5950 lines
258 KiB
Python
5950 lines
258 KiB
Python
"""Wrapper for https://raw.githubusercontent.com/KhronosGroup/OpenGL-Registry/master/xml/gl.xml
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Generated by tools/gengl.py.
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Do not modify this file.
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"""
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from ctypes import *
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from pyglet.gl.lib import link_GL as _link_function
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from pyglet.gl.lib import c_ptrdiff_t
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class struct___GLsync(Structure):
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__slots__ = [
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]
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struct___GLsync._fields_ = [
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('_opaque_struct', c_int)
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]
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# END OF gl.template
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# GL type definitions
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GLenum = c_uint
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GLboolean = c_ubyte
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GLbitfield = c_uint
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GLvoid = None
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GLbyte = c_char
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GLubyte = c_ubyte
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GLshort = c_short
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GLushort = c_ushort
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GLint = c_int
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GLuint = c_uint
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GLclampx = c_uint
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GLsizei = c_int
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GLfloat = c_float
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GLclampf = c_float
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GLdouble = c_double
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GLclampd = c_double
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GLchar = c_char
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GLintptr = c_ptrdiff_t
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GLsizeiptr = c_ptrdiff_t
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GLint64 = c_int64
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GLuint64 = c_uint64
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GLsync = POINTER(struct___GLsync)
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GLDEBUGPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLenum, GLsizei, POINTER(GLchar), POINTER(GLvoid))
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# GL enumerant (token) definitions
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GL_FALSE = 0
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GL_POINTS = 0
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GL_ZERO = 0
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GL_NONE = 0
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GL_NO_ERROR = 0
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GL_TRUE = 1
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GL_LINES = 1
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GL_ONE = 1
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GL_CURRENT_BIT = 1
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GL_CLIENT_PIXEL_STORE_BIT = 1
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GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 1
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GL_MAP_READ_BIT = 1
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GL_CONTEXT_CORE_PROFILE_BIT = 1
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GL_SYNC_FLUSH_COMMANDS_BIT = 1
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GL_VERTEX_SHADER_BIT = 1
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GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 1
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GL_LINE_LOOP = 2
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GL_POINT_BIT = 2
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GL_CLIENT_VERTEX_ARRAY_BIT = 2
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GL_MAP_WRITE_BIT = 2
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GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 2
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GL_FRAGMENT_SHADER_BIT = 2
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GL_ELEMENT_ARRAY_BARRIER_BIT = 2
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GL_CONTEXT_FLAG_DEBUG_BIT = 2
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GL_LINE_STRIP = 3
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GL_TRIANGLES = 4
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GL_LINE_BIT = 4
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GL_MAP_INVALIDATE_RANGE_BIT = 4
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GL_GEOMETRY_SHADER_BIT = 4
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GL_UNIFORM_BARRIER_BIT = 4
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GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 4
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GL_TRIANGLE_STRIP = 5
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GL_TRIANGLE_FAN = 6
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GL_QUADS = 7
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GL_POLYGON_BIT = 8
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GL_QUAD_STRIP = 8
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GL_MAP_INVALIDATE_BUFFER_BIT = 8
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GL_TESS_CONTROL_SHADER_BIT = 8
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GL_TEXTURE_FETCH_BARRIER_BIT = 8
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GL_CONTEXT_FLAG_NO_ERROR_BIT = 8
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GL_POLYGON = 9
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GL_LINES_ADJACENCY = 10
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GL_LINE_STRIP_ADJACENCY = 11
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GL_TRIANGLES_ADJACENCY = 12
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GL_TRIANGLE_STRIP_ADJACENCY = 13
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GL_PATCHES = 14
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GL_POLYGON_STIPPLE_BIT = 16
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GL_MAP_FLUSH_EXPLICIT_BIT = 16
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GL_TESS_EVALUATION_SHADER_BIT = 16
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GL_PIXEL_MODE_BIT = 32
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GL_MAP_UNSYNCHRONIZED_BIT = 32
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GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 32
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GL_COMPUTE_SHADER_BIT = 32
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GL_LIGHTING_BIT = 64
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GL_COMMAND_BARRIER_BIT = 64
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GL_MAP_PERSISTENT_BIT = 64
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GL_FOG_BIT = 128
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GL_PIXEL_BUFFER_BARRIER_BIT = 128
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GL_MAP_COHERENT_BIT = 128
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GL_DEPTH_BUFFER_BIT = 256
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GL_ACCUM = 256
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GL_TEXTURE_UPDATE_BARRIER_BIT = 256
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GL_DYNAMIC_STORAGE_BIT = 256
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GL_LOAD = 257
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GL_RETURN = 258
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GL_MULT = 259
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GL_ADD = 260
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GL_NEVER = 512
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GL_ACCUM_BUFFER_BIT = 512
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GL_BUFFER_UPDATE_BARRIER_BIT = 512
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GL_CLIENT_STORAGE_BIT = 512
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GL_LESS = 513
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GL_EQUAL = 514
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GL_LEQUAL = 515
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GL_GREATER = 516
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GL_NOTEQUAL = 517
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GL_GEQUAL = 518
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GL_ALWAYS = 519
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GL_SRC_COLOR = 768
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GL_ONE_MINUS_SRC_COLOR = 769
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GL_SRC_ALPHA = 770
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GL_ONE_MINUS_SRC_ALPHA = 771
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GL_DST_ALPHA = 772
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GL_ONE_MINUS_DST_ALPHA = 773
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GL_DST_COLOR = 774
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GL_ONE_MINUS_DST_COLOR = 775
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GL_SRC_ALPHA_SATURATE = 776
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GL_STENCIL_BUFFER_BIT = 1024
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GL_FRONT_LEFT = 1024
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GL_FRAMEBUFFER_BARRIER_BIT = 1024
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GL_FRONT_RIGHT = 1025
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GL_BACK_LEFT = 1026
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GL_BACK_RIGHT = 1027
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GL_FRONT = 1028
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GL_BACK = 1029
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GL_LEFT = 1030
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GL_RIGHT = 1031
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GL_FRONT_AND_BACK = 1032
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GL_AUX0 = 1033
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GL_AUX1 = 1034
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GL_AUX2 = 1035
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GL_AUX3 = 1036
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GL_INVALID_ENUM = 1280
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GL_INVALID_VALUE = 1281
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GL_INVALID_OPERATION = 1282
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GL_STACK_OVERFLOW = 1283
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GL_STACK_UNDERFLOW = 1284
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GL_OUT_OF_MEMORY = 1285
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GL_INVALID_FRAMEBUFFER_OPERATION = 1286
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GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 1286
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GL_CONTEXT_LOST = 1287
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GL_2D = 1536
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GL_3D = 1537
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GL_3D_COLOR = 1538
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GL_3D_COLOR_TEXTURE = 1539
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GL_4D_COLOR_TEXTURE = 1540
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GL_PASS_THROUGH_TOKEN = 1792
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GL_POINT_TOKEN = 1793
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GL_LINE_TOKEN = 1794
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GL_POLYGON_TOKEN = 1795
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GL_BITMAP_TOKEN = 1796
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GL_DRAW_PIXEL_TOKEN = 1797
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GL_COPY_PIXEL_TOKEN = 1798
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GL_LINE_RESET_TOKEN = 1799
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GL_VIEWPORT_BIT = 2048
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GL_EXP = 2048
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GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 2048
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GL_EXP2 = 2049
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GL_CW = 2304
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GL_CCW = 2305
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GL_COEFF = 2560
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GL_ORDER = 2561
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GL_DOMAIN = 2562
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GL_CURRENT_COLOR = 2816
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GL_CURRENT_INDEX = 2817
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GL_CURRENT_NORMAL = 2818
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GL_CURRENT_TEXTURE_COORDS = 2819
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GL_CURRENT_RASTER_COLOR = 2820
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GL_CURRENT_RASTER_INDEX = 2821
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GL_CURRENT_RASTER_TEXTURE_COORDS = 2822
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GL_CURRENT_RASTER_POSITION = 2823
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GL_CURRENT_RASTER_POSITION_VALID = 2824
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GL_CURRENT_RASTER_DISTANCE = 2825
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GL_POINT_SMOOTH = 2832
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GL_POINT_SIZE = 2833
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GL_POINT_SIZE_RANGE = 2834
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GL_SMOOTH_POINT_SIZE_RANGE = 2834
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GL_POINT_SIZE_GRANULARITY = 2835
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GL_SMOOTH_POINT_SIZE_GRANULARITY = 2835
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GL_LINE_SMOOTH = 2848
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GL_LINE_WIDTH = 2849
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GL_LINE_WIDTH_RANGE = 2850
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GL_SMOOTH_LINE_WIDTH_RANGE = 2850
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GL_LINE_WIDTH_GRANULARITY = 2851
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GL_SMOOTH_LINE_WIDTH_GRANULARITY = 2851
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GL_LINE_STIPPLE = 2852
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GL_LINE_STIPPLE_PATTERN = 2853
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GL_LINE_STIPPLE_REPEAT = 2854
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GL_LIST_MODE = 2864
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GL_MAX_LIST_NESTING = 2865
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GL_LIST_BASE = 2866
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GL_LIST_INDEX = 2867
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GL_POLYGON_MODE = 2880
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GL_POLYGON_SMOOTH = 2881
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GL_POLYGON_STIPPLE = 2882
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GL_EDGE_FLAG = 2883
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GL_CULL_FACE = 2884
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GL_CULL_FACE_MODE = 2885
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GL_FRONT_FACE = 2886
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GL_LIGHTING = 2896
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GL_LIGHT_MODEL_LOCAL_VIEWER = 2897
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GL_LIGHT_MODEL_TWO_SIDE = 2898
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GL_LIGHT_MODEL_AMBIENT = 2899
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GL_SHADE_MODEL = 2900
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GL_COLOR_MATERIAL_FACE = 2901
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GL_COLOR_MATERIAL_PARAMETER = 2902
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GL_COLOR_MATERIAL = 2903
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GL_FOG = 2912
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GL_FOG_INDEX = 2913
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GL_FOG_DENSITY = 2914
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GL_FOG_START = 2915
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GL_FOG_END = 2916
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GL_FOG_MODE = 2917
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GL_FOG_COLOR = 2918
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GL_DEPTH_RANGE = 2928
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GL_DEPTH_TEST = 2929
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GL_DEPTH_WRITEMASK = 2930
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GL_DEPTH_CLEAR_VALUE = 2931
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GL_DEPTH_FUNC = 2932
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GL_ACCUM_CLEAR_VALUE = 2944
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GL_STENCIL_TEST = 2960
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GL_STENCIL_CLEAR_VALUE = 2961
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GL_STENCIL_FUNC = 2962
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GL_STENCIL_VALUE_MASK = 2963
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GL_STENCIL_FAIL = 2964
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GL_STENCIL_PASS_DEPTH_FAIL = 2965
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GL_STENCIL_PASS_DEPTH_PASS = 2966
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GL_STENCIL_REF = 2967
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GL_STENCIL_WRITEMASK = 2968
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GL_MATRIX_MODE = 2976
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GL_NORMALIZE = 2977
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GL_VIEWPORT = 2978
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GL_MODELVIEW_STACK_DEPTH = 2979
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GL_PROJECTION_STACK_DEPTH = 2980
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GL_TEXTURE_STACK_DEPTH = 2981
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GL_MODELVIEW_MATRIX = 2982
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GL_PROJECTION_MATRIX = 2983
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GL_TEXTURE_MATRIX = 2984
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GL_ATTRIB_STACK_DEPTH = 2992
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GL_CLIENT_ATTRIB_STACK_DEPTH = 2993
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GL_ALPHA_TEST = 3008
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GL_ALPHA_TEST_FUNC = 3009
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GL_ALPHA_TEST_REF = 3010
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GL_DITHER = 3024
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GL_BLEND_DST = 3040
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GL_BLEND_SRC = 3041
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GL_BLEND = 3042
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GL_LOGIC_OP_MODE = 3056
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GL_LOGIC_OP = 3057
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GL_INDEX_LOGIC_OP = 3057
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GL_COLOR_LOGIC_OP = 3058
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GL_AUX_BUFFERS = 3072
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GL_DRAW_BUFFER = 3073
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GL_READ_BUFFER = 3074
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GL_SCISSOR_BOX = 3088
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GL_SCISSOR_TEST = 3089
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GL_INDEX_CLEAR_VALUE = 3104
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GL_INDEX_WRITEMASK = 3105
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GL_COLOR_CLEAR_VALUE = 3106
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GL_COLOR_WRITEMASK = 3107
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GL_INDEX_MODE = 3120
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GL_RGBA_MODE = 3121
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GL_DOUBLEBUFFER = 3122
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GL_STEREO = 3123
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GL_RENDER_MODE = 3136
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GL_PERSPECTIVE_CORRECTION_HINT = 3152
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GL_POINT_SMOOTH_HINT = 3153
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GL_LINE_SMOOTH_HINT = 3154
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GL_POLYGON_SMOOTH_HINT = 3155
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GL_FOG_HINT = 3156
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GL_TEXTURE_GEN_S = 3168
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GL_TEXTURE_GEN_T = 3169
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GL_TEXTURE_GEN_R = 3170
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GL_TEXTURE_GEN_Q = 3171
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GL_PIXEL_MAP_I_TO_I = 3184
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GL_PIXEL_MAP_S_TO_S = 3185
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GL_PIXEL_MAP_I_TO_R = 3186
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GL_PIXEL_MAP_I_TO_G = 3187
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GL_PIXEL_MAP_I_TO_B = 3188
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GL_PIXEL_MAP_I_TO_A = 3189
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GL_PIXEL_MAP_R_TO_R = 3190
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GL_PIXEL_MAP_G_TO_G = 3191
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GL_PIXEL_MAP_B_TO_B = 3192
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GL_PIXEL_MAP_A_TO_A = 3193
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GL_PIXEL_MAP_I_TO_I_SIZE = 3248
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GL_PIXEL_MAP_S_TO_S_SIZE = 3249
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GL_PIXEL_MAP_I_TO_R_SIZE = 3250
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GL_PIXEL_MAP_I_TO_G_SIZE = 3251
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GL_PIXEL_MAP_I_TO_B_SIZE = 3252
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GL_PIXEL_MAP_I_TO_A_SIZE = 3253
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GL_PIXEL_MAP_R_TO_R_SIZE = 3254
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GL_PIXEL_MAP_G_TO_G_SIZE = 3255
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GL_PIXEL_MAP_B_TO_B_SIZE = 3256
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GL_PIXEL_MAP_A_TO_A_SIZE = 3257
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GL_UNPACK_SWAP_BYTES = 3312
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GL_UNPACK_LSB_FIRST = 3313
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GL_UNPACK_ROW_LENGTH = 3314
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GL_UNPACK_SKIP_ROWS = 3315
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GL_UNPACK_SKIP_PIXELS = 3316
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GL_UNPACK_ALIGNMENT = 3317
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GL_PACK_SWAP_BYTES = 3328
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GL_PACK_LSB_FIRST = 3329
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GL_PACK_ROW_LENGTH = 3330
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GL_PACK_SKIP_ROWS = 3331
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GL_PACK_SKIP_PIXELS = 3332
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GL_PACK_ALIGNMENT = 3333
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GL_MAP_COLOR = 3344
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GL_MAP_STENCIL = 3345
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GL_INDEX_SHIFT = 3346
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GL_INDEX_OFFSET = 3347
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GL_RED_SCALE = 3348
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GL_RED_BIAS = 3349
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GL_ZOOM_X = 3350
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GL_ZOOM_Y = 3351
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GL_GREEN_SCALE = 3352
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GL_GREEN_BIAS = 3353
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GL_BLUE_SCALE = 3354
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GL_BLUE_BIAS = 3355
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GL_ALPHA_SCALE = 3356
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GL_ALPHA_BIAS = 3357
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GL_DEPTH_SCALE = 3358
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GL_DEPTH_BIAS = 3359
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GL_MAX_EVAL_ORDER = 3376
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GL_MAX_LIGHTS = 3377
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GL_MAX_CLIP_PLANES = 3378
