaryColorPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint],
|
|
'IBM_vertex_array_lists')
|
|
|
|
# GL/glext.h:9139
|
|
glEdgeFlagPointerListIBM = _link_function('glEdgeFlagPointerListIBM', None, [GLint, POINTER(POINTER(GLboolean)), GLint], 'IBM_vertex_array_lists')
|
|
|
|
# GL/glext.h:9140
|
|
glFogCoordPointerListIBM = _link_function('glFogCoordPointerListIBM', None, [GLenum, GLint, POINTER(POINTER(GLvoid)), GLint],
|
|
'IBM_vertex_array_lists')
|
|
|
|
# GL/glext.h:9141
|
|
glIndexPointerListIBM = _link_function('glIndexPointerListIBM', None, [GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists')
|
|
|
|
# GL/glext.h:9142
|
|
glNormalPointerListIBM = _link_function('glNormalPointerListIBM', None, [GLenum, GLint, POINTER(POINTER(GLvoid)), GLint], 'IBM_vertex_array_lists')
|
|
|
|
# GL/glext.h:9143
|
|
glTexCoordPointerListIBM = _link_function('glTexCoordPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint],
|
|
'IBM_vertex_array_lists')
|
|
|
|
# GL/glext.h:9144
|
|
glVertexPointerListIBM = _link_function('glVertexPointerListIBM', None, [GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint],
|
|
'IBM_vertex_array_lists')
|
|
|
|
PFNGLCOLORPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:9146
|
|
PFNGLSECONDARYCOLORPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:9147
|
|
PFNGLEDGEFLAGPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, POINTER(POINTER(GLboolean)), GLint) # GL/glext.h:9148
|
|
PFNGLFOGCOORDPOINTERLISTIBMPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:9149
|
|
PFNGLINDEXPOINTERLISTIBMPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:9150
|
|
PFNGLNORMALPOINTERLISTIBMPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:9151
|
|
PFNGLTEXCOORDPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:9152
|
|
PFNGLVERTEXPOINTERLISTIBMPROC = CFUNCTYPE(None, GLint, GLenum, GLint, POINTER(POINTER(GLvoid)), GLint) # GL/glext.h:9153
|
|
# SGIX_subsample (GL/glext.h:9156)
|
|
GL_SGIX_subsample = 1 # GL/glext.h:9157
|
|
# SGIX_ycrcba (GL/glext.h:9160)
|
|
GL_SGIX_ycrcba = 1 # GL/glext.h:9161
|
|
# SGIX_ycrcb_subsample (GL/glext.h:9164)
|
|
GL_SGIX_ycrcb_subsample = 1 # GL/glext.h:9165
|
|
# SGIX_depth_pass_instrument (GL/glext.h:9168)
|
|
GL_SGIX_depth_pass_instrument = 1 # GL/glext.h:9169
|
|
# 3DFX_texture_compression_FXT1 (GL/glext.h:9172)
|
|
GL_3DFX_texture_compression_FXT1 = 1 # GL/glext.h:9173
|
|
# 3DFX_multisample (GL/glext.h:9176)
|
|
GL_3DFX_multisample = 1 # GL/glext.h:9177
|
|
# 3DFX_tbuffer (GL/glext.h:9180)
|
|
GL_3DFX_tbuffer = 1 # GL/glext.h:9181
|
|
# GL/glext.h:9183
|
|
glTbufferMask3DFX = _link_function('glTbufferMask3DFX', None, [GLuint], '3DFX_tbuffer')
|
|
|
|
PFNGLTBUFFERMASK3DFXPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9185
|
|
# EXT_multisample (GL/glext.h:9188)
|
|
GL_EXT_multisample = 1 # GL/glext.h:9189
|
|
# GL/glext.h:9191
|
|
glSampleMaskEXT = _link_function('glSampleMaskEXT', None, [GLclampf, GLboolean], 'EXT_multisample')
|
|
|
|
# GL/glext.h:9192
|
|
glSamplePatternEXT = _link_function('glSamplePatternEXT', None, [GLenum], 'EXT_multisample')
|
|
|
|
PFNGLSAMPLEMASKEXTPROC = CFUNCTYPE(None, GLclampf, GLboolean) # GL/glext.h:9194
|
|
PFNGLSAMPLEPATTERNEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:9195
|
|
# SGIX_vertex_preclip (GL/glext.h:9198)
|
|
GL_SGIX_vertex_preclip = 1 # GL/glext.h:9199
|
|
# SGIX_convolution_accuracy (GL/glext.h:9202)
|
|
GL_SGIX_convolution_accuracy = 1 # GL/glext.h:9203
|
|
# SGIX_resample (GL/glext.h:9206)
|
|
GL_SGIX_resample = 1 # GL/glext.h:9207
|
|
# SGIS_point_line_texgen (GL/glext.h:9210)
|
|
GL_SGIS_point_line_texgen = 1 # GL/glext.h:9211
|
|
# SGIS_texture_color_mask (GL/glext.h:9214)
|
|
GL_SGIS_texture_color_mask = 1 # GL/glext.h:9215
|
|
# GL/glext.h:9217
|
|
glTextureColorMaskSGIS = _link_function('glTextureColorMaskSGIS', None, [GLboolean, GLboolean, GLboolean, GLboolean], 'SGIS_texture_color_mask')
|
|
|
|
PFNGLTEXTURECOLORMASKSGISPROC = CFUNCTYPE(None, GLboolean, GLboolean, GLboolean, GLboolean) # GL/glext.h:9219
|
|
# SGIX_igloo_interface (GL/glext.h:9222)
|
|
GL_SGIX_igloo_interface = 1 # GL/glext.h:9223
|
|
# GL/glext.h:9225
|
|
glIglooInterfaceSGIX = _link_function('glIglooInterfaceSGIX', None, [GLenum, POINTER(GLvoid)], 'SGIX_igloo_interface')
|
|
|
|
PFNGLIGLOOINTERFACESGIXPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:9227
|
|
# EXT_texture_env_dot3 (GL/glext.h:9230)
|
|
GL_EXT_texture_env_dot3 = 1 # GL/glext.h:9231
|
|
# ATI_texture_mirror_once (GL/glext.h:9234)
|
|
GL_ATI_texture_mirror_once = 1 # GL/glext.h:9235
|
|
# NV_fence (GL/glext.h:9238)
|
|
GL_NV_fence = 1 # GL/glext.h:9239
|
|
# GL/glext.h:9241
|
|
glDeleteFencesNV = _link_function('glDeleteFencesNV', None, [GLsizei, POINTER(GLuint)], 'NV_fence')
|
|
|
|
# GL/glext.h:9242
|
|
glGenFencesNV = _link_function('glGenFencesNV', None, [GLsizei, POINTER(GLuint)], 'NV_fence')
|
|
|
|
# GL/glext.h:9243
|
|
glIsFenceNV = _link_function('glIsFenceNV', GLboolean, [GLuint], 'NV_fence')
|
|
|
|
# GL/glext.h:9244
|
|
glTestFenceNV = _link_function('glTestFenceNV', GLboolean, [GLuint], 'NV_fence')
|
|
|
|
# GL/glext.h:9245
|
|
glGetFenceivNV = _link_function('glGetFenceivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_fence')
|
|
|
|
# GL/glext.h:9246
|
|
glFinishFenceNV = _link_function('glFinishFenceNV', None, [GLuint], 'NV_fence')
|
|
|
|
# GL/glext.h:9247
|
|
glSetFenceNV = _link_function('glSetFenceNV', None, [GLuint, GLenum], 'NV_fence')
|
|
|
|
PFNGLDELETEFENCESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9249
|
|
PFNGLGENFENCESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9250
|
|
PFNGLISFENCENVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:9251
|
|
PFNGLTESTFENCENVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:9252
|
|
PFNGLGETFENCEIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9253
|
|
PFNGLFINISHFENCENVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9254
|
|
PFNGLSETFENCENVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:9255
|
|
# NV_evaluators (GL/glext.h:9258)
|
|
GL_NV_evaluators = 1 # GL/glext.h:9259
|
|
# GL/glext.h:9261
|
|
glMapControlPointsNV = _link_function('glMapControlPointsNV', None,
|
|
[GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, POINTER(GLvoid)], 'NV_evaluators')
|
|
|
|
# GL/glext.h:9262
|
|
glMapParameterivNV = _link_function('glMapParameterivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_evaluators')
|
|
|
|
# GL/glext.h:9263
|
|
glMapParameterfvNV = _link_function('glMapParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_evaluators')
|
|
|
|
# GL/glext.h:9264
|
|
glGetMapControlPointsNV = _link_function('glGetMapControlPointsNV', None, [GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, POINTER(GLvoid)],
|
|
'NV_evaluators')
|
|
|
|
# GL/glext.h:9265
|
|
glGetMapParameterivNV = _link_function('glGetMapParameterivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_evaluators')
|
|
|
|
# GL/glext.h:9266
|
|
glGetMapParameterfvNV = _link_function('glGetMapParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_evaluators')
|
|
|
|
# GL/glext.h:9267
|
|
glGetMapAttribParameterivNV = _link_function('glGetMapAttribParameterivNV', None, [GLenum, GLuint, GLenum, POINTER(GLint)], 'NV_evaluators')
|
|
|
|
# GL/glext.h:9268
|
|
glGetMapAttribParameterfvNV = _link_function('glGetMapAttribParameterfvNV', None, [GLenum, GLuint, GLenum, POINTER(GLfloat)], 'NV_evaluators')
|
|
|
|
# GL/glext.h:9269
|
|
glEvalMapsNV = _link_function('glEvalMapsNV', None, [GLenum, GLenum], 'NV_evaluators')
|
|
|
|
PFNGLMAPCONTROLPOINTSNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, POINTER(GLvoid)) # GL/glext.h:9271
|
|
PFNGLMAPPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:9272
|
|
PFNGLMAPPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:9273
|
|
PFNGLGETMAPCONTROLPOINTSNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, POINTER(GLvoid)) # GL/glext.h:9274
|
|
PFNGLGETMAPPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:9275
|
|
PFNGLGETMAPPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:9276
|
|
PFNGLGETMAPATTRIBPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9277
|
|
PFNGLGETMAPATTRIBPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:9278
|
|
PFNGLEVALMAPSNVPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:9279
|
|
# NV_packed_depth_stencil (GL/glext.h:9282)
|
|
GL_NV_packed_depth_stencil = 1 # GL/glext.h:9283
|
|
# NV_register_combiners2 (GL/glext.h:9286)
|
|
GL_NV_register_combiners2 = 1 # GL/glext.h:9287
|
|
# GL/glext.h:9289
|
|
glCombinerStageParameterfvNV = _link_function('glCombinerStageParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_register_combiners2')
|
|
|
|
# GL/glext.h:9290
|
|
glGetCombinerStageParameterfvNV = _link_function('glGetCombinerStageParameterfvNV', None, [GLenum, GLenum, POINTER(GLfloat)],
|
|
'NV_register_combiners2')
|
|
|
|
PFNGLCOMBINERSTAGEPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:9292
|
|
PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:9293
|
|
# NV_texture_compression_vtc (GL/glext.h:9296)
|
|
GL_NV_texture_compression_vtc = 1 # GL/glext.h:9297
|
|
# NV_texture_rectangle (GL/glext.h:9300)
|
|
GL_NV_texture_rectangle = 1 # GL/glext.h:9301
|
|
# NV_texture_shader (GL/glext.h:9304)
|
|
GL_NV_texture_shader = 1 # GL/glext.h:9305
|
|
# NV_texture_shader2 (GL/glext.h:9308)
|
|
GL_NV_texture_shader2 = 1 # GL/glext.h:9309
|
|
# NV_vertex_array_range2 (GL/glext.h:9312)
|
|
GL_NV_vertex_array_range2 = 1 # GL/glext.h:9313
|
|
# NV_vertex_program (GL/glext.h:9316)
|
|
GL_NV_vertex_program = 1 # GL/glext.h:9317
|
|
# GL/glext.h:9319
|
|
glAreProgramsResidentNV = _link_function('glAreProgramsResidentNV', GLboolean, [GLsizei, POINTER(GLuint), POINTER(GLboolean)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9320
|
|
glBindProgramNV = _link_function('glBindProgramNV', None, [GLenum, GLuint], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9321
|
|
glDeleteProgramsNV = _link_function('glDeleteProgramsNV', None, [GLsizei, POINTER(GLuint)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9322
|
|
glExecuteProgramNV = _link_function('glExecuteProgramNV', None, [GLenum, GLuint, POINTER(GLfloat)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9323
|
|
glGenProgramsNV = _link_function('glGenProgramsNV', None, [GLsizei, POINTER(GLuint)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9324
|
|
glGetProgramParameterdvNV = _link_function('glGetProgramParameterdvNV', None, [GLenum, GLuint, GLenum, POINTER(GLdouble)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9325
|
|
glGetProgramParameterfvNV = _link_function('glGetProgramParameterfvNV', None, [GLenum, GLuint, GLenum, POINTER(GLfloat)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9326
|
|
glGetProgramivNV = _link_function('glGetProgramivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9327
|
|
glGetProgramStringNV = _link_function('glGetProgramStringNV', None, [GLuint, GLenum, POINTER(GLubyte)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9328
|
|
glGetTrackMatrixivNV = _link_function('glGetTrackMatrixivNV', None, [GLenum, GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9329
|
|
glGetVertexAttribdvNV = _link_function('glGetVertexAttribdvNV', None, [GLuint, GLenum, POINTER(GLdouble)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9330
|
|
glGetVertexAttribfvNV = _link_function('glGetVertexAttribfvNV', None, [GLuint, GLenum, POINTER(GLfloat)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9331
|
|
glGetVertexAttribivNV = _link_function('glGetVertexAttribivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9332
|
|
glGetVertexAttribPointervNV = _link_function('glGetVertexAttribPointervNV', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9333
|
|
glIsProgramNV = _link_function('glIsProgramNV', GLboolean, [GLuint], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9334
|
|
glLoadProgramNV = _link_function('glLoadProgramNV', None, [GLenum, GLuint, GLsizei, POINTER(GLubyte)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9335
|
|
glProgramParameter4dNV = _link_function('glProgramParameter4dNV', None, [GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9336
|
|
glProgramParameter4dvNV = _link_function('glProgramParameter4dvNV', None, [GLenum, GLuint, POINTER(GLdouble)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9337
|
|
glProgramParameter4fNV = _link_function('glProgramParameter4fNV', None, [GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9338
|
|
glProgramParameter4fvNV = _link_function('glProgramParameter4fvNV', None, [GLenum, GLuint, POINTER(GLfloat)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9339
|
|
glProgramParameters4dvNV = _link_function('glProgramParameters4dvNV', None, [GLenum, GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9340
|
|
glProgramParameters4fvNV = _link_function('glProgramParameters4fvNV', None, [GLenum, GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9341
|
|
glRequestResidentProgramsNV = _link_function('glRequestResidentProgramsNV', None, [GLsizei, POINTER(GLuint)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9342
|
|
glTrackMatrixNV = _link_function('glTrackMatrixNV', None, [GLenum, GLuint, GLenum, GLenum], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9343
|
|
glVertexAttribPointerNV = _link_function('glVertexAttribPointerNV', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9344
|
|
glVertexAttrib1dNV = _link_function('glVertexAttrib1dNV', None, [GLuint, GLdouble], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9345
|
|
glVertexAttrib1dvNV = _link_function('glVertexAttrib1dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9346
|
|
glVertexAttrib1fNV = _link_function('glVertexAttrib1fNV', None, [GLuint, GLfloat], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9347
|
|
glVertexAttrib1fvNV = _link_function('glVertexAttrib1fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9348
|
|
glVertexAttrib1sNV = _link_function('glVertexAttrib1sNV', None, [GLuint, GLshort], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9349
|
|
glVertexAttrib1svNV = _link_function('glVertexAttrib1svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9350
|
|
glVertexAttrib2dNV = _link_function('glVertexAttrib2dNV', None, [GLuint, GLdouble, GLdouble], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9351
|
|
glVertexAttrib2dvNV = _link_function('glVertexAttrib2dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9352
|
|
glVertexAttrib2fNV = _link_function('glVertexAttrib2fNV', None, [GLuint, GLfloat, GLfloat], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9353
|
|
glVertexAttrib2fvNV = _link_function('glVertexAttrib2fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9354
|
|
glVertexAttrib2sNV = _link_function('glVertexAttrib2sNV', None, [GLuint, GLshort, GLshort], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9355
|
|
glVertexAttrib2svNV = _link_function('glVertexAttrib2svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9356
|
|
glVertexAttrib3dNV = _link_function('glVertexAttrib3dNV', None, [GLuint, GLdouble, GLdouble, GLdouble], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9357
|
|
glVertexAttrib3dvNV = _link_function('glVertexAttrib3dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9358
|
|
glVertexAttrib3fNV = _link_function('glVertexAttrib3fNV', None, [GLuint, GLfloat, GLfloat, GLfloat], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9359
|
|
glVertexAttrib3fvNV = _link_function('glVertexAttrib3fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9360
|
|
glVertexAttrib3sNV = _link_function('glVertexAttrib3sNV', None, [GLuint, GLshort, GLshort, GLshort], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9361
|
|
glVertexAttrib3svNV = _link_function('glVertexAttrib3svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9362
|
|
glVertexAttrib4dNV = _link_function('glVertexAttrib4dNV', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9363
|
|
glVertexAttrib4dvNV = _link_function('glVertexAttrib4dvNV', None, [GLuint, POINTER(GLdouble)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9364
|
|
glVertexAttrib4fNV = _link_function('glVertexAttrib4fNV', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9365
|
|
glVertexAttrib4fvNV = _link_function('glVertexAttrib4fvNV', None, [GLuint, POINTER(GLfloat)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9366
|
|
glVertexAttrib4sNV = _link_function('glVertexAttrib4sNV', None, [GLuint, GLshort, GLshort, GLshort, GLshort], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9367
|
|
glVertexAttrib4svNV = _link_function('glVertexAttrib4svNV', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9368
|
|
glVertexAttrib4ubNV = _link_function('glVertexAttrib4ubNV', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9369
|
|
glVertexAttrib4ubvNV = _link_function('glVertexAttrib4ubvNV', None, [GLuint, POINTER(GLubyte)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9370
|
|
glVertexAttribs1dvNV = _link_function('glVertexAttribs1dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9371
|
|
glVertexAttribs1fvNV = _link_function('glVertexAttribs1fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9372
|
|
glVertexAttribs1svNV = _link_function('glVertexAttribs1svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9373
|
|
glVertexAttribs2dvNV = _link_function('glVertexAttribs2dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9374
|
|
glVertexAttribs2fvNV = _link_function('glVertexAttribs2fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9375
|
|
glVertexAttribs2svNV = _link_function('glVertexAttribs2svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9376
|
|
glVertexAttribs3dvNV = _link_function('glVertexAttribs3dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9377
|
|
glVertexAttribs3fvNV = _link_function('glVertexAttribs3fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9378
|
|
glVertexAttribs3svNV = _link_function('glVertexAttribs3svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9379
|
|
glVertexAttribs4dvNV = _link_function('glVertexAttribs4dvNV', None, [GLuint, GLsizei, POINTER(GLdouble)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9380
|
|
glVertexAttribs4fvNV = _link_function('glVertexAttribs4fvNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9381
|
|
glVertexAttribs4svNV = _link_function('glVertexAttribs4svNV', None, [GLuint, GLsizei, POINTER(GLshort)], 'NV_vertex_program')
|
|
|
|
# GL/glext.h:9382
|
|
glVertexAttribs4ubvNV = _link_function('glVertexAttribs4ubvNV', None, [GLuint, GLsizei, POINTER(GLubyte)], 'NV_vertex_program')
|
|
|
|
PFNGLAREPROGRAMSRESIDENTNVPROC = CFUNCTYPE(GLboolean, GLsizei, POINTER(GLuint), POINTER(GLboolean)) # GL/glext.h:9384
|
|
PFNGLBINDPROGRAMNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:9385
|
|
PFNGLDELETEPROGRAMSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9386
|
|
PFNGLEXECUTEPROGRAMNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:9387
|
|
PFNGLGENPROGRAMSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9388
|
|
PFNGLGETPROGRAMPARAMETERDVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:9389
|
|
PFNGLGETPROGRAMPARAMETERFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:9390
|
|
PFNGLGETPROGRAMIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9391
|
|
PFNGLGETPROGRAMSTRINGNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLubyte)) # GL/glext.h:9392
|
|
PFNGLGETTRACKMATRIXIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9393
|
|
PFNGLGETVERTEXATTRIBDVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:9394
|
|
PFNGLGETVERTEXATTRIBFVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:9395
|
|
PFNGLGETVERTEXATTRIBIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9396
|
|
PFNGLGETVERTEXATTRIBPOINTERVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:9397
|
|
PFNGLISPROGRAMNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:9398
|
|
PFNGLLOADPROGRAMNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLubyte)) # GL/glext.h:9399
|
|
PFNGLPROGRAMPARAMETER4DNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:9400
|
|
PFNGLPROGRAMPARAMETER4DVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:9401
|
|
PFNGLPROGRAMPARAMETER4FNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:9402
|
|
PFNGLPROGRAMPARAMETER4FVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:9403
|
|
PFNGLPROGRAMPARAMETERS4DVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:9404
|
|
PFNGLPROGRAMPARAMETERS4FVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:9405
|
|
PFNGLREQUESTRESIDENTPROGRAMSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9406
|
|
PFNGLTRACKMATRIXNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, GLenum) # GL/glext.h:9407
|
|
PFNGLVERTEXATTRIBPOINTERNVPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:9408
|
|
PFNGLVERTEXATTRIB1DNVPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:9409
|
|
PFNGLVERTEXATTRIB1DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:9410
|
|
PFNGLVERTEXATTRIB1FNVPROC = CFUNCTYPE(None, GLuint, GLfloat) # GL/glext.h:9411
|
|
PFNGLVERTEXATTRIB1FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:9412
|
|
PFNGLVERTEXATTRIB1SNVPROC = CFUNCTYPE(None, GLuint, GLshort) # GL/glext.h:9413
|
|
PFNGLVERTEXATTRIB1SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:9414
|
|
PFNGLVERTEXATTRIB2DNVPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:9415
|
|
PFNGLVERTEXATTRIB2DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:9416
|
|
PFNGLVERTEXATTRIB2FNVPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat) # GL/glext.h:9417
|
|
PFNGLVERTEXATTRIB2FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:9418
|
|
PFNGLVERTEXATTRIB2SNVPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort) # GL/glext.h:9419
|
|
PFNGLVERTEXATTRIB2SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:9420
|
|
PFNGLVERTEXATTRIB3DNVPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:9421
|
|
PFNGLVERTEXATTRIB3DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:9422
|
|
PFNGLVERTEXATTRIB3FNVPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat) # GL/glext.h:9423
|
|
PFNGLVERTEXATTRIB3FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:9424
|
|
PFNGLVERTEXATTRIB3SNVPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort) # GL/glext.h:9425
|
|
PFNGLVERTEXATTRIB3SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:9426
|
|
PFNGLVERTEXATTRIB4DNVPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:9427
|
|
PFNGLVERTEXATTRIB4DVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:9428
|
|
PFNGLVERTEXATTRIB4FNVPROC = CFUNCTYPE(None, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:9429
|
|
PFNGLVERTEXATTRIB4FVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:9430
|
|
PFNGLVERTEXATTRIB4SNVPROC = CFUNCTYPE(None, GLuint, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:9431
|
|
PFNGLVERTEXATTRIB4SVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:9432
|
|
PFNGLVERTEXATTRIB4UBNVPROC = CFUNCTYPE(None, GLuint, GLubyte, GLubyte, GLubyte, GLubyte) # GL/glext.h:9433
|
|
PFNGLVERTEXATTRIB4UBVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:9434
|
|
PFNGLVERTEXATTRIBS1DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:9435
|
|
PFNGLVERTEXATTRIBS1FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:9436
|
|
PFNGLVERTEXATTRIBS1SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:9437
|
|
PFNGLVERTEXATTRIBS2DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:9438
|
|
PFNGLVERTEXATTRIBS2FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:9439
|
|
PFNGLVERTEXATTRIBS2SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:9440
|
|
PFNGLVERTEXATTRIBS3DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:9441
|
|
PFNGLVERTEXATTRIBS3FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:9442
|
|
PFNGLVERTEXATTRIBS3SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:9443
|
|
PFNGLVERTEXATTRIBS4DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLdouble)) # GL/glext.h:9444
|
|
PFNGLVERTEXATTRIBS4FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:9445
|
|
PFNGLVERTEXATTRIBS4SVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLshort)) # GL/glext.h:9446
|
|
PFNGLVERTEXATTRIBS4UBVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte)) # GL/glext.h:9447
|
|
# SGIX_texture_coordinate_clamp (GL/glext.h:9450)
|
|
GL_SGIX_texture_coordinate_clamp = 1 # GL/glext.h:9451
|
|
# SGIX_scalebias_hint (GL/glext.h:9454)
|
|
GL_SGIX_scalebias_hint = 1 # GL/glext.h:9455
|
|
# OML_interlace (GL/glext.h:9458)
|
|
GL_OML_interlace = 1 # GL/glext.h:9459
|
|
# OML_subsample (GL/glext.h:9462)
|
|
GL_OML_subsample = 1 # GL/glext.h:9463
|
|
# OML_resample (GL/glext.h:9466)
|
|
GL_OML_resample = 1 # GL/glext.h:9467
|
|
# NV_copy_depth_to_color (GL/glext.h:9470)
|
|
GL_NV_copy_depth_to_color = 1 # GL/glext.h:9471
|
|
# ATI_envmap_bumpmap (GL/glext.h:9474)
|
|
GL_ATI_envmap_bumpmap = 1 # GL/glext.h:9475
|
|
# GL/glext.h:9477
|
|
glTexBumpParameterivATI = _link_function('glTexBumpParameterivATI', None, [GLenum, POINTER(GLint)], 'ATI_envmap_bumpmap')
|
|
|
|
# GL/glext.h:9478
|
|
glTexBumpParameterfvATI = _link_function('glTexBumpParameterfvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_envmap_bumpmap')
|
|
|
|
# GL/glext.h:9479
|
|
glGetTexBumpParameterivATI = _link_function('glGetTexBumpParameterivATI', None, [GLenum, POINTER(GLint)], 'ATI_envmap_bumpmap')
|
|
|
|
# GL/glext.h:9480
|
|
glGetTexBumpParameterfvATI = _link_function('glGetTexBumpParameterfvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_envmap_bumpmap')
|
|
|
|
PFNGLTEXBUMPPARAMETERIVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9482
|
|
PFNGLTEXBUMPPARAMETERFVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:9483
|
|
PFNGLGETTEXBUMPPARAMETERIVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9484
|
|
PFNGLGETTEXBUMPPARAMETERFVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:9485
|
|
# ATI_fragment_shader (GL/glext.h:9488)
|
|
GL_ATI_fragment_shader = 1 # GL/glext.h:9489
|
|
# GL/glext.h:9491
|
|
glGenFragmentShadersATI = _link_function('glGenFragmentShadersATI', GLuint, [GLuint], 'ATI_fragment_shader')
|
|
|
|
# GL/glext.h:9492
|
|
glBindFragmentShaderATI = _link_function('glBindFragmentShaderATI', None, [GLuint], 'ATI_fragment_shader')
|
|
|
|
# GL/glext.h:9493
|
|
glDeleteFragmentShaderATI = _link_function('glDeleteFragmentShaderATI', None, [GLuint], 'ATI_fragment_shader')
|
|
|
|
# GL/glext.h:9494
|
|
glBeginFragmentShaderATI = _link_function('glBeginFragmentShaderATI', None, [], 'ATI_fragment_shader')
|
|
|
|
# GL/glext.h:9495
|
|
glEndFragmentShaderATI = _link_function('glEndFragmentShaderATI', None, [], 'ATI_fragment_shader')
|
|
|
|
# GL/glext.h:9496
|
|
glPassTexCoordATI = _link_function('glPassTexCoordATI', None, [GLuint, GLuint, GLenum], 'ATI_fragment_shader')
|
|
|
|
# GL/glext.h:9497
|
|
glSampleMapATI = _link_function('glSampleMapATI', None, [GLuint, GLuint, GLenum], 'ATI_fragment_shader')
|
|
|
|
# GL/glext.h:9498
|
|
glColorFragmentOp1ATI = _link_function('glColorFragmentOp1ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader')
|
|
|
|
# GL/glext.h:9499
|
|
glColorFragmentOp2ATI = _link_function('glColorFragmentOp2ATI', None,
|
|
[GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader')
|
|
|
|
# GL/glext.h:9500
|
|
glColorFragmentOp3ATI = _link_function('glColorFragmentOp3ATI', None,
|
|
[GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint],
|
|
'ATI_fragment_shader')
|
|
|
|
# GL/glext.h:9501
|
|
glAlphaFragmentOp1ATI = _link_function('glAlphaFragmentOp1ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'ATI_fragment_shader')
|
|
|
|
# GL/glext.h:9502
|
|
glAlphaFragmentOp2ATI = _link_function('glAlphaFragmentOp2ATI', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint],
|
|
'ATI_fragment_shader')
|
|
|
|
# GL/glext.h:9503
|
|
glAlphaFragmentOp3ATI = _link_function('glAlphaFragmentOp3ATI', None,
|
|
[GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint],
|
|
'ATI_fragment_shader')
|
|
|
|
# GL/glext.h:9504
|
|
glSetFragmentShaderConstantATI = _link_function('glSetFragmentShaderConstantATI', None, [GLuint, POINTER(GLfloat)], 'ATI_fragment_shader')
|
|
|
|
PFNGLGENFRAGMENTSHADERSATIPROC = CFUNCTYPE(GLuint, GLuint) # GL/glext.h:9506
|
|
PFNGLBINDFRAGMENTSHADERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9507
|
|
PFNGLDELETEFRAGMENTSHADERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9508
|
|
PFNGLBEGINFRAGMENTSHADERATIPROC = CFUNCTYPE(None) # GL/glext.h:9509
|
|
PFNGLENDFRAGMENTSHADERATIPROC = CFUNCTYPE(None) # GL/glext.h:9510
|
|
PFNGLPASSTEXCOORDATIPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum) # GL/glext.h:9511
|
|
PFNGLSAMPLEMAPATIPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum) # GL/glext.h:9512
|
|
PFNGLCOLORFRAGMENTOP1ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:9513
|
|
PFNGLCOLORFRAGMENTOP2ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:9514
|
|
PFNGLCOLORFRAGMENTOP3ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint,
|
|
GLuint) # GL/glext.h:9515
|
|
PFNGLALPHAFRAGMENTOP1ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:9516
|
|
PFNGLALPHAFRAGMENTOP2ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:9517
|
|
PFNGLALPHAFRAGMENTOP3ATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint,
|
|
GLuint) # GL/glext.h:9518
|
|
PFNGLSETFRAGMENTSHADERCONSTANTATIPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:9519
|
|
# ATI_pn_triangles (GL/glext.h:9522)
|
|
GL_ATI_pn_triangles = 1 # GL/glext.h:9523
|
|
# GL/glext.h:9525
|
|
glPNTrianglesiATI = _link_function('glPNTrianglesiATI', None, [GLenum, GLint], 'ATI_pn_triangles')
|
|
|
|
# GL/glext.h:9526
|
|
glPNTrianglesfATI = _link_function('glPNTrianglesfATI', None, [GLenum, GLfloat], 'ATI_pn_triangles')
|
|
|
|
PFNGLPNTRIANGLESIATIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:9528
|
|
PFNGLPNTRIANGLESFATIPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:9529
|
|
# ATI_vertex_array_object (GL/glext.h:9532)
|
|
GL_ATI_vertex_array_object = 1 # GL/glext.h:9533
|
|
# GL/glext.h:9535
|
|
glNewObjectBufferATI = _link_function('glNewObjectBufferATI', GLuint, [GLsizei, POINTER(GLvoid), GLenum], 'ATI_vertex_array_object')
|
|
|
|
# GL/glext.h:9536
|
|
glIsObjectBufferATI = _link_function('glIsObjectBufferATI', GLboolean, [GLuint], 'ATI_vertex_array_object')
|
|
|
|
# GL/glext.h:9537
|
|
glUpdateObjectBufferATI = _link_function('glUpdateObjectBufferATI', None, [GLuint, GLuint, GLsizei, POINTER(GLvoid), GLenum],
|
|
'ATI_vertex_array_object')
|
|
|
|
# GL/glext.h:9538
|
|
glGetObjectBufferfvATI = _link_function('glGetObjectBufferfvATI', None, [GLuint, GLenum, POINTER(GLfloat)], 'ATI_vertex_array_object')
|
|
|
|
# GL/glext.h:9539
|
|
glGetObjectBufferivATI = _link_function('glGetObjectBufferivATI', None, [GLuint, GLenum, POINTER(GLint)], 'ATI_vertex_array_object')
|
|
|
|
# GL/glext.h:9540
|
|
glFreeObjectBufferATI = _link_function('glFreeObjectBufferATI', None, [GLuint], 'ATI_vertex_array_object')
|
|
|
|
# GL/glext.h:9541
|
|
glArrayObjectATI = _link_function('glArrayObjectATI', None, [GLenum, GLint, GLenum, GLsizei, GLuint, GLuint], 'ATI_vertex_array_object')
|
|
|
|
# GL/glext.h:9542
|
|
glGetArrayObjectfvATI = _link_function('glGetArrayObjectfvATI', None, [GLenum, GLenum, POINTER(GLfloat)], 'ATI_vertex_array_object')
|
|
|
|
# GL/glext.h:9543
|
|
glGetArrayObjectivATI = _link_function('glGetArrayObjectivATI', None, [GLenum, GLenum, POINTER(GLint)], 'ATI_vertex_array_object')
|
|
|
|
# GL/glext.h:9544
|
|
glVariantArrayObjectATI = _link_function('glVariantArrayObjectATI', None, [GLuint, GLenum, GLsizei, GLuint, GLuint], 'ATI_vertex_array_object')
|
|
|
|
# GL/glext.h:9545
|
|
glGetVariantArrayObjectfvATI = _link_function('glGetVariantArrayObjectfvATI', None, [GLuint, GLenum, POINTER(GLfloat)], 'ATI_vertex_array_object')
|
|
|
|
# GL/glext.h:9546
|
|
glGetVariantArrayObjectivATI = _link_function('glGetVariantArrayObjectivATI', None, [GLuint, GLenum, POINTER(GLint)], 'ATI_vertex_array_object')
|
|
|
|
PFNGLNEWOBJECTBUFFERATIPROC = CFUNCTYPE(GLuint, GLsizei, POINTER(GLvoid), GLenum) # GL/glext.h:9548
|
|
PFNGLISOBJECTBUFFERATIPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:9549
|
|
PFNGLUPDATEOBJECTBUFFERATIPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLvoid), GLenum) # GL/glext.h:9550
|
|
PFNGLGETOBJECTBUFFERFVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:9551
|
|
PFNGLGETOBJECTBUFFERIVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9552
|
|
PFNGLFREEOBJECTBUFFERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9553
|
|
PFNGLARRAYOBJECTATIPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLuint, GLuint) # GL/glext.h:9554
|
|
PFNGLGETARRAYOBJECTFVATIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:9555
|
|
PFNGLGETARRAYOBJECTIVATIPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:9556
|
|
PFNGLVARIANTARRAYOBJECTATIPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLuint, GLuint) # GL/glext.h:9557
|
|
PFNGLGETVARIANTARRAYOBJECTFVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:9558
|
|
PFNGLGETVARIANTARRAYOBJECTIVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9559
|
|
# EXT_vertex_shader (GL/glext.h:9562)
|
|
GL_EXT_vertex_shader = 1 # GL/glext.h:9563
|
|
# GL/glext.h:9565
|
|
glBeginVertexShaderEXT = _link_function('glBeginVertexShaderEXT', None, [], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9566
|
|
glEndVertexShaderEXT = _link_function('glEndVertexShaderEXT', None, [], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9567
|
|
glBindVertexShaderEXT = _link_function('glBindVertexShaderEXT', None, [GLuint], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9568
|
|
glGenVertexShadersEXT = _link_function('glGenVertexShadersEXT', GLuint, [GLuint], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9569
|
|
glDeleteVertexShaderEXT = _link_function('glDeleteVertexShaderEXT', None, [GLuint], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9570
|
|
glShaderOp1EXT = _link_function('glShaderOp1EXT', None, [GLenum, GLuint, GLuint], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9571
|
|
glShaderOp2EXT = _link_function('glShaderOp2EXT', None, [GLenum, GLuint, GLuint, GLuint], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9572
|
|
glShaderOp3EXT = _link_function('glShaderOp3EXT', None, [GLenum, GLuint, GLuint, GLuint, GLuint], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9573
|
|
glSwizzleEXT = _link_function('glSwizzleEXT', None, [GLuint, GLuint, GLenum, GLenum, GLenum, GLenum], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9574
|
|
glWriteMaskEXT = _link_function('glWriteMaskEXT', None, [GLuint, GLuint, GLenum, GLenum, GLenum, GLenum], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9575
|
|
glInsertComponentEXT = _link_function('glInsertComponentEXT', None, [GLuint, GLuint, GLuint], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9576
|
|
glExtractComponentEXT = _link_function('glExtractComponentEXT', None, [GLuint, GLuint, GLuint], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9577
|
|
glGenSymbolsEXT = _link_function('glGenSymbolsEXT', GLuint, [GLenum, GLenum, GLenum, GLuint], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9578
|
|
glSetInvariantEXT = _link_function('glSetInvariantEXT', None, [GLuint, GLenum, POINTER(GLvoid)], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9579
|
|
glSetLocalConstantEXT = _link_function('glSetLocalConstantEXT', None, [GLuint, GLenum, POINTER(GLvoid)], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9580
|
|
glVariantbvEXT = _link_function('glVariantbvEXT', None, [GLuint, POINTER(GLbyte)], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9581
|
|
glVariantsvEXT = _link_function('glVariantsvEXT', None, [GLuint, POINTER(GLshort)], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9582
|
|
glVariantivEXT = _link_function('glVariantivEXT', None, [GLuint, POINTER(GLint)], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9583
|
|
glVariantfvEXT = _link_function('glVariantfvEXT', None, [GLuint, POINTER(GLfloat)], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9584
|
|
glVariantdvEXT = _link_function('glVariantdvEXT', None, [GLuint, POINTER(GLdouble)], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9585
|
|
glVariantubvEXT = _link_function('glVariantubvEXT', None, [GLuint, POINTER(GLubyte)], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9586
|
|
glVariantusvEXT = _link_function('glVariantusvEXT', None, [GLuint, POINTER(GLushort)], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9587
|
|
glVariantuivEXT = _link_function('glVariantuivEXT', None, [GLuint, POINTER(GLuint)], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9588
|
|
glVariantPointerEXT = _link_function('glVariantPointerEXT', None, [GLuint, GLenum, GLuint, POINTER(GLvoid)], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9589
|
|
glEnableVariantClientStateEXT = _link_function('glEnableVariantClientStateEXT', None, [GLuint], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9590
|
|
glDisableVariantClientStateEXT = _link_function('glDisableVariantClientStateEXT', None, [GLuint], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9591
|
|
glBindLightParameterEXT = _link_function('glBindLightParameterEXT', GLuint, [GLenum, GLenum], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9592
|
|
glBindMaterialParameterEXT = _link_function('glBindMaterialParameterEXT', GLuint, [GLenum, GLenum], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9593
|
|
glBindTexGenParameterEXT = _link_function('glBindTexGenParameterEXT', GLuint, [GLenum, GLenum, GLenum], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9594
|
|
glBindTextureUnitParameterEXT = _link_function('glBindTextureUnitParameterEXT', GLuint, [GLenum, GLenum], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9595
|
|
glBindParameterEXT = _link_function('glBindParameterEXT', GLuint, [GLenum], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9596
|
|
glIsVariantEnabledEXT = _link_function('glIsVariantEnabledEXT', GLboolean, [GLuint, GLenum], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9597
|
|
glGetVariantBooleanvEXT = _link_function('glGetVariantBooleanvEXT', None, [GLuint, GLenum, POINTER(GLboolean)], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9598
|
|
glGetVariantIntegervEXT = _link_function('glGetVariantIntegervEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9599
|
|
glGetVariantFloatvEXT = _link_function('glGetVariantFloatvEXT', None, [GLuint, GLenum, POINTER(GLfloat)], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9600
|
|
glGetVariantPointervEXT = _link_function('glGetVariantPointervEXT', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9601
|
|
glGetInvariantBooleanvEXT = _link_function('glGetInvariantBooleanvEXT', None, [GLuint, GLenum, POINTER(GLboolean)], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9602
|
|
glGetInvariantIntegervEXT = _link_function('glGetInvariantIntegervEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9603
|
|
glGetInvariantFloatvEXT = _link_function('glGetInvariantFloatvEXT', None, [GLuint, GLenum, POINTER(GLfloat)], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9604
|
|
glGetLocalConstantBooleanvEXT = _link_function('glGetLocalConstantBooleanvEXT', None, [GLuint, GLenum, POINTER(GLboolean)], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9605
|
|
glGetLocalConstantIntegervEXT = _link_function('glGetLocalConstantIntegervEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_vertex_shader')
|
|
|
|
# GL/glext.h:9606
|
|
glGetLocalConstantFloatvEXT = _link_function('glGetLocalConstantFloatvEXT', None, [GLuint, GLenum, POINTER(GLfloat)], 'EXT_vertex_shader')
|
|
|
|
PFNGLBEGINVERTEXSHADEREXTPROC = CFUNCTYPE(None) # GL/glext.h:9608
|
|
PFNGLENDVERTEXSHADEREXTPROC = CFUNCTYPE(None) # GL/glext.h:9609
|
|
PFNGLBINDVERTEXSHADEREXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9610
|
|
PFNGLGENVERTEXSHADERSEXTPROC = CFUNCTYPE(GLuint, GLuint) # GL/glext.h:9611
|
|
PFNGLDELETEVERTEXSHADEREXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9612
|
|
PFNGLSHADEROP1EXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:9613
|
|
PFNGLSHADEROP2EXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint) # GL/glext.h:9614
|
|
PFNGLSHADEROP3EXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:9615
|
|
PFNGLSWIZZLEEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:9616
|
|
PFNGLWRITEMASKEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:9617
|
|
PFNGLINSERTCOMPONENTEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:9618
|
|
PFNGLEXTRACTCOMPONENTEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:9619
|
|
PFNGLGENSYMBOLSEXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:9620
|
|
PFNGLSETINVARIANTEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid)) # GL/glext.h:9621
|
|
PFNGLSETLOCALCONSTANTEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid)) # GL/glext.h:9622
|
|
PFNGLVARIANTBVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:9623
|
|
PFNGLVARIANTSVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:9624
|
|
PFNGLVARIANTIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:9625
|
|
PFNGLVARIANTFVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:9626
|
|
PFNGLVARIANTDVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:9627
|
|
PFNGLVARIANTUBVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:9628
|
|
PFNGLVARIANTUSVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:9629
|
|
PFNGLVARIANTUIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:9630
|
|
PFNGLVARIANTPOINTEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLvoid)) # GL/glext.h:9631
|
|
PFNGLENABLEVARIANTCLIENTSTATEEXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9632
|
|
PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9633
|
|
PFNGLBINDLIGHTPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum) # GL/glext.h:9634
|
|
PFNGLBINDMATERIALPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum) # GL/glext.h:9635
|
|
PFNGLBINDTEXGENPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum, GLenum) # GL/glext.h:9636
|
|
PFNGLBINDTEXTUREUNITPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum, GLenum) # GL/glext.h:9637
|
|
PFNGLBINDPARAMETEREXTPROC = CFUNCTYPE(GLuint, GLenum) # GL/glext.h:9638
|
|
PFNGLISVARIANTENABLEDEXTPROC = CFUNCTYPE(GLboolean, GLuint, GLenum) # GL/glext.h:9639
|
|
PFNGLGETVARIANTBOOLEANVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLboolean)) # GL/glext.h:9640
|
|
PFNGLGETVARIANTINTEGERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9641
|
|
PFNGLGETVARIANTFLOATVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:9642
|
|
PFNGLGETVARIANTPOINTERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:9643
|
|
PFNGLGETINVARIANTBOOLEANVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLboolean)) # GL/glext.h:9644
|
|
PFNGLGETINVARIANTINTEGERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9645
|
|
PFNGLGETINVARIANTFLOATVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:9646
|
|
PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLboolean)) # GL/glext.h:9647
|
|
PFNGLGETLOCALCONSTANTINTEGERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9648
|
|
PFNGLGETLOCALCONSTANTFLOATVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:9649
|
|
# ATI_vertex_streams (GL/glext.h:9652)
|
|
GL_ATI_vertex_streams = 1 # GL/glext.h:9653
|
|
# GL/glext.h:9655
|
|
glVertexStream1sATI = _link_function('glVertexStream1sATI', None, [GLenum, GLshort], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9656
|
|
glVertexStream1svATI = _link_function('glVertexStream1svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9657
|
|
glVertexStream1iATI = _link_function('glVertexStream1iATI', None, [GLenum, GLint], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9658
|
|
glVertexStream1ivATI = _link_function('glVertexStream1ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9659
|
|
glVertexStream1fATI = _link_function('glVertexStream1fATI', None, [GLenum, GLfloat], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9660
|
|
glVertexStream1fvATI = _link_function('glVertexStream1fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9661
|
|
glVertexStream1dATI = _link_function('glVertexStream1dATI', None, [GLenum, GLdouble], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9662
|
|
glVertexStream1dvATI = _link_function('glVertexStream1dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9663
|
|
glVertexStream2sATI = _link_function('glVertexStream2sATI', None, [GLenum, GLshort, GLshort], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9664
|
|
glVertexStream2svATI = _link_function('glVertexStream2svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9665
|
|
glVertexStream2iATI = _link_function('glVertexStream2iATI', None, [GLenum, GLint, GLint], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9666
|
|
glVertexStream2ivATI = _link_function('glVertexStream2ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9667
|
|
glVertexStream2fATI = _link_function('glVertexStream2fATI', None, [GLenum, GLfloat, GLfloat], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9668
|
|
glVertexStream2fvATI = _link_function('glVertexStream2fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9669
|
|
glVertexStream2dATI = _link_function('glVertexStream2dATI', None, [GLenum, GLdouble, GLdouble], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9670
|
|
glVertexStream2dvATI = _link_function('glVertexStream2dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9671
|
|
glVertexStream3sATI = _link_function('glVertexStream3sATI', None, [GLenum, GLshort, GLshort, GLshort], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9672
|
|
glVertexStream3svATI = _link_function('glVertexStream3svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9673
|
|
glVertexStream3iATI = _link_function('glVertexStream3iATI', None, [GLenum, GLint, GLint, GLint], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9674
|
|
glVertexStream3ivATI = _link_function('glVertexStream3ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9675
|
|
glVertexStream3fATI = _link_function('glVertexStream3fATI', None, [GLenum, GLfloat, GLfloat, GLfloat], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9676
|
|
glVertexStream3fvATI = _link_function('glVertexStream3fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9677
|
|
glVertexStream3dATI = _link_function('glVertexStream3dATI', None, [GLenum, GLdouble, GLdouble, GLdouble], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9678
|
|
glVertexStream3dvATI = _link_function('glVertexStream3dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9679
|
|
glVertexStream4sATI = _link_function('glVertexStream4sATI', None, [GLenum, GLshort, GLshort, GLshort, GLshort], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9680
|
|
glVertexStream4svATI = _link_function('glVertexStream4svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9681
|
|
glVertexStream4iATI = _link_function('glVertexStream4iATI', None, [GLenum, GLint, GLint, GLint, GLint], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9682
|
|
glVertexStream4ivATI = _link_function('glVertexStream4ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9683
|
|
glVertexStream4fATI = _link_function('glVertexStream4fATI', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9684
|
|
glVertexStream4fvATI = _link_function('glVertexStream4fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9685
|
|
glVertexStream4dATI = _link_function('glVertexStream4dATI', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9686
|
|
glVertexStream4dvATI = _link_function('glVertexStream4dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9687
|
|
glNormalStream3bATI = _link_function('glNormalStream3bATI', None, [GLenum, GLbyte, GLbyte, GLbyte], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9688
|
|
glNormalStream3bvATI = _link_function('glNormalStream3bvATI', None, [GLenum, POINTER(GLbyte)], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9689
|
|
glNormalStream3sATI = _link_function('glNormalStream3sATI', None, [GLenum, GLshort, GLshort, GLshort], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9690
|
|
glNormalStream3svATI = _link_function('glNormalStream3svATI', None, [GLenum, POINTER(GLshort)], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9691
|
|
glNormalStream3iATI = _link_function('glNormalStream3iATI', None, [GLenum, GLint, GLint, GLint], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9692
|
|
glNormalStream3ivATI = _link_function('glNormalStream3ivATI', None, [GLenum, POINTER(GLint)], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9693
|
|
glNormalStream3fATI = _link_function('glNormalStream3fATI', None, [GLenum, GLfloat, GLfloat, GLfloat], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9694
|
|
glNormalStream3fvATI = _link_function('glNormalStream3fvATI', None, [GLenum, POINTER(GLfloat)], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9695
|
|
glNormalStream3dATI = _link_function('glNormalStream3dATI', None, [GLenum, GLdouble, GLdouble, GLdouble], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9696
|
|
glNormalStream3dvATI = _link_function('glNormalStream3dvATI', None, [GLenum, POINTER(GLdouble)], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9697
|
|
glClientActiveVertexStreamATI = _link_function('glClientActiveVertexStreamATI', None, [GLenum], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9698
|
|
glVertexBlendEnviATI = _link_function('glVertexBlendEnviATI', None, [GLenum, GLint], 'ATI_vertex_streams')
|
|
|
|
# GL/glext.h:9699
|
|
glVertexBlendEnvfATI = _link_function('glVertexBlendEnvfATI', None, [GLenum, GLfloat], 'ATI_vertex_streams')
|
|
|
|
PFNGLVERTEXSTREAM1SATIPROC = CFUNCTYPE(None, GLenum, GLshort) # GL/glext.h:9701
|
|
PFNGLVERTEXSTREAM1SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:9702
|
|
PFNGLVERTEXSTREAM1IATIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:9703
|
|
PFNGLVERTEXSTREAM1IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9704
|
|
PFNGLVERTEXSTREAM1FATIPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:9705
|
|
PFNGLVERTEXSTREAM1FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:9706
|
|
PFNGLVERTEXSTREAM1DATIPROC = CFUNCTYPE(None, GLenum, GLdouble) # GL/glext.h:9707
|
|
PFNGLVERTEXSTREAM1DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:9708
|
|
PFNGLVERTEXSTREAM2SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort) # GL/glext.h:9709
|
|
PFNGLVERTEXSTREAM2SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:9710
|
|
PFNGLVERTEXSTREAM2IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint) # GL/glext.h:9711
|
|
PFNGLVERTEXSTREAM2IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9712
|
|
PFNGLVERTEXSTREAM2FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat) # GL/glext.h:9713
|
|
PFNGLVERTEXSTREAM2FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:9714
|
|
PFNGLVERTEXSTREAM2DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble) # GL/glext.h:9715
|
|
PFNGLVERTEXSTREAM2DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:9716
|
|
PFNGLVERTEXSTREAM3SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort) # GL/glext.h:9717
|
|
PFNGLVERTEXSTREAM3SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:9718
|
|
PFNGLVERTEXSTREAM3IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint) # GL/glext.h:9719
|
|
PFNGLVERTEXSTREAM3IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9720
|
|
PFNGLVERTEXSTREAM3FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:9721
|
|
PFNGLVERTEXSTREAM3FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:9722
|
|
PFNGLVERTEXSTREAM3DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:9723
|
|
PFNGLVERTEXSTREAM3DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:9724
|
|
PFNGLVERTEXSTREAM4SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort, GLshort) # GL/glext.h:9725
|
|
PFNGLVERTEXSTREAM4SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:9726
|
|
PFNGLVERTEXSTREAM4IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint) # GL/glext.h:9727
|
|
PFNGLVERTEXSTREAM4IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9728
|
|
PFNGLVERTEXSTREAM4FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:9729
|
|
PFNGLVERTEXSTREAM4FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:9730
|
|
PFNGLVERTEXSTREAM4DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:9731
|
|
PFNGLVERTEXSTREAM4DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:9732
|
|
PFNGLNORMALSTREAM3BATIPROC = CFUNCTYPE(None, GLenum, GLbyte, GLbyte, GLbyte) # GL/glext.h:9733
|
|
PFNGLNORMALSTREAM3BVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLbyte)) # GL/glext.h:9734
|
|
PFNGLNORMALSTREAM3SATIPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort) # GL/glext.h:9735
|
|
PFNGLNORMALSTREAM3SVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # GL/glext.h:9736
|
|
PFNGLNORMALSTREAM3IATIPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint) # GL/glext.h:9737
|
|
PFNGLNORMALSTREAM3IVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9738
|
|
PFNGLNORMALSTREAM3FATIPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:9739
|
|
PFNGLNORMALSTREAM3FVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:9740
|
|
PFNGLNORMALSTREAM3DATIPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:9741
|
|
PFNGLNORMALSTREAM3DVATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:9742
|
|
PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:9743
|
|
PFNGLVERTEXBLENDENVIATIPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:9744
|
|
PFNGLVERTEXBLENDENVFATIPROC = CFUNCTYPE(None, GLenum, GLfloat) # GL/glext.h:9745
|
|
# ATI_element_array (GL/glext.h:9748)
|
|
GL_ATI_element_array = 1 # GL/glext.h:9749
|
|
# GL/glext.h:9751
|
|
glElementPointerATI = _link_function('glElementPointerATI', None, [GLenum, POINTER(GLvoid)], 'ATI_element_array')
|
|
|
|
# GL/glext.h:9752
|
|
glDrawElementArrayATI = _link_function('glDrawElementArrayATI', None, [GLenum, GLsizei], 'ATI_element_array')
|
|
|
|
# GL/glext.h:9753
|
|
glDrawRangeElementArrayATI = _link_function('glDrawRangeElementArrayATI', None, [GLenum, GLuint, GLuint, GLsizei], 'ATI_element_array')
|
|
|
|
PFNGLELEMENTPOINTERATIPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:9755
|
|
PFNGLDRAWELEMENTARRAYATIPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:9756
|
|
PFNGLDRAWRANGEELEMENTARRAYATIPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei) # GL/glext.h:9757
|
|
# SUN_mesh_array (GL/glext.h:9760)
|
|
GL_SUN_mesh_array = 1 # GL/glext.h:9761
|
|
# GL/glext.h:9763
|
|
glDrawMeshArraysSUN = _link_function('glDrawMeshArraysSUN', None, [GLenum, GLint, GLsizei, GLsizei], 'SUN_mesh_array')
|
|
|
|
PFNGLDRAWMESHARRAYSSUNPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:9765
|
|
# SUN_slice_accum (GL/glext.h:9768)
|
|
GL_SUN_slice_accum = 1 # GL/glext.h:9769
|
|
# NV_multisample_filter_hint (GL/glext.h:9772)
|
|
GL_NV_multisample_filter_hint = 1 # GL/glext.h:9773
|
|
# NV_depth_clamp (GL/glext.h:9776)
|
|
GL_NV_depth_clamp = 1 # GL/glext.h:9777
|
|
# NV_occlusion_query (GL/glext.h:9780)
|
|
GL_NV_occlusion_query = 1 # GL/glext.h:9781
|
|
# GL/glext.h:9783
|
|
glGenOcclusionQueriesNV = _link_function('glGenOcclusionQueriesNV', None, [GLsizei, POINTER(GLuint)], 'NV_occlusion_query')
|
|
|
|
# GL/glext.h:9784
|
|
glDeleteOcclusionQueriesNV = _link_function('glDeleteOcclusionQueriesNV', None, [GLsizei, POINTER(GLuint)], 'NV_occlusion_query')
|
|
|
|
# GL/glext.h:9785
|
|
glIsOcclusionQueryNV = _link_function('glIsOcclusionQueryNV', GLboolean, [GLuint], 'NV_occlusion_query')
|
|
|
|
# GL/glext.h:9786
|
|
glBeginOcclusionQueryNV = _link_function('glBeginOcclusionQueryNV', None, [GLuint], 'NV_occlusion_query')
|
|
|
|
# GL/glext.h:9787
|
|
glEndOcclusionQueryNV = _link_function('glEndOcclusionQueryNV', None, [], 'NV_occlusion_query')
|
|
|
|
# GL/glext.h:9788
|
|
glGetOcclusionQueryivNV = _link_function('glGetOcclusionQueryivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_occlusion_query')
|
|
|
|
# GL/glext.h:9789
|
|
glGetOcclusionQueryuivNV = _link_function('glGetOcclusionQueryuivNV', None, [GLuint, GLenum, POINTER(GLuint)], 'NV_occlusion_query')
|
|
|
|
PFNGLGENOCCLUSIONQUERIESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9791
|
|
PFNGLDELETEOCCLUSIONQUERIESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9792
|
|
PFNGLISOCCLUSIONQUERYNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:9793
|
|
PFNGLBEGINOCCLUSIONQUERYNVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9794
|
|
PFNGLENDOCCLUSIONQUERYNVPROC = CFUNCTYPE(None) # GL/glext.h:9795
|
|
PFNGLGETOCCLUSIONQUERYIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:9796
|
|
PFNGLGETOCCLUSIONQUERYUIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:9797
|
|
# NV_point_sprite (GL/glext.h:9800)
|
|
GL_NV_point_sprite = 1 # GL/glext.h:9801
|
|
# GL/glext.h:9803
|
|
glPointParameteriNV = _link_function('glPointParameteriNV', None, [GLenum, GLint], 'NV_point_sprite')
|
|
|
|
# GL/glext.h:9804
|
|
glPointParameterivNV = _link_function('glPointParameterivNV', None, [GLenum, POINTER(GLint)], 'NV_point_sprite')
|
|
|
|
PFNGLPOINTPARAMETERINVPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:9806
|
|
PFNGLPOINTPARAMETERIVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # GL/glext.h:9807
|
|
# NV_texture_shader3 (GL/glext.h:9810)
|
|
GL_NV_texture_shader3 = 1 # GL/glext.h:9811
|
|
# NV_vertex_program1_1 (GL/glext.h:9814)
|
|
GL_NV_vertex_program1_1 = 1 # GL/glext.h:9815
|
|
# EXT_shadow_funcs (GL/glext.h:9818)
|
|
GL_EXT_shadow_funcs = 1 # GL/glext.h:9819
|
|
# EXT_stencil_two_side (GL/glext.h:9822)
|
|
GL_EXT_stencil_two_side = 1 # GL/glext.h:9823
|
|
# GL/glext.h:9825
|
|
glActiveStencilFaceEXT = _link_function('glActiveStencilFaceEXT', None, [GLenum], 'EXT_stencil_two_side')
|
|
|
|
PFNGLACTIVESTENCILFACEEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:9827
|
|
# ATI_text_fragment_shader (GL/glext.h:9830)
|
|
GL_ATI_text_fragment_shader = 1 # GL/glext.h:9831
|
|
# APPLE_client_storage (GL/glext.h:9834)
|
|
GL_APPLE_client_storage = 1 # GL/glext.h:9835
|
|
# APPLE_element_array (GL/glext.h:9838)
|
|
GL_APPLE_element_array = 1 # GL/glext.h:9839
|
|
# GL/glext.h:9841
|
|
glElementPointerAPPLE = _link_function('glElementPointerAPPLE', None, [GLenum, POINTER(GLvoid)], 'APPLE_element_array')
|
|
|
|
# GL/glext.h:9842
|
|
glDrawElementArrayAPPLE = _link_function('glDrawElementArrayAPPLE', None, [GLenum, GLint, GLsizei], 'APPLE_element_array')
|
|
|
|
# GL/glext.h:9843
|
|
glDrawRangeElementArrayAPPLE = _link_function('glDrawRangeElementArrayAPPLE', None, [GLenum, GLuint, GLuint, GLint, GLsizei], 'APPLE_element_array')
|
|
|
|
# GL/glext.h:9844
|
|
glMultiDrawElementArrayAPPLE = _link_function('glMultiDrawElementArrayAPPLE', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei],
|
|
'APPLE_element_array')
|
|
|
|
# GL/glext.h:9845
|
|
glMultiDrawRangeElementArrayAPPLE = _link_function('glMultiDrawRangeElementArrayAPPLE', None,
|
|
[GLenum, GLuint, GLuint, POINTER(GLint), POINTER(GLsizei), GLsizei], 'APPLE_element_array')
|
|
|
|
PFNGLELEMENTPOINTERAPPLEPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid)) # GL/glext.h:9847
|
|
PFNGLDRAWELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei) # GL/glext.h:9848
|
|
PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLint, GLsizei) # GL/glext.h:9849
|
|
PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:9850
|
|
PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, POINTER(GLint), POINTER(GLsizei), GLsizei) # GL/glext.h:9851
|
|
# APPLE_fence (GL/glext.h:9854)
|
|
GL_APPLE_fence = 1 # GL/glext.h:9855
|
|
# GL/glext.h:9857
|
|
glGenFencesAPPLE = _link_function('glGenFencesAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_fence')
|
|
|
|
# GL/glext.h:9858
|
|
glDeleteFencesAPPLE = _link_function('glDeleteFencesAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_fence')
|
|
|
|
# GL/glext.h:9859
|
|
glSetFenceAPPLE = _link_function('glSetFenceAPPLE', None, [GLuint], 'APPLE_fence')
|
|
|
|
# GL/glext.h:9860
|
|
glIsFenceAPPLE = _link_function('glIsFenceAPPLE', GLboolean, [GLuint], 'APPLE_fence')
|
|
|
|
# GL/glext.h:9861
|
|
glTestFenceAPPLE = _link_function('glTestFenceAPPLE', GLboolean, [GLuint], 'APPLE_fence')
|
|
|
|
# GL/glext.h:9862
|
|
glFinishFenceAPPLE = _link_function('glFinishFenceAPPLE', None, [GLuint], 'APPLE_fence')
|
|
|
|
# GL/glext.h:9863
|
|
glTestObjectAPPLE = _link_function('glTestObjectAPPLE', GLboolean, [GLenum, GLuint], 'APPLE_fence')
|
|
|
|
# GL/glext.h:9864
|
|
glFinishObjectAPPLE = _link_function('glFinishObjectAPPLE', None, [GLenum, GLint], 'APPLE_fence')
|
|
|
|
PFNGLGENFENCESAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9866
|
|
PFNGLDELETEFENCESAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9867
|
|
PFNGLSETFENCEAPPLEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9868
