315 lines
10 KiB
Python
315 lines
10 KiB
Python
import sys
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import queue
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import threading
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from pyglet import app
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from pyglet import clock
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from pyglet import event
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_is_pyglet_doc_run = hasattr(sys, "is_pyglet_doc_run") and sys.is_pyglet_doc_run
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class PlatformEventLoop:
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""" Abstract class, implementation depends on platform.
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.. versionadded:: 1.2
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"""
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def __init__(self):
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self._event_queue = queue.Queue()
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self._is_running = threading.Event()
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def is_running(self):
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"""Return True if the event loop is currently processing, or False
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if it is blocked or not activated.
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:rtype: bool
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"""
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return self._is_running.is_set()
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def post_event(self, dispatcher, event, *args):
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"""Post an event into the main application thread.
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The event is queued internally until the :py:meth:`run` method's thread
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is able to dispatch the event. This method can be safely called
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from any thread.
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If the method is called from the :py:meth:`run` method's thread (for
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example, from within an event handler), the event may be dispatched
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within the same runloop iteration or the next one; the choice is
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nondeterministic.
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:Parameters:
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`dispatcher` : EventDispatcher
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Dispatcher to process the event.
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`event` : str
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Event name.
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`args` : sequence
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Arguments to pass to the event handlers.
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"""
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self._event_queue.put((dispatcher, event, args))
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self.notify()
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def dispatch_posted_events(self):
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"""Immediately dispatch all pending events.
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Normally this is called automatically by the runloop iteration.
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"""
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while True:
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try:
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dispatcher, evnt, args = self._event_queue.get(False)
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dispatcher.dispatch_event(evnt, *args)
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except queue.Empty:
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break
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except ReferenceError:
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# weakly-referenced object no longer exists
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pass
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def notify(self):
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"""Notify the event loop that something needs processing.
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If the event loop is blocked, it will unblock and perform an iteration
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immediately. If the event loop is running, another iteration is
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scheduled for immediate execution afterwards.
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"""
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raise NotImplementedError('abstract')
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def start(self):
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pass
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def step(self, timeout=None):
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raise NotImplementedError('abstract')
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def set_timer(self, func, interval):
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pass
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def stop(self):
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pass
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class EventLoop(event.EventDispatcher):
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"""The main run loop of the application.
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Calling `run` begins the application event loop, which processes
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operating system events, calls :py:func:`pyglet.clock.tick` to call
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scheduled functions and calls :py:meth:`pyglet.window.Window.on_draw` and
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:py:meth:`pyglet.window.Window.flip` to update window contents.
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Applications can subclass :py:class:`EventLoop` and override certain methods
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to integrate another framework's run loop, or to customise processing
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in some other way. You should not in general override :py:meth:`run`, as
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this method contains platform-specific code that ensures the application
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remains responsive to the user while keeping CPU usage to a minimum.
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"""
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_has_exit_condition = None
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_has_exit = False
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def __init__(self):
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self._has_exit_condition = threading.Condition()
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self.clock = clock.get_default()
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self.is_running = False
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@staticmethod
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def _redraw_windows(dt):
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# Redraw all windows
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for window in app.windows:
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window.switch_to()
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window.dispatch_event('on_draw')
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window.dispatch_event('on_refresh', dt)
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window.flip()
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def run(self, interval=1/60):
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"""Begin processing events, scheduled functions and window updates.
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This method returns when :py:attr:`has_exit` is set to True.
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Developers are discouraged from overriding this method, as the
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implementation is platform-specific.
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"""
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if not interval:
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self.clock.schedule(self._redraw_windows)
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else:
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self.clock.schedule_interval(self._redraw_windows, interval)
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self.has_exit = False
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from pyglet.window import Window
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Window._enable_event_queue = False
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# Dispatch pending events
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for window in app.windows:
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window.switch_to()
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window.dispatch_pending_events()
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platform_event_loop = app.platform_event_loop
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platform_event_loop.start()
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self.dispatch_event('on_enter')
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self.is_running = True
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while not self.has_exit:
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timeout = self.idle()
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platform_event_loop.step(timeout)
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self.is_running = False
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self.dispatch_event('on_exit')
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platform_event_loop.stop()
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def enter_blocking(self):
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"""Called by pyglet internal processes when the operating system
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is about to block due to a user interaction. For example, this
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is common when the user begins resizing or moving a window.