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GL_MAX_CLIP_DISTANCES = 3378
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GL_MAX_TEXTURE_SIZE = 3379
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GL_MAX_PIXEL_MAP_TABLE = 3380
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GL_MAX_ATTRIB_STACK_DEPTH = 3381
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GL_MAX_MODELVIEW_STACK_DEPTH = 3382
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GL_MAX_NAME_STACK_DEPTH = 3383
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GL_MAX_PROJECTION_STACK_DEPTH = 3384
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GL_MAX_TEXTURE_STACK_DEPTH = 3385
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GL_MAX_VIEWPORT_DIMS = 3386
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GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 3387
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GL_SUBPIXEL_BITS = 3408
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GL_INDEX_BITS = 3409
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GL_RED_BITS = 3410
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GL_GREEN_BITS = 3411
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GL_BLUE_BITS = 3412
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GL_ALPHA_BITS = 3413
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GL_DEPTH_BITS = 3414
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GL_STENCIL_BITS = 3415
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GL_ACCUM_RED_BITS = 3416
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GL_ACCUM_GREEN_BITS = 3417
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GL_ACCUM_BLUE_BITS = 3418
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GL_ACCUM_ALPHA_BITS = 3419
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GL_NAME_STACK_DEPTH = 3440
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GL_AUTO_NORMAL = 3456
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|
GL_MAP1_COLOR_4 = 3472
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|
GL_MAP1_INDEX = 3473
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|
GL_MAP1_NORMAL = 3474
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GL_MAP1_TEXTURE_COORD_1 = 3475
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GL_MAP1_TEXTURE_COORD_2 = 3476
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GL_MAP1_TEXTURE_COORD_3 = 3477
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GL_MAP1_TEXTURE_COORD_4 = 3478
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GL_MAP1_VERTEX_3 = 3479
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GL_MAP1_VERTEX_4 = 3480
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GL_MAP2_COLOR_4 = 3504
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GL_MAP2_INDEX = 3505
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GL_MAP2_NORMAL = 3506
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GL_MAP2_TEXTURE_COORD_1 = 3507
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GL_MAP2_TEXTURE_COORD_2 = 3508
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GL_MAP2_TEXTURE_COORD_3 = 3509
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GL_MAP2_TEXTURE_COORD_4 = 3510
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GL_MAP2_VERTEX_3 = 3511
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GL_MAP2_VERTEX_4 = 3512
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|
GL_MAP1_GRID_DOMAIN = 3536
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|
GL_MAP1_GRID_SEGMENTS = 3537
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|
GL_MAP2_GRID_DOMAIN = 3538
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|
GL_MAP2_GRID_SEGMENTS = 3539
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|
GL_TEXTURE_1D = 3552
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GL_TEXTURE_2D = 3553
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|
GL_FEEDBACK_BUFFER_POINTER = 3568
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|
GL_FEEDBACK_BUFFER_SIZE = 3569
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|
GL_FEEDBACK_BUFFER_TYPE = 3570
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GL_SELECTION_BUFFER_POINTER = 3571
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GL_SELECTION_BUFFER_SIZE = 3572
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GL_TEXTURE_WIDTH = 4096
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|
GL_TRANSFORM_BIT = 4096
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|
GL_ATOMIC_COUNTER_BARRIER_BIT = 4096
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|
GL_TEXTURE_HEIGHT = 4097
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|
GL_TEXTURE_COMPONENTS = 4099
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|
GL_TEXTURE_INTERNAL_FORMAT = 4099
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GL_TEXTURE_BORDER_COLOR = 4100
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|
GL_TEXTURE_BORDER = 4101
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|
GL_TEXTURE_TARGET = 4102
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|
GL_DONT_CARE = 4352
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|
GL_FASTEST = 4353
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|
GL_NICEST = 4354
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|
GL_AMBIENT = 4608
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GL_DIFFUSE = 4609
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|
GL_SPECULAR = 4610
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GL_POSITION = 4611
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GL_SPOT_DIRECTION = 4612
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GL_SPOT_EXPONENT = 4613
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GL_SPOT_CUTOFF = 4614
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GL_CONSTANT_ATTENUATION = 4615
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GL_LINEAR_ATTENUATION = 4616
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GL_QUADRATIC_ATTENUATION = 4617
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GL_COMPILE = 4864
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GL_COMPILE_AND_EXECUTE = 4865
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|
GL_BYTE = 5120
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GL_UNSIGNED_BYTE = 5121
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GL_SHORT = 5122
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GL_UNSIGNED_SHORT = 5123
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|
GL_INT = 5124
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|
GL_UNSIGNED_INT = 5125
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GL_FLOAT = 5126
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GL_2_BYTES = 5127
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|
GL_3_BYTES = 5128
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|
GL_4_BYTES = 5129
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|
GL_DOUBLE = 5130
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|
GL_HALF_FLOAT = 5131
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|
GL_FIXED = 5132
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|
GL_CLEAR = 5376
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|
GL_AND = 5377
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|
GL_AND_REVERSE = 5378
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|
GL_COPY = 5379
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|
GL_AND_INVERTED = 5380
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|
GL_NOOP = 5381
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|
GL_XOR = 5382
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|
GL_OR = 5383
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|
GL_NOR = 5384
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GL_EQUIV = 5385
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|
GL_INVERT = 5386
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|
GL_OR_REVERSE = 5387
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|
GL_COPY_INVERTED = 5388
|
|
GL_OR_INVERTED = 5389
|
|
GL_NAND = 5390
|
|
GL_SET = 5391
|
|
GL_EMISSION = 5632
|
|
GL_SHININESS = 5633
|
|
GL_AMBIENT_AND_DIFFUSE = 5634
|
|
GL_COLOR_INDEXES = 5635
|
|
GL_MODELVIEW = 5888
|
|
GL_PROJECTION = 5889
|
|
GL_TEXTURE = 5890
|
|
GL_COLOR = 6144
|
|
GL_DEPTH = 6145
|
|
GL_STENCIL = 6146
|
|
GL_COLOR_INDEX = 6400
|
|
GL_STENCIL_INDEX = 6401
|
|
GL_DEPTH_COMPONENT = 6402
|
|
GL_RED = 6403
|
|
GL_GREEN = 6404
|
|
GL_BLUE = 6405
|
|
GL_ALPHA = 6406
|
|
GL_RGB = 6407
|
|
GL_RGBA = 6408
|
|
GL_LUMINANCE = 6409
|
|
GL_LUMINANCE_ALPHA = 6410
|
|
GL_BITMAP = 6656
|
|
GL_POINT = 6912
|
|
GL_LINE = 6913
|
|
GL_FILL = 6914
|
|
GL_RENDER = 7168
|
|
GL_FEEDBACK = 7169
|
|
GL_SELECT = 7170
|
|
GL_FLAT = 7424
|
|
GL_SMOOTH = 7425
|
|
GL_KEEP = 7680
|
|
GL_REPLACE = 7681
|
|
GL_INCR = 7682
|
|
GL_DECR = 7683
|
|
GL_VENDOR = 7936
|
|
GL_RENDERER = 7937
|
|
GL_VERSION = 7938
|
|
GL_EXTENSIONS = 7939
|
|
GL_ENABLE_BIT = 8192
|
|
GL_S = 8192
|
|
GL_SHADER_STORAGE_BARRIER_BIT = 8192
|
|
GL_T = 8193
|
|
GL_R = 8194
|
|
GL_Q = 8195
|
|
GL_MODULATE = 8448
|
|
GL_DECAL = 8449
|
|
GL_TEXTURE_ENV_MODE = 8704
|
|
GL_TEXTURE_ENV_COLOR = 8705
|
|
GL_TEXTURE_ENV = 8960
|
|
GL_EYE_LINEAR = 9216
|
|
GL_OBJECT_LINEAR = 9217
|
|
GL_SPHERE_MAP = 9218
|
|
GL_TEXTURE_GEN_MODE = 9472
|
|
GL_OBJECT_PLANE = 9473
|
|
GL_EYE_PLANE = 9474
|
|
GL_NEAREST = 9728
|
|
GL_LINEAR = 9729
|
|
GL_NEAREST_MIPMAP_NEAREST = 9984
|
|
GL_LINEAR_MIPMAP_NEAREST = 9985
|
|
GL_NEAREST_MIPMAP_LINEAR = 9986
|
|
GL_LINEAR_MIPMAP_LINEAR = 9987
|
|
GL_TEXTURE_MAG_FILTER = 10240
|
|
GL_TEXTURE_MIN_FILTER = 10241
|
|
GL_TEXTURE_WRAP_S = 10242
|
|
GL_TEXTURE_WRAP_T = 10243
|
|
GL_CLAMP = 10496
|
|
GL_REPEAT = 10497
|
|
GL_POLYGON_OFFSET_UNITS = 10752
|
|
GL_POLYGON_OFFSET_POINT = 10753
|
|
GL_POLYGON_OFFSET_LINE = 10754
|
|
GL_R3_G3_B2 = 10768
|
|
GL_V2F = 10784
|
|
GL_V3F = 10785
|
|
GL_C4UB_V2F = 10786
|
|
GL_C4UB_V3F = 10787
|
|
GL_C3F_V3F = 10788
|
|
GL_N3F_V3F = 10789
|
|
GL_C4F_N3F_V3F = 10790
|
|
GL_T2F_V3F = 10791
|
|
GL_T4F_V4F = 10792
|
|
GL_T2F_C4UB_V3F = 10793
|
|
GL_T2F_C3F_V3F = 10794
|
|
GL_T2F_N3F_V3F = 10795
|
|
GL_T2F_C4F_N3F_V3F = 10796
|
|
GL_T4F_C4F_N3F_V4F = 10797
|
|
GL_CLIP_PLANE0 = 12288
|
|
GL_CLIP_DISTANCE0 = 12288
|
|
GL_CLIP_PLANE1 = 12289
|
|
GL_CLIP_DISTANCE1 = 12289
|
|
GL_CLIP_PLANE2 = 12290
|
|
GL_CLIP_DISTANCE2 = 12290
|
|
GL_CLIP_PLANE3 = 12291
|
|
GL_CLIP_DISTANCE3 = 12291
|
|
GL_CLIP_PLANE4 = 12292
|
|
GL_CLIP_DISTANCE4 = 12292
|
|
GL_CLIP_PLANE5 = 12293
|
|
GL_CLIP_DISTANCE5 = 12293
|
|
GL_CLIP_DISTANCE6 = 12294
|
|
GL_CLIP_DISTANCE7 = 12295
|
|
GL_COLOR_BUFFER_BIT = 16384
|
|
GL_LIGHT0 = 16384
|
|
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 16384
|
|
GL_LIGHT1 = 16385
|
|
GL_LIGHT2 = 16386
|
|
GL_LIGHT3 = 16387
|
|
GL_LIGHT4 = 16388
|
|
GL_LIGHT5 = 16389
|
|
GL_LIGHT6 = 16390
|
|
GL_LIGHT7 = 16391
|
|
GL_HINT_BIT = 32768
|
|
GL_QUERY_BUFFER_BARRIER_BIT = 32768
|
|
GL_CONSTANT_COLOR = 32769
|
|
GL_ONE_MINUS_CONSTANT_COLOR = 32770
|
|
GL_CONSTANT_ALPHA = 32771
|
|
GL_ONE_MINUS_CONSTANT_ALPHA = 32772
|
|
GL_BLEND_COLOR = 32773
|
|
GL_FUNC_ADD = 32774
|
|
GL_MIN = 32775
|
|
GL_MAX = 32776
|
|
GL_BLEND_EQUATION = 32777
|
|
GL_BLEND_EQUATION_RGB = 32777
|
|
GL_FUNC_SUBTRACT = 32778
|
|
GL_FUNC_REVERSE_SUBTRACT = 32779
|
|
GL_CONVOLUTION_1D = 32784
|
|
GL_CONVOLUTION_2D = 32785
|
|
GL_SEPARABLE_2D = 32786
|
|
GL_HISTOGRAM = 32804
|
|
GL_PROXY_HISTOGRAM = 32805
|
|
GL_MINMAX = 32814
|
|
GL_UNSIGNED_BYTE_3_3_2 = 32818
|
|
GL_UNSIGNED_SHORT_4_4_4_4 = 32819
|
|
GL_UNSIGNED_SHORT_5_5_5_1 = 32820
|
|
GL_UNSIGNED_INT_8_8_8_8 = 32821
|
|
GL_UNSIGNED_INT_10_10_10_2 = 32822
|
|
GL_POLYGON_OFFSET_FILL = 32823
|
|
GL_POLYGON_OFFSET_FACTOR = 32824
|
|
GL_RESCALE_NORMAL = 32826
|
|
GL_ALPHA4 = 32827
|
|
GL_ALPHA8 = 32828
|
|
GL_ALPHA12 = 32829
|
|
GL_ALPHA16 = 32830
|
|
GL_LUMINANCE4 = 32831
|
|
GL_LUMINANCE8 = 32832
|
|
GL_LUMINANCE12 = 32833
|
|
GL_LUMINANCE16 = 32834
|
|
GL_LUMINANCE4_ALPHA4 = 32835
|
|
GL_LUMINANCE6_ALPHA2 = 32836
|
|
GL_LUMINANCE8_ALPHA8 = 32837
|
|
GL_LUMINANCE12_ALPHA4 = 32838
|
|
GL_LUMINANCE12_ALPHA12 = 32839
|
|
GL_LUMINANCE16_ALPHA16 = 32840
|
|
GL_INTENSITY = 32841
|
|
GL_INTENSITY4 = 32842
|
|
GL_INTENSITY8 = 32843
|
|
GL_INTENSITY12 = 32844
|
|
GL_INTENSITY16 = 32845
|
|
GL_RGB4 = 32847
|
|
GL_RGB5 = 32848
|
|
GL_RGB8 = 32849
|
|
GL_RGB10 = 32850
|
|
GL_RGB12 = 32851
|
|
GL_RGB16 = 32852
|
|
GL_RGBA2 = 32853
|
|
GL_RGBA4 = 32854
|
|
GL_RGB5_A1 = 32855
|
|
GL_RGBA8 = 32856
|
|
GL_RGB10_A2 = 32857
|
|
GL_RGBA12 = 32858
|
|
GL_RGBA16 = 32859
|
|
GL_TEXTURE_RED_SIZE = 32860
|
|
GL_TEXTURE_GREEN_SIZE = 32861
|
|
GL_TEXTURE_BLUE_SIZE = 32862
|
|
GL_TEXTURE_ALPHA_SIZE = 32863
|
|
GL_TEXTURE_LUMINANCE_SIZE = 32864
|
|
GL_TEXTURE_INTENSITY_SIZE = 32865
|
|
GL_PROXY_TEXTURE_1D = 32867
|
|
GL_PROXY_TEXTURE_2D = 32868
|
|
GL_TEXTURE_PRIORITY = 32870
|
|
GL_TEXTURE_RESIDENT = 32871
|
|
GL_TEXTURE_BINDING_1D = 32872
|
|
GL_TEXTURE_BINDING_2D = 32873
|
|
GL_TEXTURE_BINDING_3D = 32874
|
|
GL_PACK_SKIP_IMAGES = 32875
|
|
GL_PACK_IMAGE_HEIGHT = 32876
|
|
GL_UNPACK_SKIP_IMAGES = 32877
|
|
GL_UNPACK_IMAGE_HEIGHT = 32878
|
|
GL_TEXTURE_3D = 32879
|
|
GL_PROXY_TEXTURE_3D = 32880
|
|
GL_TEXTURE_DEPTH = 32881
|
|
GL_TEXTURE_WRAP_R = 32882
|
|
GL_MAX_3D_TEXTURE_SIZE = 32883
|
|
GL_VERTEX_ARRAY = 32884
|
|
GL_NORMAL_ARRAY = 32885
|
|
GL_COLOR_ARRAY = 32886
|
|
GL_INDEX_ARRAY = 32887
|
|
GL_TEXTURE_COORD_ARRAY = 32888
|
|
GL_EDGE_FLAG_ARRAY = 32889
|
|
GL_VERTEX_ARRAY_SIZE = 32890
|
|
GL_VERTEX_ARRAY_TYPE = 32891
|
|
GL_VERTEX_ARRAY_STRIDE = 32892
|
|
GL_NORMAL_ARRAY_TYPE = 32894
|
|
GL_NORMAL_ARRAY_STRIDE = 32895
|
|
GL_COLOR_ARRAY_SIZE = 32897
|
|
GL_COLOR_ARRAY_TYPE = 32898
|
|
GL_COLOR_ARRAY_STRIDE = 32899
|
|
GL_INDEX_ARRAY_TYPE = 32901
|
|
GL_INDEX_ARRAY_STRIDE = 32902
|
|
GL_TEXTURE_COORD_ARRAY_SIZE = 32904
|
|
GL_TEXTURE_COORD_ARRAY_TYPE = 32905
|
|
GL_TEXTURE_COORD_ARRAY_STRIDE = 32906
|
|
GL_EDGE_FLAG_ARRAY_STRIDE = 32908
|
|
GL_VERTEX_ARRAY_POINTER = 32910
|
|
GL_NORMAL_ARRAY_POINTER = 32911
|
|
GL_COLOR_ARRAY_POINTER = 32912
|
|
GL_INDEX_ARRAY_POINTER = 32913
|
|
GL_TEXTURE_COORD_ARRAY_POINTER = 32914
|
|
GL_EDGE_FLAG_ARRAY_POINTER = 32915
|
|
GL_MULTISAMPLE = 32925
|
|
GL_MULTISAMPLE_ARB = 32925
|
|
GL_SAMPLE_ALPHA_TO_COVERAGE = 32926
|
|
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 32926
|
|
GL_SAMPLE_ALPHA_TO_ONE = 32927
|
|
GL_SAMPLE_ALPHA_TO_ONE_ARB = 32927
|
|
GL_SAMPLE_COVERAGE = 32928
|
|
GL_SAMPLE_COVERAGE_ARB = 32928
|
|
GL_SAMPLE_BUFFERS = 32936
|
|
GL_SAMPLE_BUFFERS_ARB = 32936
|
|
GL_SAMPLES = 32937
|
|
GL_SAMPLES_ARB = 32937
|
|
GL_SAMPLE_COVERAGE_VALUE = 32938
|
|
GL_SAMPLE_COVERAGE_VALUE_ARB = 32938
|
|
GL_SAMPLE_COVERAGE_INVERT = 32939
|
|
GL_SAMPLE_COVERAGE_INVERT_ARB = 32939
|
|
GL_BLEND_DST_RGB = 32968
|
|
GL_BLEND_SRC_RGB = 32969
|
|
GL_BLEND_DST_ALPHA = 32970
|
|
GL_BLEND_SRC_ALPHA = 32971
|
|
GL_COLOR_TABLE = 32976
|
|
GL_POST_CONVOLUTION_COLOR_TABLE = 32977
|
|
GL_POST_COLOR_MATRIX_COLOR_TABLE = 32978
|
|
GL_PROXY_COLOR_TABLE = 32979
|
|
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 32980
|
|
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 32981
|
|
GL_BGR = 32992
|
|
GL_BGRA = 32993
|
|
GL_MAX_ELEMENTS_VERTICES = 33000
|
|
GL_MAX_ELEMENTS_INDICES = 33001
|
|
GL_PARAMETER_BUFFER = 33006
|
|
GL_PARAMETER_BUFFER_BINDING = 33007
|
|
GL_POINT_SIZE_MIN = 33062
|
|
GL_POINT_SIZE_MAX = 33063
|
|
GL_POINT_FADE_THRESHOLD_SIZE = 33064
|
|
GL_POINT_DISTANCE_ATTENUATION = 33065
|
|
GL_CLAMP_TO_BORDER = 33069
|
|
GL_CLAMP_TO_EDGE = 33071
|
|
GL_TEXTURE_MIN_LOD = 33082
|
|
GL_TEXTURE_MAX_LOD = 33083
|
|
GL_TEXTURE_BASE_LEVEL = 33084
|
|
GL_TEXTURE_MAX_LEVEL = 33085
|
|
GL_GENERATE_MIPMAP = 33169
|
|
GL_GENERATE_MIPMAP_HINT = 33170
|
|
GL_DEPTH_COMPONENT16 = 33189
|
|
GL_DEPTH_COMPONENT24 = 33190
|
|
GL_DEPTH_COMPONENT32 = 33191
|
|
GL_LIGHT_MODEL_COLOR_CONTROL = 33272
|
|
GL_SINGLE_COLOR = 33273
|
|
GL_SEPARATE_SPECULAR_COLOR = 33274
|
|
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 33296
|
|
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 33297
|
|
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 33298
|
|
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 33299
|
|
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 33300
|
|
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 33301
|
|
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 33302
|
|
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 33303
|
|
GL_FRAMEBUFFER_DEFAULT = 33304
|
|
GL_FRAMEBUFFER_UNDEFINED = 33305
|
|
GL_DEPTH_STENCIL_ATTACHMENT = 33306
|
|
GL_MAJOR_VERSION = 33307
|
|
GL_MINOR_VERSION = 33308
|
|
GL_NUM_EXTENSIONS = 33309
|
|
GL_CONTEXT_FLAGS = 33310
|
|
GL_BUFFER_IMMUTABLE_STORAGE = 33311
|
|
GL_BUFFER_STORAGE_FLAGS = 33312
|
|
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 33313
|
|
GL_INDEX = 33314
|
|
GL_COMPRESSED_RED = 33317
|
|
GL_COMPRESSED_RG = 33318
|
|
GL_RG = 33319
|
|
GL_RG_INTEGER = 33320
|
|
GL_R8 = 33321
|
|
GL_R16 = 33322
|
|
GL_RG8 = 33323
|
|
GL_RG16 = 33324
|
|
GL_R16F = 33325
|
|
GL_R32F = 33326
|
|
GL_RG16F = 33327
|
|
GL_RG32F = 33328
|
|
GL_R8I = 33329
|
|
GL_R8UI = 33330
|
|
GL_R16I = 33331
|
|
GL_R16UI = 33332
|
|
GL_R32I = 33333
|
|
GL_R32UI = 33334
|
|
GL_RG8I = 33335
|
|
GL_RG8UI = 33336
|
|
GL_RG16I = 33337
|
|
GL_RG16UI = 33338
|
|
GL_RG32I = 33339
|
|
GL_RG32UI = 33340
|
|
GL_DEBUG_OUTPUT_SYNCHRONOUS = 33346
|
|
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 33347
|
|
GL_DEBUG_CALLBACK_FUNCTION = 33348
|
|
GL_DEBUG_CALLBACK_USER_PARAM = 33349
|
|
GL_DEBUG_SOURCE_API = 33350
|
|
GL_DEBUG_SOURCE_WINDOW_SYSTEM = 33351
|
|
GL_DEBUG_SOURCE_SHADER_COMPILER = 33352
|
|
GL_DEBUG_SOURCE_THIRD_PARTY = 33353
|
|
GL_DEBUG_SOURCE_APPLICATION = 33354
|
|
GL_DEBUG_SOURCE_OTHER = 33355
|
|
GL_DEBUG_TYPE_ERROR = 33356
|
|
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 33357
|
|
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 33358
|
|
GL_DEBUG_TYPE_PORTABILITY = 33359
|
|
GL_DEBUG_TYPE_PERFORMANCE = 33360
|
|
GL_DEBUG_TYPE_OTHER = 33361
|
|
GL_LOSE_CONTEXT_ON_RESET = 33362
|
|
GL_GUILTY_CONTEXT_RESET = 33363
|
|
GL_INNOCENT_CONTEXT_RESET = 33364
|
|
GL_UNKNOWN_CONTEXT_RESET = 33365
|
|
GL_RESET_NOTIFICATION_STRATEGY = 33366
|
|
GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 33367
|
|
GL_PROGRAM_SEPARABLE = 33368
|
|
GL_ACTIVE_PROGRAM = 33369
|
|
GL_PROGRAM_PIPELINE_BINDING = 33370
|
|
GL_MAX_VIEWPORTS = 33371
|
|
GL_VIEWPORT_SUBPIXEL_BITS = 33372
|
|
GL_VIEWPORT_BOUNDS_RANGE = 33373
|
|
GL_LAYER_PROVOKING_VERTEX = 33374
|
|
GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 33375
|
|
GL_UNDEFINED_VERTEX = 33376
|
|
GL_NO_RESET_NOTIFICATION = 33377
|
|
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 33378
|
|
GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 33379
|
|
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 33380
|
|
GL_MAX_COMPUTE_ATOMIC_COUNTERS = 33381
|
|
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 33382
|
|
GL_COMPUTE_WORK_GROUP_SIZE = 33383
|
|
GL_DEBUG_TYPE_MARKER = 33384
|
|
GL_DEBUG_TYPE_PUSH_GROUP = 33385
|
|
GL_DEBUG_TYPE_POP_GROUP = 33386
|
|
GL_DEBUG_SEVERITY_NOTIFICATION = 33387
|
|
GL_MAX_DEBUG_GROUP_STACK_DEPTH = 33388
|
|
GL_DEBUG_GROUP_STACK_DEPTH = 33389
|
|
GL_MAX_UNIFORM_LOCATIONS = 33390
|
|
GL_INTERNALFORMAT_SUPPORTED = 33391
|
|
GL_INTERNALFORMAT_PREFERRED = 33392
|
|
GL_INTERNALFORMAT_RED_SIZE = 33393
|
|
GL_INTERNALFORMAT_GREEN_SIZE = 33394
|
|
GL_INTERNALFORMAT_BLUE_SIZE = 33395
|
|
GL_INTERNALFORMAT_ALPHA_SIZE = 33396
|
|
GL_INTERNALFORMAT_DEPTH_SIZE = 33397
|
|
GL_INTERNALFORMAT_STENCIL_SIZE = 33398
|
|
GL_INTERNALFORMAT_SHARED_SIZE = 33399
|
|
GL_INTERNALFORMAT_RED_TYPE = 33400
|
|
GL_INTERNALFORMAT_GREEN_TYPE = 33401
|
|
GL_INTERNALFORMAT_BLUE_TYPE = 33402
|
|
GL_INTERNALFORMAT_ALPHA_TYPE = 33403
|
|
GL_INTERNALFORMAT_DEPTH_TYPE = 33404
|
|
GL_INTERNALFORMAT_STENCIL_TYPE = 33405
|
|
GL_MAX_WIDTH = 33406
|
|
GL_MAX_HEIGHT = 33407
|
|
GL_MAX_DEPTH = 33408
|
|
GL_MAX_LAYERS = 33409
|
|
GL_MAX_COMBINED_DIMENSIONS = 33410
|
|
GL_COLOR_COMPONENTS = 33411
|
|
GL_DEPTH_COMPONENTS = 33412
|
|
GL_STENCIL_COMPONENTS = 33413
|
|
GL_COLOR_RENDERABLE = 33414
|
|
GL_DEPTH_RENDERABLE = 33415
|
|
GL_STENCIL_RENDERABLE = 33416
|
|
GL_FRAMEBUFFER_RENDERABLE = 33417
|
|
GL_FRAMEBUFFER_RENDERABLE_LAYERED = 33418
|
|
GL_FRAMEBUFFER_BLEND = 33419
|
|
GL_READ_PIXELS = 33420
|
|
GL_READ_PIXELS_FORMAT = 33421
|
|
GL_READ_PIXELS_TYPE = 33422
|
|
GL_TEXTURE_IMAGE_FORMAT = 33423
|
|
GL_TEXTURE_IMAGE_TYPE = 33424
|
|
GL_GET_TEXTURE_IMAGE_FORMAT = 33425
|
|
GL_GET_TEXTURE_IMAGE_TYPE = 33426
|
|
GL_MIPMAP = 33427
|
|
GL_MANUAL_GENERATE_MIPMAP = 33428
|
|
GL_AUTO_GENERATE_MIPMAP = 33429
|
|
GL_COLOR_ENCODING = 33430
|
|
GL_SRGB_READ = 33431
|
|
GL_SRGB_WRITE = 33432
|
|
GL_FILTER = 33434
|
|
GL_VERTEX_TEXTURE = 33435
|
|
GL_TESS_CONTROL_TEXTURE = 33436
|
|
GL_TESS_EVALUATION_TEXTURE = 33437
|
|
GL_GEOMETRY_TEXTURE = 33438
|
|
GL_FRAGMENT_TEXTURE = 33439
|
|
GL_COMPUTE_TEXTURE = 33440
|
|
GL_TEXTURE_SHADOW = 33441
|
|
GL_TEXTURE_GATHER = 33442
|
|
GL_TEXTURE_GATHER_SHADOW = 33443
|
|
GL_SHADER_IMAGE_LOAD = 33444
|
|
GL_SHADER_IMAGE_STORE = 33445
|
|
GL_SHADER_IMAGE_ATOMIC = 33446
|
|
GL_IMAGE_TEXEL_SIZE = 33447
|
|
GL_IMAGE_COMPATIBILITY_CLASS = 33448
|
|
GL_IMAGE_PIXEL_FORMAT = 33449
|
|
GL_IMAGE_PIXEL_TYPE = 33450
|
|
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 33452
|
|
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 33453
|
|
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 33454
|
|
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 33455
|
|
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 33457
|
|
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 33458
|
|
GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 33459
|
|
GL_CLEAR_BUFFER = 33460
|
|
GL_TEXTURE_VIEW = 33461
|
|
GL_VIEW_COMPATIBILITY_CLASS = 33462
|
|
GL_FULL_SUPPORT = 33463
|
|
GL_CAVEAT_SUPPORT = 33464
|
|
GL_IMAGE_CLASS_4_X_32 = 33465
|
|
GL_IMAGE_CLASS_2_X_32 = 33466
|
|
GL_IMAGE_CLASS_1_X_32 = 33467
|
|
GL_IMAGE_CLASS_4_X_16 = 33468
|
|
GL_IMAGE_CLASS_2_X_16 = 33469
|
|
GL_IMAGE_CLASS_1_X_16 = 33470
|
|
GL_IMAGE_CLASS_4_X_8 = 33471
|
|
GL_IMAGE_CLASS_2_X_8 = 33472
|
|
GL_IMAGE_CLASS_1_X_8 = 33473
|
|
GL_IMAGE_CLASS_11_11_10 = 33474
|
|
GL_IMAGE_CLASS_10_10_10_2 = 33475
|
|
GL_VIEW_CLASS_128_BITS = 33476
|
|
GL_VIEW_CLASS_96_BITS = 33477
|
|
GL_VIEW_CLASS_64_BITS = 33478
|
|
GL_VIEW_CLASS_48_BITS = 33479
|
|
GL_VIEW_CLASS_32_BITS = 33480
|
|
GL_VIEW_CLASS_24_BITS = 33481
|
|
GL_VIEW_CLASS_16_BITS = 33482
|
|
GL_VIEW_CLASS_8_BITS = 33483
|
|
GL_VIEW_CLASS_S3TC_DXT1_RGB = 33484
|
|
GL_VIEW_CLASS_S3TC_DXT1_RGBA = 33485
|
|
GL_VIEW_CLASS_S3TC_DXT3_RGBA = 33486
|
|
GL_VIEW_CLASS_S3TC_DXT5_RGBA = 33487
|
|
GL_VIEW_CLASS_RGTC1_RED = 33488
|
|
GL_VIEW_CLASS_RGTC2_RG = 33489
|
|
GL_VIEW_CLASS_BPTC_UNORM = 33490
|
|
GL_VIEW_CLASS_BPTC_FLOAT = 33491
|
|
GL_VERTEX_ATTRIB_BINDING = 33492
|
|
GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 33493
|
|
GL_VERTEX_BINDING_DIVISOR = 33494
|
|
GL_VERTEX_BINDING_OFFSET = 33495
|
|
GL_VERTEX_BINDING_STRIDE = 33496
|
|
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 33497
|
|
GL_MAX_VERTEX_ATTRIB_BINDINGS = 33498
|
|
GL_TEXTURE_VIEW_MIN_LEVEL = 33499
|
|
GL_TEXTURE_VIEW_NUM_LEVELS = 33500
|
|
GL_TEXTURE_VIEW_MIN_LAYER = 33501
|
|
GL_TEXTURE_VIEW_NUM_LAYERS = 33502
|
|
GL_TEXTURE_IMMUTABLE_LEVELS = 33503
|
|
GL_BUFFER = 33504
|
|
GL_SHADER = 33505
|
|
GL_PROGRAM = 33506
|
|
GL_QUERY = 33507
|
|
GL_PROGRAM_PIPELINE = 33508
|
|
GL_MAX_VERTEX_ATTRIB_STRIDE = 33509
|
|
GL_SAMPLER = 33510
|
|
GL_DISPLAY_LIST = 33511
|
|
GL_MAX_LABEL_LENGTH = 33512
|
|
GL_NUM_SHADING_LANGUAGE_VERSIONS = 33513
|
|
GL_QUERY_TARGET = 33514
|
|
GL_TRANSFORM_FEEDBACK_OVERFLOW = 33516
|
|
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW = 33517
|
|
GL_VERTICES_SUBMITTED = 33518
|
|
GL_PRIMITIVES_SUBMITTED = 33519
|
|
GL_VERTEX_SHADER_INVOCATIONS = 33520
|
|
GL_TESS_CONTROL_SHADER_PATCHES = 33521
|
|
GL_TESS_EVALUATION_SHADER_INVOCATIONS = 33522
|
|
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED = 33523
|
|
GL_FRAGMENT_SHADER_INVOCATIONS = 33524
|
|
GL_COMPUTE_SHADER_INVOCATIONS = 33525
|
|
GL_CLIPPING_INPUT_PRIMITIVES = 33526
|
|
GL_CLIPPING_OUTPUT_PRIMITIVES = 33527
|
|
GL_MAX_CULL_DISTANCES = 33529
|
|
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 33530
|
|
GL_CONTEXT_RELEASE_BEHAVIOR = 33531
|
|
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 33532
|
|
GL_UNSIGNED_BYTE_2_3_3_REV = 33634
|
|
GL_UNSIGNED_SHORT_5_6_5 = 33635
|
|
GL_UNSIGNED_SHORT_5_6_5_REV = 33636
|
|
GL_UNSIGNED_SHORT_4_4_4_4_REV = 33637
|
|
GL_UNSIGNED_SHORT_1_5_5_5_REV = 33638
|
|
GL_UNSIGNED_INT_8_8_8_8_REV = 33639
|
|
GL_UNSIGNED_INT_2_10_10_10_REV = 33640
|
|
GL_MIRRORED_REPEAT = 33648
|
|
GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 33776
|
|
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 33777
|
|
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 33778
|
|
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 33779
|
|
GL_FOG_COORDINATE_SOURCE = 33872
|
|
GL_FOG_COORD_SRC = 33872
|
|
GL_FOG_COORDINATE = 33873
|
|
GL_FOG_COORD = 33873
|
|
GL_FRAGMENT_DEPTH = 33874
|
|
GL_CURRENT_FOG_COORDINATE = 33875
|
|
GL_CURRENT_FOG_COORD = 33875
|
|
GL_FOG_COORDINATE_ARRAY_TYPE = 33876
|
|
GL_FOG_COORD_ARRAY_TYPE = 33876
|
|
GL_FOG_COORDINATE_ARRAY_STRIDE = 33877
|
|
GL_FOG_COORD_ARRAY_STRIDE = 33877
|
|
GL_FOG_COORDINATE_ARRAY_POINTER = 33878
|
|
GL_FOG_COORD_ARRAY_POINTER = 33878
|
|
GL_FOG_COORDINATE_ARRAY = 33879
|
|
GL_FOG_COORD_ARRAY = 33879
|
|
GL_COLOR_SUM = 33880
|
|
GL_CURRENT_SECONDARY_COLOR = 33881
|
|
GL_SECONDARY_COLOR_ARRAY_SIZE = 33882
|
|
GL_SECONDARY_COLOR_ARRAY_TYPE = 33883
|
|
GL_SECONDARY_COLOR_ARRAY_STRIDE = 33884
|
|
GL_SECONDARY_COLOR_ARRAY_POINTER = 33885
|
|
GL_SECONDARY_COLOR_ARRAY = 33886
|
|
GL_CURRENT_RASTER_SECONDARY_COLOR = 33887
|
|
GL_ALIASED_POINT_SIZE_RANGE = 33901
|
|
GL_ALIASED_LINE_WIDTH_RANGE = 33902
|
|