|
|
PFNGLISFENCEAPPLEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:9869
|
|
PFNGLTESTFENCEAPPLEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:9870
|
|
PFNGLFINISHFENCEAPPLEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9871
|
|
PFNGLTESTOBJECTAPPLEPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:9872
|
|
PFNGLFINISHOBJECTAPPLEPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:9873
|
|
# APPLE_vertex_array_object (GL/glext.h:9876)
|
|
GL_APPLE_vertex_array_object = 1 # GL/glext.h:9877
|
|
# GL/glext.h:9879
|
|
glBindVertexArrayAPPLE = _link_function('glBindVertexArrayAPPLE', None, [GLuint], 'APPLE_vertex_array_object')
|
|
|
|
# GL/glext.h:9880
|
|
glDeleteVertexArraysAPPLE = _link_function('glDeleteVertexArraysAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_vertex_array_object')
|
|
|
|
# GL/glext.h:9881
|
|
glGenVertexArraysAPPLE = _link_function('glGenVertexArraysAPPLE', None, [GLsizei, POINTER(GLuint)], 'APPLE_vertex_array_object')
|
|
|
|
# GL/glext.h:9882
|
|
glIsVertexArrayAPPLE = _link_function('glIsVertexArrayAPPLE', GLboolean, [GLuint], 'APPLE_vertex_array_object')
|
|
|
|
PFNGLBINDVERTEXARRAYAPPLEPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:9884
|
|
PFNGLDELETEVERTEXARRAYSAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9885
|
|
PFNGLGENVERTEXARRAYSAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:9886
|
|
PFNGLISVERTEXARRAYAPPLEPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:9887
|
|
# APPLE_vertex_array_range (GL/glext.h:9890)
|
|
GL_APPLE_vertex_array_range = 1 # GL/glext.h:9891
|
|
# GL/glext.h:9893
|
|
glVertexArrayRangeAPPLE = _link_function('glVertexArrayRangeAPPLE', None, [GLsizei, POINTER(GLvoid)], 'APPLE_vertex_array_range')
|
|
|
|
# GL/glext.h:9894
|
|
glFlushVertexArrayRangeAPPLE = _link_function('glFlushVertexArrayRangeAPPLE', None, [GLsizei, POINTER(GLvoid)], 'APPLE_vertex_array_range')
|
|
|
|
# GL/glext.h:9895
|
|
glVertexArrayParameteriAPPLE = _link_function('glVertexArrayParameteriAPPLE', None, [GLenum, GLint], 'APPLE_vertex_array_range')
|
|
|
|
PFNGLVERTEXARRAYRANGEAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:9897
|
|
PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:9898
|
|
PFNGLVERTEXARRAYPARAMETERIAPPLEPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:9899
|
|
# APPLE_ycbcr_422 (GL/glext.h:9902)
|
|
GL_APPLE_ycbcr_422 = 1 # GL/glext.h:9903
|
|
# S3_s3tc (GL/glext.h:9906)
|
|
GL_S3_s3tc = 1 # GL/glext.h:9907
|
|
# ATI_draw_buffers (GL/glext.h:9910)
|
|
GL_ATI_draw_buffers = 1 # GL/glext.h:9911
|
|
# GL/glext.h:9913
|
|
glDrawBuffersATI = _link_function('glDrawBuffersATI', None, [GLsizei, POINTER(GLenum)], 'ATI_draw_buffers')
|
|
|
|
PFNGLDRAWBUFFERSATIPROC = CFUNCTYPE(None, GLsizei, POINTER(GLenum)) # GL/glext.h:9915
|
|
# ATI_pixel_format_float (GL/glext.h:9918)
|
|
GL_ATI_pixel_format_float = 1 # GL/glext.h:9919
|
|
# ATI_texture_env_combine3 (GL/glext.h:9925)
|
|
GL_ATI_texture_env_combine3 = 1 # GL/glext.h:9926
|
|
# ATI_texture_float (GL/glext.h:9929)
|
|
GL_ATI_texture_float = 1 # GL/glext.h:9930
|
|
# NV_float_buffer (GL/glext.h:9933)
|
|
GL_NV_float_buffer = 1 # GL/glext.h:9934
|
|
# NV_fragment_program (GL/glext.h:9937)
|
|
GL_NV_fragment_program = 1 # GL/glext.h:9938
|
|
# GL/glext.h:9941
|
|
glProgramNamedParameter4fNV = _link_function('glProgramNamedParameter4fNV', None,
|
|
[GLuint, GLsizei, POINTER(GLubyte), GLfloat, GLfloat, GLfloat, GLfloat], 'NV_fragment_program')
|
|
|
|
# GL/glext.h:9942
|
|
glProgramNamedParameter4dNV = _link_function('glProgramNamedParameter4dNV', None,
|
|
[GLuint, GLsizei, POINTER(GLubyte), GLdouble, GLdouble, GLdouble, GLdouble], 'NV_fragment_program')
|
|
|
|
# GL/glext.h:9943
|
|
glProgramNamedParameter4fvNV = _link_function('glProgramNamedParameter4fvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)],
|
|
'NV_fragment_program')
|
|
|
|
# GL/glext.h:9944
|
|
glProgramNamedParameter4dvNV = _link_function('glProgramNamedParameter4dvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)],
|
|
'NV_fragment_program')
|
|
|
|
# GL/glext.h:9945
|
|
glGetProgramNamedParameterfvNV = _link_function('glGetProgramNamedParameterfvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)],
|
|
'NV_fragment_program')
|
|
|
|
# GL/glext.h:9946
|
|
glGetProgramNamedParameterdvNV = _link_function('glGetProgramNamedParameterdvNV', None, [GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)],
|
|
'NV_fragment_program')
|
|
|
|
PFNGLPROGRAMNAMEDPARAMETER4FNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:9948
|
|
PFNGLPROGRAMNAMEDPARAMETER4DNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:9949
|
|
PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:9950
|
|
PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)) # GL/glext.h:9951
|
|
PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLfloat)) # GL/glext.h:9952
|
|
PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), POINTER(GLdouble)) # GL/glext.h:9953
|
|
# NV_half_float (GL/glext.h:9956)
|
|
GL_NV_half_float = 1 # GL/glext.h:9957
|
|
# GL/glext.h:9959
|
|
glVertex2hNV = _link_function('glVertex2hNV', None, [GLhalfNV, GLhalfNV], 'NV_half_float')
|
|
|
|
# GL/glext.h:9960
|
|
glVertex2hvNV = _link_function('glVertex2hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
|
|
|
|
# GL/glext.h:9961
|
|
glVertex3hNV = _link_function('glVertex3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float')
|
|
|
|
# GL/glext.h:9962
|
|
glVertex3hvNV = _link_function('glVertex3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
|
|
|
|
# GL/glext.h:9963
|
|
glVertex4hNV = _link_function('glVertex4hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float')
|
|
|
|
# GL/glext.h:9964
|
|
glVertex4hvNV = _link_function('glVertex4hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
|
|
|
|
# GL/glext.h:9965
|
|
glNormal3hNV = _link_function('glNormal3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float')
|
|
|
|
# GL/glext.h:9966
|
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glNormal3hvNV = _link_function('glNormal3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
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# GL/glext.h:9967
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glColor3hNV = _link_function('glColor3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float')
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# GL/glext.h:9968
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glColor3hvNV = _link_function('glColor3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
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# GL/glext.h:9969
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glColor4hNV = _link_function('glColor4hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float')
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# GL/glext.h:9970
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glColor4hvNV = _link_function('glColor4hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
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# GL/glext.h:9971
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glTexCoord1hNV = _link_function('glTexCoord1hNV', None, [GLhalfNV], 'NV_half_float')
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# GL/glext.h:9972
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glTexCoord1hvNV = _link_function('glTexCoord1hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
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# GL/glext.h:9973
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glTexCoord2hNV = _link_function('glTexCoord2hNV', None, [GLhalfNV, GLhalfNV], 'NV_half_float')
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# GL/glext.h:9974
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glTexCoord2hvNV = _link_function('glTexCoord2hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
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# GL/glext.h:9975
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glTexCoord3hNV = _link_function('glTexCoord3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float')
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# GL/glext.h:9976
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glTexCoord3hvNV = _link_function('glTexCoord3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
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# GL/glext.h:9977
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glTexCoord4hNV = _link_function('glTexCoord4hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float')
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# GL/glext.h:9978
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glTexCoord4hvNV = _link_function('glTexCoord4hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
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# GL/glext.h:9979
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glMultiTexCoord1hNV = _link_function('glMultiTexCoord1hNV', None, [GLenum, GLhalfNV], 'NV_half_float')
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# GL/glext.h:9980
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glMultiTexCoord1hvNV = _link_function('glMultiTexCoord1hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float')
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# GL/glext.h:9981
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glMultiTexCoord2hNV = _link_function('glMultiTexCoord2hNV', None, [GLenum, GLhalfNV, GLhalfNV], 'NV_half_float')
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# GL/glext.h:9982
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glMultiTexCoord2hvNV = _link_function('glMultiTexCoord2hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float')
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# GL/glext.h:9983
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glMultiTexCoord3hNV = _link_function('glMultiTexCoord3hNV', None, [GLenum, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float')
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# GL/glext.h:9984
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glMultiTexCoord3hvNV = _link_function('glMultiTexCoord3hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float')
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# GL/glext.h:9985
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glMultiTexCoord4hNV = _link_function('glMultiTexCoord4hNV', None, [GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float')
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# GL/glext.h:9986
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glMultiTexCoord4hvNV = _link_function('glMultiTexCoord4hvNV', None, [GLenum, POINTER(GLhalfNV)], 'NV_half_float')
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# GL/glext.h:9987
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glFogCoordhNV = _link_function('glFogCoordhNV', None, [GLhalfNV], 'NV_half_float')
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# GL/glext.h:9988
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glFogCoordhvNV = _link_function('glFogCoordhvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
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# GL/glext.h:9989
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glSecondaryColor3hNV = _link_function('glSecondaryColor3hNV', None, [GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float')
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# GL/glext.h:9990
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glSecondaryColor3hvNV = _link_function('glSecondaryColor3hvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
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# GL/glext.h:9991
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glVertexWeighthNV = _link_function('glVertexWeighthNV', None, [GLhalfNV], 'NV_half_float')
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# GL/glext.h:9992
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glVertexWeighthvNV = _link_function('glVertexWeighthvNV', None, [POINTER(GLhalfNV)], 'NV_half_float')
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# GL/glext.h:9993
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glVertexAttrib1hNV = _link_function('glVertexAttrib1hNV', None, [GLuint, GLhalfNV], 'NV_half_float')
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# GL/glext.h:9994
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glVertexAttrib1hvNV = _link_function('glVertexAttrib1hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float')
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# GL/glext.h:9995
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glVertexAttrib2hNV = _link_function('glVertexAttrib2hNV', None, [GLuint, GLhalfNV, GLhalfNV], 'NV_half_float')
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# GL/glext.h:9996
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glVertexAttrib2hvNV = _link_function('glVertexAttrib2hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float')
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# GL/glext.h:9997
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glVertexAttrib3hNV = _link_function('glVertexAttrib3hNV', None, [GLuint, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float')
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# GL/glext.h:9998
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glVertexAttrib3hvNV = _link_function('glVertexAttrib3hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float')
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# GL/glext.h:9999
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glVertexAttrib4hNV = _link_function('glVertexAttrib4hNV', None, [GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV], 'NV_half_float')
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# GL/glext.h:10000
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glVertexAttrib4hvNV = _link_function('glVertexAttrib4hvNV', None, [GLuint, POINTER(GLhalfNV)], 'NV_half_float')
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# GL/glext.h:10001
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|
glVertexAttribs1hvNV = _link_function('glVertexAttribs1hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float')
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# GL/glext.h:10002
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glVertexAttribs2hvNV = _link_function('glVertexAttribs2hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float')
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# GL/glext.h:10003
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|
glVertexAttribs3hvNV = _link_function('glVertexAttribs3hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float')
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# GL/glext.h:10004
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|
glVertexAttribs4hvNV = _link_function('glVertexAttribs4hvNV', None, [GLuint, GLsizei, POINTER(GLhalfNV)], 'NV_half_float')
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|
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PFNGLVERTEX2HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV) # GL/glext.h:10006
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PFNGLVERTEX2HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10007
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PFNGLVERTEX3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10008
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PFNGLVERTEX3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10009
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PFNGLVERTEX4HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10010
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PFNGLVERTEX4HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10011
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PFNGLNORMAL3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10012
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PFNGLNORMAL3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10013
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PFNGLCOLOR3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10014
|
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PFNGLCOLOR3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10015
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PFNGLCOLOR4HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10016
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PFNGLCOLOR4HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10017
|
|
PFNGLTEXCOORD1HNVPROC = CFUNCTYPE(None, GLhalfNV) # GL/glext.h:10018
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PFNGLTEXCOORD1HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10019
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|
PFNGLTEXCOORD2HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV) # GL/glext.h:10020
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PFNGLTEXCOORD2HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10021
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PFNGLTEXCOORD3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10022
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PFNGLTEXCOORD3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10023
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PFNGLTEXCOORD4HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10024
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PFNGLTEXCOORD4HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10025
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|
PFNGLMULTITEXCOORD1HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV) # GL/glext.h:10026
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PFNGLMULTITEXCOORD1HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:10027
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PFNGLMULTITEXCOORD2HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV, GLhalfNV) # GL/glext.h:10028
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PFNGLMULTITEXCOORD2HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:10029
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PFNGLMULTITEXCOORD3HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10030
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|
PFNGLMULTITEXCOORD3HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:10031
|
|
PFNGLMULTITEXCOORD4HNVPROC = CFUNCTYPE(None, GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10032
|
|
PFNGLMULTITEXCOORD4HVNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLhalfNV)) # GL/glext.h:10033
|
|
PFNGLFOGCOORDHNVPROC = CFUNCTYPE(None, GLhalfNV) # GL/glext.h:10034
|
|
PFNGLFOGCOORDHVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10035
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|
PFNGLSECONDARYCOLOR3HNVPROC = CFUNCTYPE(None, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10036
|
|
PFNGLSECONDARYCOLOR3HVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10037
|
|
PFNGLVERTEXWEIGHTHNVPROC = CFUNCTYPE(None, GLhalfNV) # GL/glext.h:10038
|
|
PFNGLVERTEXWEIGHTHVNVPROC = CFUNCTYPE(None, POINTER(GLhalfNV)) # GL/glext.h:10039
|
|
PFNGLVERTEXATTRIB1HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV) # GL/glext.h:10040
|
|
PFNGLVERTEXATTRIB1HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:10041
|
|
PFNGLVERTEXATTRIB2HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV, GLhalfNV) # GL/glext.h:10042
|
|
PFNGLVERTEXATTRIB2HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:10043
|
|
PFNGLVERTEXATTRIB3HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10044
|
|
PFNGLVERTEXATTRIB3HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:10045
|
|
PFNGLVERTEXATTRIB4HNVPROC = CFUNCTYPE(None, GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV) # GL/glext.h:10046
|
|
PFNGLVERTEXATTRIB4HVNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLhalfNV)) # GL/glext.h:10047
|
|
PFNGLVERTEXATTRIBS1HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:10048
|
|
PFNGLVERTEXATTRIBS2HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:10049
|
|
PFNGLVERTEXATTRIBS3HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:10050
|
|
PFNGLVERTEXATTRIBS4HVNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLhalfNV)) # GL/glext.h:10051
|
|
# NV_pixel_data_range (GL/glext.h:10054)
|
|
GL_NV_pixel_data_range = 1 # GL/glext.h:10055
|
|
# GL/glext.h:10057
|
|
glPixelDataRangeNV = _link_function('glPixelDataRangeNV', None, [GLenum, GLsizei, POINTER(GLvoid)], 'NV_pixel_data_range')
|
|
|
|
# GL/glext.h:10058
|
|
glFlushPixelDataRangeNV = _link_function('glFlushPixelDataRangeNV', None, [GLenum], 'NV_pixel_data_range')
|
|
|
|
PFNGLPIXELDATARANGENVPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10060
|
|
PFNGLFLUSHPIXELDATARANGENVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:10061
|
|
# NV_primitive_restart (GL/glext.h:10064)
|
|
GL_NV_primitive_restart = 1 # GL/glext.h:10065
|
|
# GL/glext.h:10067
|
|
glPrimitiveRestartNV = _link_function('glPrimitiveRestartNV', None, [], 'NV_primitive_restart')
|
|
|
|
# GL/glext.h:10068
|
|
glPrimitiveRestartIndexNV = _link_function('glPrimitiveRestartIndexNV', None, [GLuint], 'NV_primitive_restart')
|
|
|
|
PFNGLPRIMITIVERESTARTNVPROC = CFUNCTYPE(None) # GL/glext.h:10070
|
|
PFNGLPRIMITIVERESTARTINDEXNVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:10071
|
|
# NV_texture_expand_normal (GL/glext.h:10074)
|
|
GL_NV_texture_expand_normal = 1 # GL/glext.h:10075
|
|
# NV_vertex_program2 (GL/glext.h:10078)
|
|
GL_NV_vertex_program2 = 1 # GL/glext.h:10079
|
|
# ATI_map_object_buffer (GL/glext.h:10082)
|
|
GL_ATI_map_object_buffer = 1 # GL/glext.h:10083
|
|
# GL/glext.h:10085
|
|
glMapObjectBufferATI = _link_function('glMapObjectBufferATI', POINTER(GLvoid), [GLuint], 'ATI_map_object_buffer')
|
|
|
|
# GL/glext.h:10086
|
|
glUnmapObjectBufferATI = _link_function('glUnmapObjectBufferATI', None, [GLuint], 'ATI_map_object_buffer')
|
|
|
|
PFNGLMAPOBJECTBUFFERATIPROC = CFUNCTYPE(POINTER(GLvoid), GLuint) # GL/glext.h:10088
|
|
PFNGLUNMAPOBJECTBUFFERATIPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:10089
|
|
# ATI_separate_stencil (GL/glext.h:10092)
|
|
GL_ATI_separate_stencil = 1 # GL/glext.h:10093
|
|
# GL/glext.h:10095
|
|
glStencilOpSeparateATI = _link_function('glStencilOpSeparateATI', None, [GLenum, GLenum, GLenum, GLenum], 'ATI_separate_stencil')
|
|
|
|
# GL/glext.h:10096
|
|
glStencilFuncSeparateATI = _link_function('glStencilFuncSeparateATI', None, [GLenum, GLenum, GLint, GLuint], 'ATI_separate_stencil')
|
|
|
|
PFNGLSTENCILOPSEPARATEATIPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:10098
|
|
PFNGLSTENCILFUNCSEPARATEATIPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLuint) # GL/glext.h:10099
|
|
# ATI_vertex_attrib_array_object (GL/glext.h:10102)
|
|
GL_ATI_vertex_attrib_array_object = 1 # GL/glext.h:10103
|
|
# GL/glext.h:10105
|
|
glVertexAttribArrayObjectATI = _link_function('glVertexAttribArrayObjectATI', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint],
|
|
'ATI_vertex_attrib_array_object')
|
|
|
|
# GL/glext.h:10106
|
|
glGetVertexAttribArrayObjectfvATI = _link_function('glGetVertexAttribArrayObjectfvATI', None, [GLuint, GLenum, POINTER(GLfloat)],
|
|
'ATI_vertex_attrib_array_object')
|
|
|
|
# GL/glext.h:10107
|
|
glGetVertexAttribArrayObjectivATI = _link_function('glGetVertexAttribArrayObjectivATI', None, [GLuint, GLenum, POINTER(GLint)],
|
|
'ATI_vertex_attrib_array_object')
|
|
|
|
PFNGLVERTEXATTRIBARRAYOBJECTATIPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint) # GL/glext.h:10109
|
|
PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:10110
|
|
PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:10111
|
|
# OES_read_format (GL/glext.h:10114)
|
|
GL_OES_read_format = 1 # GL/glext.h:10115
|
|
# EXT_depth_bounds_test (GL/glext.h:10118)
|
|
GL_EXT_depth_bounds_test = 1 # GL/glext.h:10119
|
|
GLclampd = c_double # /usr/include/GL/gl.h:163
|
|
# GL/glext.h:10121
|
|
glDepthBoundsEXT = _link_function('glDepthBoundsEXT', None, [GLclampd, GLclampd], 'EXT_depth_bounds_test')
|
|
|
|
PFNGLDEPTHBOUNDSEXTPROC = CFUNCTYPE(None, GLclampd, GLclampd) # GL/glext.h:10123
|
|
# EXT_texture_mirror_clamp (GL/glext.h:10126)
|
|
GL_EXT_texture_mirror_clamp = 1 # GL/glext.h:10127
|
|
# EXT_blend_equation_separate (GL/glext.h:10130)
|
|
GL_EXT_blend_equation_separate = 1 # GL/glext.h:10131
|
|
# GL/glext.h:10133
|
|
glBlendEquationSeparateEXT = _link_function('glBlendEquationSeparateEXT', None, [GLenum, GLenum], 'EXT_blend_equation_separate')
|
|
|
|
PFNGLBLENDEQUATIONSEPARATEEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:10135
|
|
# MESA_pack_invert (GL/glext.h:10138)
|
|
GL_MESA_pack_invert = 1 # GL/glext.h:10139
|
|
# MESA_ycbcr_texture (GL/glext.h:10142)
|
|
GL_MESA_ycbcr_texture = 1 # GL/glext.h:10143
|
|
# EXT_pixel_buffer_object (GL/glext.h:10146)
|
|
GL_EXT_pixel_buffer_object = 1 # GL/glext.h:10147
|
|
# NV_fragment_program_option (GL/glext.h:10150)
|
|
GL_NV_fragment_program_option = 1 # GL/glext.h:10151
|
|
# NV_fragment_program2 (GL/glext.h:10154)
|
|
GL_NV_fragment_program2 = 1 # GL/glext.h:10155
|
|
# NV_vertex_program2_option (GL/glext.h:10158)
|
|
GL_NV_vertex_program2_option = 1 # GL/glext.h:10159
|
|
# NV_vertex_program3 (GL/glext.h:10162)
|
|
GL_NV_vertex_program3 = 1 # GL/glext.h:10163
|
|
# EXT_framebuffer_object (GL/glext.h:10166)
|
|
GL_EXT_framebuffer_object = 1 # GL/glext.h:10167
|
|
# GL/glext.h:10169
|
|
glIsRenderbufferEXT = _link_function('glIsRenderbufferEXT', GLboolean, [GLuint], 'EXT_framebuffer_object')
|
|
|
|
# GL/glext.h:10170
|
|
glBindRenderbufferEXT = _link_function('glBindRenderbufferEXT', None, [GLenum, GLuint], 'EXT_framebuffer_object')
|
|
|
|
# GL/glext.h:10171
|
|
glDeleteRenderbuffersEXT = _link_function('glDeleteRenderbuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object')
|
|
|
|
# GL/glext.h:10172
|
|
glGenRenderbuffersEXT = _link_function('glGenRenderbuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object')
|
|
|
|
# GL/glext.h:10173
|
|
glRenderbufferStorageEXT = _link_function('glRenderbufferStorageEXT', None, [GLenum, GLenum, GLsizei, GLsizei], 'EXT_framebuffer_object')
|
|
|
|
# GL/glext.h:10174
|
|
glGetRenderbufferParameterivEXT = _link_function('glGetRenderbufferParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_framebuffer_object')
|
|
|
|
# GL/glext.h:10175
|
|
glIsFramebufferEXT = _link_function('glIsFramebufferEXT', GLboolean, [GLuint], 'EXT_framebuffer_object')
|
|
|
|
# GL/glext.h:10176
|
|
glBindFramebufferEXT = _link_function('glBindFramebufferEXT', None, [GLenum, GLuint], 'EXT_framebuffer_object')
|
|
|
|
# GL/glext.h:10177
|
|
glDeleteFramebuffersEXT = _link_function('glDeleteFramebuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object')
|
|
|
|
# GL/glext.h:10178
|
|
glGenFramebuffersEXT = _link_function('glGenFramebuffersEXT', None, [GLsizei, POINTER(GLuint)], 'EXT_framebuffer_object')
|
|
|
|
# GL/glext.h:10179
|
|
glCheckFramebufferStatusEXT = _link_function('glCheckFramebufferStatusEXT', GLenum, [GLenum], 'EXT_framebuffer_object')
|
|
|
|
# GL/glext.h:10180
|
|
glFramebufferTexture1DEXT = _link_function('glFramebufferTexture1DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'EXT_framebuffer_object')
|
|
|
|
# GL/glext.h:10181
|
|
glFramebufferTexture2DEXT = _link_function('glFramebufferTexture2DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint], 'EXT_framebuffer_object')
|
|
|
|
# GL/glext.h:10182
|
|
glFramebufferTexture3DEXT = _link_function('glFramebufferTexture3DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint, GLint],
|
|
'EXT_framebuffer_object')
|
|
|
|
# GL/glext.h:10183
|
|
glFramebufferRenderbufferEXT = _link_function('glFramebufferRenderbufferEXT', None, [GLenum, GLenum, GLenum, GLuint], 'EXT_framebuffer_object')
|
|
|
|
# GL/glext.h:10184
|
|
glGetFramebufferAttachmentParameterivEXT = _link_function('glGetFramebufferAttachmentParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)],
|
|
'EXT_framebuffer_object')
|
|
|
|
# GL/glext.h:10185
|
|
glGenerateMipmapEXT = _link_function('glGenerateMipmapEXT', None, [GLenum], 'EXT_framebuffer_object')
|
|
|
|
PFNGLISRENDERBUFFEREXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:10187
|
|
PFNGLBINDRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:10188
|
|
PFNGLDELETERENDERBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:10189
|
|
PFNGLGENRENDERBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:10190
|
|
PFNGLRENDERBUFFERSTORAGEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, GLsizei) # GL/glext.h:10191
|
|
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10192
|
|
PFNGLISFRAMEBUFFEREXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:10193
|
|
PFNGLBINDFRAMEBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:10194
|
|
PFNGLDELETEFRAMEBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:10195
|
|
PFNGLGENFRAMEBUFFERSEXTPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:10196
|
|
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC = CFUNCTYPE(GLenum, GLenum) # GL/glext.h:10197
|
|
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:10198
|
|
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint) # GL/glext.h:10199
|
|
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:10200
|
|
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:10201
|
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10202
|
|
PFNGLGENERATEMIPMAPEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:10203
|
|
# GREMEDY_string_marker (GL/glext.h:10206)
|
|
GL_GREMEDY_string_marker = 1 # GL/glext.h:10207
|
|
# GL/glext.h:10209
|
|
glStringMarkerGREMEDY = _link_function('glStringMarkerGREMEDY', None, [GLsizei, POINTER(GLvoid)], 'GREMEDY_string_marker')
|
|
|
|
PFNGLSTRINGMARKERGREMEDYPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvoid)) # GL/glext.h:10211
|
|
# EXT_packed_depth_stencil (GL/glext.h:10214)
|
|
GL_EXT_packed_depth_stencil = 1 # GL/glext.h:10215
|
|
# EXT_stencil_clear_tag (GL/glext.h:10218)
|
|
GL_EXT_stencil_clear_tag = 1 # GL/glext.h:10219
|
|
# GL/glext.h:10221
|
|
glStencilClearTagEXT = _link_function('glStencilClearTagEXT', None, [GLsizei, GLuint], 'EXT_stencil_clear_tag')
|
|
|
|
PFNGLSTENCILCLEARTAGEXTPROC = CFUNCTYPE(None, GLsizei, GLuint) # GL/glext.h:10223
|
|
# EXT_texture_sRGB (GL/glext.h:10226)
|
|
GL_EXT_texture_sRGB = 1 # GL/glext.h:10227
|
|
# EXT_framebuffer_blit (GL/glext.h:10230)
|
|
GL_EXT_framebuffer_blit = 1 # GL/glext.h:10231
|
|
# GL/glext.h:10233
|
|
glBlitFramebufferEXT = _link_function('glBlitFramebufferEXT', None, [GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum],
|
|
'EXT_framebuffer_blit')
|
|
|
|
PFNGLBLITFRAMEBUFFEREXTPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) # GL/glext.h:10235
|
|
# EXT_framebuffer_multisample (GL/glext.h:10238)
|
|
GL_EXT_framebuffer_multisample = 1 # GL/glext.h:10239
|
|
# GL/glext.h:10241
|
|
glRenderbufferStorageMultisampleEXT = _link_function('glRenderbufferStorageMultisampleEXT', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei],
|
|
'EXT_framebuffer_multisample')
|
|
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:10243
|
|
# MESAX_texture_stack (GL/glext.h:10246)
|
|
GL_MESAX_texture_stack = 1 # GL/glext.h:10247
|
|
# EXT_timer_query (GL/glext.h:10250)
|
|
GL_EXT_timer_query = 1 # GL/glext.h:10251
|
|
# GL/glext.h:10253
|
|
glGetQueryObjecti64vEXT = _link_function('glGetQueryObjecti64vEXT', None, [GLuint, GLenum, POINTER(GLint64EXT)], 'EXT_timer_query')
|
|
|
|
# GL/glext.h:10254
|
|
glGetQueryObjectui64vEXT = _link_function('glGetQueryObjectui64vEXT', None, [GLuint, GLenum, POINTER(GLuint64EXT)], 'EXT_timer_query')
|
|
|
|
PFNGLGETQUERYOBJECTI64VEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint64EXT)) # GL/glext.h:10256
|
|
PFNGLGETQUERYOBJECTUI64VEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:10257
|
|
# EXT_gpu_program_parameters (GL/glext.h:10260)
|
|
GL_EXT_gpu_program_parameters = 1 # GL/glext.h:10261
|
|
# GL/glext.h:10263
|
|
glProgramEnvParameters4fvEXT = _link_function('glProgramEnvParameters4fvEXT', None, [GLenum, GLuint, GLsizei, POINTER(GLfloat)],
|
|
'EXT_gpu_program_parameters')
|
|
|
|
# GL/glext.h:10264
|
|
glProgramLocalParameters4fvEXT = _link_function('glProgramLocalParameters4fvEXT', None, [GLenum, GLuint, GLsizei, POINTER(GLfloat)],
|
|
'EXT_gpu_program_parameters')
|
|
|
|
PFNGLPROGRAMENVPARAMETERS4FVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:10266
|
|
PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:10267
|
|
# APPLE_flush_buffer_range (GL/glext.h:10270)
|
|
GL_APPLE_flush_buffer_range = 1 # GL/glext.h:10271
|
|
# GL/glext.h:10273
|
|
glBufferParameteriAPPLE = _link_function('glBufferParameteriAPPLE', None, [GLenum, GLenum, GLint], 'APPLE_flush_buffer_range')
|
|
|
|
# GL/glext.h:10274
|
|
glFlushMappedBufferRangeAPPLE = _link_function('glFlushMappedBufferRangeAPPLE', None, [GLenum, GLintptr, GLsizeiptr], 'APPLE_flush_buffer_range')
|
|
|
|
PFNGLBUFFERPARAMETERIAPPLEPROC = CFUNCTYPE(None, GLenum, GLenum, GLint) # GL/glext.h:10276
|
|
PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC = CFUNCTYPE(None, GLenum, GLintptr, GLsizeiptr) # GL/glext.h:10277
|
|
# NV_gpu_program4 (GL/glext.h:10280)
|
|
GL_NV_gpu_program4 = 1 # GL/glext.h:10281
|
|
# GL/glext.h:10283
|
|
glProgramLocalParameterI4iNV = _link_function('glProgramLocalParameterI4iNV', None, [GLenum, GLuint, GLint, GLint, GLint, GLint], 'NV_gpu_program4')
|
|
|
|
# GL/glext.h:10284
|
|
glProgramLocalParameterI4ivNV = _link_function('glProgramLocalParameterI4ivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4')
|
|
|
|
# GL/glext.h:10285
|
|
glProgramLocalParametersI4ivNV = _link_function('glProgramLocalParametersI4ivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLint)], 'NV_gpu_program4')
|
|
|
|
# GL/glext.h:10286
|
|
glProgramLocalParameterI4uiNV = _link_function('glProgramLocalParameterI4uiNV', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint],
|
|
'NV_gpu_program4')
|
|
|
|
# GL/glext.h:10287
|
|
glProgramLocalParameterI4uivNV = _link_function('glProgramLocalParameterI4uivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4')
|
|
|
|
# GL/glext.h:10288
|
|
glProgramLocalParametersI4uivNV = _link_function('glProgramLocalParametersI4uivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLuint)],
|
|
'NV_gpu_program4')
|
|
|
|
# GL/glext.h:10289
|
|
glProgramEnvParameterI4iNV = _link_function('glProgramEnvParameterI4iNV', None, [GLenum, GLuint, GLint, GLint, GLint, GLint], 'NV_gpu_program4')
|
|
|
|
# GL/glext.h:10290
|
|
glProgramEnvParameterI4ivNV = _link_function('glProgramEnvParameterI4ivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4')
|
|
|
|
# GL/glext.h:10291
|
|
glProgramEnvParametersI4ivNV = _link_function('glProgramEnvParametersI4ivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLint)], 'NV_gpu_program4')
|
|
|
|
# GL/glext.h:10292
|
|
glProgramEnvParameterI4uiNV = _link_function('glProgramEnvParameterI4uiNV', None, [GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'NV_gpu_program4')
|
|
|
|
# GL/glext.h:10293
|
|
glProgramEnvParameterI4uivNV = _link_function('glProgramEnvParameterI4uivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4')
|
|
|
|
# GL/glext.h:10294
|
|
glProgramEnvParametersI4uivNV = _link_function('glProgramEnvParametersI4uivNV', None, [GLenum, GLuint, GLsizei, POINTER(GLuint)], 'NV_gpu_program4')
|
|
|
|
# GL/glext.h:10295
|
|
glGetProgramLocalParameterIivNV = _link_function('glGetProgramLocalParameterIivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4')
|
|
|
|
# GL/glext.h:10296
|
|
glGetProgramLocalParameterIuivNV = _link_function('glGetProgramLocalParameterIuivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4')
|
|
|
|
# GL/glext.h:10297
|
|
glGetProgramEnvParameterIivNV = _link_function('glGetProgramEnvParameterIivNV', None, [GLenum, GLuint, POINTER(GLint)], 'NV_gpu_program4')
|
|
|
|
# GL/glext.h:10298
|
|
glGetProgramEnvParameterIuivNV = _link_function('glGetProgramEnvParameterIuivNV', None, [GLenum, GLuint, POINTER(GLuint)], 'NV_gpu_program4')
|
|
|
|
PFNGLPROGRAMLOCALPARAMETERI4INVPROC = CFUNCTYPE(None, GLenum, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:10300
|
|
PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:10301
|
|
PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:10302
|
|
PFNGLPROGRAMLOCALPARAMETERI4UINVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:10303
|
|
PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:10304
|
|
PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:10305
|
|
PFNGLPROGRAMENVPARAMETERI4INVPROC = CFUNCTYPE(None, GLenum, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:10306
|
|
PFNGLPROGRAMENVPARAMETERI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:10307
|
|
PFNGLPROGRAMENVPARAMETERSI4IVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:10308
|
|
PFNGLPROGRAMENVPARAMETERI4UINVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:10309
|
|
PFNGLPROGRAMENVPARAMETERI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:10310
|
|
PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:10311
|
|
PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:10312
|
|
PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:10313
|
|
PFNGLGETPROGRAMENVPARAMETERIIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:10314
|
|
PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:10315
|
|
# NV_geometry_program4 (GL/glext.h:10318)
|
|
GL_NV_geometry_program4 = 1 # GL/glext.h:10319
|
|
# GL/glext.h:10321
|
|
glProgramVertexLimitNV = _link_function('glProgramVertexLimitNV', None, [GLenum, GLint], 'NV_geometry_program4')
|
|
|
|
# GL/glext.h:10322
|
|
glFramebufferTextureEXT = _link_function('glFramebufferTextureEXT', None, [GLenum, GLenum, GLuint, GLint], 'NV_geometry_program4')
|
|
|
|
# GL/glext.h:10323
|
|
glFramebufferTextureLayerEXT = _link_function('glFramebufferTextureLayerEXT', None, [GLenum, GLenum, GLuint, GLint, GLint], 'NV_geometry_program4')
|
|
|
|
# GL/glext.h:10324
|
|
glFramebufferTextureFaceEXT = _link_function('glFramebufferTextureFaceEXT', None, [GLenum, GLenum, GLuint, GLint, GLenum], 'NV_geometry_program4')
|
|
|
|
PFNGLPROGRAMVERTEXLIMITNVPROC = CFUNCTYPE(None, GLenum, GLint) # GL/glext.h:10326
|
|
PFNGLFRAMEBUFFERTEXTUREEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint) # GL/glext.h:10327
|
|
PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:10328
|
|
PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLint, GLenum) # GL/glext.h:10329
|
|
# EXT_geometry_shader4 (GL/glext.h:10332)
|
|
GL_EXT_geometry_shader4 = 1 # GL/glext.h:10333
|
|
# GL/glext.h:10335
|
|
glProgramParameteriEXT = _link_function('glProgramParameteriEXT', None, [GLuint, GLenum, GLint], 'EXT_geometry_shader4')
|
|
|
|
PFNGLPROGRAMPARAMETERIEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:10337
|
|
# NV_vertex_program4 (GL/glext.h:10340)
|
|
GL_NV_vertex_program4 = 1 # GL/glext.h:10341
|
|
# GL/glext.h:10343
|
|
glVertexAttribI1iEXT = _link_function('glVertexAttribI1iEXT', None, [GLuint, GLint], 'NV_vertex_program4')
|
|
|
|
# GL/glext.h:10344
|
|
glVertexAttribI2iEXT = _link_function('glVertexAttribI2iEXT', None, [GLuint, GLint, GLint], 'NV_vertex_program4')
|
|
|
|
# GL/glext.h:10345
|
|
glVertexAttribI3iEXT = _link_function('glVertexAttribI3iEXT', None, [GLuint, GLint, GLint, GLint], 'NV_vertex_program4')
|
|
|
|
# GL/glext.h:10346
|
|
glVertexAttribI4iEXT = _link_function('glVertexAttribI4iEXT', None, [GLuint, GLint, GLint, GLint, GLint], 'NV_vertex_program4')
|
|
|
|
# GL/glext.h:10347
|
|
glVertexAttribI1uiEXT = _link_function('glVertexAttribI1uiEXT', None, [GLuint, GLuint], 'NV_vertex_program4')
|
|
|
|
# GL/glext.h:10348
|
|
glVertexAttribI2uiEXT = _link_function('glVertexAttribI2uiEXT', None, [GLuint, GLuint, GLuint], 'NV_vertex_program4')
|
|
|
|
# GL/glext.h:10349
|
|
glVertexAttribI3uiEXT = _link_function('glVertexAttribI3uiEXT', None, [GLuint, GLuint, GLuint, GLuint], 'NV_vertex_program4')
|
|
|
|
# GL/glext.h:10350
|
|
glVertexAttribI4uiEXT = _link_function('glVertexAttribI4uiEXT', None, [GLuint, GLuint, GLuint, GLuint, GLuint], 'NV_vertex_program4')
|
|
|
|
# GL/glext.h:10351
|
|
glVertexAttribI1ivEXT = _link_function('glVertexAttribI1ivEXT', None, [GLuint, POINTER(GLint)], 'NV_vertex_program4')
|
|
|
|
# GL/glext.h:10352
|
|
glVertexAttribI2ivEXT = _link_function('glVertexAttribI2ivEXT', None, [GLuint, POINTER(GLint)], 'NV_vertex_program4')
|
|
|
|
# GL/glext.h:10353
|
|
glVertexAttribI3ivEXT = _link_function('glVertexAttribI3ivEXT', None, [GLuint, POINTER(GLint)], 'NV_vertex_program4')
|
|
|
|
# GL/glext.h:10354
|
|
glVertexAttribI4ivEXT = _link_function('glVertexAttribI4ivEXT', None, [GLuint, POINTER(GLint)], 'NV_vertex_program4')
|
|
|
|
# GL/glext.h:10355
|
|
glVertexAttribI1uivEXT = _link_function('glVertexAttribI1uivEXT', None, [GLuint, POINTER(GLuint)], 'NV_vertex_program4')
|
|
|
|
# GL/glext.h:10356
|
|
glVertexAttribI2uivEXT = _link_function('glVertexAttribI2uivEXT', None, [GLuint, POINTER(GLuint)], 'NV_vertex_program4')
|
|
|
|
# GL/glext.h:10357
|
|
glVertexAttribI3uivEXT = _link_function('glVertexAttribI3uivEXT', None, [GLuint, POINTER(GLuint)], 'NV_vertex_program4')
|
|
|
|
# GL/glext.h:10358
|
|
glVertexAttribI4uivEXT = _link_function('glVertexAttribI4uivEXT', None, [GLuint, POINTER(GLuint)], 'NV_vertex_program4')
|
|
|
|
# GL/glext.h:10359
|
|
glVertexAttribI4bvEXT = _link_function('glVertexAttribI4bvEXT', None, [GLuint, POINTER(GLbyte)], 'NV_vertex_program4')
|
|
|
|
# GL/glext.h:10360
|
|
glVertexAttribI4svEXT = _link_function('glVertexAttribI4svEXT', None, [GLuint, POINTER(GLshort)], 'NV_vertex_program4')
|
|
|
|
# GL/glext.h:10361
|
|
glVertexAttribI4ubvEXT = _link_function('glVertexAttribI4ubvEXT', None, [GLuint, POINTER(GLubyte)], 'NV_vertex_program4')
|
|
|
|
# GL/glext.h:10362
|
|
glVertexAttribI4usvEXT = _link_function('glVertexAttribI4usvEXT', None, [GLuint, POINTER(GLushort)], 'NV_vertex_program4')
|
|
|
|
# GL/glext.h:10363
|
|
glVertexAttribIPointerEXT = _link_function('glVertexAttribIPointerEXT', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], 'NV_vertex_program4')
|
|
|
|
# GL/glext.h:10364
|
|
glGetVertexAttribIivEXT = _link_function('glGetVertexAttribIivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'NV_vertex_program4')
|
|
|
|
# GL/glext.h:10365
|
|
glGetVertexAttribIuivEXT = _link_function('glGetVertexAttribIuivEXT', None, [GLuint, GLenum, POINTER(GLuint)], 'NV_vertex_program4')
|
|
|
|
PFNGLVERTEXATTRIBI1IEXTPROC = CFUNCTYPE(None, GLuint, GLint) # GL/glext.h:10367
|
|
PFNGLVERTEXATTRIBI2IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:10368
|
|
PFNGLVERTEXATTRIBI3IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:10369
|
|
PFNGLVERTEXATTRIBI4IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:10370
|
|
PFNGLVERTEXATTRIBI1UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:10371
|
|
PFNGLVERTEXATTRIBI2UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint) # GL/glext.h:10372
|
|
PFNGLVERTEXATTRIBI3UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:10373
|
|
PFNGLVERTEXATTRIBI4UIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:10374
|
|
PFNGLVERTEXATTRIBI1IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:10375
|
|
PFNGLVERTEXATTRIBI2IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:10376
|
|
PFNGLVERTEXATTRIBI3IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:10377
|
|
PFNGLVERTEXATTRIBI4IVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLint)) # GL/glext.h:10378
|
|
PFNGLVERTEXATTRIBI1UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:10379
|
|
PFNGLVERTEXATTRIBI2UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:10380
|
|
PFNGLVERTEXATTRIBI3UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:10381
|
|
PFNGLVERTEXATTRIBI4UIVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint)) # GL/glext.h:10382
|
|
PFNGLVERTEXATTRIBI4BVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLbyte)) # GL/glext.h:10383
|
|
PFNGLVERTEXATTRIBI4SVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLshort)) # GL/glext.h:10384
|
|
PFNGLVERTEXATTRIBI4UBVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:10385
|
|
PFNGLVERTEXATTRIBI4USVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLushort)) # GL/glext.h:10386
|
|
PFNGLVERTEXATTRIBIPOINTEREXTPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10387
|
|
PFNGLGETVERTEXATTRIBIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:10388
|
|
PFNGLGETVERTEXATTRIBIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:10389
|
|
# EXT_gpu_shader4 (GL/glext.h:10392)
|
|
GL_EXT_gpu_shader4 = 1 # GL/glext.h:10393
|
|
# GL/glext.h:10395
|
|
glGetUniformuivEXT = _link_function('glGetUniformuivEXT', None, [GLuint, GLint, POINTER(GLuint)], 'EXT_gpu_shader4')
|
|
|
|
# GL/glext.h:10396
|
|
glBindFragDataLocationEXT = _link_function('glBindFragDataLocationEXT', None, [GLuint, GLuint, POINTER(GLchar)], 'EXT_gpu_shader4')
|
|
|
|
# GL/glext.h:10397
|
|
glGetFragDataLocationEXT = _link_function('glGetFragDataLocationEXT', GLint, [GLuint, POINTER(GLchar)], 'EXT_gpu_shader4')
|
|
|
|
# GL/glext.h:10398
|
|
glUniform1uiEXT = _link_function('glUniform1uiEXT', None, [GLint, GLuint], 'EXT_gpu_shader4')
|
|
|
|
# GL/glext.h:10399
|
|
glUniform2uiEXT = _link_function('glUniform2uiEXT', None, [GLint, GLuint, GLuint], 'EXT_gpu_shader4')
|
|
|
|
# GL/glext.h:10400
|
|
glUniform3uiEXT = _link_function('glUniform3uiEXT', None, [GLint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4')
|
|
|
|
# GL/glext.h:10401
|
|
glUniform4uiEXT = _link_function('glUniform4uiEXT', None, [GLint, GLuint, GLuint, GLuint, GLuint], 'EXT_gpu_shader4')
|
|
|
|
# GL/glext.h:10402
|
|
glUniform1uivEXT = _link_function('glUniform1uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4')
|
|
|
|
# GL/glext.h:10403
|
|
glUniform2uivEXT = _link_function('glUniform2uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4')
|
|
|
|
# GL/glext.h:10404
|
|
glUniform3uivEXT = _link_function('glUniform3uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4')
|
|
|
|
# GL/glext.h:10405
|
|
glUniform4uivEXT = _link_function('glUniform4uivEXT', None, [GLint, GLsizei, POINTER(GLuint)], 'EXT_gpu_shader4')
|
|
|
|
PFNGLGETUNIFORMUIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLuint)) # GL/glext.h:10407
|
|
PFNGLBINDFRAGDATALOCATIONEXTPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLchar)) # GL/glext.h:10408
|
|
PFNGLGETFRAGDATALOCATIONEXTPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:10409
|
|
PFNGLUNIFORM1UIEXTPROC = CFUNCTYPE(None, GLint, GLuint) # GL/glext.h:10410
|
|
PFNGLUNIFORM2UIEXTPROC = CFUNCTYPE(None, GLint, GLuint, GLuint) # GL/glext.h:10411
|
|
PFNGLUNIFORM3UIEXTPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint) # GL/glext.h:10412
|
|
PFNGLUNIFORM4UIEXTPROC = CFUNCTYPE(None, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:10413
|
|
PFNGLUNIFORM1UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:10414
|
|
PFNGLUNIFORM2UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:10415
|
|
PFNGLUNIFORM3UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:10416
|
|
PFNGLUNIFORM4UIVEXTPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:10417
|
|
# EXT_draw_instanced (GL/glext.h:10420)
|
|
GL_EXT_draw_instanced = 1 # GL/glext.h:10421
|
|
# GL/glext.h:10423
|
|
glDrawArraysInstancedEXT = _link_function('glDrawArraysInstancedEXT', None, [GLenum, GLint, GLsizei, GLsizei], 'EXT_draw_instanced')
|
|
|
|
# GL/glext.h:10424
|
|
glDrawElementsInstancedEXT = _link_function('glDrawElementsInstancedEXT', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei],
|
|
'EXT_draw_instanced')
|
|
|
|
PFNGLDRAWARRAYSINSTANCEDEXTPROC = CFUNCTYPE(None, GLenum, GLint, GLsizei, GLsizei) # GL/glext.h:10426
|
|
PFNGLDRAWELEMENTSINSTANCEDEXTPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei) # GL/glext.h:10427
|
|
# EXT_packed_float (GL/glext.h:10430)
|
|
GL_EXT_packed_float = 1 # GL/glext.h:10431
|
|
# EXT_texture_array (GL/glext.h:10434)
|
|
GL_EXT_texture_array = 1 # GL/glext.h:10435
|
|
# EXT_texture_buffer_object (GL/glext.h:10438)
|
|
GL_EXT_texture_buffer_object = 1 # GL/glext.h:10439
|
|
# GL/glext.h:10441
|
|
glTexBufferEXT = _link_function('glTexBufferEXT', None, [GLenum, GLenum, GLuint], 'EXT_texture_buffer_object')
|
|
|
|
PFNGLTEXBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:10443
|
|
# EXT_texture_compression_latc (GL/glext.h:10446)
|
|
GL_EXT_texture_compression_latc = 1 # GL/glext.h:10447
|
|
# EXT_texture_compression_rgtc (GL/glext.h:10450)
|
|
GL_EXT_texture_compression_rgtc = 1 # GL/glext.h:10451
|
|
# EXT_texture_shared_exponent (GL/glext.h:10454)
|
|
GL_EXT_texture_shared_exponent = 1 # GL/glext.h:10455
|
|
# NV_depth_buffer_float (GL/glext.h:10458)
|
|
GL_NV_depth_buffer_float = 1 # GL/glext.h:10459
|
|
# GL/glext.h:10461
|
|
glDepthRangedNV = _link_function('glDepthRangedNV', None, [GLdouble, GLdouble], 'NV_depth_buffer_float')
|
|
|
|
# GL/glext.h:10462
|
|
glClearDepthdNV = _link_function('glClearDepthdNV', None, [GLdouble], 'NV_depth_buffer_float')
|
|
|
|
# GL/glext.h:10463
|
|
glDepthBoundsdNV = _link_function('glDepthBoundsdNV', None, [GLdouble, GLdouble], 'NV_depth_buffer_float')
|
|
|
|
PFNGLDEPTHRANGEDNVPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:10465
|
|
PFNGLCLEARDEPTHDNVPROC = CFUNCTYPE(None, GLdouble) # GL/glext.h:10466
|
|
PFNGLDEPTHBOUNDSDNVPROC = CFUNCTYPE(None, GLdouble, GLdouble) # GL/glext.h:10467
|
|
# NV_fragment_program4 (GL/glext.h:10470)
|
|
GL_NV_fragment_program4 = 1 # GL/glext.h:10471
|
|
# NV_framebuffer_multisample_coverage (GL/glext.h:10474)
|
|
GL_NV_framebuffer_multisample_coverage = 1 # GL/glext.h:10475
|
|
# GL/glext.h:10477
|
|
glRenderbufferStorageMultisampleCoverageNV = _link_function('glRenderbufferStorageMultisampleCoverageNV', None,
|
|
[GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei],
|
|
'NV_framebuffer_multisample_coverage')
|
|
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:10479
|
|
# EXT_framebuffer_sRGB (GL/glext.h:10482)
|
|
GL_EXT_framebuffer_sRGB = 1 # GL/glext.h:10483
|
|
# NV_geometry_shader4 (GL/glext.h:10486)
|
|
GL_NV_geometry_shader4 = 1 # GL/glext.h:10487
|
|
# NV_parameter_buffer_object (GL/glext.h:10490)
|
|
GL_NV_parameter_buffer_object = 1 # GL/glext.h:10491
|
|
# GL/glext.h:10493
|
|
glProgramBufferParametersfvNV = _link_function('glProgramBufferParametersfvNV', None, [GLenum, GLuint, GLuint, GLsizei, POINTER(GLfloat)],
|
|
'NV_parameter_buffer_object')
|
|
|
|
# GL/glext.h:10494
|
|
glProgramBufferParametersIivNV = _link_function('glProgramBufferParametersIivNV', None, [GLenum, GLuint, GLuint, GLsizei, POINTER(GLint)],
|
|
'NV_parameter_buffer_object')
|
|
|
|
# GL/glext.h:10495
|
|
glProgramBufferParametersIuivNV = _link_function('glProgramBufferParametersIuivNV', None, [GLenum, GLuint, GLuint, GLsizei, POINTER(GLuint)],
|
|
'NV_parameter_buffer_object')
|
|
|
|
PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:10497
|
|
PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:10498
|
|
PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:10499
|
|
# EXT_draw_buffers2 (GL/glext.h:10502)
|
|
GL_EXT_draw_buffers2 = 1 # GL/glext.h:10503
|
|
# GL/glext.h:10505
|
|
glColorMaskIndexedEXT = _link_function('glColorMaskIndexedEXT', None, [GLuint, GLboolean, GLboolean, GLboolean, GLboolean], 'EXT_draw_buffers2')
|
|
|
|
# GL/glext.h:10506
|
|
glGetBooleanIndexedvEXT = _link_function('glGetBooleanIndexedvEXT', None, [GLenum, GLuint, POINTER(GLboolean)], 'EXT_draw_buffers2')
|
|
|
|
# GL/glext.h:10507
|
|
glGetIntegerIndexedvEXT = _link_function('glGetIntegerIndexedvEXT', None, [GLenum, GLuint, POINTER(GLint)], 'EXT_draw_buffers2')
|
|
|
|
# GL/glext.h:10508
|
|
glEnableIndexedEXT = _link_function('glEnableIndexedEXT', None, [GLenum, GLuint], 'EXT_draw_buffers2')
|
|
|
|
# GL/glext.h:10509
|
|
glDisableIndexedEXT = _link_function('glDisableIndexedEXT', None, [GLenum, GLuint], 'EXT_draw_buffers2')
|
|
|
|
# GL/glext.h:10510
|
|
glIsEnabledIndexedEXT = _link_function('glIsEnabledIndexedEXT', GLboolean, [GLenum, GLuint], 'EXT_draw_buffers2')
|
|
|
|
PFNGLCOLORMASKINDEXEDEXTPROC = CFUNCTYPE(None, GLuint, GLboolean, GLboolean, GLboolean, GLboolean) # GL/glext.h:10512
|
|
PFNGLGETBOOLEANINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLboolean)) # GL/glext.h:10513
|
|
PFNGLGETINTEGERINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:10514
|
|
PFNGLENABLEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:10515
|
|
PFNGLDISABLEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:10516
|
|
PFNGLISENABLEDINDEXEDEXTPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:10517
|
|
# NV_transform_feedback (GL/glext.h:10520)
|
|
GL_NV_transform_feedback = 1 # GL/glext.h:10521
|
|
# GL/glext.h:10523
|
|
glBeginTransformFeedbackNV = _link_function('glBeginTransformFeedbackNV', None, [GLenum], 'NV_transform_feedback')
|
|
|
|
# GL/glext.h:10524
|
|
glEndTransformFeedbackNV = _link_function('glEndTransformFeedbackNV', None, [], 'NV_transform_feedback')
|
|
|
|
# GL/glext.h:10525
|
|
glTransformFeedbackAttribsNV = _link_function('glTransformFeedbackAttribsNV', None, [GLuint, POINTER(GLint), GLenum], 'NV_transform_feedback')
|
|
|
|
# GL/glext.h:10526
|
|
glBindBufferRangeNV = _link_function('glBindBufferRangeNV', None, [GLenum, GLuint, GLuint, GLintptr, GLsizeiptr], 'NV_transform_feedback')
|
|
|
|
# GL/glext.h:10527
|
|
glBindBufferOffsetNV = _link_function('glBindBufferOffsetNV', None, [GLenum, GLuint, GLuint, GLintptr], 'NV_transform_feedback')
|
|
|
|
# GL/glext.h:10528
|
|
glBindBufferBaseNV = _link_function('glBindBufferBaseNV', None, [GLenum, GLuint, GLuint], 'NV_transform_feedback')
|
|
|
|
# GL/glext.h:10529
|
|
glTransformFeedbackVaryingsNV = _link_function('glTransformFeedbackVaryingsNV', None, [GLuint, GLsizei, POINTER(GLint), GLenum],
|
|
'NV_transform_feedback')
|
|
|
|
# GL/glext.h:10530
|
|
glActiveVaryingNV = _link_function('glActiveVaryingNV', None, [GLuint, POINTER(GLchar)], 'NV_transform_feedback')
|
|
|
|
# GL/glext.h:10531
|
|
glGetVaryingLocationNV = _link_function('glGetVaryingLocationNV', GLint, [GLuint, POINTER(GLchar)], 'NV_transform_feedback')
|
|
|
|
# GL/glext.h:10532
|
|
glGetActiveVaryingNV = _link_function('glGetActiveVaryingNV', None,
|
|
[GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)],
|
|
'NV_transform_feedback')
|
|
|
|
# GL/glext.h:10533
|
|
glGetTransformFeedbackVaryingNV = _link_function('glGetTransformFeedbackVaryingNV', None, [GLuint, GLuint, POINTER(GLint)], 'NV_transform_feedback')
|
|
|
|
# GL/glext.h:10534
|
|
glTransformFeedbackStreamAttribsNV = _link_function('glTransformFeedbackStreamAttribsNV', None,
|
|
[GLsizei, POINTER(GLint), GLsizei, POINTER(GLint), GLenum], 'NV_transform_feedback')
|
|
|
|
PFNGLBEGINTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:10536
|
|
PFNGLENDTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None) # GL/glext.h:10537
|
|
PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint), GLenum) # GL/glext.h:10538
|
|
PFNGLBINDBUFFERRANGENVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:10539
|
|
PFNGLBINDBUFFEROFFSETNVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr) # GL/glext.h:10540
|
|
PFNGLBINDBUFFERBASENVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:10541
|
|
PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLint), GLenum) # GL/glext.h:10542
|
|
PFNGLACTIVEVARYINGNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLchar)) # GL/glext.h:10543
|
|
PFNGLGETVARYINGLOCATIONNVPROC = CFUNCTYPE(GLint, GLuint, POINTER(GLchar)) # GL/glext.h:10544
|
|
PFNGLGETACTIVEVARYINGNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum),
|
|
POINTER(GLchar)) # GL/glext.h:10545
|
|
PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC = CFUNCTYPE(None, GLuint, GLuint, POINTER(GLint)) # GL/glext.h:10546
|
|
PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLint), GLsizei, POINTER(GLint), GLenum) # GL/glext.h:10547
|
|
# EXT_bindable_uniform (GL/glext.h:10550)
|
|
GL_EXT_bindable_uniform = 1 # GL/glext.h:10551
|
|
# GL/glext.h:10553
|
|
glUniformBufferEXT = _link_function('glUniformBufferEXT', None, [GLuint, GLint, GLuint], 'EXT_bindable_uniform')
|
|
|
|
# GL/glext.h:10554
|
|
glGetUniformBufferSizeEXT = _link_function('glGetUniformBufferSizeEXT', GLint, [GLuint, GLint], 'EXT_bindable_uniform')
|
|
|
|
# GL/glext.h:10555
|
|
glGetUniformOffsetEXT = _link_function('glGetUniformOffsetEXT', GLintptr, [GLuint, GLint], 'EXT_bindable_uniform')
|
|
|
|
PFNGLUNIFORMBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint) # GL/glext.h:10557
|
|
PFNGLGETUNIFORMBUFFERSIZEEXTPROC = CFUNCTYPE(GLint, GLuint, GLint) # GL/glext.h:10558
|
|
PFNGLGETUNIFORMOFFSETEXTPROC = CFUNCTYPE(GLintptr, GLuint, GLint) # GL/glext.h:10559
|
|
# EXT_texture_integer (GL/glext.h:10562)
|
|
GL_EXT_texture_integer = 1 # GL/glext.h:10563
|
|
# GL/glext.h:10565
|
|
glTexParameterIivEXT = _link_function('glTexParameterIivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_texture_integer')
|
|
|
|
# GL/glext.h:10566
|
|
glTexParameterIuivEXT = _link_function('glTexParameterIuivEXT', None, [GLenum, GLenum, POINTER(GLuint)], 'EXT_texture_integer')
|
|
|
|
# GL/glext.h:10567
|
|
glGetTexParameterIivEXT = _link_function('glGetTexParameterIivEXT', None, [GLenum, GLenum, POINTER(GLint)], 'EXT_texture_integer')
|
|
|
|
# GL/glext.h:10568
|
|
glGetTexParameterIuivEXT = _link_function('glGetTexParameterIuivEXT', None, [GLenum, GLenum, POINTER(GLuint)], 'EXT_texture_integer')
|
|
|
|
# GL/glext.h:10569
|
|
glClearColorIiEXT = _link_function('glClearColorIiEXT', None, [GLint, GLint, GLint, GLint], 'EXT_texture_integer')
|
|
|
|
# GL/glext.h:10570
|
|
glClearColorIuiEXT = _link_function('glClearColorIuiEXT', None, [GLuint, GLuint, GLuint, GLuint], 'EXT_texture_integer')
|
|
|
|
PFNGLTEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10572
|
|
PFNGLTEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:10573
|
|
PFNGLGETTEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10574
|
|
PFNGLGETTEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:10575
|
|
PFNGLCLEARCOLORIIEXTPROC = CFUNCTYPE(None, GLint, GLint, GLint, GLint) # GL/glext.h:10576
|
|
PFNGLCLEARCOLORIUIEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:10577
|
|
# GREMEDY_frame_terminator (GL/glext.h:10580)
|
|
GL_GREMEDY_frame_terminator = 1 # GL/glext.h:10581
|
|
# GL/glext.h:10583
|
|
glFrameTerminatorGREMEDY = _link_function('glFrameTerminatorGREMEDY', None, [], 'GREMEDY_frame_terminator')
|
|
|
|
PFNGLFRAMETERMINATORGREMEDYPROC = CFUNCTYPE(None) # GL/glext.h:10585
|
|
# NV_conditional_render (GL/glext.h:10588)
|
|
GL_NV_conditional_render = 1 # GL/glext.h:10589
|
|
# GL/glext.h:10591
|
|
glBeginConditionalRenderNV = _link_function('glBeginConditionalRenderNV', None, [GLuint, GLenum], 'NV_conditional_render')
|
|
|
|
# GL/glext.h:10592
|
|
glEndConditionalRenderNV = _link_function('glEndConditionalRenderNV', None, [], 'NV_conditional_render')
|
|
|
|
PFNGLBEGINCONDITIONALRENDERNVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:10594
|
|
PFNGLENDCONDITIONALRENDERNVPROC = CFUNCTYPE(None) # GL/glext.h:10595
|
|
# NV_present_video (GL/glext.h:10598)
|
|
GL_NV_present_video = 1 # GL/glext.h:10599
|
|
# GL/glext.h:10601
|
|
glPresentFrameKeyedNV = _link_function('glPresentFrameKeyedNV', None,
|
|
[GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint],
|
|
'NV_present_video')
|
|
|
|
# GL/glext.h:10602
|
|
glPresentFrameDualFillNV = _link_function('glPresentFrameDualFillNV', None,
|
|
[GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum,
|
|
GLuint], 'NV_present_video')
|
|
|
|
# GL/glext.h:10603
|
|
glGetVideoivNV = _link_function('glGetVideoivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_present_video')
|
|
|
|
# GL/glext.h:10604
|
|
glGetVideouivNV = _link_function('glGetVideouivNV', None, [GLuint, GLenum, POINTER(GLuint)], 'NV_present_video')
|
|
|
|
# GL/glext.h:10605
|
|
glGetVideoi64vNV = _link_function('glGetVideoi64vNV', None, [GLuint, GLenum, POINTER(GLint64EXT)], 'NV_present_video')
|
|
|
|
# GL/glext.h:10606
|
|
glGetVideoui64vNV = _link_function('glGetVideoui64vNV', None, [GLuint, GLenum, POINTER(GLuint64EXT)], 'NV_present_video')
|
|
|
|
PFNGLPRESENTFRAMEKEYEDNVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint,
|
|
GLuint) # GL/glext.h:10608
|
|
PFNGLPRESENTFRAMEDUALFILLNVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum,
|
|
GLuint) # GL/glext.h:10609
|
|
PFNGLGETVIDEOIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:10610
|
|
PFNGLGETVIDEOUIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint)) # GL/glext.h:10611
|
|
PFNGLGETVIDEOI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint64EXT)) # GL/glext.h:10612
|
|
PFNGLGETVIDEOUI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:10613
|
|
# EXT_transform_feedback (GL/glext.h:10616)
|
|
GL_EXT_transform_feedback = 1 # GL/glext.h:10617
|
|
