Difficult-Rocket/bin/client.py
2021-02-15 21:45:20 +08:00

118 lines
3.2 KiB
Python

'''
writen by shenjackyuanjie
mail: 3695888@qq.com
'''
import multiprocessing as mp
import re
import pyglet
import pyglet.app
from pyglet import image
from pyglet.window import Window
try:
# been import use
from bin import configs
from bin import tools
except (ModuleNotFoundError, ImportError, ImportWarning):
# editing use
import configs
import tools
class RenderThread(mp.Process, pyglet.window.Window):
def __init__(self, logger, dev_dic=None, dev_list=None, path=None, net_mode='local'):
'''
:param path: 运行路径
:param dev_list: 共享内存
:param dev_dic: 共享内存
:param logger: logger
:param net_mode: 网络模式 # local / ip
'''
# do father class __init__()
mp.Process.__init__(self)
# logging
self.logger = logger
# share memory
self.dev_list = dev_list
self.dev_dic = dev_dic
# value
self.process_id = 'Client'
self.process_name = 'Client process'
self.view = 'space'
self.net_mode = net_mode
# image
# configs
self.view = tools.config('configs/view.json5')
self.map_view = [configs.basic_poi(poi_type='chunk')]
self.part_list = tools.config('sys_value/parts.json5')
self.window_config = tools.config('sys_value/window.json5')
# dic
self.ships = {} # all ship(part)
self.planet_system = tools.config('sys_value/planet.json5') # hole planet system
# list
# re stuff
# window
self.window = Window(width=int(self.window_config['width']),
height=int(self.window_config['height']),
fullscreen=tools.c_b(self.window_config['full_screen']),
caption=str(self.window_config['caption']),
visible=tools.c_b(self.window_config['visible']))
self.logger.info('client setup done!')
# setup
self.setup()
def startGame(self):
pyglet.app.run()
return
def setup(self):
# net_mode
if self.net_mode == 'local':
pass
# net_mode != 'local' and ,can is a ipv4 ip
# elif re.match(self.ipv4_re, self.net_mode):
# pass
# textures
self.textures = {}
# parts
self.textures['part'] = {}
parts = tools.config('sys_value/parts.json5')
for part in parts:
path = parts[part][2][0]
path = 'textures/' + path
part_image = image.load(path)
self.textures['part'][part] = part_image
# draws
def on_draw(self):
print('rua!')
def build_draw(self):
pass
def space_draw(self):
# render parts
for ship in self.ships:
# get ship poi
ship_poi = ship['brain'][3]
distances = tools.distance(ship_poi, self.map_view)
for part in ship:
pass
'''
keyboard and mouse input
'''
def on_mouse_motion(self, x, y, dx, dy):
pass
def on_key_press(self, symbol, modifiers):
pass
def on_key_release(self, symbol, modifiers):
pass