GL_TEXTURE0 = 33984
|
|
GL_TEXTURE1 = 33985
|
|
GL_TEXTURE2 = 33986
|
|
GL_TEXTURE3 = 33987
|
|
GL_TEXTURE4 = 33988
|
|
GL_TEXTURE5 = 33989
|
|
GL_TEXTURE6 = 33990
|
|
GL_TEXTURE7 = 33991
|
|
GL_TEXTURE8 = 33992
|
|
GL_TEXTURE9 = 33993
|
|
GL_TEXTURE10 = 33994
|
|
GL_TEXTURE11 = 33995
|
|
GL_TEXTURE12 = 33996
|
|
GL_TEXTURE13 = 33997
|
|
GL_TEXTURE14 = 33998
|
|
GL_TEXTURE15 = 33999
|
|
GL_TEXTURE16 = 34000
|
|
GL_TEXTURE17 = 34001
|
|
GL_TEXTURE18 = 34002
|
|
GL_TEXTURE19 = 34003
|
|
GL_TEXTURE20 = 34004
|
|
GL_TEXTURE21 = 34005
|
|
GL_TEXTURE22 = 34006
|
|
GL_TEXTURE23 = 34007
|
|
GL_TEXTURE24 = 34008
|
|
GL_TEXTURE25 = 34009
|
|
GL_TEXTURE26 = 34010
|
|
GL_TEXTURE27 = 34011
|
|
GL_TEXTURE28 = 34012
|
|
GL_TEXTURE29 = 34013
|
|
GL_TEXTURE30 = 34014
|
|
GL_TEXTURE31 = 34015
|
|
GL_ACTIVE_TEXTURE = 34016
|
|
GL_CLIENT_ACTIVE_TEXTURE = 34017
|
|
GL_MAX_TEXTURE_UNITS = 34018
|
|
GL_TRANSPOSE_MODELVIEW_MATRIX = 34019
|
|
GL_TRANSPOSE_PROJECTION_MATRIX = 34020
|
|
GL_TRANSPOSE_TEXTURE_MATRIX = 34021
|
|
GL_TRANSPOSE_COLOR_MATRIX = 34022
|
|
GL_SUBTRACT = 34023
|
|
GL_MAX_RENDERBUFFER_SIZE = 34024
|
|
GL_MAX_RENDERBUFFER_SIZE_EXT = 34024
|
|
GL_COMPRESSED_ALPHA = 34025
|
|
GL_COMPRESSED_LUMINANCE = 34026
|
|
GL_COMPRESSED_LUMINANCE_ALPHA = 34027
|
|
GL_COMPRESSED_INTENSITY = 34028
|
|
GL_COMPRESSED_RGB = 34029
|
|
GL_COMPRESSED_RGBA = 34030
|
|
GL_TEXTURE_COMPRESSION_HINT = 34031
|
|
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 34032
|
|
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 34033
|
|
GL_TEXTURE_RECTANGLE = 34037
|
|
GL_TEXTURE_BINDING_RECTANGLE = 34038
|
|
GL_PROXY_TEXTURE_RECTANGLE = 34039
|
|
GL_MAX_RECTANGLE_TEXTURE_SIZE = 34040
|
|
GL_DEPTH_STENCIL = 34041
|
|
GL_UNSIGNED_INT_24_8 = 34042
|
|
GL_MAX_TEXTURE_LOD_BIAS = 34045
|
|
GL_TEXTURE_MAX_ANISOTROPY = 34046
|
|
GL_MAX_TEXTURE_MAX_ANISOTROPY = 34047
|
|
GL_TEXTURE_FILTER_CONTROL = 34048
|
|
GL_TEXTURE_LOD_BIAS = 34049
|
|
GL_INCR_WRAP = 34055
|
|
GL_DECR_WRAP = 34056
|
|
GL_NORMAL_MAP = 34065
|
|
GL_REFLECTION_MAP = 34066
|
|
GL_TEXTURE_CUBE_MAP = 34067
|
|
GL_TEXTURE_BINDING_CUBE_MAP = 34068
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X = 34069
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 34070
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 34071
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 34072
|
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 34073
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 34074
|
|
GL_PROXY_TEXTURE_CUBE_MAP = 34075
|
|
GL_MAX_CUBE_MAP_TEXTURE_SIZE = 34076
|
|
GL_COMBINE = 34160
|
|
GL_COMBINE_RGB = 34161
|
|
GL_COMBINE_ALPHA = 34162
|
|
GL_RGB_SCALE = 34163
|
|
GL_ADD_SIGNED = 34164
|
|
GL_INTERPOLATE = 34165
|
|
GL_CONSTANT = 34166
|
|
GL_PRIMARY_COLOR = 34167
|
|
GL_PREVIOUS = 34168
|
|
GL_SOURCE0_RGB = 34176
|
|
GL_SRC0_RGB = 34176
|
|
GL_SOURCE1_RGB = 34177
|
|
GL_SRC1_RGB = 34177
|
|
GL_SOURCE2_RGB = 34178
|
|
GL_SRC2_RGB = 34178
|
|
GL_SOURCE0_ALPHA = 34184
|
|
GL_SRC0_ALPHA = 34184
|
|
GL_SOURCE1_ALPHA = 34185
|
|
GL_SRC1_ALPHA = 34185
|
|
GL_SOURCE2_ALPHA = 34186
|
|
GL_SRC2_ALPHA = 34186
|
|
GL_OPERAND0_RGB = 34192
|
|
GL_OPERAND1_RGB = 34193
|
|
GL_OPERAND2_RGB = 34194
|
|
GL_OPERAND0_ALPHA = 34200
|
|
GL_OPERAND1_ALPHA = 34201
|
|
GL_OPERAND2_ALPHA = 34202
|
|
GL_VERTEX_ARRAY_BINDING = 34229
|
|
GL_VERTEX_ATTRIB_ARRAY_ENABLED = 34338
|
|
GL_VERTEX_ATTRIB_ARRAY_SIZE = 34339
|
|
GL_VERTEX_ATTRIB_ARRAY_STRIDE = 34340
|
|
GL_VERTEX_ATTRIB_ARRAY_TYPE = 34341
|
|
GL_CURRENT_VERTEX_ATTRIB = 34342
|
|
GL_VERTEX_PROGRAM_POINT_SIZE = 34370
|
|
GL_PROGRAM_POINT_SIZE = 34370
|
|
GL_VERTEX_PROGRAM_TWO_SIDE = 34371
|
|
GL_VERTEX_ATTRIB_ARRAY_POINTER = 34373
|
|
GL_DEPTH_CLAMP = 34383
|
|
GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 34464
|
|
GL_TEXTURE_COMPRESSED = 34465
|
|
GL_NUM_COMPRESSED_TEXTURE_FORMATS = 34466
|
|
GL_COMPRESSED_TEXTURE_FORMATS = 34467
|
|
GL_DOT3_RGB = 34478
|
|
GL_DOT3_RGBA = 34479
|
|
GL_PROGRAM_BINARY_LENGTH = 34625
|
|
GL_MIRROR_CLAMP_TO_EDGE = 34627
|
|
GL_VERTEX_ATTRIB_ARRAY_LONG = 34638
|
|
GL_BUFFER_SIZE = 34660
|
|
GL_BUFFER_USAGE = 34661
|
|
GL_NUM_PROGRAM_BINARY_FORMATS = 34814
|
|
GL_PROGRAM_BINARY_FORMATS = 34815
|
|
GL_STENCIL_BACK_FUNC = 34816
|
|
GL_STENCIL_BACK_FAIL = 34817
|
|
GL_STENCIL_BACK_PASS_DEPTH_FAIL = 34818
|
|
GL_STENCIL_BACK_PASS_DEPTH_PASS = 34819
|
|
GL_RGBA32F = 34836
|
|
GL_RGB32F = 34837
|
|
GL_RGBA16F = 34842
|
|
GL_RGB16F = 34843
|
|
GL_MAX_DRAW_BUFFERS = 34852
|
|
GL_DRAW_BUFFER0 = 34853
|
|
GL_DRAW_BUFFER1 = 34854
|
|
GL_DRAW_BUFFER2 = 34855
|
|
GL_DRAW_BUFFER3 = 34856
|
|
GL_DRAW_BUFFER4 = 34857
|
|
GL_DRAW_BUFFER5 = 34858
|
|
GL_DRAW_BUFFER6 = 34859
|
|
GL_DRAW_BUFFER7 = 34860
|
|
GL_DRAW_BUFFER8 = 34861
|
|
GL_DRAW_BUFFER9 = 34862
|
|
GL_DRAW_BUFFER10 = 34863
|
|
GL_DRAW_BUFFER11 = 34864
|
|
GL_DRAW_BUFFER12 = 34865
|
|
GL_DRAW_BUFFER13 = 34866
|
|
GL_DRAW_BUFFER14 = 34867
|
|
GL_DRAW_BUFFER15 = 34868
|
|
GL_BLEND_EQUATION_ALPHA = 34877
|
|
GL_TEXTURE_DEPTH_SIZE = 34890
|
|
GL_DEPTH_TEXTURE_MODE = 34891
|
|
GL_TEXTURE_COMPARE_MODE = 34892
|
|
GL_TEXTURE_COMPARE_FUNC = 34893
|
|
GL_COMPARE_R_TO_TEXTURE = 34894
|
|
GL_COMPARE_REF_TO_TEXTURE = 34894
|
|
GL_TEXTURE_CUBE_MAP_SEAMLESS = 34895
|
|
GL_POINT_SPRITE = 34913
|
|
GL_COORD_REPLACE = 34914
|
|
GL_QUERY_COUNTER_BITS = 34916
|
|
GL_CURRENT_QUERY = 34917
|
|
GL_QUERY_RESULT = 34918
|
|
GL_QUERY_RESULT_AVAILABLE = 34919
|
|
GL_MAX_VERTEX_ATTRIBS = 34921
|
|
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 34922
|
|
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 34924
|
|
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 34925
|
|
GL_MAX_TEXTURE_COORDS = 34929
|
|
GL_MAX_TEXTURE_IMAGE_UNITS = 34930
|
|
GL_GEOMETRY_SHADER_INVOCATIONS = 34943
|
|
GL_ARRAY_BUFFER = 34962
|
|
GL_ELEMENT_ARRAY_BUFFER = 34963
|
|
GL_ARRAY_BUFFER_BINDING = 34964
|
|
GL_ELEMENT_ARRAY_BUFFER_BINDING = 34965
|
|
GL_VERTEX_ARRAY_BUFFER_BINDING = 34966
|
|
GL_NORMAL_ARRAY_BUFFER_BINDING = 34967
|
|
GL_COLOR_ARRAY_BUFFER_BINDING = 34968
|
|
GL_INDEX_ARRAY_BUFFER_BINDING = 34969
|
|
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 34970
|
|
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 34971
|
|
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 34972
|
|
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 34973
|
|
GL_FOG_COORD_ARRAY_BUFFER_BINDING = 34973
|
|
GL_WEIGHT_ARRAY_BUFFER_BINDING = 34974
|
|
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 34975
|
|
GL_READ_ONLY = 35000
|
|
GL_WRITE_ONLY = 35001
|
|
GL_READ_WRITE = 35002
|
|
GL_BUFFER_ACCESS = 35003
|
|
GL_BUFFER_MAPPED = 35004
|
|
GL_BUFFER_MAP_POINTER = 35005
|
|
GL_TIME_ELAPSED = 35007
|
|
GL_STREAM_DRAW = 35040
|
|
GL_STREAM_READ = 35041
|
|
GL_STREAM_COPY = 35042
|
|
GL_STATIC_DRAW = 35044
|
|
GL_STATIC_READ = 35045
|
|
GL_STATIC_COPY = 35046
|
|
GL_DYNAMIC_DRAW = 35048
|
|
GL_DYNAMIC_READ = 35049
|
|
GL_DYNAMIC_COPY = 35050
|
|
GL_PIXEL_PACK_BUFFER = 35051
|
|
GL_PIXEL_UNPACK_BUFFER = 35052
|
|
GL_PIXEL_PACK_BUFFER_BINDING = 35053
|
|
GL_PIXEL_UNPACK_BUFFER_BINDING = 35055
|
|
GL_DEPTH24_STENCIL8 = 35056
|
|
GL_TEXTURE_STENCIL_SIZE = 35057
|
|
GL_SRC1_COLOR = 35065
|
|
GL_ONE_MINUS_SRC1_COLOR = 35066
|
|
GL_ONE_MINUS_SRC1_ALPHA = 35067
|
|
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 35068
|
|
GL_VERTEX_ATTRIB_ARRAY_INTEGER = 35069
|
|
GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 35070
|
|
GL_MAX_ARRAY_TEXTURE_LAYERS = 35071
|
|
GL_MIN_PROGRAM_TEXEL_OFFSET = 35076
|
|
GL_MAX_PROGRAM_TEXEL_OFFSET = 35077
|
|
GL_SAMPLES_PASSED = 35092
|
|
GL_GEOMETRY_VERTICES_OUT = 35094
|
|
GL_GEOMETRY_INPUT_TYPE = 35095
|
|
GL_GEOMETRY_OUTPUT_TYPE = 35096
|
|
GL_SAMPLER_BINDING = 35097
|
|
GL_CLAMP_VERTEX_COLOR = 35098
|
|
GL_CLAMP_FRAGMENT_COLOR = 35099
|
|
GL_CLAMP_READ_COLOR = 35100
|
|
GL_FIXED_ONLY = 35101
|
|
GL_UNIFORM_BUFFER = 35345
|
|
GL_UNIFORM_BUFFER_BINDING = 35368
|
|
GL_UNIFORM_BUFFER_START = 35369
|
|
GL_UNIFORM_BUFFER_SIZE = 35370
|
|
GL_MAX_VERTEX_UNIFORM_BLOCKS = 35371
|
|
GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 35372
|
|
GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 35373
|
|
GL_MAX_COMBINED_UNIFORM_BLOCKS = 35374
|
|
GL_MAX_UNIFORM_BUFFER_BINDINGS = 35375
|
|
GL_MAX_UNIFORM_BLOCK_SIZE = 35376
|
|
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 35377
|
|
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 35378
|
|
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 35379
|
|
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 35380
|
|
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 35381
|
|
GL_ACTIVE_UNIFORM_BLOCKS = 35382
|
|
GL_UNIFORM_TYPE = 35383
|
|
GL_UNIFORM_SIZE = 35384
|
|
GL_UNIFORM_NAME_LENGTH = 35385
|
|
GL_UNIFORM_BLOCK_INDEX = 35386
|
|
GL_UNIFORM_OFFSET = 35387
|
|
GL_UNIFORM_ARRAY_STRIDE = 35388
|
|
GL_UNIFORM_MATRIX_STRIDE = 35389
|
|
GL_UNIFORM_IS_ROW_MAJOR = 35390
|
|
GL_UNIFORM_BLOCK_BINDING = 35391
|
|
GL_UNIFORM_BLOCK_DATA_SIZE = 35392
|
|
GL_UNIFORM_BLOCK_NAME_LENGTH = 35393
|
|
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 35394
|
|
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 35395
|
|
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 35396
|
|
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 35397
|
|
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 35398
|
|
GL_FRAGMENT_SHADER = 35632
|
|
GL_VERTEX_SHADER = 35633
|
|
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 35657
|
|
GL_MAX_VERTEX_UNIFORM_COMPONENTS = 35658
|
|
GL_MAX_VARYING_FLOATS = 35659
|
|
GL_MAX_VARYING_COMPONENTS = 35659
|
|
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660
|
|
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661
|
|
GL_SHADER_TYPE = 35663
|
|
GL_FLOAT_VEC2 = 35664
|
|
GL_FLOAT_VEC3 = 35665
|
|
GL_FLOAT_VEC4 = 35666
|
|
GL_INT_VEC2 = 35667
|
|
GL_INT_VEC3 = 35668
|
|
GL_INT_VEC4 = 35669
|
|
GL_BOOL = 35670
|
|
GL_BOOL_VEC2 = 35671
|
|
GL_BOOL_VEC3 = 35672
|
|
GL_BOOL_VEC4 = 35673
|
|
GL_FLOAT_MAT2 = 35674
|
|
GL_FLOAT_MAT3 = 35675
|
|
GL_FLOAT_MAT4 = 35676
|
|
GL_SAMPLER_1D = 35677
|
|
GL_SAMPLER_2D = 35678
|
|
GL_SAMPLER_3D = 35679
|
|
GL_SAMPLER_CUBE = 35680
|
|
GL_SAMPLER_1D_SHADOW = 35681
|
|
GL_SAMPLER_2D_SHADOW = 35682
|
|
GL_SAMPLER_2D_RECT = 35683
|
|
GL_SAMPLER_2D_RECT_SHADOW = 35684
|
|
GL_FLOAT_MAT2x3 = 35685
|
|
GL_FLOAT_MAT2x4 = 35686
|
|
GL_FLOAT_MAT3x2 = 35687
|
|
GL_FLOAT_MAT3x4 = 35688
|
|
GL_FLOAT_MAT4x2 = 35689
|
|
GL_FLOAT_MAT4x3 = 35690
|
|
GL_DELETE_STATUS = 35712
|
|
GL_COMPILE_STATUS = 35713
|
|
GL_LINK_STATUS = 35714
|
|
GL_VALIDATE_STATUS = 35715
|
|
GL_INFO_LOG_LENGTH = 35716
|
|
GL_ATTACHED_SHADERS = 35717
|
|
GL_ACTIVE_UNIFORMS = 35718
|
|
GL_ACTIVE_UNIFORM_MAX_LENGTH = 35719
|
|
GL_SHADER_SOURCE_LENGTH = 35720
|
|
GL_ACTIVE_ATTRIBUTES = 35721
|
|
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 35722
|
|
GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 35723
|
|
GL_SHADING_LANGUAGE_VERSION = 35724
|
|
GL_CURRENT_PROGRAM = 35725
|
|
GL_IMPLEMENTATION_COLOR_READ_TYPE = 35738
|
|
GL_IMPLEMENTATION_COLOR_READ_FORMAT = 35739
|
|
GL_TEXTURE_RED_TYPE = 35856
|
|
GL_TEXTURE_GREEN_TYPE = 35857
|
|
GL_TEXTURE_BLUE_TYPE = 35858
|
|
GL_TEXTURE_ALPHA_TYPE = 35859
|
|
GL_TEXTURE_LUMINANCE_TYPE = 35860
|
|
GL_TEXTURE_INTENSITY_TYPE = 35861
|
|
GL_TEXTURE_DEPTH_TYPE = 35862
|
|
GL_UNSIGNED_NORMALIZED = 35863
|
|
GL_TEXTURE_1D_ARRAY = 35864
|
|
GL_PROXY_TEXTURE_1D_ARRAY = 35865
|
|
GL_TEXTURE_2D_ARRAY = 35866
|
|
GL_PROXY_TEXTURE_2D_ARRAY = 35867
|
|
GL_TEXTURE_BINDING_1D_ARRAY = 35868
|
|
GL_TEXTURE_BINDING_2D_ARRAY = 35869
|
|
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 35881
|
|
GL_TEXTURE_BUFFER = 35882
|
|
GL_TEXTURE_BUFFER_BINDING = 35882
|
|
GL_MAX_TEXTURE_BUFFER_SIZE = 35883
|
|
GL_TEXTURE_BINDING_BUFFER = 35884
|
|
GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 35885
|
|
GL_ANY_SAMPLES_PASSED = 35887
|
|
GL_SAMPLE_SHADING = 35894
|
|
GL_MIN_SAMPLE_SHADING_VALUE = 35895
|
|
GL_R11F_G11F_B10F = 35898
|
|
GL_UNSIGNED_INT_10F_11F_11F_REV = 35899
|
|
GL_RGB9_E5 = 35901
|
|
GL_UNSIGNED_INT_5_9_9_9_REV = 35902
|
|
GL_TEXTURE_SHARED_SIZE = 35903
|
|
GL_SRGB = 35904
|
|
GL_SRGB8 = 35905
|
|
GL_SRGB_ALPHA = 35906
|
|
GL_SRGB8_ALPHA8 = 35907
|
|
GL_SLUMINANCE_ALPHA = 35908
|
|
GL_SLUMINANCE8_ALPHA8 = 35909
|
|
GL_SLUMINANCE = 35910
|
|
GL_SLUMINANCE8 = 35911
|
|
GL_COMPRESSED_SRGB = 35912
|
|
GL_COMPRESSED_SRGB_ALPHA = 35913
|
|
GL_COMPRESSED_SLUMINANCE = 35914
|
|
GL_COMPRESSED_SLUMINANCE_ALPHA = 35915
|
|
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 35958
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 35967
|
|
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 35968
|
|
GL_TRANSFORM_FEEDBACK_VARYINGS = 35971
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_START = 35972
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 35973
|
|
GL_PRIMITIVES_GENERATED = 35975
|
|
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 35976
|
|
GL_RASTERIZER_DISCARD = 35977
|
|
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 35978
|
|
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 35979
|
|
GL_INTERLEAVED_ATTRIBS = 35980
|
|
GL_SEPARATE_ATTRIBS = 35981
|
|
GL_TRANSFORM_FEEDBACK_BUFFER = 35982
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 35983
|
|
GL_POINT_SPRITE_COORD_ORIGIN = 36000
|
|
GL_LOWER_LEFT = 36001
|
|
GL_UPPER_LEFT = 36002
|
|
GL_STENCIL_BACK_REF = 36003
|
|
GL_STENCIL_BACK_VALUE_MASK = 36004
|
|
GL_STENCIL_BACK_WRITEMASK = 36005
|
|
GL_FRAMEBUFFER_BINDING = 36006
|
|
GL_DRAW_FRAMEBUFFER_BINDING = 36006
|
|
GL_FRAMEBUFFER_BINDING_EXT = 36006
|
|
GL_RENDERBUFFER_BINDING = 36007
|
|
GL_RENDERBUFFER_BINDING_EXT = 36007
|
|
GL_READ_FRAMEBUFFER = 36008
|
|
GL_DRAW_FRAMEBUFFER = 36009
|
|
GL_READ_FRAMEBUFFER_BINDING = 36010
|
|
GL_RENDERBUFFER_SAMPLES = 36011
|
|
GL_DEPTH_COMPONENT32F = 36012
|
|
GL_DEPTH32F_STENCIL8 = 36013
|
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 36048
|
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 36048
|
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 36049
|
|
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 36049
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 36050
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 36050
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 36051
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 36051
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 36052
|
|
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 36052
|
|
GL_FRAMEBUFFER_COMPLETE = 36053
|
|
GL_FRAMEBUFFER_COMPLETE_EXT = 36053
|
|
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 36054
|
|
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 36054
|
|
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 36055
|
|
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 36055
|
|
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 36057
|
|
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 36058
|
|
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 36059
|
|
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 36059
|
|
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 36060
|
|
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 36060
|
|
GL_FRAMEBUFFER_UNSUPPORTED = 36061
|
|
GL_FRAMEBUFFER_UNSUPPORTED_EXT = 36061
|
|
GL_MAX_COLOR_ATTACHMENTS = 36063
|
|
GL_MAX_COLOR_ATTACHMENTS_EXT = 36063
|
|
GL_COLOR_ATTACHMENT0 = 36064
|
|
GL_COLOR_ATTACHMENT0_EXT = 36064
|
|
GL_COLOR_ATTACHMENT1 = 36065
|
|
GL_COLOR_ATTACHMENT1_EXT = 36065
|
|
GL_COLOR_ATTACHMENT2 = 36066
|
|
GL_COLOR_ATTACHMENT2_EXT = 36066
|
|
GL_COLOR_ATTACHMENT3 = 36067
|
|
GL_COLOR_ATTACHMENT3_EXT = 36067
|
|
GL_COLOR_ATTACHMENT4 = 36068
|
|
GL_COLOR_ATTACHMENT4_EXT = 36068
|
|
GL_COLOR_ATTACHMENT5 = 36069
|
|
GL_COLOR_ATTACHMENT5_EXT = 36069
|
|
GL_COLOR_ATTACHMENT6 = 36070
|
|
GL_COLOR_ATTACHMENT6_EXT = 36070
|
|
GL_COLOR_ATTACHMENT7 = 36071
|
|
GL_COLOR_ATTACHMENT7_EXT = 36071
|
|
GL_COLOR_ATTACHMENT8 = 36072
|
|
GL_COLOR_ATTACHMENT8_EXT = 36072
|
|
GL_COLOR_ATTACHMENT9 = 36073
|
|
GL_COLOR_ATTACHMENT9_EXT = 36073
|
|
GL_COLOR_ATTACHMENT10 = 36074
|
|
GL_COLOR_ATTACHMENT10_EXT = 36074
|
|
GL_COLOR_ATTACHMENT11 = 36075
|
|
GL_COLOR_ATTACHMENT11_EXT = 36075
|
|
GL_COLOR_ATTACHMENT12 = 36076
|
|
GL_COLOR_ATTACHMENT12_EXT = 36076
|
|
GL_COLOR_ATTACHMENT13 = 36077
|
|
GL_COLOR_ATTACHMENT13_EXT = 36077
|
|
GL_COLOR_ATTACHMENT14 = 36078
|
|
GL_COLOR_ATTACHMENT14_EXT = 36078
|
|
GL_COLOR_ATTACHMENT15 = 36079
|
|
GL_COLOR_ATTACHMENT15_EXT = 36079
|
|
GL_COLOR_ATTACHMENT16 = 36080
|
|
GL_COLOR_ATTACHMENT17 = 36081
|
|
GL_COLOR_ATTACHMENT18 = 36082
|
|
GL_COLOR_ATTACHMENT19 = 36083
|
|
GL_COLOR_ATTACHMENT20 = 36084
|
|
GL_COLOR_ATTACHMENT21 = 36085
|
|
GL_COLOR_ATTACHMENT22 = 36086
|
|
GL_COLOR_ATTACHMENT23 = 36087
|
|
GL_COLOR_ATTACHMENT24 = 36088
|
|
GL_COLOR_ATTACHMENT25 = 36089
|
|
GL_COLOR_ATTACHMENT26 = 36090
|
|
GL_COLOR_ATTACHMENT27 = 36091
|
|
GL_COLOR_ATTACHMENT28 = 36092
|
|
GL_COLOR_ATTACHMENT29 = 36093
|
|
GL_COLOR_ATTACHMENT30 = 36094
|
|
GL_COLOR_ATTACHMENT31 = 36095
|
|
GL_DEPTH_ATTACHMENT = 36096
|
|
GL_DEPTH_ATTACHMENT_EXT = 36096
|
|
GL_STENCIL_ATTACHMENT = 36128
|
|
GL_STENCIL_ATTACHMENT_EXT = 36128
|
|
GL_FRAMEBUFFER = 36160
|
|
GL_FRAMEBUFFER_EXT = 36160
|
|
GL_RENDERBUFFER = 36161
|
|
GL_RENDERBUFFER_EXT = 36161
|
|
GL_RENDERBUFFER_WIDTH = 36162
|
|
GL_RENDERBUFFER_WIDTH_EXT = 36162
|
|
GL_RENDERBUFFER_HEIGHT = 36163
|
|
GL_RENDERBUFFER_HEIGHT_EXT = 36163
|
|
GL_RENDERBUFFER_INTERNAL_FORMAT = 36164
|
|
GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 36164
|
|
GL_STENCIL_INDEX1 = 36166
|
|
GL_STENCIL_INDEX1_EXT = 36166
|
|
GL_STENCIL_INDEX4 = 36167
|
|
GL_STENCIL_INDEX4_EXT = 36167
|
|
GL_STENCIL_INDEX8 = 36168
|
|
GL_STENCIL_INDEX8_EXT = 36168
|
|
GL_STENCIL_INDEX16 = 36169
|
|
GL_STENCIL_INDEX16_EXT = 36169
|
|
GL_RENDERBUFFER_RED_SIZE = 36176
|
|
GL_RENDERBUFFER_RED_SIZE_EXT = 36176
|
|
GL_RENDERBUFFER_GREEN_SIZE = 36177
|
|
GL_RENDERBUFFER_GREEN_SIZE_EXT = 36177
|
|
GL_RENDERBUFFER_BLUE_SIZE = 36178
|
|
GL_RENDERBUFFER_BLUE_SIZE_EXT = 36178
|
|
GL_RENDERBUFFER_ALPHA_SIZE = 36179
|
|
GL_RENDERBUFFER_ALPHA_SIZE_EXT = 36179
|
|
GL_RENDERBUFFER_DEPTH_SIZE = 36180
|
|
GL_RENDERBUFFER_DEPTH_SIZE_EXT = 36180
|
|
GL_RENDERBUFFER_STENCIL_SIZE = 36181
|
|
GL_RENDERBUFFER_STENCIL_SIZE_EXT = 36181
|
|
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 36182
|
|
GL_MAX_SAMPLES = 36183
|
|
GL_RGB565 = 36194
|
|
GL_PRIMITIVE_RESTART_FIXED_INDEX = 36201
|
|
GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 36202
|
|
GL_MAX_ELEMENT_INDEX = 36203
|
|
GL_RGBA32UI = 36208
|
|
GL_RGB32UI = 36209
|
|
GL_RGBA16UI = 36214
|
|
GL_RGB16UI = 36215
|
|
GL_RGBA8UI = 36220
|
|
GL_RGB8UI = 36221
|
|
GL_RGBA32I = 36226
|
|
GL_RGB32I = 36227
|
|
GL_RGBA16I = 36232
|
|
GL_RGB16I = 36233
|
|
GL_RGBA8I = 36238
|
|
GL_RGB8I = 36239
|
|
GL_RED_INTEGER = 36244
|
|
GL_GREEN_INTEGER = 36245
|
|
GL_BLUE_INTEGER = 36246
|
|
GL_ALPHA_INTEGER = 36247
|
|
GL_RGB_INTEGER = 36248
|
|
GL_RGBA_INTEGER = 36249
|
|
GL_BGR_INTEGER = 36250
|
|
GL_BGRA_INTEGER = 36251
|
|
GL_INT_2_10_10_10_REV = 36255
|
|
GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 36263
|
|
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 36264
|
|
GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 36269
|
|
GL_FRAMEBUFFER_SRGB = 36281
|
|
GL_COMPRESSED_RED_RGTC1 = 36283
|
|
GL_COMPRESSED_SIGNED_RED_RGTC1 = 36284
|
|
GL_COMPRESSED_RG_RGTC2 = 36285
|
|
GL_COMPRESSED_SIGNED_RG_RGTC2 = 36286
|
|
GL_SAMPLER_1D_ARRAY = 36288
|
|
GL_SAMPLER_2D_ARRAY = 36289
|
|
GL_SAMPLER_BUFFER = 36290
|
|
GL_SAMPLER_1D_ARRAY_SHADOW = 36291
|
|
GL_SAMPLER_2D_ARRAY_SHADOW = 36292
|
|
GL_SAMPLER_CUBE_SHADOW = 36293
|
|
GL_UNSIGNED_INT_VEC2 = 36294
|
|
GL_UNSIGNED_INT_VEC3 = 36295
|
|
GL_UNSIGNED_INT_VEC4 = 36296
|
|
GL_INT_SAMPLER_1D = 36297
|
|
GL_INT_SAMPLER_2D = 36298
|
|
GL_INT_SAMPLER_3D = 36299
|
|
GL_INT_SAMPLER_CUBE = 36300
|
|
GL_INT_SAMPLER_2D_RECT = 36301
|
|
GL_INT_SAMPLER_1D_ARRAY = 36302
|
|
GL_INT_SAMPLER_2D_ARRAY = 36303
|
|
GL_INT_SAMPLER_BUFFER = 36304
|
|
GL_UNSIGNED_INT_SAMPLER_1D = 36305
|
|
GL_UNSIGNED_INT_SAMPLER_2D = 36306
|
|
GL_UNSIGNED_INT_SAMPLER_3D = 36307
|
|
GL_UNSIGNED_INT_SAMPLER_CUBE = 36308
|
|
GL_UNSIGNED_INT_SAMPLER_2D_RECT = 36309
|
|
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 36310
|
|
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 36311
|
|
GL_UNSIGNED_INT_SAMPLER_BUFFER = 36312
|
|
GL_GEOMETRY_SHADER = 36313
|
|
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 36319
|
|
GL_MAX_GEOMETRY_OUTPUT_VERTICES = 36320
|
|
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 36321
|
|
GL_ACTIVE_SUBROUTINES = 36325
|
|
GL_ACTIVE_SUBROUTINE_UNIFORMS = 36326
|
|
GL_MAX_SUBROUTINES = 36327
|
|
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 36328
|
|
GL_LOW_FLOAT = 36336
|
|
GL_MEDIUM_FLOAT = 36337
|
|
GL_HIGH_FLOAT = 36338
|
|
GL_LOW_INT = 36339
|
|
GL_MEDIUM_INT = 36340
|
|
GL_HIGH_INT = 36341
|
|
GL_SHADER_BINARY_FORMATS = 36344
|
|
GL_NUM_SHADER_BINARY_FORMATS = 36345
|
|
GL_SHADER_COMPILER = 36346
|
|
GL_MAX_VERTEX_UNIFORM_VECTORS = 36347
|
|
GL_MAX_VARYING_VECTORS = 36348
|
|
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 36349
|
|
GL_QUERY_WAIT = 36371
|
|
GL_QUERY_NO_WAIT = 36372
|
|
GL_QUERY_BY_REGION_WAIT = 36373
|
|
GL_QUERY_BY_REGION_NO_WAIT = 36374
|
|
GL_QUERY_WAIT_INVERTED = 36375
|
|
GL_QUERY_NO_WAIT_INVERTED = 36376
|
|
GL_QUERY_BY_REGION_WAIT_INVERTED = 36377
|
|
GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 36378
|
|
GL_POLYGON_OFFSET_CLAMP = 36379
|
|
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 36382
|
|
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 36383
|
|
GL_TRANSFORM_FEEDBACK = 36386
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 36387
|
|
GL_TRANSFORM_FEEDBACK_PAUSED = 36387
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 36388
|
|
GL_TRANSFORM_FEEDBACK_ACTIVE = 36388
|
|
GL_TRANSFORM_FEEDBACK_BINDING = 36389
|
|
GL_TIMESTAMP = 36392
|
|
GL_TEXTURE_SWIZZLE_R = 36418
|
|
GL_TEXTURE_SWIZZLE_G = 36419
|
|
GL_TEXTURE_SWIZZLE_B = 36420
|
|
GL_TEXTURE_SWIZZLE_A = 36421
|
|
GL_TEXTURE_SWIZZLE_RGBA = 36422
|
|
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 36423
|
|
GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 36424
|
|
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 36425
|
|
GL_NUM_COMPATIBLE_SUBROUTINES = 36426
|
|
GL_COMPATIBLE_SUBROUTINES = 36427
|
|
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 36428
|
|
GL_FIRST_VERTEX_CONVENTION = 36429
|
|
GL_LAST_VERTEX_CONVENTION = 36430
|
|
GL_PROVOKING_VERTEX = 36431
|
|
GL_SAMPLE_POSITION = 36432
|
|
GL_SAMPLE_MASK = 36433
|
|
GL_SAMPLE_MASK_VALUE = 36434
|
|
GL_MAX_SAMPLE_MASK_WORDS = 36441
|
|
GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 36442
|
|
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 36443
|
|
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 36444
|
|
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 36445
|
|
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 36446
|
|
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 36447
|
|
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 36464
|
|
GL_MAX_VERTEX_STREAMS = 36465
|
|
GL_PATCH_VERTICES = 36466
|
|
GL_PATCH_DEFAULT_INNER_LEVEL = 36467
|
|
GL_PATCH_DEFAULT_OUTER_LEVEL = 36468
|
|
GL_TESS_CONTROL_OUTPUT_VERTICES = 36469
|
|
GL_TESS_GEN_MODE = 36470
|
|
GL_TESS_GEN_SPACING = 36471
|
|
GL_TESS_GEN_VERTEX_ORDER = 36472
|
|
GL_TESS_GEN_POINT_MODE = 36473
|
|
GL_ISOLINES = 36474
|
|
GL_FRACTIONAL_ODD = 36475
|
|
GL_FRACTIONAL_EVEN = 36476
|
|
GL_MAX_PATCH_VERTICES = 36477
|
|
GL_MAX_TESS_GEN_LEVEL = 36478
|
|
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 36479
|
|
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 36480
|
|
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 36481
|
|
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 36482
|
|
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 36483
|
|
GL_MAX_TESS_PATCH_COMPONENTS = 36484
|
|
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 36485
|
|
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 36486
|
|
GL_TESS_EVALUATION_SHADER = 36487
|
|
GL_TESS_CONTROL_SHADER = 36488
|
|
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 36489
|
|
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 36490
|
|
GL_COMPRESSED_RGBA_BPTC_UNORM = 36492
|
|
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 36493
|
|
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 36494
|
|
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 36495
|
|
GL_COPY_READ_BUFFER = 36662
|
|
GL_COPY_READ_BUFFER_BINDING = 36662
|
|
GL_COPY_WRITE_BUFFER = 36663
|
|
GL_COPY_WRITE_BUFFER_BINDING = 36663
|
|
GL_MAX_IMAGE_UNITS = 36664
|
|
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 36665
|
|
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 36665
|
|
GL_IMAGE_BINDING_NAME = 36666
|
|
GL_IMAGE_BINDING_LEVEL = 36667
|
|
GL_IMAGE_BINDING_LAYERED = 36668
|
|
GL_IMAGE_BINDING_LAYER = 36669
|
|
GL_IMAGE_BINDING_ACCESS = 36670
|
|
GL_DRAW_INDIRECT_BUFFER = 36671
|
|
GL_DRAW_INDIRECT_BUFFER_BINDING = 36675
|
|
GL_DOUBLE_MAT2 = 36678
|
|
GL_DOUBLE_MAT3 = 36679
|
|
GL_DOUBLE_MAT4 = 36680
|
|
GL_DOUBLE_MAT2x3 = 36681
|
|
GL_DOUBLE_MAT2x4 = 36682
|
|
GL_DOUBLE_MAT3x2 = 36683
|
|
GL_DOUBLE_MAT3x4 = 36684
|
|
GL_DOUBLE_MAT4x2 = 36685
|
|
GL_DOUBLE_MAT4x3 = 36686
|
|
GL_VERTEX_BINDING_BUFFER = 36687
|
|
GL_R8_SNORM = 36756
|
|
GL_RG8_SNORM = 36757
|
|
GL_RGB8_SNORM = 36758
|
|
GL_RGBA8_SNORM = 36759
|
|
GL_R16_SNORM = 36760
|
|
GL_RG16_SNORM = 36761
|
|
GL_RGB16_SNORM = 36762
|
|
GL_RGBA16_SNORM = 36763
|
|
GL_SIGNED_NORMALIZED = 36764
|
|
GL_PRIMITIVE_RESTART = 36765
|
|
GL_PRIMITIVE_RESTART_INDEX = 36766
|
|
GL_DOUBLE_VEC2 = 36860
|
|
GL_DOUBLE_VEC3 = 36861
|
|
GL_DOUBLE_VEC4 = 36862
|
|
GL_TEXTURE_CUBE_MAP_ARRAY = 36873
|
|
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 36874
|
|
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 36875
|
|
GL_SAMPLER_CUBE_MAP_ARRAY = 36876
|
|
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 36877
|
|