# GL/glext.h:10619
|
|
glBeginTransformFeedbackEXT = _link_function('glBeginTransformFeedbackEXT', None, [GLenum], 'EXT_transform_feedback')
|
|
|
|
# GL/glext.h:10620
|
|
glEndTransformFeedbackEXT = _link_function('glEndTransformFeedbackEXT', None, [], 'EXT_transform_feedback')
|
|
|
|
# GL/glext.h:10621
|
|
glBindBufferRangeEXT = _link_function('glBindBufferRangeEXT', None, [GLenum, GLuint, GLuint, GLintptr, GLsizeiptr], 'EXT_transform_feedback')
|
|
|
|
# GL/glext.h:10622
|
|
glBindBufferOffsetEXT = _link_function('glBindBufferOffsetEXT', None, [GLenum, GLuint, GLuint, GLintptr], 'EXT_transform_feedback')
|
|
|
|
# GL/glext.h:10623
|
|
glBindBufferBaseEXT = _link_function('glBindBufferBaseEXT', None, [GLenum, GLuint, GLuint], 'EXT_transform_feedback')
|
|
|
|
# GL/glext.h:10624
|
|
glTransformFeedbackVaryingsEXT = _link_function('glTransformFeedbackVaryingsEXT', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), GLenum],
|
|
'EXT_transform_feedback')
|
|
|
|
# GL/glext.h:10625
|
|
glGetTransformFeedbackVaryingEXT = _link_function('glGetTransformFeedbackVaryingEXT', None,
|
|
[GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)],
|
|
'EXT_transform_feedback')
|
|
|
|
PFNGLBEGINTRANSFORMFEEDBACKEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:10627
|
|
PFNGLENDTRANSFORMFEEDBACKEXTPROC = CFUNCTYPE(None) # GL/glext.h:10628
|
|
PFNGLBINDBUFFERRANGEEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:10629
|
|
PFNGLBINDBUFFEROFFSETEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLintptr) # GL/glext.h:10630
|
|
PFNGLBINDBUFFERBASEEXTPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint) # GL/glext.h:10631
|
|
PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(POINTER(GLchar)), GLenum) # GL/glext.h:10632
|
|
PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum),
|
|
POINTER(GLchar)) # GL/glext.h:10633
|
|
# EXT_direct_state_access (GL/glext.h:10636)
|
|
GL_EXT_direct_state_access = 1 # GL/glext.h:10637
|
|
# GL/glext.h:10639
|
|
glClientAttribDefaultEXT = _link_function('glClientAttribDefaultEXT', None, [GLbitfield], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10640
|
|
glPushClientAttribDefaultEXT = _link_function('glPushClientAttribDefaultEXT', None, [GLbitfield], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10641
|
|
glMatrixLoadfEXT = _link_function('glMatrixLoadfEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10642
|
|
glMatrixLoaddEXT = _link_function('glMatrixLoaddEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10643
|
|
glMatrixMultfEXT = _link_function('glMatrixMultfEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10644
|
|
glMatrixMultdEXT = _link_function('glMatrixMultdEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10645
|
|
glMatrixLoadIdentityEXT = _link_function('glMatrixLoadIdentityEXT', None, [GLenum], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10646
|
|
glMatrixRotatefEXT = _link_function('glMatrixRotatefEXT', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10647
|
|
glMatrixRotatedEXT = _link_function('glMatrixRotatedEXT', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10648
|
|
glMatrixScalefEXT = _link_function('glMatrixScalefEXT', None, [GLenum, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10649
|
|
glMatrixScaledEXT = _link_function('glMatrixScaledEXT', None, [GLenum, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10650
|
|
glMatrixTranslatefEXT = _link_function('glMatrixTranslatefEXT', None, [GLenum, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10651
|
|
glMatrixTranslatedEXT = _link_function('glMatrixTranslatedEXT', None, [GLenum, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10652
|
|
glMatrixFrustumEXT = _link_function('glMatrixFrustumEXT', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10653
|
|
glMatrixOrthoEXT = _link_function('glMatrixOrthoEXT', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10654
|
|
glMatrixPopEXT = _link_function('glMatrixPopEXT', None, [GLenum], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10655
|
|
glMatrixPushEXT = _link_function('glMatrixPushEXT', None, [GLenum], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10656
|
|
glMatrixLoadTransposefEXT = _link_function('glMatrixLoadTransposefEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10657
|
|
glMatrixLoadTransposedEXT = _link_function('glMatrixLoadTransposedEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10658
|
|
glMatrixMultTransposefEXT = _link_function('glMatrixMultTransposefEXT', None, [GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10659
|
|
glMatrixMultTransposedEXT = _link_function('glMatrixMultTransposedEXT', None, [GLenum, POINTER(GLdouble)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10660
|
|
glTextureParameterfEXT = _link_function('glTextureParameterfEXT', None, [GLuint, GLenum, GLenum, GLfloat], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10661
|
|
glTextureParameterfvEXT = _link_function('glTextureParameterfvEXT', None, [GLuint, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10662
|
|
glTextureParameteriEXT = _link_function('glTextureParameteriEXT', None, [GLuint, GLenum, GLenum, GLint], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10663
|
|
glTextureParameterivEXT = _link_function('glTextureParameterivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10664
|
|
glTextureImage1DEXT = _link_function('glTextureImage1DEXT', None, [GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10665
|
|
glTextureImage2DEXT = _link_function('glTextureImage2DEXT', None,
|
|
[GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10666
|
|
glTextureSubImage1DEXT = _link_function('glTextureSubImage1DEXT', None, [GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10667
|
|
glTextureSubImage2DEXT = _link_function('glTextureSubImage2DEXT', None,
|
|
[GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10668
|
|
glCopyTextureImage1DEXT = _link_function('glCopyTextureImage1DEXT', None, [GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10669
|
|
glCopyTextureImage2DEXT = _link_function('glCopyTextureImage2DEXT', None, [GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10670
|
|
glCopyTextureSubImage1DEXT = _link_function('glCopyTextureSubImage1DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10671
|
|
glCopyTextureSubImage2DEXT = _link_function('glCopyTextureSubImage2DEXT', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10672
|
|
glGetTextureImageEXT = _link_function('glGetTextureImageEXT', None, [GLuint, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10673
|
|
glGetTextureParameterfvEXT = _link_function('glGetTextureParameterfvEXT', None, [GLuint, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10674
|
|
glGetTextureParameterivEXT = _link_function('glGetTextureParameterivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10675
|
|
glGetTextureLevelParameterfvEXT = _link_function('glGetTextureLevelParameterfvEXT', None, [GLuint, GLenum, GLint, GLenum, POINTER(GLfloat)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10676
|
|
glGetTextureLevelParameterivEXT = _link_function('glGetTextureLevelParameterivEXT', None, [GLuint, GLenum, GLint, GLenum, POINTER(GLint)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10677
|
|
glTextureImage3DEXT = _link_function('glTextureImage3DEXT', None,
|
|
[GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10678
|
|
glTextureSubImage3DEXT = _link_function('glTextureSubImage3DEXT', None,
|
|
[GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10679
|
|
glCopyTextureSubImage3DEXT = _link_function('glCopyTextureSubImage3DEXT', None,
|
|
[GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10680
|
|
glMultiTexParameterfEXT = _link_function('glMultiTexParameterfEXT', None, [GLenum, GLenum, GLenum, GLfloat], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10681
|
|
glMultiTexParameterfvEXT = _link_function('glMultiTexParameterfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10682
|
|
glMultiTexParameteriEXT = _link_function('glMultiTexParameteriEXT', None, [GLenum, GLenum, GLenum, GLint], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10683
|
|
glMultiTexParameterivEXT = _link_function('glMultiTexParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10684
|
|
glMultiTexImage1DEXT = _link_function('glMultiTexImage1DEXT', None, [GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10685
|
|
glMultiTexImage2DEXT = _link_function('glMultiTexImage2DEXT', None,
|
|
[GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10686
|
|
glMultiTexSubImage1DEXT = _link_function('glMultiTexSubImage1DEXT', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10687
|
|
glMultiTexSubImage2DEXT = _link_function('glMultiTexSubImage2DEXT', None,
|
|
[GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10688
|
|
glCopyMultiTexImage1DEXT = _link_function('glCopyMultiTexImage1DEXT', None, [GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10689
|
|
glCopyMultiTexImage2DEXT = _link_function('glCopyMultiTexImage2DEXT', None, [GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10690
|
|
glCopyMultiTexSubImage1DEXT = _link_function('glCopyMultiTexSubImage1DEXT', None, [GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10691
|
|
glCopyMultiTexSubImage2DEXT = _link_function('glCopyMultiTexSubImage2DEXT', None,
|
|
[GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10692
|
|
glGetMultiTexImageEXT = _link_function('glGetMultiTexImageEXT', None, [GLenum, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10693
|
|
glGetMultiTexParameterfvEXT = _link_function('glGetMultiTexParameterfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10694
|
|
glGetMultiTexParameterivEXT = _link_function('glGetMultiTexParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10695
|
|
glGetMultiTexLevelParameterfvEXT = _link_function('glGetMultiTexLevelParameterfvEXT', None, [GLenum, GLenum, GLint, GLenum, POINTER(GLfloat)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10696
|
|
glGetMultiTexLevelParameterivEXT = _link_function('glGetMultiTexLevelParameterivEXT', None, [GLenum, GLenum, GLint, GLenum, POINTER(GLint)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10697
|
|
glMultiTexImage3DEXT = _link_function('glMultiTexImage3DEXT', None,
|
|
[GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10698
|
|
glMultiTexSubImage3DEXT = _link_function('glMultiTexSubImage3DEXT', None,
|
|
[GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10699
|
|
glCopyMultiTexSubImage3DEXT = _link_function('glCopyMultiTexSubImage3DEXT', None,
|
|
[GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10700
|
|
glBindMultiTextureEXT = _link_function('glBindMultiTextureEXT', None, [GLenum, GLenum, GLuint], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10701
|
|
glEnableClientStateIndexedEXT = _link_function('glEnableClientStateIndexedEXT', None, [GLenum, GLuint], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10702
|
|
glDisableClientStateIndexedEXT = _link_function('glDisableClientStateIndexedEXT', None, [GLenum, GLuint], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10703
|
|
glMultiTexCoordPointerEXT = _link_function('glMultiTexCoordPointerEXT', None, [GLenum, GLint, GLenum, GLsizei, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10704
|
|
glMultiTexEnvfEXT = _link_function('glMultiTexEnvfEXT', None, [GLenum, GLenum, GLenum, GLfloat], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10705
|
|
glMultiTexEnvfvEXT = _link_function('glMultiTexEnvfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10706
|
|
glMultiTexEnviEXT = _link_function('glMultiTexEnviEXT', None, [GLenum, GLenum, GLenum, GLint], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10707
|
|
glMultiTexEnvivEXT = _link_function('glMultiTexEnvivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10708
|
|
glMultiTexGendEXT = _link_function('glMultiTexGendEXT', None, [GLenum, GLenum, GLenum, GLdouble], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10709
|
|
glMultiTexGendvEXT = _link_function('glMultiTexGendvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLdouble)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10710
|
|
glMultiTexGenfEXT = _link_function('glMultiTexGenfEXT', None, [GLenum, GLenum, GLenum, GLfloat], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10711
|
|
glMultiTexGenfvEXT = _link_function('glMultiTexGenfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10712
|
|
glMultiTexGeniEXT = _link_function('glMultiTexGeniEXT', None, [GLenum, GLenum, GLenum, GLint], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10713
|
|
glMultiTexGenivEXT = _link_function('glMultiTexGenivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10714
|
|
glGetMultiTexEnvfvEXT = _link_function('glGetMultiTexEnvfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10715
|
|
glGetMultiTexEnvivEXT = _link_function('glGetMultiTexEnvivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10716
|
|
glGetMultiTexGendvEXT = _link_function('glGetMultiTexGendvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLdouble)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10717
|
|
glGetMultiTexGenfvEXT = _link_function('glGetMultiTexGenfvEXT', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10718
|
|
glGetMultiTexGenivEXT = _link_function('glGetMultiTexGenivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10719
|
|
glGetFloatIndexedvEXT = _link_function('glGetFloatIndexedvEXT', None, [GLenum, GLuint, POINTER(GLfloat)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10720
|
|
glGetDoubleIndexedvEXT = _link_function('glGetDoubleIndexedvEXT', None, [GLenum, GLuint, POINTER(GLdouble)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10721
|
|
glGetPointerIndexedvEXT = _link_function('glGetPointerIndexedvEXT', None, [GLenum, GLuint, POINTER(POINTER(GLvoid))], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10722
|
|
glCompressedTextureImage3DEXT = _link_function('glCompressedTextureImage3DEXT', None,
|
|
[GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10723
|
|
glCompressedTextureImage2DEXT = _link_function('glCompressedTextureImage2DEXT', None,
|
|
[GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10724
|
|
glCompressedTextureImage1DEXT = _link_function('glCompressedTextureImage1DEXT', None,
|
|
[GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10725
|
|
glCompressedTextureSubImage3DEXT = _link_function('glCompressedTextureSubImage3DEXT', None,
|
|
[GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei,
|
|
POINTER(GLvoid)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10726
|
|
glCompressedTextureSubImage2DEXT = _link_function('glCompressedTextureSubImage2DEXT', None,
|
|
[GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10727
|
|
glCompressedTextureSubImage1DEXT = _link_function('glCompressedTextureSubImage1DEXT', None,
|
|
[GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10728
|
|
glGetCompressedTextureImageEXT = _link_function('glGetCompressedTextureImageEXT', None, [GLuint, GLenum, GLint, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10729
|
|
glCompressedMultiTexImage3DEXT = _link_function('glCompressedMultiTexImage3DEXT', None,
|
|
[GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10730
|
|
glCompressedMultiTexImage2DEXT = _link_function('glCompressedMultiTexImage2DEXT', None,
|
|
[GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10731
|
|
glCompressedMultiTexImage1DEXT = _link_function('glCompressedMultiTexImage1DEXT', None,
|
|
[GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10732
|
|
glCompressedMultiTexSubImage3DEXT = _link_function('glCompressedMultiTexSubImage3DEXT', None,
|
|
[GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei,
|
|
POINTER(GLvoid)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10733
|
|
glCompressedMultiTexSubImage2DEXT = _link_function('glCompressedMultiTexSubImage2DEXT', None,
|
|
[GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10734
|
|
glCompressedMultiTexSubImage1DEXT = _link_function('glCompressedMultiTexSubImage1DEXT', None,
|
|
[GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10735
|
|
glGetCompressedMultiTexImageEXT = _link_function('glGetCompressedMultiTexImageEXT', None, [GLenum, GLenum, GLint, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10736
|
|
glNamedProgramStringEXT = _link_function('glNamedProgramStringEXT', None, [GLuint, GLenum, GLenum, GLsizei, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10737
|
|
glNamedProgramLocalParameter4dEXT = _link_function('glNamedProgramLocalParameter4dEXT', None,
|
|
[GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10738
|
|
glNamedProgramLocalParameter4dvEXT = _link_function('glNamedProgramLocalParameter4dvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLdouble)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10739
|
|
glNamedProgramLocalParameter4fEXT = _link_function('glNamedProgramLocalParameter4fEXT', None,
|
|
[GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10740
|
|
glNamedProgramLocalParameter4fvEXT = _link_function('glNamedProgramLocalParameter4fvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLfloat)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10741
|
|
glGetNamedProgramLocalParameterdvEXT = _link_function('glGetNamedProgramLocalParameterdvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLdouble)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10742
|
|
glGetNamedProgramLocalParameterfvEXT = _link_function('glGetNamedProgramLocalParameterfvEXT', None, [GLuint, GLenum, GLuint, POINTER(GLfloat)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10743
|
|
glGetNamedProgramivEXT = _link_function('glGetNamedProgramivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10744
|
|
glGetNamedProgramStringEXT = _link_function('glGetNamedProgramStringEXT', None, [GLuint, GLenum, GLenum, POINTER(GLvoid)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10745
|
|
glNamedProgramLocalParameters4fvEXT = _link_function('glNamedProgramLocalParameters4fvEXT', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLfloat)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10746
|
|
glNamedProgramLocalParameterI4iEXT = _link_function('glNamedProgramLocalParameterI4iEXT', None, [GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10747
|
|
glNamedProgramLocalParameterI4ivEXT = _link_function('glNamedProgramLocalParameterI4ivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLint)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10748
|
|
glNamedProgramLocalParametersI4ivEXT = _link_function('glNamedProgramLocalParametersI4ivEXT', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLint)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10749
|
|
glNamedProgramLocalParameterI4uiEXT = _link_function('glNamedProgramLocalParameterI4uiEXT', None,
|
|
[GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10750
|
|
glNamedProgramLocalParameterI4uivEXT = _link_function('glNamedProgramLocalParameterI4uivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLuint)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10751
|
|
glNamedProgramLocalParametersI4uivEXT = _link_function('glNamedProgramLocalParametersI4uivEXT', None,
|
|
[GLuint, GLenum, GLuint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10752
|
|
glGetNamedProgramLocalParameterIivEXT = _link_function('glGetNamedProgramLocalParameterIivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLint)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10753
|
|
glGetNamedProgramLocalParameterIuivEXT = _link_function('glGetNamedProgramLocalParameterIuivEXT', None, [GLuint, GLenum, GLuint, POINTER(GLuint)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10754
|
|
glTextureParameterIivEXT = _link_function('glTextureParameterIivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10755
|
|
glTextureParameterIuivEXT = _link_function('glTextureParameterIuivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10756
|
|
glGetTextureParameterIivEXT = _link_function('glGetTextureParameterIivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10757
|
|
glGetTextureParameterIuivEXT = _link_function('glGetTextureParameterIuivEXT', None, [GLuint, GLenum, GLenum, POINTER(GLuint)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10758
|
|
glMultiTexParameterIivEXT = _link_function('glMultiTexParameterIivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10759
|
|
glMultiTexParameterIuivEXT = _link_function('glMultiTexParameterIuivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLuint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10760
|
|
glGetMultiTexParameterIivEXT = _link_function('glGetMultiTexParameterIivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10761
|
|
glGetMultiTexParameterIuivEXT = _link_function('glGetMultiTexParameterIuivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLuint)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10762
|
|
glProgramUniform1fEXT = _link_function('glProgramUniform1fEXT', None, [GLuint, GLint, GLfloat], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10763
|
|
glProgramUniform2fEXT = _link_function('glProgramUniform2fEXT', None, [GLuint, GLint, GLfloat, GLfloat], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10764
|
|
glProgramUniform3fEXT = _link_function('glProgramUniform3fEXT', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10765
|
|
glProgramUniform4fEXT = _link_function('glProgramUniform4fEXT', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10766
|
|
glProgramUniform1iEXT = _link_function('glProgramUniform1iEXT', None, [GLuint, GLint, GLint], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10767
|
|
glProgramUniform2iEXT = _link_function('glProgramUniform2iEXT', None, [GLuint, GLint, GLint, GLint], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10768
|
|
glProgramUniform3iEXT = _link_function('glProgramUniform3iEXT', None, [GLuint, GLint, GLint, GLint, GLint], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10769
|
|
glProgramUniform4iEXT = _link_function('glProgramUniform4iEXT', None, [GLuint, GLint, GLint, GLint, GLint, GLint], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10770
|
|
glProgramUniform1fvEXT = _link_function('glProgramUniform1fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10771
|
|
glProgramUniform2fvEXT = _link_function('glProgramUniform2fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10772
|
|
glProgramUniform3fvEXT = _link_function('glProgramUniform3fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10773
|
|
glProgramUniform4fvEXT = _link_function('glProgramUniform4fvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10774
|
|
glProgramUniform1ivEXT = _link_function('glProgramUniform1ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10775
|
|
glProgramUniform2ivEXT = _link_function('glProgramUniform2ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10776
|
|
glProgramUniform3ivEXT = _link_function('glProgramUniform3ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10777
|
|
glProgramUniform4ivEXT = _link_function('glProgramUniform4ivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10778
|
|
glProgramUniformMatrix2fvEXT = _link_function('glProgramUniformMatrix2fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10779
|
|
glProgramUniformMatrix3fvEXT = _link_function('glProgramUniformMatrix3fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10780
|
|
glProgramUniformMatrix4fvEXT = _link_function('glProgramUniformMatrix4fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10781
|
|
glProgramUniformMatrix2x3fvEXT = _link_function('glProgramUniformMatrix2x3fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10782
|
|
glProgramUniformMatrix3x2fvEXT = _link_function('glProgramUniformMatrix3x2fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10783
|
|
glProgramUniformMatrix2x4fvEXT = _link_function('glProgramUniformMatrix2x4fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10784
|
|
glProgramUniformMatrix4x2fvEXT = _link_function('glProgramUniformMatrix4x2fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10785
|
|
glProgramUniformMatrix3x4fvEXT = _link_function('glProgramUniformMatrix3x4fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10786
|
|
glProgramUniformMatrix4x3fvEXT = _link_function('glProgramUniformMatrix4x3fvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10787
|
|
glProgramUniform1uiEXT = _link_function('glProgramUniform1uiEXT', None, [GLuint, GLint, GLuint], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10788
|
|
glProgramUniform2uiEXT = _link_function('glProgramUniform2uiEXT', None, [GLuint, GLint, GLuint, GLuint], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10789
|
|
glProgramUniform3uiEXT = _link_function('glProgramUniform3uiEXT', None, [GLuint, GLint, GLuint, GLuint, GLuint], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10790
|
|
glProgramUniform4uiEXT = _link_function('glProgramUniform4uiEXT', None, [GLuint, GLint, GLuint, GLuint, GLuint, GLuint], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10791
|
|
glProgramUniform1uivEXT = _link_function('glProgramUniform1uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10792
|
|
glProgramUniform2uivEXT = _link_function('glProgramUniform2uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10793
|
|
glProgramUniform3uivEXT = _link_function('glProgramUniform3uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10794
|
|
glProgramUniform4uivEXT = _link_function('glProgramUniform4uivEXT', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10795
|
|
glNamedBufferDataEXT = _link_function('glNamedBufferDataEXT', None, [GLuint, GLsizeiptr, POINTER(GLvoid), GLenum], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10796
|
|
glNamedBufferSubDataEXT = _link_function('glNamedBufferSubDataEXT', None, [GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10797
|
|
glMapNamedBufferEXT = _link_function('glMapNamedBufferEXT', POINTER(GLvoid), [GLuint, GLenum], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10798
|
|
glUnmapNamedBufferEXT = _link_function('glUnmapNamedBufferEXT', GLboolean, [GLuint], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10799
|
|
glMapNamedBufferRangeEXT = _link_function('glMapNamedBufferRangeEXT', POINTER(GLvoid), [GLuint, GLintptr, GLsizeiptr, GLbitfield],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10800
|
|
glFlushMappedNamedBufferRangeEXT = _link_function('glFlushMappedNamedBufferRangeEXT', None, [GLuint, GLintptr, GLsizeiptr], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10801
|
|
glNamedCopyBufferSubDataEXT = _link_function('glNamedCopyBufferSubDataEXT', None, [GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10802
|
|
glGetNamedBufferParameterivEXT = _link_function('glGetNamedBufferParameterivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10803
|
|
glGetNamedBufferPointervEXT = _link_function('glGetNamedBufferPointervEXT', None, [GLuint, GLenum, POINTER(POINTER(GLvoid))],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10804
|
|
glGetNamedBufferSubDataEXT = _link_function('glGetNamedBufferSubDataEXT', None, [GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10805
|
|
glTextureBufferEXT = _link_function('glTextureBufferEXT', None, [GLuint, GLenum, GLenum, GLuint], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10806
|
|
glMultiTexBufferEXT = _link_function('glMultiTexBufferEXT', None, [GLenum, GLenum, GLenum, GLuint], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10807
|
|
glNamedRenderbufferStorageEXT = _link_function('glNamedRenderbufferStorageEXT', None, [GLuint, GLenum, GLsizei, GLsizei], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10808
|
|
glGetNamedRenderbufferParameterivEXT = _link_function('glGetNamedRenderbufferParameterivEXT', None, [GLuint, GLenum, POINTER(GLint)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10809
|
|
glCheckNamedFramebufferStatusEXT = _link_function('glCheckNamedFramebufferStatusEXT', GLenum, [GLuint, GLenum], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10810
|
|
glNamedFramebufferTexture1DEXT = _link_function('glNamedFramebufferTexture1DEXT', None, [GLuint, GLenum, GLenum, GLuint, GLint],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10811
|
|
glNamedFramebufferTexture2DEXT = _link_function('glNamedFramebufferTexture2DEXT', None, [GLuint, GLenum, GLenum, GLuint, GLint],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10812
|
|
glNamedFramebufferTexture3DEXT = _link_function('glNamedFramebufferTexture3DEXT', None, [GLuint, GLenum, GLenum, GLuint, GLint, GLint],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10813
|
|
glNamedFramebufferRenderbufferEXT = _link_function('glNamedFramebufferRenderbufferEXT', None, [GLuint, GLenum, GLenum, GLuint],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10814
|
|
glGetNamedFramebufferAttachmentParameterivEXT = _link_function('glGetNamedFramebufferAttachmentParameterivEXT', None,
|
|
[GLuint, GLenum, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10815
|
|
glGenerateTextureMipmapEXT = _link_function('glGenerateTextureMipmapEXT', None, [GLuint, GLenum], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10816
|
|
glGenerateMultiTexMipmapEXT = _link_function('glGenerateMultiTexMipmapEXT', None, [GLenum, GLenum], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10817
|
|
glFramebufferDrawBufferEXT = _link_function('glFramebufferDrawBufferEXT', None, [GLuint, GLenum], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10818
|
|
glFramebufferDrawBuffersEXT = _link_function('glFramebufferDrawBuffersEXT', None, [GLuint, GLsizei, POINTER(GLenum)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10819
|
|
glFramebufferReadBufferEXT = _link_function('glFramebufferReadBufferEXT', None, [GLuint, GLenum], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10820
|
|
glGetFramebufferParameterivEXT = _link_function('glGetFramebufferParameterivEXT', None, [GLuint, GLenum, POINTER(GLint)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10821
|
|
glNamedRenderbufferStorageMultisampleEXT = _link_function('glNamedRenderbufferStorageMultisampleEXT', None,
|
|
[GLuint, GLsizei, GLenum, GLsizei, GLsizei], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10822
|
|
glNamedRenderbufferStorageMultisampleCoverageEXT = _link_function('glNamedRenderbufferStorageMultisampleCoverageEXT', None,
|
|
[GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10823
|
|
glNamedFramebufferTextureEXT = _link_function('glNamedFramebufferTextureEXT', None, [GLuint, GLenum, GLuint, GLint], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10824
|
|
glNamedFramebufferTextureLayerEXT = _link_function('glNamedFramebufferTextureLayerEXT', None, [GLuint, GLenum, GLuint, GLint, GLint],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10825
|
|
glNamedFramebufferTextureFaceEXT = _link_function('glNamedFramebufferTextureFaceEXT', None, [GLuint, GLenum, GLuint, GLint, GLenum],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10826
|
|
glTextureRenderbufferEXT = _link_function('glTextureRenderbufferEXT', None, [GLuint, GLenum, GLuint], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10827
|
|
glMultiTexRenderbufferEXT = _link_function('glMultiTexRenderbufferEXT', None, [GLenum, GLenum, GLuint], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10828
|
|
glProgramUniform1dEXT = _link_function('glProgramUniform1dEXT', None, [GLuint, GLint, GLdouble], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10829
|
|
glProgramUniform2dEXT = _link_function('glProgramUniform2dEXT', None, [GLuint, GLint, GLdouble, GLdouble], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10830
|
|
glProgramUniform3dEXT = _link_function('glProgramUniform3dEXT', None, [GLuint, GLint, GLdouble, GLdouble, GLdouble], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10831
|
|
glProgramUniform4dEXT = _link_function('glProgramUniform4dEXT', None, [GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10832
|
|
glProgramUniform1dvEXT = _link_function('glProgramUniform1dvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10833
|
|
glProgramUniform2dvEXT = _link_function('glProgramUniform2dvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10834
|
|
glProgramUniform3dvEXT = _link_function('glProgramUniform3dvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10835
|
|
glProgramUniform4dvEXT = _link_function('glProgramUniform4dvEXT', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], 'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10836
|
|
glProgramUniformMatrix2dvEXT = _link_function('glProgramUniformMatrix2dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10837
|
|
glProgramUniformMatrix3dvEXT = _link_function('glProgramUniformMatrix3dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10838
|
|
glProgramUniformMatrix4dvEXT = _link_function('glProgramUniformMatrix4dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10839
|
|
glProgramUniformMatrix2x3dvEXT = _link_function('glProgramUniformMatrix2x3dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10840
|
|
glProgramUniformMatrix2x4dvEXT = _link_function('glProgramUniformMatrix2x4dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10841
|
|
glProgramUniformMatrix3x2dvEXT = _link_function('glProgramUniformMatrix3x2dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10842
|
|
glProgramUniformMatrix3x4dvEXT = _link_function('glProgramUniformMatrix3x4dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10843
|
|
glProgramUniformMatrix4x2dvEXT = _link_function('glProgramUniformMatrix4x2dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)],
|
|
'EXT_direct_state_access')
|
|
|
|
# GL/glext.h:10844
|
|
glProgramUniformMatrix4x3dvEXT = _link_function('glProgramUniformMatrix4x3dvEXT', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)],
|
|
'EXT_direct_state_access')
|
|
|
|
PFNGLCLIENTATTRIBDEFAULTEXTPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:10846
|
|
PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:10847
|
|
PFNGLMATRIXLOADFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:10848
|
|
PFNGLMATRIXLOADDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:10849
|
|
PFNGLMATRIXMULTFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:10850
|
|
PFNGLMATRIXMULTDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:10851
|
|
PFNGLMATRIXLOADIDENTITYEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:10852
|
|
PFNGLMATRIXROTATEFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:10853
|
|
PFNGLMATRIXROTATEDEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:10854
|
|
PFNGLMATRIXSCALEFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:10855
|
|
PFNGLMATRIXSCALEDEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:10856
|
|
PFNGLMATRIXTRANSLATEFEXTPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # GL/glext.h:10857
|
|
PFNGLMATRIXTRANSLATEDEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # GL/glext.h:10858
|
|
PFNGLMATRIXFRUSTUMEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:10859
|
|
PFNGLMATRIXORTHOEXTPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:10860
|
|
PFNGLMATRIXPOPEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:10861
|
|
PFNGLMATRIXPUSHEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:10862
|
|
PFNGLMATRIXLOADTRANSPOSEFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:10863
|
|
PFNGLMATRIXLOADTRANSPOSEDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:10864
|
|
PFNGLMATRIXMULTTRANSPOSEFEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # GL/glext.h:10865
|
|
PFNGLMATRIXMULTTRANSPOSEDEXTPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # GL/glext.h:10866
|
|
PFNGLTEXTUREPARAMETERFEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLfloat) # GL/glext.h:10867
|
|
PFNGLTEXTUREPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:10868
|
|
PFNGLTEXTUREPARAMETERIEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLint) # GL/glext.h:10869
|
|
PFNGLTEXTUREPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10870
|
|
PFNGLTEXTUREIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10871
|
|
PFNGLTEXTUREIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum,
|
|
POINTER(GLvoid)) # GL/glext.h:10872
|
|
PFNGLTEXTURESUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10873
|
|
PFNGLTEXTURESUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum,
|
|
POINTER(GLvoid)) # GL/glext.h:10874
|
|
PFNGLCOPYTEXTUREIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) # GL/glext.h:10875
|
|
PFNGLCOPYTEXTUREIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) # GL/glext.h:10876
|
|
PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei) # GL/glext.h:10877
|
|
PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:10878
|
|
PFNGLGETTEXTUREIMAGEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10879
|
|
PFNGLGETTEXTUREPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:10880
|
|
PFNGLGETTEXTUREPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10881
|
|
PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, POINTER(GLfloat)) # GL/glext.h:10882
|
|
PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, POINTER(GLint)) # GL/glext.h:10883
|
|
PFNGLTEXTUREIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum,
|
|
POINTER(GLvoid)) # GL/glext.h:10884
|
|
PFNGLTEXTURESUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum,
|
|
POINTER(GLvoid)) # GL/glext.h:10885
|
|
PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:10886
|
|
PFNGLMULTITEXPARAMETERFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLfloat) # GL/glext.h:10887
|
|
PFNGLMULTITEXPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:10888
|
|
PFNGLMULTITEXPARAMETERIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLint) # GL/glext.h:10889
|
|
PFNGLMULTITEXPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10890
|
|
PFNGLMULTITEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10891
|
|
PFNGLMULTITEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLenum, GLenum,
|
|
POINTER(GLvoid)) # GL/glext.h:10892
|
|
PFNGLMULTITEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10893
|
|
PFNGLMULTITEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum,
|
|
POINTER(GLvoid)) # GL/glext.h:10894
|
|
PFNGLCOPYMULTITEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) # GL/glext.h:10895
|
|
PFNGLCOPYMULTITEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) # GL/glext.h:10896
|
|
PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei) # GL/glext.h:10897
|
|
PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:10898
|
|
PFNGLGETMULTITEXIMAGEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10899
|
|
PFNGLGETMULTITEXPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:10900
|
|
PFNGLGETMULTITEXPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10901
|
|
PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, POINTER(GLfloat)) # GL/glext.h:10902
|
|
PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, POINTER(GLint)) # GL/glext.h:10903
|
|
PFNGLMULTITEXIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum,
|
|
POINTER(GLvoid)) # GL/glext.h:10904
|
|
PFNGLMULTITEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum,
|
|
POINTER(GLvoid)) # GL/glext.h:10905
|
|
PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # GL/glext.h:10906
|
|
PFNGLBINDMULTITEXTUREEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:10907
|
|
PFNGLENABLECLIENTSTATEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:10908
|
|
PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:10909
|
|
PFNGLMULTITEXCOORDPOINTEREXTPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10910
|
|
PFNGLMULTITEXENVFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLfloat) # GL/glext.h:10911
|
|
PFNGLMULTITEXENVFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:10912
|
|
PFNGLMULTITEXENVIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLint) # GL/glext.h:10913
|
|
PFNGLMULTITEXENVIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10914
|
|
PFNGLMULTITEXGENDEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLdouble) # GL/glext.h:10915
|
|
PFNGLMULTITEXGENDVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLdouble)) # GL/glext.h:10916
|
|
PFNGLMULTITEXGENFEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLfloat) # GL/glext.h:10917
|
|
PFNGLMULTITEXGENFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:10918
|
|
PFNGLMULTITEXGENIEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLint) # GL/glext.h:10919
|
|
PFNGLMULTITEXGENIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10920
|
|
PFNGLGETMULTITEXENVFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:10921
|
|
PFNGLGETMULTITEXENVIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10922
|
|
PFNGLGETMULTITEXGENDVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLdouble)) # GL/glext.h:10923
|
|
PFNGLGETMULTITEXGENFVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:10924
|
|
PFNGLGETMULTITEXGENIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10925
|
|
PFNGLGETFLOATINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:10926
|
|
PFNGLGETDOUBLEINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:10927
|
|
PFNGLGETPOINTERINDEXEDVEXTPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(POINTER(GLvoid))) # GL/glext.h:10928
|
|
PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei,
|
|
POINTER(GLvoid)) # GL/glext.h:10929
|
|
PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei,
|
|
POINTER(GLvoid)) # GL/glext.h:10930
|
|
PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:10931
|
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei,
|
|
POINTER(GLvoid)) # GL/glext.h:10932
|
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei,
|
|
POINTER(GLvoid)) # GL/glext.h:10933
|
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10934
|
|
PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, POINTER(GLvoid)) # GL/glext.h:10935
|
|
PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei,
|
|
POINTER(GLvoid)) # GL/glext.h:10936
|
|
PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei,
|
|
POINTER(GLvoid)) # GL/glext.h:10937
|
|
PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # GL/glext.h:10938
|
|
PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei,
|
|
POINTER(GLvoid)) # GL/glext.h:10939
|
|
PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei,
|
|
POINTER(GLvoid)) # GL/glext.h:10940
|
|
PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei,
|
|
POINTER(GLvoid)) # GL/glext.h:10941
|
|
PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, POINTER(GLvoid)) # GL/glext.h:10942
|
|
PFNGLNAMEDPROGRAMSTRINGEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:10943
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:10944
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:10945
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:10946
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:10947
|
|
PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLdouble)) # GL/glext.h:10948
|
|
PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:10949
|
|
PFNGLGETNAMEDPROGRAMIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10950
|
|
PFNGLGETNAMEDPROGRAMSTRINGEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLvoid)) # GL/glext.h:10951
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:10952
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:10953
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:10954
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLint)) # GL/glext.h:10955
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:10956
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:10957
|
|
PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLsizei, POINTER(GLuint)) # GL/glext.h:10958
|
|
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLint)) # GL/glext.h:10959
|
|
PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:10960
|
|
PFNGLTEXTUREPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10961
|
|
PFNGLTEXTUREPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:10962
|
|
PFNGLGETTEXTUREPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10963
|
|
PFNGLGETTEXTUREPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:10964
|
|
PFNGLMULTITEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10965
|
|
PFNGLMULTITEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:10966
|
|
PFNGLGETMULTITEXPARAMETERIIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:10967
|
|
PFNGLGETMULTITEXPARAMETERIUIVEXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLuint)) # GL/glext.h:10968
|
|
PFNGLPROGRAMUNIFORM1FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat) # GL/glext.h:10969
|
|
PFNGLPROGRAMUNIFORM2FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat) # GL/glext.h:10970
|
|
PFNGLPROGRAMUNIFORM3FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat, GLfloat) # GL/glext.h:10971
|
|
PFNGLPROGRAMUNIFORM4FEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) # GL/glext.h:10972
|
|
PFNGLPROGRAMUNIFORM1IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint) # GL/glext.h:10973
|
|
PFNGLPROGRAMUNIFORM2IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint) # GL/glext.h:10974
|
|
PFNGLPROGRAMUNIFORM3IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint) # GL/glext.h:10975
|
|
PFNGLPROGRAMUNIFORM4IEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLint, GLint, GLint, GLint) # GL/glext.h:10976
|
|
PFNGLPROGRAMUNIFORM1FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:10977
|
|
PFNGLPROGRAMUNIFORM2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:10978
|
|
PFNGLPROGRAMUNIFORM3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:10979
|
|
PFNGLPROGRAMUNIFORM4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLfloat)) # GL/glext.h:10980
|
|
PFNGLPROGRAMUNIFORM1IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:10981
|
|
PFNGLPROGRAMUNIFORM2IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:10982
|
|
PFNGLPROGRAMUNIFORM3IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:10983
|
|
PFNGLPROGRAMUNIFORM4IVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint)) # GL/glext.h:10984
|
|
PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10985
|
|
PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10986
|
|
PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10987
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10988
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10989
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10990
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10991
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10992
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)) # GL/glext.h:10993
|
|
PFNGLPROGRAMUNIFORM1UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint) # GL/glext.h:10994
|
|
PFNGLPROGRAMUNIFORM2UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint) # GL/glext.h:10995
|
|
PFNGLPROGRAMUNIFORM3UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint, GLuint) # GL/glext.h:10996
|
|
PFNGLPROGRAMUNIFORM4UIEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLuint, GLuint, GLuint, GLuint) # GL/glext.h:10997
|
|
PFNGLPROGRAMUNIFORM1UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:10998
|
|
PFNGLPROGRAMUNIFORM2UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:10999
|
|
PFNGLPROGRAMUNIFORM3UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:11000
|
|
PFNGLPROGRAMUNIFORM4UIVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint)) # GL/glext.h:11001
|
|
PFNGLNAMEDBUFFERDATAEXTPROC = CFUNCTYPE(None, GLuint, GLsizeiptr, POINTER(GLvoid), GLenum) # GL/glext.h:11002
|
|
PFNGLNAMEDBUFFERSUBDATAEXTPROC = CFUNCTYPE(None, GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:11003
|
|
PFNGLMAPNAMEDBUFFEREXTPROC = CFUNCTYPE(POINTER(GLvoid), GLuint, GLenum) # GL/glext.h:11004
|
|
PFNGLUNMAPNAMEDBUFFEREXTPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:11005
|
|
PFNGLMAPNAMEDBUFFERRANGEEXTPROC = CFUNCTYPE(POINTER(GLvoid), GLuint, GLintptr, GLsizeiptr, GLbitfield) # GL/glext.h:11006
|
|
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC = CFUNCTYPE(None, GLuint, GLintptr, GLsizeiptr) # GL/glext.h:11007
|
|
PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr) # GL/glext.h:11008
|
|
PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11009
|
|
PFNGLGETNAMEDBUFFERPOINTERVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:11010
|
|
PFNGLGETNAMEDBUFFERSUBDATAEXTPROC = CFUNCTYPE(None, GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)) # GL/glext.h:11011
|
|
PFNGLTEXTUREBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint) # GL/glext.h:11012
|
|
PFNGLMULTITEXBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, GLuint) # GL/glext.h:11013
|
|
PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLsizei) # GL/glext.h:11014
|
|
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11015
|
|
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC = CFUNCTYPE(GLenum, GLuint, GLenum) # GL/glext.h:11016
|
|
PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint, GLint) # GL/glext.h:11017
|
|
PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint, GLint) # GL/glext.h:11018
|
|
PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint, GLint, GLint) # GL/glext.h:11019
|
|
PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLuint) # GL/glext.h:11020
|
|
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:11021
|
|
PFNGLGENERATETEXTUREMIPMAPEXTPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11022
|
|
PFNGLGENERATEMULTITEXMIPMAPEXTPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:11023
|
|
PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11024
|
|
PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLenum)) # GL/glext.h:11025
|
|
PFNGLFRAMEBUFFERREADBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11026
|
|
PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11027
|
|
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:11028
|
|
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC = CFUNCTYPE(None, GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei) # GL/glext.h:11029
|
|
PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint) # GL/glext.h:11030
|
|
PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint, GLint) # GL/glext.h:11031
|
|
PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint, GLint, GLenum) # GL/glext.h:11032
|
|
PFNGLTEXTURERENDERBUFFEREXTPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint) # GL/glext.h:11033
|
|
PFNGLMULTITEXRENDERBUFFEREXTPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint) # GL/glext.h:11034
|
|
PFNGLPROGRAMUNIFORM1DEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLdouble) # GL/glext.h:11035
|
|
PFNGLPROGRAMUNIFORM2DEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLdouble, GLdouble) # GL/glext.h:11036
|
|
PFNGLPROGRAMUNIFORM3DEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLdouble, GLdouble, GLdouble) # GL/glext.h:11037
|
|
PFNGLPROGRAMUNIFORM4DEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:11038
|
|
PFNGLPROGRAMUNIFORM1DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:11039
|
|
PFNGLPROGRAMUNIFORM2DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:11040
|
|
PFNGLPROGRAMUNIFORM3DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:11041
|
|
PFNGLPROGRAMUNIFORM4DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLdouble)) # GL/glext.h:11042
|
|
PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11043
|
|
PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11044
|
|
PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11045
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11046
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11047
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11048
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11049
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11050
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)) # GL/glext.h:11051
|
|
# EXT_vertex_array_bgra (GL/glext.h:11054)
|
|
GL_EXT_vertex_array_bgra = 1 # GL/glext.h:11055
|
|
# EXT_texture_swizzle (GL/glext.h:11058)
|
|
GL_EXT_texture_swizzle = 1 # GL/glext.h:11059
|
|
# NV_explicit_multisample (GL/glext.h:11062)
|
|
GL_NV_explicit_multisample = 1 # GL/glext.h:11063
|
|
# GL/glext.h:11065
|
|
glGetMultisamplefvNV = _link_function('glGetMultisamplefvNV', None, [GLenum, GLuint, POINTER(GLfloat)], 'NV_explicit_multisample')
|
|
|
|
# GL/glext.h:11066
|
|
glSampleMaskIndexedNV = _link_function('glSampleMaskIndexedNV', None, [GLuint, GLbitfield], 'NV_explicit_multisample')
|
|
|
|
# GL/glext.h:11067
|
|
glTexRenderbufferNV = _link_function('glTexRenderbufferNV', None, [GLenum, GLuint], 'NV_explicit_multisample')
|
|
|
|
PFNGLGETMULTISAMPLEFVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:11069
|
|
PFNGLSAMPLEMASKINDEXEDNVPROC = CFUNCTYPE(None, GLuint, GLbitfield) # GL/glext.h:11070
|
|
PFNGLTEXRENDERBUFFERNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:11071
|
|
# NV_transform_feedback2 (GL/glext.h:11074)
|
|
GL_NV_transform_feedback2 = 1 # GL/glext.h:11075
|
|
# GL/glext.h:11077
|
|
glBindTransformFeedbackNV = _link_function('glBindTransformFeedbackNV', None, [GLenum, GLuint], 'NV_transform_feedback2')
|
|
|
|
# GL/glext.h:11078
|
|
glDeleteTransformFeedbacksNV = _link_function('glDeleteTransformFeedbacksNV', None, [GLsizei, POINTER(GLuint)], 'NV_transform_feedback2')
|
|
|
|
# GL/glext.h:11079
|
|
glGenTransformFeedbacksNV = _link_function('glGenTransformFeedbacksNV', None, [GLsizei, POINTER(GLuint)], 'NV_transform_feedback2')
|
|
|
|
# GL/glext.h:11080
|
|
glIsTransformFeedbackNV = _link_function('glIsTransformFeedbackNV', GLboolean, [GLuint], 'NV_transform_feedback2')
|
|
|
|
# GL/glext.h:11081
|
|
glPauseTransformFeedbackNV = _link_function('glPauseTransformFeedbackNV', None, [], 'NV_transform_feedback2')
|
|
|
|
# GL/glext.h:11082
|
|
glResumeTransformFeedbackNV = _link_function('glResumeTransformFeedbackNV', None, [], 'NV_transform_feedback2')
|
|
|
|
# GL/glext.h:11083
|
|
glDrawTransformFeedbackNV = _link_function('glDrawTransformFeedbackNV', None, [GLenum, GLuint], 'NV_transform_feedback2')
|
|
|
|
PFNGLBINDTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:11085
|
|
PFNGLDELETETRANSFORMFEEDBACKSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:11086
|
|
PFNGLGENTRANSFORMFEEDBACKSNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:11087
|
|
PFNGLISTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:11088
|
|
PFNGLPAUSETRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None) # GL/glext.h:11089
|
|
PFNGLRESUMETRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None) # GL/glext.h:11090
|
|
PFNGLDRAWTRANSFORMFEEDBACKNVPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:11091
|
|
# ATI_meminfo (GL/glext.h:11094)
|
|
GL_ATI_meminfo = 1 # GL/glext.h:11095
|
|
# AMD_performance_monitor (GL/glext.h:11098)
|
|
GL_AMD_performance_monitor = 1 # GL/glext.h:11099
|
|
# GL/glext.h:11101
|
|
glGetPerfMonitorGroupsAMD = _link_function('glGetPerfMonitorGroupsAMD', None, [POINTER(GLint), GLsizei, POINTER(GLuint)], 'AMD_performance_monitor')
|
|
|
|
# GL/glext.h:11102
|
|
glGetPerfMonitorCountersAMD = _link_function('glGetPerfMonitorCountersAMD', None, [GLuint, POINTER(GLint), POINTER(GLint), GLsizei, POINTER(GLuint)],
|
|
'AMD_performance_monitor')
|
|
|
|
# GL/glext.h:11103
|
|
glGetPerfMonitorGroupStringAMD = _link_function('glGetPerfMonitorGroupStringAMD', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)],
|
|
'AMD_performance_monitor')
|
|
|
|
# GL/glext.h:11104
|
|
glGetPerfMonitorCounterStringAMD = _link_function('glGetPerfMonitorCounterStringAMD', None,
|
|
[GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], 'AMD_performance_monitor')
|
|
|
|
# GL/glext.h:11105
|
|
glGetPerfMonitorCounterInfoAMD = _link_function('glGetPerfMonitorCounterInfoAMD', None, [GLuint, GLuint, GLenum, POINTER(GLvoid)],
|
|
'AMD_performance_monitor')
|
|
|
|
# GL/glext.h:11106
|
|
glGenPerfMonitorsAMD = _link_function('glGenPerfMonitorsAMD', None, [GLsizei, POINTER(GLuint)], 'AMD_performance_monitor')
|
|
|
|
# GL/glext.h:11107
|
|
glDeletePerfMonitorsAMD = _link_function('glDeletePerfMonitorsAMD', None, [GLsizei, POINTER(GLuint)], 'AMD_performance_monitor')
|
|
|
|
# GL/glext.h:11108
|
|
glSelectPerfMonitorCountersAMD = _link_function('glSelectPerfMonitorCountersAMD', None, [GLuint, GLboolean, GLuint, GLint, POINTER(GLuint)],
|
|
'AMD_performance_monitor')
|
|
|
|
# GL/glext.h:11109
|
|
glBeginPerfMonitorAMD = _link_function('glBeginPerfMonitorAMD', None, [GLuint], 'AMD_performance_monitor')
|
|
|
|
# GL/glext.h:11110
|
|
glEndPerfMonitorAMD = _link_function('glEndPerfMonitorAMD', None, [GLuint], 'AMD_performance_monitor')
|
|
|
|
# GL/glext.h:11111
|
|
glGetPerfMonitorCounterDataAMD = _link_function('glGetPerfMonitorCounterDataAMD', None, [GLuint, GLenum, GLsizei, POINTER(GLuint), POINTER(GLint)],
|
|
'AMD_performance_monitor')
|
|
|
|
PFNGLGETPERFMONITORGROUPSAMDPROC = CFUNCTYPE(None, POINTER(GLint), GLsizei, POINTER(GLuint)) # GL/glext.h:11113
|
|
PFNGLGETPERFMONITORCOUNTERSAMDPROC = CFUNCTYPE(None, GLuint, POINTER(GLint), POINTER(GLint), GLsizei, POINTER(GLuint)) # GL/glext.h:11114
|
|
PFNGLGETPERFMONITORGROUPSTRINGAMDPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:11115
|
|
PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC = CFUNCTYPE(None, GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)) # GL/glext.h:11116
|
|
PFNGLGETPERFMONITORCOUNTERINFOAMDPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLvoid)) # GL/glext.h:11117
|
|
PFNGLGENPERFMONITORSAMDPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:11118
|
|
PFNGLDELETEPERFMONITORSAMDPROC = CFUNCTYPE(None, GLsizei, POINTER(GLuint)) # GL/glext.h:11119
|
|
PFNGLSELECTPERFMONITORCOUNTERSAMDPROC = CFUNCTYPE(None, GLuint, GLboolean, GLuint, GLint, POINTER(GLuint)) # GL/glext.h:11120
|
|
PFNGLBEGINPERFMONITORAMDPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:11121
|
|
PFNGLENDPERFMONITORAMDPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:11122
|
|
PFNGLGETPERFMONITORCOUNTERDATAAMDPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, POINTER(GLuint), POINTER(GLint)) # GL/glext.h:11123
|
|
# AMD_texture_texture4 (GL/glext.h:11126)
|
|
GL_AMD_texture_texture4 = 1 # GL/glext.h:11127
|
|
# AMD_vertex_shader_tesselator (GL/glext.h:11130)
|
|
GL_AMD_vertex_shader_tesselator = 1 # GL/glext.h:11131
|
|
# GL/glext.h:11133
|
|
glTessellationFactorAMD = _link_function('glTessellationFactorAMD', None, [GLfloat], 'AMD_vertex_shader_tesselator')
|
|
|
|
# GL/glext.h:11134
|
|
glTessellationModeAMD = _link_function('glTessellationModeAMD', None, [GLenum], 'AMD_vertex_shader_tesselator')
|
|
|
|
PFNGLTESSELLATIONFACTORAMDPROC = CFUNCTYPE(None, GLfloat) # GL/glext.h:11136
|
|
PFNGLTESSELLATIONMODEAMDPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:11137
|
|
# EXT_provoking_vertex (GL/glext.h:11140)
|
|
GL_EXT_provoking_vertex = 1 # GL/glext.h:11141
|
|
# GL/glext.h:11143
|
|
glProvokingVertexEXT = _link_function('glProvokingVertexEXT', None, [GLenum], 'EXT_provoking_vertex')
|
|
|
|
PFNGLPROVOKINGVERTEXEXTPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:11145
|
|
# EXT_texture_snorm (GL/glext.h:11148)
|
|
GL_EXT_texture_snorm = 1 # GL/glext.h:11149
|
|
# AMD_draw_buffers_blend (GL/glext.h:11152)
|
|
GL_AMD_draw_buffers_blend = 1 # GL/glext.h:11153
|
|
# GL/glext.h:11155
|
|
glBlendFuncIndexedAMD = _link_function('glBlendFuncIndexedAMD', None, [GLuint, GLenum, GLenum], 'AMD_draw_buffers_blend')
|
|
|
|
# GL/glext.h:11156
|
|
glBlendFuncSeparateIndexedAMD = _link_function('glBlendFuncSeparateIndexedAMD', None, [GLuint, GLenum, GLenum, GLenum, GLenum],
|
|
'AMD_draw_buffers_blend')
|
|
|
|
# GL/glext.h:11157
|
|
glBlendEquationIndexedAMD = _link_function('glBlendEquationIndexedAMD', None, [GLuint, GLenum], 'AMD_draw_buffers_blend')
|
|
|
|
# GL/glext.h:11158
|
|
glBlendEquationSeparateIndexedAMD = _link_function('glBlendEquationSeparateIndexedAMD', None, [GLuint, GLenum, GLenum], 'AMD_draw_buffers_blend')
|
|
|
|
PFNGLBLENDFUNCINDEXEDAMDPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum) # GL/glext.h:11160
|
|
PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum, GLenum, GLenum) # GL/glext.h:11161
|
|
PFNGLBLENDEQUATIONINDEXEDAMDPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11162
|
|
PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC = CFUNCTYPE(None, GLuint, GLenum, GLenum) # GL/glext.h:11163
|
|
# APPLE_texture_range (GL/glext.h:11166)
|
|
GL_APPLE_texture_range = 1 # GL/glext.h:11167
|
|
# GL/glext.h:11169
|
|
glTextureRangeAPPLE = _link_function('glTextureRangeAPPLE', None, [GLenum, GLsizei, POINTER(GLvoid)], 'APPLE_texture_range')
|
|
|
|
# GL/glext.h:11170
|
|
glGetTexParameterPointervAPPLE = _link_function('glGetTexParameterPointervAPPLE', None, [GLenum, GLenum, POINTER(POINTER(GLvoid))],