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This method provides the event loop with an opportunity to set up
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an OS timer on the platform event loop, which will continue to
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be invoked during the blocking operation.
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The default implementation ensures that :py:meth:`idle` continues to be
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called as documented.
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.. versionadded:: 1.2
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"""
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timeout = self.idle()
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app.platform_event_loop.set_timer(self._blocking_timer, timeout)
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@staticmethod
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def exit_blocking():
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"""Called by pyglet internal processes when the blocking operation
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completes. See :py:meth:`enter_blocking`.
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"""
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app.platform_event_loop.set_timer(None, None)
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def _blocking_timer(self):
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timeout = self.idle()
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app.platform_event_loop.set_timer(self._blocking_timer, timeout)
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def idle(self):
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"""Called during each iteration of the event loop.
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The method is called immediately after any window events (i.e., after
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any user input). The method can return a duration after which
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the idle method will be called again. The method may be called
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earlier if the user creates more input events. The method
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can return `None` to only wait for user events.
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For example, return ``1.0`` to have the idle method called every
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second, or immediately after any user events.
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The default implementation dispatches the
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:py:meth:`pyglet.window.Window.on_draw` event for all windows and uses
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:py:func:`pyglet.clock.tick` and :py:func:`pyglet.clock.get_sleep_time`
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on the default clock to determine the return value.
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This method should be overridden by advanced users only. To have
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code execute at regular intervals, use the
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:py:func:`pyglet.clock.schedule` methods.
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:rtype: float
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:return: The number of seconds before the idle method should
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be called again, or `None` to block for user input.
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"""
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dt = self.clock.update_time()
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self.clock.call_scheduled_functions(dt)
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# Update timout
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return self.clock.get_sleep_time(True)
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@property
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def has_exit(self):
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"""Flag indicating if the event loop will exit in
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the next iteration. When set, all waiting threads are interrupted (see
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:py:meth:`sleep`).
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Thread-safe since pyglet 1.2.
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:see: `exit`
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:type: bool
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"""
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self._has_exit_condition.acquire()
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result = self._has_exit
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self._has_exit_condition.release()
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return result
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@has_exit.setter
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def has_exit(self, value):
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self._has_exit_condition.acquire()
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self._has_exit = value
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self._has_exit_condition.notify()
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self._has_exit_condition.release()
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def exit(self):
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"""Safely exit the event loop at the end of the current iteration.
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This method is a thread-safe equivalent for setting
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:py:attr:`has_exit` to ``True``. All waiting threads will be
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interrupted (see :py:meth:`sleep`).
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"""
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self.has_exit = True
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app.platform_event_loop.notify()
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def sleep(self, timeout):
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"""Wait for some amount of time, or until the :py:attr:`has_exit` flag
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is set or :py:meth:`exit` is called.
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This method is thread-safe.
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:Parameters:
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`timeout` : float
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Time to wait, in seconds.
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.. versionadded:: 1.2
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:rtype: bool
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:return: ``True`` if the `has_exit` flag is set, otherwise ``False``.
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"""
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self._has_exit_condition.acquire()
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self._has_exit_condition.wait(timeout)
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result = self._has_exit
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self._has_exit_condition.release()
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return result
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def on_window_close(self, window):
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"""Default window close handler."""
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if len(app.windows) == 0:
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self.exit()
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if _is_pyglet_doc_run:
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def on_window_close(self, window):
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"""A window was closed.
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This event is dispatched when a window is closed. It is not
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dispatched if the window's close button was pressed but the
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window did not close.
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The default handler calls :py:meth:`exit` if no more windows are
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open. You can override this handler to base your application exit
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on some other policy.
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:event:
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"""
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def on_enter(self):
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"""The event loop is about to begin.
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This is dispatched when the event loop is prepared to enter
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the main run loop, and represents the last chance for an
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application to initialise itself.
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:event:
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"""
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def on_exit(self):
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"""The event loop is about to exit.
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After dispatching this event, the :py:meth:`run` method returns (the
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application may not actually exit if you have more code
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following the :py:meth:`run` invocation).
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:event:
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"""
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EventLoop.register_event_type('on_window_close')
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EventLoop.register_event_type('on_enter')
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EventLoop.register_event_type('on_exit')
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