GL_INT_SAMPLER_CUBE_MAP_ARRAY = 36878
|
|
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 36879
|
|
GL_IMAGE_1D = 36940
|
|
GL_IMAGE_2D = 36941
|
|
GL_IMAGE_3D = 36942
|
|
GL_IMAGE_2D_RECT = 36943
|
|
GL_IMAGE_CUBE = 36944
|
|
GL_IMAGE_BUFFER = 36945
|
|
GL_IMAGE_1D_ARRAY = 36946
|
|
GL_IMAGE_2D_ARRAY = 36947
|
|
GL_IMAGE_CUBE_MAP_ARRAY = 36948
|
|
GL_IMAGE_2D_MULTISAMPLE = 36949
|
|
GL_IMAGE_2D_MULTISAMPLE_ARRAY = 36950
|
|
GL_INT_IMAGE_1D = 36951
|
|
GL_INT_IMAGE_2D = 36952
|
|
GL_INT_IMAGE_3D = 36953
|
|
GL_INT_IMAGE_2D_RECT = 36954
|
|
GL_INT_IMAGE_CUBE = 36955
|
|
GL_INT_IMAGE_BUFFER = 36956
|
|
GL_INT_IMAGE_1D_ARRAY = 36957
|
|
GL_INT_IMAGE_2D_ARRAY = 36958
|
|
GL_INT_IMAGE_CUBE_MAP_ARRAY = 36959
|
|
GL_INT_IMAGE_2D_MULTISAMPLE = 36960
|
|
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 36961
|
|
GL_UNSIGNED_INT_IMAGE_1D = 36962
|
|
GL_UNSIGNED_INT_IMAGE_2D = 36963
|
|
GL_UNSIGNED_INT_IMAGE_3D = 36964
|
|
GL_UNSIGNED_INT_IMAGE_2D_RECT = 36965
|
|
GL_UNSIGNED_INT_IMAGE_CUBE = 36966
|
|
GL_UNSIGNED_INT_IMAGE_BUFFER = 36967
|
|
GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 36968
|
|
GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 36969
|
|
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 36970
|
|
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 36971
|
|
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 36972
|
|
GL_MAX_IMAGE_SAMPLES = 36973
|
|
GL_IMAGE_BINDING_FORMAT = 36974
|
|
GL_RGB10_A2UI = 36975
|
|
GL_MIN_MAP_BUFFER_ALIGNMENT = 37052
|
|
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 37063
|
|
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 37064
|
|
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 37065
|
|
GL_MAX_VERTEX_IMAGE_UNIFORMS = 37066
|
|
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 37067
|
|
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 37068
|
|
GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 37069
|
|
GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 37070
|
|
GL_MAX_COMBINED_IMAGE_UNIFORMS = 37071
|
|
GL_SHADER_STORAGE_BUFFER = 37074
|
|
GL_SHADER_STORAGE_BUFFER_BINDING = 37075
|
|
GL_SHADER_STORAGE_BUFFER_START = 37076
|
|
GL_SHADER_STORAGE_BUFFER_SIZE = 37077
|
|
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 37078
|
|
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 37079
|
|
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 37080
|
|
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 37081
|
|
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 37082
|
|
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 37083
|
|
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 37084
|
|
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 37085
|
|
GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 37086
|
|
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 37087
|
|
GL_DEPTH_STENCIL_TEXTURE_MODE = 37098
|
|
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 37099
|
|
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 37100
|
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 37101
|
|
GL_DISPATCH_INDIRECT_BUFFER = 37102
|
|
GL_DISPATCH_INDIRECT_BUFFER_BINDING = 37103
|
|
GL_TEXTURE_2D_MULTISAMPLE = 37120
|
|
GL_PROXY_TEXTURE_2D_MULTISAMPLE = 37121
|
|
GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 37122
|
|
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 37123
|
|
GL_TEXTURE_BINDING_2D_MULTISAMPLE = 37124
|
|
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 37125
|
|
GL_TEXTURE_SAMPLES = 37126
|
|
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 37127
|
|
GL_SAMPLER_2D_MULTISAMPLE = 37128
|
|
GL_INT_SAMPLER_2D_MULTISAMPLE = 37129
|
|
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 37130
|
|
GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 37131
|
|
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37132
|
|
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37133
|
|
GL_MAX_COLOR_TEXTURE_SAMPLES = 37134
|
|
GL_MAX_DEPTH_TEXTURE_SAMPLES = 37135
|
|
GL_MAX_INTEGER_SAMPLES = 37136
|
|
GL_MAX_SERVER_WAIT_TIMEOUT = 37137
|
|
GL_OBJECT_TYPE = 37138
|
|
GL_SYNC_CONDITION = 37139
|
|
GL_SYNC_STATUS = 37140
|
|
GL_SYNC_FLAGS = 37141
|
|
GL_SYNC_FENCE = 37142
|
|
GL_SYNC_GPU_COMMANDS_COMPLETE = 37143
|
|
GL_UNSIGNALED = 37144
|
|
GL_SIGNALED = 37145
|
|
GL_ALREADY_SIGNALED = 37146
|
|
GL_TIMEOUT_EXPIRED = 37147
|
|
GL_CONDITION_SATISFIED = 37148
|
|
GL_WAIT_FAILED = 37149
|
|
GL_BUFFER_ACCESS_FLAGS = 37151
|
|
GL_BUFFER_MAP_LENGTH = 37152
|
|
GL_BUFFER_MAP_OFFSET = 37153
|
|
GL_MAX_VERTEX_OUTPUT_COMPONENTS = 37154
|
|
GL_MAX_GEOMETRY_INPUT_COMPONENTS = 37155
|
|
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 37156
|
|
GL_MAX_FRAGMENT_INPUT_COMPONENTS = 37157
|
|
GL_CONTEXT_PROFILE_MASK = 37158
|
|
GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 37159
|
|
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 37160
|
|
GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 37161
|
|
GL_UNPACK_COMPRESSED_BLOCK_SIZE = 37162
|
|
GL_PACK_COMPRESSED_BLOCK_WIDTH = 37163
|
|
GL_PACK_COMPRESSED_BLOCK_HEIGHT = 37164
|
|
GL_PACK_COMPRESSED_BLOCK_DEPTH = 37165
|
|
GL_PACK_COMPRESSED_BLOCK_SIZE = 37166
|
|
GL_TEXTURE_IMMUTABLE_FORMAT = 37167
|
|
GL_MAX_DEBUG_MESSAGE_LENGTH = 37187
|
|
GL_MAX_DEBUG_LOGGED_MESSAGES = 37188
|
|
GL_DEBUG_LOGGED_MESSAGES = 37189
|
|
GL_DEBUG_SEVERITY_HIGH = 37190
|
|
GL_DEBUG_SEVERITY_MEDIUM = 37191
|
|
GL_DEBUG_SEVERITY_LOW = 37192
|
|
GL_QUERY_BUFFER = 37266
|
|
GL_QUERY_BUFFER_BINDING = 37267
|
|
GL_QUERY_RESULT_NO_WAIT = 37268
|
|
GL_TEXTURE_BUFFER_OFFSET = 37277
|
|
GL_TEXTURE_BUFFER_SIZE = 37278
|
|
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 37279
|
|
GL_COMPUTE_SHADER = 37305
|
|
GL_MAX_COMPUTE_UNIFORM_BLOCKS = 37307
|
|
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 37308
|
|
GL_MAX_COMPUTE_IMAGE_UNIFORMS = 37309
|
|
GL_MAX_COMPUTE_WORK_GROUP_COUNT = 37310
|
|
GL_MAX_COMPUTE_WORK_GROUP_SIZE = 37311
|
|
GL_COMPRESSED_R11_EAC = 37488
|
|
GL_COMPRESSED_SIGNED_R11_EAC = 37489
|
|
GL_COMPRESSED_RG11_EAC = 37490
|
|
GL_COMPRESSED_SIGNED_RG11_EAC = 37491
|
|
GL_COMPRESSED_RGB8_ETC2 = 37492
|
|
GL_COMPRESSED_SRGB8_ETC2 = 37493
|
|
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 37494
|
|
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 37495
|
|
GL_COMPRESSED_RGBA8_ETC2_EAC = 37496
|
|
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 37497
|
|
GL_ATOMIC_COUNTER_BUFFER = 37568
|
|
GL_ATOMIC_COUNTER_BUFFER_BINDING = 37569
|
|
GL_ATOMIC_COUNTER_BUFFER_START = 37570
|
|
GL_ATOMIC_COUNTER_BUFFER_SIZE = 37571
|
|
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 37572
|
|
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 37573
|
|
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 37574
|
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 37575
|
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 37576
|
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 37577
|
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 37578
|
|
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 37579
|
|
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 37580
|
|
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 37581
|
|
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 37582
|
|
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 37583
|
|
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 37584
|
|
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 37585
|
|
GL_MAX_VERTEX_ATOMIC_COUNTERS = 37586
|
|
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 37587
|
|
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 37588
|
|
GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 37589
|
|
GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 37590
|
|
GL_MAX_COMBINED_ATOMIC_COUNTERS = 37591
|
|
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 37592
|
|
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 37593
|
|
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 37594
|
|
GL_UNSIGNED_INT_ATOMIC_COUNTER = 37595
|
|
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 37596
|
|
GL_DEBUG_OUTPUT = 37600
|
|
GL_UNIFORM = 37601
|
|
GL_UNIFORM_BLOCK = 37602
|
|
GL_PROGRAM_INPUT = 37603
|
|
GL_PROGRAM_OUTPUT = 37604
|
|
GL_BUFFER_VARIABLE = 37605
|
|
GL_SHADER_STORAGE_BLOCK = 37606
|
|
GL_IS_PER_PATCH = 37607
|
|
GL_VERTEX_SUBROUTINE = 37608
|
|
GL_TESS_CONTROL_SUBROUTINE = 37609
|
|
GL_TESS_EVALUATION_SUBROUTINE = 37610
|
|
GL_GEOMETRY_SUBROUTINE = 37611
|
|
GL_FRAGMENT_SUBROUTINE = 37612
|
|
GL_COMPUTE_SUBROUTINE = 37613
|
|
GL_VERTEX_SUBROUTINE_UNIFORM = 37614
|
|
GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 37615
|
|
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 37616
|
|
GL_GEOMETRY_SUBROUTINE_UNIFORM = 37617
|
|
GL_FRAGMENT_SUBROUTINE_UNIFORM = 37618
|
|
GL_COMPUTE_SUBROUTINE_UNIFORM = 37619
|
|
GL_TRANSFORM_FEEDBACK_VARYING = 37620
|
|
GL_ACTIVE_RESOURCES = 37621
|
|
GL_MAX_NAME_LENGTH = 37622
|
|
GL_MAX_NUM_ACTIVE_VARIABLES = 37623
|
|
GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 37624
|
|
GL_NAME_LENGTH = 37625
|
|
GL_TYPE = 37626
|
|
GL_ARRAY_SIZE = 37627
|
|
GL_OFFSET = 37628
|
|
GL_BLOCK_INDEX = 37629
|
|
GL_ARRAY_STRIDE = 37630
|
|
GL_MATRIX_STRIDE = 37631
|
|
GL_IS_ROW_MAJOR = 37632
|
|
GL_ATOMIC_COUNTER_BUFFER_INDEX = 37633
|
|
GL_BUFFER_BINDING = 37634
|
|
GL_BUFFER_DATA_SIZE = 37635
|
|
GL_NUM_ACTIVE_VARIABLES = 37636
|
|
GL_ACTIVE_VARIABLES = 37637
|
|
GL_REFERENCED_BY_VERTEX_SHADER = 37638
|
|
GL_REFERENCED_BY_TESS_CONTROL_SHADER = 37639
|
|
GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 37640
|
|
GL_REFERENCED_BY_GEOMETRY_SHADER = 37641
|
|
GL_REFERENCED_BY_FRAGMENT_SHADER = 37642
|
|
GL_REFERENCED_BY_COMPUTE_SHADER = 37643
|
|
GL_TOP_LEVEL_ARRAY_SIZE = 37644
|
|
GL_TOP_LEVEL_ARRAY_STRIDE = 37645
|
|
GL_LOCATION = 37646
|
|
GL_LOCATION_INDEX = 37647
|
|
GL_FRAMEBUFFER_DEFAULT_WIDTH = 37648
|
|
GL_FRAMEBUFFER_DEFAULT_HEIGHT = 37649
|
|
GL_FRAMEBUFFER_DEFAULT_LAYERS = 37650
|
|
GL_FRAMEBUFFER_DEFAULT_SAMPLES = 37651
|
|
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 37652
|
|
GL_MAX_FRAMEBUFFER_WIDTH = 37653
|
|
GL_MAX_FRAMEBUFFER_HEIGHT = 37654
|
|
GL_MAX_FRAMEBUFFER_LAYERS = 37655
|
|
GL_MAX_FRAMEBUFFER_SAMPLES = 37656
|
|
GL_LOCATION_COMPONENT = 37706
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 37707
|
|
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 37708
|
|
GL_CLIP_ORIGIN = 37724
|
|
GL_CLIP_DEPTH_MODE = 37725
|
|
GL_NEGATIVE_ONE_TO_ONE = 37726
|
|
GL_ZERO_TO_ONE = 37727
|
|
GL_CLEAR_TEXTURE = 37733
|
|
GL_NUM_SAMPLE_COUNTS = 37760
|
|
GL_SHADER_BINARY_FORMAT_SPIR_V = 38225
|
|
GL_SPIR_V_BINARY = 38226
|
|
GL_SPIR_V_EXTENSIONS = 38227
|
|
GL_NUM_SPIR_V_EXTENSIONS = 38228
|
|
GL_EVAL_BIT = 65536
|
|
GL_LIST_BIT = 131072
|
|
GL_TEXTURE_BIT = 262144
|
|
GL_SCISSOR_BIT = 524288
|
|
GL_MULTISAMPLE_BIT = 536870912
|
|
GL_MULTISAMPLE_BIT_ARB = 536870912
|
|
GL_ALL_ATTRIB_BITS = 4294967295
|
|
GL_CLIENT_ALL_ATTRIB_BITS = 4294967295
|
|
GL_INVALID_INDEX = 4294967295
|
|
GL_ALL_SHADER_BITS = 4294967295
|
|
GL_ALL_BARRIER_BITS = 4294967295
|
|
GL_TIMEOUT_IGNORED = 18446744073709551615
|
|
|
|
# GL command definitions
|
|
glAccum = _link_function('glAccum', None, [GLenum, GLfloat], requires='OpenGL 1.0')
|
|
glActiveShaderProgram = _link_function('glActiveShaderProgram', None, [GLuint, GLuint], requires='OpenGL 4.1')
|
|
glActiveTexture = _link_function('glActiveTexture', None, [GLenum], requires='OpenGL 1.3')
|
|
glAlphaFunc = _link_function('glAlphaFunc', None, [GLenum, GLfloat], requires='OpenGL 1.0')
|
|
glAreTexturesResident = _link_function('glAreTexturesResident', GLboolean, [GLsizei, POINTER(GLuint), POINTER(GLboolean)], requires='OpenGL 1.1')
|
|
glArrayElement = _link_function('glArrayElement', None, [GLint], requires='OpenGL 1.1')
|
|
glAttachShader = _link_function('glAttachShader', None, [GLuint, GLuint], requires='OpenGL 2.0')
|
|
glBegin = _link_function('glBegin', None, [GLenum], requires='OpenGL 1.0')
|
|
glBeginConditionalRender = _link_function('glBeginConditionalRender', None, [GLuint, GLenum], requires='OpenGL 3.0')
|
|
glBeginQuery = _link_function('glBeginQuery', None, [GLenum, GLuint], requires='OpenGL 1.5')
|
|
glBeginQueryIndexed = _link_function('glBeginQueryIndexed', None, [GLenum, GLuint, GLuint], requires='OpenGL 4.0')
|
|
glBeginTransformFeedback = _link_function('glBeginTransformFeedback', None, [GLenum], requires='OpenGL 3.0')
|
|
glBindAttribLocation = _link_function('glBindAttribLocation', None, [GLuint, GLuint, POINTER(GLchar)], requires='OpenGL 2.0')
|
|
glBindBuffer = _link_function('glBindBuffer', None, [GLenum, GLuint], requires='OpenGL 1.5')
|
|
glBindBufferBase = _link_function('glBindBufferBase', None, [GLenum, GLuint, GLuint], requires='OpenGL 3.1')
|
|
glBindBufferRange = _link_function('glBindBufferRange', None, [GLenum, GLuint, GLuint, GLintptr, GLsizeiptr], requires='OpenGL 3.1')
|
|
glBindBuffersBase = _link_function('glBindBuffersBase', None, [GLenum, GLuint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.4')
|
|
glBindBuffersRange = _link_function('glBindBuffersRange', None, [GLenum, GLuint, GLsizei, POINTER(GLuint), POINTER(GLintptr), POINTER(GLsizeiptr)], requires='OpenGL 4.4')
|
|
glBindFragDataLocation = _link_function('glBindFragDataLocation', None, [GLuint, GLuint, POINTER(GLchar)], requires='OpenGL 3.0')
|
|
glBindFragDataLocationIndexed = _link_function('glBindFragDataLocationIndexed', None, [GLuint, GLuint, GLuint, POINTER(GLchar)], requires='OpenGL 3.3')
|
|
glBindFramebuffer = _link_function('glBindFramebuffer', None, [GLenum, GLuint], requires='OpenGL 3.0')
|
|
glBindFramebufferEXT = _link_function('glBindFramebufferEXT', None, [GLenum, GLuint], requires='None')
|
|
glBindImageTexture = _link_function('glBindImageTexture', None, [GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum], requires='OpenGL 4.2')
|
|
glBindImageTextures = _link_function('glBindImageTextures', None, [GLuint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.4')
|
|
glBindProgramPipeline = _link_function('glBindProgramPipeline', None, [GLuint], requires='OpenGL 4.1')
|
|
glBindRenderbuffer = _link_function('glBindRenderbuffer', None, [GLenum, GLuint], requires='OpenGL 3.0')
|
|
glBindRenderbufferEXT = _link_function('glBindRenderbufferEXT', None, [GLenum, GLuint], requires='None')
|
|
glBindSampler = _link_function('glBindSampler', None, [GLuint, GLuint], requires='OpenGL 3.3')
|
|
glBindSamplers = _link_function('glBindSamplers', None, [GLuint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.4')
|
|
glBindTexture = _link_function('glBindTexture', None, [GLenum, GLuint], requires='OpenGL 1.1')
|
|
glBindTextureUnit = _link_function('glBindTextureUnit', None, [GLuint, GLuint], requires='OpenGL 4.5')
|
|
glBindTextures = _link_function('glBindTextures', None, [GLuint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.4')
|
|
glBindTransformFeedback = _link_function('glBindTransformFeedback', None, [GLenum, GLuint], requires='OpenGL 4.0')
|
|
glBindVertexArray = _link_function('glBindVertexArray', None, [GLuint], requires='OpenGL 3.0')
|
|
glBindVertexBuffer = _link_function('glBindVertexBuffer', None, [GLuint, GLuint, GLintptr, GLsizei], requires='OpenGL 4.3')
|
|
glBindVertexBuffers = _link_function('glBindVertexBuffers', None, [GLuint, GLsizei, POINTER(GLuint), POINTER(GLintptr), POINTER(GLsizei)], requires='OpenGL 4.4')
|
|
glBitmap = _link_function('glBitmap', None, [GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, POINTER(GLubyte)], requires='OpenGL 1.0')
|
|
glBlendColor = _link_function('glBlendColor', None, [GLfloat, GLfloat, GLfloat, GLfloat], requires='OpenGL 1.4')
|
|
glBlendEquation = _link_function('glBlendEquation', None, [GLenum], requires='OpenGL 1.4')
|
|
glBlendEquationSeparate = _link_function('glBlendEquationSeparate', None, [GLenum, GLenum], requires='OpenGL 2.0')
|
|
glBlendEquationSeparatei = _link_function('glBlendEquationSeparatei', None, [GLuint, GLenum, GLenum], requires='OpenGL 4.0')
|
|
glBlendEquationi = _link_function('glBlendEquationi', None, [GLuint, GLenum], requires='OpenGL 4.0')
|
|
glBlendFunc = _link_function('glBlendFunc', None, [GLenum, GLenum], requires='OpenGL 1.0')
|
|
glBlendFuncSeparate = _link_function('glBlendFuncSeparate', None, [GLenum, GLenum, GLenum, GLenum], requires='OpenGL 1.4')
|
|
glBlendFuncSeparatei = _link_function('glBlendFuncSeparatei', None, [GLuint, GLenum, GLenum, GLenum, GLenum], requires='OpenGL 4.0')
|
|
glBlendFunci = _link_function('glBlendFunci', None, [GLuint, GLenum, GLenum], requires='OpenGL 4.0')
|
|
glBlitFramebuffer = _link_function('glBlitFramebuffer', None, [GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum], requires='OpenGL 3.0')
|
|
glBlitNamedFramebuffer = _link_function('glBlitNamedFramebuffer', None, [GLuint, GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum], requires='OpenGL 4.5')
|
|
glBufferData = _link_function('glBufferData', None, [GLenum, GLsizeiptr, POINTER(GLvoid), GLenum], requires='OpenGL 1.5')
|
|
glBufferStorage = _link_function('glBufferStorage', None, [GLenum, GLsizeiptr, POINTER(GLvoid), GLbitfield], requires='OpenGL 4.4')
|
|
glBufferSubData = _link_function('glBufferSubData', None, [GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)], requires='OpenGL 1.5')
|
|
glCallList = _link_function('glCallList', None, [GLuint], requires='OpenGL 1.0')
|
|
glCallLists = _link_function('glCallLists', None, [GLsizei, GLenum, POINTER(GLvoid)], requires='OpenGL 1.0')
|
|
glCheckFramebufferStatus = _link_function('glCheckFramebufferStatus', GLenum, [GLenum], requires='OpenGL 3.0')
|
|
glCheckFramebufferStatusEXT = _link_function('glCheckFramebufferStatusEXT', GLenum, [GLenum], requires='None')
|
|
glCheckNamedFramebufferStatus = _link_function('glCheckNamedFramebufferStatus', GLenum, [GLuint, GLenum], requires='OpenGL 4.5')
|
|
glClampColor = _link_function('glClampColor', None, [GLenum, GLenum], requires='OpenGL 3.0')
|
|
glClear = _link_function('glClear', None, [GLbitfield], requires='OpenGL 1.0')
|
|
glClearAccum = _link_function('glClearAccum', None, [GLfloat, GLfloat, GLfloat, GLfloat], requires='OpenGL 1.0')
|
|
glClearBufferData = _link_function('glClearBufferData', None, [GLenum, GLenum, GLenum, GLenum, POINTER(GLvoid)], requires='OpenGL 4.3')
|
|
glClearBufferSubData = _link_function('glClearBufferSubData', None, [GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, POINTER(GLvoid)], requires='OpenGL 4.3')
|
|
glClearBufferfi = _link_function('glClearBufferfi', None, [GLenum, GLint, GLfloat, GLint], requires='OpenGL 3.0')
|
|
glClearBufferfv = _link_function('glClearBufferfv', None, [GLenum, GLint, POINTER(GLfloat)], requires='OpenGL 3.0')
|
|
glClearBufferiv = _link_function('glClearBufferiv', None, [GLenum, GLint, POINTER(GLint)], requires='OpenGL 3.0')
|
|
glClearBufferuiv = _link_function('glClearBufferuiv', None, [GLenum, GLint, POINTER(GLuint)], requires='OpenGL 3.0')
|
|
glClearColor = _link_function('glClearColor', None, [GLfloat, GLfloat, GLfloat, GLfloat], requires='OpenGL 1.0')
|
|
glClearDepth = _link_function('glClearDepth', None, [GLdouble], requires='OpenGL 1.0')
|
|
glClearDepthf = _link_function('glClearDepthf', None, [GLfloat], requires='OpenGL 4.1')
|
|
glClearIndex = _link_function('glClearIndex', None, [GLfloat], requires='OpenGL 1.0')
|
|
glClearNamedBufferData = _link_function('glClearNamedBufferData', None, [GLuint, GLenum, GLenum, GLenum, POINTER(GLvoid)], requires='OpenGL 4.5')
|
|
glClearNamedBufferSubData = _link_function('glClearNamedBufferSubData', None, [GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, POINTER(GLvoid)], requires='OpenGL 4.5')
|
|
glClearNamedFramebufferfi = _link_function('glClearNamedFramebufferfi', None, [GLuint, GLenum, GLint, GLfloat, GLint], requires='OpenGL 4.5')
|
|
glClearNamedFramebufferfv = _link_function('glClearNamedFramebufferfv', None, [GLuint, GLenum, GLint, POINTER(GLfloat)], requires='OpenGL 4.5')
|
|
glClearNamedFramebufferiv = _link_function('glClearNamedFramebufferiv', None, [GLuint, GLenum, GLint, POINTER(GLint)], requires='OpenGL 4.5')
|
|
glClearNamedFramebufferuiv = _link_function('glClearNamedFramebufferuiv', None, [GLuint, GLenum, GLint, POINTER(GLuint)], requires='OpenGL 4.5')
|
|
glClearStencil = _link_function('glClearStencil', None, [GLint], requires='OpenGL 1.0')
|
|
glClearTexImage = _link_function('glClearTexImage', None, [GLuint, GLint, GLenum, GLenum, POINTER(GLvoid)], requires='OpenGL 4.4')
|
|
glClearTexSubImage = _link_function('glClearTexSubImage', None, [GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], requires='OpenGL 4.4')
|
|
glClientActiveTexture = _link_function('glClientActiveTexture', None, [GLenum], requires='OpenGL 1.3')
|
|
glClientWaitSync = _link_function('glClientWaitSync', GLenum, [GLsync, GLbitfield, GLuint64], requires='OpenGL 3.2')
|
|
glClipControl = _link_function('glClipControl', None, [GLenum, GLenum], requires='OpenGL 4.5')
|
|
glClipPlane = _link_function('glClipPlane', None, [GLenum, POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glColor3b = _link_function('glColor3b', None, [GLbyte, GLbyte, GLbyte], requires='OpenGL 1.0')
|
|
glColor3bv = _link_function('glColor3bv', None, [POINTER(GLbyte)], requires='OpenGL 1.0')
|
|
glColor3d = _link_function('glColor3d', None, [GLdouble, GLdouble, GLdouble], requires='OpenGL 1.0')
|
|
glColor3dv = _link_function('glColor3dv', None, [POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glColor3f = _link_function('glColor3f', None, [GLfloat, GLfloat, GLfloat], requires='OpenGL 1.0')
|
|
glColor3fv = _link_function('glColor3fv', None, [POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glColor3i = _link_function('glColor3i', None, [GLint, GLint, GLint], requires='OpenGL 1.0')
|
|
glColor3iv = _link_function('glColor3iv', None, [POINTER(GLint)], requires='OpenGL 1.0')
|
|
glColor3s = _link_function('glColor3s', None, [GLshort, GLshort, GLshort], requires='OpenGL 1.0')
|
|
glColor3sv = _link_function('glColor3sv', None, [POINTER(GLshort)], requires='OpenGL 1.0')
|
|
glColor3ub = _link_function('glColor3ub', None, [GLubyte, GLubyte, GLubyte], requires='OpenGL 1.0')
|
|
glColor3ubv = _link_function('glColor3ubv', None, [POINTER(GLubyte)], requires='OpenGL 1.0')
|
|
glColor3ui = _link_function('glColor3ui', None, [GLuint, GLuint, GLuint], requires='OpenGL 1.0')
|
|
glColor3uiv = _link_function('glColor3uiv', None, [POINTER(GLuint)], requires='OpenGL 1.0')
|
|
glColor3us = _link_function('glColor3us', None, [GLushort, GLushort, GLushort], requires='OpenGL 1.0')
|
|
glColor3usv = _link_function('glColor3usv', None, [POINTER(GLushort)], requires='OpenGL 1.0')
|
|
glColor4b = _link_function('glColor4b', None, [GLbyte, GLbyte, GLbyte, GLbyte], requires='OpenGL 1.0')
|
|
glColor4bv = _link_function('glColor4bv', None, [POINTER(GLbyte)], requires='OpenGL 1.0')
|
|
glColor4d = _link_function('glColor4d', None, [GLdouble, GLdouble, GLdouble, GLdouble], requires='OpenGL 1.0')
|
|
glColor4dv = _link_function('glColor4dv', None, [POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glColor4f = _link_function('glColor4f', None, [GLfloat, GLfloat, GLfloat, GLfloat], requires='OpenGL 1.0')
|
|
glColor4fv = _link_function('glColor4fv', None, [POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glColor4i = _link_function('glColor4i', None, [GLint, GLint, GLint, GLint], requires='OpenGL 1.0')
|
|
glColor4iv = _link_function('glColor4iv', None, [POINTER(GLint)], requires='OpenGL 1.0')
|
|
glColor4s = _link_function('glColor4s', None, [GLshort, GLshort, GLshort, GLshort], requires='OpenGL 1.0')
|
|
glColor4sv = _link_function('glColor4sv', None, [POINTER(GLshort)], requires='OpenGL 1.0')
|
|
glColor4ub = _link_function('glColor4ub', None, [GLubyte, GLubyte, GLubyte, GLubyte], requires='OpenGL 1.0')
|
|
glColor4ubv = _link_function('glColor4ubv', None, [POINTER(GLubyte)], requires='OpenGL 1.0')
|
|
glColor4ui = _link_function('glColor4ui', None, [GLuint, GLuint, GLuint, GLuint], requires='OpenGL 1.0')
|
|
glColor4uiv = _link_function('glColor4uiv', None, [POINTER(GLuint)], requires='OpenGL 1.0')
|
|
glColor4us = _link_function('glColor4us', None, [GLushort, GLushort, GLushort, GLushort], requires='OpenGL 1.0')
|
|
glColor4usv = _link_function('glColor4usv', None, [POINTER(GLushort)], requires='OpenGL 1.0')
|
|
glColorMask = _link_function('glColorMask', None, [GLboolean, GLboolean, GLboolean, GLboolean], requires='OpenGL 1.0')
|
|
glColorMaski = _link_function('glColorMaski', None, [GLuint, GLboolean, GLboolean, GLboolean, GLboolean], requires='OpenGL 3.0')
|
|
glColorMaterial = _link_function('glColorMaterial', None, [GLenum, GLenum], requires='OpenGL 1.0')
|
|
glColorP3ui = _link_function('glColorP3ui', None, [GLenum, GLuint], requires='OpenGL 3.3')
|
|
glColorP3uiv = _link_function('glColorP3uiv', None, [GLenum, POINTER(GLuint)], requires='OpenGL 3.3')
|
|
glColorP4ui = _link_function('glColorP4ui', None, [GLenum, GLuint], requires='OpenGL 3.3')
|
|
glColorP4uiv = _link_function('glColorP4uiv', None, [GLenum, POINTER(GLuint)], requires='OpenGL 3.3')
|
|
glColorPointer = _link_function('glColorPointer', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 1.1')
|
|
glCompileShader = _link_function('glCompileShader', None, [GLuint], requires='OpenGL 2.0')
|
|
glCompressedTexImage1D = _link_function('glCompressedTexImage1D', None, [GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], requires='OpenGL 1.3')
|
|
glCompressedTexImage2D = _link_function('glCompressedTexImage2D', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], requires='OpenGL 1.3')
|
|
glCompressedTexImage3D = _link_function('glCompressedTexImage3D', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], requires='OpenGL 1.3')
|
|
glCompressedTexSubImage1D = _link_function('glCompressedTexSubImage1D', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 1.3')
|
|
glCompressedTexSubImage2D = _link_function('glCompressedTexSubImage2D', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 1.3')
