796 lines
24 KiB
Python
796 lines
24 KiB
Python
# -------------------------------
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# Difficult Rocket
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
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# -------------------------------
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from __future__ import annotations
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import math
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from typing import Optional, Tuple, Type, Sequence
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# from libs import pyglet
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import pyglet
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from pyglet.gl import GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA
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from pyglet.graphics.shader import ShaderProgram
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from pyglet.text import Label
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from pyglet.gui import widgets
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from pyglet.window import mouse
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# from pyglet.sprite import Sprite
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from pyglet.shapes import Rectangle, BorderedRectangle, ShapeBase, _rotate_point
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from pyglet.gui.widgets import WidgetBase
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# from pyglet.image import AbstractImage
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from pyglet.graphics import Batch, Group
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from Difficult_Rocket.api.types import Options, FontData
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# from Difficult_Rocket import DR_status
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RGBA = Tuple[int, int, int, int]
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class 拐角(ShapeBase):
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def __init__(
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self,
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x: float,
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y: float,
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width: float,
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height: float,
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thick1: float = 1.0,
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thick2: float = 1.0,
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color: tuple[int, int, int, int] = (255, 255, 255, 255),
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clockwise: bool = True,
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blend_src: int = GL_SRC_ALPHA,
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blend_dest: int = GL_ONE_MINUS_SRC_ALPHA,
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batch: Batch | None = None,
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group: Group | None = None,
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program: ShaderProgram | None = None,
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) -> None:
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self._x = x
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self._y = y
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self._width = width
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self._height = height
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self._thick1 = thick1
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self._thick2 = thick2
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self._clockwise = clockwise
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self._rgba = color
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super().__init__(6, blend_src, blend_dest, batch, group, program)
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def __contains__(self, point: tuple[float, float]) -> bool:
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assert len(point) == 2
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# 先大框
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point = _rotate_point((self._x, self._y), point, math.radians(self._rotation))
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x, y = self._x - self._anchor_x, self._y - self._anchor_y
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return (x < point[0] < x + self._width and y < point[1] < y + self._height) and (
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(
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(point[1] > y + self._height - self._thick2)
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or (point[0] < x + self._thick1)
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)
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if self._clockwise
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else (
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(point[1] < y + self._thick1)
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or (point[0] > x + self._width - self._thick2)
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)
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)
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def _get_vertices(self) -> Sequence[float]:
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if not self.visible:
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return (0, 0) * self._num_verts
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t1, t2 = self._thick1, self._thick2
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left = -self._anchor_x
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bottom = -self._anchor_y
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right = left + self._width
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top = bottom + self._height
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x1 = left
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x2 = left + t1
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x3 = right - t1
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x4 = right
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y1 = bottom
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y2 = bottom + t1
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y3 = top - t2
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y4 = top
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# fmt: off
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return ((
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x1, y1,
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x1, y4,
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x4, y4,
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x4, y3,
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x2, y3,
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x2, y1
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) if self._clockwise else(
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x1, y1,
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x4, y1,
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x4, y4,
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x3, y4,
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x3, y2,
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x1, y2
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))
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# fmt: on
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def _update_vertices(self) -> None:
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self._vertex_list.position[:] = self._get_vertices() # pyright: ignore reportAttributeAccessIssue
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def _create_vertex_list(self) -> None:
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# 1 2
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# 4 3
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# 0 5
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# or
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# 3 2
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# 5 4
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# 0 1
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# fmt: off
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groups = [
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1, 2, 3,
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1, 3, 4,
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1, 4, 5,
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1, 5, 0,
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]
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# fmt: on
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self._vertex_list = self._program.vertex_list_indexed(
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self._num_verts,
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self._draw_mode,
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groups,
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self._batch, # pyright: ignore reportArgumentType
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self._group, # pyright: ignore reportArgumentType
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position=("f", self._get_vertices()),
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colors=("Bn", self._rgba * self._num_verts),
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translation=("f", (self._x, self._y) * self._num_verts),
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)
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@property
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def thick1(self) -> float:
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return self._thick1
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@property
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def thick2(self) -> float:
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return self.thick2
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@property
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def thickness(self) -> float:
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return self._thick1
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@thickness.setter
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def thickness(self, value: float):
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self._thick1 = value
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self._thick2 = value