|
|
'APPLE_texture_range')
|
|
|
|
PFNGLTEXTURERANGEAPPLEPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:11172
|
|
PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(POINTER(GLvoid))) # GL/glext.h:11173
|
|
# APPLE_float_pixels (GL/glext.h:11176)
|
|
GL_APPLE_float_pixels = 1 # GL/glext.h:11177
|
|
# APPLE_vertex_program_evaluators (GL/glext.h:11180)
|
|
GL_APPLE_vertex_program_evaluators = 1 # GL/glext.h:11181
|
|
# GL/glext.h:11183
|
|
glEnableVertexAttribAPPLE = _link_function('glEnableVertexAttribAPPLE', None, [GLuint, GLenum], 'APPLE_vertex_program_evaluators')
|
|
|
|
# GL/glext.h:11184
|
|
glDisableVertexAttribAPPLE = _link_function('glDisableVertexAttribAPPLE', None, [GLuint, GLenum], 'APPLE_vertex_program_evaluators')
|
|
|
|
# GL/glext.h:11185
|
|
glIsVertexAttribEnabledAPPLE = _link_function('glIsVertexAttribEnabledAPPLE', GLboolean, [GLuint, GLenum], 'APPLE_vertex_program_evaluators')
|
|
|
|
# GL/glext.h:11186
|
|
glMapVertexAttrib1dAPPLE = _link_function('glMapVertexAttrib1dAPPLE', None, [GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)],
|
|
'APPLE_vertex_program_evaluators')
|
|
|
|
# GL/glext.h:11187
|
|
glMapVertexAttrib1fAPPLE = _link_function('glMapVertexAttrib1fAPPLE', None, [GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)],
|
|
'APPLE_vertex_program_evaluators')
|
|
|
|
# GL/glext.h:11188
|
|
glMapVertexAttrib2dAPPLE = _link_function('glMapVertexAttrib2dAPPLE', None,
|
|
[GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)],
|
|
'APPLE_vertex_program_evaluators')
|
|
|
|
# GL/glext.h:11189
|
|
glMapVertexAttrib2fAPPLE = _link_function('glMapVertexAttrib2fAPPLE', None,
|
|
[GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)],
|
|
'APPLE_vertex_program_evaluators')
|
|
|
|
PFNGLENABLEVERTEXATTRIBAPPLEPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11191
|
|
PFNGLDISABLEVERTEXATTRIBAPPLEPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11192
|
|
PFNGLISVERTEXATTRIBENABLEDAPPLEPROC = CFUNCTYPE(GLboolean, GLuint, GLenum) # GL/glext.h:11193
|
|
PFNGLMAPVERTEXATTRIB1DAPPLEPROC = CFUNCTYPE(None, GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)) # GL/glext.h:11194
|
|
PFNGLMAPVERTEXATTRIB1FAPPLEPROC = CFUNCTYPE(None, GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)) # GL/glext.h:11195
|
|
PFNGLMAPVERTEXATTRIB2DAPPLEPROC = CFUNCTYPE(None, GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint,
|
|
POINTER(GLdouble)) # GL/glext.h:11196
|
|
PFNGLMAPVERTEXATTRIB2FAPPLEPROC = CFUNCTYPE(None, GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint,
|
|
POINTER(GLfloat)) # GL/glext.h:11197
|
|
# APPLE_aux_depth_stencil (GL/glext.h:11200)
|
|
GL_APPLE_aux_depth_stencil = 1 # GL/glext.h:11201
|
|
# APPLE_object_purgeable (GL/glext.h:11204)
|
|
GL_APPLE_object_purgeable = 1 # GL/glext.h:11205
|
|
# GL/glext.h:11207
|
|
glObjectPurgeableAPPLE = _link_function('glObjectPurgeableAPPLE', GLenum, [GLenum, GLuint, GLenum], 'APPLE_object_purgeable')
|
|
|
|
# GL/glext.h:11208
|
|
glObjectUnpurgeableAPPLE = _link_function('glObjectUnpurgeableAPPLE', GLenum, [GLenum, GLuint, GLenum], 'APPLE_object_purgeable')
|
|
|
|
# GL/glext.h:11209
|
|
glGetObjectParameterivAPPLE = _link_function('glGetObjectParameterivAPPLE', None, [GLenum, GLuint, GLenum, POINTER(GLint)], 'APPLE_object_purgeable')
|
|
|
|
PFNGLOBJECTPURGEABLEAPPLEPROC = CFUNCTYPE(GLenum, GLenum, GLuint, GLenum) # GL/glext.h:11211
|
|
PFNGLOBJECTUNPURGEABLEAPPLEPROC = CFUNCTYPE(GLenum, GLenum, GLuint, GLenum) # GL/glext.h:11212
|
|
PFNGLGETOBJECTPARAMETERIVAPPLEPROC = CFUNCTYPE(None, GLenum, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11213
|
|
# APPLE_row_bytes (GL/glext.h:11216)
|
|
GL_APPLE_row_bytes = 1 # GL/glext.h:11217
|
|
# APPLE_rgb_422 (GL/glext.h:11220)
|
|
GL_APPLE_rgb_422 = 1 # GL/glext.h:11221
|
|
# NV_video_capture (GL/glext.h:11224)
|
|
GL_NV_video_capture = 1 # GL/glext.h:11225
|
|
# GL/glext.h:11227
|
|
glBeginVideoCaptureNV = _link_function('glBeginVideoCaptureNV', None, [GLuint], 'NV_video_capture')
|
|
|
|
# GL/glext.h:11228
|
|
glBindVideoCaptureStreamBufferNV = _link_function('glBindVideoCaptureStreamBufferNV', None, [GLuint, GLuint, GLenum, GLintptrARB], 'NV_video_capture')
|
|
|
|
# GL/glext.h:11229
|
|
glBindVideoCaptureStreamTextureNV = _link_function('glBindVideoCaptureStreamTextureNV', None, [GLuint, GLuint, GLenum, GLenum, GLuint],
|
|
'NV_video_capture')
|
|
|
|
# GL/glext.h:11230
|
|
glEndVideoCaptureNV = _link_function('glEndVideoCaptureNV', None, [GLuint], 'NV_video_capture')
|
|
|
|
# GL/glext.h:11231
|
|
glGetVideoCaptureivNV = _link_function('glGetVideoCaptureivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_video_capture')
|
|
|
|
# GL/glext.h:11232
|
|
glGetVideoCaptureStreamivNV = _link_function('glGetVideoCaptureStreamivNV', None, [GLuint, GLuint, GLenum, POINTER(GLint)], 'NV_video_capture')
|
|
|
|
# GL/glext.h:11233
|
|
glGetVideoCaptureStreamfvNV = _link_function('glGetVideoCaptureStreamfvNV', None, [GLuint, GLuint, GLenum, POINTER(GLfloat)], 'NV_video_capture')
|
|
|
|
# GL/glext.h:11234
|
|
glGetVideoCaptureStreamdvNV = _link_function('glGetVideoCaptureStreamdvNV', None, [GLuint, GLuint, GLenum, POINTER(GLdouble)], 'NV_video_capture')
|
|
|
|
# GL/glext.h:11235
|
|
glVideoCaptureNV = _link_function('glVideoCaptureNV', GLenum, [GLuint, POINTER(GLuint), POINTER(GLuint64EXT)], 'NV_video_capture')
|
|
|
|
# GL/glext.h:11236
|
|
glVideoCaptureStreamParameterivNV = _link_function('glVideoCaptureStreamParameterivNV', None, [GLuint, GLuint, GLenum, POINTER(GLint)],
|
|
'NV_video_capture')
|
|
|
|
# GL/glext.h:11237
|
|
glVideoCaptureStreamParameterfvNV = _link_function('glVideoCaptureStreamParameterfvNV', None, [GLuint, GLuint, GLenum, POINTER(GLfloat)],
|
|
'NV_video_capture')
|
|
|
|
# GL/glext.h:11238
|
|
glVideoCaptureStreamParameterdvNV = _link_function('glVideoCaptureStreamParameterdvNV', None, [GLuint, GLuint, GLenum, POINTER(GLdouble)],
|
|
'NV_video_capture')
|
|
|
|
PFNGLBEGINVIDEOCAPTURENVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:11240
|
|
PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, GLintptrARB) # GL/glext.h:11241
|
|
PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, GLenum, GLuint) # GL/glext.h:11242
|
|
PFNGLENDVIDEOCAPTURENVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:11243
|
|
PFNGLGETVIDEOCAPTUREIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11244
|
|
PFNGLGETVIDEOCAPTURESTREAMIVNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11245
|
|
PFNGLGETVIDEOCAPTURESTREAMFVNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:11246
|
|
PFNGLGETVIDEOCAPTURESTREAMDVNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:11247
|
|
PFNGLVIDEOCAPTURENVPROC = CFUNCTYPE(GLenum, GLuint, POINTER(GLuint), POINTER(GLuint64EXT)) # GL/glext.h:11248
|
|
PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11249
|
|
PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:11250
|
|
PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:11251
|
|
# NV_copy_image (GL/glext.h:11254)
|
|
GL_NV_copy_image = 1 # GL/glext.h:11255
|
|
# GL/glext.h:11257
|
|
glCopyImageSubDataNV = _link_function('glCopyImageSubDataNV', None,
|
|
[GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei,
|
|
GLsizei], 'NV_copy_image')
|
|
|
|
PFNGLCOPYIMAGESUBDATANVPROC = CFUNCTYPE(None, GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei,
|
|
GLsizei, GLsizei) # GL/glext.h:11259
|
|
# EXT_separate_shader_objects (GL/glext.h:11262)
|
|
GL_EXT_separate_shader_objects = 1 # GL/glext.h:11263
|
|
# GL/glext.h:11265
|
|
glUseShaderProgramEXT = _link_function('glUseShaderProgramEXT', None, [GLenum, GLuint], 'EXT_separate_shader_objects')
|
|
|
|
# GL/glext.h:11266
|
|
glActiveProgramEXT = _link_function('glActiveProgramEXT', None, [GLuint], 'EXT_separate_shader_objects')
|
|
|
|
# GL/glext.h:11267
|
|
glCreateShaderProgramEXT = _link_function('glCreateShaderProgramEXT', GLuint, [GLenum, POINTER(GLchar)], 'EXT_separate_shader_objects')
|
|
|
|
PFNGLUSESHADERPROGRAMEXTPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:11269
|
|
PFNGLACTIVEPROGRAMEXTPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:11270
|
|
PFNGLCREATESHADERPROGRAMEXTPROC = CFUNCTYPE(GLuint, GLenum, POINTER(GLchar)) # GL/glext.h:11271
|
|
# NV_parameter_buffer_object2 (GL/glext.h:11274)
|
|
GL_NV_parameter_buffer_object2 = 1 # GL/glext.h:11275
|
|
# NV_shader_buffer_load (GL/glext.h:11278)
|
|
GL_NV_shader_buffer_load = 1 # GL/glext.h:11279
|
|
# GL/glext.h:11281
|
|
glMakeBufferResidentNV = _link_function('glMakeBufferResidentNV', None, [GLenum, GLenum], 'NV_shader_buffer_load')
|
|
|
|
# GL/glext.h:11282
|
|
glMakeBufferNonResidentNV = _link_function('glMakeBufferNonResidentNV', None, [GLenum], 'NV_shader_buffer_load')
|
|
|
|
# GL/glext.h:11283
|
|
glIsBufferResidentNV = _link_function('glIsBufferResidentNV', GLboolean, [GLenum], 'NV_shader_buffer_load')
|
|
|
|
# GL/glext.h:11284
|
|
glMakeNamedBufferResidentNV = _link_function('glMakeNamedBufferResidentNV', None, [GLuint, GLenum], 'NV_shader_buffer_load')
|
|
|
|
# GL/glext.h:11285
|
|
glMakeNamedBufferNonResidentNV = _link_function('glMakeNamedBufferNonResidentNV', None, [GLuint], 'NV_shader_buffer_load')
|
|
|
|
# GL/glext.h:11286
|
|
glIsNamedBufferResidentNV = _link_function('glIsNamedBufferResidentNV', GLboolean, [GLuint], 'NV_shader_buffer_load')
|
|
|
|
# GL/glext.h:11287
|
|
glGetBufferParameterui64vNV = _link_function('glGetBufferParameterui64vNV', None, [GLenum, GLenum, POINTER(GLuint64EXT)], 'NV_shader_buffer_load')
|
|
|
|
# GL/glext.h:11288
|
|
glGetNamedBufferParameterui64vNV = _link_function('glGetNamedBufferParameterui64vNV', None, [GLuint, GLenum, POINTER(GLuint64EXT)],
|
|
'NV_shader_buffer_load')
|
|
|
|
# GL/glext.h:11289
|
|
glGetIntegerui64vNV = _link_function('glGetIntegerui64vNV', None, [GLenum, POINTER(GLuint64EXT)], 'NV_shader_buffer_load')
|
|
|
|
# GL/glext.h:11290
|
|
glUniformui64NV = _link_function('glUniformui64NV', None, [GLint, GLuint64EXT], 'NV_shader_buffer_load')
|
|
|
|
# GL/glext.h:11291
|
|
glUniformui64vNV = _link_function('glUniformui64vNV', None, [GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_shader_buffer_load')
|
|
|
|
# GL/glext.h:11292
|
|
glGetUniformui64vNV = _link_function('glGetUniformui64vNV', None, [GLuint, GLint, POINTER(GLuint64EXT)], 'NV_shader_buffer_load')
|
|
|
|
# GL/glext.h:11293
|
|
glProgramUniformui64NV = _link_function('glProgramUniformui64NV', None, [GLuint, GLint, GLuint64EXT], 'NV_shader_buffer_load')
|
|
|
|
# GL/glext.h:11294
|
|
glProgramUniformui64vNV = _link_function('glProgramUniformui64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_shader_buffer_load')
|
|
|
|
PFNGLMAKEBUFFERRESIDENTNVPROC = CFUNCTYPE(None, GLenum, GLenum) # GL/glext.h:11296
|
|
PFNGLMAKEBUFFERNONRESIDENTNVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:11297
|
|
PFNGLISBUFFERRESIDENTNVPROC = CFUNCTYPE(GLboolean, GLenum) # GL/glext.h:11298
|
|
PFNGLMAKENAMEDBUFFERRESIDENTNVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11299
|
|
PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC = CFUNCTYPE(None, GLuint) # GL/glext.h:11300
|
|
PFNGLISNAMEDBUFFERRESIDENTNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:11301
|
|
PFNGLGETBUFFERPARAMETERUI64VNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:11302
|
|
PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:11303
|
|
PFNGLGETINTEGERUI64VNVPROC = CFUNCTYPE(None, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:11304
|
|
PFNGLUNIFORMUI64NVPROC = CFUNCTYPE(None, GLint, GLuint64EXT) # GL/glext.h:11305
|
|
PFNGLUNIFORMUI64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11306
|
|
PFNGLGETUNIFORMUI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLuint64EXT)) # GL/glext.h:11307
|
|
PFNGLPROGRAMUNIFORMUI64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLuint64EXT) # GL/glext.h:11308
|
|
PFNGLPROGRAMUNIFORMUI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11309
|
|
# NV_vertex_buffer_unified_memory (GL/glext.h:11312)
|
|
GL_NV_vertex_buffer_unified_memory = 1 # GL/glext.h:11313
|
|
# GL/glext.h:11315
|
|
glBufferAddressRangeNV = _link_function('glBufferAddressRangeNV', None, [GLenum, GLuint, GLuint64EXT, GLsizeiptr], 'NV_vertex_buffer_unified_memory')
|
|
|
|
# GL/glext.h:11316
|
|
glVertexFormatNV = _link_function('glVertexFormatNV', None, [GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory')
|
|
|
|
# GL/glext.h:11317
|
|
glNormalFormatNV = _link_function('glNormalFormatNV', None, [GLenum, GLsizei], 'NV_vertex_buffer_unified_memory')
|
|
|
|
# GL/glext.h:11318
|
|
glColorFormatNV = _link_function('glColorFormatNV', None, [GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory')
|
|
|
|
# GL/glext.h:11319
|
|
glIndexFormatNV = _link_function('glIndexFormatNV', None, [GLenum, GLsizei], 'NV_vertex_buffer_unified_memory')
|
|
|
|
# GL/glext.h:11320
|
|
glTexCoordFormatNV = _link_function('glTexCoordFormatNV', None, [GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory')
|
|
|
|
# GL/glext.h:11321
|
|
glEdgeFlagFormatNV = _link_function('glEdgeFlagFormatNV', None, [GLsizei], 'NV_vertex_buffer_unified_memory')
|
|
|
|
# GL/glext.h:11322
|
|
glSecondaryColorFormatNV = _link_function('glSecondaryColorFormatNV', None, [GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory')
|
|
|
|
# GL/glext.h:11323
|
|
glFogCoordFormatNV = _link_function('glFogCoordFormatNV', None, [GLenum, GLsizei], 'NV_vertex_buffer_unified_memory')
|
|
|
|
# GL/glext.h:11324
|
|
glVertexAttribFormatNV = _link_function('glVertexAttribFormatNV', None, [GLuint, GLint, GLenum, GLboolean, GLsizei],
|
|
'NV_vertex_buffer_unified_memory')
|
|
|
|
# GL/glext.h:11325
|
|
glVertexAttribIFormatNV = _link_function('glVertexAttribIFormatNV', None, [GLuint, GLint, GLenum, GLsizei], 'NV_vertex_buffer_unified_memory')
|
|
|
|
# GL/glext.h:11326
|
|
glGetIntegerui64i_vNV = _link_function('glGetIntegerui64i_vNV', None, [GLenum, GLuint, POINTER(GLuint64EXT)], 'NV_vertex_buffer_unified_memory')
|
|
|
|
PFNGLBUFFERADDRESSRANGENVPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint64EXT, GLsizeiptr) # GL/glext.h:11328
|
|
PFNGLVERTEXFORMATNVPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei) # GL/glext.h:11329
|
|
PFNGLNORMALFORMATNVPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:11330
|
|
PFNGLCOLORFORMATNVPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei) # GL/glext.h:11331
|
|
PFNGLINDEXFORMATNVPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:11332
|
|
PFNGLTEXCOORDFORMATNVPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei) # GL/glext.h:11333
|
|
PFNGLEDGEFLAGFORMATNVPROC = CFUNCTYPE(None, GLsizei) # GL/glext.h:11334
|
|
PFNGLSECONDARYCOLORFORMATNVPROC = CFUNCTYPE(None, GLint, GLenum, GLsizei) # GL/glext.h:11335
|
|
PFNGLFOGCOORDFORMATNVPROC = CFUNCTYPE(None, GLenum, GLsizei) # GL/glext.h:11336
|
|
PFNGLVERTEXATTRIBFORMATNVPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLboolean, GLsizei) # GL/glext.h:11337
|
|
PFNGLVERTEXATTRIBIFORMATNVPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei) # GL/glext.h:11338
|
|
PFNGLGETINTEGERUI64I_VNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint64EXT)) # GL/glext.h:11339
|
|
# NV_texture_barrier (GL/glext.h:11342)
|
|
GL_NV_texture_barrier = 1 # GL/glext.h:11343
|
|
# GL/glext.h:11345
|
|
glTextureBarrierNV = _link_function('glTextureBarrierNV', None, [], 'NV_texture_barrier')
|
|
|
|
PFNGLTEXTUREBARRIERNVPROC = CFUNCTYPE(None) # GL/glext.h:11347
|
|
# AMD_shader_stencil_export (GL/glext.h:11350)
|
|
GL_AMD_shader_stencil_export = 1 # GL/glext.h:11351
|
|
# AMD_seamless_cubemap_per_texture (GL/glext.h:11354)
|
|
GL_AMD_seamless_cubemap_per_texture = 1 # GL/glext.h:11355
|
|
# AMD_conservative_depth (GL/glext.h:11358)
|
|
GL_AMD_conservative_depth = 1 # GL/glext.h:11359
|
|
# EXT_shader_image_load_store (GL/glext.h:11362)
|
|
GL_EXT_shader_image_load_store = 1 # GL/glext.h:11363
|
|
# GL/glext.h:11365
|
|
glBindImageTextureEXT = _link_function('glBindImageTextureEXT', None, [GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLint],
|
|
'EXT_shader_image_load_store')
|
|
|
|
# GL/glext.h:11366
|
|
glMemoryBarrierEXT = _link_function('glMemoryBarrierEXT', None, [GLbitfield], 'EXT_shader_image_load_store')
|
|
|
|
PFNGLBINDIMAGETEXTUREEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLint) # GL/glext.h:11368
|
|
PFNGLMEMORYBARRIEREXTPROC = CFUNCTYPE(None, GLbitfield) # GL/glext.h:11369
|
|
# EXT_vertex_attrib_64bit (GL/glext.h:11372)
|
|
GL_EXT_vertex_attrib_64bit = 1 # GL/glext.h:11373
|
|
# GL/glext.h:11375
|
|
glVertexAttribL1dEXT = _link_function('glVertexAttribL1dEXT', None, [GLuint, GLdouble], 'EXT_vertex_attrib_64bit')
|
|
|
|
# GL/glext.h:11376
|
|
glVertexAttribL2dEXT = _link_function('glVertexAttribL2dEXT', None, [GLuint, GLdouble, GLdouble], 'EXT_vertex_attrib_64bit')
|
|
|
|
# GL/glext.h:11377
|
|
glVertexAttribL3dEXT = _link_function('glVertexAttribL3dEXT', None, [GLuint, GLdouble, GLdouble, GLdouble], 'EXT_vertex_attrib_64bit')
|
|
|
|
# GL/glext.h:11378
|
|
glVertexAttribL4dEXT = _link_function('glVertexAttribL4dEXT', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], 'EXT_vertex_attrib_64bit')
|
|
|
|
# GL/glext.h:11379
|
|
glVertexAttribL1dvEXT = _link_function('glVertexAttribL1dvEXT', None, [GLuint, POINTER(GLdouble)], 'EXT_vertex_attrib_64bit')
|
|
|
|
# GL/glext.h:11380
|
|
glVertexAttribL2dvEXT = _link_function('glVertexAttribL2dvEXT', None, [GLuint, POINTER(GLdouble)], 'EXT_vertex_attrib_64bit')
|
|
|
|
# GL/glext.h:11381
|
|
glVertexAttribL3dvEXT = _link_function('glVertexAttribL3dvEXT', None, [GLuint, POINTER(GLdouble)], 'EXT_vertex_attrib_64bit')
|
|
|
|
# GL/glext.h:11382
|
|
glVertexAttribL4dvEXT = _link_function('glVertexAttribL4dvEXT', None, [GLuint, POINTER(GLdouble)], 'EXT_vertex_attrib_64bit')
|
|
|
|
# GL/glext.h:11383
|
|
glVertexAttribLPointerEXT = _link_function('glVertexAttribLPointerEXT', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)],
|
|
'EXT_vertex_attrib_64bit')
|
|
|
|
# GL/glext.h:11384
|
|
glGetVertexAttribLdvEXT = _link_function('glGetVertexAttribLdvEXT', None, [GLuint, GLenum, POINTER(GLdouble)], 'EXT_vertex_attrib_64bit')
|
|
|
|
# GL/glext.h:11385
|
|
glVertexArrayVertexAttribLOffsetEXT = _link_function('glVertexArrayVertexAttribLOffsetEXT', None,
|
|
[GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr], 'EXT_vertex_attrib_64bit')
|
|
|
|
PFNGLVERTEXATTRIBL1DEXTPROC = CFUNCTYPE(None, GLuint, GLdouble) # GL/glext.h:11387
|
|
PFNGLVERTEXATTRIBL2DEXTPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble) # GL/glext.h:11388
|
|
PFNGLVERTEXATTRIBL3DEXTPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble) # GL/glext.h:11389
|
|
PFNGLVERTEXATTRIBL4DEXTPROC = CFUNCTYPE(None, GLuint, GLdouble, GLdouble, GLdouble, GLdouble) # GL/glext.h:11390
|
|
PFNGLVERTEXATTRIBL1DVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:11391
|
|
PFNGLVERTEXATTRIBL2DVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:11392
|
|
PFNGLVERTEXATTRIBL3DVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:11393
|
|
PFNGLVERTEXATTRIBL4DVEXTPROC = CFUNCTYPE(None, GLuint, POINTER(GLdouble)) # GL/glext.h:11394
|
|
PFNGLVERTEXATTRIBLPOINTEREXTPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:11395
|
|
PFNGLGETVERTEXATTRIBLDVEXTPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLdouble)) # GL/glext.h:11396
|
|
PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr) # GL/glext.h:11397
|
|
# NV_gpu_program5 (GL/glext.h:11400)
|
|
GL_NV_gpu_program5 = 1 # GL/glext.h:11401
|
|
# GL/glext.h:11403
|
|
glProgramSubroutineParametersuivNV = _link_function('glProgramSubroutineParametersuivNV', None, [GLenum, GLsizei, POINTER(GLuint)], 'NV_gpu_program5')
|
|
|
|
# GL/glext.h:11404
|
|
glGetProgramSubroutineParameteruivNV = _link_function('glGetProgramSubroutineParameteruivNV', None, [GLenum, GLuint, POINTER(GLuint)],
|
|
'NV_gpu_program5')
|
|
|
|
PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC = CFUNCTYPE(None, GLenum, GLsizei, POINTER(GLuint)) # GL/glext.h:11406
|
|
PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:11407
|
|
# NV_gpu_shader5 (GL/glext.h:11410)
|
|
GL_NV_gpu_shader5 = 1 # GL/glext.h:11411
|
|
# GL/glext.h:11413
|
|
glUniform1i64NV = _link_function('glUniform1i64NV', None, [GLint, GLint64EXT], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11414
|
|
glUniform2i64NV = _link_function('glUniform2i64NV', None, [GLint, GLint64EXT, GLint64EXT], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11415
|
|
glUniform3i64NV = _link_function('glUniform3i64NV', None, [GLint, GLint64EXT, GLint64EXT, GLint64EXT], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11416
|
|
glUniform4i64NV = _link_function('glUniform4i64NV', None, [GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11417
|
|
glUniform1i64vNV = _link_function('glUniform1i64vNV', None, [GLint, GLsizei, POINTER(GLint64EXT)], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11418
|
|
glUniform2i64vNV = _link_function('glUniform2i64vNV', None, [GLint, GLsizei, POINTER(GLint64EXT)], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11419
|
|
glUniform3i64vNV = _link_function('glUniform3i64vNV', None, [GLint, GLsizei, POINTER(GLint64EXT)], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11420
|
|
glUniform4i64vNV = _link_function('glUniform4i64vNV', None, [GLint, GLsizei, POINTER(GLint64EXT)], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11421
|
|
glUniform1ui64NV = _link_function('glUniform1ui64NV', None, [GLint, GLuint64EXT], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11422
|
|
glUniform2ui64NV = _link_function('glUniform2ui64NV', None, [GLint, GLuint64EXT, GLuint64EXT], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11423
|
|
glUniform3ui64NV = _link_function('glUniform3ui64NV', None, [GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11424
|
|
glUniform4ui64NV = _link_function('glUniform4ui64NV', None, [GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11425
|
|
glUniform1ui64vNV = _link_function('glUniform1ui64vNV', None, [GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11426
|
|
glUniform2ui64vNV = _link_function('glUniform2ui64vNV', None, [GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11427
|
|
glUniform3ui64vNV = _link_function('glUniform3ui64vNV', None, [GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11428
|
|
glUniform4ui64vNV = _link_function('glUniform4ui64vNV', None, [GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11429
|
|
glGetUniformi64vNV = _link_function('glGetUniformi64vNV', None, [GLuint, GLint, POINTER(GLint64EXT)], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11430
|
|
glProgramUniform1i64NV = _link_function('glProgramUniform1i64NV', None, [GLuint, GLint, GLint64EXT], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11431
|
|
glProgramUniform2i64NV = _link_function('glProgramUniform2i64NV', None, [GLuint, GLint, GLint64EXT, GLint64EXT], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11432
|
|
glProgramUniform3i64NV = _link_function('glProgramUniform3i64NV', None, [GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11433
|
|
glProgramUniform4i64NV = _link_function('glProgramUniform4i64NV', None, [GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT],
|
|
'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11434
|
|
glProgramUniform1i64vNV = _link_function('glProgramUniform1i64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLint64EXT)], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11435
|
|
glProgramUniform2i64vNV = _link_function('glProgramUniform2i64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLint64EXT)], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11436
|
|
glProgramUniform3i64vNV = _link_function('glProgramUniform3i64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLint64EXT)], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11437
|
|
glProgramUniform4i64vNV = _link_function('glProgramUniform4i64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLint64EXT)], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11438
|
|
glProgramUniform1ui64NV = _link_function('glProgramUniform1ui64NV', None, [GLuint, GLint, GLuint64EXT], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11439
|
|
glProgramUniform2ui64NV = _link_function('glProgramUniform2ui64NV', None, [GLuint, GLint, GLuint64EXT, GLuint64EXT], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11440
|
|
glProgramUniform3ui64NV = _link_function('glProgramUniform3ui64NV', None, [GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11441
|
|
glProgramUniform4ui64NV = _link_function('glProgramUniform4ui64NV', None, [GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT],
|
|
'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11442
|
|
glProgramUniform1ui64vNV = _link_function('glProgramUniform1ui64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11443
|
|
glProgramUniform2ui64vNV = _link_function('glProgramUniform2ui64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11444
|
|
glProgramUniform3ui64vNV = _link_function('glProgramUniform3ui64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_gpu_shader5')
|
|
|
|
# GL/glext.h:11445
|
|
glProgramUniform4ui64vNV = _link_function('glProgramUniform4ui64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLuint64EXT)], 'NV_gpu_shader5')
|
|
|
|
PFNGLUNIFORM1I64NVPROC = CFUNCTYPE(None, GLint, GLint64EXT) # GL/glext.h:11447
|
|
PFNGLUNIFORM2I64NVPROC = CFUNCTYPE(None, GLint, GLint64EXT, GLint64EXT) # GL/glext.h:11448
|
|
PFNGLUNIFORM3I64NVPROC = CFUNCTYPE(None, GLint, GLint64EXT, GLint64EXT, GLint64EXT) # GL/glext.h:11449
|
|
PFNGLUNIFORM4I64NVPROC = CFUNCTYPE(None, GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT) # GL/glext.h:11450
|
|
PFNGLUNIFORM1I64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint64EXT)) # GL/glext.h:11451
|
|
PFNGLUNIFORM2I64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint64EXT)) # GL/glext.h:11452
|
|
PFNGLUNIFORM3I64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint64EXT)) # GL/glext.h:11453
|
|
PFNGLUNIFORM4I64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLint64EXT)) # GL/glext.h:11454
|
|
PFNGLUNIFORM1UI64NVPROC = CFUNCTYPE(None, GLint, GLuint64EXT) # GL/glext.h:11455
|
|
PFNGLUNIFORM2UI64NVPROC = CFUNCTYPE(None, GLint, GLuint64EXT, GLuint64EXT) # GL/glext.h:11456
|
|
PFNGLUNIFORM3UI64NVPROC = CFUNCTYPE(None, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT) # GL/glext.h:11457
|
|
PFNGLUNIFORM4UI64NVPROC = CFUNCTYPE(None, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) # GL/glext.h:11458
|
|
PFNGLUNIFORM1UI64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11459
|
|
PFNGLUNIFORM2UI64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11460
|
|
PFNGLUNIFORM3UI64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11461
|
|
PFNGLUNIFORM4UI64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11462
|
|
PFNGLGETUNIFORMI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, POINTER(GLint64EXT)) # GL/glext.h:11463
|
|
PFNGLPROGRAMUNIFORM1I64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLint64EXT) # GL/glext.h:11464
|
|
PFNGLPROGRAMUNIFORM2I64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLint64EXT, GLint64EXT) # GL/glext.h:11465
|
|
PFNGLPROGRAMUNIFORM3I64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT) # GL/glext.h:11466
|
|
PFNGLPROGRAMUNIFORM4I64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT) # GL/glext.h:11467
|
|
PFNGLPROGRAMUNIFORM1I64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint64EXT)) # GL/glext.h:11468
|
|
PFNGLPROGRAMUNIFORM2I64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint64EXT)) # GL/glext.h:11469
|
|
PFNGLPROGRAMUNIFORM3I64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint64EXT)) # GL/glext.h:11470
|
|
PFNGLPROGRAMUNIFORM4I64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLint64EXT)) # GL/glext.h:11471
|
|
PFNGLPROGRAMUNIFORM1UI64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLuint64EXT) # GL/glext.h:11472
|
|
PFNGLPROGRAMUNIFORM2UI64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLuint64EXT, GLuint64EXT) # GL/glext.h:11473
|
|
PFNGLPROGRAMUNIFORM3UI64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT) # GL/glext.h:11474
|
|
PFNGLPROGRAMUNIFORM4UI64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) # GL/glext.h:11475
|
|
PFNGLPROGRAMUNIFORM1UI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11476
|
|
PFNGLPROGRAMUNIFORM2UI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11477
|
|
PFNGLPROGRAMUNIFORM3UI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11478
|
|
PFNGLPROGRAMUNIFORM4UI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint64EXT)) # GL/glext.h:11479
|
|
# NV_shader_buffer_store (GL/glext.h:11482)
|
|
GL_NV_shader_buffer_store = 1 # GL/glext.h:11483
|
|
# NV_tessellation_program5 (GL/glext.h:11486)
|
|
GL_NV_tessellation_program5 = 1 # GL/glext.h:11487
|
|
# NV_vertex_attrib_integer_64bit (GL/glext.h:11490)
|
|
GL_NV_vertex_attrib_integer_64bit = 1 # GL/glext.h:11491
|
|
# GL/glext.h:11493
|
|
glVertexAttribL1i64NV = _link_function('glVertexAttribL1i64NV', None, [GLuint, GLint64EXT], 'NV_vertex_attrib_integer_64bit')
|
|
|
|
# GL/glext.h:11494
|
|
glVertexAttribL2i64NV = _link_function('glVertexAttribL2i64NV', None, [GLuint, GLint64EXT, GLint64EXT], 'NV_vertex_attrib_integer_64bit')
|
|
|
|
# GL/glext.h:11495
|
|
glVertexAttribL3i64NV = _link_function('glVertexAttribL3i64NV', None, [GLuint, GLint64EXT, GLint64EXT, GLint64EXT], 'NV_vertex_attrib_integer_64bit')
|
|
|
|
# GL/glext.h:11496
|
|
glVertexAttribL4i64NV = _link_function('glVertexAttribL4i64NV', None, [GLuint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT],
|
|
'NV_vertex_attrib_integer_64bit')
|
|
|
|
# GL/glext.h:11497
|
|
glVertexAttribL1i64vNV = _link_function('glVertexAttribL1i64vNV', None, [GLuint, POINTER(GLint64EXT)], 'NV_vertex_attrib_integer_64bit')
|
|
|
|
# GL/glext.h:11498
|
|
glVertexAttribL2i64vNV = _link_function('glVertexAttribL2i64vNV', None, [GLuint, POINTER(GLint64EXT)], 'NV_vertex_attrib_integer_64bit')
|
|
|
|
# GL/glext.h:11499
|
|
glVertexAttribL3i64vNV = _link_function('glVertexAttribL3i64vNV', None, [GLuint, POINTER(GLint64EXT)], 'NV_vertex_attrib_integer_64bit')
|
|
|
|
# GL/glext.h:11500
|
|
glVertexAttribL4i64vNV = _link_function('glVertexAttribL4i64vNV', None, [GLuint, POINTER(GLint64EXT)], 'NV_vertex_attrib_integer_64bit')
|
|
|
|
# GL/glext.h:11501
|
|
glVertexAttribL1ui64NV = _link_function('glVertexAttribL1ui64NV', None, [GLuint, GLuint64EXT], 'NV_vertex_attrib_integer_64bit')
|
|
|
|
# GL/glext.h:11502
|
|
glVertexAttribL2ui64NV = _link_function('glVertexAttribL2ui64NV', None, [GLuint, GLuint64EXT, GLuint64EXT], 'NV_vertex_attrib_integer_64bit')
|
|
|
|
# GL/glext.h:11503
|
|
glVertexAttribL3ui64NV = _link_function('glVertexAttribL3ui64NV', None, [GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT],
|
|
'NV_vertex_attrib_integer_64bit')
|
|
|
|
# GL/glext.h:11504
|
|
glVertexAttribL4ui64NV = _link_function('glVertexAttribL4ui64NV', None, [GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT],
|
|
'NV_vertex_attrib_integer_64bit')
|
|
|
|
# GL/glext.h:11505
|
|
glVertexAttribL1ui64vNV = _link_function('glVertexAttribL1ui64vNV', None, [GLuint, POINTER(GLuint64EXT)], 'NV_vertex_attrib_integer_64bit')
|
|
|
|
# GL/glext.h:11506
|
|
glVertexAttribL2ui64vNV = _link_function('glVertexAttribL2ui64vNV', None, [GLuint, POINTER(GLuint64EXT)], 'NV_vertex_attrib_integer_64bit')
|
|
|
|
# GL/glext.h:11507
|
|
glVertexAttribL3ui64vNV = _link_function('glVertexAttribL3ui64vNV', None, [GLuint, POINTER(GLuint64EXT)], 'NV_vertex_attrib_integer_64bit')
|
|
|
|
# GL/glext.h:11508
|
|
glVertexAttribL4ui64vNV = _link_function('glVertexAttribL4ui64vNV', None, [GLuint, POINTER(GLuint64EXT)], 'NV_vertex_attrib_integer_64bit')
|
|
|
|
# GL/glext.h:11509
|
|
glGetVertexAttribLi64vNV = _link_function('glGetVertexAttribLi64vNV', None, [GLuint, GLenum, POINTER(GLint64EXT)], 'NV_vertex_attrib_integer_64bit')
|
|
|
|
# GL/glext.h:11510
|
|
glGetVertexAttribLui64vNV = _link_function('glGetVertexAttribLui64vNV', None, [GLuint, GLenum, POINTER(GLuint64EXT)],
|
|
'NV_vertex_attrib_integer_64bit')
|
|
|
|
# GL/glext.h:11511
|
|
glVertexAttribLFormatNV = _link_function('glVertexAttribLFormatNV', None, [GLuint, GLint, GLenum, GLsizei], 'NV_vertex_attrib_integer_64bit')
|
|
|
|
PFNGLVERTEXATTRIBL1I64NVPROC = CFUNCTYPE(None, GLuint, GLint64EXT) # GL/glext.h:11513
|
|
PFNGLVERTEXATTRIBL2I64NVPROC = CFUNCTYPE(None, GLuint, GLint64EXT, GLint64EXT) # GL/glext.h:11514
|
|
PFNGLVERTEXATTRIBL3I64NVPROC = CFUNCTYPE(None, GLuint, GLint64EXT, GLint64EXT, GLint64EXT) # GL/glext.h:11515
|
|
PFNGLVERTEXATTRIBL4I64NVPROC = CFUNCTYPE(None, GLuint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT) # GL/glext.h:11516
|
|
PFNGLVERTEXATTRIBL1I64VNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint64EXT)) # GL/glext.h:11517
|
|
PFNGLVERTEXATTRIBL2I64VNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint64EXT)) # GL/glext.h:11518
|
|
PFNGLVERTEXATTRIBL3I64VNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint64EXT)) # GL/glext.h:11519
|
|
PFNGLVERTEXATTRIBL4I64VNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLint64EXT)) # GL/glext.h:11520
|
|
PFNGLVERTEXATTRIBL1UI64NVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT) # GL/glext.h:11521
|
|
PFNGLVERTEXATTRIBL2UI64NVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT, GLuint64EXT) # GL/glext.h:11522
|
|
PFNGLVERTEXATTRIBL3UI64NVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT) # GL/glext.h:11523
|
|
PFNGLVERTEXATTRIBL4UI64NVPROC = CFUNCTYPE(None, GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT) # GL/glext.h:11524
|
|
PFNGLVERTEXATTRIBL1UI64VNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint64EXT)) # GL/glext.h:11525
|
|
PFNGLVERTEXATTRIBL2UI64VNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint64EXT)) # GL/glext.h:11526
|
|
PFNGLVERTEXATTRIBL3UI64VNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint64EXT)) # GL/glext.h:11527
|
|
PFNGLVERTEXATTRIBL4UI64VNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLuint64EXT)) # GL/glext.h:11528
|
|
PFNGLGETVERTEXATTRIBLI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint64EXT)) # GL/glext.h:11529
|
|
PFNGLGETVERTEXATTRIBLUI64VNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLuint64EXT)) # GL/glext.h:11530
|
|
PFNGLVERTEXATTRIBLFORMATNVPROC = CFUNCTYPE(None, GLuint, GLint, GLenum, GLsizei) # GL/glext.h:11531
|
|
# NV_multisample_coverage (GL/glext.h:11534)
|
|
GL_NV_multisample_coverage = 1 # GL/glext.h:11535
|
|
# AMD_name_gen_delete (GL/glext.h:11538)
|
|
GL_AMD_name_gen_delete = 1 # GL/glext.h:11539
|
|
# GL/glext.h:11541
|
|
glGenNamesAMD = _link_function('glGenNamesAMD', None, [GLenum, GLuint, POINTER(GLuint)], 'AMD_name_gen_delete')
|
|
|
|
# GL/glext.h:11542
|
|
glDeleteNamesAMD = _link_function('glDeleteNamesAMD', None, [GLenum, GLuint, POINTER(GLuint)], 'AMD_name_gen_delete')
|
|
|
|
# GL/glext.h:11543
|
|
glIsNameAMD = _link_function('glIsNameAMD', GLboolean, [GLenum, GLuint], 'AMD_name_gen_delete')
|
|
|
|
PFNGLGENNAMESAMDPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:11545
|
|
PFNGLDELETENAMESAMDPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLuint)) # GL/glext.h:11546
|
|
PFNGLISNAMEAMDPROC = CFUNCTYPE(GLboolean, GLenum, GLuint) # GL/glext.h:11547
|
|
# AMD_debug_output (GL/glext.h:11550)
|
|
GL_AMD_debug_output = 1 # GL/glext.h:11551
|
|
# GL/glext.h:11553
|
|
glDebugMessageEnableAMD = _link_function('glDebugMessageEnableAMD', None, [GLenum, GLenum, GLsizei, POINTER(GLuint), GLboolean], 'AMD_debug_output')
|
|
|
|
# GL/glext.h:11554
|
|
glDebugMessageInsertAMD = _link_function('glDebugMessageInsertAMD', None, [GLenum, GLenum, GLuint, GLsizei, POINTER(GLchar)], 'AMD_debug_output')
|
|
|
|
# GL/glext.h:11555
|
|
glDebugMessageCallbackAMD = _link_function('glDebugMessageCallbackAMD', None, [GLDEBUGPROCAMD, POINTER(GLvoid)], 'AMD_debug_output')
|
|
|
|
# GL/glext.h:11556
|
|
glGetDebugMessageLogAMD = _link_function('glGetDebugMessageLogAMD', GLuint,
|
|
[GLuint, GLsizei, POINTER(GLenum), POINTER(GLuint), POINTER(GLuint), POINTER(GLsizei), POINTER(GLchar)],
|
|
'AMD_debug_output')
|
|
|
|
PFNGLDEBUGMESSAGEENABLEAMDPROC = CFUNCTYPE(None, GLenum, GLenum, GLsizei, POINTER(GLuint), GLboolean) # GL/glext.h:11558
|
|
PFNGLDEBUGMESSAGEINSERTAMDPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLsizei, POINTER(GLchar)) # GL/glext.h:11559
|
|
PFNGLDEBUGMESSAGECALLBACKAMDPROC = CFUNCTYPE(None, GLDEBUGPROCAMD, POINTER(GLvoid)) # GL/glext.h:11560
|
|
PFNGLGETDEBUGMESSAGELOGAMDPROC = CFUNCTYPE(GLuint, GLuint, GLsizei, POINTER(GLenum), POINTER(GLuint), POINTER(GLuint), POINTER(GLsizei),
|
|
POINTER(GLchar)) # GL/glext.h:11561
|
|
# NV_vdpau_interop (GL/glext.h:11564)
|
|
GL_NV_vdpau_interop = 1 # GL/glext.h:11565
|
|
# GL/glext.h:11567
|
|
glVDPAUInitNV = _link_function('glVDPAUInitNV', None, [POINTER(GLvoid), POINTER(GLvoid)], 'NV_vdpau_interop')
|
|
|
|
# GL/glext.h:11568
|
|
glVDPAUFiniNV = _link_function('glVDPAUFiniNV', None, [], 'NV_vdpau_interop')
|
|
|
|
# GL/glext.h:11569
|
|
glVDPAURegisterVideoSurfaceNV = _link_function('glVDPAURegisterVideoSurfaceNV', GLvdpauSurfaceNV, [POINTER(GLvoid), GLenum, GLsizei, POINTER(GLuint)],
|
|
'NV_vdpau_interop')
|
|
|
|
# GL/glext.h:11570
|
|
glVDPAURegisterOutputSurfaceNV = _link_function('glVDPAURegisterOutputSurfaceNV', GLvdpauSurfaceNV,
|
|
[POINTER(GLvoid), GLenum, GLsizei, POINTER(GLuint)], 'NV_vdpau_interop')
|
|
|
|
# GL/glext.h:11571
|
|
glVDPAUIsSurfaceNV = _link_function('glVDPAUIsSurfaceNV', None, [GLvdpauSurfaceNV], 'NV_vdpau_interop')
|
|
|
|
# GL/glext.h:11572
|
|
glVDPAUUnregisterSurfaceNV = _link_function('glVDPAUUnregisterSurfaceNV', None, [GLvdpauSurfaceNV], 'NV_vdpau_interop')
|
|
|
|
# GL/glext.h:11573
|
|
glVDPAUGetSurfaceivNV = _link_function('glVDPAUGetSurfaceivNV', None, [GLvdpauSurfaceNV, GLenum, GLsizei, POINTER(GLsizei), POINTER(GLint)],
|
|
'NV_vdpau_interop')
|
|
|
|
# GL/glext.h:11574
|
|
glVDPAUSurfaceAccessNV = _link_function('glVDPAUSurfaceAccessNV', None, [GLvdpauSurfaceNV, GLenum], 'NV_vdpau_interop')
|
|
|
|
# GL/glext.h:11575
|
|
glVDPAUMapSurfacesNV = _link_function('glVDPAUMapSurfacesNV', None, [GLsizei, POINTER(GLvdpauSurfaceNV)], 'NV_vdpau_interop')
|
|
|
|
# GL/glext.h:11576
|
|
glVDPAUUnmapSurfacesNV = _link_function('glVDPAUUnmapSurfacesNV', None, [GLsizei, POINTER(GLvdpauSurfaceNV)], 'NV_vdpau_interop')
|
|
|
|
PFNGLVDPAUINITNVPROC = CFUNCTYPE(None, POINTER(GLvoid), POINTER(GLvoid)) # GL/glext.h:11578
|
|
PFNGLVDPAUFININVPROC = CFUNCTYPE(None) # GL/glext.h:11579
|
|
PFNGLVDPAUREGISTERVIDEOSURFACENVPROC = CFUNCTYPE(GLvdpauSurfaceNV, POINTER(GLvoid), GLenum, GLsizei, POINTER(GLuint)) # GL/glext.h:11580
|
|
PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC = CFUNCTYPE(GLvdpauSurfaceNV, POINTER(GLvoid), GLenum, GLsizei, POINTER(GLuint)) # GL/glext.h:11581
|
|
PFNGLVDPAUISSURFACENVPROC = CFUNCTYPE(None, GLvdpauSurfaceNV) # GL/glext.h:11582
|
|
PFNGLVDPAUUNREGISTERSURFACENVPROC = CFUNCTYPE(None, GLvdpauSurfaceNV) # GL/glext.h:11583
|
|
PFNGLVDPAUGETSURFACEIVNVPROC = CFUNCTYPE(None, GLvdpauSurfaceNV, GLenum, GLsizei, POINTER(GLsizei), POINTER(GLint)) # GL/glext.h:11584
|
|
PFNGLVDPAUSURFACEACCESSNVPROC = CFUNCTYPE(None, GLvdpauSurfaceNV, GLenum) # GL/glext.h:11585
|
|
PFNGLVDPAUMAPSURFACESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvdpauSurfaceNV)) # GL/glext.h:11586
|
|
PFNGLVDPAUUNMAPSURFACESNVPROC = CFUNCTYPE(None, GLsizei, POINTER(GLvdpauSurfaceNV)) # GL/glext.h:11587
|
|
# AMD_transform_feedback3_lines_triangles (GL/glext.h:11590)
|
|
GL_AMD_transform_feedback3_lines_triangles = 1 # GL/glext.h:11591
|
|
# AMD_depth_clamp_separate (GL/glext.h:11594)
|
|
GL_AMD_depth_clamp_separate = 1 # GL/glext.h:11595
|
|
# EXT_texture_sRGB_decode (GL/glext.h:11598)
|
|
GL_EXT_texture_sRGB_decode = 1 # GL/glext.h:11599
|
|
# NV_texture_multisample (GL/glext.h:11602)
|
|
GL_NV_texture_multisample = 1 # GL/glext.h:11603
|
|
# GL/glext.h:11605
|
|
glTexImage2DMultisampleCoverageNV = _link_function('glTexImage2DMultisampleCoverageNV', None,
|
|
[GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean], 'NV_texture_multisample')
|
|
|
|
# GL/glext.h:11606
|
|
glTexImage3DMultisampleCoverageNV = _link_function('glTexImage3DMultisampleCoverageNV', None,
|
|
[GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean], 'NV_texture_multisample')
|
|
|
|
# GL/glext.h:11607
|
|
glTextureImage2DMultisampleNV = _link_function('glTextureImage2DMultisampleNV', None, [GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean],
|
|
'NV_texture_multisample')
|
|
|
|
# GL/glext.h:11608
|
|
glTextureImage3DMultisampleNV = _link_function('glTextureImage3DMultisampleNV', None,
|
|
[GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean], 'NV_texture_multisample')
|
|
|
|
# GL/glext.h:11609
|
|
glTextureImage2DMultisampleCoverageNV = _link_function('glTextureImage2DMultisampleCoverageNV', None,
|
|
[GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean],
|
|
'NV_texture_multisample')
|
|
|
|
# GL/glext.h:11610
|
|
glTextureImage3DMultisampleCoverageNV = _link_function('glTextureImage3DMultisampleCoverageNV', None,
|
|
[GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean],
|
|
'NV_texture_multisample')
|
|
|
|
PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean) # GL/glext.h:11612
|
|
PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC = CFUNCTYPE(None, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) # GL/glext.h:11613
|
|
PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) # GL/glext.h:11614
|
|
PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) # GL/glext.h:11615
|
|
PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei,
|
|
GLboolean) # GL/glext.h:11616
|
|
PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei,
|
|
GLboolean) # GL/glext.h:11617
|
|
# AMD_blend_minmax_factor (GL/glext.h:11620)
|
|
GL_AMD_blend_minmax_factor = 1 # GL/glext.h:11621
|
|
# AMD_sample_positions (GL/glext.h:11624)
|
|
GL_AMD_sample_positions = 1 # GL/glext.h:11625
|
|
# GL/glext.h:11627
|
|
glSetMultisamplefvAMD = _link_function('glSetMultisamplefvAMD', None, [GLenum, GLuint, POINTER(GLfloat)], 'AMD_sample_positions')
|
|
|
|
PFNGLSETMULTISAMPLEFVAMDPROC = CFUNCTYPE(None, GLenum, GLuint, POINTER(GLfloat)) # GL/glext.h:11629
|
|
# EXT_x11_sync_object (GL/glext.h:11632)
|
|
GL_EXT_x11_sync_object = 1 # GL/glext.h:11633
|
|
# GL/glext.h:11635
|
|
glImportSyncEXT = _link_function('glImportSyncEXT', GLsync, [GLenum, GLintptr, GLbitfield], 'EXT_x11_sync_object')
|
|
|
|
PFNGLIMPORTSYNCEXTPROC = CFUNCTYPE(GLsync, GLenum, GLintptr, GLbitfield) # GL/glext.h:11637
|
|
# AMD_multi_draw_indirect (GL/glext.h:11640)
|
|
GL_AMD_multi_draw_indirect = 1 # GL/glext.h:11641
|
|
# GL/glext.h:11643
|
|
glMultiDrawArraysIndirectAMD = _link_function('glMultiDrawArraysIndirectAMD', None, [GLenum, POINTER(GLvoid), GLsizei, GLsizei],
|
|
'AMD_multi_draw_indirect')
|
|
|
|
# GL/glext.h:11644
|
|
glMultiDrawElementsIndirectAMD = _link_function('glMultiDrawElementsIndirectAMD', None, [GLenum, GLenum, POINTER(GLvoid), GLsizei, GLsizei],
|
|
'AMD_multi_draw_indirect')
|
|
|
|
PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC = CFUNCTYPE(None, GLenum, POINTER(GLvoid), GLsizei, GLsizei) # GL/glext.h:11646
|
|
PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLvoid), GLsizei, GLsizei) # GL/glext.h:11647
|
|
# EXT_framebuffer_multisample_blit_scaled (GL/glext.h:11650)
|
|
GL_EXT_framebuffer_multisample_blit_scaled = 1 # GL/glext.h:11651
|
|
# NV_path_rendering (GL/glext.h:11654)
|
|
GL_NV_path_rendering = 1 # GL/glext.h:11655
|
|
# GL/glext.h:11657
|
|
glGenPathsNV = _link_function('glGenPathsNV', GLuint, [GLsizei], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11658
|
|
glDeletePathsNV = _link_function('glDeletePathsNV', None, [GLuint, GLsizei], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11659
|
|
glIsPathNV = _link_function('glIsPathNV', GLboolean, [GLuint], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11660
|
|
glPathCommandsNV = _link_function('glPathCommandsNV', None, [GLuint, GLsizei, POINTER(GLubyte), GLsizei, GLenum, POINTER(GLvoid)],
|
|
'NV_path_rendering')
|
|
|
|
# GL/glext.h:11661
|
|
glPathCoordsNV = _link_function('glPathCoordsNV', None, [GLuint, GLsizei, GLenum, POINTER(GLvoid)], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11662
|
|
glPathSubCommandsNV = _link_function('glPathSubCommandsNV', None,
|
|
[GLuint, GLsizei, GLsizei, GLsizei, POINTER(GLubyte), GLsizei, GLenum, POINTER(GLvoid)], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11663
|
|
glPathSubCoordsNV = _link_function('glPathSubCoordsNV', None, [GLuint, GLsizei, GLsizei, GLenum, POINTER(GLvoid)], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11664
|
|
glPathStringNV = _link_function('glPathStringNV', None, [GLuint, GLenum, GLsizei, POINTER(GLvoid)], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11665
|
|
glPathGlyphsNV = _link_function('glPathGlyphsNV', None,
|
|
[GLuint, GLenum, POINTER(GLvoid), GLbitfield, GLsizei, GLenum, POINTER(GLvoid), GLenum, GLuint, GLfloat],
|
|
'NV_path_rendering')
|
|
|
|
# GL/glext.h:11666
|
|
glPathGlyphRangeNV = _link_function('glPathGlyphRangeNV', None,
|
|
[GLuint, GLenum, POINTER(GLvoid), GLbitfield, GLuint, GLsizei, GLenum, GLuint, GLfloat], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11667
|
|
glWeightPathsNV = _link_function('glWeightPathsNV', None, [GLuint, GLsizei, POINTER(GLuint), POINTER(GLfloat)], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11668
|
|
glCopyPathNV = _link_function('glCopyPathNV', None, [GLuint, GLuint], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11669
|
|
glInterpolatePathsNV = _link_function('glInterpolatePathsNV', None, [GLuint, GLuint, GLuint, GLfloat], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11670
|
|
glTransformPathNV = _link_function('glTransformPathNV', None, [GLuint, GLuint, GLenum, POINTER(GLfloat)], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11671
|
|
glPathParameterivNV = _link_function('glPathParameterivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11672
|
|
glPathParameteriNV = _link_function('glPathParameteriNV', None, [GLuint, GLenum, GLint], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11673
|
|
glPathParameterfvNV = _link_function('glPathParameterfvNV', None, [GLuint, GLenum, POINTER(GLfloat)], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11674
|
|
glPathParameterfNV = _link_function('glPathParameterfNV', None, [GLuint, GLenum, GLfloat], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11675
|
|
glPathDashArrayNV = _link_function('glPathDashArrayNV', None, [GLuint, GLsizei, POINTER(GLfloat)], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11676
|
|
glPathStencilFuncNV = _link_function('glPathStencilFuncNV', None, [GLenum, GLint, GLuint], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11677
|
|
glPathStencilDepthOffsetNV = _link_function('glPathStencilDepthOffsetNV', None, [GLfloat, GLfloat], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11678
|
|
glStencilFillPathNV = _link_function('glStencilFillPathNV', None, [GLuint, GLenum, GLuint], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11679
|
|
glStencilStrokePathNV = _link_function('glStencilStrokePathNV', None, [GLuint, GLint, GLuint], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11680
|
|
glStencilFillPathInstancedNV = _link_function('glStencilFillPathInstancedNV', None,
|
|
[GLsizei, GLenum, POINTER(GLvoid), GLuint, GLenum, GLuint, GLenum, POINTER(GLfloat)],
|
|
'NV_path_rendering')
|
|
|
|
# GL/glext.h:11681
|
|
glStencilStrokePathInstancedNV = _link_function('glStencilStrokePathInstancedNV', None,
|
|
[GLsizei, GLenum, POINTER(GLvoid), GLuint, GLint, GLuint, GLenum, POINTER(GLfloat)],
|
|
'NV_path_rendering')
|
|
|
|
# GL/glext.h:11682
|
|
glPathCoverDepthFuncNV = _link_function('glPathCoverDepthFuncNV', None, [GLenum], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11683
|
|
glPathColorGenNV = _link_function('glPathColorGenNV', None, [GLenum, GLenum, GLenum, POINTER(GLfloat)], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11684
|
|
glPathTexGenNV = _link_function('glPathTexGenNV', None, [GLenum, GLenum, GLint, POINTER(GLfloat)], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11685
|
|
glPathFogGenNV = _link_function('glPathFogGenNV', None, [GLenum], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11686
|
|
glCoverFillPathNV = _link_function('glCoverFillPathNV', None, [GLuint, GLenum], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11687
|
|
glCoverStrokePathNV = _link_function('glCoverStrokePathNV', None, [GLuint, GLenum], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11688
|
|
glCoverFillPathInstancedNV = _link_function('glCoverFillPathInstancedNV', None,
|
|
[GLsizei, GLenum, POINTER(GLvoid), GLuint, GLenum, GLenum, POINTER(GLfloat)], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11689
|
|
glCoverStrokePathInstancedNV = _link_function('glCoverStrokePathInstancedNV', None,
|
|
[GLsizei, GLenum, POINTER(GLvoid), GLuint, GLenum, GLenum, POINTER(GLfloat)], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11690
|
|
glGetPathParameterivNV = _link_function('glGetPathParameterivNV', None, [GLuint, GLenum, POINTER(GLint)], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11691
|
|
glGetPathParameterfvNV = _link_function('glGetPathParameterfvNV', None, [GLuint, GLenum, POINTER(GLfloat)], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11692
|
|
glGetPathCommandsNV = _link_function('glGetPathCommandsNV', None, [GLuint, POINTER(GLubyte)], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11693
|
|
glGetPathCoordsNV = _link_function('glGetPathCoordsNV', None, [GLuint, POINTER(GLfloat)], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11694
|
|
glGetPathDashArrayNV = _link_function('glGetPathDashArrayNV', None, [GLuint, POINTER(GLfloat)], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11695
|
|
glGetPathMetricsNV = _link_function('glGetPathMetricsNV', None, [GLbitfield, GLsizei, GLenum, POINTER(GLvoid), GLuint, GLsizei, POINTER(GLfloat)],
|
|
'NV_path_rendering')
|
|
|
|
# GL/glext.h:11696
|
|
glGetPathMetricRangeNV = _link_function('glGetPathMetricRangeNV', None, [GLbitfield, GLuint, GLsizei, GLsizei, POINTER(GLfloat)], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11697
|
|
glGetPathSpacingNV = _link_function('glGetPathSpacingNV', None,
|
|
[GLenum, GLsizei, GLenum, POINTER(GLvoid), GLuint, GLfloat, GLfloat, GLenum, POINTER(GLfloat)],
|
|
'NV_path_rendering')
|
|
|
|
# GL/glext.h:11698
|
|
glGetPathColorGenivNV = _link_function('glGetPathColorGenivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11699
|
|
glGetPathColorGenfvNV = _link_function('glGetPathColorGenfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11700
|
|
glGetPathTexGenivNV = _link_function('glGetPathTexGenivNV', None, [GLenum, GLenum, POINTER(GLint)], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11701
|
|
glGetPathTexGenfvNV = _link_function('glGetPathTexGenfvNV', None, [GLenum, GLenum, POINTER(GLfloat)], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11702
|
|
glIsPointInFillPathNV = _link_function('glIsPointInFillPathNV', GLboolean, [GLuint, GLuint, GLfloat, GLfloat], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11703
|
|
glIsPointInStrokePathNV = _link_function('glIsPointInStrokePathNV', GLboolean, [GLuint, GLfloat, GLfloat], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11704
|
|
glGetPathLengthNV = _link_function('glGetPathLengthNV', GLfloat, [GLuint, GLsizei, GLsizei], 'NV_path_rendering')
|
|
|
|
# GL/glext.h:11705
|
|
glPointAlongPathNV = _link_function('glPointAlongPathNV', GLboolean,
|
|
[GLuint, GLsizei, GLsizei, GLfloat, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat)],
|
|
'NV_path_rendering')
|
|
|
|
PFNGLGENPATHSNVPROC = CFUNCTYPE(GLuint, GLsizei) # GL/glext.h:11707
|
|
PFNGLDELETEPATHSNVPROC = CFUNCTYPE(None, GLuint, GLsizei) # GL/glext.h:11708
|
|
PFNGLISPATHNVPROC = CFUNCTYPE(GLboolean, GLuint) # GL/glext.h:11709
|
|
PFNGLPATHCOMMANDSNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLubyte), GLsizei, GLenum, POINTER(GLvoid)) # GL/glext.h:11710
|
|
PFNGLPATHCOORDSNVPROC = CFUNCTYPE(None, GLuint, GLsizei, GLenum, POINTER(GLvoid)) # GL/glext.h:11711
|
|
PFNGLPATHSUBCOMMANDSNVPROC = CFUNCTYPE(None, GLuint, GLsizei, GLsizei, GLsizei, POINTER(GLubyte), GLsizei, GLenum,
|
|
POINTER(GLvoid)) # GL/glext.h:11712
|
|
PFNGLPATHSUBCOORDSNVPROC = CFUNCTYPE(None, GLuint, GLsizei, GLsizei, GLenum, POINTER(GLvoid)) # GL/glext.h:11713
|
|
PFNGLPATHSTRINGNVPROC = CFUNCTYPE(None, GLuint, GLenum, GLsizei, POINTER(GLvoid)) # GL/glext.h:11714
|
|
PFNGLPATHGLYPHSNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid), GLbitfield, GLsizei, GLenum, POINTER(GLvoid), GLenum, GLuint,
|
|
GLfloat) # GL/glext.h:11715
|
|
PFNGLPATHGLYPHRANGENVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLvoid), GLbitfield, GLuint, GLsizei, GLenum, GLuint, GLfloat) # GL/glext.h:11716
|
|
PFNGLWEIGHTPATHSNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLuint), POINTER(GLfloat)) # GL/glext.h:11717
|
|
PFNGLCOPYPATHNVPROC = CFUNCTYPE(None, GLuint, GLuint) # GL/glext.h:11718
|
|
PFNGLINTERPOLATEPATHSNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLuint, GLfloat) # GL/glext.h:11719
|
|
PFNGLTRANSFORMPATHNVPROC = CFUNCTYPE(None, GLuint, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:11720
|
|
PFNGLPATHPARAMETERIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11721
|
|
PFNGLPATHPARAMETERINVPROC = CFUNCTYPE(None, GLuint, GLenum, GLint) # GL/glext.h:11722
|
|
PFNGLPATHPARAMETERFVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:11723
|
|
PFNGLPATHPARAMETERFNVPROC = CFUNCTYPE(None, GLuint, GLenum, GLfloat) # GL/glext.h:11724
|
|
PFNGLPATHDASHARRAYNVPROC = CFUNCTYPE(None, GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:11725
|
|
PFNGLPATHSTENCILFUNCNVPROC = CFUNCTYPE(None, GLenum, GLint, GLuint) # GL/glext.h:11726
|
|
PFNGLPATHSTENCILDEPTHOFFSETNVPROC = CFUNCTYPE(None, GLfloat, GLfloat) # GL/glext.h:11727
|
|
PFNGLSTENCILFILLPATHNVPROC = CFUNCTYPE(None, GLuint, GLenum, GLuint) # GL/glext.h:11728
|
|
PFNGLSTENCILSTROKEPATHNVPROC = CFUNCTYPE(None, GLuint, GLint, GLuint) # GL/glext.h:11729
|
|
PFNGLSTENCILFILLPATHINSTANCEDNVPROC = CFUNCTYPE(None, GLsizei, GLenum, POINTER(GLvoid), GLuint, GLenum, GLuint, GLenum,
|
|
POINTER(GLfloat)) # GL/glext.h:11730
|
|
PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC = CFUNCTYPE(None, GLsizei, GLenum, POINTER(GLvoid), GLuint, GLint, GLuint, GLenum,
|
|
POINTER(GLfloat)) # GL/glext.h:11731
|
|
PFNGLPATHCOVERDEPTHFUNCNVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:11732
|
|
PFNGLPATHCOLORGENNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:11733
|
|
PFNGLPATHTEXGENNVPROC = CFUNCTYPE(None, GLenum, GLenum, GLint, POINTER(GLfloat)) # GL/glext.h:11734
|
|
PFNGLPATHFOGGENNVPROC = CFUNCTYPE(None, GLenum) # GL/glext.h:11735
|
|
PFNGLCOVERFILLPATHNVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11736
|
|
PFNGLCOVERSTROKEPATHNVPROC = CFUNCTYPE(None, GLuint, GLenum) # GL/glext.h:11737
|
|
PFNGLCOVERFILLPATHINSTANCEDNVPROC = CFUNCTYPE(None, GLsizei, GLenum, POINTER(GLvoid), GLuint, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:11738
|
|
PFNGLCOVERSTROKEPATHINSTANCEDNVPROC = CFUNCTYPE(None, GLsizei, GLenum, POINTER(GLvoid), GLuint, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:11739
|
|
PFNGLGETPATHPARAMETERIVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLint)) # GL/glext.h:11740
|
|
PFNGLGETPATHPARAMETERFVNVPROC = CFUNCTYPE(None, GLuint, GLenum, POINTER(GLfloat)) # GL/glext.h:11741
|
|
PFNGLGETPATHCOMMANDSNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLubyte)) # GL/glext.h:11742
|
|
PFNGLGETPATHCOORDSNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:11743
|
|
PFNGLGETPATHDASHARRAYNVPROC = CFUNCTYPE(None, GLuint, POINTER(GLfloat)) # GL/glext.h:11744
|
|
PFNGLGETPATHMETRICSNVPROC = CFUNCTYPE(None, GLbitfield, GLsizei, GLenum, POINTER(GLvoid), GLuint, GLsizei, POINTER(GLfloat)) # GL/glext.h:11745
|
|
PFNGLGETPATHMETRICRANGENVPROC = CFUNCTYPE(None, GLbitfield, GLuint, GLsizei, GLsizei, POINTER(GLfloat)) # GL/glext.h:11746
|
|
PFNGLGETPATHSPACINGNVPROC = CFUNCTYPE(None, GLenum, GLsizei, GLenum, POINTER(GLvoid), GLuint, GLfloat, GLfloat, GLenum,
|
|
POINTER(GLfloat)) # GL/glext.h:11747
|
|
PFNGLGETPATHCOLORGENIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:11748
|
|
PFNGLGETPATHCOLORGENFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:11749
|
|
PFNGLGETPATHTEXGENIVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLint)) # GL/glext.h:11750
|
|
PFNGLGETPATHTEXGENFVNVPROC = CFUNCTYPE(None, GLenum, GLenum, POINTER(GLfloat)) # GL/glext.h:11751
|
|
PFNGLISPOINTINFILLPATHNVPROC = CFUNCTYPE(GLboolean, GLuint, GLuint, GLfloat, GLfloat) # GL/glext.h:11752
|
|
PFNGLISPOINTINSTROKEPATHNVPROC = CFUNCTYPE(GLboolean, GLuint, GLfloat, GLfloat) # GL/glext.h:11753
|
|
PFNGLGETPATHLENGTHNVPROC = CFUNCTYPE(GLfloat, GLuint, GLsizei, GLsizei) # GL/glext.h:11754
|
|
PFNGLPOINTALONGPATHNVPROC = CFUNCTYPE(GLboolean, GLuint, GLsizei, GLsizei, GLfloat, POINTER(GLfloat), POINTER(GLfloat), POINTER(GLfloat),
|
|
POINTER(GLfloat)) # GL/glext.h:11755
|
|
# AMD_pinned_memory (GL/glext.h:11758)
|
|
GL_AMD_pinned_memory = 1 # GL/glext.h:11759
|
|
# AMD_stencil_operation_extended (GL/glext.h:11762)
|
|
GL_AMD_stencil_operation_extended = 1 # GL/glext.h:11763
|
|
# GL/glext.h:11765
|
|
glStencilOpValueAMD = _link_function('glStencilOpValueAMD', None, [GLenum, GLuint], 'AMD_stencil_operation_extended')
|
|
|
|
PFNGLSTENCILOPVALUEAMDPROC = CFUNCTYPE(None, GLenum, GLuint) # GL/glext.h:11767
|
|
# AMD_vertex_shader_viewport_index (GL/glext.h:11770)
|
|
GL_AMD_vertex_shader_viewport_index = 1 # GL/glext.h:11771
|
|
# AMD_vertex_shader_layer (GL/glext.h:11774)
|
|
GL_AMD_vertex_shader_layer = 1 # GL/glext.h:11775
|
|
# NV_bindless_texture (GL/glext.h:11778)
|
|
GL_NV_bindless_texture = 1 # GL/glext.h:11779
|
|
# GL/glext.h:11781
|
|
glGetTextureHandleNV = _link_function('glGetTextureHandleNV', GLuint64, [GLuint], 'NV_bindless_texture')
|
|
|
|
# GL/glext.h:11782
|
|
glGetTextureSamplerHandleNV = _link_function('glGetTextureSamplerHandleNV', GLuint64, [GLuint, GLuint], 'NV_bindless_texture')
|
|
|
|
# GL/glext.h:11783
|
|
glMakeTextureHandleResidentNV = _link_function('glMakeTextureHandleResidentNV', None, [GLuint64], 'NV_bindless_texture')
|
|
|
|
# GL/glext.h:11784
|
|
glMakeTextureHandleNonResidentNV = _link_function('glMakeTextureHandleNonResidentNV', None, [GLuint64], 'NV_bindless_texture')
|
|
|
|
# GL/glext.h:11785
|
|
glGetImageHandleNV = _link_function('glGetImageHandleNV', GLuint64, [GLuint, GLint, GLboolean, GLint, GLenum], 'NV_bindless_texture')
|
|
|
|
# GL/glext.h:11786
|
|
glMakeImageHandleResidentNV = _link_function('glMakeImageHandleResidentNV', None, [GLuint64, GLenum], 'NV_bindless_texture')
|
|
|
|
# GL/glext.h:11787
|
|
glMakeImageHandleNonResidentNV = _link_function('glMakeImageHandleNonResidentNV', None, [GLuint64], 'NV_bindless_texture')
|
|
|
|
# GL/glext.h:11788
|
|
glUniformHandleui64NV = _link_function('glUniformHandleui64NV', None, [GLint, GLuint64], 'NV_bindless_texture')
|
|
|
|
# GL/glext.h:11789
|
|
glUniformHandleui64vNV = _link_function('glUniformHandleui64vNV', None, [GLint, GLsizei, POINTER(GLuint64)], 'NV_bindless_texture')
|
|
|
|
# GL/glext.h:11790
|
|
glProgramUniformHandleui64NV = _link_function('glProgramUniformHandleui64NV', None, [GLuint, GLint, GLuint64], 'NV_bindless_texture')
|
|
|
|
# GL/glext.h:11791
|
|
glProgramUniformHandleui64vNV = _link_function('glProgramUniformHandleui64vNV', None, [GLuint, GLint, GLsizei, POINTER(GLuint64)],
|
|
'NV_bindless_texture')
|
|
|
|
# GL/glext.h:11792
|
|
glIsTextureHandleResidentNV = _link_function('glIsTextureHandleResidentNV', GLboolean, [GLuint64], 'NV_bindless_texture')
|
|
|
|
# GL/glext.h:11793
|
|
glIsImageHandleResidentNV = _link_function('glIsImageHandleResidentNV', GLboolean, [GLuint64], 'NV_bindless_texture')
|
|
|
|
PFNGLGETTEXTUREHANDLENVPROC = CFUNCTYPE(GLuint64, GLuint) # GL/glext.h:11795
|
|
PFNGLGETTEXTURESAMPLERHANDLENVPROC = CFUNCTYPE(GLuint64, GLuint, GLuint) # GL/glext.h:11796
|
|
PFNGLMAKETEXTUREHANDLERESIDENTNVPROC = CFUNCTYPE(None, GLuint64) # GL/glext.h:11797
|
|
PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC = CFUNCTYPE(None, GLuint64) # GL/glext.h:11798
|
|
PFNGLGETIMAGEHANDLENVPROC = CFUNCTYPE(GLuint64, GLuint, GLint, GLboolean, GLint, GLenum) # GL/glext.h:11799
|
|
PFNGLMAKEIMAGEHANDLERESIDENTNVPROC = CFUNCTYPE(None, GLuint64, GLenum) # GL/glext.h:11800
|
|
PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC = CFUNCTYPE(None, GLuint64) # GL/glext.h:11801
|
|
PFNGLUNIFORMHANDLEUI64NVPROC = CFUNCTYPE(None, GLint, GLuint64) # GL/glext.h:11802
|
|