|
|
glCompressedTexSubImage3D = _link_function('glCompressedTexSubImage3D', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 1.3')
|
|
glCompressedTextureSubImage1D = _link_function('glCompressedTextureSubImage1D', None, [GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5')
|
|
glCompressedTextureSubImage2D = _link_function('glCompressedTextureSubImage2D', None, [GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5')
|
|
glCompressedTextureSubImage3D = _link_function('glCompressedTextureSubImage3D', None, [GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5')
|
|
glCopyBufferSubData = _link_function('glCopyBufferSubData', None, [GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr], requires='OpenGL 3.1')
|
|
glCopyImageSubData = _link_function('glCopyImageSubData', None, [GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei], requires='OpenGL 4.3')
|
|
glCopyNamedBufferSubData = _link_function('glCopyNamedBufferSubData', None, [GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr], requires='OpenGL 4.5')
|
|
glCopyPixels = _link_function('glCopyPixels', None, [GLint, GLint, GLsizei, GLsizei, GLenum], requires='OpenGL 1.0')
|
|
glCopyTexImage1D = _link_function('glCopyTexImage1D', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], requires='OpenGL 1.1')
|
|
glCopyTexImage2D = _link_function('glCopyTexImage2D', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], requires='OpenGL 1.1')
|
|
glCopyTexSubImage1D = _link_function('glCopyTexSubImage1D', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei], requires='OpenGL 1.1')
|
|
glCopyTexSubImage2D = _link_function('glCopyTexSubImage2D', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], requires='OpenGL 1.1')
|
|
glCopyTexSubImage3D = _link_function('glCopyTexSubImage3D', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], requires='OpenGL 1.2')
|
|
glCopyTextureSubImage1D = _link_function('glCopyTextureSubImage1D', None, [GLuint, GLint, GLint, GLint, GLint, GLsizei], requires='OpenGL 4.5')
|
|
glCopyTextureSubImage2D = _link_function('glCopyTextureSubImage2D', None, [GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], requires='OpenGL 4.5')
|
|
glCopyTextureSubImage3D = _link_function('glCopyTextureSubImage3D', None, [GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], requires='OpenGL 4.5')
|
|
glCreateBuffers = _link_function('glCreateBuffers', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 4.5')
|
|
glCreateFramebuffers = _link_function('glCreateFramebuffers', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 4.5')
|
|
glCreateProgram = _link_function('glCreateProgram', GLuint, [], requires='OpenGL 2.0')
|
|
glCreateProgramPipelines = _link_function('glCreateProgramPipelines', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 4.5')
|
|
glCreateQueries = _link_function('glCreateQueries', None, [GLenum, GLsizei, POINTER(GLuint)], requires='OpenGL 4.5')
|
|
glCreateRenderbuffers = _link_function('glCreateRenderbuffers', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 4.5')
|
|
glCreateSamplers = _link_function('glCreateSamplers', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 4.5')
|
|
glCreateShader = _link_function('glCreateShader', GLuint, [GLenum], requires='OpenGL 2.0')
|
|
glCreateShaderProgramv = _link_function('glCreateShaderProgramv', GLuint, [GLenum, GLsizei, POINTER(POINTER(GLchar))], requires='OpenGL 4.1')
|
|
glCreateTextures = _link_function('glCreateTextures', None, [GLenum, GLsizei, POINTER(GLuint)], requires='OpenGL 4.5')
|
|
glCreateTransformFeedbacks = _link_function('glCreateTransformFeedbacks', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 4.5')
|
|
glCreateVertexArrays = _link_function('glCreateVertexArrays', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 4.5')
|
|
glCullFace = _link_function('glCullFace', None, [GLenum], requires='OpenGL 1.0')
|
|
glDebugMessageCallback = _link_function('glDebugMessageCallback', None, [GLDEBUGPROC, POINTER(GLvoid)], requires='OpenGL 4.3')
|
|
glDebugMessageControl = _link_function('glDebugMessageControl', None, [GLenum, GLenum, GLenum, GLsizei, POINTER(GLuint), GLboolean], requires='OpenGL 4.3')
|
|
glDebugMessageInsert = _link_function('glDebugMessageInsert', None, [GLenum, GLenum, GLuint, GLenum, GLsizei, POINTER(GLchar)], requires='OpenGL 4.3')
|
|
glDeleteBuffers = _link_function('glDeleteBuffers', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 1.5')
|
|
glDeleteFramebuffers = _link_function('glDeleteFramebuffers', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 3.0')
|
|
glDeleteFramebuffersEXT = _link_function('glDeleteFramebuffersEXT', None, [GLsizei, POINTER(GLuint)], requires='None')
|
|
glDeleteLists = _link_function('glDeleteLists', None, [GLuint, GLsizei], requires='OpenGL 1.0')
|
|
glDeleteProgram = _link_function('glDeleteProgram', None, [GLuint], requires='OpenGL 2.0')
|
|
glDeleteProgramPipelines = _link_function('glDeleteProgramPipelines', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 4.1')
|
|
glDeleteQueries = _link_function('glDeleteQueries', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 1.5')
|
|
glDeleteRenderbuffers = _link_function('glDeleteRenderbuffers', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 3.0')
|
|
glDeleteRenderbuffersEXT = _link_function('glDeleteRenderbuffersEXT', None, [GLsizei, POINTER(GLuint)], requires='None')
|
|
glDeleteSamplers = _link_function('glDeleteSamplers', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 3.3')
|
|
glDeleteShader = _link_function('glDeleteShader', None, [GLuint], requires='OpenGL 2.0')
|
|
glDeleteSync = _link_function('glDeleteSync', None, [GLsync], requires='OpenGL 3.2')
|
|
glDeleteTextures = _link_function('glDeleteTextures', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 1.1')
|
|
glDeleteTransformFeedbacks = _link_function('glDeleteTransformFeedbacks', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 4.0')
|
|
glDeleteVertexArrays = _link_function('glDeleteVertexArrays', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 3.0')
|
|
glDepthFunc = _link_function('glDepthFunc', None, [GLenum], requires='OpenGL 1.0')
|
|
glDepthMask = _link_function('glDepthMask', None, [GLboolean], requires='OpenGL 1.0')
|
|
glDepthRange = _link_function('glDepthRange', None, [GLdouble, GLdouble], requires='OpenGL 1.0')
|
|
glDepthRangeArrayv = _link_function('glDepthRangeArrayv', None, [GLuint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.1')
|
|
glDepthRangeIndexed = _link_function('glDepthRangeIndexed', None, [GLuint, GLdouble, GLdouble], requires='OpenGL 4.1')
|
|
glDepthRangef = _link_function('glDepthRangef', None, [GLfloat, GLfloat], requires='OpenGL 4.1')
|
|
glDetachShader = _link_function('glDetachShader', None, [GLuint, GLuint], requires='OpenGL 2.0')
|
|
glDisable = _link_function('glDisable', None, [GLenum], requires='OpenGL 1.0')
|
|
glDisableClientState = _link_function('glDisableClientState', None, [GLenum], requires='OpenGL 1.1')
|
|
glDisableVertexArrayAttrib = _link_function('glDisableVertexArrayAttrib', None, [GLuint, GLuint], requires='OpenGL 4.5')
|
|
glDisableVertexAttribArray = _link_function('glDisableVertexAttribArray', None, [GLuint], requires='OpenGL 2.0')
|
|
glDisablei = _link_function('glDisablei', None, [GLenum, GLuint], requires='OpenGL 3.0')
|
|
glDispatchCompute = _link_function('glDispatchCompute', None, [GLuint, GLuint, GLuint], requires='OpenGL 4.3')
|
|
glDispatchComputeIndirect = _link_function('glDispatchComputeIndirect', None, [GLintptr], requires='OpenGL 4.3')
|
|
glDrawArrays = _link_function('glDrawArrays', None, [GLenum, GLint, GLsizei], requires='OpenGL 1.1')
|
|
glDrawArraysIndirect = _link_function('glDrawArraysIndirect', None, [GLenum, POINTER(GLvoid)], requires='OpenGL 4.0')
|
|
glDrawArraysInstanced = _link_function('glDrawArraysInstanced', None, [GLenum, GLint, GLsizei, GLsizei], requires='OpenGL 3.1')
|
|
glDrawArraysInstancedBaseInstance = _link_function('glDrawArraysInstancedBaseInstance', None, [GLenum, GLint, GLsizei, GLsizei, GLuint], requires='OpenGL 4.2')
|
|
glDrawBuffer = _link_function('glDrawBuffer', None, [GLenum], requires='OpenGL 1.0')
|
|
glDrawBuffers = _link_function('glDrawBuffers', None, [GLsizei, POINTER(GLenum)], requires='OpenGL 2.0')
|
|
glDrawElements = _link_function('glDrawElements', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid)], requires='OpenGL 1.1')
|
|
glDrawElementsBaseVertex = _link_function('glDrawElementsBaseVertex', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLint], requires='OpenGL 3.2')
|
|
glDrawElementsIndirect = _link_function('glDrawElementsIndirect', None, [GLenum, GLenum, POINTER(GLvoid)], requires='OpenGL 4.0')
|
|
glDrawElementsInstanced = _link_function('glDrawElementsInstanced', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei], requires='OpenGL 3.1')
|
|
glDrawElementsInstancedBaseInstance = _link_function('glDrawElementsInstancedBaseInstance', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei, GLuint], requires='OpenGL 4.2')
|
|
glDrawElementsInstancedBaseVertex = _link_function('glDrawElementsInstancedBaseVertex', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei, GLint], requires='OpenGL 3.2')
|
|
glDrawElementsInstancedBaseVertexBaseInstance = _link_function('glDrawElementsInstancedBaseVertexBaseInstance', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei, GLint, GLuint], requires='OpenGL 4.2')
|
|
glDrawPixels = _link_function('glDrawPixels', None, [GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], requires='OpenGL 1.0')
|
|
glDrawRangeElements = _link_function('glDrawRangeElements', None, [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)], requires='OpenGL 1.2')
|
|
glDrawRangeElementsBaseVertex = _link_function('glDrawRangeElementsBaseVertex', None, [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid), GLint], requires='OpenGL 3.2')
|
|
glDrawTransformFeedback = _link_function('glDrawTransformFeedback', None, [GLenum, GLuint], requires='OpenGL 4.0')
|
|
glDrawTransformFeedbackInstanced = _link_function('glDrawTransformFeedbackInstanced', None, [GLenum, GLuint, GLsizei], requires='OpenGL 4.2')
|
|
glDrawTransformFeedbackStream = _link_function('glDrawTransformFeedbackStream', None, [GLenum, GLuint, GLuint], requires='OpenGL 4.0')
|
|
glDrawTransformFeedbackStreamInstanced = _link_function('glDrawTransformFeedbackStreamInstanced', None, [GLenum, GLuint, GLuint, GLsizei], requires='OpenGL 4.2')
|
|
glEdgeFlag = _link_function('glEdgeFlag', None, [GLboolean], requires='OpenGL 1.0')
|
|
glEdgeFlagPointer = _link_function('glEdgeFlagPointer', None, [GLsizei, POINTER(GLvoid)], requires='OpenGL 1.1')
|
|
glEdgeFlagv = _link_function('glEdgeFlagv', None, [POINTER(GLboolean)], requires='OpenGL 1.0')
|
|
glEnable = _link_function('glEnable', None, [GLenum], requires='OpenGL 1.0')
|
|
glEnableClientState = _link_function('glEnableClientState', None, [GLenum], requires='OpenGL 1.1')
|
|
glEnableVertexArrayAttrib = _link_function('glEnableVertexArrayAttrib', None, [GLuint, GLuint], requires='OpenGL 4.5')
|
|
glEnableVertexAttribArray = _link_function('glEnableVertexAttribArray', None, [GLuint], requires='OpenGL 2.0')
|
|
glEnablei = _link_function('glEnablei', None, [GLenum, GLuint], requires='OpenGL 3.0')
|
|
glEnd = _link_function('glEnd', None, [], requires='OpenGL 1.0')
|
|
glEndConditionalRender = _link_function('glEndConditionalRender', None, [], requires='OpenGL 3.0')
|
|
glEndList = _link_function('glEndList', None, [], requires='OpenGL 1.0')
|
|
glEndQuery = _link_function('glEndQuery', None, [GLenum], requires='OpenGL 1.5')
|
|
glEndQueryIndexed = _link_function('glEndQueryIndexed', None, [GLenum, GLuint], requires='OpenGL 4.0')
|
|
glEndTransformFeedback = _link_function('glEndTransformFeedback', None, [], requires='OpenGL 3.0')
|
|
glEvalCoord1d = _link_function('glEvalCoord1d', None, [GLdouble], requires='OpenGL 1.0')
|
|
glEvalCoord1dv = _link_function('glEvalCoord1dv', None, [POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glEvalCoord1f = _link_function('glEvalCoord1f', None, [GLfloat], requires='OpenGL 1.0')
|
|
glEvalCoord1fv = _link_function('glEvalCoord1fv', None, [POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glEvalCoord2d = _link_function('glEvalCoord2d', None, [GLdouble, GLdouble], requires='OpenGL 1.0')
|
|
glEvalCoord2dv = _link_function('glEvalCoord2dv', None, [POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glEvalCoord2f = _link_function('glEvalCoord2f', None, [GLfloat, GLfloat], requires='OpenGL 1.0')
|
|
glEvalCoord2fv = _link_function('glEvalCoord2fv', None, [POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glEvalMesh1 = _link_function('glEvalMesh1', None, [GLenum, GLint, GLint], requires='OpenGL 1.0')
|
|
glEvalMesh2 = _link_function('glEvalMesh2', None, [GLenum, GLint, GLint, GLint, GLint], requires='OpenGL 1.0')
|
|
glEvalPoint1 = _link_function('glEvalPoint1', None, [GLint], requires='OpenGL 1.0')
|
|
glEvalPoint2 = _link_function('glEvalPoint2', None, [GLint, GLint], requires='OpenGL 1.0')
|
|
glFeedbackBuffer = _link_function('glFeedbackBuffer', None, [GLsizei, GLenum, POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glFenceSync = _link_function('glFenceSync', GLsync, [GLenum, GLbitfield], requires='OpenGL 3.2')
|
|
glFinish = _link_function('glFinish', None, [], requires='OpenGL 1.0')
|
|
glFlush = _link_function('glFlush', None, [], requires='OpenGL 1.0')
|
|
glFlushMappedBufferRange = _link_function('glFlushMappedBufferRange', None, [GLenum, GLintptr, GLsizeiptr], requires='OpenGL 3.0')
|
|
glFlushMappedNamedBufferRange = _link_function('glFlushMappedNamedBufferRange', None, [GLuint, GLintptr, GLsizeiptr], requires='OpenGL 4.5')
|
|
glFogCoordPointer = _link_function('glFogCoordPointer', None, [GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 1.4')
|
|
glFogCoordd = _link_function('glFogCoordd', None, [GLdouble], requires='OpenGL 1.4')
|
|
glFogCoorddv = _link_function('glFogCoorddv', None, [POINTER(GLdouble)], requires='OpenGL 1.4')
|
|
glFogCoordf = _link_function('glFogCoordf', None, [GLfloat], requires='OpenGL 1.4')
|
|
glFogCoordfv = _link_function('glFogCoordfv', None, [POINTER(GLfloat)], requires='OpenGL 1.4')
|
|
glFogf = _link_function('glFogf', None, [GLenum, GLfloat], requires='OpenGL 1.0')
|
|
glFogfv = _link_function('glFogfv', None, [GLenum, POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glFogi = _link_function('glFogi', None, [GLenum, GLint], requires='OpenGL 1.0')
|
|
glFogiv = _link_function('glFogiv', None, [GLenum, POINTER(GLint)], requires='OpenGL 1.0')
|
|
glFramebufferParameteri = _link_function('glFramebufferParameteri', None, [GLenum, GLenum, GLint], requires='OpenGL 4.3')
|
|
glFramebufferRenderbuffer = _link_function('glFramebufferRenderbuffer', None, [GLenum, GLenum, GLenum, GLuint], requires='OpenGL 3.0')
|
|
glFramebufferRenderbufferEXT = _link_function('glFramebufferRenderbufferEXT', None, [GLenum, GLenum, GLenum, GLuint], requires='None')
|
|
glFramebufferTexture = _link_function('glFramebufferTexture', None, [GLenum, GLenum, GLuint, GLint], requires='OpenGL 3.2')
|
|
glFramebufferTexture1D = _link_function('glFramebufferTexture1D', None, [GLenum, GLenum, GLenum, GLuint, GLint], requires='OpenGL 3.0')
|
|
glFramebufferTexture1DEXT = _link_function('glFramebufferTexture1DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint], requires='None')
|
|
glFramebufferTexture2D = _link_function('glFramebufferTexture2D', None, [GLenum, GLenum, GLenum, GLuint, GLint], requires='OpenGL 3.0')
|
|
glFramebufferTexture2DEXT = _link_function('glFramebufferTexture2DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint], requires='None')
|
|
glFramebufferTexture3D = _link_function('glFramebufferTexture3D', None, [GLenum, GLenum, GLenum, GLuint, GLint, GLint], requires='OpenGL 3.0')
|
|
glFramebufferTexture3DEXT = _link_function('glFramebufferTexture3DEXT', None, [GLenum, GLenum, GLenum, GLuint, GLint, GLint], requires='None')
|
|
glFramebufferTextureLayer = _link_function('glFramebufferTextureLayer', None, [GLenum, GLenum, GLuint, GLint, GLint], requires='OpenGL 3.0')
|
|
glFrontFace = _link_function('glFrontFace', None, [GLenum], requires='OpenGL 1.0')
|
|
glFrustum = _link_function('glFrustum', None, [GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble], requires='OpenGL 1.0')
|
|
glGenBuffers = _link_function('glGenBuffers', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 1.5')
|
|
glGenFramebuffers = _link_function('glGenFramebuffers', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 3.0')
|
|
glGenFramebuffersEXT = _link_function('glGenFramebuffersEXT', None, [GLsizei, POINTER(GLuint)], requires='None')
|
|
glGenLists = _link_function('glGenLists', GLuint, [GLsizei], requires='OpenGL 1.0')
|
|
glGenProgramPipelines = _link_function('glGenProgramPipelines', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 4.1')
|
|
glGenQueries = _link_function('glGenQueries', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 1.5')
|
|
glGenRenderbuffers = _link_function('glGenRenderbuffers', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 3.0')
|
|
glGenRenderbuffersEXT = _link_function('glGenRenderbuffersEXT', None, [GLsizei, POINTER(GLuint)], requires='None')
|
|
glGenSamplers = _link_function('glGenSamplers', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 3.3')
|
|
glGenTextures = _link_function('glGenTextures', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 1.1')
|
|
glGenTransformFeedbacks = _link_function('glGenTransformFeedbacks', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 4.0')
|
|
glGenVertexArrays = _link_function('glGenVertexArrays', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 3.0')
|
|
glGenerateMipmap = _link_function('glGenerateMipmap', None, [GLenum], requires='OpenGL 3.0')
|
|
glGenerateMipmapEXT = _link_function('glGenerateMipmapEXT', None, [GLenum], requires='None')
|
|
glGenerateTextureMipmap = _link_function('glGenerateTextureMipmap', None, [GLuint], requires='OpenGL 4.5')
|
|
glGetActiveAtomicCounterBufferiv = _link_function('glGetActiveAtomicCounterBufferiv', None, [GLuint, GLuint, GLenum, POINTER(GLint)], requires='OpenGL 4.2')
|
|
glGetActiveAttrib = _link_function('glGetActiveAttrib', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)], requires='OpenGL 2.0')
|
|
glGetActiveSubroutineName = _link_function('glGetActiveSubroutineName', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], requires='OpenGL 4.0')
|
|
glGetActiveSubroutineUniformName = _link_function('glGetActiveSubroutineUniformName', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], requires='OpenGL 4.0')
|
|
glGetActiveSubroutineUniformiv = _link_function('glGetActiveSubroutineUniformiv', None, [GLuint, GLenum, GLuint, GLenum, POINTER(GLint)], requires='OpenGL 4.0')
|
|
glGetActiveUniform = _link_function('glGetActiveUniform', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLint), POINTER(GLenum), POINTER(GLchar)], requires='OpenGL 2.0')
|
|
glGetActiveUniformBlockName = _link_function('glGetActiveUniformBlockName', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], requires='OpenGL 3.1')
|
|
glGetActiveUniformBlockiv = _link_function('glGetActiveUniformBlockiv', None, [GLuint, GLuint, GLenum, POINTER(GLint)], requires='OpenGL 3.1')
|
|
glGetActiveUniformName = _link_function('glGetActiveUniformName', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], requires='OpenGL 3.1')
|
|
glGetActiveUniformsiv = _link_function('glGetActiveUniformsiv', None, [GLuint, GLsizei, POINTER(GLuint), GLenum, POINTER(GLint)], requires='OpenGL 3.1')
|
|
glGetAttachedShaders = _link_function('glGetAttachedShaders', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLuint)], requires='OpenGL 2.0')
|
|
glGetAttribLocation = _link_function('glGetAttribLocation', GLint, [GLuint, POINTER(GLchar)], requires='OpenGL 2.0')
|
|
glGetBooleani_v = _link_function('glGetBooleani_v', None, [GLenum, GLuint, POINTER(GLboolean)], requires='OpenGL 3.0')
|
|
glGetBooleanv = _link_function('glGetBooleanv', None, [GLenum, POINTER(GLboolean)], requires='OpenGL 1.0')
|
|
glGetBufferParameteri64v = _link_function('glGetBufferParameteri64v', None, [GLenum, GLenum, POINTER(GLint64)], requires='OpenGL 3.2')
|
|
glGetBufferParameteriv = _link_function('glGetBufferParameteriv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 1.5')
|
|
glGetBufferPointerv = _link_function('glGetBufferPointerv', None, [GLenum, GLenum, POINTER(GLvoid)], requires='OpenGL 1.5')
|
|
glGetBufferSubData = _link_function('glGetBufferSubData', None, [GLenum, GLintptr, GLsizeiptr, POINTER(GLvoid)], requires='OpenGL 1.5')
|
|
glGetClipPlane = _link_function('glGetClipPlane', None, [GLenum, POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glGetCompressedTexImage = _link_function('glGetCompressedTexImage', None, [GLenum, GLint, POINTER(GLvoid)], requires='OpenGL 1.3')
|
|
glGetCompressedTextureImage = _link_function('glGetCompressedTextureImage', None, [GLuint, GLint, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5')
|
|
glGetCompressedTextureSubImage = _link_function('glGetCompressedTextureSubImage', None, [GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5')
|
|
glGetDebugMessageLog = _link_function('glGetDebugMessageLog', GLuint, [GLuint, GLsizei, POINTER(GLenum), POINTER(GLenum), POINTER(GLuint), POINTER(GLenum), POINTER(GLsizei), POINTER(GLchar)], requires='OpenGL 4.3')
|
|
glGetDoublei_v = _link_function('glGetDoublei_v', None, [GLenum, GLuint, POINTER(GLdouble)], requires='OpenGL 4.1')
|
|
glGetDoublev = _link_function('glGetDoublev', None, [GLenum, POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glGetError = _link_function('glGetError', GLenum, [], requires='OpenGL 1.0')
|
|
glGetFloati_v = _link_function('glGetFloati_v', None, [GLenum, GLuint, POINTER(GLfloat)], requires='OpenGL 4.1')
|
|
glGetFloatv = _link_function('glGetFloatv', None, [GLenum, POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glGetFragDataIndex = _link_function('glGetFragDataIndex', GLint, [GLuint, POINTER(GLchar)], requires='OpenGL 3.3')
|
|
glGetFragDataLocation = _link_function('glGetFragDataLocation', GLint, [GLuint, POINTER(GLchar)], requires='OpenGL 3.0')
|
|
glGetFramebufferAttachmentParameteriv = _link_function('glGetFramebufferAttachmentParameteriv', None, [GLenum, GLenum, GLenum, POINTER(GLint)], requires='OpenGL 3.0')
|
|
glGetFramebufferAttachmentParameterivEXT = _link_function('glGetFramebufferAttachmentParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], requires='None')
|
|
glGetFramebufferParameteriv = _link_function('glGetFramebufferParameteriv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 4.3')
|
|
glGetGraphicsResetStatus = _link_function('glGetGraphicsResetStatus', GLenum, [], requires='OpenGL 4.5')
|
|
glGetInteger64i_v = _link_function('glGetInteger64i_v', None, [GLenum, GLuint, POINTER(GLint64)], requires='OpenGL 3.2')
|
|
glGetInteger64v = _link_function('glGetInteger64v', None, [GLenum, POINTER(GLint64)], requires='OpenGL 3.2')
|
|
glGetIntegeri_v = _link_function('glGetIntegeri_v', None, [GLenum, GLuint, POINTER(GLint)], requires='OpenGL 3.1')
|
|
glGetIntegerv = _link_function('glGetIntegerv', None, [GLenum, POINTER(GLint)], requires='OpenGL 1.0')
|
|
glGetInternalformati64v = _link_function('glGetInternalformati64v', None, [GLenum, GLenum, GLenum, GLsizei, POINTER(GLint64)], requires='OpenGL 4.3')
|
|
glGetInternalformativ = _link_function('glGetInternalformativ', None, [GLenum, GLenum, GLenum, GLsizei, POINTER(GLint)], requires='OpenGL 4.2')
|
|
glGetLightfv = _link_function('glGetLightfv', None, [GLenum, GLenum, POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glGetLightiv = _link_function('glGetLightiv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 1.0')
|
|
glGetMapdv = _link_function('glGetMapdv', None, [GLenum, GLenum, POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glGetMapfv = _link_function('glGetMapfv', None, [GLenum, GLenum, POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glGetMapiv = _link_function('glGetMapiv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 1.0')
|
|
glGetMaterialfv = _link_function('glGetMaterialfv', None, [GLenum, GLenum, POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glGetMaterialiv = _link_function('glGetMaterialiv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 1.0')
|
|
glGetMultisamplefv = _link_function('glGetMultisamplefv', None, [GLenum, GLuint, POINTER(GLfloat)], requires='OpenGL 3.2')
|
|
glGetNamedBufferParameteri64v = _link_function('glGetNamedBufferParameteri64v', None, [GLuint, GLenum, POINTER(GLint64)], requires='OpenGL 4.5')
|
|
glGetNamedBufferParameteriv = _link_function('glGetNamedBufferParameteriv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 4.5')
|
|
glGetNamedBufferPointerv = _link_function('glGetNamedBufferPointerv', None, [GLuint, GLenum, POINTER(GLvoid)], requires='OpenGL 4.5')
|
|
glGetNamedBufferSubData = _link_function('glGetNamedBufferSubData', None, [GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)], requires='OpenGL 4.5')
|
|
glGetNamedFramebufferAttachmentParameteriv = _link_function('glGetNamedFramebufferAttachmentParameteriv', None, [GLuint, GLenum, GLenum, POINTER(GLint)], requires='OpenGL 4.5')
|
|
glGetNamedFramebufferParameteriv = _link_function('glGetNamedFramebufferParameteriv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 4.5')
|
|
glGetNamedRenderbufferParameteriv = _link_function('glGetNamedRenderbufferParameteriv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 4.5')
|
|
glGetObjectLabel = _link_function('glGetObjectLabel', None, [GLenum, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], requires='OpenGL 4.3')
|
|
glGetObjectPtrLabel = _link_function('glGetObjectPtrLabel', None, [POINTER(GLvoid), GLsizei, POINTER(GLsizei), POINTER(GLchar)], requires='OpenGL 4.3')
|
|
glGetPixelMapfv = _link_function('glGetPixelMapfv', None, [GLenum, POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glGetPixelMapuiv = _link_function('glGetPixelMapuiv', None, [GLenum, POINTER(GLuint)], requires='OpenGL 1.0')