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self._update_vertices()
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@property
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def width(self) -> float:
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return self._width
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@property
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def height(self) -> float:
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return self.height
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@property
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def clockwise(self) -> bool:
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return self._clockwise
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@thick1.setter
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def thick1(self, value: float):
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self._thick1 = value
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self._update_vertices()
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@thick2.setter
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def thick2(self, value: float):
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self._thick2 = value
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self._update_vertices()
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@width.setter
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def width(self, value: float):
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self._width = value
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self._update_vertices()
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@height.setter
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def height(self, value: float):
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self._height = value
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self._update_vertices()
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@clockwise.setter
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def clockwise(self, value: bool):
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self._clockwise = bool(value)
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self._update_vertices()
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class WikiButton(WidgetBase):
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# 背景的颜色
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backgroud_color = (0, 0, 0, 255)
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# 内部填充的颜色
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inner_normal = (72, 73, 74, 255)
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inner_press = (49, 50, 51, 255)
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# 左上角的普通状态下颜色
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upper_normal = (109, 109, 110, 255)
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upper_press = (90, 91, 92, 255)
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# 右下角的
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down_normal = (90, 91, 92, 255)
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down_press = (70, 71, 71, 255)
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# 左下角方块
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corner_normal = (124, 124, 125, 255)
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corner_press = (106, 107, 108, 255)
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# 下巴的颜色
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down_pad_color = (49, 50, 51, 255)
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def __init__(
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self, x: int, y: int, width: int, height: int, batch: Batch, group: Group
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) -> None:
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super().__init__(x, y, width, height)
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self.enabled = False
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pad = 2
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down_pad = 5
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self.pad = pad
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self.down_pad = down_pad
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# 覆盖式
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self.main_batch = batch or Batch()
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self.main_group = group or Group()
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# 背景的黑框
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self.background_group = Group(order=10, parent=self.main_group)
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# 左上右下两组
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self.border_group = Group(order=20, parent=self.main_group)
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# 左下右上两个小方块
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self.corner_group = Group(order=30, parent=self.main_group)
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# 内部填充
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self.inner_group = Group(order=40, parent=self.main_group)
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self.backgroud = Rectangle(
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x=self.x,
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y=self.y,
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width=width,
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height=height,
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color=self.backgroud_color,
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batch=self.main_batch,
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group=self.background_group
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)
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self.upper_border = 拐角(
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x=self.x + pad,
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y=self.y + pad + down_pad,
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width=width - (pad * 2),
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height=height - (pad * 2) - down_pad,
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thick1=pad,
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thick2=pad,
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color=self.upper_normal,
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batch=self.main_batch,
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group=self.border_group
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)
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self.down_border = 拐角(
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x=self.x + pad,
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y=self.y + pad + down_pad,
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width=width - (pad * 2),
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height=height - (pad * 2) - down_pad,
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thick1=pad,
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thick2=pad,
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clockwise=False,
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color=self.down_normal,
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batch=self.main_batch,
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group=self.border_group
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)
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self.left_down = Rectangle(
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x=self.x + pad,
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y=self.y + pad + down_pad,
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width=pad,
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height=pad,
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color=self.corner_normal,
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batch=self.main_batch,
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group=self.corner_group
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)
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self.right_up = Rectangle(
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x=self.x + self.width - (pad * 2),
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y=self.y + self.height - (pad * 2),
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width=pad,
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height=pad,
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color=self.corner_normal,
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batch=self.main_batch,
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group=self.corner_group
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)
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self.inner_fill = Rectangle(
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x=self.x + pad + pad,
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y=self.y + pad + pad + down_pad,
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width=self.width - (pad * 4),
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height=self.height - (pad * 4) - down_pad,
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color=self.inner_normal,
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batch=self.main_batch,
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group=self.inner_group
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)
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self.down_fill = Rectangle(
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x=self.x + pad,
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y=self.y + pad,
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width=width - (pad * 2),
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height=down_pad,
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color=self.down_pad_color,
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batch=self.main_batch,
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group=self.border_group
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)
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def __contains__(self, pos: tuple[float, float]) -> bool:
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return self._check_hit()
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def on_mouse_press(self, x: int, y: int, buttons: int, modifiers: int) -> None:
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if (x, y) in self:
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...