PFNGLUNIFORMHANDLEUI64VNVPROC = CFUNCTYPE(None, GLint, GLsizei, POINTER(GLuint64)) # GL/glext.h:11803
|
|
PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC = CFUNCTYPE(None, GLuint, GLint, GLuint64) # GL/glext.h:11804
|
|
PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC = CFUNCTYPE(None, GLuint, GLint, GLsizei, POINTER(GLuint64)) # GL/glext.h:11805
|
|
PFNGLISTEXTUREHANDLERESIDENTNVPROC = CFUNCTYPE(GLboolean, GLuint64) # GL/glext.h:11806
|
|
PFNGLISIMAGEHANDLERESIDENTNVPROC = CFUNCTYPE(GLboolean, GLuint64) # GL/glext.h:11807
|
|
# NV_shader_atomic_float (GL/glext.h:11810)
|
|
GL_NV_shader_atomic_float = 1 # GL/glext.h:11811
|
|
# AMD_query_buffer_object (GL/glext.h:11814)
|
|
GL_AMD_query_buffer_object = 1 # GL/glext.h:11815
|
|
# MESA_shader_debug (/usr/include/GL/gl.h:2093)
|
|
# MESA_packed_depth_stencil (/usr/include/GL/gl.h:2115)
|
|
# MESA_program_debug (/usr/include/GL/gl.h:2127)
|
|
# MESA_texture_array (/usr/include/GL/gl.h:2148)
|
|
# EXT_texture_array (/usr/include/GL/gl.h:2153)
|
|
# ATI_blend_equation_separate (/usr/include/GL/gl.h:2181)
|
|
# OES_EGL_image (/usr/include/GL/gl.h:2193)
|
|
# OES_EGL_image (/usr/include/GL/gl.h:2197)
|
|
|
|
__all__ = ['GL_GLEXT_VERSION', 'GL_RESCALE_NORMAL',
|
|
'GL_LIGHT_MODEL_COLOR_CONTROL', 'GL_SINGLE_COLOR',
|
|
'GL_SEPARATE_SPECULAR_COLOR', 'GL_ALIASED_POINT_SIZE_RANGE',
|
|
'GL_CONVOLUTION_1D', 'GL_CONVOLUTION_2D', 'GL_SEPARABLE_2D',
|
|
'GL_CONVOLUTION_BORDER_MODE', 'GL_CONVOLUTION_FILTER_SCALE',
|
|
'GL_CONVOLUTION_FILTER_BIAS', 'GL_REDUCE', 'GL_CONVOLUTION_FORMAT',
|
|
'GL_CONVOLUTION_WIDTH', 'GL_CONVOLUTION_HEIGHT', 'GL_MAX_CONVOLUTION_WIDTH',
|
|
'GL_MAX_CONVOLUTION_HEIGHT', 'GL_POST_CONVOLUTION_RED_SCALE',
|
|
'GL_POST_CONVOLUTION_GREEN_SCALE', 'GL_POST_CONVOLUTION_BLUE_SCALE',
|
|
'GL_POST_CONVOLUTION_ALPHA_SCALE', 'GL_POST_CONVOLUTION_RED_BIAS',
|
|
'GL_POST_CONVOLUTION_GREEN_BIAS', 'GL_POST_CONVOLUTION_BLUE_BIAS',
|
|
'GL_POST_CONVOLUTION_ALPHA_BIAS', 'GL_HISTOGRAM', 'GL_PROXY_HISTOGRAM',
|
|
'GL_HISTOGRAM_WIDTH', 'GL_HISTOGRAM_FORMAT', 'GL_HISTOGRAM_RED_SIZE',
|
|
'GL_HISTOGRAM_GREEN_SIZE', 'GL_HISTOGRAM_BLUE_SIZE',
|
|
'GL_HISTOGRAM_ALPHA_SIZE', 'GL_HISTOGRAM_LUMINANCE_SIZE', 'GL_HISTOGRAM_SINK',
|
|
'GL_MINMAX', 'GL_MINMAX_FORMAT', 'GL_MINMAX_SINK', 'GL_TABLE_TOO_LARGE',
|
|
'GL_COLOR_MATRIX', 'GL_COLOR_MATRIX_STACK_DEPTH',
|
|
'GL_MAX_COLOR_MATRIX_STACK_DEPTH', 'GL_POST_COLOR_MATRIX_RED_SCALE',
|
|
'GL_POST_COLOR_MATRIX_GREEN_SCALE', 'GL_POST_COLOR_MATRIX_BLUE_SCALE',
|
|
'GL_POST_COLOR_MATRIX_ALPHA_SCALE', 'GL_POST_COLOR_MATRIX_RED_BIAS',
|
|
'GL_POST_COLOR_MATRIX_GREEN_BIAS', 'GL_POST_COLOR_MATRIX_BLUE_BIAS',
|
|
'GL_POST_COLOR_MATRIX_ALPHA_BIAS', 'GL_COLOR_TABLE',
|
|
'GL_POST_CONVOLUTION_COLOR_TABLE', 'GL_POST_COLOR_MATRIX_COLOR_TABLE',
|
|
'GL_PROXY_COLOR_TABLE', 'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE',
|
|
'GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE', 'GL_COLOR_TABLE_SCALE',
|
|
'GL_COLOR_TABLE_BIAS', 'GL_COLOR_TABLE_FORMAT', 'GL_COLOR_TABLE_WIDTH',
|
|
'GL_COLOR_TABLE_RED_SIZE', 'GL_COLOR_TABLE_GREEN_SIZE',
|
|
'GL_COLOR_TABLE_BLUE_SIZE', 'GL_COLOR_TABLE_ALPHA_SIZE',
|
|
'GL_COLOR_TABLE_LUMINANCE_SIZE', 'GL_COLOR_TABLE_INTENSITY_SIZE',
|
|
'GL_CONSTANT_BORDER', 'GL_REPLICATE_BORDER', 'GL_CONVOLUTION_BORDER_COLOR',
|
|
'GL_CLIENT_ACTIVE_TEXTURE', 'GL_MAX_TEXTURE_UNITS',
|
|
'GL_TRANSPOSE_MODELVIEW_MATRIX', 'GL_TRANSPOSE_PROJECTION_MATRIX',
|
|
'GL_TRANSPOSE_TEXTURE_MATRIX', 'GL_TRANSPOSE_COLOR_MATRIX',
|
|
'GL_MULTISAMPLE_BIT', 'GL_NORMAL_MAP', 'GL_REFLECTION_MAP',
|
|
'GL_COMPRESSED_ALPHA', 'GL_COMPRESSED_LUMINANCE',
|
|
'GL_COMPRESSED_LUMINANCE_ALPHA', 'GL_COMPRESSED_INTENSITY', 'GL_COMBINE',
|
|
'GL_COMBINE_RGB', 'GL_COMBINE_ALPHA', 'GL_SOURCE0_RGB', 'GL_SOURCE1_RGB',
|
|
'GL_SOURCE2_RGB', 'GL_SOURCE0_ALPHA', 'GL_SOURCE1_ALPHA', 'GL_SOURCE2_ALPHA',
|
|
'GL_OPERAND0_RGB', 'GL_OPERAND1_RGB', 'GL_OPERAND2_RGB', 'GL_OPERAND0_ALPHA',
|
|
'GL_OPERAND1_ALPHA', 'GL_OPERAND2_ALPHA', 'GL_RGB_SCALE', 'GL_ADD_SIGNED',
|
|
'GL_INTERPOLATE', 'GL_SUBTRACT', 'GL_CONSTANT', 'GL_PRIMARY_COLOR',
|
|
'GL_PREVIOUS', 'GL_DOT3_RGB', 'GL_DOT3_RGBA', 'GL_BLEND_DST_RGB',
|
|
'GL_BLEND_SRC_RGB', 'GL_BLEND_DST_ALPHA', 'GL_BLEND_SRC_ALPHA',
|
|
'GL_POINT_FADE_THRESHOLD_SIZE', 'GL_DEPTH_COMPONENT16',
|
|
'GL_DEPTH_COMPONENT24', 'GL_DEPTH_COMPONENT32', 'GL_MIRRORED_REPEAT',
|
|
'GL_MAX_TEXTURE_LOD_BIAS', 'GL_TEXTURE_LOD_BIAS', 'GL_INCR_WRAP',
|
|
'GL_DECR_WRAP', 'GL_TEXTURE_DEPTH_SIZE', 'GL_TEXTURE_COMPARE_MODE',
|
|
'GL_TEXTURE_COMPARE_FUNC', 'GL_POINT_SIZE_MIN', 'GL_POINT_SIZE_MAX',
|
|
'GL_POINT_DISTANCE_ATTENUATION', 'GL_GENERATE_MIPMAP',
|
|
'GL_GENERATE_MIPMAP_HINT', 'GL_FOG_COORDINATE_SOURCE', 'GL_FOG_COORDINATE',
|
|
'GL_FRAGMENT_DEPTH', 'GL_CURRENT_FOG_COORDINATE',
|
|
'GL_FOG_COORDINATE_ARRAY_TYPE', 'GL_FOG_COORDINATE_ARRAY_STRIDE',
|
|
'GL_FOG_COORDINATE_ARRAY_POINTER', 'GL_FOG_COORDINATE_ARRAY', 'GL_COLOR_SUM',
|
|
'GL_CURRENT_SECONDARY_COLOR', 'GL_SECONDARY_COLOR_ARRAY_SIZE',
|
|
'GL_SECONDARY_COLOR_ARRAY_TYPE', 'GL_SECONDARY_COLOR_ARRAY_STRIDE',
|
|
'GL_SECONDARY_COLOR_ARRAY_POINTER', 'GL_SECONDARY_COLOR_ARRAY',
|
|
'GL_TEXTURE_FILTER_CONTROL', 'GL_DEPTH_TEXTURE_MODE',
|
|
'GL_COMPARE_R_TO_TEXTURE', 'GL_BUFFER_SIZE', 'GL_BUFFER_USAGE',
|
|
'GL_QUERY_COUNTER_BITS', 'GL_CURRENT_QUERY', 'GL_QUERY_RESULT',
|
|
'GL_QUERY_RESULT_AVAILABLE', 'GL_ARRAY_BUFFER', 'GL_ELEMENT_ARRAY_BUFFER',
|
|
'GL_ARRAY_BUFFER_BINDING', 'GL_ELEMENT_ARRAY_BUFFER_BINDING',
|
|
'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING', 'GL_READ_ONLY', 'GL_WRITE_ONLY',
|
|
'GL_READ_WRITE', 'GL_BUFFER_ACCESS', 'GL_BUFFER_MAPPED',
|
|
'GL_BUFFER_MAP_POINTER', 'GL_STREAM_DRAW', 'GL_STREAM_READ', 'GL_STREAM_COPY',
|
|
'GL_STATIC_DRAW', 'GL_STATIC_READ', 'GL_STATIC_COPY', 'GL_DYNAMIC_DRAW',
|
|
'GL_DYNAMIC_READ', 'GL_DYNAMIC_COPY', 'GL_SAMPLES_PASSED',
|
|
'GL_VERTEX_ARRAY_BUFFER_BINDING', 'GL_NORMAL_ARRAY_BUFFER_BINDING',
|
|
'GL_COLOR_ARRAY_BUFFER_BINDING', 'GL_INDEX_ARRAY_BUFFER_BINDING',
|
|
'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING', 'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING',
|
|
'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING',
|
|
'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING', 'GL_WEIGHT_ARRAY_BUFFER_BINDING',
|
|
'GL_FOG_COORD_SRC', 'GL_FOG_COORD', 'GL_CURRENT_FOG_COORD',
|
|
'GL_FOG_COORD_ARRAY_TYPE', 'GL_FOG_COORD_ARRAY_STRIDE',
|
|
'GL_FOG_COORD_ARRAY_POINTER', 'GL_FOG_COORD_ARRAY',
|
|
'GL_FOG_COORD_ARRAY_BUFFER_BINDING', 'GL_SRC0_RGB', 'GL_SRC1_RGB',
|
|
'GL_SRC2_RGB', 'GL_SRC0_ALPHA', 'GL_SRC1_ALPHA', 'GL_SRC2_ALPHA',
|
|
'GL_BLEND_EQUATION_RGB', 'GL_VERTEX_ATTRIB_ARRAY_ENABLED',
|
|
'GL_VERTEX_ATTRIB_ARRAY_SIZE', 'GL_VERTEX_ATTRIB_ARRAY_STRIDE',
|
|
'GL_VERTEX_ATTRIB_ARRAY_TYPE', 'GL_CURRENT_VERTEX_ATTRIB',
|
|
'GL_VERTEX_PROGRAM_POINT_SIZE', 'GL_VERTEX_ATTRIB_ARRAY_POINTER',
|
|
'GL_STENCIL_BACK_FUNC', 'GL_STENCIL_BACK_FAIL',
|
|
'GL_STENCIL_BACK_PASS_DEPTH_FAIL', 'GL_STENCIL_BACK_PASS_DEPTH_PASS',
|
|
'GL_MAX_DRAW_BUFFERS', 'GL_DRAW_BUFFER0', 'GL_DRAW_BUFFER1',
|
|
'GL_DRAW_BUFFER2', 'GL_DRAW_BUFFER3', 'GL_DRAW_BUFFER4', 'GL_DRAW_BUFFER5',
|
|
'GL_DRAW_BUFFER6', 'GL_DRAW_BUFFER7', 'GL_DRAW_BUFFER8', 'GL_DRAW_BUFFER9',
|
|
'GL_DRAW_BUFFER10', 'GL_DRAW_BUFFER11', 'GL_DRAW_BUFFER12',
|
|
'GL_DRAW_BUFFER13', 'GL_DRAW_BUFFER14', 'GL_DRAW_BUFFER15',
|
|
'GL_BLEND_EQUATION_ALPHA', 'GL_MAX_VERTEX_ATTRIBS',
|
|
'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED', 'GL_MAX_TEXTURE_IMAGE_UNITS',
|
|
'GL_FRAGMENT_SHADER', 'GL_VERTEX_SHADER',
|
|
'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS', 'GL_MAX_VERTEX_UNIFORM_COMPONENTS',
|
|
'GL_MAX_VARYING_FLOATS', 'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS',
|
|
'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS', 'GL_SHADER_TYPE', 'GL_FLOAT_VEC2',
|
|
'GL_FLOAT_VEC3', 'GL_FLOAT_VEC4', 'GL_INT_VEC2', 'GL_INT_VEC3', 'GL_INT_VEC4',
|
|
'GL_BOOL', 'GL_BOOL_VEC2', 'GL_BOOL_VEC3', 'GL_BOOL_VEC4', 'GL_FLOAT_MAT2',
|
|
'GL_FLOAT_MAT3', 'GL_FLOAT_MAT4', 'GL_SAMPLER_1D', 'GL_SAMPLER_2D',
|
|
'GL_SAMPLER_3D', 'GL_SAMPLER_CUBE', 'GL_SAMPLER_1D_SHADOW',
|
|
'GL_SAMPLER_2D_SHADOW', 'GL_DELETE_STATUS', 'GL_COMPILE_STATUS',
|
|
'GL_LINK_STATUS', 'GL_VALIDATE_STATUS', 'GL_INFO_LOG_LENGTH',
|
|
'GL_ATTACHED_SHADERS', 'GL_ACTIVE_UNIFORMS', 'GL_ACTIVE_UNIFORM_MAX_LENGTH',
|
|
'GL_SHADER_SOURCE_LENGTH', 'GL_ACTIVE_ATTRIBUTES',
|
|
'GL_ACTIVE_ATTRIBUTE_MAX_LENGTH', 'GL_FRAGMENT_SHADER_DERIVATIVE_HINT',
|
|
'GL_SHADING_LANGUAGE_VERSION', 'GL_CURRENT_PROGRAM',
|
|
'GL_POINT_SPRITE_COORD_ORIGIN', 'GL_LOWER_LEFT', 'GL_UPPER_LEFT',
|
|
'GL_STENCIL_BACK_REF', 'GL_STENCIL_BACK_VALUE_MASK',
|
|
'GL_STENCIL_BACK_WRITEMASK', 'GL_VERTEX_PROGRAM_TWO_SIDE', 'GL_POINT_SPRITE',
|
|
'GL_COORD_REPLACE', 'GL_MAX_TEXTURE_COORDS', 'GL_PIXEL_PACK_BUFFER',
|
|
'GL_PIXEL_UNPACK_BUFFER', 'GL_PIXEL_PACK_BUFFER_BINDING',
|
|
'GL_PIXEL_UNPACK_BUFFER_BINDING', 'GL_FLOAT_MAT2x3', 'GL_FLOAT_MAT2x4',
|
|
'GL_FLOAT_MAT3x2', 'GL_FLOAT_MAT3x4', 'GL_FLOAT_MAT4x2', 'GL_FLOAT_MAT4x3',
|
|
'GL_SRGB', 'GL_SRGB8', 'GL_SRGB_ALPHA', 'GL_SRGB8_ALPHA8',
|
|
'GL_COMPRESSED_SRGB', 'GL_COMPRESSED_SRGB_ALPHA',
|
|
'GL_CURRENT_RASTER_SECONDARY_COLOR', 'GL_SLUMINANCE_ALPHA',
|
|
'GL_SLUMINANCE8_ALPHA8', 'GL_SLUMINANCE', 'GL_SLUMINANCE8',
|
|
'GL_COMPRESSED_SLUMINANCE', 'GL_COMPRESSED_SLUMINANCE_ALPHA',
|
|
'GL_COMPARE_REF_TO_TEXTURE', 'GL_CLIP_DISTANCE0', 'GL_CLIP_DISTANCE1',
|
|
'GL_CLIP_DISTANCE2', 'GL_CLIP_DISTANCE3', 'GL_CLIP_DISTANCE4',
|
|
'GL_CLIP_DISTANCE5', 'GL_CLIP_DISTANCE6', 'GL_CLIP_DISTANCE7',
|
|
'GL_MAX_CLIP_DISTANCES', 'GL_MAJOR_VERSION', 'GL_MINOR_VERSION',
|
|
'GL_NUM_EXTENSIONS', 'GL_CONTEXT_FLAGS', 'GL_COMPRESSED_RED',
|
|
'GL_COMPRESSED_RG', 'GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT', 'GL_RGBA32F',
|
|
'GL_RGB32F', 'GL_RGBA16F', 'GL_RGB16F', 'GL_VERTEX_ATTRIB_ARRAY_INTEGER',
|
|
'GL_MAX_ARRAY_TEXTURE_LAYERS', 'GL_MIN_PROGRAM_TEXEL_OFFSET',
|
|
'GL_MAX_PROGRAM_TEXEL_OFFSET', 'GL_CLAMP_READ_COLOR', 'GL_FIXED_ONLY',
|
|
'GL_MAX_VARYING_COMPONENTS', 'GL_TEXTURE_1D_ARRAY',
|
|
'GL_PROXY_TEXTURE_1D_ARRAY', 'GL_TEXTURE_2D_ARRAY',
|
|
'GL_PROXY_TEXTURE_2D_ARRAY', 'GL_TEXTURE_BINDING_1D_ARRAY',
|
|
'GL_TEXTURE_BINDING_2D_ARRAY', 'GL_R11F_G11F_B10F',
|
|
'GL_UNSIGNED_INT_10F_11F_11F_REV', 'GL_RGB9_E5',
|
|
'GL_UNSIGNED_INT_5_9_9_9_REV', 'GL_TEXTURE_SHARED_SIZE',
|
|
'GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH',
|
|
'GL_TRANSFORM_FEEDBACK_BUFFER_MODE',
|
|
'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS',
|
|
'GL_TRANSFORM_FEEDBACK_VARYINGS', 'GL_TRANSFORM_FEEDBACK_BUFFER_START',
|
|
'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE', 'GL_PRIMITIVES_GENERATED',
|
|
'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN', 'GL_RASTERIZER_DISCARD',
|
|
'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS',
|
|
'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS', 'GL_INTERLEAVED_ATTRIBS',
|
|
'GL_SEPARATE_ATTRIBS', 'GL_TRANSFORM_FEEDBACK_BUFFER',
|
|
'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING', 'GL_RGBA32UI', 'GL_RGB32UI',
|
|
'GL_RGBA16UI', 'GL_RGB16UI', 'GL_RGBA8UI', 'GL_RGB8UI', 'GL_RGBA32I',
|
|
'GL_RGB32I', 'GL_RGBA16I', 'GL_RGB16I', 'GL_RGBA8I', 'GL_RGB8I',
|
|
'GL_RED_INTEGER', 'GL_GREEN_INTEGER', 'GL_BLUE_INTEGER', 'GL_RGB_INTEGER',
|
|
'GL_RGBA_INTEGER', 'GL_BGR_INTEGER', 'GL_BGRA_INTEGER', 'GL_SAMPLER_1D_ARRAY',
|
|
'GL_SAMPLER_2D_ARRAY', 'GL_SAMPLER_1D_ARRAY_SHADOW',
|
|
'GL_SAMPLER_2D_ARRAY_SHADOW', 'GL_SAMPLER_CUBE_SHADOW',
|
|
'GL_UNSIGNED_INT_VEC2', 'GL_UNSIGNED_INT_VEC3', 'GL_UNSIGNED_INT_VEC4',
|
|
'GL_INT_SAMPLER_1D', 'GL_INT_SAMPLER_2D', 'GL_INT_SAMPLER_3D',
|
|
'GL_INT_SAMPLER_CUBE', 'GL_INT_SAMPLER_1D_ARRAY', 'GL_INT_SAMPLER_2D_ARRAY',
|
|
'GL_UNSIGNED_INT_SAMPLER_1D', 'GL_UNSIGNED_INT_SAMPLER_2D',
|
|
'GL_UNSIGNED_INT_SAMPLER_3D', 'GL_UNSIGNED_INT_SAMPLER_CUBE',
|
|
'GL_UNSIGNED_INT_SAMPLER_1D_ARRAY', 'GL_UNSIGNED_INT_SAMPLER_2D_ARRAY',
|
|
'GL_QUERY_WAIT', 'GL_QUERY_NO_WAIT', 'GL_QUERY_BY_REGION_WAIT',
|
|
'GL_QUERY_BY_REGION_NO_WAIT', 'GL_BUFFER_ACCESS_FLAGS',
|
|
'GL_BUFFER_MAP_LENGTH', 'GL_BUFFER_MAP_OFFSET', 'GL_CLAMP_VERTEX_COLOR',
|
|
'GL_CLAMP_FRAGMENT_COLOR', 'GL_ALPHA_INTEGER', 'GL_SAMPLER_2D_RECT',
|
|
'GL_SAMPLER_2D_RECT_SHADOW', 'GL_SAMPLER_BUFFER', 'GL_INT_SAMPLER_2D_RECT',
|
|
'GL_INT_SAMPLER_BUFFER', 'GL_UNSIGNED_INT_SAMPLER_2D_RECT',
|
|
'GL_UNSIGNED_INT_SAMPLER_BUFFER', 'GL_TEXTURE_BUFFER',
|
|
'GL_MAX_TEXTURE_BUFFER_SIZE', 'GL_TEXTURE_BINDING_BUFFER',
|
|
'GL_TEXTURE_BUFFER_DATA_STORE_BINDING', 'GL_TEXTURE_BUFFER_FORMAT',
|
|
'GL_TEXTURE_RECTANGLE', 'GL_TEXTURE_BINDING_RECTANGLE',
|
|
'GL_PROXY_TEXTURE_RECTANGLE', 'GL_MAX_RECTANGLE_TEXTURE_SIZE', 'GL_RED_SNORM',
|
|
'GL_RG_SNORM', 'GL_RGB_SNORM', 'GL_RGBA_SNORM', 'GL_R8_SNORM', 'GL_RG8_SNORM',
|
|
'GL_RGB8_SNORM', 'GL_RGBA8_SNORM', 'GL_R16_SNORM', 'GL_RG16_SNORM',
|
|
'GL_RGB16_SNORM', 'GL_RGBA16_SNORM', 'GL_SIGNED_NORMALIZED',
|
|
'GL_PRIMITIVE_RESTART', 'GL_PRIMITIVE_RESTART_INDEX',
|
|
'GL_CONTEXT_CORE_PROFILE_BIT', 'GL_CONTEXT_COMPATIBILITY_PROFILE_BIT',
|
|
'GL_LINES_ADJACENCY', 'GL_LINE_STRIP_ADJACENCY', 'GL_TRIANGLES_ADJACENCY',
|
|
'GL_TRIANGLE_STRIP_ADJACENCY', 'GL_PROGRAM_POINT_SIZE',
|
|
'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS', 'GL_FRAMEBUFFER_ATTACHMENT_LAYERED',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS', 'GL_GEOMETRY_SHADER',
|
|
'GL_GEOMETRY_VERTICES_OUT', 'GL_GEOMETRY_INPUT_TYPE',
|
|
'GL_GEOMETRY_OUTPUT_TYPE', 'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS',
|
|
'GL_MAX_GEOMETRY_OUTPUT_VERTICES', 'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS',
|
|
'GL_MAX_VERTEX_OUTPUT_COMPONENTS', 'GL_MAX_GEOMETRY_INPUT_COMPONENTS',
|
|
'GL_MAX_GEOMETRY_OUTPUT_COMPONENTS', 'GL_MAX_FRAGMENT_INPUT_COMPONENTS',
|
|
'GL_CONTEXT_PROFILE_MASK', 'GL_VERTEX_ATTRIB_ARRAY_DIVISOR',
|
|
'GL_SAMPLE_SHADING', 'GL_MIN_SAMPLE_SHADING_VALUE',
|
|
'GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET',
|
|
'GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET', 'GL_TEXTURE_CUBE_MAP_ARRAY',
|
|
'GL_TEXTURE_BINDING_CUBE_MAP_ARRAY', 'GL_PROXY_TEXTURE_CUBE_MAP_ARRAY',
|
|
'GL_SAMPLER_CUBE_MAP_ARRAY', 'GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW',
|
|
'GL_INT_SAMPLER_CUBE_MAP_ARRAY', 'GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY',
|
|
'GL_TRANSPOSE_MODELVIEW_MATRIX_ARB', 'GL_TRANSPOSE_PROJECTION_MATRIX_ARB',
|
|
'GL_TRANSPOSE_TEXTURE_MATRIX_ARB', 'GL_TRANSPOSE_COLOR_MATRIX_ARB',
|
|
'GL_MULTISAMPLE_ARB', 'GL_SAMPLE_ALPHA_TO_COVERAGE_ARB',
|
|
'GL_SAMPLE_ALPHA_TO_ONE_ARB', 'GL_SAMPLE_COVERAGE_ARB',
|
|
'GL_SAMPLE_BUFFERS_ARB', 'GL_SAMPLES_ARB', 'GL_SAMPLE_COVERAGE_VALUE_ARB',
|
|
'GL_SAMPLE_COVERAGE_INVERT_ARB', 'GL_MULTISAMPLE_BIT_ARB',
|
|
'GL_NORMAL_MAP_ARB', 'GL_REFLECTION_MAP_ARB', 'GL_TEXTURE_CUBE_MAP_ARB',
|
|
'GL_TEXTURE_BINDING_CUBE_MAP_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB',
|
|
'GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB',
|
|
'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB',
|
|
'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB', 'GL_PROXY_TEXTURE_CUBE_MAP_ARB',
|
|
'GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB', 'GL_COMPRESSED_ALPHA_ARB',
|
|
'GL_COMPRESSED_LUMINANCE_ARB', 'GL_COMPRESSED_LUMINANCE_ALPHA_ARB',
|
|
'GL_COMPRESSED_INTENSITY_ARB', 'GL_COMPRESSED_RGB_ARB',
|
|
'GL_COMPRESSED_RGBA_ARB', 'GL_TEXTURE_COMPRESSION_HINT_ARB',
|
|
'GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB', 'GL_TEXTURE_COMPRESSED_ARB',
|
|
'GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB', 'GL_COMPRESSED_TEXTURE_FORMATS_ARB',
|
|
'GL_CLAMP_TO_BORDER_ARB', 'GL_POINT_SIZE_MIN_ARB', 'GL_POINT_SIZE_MAX_ARB',
|
|
'GL_POINT_FADE_THRESHOLD_SIZE_ARB', 'GL_POINT_DISTANCE_ATTENUATION_ARB',
|
|
'GL_MAX_VERTEX_UNITS_ARB', 'GL_ACTIVE_VERTEX_UNITS_ARB',
|
|
'GL_WEIGHT_SUM_UNITY_ARB', 'GL_VERTEX_BLEND_ARB', 'GL_CURRENT_WEIGHT_ARB',
|
|
'GL_WEIGHT_ARRAY_TYPE_ARB', 'GL_WEIGHT_ARRAY_STRIDE_ARB',
|
|
'GL_WEIGHT_ARRAY_SIZE_ARB', 'GL_WEIGHT_ARRAY_POINTER_ARB',
|
|
'GL_WEIGHT_ARRAY_ARB', 'GL_MODELVIEW0_ARB', 'GL_MODELVIEW1_ARB',
|
|
'GL_MODELVIEW2_ARB', 'GL_MODELVIEW3_ARB', 'GL_MODELVIEW4_ARB',
|
|
'GL_MODELVIEW5_ARB', 'GL_MODELVIEW6_ARB', 'GL_MODELVIEW7_ARB',
|
|
'GL_MODELVIEW8_ARB', 'GL_MODELVIEW9_ARB', 'GL_MODELVIEW10_ARB',
|
|
'GL_MODELVIEW11_ARB', 'GL_MODELVIEW12_ARB', 'GL_MODELVIEW13_ARB',
|
|
'GL_MODELVIEW14_ARB', 'GL_MODELVIEW15_ARB', 'GL_MODELVIEW16_ARB',
|
|
'GL_MODELVIEW17_ARB', 'GL_MODELVIEW18_ARB', 'GL_MODELVIEW19_ARB',
|
|
'GL_MODELVIEW20_ARB', 'GL_MODELVIEW21_ARB', 'GL_MODELVIEW22_ARB',
|
|
'GL_MODELVIEW23_ARB', 'GL_MODELVIEW24_ARB', 'GL_MODELVIEW25_ARB',
|
|
'GL_MODELVIEW26_ARB', 'GL_MODELVIEW27_ARB', 'GL_MODELVIEW28_ARB',
|
|
'GL_MODELVIEW29_ARB', 'GL_MODELVIEW30_ARB', 'GL_MODELVIEW31_ARB',
|
|
'GL_MATRIX_PALETTE_ARB', 'GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB',
|
|
'GL_MAX_PALETTE_MATRICES_ARB', 'GL_CURRENT_PALETTE_MATRIX_ARB',
|
|
'GL_MATRIX_INDEX_ARRAY_ARB', 'GL_CURRENT_MATRIX_INDEX_ARB',
|
|
'GL_MATRIX_INDEX_ARRAY_SIZE_ARB', 'GL_MATRIX_INDEX_ARRAY_TYPE_ARB',
|
|
'GL_MATRIX_INDEX_ARRAY_STRIDE_ARB', 'GL_MATRIX_INDEX_ARRAY_POINTER_ARB',
|
|
'GL_COMBINE_ARB', 'GL_COMBINE_RGB_ARB', 'GL_COMBINE_ALPHA_ARB',
|
|
'GL_SOURCE0_RGB_ARB', 'GL_SOURCE1_RGB_ARB', 'GL_SOURCE2_RGB_ARB',
|
|
'GL_SOURCE0_ALPHA_ARB', 'GL_SOURCE1_ALPHA_ARB', 'GL_SOURCE2_ALPHA_ARB',
|
|
'GL_OPERAND0_RGB_ARB', 'GL_OPERAND1_RGB_ARB', 'GL_OPERAND2_RGB_ARB',
|
|
'GL_OPERAND0_ALPHA_ARB', 'GL_OPERAND1_ALPHA_ARB', 'GL_OPERAND2_ALPHA_ARB',
|
|
'GL_RGB_SCALE_ARB', 'GL_ADD_SIGNED_ARB', 'GL_INTERPOLATE_ARB',
|
|
'GL_SUBTRACT_ARB', 'GL_CONSTANT_ARB', 'GL_PRIMARY_COLOR_ARB',
|
|
'GL_PREVIOUS_ARB', 'GL_DOT3_RGB_ARB', 'GL_DOT3_RGBA_ARB',
|
|
'GL_MIRRORED_REPEAT_ARB', 'GL_DEPTH_COMPONENT16_ARB',
|
|
'GL_DEPTH_COMPONENT24_ARB', 'GL_DEPTH_COMPONENT32_ARB',
|
|
'GL_TEXTURE_DEPTH_SIZE_ARB', 'GL_DEPTH_TEXTURE_MODE_ARB',
|
|
'GL_TEXTURE_COMPARE_MODE_ARB', 'GL_TEXTURE_COMPARE_FUNC_ARB',
|
|
'GL_COMPARE_R_TO_TEXTURE_ARB', 'GL_TEXTURE_COMPARE_FAIL_VALUE_ARB',
|
|
'GL_COLOR_SUM_ARB', 'GL_VERTEX_PROGRAM_ARB',
|
|
'GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB', 'GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB',
|
|
'GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB',
|
|
'GL_CURRENT_VERTEX_ATTRIB_ARB', 'GL_PROGRAM_LENGTH_ARB',
|
|
'GL_PROGRAM_STRING_ARB', 'GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB',
|
|
'GL_MAX_PROGRAM_MATRICES_ARB', 'GL_CURRENT_MATRIX_STACK_DEPTH_ARB',
|
|
'GL_CURRENT_MATRIX_ARB', 'GL_VERTEX_PROGRAM_POINT_SIZE_ARB',
|
|
'GL_VERTEX_PROGRAM_TWO_SIDE_ARB', 'GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB',
|
|
'GL_PROGRAM_ERROR_POSITION_ARB', 'GL_PROGRAM_BINDING_ARB',
|
|
'GL_MAX_VERTEX_ATTRIBS_ARB', 'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB',
|
|
'GL_PROGRAM_ERROR_STRING_ARB', 'GL_PROGRAM_FORMAT_ASCII_ARB',
|
|
'GL_PROGRAM_FORMAT_ARB', 'GL_PROGRAM_INSTRUCTIONS_ARB',
|
|
'GL_MAX_PROGRAM_INSTRUCTIONS_ARB', 'GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB',
|
|
'GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB', 'GL_PROGRAM_TEMPORARIES_ARB',
|
|
'GL_MAX_PROGRAM_TEMPORARIES_ARB', 'GL_PROGRAM_NATIVE_TEMPORARIES_ARB',
|
|
'GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB', 'GL_PROGRAM_PARAMETERS_ARB',
|
|
'GL_MAX_PROGRAM_PARAMETERS_ARB', 'GL_PROGRAM_NATIVE_PARAMETERS_ARB',
|
|
'GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB', 'GL_PROGRAM_ATTRIBS_ARB',
|
|
'GL_MAX_PROGRAM_ATTRIBS_ARB', 'GL_PROGRAM_NATIVE_ATTRIBS_ARB',
|
|
'GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB', 'GL_PROGRAM_ADDRESS_REGISTERS_ARB',
|
|
'GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB',
|
|
'GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB',
|
|
'GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB',
|
|
'GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB', 'GL_MAX_PROGRAM_ENV_PARAMETERS_ARB',
|
|
'GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB', 'GL_TRANSPOSE_CURRENT_MATRIX_ARB',
|
|
'GL_MATRIX0_ARB', 'GL_MATRIX1_ARB', 'GL_MATRIX2_ARB', 'GL_MATRIX3_ARB',
|
|
'GL_MATRIX4_ARB', 'GL_MATRIX5_ARB', 'GL_MATRIX6_ARB', 'GL_MATRIX7_ARB',
|
|
'GL_MATRIX8_ARB', 'GL_MATRIX9_ARB', 'GL_MATRIX10_ARB', 'GL_MATRIX11_ARB',
|
|
'GL_MATRIX12_ARB', 'GL_MATRIX13_ARB', 'GL_MATRIX14_ARB', 'GL_MATRIX15_ARB',
|
|
'GL_MATRIX16_ARB', 'GL_MATRIX17_ARB', 'GL_MATRIX18_ARB', 'GL_MATRIX19_ARB',
|
|
'GL_MATRIX20_ARB', 'GL_MATRIX21_ARB', 'GL_MATRIX22_ARB', 'GL_MATRIX23_ARB',
|
|
'GL_MATRIX24_ARB', 'GL_MATRIX25_ARB', 'GL_MATRIX26_ARB', 'GL_MATRIX27_ARB',
|
|
'GL_MATRIX28_ARB', 'GL_MATRIX29_ARB', 'GL_MATRIX30_ARB', 'GL_MATRIX31_ARB',
|
|
'GL_FRAGMENT_PROGRAM_ARB', 'GL_PROGRAM_ALU_INSTRUCTIONS_ARB',
|
|
'GL_PROGRAM_TEX_INSTRUCTIONS_ARB', 'GL_PROGRAM_TEX_INDIRECTIONS_ARB',
|
|
'GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB',
|
|
'GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB',
|
|
'GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB',
|
|
'GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB', 'GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB',
|
|
'GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB',
|
|
'GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB',
|
|
'GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB',
|
|
'GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB', 'GL_MAX_TEXTURE_COORDS_ARB',
|
|
'GL_MAX_TEXTURE_IMAGE_UNITS_ARB', 'GL_BUFFER_SIZE_ARB', 'GL_BUFFER_USAGE_ARB',
|
|
'GL_ARRAY_BUFFER_ARB', 'GL_ELEMENT_ARRAY_BUFFER_ARB',
|
|
'GL_ARRAY_BUFFER_BINDING_ARB', 'GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB',
|
|
'GL_VERTEX_ARRAY_BUFFER_BINDING_ARB', 'GL_NORMAL_ARRAY_BUFFER_BINDING_ARB',
|
|
'GL_COLOR_ARRAY_BUFFER_BINDING_ARB', 'GL_INDEX_ARRAY_BUFFER_BINDING_ARB',
|
|
'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB',
|
|
'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB',
|
|
'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB',
|
|
'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB',
|
|
'GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB',
|
|
'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB', 'GL_READ_ONLY_ARB',
|
|
'GL_WRITE_ONLY_ARB', 'GL_READ_WRITE_ARB', 'GL_BUFFER_ACCESS_ARB',
|
|
'GL_BUFFER_MAPPED_ARB', 'GL_BUFFER_MAP_POINTER_ARB', 'GL_STREAM_DRAW_ARB',
|
|
'GL_STREAM_READ_ARB', 'GL_STREAM_COPY_ARB', 'GL_STATIC_DRAW_ARB',
|
|
'GL_STATIC_READ_ARB', 'GL_STATIC_COPY_ARB', 'GL_DYNAMIC_DRAW_ARB',
|
|
'GL_DYNAMIC_READ_ARB', 'GL_DYNAMIC_COPY_ARB', 'GL_QUERY_COUNTER_BITS_ARB',
|
|
'GL_CURRENT_QUERY_ARB', 'GL_QUERY_RESULT_ARB',
|
|
'GL_QUERY_RESULT_AVAILABLE_ARB', 'GL_SAMPLES_PASSED_ARB',
|
|
'GL_PROGRAM_OBJECT_ARB', 'GL_SHADER_OBJECT_ARB', 'GL_OBJECT_TYPE_ARB',
|
|
'GL_OBJECT_SUBTYPE_ARB', 'GL_FLOAT_VEC2_ARB', 'GL_FLOAT_VEC3_ARB',
|
|
'GL_FLOAT_VEC4_ARB', 'GL_INT_VEC2_ARB', 'GL_INT_VEC3_ARB', 'GL_INT_VEC4_ARB',
|
|
'GL_BOOL_ARB', 'GL_BOOL_VEC2_ARB', 'GL_BOOL_VEC3_ARB', 'GL_BOOL_VEC4_ARB',
|
|
'GL_FLOAT_MAT2_ARB', 'GL_FLOAT_MAT3_ARB', 'GL_FLOAT_MAT4_ARB',
|
|
'GL_SAMPLER_1D_ARB', 'GL_SAMPLER_2D_ARB', 'GL_SAMPLER_3D_ARB',
|
|
'GL_SAMPLER_CUBE_ARB', 'GL_SAMPLER_1D_SHADOW_ARB', 'GL_SAMPLER_2D_SHADOW_ARB',
|
|
'GL_SAMPLER_2D_RECT_ARB', 'GL_SAMPLER_2D_RECT_SHADOW_ARB',
|
|
'GL_OBJECT_DELETE_STATUS_ARB', 'GL_OBJECT_COMPILE_STATUS_ARB',
|
|
'GL_OBJECT_LINK_STATUS_ARB', 'GL_OBJECT_VALIDATE_STATUS_ARB',
|
|
'GL_OBJECT_INFO_LOG_LENGTH_ARB', 'GL_OBJECT_ATTACHED_OBJECTS_ARB',
|
|
'GL_OBJECT_ACTIVE_UNIFORMS_ARB', 'GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB',
|
|
'GL_OBJECT_SHADER_SOURCE_LENGTH_ARB', 'GL_VERTEX_SHADER_ARB',
|
|
'GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB', 'GL_MAX_VARYING_FLOATS_ARB',
|
|
'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB',
|
|
'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB', 'GL_OBJECT_ACTIVE_ATTRIBUTES_ARB',
|
|
'GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB', 'GL_FRAGMENT_SHADER_ARB',
|
|
'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB',
|
|
'GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB', 'GL_SHADING_LANGUAGE_VERSION_ARB',
|
|
'GL_POINT_SPRITE_ARB', 'GL_COORD_REPLACE_ARB', 'GL_MAX_DRAW_BUFFERS_ARB',
|
|
'GL_DRAW_BUFFER0_ARB', 'GL_DRAW_BUFFER1_ARB', 'GL_DRAW_BUFFER2_ARB',
|
|
'GL_DRAW_BUFFER3_ARB', 'GL_DRAW_BUFFER4_ARB', 'GL_DRAW_BUFFER5_ARB',
|
|
'GL_DRAW_BUFFER6_ARB', 'GL_DRAW_BUFFER7_ARB', 'GL_DRAW_BUFFER8_ARB',
|
|
'GL_DRAW_BUFFER9_ARB', 'GL_DRAW_BUFFER10_ARB', 'GL_DRAW_BUFFER11_ARB',
|
|
'GL_DRAW_BUFFER12_ARB', 'GL_DRAW_BUFFER13_ARB', 'GL_DRAW_BUFFER14_ARB',
|
|
'GL_DRAW_BUFFER15_ARB', 'GL_TEXTURE_RECTANGLE_ARB',
|
|
'GL_TEXTURE_BINDING_RECTANGLE_ARB', 'GL_PROXY_TEXTURE_RECTANGLE_ARB',
|
|
'GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB', 'GL_RGBA_FLOAT_MODE_ARB',
|
|
'GL_CLAMP_VERTEX_COLOR_ARB', 'GL_CLAMP_FRAGMENT_COLOR_ARB',
|
|
'GL_CLAMP_READ_COLOR_ARB', 'GL_FIXED_ONLY_ARB', 'GL_HALF_FLOAT_ARB',
|
|
'GL_TEXTURE_RED_TYPE_ARB', 'GL_TEXTURE_GREEN_TYPE_ARB',
|
|
'GL_TEXTURE_BLUE_TYPE_ARB', 'GL_TEXTURE_ALPHA_TYPE_ARB',
|
|
'GL_TEXTURE_LUMINANCE_TYPE_ARB', 'GL_TEXTURE_INTENSITY_TYPE_ARB',
|
|
'GL_TEXTURE_DEPTH_TYPE_ARB', 'GL_UNSIGNED_NORMALIZED_ARB', 'GL_RGBA32F_ARB',
|
|
'GL_RGB32F_ARB', 'GL_ALPHA32F_ARB', 'GL_INTENSITY32F_ARB',
|
|
'GL_LUMINANCE32F_ARB', 'GL_LUMINANCE_ALPHA32F_ARB', 'GL_RGBA16F_ARB',
|
|
'GL_RGB16F_ARB', 'GL_ALPHA16F_ARB', 'GL_INTENSITY16F_ARB',
|
|
'GL_LUMINANCE16F_ARB', 'GL_LUMINANCE_ALPHA16F_ARB',
|
|
'GL_PIXEL_PACK_BUFFER_ARB', 'GL_PIXEL_UNPACK_BUFFER_ARB',
|
|
'GL_PIXEL_PACK_BUFFER_BINDING_ARB', 'GL_PIXEL_UNPACK_BUFFER_BINDING_ARB',
|
|
'GL_DEPTH_COMPONENT32F', 'GL_DEPTH32F_STENCIL8',
|
|
'GL_FLOAT_32_UNSIGNED_INT_24_8_REV', 'GL_INVALID_FRAMEBUFFER_OPERATION',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE', 'GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE', 'GL_FRAMEBUFFER_DEFAULT',
|
|
'GL_FRAMEBUFFER_UNDEFINED', 'GL_DEPTH_STENCIL_ATTACHMENT',
|
|
'GL_MAX_RENDERBUFFER_SIZE', 'GL_DEPTH_STENCIL', 'GL_UNSIGNED_INT_24_8',
|
|
'GL_DEPTH24_STENCIL8', 'GL_TEXTURE_STENCIL_SIZE', 'GL_TEXTURE_RED_TYPE',
|
|
'GL_TEXTURE_GREEN_TYPE', 'GL_TEXTURE_BLUE_TYPE', 'GL_TEXTURE_ALPHA_TYPE',
|
|
'GL_TEXTURE_DEPTH_TYPE', 'GL_UNSIGNED_NORMALIZED', 'GL_FRAMEBUFFER_BINDING',
|
|
'GL_DRAW_FRAMEBUFFER_BINDING', 'GL_RENDERBUFFER_BINDING',
|
|
'GL_READ_FRAMEBUFFER', 'GL_DRAW_FRAMEBUFFER', 'GL_READ_FRAMEBUFFER_BINDING',
|
|
'GL_RENDERBUFFER_SAMPLES', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER', 'GL_FRAMEBUFFER_COMPLETE',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER', 'GL_FRAMEBUFFER_UNSUPPORTED',
|
|
'GL_MAX_COLOR_ATTACHMENTS', 'GL_COLOR_ATTACHMENT0', 'GL_COLOR_ATTACHMENT1',
|
|
'GL_COLOR_ATTACHMENT2', 'GL_COLOR_ATTACHMENT3', 'GL_COLOR_ATTACHMENT4',
|
|
'GL_COLOR_ATTACHMENT5', 'GL_COLOR_ATTACHMENT6', 'GL_COLOR_ATTACHMENT7',
|
|
'GL_COLOR_ATTACHMENT8', 'GL_COLOR_ATTACHMENT9', 'GL_COLOR_ATTACHMENT10',
|
|
'GL_COLOR_ATTACHMENT11', 'GL_COLOR_ATTACHMENT12', 'GL_COLOR_ATTACHMENT13',
|
|
'GL_COLOR_ATTACHMENT14', 'GL_COLOR_ATTACHMENT15', 'GL_DEPTH_ATTACHMENT',
|
|
'GL_STENCIL_ATTACHMENT', 'GL_FRAMEBUFFER', 'GL_RENDERBUFFER',
|
|
'GL_RENDERBUFFER_WIDTH', 'GL_RENDERBUFFER_HEIGHT',
|
|
'GL_RENDERBUFFER_INTERNAL_FORMAT', 'GL_STENCIL_INDEX1', 'GL_STENCIL_INDEX4',
|
|
'GL_STENCIL_INDEX8', 'GL_STENCIL_INDEX16', 'GL_RENDERBUFFER_RED_SIZE',
|
|
'GL_RENDERBUFFER_GREEN_SIZE', 'GL_RENDERBUFFER_BLUE_SIZE',
|
|
'GL_RENDERBUFFER_ALPHA_SIZE', 'GL_RENDERBUFFER_DEPTH_SIZE',
|
|
'GL_RENDERBUFFER_STENCIL_SIZE', 'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE',
|
|
'GL_MAX_SAMPLES', 'GL_INDEX', 'GL_TEXTURE_LUMINANCE_TYPE',
|
|
'GL_TEXTURE_INTENSITY_TYPE', 'GL_FRAMEBUFFER_SRGB', 'GL_LINES_ADJACENCY_ARB',
|
|
'GL_LINE_STRIP_ADJACENCY_ARB', 'GL_TRIANGLES_ADJACENCY_ARB',
|
|
'GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'GL_PROGRAM_POINT_SIZE_ARB',
|
|
'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB', 'GL_GEOMETRY_SHADER_ARB',
|
|
'GL_GEOMETRY_VERTICES_OUT_ARB', 'GL_GEOMETRY_INPUT_TYPE_ARB',
|
|
'GL_GEOMETRY_OUTPUT_TYPE_ARB', 'GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB',
|
|
'GL_MAX_VERTEX_VARYING_COMPONENTS_ARB',
|
|
'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB',
|
|
'GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB',
|
|
'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB', 'GL_HALF_FLOAT',
|
|
'GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB', 'GL_MAP_READ_BIT', 'GL_MAP_WRITE_BIT',
|
|
'GL_MAP_INVALIDATE_RANGE_BIT', 'GL_MAP_INVALIDATE_BUFFER_BIT',
|
|
'GL_MAP_FLUSH_EXPLICIT_BIT', 'GL_MAP_UNSYNCHRONIZED_BIT',
|
|
'GL_TEXTURE_BUFFER_ARB', 'GL_MAX_TEXTURE_BUFFER_SIZE_ARB',
|
|
'GL_TEXTURE_BINDING_BUFFER_ARB', 'GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB',
|
|
'GL_TEXTURE_BUFFER_FORMAT_ARB', 'GL_COMPRESSED_RED_RGTC1',
|
|
'GL_COMPRESSED_SIGNED_RED_RGTC1', 'GL_COMPRESSED_RG_RGTC2',
|
|
'GL_COMPRESSED_SIGNED_RG_RGTC2', 'GL_RG', 'GL_RG_INTEGER', 'GL_R8', 'GL_R16',
|
|
'GL_RG8', 'GL_RG16', 'GL_R16F', 'GL_R32F', 'GL_RG16F', 'GL_RG32F', 'GL_R8I',
|
|
'GL_R8UI', 'GL_R16I', 'GL_R16UI', 'GL_R32I', 'GL_R32UI', 'GL_RG8I',
|
|
'GL_RG8UI', 'GL_RG16I', 'GL_RG16UI', 'GL_RG32I', 'GL_RG32UI',
|
|
'GL_VERTEX_ARRAY_BINDING', 'GL_UNIFORM_BUFFER', 'GL_UNIFORM_BUFFER_BINDING',
|
|
'GL_UNIFORM_BUFFER_START', 'GL_UNIFORM_BUFFER_SIZE',
|
|
'GL_MAX_VERTEX_UNIFORM_BLOCKS', 'GL_MAX_GEOMETRY_UNIFORM_BLOCKS',
|
|
'GL_MAX_FRAGMENT_UNIFORM_BLOCKS', 'GL_MAX_COMBINED_UNIFORM_BLOCKS',
|
|
'GL_MAX_UNIFORM_BUFFER_BINDINGS', 'GL_MAX_UNIFORM_BLOCK_SIZE',
|
|
'GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS',
|
|
'GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS',
|
|
'GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS',
|
|
'GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT',
|
|
'GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH', 'GL_ACTIVE_UNIFORM_BLOCKS',
|
|
'GL_UNIFORM_TYPE', 'GL_UNIFORM_SIZE', 'GL_UNIFORM_NAME_LENGTH',
|
|
'GL_UNIFORM_BLOCK_INDEX', 'GL_UNIFORM_OFFSET', 'GL_UNIFORM_ARRAY_STRIDE',
|
|
'GL_UNIFORM_MATRIX_STRIDE', 'GL_UNIFORM_IS_ROW_MAJOR',
|
|
'GL_UNIFORM_BLOCK_BINDING', 'GL_UNIFORM_BLOCK_DATA_SIZE',
|
|
'GL_UNIFORM_BLOCK_NAME_LENGTH', 'GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS',
|
|
'GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES',
|
|
'GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER',
|
|
'GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER',
|
|
'GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER', 'GL_INVALID_INDEX',
|
|
'GL_COPY_READ_BUFFER_BINDING', 'GL_COPY_READ_BUFFER',
|
|
'GL_COPY_WRITE_BUFFER_BINDING', 'GL_COPY_WRITE_BUFFER', 'GL_DEPTH_CLAMP',
|
|
'GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION', 'GL_FIRST_VERTEX_CONVENTION',
|
|
'GL_LAST_VERTEX_CONVENTION', 'GL_PROVOKING_VERTEX',
|
|
'GL_TEXTURE_CUBE_MAP_SEAMLESS', 'GL_MAX_SERVER_WAIT_TIMEOUT',
|
|
'GL_OBJECT_TYPE', 'GL_SYNC_CONDITION', 'GL_SYNC_STATUS', 'GL_SYNC_FLAGS',
|
|
'GL_SYNC_FENCE', 'GL_SYNC_GPU_COMMANDS_COMPLETE', 'GL_UNSIGNALED',
|
|
'GL_SIGNALED', 'GL_ALREADY_SIGNALED', 'GL_TIMEOUT_EXPIRED',
|
|
'GL_CONDITION_SATISFIED', 'GL_WAIT_FAILED', 'GL_SYNC_FLUSH_COMMANDS_BIT',
|
|
'GL_TIMEOUT_IGNORED', 'GL_SAMPLE_POSITION', 'GL_SAMPLE_MASK',
|
|
'GL_SAMPLE_MASK_VALUE', 'GL_MAX_SAMPLE_MASK_WORDS',
|
|
'GL_TEXTURE_2D_MULTISAMPLE', 'GL_PROXY_TEXTURE_2D_MULTISAMPLE',
|
|
'GL_TEXTURE_2D_MULTISAMPLE_ARRAY', 'GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY',
|
|
'GL_TEXTURE_BINDING_2D_MULTISAMPLE',
|
|
'GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY', 'GL_TEXTURE_SAMPLES',
|
|
'GL_TEXTURE_FIXED_SAMPLE_LOCATIONS', 'GL_SAMPLER_2D_MULTISAMPLE',
|
|
'GL_INT_SAMPLER_2D_MULTISAMPLE', 'GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE',
|
|
'GL_SAMPLER_2D_MULTISAMPLE_ARRAY', 'GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY',
|
|
'GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY',
|
|
'GL_MAX_COLOR_TEXTURE_SAMPLES', 'GL_MAX_DEPTH_TEXTURE_SAMPLES',
|
|
'GL_MAX_INTEGER_SAMPLES', 'GL_SAMPLE_SHADING_ARB',
|
|
'GL_MIN_SAMPLE_SHADING_VALUE_ARB', 'GL_TEXTURE_CUBE_MAP_ARRAY_ARB',
|
|
'GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB',
|
|
'GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB', 'GL_SAMPLER_CUBE_MAP_ARRAY_ARB',
|
|
'GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB', 'GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB',
|
|
'GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB',
|
|
'GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB',
|
|
'GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB', 'GL_SHADER_INCLUDE_ARB',
|
|
'GL_NAMED_STRING_LENGTH_ARB', 'GL_NAMED_STRING_TYPE_ARB',
|
|
'GL_COMPRESSED_RGBA_BPTC_UNORM_ARB',
|
|
'GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB',
|
|
'GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB',
|
|
'GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB', 'GL_SRC1_COLOR',
|
|
'GL_ONE_MINUS_SRC1_COLOR', 'GL_ONE_MINUS_SRC1_ALPHA',
|
|
'GL_MAX_DUAL_SOURCE_DRAW_BUFFERS', 'GL_ANY_SAMPLES_PASSED',
|
|
'GL_SAMPLER_BINDING', 'GL_RGB10_A2UI', 'GL_TEXTURE_SWIZZLE_R',
|
|
'GL_TEXTURE_SWIZZLE_G', 'GL_TEXTURE_SWIZZLE_B', 'GL_TEXTURE_SWIZZLE_A',
|
|
'GL_TEXTURE_SWIZZLE_RGBA', 'GL_TIME_ELAPSED', 'GL_TIMESTAMP',
|
|
'GL_INT_2_10_10_10_REV', 'GL_DRAW_INDIRECT_BUFFER',
|
|
'GL_DRAW_INDIRECT_BUFFER_BINDING', 'GL_GEOMETRY_SHADER_INVOCATIONS',
|
|
'GL_MAX_GEOMETRY_SHADER_INVOCATIONS', 'GL_MIN_FRAGMENT_INTERPOLATION_OFFSET',
|
|
'GL_MAX_FRAGMENT_INTERPOLATION_OFFSET',
|
|
'GL_FRAGMENT_INTERPOLATION_OFFSET_BITS', 'GL_DOUBLE_VEC2', 'GL_DOUBLE_VEC3',
|
|
'GL_DOUBLE_VEC4', 'GL_DOUBLE_MAT2', 'GL_DOUBLE_MAT3', 'GL_DOUBLE_MAT4',
|
|
'GL_DOUBLE_MAT2x3', 'GL_DOUBLE_MAT2x4', 'GL_DOUBLE_MAT3x2',
|
|
'GL_DOUBLE_MAT3x4', 'GL_DOUBLE_MAT4x2', 'GL_DOUBLE_MAT4x3',
|
|
'GL_ACTIVE_SUBROUTINES', 'GL_ACTIVE_SUBROUTINE_UNIFORMS',
|
|
'GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS', 'GL_ACTIVE_SUBROUTINE_MAX_LENGTH',
|
|
'GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH', 'GL_MAX_SUBROUTINES',
|
|
'GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS', 'GL_NUM_COMPATIBLE_SUBROUTINES',
|
|
'GL_COMPATIBLE_SUBROUTINES', 'GL_PATCHES', 'GL_PATCH_VERTICES',
|
|
'GL_PATCH_DEFAULT_INNER_LEVEL', 'GL_PATCH_DEFAULT_OUTER_LEVEL',
|
|
'GL_TESS_CONTROL_OUTPUT_VERTICES', 'GL_TESS_GEN_MODE', 'GL_TESS_GEN_SPACING',
|
|
'GL_TESS_GEN_VERTEX_ORDER', 'GL_TESS_GEN_POINT_MODE', 'GL_ISOLINES',
|
|
'GL_FRACTIONAL_ODD', 'GL_FRACTIONAL_EVEN', 'GL_MAX_PATCH_VERTICES',
|
|
'GL_MAX_TESS_GEN_LEVEL', 'GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS',
|
|
'GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS',
|
|
'GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS',
|
|
'GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS',
|
|
'GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS', 'GL_MAX_TESS_PATCH_COMPONENTS',
|
|
'GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS',
|
|
'GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS',
|
|
'GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS', 'GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS',
|
|
'GL_MAX_TESS_CONTROL_INPUT_COMPONENTS',
|
|
'GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS',
|
|
'GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS',
|
|
'GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS',
|
|
'GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER',
|
|
'GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER',
|
|
'GL_TESS_EVALUATION_SHADER', 'GL_TESS_CONTROL_SHADER',
|
|
'GL_TRANSFORM_FEEDBACK', 'GL_TRANSFORM_FEEDBACK_PAUSED',
|
|
'GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED', 'GL_TRANSFORM_FEEDBACK_ACTIVE',
|
|
'GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE', 'GL_TRANSFORM_FEEDBACK_BINDING',
|
|
'GL_MAX_TRANSFORM_FEEDBACK_BUFFERS', 'GL_MAX_VERTEX_STREAMS', 'GL_FIXED',
|
|
'GL_IMPLEMENTATION_COLOR_READ_TYPE', 'GL_IMPLEMENTATION_COLOR_READ_FORMAT',
|
|
'GL_LOW_FLOAT', 'GL_MEDIUM_FLOAT', 'GL_HIGH_FLOAT', 'GL_LOW_INT',
|
|
'GL_MEDIUM_INT', 'GL_HIGH_INT', 'GL_SHADER_COMPILER',
|
|
'GL_NUM_SHADER_BINARY_FORMATS', 'GL_MAX_VERTEX_UNIFORM_VECTORS',
|
|
'GL_MAX_VARYING_VECTORS', 'GL_MAX_FRAGMENT_UNIFORM_VECTORS', 'GL_RGB565',
|
|
'GL_PROGRAM_BINARY_RETRIEVABLE_HINT', 'GL_PROGRAM_BINARY_LENGTH',
|
|
'GL_NUM_PROGRAM_BINARY_FORMATS', 'GL_PROGRAM_BINARY_FORMATS',
|
|
'GL_VERTEX_SHADER_BIT', 'GL_FRAGMENT_SHADER_BIT', 'GL_GEOMETRY_SHADER_BIT',
|
|
'GL_TESS_CONTROL_SHADER_BIT', 'GL_TESS_EVALUATION_SHADER_BIT',
|
|
'GL_ALL_SHADER_BITS', 'GL_PROGRAM_SEPARABLE', 'GL_ACTIVE_PROGRAM',
|
|
'GL_PROGRAM_PIPELINE_BINDING', 'GL_MAX_VIEWPORTS',
|
|
'GL_VIEWPORT_SUBPIXEL_BITS', 'GL_VIEWPORT_BOUNDS_RANGE',
|
|
'GL_LAYER_PROVOKING_VERTEX', 'GL_VIEWPORT_INDEX_PROVOKING_VERTEX',
|
|
'GL_UNDEFINED_VERTEX', 'GL_SYNC_CL_EVENT_ARB',
|
|
'GL_SYNC_CL_EVENT_COMPLETE_ARB', 'GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB',
|
|
'GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB', 'GL_DEBUG_CALLBACK_FUNCTION_ARB',
|
|
'GL_DEBUG_CALLBACK_USER_PARAM_ARB', 'GL_DEBUG_SOURCE_API_ARB',
|
|
'GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB', 'GL_DEBUG_SOURCE_SHADER_COMPILER_ARB',
|
|
'GL_DEBUG_SOURCE_THIRD_PARTY_ARB', 'GL_DEBUG_SOURCE_APPLICATION_ARB',
|
|
'GL_DEBUG_SOURCE_OTHER_ARB', 'GL_DEBUG_TYPE_ERROR_ARB',
|
|
'GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB',
|
|
'GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB', 'GL_DEBUG_TYPE_PORTABILITY_ARB',
|
|
'GL_DEBUG_TYPE_PERFORMANCE_ARB', 'GL_DEBUG_TYPE_OTHER_ARB',
|
|
'GL_MAX_DEBUG_MESSAGE_LENGTH_ARB', 'GL_MAX_DEBUG_LOGGED_MESSAGES_ARB',
|
|
'GL_DEBUG_LOGGED_MESSAGES_ARB', 'GL_DEBUG_SEVERITY_HIGH_ARB',
|
|
'GL_DEBUG_SEVERITY_MEDIUM_ARB', 'GL_DEBUG_SEVERITY_LOW_ARB',
|
|
'GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB', 'GL_LOSE_CONTEXT_ON_RESET_ARB',
|
|
'GL_GUILTY_CONTEXT_RESET_ARB', 'GL_INNOCENT_CONTEXT_RESET_ARB',
|
|
'GL_UNKNOWN_CONTEXT_RESET_ARB', 'GL_RESET_NOTIFICATION_STRATEGY_ARB',
|
|
'GL_NO_RESET_NOTIFICATION_ARB', 'GL_UNPACK_COMPRESSED_BLOCK_WIDTH',
|
|
'GL_UNPACK_COMPRESSED_BLOCK_HEIGHT', 'GL_UNPACK_COMPRESSED_BLOCK_DEPTH',
|
|
'GL_UNPACK_COMPRESSED_BLOCK_SIZE', 'GL_PACK_COMPRESSED_BLOCK_WIDTH',
|
|
'GL_PACK_COMPRESSED_BLOCK_HEIGHT', 'GL_PACK_COMPRESSED_BLOCK_DEPTH',
|
|
'GL_PACK_COMPRESSED_BLOCK_SIZE', 'GL_NUM_SAMPLE_COUNTS',
|
|
'GL_MIN_MAP_BUFFER_ALIGNMENT', 'GL_ATOMIC_COUNTER_BUFFER',
|
|
'GL_ATOMIC_COUNTER_BUFFER_BINDING', 'GL_ATOMIC_COUNTER_BUFFER_START',
|
|
'GL_ATOMIC_COUNTER_BUFFER_SIZE', 'GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE',
|
|
'GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS',
|
|
'GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES',
|
|
'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER',
|
|
'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER',
|
|
'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER',
|
|
'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER',
|
|
'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER',
|
|
'GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS',
|
|
'GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS',
|
|
'GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS',
|
|
'GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS',
|
|
'GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS',
|
|
'GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS', 'GL_MAX_VERTEX_ATOMIC_COUNTERS',
|
|
'GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS',
|
|
'GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS', 'GL_MAX_GEOMETRY_ATOMIC_COUNTERS',
|
|
'GL_MAX_FRAGMENT_ATOMIC_COUNTERS', 'GL_MAX_COMBINED_ATOMIC_COUNTERS',
|
|
'GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE', 'GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS',
|
|
'GL_ACTIVE_ATOMIC_COUNTER_BUFFERS', 'GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX',
|
|
'GL_UNSIGNED_INT_ATOMIC_COUNTER', 'GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT',
|
|
'GL_ELEMENT_ARRAY_BARRIER_BIT', 'GL_UNIFORM_BARRIER_BIT',
|
|
'GL_TEXTURE_FETCH_BARRIER_BIT', 'GL_SHADER_IMAGE_ACCESS_BARRIER_BIT',
|
|
'GL_COMMAND_BARRIER_BIT', 'GL_PIXEL_BUFFER_BARRIER_BIT',
|
|
'GL_TEXTURE_UPDATE_BARRIER_BIT', 'GL_BUFFER_UPDATE_BARRIER_BIT',
|
|
'GL_FRAMEBUFFER_BARRIER_BIT', 'GL_TRANSFORM_FEEDBACK_BARRIER_BIT',
|
|
'GL_ATOMIC_COUNTER_BARRIER_BIT', 'GL_ALL_BARRIER_BITS', 'GL_MAX_IMAGE_UNITS',
|
|
'GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS', 'GL_IMAGE_BINDING_NAME',
|
|
'GL_IMAGE_BINDING_LEVEL', 'GL_IMAGE_BINDING_LAYERED',
|
|
'GL_IMAGE_BINDING_LAYER', 'GL_IMAGE_BINDING_ACCESS', 'GL_IMAGE_1D',
|
|
'GL_IMAGE_2D', 'GL_IMAGE_3D', 'GL_IMAGE_2D_RECT', 'GL_IMAGE_CUBE',
|
|
'GL_IMAGE_BUFFER', 'GL_IMAGE_1D_ARRAY', 'GL_IMAGE_2D_ARRAY',
|
|
'GL_IMAGE_CUBE_MAP_ARRAY', 'GL_IMAGE_2D_MULTISAMPLE',
|
|
'GL_IMAGE_2D_MULTISAMPLE_ARRAY', 'GL_INT_IMAGE_1D', 'GL_INT_IMAGE_2D',
|
|
'GL_INT_IMAGE_3D', 'GL_INT_IMAGE_2D_RECT', 'GL_INT_IMAGE_CUBE',
|
|
'GL_INT_IMAGE_BUFFER', 'GL_INT_IMAGE_1D_ARRAY', 'GL_INT_IMAGE_2D_ARRAY',
|
|
'GL_INT_IMAGE_CUBE_MAP_ARRAY', 'GL_INT_IMAGE_2D_MULTISAMPLE',
|
|
'GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY', 'GL_UNSIGNED_INT_IMAGE_1D',
|
|
'GL_UNSIGNED_INT_IMAGE_2D', 'GL_UNSIGNED_INT_IMAGE_3D',
|
|
'GL_UNSIGNED_INT_IMAGE_2D_RECT', 'GL_UNSIGNED_INT_IMAGE_CUBE',
|
|
'GL_UNSIGNED_INT_IMAGE_BUFFER', 'GL_UNSIGNED_INT_IMAGE_1D_ARRAY',
|
|
'GL_UNSIGNED_INT_IMAGE_2D_ARRAY', 'GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY',
|
|
'GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE',
|
|
'GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY', 'GL_MAX_IMAGE_SAMPLES',
|
|
'GL_IMAGE_BINDING_FORMAT', 'GL_IMAGE_FORMAT_COMPATIBILITY_TYPE',
|
|
'GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE',
|
|
'GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS', 'GL_MAX_VERTEX_IMAGE_UNIFORMS',
|
|
'GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS', 'GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS',
|
|
'GL_MAX_GEOMETRY_IMAGE_UNIFORMS', 'GL_MAX_FRAGMENT_IMAGE_UNIFORMS',
|
|
'GL_MAX_COMBINED_IMAGE_UNIFORMS', 'GL_TEXTURE_IMMUTABLE_FORMAT',
|
|
'GL_ABGR_EXT', 'GL_CONSTANT_COLOR_EXT', 'GL_ONE_MINUS_CONSTANT_COLOR_EXT',
|
|
'GL_CONSTANT_ALPHA_EXT', 'GL_ONE_MINUS_CONSTANT_ALPHA_EXT',
|
|
'GL_BLEND_COLOR_EXT', 'GL_POLYGON_OFFSET_EXT', 'GL_POLYGON_OFFSET_FACTOR_EXT',
|
|
'GL_POLYGON_OFFSET_BIAS_EXT', 'GL_ALPHA4_EXT', 'GL_ALPHA8_EXT',
|
|
'GL_ALPHA12_EXT', 'GL_ALPHA16_EXT', 'GL_LUMINANCE4_EXT', 'GL_LUMINANCE8_EXT',
|
|
'GL_LUMINANCE12_EXT', 'GL_LUMINANCE16_EXT', 'GL_LUMINANCE4_ALPHA4_EXT',
|
|
'GL_LUMINANCE6_ALPHA2_EXT', 'GL_LUMINANCE8_ALPHA8_EXT',
|
|
'GL_LUMINANCE12_ALPHA4_EXT', 'GL_LUMINANCE12_ALPHA12_EXT',
|
|
'GL_LUMINANCE16_ALPHA16_EXT', 'GL_INTENSITY_EXT', 'GL_INTENSITY4_EXT',
|
|
'GL_INTENSITY8_EXT', 'GL_INTENSITY12_EXT', 'GL_INTENSITY16_EXT',
|
|
'GL_RGB2_EXT', 'GL_RGB4_EXT', 'GL_RGB5_EXT', 'GL_RGB8_EXT', 'GL_RGB10_EXT',
|
|
'GL_RGB12_EXT', 'GL_RGB16_EXT', 'GL_RGBA2_EXT', 'GL_RGBA4_EXT',
|
|
'GL_RGB5_A1_EXT', 'GL_RGBA8_EXT', 'GL_RGB10_A2_EXT', 'GL_RGBA12_EXT',
|
|
'GL_RGBA16_EXT', 'GL_TEXTURE_RED_SIZE_EXT', 'GL_TEXTURE_GREEN_SIZE_EXT',
|
|
'GL_TEXTURE_BLUE_SIZE_EXT', 'GL_TEXTURE_ALPHA_SIZE_EXT',
|
|
'GL_TEXTURE_LUMINANCE_SIZE_EXT', 'GL_TEXTURE_INTENSITY_SIZE_EXT',
|
|
'GL_REPLACE_EXT', 'GL_PROXY_TEXTURE_1D_EXT', 'GL_PROXY_TEXTURE_2D_EXT',
|
|
'GL_TEXTURE_TOO_LARGE_EXT', 'GL_PACK_SKIP_IMAGES_EXT',
|
|
'GL_PACK_IMAGE_HEIGHT_EXT', 'GL_UNPACK_SKIP_IMAGES_EXT',
|
|
'GL_UNPACK_IMAGE_HEIGHT_EXT', 'GL_TEXTURE_3D_EXT', 'GL_PROXY_TEXTURE_3D_EXT',
|
|
'GL_TEXTURE_DEPTH_EXT', 'GL_TEXTURE_WRAP_R_EXT', 'GL_MAX_3D_TEXTURE_SIZE_EXT',
|
|
'GL_FILTER4_SGIS', 'GL_TEXTURE_FILTER4_SIZE_SGIS', 'GL_HISTOGRAM_EXT',
|
|
'GL_PROXY_HISTOGRAM_EXT', 'GL_HISTOGRAM_WIDTH_EXT', 'GL_HISTOGRAM_FORMAT_EXT',
|
|
'GL_HISTOGRAM_RED_SIZE_EXT', 'GL_HISTOGRAM_GREEN_SIZE_EXT',
|
|
'GL_HISTOGRAM_BLUE_SIZE_EXT', 'GL_HISTOGRAM_ALPHA_SIZE_EXT',
|
|
'GL_HISTOGRAM_LUMINANCE_SIZE_EXT', 'GL_HISTOGRAM_SINK_EXT', 'GL_MINMAX_EXT',
|
|
'GL_MINMAX_FORMAT_EXT', 'GL_MINMAX_SINK_EXT', 'GL_TABLE_TOO_LARGE_EXT',
|
|
'GL_CONVOLUTION_1D_EXT', 'GL_CONVOLUTION_2D_EXT', 'GL_SEPARABLE_2D_EXT',
|
|
'GL_CONVOLUTION_BORDER_MODE_EXT', 'GL_CONVOLUTION_FILTER_SCALE_EXT',
|
|
'GL_CONVOLUTION_FILTER_BIAS_EXT', 'GL_REDUCE_EXT',
|
|
'GL_CONVOLUTION_FORMAT_EXT', 'GL_CONVOLUTION_WIDTH_EXT',
|
|
'GL_CONVOLUTION_HEIGHT_EXT', 'GL_MAX_CONVOLUTION_WIDTH_EXT',
|
|
'GL_MAX_CONVOLUTION_HEIGHT_EXT', 'GL_POST_CONVOLUTION_RED_SCALE_EXT',
|
|
'GL_POST_CONVOLUTION_GREEN_SCALE_EXT', 'GL_POST_CONVOLUTION_BLUE_SCALE_EXT',
|
|
'GL_POST_CONVOLUTION_ALPHA_SCALE_EXT', 'GL_POST_CONVOLUTION_RED_BIAS_EXT',
|
|
'GL_POST_CONVOLUTION_GREEN_BIAS_EXT', 'GL_POST_CONVOLUTION_BLUE_BIAS_EXT',
|
|
'GL_POST_CONVOLUTION_ALPHA_BIAS_EXT', 'GL_COLOR_MATRIX_SGI',
|
|
'GL_COLOR_MATRIX_STACK_DEPTH_SGI', 'GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI',
|
|
'GL_POST_COLOR_MATRIX_RED_SCALE_SGI', 'GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI',
|
|
'GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI', 'GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI',
|
|
'GL_POST_COLOR_MATRIX_RED_BIAS_SGI', 'GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI',
|
|
'GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI', 'GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI',
|
|
'GL_COLOR_TABLE_SGI', 'GL_POST_CONVOLUTION_COLOR_TABLE_SGI',
|
|
'GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'GL_PROXY_COLOR_TABLE_SGI',
|
|
'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI',
|
|
'GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI', 'GL_COLOR_TABLE_SCALE_SGI',
|
|
'GL_COLOR_TABLE_BIAS_SGI', 'GL_COLOR_TABLE_FORMAT_SGI',
|
|
'GL_COLOR_TABLE_WIDTH_SGI', 'GL_COLOR_TABLE_RED_SIZE_SGI',
|
|
'GL_COLOR_TABLE_GREEN_SIZE_SGI', 'GL_COLOR_TABLE_BLUE_SIZE_SGI',
|
|
'GL_COLOR_TABLE_ALPHA_SIZE_SGI', 'GL_COLOR_TABLE_LUMINANCE_SIZE_SGI',
|
|
'GL_COLOR_TABLE_INTENSITY_SIZE_SGI', 'GL_PIXEL_TEXTURE_SGIS',
|
|
'GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS', 'GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS',
|
|
'GL_PIXEL_GROUP_COLOR_SGIS', 'GL_PIXEL_TEX_GEN_SGIX',
|
|
'GL_PIXEL_TEX_GEN_MODE_SGIX', 'GL_PACK_SKIP_VOLUMES_SGIS',
|
|
'GL_PACK_IMAGE_DEPTH_SGIS', 'GL_UNPACK_SKIP_VOLUMES_SGIS',
|
|
'GL_UNPACK_IMAGE_DEPTH_SGIS', 'GL_TEXTURE_4D_SGIS',
|
|
'GL_PROXY_TEXTURE_4D_SGIS', 'GL_TEXTURE_4DSIZE_SGIS',
|
|
'GL_TEXTURE_WRAP_Q_SGIS', 'GL_MAX_4D_TEXTURE_SIZE_SGIS',
|
|
'GL_TEXTURE_4D_BINDING_SGIS', 'GL_TEXTURE_COLOR_TABLE_SGI',
|
|
'GL_PROXY_TEXTURE_COLOR_TABLE_SGI', 'GL_CMYK_EXT', 'GL_CMYKA_EXT',
|
|
'GL_PACK_CMYK_HINT_EXT', 'GL_UNPACK_CMYK_HINT_EXT', 'GL_TEXTURE_PRIORITY_EXT',
|
|
'GL_TEXTURE_RESIDENT_EXT', 'GL_TEXTURE_1D_BINDING_EXT',
|
|
'GL_TEXTURE_2D_BINDING_EXT', 'GL_TEXTURE_3D_BINDING_EXT',
|
|
'GL_DETAIL_TEXTURE_2D_SGIS', 'GL_DETAIL_TEXTURE_2D_BINDING_SGIS',
|
|
'GL_LINEAR_DETAIL_SGIS', 'GL_LINEAR_DETAIL_ALPHA_SGIS',
|
|
'GL_LINEAR_DETAIL_COLOR_SGIS', 'GL_DETAIL_TEXTURE_LEVEL_SGIS',
|
|
'GL_DETAIL_TEXTURE_MODE_SGIS', 'GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS',
|
|
'GL_LINEAR_SHARPEN_SGIS', 'GL_LINEAR_SHARPEN_ALPHA_SGIS',
|
|
'GL_LINEAR_SHARPEN_COLOR_SGIS', 'GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS',
|
|
'GL_UNSIGNED_BYTE_3_3_2_EXT', 'GL_UNSIGNED_SHORT_4_4_4_4_EXT',
|
|
'GL_UNSIGNED_SHORT_5_5_5_1_EXT', 'GL_UNSIGNED_INT_8_8_8_8_EXT',
|
|
'GL_UNSIGNED_INT_10_10_10_2_EXT', 'GL_TEXTURE_MIN_LOD_SGIS',
|
|
'GL_TEXTURE_MAX_LOD_SGIS', 'GL_TEXTURE_BASE_LEVEL_SGIS',
|
|
'GL_TEXTURE_MAX_LEVEL_SGIS', 'GL_MULTISAMPLE_SGIS',
|
|
'GL_SAMPLE_ALPHA_TO_MASK_SGIS', 'GL_SAMPLE_ALPHA_TO_ONE_SGIS',
|
|
'GL_SAMPLE_MASK_SGIS', 'GL_1PASS_SGIS', 'GL_2PASS_0_SGIS', 'GL_2PASS_1_SGIS',
|
|
'GL_4PASS_0_SGIS', 'GL_4PASS_1_SGIS', 'GL_4PASS_2_SGIS', 'GL_4PASS_3_SGIS',
|
|
'GL_SAMPLE_BUFFERS_SGIS', 'GL_SAMPLES_SGIS', 'GL_SAMPLE_MASK_VALUE_SGIS',
|
|
'GL_SAMPLE_MASK_INVERT_SGIS', 'GL_SAMPLE_PATTERN_SGIS',
|
|
'GL_RESCALE_NORMAL_EXT', 'GL_VERTEX_ARRAY_EXT', 'GL_NORMAL_ARRAY_EXT',
|
|
'GL_COLOR_ARRAY_EXT', 'GL_INDEX_ARRAY_EXT', 'GL_TEXTURE_COORD_ARRAY_EXT',
|
|
'GL_EDGE_FLAG_ARRAY_EXT', 'GL_VERTEX_ARRAY_SIZE_EXT',
|
|
'GL_VERTEX_ARRAY_TYPE_EXT', 'GL_VERTEX_ARRAY_STRIDE_EXT',
|
|
'GL_VERTEX_ARRAY_COUNT_EXT', 'GL_NORMAL_ARRAY_TYPE_EXT',
|
|
'GL_NORMAL_ARRAY_STRIDE_EXT', 'GL_NORMAL_ARRAY_COUNT_EXT',
|
|
'GL_COLOR_ARRAY_SIZE_EXT', 'GL_COLOR_ARRAY_TYPE_EXT',
|
|
'GL_COLOR_ARRAY_STRIDE_EXT', 'GL_COLOR_ARRAY_COUNT_EXT',
|
|
'GL_INDEX_ARRAY_TYPE_EXT', 'GL_INDEX_ARRAY_STRIDE_EXT',
|
|
'GL_INDEX_ARRAY_COUNT_EXT', 'GL_TEXTURE_COORD_ARRAY_SIZE_EXT',
|
|
'GL_TEXTURE_COORD_ARRAY_TYPE_EXT', 'GL_TEXTURE_COORD_ARRAY_STRIDE_EXT',
|
|
'GL_TEXTURE_COORD_ARRAY_COUNT_EXT', 'GL_EDGE_FLAG_ARRAY_STRIDE_EXT',
|
|
'GL_EDGE_FLAG_ARRAY_COUNT_EXT', 'GL_VERTEX_ARRAY_POINTER_EXT',
|
|
'GL_NORMAL_ARRAY_POINTER_EXT', 'GL_COLOR_ARRAY_POINTER_EXT',
|
|
'GL_INDEX_ARRAY_POINTER_EXT', 'GL_TEXTURE_COORD_ARRAY_POINTER_EXT',
|
|
'GL_EDGE_FLAG_ARRAY_POINTER_EXT', 'GL_GENERATE_MIPMAP_SGIS',
|
|
'GL_GENERATE_MIPMAP_HINT_SGIS', 'GL_LINEAR_CLIPMAP_LINEAR_SGIX',
|
|
'GL_TEXTURE_CLIPMAP_CENTER_SGIX', 'GL_TEXTURE_CLIPMAP_FRAME_SGIX',
|
|
'GL_TEXTURE_CLIPMAP_OFFSET_SGIX', 'GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX',
|
|
'GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX', 'GL_TEXTURE_CLIPMAP_DEPTH_SGIX',
|
|
'GL_MAX_CLIPMAP_DEPTH_SGIX', 'GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX',
|
|
'GL_NEAREST_CLIPMAP_NEAREST_SGIX', 'GL_NEAREST_CLIPMAP_LINEAR_SGIX',
|
|
'GL_LINEAR_CLIPMAP_NEAREST_SGIX', 'GL_TEXTURE_COMPARE_SGIX',
|
|
'GL_TEXTURE_COMPARE_OPERATOR_SGIX', 'GL_TEXTURE_LEQUAL_R_SGIX',
|
|
'GL_TEXTURE_GEQUAL_R_SGIX', 'GL_CLAMP_TO_EDGE_SGIS',
|
|
'GL_CLAMP_TO_BORDER_SGIS', 'GL_FUNC_ADD_EXT', 'GL_MIN_EXT', 'GL_MAX_EXT',
|
|
'GL_BLEND_EQUATION_EXT', 'GL_FUNC_SUBTRACT_EXT',
|
|
'GL_FUNC_REVERSE_SUBTRACT_EXT', 'GL_INTERLACE_SGIX',
|
|
'GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX', 'GL_PIXEL_TILE_CACHE_INCREMENT_SGIX',
|
|
'GL_PIXEL_TILE_WIDTH_SGIX', 'GL_PIXEL_TILE_HEIGHT_SGIX',
|
|
'GL_PIXEL_TILE_GRID_WIDTH_SGIX', 'GL_PIXEL_TILE_GRID_HEIGHT_SGIX',
|
|
'GL_PIXEL_TILE_GRID_DEPTH_SGIX', 'GL_PIXEL_TILE_CACHE_SIZE_SGIX',
|
|
'GL_DUAL_ALPHA4_SGIS', 'GL_DUAL_ALPHA8_SGIS', 'GL_DUAL_ALPHA12_SGIS',
|
|
'GL_DUAL_ALPHA16_SGIS', 'GL_DUAL_LUMINANCE4_SGIS', 'GL_DUAL_LUMINANCE8_SGIS',
|
|
'GL_DUAL_LUMINANCE12_SGIS', 'GL_DUAL_LUMINANCE16_SGIS',
|
|
'GL_DUAL_INTENSITY4_SGIS', 'GL_DUAL_INTENSITY8_SGIS',
|
|
'GL_DUAL_INTENSITY12_SGIS', 'GL_DUAL_INTENSITY16_SGIS',
|
|
'GL_DUAL_LUMINANCE_ALPHA4_SGIS', 'GL_DUAL_LUMINANCE_ALPHA8_SGIS',
|
|
'GL_QUAD_ALPHA4_SGIS', 'GL_QUAD_ALPHA8_SGIS', 'GL_QUAD_LUMINANCE4_SGIS',
|
|
'GL_QUAD_LUMINANCE8_SGIS', 'GL_QUAD_INTENSITY4_SGIS',
|
|
'GL_QUAD_INTENSITY8_SGIS', 'GL_DUAL_TEXTURE_SELECT_SGIS',
|
|
'GL_QUAD_TEXTURE_SELECT_SGIS', 'GL_SPRITE_SGIX', 'GL_SPRITE_MODE_SGIX',
|
|
'GL_SPRITE_AXIS_SGIX', 'GL_SPRITE_TRANSLATION_SGIX', 'GL_SPRITE_AXIAL_SGIX',
|
|
'GL_SPRITE_OBJECT_ALIGNED_SGIX', 'GL_SPRITE_EYE_ALIGNED_SGIX',
|
|
'GL_TEXTURE_MULTI_BUFFER_HINT_SGIX', 'GL_POINT_SIZE_MIN_EXT',
|
|
'GL_POINT_SIZE_MAX_EXT', 'GL_POINT_FADE_THRESHOLD_SIZE_EXT',
|
|
'GL_DISTANCE_ATTENUATION_EXT', 'GL_POINT_SIZE_MIN_SGIS',
|
|
'GL_POINT_SIZE_MAX_SGIS', 'GL_POINT_FADE_THRESHOLD_SIZE_SGIS',
|
|
'GL_DISTANCE_ATTENUATION_SGIS', 'GL_INSTRUMENT_BUFFER_POINTER_SGIX',
|
|
'GL_INSTRUMENT_MEASUREMENTS_SGIX', 'GL_POST_TEXTURE_FILTER_BIAS_SGIX',
|
|
'GL_POST_TEXTURE_FILTER_SCALE_SGIX', 'GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX',
|
|
'GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX', 'GL_FRAMEZOOM_SGIX',
|
|
'GL_FRAMEZOOM_FACTOR_SGIX', 'GL_MAX_FRAMEZOOM_FACTOR_SGIX',
|
|
'GL_TEXTURE_DEFORMATION_BIT_SGIX', 'GL_GEOMETRY_DEFORMATION_BIT_SGIX',
|
|
'GL_GEOMETRY_DEFORMATION_SGIX', 'GL_TEXTURE_DEFORMATION_SGIX',
|
|
'GL_DEFORMATIONS_MASK_SGIX', 'GL_MAX_DEFORMATION_ORDER_SGIX',
|
|
'GL_REFERENCE_PLANE_SGIX', 'GL_REFERENCE_PLANE_EQUATION_SGIX',
|
|
'GL_DEPTH_COMPONENT16_SGIX', 'GL_DEPTH_COMPONENT24_SGIX',
|
|
'GL_DEPTH_COMPONENT32_SGIX', 'GL_FOG_FUNC_SGIS', 'GL_FOG_FUNC_POINTS_SGIS',
|
|
'GL_MAX_FOG_FUNC_POINTS_SGIS', 'GL_FOG_OFFSET_SGIX',
|
|
'GL_FOG_OFFSET_VALUE_SGIX', 'GL_IMAGE_SCALE_X_HP', 'GL_IMAGE_SCALE_Y_HP',
|
|
'GL_IMAGE_TRANSLATE_X_HP', 'GL_IMAGE_TRANSLATE_Y_HP',
|
|
'GL_IMAGE_ROTATE_ANGLE_HP', 'GL_IMAGE_ROTATE_ORIGIN_X_HP',
|
|
'GL_IMAGE_ROTATE_ORIGIN_Y_HP', 'GL_IMAGE_MAG_FILTER_HP',
|
|
'GL_IMAGE_MIN_FILTER_HP', 'GL_IMAGE_CUBIC_WEIGHT_HP', 'GL_CUBIC_HP',
|
|
'GL_AVERAGE_HP', 'GL_IMAGE_TRANSFORM_2D_HP',
|
|
'GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP',
|
|
'GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP', 'GL_IGNORE_BORDER_HP',
|
|
'GL_CONSTANT_BORDER_HP', 'GL_REPLICATE_BORDER_HP',
|
|
'GL_CONVOLUTION_BORDER_COLOR_HP', 'GL_TEXTURE_ENV_BIAS_SGIX',
|
|
'GL_VERTEX_DATA_HINT_PGI', 'GL_VERTEX_CONSISTENT_HINT_PGI',
|
|
'GL_MATERIAL_SIDE_HINT_PGI', 'GL_MAX_VERTEX_HINT_PGI', 'GL_COLOR3_BIT_PGI',
|
|
'GL_COLOR4_BIT_PGI', 'GL_EDGEFLAG_BIT_PGI', 'GL_INDEX_BIT_PGI',
|
|
'GL_MAT_AMBIENT_BIT_PGI', 'GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI',
|
|
'GL_MAT_DIFFUSE_BIT_PGI', 'GL_MAT_EMISSION_BIT_PGI',
|
|
'GL_MAT_COLOR_INDEXES_BIT_PGI', 'GL_MAT_SHININESS_BIT_PGI',
|
|
'GL_MAT_SPECULAR_BIT_PGI', 'GL_NORMAL_BIT_PGI', 'GL_TEXCOORD1_BIT_PGI',
|
|
'GL_TEXCOORD2_BIT_PGI', 'GL_TEXCOORD3_BIT_PGI', 'GL_TEXCOORD4_BIT_PGI',
|
|
'GL_VERTEX23_BIT_PGI', 'GL_VERTEX4_BIT_PGI',
|
|
'GL_PREFER_DOUBLEBUFFER_HINT_PGI', 'GL_CONSERVE_MEMORY_HINT_PGI',
|
|
'GL_RECLAIM_MEMORY_HINT_PGI', 'GL_NATIVE_GRAPHICS_HANDLE_PGI',
|
|
'GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI', 'GL_NATIVE_GRAPHICS_END_HINT_PGI',
|
|
'GL_ALWAYS_FAST_HINT_PGI', 'GL_ALWAYS_SOFT_HINT_PGI',
|
|
'GL_ALLOW_DRAW_OBJ_HINT_PGI', 'GL_ALLOW_DRAW_WIN_HINT_PGI',
|
|
'GL_ALLOW_DRAW_FRG_HINT_PGI', 'GL_ALLOW_DRAW_MEM_HINT_PGI',
|
|
'GL_STRICT_DEPTHFUNC_HINT_PGI', 'GL_STRICT_LIGHTING_HINT_PGI',
|
|
'GL_STRICT_SCISSOR_HINT_PGI', 'GL_FULL_STIPPLE_HINT_PGI',
|
|
'GL_CLIP_NEAR_HINT_PGI', 'GL_CLIP_FAR_HINT_PGI', 'GL_WIDE_LINE_HINT_PGI',
|
|
'GL_BACK_NORMALS_HINT_PGI', 'GL_COLOR_INDEX1_EXT', 'GL_COLOR_INDEX2_EXT',
|
|
'GL_COLOR_INDEX4_EXT', 'GL_COLOR_INDEX8_EXT', 'GL_COLOR_INDEX12_EXT',
|
|
'GL_COLOR_INDEX16_EXT', 'GL_TEXTURE_INDEX_SIZE_EXT',
|
|
'GL_CLIP_VOLUME_CLIPPING_HINT_EXT', 'GL_LIST_PRIORITY_SGIX',
|
|
'GL_IR_INSTRUMENT1_SGIX', 'GL_CALLIGRAPHIC_FRAGMENT_SGIX',
|
|
'GL_TEXTURE_LOD_BIAS_S_SGIX', 'GL_TEXTURE_LOD_BIAS_T_SGIX',
|
|
'GL_TEXTURE_LOD_BIAS_R_SGIX', 'GL_SHADOW_AMBIENT_SGIX',
|
|
'GL_INDEX_MATERIAL_EXT', 'GL_INDEX_MATERIAL_PARAMETER_EXT',
|
|
'GL_INDEX_MATERIAL_FACE_EXT', 'GL_INDEX_TEST_EXT', 'GL_INDEX_TEST_FUNC_EXT',
|
|
'GL_INDEX_TEST_REF_EXT', 'GL_IUI_V2F_EXT', 'GL_IUI_V3F_EXT',
|
|
'GL_IUI_N3F_V2F_EXT', 'GL_IUI_N3F_V3F_EXT', 'GL_T2F_IUI_V2F_EXT',
|
|
'GL_T2F_IUI_V3F_EXT', 'GL_T2F_IUI_N3F_V2F_EXT', 'GL_T2F_IUI_N3F_V3F_EXT',
|
|
'GL_ARRAY_ELEMENT_LOCK_FIRST_EXT', 'GL_ARRAY_ELEMENT_LOCK_COUNT_EXT',
|
|
'GL_CULL_VERTEX_EXT', 'GL_CULL_VERTEX_EYE_POSITION_EXT',
|
|
'GL_CULL_VERTEX_OBJECT_POSITION_EXT', 'GL_YCRCB_422_SGIX',
|
|
'GL_YCRCB_444_SGIX', 'GL_FRAGMENT_LIGHTING_SGIX',
|
|
'GL_FRAGMENT_COLOR_MATERIAL_SGIX', 'GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX',
|
|
'GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX', 'GL_MAX_FRAGMENT_LIGHTS_SGIX',
|
|
'GL_MAX_ACTIVE_LIGHTS_SGIX', 'GL_CURRENT_RASTER_NORMAL_SGIX',
|
|
'GL_LIGHT_ENV_MODE_SGIX', 'GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX',
|
|
'GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX',
|
|
'GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX',
|
|
'GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX',
|
|
'GL_FRAGMENT_LIGHT0_SGIX', 'GL_FRAGMENT_LIGHT1_SGIX',
|
|
'GL_FRAGMENT_LIGHT2_SGIX', 'GL_FRAGMENT_LIGHT3_SGIX',
|
|
'GL_FRAGMENT_LIGHT4_SGIX', 'GL_FRAGMENT_LIGHT5_SGIX',
|
|
'GL_FRAGMENT_LIGHT6_SGIX', 'GL_FRAGMENT_LIGHT7_SGIX',
|
|
'GL_RASTER_POSITION_UNCLIPPED_IBM', 'GL_TEXTURE_LIGHTING_MODE_HP',
|
|
'GL_TEXTURE_POST_SPECULAR_HP', 'GL_TEXTURE_PRE_SPECULAR_HP',
|
|
'GL_MAX_ELEMENTS_VERTICES_EXT', 'GL_MAX_ELEMENTS_INDICES_EXT', 'GL_PHONG_WIN',
|
|
'GL_PHONG_HINT_WIN', 'GL_FOG_SPECULAR_TEXTURE_WIN',
|
|
'GL_FRAGMENT_MATERIAL_EXT', 'GL_FRAGMENT_NORMAL_EXT', 'GL_FRAGMENT_COLOR_EXT',
|
|
'GL_ATTENUATION_EXT', 'GL_SHADOW_ATTENUATION_EXT',
|
|
'GL_TEXTURE_APPLICATION_MODE_EXT', 'GL_TEXTURE_LIGHT_EXT',
|
|
'GL_TEXTURE_MATERIAL_FACE_EXT', 'GL_TEXTURE_MATERIAL_PARAMETER_EXT',
|
|
'GL_ALPHA_MIN_SGIX', 'GL_ALPHA_MAX_SGIX', 'GL_PIXEL_TEX_GEN_Q_CEILING_SGIX',
|
|
'GL_PIXEL_TEX_GEN_Q_ROUND_SGIX', 'GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX',
|
|
'GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX',
|
|
'GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX', 'GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX',
|
|
'GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX', 'GL_BGR_EXT', 'GL_BGRA_EXT',
|
|
'GL_ASYNC_MARKER_SGIX', 'GL_ASYNC_TEX_IMAGE_SGIX',
|
|
'GL_ASYNC_DRAW_PIXELS_SGIX', 'GL_ASYNC_READ_PIXELS_SGIX',
|
|
'GL_MAX_ASYNC_TEX_IMAGE_SGIX', 'GL_MAX_ASYNC_DRAW_PIXELS_SGIX',
|
|
'GL_MAX_ASYNC_READ_PIXELS_SGIX', 'GL_ASYNC_HISTOGRAM_SGIX',
|
|
'GL_MAX_ASYNC_HISTOGRAM_SGIX', 'GL_PARALLEL_ARRAYS_INTEL',
|
|
'GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL',
|
|
'GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL',
|
|
'GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL',
|
|
'GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL', 'GL_OCCLUSION_TEST_HP',
|
|
'GL_OCCLUSION_TEST_RESULT_HP', 'GL_PIXEL_TRANSFORM_2D_EXT',
|
|
'GL_PIXEL_MAG_FILTER_EXT', 'GL_PIXEL_MIN_FILTER_EXT',
|
|
'GL_PIXEL_CUBIC_WEIGHT_EXT', 'GL_CUBIC_EXT', 'GL_AVERAGE_EXT',
|
|
'GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT',
|
|
'GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT',
|
|
'GL_PIXEL_TRANSFORM_2D_MATRIX_EXT', 'GL_SHARED_TEXTURE_PALETTE_EXT',
|
|
'GL_LIGHT_MODEL_COLOR_CONTROL_EXT', 'GL_SINGLE_COLOR_EXT',
|
|
'GL_SEPARATE_SPECULAR_COLOR_EXT', 'GL_COLOR_SUM_EXT',
|
|
'GL_CURRENT_SECONDARY_COLOR_EXT', 'GL_SECONDARY_COLOR_ARRAY_SIZE_EXT',
|
|
'GL_SECONDARY_COLOR_ARRAY_TYPE_EXT', 'GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT',
|
|
'GL_SECONDARY_COLOR_ARRAY_POINTER_EXT', 'GL_SECONDARY_COLOR_ARRAY_EXT',
|
|
'GL_PERTURB_EXT', 'GL_TEXTURE_NORMAL_EXT', 'GL_FOG_COORDINATE_SOURCE_EXT',
|
|
'GL_FOG_COORDINATE_EXT', 'GL_FRAGMENT_DEPTH_EXT',
|
|
'GL_CURRENT_FOG_COORDINATE_EXT', 'GL_FOG_COORDINATE_ARRAY_TYPE_EXT',
|
|
'GL_FOG_COORDINATE_ARRAY_STRIDE_EXT', 'GL_FOG_COORDINATE_ARRAY_POINTER_EXT',
|
|
'GL_FOG_COORDINATE_ARRAY_EXT', 'GL_SCREEN_COORDINATES_REND',
|
|
'GL_INVERTED_SCREEN_W_REND', 'GL_TANGENT_ARRAY_EXT', 'GL_BINORMAL_ARRAY_EXT',
|
|
'GL_CURRENT_TANGENT_EXT', 'GL_CURRENT_BINORMAL_EXT',
|
|
'GL_TANGENT_ARRAY_TYPE_EXT', 'GL_TANGENT_ARRAY_STRIDE_EXT',
|
|
'GL_BINORMAL_ARRAY_TYPE_EXT', 'GL_BINORMAL_ARRAY_STRIDE_EXT',
|
|
'GL_TANGENT_ARRAY_POINTER_EXT', 'GL_BINORMAL_ARRAY_POINTER_EXT',
|
|
'GL_MAP1_TANGENT_EXT', 'GL_MAP2_TANGENT_EXT', 'GL_MAP1_BINORMAL_EXT',
|
|
'GL_MAP2_BINORMAL_EXT', 'GL_COMBINE_EXT', 'GL_COMBINE_RGB_EXT',
|
|
'GL_COMBINE_ALPHA_EXT', 'GL_RGB_SCALE_EXT', 'GL_ADD_SIGNED_EXT',
|
|
'GL_INTERPOLATE_EXT', 'GL_CONSTANT_EXT', 'GL_PRIMARY_COLOR_EXT',
|
|
'GL_PREVIOUS_EXT', 'GL_SOURCE0_RGB_EXT', 'GL_SOURCE1_RGB_EXT',
|
|
'GL_SOURCE2_RGB_EXT', 'GL_SOURCE0_ALPHA_EXT', 'GL_SOURCE1_ALPHA_EXT',
|
|
'GL_SOURCE2_ALPHA_EXT', 'GL_OPERAND0_RGB_EXT', 'GL_OPERAND1_RGB_EXT',
|
|
'GL_OPERAND2_RGB_EXT', 'GL_OPERAND0_ALPHA_EXT', 'GL_OPERAND1_ALPHA_EXT',
|
|
'GL_OPERAND2_ALPHA_EXT', 'GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE',
|
|
'GL_TRANSFORM_HINT_APPLE', 'GL_FOG_SCALE_SGIX', 'GL_FOG_SCALE_VALUE_SGIX',
|
|
'GL_UNPACK_CONSTANT_DATA_SUNX', 'GL_TEXTURE_CONSTANT_DATA_SUNX',
|
|
'GL_GLOBAL_ALPHA_SUN', 'GL_GLOBAL_ALPHA_FACTOR_SUN', 'GL_RESTART_SUN',
|
|
'GL_REPLACE_MIDDLE_SUN', 'GL_REPLACE_OLDEST_SUN', 'GL_TRIANGLE_LIST_SUN',
|
|
'GL_REPLACEMENT_CODE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_SUN',
|
|
'GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN', 'GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN',
|
|
'GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN', 'GL_R1UI_V3F_SUN',
|
|
'GL_R1UI_C4UB_V3F_SUN', 'GL_R1UI_C3F_V3F_SUN', 'GL_R1UI_N3F_V3F_SUN',
|
|
'GL_R1UI_C4F_N3F_V3F_SUN', 'GL_R1UI_T2F_V3F_SUN', 'GL_R1UI_T2F_N3F_V3F_SUN',
|
|
'GL_R1UI_T2F_C4F_N3F_V3F_SUN', 'GL_BLEND_DST_RGB_EXT', 'GL_BLEND_SRC_RGB_EXT',
|
|
'GL_BLEND_DST_ALPHA_EXT', 'GL_BLEND_SRC_ALPHA_EXT', 'GL_RED_MIN_CLAMP_INGR',
|
|
'GL_GREEN_MIN_CLAMP_INGR', 'GL_BLUE_MIN_CLAMP_INGR',
|
|
'GL_ALPHA_MIN_CLAMP_INGR', 'GL_RED_MAX_CLAMP_INGR', 'GL_GREEN_MAX_CLAMP_INGR',
|
|
'GL_BLUE_MAX_CLAMP_INGR', 'GL_ALPHA_MAX_CLAMP_INGR', 'GL_INTERLACE_READ_INGR',
|
|
'GL_INCR_WRAP_EXT', 'GL_DECR_WRAP_EXT', 'GL_422_EXT', 'GL_422_REV_EXT',
|
|
'GL_422_AVERAGE_EXT', 'GL_422_REV_AVERAGE_EXT', 'GL_NORMAL_MAP_NV',
|
|
'GL_REFLECTION_MAP_NV', 'GL_NORMAL_MAP_EXT', 'GL_REFLECTION_MAP_EXT',
|
|
'GL_TEXTURE_CUBE_MAP_EXT', 'GL_TEXTURE_BINDING_CUBE_MAP_EXT',
|
|
'GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT',
|
|
'GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT',
|
|
'GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT',
|
|
'GL_PROXY_TEXTURE_CUBE_MAP_EXT', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT',
|
|
'GL_WRAP_BORDER_SUN', 'GL_MAX_TEXTURE_LOD_BIAS_EXT',
|
|
'GL_TEXTURE_FILTER_CONTROL_EXT', 'GL_TEXTURE_LOD_BIAS_EXT',
|
|
'GL_TEXTURE_MAX_ANISOTROPY_EXT', 'GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT',
|
|
'GL_MODELVIEW0_STACK_DEPTH_EXT', 'GL_MODELVIEW1_STACK_DEPTH_EXT',
|
|
'GL_MODELVIEW0_MATRIX_EXT', 'GL_MODELVIEW1_MATRIX_EXT',
|
|
'GL_VERTEX_WEIGHTING_EXT', 'GL_MODELVIEW0_EXT', 'GL_MODELVIEW1_EXT',
|
|
'GL_CURRENT_VERTEX_WEIGHT_EXT', 'GL_VERTEX_WEIGHT_ARRAY_EXT',
|
|
'GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT',
|
|
'GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT', 'GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT',
|
|
'GL_MAX_SHININESS_NV', 'GL_MAX_SPOT_EXPONENT_NV', 'GL_VERTEX_ARRAY_RANGE_NV',
|
|
'GL_VERTEX_ARRAY_RANGE_LENGTH_NV', 'GL_VERTEX_ARRAY_RANGE_VALID_NV',
|
|
'GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV', 'GL_VERTEX_ARRAY_RANGE_POINTER_NV',
|
|
'GL_REGISTER_COMBINERS_NV', 'GL_VARIABLE_A_NV', 'GL_VARIABLE_B_NV',
|
|
'GL_VARIABLE_C_NV', 'GL_VARIABLE_D_NV', 'GL_VARIABLE_E_NV',
|
|
'GL_VARIABLE_F_NV', 'GL_VARIABLE_G_NV', 'GL_CONSTANT_COLOR0_NV',
|
|
'GL_CONSTANT_COLOR1_NV', 'GL_PRIMARY_COLOR_NV', 'GL_SECONDARY_COLOR_NV',
|
|
'GL_SPARE0_NV', 'GL_SPARE1_NV', 'GL_DISCARD_NV', 'GL_E_TIMES_F_NV',
|
|
'GL_SPARE0_PLUS_SECONDARY_COLOR_NV', 'GL_UNSIGNED_IDENTITY_NV',
|
|
'GL_UNSIGNED_INVERT_NV', 'GL_EXPAND_NORMAL_NV', 'GL_EXPAND_NEGATE_NV',
|
|
'GL_HALF_BIAS_NORMAL_NV', 'GL_HALF_BIAS_NEGATE_NV', 'GL_SIGNED_IDENTITY_NV',
|
|
'GL_SIGNED_NEGATE_NV', 'GL_SCALE_BY_TWO_NV', 'GL_SCALE_BY_FOUR_NV',
|
|
'GL_SCALE_BY_ONE_HALF_NV', 'GL_BIAS_BY_NEGATIVE_ONE_HALF_NV',
|
|
'GL_COMBINER_INPUT_NV', 'GL_COMBINER_MAPPING_NV',
|
|
'GL_COMBINER_COMPONENT_USAGE_NV', 'GL_COMBINER_AB_DOT_PRODUCT_NV',
|
|
'GL_COMBINER_CD_DOT_PRODUCT_NV', 'GL_COMBINER_MUX_SUM_NV',
|
|
'GL_COMBINER_SCALE_NV', 'GL_COMBINER_BIAS_NV', 'GL_COMBINER_AB_OUTPUT_NV',
|
|
'GL_COMBINER_CD_OUTPUT_NV', 'GL_COMBINER_SUM_OUTPUT_NV',
|
|
'GL_MAX_GENERAL_COMBINERS_NV', 'GL_NUM_GENERAL_COMBINERS_NV',
|
|
'GL_COLOR_SUM_CLAMP_NV', 'GL_COMBINER0_NV', 'GL_COMBINER1_NV',
|
|
'GL_COMBINER2_NV', 'GL_COMBINER3_NV', 'GL_COMBINER4_NV', 'GL_COMBINER5_NV',
|
|
'GL_COMBINER6_NV', 'GL_COMBINER7_NV', 'GL_FOG_DISTANCE_MODE_NV',
|
|
'GL_EYE_RADIAL_NV', 'GL_EYE_PLANE_ABSOLUTE_NV', 'GL_EMBOSS_LIGHT_NV',
|
|
'GL_EMBOSS_CONSTANT_NV', 'GL_EMBOSS_MAP_NV', 'GL_COMBINE4_NV',
|
|
'GL_SOURCE3_RGB_NV', 'GL_SOURCE3_ALPHA_NV', 'GL_OPERAND3_RGB_NV',
|
|
'GL_OPERAND3_ALPHA_NV', 'GL_COMPRESSED_RGB_S3TC_DXT1_EXT',
|
|
'GL_COMPRESSED_RGBA_S3TC_DXT1_EXT', 'GL_COMPRESSED_RGBA_S3TC_DXT3_EXT',
|
|
'GL_COMPRESSED_RGBA_S3TC_DXT5_EXT', 'GL_CULL_VERTEX_IBM',
|
|
'GL_VERTEX_ARRAY_LIST_IBM', 'GL_NORMAL_ARRAY_LIST_IBM',
|
|
'GL_COLOR_ARRAY_LIST_IBM', 'GL_INDEX_ARRAY_LIST_IBM',
|
|
'GL_TEXTURE_COORD_ARRAY_LIST_IBM', 'GL_EDGE_FLAG_ARRAY_LIST_IBM',
|
|
'GL_FOG_COORDINATE_ARRAY_LIST_IBM', 'GL_SECONDARY_COLOR_ARRAY_LIST_IBM',
|
|
'GL_VERTEX_ARRAY_LIST_STRIDE_IBM', 'GL_NORMAL_ARRAY_LIST_STRIDE_IBM',
|
|
'GL_COLOR_ARRAY_LIST_STRIDE_IBM', 'GL_INDEX_ARRAY_LIST_STRIDE_IBM',
|
|
'GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM',
|
|
'GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM',
|
|
'GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM',
|
|
'GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM', 'GL_PACK_SUBSAMPLE_RATE_SGIX',
|
|
'GL_UNPACK_SUBSAMPLE_RATE_SGIX', 'GL_PIXEL_SUBSAMPLE_4444_SGIX',
|
|
'GL_PIXEL_SUBSAMPLE_2424_SGIX', 'GL_PIXEL_SUBSAMPLE_4242_SGIX',
|
|
'GL_YCRCB_SGIX', 'GL_YCRCBA_SGIX', 'GL_DEPTH_PASS_INSTRUMENT_SGIX',
|
|
'GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX', 'GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX',
|
|
'GL_COMPRESSED_RGB_FXT1_3DFX', 'GL_COMPRESSED_RGBA_FXT1_3DFX',
|
|
'GL_MULTISAMPLE_3DFX', 'GL_SAMPLE_BUFFERS_3DFX', 'GL_SAMPLES_3DFX',
|
|
'GL_MULTISAMPLE_BIT_3DFX', 'GL_MULTISAMPLE_EXT',
|
|
'GL_SAMPLE_ALPHA_TO_MASK_EXT', 'GL_SAMPLE_ALPHA_TO_ONE_EXT',
|
|
'GL_SAMPLE_MASK_EXT', 'GL_1PASS_EXT', 'GL_2PASS_0_EXT', 'GL_2PASS_1_EXT',
|
|
'GL_4PASS_0_EXT', 'GL_4PASS_1_EXT', 'GL_4PASS_2_EXT', 'GL_4PASS_3_EXT',
|
|
'GL_SAMPLE_BUFFERS_EXT', 'GL_SAMPLES_EXT', 'GL_SAMPLE_MASK_VALUE_EXT',
|
|
'GL_SAMPLE_MASK_INVERT_EXT', 'GL_SAMPLE_PATTERN_EXT',
|
|
'GL_MULTISAMPLE_BIT_EXT', 'GL_VERTEX_PRECLIP_SGIX',
|
|
'GL_VERTEX_PRECLIP_HINT_SGIX', 'GL_CONVOLUTION_HINT_SGIX',
|
|
'GL_PACK_RESAMPLE_SGIX', 'GL_UNPACK_RESAMPLE_SGIX',
|
|
'GL_RESAMPLE_REPLICATE_SGIX', 'GL_RESAMPLE_ZERO_FILL_SGIX',
|
|
'GL_RESAMPLE_DECIMATE_SGIX', 'GL_EYE_DISTANCE_TO_POINT_SGIS',
|
|
'GL_OBJECT_DISTANCE_TO_POINT_SGIS', 'GL_EYE_DISTANCE_TO_LINE_SGIS',
|
|
'GL_OBJECT_DISTANCE_TO_LINE_SGIS', 'GL_EYE_POINT_SGIS',
|
|
'GL_OBJECT_POINT_SGIS', 'GL_EYE_LINE_SGIS', 'GL_OBJECT_LINE_SGIS',
|
|
'GL_TEXTURE_COLOR_WRITEMASK_SGIS', 'GL_DOT3_RGB_EXT', 'GL_DOT3_RGBA_EXT',
|
|
'GL_MIRROR_CLAMP_ATI', 'GL_MIRROR_CLAMP_TO_EDGE_ATI', 'GL_ALL_COMPLETED_NV',
|
|
'GL_FENCE_STATUS_NV', 'GL_FENCE_CONDITION_NV', 'GL_MIRRORED_REPEAT_IBM',
|
|
'GL_EVAL_2D_NV', 'GL_EVAL_TRIANGULAR_2D_NV', 'GL_MAP_TESSELLATION_NV',
|
|
'GL_MAP_ATTRIB_U_ORDER_NV', 'GL_MAP_ATTRIB_V_ORDER_NV',
|
|
'GL_EVAL_FRACTIONAL_TESSELLATION_NV', 'GL_EVAL_VERTEX_ATTRIB0_NV',
|
|
'GL_EVAL_VERTEX_ATTRIB1_NV', 'GL_EVAL_VERTEX_ATTRIB2_NV',
|
|
'GL_EVAL_VERTEX_ATTRIB3_NV', 'GL_EVAL_VERTEX_ATTRIB4_NV',
|
|
'GL_EVAL_VERTEX_ATTRIB5_NV', 'GL_EVAL_VERTEX_ATTRIB6_NV',
|
|
'GL_EVAL_VERTEX_ATTRIB7_NV', 'GL_EVAL_VERTEX_ATTRIB8_NV',
|
|
'GL_EVAL_VERTEX_ATTRIB9_NV', 'GL_EVAL_VERTEX_ATTRIB10_NV',
|
|
'GL_EVAL_VERTEX_ATTRIB11_NV', 'GL_EVAL_VERTEX_ATTRIB12_NV',
|
|
'GL_EVAL_VERTEX_ATTRIB13_NV', 'GL_EVAL_VERTEX_ATTRIB14_NV',
|
|
'GL_EVAL_VERTEX_ATTRIB15_NV', 'GL_MAX_MAP_TESSELLATION_NV',
|
|
'GL_MAX_RATIONAL_EVAL_ORDER_NV', 'GL_DEPTH_STENCIL_NV',
|
|
'GL_UNSIGNED_INT_24_8_NV', 'GL_PER_STAGE_CONSTANTS_NV',
|
|
'GL_TEXTURE_RECTANGLE_NV', 'GL_TEXTURE_BINDING_RECTANGLE_NV',
|
|
'GL_PROXY_TEXTURE_RECTANGLE_NV', 'GL_MAX_RECTANGLE_TEXTURE_SIZE_NV',
|
|
'GL_OFFSET_TEXTURE_RECTANGLE_NV', 'GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV',
|
|
'GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV',
|
|
'GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV', 'GL_UNSIGNED_INT_S8_S8_8_8_NV',
|
|
'GL_UNSIGNED_INT_8_8_S8_S8_REV_NV', 'GL_DSDT_MAG_INTENSITY_NV',
|
|
'GL_SHADER_CONSISTENT_NV', 'GL_TEXTURE_SHADER_NV', 'GL_SHADER_OPERATION_NV',
|
|
'GL_CULL_MODES_NV', 'GL_OFFSET_TEXTURE_MATRIX_NV',
|
|
'GL_OFFSET_TEXTURE_SCALE_NV', 'GL_OFFSET_TEXTURE_BIAS_NV',
|
|
'GL_OFFSET_TEXTURE_2D_MATRIX_NV', 'GL_OFFSET_TEXTURE_2D_SCALE_NV',
|
|
'GL_OFFSET_TEXTURE_2D_BIAS_NV', 'GL_PREVIOUS_TEXTURE_INPUT_NV',
|
|
'GL_CONST_EYE_NV', 'GL_PASS_THROUGH_NV', 'GL_CULL_FRAGMENT_NV',
|
|
'GL_OFFSET_TEXTURE_2D_NV', 'GL_DEPENDENT_AR_TEXTURE_2D_NV',
|
|
'GL_DEPENDENT_GB_TEXTURE_2D_NV', 'GL_DOT_PRODUCT_NV',
|
|
'GL_DOT_PRODUCT_DEPTH_REPLACE_NV', 'GL_DOT_PRODUCT_TEXTURE_2D_NV',
|
|
'GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV',
|
|
'GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV',
|
|
'GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV', 'GL_HILO_NV', 'GL_DSDT_NV',
|
|
'GL_DSDT_MAG_NV', 'GL_DSDT_MAG_VIB_NV', 'GL_HILO16_NV', 'GL_SIGNED_HILO_NV',
|
|
'GL_SIGNED_HILO16_NV', 'GL_SIGNED_RGBA_NV', 'GL_SIGNED_RGBA8_NV',
|
|
'GL_SIGNED_RGB_NV', 'GL_SIGNED_RGB8_NV', 'GL_SIGNED_LUMINANCE_NV',
|
|
'GL_SIGNED_LUMINANCE8_NV', 'GL_SIGNED_LUMINANCE_ALPHA_NV',
|
|
'GL_SIGNED_LUMINANCE8_ALPHA8_NV', 'GL_SIGNED_ALPHA_NV', 'GL_SIGNED_ALPHA8_NV',
|
|
'GL_SIGNED_INTENSITY_NV', 'GL_SIGNED_INTENSITY8_NV', 'GL_DSDT8_NV',
|
|
'GL_DSDT8_MAG8_NV', 'GL_DSDT8_MAG8_INTENSITY8_NV',
|
|
'GL_SIGNED_RGB_UNSIGNED_ALPHA_NV', 'GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV',
|
|
'GL_HI_SCALE_NV', 'GL_LO_SCALE_NV', 'GL_DS_SCALE_NV', 'GL_DT_SCALE_NV',
|
|
'GL_MAGNITUDE_SCALE_NV', 'GL_VIBRANCE_SCALE_NV', 'GL_HI_BIAS_NV',
|
|
'GL_LO_BIAS_NV', 'GL_DS_BIAS_NV', 'GL_DT_BIAS_NV', 'GL_MAGNITUDE_BIAS_NV',
|
|
'GL_VIBRANCE_BIAS_NV', 'GL_TEXTURE_BORDER_VALUES_NV', 'GL_TEXTURE_HI_SIZE_NV',
|
|
'GL_TEXTURE_LO_SIZE_NV', 'GL_TEXTURE_DS_SIZE_NV', 'GL_TEXTURE_DT_SIZE_NV',
|
|
'GL_TEXTURE_MAG_SIZE_NV', 'GL_DOT_PRODUCT_TEXTURE_3D_NV',
|
|
'GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV', 'GL_VERTEX_PROGRAM_NV',
|
|
'GL_VERTEX_STATE_PROGRAM_NV', 'GL_ATTRIB_ARRAY_SIZE_NV',
|
|
'GL_ATTRIB_ARRAY_STRIDE_NV', 'GL_ATTRIB_ARRAY_TYPE_NV',
|
|
'GL_CURRENT_ATTRIB_NV', 'GL_PROGRAM_LENGTH_NV', 'GL_PROGRAM_STRING_NV',
|
|
'GL_MODELVIEW_PROJECTION_NV', 'GL_IDENTITY_NV', 'GL_INVERSE_NV',
|
|
'GL_TRANSPOSE_NV', 'GL_INVERSE_TRANSPOSE_NV',
|
|
'GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV', 'GL_MAX_TRACK_MATRICES_NV',
|
|
'GL_MATRIX0_NV', 'GL_MATRIX1_NV', 'GL_MATRIX2_NV', 'GL_MATRIX3_NV',
|
|
'GL_MATRIX4_NV', 'GL_MATRIX5_NV', 'GL_MATRIX6_NV', 'GL_MATRIX7_NV',
|
|
'GL_CURRENT_MATRIX_STACK_DEPTH_NV', 'GL_CURRENT_MATRIX_NV',
|
|
'GL_VERTEX_PROGRAM_POINT_SIZE_NV', 'GL_VERTEX_PROGRAM_TWO_SIDE_NV',
|
|
'GL_PROGRAM_PARAMETER_NV', 'GL_ATTRIB_ARRAY_POINTER_NV',
|
|
'GL_PROGRAM_TARGET_NV', 'GL_PROGRAM_RESIDENT_NV', 'GL_TRACK_MATRIX_NV',
|
|
'GL_TRACK_MATRIX_TRANSFORM_NV', 'GL_VERTEX_PROGRAM_BINDING_NV',
|
|
'GL_PROGRAM_ERROR_POSITION_NV', 'GL_VERTEX_ATTRIB_ARRAY0_NV',
|
|
'GL_VERTEX_ATTRIB_ARRAY1_NV', 'GL_VERTEX_ATTRIB_ARRAY2_NV',
|
|
'GL_VERTEX_ATTRIB_ARRAY3_NV', 'GL_VERTEX_ATTRIB_ARRAY4_NV',
|
|
'GL_VERTEX_ATTRIB_ARRAY5_NV', 'GL_VERTEX_ATTRIB_ARRAY6_NV',
|
|
'GL_VERTEX_ATTRIB_ARRAY7_NV', 'GL_VERTEX_ATTRIB_ARRAY8_NV',
|
|
'GL_VERTEX_ATTRIB_ARRAY9_NV', 'GL_VERTEX_ATTRIB_ARRAY10_NV',
|
|
'GL_VERTEX_ATTRIB_ARRAY11_NV', 'GL_VERTEX_ATTRIB_ARRAY12_NV',
|
|
'GL_VERTEX_ATTRIB_ARRAY13_NV', 'GL_VERTEX_ATTRIB_ARRAY14_NV',
|
|
'GL_VERTEX_ATTRIB_ARRAY15_NV', 'GL_MAP1_VERTEX_ATTRIB0_4_NV',
|
|
'GL_MAP1_VERTEX_ATTRIB1_4_NV', 'GL_MAP1_VERTEX_ATTRIB2_4_NV',
|
|
'GL_MAP1_VERTEX_ATTRIB3_4_NV', 'GL_MAP1_VERTEX_ATTRIB4_4_NV',
|
|
'GL_MAP1_VERTEX_ATTRIB5_4_NV', 'GL_MAP1_VERTEX_ATTRIB6_4_NV',
|
|
'GL_MAP1_VERTEX_ATTRIB7_4_NV', 'GL_MAP1_VERTEX_ATTRIB8_4_NV',
|
|
'GL_MAP1_VERTEX_ATTRIB9_4_NV', 'GL_MAP1_VERTEX_ATTRIB10_4_NV',
|
|
'GL_MAP1_VERTEX_ATTRIB11_4_NV', 'GL_MAP1_VERTEX_ATTRIB12_4_NV',
|
|
'GL_MAP1_VERTEX_ATTRIB13_4_NV', 'GL_MAP1_VERTEX_ATTRIB14_4_NV',
|
|
'GL_MAP1_VERTEX_ATTRIB15_4_NV', 'GL_MAP2_VERTEX_ATTRIB0_4_NV',
|
|
'GL_MAP2_VERTEX_ATTRIB1_4_NV', 'GL_MAP2_VERTEX_ATTRIB2_4_NV',
|
|
'GL_MAP2_VERTEX_ATTRIB3_4_NV', 'GL_MAP2_VERTEX_ATTRIB4_4_NV',
|
|
'GL_MAP2_VERTEX_ATTRIB5_4_NV', 'GL_MAP2_VERTEX_ATTRIB6_4_NV',
|
|
'GL_MAP2_VERTEX_ATTRIB7_4_NV', 'GL_MAP2_VERTEX_ATTRIB8_4_NV',
|
|
'GL_MAP2_VERTEX_ATTRIB9_4_NV', 'GL_MAP2_VERTEX_ATTRIB10_4_NV',
|
|
'GL_MAP2_VERTEX_ATTRIB11_4_NV', 'GL_MAP2_VERTEX_ATTRIB12_4_NV',
|
|
'GL_MAP2_VERTEX_ATTRIB13_4_NV', 'GL_MAP2_VERTEX_ATTRIB14_4_NV',
|
|
'GL_MAP2_VERTEX_ATTRIB15_4_NV', 'GL_TEXTURE_MAX_CLAMP_S_SGIX',
|
|
'GL_TEXTURE_MAX_CLAMP_T_SGIX', 'GL_TEXTURE_MAX_CLAMP_R_SGIX',
|
|
'GL_SCALEBIAS_HINT_SGIX', 'GL_INTERLACE_OML', 'GL_INTERLACE_READ_OML',
|
|
'GL_FORMAT_SUBSAMPLE_24_24_OML', 'GL_FORMAT_SUBSAMPLE_244_244_OML',
|
|
'GL_PACK_RESAMPLE_OML', 'GL_UNPACK_RESAMPLE_OML', 'GL_RESAMPLE_REPLICATE_OML',
|
|
'GL_RESAMPLE_ZERO_FILL_OML', 'GL_RESAMPLE_AVERAGE_OML',
|
|
'GL_RESAMPLE_DECIMATE_OML', 'GL_DEPTH_STENCIL_TO_RGBA_NV',
|
|
'GL_DEPTH_STENCIL_TO_BGRA_NV', 'GL_BUMP_ROT_MATRIX_ATI',
|
|
'GL_BUMP_ROT_MATRIX_SIZE_ATI', 'GL_BUMP_NUM_TEX_UNITS_ATI',
|
|
'GL_BUMP_TEX_UNITS_ATI', 'GL_DUDV_ATI', 'GL_DU8DV8_ATI', 'GL_BUMP_ENVMAP_ATI',
|
|
'GL_BUMP_TARGET_ATI', 'GL_FRAGMENT_SHADER_ATI', 'GL_REG_0_ATI',
|
|
'GL_REG_1_ATI', 'GL_REG_2_ATI', 'GL_REG_3_ATI', 'GL_REG_4_ATI',
|
|
'GL_REG_5_ATI', 'GL_REG_6_ATI', 'GL_REG_7_ATI', 'GL_REG_8_ATI',
|
|
'GL_REG_9_ATI', 'GL_REG_10_ATI', 'GL_REG_11_ATI', 'GL_REG_12_ATI',
|
|
'GL_REG_13_ATI', 'GL_REG_14_ATI', 'GL_REG_15_ATI', 'GL_REG_16_ATI',
|
|
'GL_REG_17_ATI', 'GL_REG_18_ATI', 'GL_REG_19_ATI', 'GL_REG_20_ATI',
|
|
'GL_REG_21_ATI', 'GL_REG_22_ATI', 'GL_REG_23_ATI', 'GL_REG_24_ATI',
|
|
'GL_REG_25_ATI', 'GL_REG_26_ATI', 'GL_REG_27_ATI', 'GL_REG_28_ATI',
|
|
'GL_REG_29_ATI', 'GL_REG_30_ATI', 'GL_REG_31_ATI', 'GL_CON_0_ATI',
|
|
'GL_CON_1_ATI', 'GL_CON_2_ATI', 'GL_CON_3_ATI', 'GL_CON_4_ATI',
|
|
'GL_CON_5_ATI', 'GL_CON_6_ATI', 'GL_CON_7_ATI', 'GL_CON_8_ATI',
|
|
'GL_CON_9_ATI', 'GL_CON_10_ATI', 'GL_CON_11_ATI', 'GL_CON_12_ATI',
|
|
'GL_CON_13_ATI', 'GL_CON_14_ATI', 'GL_CON_15_ATI', 'GL_CON_16_ATI',
|
|
'GL_CON_17_ATI', 'GL_CON_18_ATI', 'GL_CON_19_ATI', 'GL_CON_20_ATI',
|
|
'GL_CON_21_ATI', 'GL_CON_22_ATI', 'GL_CON_23_ATI', 'GL_CON_24_ATI',
|
|
'GL_CON_25_ATI', 'GL_CON_26_ATI', 'GL_CON_27_ATI', 'GL_CON_28_ATI',
|
|
'GL_CON_29_ATI', 'GL_CON_30_ATI', 'GL_CON_31_ATI', 'GL_MOV_ATI', 'GL_ADD_ATI',
|
|
'GL_MUL_ATI', 'GL_SUB_ATI', 'GL_DOT3_ATI', 'GL_DOT4_ATI', 'GL_MAD_ATI',
|
|
'GL_LERP_ATI', 'GL_CND_ATI', 'GL_CND0_ATI', 'GL_DOT2_ADD_ATI',
|
|
'GL_SECONDARY_INTERPOLATOR_ATI', 'GL_NUM_FRAGMENT_REGISTERS_ATI',
|
|
'GL_NUM_FRAGMENT_CONSTANTS_ATI', 'GL_NUM_PASSES_ATI',
|
|
'GL_NUM_INSTRUCTIONS_PER_PASS_ATI', 'GL_NUM_INSTRUCTIONS_TOTAL_ATI',
|
|
'GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI', 'GL_NUM_LOOPBACK_COMPONENTS_ATI',
|
|
'GL_COLOR_ALPHA_PAIRING_ATI', 'GL_SWIZZLE_STR_ATI', 'GL_SWIZZLE_STQ_ATI',
|
|
'GL_SWIZZLE_STR_DR_ATI', 'GL_SWIZZLE_STQ_DQ_ATI', 'GL_SWIZZLE_STRQ_ATI',
|
|
'GL_SWIZZLE_STRQ_DQ_ATI', 'GL_RED_BIT_ATI', 'GL_GREEN_BIT_ATI',
|
|
'GL_BLUE_BIT_ATI', 'GL_2X_BIT_ATI', 'GL_4X_BIT_ATI', 'GL_8X_BIT_ATI',
|
|
'GL_HALF_BIT_ATI', 'GL_QUARTER_BIT_ATI', 'GL_EIGHTH_BIT_ATI',
|
|
'GL_SATURATE_BIT_ATI', 'GL_COMP_BIT_ATI', 'GL_NEGATE_BIT_ATI',
|
|
'GL_BIAS_BIT_ATI', 'GL_PN_TRIANGLES_ATI',
|
|
'GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI', 'GL_PN_TRIANGLES_POINT_MODE_ATI',
|
|
'GL_PN_TRIANGLES_NORMAL_MODE_ATI', 'GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI',
|
|
'GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI',
|
|
'GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI',
|
|
'GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI',
|
|
'GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI', 'GL_STATIC_ATI',
|
|
'GL_DYNAMIC_ATI', 'GL_PRESERVE_ATI', 'GL_DISCARD_ATI',
|
|
'GL_OBJECT_BUFFER_SIZE_ATI', 'GL_OBJECT_BUFFER_USAGE_ATI',
|
|
'GL_ARRAY_OBJECT_BUFFER_ATI', 'GL_ARRAY_OBJECT_OFFSET_ATI',
|
|
'GL_VERTEX_SHADER_EXT', 'GL_VERTEX_SHADER_BINDING_EXT', 'GL_OP_INDEX_EXT',
|
|
'GL_OP_NEGATE_EXT', 'GL_OP_DOT3_EXT', 'GL_OP_DOT4_EXT', 'GL_OP_MUL_EXT',
|
|
'GL_OP_ADD_EXT', 'GL_OP_MADD_EXT', 'GL_OP_FRAC_EXT', 'GL_OP_MAX_EXT',
|
|
'GL_OP_MIN_EXT', 'GL_OP_SET_GE_EXT', 'GL_OP_SET_LT_EXT', 'GL_OP_CLAMP_EXT',
|
|
'GL_OP_FLOOR_EXT', 'GL_OP_ROUND_EXT', 'GL_OP_EXP_BASE_2_EXT',
|
|
'GL_OP_LOG_BASE_2_EXT', 'GL_OP_POWER_EXT', 'GL_OP_RECIP_EXT',
|
|
'GL_OP_RECIP_SQRT_EXT', 'GL_OP_SUB_EXT', 'GL_OP_CROSS_PRODUCT_EXT',
|
|
'GL_OP_MULTIPLY_MATRIX_EXT', 'GL_OP_MOV_EXT', 'GL_OUTPUT_VERTEX_EXT',
|
|
'GL_OUTPUT_COLOR0_EXT', 'GL_OUTPUT_COLOR1_EXT',
|
|
'GL_OUTPUT_TEXTURE_COORD0_EXT', 'GL_OUTPUT_TEXTURE_COORD1_EXT',
|
|
'GL_OUTPUT_TEXTURE_COORD2_EXT', 'GL_OUTPUT_TEXTURE_COORD3_EXT',
|
|
'GL_OUTPUT_TEXTURE_COORD4_EXT', 'GL_OUTPUT_TEXTURE_COORD5_EXT',
|
|
'GL_OUTPUT_TEXTURE_COORD6_EXT', 'GL_OUTPUT_TEXTURE_COORD7_EXT',
|
|
'GL_OUTPUT_TEXTURE_COORD8_EXT', 'GL_OUTPUT_TEXTURE_COORD9_EXT',
|
|
'GL_OUTPUT_TEXTURE_COORD10_EXT', 'GL_OUTPUT_TEXTURE_COORD11_EXT',
|
|
'GL_OUTPUT_TEXTURE_COORD12_EXT', 'GL_OUTPUT_TEXTURE_COORD13_EXT',
|
|
'GL_OUTPUT_TEXTURE_COORD14_EXT', 'GL_OUTPUT_TEXTURE_COORD15_EXT',
|
|
'GL_OUTPUT_TEXTURE_COORD16_EXT', 'GL_OUTPUT_TEXTURE_COORD17_EXT',
|
|
'GL_OUTPUT_TEXTURE_COORD18_EXT', 'GL_OUTPUT_TEXTURE_COORD19_EXT',
|
|
'GL_OUTPUT_TEXTURE_COORD20_EXT', 'GL_OUTPUT_TEXTURE_COORD21_EXT',
|
|
'GL_OUTPUT_TEXTURE_COORD22_EXT', 'GL_OUTPUT_TEXTURE_COORD23_EXT',
|
|
'GL_OUTPUT_TEXTURE_COORD24_EXT', 'GL_OUTPUT_TEXTURE_COORD25_EXT',
|
|
'GL_OUTPUT_TEXTURE_COORD26_EXT', 'GL_OUTPUT_TEXTURE_COORD27_EXT',
|
|
'GL_OUTPUT_TEXTURE_COORD28_EXT', 'GL_OUTPUT_TEXTURE_COORD29_EXT',
|
|
'GL_OUTPUT_TEXTURE_COORD30_EXT', 'GL_OUTPUT_TEXTURE_COORD31_EXT',
|
|
'GL_OUTPUT_FOG_EXT', 'GL_SCALAR_EXT', 'GL_VECTOR_EXT', 'GL_MATRIX_EXT',
|
|
'GL_VARIANT_EXT', 'GL_INVARIANT_EXT', 'GL_LOCAL_CONSTANT_EXT', 'GL_LOCAL_EXT',
|
|
'GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_MAX_VERTEX_SHADER_VARIANTS_EXT',
|
|
'GL_MAX_VERTEX_SHADER_INVARIANTS_EXT',
|
|
'GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 'GL_MAX_VERTEX_SHADER_LOCALS_EXT',
|
|
'GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT',
|
|
'GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT',
|
|
'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT',
|
|
'GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT',
|
|
'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT',
|
|
'GL_VERTEX_SHADER_INSTRUCTIONS_EXT', 'GL_VERTEX_SHADER_VARIANTS_EXT',
|
|
'GL_VERTEX_SHADER_INVARIANTS_EXT', 'GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT',
|
|
'GL_VERTEX_SHADER_LOCALS_EXT', 'GL_VERTEX_SHADER_OPTIMIZED_EXT', 'GL_X_EXT',
|
|
'GL_Y_EXT', 'GL_Z_EXT', 'GL_W_EXT', 'GL_NEGATIVE_X_EXT', 'GL_NEGATIVE_Y_EXT',
|
|
'GL_NEGATIVE_Z_EXT', 'GL_NEGATIVE_W_EXT', 'GL_ZERO_EXT', 'GL_ONE_EXT',
|
|
'GL_NEGATIVE_ONE_EXT', 'GL_NORMALIZED_RANGE_EXT', 'GL_FULL_RANGE_EXT',
|
|
'GL_CURRENT_VERTEX_EXT', 'GL_MVP_MATRIX_EXT', 'GL_VARIANT_VALUE_EXT',
|
|
'GL_VARIANT_DATATYPE_EXT', 'GL_VARIANT_ARRAY_STRIDE_EXT',
|
|
'GL_VARIANT_ARRAY_TYPE_EXT', 'GL_VARIANT_ARRAY_EXT',
|
|
'GL_VARIANT_ARRAY_POINTER_EXT', 'GL_INVARIANT_VALUE_EXT',
|
|
'GL_INVARIANT_DATATYPE_EXT', 'GL_LOCAL_CONSTANT_VALUE_EXT',
|
|
'GL_LOCAL_CONSTANT_DATATYPE_EXT', 'GL_MAX_VERTEX_STREAMS_ATI',
|
|
'GL_VERTEX_STREAM0_ATI', 'GL_VERTEX_STREAM1_ATI', 'GL_VERTEX_STREAM2_ATI',
|
|
'GL_VERTEX_STREAM3_ATI', 'GL_VERTEX_STREAM4_ATI', 'GL_VERTEX_STREAM5_ATI',
|
|
'GL_VERTEX_STREAM6_ATI', 'GL_VERTEX_STREAM7_ATI', 'GL_VERTEX_SOURCE_ATI',
|
|
'GL_ELEMENT_ARRAY_ATI', 'GL_ELEMENT_ARRAY_TYPE_ATI',
|
|
'GL_ELEMENT_ARRAY_POINTER_ATI', 'GL_QUAD_MESH_SUN', 'GL_TRIANGLE_MESH_SUN',
|
|
'GL_SLICE_ACCUM_SUN', 'GL_MULTISAMPLE_FILTER_HINT_NV', 'GL_DEPTH_CLAMP_NV',
|
|
'GL_PIXEL_COUNTER_BITS_NV', 'GL_CURRENT_OCCLUSION_QUERY_ID_NV',
|
|
'GL_PIXEL_COUNT_NV', 'GL_PIXEL_COUNT_AVAILABLE_NV', 'GL_POINT_SPRITE_NV',
|
|
'GL_COORD_REPLACE_NV', 'GL_POINT_SPRITE_R_MODE_NV',
|
|
'GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV',
|
|
'GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV',
|
|
'GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV',
|
|
'GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV',
|
|
'GL_OFFSET_HILO_TEXTURE_2D_NV', 'GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV',
|
|
'GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV',
|
|
'GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV',
|
|
'GL_DEPENDENT_HILO_TEXTURE_2D_NV', 'GL_DEPENDENT_RGB_TEXTURE_3D_NV',
|
|
'GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV', 'GL_DOT_PRODUCT_PASS_THROUGH_NV',
|
|
'GL_DOT_PRODUCT_TEXTURE_1D_NV', 'GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV',
|
|
'GL_HILO8_NV', 'GL_SIGNED_HILO8_NV', 'GL_FORCE_BLUE_TO_ONE_NV',
|
|
'GL_STENCIL_TEST_TWO_SIDE_EXT', 'GL_ACTIVE_STENCIL_FACE_EXT',
|
|
'GL_TEXT_FRAGMENT_SHADER_ATI', 'GL_UNPACK_CLIENT_STORAGE_APPLE',
|
|
'GL_ELEMENT_ARRAY_APPLE', 'GL_ELEMENT_ARRAY_TYPE_APPLE',
|
|
'GL_ELEMENT_ARRAY_POINTER_APPLE', 'GL_DRAW_PIXELS_APPLE', 'GL_FENCE_APPLE',
|
|
'GL_VERTEX_ARRAY_BINDING_APPLE', 'GL_VERTEX_ARRAY_RANGE_APPLE',
|
|
'GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE', 'GL_VERTEX_ARRAY_STORAGE_HINT_APPLE',
|
|
'GL_VERTEX_ARRAY_RANGE_POINTER_APPLE', 'GL_STORAGE_CLIENT_APPLE',
|
|
'GL_STORAGE_CACHED_APPLE', 'GL_STORAGE_SHARED_APPLE', 'GL_YCBCR_422_APPLE',
|
|
'GL_UNSIGNED_SHORT_8_8_APPLE', 'GL_UNSIGNED_SHORT_8_8_REV_APPLE',
|
|
'GL_RGB_S3TC', 'GL_RGB4_S3TC', 'GL_RGBA_S3TC', 'GL_RGBA4_S3TC',
|
|
'GL_MAX_DRAW_BUFFERS_ATI', 'GL_DRAW_BUFFER0_ATI', 'GL_DRAW_BUFFER1_ATI',
|
|
'GL_DRAW_BUFFER2_ATI', 'GL_DRAW_BUFFER3_ATI', 'GL_DRAW_BUFFER4_ATI',
|
|
'GL_DRAW_BUFFER5_ATI', 'GL_DRAW_BUFFER6_ATI', 'GL_DRAW_BUFFER7_ATI',
|
|
'GL_DRAW_BUFFER8_ATI', 'GL_DRAW_BUFFER9_ATI', 'GL_DRAW_BUFFER10_ATI',
|
|
'GL_DRAW_BUFFER11_ATI', 'GL_DRAW_BUFFER12_ATI', 'GL_DRAW_BUFFER13_ATI',
|
|
'GL_DRAW_BUFFER14_ATI', 'GL_DRAW_BUFFER15_ATI', 'GL_TYPE_RGBA_FLOAT_ATI',
|
|
'GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI', 'GL_MODULATE_ADD_ATI',
|
|
'GL_MODULATE_SIGNED_ADD_ATI', 'GL_MODULATE_SUBTRACT_ATI',
|
|
'GL_RGBA_FLOAT32_ATI', 'GL_RGB_FLOAT32_ATI', 'GL_ALPHA_FLOAT32_ATI',
|
|
'GL_INTENSITY_FLOAT32_ATI', 'GL_LUMINANCE_FLOAT32_ATI',
|
|
'GL_LUMINANCE_ALPHA_FLOAT32_ATI', 'GL_RGBA_FLOAT16_ATI', 'GL_RGB_FLOAT16_ATI',
|
|
'GL_ALPHA_FLOAT16_ATI', 'GL_INTENSITY_FLOAT16_ATI',
|
|
'GL_LUMINANCE_FLOAT16_ATI', 'GL_LUMINANCE_ALPHA_FLOAT16_ATI', 'GL_FLOAT_R_NV',
|
|
'GL_FLOAT_RG_NV', 'GL_FLOAT_RGB_NV', 'GL_FLOAT_RGBA_NV', 'GL_FLOAT_R16_NV',
|
|
'GL_FLOAT_R32_NV', 'GL_FLOAT_RG16_NV', 'GL_FLOAT_RG32_NV',
|
|
'GL_FLOAT_RGB16_NV', 'GL_FLOAT_RGB32_NV', 'GL_FLOAT_RGBA16_NV',
|
|
'GL_FLOAT_RGBA32_NV', 'GL_TEXTURE_FLOAT_COMPONENTS_NV',
|
|
'GL_FLOAT_CLEAR_COLOR_VALUE_NV', 'GL_FLOAT_RGBA_MODE_NV',
|
|
'GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV', 'GL_FRAGMENT_PROGRAM_NV',
|
|
'GL_MAX_TEXTURE_COORDS_NV', 'GL_MAX_TEXTURE_IMAGE_UNITS_NV',
|
|
'GL_FRAGMENT_PROGRAM_BINDING_NV', 'GL_PROGRAM_ERROR_STRING_NV',
|
|
'GL_HALF_FLOAT_NV', 'GL_WRITE_PIXEL_DATA_RANGE_NV',
|
|
'GL_READ_PIXEL_DATA_RANGE_NV', 'GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV',
|
|
'GL_READ_PIXEL_DATA_RANGE_LENGTH_NV', 'GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV',
|
|
'GL_READ_PIXEL_DATA_RANGE_POINTER_NV', 'GL_PRIMITIVE_RESTART_NV',
|
|
'GL_PRIMITIVE_RESTART_INDEX_NV', 'GL_TEXTURE_UNSIGNED_REMAP_MODE_NV',
|
|
'GL_STENCIL_BACK_FUNC_ATI', 'GL_STENCIL_BACK_FAIL_ATI',
|
|
'GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI', 'GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI',
|
|
'GL_IMPLEMENTATION_COLOR_READ_TYPE_OES',
|
|
'GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES', 'GL_DEPTH_BOUNDS_TEST_EXT',
|
|
'GL_DEPTH_BOUNDS_EXT', 'GL_MIRROR_CLAMP_EXT', 'GL_MIRROR_CLAMP_TO_EDGE_EXT',
|
|
'GL_MIRROR_CLAMP_TO_BORDER_EXT', 'GL_BLEND_EQUATION_RGB_EXT',
|
|
'GL_BLEND_EQUATION_ALPHA_EXT', 'GL_PACK_INVERT_MESA',
|
|
'GL_UNSIGNED_SHORT_8_8_MESA', 'GL_UNSIGNED_SHORT_8_8_REV_MESA',
|
|
'GL_YCBCR_MESA', 'GL_PIXEL_PACK_BUFFER_EXT', 'GL_PIXEL_UNPACK_BUFFER_EXT',
|
|
'GL_PIXEL_PACK_BUFFER_BINDING_EXT', 'GL_PIXEL_UNPACK_BUFFER_BINDING_EXT',
|
|
'GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV', 'GL_MAX_PROGRAM_CALL_DEPTH_NV',
|
|
'GL_MAX_PROGRAM_IF_DEPTH_NV', 'GL_MAX_PROGRAM_LOOP_DEPTH_NV',
|
|
'GL_MAX_PROGRAM_LOOP_COUNT_NV', 'GL_INVALID_FRAMEBUFFER_OPERATION_EXT',
|
|
'GL_MAX_RENDERBUFFER_SIZE_EXT', 'GL_FRAMEBUFFER_BINDING_EXT',
|
|
'GL_RENDERBUFFER_BINDING_EXT', 'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT',
|
|
'GL_FRAMEBUFFER_COMPLETE_EXT', 'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT', 'GL_FRAMEBUFFER_UNSUPPORTED_EXT',
|
|
'GL_MAX_COLOR_ATTACHMENTS_EXT', 'GL_COLOR_ATTACHMENT0_EXT',
|
|
'GL_COLOR_ATTACHMENT1_EXT', 'GL_COLOR_ATTACHMENT2_EXT',
|
|
'GL_COLOR_ATTACHMENT3_EXT', 'GL_COLOR_ATTACHMENT4_EXT',
|
|
'GL_COLOR_ATTACHMENT5_EXT', 'GL_COLOR_ATTACHMENT6_EXT',
|
|
'GL_COLOR_ATTACHMENT7_EXT', 'GL_COLOR_ATTACHMENT8_EXT',
|
|
'GL_COLOR_ATTACHMENT9_EXT', 'GL_COLOR_ATTACHMENT10_EXT',
|
|
'GL_COLOR_ATTACHMENT11_EXT', 'GL_COLOR_ATTACHMENT12_EXT',
|
|
'GL_COLOR_ATTACHMENT13_EXT', 'GL_COLOR_ATTACHMENT14_EXT',
|
|
'GL_COLOR_ATTACHMENT15_EXT', 'GL_DEPTH_ATTACHMENT_EXT',
|
|
'GL_STENCIL_ATTACHMENT_EXT', 'GL_FRAMEBUFFER_EXT', 'GL_RENDERBUFFER_EXT',
|
|
'GL_RENDERBUFFER_WIDTH_EXT', 'GL_RENDERBUFFER_HEIGHT_EXT',
|
|
'GL_RENDERBUFFER_INTERNAL_FORMAT_EXT', 'GL_STENCIL_INDEX1_EXT',
|
|
'GL_STENCIL_INDEX4_EXT', 'GL_STENCIL_INDEX8_EXT', 'GL_STENCIL_INDEX16_EXT',
|
|
'GL_RENDERBUFFER_RED_SIZE_EXT', 'GL_RENDERBUFFER_GREEN_SIZE_EXT',
|
|
'GL_RENDERBUFFER_BLUE_SIZE_EXT', 'GL_RENDERBUFFER_ALPHA_SIZE_EXT',
|
|
'GL_RENDERBUFFER_DEPTH_SIZE_EXT', 'GL_RENDERBUFFER_STENCIL_SIZE_EXT',
|
|
'GL_DEPTH_STENCIL_EXT', 'GL_UNSIGNED_INT_24_8_EXT', 'GL_DEPTH24_STENCIL8_EXT',
|
|
'GL_TEXTURE_STENCIL_SIZE_EXT', 'GL_STENCIL_TAG_BITS_EXT',
|
|
'GL_STENCIL_CLEAR_TAG_VALUE_EXT', 'GL_SRGB_EXT', 'GL_SRGB8_EXT',
|
|
'GL_SRGB_ALPHA_EXT', 'GL_SRGB8_ALPHA8_EXT', 'GL_SLUMINANCE_ALPHA_EXT',
|
|
'GL_SLUMINANCE8_ALPHA8_EXT', 'GL_SLUMINANCE_EXT', 'GL_SLUMINANCE8_EXT',
|
|
'GL_COMPRESSED_SRGB_EXT', 'GL_COMPRESSED_SRGB_ALPHA_EXT',
|
|
'GL_COMPRESSED_SLUMINANCE_EXT', 'GL_COMPRESSED_SLUMINANCE_ALPHA_EXT',
|
|
'GL_COMPRESSED_SRGB_S3TC_DXT1_EXT', 'GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT',
|
|
'GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT',
|
|
'GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT', 'GL_READ_FRAMEBUFFER_EXT',
|
|
'GL_DRAW_FRAMEBUFFER_EXT', 'GL_DRAW_FRAMEBUFFER_BINDING_EXT',
|
|
'GL_READ_FRAMEBUFFER_BINDING_EXT', 'GL_RENDERBUFFER_SAMPLES_EXT',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT', 'GL_MAX_SAMPLES_EXT',
|
|
'GL_TEXTURE_1D_STACK_MESAX', 'GL_TEXTURE_2D_STACK_MESAX',
|
|
'GL_PROXY_TEXTURE_1D_STACK_MESAX', 'GL_PROXY_TEXTURE_2D_STACK_MESAX',
|
|
'GL_TEXTURE_1D_STACK_BINDING_MESAX', 'GL_TEXTURE_2D_STACK_BINDING_MESAX',
|
|
'GL_TIME_ELAPSED_EXT', 'GL_BUFFER_SERIALIZED_MODIFY_APPLE',
|
|
'GL_BUFFER_FLUSHING_UNMAP_APPLE', 'GL_MIN_PROGRAM_TEXEL_OFFSET_NV',
|
|
'GL_MAX_PROGRAM_TEXEL_OFFSET_NV', 'GL_PROGRAM_ATTRIB_COMPONENTS_NV',
|
|
'GL_PROGRAM_RESULT_COMPONENTS_NV', 'GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV',
|
|
'GL_MAX_PROGRAM_RESULT_COMPONENTS_NV', 'GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV',
|
|
'GL_MAX_PROGRAM_GENERIC_RESULTS_NV', 'GL_LINES_ADJACENCY_EXT',
|
|
'GL_LINE_STRIP_ADJACENCY_EXT', 'GL_TRIANGLES_ADJACENCY_EXT',
|
|
'GL_TRIANGLE_STRIP_ADJACENCY_EXT', 'GL_GEOMETRY_PROGRAM_NV',
|
|
'GL_MAX_PROGRAM_OUTPUT_VERTICES_NV',
|
|
'GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV', 'GL_GEOMETRY_VERTICES_OUT_EXT',
|
|
'GL_GEOMETRY_INPUT_TYPE_EXT', 'GL_GEOMETRY_OUTPUT_TYPE_EXT',
|
|
'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT', 'GL_PROGRAM_POINT_SIZE_EXT',
|
|
'GL_GEOMETRY_SHADER_EXT', 'GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT',
|
|
'GL_MAX_VERTEX_VARYING_COMPONENTS_EXT', 'GL_MAX_VARYING_COMPONENTS_EXT',
|
|
'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT',
|
|
'GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT',
|
|
'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT',
|
|
'GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV', 'GL_SAMPLER_1D_ARRAY_EXT',
|
|
'GL_SAMPLER_2D_ARRAY_EXT', 'GL_SAMPLER_BUFFER_EXT',
|
|
'GL_SAMPLER_1D_ARRAY_SHADOW_EXT', 'GL_SAMPLER_2D_ARRAY_SHADOW_EXT',
|
|
'GL_SAMPLER_CUBE_SHADOW_EXT', 'GL_UNSIGNED_INT_VEC2_EXT',
|
|
'GL_UNSIGNED_INT_VEC3_EXT', 'GL_UNSIGNED_INT_VEC4_EXT',
|
|
'GL_INT_SAMPLER_1D_EXT', 'GL_INT_SAMPLER_2D_EXT', 'GL_INT_SAMPLER_3D_EXT',
|
|
'GL_INT_SAMPLER_CUBE_EXT', 'GL_INT_SAMPLER_2D_RECT_EXT',
|
|
'GL_INT_SAMPLER_1D_ARRAY_EXT', 'GL_INT_SAMPLER_2D_ARRAY_EXT',
|
|
'GL_INT_SAMPLER_BUFFER_EXT', 'GL_UNSIGNED_INT_SAMPLER_1D_EXT',
|
|
'GL_UNSIGNED_INT_SAMPLER_2D_EXT', 'GL_UNSIGNED_INT_SAMPLER_3D_EXT',
|
|
'GL_UNSIGNED_INT_SAMPLER_CUBE_EXT', 'GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT',
|
|
'GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT',
|
|
'GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT', 'GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT',
|
|
'GL_R11F_G11F_B10F_EXT', 'GL_UNSIGNED_INT_10F_11F_11F_REV_EXT',
|
|
'GL_RGBA_SIGNED_COMPONENTS_EXT', 'GL_TEXTURE_1D_ARRAY_EXT',
|
|
'GL_PROXY_TEXTURE_1D_ARRAY_EXT', 'GL_TEXTURE_2D_ARRAY_EXT',
|
|
'GL_PROXY_TEXTURE_2D_ARRAY_EXT', 'GL_TEXTURE_BINDING_1D_ARRAY_EXT',
|
|
'GL_TEXTURE_BINDING_2D_ARRAY_EXT', 'GL_MAX_ARRAY_TEXTURE_LAYERS_EXT',
|
|
'GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT', 'GL_TEXTURE_BUFFER_EXT',
|
|
'GL_MAX_TEXTURE_BUFFER_SIZE_EXT', 'GL_TEXTURE_BINDING_BUFFER_EXT',
|
|
'GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT', 'GL_TEXTURE_BUFFER_FORMAT_EXT',
|
|
'GL_COMPRESSED_LUMINANCE_LATC1_EXT',
|
|
'GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT',
|
|
'GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT',
|
|
'GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT',
|
|
'GL_COMPRESSED_RED_RGTC1_EXT', 'GL_COMPRESSED_SIGNED_RED_RGTC1_EXT',
|
|
'GL_COMPRESSED_RED_GREEN_RGTC2_EXT',
|
|
'GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT', 'GL_RGB9_E5_EXT',
|
|
'GL_UNSIGNED_INT_5_9_9_9_REV_EXT', 'GL_TEXTURE_SHARED_SIZE_EXT',
|
|
'GL_DEPTH_COMPONENT32F_NV', 'GL_DEPTH32F_STENCIL8_NV',
|
|
'GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV', 'GL_DEPTH_BUFFER_FLOAT_MODE_NV',
|
|
'GL_RENDERBUFFER_COVERAGE_SAMPLES_NV', 'GL_RENDERBUFFER_COLOR_SAMPLES_NV',
|
|
'GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV', 'GL_MULTISAMPLE_COVERAGE_MODES_NV',
|
|
'GL_FRAMEBUFFER_SRGB_EXT', 'GL_FRAMEBUFFER_SRGB_CAPABLE_EXT',
|
|
'GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV',
|
|
'GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV',
|
|
'GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV',
|
|
'GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV',
|
|
'GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV', 'GL_BACK_PRIMARY_COLOR_NV',
|
|
'GL_BACK_SECONDARY_COLOR_NV', 'GL_TEXTURE_COORD_NV', 'GL_CLIP_DISTANCE_NV',
|
|
'GL_VERTEX_ID_NV', 'GL_PRIMITIVE_ID_NV', 'GL_GENERIC_ATTRIB_NV',
|
|
'GL_TRANSFORM_FEEDBACK_ATTRIBS_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV',
|
|
'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV', 'GL_ACTIVE_VARYINGS_NV',
|
|
'GL_ACTIVE_VARYING_MAX_LENGTH_NV', 'GL_TRANSFORM_FEEDBACK_VARYINGS_NV',
|
|
'GL_TRANSFORM_FEEDBACK_BUFFER_START_NV',
|
|
'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV', 'GL_TRANSFORM_FEEDBACK_RECORD_NV',
|
|
'GL_PRIMITIVES_GENERATED_NV', 'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV',
|
|
'GL_RASTERIZER_DISCARD_NV',
|
|
'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV',
|
|
'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV', 'GL_INTERLEAVED_ATTRIBS_NV',
|
|
'GL_SEPARATE_ATTRIBS_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_NV',
|
|
'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV', 'GL_LAYER_NV', 'GL_NEXT_BUFFER_NV',
|
|
'GL_SKIP_COMPONENTS4_NV', 'GL_SKIP_COMPONENTS3_NV', 'GL_SKIP_COMPONENTS2_NV',
|
|
'GL_SKIP_COMPONENTS1_NV', 'GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT',
|
|
'GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT',
|
|
'GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT', 'GL_MAX_BINDABLE_UNIFORM_SIZE_EXT',
|
|
'GL_UNIFORM_BUFFER_EXT', 'GL_UNIFORM_BUFFER_BINDING_EXT', 'GL_RGBA32UI_EXT',
|
|
'GL_RGB32UI_EXT', 'GL_ALPHA32UI_EXT', 'GL_INTENSITY32UI_EXT',
|
|
'GL_LUMINANCE32UI_EXT', 'GL_LUMINANCE_ALPHA32UI_EXT', 'GL_RGBA16UI_EXT',
|
|
'GL_RGB16UI_EXT', 'GL_ALPHA16UI_EXT', 'GL_INTENSITY16UI_EXT',
|
|
'GL_LUMINANCE16UI_EXT', 'GL_LUMINANCE_ALPHA16UI_EXT', 'GL_RGBA8UI_EXT',
|
|
'GL_RGB8UI_EXT', 'GL_ALPHA8UI_EXT', 'GL_INTENSITY8UI_EXT',
|
|
'GL_LUMINANCE8UI_EXT', 'GL_LUMINANCE_ALPHA8UI_EXT', 'GL_RGBA32I_EXT',
|
|
'GL_RGB32I_EXT', 'GL_ALPHA32I_EXT', 'GL_INTENSITY32I_EXT',
|
|
'GL_LUMINANCE32I_EXT', 'GL_LUMINANCE_ALPHA32I_EXT', 'GL_RGBA16I_EXT',
|
|
'GL_RGB16I_EXT', 'GL_ALPHA16I_EXT', 'GL_INTENSITY16I_EXT',
|
|
'GL_LUMINANCE16I_EXT', 'GL_LUMINANCE_ALPHA16I_EXT', 'GL_RGBA8I_EXT',
|
|
'GL_RGB8I_EXT', 'GL_ALPHA8I_EXT', 'GL_INTENSITY8I_EXT', 'GL_LUMINANCE8I_EXT',
|
|
'GL_LUMINANCE_ALPHA8I_EXT', 'GL_RED_INTEGER_EXT', 'GL_GREEN_INTEGER_EXT',
|
|
'GL_BLUE_INTEGER_EXT', 'GL_ALPHA_INTEGER_EXT', 'GL_RGB_INTEGER_EXT',
|
|
'GL_RGBA_INTEGER_EXT', 'GL_BGR_INTEGER_EXT', 'GL_BGRA_INTEGER_EXT',
|
|
'GL_LUMINANCE_INTEGER_EXT', 'GL_LUMINANCE_ALPHA_INTEGER_EXT',
|
|
'GL_RGBA_INTEGER_MODE_EXT', 'GL_QUERY_WAIT_NV', 'GL_QUERY_NO_WAIT_NV',
|
|
'GL_QUERY_BY_REGION_WAIT_NV', 'GL_QUERY_BY_REGION_NO_WAIT_NV', 'GL_FRAME_NV',
|
|
'GL_FIELDS_NV', 'GL_CURRENT_TIME_NV', 'GL_NUM_FILL_STREAMS_NV',
|
|
'GL_PRESENT_TIME_NV', 'GL_PRESENT_DURATION_NV',
|
|
'GL_TRANSFORM_FEEDBACK_BUFFER_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT',
|
|
'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT',
|
|
'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT', 'GL_INTERLEAVED_ATTRIBS_EXT',
|
|
'GL_SEPARATE_ATTRIBS_EXT', 'GL_PRIMITIVES_GENERATED_EXT',
|
|
'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT', 'GL_RASTERIZER_DISCARD_EXT',
|
|
'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT',
|
|
'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT',
|
|
'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT',
|
|
'GL_TRANSFORM_FEEDBACK_VARYINGS_EXT', 'GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT',
|
|
'GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT', 'GL_PROGRAM_MATRIX_EXT',
|
|
'GL_TRANSPOSE_PROGRAM_MATRIX_EXT', 'GL_PROGRAM_MATRIX_STACK_DEPTH_EXT',
|
|
'GL_TEXTURE_SWIZZLE_R_EXT', 'GL_TEXTURE_SWIZZLE_G_EXT',
|
|
'GL_TEXTURE_SWIZZLE_B_EXT', 'GL_TEXTURE_SWIZZLE_A_EXT',
|
|
'GL_TEXTURE_SWIZZLE_RGBA_EXT', 'GL_SAMPLE_POSITION_NV', 'GL_SAMPLE_MASK_NV',
|
|
'GL_SAMPLE_MASK_VALUE_NV', 'GL_TEXTURE_BINDING_RENDERBUFFER_NV',
|
|
'GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV', 'GL_TEXTURE_RENDERBUFFER_NV',
|
|
'GL_SAMPLER_RENDERBUFFER_NV', 'GL_INT_SAMPLER_RENDERBUFFER_NV',
|
|
'GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV', 'GL_MAX_SAMPLE_MASK_WORDS_NV',
|
|
'GL_TRANSFORM_FEEDBACK_NV', 'GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV',
|
|
'GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV', 'GL_TRANSFORM_FEEDBACK_BINDING_NV',
|
|
'GL_VBO_FREE_MEMORY_ATI', 'GL_TEXTURE_FREE_MEMORY_ATI',
|
|
'GL_RENDERBUFFER_FREE_MEMORY_ATI', 'GL_COUNTER_TYPE_AMD',
|
|
'GL_COUNTER_RANGE_AMD', 'GL_UNSIGNED_INT64_AMD', 'GL_PERCENTAGE_AMD',
|
|
'GL_PERFMON_RESULT_AVAILABLE_AMD', 'GL_PERFMON_RESULT_SIZE_AMD',
|
|
'GL_PERFMON_RESULT_AMD', 'GL_SAMPLER_BUFFER_AMD', 'GL_INT_SAMPLER_BUFFER_AMD',
|
|
'GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD', 'GL_TESSELLATION_MODE_AMD',
|
|
'GL_TESSELLATION_FACTOR_AMD', 'GL_DISCRETE_AMD', 'GL_CONTINUOUS_AMD',
|
|
'GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT',
|
|
'GL_FIRST_VERTEX_CONVENTION_EXT', 'GL_LAST_VERTEX_CONVENTION_EXT',
|
|
'GL_PROVOKING_VERTEX_EXT', 'GL_ALPHA_SNORM', 'GL_LUMINANCE_SNORM',
|
|
'GL_LUMINANCE_ALPHA_SNORM', 'GL_INTENSITY_SNORM', 'GL_ALPHA8_SNORM',
|
|
'GL_LUMINANCE8_SNORM', 'GL_LUMINANCE8_ALPHA8_SNORM', 'GL_INTENSITY8_SNORM',
|
|
'GL_ALPHA16_SNORM', 'GL_LUMINANCE16_SNORM', 'GL_LUMINANCE16_ALPHA16_SNORM',
|
|
'GL_INTENSITY16_SNORM', 'GL_TEXTURE_RANGE_LENGTH_APPLE',
|
|
'GL_TEXTURE_RANGE_POINTER_APPLE', 'GL_TEXTURE_STORAGE_HINT_APPLE',
|
|
'GL_STORAGE_PRIVATE_APPLE', 'GL_HALF_APPLE', 'GL_RGBA_FLOAT32_APPLE',
|
|
'GL_RGB_FLOAT32_APPLE', 'GL_ALPHA_FLOAT32_APPLE',
|
|
'GL_INTENSITY_FLOAT32_APPLE', 'GL_LUMINANCE_FLOAT32_APPLE',
|
|
'GL_LUMINANCE_ALPHA_FLOAT32_APPLE', 'GL_RGBA_FLOAT16_APPLE',
|
|
'GL_RGB_FLOAT16_APPLE', 'GL_ALPHA_FLOAT16_APPLE',
|
|
'GL_INTENSITY_FLOAT16_APPLE', 'GL_LUMINANCE_FLOAT16_APPLE',
|
|
'GL_LUMINANCE_ALPHA_FLOAT16_APPLE', 'GL_COLOR_FLOAT_APPLE',
|
|
'GL_VERTEX_ATTRIB_MAP1_APPLE', 'GL_VERTEX_ATTRIB_MAP2_APPLE',
|
|
'GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE', 'GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE',
|
|
'GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE', 'GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE',
|
|
'GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE', 'GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE',
|
|
'GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE', 'GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE',
|
|
'GL_AUX_DEPTH_STENCIL_APPLE', 'GL_BUFFER_OBJECT_APPLE', 'GL_RELEASED_APPLE',
|
|
'GL_VOLATILE_APPLE', 'GL_RETAINED_APPLE', 'GL_UNDEFINED_APPLE',
|
|
'GL_PURGEABLE_APPLE', 'GL_PACK_ROW_BYTES_APPLE', 'GL_UNPACK_ROW_BYTES_APPLE',
|
|
'GL_RGB_422_APPLE', 'GL_VIDEO_BUFFER_NV', 'GL_VIDEO_BUFFER_BINDING_NV',
|
|
'GL_FIELD_UPPER_NV', 'GL_FIELD_LOWER_NV', 'GL_NUM_VIDEO_CAPTURE_STREAMS_NV',
|
|
'GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV',
|
|
'GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV', 'GL_LAST_VIDEO_CAPTURE_STATUS_NV',
|
|
'GL_VIDEO_BUFFER_PITCH_NV', 'GL_VIDEO_COLOR_CONVERSION_MATRIX_NV',
|
|
'GL_VIDEO_COLOR_CONVERSION_MAX_NV', 'GL_VIDEO_COLOR_CONVERSION_MIN_NV',
|
|
'GL_VIDEO_COLOR_CONVERSION_OFFSET_NV', 'GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV',
|
|
'GL_PARTIAL_SUCCESS_NV', 'GL_SUCCESS_NV', 'GL_FAILURE_NV',
|
|
'GL_YCBYCR8_422_NV', 'GL_YCBAYCR8A_4224_NV',
|
|
'GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV',
|
|
'GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV',
|
|
'GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV',
|
|
'GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV', 'GL_Z4Y12Z4CB12Z4CR12_444_NV',
|
|
'GL_VIDEO_CAPTURE_FRAME_WIDTH_NV', 'GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV',
|
|
'GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV',
|
|
'GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV',
|
|
'GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV', 'GL_ACTIVE_PROGRAM_EXT',
|
|
'GL_BUFFER_GPU_ADDRESS_NV', 'GL_GPU_ADDRESS_NV',
|
|
'GL_MAX_SHADER_BUFFER_ADDRESS_NV', 'GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV',
|
|
'GL_ELEMENT_ARRAY_UNIFIED_NV', 'GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV',
|
|
'GL_VERTEX_ARRAY_ADDRESS_NV', 'GL_NORMAL_ARRAY_ADDRESS_NV',
|
|
'GL_COLOR_ARRAY_ADDRESS_NV', 'GL_INDEX_ARRAY_ADDRESS_NV',
|
|
'GL_TEXTURE_COORD_ARRAY_ADDRESS_NV', 'GL_EDGE_FLAG_ARRAY_ADDRESS_NV',
|
|
'GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV', 'GL_FOG_COORD_ARRAY_ADDRESS_NV',
|
|
'GL_ELEMENT_ARRAY_ADDRESS_NV', 'GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV',
|
|
'GL_VERTEX_ARRAY_LENGTH_NV', 'GL_NORMAL_ARRAY_LENGTH_NV',
|
|
'GL_COLOR_ARRAY_LENGTH_NV', 'GL_INDEX_ARRAY_LENGTH_NV',
|
|
'GL_TEXTURE_COORD_ARRAY_LENGTH_NV', 'GL_EDGE_FLAG_ARRAY_LENGTH_NV',
|
|
'GL_SECONDARY_COLOR_ARRAY_LENGTH_NV', 'GL_FOG_COORD_ARRAY_LENGTH_NV',
|
|
'GL_ELEMENT_ARRAY_LENGTH_NV', 'GL_DRAW_INDIRECT_UNIFIED_NV',
|
|
'GL_DRAW_INDIRECT_ADDRESS_NV', 'GL_DRAW_INDIRECT_LENGTH_NV',
|
|
'GL_MAX_IMAGE_UNITS_EXT',
|
|
'GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT',
|
|
'GL_IMAGE_BINDING_NAME_EXT', 'GL_IMAGE_BINDING_LEVEL_EXT',
|
|
'GL_IMAGE_BINDING_LAYERED_EXT', 'GL_IMAGE_BINDING_LAYER_EXT',
|
|
'GL_IMAGE_BINDING_ACCESS_EXT', 'GL_IMAGE_1D_EXT', 'GL_IMAGE_2D_EXT',
|
|
'GL_IMAGE_3D_EXT', 'GL_IMAGE_2D_RECT_EXT', 'GL_IMAGE_CUBE_EXT',
|
|
'GL_IMAGE_BUFFER_EXT', 'GL_IMAGE_1D_ARRAY_EXT', 'GL_IMAGE_2D_ARRAY_EXT',
|
|
'GL_IMAGE_CUBE_MAP_ARRAY_EXT', 'GL_IMAGE_2D_MULTISAMPLE_EXT',
|
|
'GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT', 'GL_INT_IMAGE_1D_EXT',
|
|
'GL_INT_IMAGE_2D_EXT', 'GL_INT_IMAGE_3D_EXT', 'GL_INT_IMAGE_2D_RECT_EXT',
|
|
'GL_INT_IMAGE_CUBE_EXT', 'GL_INT_IMAGE_BUFFER_EXT',
|
|
'GL_INT_IMAGE_1D_ARRAY_EXT', 'GL_INT_IMAGE_2D_ARRAY_EXT',
|
|
'GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT', 'GL_INT_IMAGE_2D_MULTISAMPLE_EXT',
|
|
'GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT', 'GL_UNSIGNED_INT_IMAGE_1D_EXT',
|
|
'GL_UNSIGNED_INT_IMAGE_2D_EXT', 'GL_UNSIGNED_INT_IMAGE_3D_EXT',
|
|
'GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT', 'GL_UNSIGNED_INT_IMAGE_CUBE_EXT',
|
|
'GL_UNSIGNED_INT_IMAGE_BUFFER_EXT', 'GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT',
|
|
'GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT',
|
|
'GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT',
|
|
'GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT',
|
|
'GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT', 'GL_MAX_IMAGE_SAMPLES_EXT',
|
|
'GL_IMAGE_BINDING_FORMAT_EXT', 'GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT',
|
|
'GL_ELEMENT_ARRAY_BARRIER_BIT_EXT', 'GL_UNIFORM_BARRIER_BIT_EXT',
|
|
'GL_TEXTURE_FETCH_BARRIER_BIT_EXT', 'GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT',
|
|
'GL_COMMAND_BARRIER_BIT_EXT', 'GL_PIXEL_BUFFER_BARRIER_BIT_EXT',
|
|
'GL_TEXTURE_UPDATE_BARRIER_BIT_EXT', 'GL_BUFFER_UPDATE_BARRIER_BIT_EXT',
|
|
'GL_FRAMEBUFFER_BARRIER_BIT_EXT', 'GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT',
|
|
'GL_ATOMIC_COUNTER_BARRIER_BIT_EXT', 'GL_ALL_BARRIER_BITS_EXT',
|
|
'GL_DOUBLE_VEC2_EXT', 'GL_DOUBLE_VEC3_EXT', 'GL_DOUBLE_VEC4_EXT',
|
|
'GL_DOUBLE_MAT2_EXT', 'GL_DOUBLE_MAT3_EXT', 'GL_DOUBLE_MAT4_EXT',
|
|
'GL_DOUBLE_MAT2x3_EXT', 'GL_DOUBLE_MAT2x4_EXT', 'GL_DOUBLE_MAT3x2_EXT',
|
|
'GL_DOUBLE_MAT3x4_EXT', 'GL_DOUBLE_MAT4x2_EXT', 'GL_DOUBLE_MAT4x3_EXT',
|
|
'GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV',
|
|
'GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV',
|
|
'GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV',
|
|
'GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV',
|
|
'GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV',
|
|
'GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV',
|
|
'GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV', 'GL_MAX_PROGRAM_SUBROUTINE_NUM_NV',
|
|
'GL_INT64_NV', 'GL_UNSIGNED_INT64_NV', 'GL_INT8_NV', 'GL_INT8_VEC2_NV',
|
|
'GL_INT8_VEC3_NV', 'GL_INT8_VEC4_NV', 'GL_INT16_NV', 'GL_INT16_VEC2_NV',
|
|
'GL_INT16_VEC3_NV', 'GL_INT16_VEC4_NV', 'GL_INT64_VEC2_NV',
|
|
'GL_INT64_VEC3_NV', 'GL_INT64_VEC4_NV', 'GL_UNSIGNED_INT8_NV',
|
|
'GL_UNSIGNED_INT8_VEC2_NV', 'GL_UNSIGNED_INT8_VEC3_NV',
|
|
'GL_UNSIGNED_INT8_VEC4_NV', 'GL_UNSIGNED_INT16_NV',
|
|
'GL_UNSIGNED_INT16_VEC2_NV', 'GL_UNSIGNED_INT16_VEC3_NV',
|
|
'GL_UNSIGNED_INT16_VEC4_NV', 'GL_UNSIGNED_INT64_VEC2_NV',
|
|
'GL_UNSIGNED_INT64_VEC3_NV', 'GL_UNSIGNED_INT64_VEC4_NV', 'GL_FLOAT16_NV',
|
|
'GL_FLOAT16_VEC2_NV', 'GL_FLOAT16_VEC3_NV', 'GL_FLOAT16_VEC4_NV',
|
|
'GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV', 'GL_MAX_PROGRAM_PATCH_ATTRIBS_NV',
|
|
'GL_TESS_CONTROL_PROGRAM_NV', 'GL_TESS_EVALUATION_PROGRAM_NV',
|
|
'GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV',
|
|
'GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV', 'GL_COVERAGE_SAMPLES_NV',
|
|
'GL_COLOR_SAMPLES_NV', 'GL_DATA_BUFFER_AMD', 'GL_PERFORMANCE_MONITOR_AMD',
|
|
'GL_QUERY_OBJECT_AMD', 'GL_VERTEX_ARRAY_OBJECT_AMD', 'GL_SAMPLER_OBJECT_AMD',
|
|
'GL_MAX_DEBUG_LOGGED_MESSAGES_AMD', 'GL_DEBUG_LOGGED_MESSAGES_AMD',
|
|
'GL_DEBUG_SEVERITY_HIGH_AMD', 'GL_DEBUG_SEVERITY_MEDIUM_AMD',
|
|
'GL_DEBUG_SEVERITY_LOW_AMD', 'GL_DEBUG_CATEGORY_API_ERROR_AMD',
|
|
'GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD', 'GL_DEBUG_CATEGORY_DEPRECATION_AMD',
|
|
'GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD',
|
|
'GL_DEBUG_CATEGORY_PERFORMANCE_AMD', 'GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD',
|
|
'GL_DEBUG_CATEGORY_APPLICATION_AMD', 'GL_DEBUG_CATEGORY_OTHER_AMD',
|
|
'GL_SURFACE_STATE_NV', 'GL_SURFACE_REGISTERED_NV', 'GL_SURFACE_MAPPED_NV',
|
|
'GL_WRITE_DISCARD_NV', 'GL_DEPTH_CLAMP_NEAR_AMD', 'GL_DEPTH_CLAMP_FAR_AMD',
|
|
'GL_TEXTURE_SRGB_DECODE_EXT', 'GL_DECODE_EXT', 'GL_SKIP_DECODE_EXT',
|
|
'GL_TEXTURE_COVERAGE_SAMPLES_NV', 'GL_TEXTURE_COLOR_SAMPLES_NV',
|
|
'GL_FACTOR_MIN_AMD', 'GL_FACTOR_MAX_AMD', 'GL_SUBSAMPLE_DISTANCE_AMD',
|
|
'GL_SYNC_X11_FENCE_EXT', 'GL_SCALED_RESOLVE_FASTEST_EXT',
|
|
'GL_SCALED_RESOLVE_NICEST_EXT', 'GL_PATH_FORMAT_SVG_NV',
|
|
'GL_PATH_FORMAT_PS_NV', 'GL_STANDARD_FONT_NAME_NV', 'GL_SYSTEM_FONT_NAME_NV',
|
|
'GL_FILE_NAME_NV', 'GL_PATH_STROKE_WIDTH_NV', 'GL_PATH_END_CAPS_NV',
|
|
'GL_PATH_INITIAL_END_CAP_NV', 'GL_PATH_TERMINAL_END_CAP_NV',
|
|
'GL_PATH_JOIN_STYLE_NV', 'GL_PATH_MITER_LIMIT_NV', 'GL_PATH_DASH_CAPS_NV',
|
|
'GL_PATH_INITIAL_DASH_CAP_NV', 'GL_PATH_TERMINAL_DASH_CAP_NV',
|
|
'GL_PATH_DASH_OFFSET_NV', 'GL_PATH_CLIENT_LENGTH_NV', 'GL_PATH_FILL_MODE_NV',
|
|
'GL_PATH_FILL_MASK_NV', 'GL_PATH_FILL_COVER_MODE_NV',
|
|
'GL_PATH_STROKE_COVER_MODE_NV', 'GL_PATH_STROKE_MASK_NV',
|
|
'GL_PATH_SAMPLE_QUALITY_NV', 'GL_PATH_STROKE_BOUND_NV',
|
|
'GL_PATH_STROKE_OVERSAMPLE_COUNT_NV', 'GL_COUNT_UP_NV', 'GL_COUNT_DOWN_NV',
|
|
'GL_PATH_OBJECT_BOUNDING_BOX_NV', 'GL_CONVEX_HULL_NV', 'GL_MULTI_HULLS_NV',
|
|
'GL_BOUNDING_BOX_NV', 'GL_TRANSLATE_X_NV', 'GL_TRANSLATE_Y_NV',
|
|
'GL_TRANSLATE_2D_NV', 'GL_TRANSLATE_3D_NV', 'GL_AFFINE_2D_NV',
|
|
'GL_PROJECTIVE_2D_NV', 'GL_AFFINE_3D_NV', 'GL_PROJECTIVE_3D_NV',
|
|
'GL_TRANSPOSE_AFFINE_2D_NV', 'GL_TRANSPOSE_PROJECTIVE_2D_NV',
|
|
'GL_TRANSPOSE_AFFINE_3D_NV', 'GL_TRANSPOSE_PROJECTIVE_3D_NV', 'GL_UTF8_NV',
|
|
'GL_UTF16_NV', 'GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV',
|
|
'GL_PATH_COMMAND_COUNT_NV', 'GL_PATH_COORD_COUNT_NV',
|
|
'GL_PATH_DASH_ARRAY_COUNT_NV', 'GL_PATH_COMPUTED_LENGTH_NV',
|
|
'GL_PATH_FILL_BOUNDING_BOX_NV', 'GL_PATH_STROKE_BOUNDING_BOX_NV',
|
|
'GL_SQUARE_NV', 'GL_ROUND_NV', 'GL_TRIANGULAR_NV', 'GL_BEVEL_NV',
|
|
'GL_MITER_REVERT_NV', 'GL_MITER_TRUNCATE_NV', 'GL_SKIP_MISSING_GLYPH_NV',
|
|
'GL_USE_MISSING_GLYPH_NV', 'GL_PATH_ERROR_POSITION_NV',
|
|
'GL_PATH_FOG_GEN_MODE_NV', 'GL_ACCUM_ADJACENT_PAIRS_NV',
|
|
'GL_ADJACENT_PAIRS_NV', 'GL_FIRST_TO_REST_NV', 'GL_PATH_GEN_MODE_NV',
|
|
'GL_PATH_GEN_COEFF_NV', 'GL_PATH_GEN_COLOR_FORMAT_NV',
|
|
'GL_PATH_GEN_COMPONENTS_NV', 'GL_PATH_STENCIL_FUNC_NV',
|
|
'GL_PATH_STENCIL_REF_NV', 'GL_PATH_STENCIL_VALUE_MASK_NV',
|
|
'GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV',
|
|
'GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV', 'GL_PATH_COVER_DEPTH_FUNC_NV',
|
|
'GL_PATH_DASH_OFFSET_RESET_NV', 'GL_MOVE_TO_RESETS_NV',
|
|
'GL_MOVE_TO_CONTINUES_NV', 'GL_CLOSE_PATH_NV', 'GL_MOVE_TO_NV',
|
|
'GL_RELATIVE_MOVE_TO_NV', 'GL_LINE_TO_NV', 'GL_RELATIVE_LINE_TO_NV',
|
|
'GL_HORIZONTAL_LINE_TO_NV', 'GL_RELATIVE_HORIZONTAL_LINE_TO_NV',
|
|
'GL_VERTICAL_LINE_TO_NV', 'GL_RELATIVE_VERTICAL_LINE_TO_NV',
|
|
'GL_QUADRATIC_CURVE_TO_NV', 'GL_RELATIVE_QUADRATIC_CURVE_TO_NV',
|
|
'GL_CUBIC_CURVE_TO_NV', 'GL_RELATIVE_CUBIC_CURVE_TO_NV',
|
|
'GL_SMOOTH_QUADRATIC_CURVE_TO_NV', 'GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV',
|
|
'GL_SMOOTH_CUBIC_CURVE_TO_NV', 'GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV',
|
|
'GL_SMALL_CCW_ARC_TO_NV', 'GL_RELATIVE_SMALL_CCW_ARC_TO_NV',
|
|
'GL_SMALL_CW_ARC_TO_NV', 'GL_RELATIVE_SMALL_CW_ARC_TO_NV',
|
|
'GL_LARGE_CCW_ARC_TO_NV', 'GL_RELATIVE_LARGE_CCW_ARC_TO_NV',
|
|
'GL_LARGE_CW_ARC_TO_NV', 'GL_RELATIVE_LARGE_CW_ARC_TO_NV',
|
|
'GL_RESTART_PATH_NV', 'GL_DUP_FIRST_CUBIC_CURVE_TO_NV',
|
|
'GL_DUP_LAST_CUBIC_CURVE_TO_NV', 'GL_RECT_NV', 'GL_CIRCULAR_CCW_ARC_TO_NV',
|
|
'GL_CIRCULAR_CW_ARC_TO_NV', 'GL_CIRCULAR_TANGENT_ARC_TO_NV', 'GL_ARC_TO_NV',
|
|
'GL_RELATIVE_ARC_TO_NV', 'GL_BOLD_BIT_NV', 'GL_ITALIC_BIT_NV',
|
|
'GL_GLYPH_WIDTH_BIT_NV', 'GL_GLYPH_HEIGHT_BIT_NV',
|
|
'GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV',
|
|
'GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV',
|
|
'GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV',
|
|
'GL_GLYPH_VERTICAL_BEARING_X_BIT_NV', 'GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV',
|
|
'GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV', 'GL_GLYPH_HAS_KERNING_NV',
|
|
'GL_FONT_X_MIN_BOUNDS_NV', 'GL_FONT_Y_MIN_BOUNDS_NV',
|
|
'GL_FONT_X_MAX_BOUNDS_NV', 'GL_FONT_Y_MAX_BOUNDS_NV',
|
|
'GL_FONT_UNITS_PER_EM_NV', 'GL_FONT_ASCENDER_NV', 'GL_FONT_DESCENDER_NV',
|
|
'GL_FONT_HEIGHT_NV', 'GL_FONT_MAX_ADVANCE_WIDTH_NV',
|
|
'GL_FONT_MAX_ADVANCE_HEIGHT_NV', 'GL_FONT_UNDERLINE_POSITION_NV',
|
|
'GL_FONT_UNDERLINE_THICKNESS_NV', 'GL_FONT_HAS_KERNING_NV',
|
|
'GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD', 'GL_SET_AMD', 'GL_REPLACE_VALUE_AMD',
|
|
'GL_STENCIL_OP_VALUE_AMD', 'GL_STENCIL_BACK_OP_VALUE_AMD',
|
|
'GL_QUERY_BUFFER_AMD', 'GL_QUERY_BUFFER_BINDING_AMD',
|
|
'GL_QUERY_RESULT_NO_WAIT_AMD', 'GLchar', 'GLintptr', 'GLsizeiptr',
|
|
'GLintptrARB', 'GLsizeiptrARB', 'GLcharARB', 'GLhandleARB', 'GLhalfARB',
|
|
'GLhalfNV', 'GLint64EXT', 'GLuint64EXT', 'GLint64', 'GLuint64', 'GLsync',
|
|
'GLDEBUGPROCARB', 'GLDEBUGPROCAMD', 'GLvdpauSurfaceNV',
|
|
'GL_VERSION_1_2_DEPRECATED', 'glColorTable', 'glColorTableParameterfv',
|
|
'glColorTableParameteriv', 'glCopyColorTable', 'glGetColorTable',
|
|
'glGetColorTableParameterfv', 'glGetColorTableParameteriv', 'glColorSubTable',
|
|
'glCopyColorSubTable', 'glConvolutionFilter1D', 'glConvolutionFilter2D',
|
|
'glConvolutionParameterf', 'glConvolutionParameterfv',
|
|
'glConvolutionParameteri', 'glConvolutionParameteriv',
|
|
'glCopyConvolutionFilter1D', 'glCopyConvolutionFilter2D',
|
|
'glGetConvolutionFilter', 'glGetConvolutionParameterfv',
|
|
'glGetConvolutionParameteriv', 'glGetSeparableFilter', 'glSeparableFilter2D',
|
|
'glGetHistogram', 'glGetHistogramParameterfv', 'glGetHistogramParameteriv',
|
|
'glGetMinmax', 'glGetMinmaxParameterfv', 'glGetMinmaxParameteriv',
|
|
'glHistogram', 'glMinmax', 'glResetHistogram', 'glResetMinmax',
|
|
'PFNGLCOLORTABLEPROC', 'PFNGLCOLORTABLEPARAMETERFVPROC',
|
|
'PFNGLCOLORTABLEPARAMETERIVPROC', 'PFNGLCOPYCOLORTABLEPROC',
|
|
'PFNGLGETCOLORTABLEPROC', 'PFNGLGETCOLORTABLEPARAMETERFVPROC',
|
|
'PFNGLGETCOLORTABLEPARAMETERIVPROC', 'PFNGLCOLORSUBTABLEPROC',
|
|
'PFNGLCOPYCOLORSUBTABLEPROC', 'PFNGLCONVOLUTIONFILTER1DPROC',
|
|
'PFNGLCONVOLUTIONFILTER2DPROC', 'PFNGLCONVOLUTIONPARAMETERFPROC',
|
|
'PFNGLCONVOLUTIONPARAMETERFVPROC', 'PFNGLCONVOLUTIONPARAMETERIPROC',
|
|
'PFNGLCONVOLUTIONPARAMETERIVPROC', 'PFNGLCOPYCONVOLUTIONFILTER1DPROC',
|
|
'PFNGLCOPYCONVOLUTIONFILTER2DPROC', 'PFNGLGETCONVOLUTIONFILTERPROC',
|
|
'PFNGLGETCONVOLUTIONPARAMETERFVPROC', 'PFNGLGETCONVOLUTIONPARAMETERIVPROC',
|
|
'PFNGLGETSEPARABLEFILTERPROC', 'PFNGLSEPARABLEFILTER2DPROC',
|
|
'PFNGLGETHISTOGRAMPROC', 'PFNGLGETHISTOGRAMPARAMETERFVPROC',
|
|
'PFNGLGETHISTOGRAMPARAMETERIVPROC', 'PFNGLGETMINMAXPROC',
|
|
'PFNGLGETMINMAXPARAMETERFVPROC', 'PFNGLGETMINMAXPARAMETERIVPROC',
|
|
'PFNGLHISTOGRAMPROC', 'PFNGLMINMAXPROC', 'PFNGLRESETHISTOGRAMPROC',
|
|
'PFNGLRESETMINMAXPROC', 'GL_VERSION_1_3_DEPRECATED', 'glClientActiveTexture',
|
|
'glMultiTexCoord1d', 'glMultiTexCoord1dv', 'glMultiTexCoord1f',
|
|
'glMultiTexCoord1fv', 'glMultiTexCoord1i', 'glMultiTexCoord1iv',
|
|
'glMultiTexCoord1s', 'glMultiTexCoord1sv', 'glMultiTexCoord2d',
|
|
'glMultiTexCoord2dv', 'glMultiTexCoord2f', 'glMultiTexCoord2fv',
|
|
'glMultiTexCoord2i', 'glMultiTexCoord2iv', 'glMultiTexCoord2s',
|
|
'glMultiTexCoord2sv', 'glMultiTexCoord3d', 'glMultiTexCoord3dv',
|
|
'glMultiTexCoord3f', 'glMultiTexCoord3fv', 'glMultiTexCoord3i',
|
|
'glMultiTexCoord3iv', 'glMultiTexCoord3s', 'glMultiTexCoord3sv',
|
|
'glMultiTexCoord4d', 'glMultiTexCoord4dv', 'glMultiTexCoord4f',
|
|
'glMultiTexCoord4fv', 'glMultiTexCoord4i', 'glMultiTexCoord4iv',
|
|
'glMultiTexCoord4s', 'glMultiTexCoord4sv', 'glLoadTransposeMatrixf',
|
|
'glLoadTransposeMatrixd', 'glMultTransposeMatrixf', 'glMultTransposeMatrixd',
|
|
'PFNGLCLIENTACTIVETEXTUREPROC', 'PFNGLMULTITEXCOORD1DPROC',
|
|
'PFNGLMULTITEXCOORD1DVPROC', 'PFNGLMULTITEXCOORD1FPROC',
|
|
'PFNGLMULTITEXCOORD1FVPROC', 'PFNGLMULTITEXCOORD1IPROC',
|
|
'PFNGLMULTITEXCOORD1IVPROC', 'PFNGLMULTITEXCOORD1SPROC',
|
|
'PFNGLMULTITEXCOORD1SVPROC', 'PFNGLMULTITEXCOORD2DPROC',
|
|
'PFNGLMULTITEXCOORD2DVPROC', 'PFNGLMULTITEXCOORD2FPROC',
|
|
'PFNGLMULTITEXCOORD2FVPROC', 'PFNGLMULTITEXCOORD2IPROC',
|
|
'PFNGLMULTITEXCOORD2IVPROC', 'PFNGLMULTITEXCOORD2SPROC',
|
|
'PFNGLMULTITEXCOORD2SVPROC', 'PFNGLMULTITEXCOORD3DPROC',
|
|
'PFNGLMULTITEXCOORD3DVPROC', 'PFNGLMULTITEXCOORD3FPROC',
|
|
'PFNGLMULTITEXCOORD3FVPROC', 'PFNGLMULTITEXCOORD3IPROC',
|
|
'PFNGLMULTITEXCOORD3IVPROC', 'PFNGLMULTITEXCOORD3SPROC',
|
|
'PFNGLMULTITEXCOORD3SVPROC', 'PFNGLMULTITEXCOORD4DPROC',
|
|
'PFNGLMULTITEXCOORD4DVPROC', 'PFNGLMULTITEXCOORD4FPROC',
|
|
'PFNGLMULTITEXCOORD4FVPROC', 'PFNGLMULTITEXCOORD4IPROC',
|
|
'PFNGLMULTITEXCOORD4IVPROC', 'PFNGLMULTITEXCOORD4SPROC',
|
|
'PFNGLMULTITEXCOORD4SVPROC', 'PFNGLLOADTRANSPOSEMATRIXFPROC',
|
|
'PFNGLLOADTRANSPOSEMATRIXDPROC', 'PFNGLMULTTRANSPOSEMATRIXFPROC',
|
|
'PFNGLMULTTRANSPOSEMATRIXDPROC', 'GL_VERSION_1_4', 'glBlendFuncSeparate',
|
|
'glMultiDrawArrays', 'glMultiDrawElements', 'glPointParameterf',
|
|
'glPointParameterfv', 'glPointParameteri', 'glPointParameteriv',
|
|
'PFNGLBLENDFUNCSEPARATEPROC', 'PFNGLMULTIDRAWARRAYSPROC',
|
|
'PFNGLMULTIDRAWELEMENTSPROC', 'PFNGLPOINTPARAMETERFPROC',
|
|
'PFNGLPOINTPARAMETERFVPROC', 'PFNGLPOINTPARAMETERIPROC',
|
|
'PFNGLPOINTPARAMETERIVPROC', 'GL_VERSION_1_4_DEPRECATED', 'glFogCoordf',
|
|
'glFogCoordfv', 'glFogCoordd', 'glFogCoorddv', 'glFogCoordPointer',
|
|
'glSecondaryColor3b', 'glSecondaryColor3bv', 'glSecondaryColor3d',
|
|
'glSecondaryColor3dv', 'glSecondaryColor3f', 'glSecondaryColor3fv',
|
|
'glSecondaryColor3i', 'glSecondaryColor3iv', 'glSecondaryColor3s',
|
|
'glSecondaryColor3sv', 'glSecondaryColor3ub', 'glSecondaryColor3ubv',
|
|
'glSecondaryColor3ui', 'glSecondaryColor3uiv', 'glSecondaryColor3us',
|
|
'glSecondaryColor3usv', 'glSecondaryColorPointer', 'glWindowPos2d',
|
|
'glWindowPos2dv', 'glWindowPos2f', 'glWindowPos2fv', 'glWindowPos2i',
|
|
'glWindowPos2iv', 'glWindowPos2s', 'glWindowPos2sv', 'glWindowPos3d',
|
|
'glWindowPos3dv', 'glWindowPos3f', 'glWindowPos3fv', 'glWindowPos3i',
|
|
'glWindowPos3iv', 'glWindowPos3s', 'glWindowPos3sv', 'PFNGLFOGCOORDFPROC',
|
|
'PFNGLFOGCOORDFVPROC', 'PFNGLFOGCOORDDPROC', 'PFNGLFOGCOORDDVPROC',
|
|
'PFNGLFOGCOORDPOINTERPROC', 'PFNGLSECONDARYCOLOR3BPROC',
|
|
'PFNGLSECONDARYCOLOR3BVPROC', 'PFNGLSECONDARYCOLOR3DPROC',
|
|
'PFNGLSECONDARYCOLOR3DVPROC', 'PFNGLSECONDARYCOLOR3FPROC',
|
|
'PFNGLSECONDARYCOLOR3FVPROC', 'PFNGLSECONDARYCOLOR3IPROC',
|
|
'PFNGLSECONDARYCOLOR3IVPROC', 'PFNGLSECONDARYCOLOR3SPROC',
|
|
'PFNGLSECONDARYCOLOR3SVPROC', 'PFNGLSECONDARYCOLOR3UBPROC',
|
|
'PFNGLSECONDARYCOLOR3UBVPROC', 'PFNGLSECONDARYCOLOR3UIPROC',
|
|
'PFNGLSECONDARYCOLOR3UIVPROC', 'PFNGLSECONDARYCOLOR3USPROC',
|
|
'PFNGLSECONDARYCOLOR3USVPROC', 'PFNGLSECONDARYCOLORPOINTERPROC',
|
|
'PFNGLWINDOWPOS2DPROC', 'PFNGLWINDOWPOS2DVPROC', 'PFNGLWINDOWPOS2FPROC',
|
|
'PFNGLWINDOWPOS2FVPROC', 'PFNGLWINDOWPOS2IPROC', 'PFNGLWINDOWPOS2IVPROC',
|
|
'PFNGLWINDOWPOS2SPROC', 'PFNGLWINDOWPOS2SVPROC', 'PFNGLWINDOWPOS3DPROC',
|
|
'PFNGLWINDOWPOS3DVPROC', 'PFNGLWINDOWPOS3FPROC', 'PFNGLWINDOWPOS3FVPROC',
|
|
'PFNGLWINDOWPOS3IPROC', 'PFNGLWINDOWPOS3IVPROC', 'PFNGLWINDOWPOS3SPROC',
|
|
'PFNGLWINDOWPOS3SVPROC', 'GL_VERSION_1_5', 'glGenQueries', 'glDeleteQueries',
|
|
'glIsQuery', 'glBeginQuery', 'glEndQuery', 'glGetQueryiv',
|
|
'glGetQueryObjectiv', 'glGetQueryObjectuiv', 'glBindBuffer',
|
|
'glDeleteBuffers', 'glGenBuffers', 'glIsBuffer', 'glBufferData',
|
|
'glBufferSubData', 'glGetBufferSubData', 'glMapBuffer', 'glUnmapBuffer',
|
|
'glGetBufferParameteriv', 'glGetBufferPointerv', 'PFNGLGENQUERIESPROC',
|
|
'PFNGLDELETEQUERIESPROC', 'PFNGLISQUERYPROC', 'PFNGLBEGINQUERYPROC',
|
|
'PFNGLENDQUERYPROC', 'PFNGLGETQUERYIVPROC', 'PFNGLGETQUERYOBJECTIVPROC',
|
|
'PFNGLGETQUERYOBJECTUIVPROC', 'PFNGLBINDBUFFERPROC', 'PFNGLDELETEBUFFERSPROC',
|
|
'PFNGLGENBUFFERSPROC', 'PFNGLISBUFFERPROC', 'PFNGLBUFFERDATAPROC',
|
|
'PFNGLBUFFERSUBDATAPROC', 'PFNGLGETBUFFERSUBDATAPROC', 'PFNGLMAPBUFFERPROC',
|
|
'PFNGLUNMAPBUFFERPROC', 'PFNGLGETBUFFERPARAMETERIVPROC',
|
|
'PFNGLGETBUFFERPOINTERVPROC', 'GL_VERSION_2_0', 'glBlendEquationSeparate',
|
|
'glDrawBuffers', 'glStencilOpSeparate', 'glStencilFuncSeparate',
|
|
'glStencilMaskSeparate', 'glAttachShader', 'glBindAttribLocation',
|
|
'glCompileShader', 'glCreateProgram', 'glCreateShader', 'glDeleteProgram',
|
|
'glDeleteShader', 'glDetachShader', 'glDisableVertexAttribArray',
|
|
'glEnableVertexAttribArray', 'glGetActiveAttrib', 'glGetActiveUniform',
|
|
'glGetAttachedShaders', 'glGetAttribLocation', 'glGetProgramiv',
|
|
'glGetProgramInfoLog', 'glGetShaderiv', 'glGetShaderInfoLog',
|
|
'glGetShaderSource', 'glGetUniformLocation', 'glGetUniformfv',
|
|
'glGetUniformiv', 'glGetVertexAttribdv', 'glGetVertexAttribfv',
|
|
'glGetVertexAttribiv', 'glGetVertexAttribPointerv', 'glIsProgram',
|
|
'glIsShader', 'glLinkProgram', 'glShaderSource', 'glUseProgram',
|
|
'glUniform1f', 'glUniform2f', 'glUniform3f', 'glUniform4f', 'glUniform1i',
|
|
'glUniform2i', 'glUniform3i', 'glUniform4i', 'glUniform1fv', 'glUniform2fv',
|
|
'glUniform3fv', 'glUniform4fv', 'glUniform1iv', 'glUniform2iv',
|
|
'glUniform3iv', 'glUniform4iv', 'glUniformMatrix2fv', 'glUniformMatrix3fv',
|
|
'glUniformMatrix4fv', 'glValidateProgram', 'glVertexAttrib1d',
|
|
'glVertexAttrib1dv', 'glVertexAttrib1f', 'glVertexAttrib1fv',
|
|
'glVertexAttrib1s', 'glVertexAttrib1sv', 'glVertexAttrib2d',
|
|
'glVertexAttrib2dv', 'glVertexAttrib2f', 'glVertexAttrib2fv',
|
|
'glVertexAttrib2s', 'glVertexAttrib2sv', 'glVertexAttrib3d',
|
|
'glVertexAttrib3dv', 'glVertexAttrib3f', 'glVertexAttrib3fv',
|
|
'glVertexAttrib3s', 'glVertexAttrib3sv', 'glVertexAttrib4Nbv',
|
|
'glVertexAttrib4Niv', 'glVertexAttrib4Nsv', 'glVertexAttrib4Nub',
|
|
'glVertexAttrib4Nubv', 'glVertexAttrib4Nuiv', 'glVertexAttrib4Nusv',
|
|
'glVertexAttrib4bv', 'glVertexAttrib4d', 'glVertexAttrib4dv',
|
|
'glVertexAttrib4f', 'glVertexAttrib4fv', 'glVertexAttrib4iv',
|
|
'glVertexAttrib4s', 'glVertexAttrib4sv', 'glVertexAttrib4ubv',
|
|
'glVertexAttrib4uiv', 'glVertexAttrib4usv', 'glVertexAttribPointer',
|
|
'PFNGLBLENDEQUATIONSEPARATEPROC', 'PFNGLDRAWBUFFERSPROC',
|
|
'PFNGLSTENCILOPSEPARATEPROC', 'PFNGLSTENCILFUNCSEPARATEPROC',
|
|
'PFNGLSTENCILMASKSEPARATEPROC', 'PFNGLATTACHSHADERPROC',
|
|
'PFNGLBINDATTRIBLOCATIONPROC', 'PFNGLCOMPILESHADERPROC',
|
|
'PFNGLCREATEPROGRAMPROC', 'PFNGLCREATESHADERPROC', 'PFNGLDELETEPROGRAMPROC',
|
|
'PFNGLDELETESHADERPROC', 'PFNGLDETACHSHADERPROC',
|
|
'PFNGLDISABLEVERTEXATTRIBARRAYPROC', 'PFNGLENABLEVERTEXATTRIBARRAYPROC',
|
|
'PFNGLGETACTIVEATTRIBPROC', 'PFNGLGETACTIVEUNIFORMPROC',
|
|
'PFNGLGETATTACHEDSHADERSPROC', 'PFNGLGETATTRIBLOCATIONPROC',
|
|
'PFNGLGETPROGRAMIVPROC', 'PFNGLGETPROGRAMINFOLOGPROC', 'PFNGLGETSHADERIVPROC',
|
|
'PFNGLGETSHADERINFOLOGPROC', 'PFNGLGETSHADERSOURCEPROC',
|
|
'PFNGLGETUNIFORMLOCATIONPROC', 'PFNGLGETUNIFORMFVPROC',
|
|
'PFNGLGETUNIFORMIVPROC', 'PFNGLGETVERTEXATTRIBDVPROC',
|
|
'PFNGLGETVERTEXATTRIBFVPROC', 'PFNGLGETVERTEXATTRIBIVPROC',
|
|
'PFNGLGETVERTEXATTRIBPOINTERVPROC', 'PFNGLISPROGRAMPROC', 'PFNGLISSHADERPROC',
|
|
'PFNGLLINKPROGRAMPROC', 'PFNGLSHADERSOURCEPROC', 'PFNGLUSEPROGRAMPROC',
|
|
'PFNGLUNIFORM1FPROC', 'PFNGLUNIFORM2FPROC', 'PFNGLUNIFORM3FPROC',
|
|
'PFNGLUNIFORM4FPROC', 'PFNGLUNIFORM1IPROC', 'PFNGLUNIFORM2IPROC',
|
|
'PFNGLUNIFORM3IPROC', 'PFNGLUNIFORM4IPROC', 'PFNGLUNIFORM1FVPROC',
|
|
'PFNGLUNIFORM2FVPROC', 'PFNGLUNIFORM3FVPROC', 'PFNGLUNIFORM4FVPROC',
|
|
'PFNGLUNIFORM1IVPROC', 'PFNGLUNIFORM2IVPROC', 'PFNGLUNIFORM3IVPROC',
|
|
'PFNGLUNIFORM4IVPROC', 'PFNGLUNIFORMMATRIX2FVPROC',
|
|
'PFNGLUNIFORMMATRIX3FVPROC', 'PFNGLUNIFORMMATRIX4FVPROC',
|
|
'PFNGLVALIDATEPROGRAMPROC', 'PFNGLVERTEXATTRIB1DPROC',
|
|
'PFNGLVERTEXATTRIB1DVPROC', 'PFNGLVERTEXATTRIB1FPROC',
|
|
'PFNGLVERTEXATTRIB1FVPROC', 'PFNGLVERTEXATTRIB1SPROC',
|
|
'PFNGLVERTEXATTRIB1SVPROC', 'PFNGLVERTEXATTRIB2DPROC',
|
|
'PFNGLVERTEXATTRIB2DVPROC', 'PFNGLVERTEXATTRIB2FPROC',
|
|
'PFNGLVERTEXATTRIB2FVPROC', 'PFNGLVERTEXATTRIB2SPROC',
|
|
'PFNGLVERTEXATTRIB2SVPROC', 'PFNGLVERTEXATTRIB3DPROC',
|
|
'PFNGLVERTEXATTRIB3DVPROC', 'PFNGLVERTEXATTRIB3FPROC',
|
|
'PFNGLVERTEXATTRIB3FVPROC', 'PFNGLVERTEXATTRIB3SPROC',
|
|
'PFNGLVERTEXATTRIB3SVPROC', 'PFNGLVERTEXATTRIB4NBVPROC',
|
|
'PFNGLVERTEXATTRIB4NIVPROC', 'PFNGLVERTEXATTRIB4NSVPROC',
|
|
'PFNGLVERTEXATTRIB4NUBPROC', 'PFNGLVERTEXATTRIB4NUBVPROC',
|
|
'PFNGLVERTEXATTRIB4NUIVPROC', 'PFNGLVERTEXATTRIB4NUSVPROC',
|
|
'PFNGLVERTEXATTRIB4BVPROC', 'PFNGLVERTEXATTRIB4DPROC',
|
|
'PFNGLVERTEXATTRIB4DVPROC', 'PFNGLVERTEXATTRIB4FPROC',
|
|
'PFNGLVERTEXATTRIB4FVPROC', 'PFNGLVERTEXATTRIB4IVPROC',
|
|
'PFNGLVERTEXATTRIB4SPROC', 'PFNGLVERTEXATTRIB4SVPROC',
|
|
'PFNGLVERTEXATTRIB4UBVPROC', 'PFNGLVERTEXATTRIB4UIVPROC',
|
|
'PFNGLVERTEXATTRIB4USVPROC', 'PFNGLVERTEXATTRIBPOINTERPROC', 'GL_VERSION_2_1',
|
|
'glUniformMatrix2x3fv', 'glUniformMatrix3x2fv', 'glUniformMatrix2x4fv',
|
|
'glUniformMatrix4x2fv', 'glUniformMatrix3x4fv', 'glUniformMatrix4x3fv',
|
|
'PFNGLUNIFORMMATRIX2X3FVPROC', 'PFNGLUNIFORMMATRIX3X2FVPROC',
|
|
'PFNGLUNIFORMMATRIX2X4FVPROC', 'PFNGLUNIFORMMATRIX4X2FVPROC',
|
|
'PFNGLUNIFORMMATRIX3X4FVPROC', 'PFNGLUNIFORMMATRIX4X3FVPROC',
|
|
'GL_VERSION_3_0', 'glColorMaski', 'glGetBooleani_v', 'glGetIntegeri_v',
|
|
'glEnablei', 'glDisablei', 'glIsEnabledi', 'glBeginTransformFeedback',
|
|
'glEndTransformFeedback', 'glBindBufferRange', 'glBindBufferBase',
|
|
'glTransformFeedbackVaryings', 'glGetTransformFeedbackVarying',
|
|
'glClampColor', 'glBeginConditionalRender', 'glEndConditionalRender',
|
|
'glVertexAttribIPointer', 'glGetVertexAttribIiv', 'glGetVertexAttribIuiv',
|
|
'glVertexAttribI1i', 'glVertexAttribI2i', 'glVertexAttribI3i',
|
|
'glVertexAttribI4i', 'glVertexAttribI1ui', 'glVertexAttribI2ui',
|
|
'glVertexAttribI3ui', 'glVertexAttribI4ui', 'glVertexAttribI1iv',
|
|
'glVertexAttribI2iv', 'glVertexAttribI3iv', 'glVertexAttribI4iv',