|
|
glGetPixelMapusv = _link_function('glGetPixelMapusv', None, [GLenum, POINTER(GLushort)], requires='OpenGL 1.0')
|
|
glGetPointerv = _link_function('glGetPointerv', None, [GLenum, POINTER(GLvoid)], requires='OpenGL 4.3')
|
|
glGetPolygonStipple = _link_function('glGetPolygonStipple', None, [POINTER(GLubyte)], requires='OpenGL 1.0')
|
|
glGetProgramBinary = _link_function('glGetProgramBinary', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLenum), POINTER(GLvoid)], requires='OpenGL 4.1')
|
|
glGetProgramInfoLog = _link_function('glGetProgramInfoLog', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], requires='OpenGL 2.0')
|
|
glGetProgramInterfaceiv = _link_function('glGetProgramInterfaceiv', None, [GLuint, GLenum, GLenum, POINTER(GLint)], requires='OpenGL 4.3')
|
|
glGetProgramPipelineInfoLog = _link_function('glGetProgramPipelineInfoLog', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], requires='OpenGL 4.1')
|
|
glGetProgramPipelineiv = _link_function('glGetProgramPipelineiv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 4.1')
|
|
glGetProgramResourceIndex = _link_function('glGetProgramResourceIndex', GLuint, [GLuint, GLenum, POINTER(GLchar)], requires='OpenGL 4.3')
|
|
glGetProgramResourceLocation = _link_function('glGetProgramResourceLocation', GLint, [GLuint, GLenum, POINTER(GLchar)], requires='OpenGL 4.3')
|
|
glGetProgramResourceLocationIndex = _link_function('glGetProgramResourceLocationIndex', GLint, [GLuint, GLenum, POINTER(GLchar)], requires='OpenGL 4.3')
|
|
glGetProgramResourceName = _link_function('glGetProgramResourceName', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], requires='OpenGL 4.3')
|
|
glGetProgramResourceiv = _link_function('glGetProgramResourceiv', None, [GLuint, GLenum, GLuint, GLsizei, POINTER(GLenum), GLsizei, POINTER(GLsizei), POINTER(GLint)], requires='OpenGL 4.3')
|
|
glGetProgramStageiv = _link_function('glGetProgramStageiv', None, [GLuint, GLenum, GLenum, POINTER(GLint)], requires='OpenGL 4.0')
|
|
glGetProgramiv = _link_function('glGetProgramiv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 2.0')
|
|
glGetQueryBufferObjecti64v = _link_function('glGetQueryBufferObjecti64v', None, [GLuint, GLuint, GLenum, GLintptr], requires='OpenGL 4.5')
|
|
glGetQueryBufferObjectiv = _link_function('glGetQueryBufferObjectiv', None, [GLuint, GLuint, GLenum, GLintptr], requires='OpenGL 4.5')
|
|
glGetQueryBufferObjectui64v = _link_function('glGetQueryBufferObjectui64v', None, [GLuint, GLuint, GLenum, GLintptr], requires='OpenGL 4.5')
|
|
glGetQueryBufferObjectuiv = _link_function('glGetQueryBufferObjectuiv', None, [GLuint, GLuint, GLenum, GLintptr], requires='OpenGL 4.5')
|
|
glGetQueryIndexediv = _link_function('glGetQueryIndexediv', None, [GLenum, GLuint, GLenum, POINTER(GLint)], requires='OpenGL 4.0')
|
|
glGetQueryObjecti64v = _link_function('glGetQueryObjecti64v', None, [GLuint, GLenum, POINTER(GLint64)], requires='OpenGL 3.3')
|
|
glGetQueryObjectiv = _link_function('glGetQueryObjectiv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 1.5')
|
|
glGetQueryObjectui64v = _link_function('glGetQueryObjectui64v', None, [GLuint, GLenum, POINTER(GLuint64)], requires='OpenGL 3.3')
|
|
glGetQueryObjectuiv = _link_function('glGetQueryObjectuiv', None, [GLuint, GLenum, POINTER(GLuint)], requires='OpenGL 1.5')
|
|
glGetQueryiv = _link_function('glGetQueryiv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 1.5')
|
|
glGetRenderbufferParameteriv = _link_function('glGetRenderbufferParameteriv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 3.0')
|
|
glGetRenderbufferParameterivEXT = _link_function('glGetRenderbufferParameterivEXT', None, [GLenum, GLenum, POINTER(GLint)], requires='None')
|
|
glGetSamplerParameterIiv = _link_function('glGetSamplerParameterIiv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 3.3')
|
|
glGetSamplerParameterIuiv = _link_function('glGetSamplerParameterIuiv', None, [GLuint, GLenum, POINTER(GLuint)], requires='OpenGL 3.3')
|
|
glGetSamplerParameterfv = _link_function('glGetSamplerParameterfv', None, [GLuint, GLenum, POINTER(GLfloat)], requires='OpenGL 3.3')
|
|
glGetSamplerParameteriv = _link_function('glGetSamplerParameteriv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 3.3')
|
|
glGetShaderInfoLog = _link_function('glGetShaderInfoLog', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], requires='OpenGL 2.0')
|
|
glGetShaderPrecisionFormat = _link_function('glGetShaderPrecisionFormat', None, [GLenum, GLenum, POINTER(GLint), POINTER(GLint)], requires='OpenGL 4.1')
|
|
glGetShaderSource = _link_function('glGetShaderSource', None, [GLuint, GLsizei, POINTER(GLsizei), POINTER(GLchar)], requires='OpenGL 2.0')
|
|
glGetShaderiv = _link_function('glGetShaderiv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 2.0')
|
|
glGetString = _link_function('glGetString', POINTER(GLubyte), [GLenum], requires='OpenGL 1.0')
|
|
glGetStringi = _link_function('glGetStringi', POINTER(GLubyte), [GLenum, GLuint], requires='OpenGL 3.0')
|
|
glGetSubroutineIndex = _link_function('glGetSubroutineIndex', GLuint, [GLuint, GLenum, POINTER(GLchar)], requires='OpenGL 4.0')
|
|
glGetSubroutineUniformLocation = _link_function('glGetSubroutineUniformLocation', GLint, [GLuint, GLenum, POINTER(GLchar)], requires='OpenGL 4.0')
|
|
glGetSynciv = _link_function('glGetSynciv', None, [GLsync, GLenum, GLsizei, POINTER(GLsizei), POINTER(GLint)], requires='OpenGL 3.2')
|
|
glGetTexEnvfv = _link_function('glGetTexEnvfv', None, [GLenum, GLenum, POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glGetTexEnviv = _link_function('glGetTexEnviv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 1.0')
|
|
glGetTexGendv = _link_function('glGetTexGendv', None, [GLenum, GLenum, POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glGetTexGenfv = _link_function('glGetTexGenfv', None, [GLenum, GLenum, POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glGetTexGeniv = _link_function('glGetTexGeniv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 1.0')
|
|
glGetTexImage = _link_function('glGetTexImage', None, [GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)], requires='OpenGL 1.0')
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|
glGetTexLevelParameterfv = _link_function('glGetTexLevelParameterfv', None, [GLenum, GLint, GLenum, POINTER(GLfloat)], requires='OpenGL 1.0')
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|
glGetTexLevelParameteriv = _link_function('glGetTexLevelParameteriv', None, [GLenum, GLint, GLenum, POINTER(GLint)], requires='OpenGL 1.0')
|
|
glGetTexParameterIiv = _link_function('glGetTexParameterIiv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 3.0')
|
|
glGetTexParameterIuiv = _link_function('glGetTexParameterIuiv', None, [GLenum, GLenum, POINTER(GLuint)], requires='OpenGL 3.0')
|
|
glGetTexParameterfv = _link_function('glGetTexParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], requires='OpenGL 1.0')
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|
glGetTexParameteriv = _link_function('glGetTexParameteriv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 1.0')
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|
glGetTextureImage = _link_function('glGetTextureImage', None, [GLuint, GLint, GLenum, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5')
|
|
glGetTextureLevelParameterfv = _link_function('glGetTextureLevelParameterfv', None, [GLuint, GLint, GLenum, POINTER(GLfloat)], requires='OpenGL 4.5')
|
|
glGetTextureLevelParameteriv = _link_function('glGetTextureLevelParameteriv', None, [GLuint, GLint, GLenum, POINTER(GLint)], requires='OpenGL 4.5')
|
|
glGetTextureParameterIiv = _link_function('glGetTextureParameterIiv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 4.5')
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|
glGetTextureParameterIuiv = _link_function('glGetTextureParameterIuiv', None, [GLuint, GLenum, POINTER(GLuint)], requires='OpenGL 4.5')
|
|
glGetTextureParameterfv = _link_function('glGetTextureParameterfv', None, [GLuint, GLenum, POINTER(GLfloat)], requires='OpenGL 4.5')
|
|
glGetTextureParameteriv = _link_function('glGetTextureParameteriv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 4.5')
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|
glGetTextureSubImage = _link_function('glGetTextureSubImage', None, [GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5')
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glGetTransformFeedbackVarying = _link_function('glGetTransformFeedbackVarying', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)], requires='OpenGL 3.0')
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|
glGetTransformFeedbacki64_v = _link_function('glGetTransformFeedbacki64_v', None, [GLuint, GLenum, GLuint, POINTER(GLint64)], requires='OpenGL 4.5')
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|
glGetTransformFeedbacki_v = _link_function('glGetTransformFeedbacki_v', None, [GLuint, GLenum, GLuint, POINTER(GLint)], requires='OpenGL 4.5')
|
|
glGetTransformFeedbackiv = _link_function('glGetTransformFeedbackiv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 4.5')
|
|
glGetUniformBlockIndex = _link_function('glGetUniformBlockIndex', GLuint, [GLuint, POINTER(GLchar)], requires='OpenGL 3.1')
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|
glGetUniformIndices = _link_function('glGetUniformIndices', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLuint)], requires='OpenGL 3.1')
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|
glGetUniformLocation = _link_function('glGetUniformLocation', GLint, [GLuint, POINTER(GLchar)], requires='OpenGL 2.0')
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|
glGetUniformSubroutineuiv = _link_function('glGetUniformSubroutineuiv', None, [GLenum, GLint, POINTER(GLuint)], requires='OpenGL 4.0')
|
|
glGetUniformdv = _link_function('glGetUniformdv', None, [GLuint, GLint, POINTER(GLdouble)], requires='OpenGL 4.0')
|
|
glGetUniformfv = _link_function('glGetUniformfv', None, [GLuint, GLint, POINTER(GLfloat)], requires='OpenGL 2.0')
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|
glGetUniformiv = _link_function('glGetUniformiv', None, [GLuint, GLint, POINTER(GLint)], requires='OpenGL 2.0')
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|
glGetUniformuiv = _link_function('glGetUniformuiv', None, [GLuint, GLint, POINTER(GLuint)], requires='OpenGL 3.0')
|
|
glGetVertexArrayIndexed64iv = _link_function('glGetVertexArrayIndexed64iv', None, [GLuint, GLuint, GLenum, POINTER(GLint64)], requires='OpenGL 4.5')
|
|
glGetVertexArrayIndexediv = _link_function('glGetVertexArrayIndexediv', None, [GLuint, GLuint, GLenum, POINTER(GLint)], requires='OpenGL 4.5')
|
|
glGetVertexArrayiv = _link_function('glGetVertexArrayiv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 4.5')
|
|
glGetVertexAttribIiv = _link_function('glGetVertexAttribIiv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 3.0')
|
|
glGetVertexAttribIuiv = _link_function('glGetVertexAttribIuiv', None, [GLuint, GLenum, POINTER(GLuint)], requires='OpenGL 3.0')
|
|
glGetVertexAttribLdv = _link_function('glGetVertexAttribLdv', None, [GLuint, GLenum, POINTER(GLdouble)], requires='OpenGL 4.1')
|
|
glGetVertexAttribPointerv = _link_function('glGetVertexAttribPointerv', None, [GLuint, GLenum, POINTER(GLvoid)], requires='OpenGL 2.0')
|
|
glGetVertexAttribdv = _link_function('glGetVertexAttribdv', None, [GLuint, GLenum, POINTER(GLdouble)], requires='OpenGL 2.0')
|
|
glGetVertexAttribfv = _link_function('glGetVertexAttribfv', None, [GLuint, GLenum, POINTER(GLfloat)], requires='OpenGL 2.0')
|
|
glGetVertexAttribiv = _link_function('glGetVertexAttribiv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 2.0')
|
|
glGetnColorTable = _link_function('glGetnColorTable', None, [GLenum, GLenum, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5')
|
|
glGetnCompressedTexImage = _link_function('glGetnCompressedTexImage', None, [GLenum, GLint, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5')
|
|
glGetnConvolutionFilter = _link_function('glGetnConvolutionFilter', None, [GLenum, GLenum, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5')
|
|
glGetnHistogram = _link_function('glGetnHistogram', None, [GLenum, GLboolean, GLenum, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5')
|
|
glGetnMapdv = _link_function('glGetnMapdv', None, [GLenum, GLenum, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.5')
|
|
glGetnMapfv = _link_function('glGetnMapfv', None, [GLenum, GLenum, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.5')
|
|
glGetnMapiv = _link_function('glGetnMapiv', None, [GLenum, GLenum, GLsizei, POINTER(GLint)], requires='OpenGL 4.5')
|
|
glGetnMinmax = _link_function('glGetnMinmax', None, [GLenum, GLboolean, GLenum, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5')
|
|
glGetnPixelMapfv = _link_function('glGetnPixelMapfv', None, [GLenum, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.5')
|
|
glGetnPixelMapuiv = _link_function('glGetnPixelMapuiv', None, [GLenum, GLsizei, POINTER(GLuint)], requires='OpenGL 4.5')
|
|
glGetnPixelMapusv = _link_function('glGetnPixelMapusv', None, [GLenum, GLsizei, POINTER(GLushort)], requires='OpenGL 4.5')
|
|
glGetnPolygonStipple = _link_function('glGetnPolygonStipple', None, [GLsizei, POINTER(GLubyte)], requires='OpenGL 4.5')
|
|
glGetnSeparableFilter = _link_function('glGetnSeparableFilter', None, [GLenum, GLenum, GLenum, GLsizei, POINTER(GLvoid), GLsizei, POINTER(GLvoid), POINTER(GLvoid)], requires='OpenGL 4.5')
|
|
glGetnTexImage = _link_function('glGetnTexImage', None, [GLenum, GLint, GLenum, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5')
|
|
glGetnUniformdv = _link_function('glGetnUniformdv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.5')
|
|
glGetnUniformfv = _link_function('glGetnUniformfv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.5')
|
|
glGetnUniformiv = _link_function('glGetnUniformiv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.5')
|
|
glGetnUniformuiv = _link_function('glGetnUniformuiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.5')
|
|
glHint = _link_function('glHint', None, [GLenum, GLenum], requires='OpenGL 1.0')
|
|
glIndexMask = _link_function('glIndexMask', None, [GLuint], requires='OpenGL 1.0')
|
|
glIndexPointer = _link_function('glIndexPointer', None, [GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 1.1')
|
|
glIndexd = _link_function('glIndexd', None, [GLdouble], requires='OpenGL 1.0')
|
|
glIndexdv = _link_function('glIndexdv', None, [POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glIndexf = _link_function('glIndexf', None, [GLfloat], requires='OpenGL 1.0')
|
|
glIndexfv = _link_function('glIndexfv', None, [POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glIndexi = _link_function('glIndexi', None, [GLint], requires='OpenGL 1.0')
|
|
glIndexiv = _link_function('glIndexiv', None, [POINTER(GLint)], requires='OpenGL 1.0')
|
|
glIndexs = _link_function('glIndexs', None, [GLshort], requires='OpenGL 1.0')
|
|
glIndexsv = _link_function('glIndexsv', None, [POINTER(GLshort)], requires='OpenGL 1.0')
|
|
glIndexub = _link_function('glIndexub', None, [GLubyte], requires='OpenGL 1.1')
|
|
glIndexubv = _link_function('glIndexubv', None, [POINTER(GLubyte)], requires='OpenGL 1.1')
|
|
glInitNames = _link_function('glInitNames', None, [], requires='OpenGL 1.0')
|
|
glInterleavedArrays = _link_function('glInterleavedArrays', None, [GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 1.1')
|
|
glInvalidateBufferData = _link_function('glInvalidateBufferData', None, [GLuint], requires='OpenGL 4.3')
|
|
glInvalidateBufferSubData = _link_function('glInvalidateBufferSubData', None, [GLuint, GLintptr, GLsizeiptr], requires='OpenGL 4.3')
|
|
glInvalidateFramebuffer = _link_function('glInvalidateFramebuffer', None, [GLenum, GLsizei, POINTER(GLenum)], requires='OpenGL 4.3')
|
|
glInvalidateNamedFramebufferData = _link_function('glInvalidateNamedFramebufferData', None, [GLuint, GLsizei, POINTER(GLenum)], requires='OpenGL 4.5')
|
|
glInvalidateNamedFramebufferSubData = _link_function('glInvalidateNamedFramebufferSubData', None, [GLuint, GLsizei, POINTER(GLenum), GLint, GLint, GLsizei, GLsizei], requires='OpenGL 4.5')
|
|
glInvalidateSubFramebuffer = _link_function('glInvalidateSubFramebuffer', None, [GLenum, GLsizei, POINTER(GLenum), GLint, GLint, GLsizei, GLsizei], requires='OpenGL 4.3')
|
|
glInvalidateTexImage = _link_function('glInvalidateTexImage', None, [GLuint, GLint], requires='OpenGL 4.3')
|
|
glInvalidateTexSubImage = _link_function('glInvalidateTexSubImage', None, [GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei], requires='OpenGL 4.3')
|
|
glIsBuffer = _link_function('glIsBuffer', GLboolean, [GLuint], requires='OpenGL 1.5')
|
|
glIsEnabled = _link_function('glIsEnabled', GLboolean, [GLenum], requires='OpenGL 1.0')
|
|
glIsEnabledi = _link_function('glIsEnabledi', GLboolean, [GLenum, GLuint], requires='OpenGL 3.0')
|
|
glIsFramebuffer = _link_function('glIsFramebuffer', GLboolean, [GLuint], requires='OpenGL 3.0')
|
|
glIsFramebufferEXT = _link_function('glIsFramebufferEXT', GLboolean, [GLuint], requires='None')
|
|
glIsList = _link_function('glIsList', GLboolean, [GLuint], requires='OpenGL 1.0')
|
|
glIsProgram = _link_function('glIsProgram', GLboolean, [GLuint], requires='OpenGL 2.0')
|
|
glIsProgramPipeline = _link_function('glIsProgramPipeline', GLboolean, [GLuint], requires='OpenGL 4.1')
|
|
glIsQuery = _link_function('glIsQuery', GLboolean, [GLuint], requires='OpenGL 1.5')
|
|
glIsRenderbuffer = _link_function('glIsRenderbuffer', GLboolean, [GLuint], requires='OpenGL 3.0')
|
|
glIsRenderbufferEXT = _link_function('glIsRenderbufferEXT', GLboolean, [GLuint], requires='None')
|
|
glIsSampler = _link_function('glIsSampler', GLboolean, [GLuint], requires='OpenGL 3.3')
|
|
glIsShader = _link_function('glIsShader', GLboolean, [GLuint], requires='OpenGL 2.0')
|
|
glIsSync = _link_function('glIsSync', GLboolean, [GLsync], requires='OpenGL 3.2')
|
|
glIsTexture = _link_function('glIsTexture', GLboolean, [GLuint], requires='OpenGL 1.1')
|
|
glIsTransformFeedback = _link_function('glIsTransformFeedback', GLboolean, [GLuint], requires='OpenGL 4.0')
|
|
glIsVertexArray = _link_function('glIsVertexArray', GLboolean, [GLuint], requires='OpenGL 3.0')
|
|
glLightModelf = _link_function('glLightModelf', None, [GLenum, GLfloat], requires='OpenGL 1.0')
|
|
glLightModelfv = _link_function('glLightModelfv', None, [GLenum, POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glLightModeli = _link_function('glLightModeli', None, [GLenum, GLint], requires='OpenGL 1.0')
|
|
glLightModeliv = _link_function('glLightModeliv', None, [GLenum, POINTER(GLint)], requires='OpenGL 1.0')
|
|
glLightf = _link_function('glLightf', None, [GLenum, GLenum, GLfloat], requires='OpenGL 1.0')
|
|
glLightfv = _link_function('glLightfv', None, [GLenum, GLenum, POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glLighti = _link_function('glLighti', None, [GLenum, GLenum, GLint], requires='OpenGL 1.0')
|
|
glLightiv = _link_function('glLightiv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 1.0')
|
|
glLineStipple = _link_function('glLineStipple', None, [GLint, GLushort], requires='OpenGL 1.0')
|
|
glLineWidth = _link_function('glLineWidth', None, [GLfloat], requires='OpenGL 1.0')
|
|
glLinkProgram = _link_function('glLinkProgram', None, [GLuint], requires='OpenGL 2.0')
|
|
glListBase = _link_function('glListBase', None, [GLuint], requires='OpenGL 1.0')
|
|
glLoadIdentity = _link_function('glLoadIdentity', None, [], requires='OpenGL 1.0')
|
|
glLoadMatrixd = _link_function('glLoadMatrixd', None, [POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glLoadMatrixf = _link_function('glLoadMatrixf', None, [POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glLoadName = _link_function('glLoadName', None, [GLuint], requires='OpenGL 1.0')
|
|
glLoadTransposeMatrixd = _link_function('glLoadTransposeMatrixd', None, [POINTER(GLdouble)], requires='OpenGL 1.3')
|
|
glLoadTransposeMatrixf = _link_function('glLoadTransposeMatrixf', None, [POINTER(GLfloat)], requires='OpenGL 1.3')
|
|
glLogicOp = _link_function('glLogicOp', None, [GLenum], requires='OpenGL 1.0')
|
|
glMap1d = _link_function('glMap1d', None, [GLenum, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glMap1f = _link_function('glMap1f', None, [GLenum, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glMap2d = _link_function('glMap2d', None, [GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glMap2f = _link_function('glMap2f', None, [GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glMapBuffer = _link_function('glMapBuffer', POINTER(None), [GLenum, GLenum], requires='OpenGL 1.5')
|
|
glMapBufferRange = _link_function('glMapBufferRange', POINTER(None), [GLenum, GLintptr, GLsizeiptr, GLbitfield], requires='OpenGL 3.0')
|
|
glMapGrid1d = _link_function('glMapGrid1d', None, [GLint, GLdouble, GLdouble], requires='OpenGL 1.0')
|
|
glMapGrid1f = _link_function('glMapGrid1f', None, [GLint, GLfloat, GLfloat], requires='OpenGL 1.0')
|
|
glMapGrid2d = _link_function('glMapGrid2d', None, [GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble], requires='OpenGL 1.0')
|
|
glMapGrid2f = _link_function('glMapGrid2f', None, [GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat], requires='OpenGL 1.0')
|
|
glMapNamedBuffer = _link_function('glMapNamedBuffer', POINTER(None), [GLuint, GLenum], requires='OpenGL 4.5')
|
|
glMapNamedBufferRange = _link_function('glMapNamedBufferRange', POINTER(None), [GLuint, GLintptr, GLsizeiptr, GLbitfield], requires='OpenGL 4.5')
|
|
glMaterialf = _link_function('glMaterialf', None, [GLenum, GLenum, GLfloat], requires='OpenGL 1.0')
|
|
glMaterialfv = _link_function('glMaterialfv', None, [GLenum, GLenum, POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glMateriali = _link_function('glMateriali', None, [GLenum, GLenum, GLint], requires='OpenGL 1.0')
|
|
glMaterialiv = _link_function('glMaterialiv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 1.0')
|
|
glMatrixMode = _link_function('glMatrixMode', None, [GLenum], requires='OpenGL 1.0')
|
|
glMemoryBarrier = _link_function('glMemoryBarrier', None, [GLbitfield], requires='OpenGL 4.2')
|
|
glMemoryBarrierByRegion = _link_function('glMemoryBarrierByRegion', None, [GLbitfield], requires='OpenGL 4.5')
|
|
glMinSampleShading = _link_function('glMinSampleShading', None, [GLfloat], requires='OpenGL 4.0')
|
|
glMultMatrixd = _link_function('glMultMatrixd', None, [POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glMultMatrixf = _link_function('glMultMatrixf', None, [POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glMultTransposeMatrixd = _link_function('glMultTransposeMatrixd', None, [POINTER(GLdouble)], requires='OpenGL 1.3')
|
|
glMultTransposeMatrixf = _link_function('glMultTransposeMatrixf', None, [POINTER(GLfloat)], requires='OpenGL 1.3')
|
|
glMultiDrawArrays = _link_function('glMultiDrawArrays', None, [GLenum, POINTER(GLint), POINTER(GLsizei), GLsizei], requires='OpenGL 1.4')
|
|
glMultiDrawArraysIndirect = _link_function('glMultiDrawArraysIndirect', None, [GLenum, POINTER(GLvoid), GLsizei, GLsizei], requires='OpenGL 4.3')
|
|
glMultiDrawArraysIndirectCount = _link_function('glMultiDrawArraysIndirectCount', None, [GLenum, POINTER(GLvoid), GLintptr, GLsizei, GLsizei], requires='OpenGL 4.6')
|
|
glMultiDrawElements = _link_function('glMultiDrawElements', None, [GLenum, POINTER(GLsizei), GLenum, POINTER(GLvoid), GLsizei], requires='OpenGL 1.4')
|
|
glMultiDrawElementsBaseVertex = _link_function('glMultiDrawElementsBaseVertex', None, [GLenum, POINTER(GLsizei), GLenum, POINTER(GLvoid), GLsizei, POINTER(GLint)], requires='OpenGL 3.2')
|
|
glMultiDrawElementsIndirect = _link_function('glMultiDrawElementsIndirect', None, [GLenum, GLenum, POINTER(GLvoid), GLsizei, GLsizei], requires='OpenGL 4.3')
|
|
glMultiDrawElementsIndirectCount = _link_function('glMultiDrawElementsIndirectCount', None, [GLenum, GLenum, POINTER(GLvoid), GLintptr, GLsizei, GLsizei], requires='OpenGL 4.6')
|
|
glMultiTexCoord1d = _link_function('glMultiTexCoord1d', None, [GLenum, GLdouble], requires='OpenGL 1.3')
|
|
glMultiTexCoord1dv = _link_function('glMultiTexCoord1dv', None, [GLenum, POINTER(GLdouble)], requires='OpenGL 1.3')
|
|
glMultiTexCoord1f = _link_function('glMultiTexCoord1f', None, [GLenum, GLfloat], requires='OpenGL 1.3')
|
|
glMultiTexCoord1fv = _link_function('glMultiTexCoord1fv', None, [GLenum, POINTER(GLfloat)], requires='OpenGL 1.3')
|
|
glMultiTexCoord1i = _link_function('glMultiTexCoord1i', None, [GLenum, GLint], requires='OpenGL 1.3')
|
|
glMultiTexCoord1iv = _link_function('glMultiTexCoord1iv', None, [GLenum, POINTER(GLint)], requires='OpenGL 1.3')
|
|
glMultiTexCoord1s = _link_function('glMultiTexCoord1s', None, [GLenum, GLshort], requires='OpenGL 1.3')
|
|
glMultiTexCoord1sv = _link_function('glMultiTexCoord1sv', None, [GLenum, POINTER(GLshort)], requires='OpenGL 1.3')
|
|
glMultiTexCoord2d = _link_function('glMultiTexCoord2d', None, [GLenum, GLdouble, GLdouble], requires='OpenGL 1.3')
|
|
glMultiTexCoord2dv = _link_function('glMultiTexCoord2dv', None, [GLenum, POINTER(GLdouble)], requires='OpenGL 1.3')
|
|
glMultiTexCoord2f = _link_function('glMultiTexCoord2f', None, [GLenum, GLfloat, GLfloat], requires='OpenGL 1.3')
|
|
glMultiTexCoord2fv = _link_function('glMultiTexCoord2fv', None, [GLenum, POINTER(GLfloat)], requires='OpenGL 1.3')
|
|
glMultiTexCoord2i = _link_function('glMultiTexCoord2i', None, [GLenum, GLint, GLint], requires='OpenGL 1.3')
|
|
glMultiTexCoord2iv = _link_function('glMultiTexCoord2iv', None, [GLenum, POINTER(GLint)], requires='OpenGL 1.3')
|
|
glMultiTexCoord2s = _link_function('glMultiTexCoord2s', None, [GLenum, GLshort, GLshort], requires='OpenGL 1.3')
|
|
glMultiTexCoord2sv = _link_function('glMultiTexCoord2sv', None, [GLenum, POINTER(GLshort)], requires='OpenGL 1.3')