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class BaseButtonTheme:
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"""
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按钮的风格
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"""
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name = "BaseButtonTheme"
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def __init__(
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self, x: int, y: int, width: int, height: int, batch: Batch, group: Group
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):
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self.batch = batch
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self.group = group
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self.x = x
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self.y = y
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self.width = width
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self.height = height
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self.enable = False
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def on_enable(self, x: int, y: int, button):
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"""
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当按钮被启用的时候
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:param x:
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:param y:
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:param button:
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:return:
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"""
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def on_disable(self, button):
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"""
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当按钮被禁用的时候
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:param button:
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:return:
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"""
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def on_update(self, button) -> None:
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"""
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当按钮被更新的时候
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:param button:
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:return:
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"""
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class MinecraftWikiButtonTheme(BaseButtonTheme):
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"""
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直接绘制按钮的风格
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"""
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name = "MinecraftWikiButtonTheme"
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def __init__(
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self,
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x: int,
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y: int,
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width: int,
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height: int,
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batch: Batch,
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group: Group,
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theme: Optional[dict] = None,
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):
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super().__init__(x, y, width, height, batch, group)
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self.enable = False
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self.batch = batch
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self.group = group
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a = (72, 73, 74, 255)
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b = (109, 109, 110, 255)
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c = (88, 91, 92, 255)
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d = (124, 124, 125, 255) # 左下和右上两个重叠点的颜色.... 画吗?
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e = (49, 50, 51, 255)
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touch_a = (49, 50, 51, 255)
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touch_b = (90, 91, 92, 255)
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touch_c = (71, 72, 72, 255)
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touch_d = (106, 107, 108, 255) # 同上
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pad = 2 # 边框宽度 2 px
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list_pad = 4 # 下巴 4px
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if theme is None:
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theme = {}
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pop_out = theme.get("pop_out", False)
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if pop_out:
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# 主背景
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self.back_ground = Rectangle(
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x=x + (pad * 2),
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y=y + (pad * 2) + list_pad,
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width=width - (pad * 4),
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height=height - (pad * 4) - list_pad,
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color=a,
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batch=batch,
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group=Group(order=3, parent=group),
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)
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# 左上方向的覆盖