|
|
'glVertexAttribI1uiv', 'glVertexAttribI2uiv', 'glVertexAttribI3uiv',
|
|
'glVertexAttribI4uiv', 'glVertexAttribI4bv', 'glVertexAttribI4sv',
|
|
'glVertexAttribI4ubv', 'glVertexAttribI4usv', 'glGetUniformuiv',
|
|
'glBindFragDataLocation', 'glGetFragDataLocation', 'glUniform1ui',
|
|
'glUniform2ui', 'glUniform3ui', 'glUniform4ui', 'glUniform1uiv',
|
|
'glUniform2uiv', 'glUniform3uiv', 'glUniform4uiv', 'glTexParameterIiv',
|
|
'glTexParameterIuiv', 'glGetTexParameterIiv', 'glGetTexParameterIuiv',
|
|
'glClearBufferiv', 'glClearBufferuiv', 'glClearBufferfv', 'glClearBufferfi',
|
|
'glGetStringi', 'PFNGLCOLORMASKIPROC', 'PFNGLGETBOOLEANI_VPROC',
|
|
'PFNGLGETINTEGERI_VPROC', 'PFNGLENABLEIPROC', 'PFNGLDISABLEIPROC',
|
|
'PFNGLISENABLEDIPROC', 'PFNGLBEGINTRANSFORMFEEDBACKPROC',
|
|
'PFNGLENDTRANSFORMFEEDBACKPROC', 'PFNGLBINDBUFFERRANGEPROC',
|
|
'PFNGLBINDBUFFERBASEPROC', 'PFNGLTRANSFORMFEEDBACKVARYINGSPROC',
|
|
'PFNGLGETTRANSFORMFEEDBACKVARYINGPROC', 'PFNGLCLAMPCOLORPROC',
|
|
'PFNGLBEGINCONDITIONALRENDERPROC', 'PFNGLENDCONDITIONALRENDERPROC',
|
|
'PFNGLVERTEXATTRIBIPOINTERPROC', 'PFNGLGETVERTEXATTRIBIIVPROC',
|
|
'PFNGLGETVERTEXATTRIBIUIVPROC', 'PFNGLVERTEXATTRIBI1IPROC',
|
|
'PFNGLVERTEXATTRIBI2IPROC', 'PFNGLVERTEXATTRIBI3IPROC',
|
|
'PFNGLVERTEXATTRIBI4IPROC', 'PFNGLVERTEXATTRIBI1UIPROC',
|
|
'PFNGLVERTEXATTRIBI2UIPROC', 'PFNGLVERTEXATTRIBI3UIPROC',
|
|
'PFNGLVERTEXATTRIBI4UIPROC', 'PFNGLVERTEXATTRIBI1IVPROC',
|
|
'PFNGLVERTEXATTRIBI2IVPROC', 'PFNGLVERTEXATTRIBI3IVPROC',
|
|
'PFNGLVERTEXATTRIBI4IVPROC', 'PFNGLVERTEXATTRIBI1UIVPROC',
|
|
'PFNGLVERTEXATTRIBI2UIVPROC', 'PFNGLVERTEXATTRIBI3UIVPROC',
|
|
'PFNGLVERTEXATTRIBI4UIVPROC', 'PFNGLVERTEXATTRIBI4BVPROC',
|
|
'PFNGLVERTEXATTRIBI4SVPROC', 'PFNGLVERTEXATTRIBI4UBVPROC',
|
|
'PFNGLVERTEXATTRIBI4USVPROC', 'PFNGLGETUNIFORMUIVPROC',
|
|
'PFNGLBINDFRAGDATALOCATIONPROC', 'PFNGLGETFRAGDATALOCATIONPROC',
|
|
'PFNGLUNIFORM1UIPROC', 'PFNGLUNIFORM2UIPROC', 'PFNGLUNIFORM3UIPROC',
|
|
'PFNGLUNIFORM4UIPROC', 'PFNGLUNIFORM1UIVPROC', 'PFNGLUNIFORM2UIVPROC',
|
|
'PFNGLUNIFORM3UIVPROC', 'PFNGLUNIFORM4UIVPROC', 'PFNGLTEXPARAMETERIIVPROC',
|
|
'PFNGLTEXPARAMETERIUIVPROC', 'PFNGLGETTEXPARAMETERIIVPROC',
|
|
'PFNGLGETTEXPARAMETERIUIVPROC', 'PFNGLCLEARBUFFERIVPROC',
|
|
'PFNGLCLEARBUFFERUIVPROC', 'PFNGLCLEARBUFFERFVPROC', 'PFNGLCLEARBUFFERFIPROC',
|
|
'PFNGLGETSTRINGIPROC', 'GL_VERSION_3_1', 'glDrawArraysInstanced',
|
|
'glDrawElementsInstanced', 'glTexBuffer', 'glPrimitiveRestartIndex',
|
|
'PFNGLDRAWARRAYSINSTANCEDPROC', 'PFNGLDRAWELEMENTSINSTANCEDPROC',
|
|
'PFNGLTEXBUFFERPROC', 'PFNGLPRIMITIVERESTARTINDEXPROC', 'GL_VERSION_3_2',
|
|
'glGetInteger64i_v', 'glGetBufferParameteri64v', 'glFramebufferTexture',
|
|
'PFNGLGETINTEGER64I_VPROC', 'PFNGLGETBUFFERPARAMETERI64VPROC',
|
|
'PFNGLFRAMEBUFFERTEXTUREPROC', 'GL_VERSION_3_3', 'glVertexAttribDivisor',
|
|
'PFNGLVERTEXATTRIBDIVISORPROC', 'GL_VERSION_4_0', 'glMinSampleShading',
|
|
'glBlendEquationi', 'glBlendEquationSeparatei', 'glBlendFunci',
|
|
'glBlendFuncSeparatei', 'PFNGLMINSAMPLESHADINGPROC',
|
|
'PFNGLBLENDEQUATIONIPROC', 'PFNGLBLENDEQUATIONSEPARATEIPROC',
|
|
'PFNGLBLENDFUNCIPROC', 'PFNGLBLENDFUNCSEPARATEIPROC', 'GL_VERSION_4_1',
|
|
'GL_VERSION_4_2', 'GL_ARB_transpose_matrix', 'glLoadTransposeMatrixfARB',
|
|
'glLoadTransposeMatrixdARB', 'glMultTransposeMatrixfARB',
|
|
'glMultTransposeMatrixdARB', 'PFNGLLOADTRANSPOSEMATRIXFARBPROC',
|
|
'PFNGLLOADTRANSPOSEMATRIXDARBPROC', 'PFNGLMULTTRANSPOSEMATRIXFARBPROC',
|
|
'PFNGLMULTTRANSPOSEMATRIXDARBPROC', 'GL_ARB_multisample',
|
|
'glSampleCoverageARB', 'PFNGLSAMPLECOVERAGEARBPROC', 'GL_ARB_texture_env_add',
|
|
'GL_ARB_texture_cube_map', 'GL_ARB_texture_compression',
|
|
'glCompressedTexImage3DARB', 'glCompressedTexImage2DARB',
|
|
'glCompressedTexImage1DARB', 'glCompressedTexSubImage3DARB',
|
|
'glCompressedTexSubImage2DARB', 'glCompressedTexSubImage1DARB',
|
|
'glGetCompressedTexImageARB', 'PFNGLCOMPRESSEDTEXIMAGE3DARBPROC',
|
|
'PFNGLCOMPRESSEDTEXIMAGE2DARBPROC', 'PFNGLCOMPRESSEDTEXIMAGE1DARBPROC',
|
|
'PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC',
|
|
'PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC', 'PFNGLGETCOMPRESSEDTEXIMAGEARBPROC',
|
|
'GL_ARB_texture_border_clamp', 'GL_ARB_point_parameters',
|
|
'glPointParameterfARB', 'glPointParameterfvARB',
|
|
'PFNGLPOINTPARAMETERFARBPROC', 'PFNGLPOINTPARAMETERFVARBPROC',
|
|
'GL_ARB_vertex_blend', 'glWeightbvARB', 'glWeightsvARB', 'glWeightivARB',
|
|
'glWeightfvARB', 'glWeightdvARB', 'glWeightubvARB', 'glWeightusvARB',
|
|
'glWeightuivARB', 'glWeightPointerARB', 'glVertexBlendARB',
|
|
'PFNGLWEIGHTBVARBPROC', 'PFNGLWEIGHTSVARBPROC', 'PFNGLWEIGHTIVARBPROC',
|
|
'PFNGLWEIGHTFVARBPROC', 'PFNGLWEIGHTDVARBPROC', 'PFNGLWEIGHTUBVARBPROC',
|
|
'PFNGLWEIGHTUSVARBPROC', 'PFNGLWEIGHTUIVARBPROC', 'PFNGLWEIGHTPOINTERARBPROC',
|
|
'PFNGLVERTEXBLENDARBPROC', 'GL_ARB_matrix_palette',
|
|
'glCurrentPaletteMatrixARB', 'glMatrixIndexubvARB', 'glMatrixIndexusvARB',
|
|
'glMatrixIndexuivARB', 'glMatrixIndexPointerARB',
|
|
'PFNGLCURRENTPALETTEMATRIXARBPROC', 'PFNGLMATRIXINDEXUBVARBPROC',
|
|
'PFNGLMATRIXINDEXUSVARBPROC', 'PFNGLMATRIXINDEXUIVARBPROC',
|
|
'PFNGLMATRIXINDEXPOINTERARBPROC', 'GL_ARB_texture_env_combine',
|
|
'GL_ARB_texture_env_crossbar', 'GL_ARB_texture_env_dot3',
|
|
'GL_ARB_texture_mirrored_repeat', 'GL_ARB_depth_texture', 'GL_ARB_shadow',
|
|
'GL_ARB_shadow_ambient', 'GL_ARB_window_pos', 'glWindowPos2dARB',
|
|
'glWindowPos2dvARB', 'glWindowPos2fARB', 'glWindowPos2fvARB',
|
|
'glWindowPos2iARB', 'glWindowPos2ivARB', 'glWindowPos2sARB',
|
|
'glWindowPos2svARB', 'glWindowPos3dARB', 'glWindowPos3dvARB',
|
|
'glWindowPos3fARB', 'glWindowPos3fvARB', 'glWindowPos3iARB',
|
|
'glWindowPos3ivARB', 'glWindowPos3sARB', 'glWindowPos3svARB',
|
|
'PFNGLWINDOWPOS2DARBPROC', 'PFNGLWINDOWPOS2DVARBPROC',
|
|
'PFNGLWINDOWPOS2FARBPROC', 'PFNGLWINDOWPOS2FVARBPROC',
|
|
'PFNGLWINDOWPOS2IARBPROC', 'PFNGLWINDOWPOS2IVARBPROC',
|
|
'PFNGLWINDOWPOS2SARBPROC', 'PFNGLWINDOWPOS2SVARBPROC',
|
|
'PFNGLWINDOWPOS3DARBPROC', 'PFNGLWINDOWPOS3DVARBPROC',
|
|
'PFNGLWINDOWPOS3FARBPROC', 'PFNGLWINDOWPOS3FVARBPROC',
|
|
'PFNGLWINDOWPOS3IARBPROC', 'PFNGLWINDOWPOS3IVARBPROC',
|
|
'PFNGLWINDOWPOS3SARBPROC', 'PFNGLWINDOWPOS3SVARBPROC',
|
|
'GL_ARB_vertex_program', 'glVertexAttrib1dARB', 'glVertexAttrib1dvARB',
|
|
'glVertexAttrib1fARB', 'glVertexAttrib1fvARB', 'glVertexAttrib1sARB',
|
|
'glVertexAttrib1svARB', 'glVertexAttrib2dARB', 'glVertexAttrib2dvARB',
|
|
'glVertexAttrib2fARB', 'glVertexAttrib2fvARB', 'glVertexAttrib2sARB',
|
|
'glVertexAttrib2svARB', 'glVertexAttrib3dARB', 'glVertexAttrib3dvARB',
|
|
'glVertexAttrib3fARB', 'glVertexAttrib3fvARB', 'glVertexAttrib3sARB',
|
|
'glVertexAttrib3svARB', 'glVertexAttrib4NbvARB', 'glVertexAttrib4NivARB',
|
|
'glVertexAttrib4NsvARB', 'glVertexAttrib4NubARB', 'glVertexAttrib4NubvARB',
|
|
'glVertexAttrib4NuivARB', 'glVertexAttrib4NusvARB', 'glVertexAttrib4bvARB',
|
|
'glVertexAttrib4dARB', 'glVertexAttrib4dvARB', 'glVertexAttrib4fARB',
|
|
'glVertexAttrib4fvARB', 'glVertexAttrib4ivARB', 'glVertexAttrib4sARB',
|
|
'glVertexAttrib4svARB', 'glVertexAttrib4ubvARB', 'glVertexAttrib4uivARB',
|
|
'glVertexAttrib4usvARB', 'glVertexAttribPointerARB',
|
|
'glEnableVertexAttribArrayARB', 'glDisableVertexAttribArrayARB',
|
|
'glProgramStringARB', 'glBindProgramARB', 'glDeleteProgramsARB',
|
|
'glGenProgramsARB', 'glProgramEnvParameter4dARB',
|
|
'glProgramEnvParameter4dvARB', 'glProgramEnvParameter4fARB',
|
|
'glProgramEnvParameter4fvARB', 'glProgramLocalParameter4dARB',
|
|
'glProgramLocalParameter4dvARB', 'glProgramLocalParameter4fARB',
|
|
'glProgramLocalParameter4fvARB', 'glGetProgramEnvParameterdvARB',
|
|
'glGetProgramEnvParameterfvARB', 'glGetProgramLocalParameterdvARB',
|
|
'glGetProgramLocalParameterfvARB', 'glGetProgramivARB',
|
|
'glGetProgramStringARB', 'glGetVertexAttribdvARB', 'glGetVertexAttribfvARB',
|
|
'glGetVertexAttribivARB', 'glGetVertexAttribPointervARB', 'glIsProgramARB',
|
|
'PFNGLVERTEXATTRIB1DARBPROC', 'PFNGLVERTEXATTRIB1DVARBPROC',
|
|
'PFNGLVERTEXATTRIB1FARBPROC', 'PFNGLVERTEXATTRIB1FVARBPROC',
|
|
'PFNGLVERTEXATTRIB1SARBPROC', 'PFNGLVERTEXATTRIB1SVARBPROC',
|
|
'PFNGLVERTEXATTRIB2DARBPROC', 'PFNGLVERTEXATTRIB2DVARBPROC',
|
|
'PFNGLVERTEXATTRIB2FARBPROC', 'PFNGLVERTEXATTRIB2FVARBPROC',
|
|
'PFNGLVERTEXATTRIB2SARBPROC', 'PFNGLVERTEXATTRIB2SVARBPROC',
|
|
'PFNGLVERTEXATTRIB3DARBPROC', 'PFNGLVERTEXATTRIB3DVARBPROC',
|
|
'PFNGLVERTEXATTRIB3FARBPROC', 'PFNGLVERTEXATTRIB3FVARBPROC',
|
|
'PFNGLVERTEXATTRIB3SARBPROC', 'PFNGLVERTEXATTRIB3SVARBPROC',
|
|
'PFNGLVERTEXATTRIB4NBVARBPROC', 'PFNGLVERTEXATTRIB4NIVARBPROC',
|
|
'PFNGLVERTEXATTRIB4NSVARBPROC', 'PFNGLVERTEXATTRIB4NUBARBPROC',
|
|
'PFNGLVERTEXATTRIB4NUBVARBPROC', 'PFNGLVERTEXATTRIB4NUIVARBPROC',
|
|
'PFNGLVERTEXATTRIB4NUSVARBPROC', 'PFNGLVERTEXATTRIB4BVARBPROC',
|
|
'PFNGLVERTEXATTRIB4DARBPROC', 'PFNGLVERTEXATTRIB4DVARBPROC',
|
|
'PFNGLVERTEXATTRIB4FARBPROC', 'PFNGLVERTEXATTRIB4FVARBPROC',
|
|
'PFNGLVERTEXATTRIB4IVARBPROC', 'PFNGLVERTEXATTRIB4SARBPROC',
|
|
'PFNGLVERTEXATTRIB4SVARBPROC', 'PFNGLVERTEXATTRIB4UBVARBPROC',
|
|
'PFNGLVERTEXATTRIB4UIVARBPROC', 'PFNGLVERTEXATTRIB4USVARBPROC',
|
|
'PFNGLVERTEXATTRIBPOINTERARBPROC', 'PFNGLENABLEVERTEXATTRIBARRAYARBPROC',
|
|
'PFNGLDISABLEVERTEXATTRIBARRAYARBPROC', 'PFNGLPROGRAMSTRINGARBPROC',
|
|
'PFNGLBINDPROGRAMARBPROC', 'PFNGLDELETEPROGRAMSARBPROC',
|
|
'PFNGLGENPROGRAMSARBPROC', 'PFNGLPROGRAMENVPARAMETER4DARBPROC',
|
|
'PFNGLPROGRAMENVPARAMETER4DVARBPROC', 'PFNGLPROGRAMENVPARAMETER4FARBPROC',
|
|
'PFNGLPROGRAMENVPARAMETER4FVARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4DARBPROC',
|
|
'PFNGLPROGRAMLOCALPARAMETER4DVARBPROC', 'PFNGLPROGRAMLOCALPARAMETER4FARBPROC',
|
|
'PFNGLPROGRAMLOCALPARAMETER4FVARBPROC',
|
|
'PFNGLGETPROGRAMENVPARAMETERDVARBPROC',
|
|
'PFNGLGETPROGRAMENVPARAMETERFVARBPROC',
|
|
'PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC',
|
|
'PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC', 'PFNGLGETPROGRAMIVARBPROC',
|
|
'PFNGLGETPROGRAMSTRINGARBPROC', 'PFNGLGETVERTEXATTRIBDVARBPROC',
|
|
'PFNGLGETVERTEXATTRIBFVARBPROC', 'PFNGLGETVERTEXATTRIBIVARBPROC',
|
|
'PFNGLGETVERTEXATTRIBPOINTERVARBPROC', 'PFNGLISPROGRAMARBPROC',
|
|
'GL_ARB_fragment_program', 'GL_ARB_vertex_buffer_object', 'glBindBufferARB',
|
|
'glDeleteBuffersARB', 'glGenBuffersARB', 'glIsBufferARB', 'glBufferDataARB',
|
|
'glBufferSubDataARB', 'glGetBufferSubDataARB', 'glMapBufferARB',
|
|
'glUnmapBufferARB', 'glGetBufferParameterivARB', 'glGetBufferPointervARB',
|
|
'PFNGLBINDBUFFERARBPROC', 'PFNGLDELETEBUFFERSARBPROC',
|
|
'PFNGLGENBUFFERSARBPROC', 'PFNGLISBUFFERARBPROC', 'PFNGLBUFFERDATAARBPROC',
|
|
'PFNGLBUFFERSUBDATAARBPROC', 'PFNGLGETBUFFERSUBDATAARBPROC',
|
|
'PFNGLMAPBUFFERARBPROC', 'PFNGLUNMAPBUFFERARBPROC',
|
|
'PFNGLGETBUFFERPARAMETERIVARBPROC', 'PFNGLGETBUFFERPOINTERVARBPROC',
|
|
'GL_ARB_occlusion_query', 'glGenQueriesARB', 'glDeleteQueriesARB',
|
|
'glIsQueryARB', 'glBeginQueryARB', 'glEndQueryARB', 'glGetQueryivARB',
|
|
'glGetQueryObjectivARB', 'glGetQueryObjectuivARB', 'PFNGLGENQUERIESARBPROC',
|
|
'PFNGLDELETEQUERIESARBPROC', 'PFNGLISQUERYARBPROC', 'PFNGLBEGINQUERYARBPROC',
|
|
'PFNGLENDQUERYARBPROC', 'PFNGLGETQUERYIVARBPROC',
|
|
'PFNGLGETQUERYOBJECTIVARBPROC', 'PFNGLGETQUERYOBJECTUIVARBPROC',
|
|
'GL_ARB_shader_objects', 'glDeleteObjectARB', 'glGetHandleARB',
|
|
'glDetachObjectARB', 'glCreateShaderObjectARB', 'glShaderSourceARB',
|
|
'glCompileShaderARB', 'glCreateProgramObjectARB', 'glAttachObjectARB',
|
|
'glLinkProgramARB', 'glUseProgramObjectARB', 'glValidateProgramARB',
|
|
'glUniform1fARB', 'glUniform2fARB', 'glUniform3fARB', 'glUniform4fARB',
|
|
'glUniform1iARB', 'glUniform2iARB', 'glUniform3iARB', 'glUniform4iARB',
|
|
'glUniform1fvARB', 'glUniform2fvARB', 'glUniform3fvARB', 'glUniform4fvARB',
|
|
'glUniform1ivARB', 'glUniform2ivARB', 'glUniform3ivARB', 'glUniform4ivARB',
|
|
'glUniformMatrix2fvARB', 'glUniformMatrix3fvARB', 'glUniformMatrix4fvARB',
|
|
'glGetObjectParameterfvARB', 'glGetObjectParameterivARB', 'glGetInfoLogARB',
|
|
'glGetAttachedObjectsARB', 'glGetUniformLocationARB', 'glGetActiveUniformARB',
|
|
'glGetUniformfvARB', 'glGetUniformivARB', 'glGetShaderSourceARB',
|
|
'PFNGLDELETEOBJECTARBPROC', 'PFNGLGETHANDLEARBPROC',
|
|
'PFNGLDETACHOBJECTARBPROC', 'PFNGLCREATESHADEROBJECTARBPROC',
|
|
'PFNGLSHADERSOURCEARBPROC', 'PFNGLCOMPILESHADERARBPROC',
|
|
'PFNGLCREATEPROGRAMOBJECTARBPROC', 'PFNGLATTACHOBJECTARBPROC',
|
|
'PFNGLLINKPROGRAMARBPROC', 'PFNGLUSEPROGRAMOBJECTARBPROC',
|
|
'PFNGLVALIDATEPROGRAMARBPROC', 'PFNGLUNIFORM1FARBPROC',
|
|
'PFNGLUNIFORM2FARBPROC', 'PFNGLUNIFORM3FARBPROC', 'PFNGLUNIFORM4FARBPROC',
|
|
'PFNGLUNIFORM1IARBPROC', 'PFNGLUNIFORM2IARBPROC', 'PFNGLUNIFORM3IARBPROC',
|
|
'PFNGLUNIFORM4IARBPROC', 'PFNGLUNIFORM1FVARBPROC', 'PFNGLUNIFORM2FVARBPROC',
|
|
'PFNGLUNIFORM3FVARBPROC', 'PFNGLUNIFORM4FVARBPROC', 'PFNGLUNIFORM1IVARBPROC',
|
|
'PFNGLUNIFORM2IVARBPROC', 'PFNGLUNIFORM3IVARBPROC', 'PFNGLUNIFORM4IVARBPROC',
|
|
'PFNGLUNIFORMMATRIX2FVARBPROC', 'PFNGLUNIFORMMATRIX3FVARBPROC',
|
|
'PFNGLUNIFORMMATRIX4FVARBPROC', 'PFNGLGETOBJECTPARAMETERFVARBPROC',
|
|
'PFNGLGETOBJECTPARAMETERIVARBPROC', 'PFNGLGETINFOLOGARBPROC',
|
|
'PFNGLGETATTACHEDOBJECTSARBPROC', 'PFNGLGETUNIFORMLOCATIONARBPROC',
|
|
'PFNGLGETACTIVEUNIFORMARBPROC', 'PFNGLGETUNIFORMFVARBPROC',
|
|
'PFNGLGETUNIFORMIVARBPROC', 'PFNGLGETSHADERSOURCEARBPROC',
|
|
'GL_ARB_vertex_shader', 'glBindAttribLocationARB', 'glGetActiveAttribARB',
|
|
'glGetAttribLocationARB', 'PFNGLBINDATTRIBLOCATIONARBPROC',
|
|
'PFNGLGETACTIVEATTRIBARBPROC', 'PFNGLGETATTRIBLOCATIONARBPROC',
|
|
'GL_ARB_fragment_shader', 'GL_ARB_shading_language_100',
|
|
'GL_ARB_texture_non_power_of_two', 'GL_ARB_point_sprite',
|
|
'GL_ARB_fragment_program_shadow', 'GL_ARB_draw_buffers', 'glDrawBuffersARB',
|
|
'PFNGLDRAWBUFFERSARBPROC', 'GL_ARB_texture_rectangle',
|
|
'GL_ARB_color_buffer_float', 'glClampColorARB', 'PFNGLCLAMPCOLORARBPROC',
|
|
'GL_ARB_half_float_pixel', 'GL_ARB_texture_float',
|
|
'GL_ARB_pixel_buffer_object', 'GL_ARB_depth_buffer_float',
|
|
'GL_ARB_draw_instanced', 'glDrawArraysInstancedARB',
|
|
'glDrawElementsInstancedARB', 'PFNGLDRAWARRAYSINSTANCEDARBPROC',
|
|
'PFNGLDRAWELEMENTSINSTANCEDARBPROC', 'GL_ARB_framebuffer_object',
|
|
'glIsRenderbuffer', 'glBindRenderbuffer', 'glDeleteRenderbuffers',
|
|
'glGenRenderbuffers', 'glRenderbufferStorage', 'glGetRenderbufferParameteriv',
|
|
'glIsFramebuffer', 'glBindFramebuffer', 'glDeleteFramebuffers',
|
|
'glGenFramebuffers', 'glCheckFramebufferStatus', 'glFramebufferTexture1D',
|
|
'glFramebufferTexture2D', 'glFramebufferTexture3D',
|
|
'glFramebufferRenderbuffer', 'glGetFramebufferAttachmentParameteriv',
|
|
'glGenerateMipmap', 'glBlitFramebuffer', 'glRenderbufferStorageMultisample',
|
|
'glFramebufferTextureLayer', 'PFNGLISRENDERBUFFERPROC',
|
|
'PFNGLBINDRENDERBUFFERPROC', 'PFNGLDELETERENDERBUFFERSPROC',
|
|
'PFNGLGENRENDERBUFFERSPROC', 'PFNGLRENDERBUFFERSTORAGEPROC',
|
|
'PFNGLGETRENDERBUFFERPARAMETERIVPROC', 'PFNGLISFRAMEBUFFERPROC',
|
|
'PFNGLBINDFRAMEBUFFERPROC', 'PFNGLDELETEFRAMEBUFFERSPROC',
|
|
'PFNGLGENFRAMEBUFFERSPROC', 'PFNGLCHECKFRAMEBUFFERSTATUSPROC',
|
|
'PFNGLFRAMEBUFFERTEXTURE1DPROC', 'PFNGLFRAMEBUFFERTEXTURE2DPROC',
|
|
'PFNGLFRAMEBUFFERTEXTURE3DPROC', 'PFNGLFRAMEBUFFERRENDERBUFFERPROC',
|
|
'PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC', 'PFNGLGENERATEMIPMAPPROC',
|
|
'PFNGLBLITFRAMEBUFFERPROC', 'PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC',
|
|
'PFNGLFRAMEBUFFERTEXTURELAYERPROC', 'GL_ARB_framebuffer_sRGB',
|
|
'GL_ARB_geometry_shader4', 'glProgramParameteriARB',
|
|
'glFramebufferTextureARB', 'glFramebufferTextureLayerARB',
|
|
'glFramebufferTextureFaceARB', 'PFNGLPROGRAMPARAMETERIARBPROC',
|
|
'PFNGLFRAMEBUFFERTEXTUREARBPROC', 'PFNGLFRAMEBUFFERTEXTURELAYERARBPROC',
|
|
'PFNGLFRAMEBUFFERTEXTUREFACEARBPROC', 'GL_ARB_half_float_vertex',
|
|
'GL_ARB_instanced_arrays', 'glVertexAttribDivisorARB',
|
|
'PFNGLVERTEXATTRIBDIVISORARBPROC', 'GL_ARB_map_buffer_range',
|
|
'glMapBufferRange', 'glFlushMappedBufferRange', 'PFNGLMAPBUFFERRANGEPROC',
|
|
'PFNGLFLUSHMAPPEDBUFFERRANGEPROC', 'GL_ARB_texture_buffer_object',
|
|
'glTexBufferARB', 'PFNGLTEXBUFFERARBPROC', 'GL_ARB_texture_compression_rgtc',
|
|
'GL_ARB_texture_rg', 'GL_ARB_vertex_array_object', 'glBindVertexArray',
|
|
'glDeleteVertexArrays', 'glGenVertexArrays', 'glIsVertexArray',
|
|
'PFNGLBINDVERTEXARRAYPROC', 'PFNGLDELETEVERTEXARRAYSPROC',
|
|
'PFNGLGENVERTEXARRAYSPROC', 'PFNGLISVERTEXARRAYPROC',
|
|
'GL_ARB_uniform_buffer_object', 'glGetUniformIndices',
|
|
'glGetActiveUniformsiv', 'glGetActiveUniformName', 'glGetUniformBlockIndex',
|
|
'glGetActiveUniformBlockiv', 'glGetActiveUniformBlockName',
|
|
'glUniformBlockBinding', 'PFNGLGETUNIFORMINDICESPROC',
|
|
'PFNGLGETACTIVEUNIFORMSIVPROC', 'PFNGLGETACTIVEUNIFORMNAMEPROC',
|
|
'PFNGLGETUNIFORMBLOCKINDEXPROC', 'PFNGLGETACTIVEUNIFORMBLOCKIVPROC',
|
|
'PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC', 'PFNGLUNIFORMBLOCKBINDINGPROC',
|
|
'GL_ARB_compatibility', 'GL_ARB_copy_buffer', 'glCopyBufferSubData',
|
|
'PFNGLCOPYBUFFERSUBDATAPROC', 'GL_ARB_shader_texture_lod',
|
|
'GL_ARB_depth_clamp', 'GL_ARB_draw_elements_base_vertex',
|
|
'glDrawElementsBaseVertex', 'glDrawRangeElementsBaseVertex',
|
|
'glDrawElementsInstancedBaseVertex', 'glMultiDrawElementsBaseVertex',
|
|
'PFNGLDRAWELEMENTSBASEVERTEXPROC', 'PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC',
|
|
'PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC',
|
|
'PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC', 'GL_ARB_fragment_coord_conventions',
|
|
'GL_ARB_provoking_vertex', 'glProvokingVertex', 'PFNGLPROVOKINGVERTEXPROC',
|
|
'GL_ARB_seamless_cube_map', 'GL_ARB_sync', 'glFenceSync', 'glIsSync',
|
|
'glDeleteSync', 'glClientWaitSync', 'glWaitSync', 'glGetInteger64v',
|
|
'glGetSynciv', 'PFNGLFENCESYNCPROC', 'PFNGLISSYNCPROC', 'PFNGLDELETESYNCPROC',
|
|
'PFNGLCLIENTWAITSYNCPROC', 'PFNGLWAITSYNCPROC', 'PFNGLGETINTEGER64VPROC',
|
|
'PFNGLGETSYNCIVPROC', 'GL_ARB_texture_multisample', 'glTexImage2DMultisample',
|
|
'glTexImage3DMultisample', 'glGetMultisamplefv', 'glSampleMaski',
|
|
'PFNGLTEXIMAGE2DMULTISAMPLEPROC', 'PFNGLTEXIMAGE3DMULTISAMPLEPROC',
|
|
'PFNGLGETMULTISAMPLEFVPROC', 'PFNGLSAMPLEMASKIPROC',
|
|
'GL_ARB_vertex_array_bgra', 'GL_ARB_draw_buffers_blend',
|
|
'glBlendEquationiARB', 'glBlendEquationSeparateiARB', 'glBlendFunciARB',
|
|
'glBlendFuncSeparateiARB', 'PFNGLBLENDEQUATIONIARBPROC',
|
|
'PFNGLBLENDEQUATIONSEPARATEIARBPROC', 'PFNGLBLENDFUNCIARBPROC',
|
|
'PFNGLBLENDFUNCSEPARATEIARBPROC', 'GL_ARB_sample_shading',
|
|
'glMinSampleShadingARB', 'PFNGLMINSAMPLESHADINGARBPROC',
|
|
'GL_ARB_texture_cube_map_array', 'GL_ARB_texture_gather',
|
|
'GL_ARB_texture_query_lod', 'GL_ARB_shading_language_include',
|
|
'glNamedStringARB', 'glDeleteNamedStringARB', 'glCompileShaderIncludeARB',
|
|
'glIsNamedStringARB', 'glGetNamedStringARB', 'glGetNamedStringivARB',
|
|
'PFNGLNAMEDSTRINGARBPROC', 'PFNGLDELETENAMEDSTRINGARBPROC',
|
|
'PFNGLCOMPILESHADERINCLUDEARBPROC', 'PFNGLISNAMEDSTRINGARBPROC',
|
|
'PFNGLGETNAMEDSTRINGARBPROC', 'PFNGLGETNAMEDSTRINGIVARBPROC',
|
|
'GL_ARB_texture_compression_bptc', 'GL_ARB_blend_func_extended',
|
|
'glBindFragDataLocationIndexed', 'glGetFragDataIndex',
|
|
'PFNGLBINDFRAGDATALOCATIONINDEXEDPROC', 'PFNGLGETFRAGDATAINDEXPROC',
|
|
'GL_ARB_explicit_attrib_location', 'GL_ARB_occlusion_query2',
|
|
'GL_ARB_sampler_objects', 'glGenSamplers', 'glDeleteSamplers', 'glIsSampler',
|
|
'glBindSampler', 'glSamplerParameteri', 'glSamplerParameteriv',
|
|
'glSamplerParameterf', 'glSamplerParameterfv', 'glSamplerParameterIiv',
|
|
'glSamplerParameterIuiv', 'glGetSamplerParameteriv',
|
|
'glGetSamplerParameterIiv', 'glGetSamplerParameterfv',
|
|
'glGetSamplerParameterIuiv', 'PFNGLGENSAMPLERSPROC',
|
|
'PFNGLDELETESAMPLERSPROC', 'PFNGLISSAMPLERPROC', 'PFNGLBINDSAMPLERPROC',
|
|
'PFNGLSAMPLERPARAMETERIPROC', 'PFNGLSAMPLERPARAMETERIVPROC',
|
|
'PFNGLSAMPLERPARAMETERFPROC', 'PFNGLSAMPLERPARAMETERFVPROC',
|
|
'PFNGLSAMPLERPARAMETERIIVPROC', 'PFNGLSAMPLERPARAMETERIUIVPROC',
|
|
'PFNGLGETSAMPLERPARAMETERIVPROC', 'PFNGLGETSAMPLERPARAMETERIIVPROC',
|
|
'PFNGLGETSAMPLERPARAMETERFVPROC', 'PFNGLGETSAMPLERPARAMETERIUIVPROC',
|
|
'GL_ARB_shader_bit_encoding', 'GL_ARB_texture_rgb10_a2ui',
|
|
'GL_ARB_texture_swizzle', 'GL_ARB_timer_query', 'glQueryCounter',
|
|
'glGetQueryObjecti64v', 'glGetQueryObjectui64v', 'PFNGLQUERYCOUNTERPROC',
|
|
'PFNGLGETQUERYOBJECTI64VPROC', 'PFNGLGETQUERYOBJECTUI64VPROC',
|
|
'GL_ARB_vertex_type_2_10_10_10_rev', 'glVertexP2ui', 'glVertexP2uiv',
|
|
'glVertexP3ui', 'glVertexP3uiv', 'glVertexP4ui', 'glVertexP4uiv',
|
|
'glTexCoordP1ui', 'glTexCoordP1uiv', 'glTexCoordP2ui', 'glTexCoordP2uiv',
|
|
'glTexCoordP3ui', 'glTexCoordP3uiv', 'glTexCoordP4ui', 'glTexCoordP4uiv',
|
|
'glMultiTexCoordP1ui', 'glMultiTexCoordP1uiv', 'glMultiTexCoordP2ui',
|
|
'glMultiTexCoordP2uiv', 'glMultiTexCoordP3ui', 'glMultiTexCoordP3uiv',
|
|
'glMultiTexCoordP4ui', 'glMultiTexCoordP4uiv', 'glNormalP3ui',
|
|
'glNormalP3uiv', 'glColorP3ui', 'glColorP3uiv', 'glColorP4ui', 'glColorP4uiv',
|
|
'glSecondaryColorP3ui', 'glSecondaryColorP3uiv', 'glVertexAttribP1ui',
|
|
'glVertexAttribP1uiv', 'glVertexAttribP2ui', 'glVertexAttribP2uiv',
|
|
'glVertexAttribP3ui', 'glVertexAttribP3uiv', 'glVertexAttribP4ui',
|
|
'glVertexAttribP4uiv', 'PFNGLVERTEXP2UIPROC', 'PFNGLVERTEXP2UIVPROC',
|
|
'PFNGLVERTEXP3UIPROC', 'PFNGLVERTEXP3UIVPROC', 'PFNGLVERTEXP4UIPROC',
|
|
'PFNGLVERTEXP4UIVPROC', 'PFNGLTEXCOORDP1UIPROC', 'PFNGLTEXCOORDP1UIVPROC',
|
|
'PFNGLTEXCOORDP2UIPROC', 'PFNGLTEXCOORDP2UIVPROC', 'PFNGLTEXCOORDP3UIPROC',
|
|
'PFNGLTEXCOORDP3UIVPROC', 'PFNGLTEXCOORDP4UIPROC', 'PFNGLTEXCOORDP4UIVPROC',
|
|
'PFNGLMULTITEXCOORDP1UIPROC', 'PFNGLMULTITEXCOORDP1UIVPROC',
|
|
'PFNGLMULTITEXCOORDP2UIPROC', 'PFNGLMULTITEXCOORDP2UIVPROC',
|
|
'PFNGLMULTITEXCOORDP3UIPROC', 'PFNGLMULTITEXCOORDP3UIVPROC',
|
|
'PFNGLMULTITEXCOORDP4UIPROC', 'PFNGLMULTITEXCOORDP4UIVPROC',
|
|
'PFNGLNORMALP3UIPROC', 'PFNGLNORMALP3UIVPROC', 'PFNGLCOLORP3UIPROC',
|
|
'PFNGLCOLORP3UIVPROC', 'PFNGLCOLORP4UIPROC', 'PFNGLCOLORP4UIVPROC',
|
|
'PFNGLSECONDARYCOLORP3UIPROC', 'PFNGLSECONDARYCOLORP3UIVPROC',
|
|
'PFNGLVERTEXATTRIBP1UIPROC', 'PFNGLVERTEXATTRIBP1UIVPROC',
|
|
'PFNGLVERTEXATTRIBP2UIPROC', 'PFNGLVERTEXATTRIBP2UIVPROC',
|
|
'PFNGLVERTEXATTRIBP3UIPROC', 'PFNGLVERTEXATTRIBP3UIVPROC',
|
|
'PFNGLVERTEXATTRIBP4UIPROC', 'PFNGLVERTEXATTRIBP4UIVPROC',
|
|
'GL_ARB_draw_indirect', 'glDrawArraysIndirect', 'glDrawElementsIndirect',
|
|
'PFNGLDRAWARRAYSINDIRECTPROC', 'PFNGLDRAWELEMENTSINDIRECTPROC',
|
|
'GL_ARB_gpu_shader5', 'GL_ARB_gpu_shader_fp64', 'glUniform1d', 'glUniform2d',
|
|
'glUniform3d', 'glUniform4d', 'glUniform1dv', 'glUniform2dv', 'glUniform3dv',
|
|
'glUniform4dv', 'glUniformMatrix2dv', 'glUniformMatrix3dv',
|
|
'glUniformMatrix4dv', 'glUniformMatrix2x3dv', 'glUniformMatrix2x4dv',
|
|
'glUniformMatrix3x2dv', 'glUniformMatrix3x4dv', 'glUniformMatrix4x2dv',
|
|
'glUniformMatrix4x3dv', 'glGetUniformdv', 'PFNGLUNIFORM1DPROC',
|
|
'PFNGLUNIFORM2DPROC', 'PFNGLUNIFORM3DPROC', 'PFNGLUNIFORM4DPROC',
|
|
'PFNGLUNIFORM1DVPROC', 'PFNGLUNIFORM2DVPROC', 'PFNGLUNIFORM3DVPROC',
|
|
'PFNGLUNIFORM4DVPROC', 'PFNGLUNIFORMMATRIX2DVPROC',
|
|
'PFNGLUNIFORMMATRIX3DVPROC', 'PFNGLUNIFORMMATRIX4DVPROC',
|
|
'PFNGLUNIFORMMATRIX2X3DVPROC', 'PFNGLUNIFORMMATRIX2X4DVPROC',
|
|
'PFNGLUNIFORMMATRIX3X2DVPROC', 'PFNGLUNIFORMMATRIX3X4DVPROC',
|
|
'PFNGLUNIFORMMATRIX4X2DVPROC', 'PFNGLUNIFORMMATRIX4X3DVPROC',
|
|
'PFNGLGETUNIFORMDVPROC', 'GL_ARB_shader_subroutine',
|
|
'glGetSubroutineUniformLocation', 'glGetSubroutineIndex',
|
|
'glGetActiveSubroutineUniformiv', 'glGetActiveSubroutineUniformName',
|
|
'glGetActiveSubroutineName', 'glUniformSubroutinesuiv',
|
|
'glGetUniformSubroutineuiv', 'glGetProgramStageiv',
|
|
'PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC', 'PFNGLGETSUBROUTINEINDEXPROC',
|
|
'PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC',
|
|
'PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC', 'PFNGLGETACTIVESUBROUTINENAMEPROC',
|
|
'PFNGLUNIFORMSUBROUTINESUIVPROC', 'PFNGLGETUNIFORMSUBROUTINEUIVPROC',
|
|
'PFNGLGETPROGRAMSTAGEIVPROC', 'GL_ARB_tessellation_shader',
|
|
'glPatchParameteri', 'glPatchParameterfv', 'PFNGLPATCHPARAMETERIPROC',
|
|
'PFNGLPATCHPARAMETERFVPROC', 'GL_ARB_texture_buffer_object_rgb32',
|
|
'GL_ARB_transform_feedback2', 'glBindTransformFeedback',
|
|
'glDeleteTransformFeedbacks', 'glGenTransformFeedbacks',
|
|
'glIsTransformFeedback', 'glPauseTransformFeedback',
|
|
'glResumeTransformFeedback', 'glDrawTransformFeedback',
|
|
'PFNGLBINDTRANSFORMFEEDBACKPROC', 'PFNGLDELETETRANSFORMFEEDBACKSPROC',
|
|
'PFNGLGENTRANSFORMFEEDBACKSPROC', 'PFNGLISTRANSFORMFEEDBACKPROC',
|
|
'PFNGLPAUSETRANSFORMFEEDBACKPROC', 'PFNGLRESUMETRANSFORMFEEDBACKPROC',
|
|
'PFNGLDRAWTRANSFORMFEEDBACKPROC', 'GL_ARB_transform_feedback3',
|
|
'glDrawTransformFeedbackStream', 'glBeginQueryIndexed', 'glEndQueryIndexed',
|
|
'glGetQueryIndexediv', 'PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC',
|
|
'PFNGLBEGINQUERYINDEXEDPROC', 'PFNGLENDQUERYINDEXEDPROC',
|
|
'PFNGLGETQUERYINDEXEDIVPROC', 'GL_ARB_ES2_compatibility',
|
|
'glReleaseShaderCompiler', 'glShaderBinary', 'glGetShaderPrecisionFormat',
|
|
'glDepthRangef', 'glClearDepthf', 'PFNGLRELEASESHADERCOMPILERPROC',
|
|
'PFNGLSHADERBINARYPROC', 'PFNGLGETSHADERPRECISIONFORMATPROC',
|
|
'PFNGLDEPTHRANGEFPROC', 'PFNGLCLEARDEPTHFPROC', 'GL_ARB_get_program_binary',
|
|
'glGetProgramBinary', 'glProgramBinary', 'glProgramParameteri',
|
|
'PFNGLGETPROGRAMBINARYPROC', 'PFNGLPROGRAMBINARYPROC',
|
|
'PFNGLPROGRAMPARAMETERIPROC', 'GL_ARB_separate_shader_objects',
|
|
'glUseProgramStages', 'glActiveShaderProgram', 'glCreateShaderProgramv',
|
|
'glBindProgramPipeline', 'glDeleteProgramPipelines', 'glGenProgramPipelines',
|
|
'glIsProgramPipeline', 'glGetProgramPipelineiv', 'glProgramUniform1i',
|
|
'glProgramUniform1iv', 'glProgramUniform1f', 'glProgramUniform1fv',
|
|
'glProgramUniform1d', 'glProgramUniform1dv', 'glProgramUniform1ui',
|
|
'glProgramUniform1uiv', 'glProgramUniform2i', 'glProgramUniform2iv',
|
|
'glProgramUniform2f', 'glProgramUniform2fv', 'glProgramUniform2d',
|
|
'glProgramUniform2dv', 'glProgramUniform2ui', 'glProgramUniform2uiv',
|
|
'glProgramUniform3i', 'glProgramUniform3iv', 'glProgramUniform3f',
|
|
'glProgramUniform3fv', 'glProgramUniform3d', 'glProgramUniform3dv',
|
|
'glProgramUniform3ui', 'glProgramUniform3uiv', 'glProgramUniform4i',
|
|
'glProgramUniform4iv', 'glProgramUniform4f', 'glProgramUniform4fv',
|
|
'glProgramUniform4d', 'glProgramUniform4dv', 'glProgramUniform4ui',
|
|
'glProgramUniform4uiv', 'glProgramUniformMatrix2fv',
|
|
'glProgramUniformMatrix3fv', 'glProgramUniformMatrix4fv',
|
|
'glProgramUniformMatrix2dv', 'glProgramUniformMatrix3dv',
|
|
'glProgramUniformMatrix4dv', 'glProgramUniformMatrix2x3fv',
|
|
'glProgramUniformMatrix3x2fv', 'glProgramUniformMatrix2x4fv',
|
|
'glProgramUniformMatrix4x2fv', 'glProgramUniformMatrix3x4fv',
|
|
'glProgramUniformMatrix4x3fv', 'glProgramUniformMatrix2x3dv',
|
|
'glProgramUniformMatrix3x2dv', 'glProgramUniformMatrix2x4dv',
|
|
'glProgramUniformMatrix4x2dv', 'glProgramUniformMatrix3x4dv',
|
|
'glProgramUniformMatrix4x3dv', 'glValidateProgramPipeline',
|
|
'glGetProgramPipelineInfoLog', 'PFNGLUSEPROGRAMSTAGESPROC',
|
|
'PFNGLACTIVESHADERPROGRAMPROC', 'PFNGLCREATESHADERPROGRAMVPROC',
|
|
'PFNGLBINDPROGRAMPIPELINEPROC', 'PFNGLDELETEPROGRAMPIPELINESPROC',
|
|
'PFNGLGENPROGRAMPIPELINESPROC', 'PFNGLISPROGRAMPIPELINEPROC',
|
|
'PFNGLGETPROGRAMPIPELINEIVPROC', 'PFNGLPROGRAMUNIFORM1IPROC',
|
|
'PFNGLPROGRAMUNIFORM1IVPROC', 'PFNGLPROGRAMUNIFORM1FPROC',
|
|
'PFNGLPROGRAMUNIFORM1FVPROC', 'PFNGLPROGRAMUNIFORM1DPROC',
|
|
'PFNGLPROGRAMUNIFORM1DVPROC', 'PFNGLPROGRAMUNIFORM1UIPROC',
|
|
'PFNGLPROGRAMUNIFORM1UIVPROC', 'PFNGLPROGRAMUNIFORM2IPROC',
|
|
'PFNGLPROGRAMUNIFORM2IVPROC', 'PFNGLPROGRAMUNIFORM2FPROC',
|
|
'PFNGLPROGRAMUNIFORM2FVPROC', 'PFNGLPROGRAMUNIFORM2DPROC',
|
|
'PFNGLPROGRAMUNIFORM2DVPROC', 'PFNGLPROGRAMUNIFORM2UIPROC',
|
|
'PFNGLPROGRAMUNIFORM2UIVPROC', 'PFNGLPROGRAMUNIFORM3IPROC',
|
|
'PFNGLPROGRAMUNIFORM3IVPROC', 'PFNGLPROGRAMUNIFORM3FPROC',
|
|
'PFNGLPROGRAMUNIFORM3FVPROC', 'PFNGLPROGRAMUNIFORM3DPROC',
|
|
'PFNGLPROGRAMUNIFORM3DVPROC', 'PFNGLPROGRAMUNIFORM3UIPROC',
|
|
'PFNGLPROGRAMUNIFORM3UIVPROC', 'PFNGLPROGRAMUNIFORM4IPROC',
|
|
'PFNGLPROGRAMUNIFORM4IVPROC', 'PFNGLPROGRAMUNIFORM4FPROC',
|
|
'PFNGLPROGRAMUNIFORM4FVPROC', 'PFNGLPROGRAMUNIFORM4DPROC',
|
|
'PFNGLPROGRAMUNIFORM4DVPROC', 'PFNGLPROGRAMUNIFORM4UIPROC',
|
|
'PFNGLPROGRAMUNIFORM4UIVPROC', 'PFNGLPROGRAMUNIFORMMATRIX2FVPROC',
|
|
'PFNGLPROGRAMUNIFORMMATRIX3FVPROC', 'PFNGLPROGRAMUNIFORMMATRIX4FVPROC',
|
|
'PFNGLPROGRAMUNIFORMMATRIX2DVPROC', 'PFNGLPROGRAMUNIFORMMATRIX3DVPROC',
|
|
'PFNGLPROGRAMUNIFORMMATRIX4DVPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC',
|
|
'PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC',
|
|
'PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC', 'PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC',
|
|
'PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC',
|
|
'PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC', 'PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC',
|
|
'PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC', 'PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC',
|
|
'PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC', 'PFNGLVALIDATEPROGRAMPIPELINEPROC',
|
|
'PFNGLGETPROGRAMPIPELINEINFOLOGPROC', 'GL_ARB_vertex_attrib_64bit',
|
|
'glVertexAttribL1d', 'glVertexAttribL2d', 'glVertexAttribL3d',
|
|
'glVertexAttribL4d', 'glVertexAttribL1dv', 'glVertexAttribL2dv',
|
|
'glVertexAttribL3dv', 'glVertexAttribL4dv', 'glVertexAttribLPointer',
|
|
'glGetVertexAttribLdv', 'PFNGLVERTEXATTRIBL1DPROC',
|
|
'PFNGLVERTEXATTRIBL2DPROC', 'PFNGLVERTEXATTRIBL3DPROC',
|
|
'PFNGLVERTEXATTRIBL4DPROC', 'PFNGLVERTEXATTRIBL1DVPROC',
|
|
'PFNGLVERTEXATTRIBL2DVPROC', 'PFNGLVERTEXATTRIBL3DVPROC',
|
|
'PFNGLVERTEXATTRIBL4DVPROC', 'PFNGLVERTEXATTRIBLPOINTERPROC',
|
|
'PFNGLGETVERTEXATTRIBLDVPROC', 'GL_ARB_viewport_array', 'glViewportArrayv',
|
|
'glViewportIndexedf', 'glViewportIndexedfv', 'glScissorArrayv',
|
|
'glScissorIndexed', 'glScissorIndexedv', 'glDepthRangeArrayv',
|
|
'glDepthRangeIndexed', 'glGetFloati_v', 'glGetDoublei_v',
|
|
'PFNGLVIEWPORTARRAYVPROC', 'PFNGLVIEWPORTINDEXEDFPROC',
|
|
'PFNGLVIEWPORTINDEXEDFVPROC', 'PFNGLSCISSORARRAYVPROC',
|
|
'PFNGLSCISSORINDEXEDPROC', 'PFNGLSCISSORINDEXEDVPROC',
|
|
'PFNGLDEPTHRANGEARRAYVPROC', 'PFNGLDEPTHRANGEINDEXEDPROC',
|
|
'PFNGLGETFLOATI_VPROC', 'PFNGLGETDOUBLEI_VPROC', 'GL_ARB_cl_event',
|
|
'glCreateSyncFromCLeventARB', 'PFNGLCREATESYNCFROMCLEVENTARBPROC',
|
|
'GL_ARB_debug_output', 'glDebugMessageControlARB', 'glDebugMessageInsertARB',
|
|
'glDebugMessageCallbackARB', 'glGetDebugMessageLogARB',
|
|
'PFNGLDEBUGMESSAGECONTROLARBPROC', 'PFNGLDEBUGMESSAGEINSERTARBPROC',
|
|
'PFNGLDEBUGMESSAGECALLBACKARBPROC', 'PFNGLGETDEBUGMESSAGELOGARBPROC',
|
|
'GL_ARB_robustness', 'glGetGraphicsResetStatusARB', 'glGetnMapdvARB',
|
|
'glGetnMapfvARB', 'glGetnMapivARB', 'glGetnPixelMapfvARB',
|
|
'glGetnPixelMapuivARB', 'glGetnPixelMapusvARB', 'glGetnPolygonStippleARB',
|
|
'glGetnColorTableARB', 'glGetnConvolutionFilterARB',
|
|
'glGetnSeparableFilterARB', 'glGetnHistogramARB', 'glGetnMinmaxARB',
|
|
'glGetnTexImageARB', 'glReadnPixelsARB', 'glGetnCompressedTexImageARB',
|
|
'glGetnUniformfvARB', 'glGetnUniformivARB', 'glGetnUniformuivARB',
|
|
'glGetnUniformdvARB', 'PFNGLGETGRAPHICSRESETSTATUSARBPROC',
|
|
'PFNGLGETNMAPDVARBPROC', 'PFNGLGETNMAPFVARBPROC', 'PFNGLGETNMAPIVARBPROC',
|
|
'PFNGLGETNPIXELMAPFVARBPROC', 'PFNGLGETNPIXELMAPUIVARBPROC',
|
|
'PFNGLGETNPIXELMAPUSVARBPROC', 'PFNGLGETNPOLYGONSTIPPLEARBPROC',
|
|
'PFNGLGETNCOLORTABLEARBPROC', 'PFNGLGETNCONVOLUTIONFILTERARBPROC',
|
|
'PFNGLGETNSEPARABLEFILTERARBPROC', 'PFNGLGETNHISTOGRAMARBPROC',
|
|
'PFNGLGETNMINMAXARBPROC', 'PFNGLGETNTEXIMAGEARBPROC',
|
|
'PFNGLREADNPIXELSARBPROC', 'PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC',
|
|
'PFNGLGETNUNIFORMFVARBPROC', 'PFNGLGETNUNIFORMIVARBPROC',
|
|
'PFNGLGETNUNIFORMUIVARBPROC', 'PFNGLGETNUNIFORMDVARBPROC',
|
|
'GL_ARB_shader_stencil_export', 'GL_ARB_base_instance',
|
|
'glDrawArraysInstancedBaseInstance', 'glDrawElementsInstancedBaseInstance',
|
|
'glDrawElementsInstancedBaseVertexBaseInstance',
|
|
'PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC',
|
|
'PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC',
|
|
'PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC',
|
|
'GL_ARB_shading_language_420pack', 'GL_ARB_transform_feedback_instanced',
|
|
'glDrawTransformFeedbackInstanced', 'glDrawTransformFeedbackStreamInstanced',
|
|
'PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC',
|
|
'PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC',
|
|
'GL_ARB_compressed_texture_pixel_storage', 'GL_ARB_conservative_depth',
|
|
'GL_ARB_internalformat_query', 'glGetInternalformativ',
|
|
'PFNGLGETINTERNALFORMATIVPROC', 'GL_ARB_map_buffer_alignment',
|
|
'GL_ARB_shader_atomic_counters', 'glGetActiveAtomicCounterBufferiv',
|
|
'PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC', 'GL_ARB_shader_image_load_store',
|
|
'glBindImageTexture', 'glMemoryBarrier', 'PFNGLBINDIMAGETEXTUREPROC',
|
|
'PFNGLMEMORYBARRIERPROC', 'GL_ARB_shading_language_packing',
|
|
'GL_ARB_texture_storage', 'glTexStorage1D', 'glTexStorage2D',
|
|
'glTexStorage3D', 'glTextureStorage1DEXT', 'glTextureStorage2DEXT',
|
|
'glTextureStorage3DEXT', 'PFNGLTEXSTORAGE1DPROC', 'PFNGLTEXSTORAGE2DPROC',
|
|
'PFNGLTEXSTORAGE3DPROC', 'PFNGLTEXTURESTORAGE1DEXTPROC',
|
|
'PFNGLTEXTURESTORAGE2DEXTPROC', 'PFNGLTEXTURESTORAGE3DEXTPROC', 'GL_EXT_abgr',
|
|
'GL_EXT_blend_color', 'glBlendColorEXT', 'PFNGLBLENDCOLOREXTPROC',
|
|
'GL_EXT_polygon_offset', 'glPolygonOffsetEXT', 'PFNGLPOLYGONOFFSETEXTPROC',
|
|
'GL_EXT_texture', 'GL_EXT_texture3D', 'glTexImage3DEXT', 'glTexSubImage3DEXT',
|
|
'PFNGLTEXIMAGE3DEXTPROC', 'PFNGLTEXSUBIMAGE3DEXTPROC',
|
|
'GL_SGIS_texture_filter4', 'glGetTexFilterFuncSGIS', 'glTexFilterFuncSGIS',
|
|
'PFNGLGETTEXFILTERFUNCSGISPROC', 'PFNGLTEXFILTERFUNCSGISPROC',
|
|
'GL_EXT_subtexture', 'glTexSubImage1DEXT', 'glTexSubImage2DEXT',
|
|
'PFNGLTEXSUBIMAGE1DEXTPROC', 'PFNGLTEXSUBIMAGE2DEXTPROC',
|
|
'GL_EXT_copy_texture', 'glCopyTexImage1DEXT', 'glCopyTexImage2DEXT',
|
|
'glCopyTexSubImage1DEXT', 'glCopyTexSubImage2DEXT', 'glCopyTexSubImage3DEXT',
|
|
'PFNGLCOPYTEXIMAGE1DEXTPROC', 'PFNGLCOPYTEXIMAGE2DEXTPROC',
|
|
'PFNGLCOPYTEXSUBIMAGE1DEXTPROC', 'PFNGLCOPYTEXSUBIMAGE2DEXTPROC',
|
|
'PFNGLCOPYTEXSUBIMAGE3DEXTPROC', 'GL_EXT_histogram', 'glGetHistogramEXT',
|
|
'glGetHistogramParameterfvEXT', 'glGetHistogramParameterivEXT',
|
|
'glGetMinmaxEXT', 'glGetMinmaxParameterfvEXT', 'glGetMinmaxParameterivEXT',
|
|
'glHistogramEXT', 'glMinmaxEXT', 'glResetHistogramEXT', 'glResetMinmaxEXT',
|
|
'PFNGLGETHISTOGRAMEXTPROC', 'PFNGLGETHISTOGRAMPARAMETERFVEXTPROC',
|
|
'PFNGLGETHISTOGRAMPARAMETERIVEXTPROC', 'PFNGLGETMINMAXEXTPROC',
|
|
'PFNGLGETMINMAXPARAMETERFVEXTPROC', 'PFNGLGETMINMAXPARAMETERIVEXTPROC',
|
|
'PFNGLHISTOGRAMEXTPROC', 'PFNGLMINMAXEXTPROC', 'PFNGLRESETHISTOGRAMEXTPROC',
|
|
'PFNGLRESETMINMAXEXTPROC', 'GL_EXT_convolution', 'glConvolutionFilter1DEXT',
|
|
'glConvolutionFilter2DEXT', 'glConvolutionParameterfEXT',
|
|
'glConvolutionParameterfvEXT', 'glConvolutionParameteriEXT',
|
|
'glConvolutionParameterivEXT', 'glCopyConvolutionFilter1DEXT',
|
|
'glCopyConvolutionFilter2DEXT', 'glGetConvolutionFilterEXT',
|
|
'glGetConvolutionParameterfvEXT', 'glGetConvolutionParameterivEXT',
|
|
'glGetSeparableFilterEXT', 'glSeparableFilter2DEXT',
|
|
'PFNGLCONVOLUTIONFILTER1DEXTPROC', 'PFNGLCONVOLUTIONFILTER2DEXTPROC',
|
|
'PFNGLCONVOLUTIONPARAMETERFEXTPROC', 'PFNGLCONVOLUTIONPARAMETERFVEXTPROC',
|
|
'PFNGLCONVOLUTIONPARAMETERIEXTPROC', 'PFNGLCONVOLUTIONPARAMETERIVEXTPROC',
|
|
'PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC', 'PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC',
|
|
'PFNGLGETCONVOLUTIONFILTEREXTPROC', 'PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC',
|
|
'PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC', 'PFNGLGETSEPARABLEFILTEREXTPROC',
|
|
'PFNGLSEPARABLEFILTER2DEXTPROC', 'GL_SGI_color_matrix', 'GL_SGI_color_table',
|
|
'glColorTableSGI', 'glColorTableParameterfvSGI', 'glColorTableParameterivSGI',
|
|
'glCopyColorTableSGI', 'glGetColorTableSGI', 'glGetColorTableParameterfvSGI',
|
|
'glGetColorTableParameterivSGI', 'PFNGLCOLORTABLESGIPROC',
|
|
'PFNGLCOLORTABLEPARAMETERFVSGIPROC', 'PFNGLCOLORTABLEPARAMETERIVSGIPROC',
|
|
'PFNGLCOPYCOLORTABLESGIPROC', 'PFNGLGETCOLORTABLESGIPROC',
|
|
'PFNGLGETCOLORTABLEPARAMETERFVSGIPROC',
|
|
'PFNGLGETCOLORTABLEPARAMETERIVSGIPROC', 'GL_SGIX_pixel_texture',
|
|
'glPixelTexGenSGIX', 'PFNGLPIXELTEXGENSGIXPROC', 'GL_SGIS_pixel_texture',
|
|
'glPixelTexGenParameteriSGIS', 'glPixelTexGenParameterivSGIS',
|
|
'glPixelTexGenParameterfSGIS', 'glPixelTexGenParameterfvSGIS',
|
|
'glGetPixelTexGenParameterivSGIS', 'glGetPixelTexGenParameterfvSGIS',
|
|
'PFNGLPIXELTEXGENPARAMETERISGISPROC', 'PFNGLPIXELTEXGENPARAMETERIVSGISPROC',
|
|
'PFNGLPIXELTEXGENPARAMETERFSGISPROC', 'PFNGLPIXELTEXGENPARAMETERFVSGISPROC',
|
|
'PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC',
|
|
'PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC', 'GL_SGIS_texture4D',
|
|
'glTexImage4DSGIS', 'glTexSubImage4DSGIS', 'PFNGLTEXIMAGE4DSGISPROC',
|
|
'PFNGLTEXSUBIMAGE4DSGISPROC', 'GL_SGI_texture_color_table', 'GL_EXT_cmyka',
|
|
'GL_EXT_texture_object', 'glAreTexturesResidentEXT', 'glBindTextureEXT',
|
|
'glDeleteTexturesEXT', 'glGenTexturesEXT', 'glIsTextureEXT',
|
|
'glPrioritizeTexturesEXT', 'PFNGLARETEXTURESRESIDENTEXTPROC',
|
|
'PFNGLBINDTEXTUREEXTPROC', 'PFNGLDELETETEXTURESEXTPROC',
|
|
'PFNGLGENTEXTURESEXTPROC', 'PFNGLISTEXTUREEXTPROC',
|
|
'PFNGLPRIORITIZETEXTURESEXTPROC', 'GL_SGIS_detail_texture',
|
|
'glDetailTexFuncSGIS', 'glGetDetailTexFuncSGIS', 'PFNGLDETAILTEXFUNCSGISPROC',
|
|
'PFNGLGETDETAILTEXFUNCSGISPROC', 'GL_SGIS_sharpen_texture',
|
|
'glSharpenTexFuncSGIS', 'glGetSharpenTexFuncSGIS',
|
|
'PFNGLSHARPENTEXFUNCSGISPROC', 'PFNGLGETSHARPENTEXFUNCSGISPROC',
|
|
'GL_EXT_packed_pixels', 'GL_SGIS_texture_lod', 'GL_SGIS_multisample',
|
|
'glSampleMaskSGIS', 'glSamplePatternSGIS', 'PFNGLSAMPLEMASKSGISPROC',
|
|
'PFNGLSAMPLEPATTERNSGISPROC', 'GL_EXT_rescale_normal', 'GL_EXT_vertex_array',
|
|
'glArrayElementEXT', 'glColorPointerEXT', 'glDrawArraysEXT',
|
|
'glEdgeFlagPointerEXT', 'glGetPointervEXT', 'glIndexPointerEXT',
|
|
'glNormalPointerEXT', 'glTexCoordPointerEXT', 'glVertexPointerEXT',
|
|
'PFNGLARRAYELEMENTEXTPROC', 'PFNGLCOLORPOINTEREXTPROC',
|
|
'PFNGLDRAWARRAYSEXTPROC', 'PFNGLEDGEFLAGPOINTEREXTPROC',
|
|
'PFNGLGETPOINTERVEXTPROC', 'PFNGLINDEXPOINTEREXTPROC',
|
|
'PFNGLNORMALPOINTEREXTPROC', 'PFNGLTEXCOORDPOINTEREXTPROC',
|
|
'PFNGLVERTEXPOINTEREXTPROC', 'GL_EXT_misc_attribute',
|
|
'GL_SGIS_generate_mipmap', 'GL_SGIX_clipmap', 'GL_SGIX_shadow',
|
|
'GL_SGIS_texture_edge_clamp', 'GL_SGIS_texture_border_clamp',
|
|
'GL_EXT_blend_minmax', 'glBlendEquationEXT', 'PFNGLBLENDEQUATIONEXTPROC',
|
|
'GL_EXT_blend_subtract', 'GL_EXT_blend_logic_op', 'GL_SGIX_interlace',
|
|
'GL_SGIX_pixel_tiles', 'GL_SGIX_texture_select', 'GL_SGIX_sprite',
|
|
'glSpriteParameterfSGIX', 'glSpriteParameterfvSGIX', 'glSpriteParameteriSGIX',
|
|
'glSpriteParameterivSGIX', 'PFNGLSPRITEPARAMETERFSGIXPROC',
|
|
'PFNGLSPRITEPARAMETERFVSGIXPROC', 'PFNGLSPRITEPARAMETERISGIXPROC',
|
|
'PFNGLSPRITEPARAMETERIVSGIXPROC', 'GL_SGIX_texture_multi_buffer',
|
|
'GL_EXT_point_parameters', 'glPointParameterfEXT', 'glPointParameterfvEXT',
|
|
'PFNGLPOINTPARAMETERFEXTPROC', 'PFNGLPOINTPARAMETERFVEXTPROC',
|
|
'GL_SGIS_point_parameters', 'glPointParameterfSGIS', 'glPointParameterfvSGIS',
|
|
'PFNGLPOINTPARAMETERFSGISPROC', 'PFNGLPOINTPARAMETERFVSGISPROC',
|
|
'GL_SGIX_instruments', 'glGetInstrumentsSGIX', 'glInstrumentsBufferSGIX',
|
|
'glPollInstrumentsSGIX', 'glReadInstrumentsSGIX', 'glStartInstrumentsSGIX',
|
|
'glStopInstrumentsSGIX', 'PFNGLGETINSTRUMENTSSGIXPROC',
|
|
'PFNGLINSTRUMENTSBUFFERSGIXPROC', 'PFNGLPOLLINSTRUMENTSSGIXPROC',
|
|
'PFNGLREADINSTRUMENTSSGIXPROC', 'PFNGLSTARTINSTRUMENTSSGIXPROC',
|
|
'PFNGLSTOPINSTRUMENTSSGIXPROC', 'GL_SGIX_texture_scale_bias',
|
|
'GL_SGIX_framezoom', 'glFrameZoomSGIX', 'PFNGLFRAMEZOOMSGIXPROC',
|
|
'GL_SGIX_tag_sample_buffer', 'glTagSampleBufferSGIX',
|
|
'PFNGLTAGSAMPLEBUFFERSGIXPROC', 'GL_SGIX_polynomial_ffd',
|
|
'glDeformationMap3dSGIX', 'glDeformationMap3fSGIX', 'glDeformSGIX',
|
|
'glLoadIdentityDeformationMapSGIX', 'PFNGLDEFORMATIONMAP3DSGIXPROC',
|
|
'PFNGLDEFORMATIONMAP3FSGIXPROC', 'PFNGLDEFORMSGIXPROC',
|
|
'PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC', 'GL_SGIX_reference_plane',
|
|
'glReferencePlaneSGIX', 'PFNGLREFERENCEPLANESGIXPROC', 'GL_SGIX_flush_raster',
|
|
'glFlushRasterSGIX', 'PFNGLFLUSHRASTERSGIXPROC', 'GL_SGIX_depth_texture',
|
|
'GL_SGIS_fog_function', 'glFogFuncSGIS', 'glGetFogFuncSGIS',
|
|
'PFNGLFOGFUNCSGISPROC', 'PFNGLGETFOGFUNCSGISPROC', 'GL_SGIX_fog_offset',
|
|
'GL_HP_image_transform', 'glImageTransformParameteriHP',
|
|
'glImageTransformParameterfHP', 'glImageTransformParameterivHP',
|
|
'glImageTransformParameterfvHP', 'glGetImageTransformParameterivHP',
|
|
'glGetImageTransformParameterfvHP', 'PFNGLIMAGETRANSFORMPARAMETERIHPPROC',
|
|
'PFNGLIMAGETRANSFORMPARAMETERFHPPROC', 'PFNGLIMAGETRANSFORMPARAMETERIVHPPROC',
|
|
'PFNGLIMAGETRANSFORMPARAMETERFVHPPROC',
|
|
'PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC',
|
|
'PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC', 'GL_HP_convolution_border_modes',
|
|
'GL_SGIX_texture_add_env', 'GL_EXT_color_subtable', 'glColorSubTableEXT',
|
|
'glCopyColorSubTableEXT', 'PFNGLCOLORSUBTABLEEXTPROC',
|
|
'PFNGLCOPYCOLORSUBTABLEEXTPROC', 'GL_PGI_vertex_hints', 'GL_PGI_misc_hints',
|
|
'glHintPGI', 'PFNGLHINTPGIPROC', 'GL_EXT_paletted_texture', 'glColorTableEXT',
|
|
'glGetColorTableEXT', 'glGetColorTableParameterivEXT',
|
|
'glGetColorTableParameterfvEXT', 'PFNGLCOLORTABLEEXTPROC',
|
|
'PFNGLGETCOLORTABLEEXTPROC', 'PFNGLGETCOLORTABLEPARAMETERIVEXTPROC',
|
|
'PFNGLGETCOLORTABLEPARAMETERFVEXTPROC', 'GL_EXT_clip_volume_hint',
|
|
'GL_SGIX_list_priority', 'glGetListParameterfvSGIX',
|
|
'glGetListParameterivSGIX', 'glListParameterfSGIX', 'glListParameterfvSGIX',
|
|
'glListParameteriSGIX', 'glListParameterivSGIX',
|
|
'PFNGLGETLISTPARAMETERFVSGIXPROC', 'PFNGLGETLISTPARAMETERIVSGIXPROC',
|
|
'PFNGLLISTPARAMETERFSGIXPROC', 'PFNGLLISTPARAMETERFVSGIXPROC',
|
|
'PFNGLLISTPARAMETERISGIXPROC', 'PFNGLLISTPARAMETERIVSGIXPROC',
|
|
'GL_SGIX_ir_instrument1', 'GL_SGIX_calligraphic_fragment',
|
|
'GL_SGIX_texture_lod_bias', 'GL_SGIX_shadow_ambient', 'GL_EXT_index_texture',
|
|
'GL_EXT_index_material', 'glIndexMaterialEXT', 'PFNGLINDEXMATERIALEXTPROC',
|
|
'GL_EXT_index_func', 'glIndexFuncEXT', 'PFNGLINDEXFUNCEXTPROC',
|
|
'GL_EXT_index_array_formats', 'GL_EXT_compiled_vertex_array',
|
|
'glLockArraysEXT', 'glUnlockArraysEXT', 'PFNGLLOCKARRAYSEXTPROC',
|
|
'PFNGLUNLOCKARRAYSEXTPROC', 'GL_EXT_cull_vertex', 'glCullParameterdvEXT',
|
|
'glCullParameterfvEXT', 'PFNGLCULLPARAMETERDVEXTPROC',
|
|
'PFNGLCULLPARAMETERFVEXTPROC', 'GL_SGIX_ycrcb', 'GL_SGIX_fragment_lighting',
|
|
'glFragmentColorMaterialSGIX', 'glFragmentLightfSGIX',
|
|
'glFragmentLightfvSGIX', 'glFragmentLightiSGIX', 'glFragmentLightivSGIX',
|
|
'glFragmentLightModelfSGIX', 'glFragmentLightModelfvSGIX',
|
|
'glFragmentLightModeliSGIX', 'glFragmentLightModelivSGIX',
|
|
'glFragmentMaterialfSGIX', 'glFragmentMaterialfvSGIX',
|
|
'glFragmentMaterialiSGIX', 'glFragmentMaterialivSGIX',
|
|
'glGetFragmentLightfvSGIX', 'glGetFragmentLightivSGIX',
|
|
'glGetFragmentMaterialfvSGIX', 'glGetFragmentMaterialivSGIX',
|
|
'glLightEnviSGIX', 'PFNGLFRAGMENTCOLORMATERIALSGIXPROC',
|
|
'PFNGLFRAGMENTLIGHTFSGIXPROC', 'PFNGLFRAGMENTLIGHTFVSGIXPROC',
|
|
'PFNGLFRAGMENTLIGHTISGIXPROC', 'PFNGLFRAGMENTLIGHTIVSGIXPROC',
|
|
'PFNGLFRAGMENTLIGHTMODELFSGIXPROC', 'PFNGLFRAGMENTLIGHTMODELFVSGIXPROC',
|
|
'PFNGLFRAGMENTLIGHTMODELISGIXPROC', 'PFNGLFRAGMENTLIGHTMODELIVSGIXPROC',
|
|
'PFNGLFRAGMENTMATERIALFSGIXPROC', 'PFNGLFRAGMENTMATERIALFVSGIXPROC',
|
|
'PFNGLFRAGMENTMATERIALISGIXPROC', 'PFNGLFRAGMENTMATERIALIVSGIXPROC',
|
|
'PFNGLGETFRAGMENTLIGHTFVSGIXPROC', 'PFNGLGETFRAGMENTLIGHTIVSGIXPROC',
|
|
'PFNGLGETFRAGMENTMATERIALFVSGIXPROC', 'PFNGLGETFRAGMENTMATERIALIVSGIXPROC',
|
|
'PFNGLLIGHTENVISGIXPROC', 'GL_IBM_rasterpos_clip', 'GL_HP_texture_lighting',
|
|
'GL_EXT_draw_range_elements', 'glDrawRangeElementsEXT',
|
|
'PFNGLDRAWRANGEELEMENTSEXTPROC', 'GL_WIN_phong_shading',
|
|
'GL_WIN_specular_fog', 'GL_EXT_light_texture', 'glApplyTextureEXT',
|
|
'glTextureLightEXT', 'glTextureMaterialEXT', 'PFNGLAPPLYTEXTUREEXTPROC',
|
|
'PFNGLTEXTURELIGHTEXTPROC', 'PFNGLTEXTUREMATERIALEXTPROC',
|
|
'GL_SGIX_blend_alpha_minmax', 'GL_EXT_bgra', 'GL_SGIX_async',
|
|
'glAsyncMarkerSGIX', 'glFinishAsyncSGIX', 'glPollAsyncSGIX',
|
|
'glGenAsyncMarkersSGIX', 'glDeleteAsyncMarkersSGIX', 'glIsAsyncMarkerSGIX',
|
|
'PFNGLASYNCMARKERSGIXPROC', 'PFNGLFINISHASYNCSGIXPROC',
|
|
'PFNGLPOLLASYNCSGIXPROC', 'PFNGLGENASYNCMARKERSSGIXPROC',
|
|
'PFNGLDELETEASYNCMARKERSSGIXPROC', 'PFNGLISASYNCMARKERSGIXPROC',
|
|
'GL_SGIX_async_pixel', 'GL_SGIX_async_histogram', 'GL_INTEL_parallel_arrays',
|
|
'glVertexPointervINTEL', 'glNormalPointervINTEL', 'glColorPointervINTEL',
|
|
'glTexCoordPointervINTEL', 'PFNGLVERTEXPOINTERVINTELPROC',
|
|
'PFNGLNORMALPOINTERVINTELPROC', 'PFNGLCOLORPOINTERVINTELPROC',
|
|
'PFNGLTEXCOORDPOINTERVINTELPROC', 'GL_HP_occlusion_test',
|
|
'GL_EXT_pixel_transform', 'glPixelTransformParameteriEXT',
|
|
'glPixelTransformParameterfEXT', 'glPixelTransformParameterivEXT',
|
|
'glPixelTransformParameterfvEXT', 'PFNGLPIXELTRANSFORMPARAMETERIEXTPROC',
|
|
'PFNGLPIXELTRANSFORMPARAMETERFEXTPROC',
|
|
'PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC',
|
|
'PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC', 'GL_EXT_pixel_transform_color_table',
|
|
'GL_EXT_shared_texture_palette', 'GL_EXT_separate_specular_color',
|
|
'GL_EXT_secondary_color', 'glSecondaryColor3bEXT', 'glSecondaryColor3bvEXT',
|
|
'glSecondaryColor3dEXT', 'glSecondaryColor3dvEXT', 'glSecondaryColor3fEXT',
|
|
'glSecondaryColor3fvEXT', 'glSecondaryColor3iEXT', 'glSecondaryColor3ivEXT',
|
|
'glSecondaryColor3sEXT', 'glSecondaryColor3svEXT', 'glSecondaryColor3ubEXT',
|
|
'glSecondaryColor3ubvEXT', 'glSecondaryColor3uiEXT',
|
|
'glSecondaryColor3uivEXT', 'glSecondaryColor3usEXT',
|
|
'glSecondaryColor3usvEXT', 'glSecondaryColorPointerEXT',
|
|
'PFNGLSECONDARYCOLOR3BEXTPROC', 'PFNGLSECONDARYCOLOR3BVEXTPROC',
|
|
'PFNGLSECONDARYCOLOR3DEXTPROC', 'PFNGLSECONDARYCOLOR3DVEXTPROC',
|
|
'PFNGLSECONDARYCOLOR3FEXTPROC', 'PFNGLSECONDARYCOLOR3FVEXTPROC',
|
|
'PFNGLSECONDARYCOLOR3IEXTPROC', 'PFNGLSECONDARYCOLOR3IVEXTPROC',
|
|
'PFNGLSECONDARYCOLOR3SEXTPROC', 'PFNGLSECONDARYCOLOR3SVEXTPROC',
|
|
'PFNGLSECONDARYCOLOR3UBEXTPROC', 'PFNGLSECONDARYCOLOR3UBVEXTPROC',
|
|
'PFNGLSECONDARYCOLOR3UIEXTPROC', 'PFNGLSECONDARYCOLOR3UIVEXTPROC',
|
|
'PFNGLSECONDARYCOLOR3USEXTPROC', 'PFNGLSECONDARYCOLOR3USVEXTPROC',
|
|
'PFNGLSECONDARYCOLORPOINTEREXTPROC', 'GL_EXT_texture_perturb_normal',
|
|
'glTextureNormalEXT', 'PFNGLTEXTURENORMALEXTPROC', 'GL_EXT_multi_draw_arrays',
|
|
'glMultiDrawArraysEXT', 'glMultiDrawElementsEXT',
|
|
'PFNGLMULTIDRAWARRAYSEXTPROC', 'PFNGLMULTIDRAWELEMENTSEXTPROC',
|
|
'GL_EXT_fog_coord', 'glFogCoordfEXT', 'glFogCoordfvEXT', 'glFogCoorddEXT',
|
|
'glFogCoorddvEXT', 'glFogCoordPointerEXT', 'PFNGLFOGCOORDFEXTPROC',
|
|
'PFNGLFOGCOORDFVEXTPROC', 'PFNGLFOGCOORDDEXTPROC', 'PFNGLFOGCOORDDVEXTPROC',
|
|
'PFNGLFOGCOORDPOINTEREXTPROC', 'GL_REND_screen_coordinates',
|
|
'GL_EXT_coordinate_frame', 'glTangent3bEXT', 'glTangent3bvEXT',
|
|
'glTangent3dEXT', 'glTangent3dvEXT', 'glTangent3fEXT', 'glTangent3fvEXT',
|
|
'glTangent3iEXT', 'glTangent3ivEXT', 'glTangent3sEXT', 'glTangent3svEXT',
|
|
'glBinormal3bEXT', 'glBinormal3bvEXT', 'glBinormal3dEXT', 'glBinormal3dvEXT',
|
|
'glBinormal3fEXT', 'glBinormal3fvEXT', 'glBinormal3iEXT', 'glBinormal3ivEXT',
|
|
'glBinormal3sEXT', 'glBinormal3svEXT', 'glTangentPointerEXT',
|
|
'glBinormalPointerEXT', 'PFNGLTANGENT3BEXTPROC', 'PFNGLTANGENT3BVEXTPROC',
|
|
'PFNGLTANGENT3DEXTPROC', 'PFNGLTANGENT3DVEXTPROC', 'PFNGLTANGENT3FEXTPROC',
|
|
'PFNGLTANGENT3FVEXTPROC', 'PFNGLTANGENT3IEXTPROC', 'PFNGLTANGENT3IVEXTPROC',
|
|
'PFNGLTANGENT3SEXTPROC', 'PFNGLTANGENT3SVEXTPROC', 'PFNGLBINORMAL3BEXTPROC',
|
|
'PFNGLBINORMAL3BVEXTPROC', 'PFNGLBINORMAL3DEXTPROC',
|
|
'PFNGLBINORMAL3DVEXTPROC', 'PFNGLBINORMAL3FEXTPROC',
|
|
'PFNGLBINORMAL3FVEXTPROC', 'PFNGLBINORMAL3IEXTPROC',
|
|
'PFNGLBINORMAL3IVEXTPROC', 'PFNGLBINORMAL3SEXTPROC',
|
|
'PFNGLBINORMAL3SVEXTPROC', 'PFNGLTANGENTPOINTEREXTPROC',
|
|
'PFNGLBINORMALPOINTEREXTPROC', 'GL_EXT_texture_env_combine',
|
|
'GL_APPLE_specular_vector', 'GL_APPLE_transform_hint', 'GL_SGIX_fog_scale',
|
|
'GL_SUNX_constant_data', 'glFinishTextureSUNX', 'PFNGLFINISHTEXTURESUNXPROC',
|
|
'GL_SUN_global_alpha', 'glGlobalAlphaFactorbSUN', 'glGlobalAlphaFactorsSUN',
|
|
'glGlobalAlphaFactoriSUN', 'glGlobalAlphaFactorfSUN',
|
|
'glGlobalAlphaFactordSUN', 'glGlobalAlphaFactorubSUN',
|
|
'glGlobalAlphaFactorusSUN', 'glGlobalAlphaFactoruiSUN',
|
|
'PFNGLGLOBALALPHAFACTORBSUNPROC', 'PFNGLGLOBALALPHAFACTORSSUNPROC',
|
|
'PFNGLGLOBALALPHAFACTORISUNPROC', 'PFNGLGLOBALALPHAFACTORFSUNPROC',
|
|
'PFNGLGLOBALALPHAFACTORDSUNPROC', 'PFNGLGLOBALALPHAFACTORUBSUNPROC',
|
|
'PFNGLGLOBALALPHAFACTORUSSUNPROC', 'PFNGLGLOBALALPHAFACTORUISUNPROC',
|
|
'GL_SUN_triangle_list', 'glReplacementCodeuiSUN', 'glReplacementCodeusSUN',
|
|
'glReplacementCodeubSUN', 'glReplacementCodeuivSUN',
|
|
'glReplacementCodeusvSUN', 'glReplacementCodeubvSUN',
|
|
'glReplacementCodePointerSUN', 'PFNGLREPLACEMENTCODEUISUNPROC',
|
|
'PFNGLREPLACEMENTCODEUSSUNPROC', 'PFNGLREPLACEMENTCODEUBSUNPROC',
|
|
'PFNGLREPLACEMENTCODEUIVSUNPROC', 'PFNGLREPLACEMENTCODEUSVSUNPROC',
|
|
'PFNGLREPLACEMENTCODEUBVSUNPROC', 'PFNGLREPLACEMENTCODEPOINTERSUNPROC',
|
|
'GL_SUN_vertex', 'glColor4ubVertex2fSUN', 'glColor4ubVertex2fvSUN',
|
|
'glColor4ubVertex3fSUN', 'glColor4ubVertex3fvSUN', 'glColor3fVertex3fSUN',
|
|
'glColor3fVertex3fvSUN', 'glNormal3fVertex3fSUN', 'glNormal3fVertex3fvSUN',
|
|
'glColor4fNormal3fVertex3fSUN', 'glColor4fNormal3fVertex3fvSUN',
|
|
'glTexCoord2fVertex3fSUN', 'glTexCoord2fVertex3fvSUN',
|
|
'glTexCoord4fVertex4fSUN', 'glTexCoord4fVertex4fvSUN',
|
|
'glTexCoord2fColor4ubVertex3fSUN', 'glTexCoord2fColor4ubVertex3fvSUN',
|
|
'glTexCoord2fColor3fVertex3fSUN', 'glTexCoord2fColor3fVertex3fvSUN',
|
|
'glTexCoord2fNormal3fVertex3fSUN', 'glTexCoord2fNormal3fVertex3fvSUN',
|
|
'glTexCoord2fColor4fNormal3fVertex3fSUN',
|
|
'glTexCoord2fColor4fNormal3fVertex3fvSUN',
|
|
'glTexCoord4fColor4fNormal3fVertex4fSUN',
|
|
'glTexCoord4fColor4fNormal3fVertex4fvSUN', 'glReplacementCodeuiVertex3fSUN',
|
|
'glReplacementCodeuiVertex3fvSUN', 'glReplacementCodeuiColor4ubVertex3fSUN',
|
|
'glReplacementCodeuiColor4ubVertex3fvSUN',
|
|
'glReplacementCodeuiColor3fVertex3fSUN',
|
|
'glReplacementCodeuiColor3fVertex3fvSUN',
|
|
'glReplacementCodeuiNormal3fVertex3fSUN',
|
|
'glReplacementCodeuiNormal3fVertex3fvSUN',
|
|
'glReplacementCodeuiColor4fNormal3fVertex3fSUN',
|
|
'glReplacementCodeuiColor4fNormal3fVertex3fvSUN',
|
|
'glReplacementCodeuiTexCoord2fVertex3fSUN',
|
|
'glReplacementCodeuiTexCoord2fVertex3fvSUN',
|
|
'glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN',
|
|
'glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN',
|
|
'glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN',
|
|
'glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN',
|
|
'PFNGLCOLOR4UBVERTEX2FSUNPROC', 'PFNGLCOLOR4UBVERTEX2FVSUNPROC',
|
|
'PFNGLCOLOR4UBVERTEX3FSUNPROC', 'PFNGLCOLOR4UBVERTEX3FVSUNPROC',
|
|
'PFNGLCOLOR3FVERTEX3FSUNPROC', 'PFNGLCOLOR3FVERTEX3FVSUNPROC',
|
|
'PFNGLNORMAL3FVERTEX3FSUNPROC', 'PFNGLNORMAL3FVERTEX3FVSUNPROC',
|
|
'PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC', 'PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC',
|
|
'PFNGLTEXCOORD2FVERTEX3FSUNPROC', 'PFNGLTEXCOORD2FVERTEX3FVSUNPROC',
|
|
'PFNGLTEXCOORD4FVERTEX4FSUNPROC', 'PFNGLTEXCOORD4FVERTEX4FVSUNPROC',
|
|
'PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC',
|
|
'PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC',
|
|
'PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC',
|
|
'PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC',
|
|
'PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC',
|
|
'PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC',
|
|
'PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC',
|
|
'PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC',
|
|
'PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC',
|
|
'PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC',
|
|
'PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC',
|
|
'PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC',
|
|
'PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC',
|
|
'PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC',
|
|
'PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC',
|
|
'PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC',
|
|
'PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC',
|
|
'PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC',
|
|
'PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC',
|
|
'PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC',
|
|
'PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC',
|
|
'PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC',
|
|
'PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC',
|
|
'PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC',
|
|
'PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC',
|
|
'PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC',
|
|
'GL_EXT_blend_func_separate', 'glBlendFuncSeparateEXT',
|
|
'PFNGLBLENDFUNCSEPARATEEXTPROC', 'GL_INGR_blend_func_separate',
|
|
'glBlendFuncSeparateINGR', 'PFNGLBLENDFUNCSEPARATEINGRPROC',
|
|
'GL_INGR_color_clamp', 'GL_INGR_interlace_read', 'GL_EXT_stencil_wrap',
|
|
'GL_EXT_422_pixels', 'GL_NV_texgen_reflection',
|
|
'GL_SUN_convolution_border_modes', 'GL_EXT_texture_env_add',
|
|
'GL_EXT_texture_lod_bias', 'GL_EXT_texture_filter_anisotropic',
|
|
'GL_EXT_vertex_weighting', 'glVertexWeightfEXT', 'glVertexWeightfvEXT',
|
|
'glVertexWeightPointerEXT', 'PFNGLVERTEXWEIGHTFEXTPROC',
|
|
'PFNGLVERTEXWEIGHTFVEXTPROC', 'PFNGLVERTEXWEIGHTPOINTEREXTPROC',
|
|
'GL_NV_light_max_exponent', 'GL_NV_vertex_array_range',
|
|
'glFlushVertexArrayRangeNV', 'glVertexArrayRangeNV',
|
|
'PFNGLFLUSHVERTEXARRAYRANGENVPROC', 'PFNGLVERTEXARRAYRANGENVPROC',
|
|
'GL_NV_register_combiners', 'glCombinerParameterfvNV',
|
|
'glCombinerParameterfNV', 'glCombinerParameterivNV', 'glCombinerParameteriNV',
|
|
'glCombinerInputNV', 'glCombinerOutputNV', 'glFinalCombinerInputNV',
|
|
'glGetCombinerInputParameterfvNV', 'glGetCombinerInputParameterivNV',
|
|
'glGetCombinerOutputParameterfvNV', 'glGetCombinerOutputParameterivNV',
|
|
'glGetFinalCombinerInputParameterfvNV',
|
|
'glGetFinalCombinerInputParameterivNV', 'PFNGLCOMBINERPARAMETERFVNVPROC',
|
|
'PFNGLCOMBINERPARAMETERFNVPROC', 'PFNGLCOMBINERPARAMETERIVNVPROC',
|
|
'PFNGLCOMBINERPARAMETERINVPROC', 'PFNGLCOMBINERINPUTNVPROC',
|
|
'PFNGLCOMBINEROUTPUTNVPROC', 'PFNGLFINALCOMBINERINPUTNVPROC',
|
|
'PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC',
|
|
'PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC',
|
|
'PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC',
|
|
'PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC',
|
|
'PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC',
|
|
'PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC', 'GL_NV_fog_distance',
|
|
'GL_NV_texgen_emboss', 'GL_NV_blend_square', 'GL_NV_texture_env_combine4',
|
|
'GL_MESA_resize_buffers', 'glResizeBuffersMESA', 'PFNGLRESIZEBUFFERSMESAPROC',
|
|
'GL_MESA_window_pos', 'glWindowPos2dMESA', 'glWindowPos2dvMESA',
|
|
'glWindowPos2fMESA', 'glWindowPos2fvMESA', 'glWindowPos2iMESA',
|
|
'glWindowPos2ivMESA', 'glWindowPos2sMESA', 'glWindowPos2svMESA',
|
|
'glWindowPos3dMESA', 'glWindowPos3dvMESA', 'glWindowPos3fMESA',
|
|
'glWindowPos3fvMESA', 'glWindowPos3iMESA', 'glWindowPos3ivMESA',
|
|
'glWindowPos3sMESA', 'glWindowPos3svMESA', 'glWindowPos4dMESA',
|
|
'glWindowPos4dvMESA', 'glWindowPos4fMESA', 'glWindowPos4fvMESA',
|
|
'glWindowPos4iMESA', 'glWindowPos4ivMESA', 'glWindowPos4sMESA',
|
|
'glWindowPos4svMESA', 'PFNGLWINDOWPOS2DMESAPROC', 'PFNGLWINDOWPOS2DVMESAPROC',
|
|
'PFNGLWINDOWPOS2FMESAPROC', 'PFNGLWINDOWPOS2FVMESAPROC',
|
|
'PFNGLWINDOWPOS2IMESAPROC', 'PFNGLWINDOWPOS2IVMESAPROC',
|
|
'PFNGLWINDOWPOS2SMESAPROC', 'PFNGLWINDOWPOS2SVMESAPROC',
|
|
'PFNGLWINDOWPOS3DMESAPROC', 'PFNGLWINDOWPOS3DVMESAPROC',
|
|
'PFNGLWINDOWPOS3FMESAPROC', 'PFNGLWINDOWPOS3FVMESAPROC',
|
|
'PFNGLWINDOWPOS3IMESAPROC', 'PFNGLWINDOWPOS3IVMESAPROC',
|
|
'PFNGLWINDOWPOS3SMESAPROC', 'PFNGLWINDOWPOS3SVMESAPROC',
|
|
'PFNGLWINDOWPOS4DMESAPROC', 'PFNGLWINDOWPOS4DVMESAPROC',
|
|
'PFNGLWINDOWPOS4FMESAPROC', 'PFNGLWINDOWPOS4FVMESAPROC',
|
|
'PFNGLWINDOWPOS4IMESAPROC', 'PFNGLWINDOWPOS4IVMESAPROC',
|
|
'PFNGLWINDOWPOS4SMESAPROC', 'PFNGLWINDOWPOS4SVMESAPROC', 'GL_IBM_cull_vertex',
|
|
'GL_IBM_multimode_draw_arrays', 'glMultiModeDrawArraysIBM',
|
|
'glMultiModeDrawElementsIBM', 'PFNGLMULTIMODEDRAWARRAYSIBMPROC',
|
|
'PFNGLMULTIMODEDRAWELEMENTSIBMPROC', 'GL_IBM_vertex_array_lists',
|
|
'glColorPointerListIBM', 'glSecondaryColorPointerListIBM',
|
|
'glEdgeFlagPointerListIBM', 'glFogCoordPointerListIBM',
|
|
'glIndexPointerListIBM', 'glNormalPointerListIBM', 'glTexCoordPointerListIBM',
|
|
'glVertexPointerListIBM', 'PFNGLCOLORPOINTERLISTIBMPROC',
|
|
'PFNGLSECONDARYCOLORPOINTERLISTIBMPROC', 'PFNGLEDGEFLAGPOINTERLISTIBMPROC',
|
|
'PFNGLFOGCOORDPOINTERLISTIBMPROC', 'PFNGLINDEXPOINTERLISTIBMPROC',
|
|
'PFNGLNORMALPOINTERLISTIBMPROC', 'PFNGLTEXCOORDPOINTERLISTIBMPROC',
|
|
'PFNGLVERTEXPOINTERLISTIBMPROC', 'GL_SGIX_subsample', 'GL_SGIX_ycrcba',
|
|
'GL_SGIX_ycrcb_subsample', 'GL_SGIX_depth_pass_instrument',
|
|
'GL_3DFX_texture_compression_FXT1', 'GL_3DFX_multisample', 'GL_3DFX_tbuffer',
|
|
'glTbufferMask3DFX', 'PFNGLTBUFFERMASK3DFXPROC', 'GL_EXT_multisample',
|
|
'glSampleMaskEXT', 'glSamplePatternEXT', 'PFNGLSAMPLEMASKEXTPROC',
|
|
'PFNGLSAMPLEPATTERNEXTPROC', 'GL_SGIX_vertex_preclip',
|
|
'GL_SGIX_convolution_accuracy', 'GL_SGIX_resample',
|
|
'GL_SGIS_point_line_texgen', 'GL_SGIS_texture_color_mask',
|
|
'glTextureColorMaskSGIS', 'PFNGLTEXTURECOLORMASKSGISPROC',
|
|
'GL_SGIX_igloo_interface', 'glIglooInterfaceSGIX',
|
|
'PFNGLIGLOOINTERFACESGIXPROC', 'GL_EXT_texture_env_dot3',
|
|
'GL_ATI_texture_mirror_once', 'GL_NV_fence', 'glDeleteFencesNV',
|
|
'glGenFencesNV', 'glIsFenceNV', 'glTestFenceNV', 'glGetFenceivNV',
|
|
'glFinishFenceNV', 'glSetFenceNV', 'PFNGLDELETEFENCESNVPROC',
|
|
'PFNGLGENFENCESNVPROC', 'PFNGLISFENCENVPROC', 'PFNGLTESTFENCENVPROC',
|
|
'PFNGLGETFENCEIVNVPROC', 'PFNGLFINISHFENCENVPROC', 'PFNGLSETFENCENVPROC',
|
|
'GL_NV_evaluators', 'glMapControlPointsNV', 'glMapParameterivNV',
|
|
'glMapParameterfvNV', 'glGetMapControlPointsNV', 'glGetMapParameterivNV',
|
|
'glGetMapParameterfvNV', 'glGetMapAttribParameterivNV',
|
|
'glGetMapAttribParameterfvNV', 'glEvalMapsNV', 'PFNGLMAPCONTROLPOINTSNVPROC',
|
|
'PFNGLMAPPARAMETERIVNVPROC', 'PFNGLMAPPARAMETERFVNVPROC',
|
|
'PFNGLGETMAPCONTROLPOINTSNVPROC', 'PFNGLGETMAPPARAMETERIVNVPROC',
|
|
'PFNGLGETMAPPARAMETERFVNVPROC', 'PFNGLGETMAPATTRIBPARAMETERIVNVPROC',
|
|
'PFNGLGETMAPATTRIBPARAMETERFVNVPROC', 'PFNGLEVALMAPSNVPROC',
|
|
'GL_NV_packed_depth_stencil', 'GL_NV_register_combiners2',
|
|
'glCombinerStageParameterfvNV', 'glGetCombinerStageParameterfvNV',
|
|
'PFNGLCOMBINERSTAGEPARAMETERFVNVPROC',
|
|
'PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC', 'GL_NV_texture_compression_vtc',
|
|
'GL_NV_texture_rectangle', 'GL_NV_texture_shader', 'GL_NV_texture_shader2',
|
|
'GL_NV_vertex_array_range2', 'GL_NV_vertex_program',
|
|
'glAreProgramsResidentNV', 'glBindProgramNV', 'glDeleteProgramsNV',
|
|
'glExecuteProgramNV', 'glGenProgramsNV', 'glGetProgramParameterdvNV',
|
|
'glGetProgramParameterfvNV', 'glGetProgramivNV', 'glGetProgramStringNV',
|
|
'glGetTrackMatrixivNV', 'glGetVertexAttribdvNV', 'glGetVertexAttribfvNV',
|
|
'glGetVertexAttribivNV', 'glGetVertexAttribPointervNV', 'glIsProgramNV',
|
|
'glLoadProgramNV', 'glProgramParameter4dNV', 'glProgramParameter4dvNV',
|
|
'glProgramParameter4fNV', 'glProgramParameter4fvNV',
|
|
'glProgramParameters4dvNV', 'glProgramParameters4fvNV',
|
|
'glRequestResidentProgramsNV', 'glTrackMatrixNV', 'glVertexAttribPointerNV',
|
|
'glVertexAttrib1dNV', 'glVertexAttrib1dvNV', 'glVertexAttrib1fNV',
|
|
'glVertexAttrib1fvNV', 'glVertexAttrib1sNV', 'glVertexAttrib1svNV',
|
|
'glVertexAttrib2dNV', 'glVertexAttrib2dvNV', 'glVertexAttrib2fNV',
|
|
'glVertexAttrib2fvNV', 'glVertexAttrib2sNV', 'glVertexAttrib2svNV',
|
|