|
|
glMultiTexCoord3d = _link_function('glMultiTexCoord3d', None, [GLenum, GLdouble, GLdouble, GLdouble], requires='OpenGL 1.3')
|
|
glMultiTexCoord3dv = _link_function('glMultiTexCoord3dv', None, [GLenum, POINTER(GLdouble)], requires='OpenGL 1.3')
|
|
glMultiTexCoord3f = _link_function('glMultiTexCoord3f', None, [GLenum, GLfloat, GLfloat, GLfloat], requires='OpenGL 1.3')
|
|
glMultiTexCoord3fv = _link_function('glMultiTexCoord3fv', None, [GLenum, POINTER(GLfloat)], requires='OpenGL 1.3')
|
|
glMultiTexCoord3i = _link_function('glMultiTexCoord3i', None, [GLenum, GLint, GLint, GLint], requires='OpenGL 1.3')
|
|
glMultiTexCoord3iv = _link_function('glMultiTexCoord3iv', None, [GLenum, POINTER(GLint)], requires='OpenGL 1.3')
|
|
glMultiTexCoord3s = _link_function('glMultiTexCoord3s', None, [GLenum, GLshort, GLshort, GLshort], requires='OpenGL 1.3')
|
|
glMultiTexCoord3sv = _link_function('glMultiTexCoord3sv', None, [GLenum, POINTER(GLshort)], requires='OpenGL 1.3')
|
|
glMultiTexCoord4d = _link_function('glMultiTexCoord4d', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], requires='OpenGL 1.3')
|
|
glMultiTexCoord4dv = _link_function('glMultiTexCoord4dv', None, [GLenum, POINTER(GLdouble)], requires='OpenGL 1.3')
|
|
glMultiTexCoord4f = _link_function('glMultiTexCoord4f', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], requires='OpenGL 1.3')
|
|
glMultiTexCoord4fv = _link_function('glMultiTexCoord4fv', None, [GLenum, POINTER(GLfloat)], requires='OpenGL 1.3')
|
|
glMultiTexCoord4i = _link_function('glMultiTexCoord4i', None, [GLenum, GLint, GLint, GLint, GLint], requires='OpenGL 1.3')
|
|
glMultiTexCoord4iv = _link_function('glMultiTexCoord4iv', None, [GLenum, POINTER(GLint)], requires='OpenGL 1.3')
|
|
glMultiTexCoord4s = _link_function('glMultiTexCoord4s', None, [GLenum, GLshort, GLshort, GLshort, GLshort], requires='OpenGL 1.3')
|
|
glMultiTexCoord4sv = _link_function('glMultiTexCoord4sv', None, [GLenum, POINTER(GLshort)], requires='OpenGL 1.3')
|
|
glMultiTexCoordP1ui = _link_function('glMultiTexCoordP1ui', None, [GLenum, GLenum, GLuint], requires='OpenGL 3.3')
|
|
glMultiTexCoordP1uiv = _link_function('glMultiTexCoordP1uiv', None, [GLenum, GLenum, POINTER(GLuint)], requires='OpenGL 3.3')
|
|
glMultiTexCoordP2ui = _link_function('glMultiTexCoordP2ui', None, [GLenum, GLenum, GLuint], requires='OpenGL 3.3')
|
|
glMultiTexCoordP2uiv = _link_function('glMultiTexCoordP2uiv', None, [GLenum, GLenum, POINTER(GLuint)], requires='OpenGL 3.3')
|
|
glMultiTexCoordP3ui = _link_function('glMultiTexCoordP3ui', None, [GLenum, GLenum, GLuint], requires='OpenGL 3.3')
|
|
glMultiTexCoordP3uiv = _link_function('glMultiTexCoordP3uiv', None, [GLenum, GLenum, POINTER(GLuint)], requires='OpenGL 3.3')
|
|
glMultiTexCoordP4ui = _link_function('glMultiTexCoordP4ui', None, [GLenum, GLenum, GLuint], requires='OpenGL 3.3')
|
|
glMultiTexCoordP4uiv = _link_function('glMultiTexCoordP4uiv', None, [GLenum, GLenum, POINTER(GLuint)], requires='OpenGL 3.3')
|
|
glNamedBufferData = _link_function('glNamedBufferData', None, [GLuint, GLsizeiptr, POINTER(GLvoid), GLenum], requires='OpenGL 4.5')
|
|
glNamedBufferStorage = _link_function('glNamedBufferStorage', None, [GLuint, GLsizeiptr, POINTER(GLvoid), GLbitfield], requires='OpenGL 4.5')
|
|
glNamedBufferSubData = _link_function('glNamedBufferSubData', None, [GLuint, GLintptr, GLsizeiptr, POINTER(GLvoid)], requires='OpenGL 4.5')
|
|
glNamedFramebufferDrawBuffer = _link_function('glNamedFramebufferDrawBuffer', None, [GLuint, GLenum], requires='OpenGL 4.5')
|
|
glNamedFramebufferDrawBuffers = _link_function('glNamedFramebufferDrawBuffers', None, [GLuint, GLsizei, POINTER(GLenum)], requires='OpenGL 4.5')
|
|
glNamedFramebufferParameteri = _link_function('glNamedFramebufferParameteri', None, [GLuint, GLenum, GLint], requires='OpenGL 4.5')
|
|
glNamedFramebufferReadBuffer = _link_function('glNamedFramebufferReadBuffer', None, [GLuint, GLenum], requires='OpenGL 4.5')
|
|
glNamedFramebufferRenderbuffer = _link_function('glNamedFramebufferRenderbuffer', None, [GLuint, GLenum, GLenum, GLuint], requires='OpenGL 4.5')
|
|
glNamedFramebufferTexture = _link_function('glNamedFramebufferTexture', None, [GLuint, GLenum, GLuint, GLint], requires='OpenGL 4.5')
|
|
glNamedFramebufferTextureLayer = _link_function('glNamedFramebufferTextureLayer', None, [GLuint, GLenum, GLuint, GLint, GLint], requires='OpenGL 4.5')
|
|
glNamedRenderbufferStorage = _link_function('glNamedRenderbufferStorage', None, [GLuint, GLenum, GLsizei, GLsizei], requires='OpenGL 4.5')
|
|
glNamedRenderbufferStorageMultisample = _link_function('glNamedRenderbufferStorageMultisample', None, [GLuint, GLsizei, GLenum, GLsizei, GLsizei], requires='OpenGL 4.5')
|
|
glNewList = _link_function('glNewList', None, [GLuint, GLenum], requires='OpenGL 1.0')
|
|
glNormal3b = _link_function('glNormal3b', None, [GLbyte, GLbyte, GLbyte], requires='OpenGL 1.0')
|
|
glNormal3bv = _link_function('glNormal3bv', None, [POINTER(GLbyte)], requires='OpenGL 1.0')
|
|
glNormal3d = _link_function('glNormal3d', None, [GLdouble, GLdouble, GLdouble], requires='OpenGL 1.0')
|
|
glNormal3dv = _link_function('glNormal3dv', None, [POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glNormal3f = _link_function('glNormal3f', None, [GLfloat, GLfloat, GLfloat], requires='OpenGL 1.0')
|
|
glNormal3fv = _link_function('glNormal3fv', None, [POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glNormal3i = _link_function('glNormal3i', None, [GLint, GLint, GLint], requires='OpenGL 1.0')
|
|
glNormal3iv = _link_function('glNormal3iv', None, [POINTER(GLint)], requires='OpenGL 1.0')
|
|
glNormal3s = _link_function('glNormal3s', None, [GLshort, GLshort, GLshort], requires='OpenGL 1.0')
|
|
glNormal3sv = _link_function('glNormal3sv', None, [POINTER(GLshort)], requires='OpenGL 1.0')
|
|
glNormalP3ui = _link_function('glNormalP3ui', None, [GLenum, GLuint], requires='OpenGL 3.3')
|
|
glNormalP3uiv = _link_function('glNormalP3uiv', None, [GLenum, POINTER(GLuint)], requires='OpenGL 3.3')
|
|
glNormalPointer = _link_function('glNormalPointer', None, [GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 1.1')
|
|
glObjectLabel = _link_function('glObjectLabel', None, [GLenum, GLuint, GLsizei, POINTER(GLchar)], requires='OpenGL 4.3')
|
|
glObjectPtrLabel = _link_function('glObjectPtrLabel', None, [POINTER(GLvoid), GLsizei, POINTER(GLchar)], requires='OpenGL 4.3')
|
|
glOrtho = _link_function('glOrtho', None, [GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble], requires='OpenGL 1.0')
|
|
glPassThrough = _link_function('glPassThrough', None, [GLfloat], requires='OpenGL 1.0')
|
|
glPatchParameterfv = _link_function('glPatchParameterfv', None, [GLenum, POINTER(GLfloat)], requires='OpenGL 4.0')
|
|
glPatchParameteri = _link_function('glPatchParameteri', None, [GLenum, GLint], requires='OpenGL 4.0')
|
|
glPauseTransformFeedback = _link_function('glPauseTransformFeedback', None, [], requires='OpenGL 4.0')
|
|
glPixelMapfv = _link_function('glPixelMapfv', None, [GLenum, GLsizei, POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glPixelMapuiv = _link_function('glPixelMapuiv', None, [GLenum, GLsizei, POINTER(GLuint)], requires='OpenGL 1.0')
|
|
glPixelMapusv = _link_function('glPixelMapusv', None, [GLenum, GLsizei, POINTER(GLushort)], requires='OpenGL 1.0')
|
|
glPixelStoref = _link_function('glPixelStoref', None, [GLenum, GLfloat], requires='OpenGL 1.0')
|
|
glPixelStorei = _link_function('glPixelStorei', None, [GLenum, GLint], requires='OpenGL 1.0')
|
|
glPixelTransferf = _link_function('glPixelTransferf', None, [GLenum, GLfloat], requires='OpenGL 1.0')
|
|
glPixelTransferi = _link_function('glPixelTransferi', None, [GLenum, GLint], requires='OpenGL 1.0')
|
|
glPixelZoom = _link_function('glPixelZoom', None, [GLfloat, GLfloat], requires='OpenGL 1.0')
|
|
glPointParameterf = _link_function('glPointParameterf', None, [GLenum, GLfloat], requires='OpenGL 1.4')
|
|
glPointParameterfv = _link_function('glPointParameterfv', None, [GLenum, POINTER(GLfloat)], requires='OpenGL 1.4')
|
|
glPointParameteri = _link_function('glPointParameteri', None, [GLenum, GLint], requires='OpenGL 1.4')
|
|
glPointParameteriv = _link_function('glPointParameteriv', None, [GLenum, POINTER(GLint)], requires='OpenGL 1.4')
|
|
glPointSize = _link_function('glPointSize', None, [GLfloat], requires='OpenGL 1.0')
|
|
glPolygonMode = _link_function('glPolygonMode', None, [GLenum, GLenum], requires='OpenGL 1.0')
|
|
glPolygonOffset = _link_function('glPolygonOffset', None, [GLfloat, GLfloat], requires='OpenGL 1.1')
|
|
glPolygonOffsetClamp = _link_function('glPolygonOffsetClamp', None, [GLfloat, GLfloat, GLfloat], requires='OpenGL 4.6')
|
|
glPolygonStipple = _link_function('glPolygonStipple', None, [POINTER(GLubyte)], requires='OpenGL 1.0')
|
|
glPopAttrib = _link_function('glPopAttrib', None, [], requires='OpenGL 1.0')
|
|
glPopClientAttrib = _link_function('glPopClientAttrib', None, [], requires='OpenGL 1.1')
|
|
glPopDebugGroup = _link_function('glPopDebugGroup', None, [], requires='OpenGL 4.3')
|
|
glPopMatrix = _link_function('glPopMatrix', None, [], requires='OpenGL 1.0')
|
|
glPopName = _link_function('glPopName', None, [], requires='OpenGL 1.0')
|
|
glPrimitiveRestartIndex = _link_function('glPrimitiveRestartIndex', None, [GLuint], requires='OpenGL 3.1')
|
|
glPrioritizeTextures = _link_function('glPrioritizeTextures', None, [GLsizei, POINTER(GLuint), POINTER(GLfloat)], requires='OpenGL 1.1')
|
|
glProgramBinary = _link_function('glProgramBinary', None, [GLuint, GLenum, POINTER(GLvoid), GLsizei], requires='OpenGL 4.1')
|
|
glProgramParameteri = _link_function('glProgramParameteri', None, [GLuint, GLenum, GLint], requires='OpenGL 4.1')
|
|
glProgramUniform1d = _link_function('glProgramUniform1d', None, [GLuint, GLint, GLdouble], requires='OpenGL 4.1')
|
|
glProgramUniform1dv = _link_function('glProgramUniform1dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.1')
|
|
glProgramUniform1f = _link_function('glProgramUniform1f', None, [GLuint, GLint, GLfloat], requires='OpenGL 4.1')
|
|
glProgramUniform1fv = _link_function('glProgramUniform1fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.1')
|
|
glProgramUniform1i = _link_function('glProgramUniform1i', None, [GLuint, GLint, GLint], requires='OpenGL 4.1')
|
|
glProgramUniform1iv = _link_function('glProgramUniform1iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.1')
|
|
glProgramUniform1ui = _link_function('glProgramUniform1ui', None, [GLuint, GLint, GLuint], requires='OpenGL 4.1')
|
|
glProgramUniform1uiv = _link_function('glProgramUniform1uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.1')
|
|
glProgramUniform2d = _link_function('glProgramUniform2d', None, [GLuint, GLint, GLdouble, GLdouble], requires='OpenGL 4.1')
|
|
glProgramUniform2dv = _link_function('glProgramUniform2dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.1')
|
|
glProgramUniform2f = _link_function('glProgramUniform2f', None, [GLuint, GLint, GLfloat, GLfloat], requires='OpenGL 4.1')
|
|
glProgramUniform2fv = _link_function('glProgramUniform2fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.1')
|
|
glProgramUniform2i = _link_function('glProgramUniform2i', None, [GLuint, GLint, GLint, GLint], requires='OpenGL 4.1')
|
|
glProgramUniform2iv = _link_function('glProgramUniform2iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.1')
|
|
glProgramUniform2ui = _link_function('glProgramUniform2ui', None, [GLuint, GLint, GLuint, GLuint], requires='OpenGL 4.1')
|
|
glProgramUniform2uiv = _link_function('glProgramUniform2uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.1')
|
|
glProgramUniform3d = _link_function('glProgramUniform3d', None, [GLuint, GLint, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.1')
|
|
glProgramUniform3dv = _link_function('glProgramUniform3dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.1')
|
|
glProgramUniform3f = _link_function('glProgramUniform3f', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat], requires='OpenGL 4.1')
|
|
glProgramUniform3fv = _link_function('glProgramUniform3fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.1')
|
|
glProgramUniform3i = _link_function('glProgramUniform3i', None, [GLuint, GLint, GLint, GLint, GLint], requires='OpenGL 4.1')
|
|
glProgramUniform3iv = _link_function('glProgramUniform3iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.1')
|
|
glProgramUniform3ui = _link_function('glProgramUniform3ui', None, [GLuint, GLint, GLuint, GLuint, GLuint], requires='OpenGL 4.1')
|
|
glProgramUniform3uiv = _link_function('glProgramUniform3uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.1')
|
|
glProgramUniform4d = _link_function('glProgramUniform4d', None, [GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.1')
|
|
glProgramUniform4dv = _link_function('glProgramUniform4dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.1')
|
|
glProgramUniform4f = _link_function('glProgramUniform4f', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat], requires='OpenGL 4.1')
|
|
glProgramUniform4fv = _link_function('glProgramUniform4fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.1')
|
|
glProgramUniform4i = _link_function('glProgramUniform4i', None, [GLuint, GLint, GLint, GLint, GLint, GLint], requires='OpenGL 4.1')
|
|
glProgramUniform4iv = _link_function('glProgramUniform4iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.1')
|
|
glProgramUniform4ui = _link_function('glProgramUniform4ui', None, [GLuint, GLint, GLuint, GLuint, GLuint, GLuint], requires='OpenGL 4.1')
|
|
glProgramUniform4uiv = _link_function('glProgramUniform4uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.1')
|
|
glProgramUniformMatrix2dv = _link_function('glProgramUniformMatrix2dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.1')
|
|
glProgramUniformMatrix2fv = _link_function('glProgramUniformMatrix2fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 4.1')
|
|
glProgramUniformMatrix2x3dv = _link_function('glProgramUniformMatrix2x3dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.1')
|
|
glProgramUniformMatrix2x3fv = _link_function('glProgramUniformMatrix2x3fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 4.1')
|
|
glProgramUniformMatrix2x4dv = _link_function('glProgramUniformMatrix2x4dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.1')
|
|
glProgramUniformMatrix2x4fv = _link_function('glProgramUniformMatrix2x4fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 4.1')
|
|
glProgramUniformMatrix3dv = _link_function('glProgramUniformMatrix3dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.1')
|
|
glProgramUniformMatrix3fv = _link_function('glProgramUniformMatrix3fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 4.1')
|
|
glProgramUniformMatrix3x2dv = _link_function('glProgramUniformMatrix3x2dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.1')
|
|
glProgramUniformMatrix3x2fv = _link_function('glProgramUniformMatrix3x2fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 4.1')
|
|
glProgramUniformMatrix3x4dv = _link_function('glProgramUniformMatrix3x4dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.1')
|
|
glProgramUniformMatrix3x4fv = _link_function('glProgramUniformMatrix3x4fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 4.1')
|
|
glProgramUniformMatrix4dv = _link_function('glProgramUniformMatrix4dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.1')
|
|
glProgramUniformMatrix4fv = _link_function('glProgramUniformMatrix4fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 4.1')
|
|
glProgramUniformMatrix4x2dv = _link_function('glProgramUniformMatrix4x2dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.1')
|
|
glProgramUniformMatrix4x2fv = _link_function('glProgramUniformMatrix4x2fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 4.1')
|
|
glProgramUniformMatrix4x3dv = _link_function('glProgramUniformMatrix4x3dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.1')
|
|
glProgramUniformMatrix4x3fv = _link_function('glProgramUniformMatrix4x3fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 4.1')
|
|
glProvokingVertex = _link_function('glProvokingVertex', None, [GLenum], requires='OpenGL 3.2')
|
|
glPushAttrib = _link_function('glPushAttrib', None, [GLbitfield], requires='OpenGL 1.0')
|
|
glPushClientAttrib = _link_function('glPushClientAttrib', None, [GLbitfield], requires='OpenGL 1.1')
|
|
glPushDebugGroup = _link_function('glPushDebugGroup', None, [GLenum, GLuint, GLsizei, POINTER(GLchar)], requires='OpenGL 4.3')
|
|
glPushMatrix = _link_function('glPushMatrix', None, [], requires='OpenGL 1.0')
|
|
glPushName = _link_function('glPushName', None, [GLuint], requires='OpenGL 1.0')
|
|
glQueryCounter = _link_function('glQueryCounter', None, [GLuint, GLenum], requires='OpenGL 3.3')
|
|
glRasterPos2d = _link_function('glRasterPos2d', None, [GLdouble, GLdouble], requires='OpenGL 1.0')
|
|
glRasterPos2dv = _link_function('glRasterPos2dv', None, [POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glRasterPos2f = _link_function('glRasterPos2f', None, [GLfloat, GLfloat], requires='OpenGL 1.0')
|
|
glRasterPos2fv = _link_function('glRasterPos2fv', None, [POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glRasterPos2i = _link_function('glRasterPos2i', None, [GLint, GLint], requires='OpenGL 1.0')
|
|
glRasterPos2iv = _link_function('glRasterPos2iv', None, [POINTER(GLint)], requires='OpenGL 1.0')
|
|
glRasterPos2s = _link_function('glRasterPos2s', None, [GLshort, GLshort], requires='OpenGL 1.0')
|
|
glRasterPos2sv = _link_function('glRasterPos2sv', None, [POINTER(GLshort)], requires='OpenGL 1.0')
|
|
glRasterPos3d = _link_function('glRasterPos3d', None, [GLdouble, GLdouble, GLdouble], requires='OpenGL 1.0')
|
|
glRasterPos3dv = _link_function('glRasterPos3dv', None, [POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glRasterPos3f = _link_function('glRasterPos3f', None, [GLfloat, GLfloat, GLfloat], requires='OpenGL 1.0')
|
|
glRasterPos3fv = _link_function('glRasterPos3fv', None, [POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glRasterPos3i = _link_function('glRasterPos3i', None, [GLint, GLint, GLint], requires='OpenGL 1.0')
|
|
glRasterPos3iv = _link_function('glRasterPos3iv', None, [POINTER(GLint)], requires='OpenGL 1.0')
|
|
glRasterPos3s = _link_function('glRasterPos3s', None, [GLshort, GLshort, GLshort], requires='OpenGL 1.0')
|
|
glRasterPos3sv = _link_function('glRasterPos3sv', None, [POINTER(GLshort)], requires='OpenGL 1.0')
|
|
glRasterPos4d = _link_function('glRasterPos4d', None, [GLdouble, GLdouble, GLdouble, GLdouble], requires='OpenGL 1.0')
|
|
glRasterPos4dv = _link_function('glRasterPos4dv', None, [POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glRasterPos4f = _link_function('glRasterPos4f', None, [GLfloat, GLfloat, GLfloat, GLfloat], requires='OpenGL 1.0')
|
|
glRasterPos4fv = _link_function('glRasterPos4fv', None, [POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glRasterPos4i = _link_function('glRasterPos4i', None, [GLint, GLint, GLint, GLint], requires='OpenGL 1.0')
|
|
glRasterPos4iv = _link_function('glRasterPos4iv', None, [POINTER(GLint)], requires='OpenGL 1.0')
|
|
glRasterPos4s = _link_function('glRasterPos4s', None, [GLshort, GLshort, GLshort, GLshort], requires='OpenGL 1.0')
|
|
glRasterPos4sv = _link_function('glRasterPos4sv', None, [POINTER(GLshort)], requires='OpenGL 1.0')
|
|
glReadBuffer = _link_function('glReadBuffer', None, [GLenum], requires='OpenGL 1.0')
|
|
glReadPixels = _link_function('glReadPixels', None, [GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], requires='OpenGL 1.0')
|
|
glReadnPixels = _link_function('glReadnPixels', None, [GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5')
|
|
glRectd = _link_function('glRectd', None, [GLdouble, GLdouble, GLdouble, GLdouble], requires='OpenGL 1.0')
|
|
glRectdv = _link_function('glRectdv', None, [POINTER(GLdouble), POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glRectf = _link_function('glRectf', None, [GLfloat, GLfloat, GLfloat, GLfloat], requires='OpenGL 1.0')
|
|
glRectfv = _link_function('glRectfv', None, [POINTER(GLfloat), POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glRecti = _link_function('glRecti', None, [GLint, GLint, GLint, GLint], requires='OpenGL 1.0')
|
|
glRectiv = _link_function('glRectiv', None, [POINTER(GLint), POINTER(GLint)], requires='OpenGL 1.0')
|
|
glRects = _link_function('glRects', None, [GLshort, GLshort, GLshort, GLshort], requires='OpenGL 1.0')
|
|
glRectsv = _link_function('glRectsv', None, [POINTER(GLshort), POINTER(GLshort)], requires='OpenGL 1.0')
|
|
glReleaseShaderCompiler = _link_function('glReleaseShaderCompiler', None, [], requires='OpenGL 4.1')
|
|
glRenderMode = _link_function('glRenderMode', GLint, [GLenum], requires='OpenGL 1.0')
|
|
glRenderbufferStorage = _link_function('glRenderbufferStorage', None, [GLenum, GLenum, GLsizei, GLsizei], requires='OpenGL 3.0')
|
|
glRenderbufferStorageEXT = _link_function('glRenderbufferStorageEXT', None, [GLenum, GLenum, GLsizei, GLsizei], requires='None')
|
|
glRenderbufferStorageMultisample = _link_function('glRenderbufferStorageMultisample', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei], requires='OpenGL 3.0')
|
|
glResumeTransformFeedback = _link_function('glResumeTransformFeedback', None, [], requires='OpenGL 4.0')
|
|
glRotated = _link_function('glRotated', None, [GLdouble, GLdouble, GLdouble, GLdouble], requires='OpenGL 1.0')
|
|
glRotatef = _link_function('glRotatef', None, [GLfloat, GLfloat, GLfloat, GLfloat], requires='OpenGL 1.0')
|
|
glSampleCoverage = _link_function('glSampleCoverage', None, [GLfloat, GLboolean], requires='OpenGL 1.3')
|
|
glSampleCoverageARB = _link_function('glSampleCoverageARB', None, [GLfloat, GLboolean], requires='None')
|
|
glSampleMaski = _link_function('glSampleMaski', None, [GLuint, GLbitfield], requires='OpenGL 3.2')
|
|
glSamplerParameterIiv = _link_function('glSamplerParameterIiv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 3.3')
|
|
glSamplerParameterIuiv = _link_function('glSamplerParameterIuiv', None, [GLuint, GLenum, POINTER(GLuint)], requires='OpenGL 3.3')
|
|
glSamplerParameterf = _link_function('glSamplerParameterf', None, [GLuint, GLenum, GLfloat], requires='OpenGL 3.3')
|
|
glSamplerParameterfv = _link_function('glSamplerParameterfv', None, [GLuint, GLenum, POINTER(GLfloat)], requires='OpenGL 3.3')
|
|
glSamplerParameteri = _link_function('glSamplerParameteri', None, [GLuint, GLenum, GLint], requires='OpenGL 3.3')
|
|
glSamplerParameteriv = _link_function('glSamplerParameteriv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 3.3')
|
|
glScaled = _link_function('glScaled', None, [GLdouble, GLdouble, GLdouble], requires='OpenGL 1.0')
|
|
glScalef = _link_function('glScalef', None, [GLfloat, GLfloat, GLfloat], requires='OpenGL 1.0')
|
|
glScissor = _link_function('glScissor', None, [GLint, GLint, GLsizei, GLsizei], requires='OpenGL 1.0')
|
|
glScissorArrayv = _link_function('glScissorArrayv', None, [GLuint, GLsizei, POINTER(GLint)], requires='OpenGL 4.1')
|
|
glScissorIndexed = _link_function('glScissorIndexed', None, [GLuint, GLint, GLint, GLsizei, GLsizei], requires='OpenGL 4.1')
|
|
glScissorIndexedv = _link_function('glScissorIndexedv', None, [GLuint, POINTER(GLint)], requires='OpenGL 4.1')
|
|
glSecondaryColor3b = _link_function('glSecondaryColor3b', None, [GLbyte, GLbyte, GLbyte], requires='OpenGL 1.4')
|
|
glSecondaryColor3bv = _link_function('glSecondaryColor3bv', None, [POINTER(GLbyte)], requires='OpenGL 1.4')
|
|
glSecondaryColor3d = _link_function('glSecondaryColor3d', None, [GLdouble, GLdouble, GLdouble], requires='OpenGL 1.4')
|
|
glSecondaryColor3dv = _link_function('glSecondaryColor3dv', None, [POINTER(GLdouble)], requires='OpenGL 1.4')
|
|
glSecondaryColor3f = _link_function('glSecondaryColor3f', None, [GLfloat, GLfloat, GLfloat], requires='OpenGL 1.4')
|
|
glSecondaryColor3fv = _link_function('glSecondaryColor3fv', None, [POINTER(GLfloat)], requires='OpenGL 1.4')
|
|
glSecondaryColor3i = _link_function('glSecondaryColor3i', None, [GLint, GLint, GLint], requires='OpenGL 1.4')
|
|
glSecondaryColor3iv = _link_function('glSecondaryColor3iv', None, [POINTER(GLint)], requires='OpenGL 1.4')
|
|
glSecondaryColor3s = _link_function('glSecondaryColor3s', None, [GLshort, GLshort, GLshort], requires='OpenGL 1.4')
|
|
glSecondaryColor3sv = _link_function('glSecondaryColor3sv', None, [POINTER(GLshort)], requires='OpenGL 1.4')
|
|
glSecondaryColor3ub = _link_function('glSecondaryColor3ub', None, [GLubyte, GLubyte, GLubyte], requires='OpenGL 1.4')
|
|
glSecondaryColor3ubv = _link_function('glSecondaryColor3ubv', None, [POINTER(GLubyte)], requires='OpenGL 1.4')
|
|
glSecondaryColor3ui = _link_function('glSecondaryColor3ui', None, [GLuint, GLuint, GLuint], requires='OpenGL 1.4')
|
|
glSecondaryColor3uiv = _link_function('glSecondaryColor3uiv', None, [POINTER(GLuint)], requires='OpenGL 1.4')
|
|
glSecondaryColor3us = _link_function('glSecondaryColor3us', None, [GLushort, GLushort, GLushort], requires='OpenGL 1.4')
|
|
glSecondaryColor3usv = _link_function('glSecondaryColor3usv', None, [POINTER(GLushort)], requires='OpenGL 1.4')
|
|
glSecondaryColorP3ui = _link_function('glSecondaryColorP3ui', None, [GLenum, GLuint], requires='OpenGL 3.3')
|
|
glSecondaryColorP3uiv = _link_function('glSecondaryColorP3uiv', None, [GLenum, POINTER(GLuint)], requires='OpenGL 3.3')
|
|
glSecondaryColorPointer = _link_function('glSecondaryColorPointer', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 1.4')
|
|
glSelectBuffer = _link_function('glSelectBuffer', None, [GLsizei, POINTER(GLuint)], requires='OpenGL 1.0')
|
|
glShadeModel = _link_function('glShadeModel', None, [GLenum], requires='OpenGL 1.0')
|
|
glShaderBinary = _link_function('glShaderBinary', None, [GLsizei, POINTER(GLuint), GLenum, POINTER(GLvoid), GLsizei], requires='OpenGL 4.1')
|
|
glShaderSource = _link_function('glShaderSource', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), POINTER(GLint)], requires='OpenGL 2.0')