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self.cover_back = Rectangle(
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x=x + pad,
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y=y + pad + list_pad,
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width=width - (pad * 2),
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height=height - (pad * 2) - list_pad,
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color=b,
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batch=batch,
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group=Group(order=1, parent=group),
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)
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# 右下方向的覆盖
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self.cover_back2 = Rectangle(
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x=x + (pad * 2),
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y=y + pad + list_pad,
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width=width - (pad * 3),
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height=height - (pad * 3) - list_pad,
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color=c,
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batch=batch,
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group=Group(order=2, parent=group),
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)
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else:
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# 主背景
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self.back_ground = Rectangle(
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x=x + (pad * 2),
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y=y + (pad * 2) + list_pad,
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width=width - (pad * 4),
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height=height - (pad * 4) - list_pad,
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color=c,
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batch=batch,
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group=Group(order=3, parent=group),
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)
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# 左上方向的覆盖
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self.cover_back = Rectangle(
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x=x + pad,
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y=y + pad + list_pad,
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width=width - (pad * 2),
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height=height - (pad * 2) - list_pad,
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color=a,
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batch=batch,
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group=Group(order=2, parent=group),
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)
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# 右下方向的覆盖
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self.cover_back2 = Rectangle(
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x=x + pad,
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y=y + (pad * 2) + list_pad,
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width=width - (pad * 3),
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height=height - (pad * 3) - list_pad,
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color=b,
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batch=batch,
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group=Group(order=1, parent=group),
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)
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# 下巴的框
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self.list_back = BorderedRectangle(
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x=x,
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y=y,
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width=width,
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height=height,
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border=pad,
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border_color=(0, 0, 0, 255),
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color=e,
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batch=batch,
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group=Group(order=0, parent=group),
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)
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self.a = a
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self.b = b
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self.c = c
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self.d = d
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self.e = e
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self.touch_a = touch_a
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self.touch_b = touch_b
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self.touch_c = touch_c
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self.touch_d = touch_d
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self.pad = pad
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self.list_pad = list_pad
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self.pop_out = pop_out
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self.drag_list = theme.get("drag_list", False)
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def on_enable(self, x: int, y: int, button):
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if self.pop_out:
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self.back_ground.color = self.touch_a