'glVertexAttrib3dNV', 'glVertexAttrib3dvNV', 'glVertexAttrib3fNV',
|
|
'glVertexAttrib3fvNV', 'glVertexAttrib3sNV', 'glVertexAttrib3svNV',
|
|
'glVertexAttrib4dNV', 'glVertexAttrib4dvNV', 'glVertexAttrib4fNV',
|
|
'glVertexAttrib4fvNV', 'glVertexAttrib4sNV', 'glVertexAttrib4svNV',
|
|
'glVertexAttrib4ubNV', 'glVertexAttrib4ubvNV', 'glVertexAttribs1dvNV',
|
|
'glVertexAttribs1fvNV', 'glVertexAttribs1svNV', 'glVertexAttribs2dvNV',
|
|
'glVertexAttribs2fvNV', 'glVertexAttribs2svNV', 'glVertexAttribs3dvNV',
|
|
'glVertexAttribs3fvNV', 'glVertexAttribs3svNV', 'glVertexAttribs4dvNV',
|
|
'glVertexAttribs4fvNV', 'glVertexAttribs4svNV', 'glVertexAttribs4ubvNV',
|
|
'PFNGLAREPROGRAMSRESIDENTNVPROC', 'PFNGLBINDPROGRAMNVPROC',
|
|
'PFNGLDELETEPROGRAMSNVPROC', 'PFNGLEXECUTEPROGRAMNVPROC',
|
|
'PFNGLGENPROGRAMSNVPROC', 'PFNGLGETPROGRAMPARAMETERDVNVPROC',
|
|
'PFNGLGETPROGRAMPARAMETERFVNVPROC', 'PFNGLGETPROGRAMIVNVPROC',
|
|
'PFNGLGETPROGRAMSTRINGNVPROC', 'PFNGLGETTRACKMATRIXIVNVPROC',
|
|
'PFNGLGETVERTEXATTRIBDVNVPROC', 'PFNGLGETVERTEXATTRIBFVNVPROC',
|
|
'PFNGLGETVERTEXATTRIBIVNVPROC', 'PFNGLGETVERTEXATTRIBPOINTERVNVPROC',
|
|
'PFNGLISPROGRAMNVPROC', 'PFNGLLOADPROGRAMNVPROC',
|
|
'PFNGLPROGRAMPARAMETER4DNVPROC', 'PFNGLPROGRAMPARAMETER4DVNVPROC',
|
|
'PFNGLPROGRAMPARAMETER4FNVPROC', 'PFNGLPROGRAMPARAMETER4FVNVPROC',
|
|
'PFNGLPROGRAMPARAMETERS4DVNVPROC', 'PFNGLPROGRAMPARAMETERS4FVNVPROC',
|
|
'PFNGLREQUESTRESIDENTPROGRAMSNVPROC', 'PFNGLTRACKMATRIXNVPROC',
|
|
'PFNGLVERTEXATTRIBPOINTERNVPROC', 'PFNGLVERTEXATTRIB1DNVPROC',
|
|
'PFNGLVERTEXATTRIB1DVNVPROC', 'PFNGLVERTEXATTRIB1FNVPROC',
|
|
'PFNGLVERTEXATTRIB1FVNVPROC', 'PFNGLVERTEXATTRIB1SNVPROC',
|
|
'PFNGLVERTEXATTRIB1SVNVPROC', 'PFNGLVERTEXATTRIB2DNVPROC',
|
|
'PFNGLVERTEXATTRIB2DVNVPROC', 'PFNGLVERTEXATTRIB2FNVPROC',
|
|
'PFNGLVERTEXATTRIB2FVNVPROC', 'PFNGLVERTEXATTRIB2SNVPROC',
|
|
'PFNGLVERTEXATTRIB2SVNVPROC', 'PFNGLVERTEXATTRIB3DNVPROC',
|
|
'PFNGLVERTEXATTRIB3DVNVPROC', 'PFNGLVERTEXATTRIB3FNVPROC',
|
|
'PFNGLVERTEXATTRIB3FVNVPROC', 'PFNGLVERTEXATTRIB3SNVPROC',
|
|
'PFNGLVERTEXATTRIB3SVNVPROC', 'PFNGLVERTEXATTRIB4DNVPROC',
|
|
'PFNGLVERTEXATTRIB4DVNVPROC', 'PFNGLVERTEXATTRIB4FNVPROC',
|
|
'PFNGLVERTEXATTRIB4FVNVPROC', 'PFNGLVERTEXATTRIB4SNVPROC',
|
|
'PFNGLVERTEXATTRIB4SVNVPROC', 'PFNGLVERTEXATTRIB4UBNVPROC',
|
|
'PFNGLVERTEXATTRIB4UBVNVPROC', 'PFNGLVERTEXATTRIBS1DVNVPROC',
|
|
'PFNGLVERTEXATTRIBS1FVNVPROC', 'PFNGLVERTEXATTRIBS1SVNVPROC',
|
|
'PFNGLVERTEXATTRIBS2DVNVPROC', 'PFNGLVERTEXATTRIBS2FVNVPROC',
|
|
'PFNGLVERTEXATTRIBS2SVNVPROC', 'PFNGLVERTEXATTRIBS3DVNVPROC',
|
|
'PFNGLVERTEXATTRIBS3FVNVPROC', 'PFNGLVERTEXATTRIBS3SVNVPROC',
|
|
'PFNGLVERTEXATTRIBS4DVNVPROC', 'PFNGLVERTEXATTRIBS4FVNVPROC',
|
|
'PFNGLVERTEXATTRIBS4SVNVPROC', 'PFNGLVERTEXATTRIBS4UBVNVPROC',
|
|
'GL_SGIX_texture_coordinate_clamp', 'GL_SGIX_scalebias_hint',
|
|
'GL_OML_interlace', 'GL_OML_subsample', 'GL_OML_resample',
|
|
'GL_NV_copy_depth_to_color', 'GL_ATI_envmap_bumpmap',
|
|
'glTexBumpParameterivATI', 'glTexBumpParameterfvATI',
|
|
'glGetTexBumpParameterivATI', 'glGetTexBumpParameterfvATI',
|
|
'PFNGLTEXBUMPPARAMETERIVATIPROC', 'PFNGLTEXBUMPPARAMETERFVATIPROC',
|
|
'PFNGLGETTEXBUMPPARAMETERIVATIPROC', 'PFNGLGETTEXBUMPPARAMETERFVATIPROC',
|
|
'GL_ATI_fragment_shader', 'glGenFragmentShadersATI',
|
|
'glBindFragmentShaderATI', 'glDeleteFragmentShaderATI',
|
|
'glBeginFragmentShaderATI', 'glEndFragmentShaderATI', 'glPassTexCoordATI',
|
|
'glSampleMapATI', 'glColorFragmentOp1ATI', 'glColorFragmentOp2ATI',
|
|
'glColorFragmentOp3ATI', 'glAlphaFragmentOp1ATI', 'glAlphaFragmentOp2ATI',
|
|
'glAlphaFragmentOp3ATI', 'glSetFragmentShaderConstantATI',
|
|
'PFNGLGENFRAGMENTSHADERSATIPROC', 'PFNGLBINDFRAGMENTSHADERATIPROC',
|
|
'PFNGLDELETEFRAGMENTSHADERATIPROC', 'PFNGLBEGINFRAGMENTSHADERATIPROC',
|
|
'PFNGLENDFRAGMENTSHADERATIPROC', 'PFNGLPASSTEXCOORDATIPROC',
|
|
'PFNGLSAMPLEMAPATIPROC', 'PFNGLCOLORFRAGMENTOP1ATIPROC',
|
|
'PFNGLCOLORFRAGMENTOP2ATIPROC', 'PFNGLCOLORFRAGMENTOP3ATIPROC',
|
|
'PFNGLALPHAFRAGMENTOP1ATIPROC', 'PFNGLALPHAFRAGMENTOP2ATIPROC',
|
|
'PFNGLALPHAFRAGMENTOP3ATIPROC', 'PFNGLSETFRAGMENTSHADERCONSTANTATIPROC',
|
|
'GL_ATI_pn_triangles', 'glPNTrianglesiATI', 'glPNTrianglesfATI',
|
|
'PFNGLPNTRIANGLESIATIPROC', 'PFNGLPNTRIANGLESFATIPROC',
|
|
'GL_ATI_vertex_array_object', 'glNewObjectBufferATI', 'glIsObjectBufferATI',
|
|
'glUpdateObjectBufferATI', 'glGetObjectBufferfvATI', 'glGetObjectBufferivATI',
|
|
'glFreeObjectBufferATI', 'glArrayObjectATI', 'glGetArrayObjectfvATI',
|
|
'glGetArrayObjectivATI', 'glVariantArrayObjectATI',
|
|
'glGetVariantArrayObjectfvATI', 'glGetVariantArrayObjectivATI',
|
|
'PFNGLNEWOBJECTBUFFERATIPROC', 'PFNGLISOBJECTBUFFERATIPROC',
|
|
'PFNGLUPDATEOBJECTBUFFERATIPROC', 'PFNGLGETOBJECTBUFFERFVATIPROC',
|
|
'PFNGLGETOBJECTBUFFERIVATIPROC', 'PFNGLFREEOBJECTBUFFERATIPROC',
|
|
'PFNGLARRAYOBJECTATIPROC', 'PFNGLGETARRAYOBJECTFVATIPROC',
|
|
'PFNGLGETARRAYOBJECTIVATIPROC', 'PFNGLVARIANTARRAYOBJECTATIPROC',
|
|
'PFNGLGETVARIANTARRAYOBJECTFVATIPROC', 'PFNGLGETVARIANTARRAYOBJECTIVATIPROC',
|
|
'GL_EXT_vertex_shader', 'glBeginVertexShaderEXT', 'glEndVertexShaderEXT',
|
|
'glBindVertexShaderEXT', 'glGenVertexShadersEXT', 'glDeleteVertexShaderEXT',
|
|
'glShaderOp1EXT', 'glShaderOp2EXT', 'glShaderOp3EXT', 'glSwizzleEXT',
|
|
'glWriteMaskEXT', 'glInsertComponentEXT', 'glExtractComponentEXT',
|
|
'glGenSymbolsEXT', 'glSetInvariantEXT', 'glSetLocalConstantEXT',
|
|
'glVariantbvEXT', 'glVariantsvEXT', 'glVariantivEXT', 'glVariantfvEXT',
|
|
'glVariantdvEXT', 'glVariantubvEXT', 'glVariantusvEXT', 'glVariantuivEXT',
|
|
'glVariantPointerEXT', 'glEnableVariantClientStateEXT',
|
|
'glDisableVariantClientStateEXT', 'glBindLightParameterEXT',
|
|
'glBindMaterialParameterEXT', 'glBindTexGenParameterEXT',
|
|
'glBindTextureUnitParameterEXT', 'glBindParameterEXT',
|
|
'glIsVariantEnabledEXT', 'glGetVariantBooleanvEXT', 'glGetVariantIntegervEXT',
|
|
'glGetVariantFloatvEXT', 'glGetVariantPointervEXT',
|
|
'glGetInvariantBooleanvEXT', 'glGetInvariantIntegervEXT',
|
|
'glGetInvariantFloatvEXT', 'glGetLocalConstantBooleanvEXT',
|
|
'glGetLocalConstantIntegervEXT', 'glGetLocalConstantFloatvEXT',
|
|
'PFNGLBEGINVERTEXSHADEREXTPROC', 'PFNGLENDVERTEXSHADEREXTPROC',
|
|
'PFNGLBINDVERTEXSHADEREXTPROC', 'PFNGLGENVERTEXSHADERSEXTPROC',
|
|
'PFNGLDELETEVERTEXSHADEREXTPROC', 'PFNGLSHADEROP1EXTPROC',
|
|
'PFNGLSHADEROP2EXTPROC', 'PFNGLSHADEROP3EXTPROC', 'PFNGLSWIZZLEEXTPROC',
|
|
'PFNGLWRITEMASKEXTPROC', 'PFNGLINSERTCOMPONENTEXTPROC',
|
|
'PFNGLEXTRACTCOMPONENTEXTPROC', 'PFNGLGENSYMBOLSEXTPROC',
|
|
'PFNGLSETINVARIANTEXTPROC', 'PFNGLSETLOCALCONSTANTEXTPROC',
|
|
'PFNGLVARIANTBVEXTPROC', 'PFNGLVARIANTSVEXTPROC', 'PFNGLVARIANTIVEXTPROC',
|
|
'PFNGLVARIANTFVEXTPROC', 'PFNGLVARIANTDVEXTPROC', 'PFNGLVARIANTUBVEXTPROC',
|
|
'PFNGLVARIANTUSVEXTPROC', 'PFNGLVARIANTUIVEXTPROC',
|
|
'PFNGLVARIANTPOINTEREXTPROC', 'PFNGLENABLEVARIANTCLIENTSTATEEXTPROC',
|
|
'PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC', 'PFNGLBINDLIGHTPARAMETEREXTPROC',
|
|
'PFNGLBINDMATERIALPARAMETEREXTPROC', 'PFNGLBINDTEXGENPARAMETEREXTPROC',
|
|
'PFNGLBINDTEXTUREUNITPARAMETEREXTPROC', 'PFNGLBINDPARAMETEREXTPROC',
|
|
'PFNGLISVARIANTENABLEDEXTPROC', 'PFNGLGETVARIANTBOOLEANVEXTPROC',
|
|
'PFNGLGETVARIANTINTEGERVEXTPROC', 'PFNGLGETVARIANTFLOATVEXTPROC',
|
|
'PFNGLGETVARIANTPOINTERVEXTPROC', 'PFNGLGETINVARIANTBOOLEANVEXTPROC',
|
|
'PFNGLGETINVARIANTINTEGERVEXTPROC', 'PFNGLGETINVARIANTFLOATVEXTPROC',
|
|
'PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC',
|
|
'PFNGLGETLOCALCONSTANTINTEGERVEXTPROC', 'PFNGLGETLOCALCONSTANTFLOATVEXTPROC',
|
|
'GL_ATI_vertex_streams', 'glVertexStream1sATI', 'glVertexStream1svATI',
|
|
'glVertexStream1iATI', 'glVertexStream1ivATI', 'glVertexStream1fATI',
|
|
'glVertexStream1fvATI', 'glVertexStream1dATI', 'glVertexStream1dvATI',
|
|
'glVertexStream2sATI', 'glVertexStream2svATI', 'glVertexStream2iATI',
|
|
'glVertexStream2ivATI', 'glVertexStream2fATI', 'glVertexStream2fvATI',
|
|
'glVertexStream2dATI', 'glVertexStream2dvATI', 'glVertexStream3sATI',
|
|
'glVertexStream3svATI', 'glVertexStream3iATI', 'glVertexStream3ivATI',
|
|
'glVertexStream3fATI', 'glVertexStream3fvATI', 'glVertexStream3dATI',
|
|
'glVertexStream3dvATI', 'glVertexStream4sATI', 'glVertexStream4svATI',
|
|
'glVertexStream4iATI', 'glVertexStream4ivATI', 'glVertexStream4fATI',
|
|
'glVertexStream4fvATI', 'glVertexStream4dATI', 'glVertexStream4dvATI',
|
|
'glNormalStream3bATI', 'glNormalStream3bvATI', 'glNormalStream3sATI',
|
|
'glNormalStream3svATI', 'glNormalStream3iATI', 'glNormalStream3ivATI',
|
|
'glNormalStream3fATI', 'glNormalStream3fvATI', 'glNormalStream3dATI',
|
|
'glNormalStream3dvATI', 'glClientActiveVertexStreamATI',
|
|
'glVertexBlendEnviATI', 'glVertexBlendEnvfATI', 'PFNGLVERTEXSTREAM1SATIPROC',
|
|
'PFNGLVERTEXSTREAM1SVATIPROC', 'PFNGLVERTEXSTREAM1IATIPROC',
|
|
'PFNGLVERTEXSTREAM1IVATIPROC', 'PFNGLVERTEXSTREAM1FATIPROC',
|
|
'PFNGLVERTEXSTREAM1FVATIPROC', 'PFNGLVERTEXSTREAM1DATIPROC',
|
|
'PFNGLVERTEXSTREAM1DVATIPROC', 'PFNGLVERTEXSTREAM2SATIPROC',
|
|
'PFNGLVERTEXSTREAM2SVATIPROC', 'PFNGLVERTEXSTREAM2IATIPROC',
|
|
'PFNGLVERTEXSTREAM2IVATIPROC', 'PFNGLVERTEXSTREAM2FATIPROC',
|
|
'PFNGLVERTEXSTREAM2FVATIPROC', 'PFNGLVERTEXSTREAM2DATIPROC',
|
|
'PFNGLVERTEXSTREAM2DVATIPROC', 'PFNGLVERTEXSTREAM3SATIPROC',
|
|
'PFNGLVERTEXSTREAM3SVATIPROC', 'PFNGLVERTEXSTREAM3IATIPROC',
|
|
'PFNGLVERTEXSTREAM3IVATIPROC', 'PFNGLVERTEXSTREAM3FATIPROC',
|
|
'PFNGLVERTEXSTREAM3FVATIPROC', 'PFNGLVERTEXSTREAM3DATIPROC',
|
|
'PFNGLVERTEXSTREAM3DVATIPROC', 'PFNGLVERTEXSTREAM4SATIPROC',
|
|
'PFNGLVERTEXSTREAM4SVATIPROC', 'PFNGLVERTEXSTREAM4IATIPROC',
|
|
'PFNGLVERTEXSTREAM4IVATIPROC', 'PFNGLVERTEXSTREAM4FATIPROC',
|
|
'PFNGLVERTEXSTREAM4FVATIPROC', 'PFNGLVERTEXSTREAM4DATIPROC',
|
|
'PFNGLVERTEXSTREAM4DVATIPROC', 'PFNGLNORMALSTREAM3BATIPROC',
|
|
'PFNGLNORMALSTREAM3BVATIPROC', 'PFNGLNORMALSTREAM3SATIPROC',
|
|
'PFNGLNORMALSTREAM3SVATIPROC', 'PFNGLNORMALSTREAM3IATIPROC',
|
|
'PFNGLNORMALSTREAM3IVATIPROC', 'PFNGLNORMALSTREAM3FATIPROC',
|
|
'PFNGLNORMALSTREAM3FVATIPROC', 'PFNGLNORMALSTREAM3DATIPROC',
|
|
'PFNGLNORMALSTREAM3DVATIPROC', 'PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC',
|
|
'PFNGLVERTEXBLENDENVIATIPROC', 'PFNGLVERTEXBLENDENVFATIPROC',
|
|
'GL_ATI_element_array', 'glElementPointerATI', 'glDrawElementArrayATI',
|
|
'glDrawRangeElementArrayATI', 'PFNGLELEMENTPOINTERATIPROC',
|
|
'PFNGLDRAWELEMENTARRAYATIPROC', 'PFNGLDRAWRANGEELEMENTARRAYATIPROC',
|
|
'GL_SUN_mesh_array', 'glDrawMeshArraysSUN', 'PFNGLDRAWMESHARRAYSSUNPROC',
|
|
'GL_SUN_slice_accum', 'GL_NV_multisample_filter_hint', 'GL_NV_depth_clamp',
|
|
'GL_NV_occlusion_query', 'glGenOcclusionQueriesNV',
|
|
'glDeleteOcclusionQueriesNV', 'glIsOcclusionQueryNV',
|
|
'glBeginOcclusionQueryNV', 'glEndOcclusionQueryNV', 'glGetOcclusionQueryivNV',
|
|
'glGetOcclusionQueryuivNV', 'PFNGLGENOCCLUSIONQUERIESNVPROC',
|
|
'PFNGLDELETEOCCLUSIONQUERIESNVPROC', 'PFNGLISOCCLUSIONQUERYNVPROC',
|
|
'PFNGLBEGINOCCLUSIONQUERYNVPROC', 'PFNGLENDOCCLUSIONQUERYNVPROC',
|
|
'PFNGLGETOCCLUSIONQUERYIVNVPROC', 'PFNGLGETOCCLUSIONQUERYUIVNVPROC',
|
|
'GL_NV_point_sprite', 'glPointParameteriNV', 'glPointParameterivNV',
|
|
'PFNGLPOINTPARAMETERINVPROC', 'PFNGLPOINTPARAMETERIVNVPROC',
|
|
'GL_NV_texture_shader3', 'GL_NV_vertex_program1_1', 'GL_EXT_shadow_funcs',
|
|
'GL_EXT_stencil_two_side', 'glActiveStencilFaceEXT',
|
|
'PFNGLACTIVESTENCILFACEEXTPROC', 'GL_ATI_text_fragment_shader',
|
|
'GL_APPLE_client_storage', 'GL_APPLE_element_array', 'glElementPointerAPPLE',
|
|
'glDrawElementArrayAPPLE', 'glDrawRangeElementArrayAPPLE',
|
|
'glMultiDrawElementArrayAPPLE', 'glMultiDrawRangeElementArrayAPPLE',
|
|
'PFNGLELEMENTPOINTERAPPLEPROC', 'PFNGLDRAWELEMENTARRAYAPPLEPROC',
|
|
'PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC', 'PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC',
|
|
'PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC', 'GL_APPLE_fence',
|
|
'glGenFencesAPPLE', 'glDeleteFencesAPPLE', 'glSetFenceAPPLE',
|
|
'glIsFenceAPPLE', 'glTestFenceAPPLE', 'glFinishFenceAPPLE',
|
|
'glTestObjectAPPLE', 'glFinishObjectAPPLE', 'PFNGLGENFENCESAPPLEPROC',
|
|
'PFNGLDELETEFENCESAPPLEPROC', 'PFNGLSETFENCEAPPLEPROC',
|
|
'PFNGLISFENCEAPPLEPROC', 'PFNGLTESTFENCEAPPLEPROC',
|
|
'PFNGLFINISHFENCEAPPLEPROC', 'PFNGLTESTOBJECTAPPLEPROC',
|
|
'PFNGLFINISHOBJECTAPPLEPROC', 'GL_APPLE_vertex_array_object',
|
|
'glBindVertexArrayAPPLE', 'glDeleteVertexArraysAPPLE',
|
|
'glGenVertexArraysAPPLE', 'glIsVertexArrayAPPLE',
|
|
'PFNGLBINDVERTEXARRAYAPPLEPROC', 'PFNGLDELETEVERTEXARRAYSAPPLEPROC',
|
|
'PFNGLGENVERTEXARRAYSAPPLEPROC', 'PFNGLISVERTEXARRAYAPPLEPROC',
|
|
'GL_APPLE_vertex_array_range', 'glVertexArrayRangeAPPLE',
|
|
'glFlushVertexArrayRangeAPPLE', 'glVertexArrayParameteriAPPLE',
|
|
'PFNGLVERTEXARRAYRANGEAPPLEPROC', 'PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC',
|
|
'PFNGLVERTEXARRAYPARAMETERIAPPLEPROC', 'GL_APPLE_ycbcr_422', 'GL_S3_s3tc',
|
|
'GL_ATI_draw_buffers', 'glDrawBuffersATI', 'PFNGLDRAWBUFFERSATIPROC',
|
|
'GL_ATI_pixel_format_float', 'GL_ATI_texture_env_combine3',
|
|
'GL_ATI_texture_float', 'GL_NV_float_buffer', 'GL_NV_fragment_program',
|
|
'glProgramNamedParameter4fNV', 'glProgramNamedParameter4dNV',
|
|
'glProgramNamedParameter4fvNV', 'glProgramNamedParameter4dvNV',
|
|
'glGetProgramNamedParameterfvNV', 'glGetProgramNamedParameterdvNV',
|
|
'PFNGLPROGRAMNAMEDPARAMETER4FNVPROC', 'PFNGLPROGRAMNAMEDPARAMETER4DNVPROC',
|
|
'PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC', 'PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC',
|
|
'PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC',
|
|
'PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC', 'GL_NV_half_float', 'glVertex2hNV',
|
|
'glVertex2hvNV', 'glVertex3hNV', 'glVertex3hvNV', 'glVertex4hNV',
|
|
'glVertex4hvNV', 'glNormal3hNV', 'glNormal3hvNV', 'glColor3hNV',
|
|
'glColor3hvNV', 'glColor4hNV', 'glColor4hvNV', 'glTexCoord1hNV',
|
|
'glTexCoord1hvNV', 'glTexCoord2hNV', 'glTexCoord2hvNV', 'glTexCoord3hNV',
|
|
'glTexCoord3hvNV', 'glTexCoord4hNV', 'glTexCoord4hvNV', 'glMultiTexCoord1hNV',
|
|
'glMultiTexCoord1hvNV', 'glMultiTexCoord2hNV', 'glMultiTexCoord2hvNV',
|
|
'glMultiTexCoord3hNV', 'glMultiTexCoord3hvNV', 'glMultiTexCoord4hNV',
|
|
'glMultiTexCoord4hvNV', 'glFogCoordhNV', 'glFogCoordhvNV',
|
|
'glSecondaryColor3hNV', 'glSecondaryColor3hvNV', 'glVertexWeighthNV',
|
|
'glVertexWeighthvNV', 'glVertexAttrib1hNV', 'glVertexAttrib1hvNV',
|
|
'glVertexAttrib2hNV', 'glVertexAttrib2hvNV', 'glVertexAttrib3hNV',
|
|
'glVertexAttrib3hvNV', 'glVertexAttrib4hNV', 'glVertexAttrib4hvNV',
|
|
'glVertexAttribs1hvNV', 'glVertexAttribs2hvNV', 'glVertexAttribs3hvNV',
|
|
'glVertexAttribs4hvNV', 'PFNGLVERTEX2HNVPROC', 'PFNGLVERTEX2HVNVPROC',
|
|
'PFNGLVERTEX3HNVPROC', 'PFNGLVERTEX3HVNVPROC', 'PFNGLVERTEX4HNVPROC',
|
|
'PFNGLVERTEX4HVNVPROC', 'PFNGLNORMAL3HNVPROC', 'PFNGLNORMAL3HVNVPROC',
|
|
'PFNGLCOLOR3HNVPROC', 'PFNGLCOLOR3HVNVPROC', 'PFNGLCOLOR4HNVPROC',
|
|
'PFNGLCOLOR4HVNVPROC', 'PFNGLTEXCOORD1HNVPROC', 'PFNGLTEXCOORD1HVNVPROC',
|
|
'PFNGLTEXCOORD2HNVPROC', 'PFNGLTEXCOORD2HVNVPROC', 'PFNGLTEXCOORD3HNVPROC',
|
|
'PFNGLTEXCOORD3HVNVPROC', 'PFNGLTEXCOORD4HNVPROC', 'PFNGLTEXCOORD4HVNVPROC',
|
|
'PFNGLMULTITEXCOORD1HNVPROC', 'PFNGLMULTITEXCOORD1HVNVPROC',
|
|
'PFNGLMULTITEXCOORD2HNVPROC', 'PFNGLMULTITEXCOORD2HVNVPROC',
|
|
'PFNGLMULTITEXCOORD3HNVPROC', 'PFNGLMULTITEXCOORD3HVNVPROC',
|
|
'PFNGLMULTITEXCOORD4HNVPROC', 'PFNGLMULTITEXCOORD4HVNVPROC',
|
|
'PFNGLFOGCOORDHNVPROC', 'PFNGLFOGCOORDHVNVPROC',
|
|
'PFNGLSECONDARYCOLOR3HNVPROC', 'PFNGLSECONDARYCOLOR3HVNVPROC',
|
|
'PFNGLVERTEXWEIGHTHNVPROC', 'PFNGLVERTEXWEIGHTHVNVPROC',
|
|
'PFNGLVERTEXATTRIB1HNVPROC', 'PFNGLVERTEXATTRIB1HVNVPROC',
|
|
'PFNGLVERTEXATTRIB2HNVPROC', 'PFNGLVERTEXATTRIB2HVNVPROC',
|
|
'PFNGLVERTEXATTRIB3HNVPROC', 'PFNGLVERTEXATTRIB3HVNVPROC',
|
|
'PFNGLVERTEXATTRIB4HNVPROC', 'PFNGLVERTEXATTRIB4HVNVPROC',
|
|
'PFNGLVERTEXATTRIBS1HVNVPROC', 'PFNGLVERTEXATTRIBS2HVNVPROC',
|
|
'PFNGLVERTEXATTRIBS3HVNVPROC', 'PFNGLVERTEXATTRIBS4HVNVPROC',
|
|
'GL_NV_pixel_data_range', 'glPixelDataRangeNV', 'glFlushPixelDataRangeNV',
|
|
'PFNGLPIXELDATARANGENVPROC', 'PFNGLFLUSHPIXELDATARANGENVPROC',
|
|
'GL_NV_primitive_restart', 'glPrimitiveRestartNV',
|
|
'glPrimitiveRestartIndexNV', 'PFNGLPRIMITIVERESTARTNVPROC',
|
|
'PFNGLPRIMITIVERESTARTINDEXNVPROC', 'GL_NV_texture_expand_normal',
|
|
'GL_NV_vertex_program2', 'GL_ATI_map_object_buffer', 'glMapObjectBufferATI',
|
|
'glUnmapObjectBufferATI', 'PFNGLMAPOBJECTBUFFERATIPROC',
|
|
'PFNGLUNMAPOBJECTBUFFERATIPROC', 'GL_ATI_separate_stencil',
|
|
'glStencilOpSeparateATI', 'glStencilFuncSeparateATI',
|
|
'PFNGLSTENCILOPSEPARATEATIPROC', 'PFNGLSTENCILFUNCSEPARATEATIPROC',
|
|
'GL_ATI_vertex_attrib_array_object', 'glVertexAttribArrayObjectATI',
|
|
'glGetVertexAttribArrayObjectfvATI', 'glGetVertexAttribArrayObjectivATI',
|
|
'PFNGLVERTEXATTRIBARRAYOBJECTATIPROC',
|
|
'PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC',
|
|
'PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC', 'GL_OES_read_format',
|
|
'GL_EXT_depth_bounds_test', 'glDepthBoundsEXT', 'PFNGLDEPTHBOUNDSEXTPROC',
|
|
'GL_EXT_texture_mirror_clamp', 'GL_EXT_blend_equation_separate',
|
|
'glBlendEquationSeparateEXT', 'PFNGLBLENDEQUATIONSEPARATEEXTPROC',
|
|
'GL_MESA_pack_invert', 'GL_MESA_ycbcr_texture', 'GL_EXT_pixel_buffer_object',
|
|
'GL_NV_fragment_program_option', 'GL_NV_fragment_program2',
|
|
'GL_NV_vertex_program2_option', 'GL_NV_vertex_program3',
|
|
'GL_EXT_framebuffer_object', 'glIsRenderbufferEXT', 'glBindRenderbufferEXT',
|
|
'glDeleteRenderbuffersEXT', 'glGenRenderbuffersEXT',
|
|
'glRenderbufferStorageEXT', 'glGetRenderbufferParameterivEXT',
|
|
'glIsFramebufferEXT', 'glBindFramebufferEXT', 'glDeleteFramebuffersEXT',
|
|
'glGenFramebuffersEXT', 'glCheckFramebufferStatusEXT',
|
|
'glFramebufferTexture1DEXT', 'glFramebufferTexture2DEXT',
|
|
'glFramebufferTexture3DEXT', 'glFramebufferRenderbufferEXT',
|
|
'glGetFramebufferAttachmentParameterivEXT', 'glGenerateMipmapEXT',
|
|
'PFNGLISRENDERBUFFEREXTPROC', 'PFNGLBINDRENDERBUFFEREXTPROC',
|
|
'PFNGLDELETERENDERBUFFERSEXTPROC', 'PFNGLGENRENDERBUFFERSEXTPROC',
|
|
'PFNGLRENDERBUFFERSTORAGEEXTPROC', 'PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC',
|
|
'PFNGLISFRAMEBUFFEREXTPROC', 'PFNGLBINDFRAMEBUFFEREXTPROC',
|
|
'PFNGLDELETEFRAMEBUFFERSEXTPROC', 'PFNGLGENFRAMEBUFFERSEXTPROC',
|
|
'PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC', 'PFNGLFRAMEBUFFERTEXTURE1DEXTPROC',
|
|
'PFNGLFRAMEBUFFERTEXTURE2DEXTPROC', 'PFNGLFRAMEBUFFERTEXTURE3DEXTPROC',
|
|
'PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC',
|
|
'PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC',
|
|
'PFNGLGENERATEMIPMAPEXTPROC', 'GL_GREMEDY_string_marker',
|
|
'glStringMarkerGREMEDY', 'PFNGLSTRINGMARKERGREMEDYPROC',
|
|
'GL_EXT_packed_depth_stencil', 'GL_EXT_stencil_clear_tag',
|
|
'glStencilClearTagEXT', 'PFNGLSTENCILCLEARTAGEXTPROC', 'GL_EXT_texture_sRGB',
|
|
'GL_EXT_framebuffer_blit', 'glBlitFramebufferEXT',
|
|
'PFNGLBLITFRAMEBUFFEREXTPROC', 'GL_EXT_framebuffer_multisample',
|
|
'glRenderbufferStorageMultisampleEXT',
|
|
'PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC', 'GL_MESAX_texture_stack',
|
|
'GL_EXT_timer_query', 'glGetQueryObjecti64vEXT', 'glGetQueryObjectui64vEXT',
|
|
'PFNGLGETQUERYOBJECTI64VEXTPROC', 'PFNGLGETQUERYOBJECTUI64VEXTPROC',
|
|
'GL_EXT_gpu_program_parameters', 'glProgramEnvParameters4fvEXT',
|
|
'glProgramLocalParameters4fvEXT', 'PFNGLPROGRAMENVPARAMETERS4FVEXTPROC',
|
|
'PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC', 'GL_APPLE_flush_buffer_range',
|
|
'glBufferParameteriAPPLE', 'glFlushMappedBufferRangeAPPLE',
|
|
'PFNGLBUFFERPARAMETERIAPPLEPROC', 'PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC',
|
|
'GL_NV_gpu_program4', 'glProgramLocalParameterI4iNV',
|
|
'glProgramLocalParameterI4ivNV', 'glProgramLocalParametersI4ivNV',
|
|
'glProgramLocalParameterI4uiNV', 'glProgramLocalParameterI4uivNV',
|
|
'glProgramLocalParametersI4uivNV', 'glProgramEnvParameterI4iNV',
|
|
'glProgramEnvParameterI4ivNV', 'glProgramEnvParametersI4ivNV',
|
|
'glProgramEnvParameterI4uiNV', 'glProgramEnvParameterI4uivNV',
|
|
'glProgramEnvParametersI4uivNV', 'glGetProgramLocalParameterIivNV',
|
|
'glGetProgramLocalParameterIuivNV', 'glGetProgramEnvParameterIivNV',
|
|
'glGetProgramEnvParameterIuivNV', 'PFNGLPROGRAMLOCALPARAMETERI4INVPROC',
|
|
'PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC',
|
|
'PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC',
|
|
'PFNGLPROGRAMLOCALPARAMETERI4UINVPROC',
|
|
'PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC',
|
|
'PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC', 'PFNGLPROGRAMENVPARAMETERI4INVPROC',
|
|
'PFNGLPROGRAMENVPARAMETERI4IVNVPROC', 'PFNGLPROGRAMENVPARAMETERSI4IVNVPROC',
|
|
'PFNGLPROGRAMENVPARAMETERI4UINVPROC', 'PFNGLPROGRAMENVPARAMETERI4UIVNVPROC',
|
|
'PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC',
|
|
'PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC',
|
|
'PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC',
|
|
'PFNGLGETPROGRAMENVPARAMETERIIVNVPROC',
|
|
'PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC', 'GL_NV_geometry_program4',
|
|
'glProgramVertexLimitNV', 'glFramebufferTextureEXT',
|
|
'glFramebufferTextureLayerEXT', 'glFramebufferTextureFaceEXT',
|
|
'PFNGLPROGRAMVERTEXLIMITNVPROC', 'PFNGLFRAMEBUFFERTEXTUREEXTPROC',
|
|
'PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC', 'PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC',
|
|
'GL_EXT_geometry_shader4', 'glProgramParameteriEXT',
|
|
'PFNGLPROGRAMPARAMETERIEXTPROC', 'GL_NV_vertex_program4',
|
|
'glVertexAttribI1iEXT', 'glVertexAttribI2iEXT', 'glVertexAttribI3iEXT',
|
|
'glVertexAttribI4iEXT', 'glVertexAttribI1uiEXT', 'glVertexAttribI2uiEXT',
|
|
'glVertexAttribI3uiEXT', 'glVertexAttribI4uiEXT', 'glVertexAttribI1ivEXT',
|
|
'glVertexAttribI2ivEXT', 'glVertexAttribI3ivEXT', 'glVertexAttribI4ivEXT',
|
|
'glVertexAttribI1uivEXT', 'glVertexAttribI2uivEXT', 'glVertexAttribI3uivEXT',
|
|
'glVertexAttribI4uivEXT', 'glVertexAttribI4bvEXT', 'glVertexAttribI4svEXT',
|
|
'glVertexAttribI4ubvEXT', 'glVertexAttribI4usvEXT',
|
|
'glVertexAttribIPointerEXT', 'glGetVertexAttribIivEXT',
|
|
'glGetVertexAttribIuivEXT', 'PFNGLVERTEXATTRIBI1IEXTPROC',
|
|
'PFNGLVERTEXATTRIBI2IEXTPROC', 'PFNGLVERTEXATTRIBI3IEXTPROC',
|
|
'PFNGLVERTEXATTRIBI4IEXTPROC', 'PFNGLVERTEXATTRIBI1UIEXTPROC',
|
|
'PFNGLVERTEXATTRIBI2UIEXTPROC', 'PFNGLVERTEXATTRIBI3UIEXTPROC',
|
|
'PFNGLVERTEXATTRIBI4UIEXTPROC', 'PFNGLVERTEXATTRIBI1IVEXTPROC',
|
|
'PFNGLVERTEXATTRIBI2IVEXTPROC', 'PFNGLVERTEXATTRIBI3IVEXTPROC',
|
|
'PFNGLVERTEXATTRIBI4IVEXTPROC', 'PFNGLVERTEXATTRIBI1UIVEXTPROC',
|
|
'PFNGLVERTEXATTRIBI2UIVEXTPROC', 'PFNGLVERTEXATTRIBI3UIVEXTPROC',
|
|
'PFNGLVERTEXATTRIBI4UIVEXTPROC', 'PFNGLVERTEXATTRIBI4BVEXTPROC',
|
|
'PFNGLVERTEXATTRIBI4SVEXTPROC', 'PFNGLVERTEXATTRIBI4UBVEXTPROC',
|
|
'PFNGLVERTEXATTRIBI4USVEXTPROC', 'PFNGLVERTEXATTRIBIPOINTEREXTPROC',
|
|
'PFNGLGETVERTEXATTRIBIIVEXTPROC', 'PFNGLGETVERTEXATTRIBIUIVEXTPROC',
|
|
'GL_EXT_gpu_shader4', 'glGetUniformuivEXT', 'glBindFragDataLocationEXT',
|
|
'glGetFragDataLocationEXT', 'glUniform1uiEXT', 'glUniform2uiEXT',
|
|
'glUniform3uiEXT', 'glUniform4uiEXT', 'glUniform1uivEXT', 'glUniform2uivEXT',
|
|
'glUniform3uivEXT', 'glUniform4uivEXT', 'PFNGLGETUNIFORMUIVEXTPROC',
|
|
'PFNGLBINDFRAGDATALOCATIONEXTPROC', 'PFNGLGETFRAGDATALOCATIONEXTPROC',
|
|
'PFNGLUNIFORM1UIEXTPROC', 'PFNGLUNIFORM2UIEXTPROC', 'PFNGLUNIFORM3UIEXTPROC',
|
|
'PFNGLUNIFORM4UIEXTPROC', 'PFNGLUNIFORM1UIVEXTPROC',
|
|
'PFNGLUNIFORM2UIVEXTPROC', 'PFNGLUNIFORM3UIVEXTPROC',
|
|
'PFNGLUNIFORM4UIVEXTPROC', 'GL_EXT_draw_instanced',
|
|
'glDrawArraysInstancedEXT', 'glDrawElementsInstancedEXT',
|
|
'PFNGLDRAWARRAYSINSTANCEDEXTPROC', 'PFNGLDRAWELEMENTSINSTANCEDEXTPROC',
|
|
'GL_EXT_packed_float', 'GL_EXT_texture_array', 'GL_EXT_texture_buffer_object',
|
|
'glTexBufferEXT', 'PFNGLTEXBUFFEREXTPROC', 'GL_EXT_texture_compression_latc',
|
|
'GL_EXT_texture_compression_rgtc', 'GL_EXT_texture_shared_exponent',
|
|
'GL_NV_depth_buffer_float', 'glDepthRangedNV', 'glClearDepthdNV',
|
|
'glDepthBoundsdNV', 'PFNGLDEPTHRANGEDNVPROC', 'PFNGLCLEARDEPTHDNVPROC',
|
|
'PFNGLDEPTHBOUNDSDNVPROC', 'GL_NV_fragment_program4',
|
|
'GL_NV_framebuffer_multisample_coverage',
|
|
'glRenderbufferStorageMultisampleCoverageNV',
|
|
'PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC',
|
|
'GL_EXT_framebuffer_sRGB', 'GL_NV_geometry_shader4',
|
|
'GL_NV_parameter_buffer_object', 'glProgramBufferParametersfvNV',
|
|
'glProgramBufferParametersIivNV', 'glProgramBufferParametersIuivNV',
|
|
'PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC',
|
|
'PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC',
|
|
'PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC', 'GL_EXT_draw_buffers2',
|
|
'glColorMaskIndexedEXT', 'glGetBooleanIndexedvEXT', 'glGetIntegerIndexedvEXT',
|
|
'glEnableIndexedEXT', 'glDisableIndexedEXT', 'glIsEnabledIndexedEXT',
|
|
'PFNGLCOLORMASKINDEXEDEXTPROC', 'PFNGLGETBOOLEANINDEXEDVEXTPROC',
|
|
'PFNGLGETINTEGERINDEXEDVEXTPROC', 'PFNGLENABLEINDEXEDEXTPROC',
|
|
'PFNGLDISABLEINDEXEDEXTPROC', 'PFNGLISENABLEDINDEXEDEXTPROC',
|
|
'GL_NV_transform_feedback', 'glBeginTransformFeedbackNV',
|
|
'glEndTransformFeedbackNV', 'glTransformFeedbackAttribsNV',
|
|
'glBindBufferRangeNV', 'glBindBufferOffsetNV', 'glBindBufferBaseNV',
|
|
'glTransformFeedbackVaryingsNV', 'glActiveVaryingNV',
|
|
'glGetVaryingLocationNV', 'glGetActiveVaryingNV',
|
|
'glGetTransformFeedbackVaryingNV', 'glTransformFeedbackStreamAttribsNV',
|
|
'PFNGLBEGINTRANSFORMFEEDBACKNVPROC', 'PFNGLENDTRANSFORMFEEDBACKNVPROC',
|
|
'PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC', 'PFNGLBINDBUFFERRANGENVPROC',
|
|
'PFNGLBINDBUFFEROFFSETNVPROC', 'PFNGLBINDBUFFERBASENVPROC',
|
|
'PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC', 'PFNGLACTIVEVARYINGNVPROC',
|
|
'PFNGLGETVARYINGLOCATIONNVPROC', 'PFNGLGETACTIVEVARYINGNVPROC',
|
|
'PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC',
|
|
'PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC', 'GL_EXT_bindable_uniform',
|
|
'glUniformBufferEXT', 'glGetUniformBufferSizeEXT', 'glGetUniformOffsetEXT',
|
|
'PFNGLUNIFORMBUFFEREXTPROC', 'PFNGLGETUNIFORMBUFFERSIZEEXTPROC',
|
|
'PFNGLGETUNIFORMOFFSETEXTPROC', 'GL_EXT_texture_integer',
|
|
'glTexParameterIivEXT', 'glTexParameterIuivEXT', 'glGetTexParameterIivEXT',
|
|
'glGetTexParameterIuivEXT', 'glClearColorIiEXT', 'glClearColorIuiEXT',
|
|
'PFNGLTEXPARAMETERIIVEXTPROC', 'PFNGLTEXPARAMETERIUIVEXTPROC',
|
|
'PFNGLGETTEXPARAMETERIIVEXTPROC', 'PFNGLGETTEXPARAMETERIUIVEXTPROC',
|
|
'PFNGLCLEARCOLORIIEXTPROC', 'PFNGLCLEARCOLORIUIEXTPROC',
|
|
'GL_GREMEDY_frame_terminator', 'glFrameTerminatorGREMEDY',
|
|
'PFNGLFRAMETERMINATORGREMEDYPROC', 'GL_NV_conditional_render',
|
|
'glBeginConditionalRenderNV', 'glEndConditionalRenderNV',
|
|
'PFNGLBEGINCONDITIONALRENDERNVPROC', 'PFNGLENDCONDITIONALRENDERNVPROC',
|
|
'GL_NV_present_video', 'glPresentFrameKeyedNV', 'glPresentFrameDualFillNV',
|
|
'glGetVideoivNV', 'glGetVideouivNV', 'glGetVideoi64vNV', 'glGetVideoui64vNV',
|
|
'PFNGLPRESENTFRAMEKEYEDNVPROC', 'PFNGLPRESENTFRAMEDUALFILLNVPROC',
|
|
'PFNGLGETVIDEOIVNVPROC', 'PFNGLGETVIDEOUIVNVPROC', 'PFNGLGETVIDEOI64VNVPROC',
|
|
'PFNGLGETVIDEOUI64VNVPROC', 'GL_EXT_transform_feedback',
|
|
'glBeginTransformFeedbackEXT', 'glEndTransformFeedbackEXT',
|
|
'glBindBufferRangeEXT', 'glBindBufferOffsetEXT', 'glBindBufferBaseEXT',
|
|
'glTransformFeedbackVaryingsEXT', 'glGetTransformFeedbackVaryingEXT',
|
|
'PFNGLBEGINTRANSFORMFEEDBACKEXTPROC', 'PFNGLENDTRANSFORMFEEDBACKEXTPROC',
|
|
'PFNGLBINDBUFFERRANGEEXTPROC', 'PFNGLBINDBUFFEROFFSETEXTPROC',
|
|
'PFNGLBINDBUFFERBASEEXTPROC', 'PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC',
|
|
'PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC', 'GL_EXT_direct_state_access',
|
|
'glClientAttribDefaultEXT', 'glPushClientAttribDefaultEXT',
|
|
'glMatrixLoadfEXT', 'glMatrixLoaddEXT', 'glMatrixMultfEXT',
|
|
'glMatrixMultdEXT', 'glMatrixLoadIdentityEXT', 'glMatrixRotatefEXT',
|
|
'glMatrixRotatedEXT', 'glMatrixScalefEXT', 'glMatrixScaledEXT',
|
|
'glMatrixTranslatefEXT', 'glMatrixTranslatedEXT', 'glMatrixFrustumEXT',
|
|
'glMatrixOrthoEXT', 'glMatrixPopEXT', 'glMatrixPushEXT',
|
|
'glMatrixLoadTransposefEXT', 'glMatrixLoadTransposedEXT',
|
|
'glMatrixMultTransposefEXT', 'glMatrixMultTransposedEXT',
|
|
'glTextureParameterfEXT', 'glTextureParameterfvEXT', 'glTextureParameteriEXT',
|
|
'glTextureParameterivEXT', 'glTextureImage1DEXT', 'glTextureImage2DEXT',
|
|
'glTextureSubImage1DEXT', 'glTextureSubImage2DEXT', 'glCopyTextureImage1DEXT',
|
|
'glCopyTextureImage2DEXT', 'glCopyTextureSubImage1DEXT',
|
|
'glCopyTextureSubImage2DEXT', 'glGetTextureImageEXT',
|
|
'glGetTextureParameterfvEXT', 'glGetTextureParameterivEXT',
|
|
'glGetTextureLevelParameterfvEXT', 'glGetTextureLevelParameterivEXT',
|
|
'glTextureImage3DEXT', 'glTextureSubImage3DEXT', 'glCopyTextureSubImage3DEXT',
|
|
'glMultiTexParameterfEXT', 'glMultiTexParameterfvEXT',
|
|
'glMultiTexParameteriEXT', 'glMultiTexParameterivEXT', 'glMultiTexImage1DEXT',
|
|
'glMultiTexImage2DEXT', 'glMultiTexSubImage1DEXT', 'glMultiTexSubImage2DEXT',
|
|
'glCopyMultiTexImage1DEXT', 'glCopyMultiTexImage2DEXT',
|
|
'glCopyMultiTexSubImage1DEXT', 'glCopyMultiTexSubImage2DEXT',
|
|
'glGetMultiTexImageEXT', 'glGetMultiTexParameterfvEXT',
|
|
'glGetMultiTexParameterivEXT', 'glGetMultiTexLevelParameterfvEXT',
|
|
'glGetMultiTexLevelParameterivEXT', 'glMultiTexImage3DEXT',
|
|
'glMultiTexSubImage3DEXT', 'glCopyMultiTexSubImage3DEXT',
|
|
'glBindMultiTextureEXT', 'glEnableClientStateIndexedEXT',
|
|
'glDisableClientStateIndexedEXT', 'glMultiTexCoordPointerEXT',
|
|
'glMultiTexEnvfEXT', 'glMultiTexEnvfvEXT', 'glMultiTexEnviEXT',
|
|
'glMultiTexEnvivEXT', 'glMultiTexGendEXT', 'glMultiTexGendvEXT',
|
|
'glMultiTexGenfEXT', 'glMultiTexGenfvEXT', 'glMultiTexGeniEXT',
|
|
'glMultiTexGenivEXT', 'glGetMultiTexEnvfvEXT', 'glGetMultiTexEnvivEXT',
|
|
'glGetMultiTexGendvEXT', 'glGetMultiTexGenfvEXT', 'glGetMultiTexGenivEXT',
|
|
'glGetFloatIndexedvEXT', 'glGetDoubleIndexedvEXT', 'glGetPointerIndexedvEXT',
|
|
'glCompressedTextureImage3DEXT', 'glCompressedTextureImage2DEXT',
|
|
'glCompressedTextureImage1DEXT', 'glCompressedTextureSubImage3DEXT',
|
|
'glCompressedTextureSubImage2DEXT', 'glCompressedTextureSubImage1DEXT',
|
|
'glGetCompressedTextureImageEXT', 'glCompressedMultiTexImage3DEXT',
|
|
'glCompressedMultiTexImage2DEXT', 'glCompressedMultiTexImage1DEXT',
|
|
'glCompressedMultiTexSubImage3DEXT', 'glCompressedMultiTexSubImage2DEXT',
|
|
'glCompressedMultiTexSubImage1DEXT', 'glGetCompressedMultiTexImageEXT',
|
|
'glNamedProgramStringEXT', 'glNamedProgramLocalParameter4dEXT',
|
|
'glNamedProgramLocalParameter4dvEXT', 'glNamedProgramLocalParameter4fEXT',
|
|
'glNamedProgramLocalParameter4fvEXT', 'glGetNamedProgramLocalParameterdvEXT',
|
|
'glGetNamedProgramLocalParameterfvEXT', 'glGetNamedProgramivEXT',
|
|
'glGetNamedProgramStringEXT', 'glNamedProgramLocalParameters4fvEXT',
|
|
'glNamedProgramLocalParameterI4iEXT', 'glNamedProgramLocalParameterI4ivEXT',
|
|
'glNamedProgramLocalParametersI4ivEXT', 'glNamedProgramLocalParameterI4uiEXT',
|
|
'glNamedProgramLocalParameterI4uivEXT',
|
|
'glNamedProgramLocalParametersI4uivEXT',
|
|
'glGetNamedProgramLocalParameterIivEXT',
|
|
'glGetNamedProgramLocalParameterIuivEXT', 'glTextureParameterIivEXT',
|
|
'glTextureParameterIuivEXT', 'glGetTextureParameterIivEXT',
|
|
'glGetTextureParameterIuivEXT', 'glMultiTexParameterIivEXT',
|
|
'glMultiTexParameterIuivEXT', 'glGetMultiTexParameterIivEXT',
|
|
'glGetMultiTexParameterIuivEXT', 'glProgramUniform1fEXT',
|
|
'glProgramUniform2fEXT', 'glProgramUniform3fEXT', 'glProgramUniform4fEXT',
|
|
'glProgramUniform1iEXT', 'glProgramUniform2iEXT', 'glProgramUniform3iEXT',
|
|
'glProgramUniform4iEXT', 'glProgramUniform1fvEXT', 'glProgramUniform2fvEXT',
|
|
'glProgramUniform3fvEXT', 'glProgramUniform4fvEXT', 'glProgramUniform1ivEXT',
|
|
'glProgramUniform2ivEXT', 'glProgramUniform3ivEXT', 'glProgramUniform4ivEXT',
|
|
'glProgramUniformMatrix2fvEXT', 'glProgramUniformMatrix3fvEXT',
|
|
'glProgramUniformMatrix4fvEXT', 'glProgramUniformMatrix2x3fvEXT',
|
|
'glProgramUniformMatrix3x2fvEXT', 'glProgramUniformMatrix2x4fvEXT',
|
|
'glProgramUniformMatrix4x2fvEXT', 'glProgramUniformMatrix3x4fvEXT',
|
|
'glProgramUniformMatrix4x3fvEXT', 'glProgramUniform1uiEXT',
|
|
'glProgramUniform2uiEXT', 'glProgramUniform3uiEXT', 'glProgramUniform4uiEXT',
|
|
'glProgramUniform1uivEXT', 'glProgramUniform2uivEXT',
|
|
'glProgramUniform3uivEXT', 'glProgramUniform4uivEXT', 'glNamedBufferDataEXT',
|
|
'glNamedBufferSubDataEXT', 'glMapNamedBufferEXT', 'glUnmapNamedBufferEXT',
|
|
'glMapNamedBufferRangeEXT', 'glFlushMappedNamedBufferRangeEXT',
|
|
'glNamedCopyBufferSubDataEXT', 'glGetNamedBufferParameterivEXT',
|
|
'glGetNamedBufferPointervEXT', 'glGetNamedBufferSubDataEXT',
|
|
'glTextureBufferEXT', 'glMultiTexBufferEXT', 'glNamedRenderbufferStorageEXT',
|
|
'glGetNamedRenderbufferParameterivEXT', 'glCheckNamedFramebufferStatusEXT',
|
|
'glNamedFramebufferTexture1DEXT', 'glNamedFramebufferTexture2DEXT',
|
|
'glNamedFramebufferTexture3DEXT', 'glNamedFramebufferRenderbufferEXT',
|
|
'glGetNamedFramebufferAttachmentParameterivEXT', 'glGenerateTextureMipmapEXT',
|
|
'glGenerateMultiTexMipmapEXT', 'glFramebufferDrawBufferEXT',
|
|
'glFramebufferDrawBuffersEXT', 'glFramebufferReadBufferEXT',
|
|
'glGetFramebufferParameterivEXT', 'glNamedRenderbufferStorageMultisampleEXT',
|
|
'glNamedRenderbufferStorageMultisampleCoverageEXT',
|
|
'glNamedFramebufferTextureEXT', 'glNamedFramebufferTextureLayerEXT',
|
|
'glNamedFramebufferTextureFaceEXT', 'glTextureRenderbufferEXT',
|
|
'glMultiTexRenderbufferEXT', 'glProgramUniform1dEXT', 'glProgramUniform2dEXT',
|
|
'glProgramUniform3dEXT', 'glProgramUniform4dEXT', 'glProgramUniform1dvEXT',
|
|
'glProgramUniform2dvEXT', 'glProgramUniform3dvEXT', 'glProgramUniform4dvEXT',
|
|
'glProgramUniformMatrix2dvEXT', 'glProgramUniformMatrix3dvEXT',
|
|
'glProgramUniformMatrix4dvEXT', 'glProgramUniformMatrix2x3dvEXT',
|
|
'glProgramUniformMatrix2x4dvEXT', 'glProgramUniformMatrix3x2dvEXT',
|
|
'glProgramUniformMatrix3x4dvEXT', 'glProgramUniformMatrix4x2dvEXT',
|
|
'glProgramUniformMatrix4x3dvEXT', 'PFNGLCLIENTATTRIBDEFAULTEXTPROC',
|
|
'PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC', 'PFNGLMATRIXLOADFEXTPROC',
|
|
'PFNGLMATRIXLOADDEXTPROC', 'PFNGLMATRIXMULTFEXTPROC',
|
|
'PFNGLMATRIXMULTDEXTPROC', 'PFNGLMATRIXLOADIDENTITYEXTPROC',
|
|
'PFNGLMATRIXROTATEFEXTPROC', 'PFNGLMATRIXROTATEDEXTPROC',
|
|
'PFNGLMATRIXSCALEFEXTPROC', 'PFNGLMATRIXSCALEDEXTPROC',
|
|
'PFNGLMATRIXTRANSLATEFEXTPROC', 'PFNGLMATRIXTRANSLATEDEXTPROC',
|
|
'PFNGLMATRIXFRUSTUMEXTPROC', 'PFNGLMATRIXORTHOEXTPROC',
|
|
'PFNGLMATRIXPOPEXTPROC', 'PFNGLMATRIXPUSHEXTPROC',
|
|
'PFNGLMATRIXLOADTRANSPOSEFEXTPROC', 'PFNGLMATRIXLOADTRANSPOSEDEXTPROC',
|
|
'PFNGLMATRIXMULTTRANSPOSEFEXTPROC', 'PFNGLMATRIXMULTTRANSPOSEDEXTPROC',
|
|
'PFNGLTEXTUREPARAMETERFEXTPROC', 'PFNGLTEXTUREPARAMETERFVEXTPROC',
|
|
'PFNGLTEXTUREPARAMETERIEXTPROC', 'PFNGLTEXTUREPARAMETERIVEXTPROC',
|
|
'PFNGLTEXTUREIMAGE1DEXTPROC', 'PFNGLTEXTUREIMAGE2DEXTPROC',
|
|
'PFNGLTEXTURESUBIMAGE1DEXTPROC', 'PFNGLTEXTURESUBIMAGE2DEXTPROC',
|
|
'PFNGLCOPYTEXTUREIMAGE1DEXTPROC', 'PFNGLCOPYTEXTUREIMAGE2DEXTPROC',
|
|
'PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC', 'PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC',
|
|
'PFNGLGETTEXTUREIMAGEEXTPROC', 'PFNGLGETTEXTUREPARAMETERFVEXTPROC',
|
|
'PFNGLGETTEXTUREPARAMETERIVEXTPROC', 'PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC',
|
|
'PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC', 'PFNGLTEXTUREIMAGE3DEXTPROC',
|
|
'PFNGLTEXTURESUBIMAGE3DEXTPROC', 'PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC',
|
|
'PFNGLMULTITEXPARAMETERFEXTPROC', 'PFNGLMULTITEXPARAMETERFVEXTPROC',
|
|
'PFNGLMULTITEXPARAMETERIEXTPROC', 'PFNGLMULTITEXPARAMETERIVEXTPROC',
|
|
'PFNGLMULTITEXIMAGE1DEXTPROC', 'PFNGLMULTITEXIMAGE2DEXTPROC',
|
|
'PFNGLMULTITEXSUBIMAGE1DEXTPROC', 'PFNGLMULTITEXSUBIMAGE2DEXTPROC',
|
|
'PFNGLCOPYMULTITEXIMAGE1DEXTPROC', 'PFNGLCOPYMULTITEXIMAGE2DEXTPROC',
|
|
'PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC', 'PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC',
|
|
'PFNGLGETMULTITEXIMAGEEXTPROC', 'PFNGLGETMULTITEXPARAMETERFVEXTPROC',
|
|
'PFNGLGETMULTITEXPARAMETERIVEXTPROC',
|
|
'PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC',
|
|
'PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC', 'PFNGLMULTITEXIMAGE3DEXTPROC',
|
|
'PFNGLMULTITEXSUBIMAGE3DEXTPROC', 'PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC',
|
|
'PFNGLBINDMULTITEXTUREEXTPROC', 'PFNGLENABLECLIENTSTATEINDEXEDEXTPROC',
|
|
'PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC', 'PFNGLMULTITEXCOORDPOINTEREXTPROC',
|
|
'PFNGLMULTITEXENVFEXTPROC', 'PFNGLMULTITEXENVFVEXTPROC',
|
|
'PFNGLMULTITEXENVIEXTPROC', 'PFNGLMULTITEXENVIVEXTPROC',
|
|
'PFNGLMULTITEXGENDEXTPROC', 'PFNGLMULTITEXGENDVEXTPROC',
|
|
'PFNGLMULTITEXGENFEXTPROC', 'PFNGLMULTITEXGENFVEXTPROC',
|
|
'PFNGLMULTITEXGENIEXTPROC', 'PFNGLMULTITEXGENIVEXTPROC',
|
|
'PFNGLGETMULTITEXENVFVEXTPROC', 'PFNGLGETMULTITEXENVIVEXTPROC',
|
|
'PFNGLGETMULTITEXGENDVEXTPROC', 'PFNGLGETMULTITEXGENFVEXTPROC',
|
|
'PFNGLGETMULTITEXGENIVEXTPROC', 'PFNGLGETFLOATINDEXEDVEXTPROC',
|
|
'PFNGLGETDOUBLEINDEXEDVEXTPROC', 'PFNGLGETPOINTERINDEXEDVEXTPROC',
|
|
'PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC',
|
|
'PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC',
|
|
'PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC',
|
|
'PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC',
|
|
'PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC',
|
|
'PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC',
|
|
'PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC',
|
|
'PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC',
|
|
'PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC',
|
|
'PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC',
|
|
'PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC',
|
|
'PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC',
|
|
'PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC',
|
|
'PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC', 'PFNGLNAMEDPROGRAMSTRINGEXTPROC',
|
|
'PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC',
|
|
'PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC',
|
|
'PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC',
|
|
'PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC',
|
|
'PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC',
|
|
'PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC',
|
|
'PFNGLGETNAMEDPROGRAMIVEXTPROC', 'PFNGLGETNAMEDPROGRAMSTRINGEXTPROC',
|
|
'PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC',
|
|
'PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC',
|
|
'PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC',
|
|
'PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC',
|
|
'PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC',
|
|
'PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC',
|
|
'PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC',
|
|
'PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC',
|
|
'PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC',
|
|
'PFNGLTEXTUREPARAMETERIIVEXTPROC', 'PFNGLTEXTUREPARAMETERIUIVEXTPROC',
|
|
'PFNGLGETTEXTUREPARAMETERIIVEXTPROC', 'PFNGLGETTEXTUREPARAMETERIUIVEXTPROC',
|
|
'PFNGLMULTITEXPARAMETERIIVEXTPROC', 'PFNGLMULTITEXPARAMETERIUIVEXTPROC',
|
|
'PFNGLGETMULTITEXPARAMETERIIVEXTPROC', 'PFNGLGETMULTITEXPARAMETERIUIVEXTPROC',
|
|
'PFNGLPROGRAMUNIFORM1FEXTPROC', 'PFNGLPROGRAMUNIFORM2FEXTPROC',
|
|
'PFNGLPROGRAMUNIFORM3FEXTPROC', 'PFNGLPROGRAMUNIFORM4FEXTPROC',
|
|
'PFNGLPROGRAMUNIFORM1IEXTPROC', 'PFNGLPROGRAMUNIFORM2IEXTPROC',
|
|
'PFNGLPROGRAMUNIFORM3IEXTPROC', 'PFNGLPROGRAMUNIFORM4IEXTPROC',
|
|
'PFNGLPROGRAMUNIFORM1FVEXTPROC', 'PFNGLPROGRAMUNIFORM2FVEXTPROC',
|
|
'PFNGLPROGRAMUNIFORM3FVEXTPROC', 'PFNGLPROGRAMUNIFORM4FVEXTPROC',
|
|
'PFNGLPROGRAMUNIFORM1IVEXTPROC', 'PFNGLPROGRAMUNIFORM2IVEXTPROC',
|
|
'PFNGLPROGRAMUNIFORM3IVEXTPROC', 'PFNGLPROGRAMUNIFORM4IVEXTPROC',
|
|
'PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC',
|
|
'PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC',
|
|
'PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC',
|
|
'PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC',
|
|
'PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC',
|
|
'PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC',
|
|
'PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC',
|
|
'PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC', 'PFNGLPROGRAMUNIFORM1UIEXTPROC',
|
|
'PFNGLPROGRAMUNIFORM2UIEXTPROC', 'PFNGLPROGRAMUNIFORM3UIEXTPROC',
|
|
'PFNGLPROGRAMUNIFORM4UIEXTPROC', 'PFNGLPROGRAMUNIFORM1UIVEXTPROC',
|
|
'PFNGLPROGRAMUNIFORM2UIVEXTPROC', 'PFNGLPROGRAMUNIFORM3UIVEXTPROC',
|
|
'PFNGLPROGRAMUNIFORM4UIVEXTPROC', 'PFNGLNAMEDBUFFERDATAEXTPROC',
|
|
'PFNGLNAMEDBUFFERSUBDATAEXTPROC', 'PFNGLMAPNAMEDBUFFEREXTPROC',
|
|
'PFNGLUNMAPNAMEDBUFFEREXTPROC', 'PFNGLMAPNAMEDBUFFERRANGEEXTPROC',
|
|
'PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC',
|
|
'PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC', 'PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC',
|
|
'PFNGLGETNAMEDBUFFERPOINTERVEXTPROC', 'PFNGLGETNAMEDBUFFERSUBDATAEXTPROC',
|
|
'PFNGLTEXTUREBUFFEREXTPROC', 'PFNGLMULTITEXBUFFEREXTPROC',
|
|
'PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC',
|
|
'PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC',
|
|
'PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC',
|
|
'PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC',
|
|
'PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC',
|
|
'PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC',
|
|
'PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC',
|
|
'PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC',
|
|
'PFNGLGENERATETEXTUREMIPMAPEXTPROC', 'PFNGLGENERATEMULTITEXMIPMAPEXTPROC',
|
|
'PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC', 'PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC',
|
|
'PFNGLFRAMEBUFFERREADBUFFEREXTPROC', 'PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC',
|
|
'PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC',
|
|
'PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC',
|
|
'PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC',
|
|
'PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC',
|
|
'PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC', 'PFNGLTEXTURERENDERBUFFEREXTPROC',
|
|
'PFNGLMULTITEXRENDERBUFFEREXTPROC', 'PFNGLPROGRAMUNIFORM1DEXTPROC',
|
|
'PFNGLPROGRAMUNIFORM2DEXTPROC', 'PFNGLPROGRAMUNIFORM3DEXTPROC',
|
|
'PFNGLPROGRAMUNIFORM4DEXTPROC', 'PFNGLPROGRAMUNIFORM1DVEXTPROC',
|
|
'PFNGLPROGRAMUNIFORM2DVEXTPROC', 'PFNGLPROGRAMUNIFORM3DVEXTPROC',
|
|
'PFNGLPROGRAMUNIFORM4DVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC',
|
|
'PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC', 'PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC',
|
|
'PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC',
|
|
'PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC',
|
|
'PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC',
|
|
'PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC',
|
|
'PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC',
|
|
'PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC', 'GL_EXT_vertex_array_bgra',
|
|
'GL_EXT_texture_swizzle', 'GL_NV_explicit_multisample',
|
|
'glGetMultisamplefvNV', 'glSampleMaskIndexedNV', 'glTexRenderbufferNV',
|
|
'PFNGLGETMULTISAMPLEFVNVPROC', 'PFNGLSAMPLEMASKINDEXEDNVPROC',
|
|
'PFNGLTEXRENDERBUFFERNVPROC', 'GL_NV_transform_feedback2',
|
|
'glBindTransformFeedbackNV', 'glDeleteTransformFeedbacksNV',
|
|
'glGenTransformFeedbacksNV', 'glIsTransformFeedbackNV',
|
|
'glPauseTransformFeedbackNV', 'glResumeTransformFeedbackNV',
|
|
'glDrawTransformFeedbackNV', 'PFNGLBINDTRANSFORMFEEDBACKNVPROC',
|
|
'PFNGLDELETETRANSFORMFEEDBACKSNVPROC', 'PFNGLGENTRANSFORMFEEDBACKSNVPROC',
|
|
'PFNGLISTRANSFORMFEEDBACKNVPROC', 'PFNGLPAUSETRANSFORMFEEDBACKNVPROC',
|
|
'PFNGLRESUMETRANSFORMFEEDBACKNVPROC', 'PFNGLDRAWTRANSFORMFEEDBACKNVPROC',
|
|
'GL_ATI_meminfo', 'GL_AMD_performance_monitor', 'glGetPerfMonitorGroupsAMD',
|
|
'glGetPerfMonitorCountersAMD', 'glGetPerfMonitorGroupStringAMD',
|
|
'glGetPerfMonitorCounterStringAMD', 'glGetPerfMonitorCounterInfoAMD',
|
|
'glGenPerfMonitorsAMD', 'glDeletePerfMonitorsAMD',
|
|
'glSelectPerfMonitorCountersAMD', 'glBeginPerfMonitorAMD',
|
|
'glEndPerfMonitorAMD', 'glGetPerfMonitorCounterDataAMD',
|
|
'PFNGLGETPERFMONITORGROUPSAMDPROC', 'PFNGLGETPERFMONITORCOUNTERSAMDPROC',
|
|
'PFNGLGETPERFMONITORGROUPSTRINGAMDPROC',
|
|
'PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC',
|
|
'PFNGLGETPERFMONITORCOUNTERINFOAMDPROC', 'PFNGLGENPERFMONITORSAMDPROC',
|
|
'PFNGLDELETEPERFMONITORSAMDPROC', 'PFNGLSELECTPERFMONITORCOUNTERSAMDPROC',
|
|
'PFNGLBEGINPERFMONITORAMDPROC', 'PFNGLENDPERFMONITORAMDPROC',
|
|
'PFNGLGETPERFMONITORCOUNTERDATAAMDPROC', 'GL_AMD_texture_texture4',
|
|
'GL_AMD_vertex_shader_tesselator', 'glTessellationFactorAMD',
|
|
'glTessellationModeAMD', 'PFNGLTESSELLATIONFACTORAMDPROC',
|
|
'PFNGLTESSELLATIONMODEAMDPROC', 'GL_EXT_provoking_vertex',
|
|
'glProvokingVertexEXT', 'PFNGLPROVOKINGVERTEXEXTPROC', 'GL_EXT_texture_snorm',
|
|
'GL_AMD_draw_buffers_blend', 'glBlendFuncIndexedAMD',
|
|
'glBlendFuncSeparateIndexedAMD', 'glBlendEquationIndexedAMD',
|
|
'glBlendEquationSeparateIndexedAMD', 'PFNGLBLENDFUNCINDEXEDAMDPROC',
|
|
'PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC', 'PFNGLBLENDEQUATIONINDEXEDAMDPROC',
|
|
'PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC', 'GL_APPLE_texture_range',
|
|
'glTextureRangeAPPLE', 'glGetTexParameterPointervAPPLE',
|
|
'PFNGLTEXTURERANGEAPPLEPROC', 'PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC',
|
|
'GL_APPLE_float_pixels', 'GL_APPLE_vertex_program_evaluators',
|
|
'glEnableVertexAttribAPPLE', 'glDisableVertexAttribAPPLE',
|
|
'glIsVertexAttribEnabledAPPLE', 'glMapVertexAttrib1dAPPLE',
|
|
'glMapVertexAttrib1fAPPLE', 'glMapVertexAttrib2dAPPLE',
|
|
'glMapVertexAttrib2fAPPLE', 'PFNGLENABLEVERTEXATTRIBAPPLEPROC',
|
|
'PFNGLDISABLEVERTEXATTRIBAPPLEPROC', 'PFNGLISVERTEXATTRIBENABLEDAPPLEPROC',
|
|
'PFNGLMAPVERTEXATTRIB1DAPPLEPROC', 'PFNGLMAPVERTEXATTRIB1FAPPLEPROC',
|
|
'PFNGLMAPVERTEXATTRIB2DAPPLEPROC', 'PFNGLMAPVERTEXATTRIB2FAPPLEPROC',
|
|
'GL_APPLE_aux_depth_stencil', 'GL_APPLE_object_purgeable',
|
|
'glObjectPurgeableAPPLE', 'glObjectUnpurgeableAPPLE',
|
|
'glGetObjectParameterivAPPLE', 'PFNGLOBJECTPURGEABLEAPPLEPROC',
|
|
'PFNGLOBJECTUNPURGEABLEAPPLEPROC', 'PFNGLGETOBJECTPARAMETERIVAPPLEPROC',
|
|
'GL_APPLE_row_bytes', 'GL_APPLE_rgb_422', 'GL_NV_video_capture',
|
|
'glBeginVideoCaptureNV', 'glBindVideoCaptureStreamBufferNV',
|
|
'glBindVideoCaptureStreamTextureNV', 'glEndVideoCaptureNV',
|
|
'glGetVideoCaptureivNV', 'glGetVideoCaptureStreamivNV',
|
|
'glGetVideoCaptureStreamfvNV', 'glGetVideoCaptureStreamdvNV',
|
|
'glVideoCaptureNV', 'glVideoCaptureStreamParameterivNV',
|
|
'glVideoCaptureStreamParameterfvNV', 'glVideoCaptureStreamParameterdvNV',
|
|
'PFNGLBEGINVIDEOCAPTURENVPROC', 'PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC',
|
|
'PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC', 'PFNGLENDVIDEOCAPTURENVPROC',
|
|
'PFNGLGETVIDEOCAPTUREIVNVPROC', 'PFNGLGETVIDEOCAPTURESTREAMIVNVPROC',
|
|
'PFNGLGETVIDEOCAPTURESTREAMFVNVPROC', 'PFNGLGETVIDEOCAPTURESTREAMDVNVPROC',
|
|
'PFNGLVIDEOCAPTURENVPROC', 'PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC',
|
|
'PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC',
|
|
'PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC', 'GL_NV_copy_image',
|
|
'glCopyImageSubDataNV', 'PFNGLCOPYIMAGESUBDATANVPROC',
|
|
'GL_EXT_separate_shader_objects', 'glUseShaderProgramEXT',
|
|
'glActiveProgramEXT', 'glCreateShaderProgramEXT',
|
|
'PFNGLUSESHADERPROGRAMEXTPROC', 'PFNGLACTIVEPROGRAMEXTPROC',
|
|
'PFNGLCREATESHADERPROGRAMEXTPROC', 'GL_NV_parameter_buffer_object2',
|
|
'GL_NV_shader_buffer_load', 'glMakeBufferResidentNV',
|
|
'glMakeBufferNonResidentNV', 'glIsBufferResidentNV',
|
|
'glMakeNamedBufferResidentNV', 'glMakeNamedBufferNonResidentNV',
|
|
'glIsNamedBufferResidentNV', 'glGetBufferParameterui64vNV',
|
|
'glGetNamedBufferParameterui64vNV', 'glGetIntegerui64vNV', 'glUniformui64NV',
|
|
'glUniformui64vNV', 'glGetUniformui64vNV', 'glProgramUniformui64NV',
|
|
'glProgramUniformui64vNV', 'PFNGLMAKEBUFFERRESIDENTNVPROC',
|
|
'PFNGLMAKEBUFFERNONRESIDENTNVPROC', 'PFNGLISBUFFERRESIDENTNVPROC',
|
|
'PFNGLMAKENAMEDBUFFERRESIDENTNVPROC', 'PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC',
|
|
'PFNGLISNAMEDBUFFERRESIDENTNVPROC', 'PFNGLGETBUFFERPARAMETERUI64VNVPROC',
|
|
'PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC', 'PFNGLGETINTEGERUI64VNVPROC',
|
|
'PFNGLUNIFORMUI64NVPROC', 'PFNGLUNIFORMUI64VNVPROC',
|
|
'PFNGLGETUNIFORMUI64VNVPROC', 'PFNGLPROGRAMUNIFORMUI64NVPROC',
|
|
'PFNGLPROGRAMUNIFORMUI64VNVPROC', 'GL_NV_vertex_buffer_unified_memory',
|
|
'glBufferAddressRangeNV', 'glVertexFormatNV', 'glNormalFormatNV',
|
|
'glColorFormatNV', 'glIndexFormatNV', 'glTexCoordFormatNV',
|
|
'glEdgeFlagFormatNV', 'glSecondaryColorFormatNV', 'glFogCoordFormatNV',
|
|
'glVertexAttribFormatNV', 'glVertexAttribIFormatNV', 'glGetIntegerui64i_vNV',
|
|
'PFNGLBUFFERADDRESSRANGENVPROC', 'PFNGLVERTEXFORMATNVPROC',
|
|
'PFNGLNORMALFORMATNVPROC', 'PFNGLCOLORFORMATNVPROC', 'PFNGLINDEXFORMATNVPROC',
|
|
'PFNGLTEXCOORDFORMATNVPROC', 'PFNGLEDGEFLAGFORMATNVPROC',
|
|
'PFNGLSECONDARYCOLORFORMATNVPROC', 'PFNGLFOGCOORDFORMATNVPROC',
|
|
'PFNGLVERTEXATTRIBFORMATNVPROC', 'PFNGLVERTEXATTRIBIFORMATNVPROC',
|
|
'PFNGLGETINTEGERUI64I_VNVPROC', 'GL_NV_texture_barrier', 'glTextureBarrierNV',
|
|
'PFNGLTEXTUREBARRIERNVPROC', 'GL_AMD_shader_stencil_export',
|
|
'GL_AMD_seamless_cubemap_per_texture', 'GL_AMD_conservative_depth',
|
|
'GL_EXT_shader_image_load_store', 'glBindImageTextureEXT',
|
|
'glMemoryBarrierEXT', 'PFNGLBINDIMAGETEXTUREEXTPROC',
|
|
'PFNGLMEMORYBARRIEREXTPROC', 'GL_EXT_vertex_attrib_64bit',
|
|
'glVertexAttribL1dEXT', 'glVertexAttribL2dEXT', 'glVertexAttribL3dEXT',
|
|
'glVertexAttribL4dEXT', 'glVertexAttribL1dvEXT', 'glVertexAttribL2dvEXT',
|
|
'glVertexAttribL3dvEXT', 'glVertexAttribL4dvEXT', 'glVertexAttribLPointerEXT',
|
|
'glGetVertexAttribLdvEXT', 'glVertexArrayVertexAttribLOffsetEXT',
|
|
'PFNGLVERTEXATTRIBL1DEXTPROC', 'PFNGLVERTEXATTRIBL2DEXTPROC',
|
|
'PFNGLVERTEXATTRIBL3DEXTPROC', 'PFNGLVERTEXATTRIBL4DEXTPROC',
|
|
'PFNGLVERTEXATTRIBL1DVEXTPROC', 'PFNGLVERTEXATTRIBL2DVEXTPROC',
|
|
'PFNGLVERTEXATTRIBL3DVEXTPROC', 'PFNGLVERTEXATTRIBL4DVEXTPROC',
|
|
'PFNGLVERTEXATTRIBLPOINTEREXTPROC', 'PFNGLGETVERTEXATTRIBLDVEXTPROC',
|
|
'PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC', 'GL_NV_gpu_program5',
|
|
'glProgramSubroutineParametersuivNV', 'glGetProgramSubroutineParameteruivNV',
|
|
'PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC',
|
|
'PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC', 'GL_NV_gpu_shader5',
|
|
'glUniform1i64NV', 'glUniform2i64NV', 'glUniform3i64NV', 'glUniform4i64NV',
|
|
'glUniform1i64vNV', 'glUniform2i64vNV', 'glUniform3i64vNV',
|
|
'glUniform4i64vNV', 'glUniform1ui64NV', 'glUniform2ui64NV',
|
|
'glUniform3ui64NV', 'glUniform4ui64NV', 'glUniform1ui64vNV',
|
|
'glUniform2ui64vNV', 'glUniform3ui64vNV', 'glUniform4ui64vNV',
|
|
'glGetUniformi64vNV', 'glProgramUniform1i64NV', 'glProgramUniform2i64NV',
|
|
'glProgramUniform3i64NV', 'glProgramUniform4i64NV', 'glProgramUniform1i64vNV',
|
|
'glProgramUniform2i64vNV', 'glProgramUniform3i64vNV',
|
|
'glProgramUniform4i64vNV', 'glProgramUniform1ui64NV',
|
|
'glProgramUniform2ui64NV', 'glProgramUniform3ui64NV',
|
|
'glProgramUniform4ui64NV', 'glProgramUniform1ui64vNV',
|
|
'glProgramUniform2ui64vNV', 'glProgramUniform3ui64vNV',
|
|
'glProgramUniform4ui64vNV', 'PFNGLUNIFORM1I64NVPROC',
|
|
'PFNGLUNIFORM2I64NVPROC', 'PFNGLUNIFORM3I64NVPROC', 'PFNGLUNIFORM4I64NVPROC',
|
|
'PFNGLUNIFORM1I64VNVPROC', 'PFNGLUNIFORM2I64VNVPROC',
|
|
'PFNGLUNIFORM3I64VNVPROC', 'PFNGLUNIFORM4I64VNVPROC',
|
|
'PFNGLUNIFORM1UI64NVPROC', 'PFNGLUNIFORM2UI64NVPROC',
|
|
'PFNGLUNIFORM3UI64NVPROC', 'PFNGLUNIFORM4UI64NVPROC',
|
|
'PFNGLUNIFORM1UI64VNVPROC', 'PFNGLUNIFORM2UI64VNVPROC',
|
|
'PFNGLUNIFORM3UI64VNVPROC', 'PFNGLUNIFORM4UI64VNVPROC',
|
|
'PFNGLGETUNIFORMI64VNVPROC', 'PFNGLPROGRAMUNIFORM1I64NVPROC',
|
|
'PFNGLPROGRAMUNIFORM2I64NVPROC', 'PFNGLPROGRAMUNIFORM3I64NVPROC',
|
|
'PFNGLPROGRAMUNIFORM4I64NVPROC', 'PFNGLPROGRAMUNIFORM1I64VNVPROC',
|
|
'PFNGLPROGRAMUNIFORM2I64VNVPROC', 'PFNGLPROGRAMUNIFORM3I64VNVPROC',
|
|
'PFNGLPROGRAMUNIFORM4I64VNVPROC', 'PFNGLPROGRAMUNIFORM1UI64NVPROC',
|
|
'PFNGLPROGRAMUNIFORM2UI64NVPROC', 'PFNGLPROGRAMUNIFORM3UI64NVPROC',
|
|
'PFNGLPROGRAMUNIFORM4UI64NVPROC', 'PFNGLPROGRAMUNIFORM1UI64VNVPROC',
|
|
'PFNGLPROGRAMUNIFORM2UI64VNVPROC', 'PFNGLPROGRAMUNIFORM3UI64VNVPROC',
|
|
'PFNGLPROGRAMUNIFORM4UI64VNVPROC', 'GL_NV_shader_buffer_store',
|
|
'GL_NV_tessellation_program5', 'GL_NV_vertex_attrib_integer_64bit',
|
|
'glVertexAttribL1i64NV', 'glVertexAttribL2i64NV', 'glVertexAttribL3i64NV',
|
|
'glVertexAttribL4i64NV', 'glVertexAttribL1i64vNV', 'glVertexAttribL2i64vNV',
|
|
'glVertexAttribL3i64vNV', 'glVertexAttribL4i64vNV', 'glVertexAttribL1ui64NV',
|
|
'glVertexAttribL2ui64NV', 'glVertexAttribL3ui64NV', 'glVertexAttribL4ui64NV',
|
|
'glVertexAttribL1ui64vNV', 'glVertexAttribL2ui64vNV',
|
|
'glVertexAttribL3ui64vNV', 'glVertexAttribL4ui64vNV',
|
|
'glGetVertexAttribLi64vNV', 'glGetVertexAttribLui64vNV',
|
|
'glVertexAttribLFormatNV', 'PFNGLVERTEXATTRIBL1I64NVPROC',
|
|
'PFNGLVERTEXATTRIBL2I64NVPROC', 'PFNGLVERTEXATTRIBL3I64NVPROC',
|
|
'PFNGLVERTEXATTRIBL4I64NVPROC', 'PFNGLVERTEXATTRIBL1I64VNVPROC',
|
|
'PFNGLVERTEXATTRIBL2I64VNVPROC', 'PFNGLVERTEXATTRIBL3I64VNVPROC',
|
|
'PFNGLVERTEXATTRIBL4I64VNVPROC', 'PFNGLVERTEXATTRIBL1UI64NVPROC',
|
|
'PFNGLVERTEXATTRIBL2UI64NVPROC', 'PFNGLVERTEXATTRIBL3UI64NVPROC',
|
|
'PFNGLVERTEXATTRIBL4UI64NVPROC', 'PFNGLVERTEXATTRIBL1UI64VNVPROC',
|
|
'PFNGLVERTEXATTRIBL2UI64VNVPROC', 'PFNGLVERTEXATTRIBL3UI64VNVPROC',
|
|
'PFNGLVERTEXATTRIBL4UI64VNVPROC', 'PFNGLGETVERTEXATTRIBLI64VNVPROC',
|
|
'PFNGLGETVERTEXATTRIBLUI64VNVPROC', 'PFNGLVERTEXATTRIBLFORMATNVPROC',
|
|
'GL_NV_multisample_coverage', 'GL_AMD_name_gen_delete', 'glGenNamesAMD',
|
|
'glDeleteNamesAMD', 'glIsNameAMD', 'PFNGLGENNAMESAMDPROC',
|
|
'PFNGLDELETENAMESAMDPROC', 'PFNGLISNAMEAMDPROC', 'GL_AMD_debug_output',
|
|
'glDebugMessageEnableAMD', 'glDebugMessageInsertAMD',
|
|
'glDebugMessageCallbackAMD', 'glGetDebugMessageLogAMD',
|
|
'PFNGLDEBUGMESSAGEENABLEAMDPROC', 'PFNGLDEBUGMESSAGEINSERTAMDPROC',
|
|
'PFNGLDEBUGMESSAGECALLBACKAMDPROC', 'PFNGLGETDEBUGMESSAGELOGAMDPROC',
|
|
'GL_NV_vdpau_interop', 'glVDPAUInitNV', 'glVDPAUFiniNV',
|
|
'glVDPAURegisterVideoSurfaceNV', 'glVDPAURegisterOutputSurfaceNV',
|
|
'glVDPAUIsSurfaceNV', 'glVDPAUUnregisterSurfaceNV', 'glVDPAUGetSurfaceivNV',
|
|
'glVDPAUSurfaceAccessNV', 'glVDPAUMapSurfacesNV', 'glVDPAUUnmapSurfacesNV',
|
|
'PFNGLVDPAUINITNVPROC', 'PFNGLVDPAUFININVPROC',
|
|
'PFNGLVDPAUREGISTERVIDEOSURFACENVPROC',
|
|
'PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC', 'PFNGLVDPAUISSURFACENVPROC',
|
|
'PFNGLVDPAUUNREGISTERSURFACENVPROC', 'PFNGLVDPAUGETSURFACEIVNVPROC',
|
|
'PFNGLVDPAUSURFACEACCESSNVPROC', 'PFNGLVDPAUMAPSURFACESNVPROC',
|
|
'PFNGLVDPAUUNMAPSURFACESNVPROC', 'GL_AMD_transform_feedback3_lines_triangles',
|
|
'GL_AMD_depth_clamp_separate', 'GL_EXT_texture_sRGB_decode',
|
|
'GL_NV_texture_multisample', 'glTexImage2DMultisampleCoverageNV',
|
|
'glTexImage3DMultisampleCoverageNV', 'glTextureImage2DMultisampleNV',
|
|
'glTextureImage3DMultisampleNV', 'glTextureImage2DMultisampleCoverageNV',
|
|
'glTextureImage3DMultisampleCoverageNV',
|
|
'PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC',
|
|
'PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC',
|
|
'PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC',
|
|
'PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC',
|
|
'PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC',
|
|
'PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC', 'GL_AMD_blend_minmax_factor',
|
|
'GL_AMD_sample_positions', 'glSetMultisamplefvAMD',
|
|
'PFNGLSETMULTISAMPLEFVAMDPROC', 'GL_EXT_x11_sync_object', 'glImportSyncEXT',
|
|
'PFNGLIMPORTSYNCEXTPROC', 'GL_AMD_multi_draw_indirect',
|
|
'glMultiDrawArraysIndirectAMD', 'glMultiDrawElementsIndirectAMD',
|
|
'PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC',
|
|
'PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC',
|
|
'GL_EXT_framebuffer_multisample_blit_scaled', 'GL_NV_path_rendering',
|
|
'glGenPathsNV', 'glDeletePathsNV', 'glIsPathNV', 'glPathCommandsNV',
|
|
'glPathCoordsNV', 'glPathSubCommandsNV', 'glPathSubCoordsNV',
|
|
'glPathStringNV', 'glPathGlyphsNV', 'glPathGlyphRangeNV', 'glWeightPathsNV',
|
|
'glCopyPathNV', 'glInterpolatePathsNV', 'glTransformPathNV',
|
|
'glPathParameterivNV', 'glPathParameteriNV', 'glPathParameterfvNV',
|
|
'glPathParameterfNV', 'glPathDashArrayNV', 'glPathStencilFuncNV',
|
|
'glPathStencilDepthOffsetNV', 'glStencilFillPathNV', 'glStencilStrokePathNV',
|
|
'glStencilFillPathInstancedNV', 'glStencilStrokePathInstancedNV',
|
|
'glPathCoverDepthFuncNV', 'glPathColorGenNV', 'glPathTexGenNV',
|
|
'glPathFogGenNV', 'glCoverFillPathNV', 'glCoverStrokePathNV',
|
|
'glCoverFillPathInstancedNV', 'glCoverStrokePathInstancedNV',
|
|
'glGetPathParameterivNV', 'glGetPathParameterfvNV', 'glGetPathCommandsNV',
|
|
'glGetPathCoordsNV', 'glGetPathDashArrayNV', 'glGetPathMetricsNV',
|
|
'glGetPathMetricRangeNV', 'glGetPathSpacingNV', 'glGetPathColorGenivNV',
|
|
'glGetPathColorGenfvNV', 'glGetPathTexGenivNV', 'glGetPathTexGenfvNV',
|
|
'glIsPointInFillPathNV', 'glIsPointInStrokePathNV', 'glGetPathLengthNV',
|
|
'glPointAlongPathNV', 'PFNGLGENPATHSNVPROC', 'PFNGLDELETEPATHSNVPROC',
|
|
'PFNGLISPATHNVPROC', 'PFNGLPATHCOMMANDSNVPROC', 'PFNGLPATHCOORDSNVPROC',
|
|
'PFNGLPATHSUBCOMMANDSNVPROC', 'PFNGLPATHSUBCOORDSNVPROC',
|
|
'PFNGLPATHSTRINGNVPROC', 'PFNGLPATHGLYPHSNVPROC', 'PFNGLPATHGLYPHRANGENVPROC',
|
|
'PFNGLWEIGHTPATHSNVPROC', 'PFNGLCOPYPATHNVPROC',
|
|
'PFNGLINTERPOLATEPATHSNVPROC', 'PFNGLTRANSFORMPATHNVPROC',
|
|
'PFNGLPATHPARAMETERIVNVPROC', 'PFNGLPATHPARAMETERINVPROC',
|
|
'PFNGLPATHPARAMETERFVNVPROC', 'PFNGLPATHPARAMETERFNVPROC',
|
|
'PFNGLPATHDASHARRAYNVPROC', 'PFNGLPATHSTENCILFUNCNVPROC',
|
|
'PFNGLPATHSTENCILDEPTHOFFSETNVPROC', 'PFNGLSTENCILFILLPATHNVPROC',
|
|
'PFNGLSTENCILSTROKEPATHNVPROC', 'PFNGLSTENCILFILLPATHINSTANCEDNVPROC',
|
|
'PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC', 'PFNGLPATHCOVERDEPTHFUNCNVPROC',
|
|
'PFNGLPATHCOLORGENNVPROC', 'PFNGLPATHTEXGENNVPROC', 'PFNGLPATHFOGGENNVPROC',
|
|
'PFNGLCOVERFILLPATHNVPROC', 'PFNGLCOVERSTROKEPATHNVPROC',
|
|
'PFNGLCOVERFILLPATHINSTANCEDNVPROC', 'PFNGLCOVERSTROKEPATHINSTANCEDNVPROC',
|
|
'PFNGLGETPATHPARAMETERIVNVPROC', 'PFNGLGETPATHPARAMETERFVNVPROC',
|
|
'PFNGLGETPATHCOMMANDSNVPROC', 'PFNGLGETPATHCOORDSNVPROC',
|
|
'PFNGLGETPATHDASHARRAYNVPROC', 'PFNGLGETPATHMETRICSNVPROC',
|
|
'PFNGLGETPATHMETRICRANGENVPROC', 'PFNGLGETPATHSPACINGNVPROC',
|
|
'PFNGLGETPATHCOLORGENIVNVPROC', 'PFNGLGETPATHCOLORGENFVNVPROC',
|
|
'PFNGLGETPATHTEXGENIVNVPROC', 'PFNGLGETPATHTEXGENFVNVPROC',
|
|
'PFNGLISPOINTINFILLPATHNVPROC', 'PFNGLISPOINTINSTROKEPATHNVPROC',
|
|
'PFNGLGETPATHLENGTHNVPROC', 'PFNGLPOINTALONGPATHNVPROC',
|
|
'GL_AMD_pinned_memory', 'GL_AMD_stencil_operation_extended',
|
|
'glStencilOpValueAMD', 'PFNGLSTENCILOPVALUEAMDPROC',
|
|
'GL_AMD_vertex_shader_viewport_index', 'GL_AMD_vertex_shader_layer',
|
|
'GL_NV_bindless_texture', 'glGetTextureHandleNV',
|
|
'glGetTextureSamplerHandleNV', 'glMakeTextureHandleResidentNV',
|
|
'glMakeTextureHandleNonResidentNV', 'glGetImageHandleNV',
|
|
'glMakeImageHandleResidentNV', 'glMakeImageHandleNonResidentNV',
|
|
'glUniformHandleui64NV', 'glUniformHandleui64vNV',
|
|
'glProgramUniformHandleui64NV', 'glProgramUniformHandleui64vNV',
|
|
'glIsTextureHandleResidentNV', 'glIsImageHandleResidentNV',
|
|
'PFNGLGETTEXTUREHANDLENVPROC', 'PFNGLGETTEXTURESAMPLERHANDLENVPROC',
|
|
'PFNGLMAKETEXTUREHANDLERESIDENTNVPROC',
|
|
'PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC', 'PFNGLGETIMAGEHANDLENVPROC',
|
|
'PFNGLMAKEIMAGEHANDLERESIDENTNVPROC', 'PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC',
|
|
'PFNGLUNIFORMHANDLEUI64NVPROC', 'PFNGLUNIFORMHANDLEUI64VNVPROC',
|
|
'PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC', 'PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC',
|
|
'PFNGLISTEXTUREHANDLERESIDENTNVPROC', 'PFNGLISIMAGEHANDLERESIDENTNVPROC',
|
|
'GL_NV_shader_atomic_float', 'GL_AMD_query_buffer_object']
|
|
# END GENERATED CONTENT (do not edit above this line)
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