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self.cover_back.color = self.touch_b
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self.cover_back2.color = self.touch_c
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else:
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self.back_ground.color = self.touch_c
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self.cover_back.color = self.touch_a
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self.cover_back2.color = self.touch_b
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if self.drag_list:
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button.text_label.y = (
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self.y
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+ (self.height - button.font_height) // 2
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+ (button.font_height * 0.2)
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+ (self.list_pad // 2)
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)
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self.back_ground.y = self.y + (self.pad * 2)
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self.back_ground.height = self.height - (self.pad * 4)
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self.cover_back.y = self.y + self.pad
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self.cover_back.height = self.height - (self.pad * 2)
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self.cover_back2.y = self.y + self.pad
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self.cover_back2.height = self.height - (self.pad * 3)
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else:
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button.text_label.y = (
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self.y
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+ (self.height - button.font_height) // 2
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+ (button.font_height * 0.2)
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+ self.list_pad
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)
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self.enable = True
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def on_disable(self, button) -> None:
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if self.pop_out:
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self.back_ground.color = self.a
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self.cover_back.color = self.b
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self.cover_back2.color = self.c
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else:
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self.back_ground.color = self.c
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self.cover_back.color = self.a
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self.cover_back2.color = self.b
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if self.drag_list:
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self.back_ground.y = self.y + (self.pad * 2) + self.list_pad
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self.back_ground.height = self.height - (self.pad * 4) - self.list_pad
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self.cover_back.y = self.y + self.pad + self.list_pad
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self.cover_back.height = self.height - (self.pad * 2) - self.list_pad
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self.cover_back2.y = self.y + self.pad + self.list_pad
|
|
self.cover_back2.height = self.height - (self.pad * 3) - self.list_pad
|
|
button.text_label.y = (
|
|
self.y
|
|
+ (self.height - button.font_height) // 2
|
|
+ (button.font_height * 0.2)
|
|
+ self.list_pad
|
|
)
|
|
self.enable = False
|
|
|
|
def on_update(self, button) -> None:
|
|
super().on_update(button)
|
|
self.list_back.x = self.x
|
|
self.list_back.y = self.y
|
|
if self.enable and self.drag_list:
|
|
button.text_label.y = (
|
|
self.y
|
|
+ (self.height - button.font_height) // 2
|
|
+ (button.font_height * 0.2)
|
|
+ self.list_pad // 2
|
|
)
|
|
|
|
self.back_ground.x = self.x + (self.pad * 2)
|
|
self.back_ground.y = self.y + (self.pad * 2)
|
|
self.back_ground.position = self.x + (self.pad * 2), self.y + (self.pad * 2)
|
|
self.back_ground.height = self.height - (self.pad * 4)
|
|
self.cover_back.x = self.x + self.pad
|
|
self.cover_back.y = self.y + self.pad
|
|
self.cover_back.position = self.x + self.pad, self.y + self.pad
|
|
self.cover_back.height = self.height - (self.pad * 2)
|
|
self.cover_back2.x = self.x + self.pad
|
|
self.cover_back2.y = self.y + self.pad
|
|
self.cover_back2.position = self.x + self.pad, self.y + self.pad
|
|
self.cover_back2.height = self.height - (self.pad * 3)
|
|
else:
|
|
button.text_label.y = (
|
|
self.y
|
|
+ (self.height - button.font_height) // 2
|
|
+ (button.font_height * 0.2)
|
|
+ self.list_pad
|
|
)
|
|
self.back_ground.position = (
|
|
self.x + (self.pad * 2),
|
|
self.y + (self.pad * 2) + self.list_pad,
|
|
)
|
|
self.back_ground.height = self.height - (self.pad * 4) - self.list_pad
|
|
self.cover_back.position = (
|
|
self.x + self.pad,
|
|
self.y + self.pad + self.list_pad,
|
|
)
|
|
self.cover_back.height = self.height - (self.pad * 2) - self.list_pad
|
|
self.cover_back2.position = (
|
|
self.x + self.pad,
|
|
self.y + self.pad + self.list_pad,
|
|
)
|
|
self.cover_back2.height = self.height - (self.pad * 3) - self.list_pad
|
|
self.back_ground.position = (
|
|
self.x + (self.pad * 2),
|
|
self.y + (self.pad * 2) + self.list_pad,
|
|
)
|
|
self.back_ground.height = self.height - (self.pad * 4) - self.list_pad
|
|
|
|
|
|
class ButtonThemeOptions(Options):
|
|
"""基于 Options 写的 ButtonTheme"""
|
|
|
|
name = "ButtonTheme"
|
|
untouched_color: RGBA = (39, 73, 114, 255)
|
|
touched_color: RGBA = (66, 150, 250, 255)
|
|
hit_color: RGBA = (15, 135, 250, 255)
|
|
font_theme: FontData = FontData()
|
|
|
|
def __str__(self):
|
|
return self.as_markdown()
|
|
|
|
|
|
class PressTextButton(widgets.WidgetBase):
|
|
"""
|
|
自带 字符 + 材质 的按钮,就不用单独做材质了
|
|
"""
|
|
|
|
def __init__(
|
|
self,
|
|
x: int,
|
|
y: int,
|
|
width: int,
|
|
height: int,
|
|
text: str,
|
|
batch: Optional[Batch] = None,
|
|
group: Optional[Group] = None,
|
|
theme: Optional[ButtonThemeOptions] = None,
|
|
draw_theme: Optional[Type[BaseButtonTheme]] = None,
|
|
dict_theme: Optional[dict] = None,
|
|
):
|
|
super().__init__(x, y, width, height)
|
|
self.main_batch = batch or Batch()
|
|
self.user_batch = batch is not None
|
|
self.front_group = Group(order=10, parent=group)
|
|
self.back_ground_group = Group(order=5, parent=group)
|
|
self.pressed = False
|
|
|
|
self.theme = theme or ButtonThemeOptions()
|
|
if dict_theme is None:
|
|
dict_theme = {}
|
|
self.dict_theme = dict_theme
|
|
|
|
self.untouched_color = self.theme.untouched_color
|
|
self.touched_color = self.theme.touched_color
|
|
self.hit_color = self.theme.hit_color
|
|
# from ImGui
|
|
|
|
self.text = text
|
|
self.text_label = Label(
|
|
font_name=self.theme.font_theme.font_name,
|
|
font_size=self.theme.font_theme.font_size,
|
|
batch=self.main_batch,
|
|
group=self.front_group,
|
|
x=self._x,
|
|
y=self._y + 4,
|
|
width=self._width,
|
|
height=self._height,
|
|
)
|
|
self.font = pyglet.font.load(
|
|
self.theme.font_theme.font_name,
|
|
self.theme.font_theme.font_size,
|
|
bold=self.theme.font_theme.bold,
|
|
italic=self.theme.font_theme.italic,
|
|
stretch=self.theme.font_theme.stretch,
|
|
)
|
|
self.font_height = self.font.ascent - self.font.descent
|
|
if draw_theme is None:
|
|
self.back_rec = Rectangle(
|
|
x=self._x,
|
|
y=self._y,
|
|
width=self._width,
|
|
height=self._height,
|
|
color=self.untouched_color, # ImGui color
|
|
batch=self.main_batch,
|
|
group=self.back_ground_group,
|
|
)
|
|
self.draw_theme = False
|
|
else:
|
|
self.draw_theme = draw_theme(
|
|
x=self._x,
|
|
y=self._y,
|
|
width=self._width,
|
|
height=self._height,
|
|
batch=self.main_batch,
|
|
group=self.back_ground_group,
|
|
)
|
|
self.draw_theme.on_update(self)
|
|
|
|
self.value = text # 重新分配一下高度和宽度的位置
|
|
|
|
@property
|
|
def x(self) -> int:
|
|
return self._x
|
|
|
|
@x.setter
|
|
def x(self, value: int) -> None:
|
|
self._x = value
|
|
self.text_label.x = value
|
|
if self.draw_theme:
|
|
assert isinstance(self.draw_theme, BaseButtonTheme)
|
|
self.draw_theme.x = value
|
|
self.draw_theme.on_update(self)
|
|
|
|
@property
|
|
def y(self) -> int:
|
|
return self._y
|
|
|
|
@y.setter
|
|
def y(self, value: int) -> None:
|
|
self._y = value
|
|
self.text_label.y = value + 4
|
|
if self.draw_theme:
|
|
assert isinstance(self.draw_theme, BaseButtonTheme)
|
|
self.draw_theme.y = value
|
|
self.draw_theme.on_update(self)
|
|
|
|
@property
|
|
def value(self):
|
|
return self.text
|
|
|
|
@value.setter
|
|
def value(self, value):
|
|
self.text = value
|
|
self.text_label.text = value
|
|
text_width = self.text_label.content_width
|
|
self.text_label.x = self._x + (self.width - text_width) // 2
|
|
self.text_label.y = (
|
|
self._y + (self.height - self.font_height) // 2 + (self.font_height * 0.2)
|
|
) # 修正一下位置
|
|
|
|
@property
|
|
def batch(self) -> Batch:
|
|
return self.main_batch
|
|
|
|
@batch.setter
|
|
def batch(self, value: Batch):
|
|
assert isinstance(value, Batch), "batch must be a pyglet.graphics.Batch"
|
|
self.main_batch = value
|
|
self.text_label.batch = value
|
|
self.back_rec.batch = value
|
|
self.user_batch = True
|
|
|
|
def __contains__(self, point):
|
|
if self.draw_theme:
|
|
x, y = self.x, self.y
|
|
return x < point[0] < x + self._width and y < point[1] < y + self._height
|
|
return point in self.back_rec
|
|
|
|
def on_draw(self):
|
|
if not self.user_batch:
|
|
self.main_batch.draw()
|
|
|
|
def on_mouse_motion(self, x, y, dx, dy):
|
|
if (x, y) in self:
|
|
if self.draw_theme:
|
|
...
|
|
else:
|
|
self.back_rec.color = self.touched_color
|
|
else:
|
|
self.pressed = False
|
|
if self.draw_theme:
|
|
assert isinstance(self.draw_theme, BaseButtonTheme)
|
|
self.draw_theme.on_disable(self)
|
|
else:
|
|
self.back_rec.color = self.untouched_color
|
|
|
|
def on_mouse_press(self, x, y, buttons, modifiers) -> bool:
|
|
if (x, y) in self:
|
|
if buttons == mouse.LEFT:
|
|
if self.draw_theme:
|
|
assert isinstance(self.draw_theme, BaseButtonTheme)
|
|
self.draw_theme.on_enable(x, y, self)
|
|
else:
|
|
self.back_rec.color = self.hit_color
|
|
self.dispatch_event("on_press", x, y)
|
|
self.pressed = True
|
|
return True
|
|
else:
|
|
self.pressed = False
|
|
if self.draw_theme:
|
|
assert isinstance(self.draw_theme, BaseButtonTheme)
|
|
self.draw_theme.on_disable(self)
|
|
else:
|
|
self.back_rec.color = self.untouched_color
|
|
return False
|
|
|
|
def on_mouse_release(self, x, y, buttons, modifiers):
|
|
if self.pressed and (x, y) in self:
|
|
if self.draw_theme:
|
|
assert isinstance(self.draw_theme, BaseButtonTheme)
|
|
self.draw_theme.on_disable(self)
|
|
else:
|
|
self.back_rec.color = self.touched_color
|
|
self.pressed = False
|
|
self.dispatch_event("on_release", self, x, y)
|
|
|
|
def _update_position(self):
|
|
self.text_label.position = self._x, self._y, 0
|
|
self.back_rec.position = self._x, self._y
|
|
self.back_rec.width = self._width
|
|
self.back_rec.height = self._height
|
|
|
|
|
|
PressTextButton.register_event_type("on_press")
|
|
PressTextButton.register_event_type("on_release")
|