|
|
glShaderStorageBlockBinding = _link_function('glShaderStorageBlockBinding', None, [GLuint, GLuint, GLuint], requires='OpenGL 4.3')
|
|
glSpecializeShader = _link_function('glSpecializeShader', None, [GLuint, POINTER(GLchar), GLuint, POINTER(GLuint), POINTER(GLuint)], requires='OpenGL 4.6')
|
|
glStencilFunc = _link_function('glStencilFunc', None, [GLenum, GLint, GLuint], requires='OpenGL 1.0')
|
|
glStencilFuncSeparate = _link_function('glStencilFuncSeparate', None, [GLenum, GLenum, GLint, GLuint], requires='OpenGL 2.0')
|
|
glStencilMask = _link_function('glStencilMask', None, [GLuint], requires='OpenGL 1.0')
|
|
glStencilMaskSeparate = _link_function('glStencilMaskSeparate', None, [GLenum, GLuint], requires='OpenGL 2.0')
|
|
glStencilOp = _link_function('glStencilOp', None, [GLenum, GLenum, GLenum], requires='OpenGL 1.0')
|
|
glStencilOpSeparate = _link_function('glStencilOpSeparate', None, [GLenum, GLenum, GLenum, GLenum], requires='OpenGL 2.0')
|
|
glTexBuffer = _link_function('glTexBuffer', None, [GLenum, GLenum, GLuint], requires='OpenGL 3.1')
|
|
glTexBufferRange = _link_function('glTexBufferRange', None, [GLenum, GLenum, GLuint, GLintptr, GLsizeiptr], requires='OpenGL 4.3')
|
|
glTexCoord1d = _link_function('glTexCoord1d', None, [GLdouble], requires='OpenGL 1.0')
|
|
glTexCoord1dv = _link_function('glTexCoord1dv', None, [POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glTexCoord1f = _link_function('glTexCoord1f', None, [GLfloat], requires='OpenGL 1.0')
|
|
glTexCoord1fv = _link_function('glTexCoord1fv', None, [POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glTexCoord1i = _link_function('glTexCoord1i', None, [GLint], requires='OpenGL 1.0')
|
|
glTexCoord1iv = _link_function('glTexCoord1iv', None, [POINTER(GLint)], requires='OpenGL 1.0')
|
|
glTexCoord1s = _link_function('glTexCoord1s', None, [GLshort], requires='OpenGL 1.0')
|
|
glTexCoord1sv = _link_function('glTexCoord1sv', None, [POINTER(GLshort)], requires='OpenGL 1.0')
|
|
glTexCoord2d = _link_function('glTexCoord2d', None, [GLdouble, GLdouble], requires='OpenGL 1.0')
|
|
glTexCoord2dv = _link_function('glTexCoord2dv', None, [POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glTexCoord2f = _link_function('glTexCoord2f', None, [GLfloat, GLfloat], requires='OpenGL 1.0')
|
|
glTexCoord2fv = _link_function('glTexCoord2fv', None, [POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glTexCoord2i = _link_function('glTexCoord2i', None, [GLint, GLint], requires='OpenGL 1.0')
|
|
glTexCoord2iv = _link_function('glTexCoord2iv', None, [POINTER(GLint)], requires='OpenGL 1.0')
|
|
glTexCoord2s = _link_function('glTexCoord2s', None, [GLshort, GLshort], requires='OpenGL 1.0')
|
|
glTexCoord2sv = _link_function('glTexCoord2sv', None, [POINTER(GLshort)], requires='OpenGL 1.0')
|
|
glTexCoord3d = _link_function('glTexCoord3d', None, [GLdouble, GLdouble, GLdouble], requires='OpenGL 1.0')
|
|
glTexCoord3dv = _link_function('glTexCoord3dv', None, [POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glTexCoord3f = _link_function('glTexCoord3f', None, [GLfloat, GLfloat, GLfloat], requires='OpenGL 1.0')
|
|
glTexCoord3fv = _link_function('glTexCoord3fv', None, [POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glTexCoord3i = _link_function('glTexCoord3i', None, [GLint, GLint, GLint], requires='OpenGL 1.0')
|
|
glTexCoord3iv = _link_function('glTexCoord3iv', None, [POINTER(GLint)], requires='OpenGL 1.0')
|
|
glTexCoord3s = _link_function('glTexCoord3s', None, [GLshort, GLshort, GLshort], requires='OpenGL 1.0')
|
|
glTexCoord3sv = _link_function('glTexCoord3sv', None, [POINTER(GLshort)], requires='OpenGL 1.0')
|
|
glTexCoord4d = _link_function('glTexCoord4d', None, [GLdouble, GLdouble, GLdouble, GLdouble], requires='OpenGL 1.0')
|
|
glTexCoord4dv = _link_function('glTexCoord4dv', None, [POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glTexCoord4f = _link_function('glTexCoord4f', None, [GLfloat, GLfloat, GLfloat, GLfloat], requires='OpenGL 1.0')
|
|
glTexCoord4fv = _link_function('glTexCoord4fv', None, [POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glTexCoord4i = _link_function('glTexCoord4i', None, [GLint, GLint, GLint, GLint], requires='OpenGL 1.0')
|
|
glTexCoord4iv = _link_function('glTexCoord4iv', None, [POINTER(GLint)], requires='OpenGL 1.0')
|
|
glTexCoord4s = _link_function('glTexCoord4s', None, [GLshort, GLshort, GLshort, GLshort], requires='OpenGL 1.0')
|
|
glTexCoord4sv = _link_function('glTexCoord4sv', None, [POINTER(GLshort)], requires='OpenGL 1.0')
|
|
glTexCoordP1ui = _link_function('glTexCoordP1ui', None, [GLenum, GLuint], requires='OpenGL 3.3')
|
|
glTexCoordP1uiv = _link_function('glTexCoordP1uiv', None, [GLenum, POINTER(GLuint)], requires='OpenGL 3.3')
|
|
glTexCoordP2ui = _link_function('glTexCoordP2ui', None, [GLenum, GLuint], requires='OpenGL 3.3')
|
|
glTexCoordP2uiv = _link_function('glTexCoordP2uiv', None, [GLenum, POINTER(GLuint)], requires='OpenGL 3.3')
|
|
glTexCoordP3ui = _link_function('glTexCoordP3ui', None, [GLenum, GLuint], requires='OpenGL 3.3')
|
|
glTexCoordP3uiv = _link_function('glTexCoordP3uiv', None, [GLenum, POINTER(GLuint)], requires='OpenGL 3.3')
|
|
glTexCoordP4ui = _link_function('glTexCoordP4ui', None, [GLenum, GLuint], requires='OpenGL 3.3')
|
|
glTexCoordP4uiv = _link_function('glTexCoordP4uiv', None, [GLenum, POINTER(GLuint)], requires='OpenGL 3.3')
|
|
glTexCoordPointer = _link_function('glTexCoordPointer', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 1.1')
|
|
glTexEnvf = _link_function('glTexEnvf', None, [GLenum, GLenum, GLfloat], requires='OpenGL 1.0')
|
|
glTexEnvfv = _link_function('glTexEnvfv', None, [GLenum, GLenum, POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glTexEnvi = _link_function('glTexEnvi', None, [GLenum, GLenum, GLint], requires='OpenGL 1.0')
|
|
glTexEnviv = _link_function('glTexEnviv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 1.0')
|
|
glTexGend = _link_function('glTexGend', None, [GLenum, GLenum, GLdouble], requires='OpenGL 1.0')
|
|
glTexGendv = _link_function('glTexGendv', None, [GLenum, GLenum, POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glTexGenf = _link_function('glTexGenf', None, [GLenum, GLenum, GLfloat], requires='OpenGL 1.0')
|
|
glTexGenfv = _link_function('glTexGenfv', None, [GLenum, GLenum, POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glTexGeni = _link_function('glTexGeni', None, [GLenum, GLenum, GLint], requires='OpenGL 1.0')
|
|
glTexGeniv = _link_function('glTexGeniv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 1.0')
|
|
glTexImage1D = _link_function('glTexImage1D', None, [GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], requires='OpenGL 1.0')
|
|
glTexImage2D = _link_function('glTexImage2D', None, [GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], requires='OpenGL 1.0')
|
|
glTexImage2DMultisample = _link_function('glTexImage2DMultisample', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean], requires='OpenGL 3.2')
|
|
glTexImage3D = _link_function('glTexImage3D', None, [GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], requires='OpenGL 1.2')
|
|
glTexImage3DMultisample = _link_function('glTexImage3DMultisample', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean], requires='OpenGL 3.2')
|
|
glTexParameterIiv = _link_function('glTexParameterIiv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 3.0')
|
|
glTexParameterIuiv = _link_function('glTexParameterIuiv', None, [GLenum, GLenum, POINTER(GLuint)], requires='OpenGL 3.0')
|
|
glTexParameterf = _link_function('glTexParameterf', None, [GLenum, GLenum, GLfloat], requires='OpenGL 1.0')
|
|
glTexParameterfv = _link_function('glTexParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glTexParameteri = _link_function('glTexParameteri', None, [GLenum, GLenum, GLint], requires='OpenGL 1.0')
|
|
glTexParameteriv = _link_function('glTexParameteriv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 1.0')
|
|
glTexStorage1D = _link_function('glTexStorage1D', None, [GLenum, GLsizei, GLenum, GLsizei], requires='OpenGL 4.2')
|
|
glTexStorage2D = _link_function('glTexStorage2D', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei], requires='OpenGL 4.2')
|
|
glTexStorage2DMultisample = _link_function('glTexStorage2DMultisample', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean], requires='OpenGL 4.3')
|
|
glTexStorage3D = _link_function('glTexStorage3D', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei], requires='OpenGL 4.2')
|
|
glTexStorage3DMultisample = _link_function('glTexStorage3DMultisample', None, [GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean], requires='OpenGL 4.3')
|
|
glTexSubImage1D = _link_function('glTexSubImage1D', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], requires='OpenGL 1.1')
|
|
glTexSubImage2D = _link_function('glTexSubImage2D', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], requires='OpenGL 1.1')
|
|
glTexSubImage3D = _link_function('glTexSubImage3D', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], requires='OpenGL 1.2')
|
|
glTextureBarrier = _link_function('glTextureBarrier', None, [], requires='OpenGL 4.5')
|
|
glTextureBuffer = _link_function('glTextureBuffer', None, [GLuint, GLenum, GLuint], requires='OpenGL 4.5')
|
|
glTextureBufferRange = _link_function('glTextureBufferRange', None, [GLuint, GLenum, GLuint, GLintptr, GLsizeiptr], requires='OpenGL 4.5')
|
|
glTextureParameterIiv = _link_function('glTextureParameterIiv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 4.5')
|
|
glTextureParameterIuiv = _link_function('glTextureParameterIuiv', None, [GLuint, GLenum, POINTER(GLuint)], requires='OpenGL 4.5')
|
|
glTextureParameterf = _link_function('glTextureParameterf', None, [GLuint, GLenum, GLfloat], requires='OpenGL 4.5')
|
|
glTextureParameterfv = _link_function('glTextureParameterfv', None, [GLuint, GLenum, POINTER(GLfloat)], requires='OpenGL 4.5')
|
|
glTextureParameteri = _link_function('glTextureParameteri', None, [GLuint, GLenum, GLint], requires='OpenGL 4.5')
|
|
glTextureParameteriv = _link_function('glTextureParameteriv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 4.5')
|
|
glTextureStorage1D = _link_function('glTextureStorage1D', None, [GLuint, GLsizei, GLenum, GLsizei], requires='OpenGL 4.5')
|
|
glTextureStorage2D = _link_function('glTextureStorage2D', None, [GLuint, GLsizei, GLenum, GLsizei, GLsizei], requires='OpenGL 4.5')
|
|
glTextureStorage2DMultisample = _link_function('glTextureStorage2DMultisample', None, [GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean], requires='OpenGL 4.5')
|
|
glTextureStorage3D = _link_function('glTextureStorage3D', None, [GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei], requires='OpenGL 4.5')
|
|
glTextureStorage3DMultisample = _link_function('glTextureStorage3DMultisample', None, [GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean], requires='OpenGL 4.5')
|
|
glTextureSubImage1D = _link_function('glTextureSubImage1D', None, [GLuint, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], requires='OpenGL 4.5')
|
|
glTextureSubImage2D = _link_function('glTextureSubImage2D', None, [GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], requires='OpenGL 4.5')
|
|
glTextureSubImage3D = _link_function('glTextureSubImage3D', None, [GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], requires='OpenGL 4.5')
|
|
glTextureView = _link_function('glTextureView', None, [GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint], requires='OpenGL 4.3')
|
|
glTransformFeedbackBufferBase = _link_function('glTransformFeedbackBufferBase', None, [GLuint, GLuint, GLuint], requires='OpenGL 4.5')
|
|
glTransformFeedbackBufferRange = _link_function('glTransformFeedbackBufferRange', None, [GLuint, GLuint, GLuint, GLintptr, GLsizeiptr], requires='OpenGL 4.5')
|
|
glTransformFeedbackVaryings = _link_function('glTransformFeedbackVaryings', None, [GLuint, GLsizei, POINTER(POINTER(GLchar)), GLenum], requires='OpenGL 3.0')
|
|
glTranslated = _link_function('glTranslated', None, [GLdouble, GLdouble, GLdouble], requires='OpenGL 1.0')
|
|
glTranslatef = _link_function('glTranslatef', None, [GLfloat, GLfloat, GLfloat], requires='OpenGL 1.0')
|
|
glUniform1d = _link_function('glUniform1d', None, [GLint, GLdouble], requires='OpenGL 4.0')
|
|
glUniform1dv = _link_function('glUniform1dv', None, [GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.0')
|
|
glUniform1f = _link_function('glUniform1f', None, [GLint, GLfloat], requires='OpenGL 2.0')
|
|
glUniform1fv = _link_function('glUniform1fv', None, [GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 2.0')
|
|
glUniform1i = _link_function('glUniform1i', None, [GLint, GLint], requires='OpenGL 2.0')
|
|
glUniform1iv = _link_function('glUniform1iv', None, [GLint, GLsizei, POINTER(GLint)], requires='OpenGL 2.0')
|
|
glUniform1ui = _link_function('glUniform1ui', None, [GLint, GLuint], requires='OpenGL 3.0')
|
|
glUniform1uiv = _link_function('glUniform1uiv', None, [GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 3.0')
|
|
glUniform2d = _link_function('glUniform2d', None, [GLint, GLdouble, GLdouble], requires='OpenGL 4.0')
|
|
glUniform2dv = _link_function('glUniform2dv', None, [GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.0')
|
|
glUniform2f = _link_function('glUniform2f', None, [GLint, GLfloat, GLfloat], requires='OpenGL 2.0')
|
|
glUniform2fv = _link_function('glUniform2fv', None, [GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 2.0')
|
|
glUniform2i = _link_function('glUniform2i', None, [GLint, GLint, GLint], requires='OpenGL 2.0')
|
|
glUniform2iv = _link_function('glUniform2iv', None, [GLint, GLsizei, POINTER(GLint)], requires='OpenGL 2.0')
|
|
glUniform2ui = _link_function('glUniform2ui', None, [GLint, GLuint, GLuint], requires='OpenGL 3.0')
|
|
glUniform2uiv = _link_function('glUniform2uiv', None, [GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 3.0')
|
|
glUniform3d = _link_function('glUniform3d', None, [GLint, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.0')
|
|
glUniform3dv = _link_function('glUniform3dv', None, [GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.0')
|
|
glUniform3f = _link_function('glUniform3f', None, [GLint, GLfloat, GLfloat, GLfloat], requires='OpenGL 2.0')
|
|
glUniform3fv = _link_function('glUniform3fv', None, [GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 2.0')
|
|
glUniform3i = _link_function('glUniform3i', None, [GLint, GLint, GLint, GLint], requires='OpenGL 2.0')
|
|
glUniform3iv = _link_function('glUniform3iv', None, [GLint, GLsizei, POINTER(GLint)], requires='OpenGL 2.0')
|
|
glUniform3ui = _link_function('glUniform3ui', None, [GLint, GLuint, GLuint, GLuint], requires='OpenGL 3.0')
|
|
glUniform3uiv = _link_function('glUniform3uiv', None, [GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 3.0')
|
|
glUniform4d = _link_function('glUniform4d', None, [GLint, GLdouble, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.0')
|
|
glUniform4dv = _link_function('glUniform4dv', None, [GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.0')
|
|
glUniform4f = _link_function('glUniform4f', None, [GLint, GLfloat, GLfloat, GLfloat, GLfloat], requires='OpenGL 2.0')
|
|
glUniform4fv = _link_function('glUniform4fv', None, [GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 2.0')
|
|
glUniform4i = _link_function('glUniform4i', None, [GLint, GLint, GLint, GLint, GLint], requires='OpenGL 2.0')
|
|
glUniform4iv = _link_function('glUniform4iv', None, [GLint, GLsizei, POINTER(GLint)], requires='OpenGL 2.0')
|
|
glUniform4ui = _link_function('glUniform4ui', None, [GLint, GLuint, GLuint, GLuint, GLuint], requires='OpenGL 3.0')
|
|
glUniform4uiv = _link_function('glUniform4uiv', None, [GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 3.0')
|
|
glUniformBlockBinding = _link_function('glUniformBlockBinding', None, [GLuint, GLuint, GLuint], requires='OpenGL 3.1')
|
|
glUniformMatrix2dv = _link_function('glUniformMatrix2dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.0')
|
|
glUniformMatrix2fv = _link_function('glUniformMatrix2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 2.0')
|
|
glUniformMatrix2x3dv = _link_function('glUniformMatrix2x3dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.0')
|
|
glUniformMatrix2x3fv = _link_function('glUniformMatrix2x3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 2.1')
|
|
glUniformMatrix2x4dv = _link_function('glUniformMatrix2x4dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.0')
|
|
glUniformMatrix2x4fv = _link_function('glUniformMatrix2x4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 2.1')
|
|
glUniformMatrix3dv = _link_function('glUniformMatrix3dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.0')
|
|
glUniformMatrix3fv = _link_function('glUniformMatrix3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 2.0')
|
|
glUniformMatrix3x2dv = _link_function('glUniformMatrix3x2dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.0')
|
|
glUniformMatrix3x2fv = _link_function('glUniformMatrix3x2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 2.1')
|
|
glUniformMatrix3x4dv = _link_function('glUniformMatrix3x4dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.0')
|
|
glUniformMatrix3x4fv = _link_function('glUniformMatrix3x4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 2.1')
|
|
glUniformMatrix4dv = _link_function('glUniformMatrix4dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.0')
|
|
glUniformMatrix4fv = _link_function('glUniformMatrix4fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 2.0')
|
|
glUniformMatrix4x2dv = _link_function('glUniformMatrix4x2dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.0')
|
|
glUniformMatrix4x2fv = _link_function('glUniformMatrix4x2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 2.1')
|
|
glUniformMatrix4x3dv = _link_function('glUniformMatrix4x3dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.0')
|
|
glUniformMatrix4x3fv = _link_function('glUniformMatrix4x3fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 2.1')
|
|
glUniformSubroutinesuiv = _link_function('glUniformSubroutinesuiv', None, [GLenum, GLsizei, POINTER(GLuint)], requires='OpenGL 4.0')
|
|
glUnmapBuffer = _link_function('glUnmapBuffer', GLboolean, [GLenum], requires='OpenGL 1.5')
|
|
glUnmapNamedBuffer = _link_function('glUnmapNamedBuffer', GLboolean, [GLuint], requires='OpenGL 4.5')
|
|
glUseProgram = _link_function('glUseProgram', None, [GLuint], requires='OpenGL 2.0')
|
|
glUseProgramStages = _link_function('glUseProgramStages', None, [GLuint, GLbitfield, GLuint], requires='OpenGL 4.1')
|
|
glValidateProgram = _link_function('glValidateProgram', None, [GLuint], requires='OpenGL 2.0')
|
|
glValidateProgramPipeline = _link_function('glValidateProgramPipeline', None, [GLuint], requires='OpenGL 4.1')
|
|
glVertex2d = _link_function('glVertex2d', None, [GLdouble, GLdouble], requires='OpenGL 1.0')
|
|
glVertex2dv = _link_function('glVertex2dv', None, [POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glVertex2f = _link_function('glVertex2f', None, [GLfloat, GLfloat], requires='OpenGL 1.0')
|
|
glVertex2fv = _link_function('glVertex2fv', None, [POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glVertex2i = _link_function('glVertex2i', None, [GLint, GLint], requires='OpenGL 1.0')
|
|
glVertex2iv = _link_function('glVertex2iv', None, [POINTER(GLint)], requires='OpenGL 1.0')
|
|
glVertex2s = _link_function('glVertex2s', None, [GLshort, GLshort], requires='OpenGL 1.0')
|
|
glVertex2sv = _link_function('glVertex2sv', None, [POINTER(GLshort)], requires='OpenGL 1.0')
|
|
glVertex3d = _link_function('glVertex3d', None, [GLdouble, GLdouble, GLdouble], requires='OpenGL 1.0')
|
|
glVertex3dv = _link_function('glVertex3dv', None, [POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glVertex3f = _link_function('glVertex3f', None, [GLfloat, GLfloat, GLfloat], requires='OpenGL 1.0')
|
|
glVertex3fv = _link_function('glVertex3fv', None, [POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glVertex3i = _link_function('glVertex3i', None, [GLint, GLint, GLint], requires='OpenGL 1.0')
|
|
glVertex3iv = _link_function('glVertex3iv', None, [POINTER(GLint)], requires='OpenGL 1.0')
|
|
glVertex3s = _link_function('glVertex3s', None, [GLshort, GLshort, GLshort], requires='OpenGL 1.0')
|
|
glVertex3sv = _link_function('glVertex3sv', None, [POINTER(GLshort)], requires='OpenGL 1.0')
|
|
glVertex4d = _link_function('glVertex4d', None, [GLdouble, GLdouble, GLdouble, GLdouble], requires='OpenGL 1.0')
|
|
glVertex4dv = _link_function('glVertex4dv', None, [POINTER(GLdouble)], requires='OpenGL 1.0')
|
|
glVertex4f = _link_function('glVertex4f', None, [GLfloat, GLfloat, GLfloat, GLfloat], requires='OpenGL 1.0')
|
|
glVertex4fv = _link_function('glVertex4fv', None, [POINTER(GLfloat)], requires='OpenGL 1.0')
|
|
glVertex4i = _link_function('glVertex4i', None, [GLint, GLint, GLint, GLint], requires='OpenGL 1.0')
|
|
glVertex4iv = _link_function('glVertex4iv', None, [POINTER(GLint)], requires='OpenGL 1.0')
|
|
glVertex4s = _link_function('glVertex4s', None, [GLshort, GLshort, GLshort, GLshort], requires='OpenGL 1.0')
|
|
glVertex4sv = _link_function('glVertex4sv', None, [POINTER(GLshort)], requires='OpenGL 1.0')
|
|
glVertexArrayAttribBinding = _link_function('glVertexArrayAttribBinding', None, [GLuint, GLuint, GLuint], requires='OpenGL 4.5')
|
|
glVertexArrayAttribFormat = _link_function('glVertexArrayAttribFormat', None, [GLuint, GLuint, GLint, GLenum, GLboolean, GLuint], requires='OpenGL 4.5')
|
|
glVertexArrayAttribIFormat = _link_function('glVertexArrayAttribIFormat', None, [GLuint, GLuint, GLint, GLenum, GLuint], requires='OpenGL 4.5')
|
|
glVertexArrayAttribLFormat = _link_function('glVertexArrayAttribLFormat', None, [GLuint, GLuint, GLint, GLenum, GLuint], requires='OpenGL 4.5')
|
|
glVertexArrayBindingDivisor = _link_function('glVertexArrayBindingDivisor', None, [GLuint, GLuint, GLuint], requires='OpenGL 4.5')
|
|
glVertexArrayElementBuffer = _link_function('glVertexArrayElementBuffer', None, [GLuint, GLuint], requires='OpenGL 4.5')
|
|
glVertexArrayVertexBuffer = _link_function('glVertexArrayVertexBuffer', None, [GLuint, GLuint, GLuint, GLintptr, GLsizei], requires='OpenGL 4.5')
|
|
glVertexArrayVertexBuffers = _link_function('glVertexArrayVertexBuffers', None, [GLuint, GLuint, GLsizei, POINTER(GLuint), POINTER(GLintptr), POINTER(GLsizei)], requires='OpenGL 4.5')
|
|
glVertexAttrib1d = _link_function('glVertexAttrib1d', None, [GLuint, GLdouble], requires='OpenGL 2.0')
|
|
glVertexAttrib1dv = _link_function('glVertexAttrib1dv', None, [GLuint, POINTER(GLdouble)], requires='OpenGL 2.0')
|
|
glVertexAttrib1f = _link_function('glVertexAttrib1f', None, [GLuint, GLfloat], requires='OpenGL 2.0')
|
|
glVertexAttrib1fv = _link_function('glVertexAttrib1fv', None, [GLuint, POINTER(GLfloat)], requires='OpenGL 2.0')
|
|
glVertexAttrib1s = _link_function('glVertexAttrib1s', None, [GLuint, GLshort], requires='OpenGL 2.0')
|
|
glVertexAttrib1sv = _link_function('glVertexAttrib1sv', None, [GLuint, POINTER(GLshort)], requires='OpenGL 2.0')
|
|
glVertexAttrib2d = _link_function('glVertexAttrib2d', None, [GLuint, GLdouble, GLdouble], requires='OpenGL 2.0')
|
|
glVertexAttrib2dv = _link_function('glVertexAttrib2dv', None, [GLuint, POINTER(GLdouble)], requires='OpenGL 2.0')
|
|
glVertexAttrib2f = _link_function('glVertexAttrib2f', None, [GLuint, GLfloat, GLfloat], requires='OpenGL 2.0')
|
|
glVertexAttrib2fv = _link_function('glVertexAttrib2fv', None, [GLuint, POINTER(GLfloat)], requires='OpenGL 2.0')
|
|
glVertexAttrib2s = _link_function('glVertexAttrib2s', None, [GLuint, GLshort, GLshort], requires='OpenGL 2.0')
|
|
glVertexAttrib2sv = _link_function('glVertexAttrib2sv', None, [GLuint, POINTER(GLshort)], requires='OpenGL 2.0')
|
|
glVertexAttrib3d = _link_function('glVertexAttrib3d', None, [GLuint, GLdouble, GLdouble, GLdouble], requires='OpenGL 2.0')
|
|
glVertexAttrib3dv = _link_function('glVertexAttrib3dv', None, [GLuint, POINTER(GLdouble)], requires='OpenGL 2.0')
|
|
glVertexAttrib3f = _link_function('glVertexAttrib3f', None, [GLuint, GLfloat, GLfloat, GLfloat], requires='OpenGL 2.0')
|
|
glVertexAttrib3fv = _link_function('glVertexAttrib3fv', None, [GLuint, POINTER(GLfloat)], requires='OpenGL 2.0')
|
|
glVertexAttrib3s = _link_function('glVertexAttrib3s', None, [GLuint, GLshort, GLshort, GLshort], requires='OpenGL 2.0')
|
|
glVertexAttrib3sv = _link_function('glVertexAttrib3sv', None, [GLuint, POINTER(GLshort)], requires='OpenGL 2.0')
|
|
glVertexAttrib4Nbv = _link_function('glVertexAttrib4Nbv', None, [GLuint, POINTER(GLbyte)], requires='OpenGL 2.0')
|
|
glVertexAttrib4Niv = _link_function('glVertexAttrib4Niv', None, [GLuint, POINTER(GLint)], requires='OpenGL 2.0')
|
|
glVertexAttrib4Nsv = _link_function('glVertexAttrib4Nsv', None, [GLuint, POINTER(GLshort)], requires='OpenGL 2.0')
|
|
glVertexAttrib4Nub = _link_function('glVertexAttrib4Nub', None, [GLuint, GLubyte, GLubyte, GLubyte, GLubyte], requires='OpenGL 2.0')
|
|
glVertexAttrib4Nubv = _link_function('glVertexAttrib4Nubv', None, [GLuint, POINTER(GLubyte)], requires='OpenGL 2.0')
|
|
glVertexAttrib4Nuiv = _link_function('glVertexAttrib4Nuiv', None, [GLuint, POINTER(GLuint)], requires='OpenGL 2.0')
|
|
glVertexAttrib4Nusv = _link_function('glVertexAttrib4Nusv', None, [GLuint, POINTER(GLushort)], requires='OpenGL 2.0')
|
|
glVertexAttrib4bv = _link_function('glVertexAttrib4bv', None, [GLuint, POINTER(GLbyte)], requires='OpenGL 2.0')
|
|
glVertexAttrib4d = _link_function('glVertexAttrib4d', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], requires='OpenGL 2.0')
|
|
glVertexAttrib4dv = _link_function('glVertexAttrib4dv', None, [GLuint, POINTER(GLdouble)], requires='OpenGL 2.0')
|
|
glVertexAttrib4f = _link_function('glVertexAttrib4f', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], requires='OpenGL 2.0')
|
|
glVertexAttrib4fv = _link_function('glVertexAttrib4fv', None, [GLuint, POINTER(GLfloat)], requires='OpenGL 2.0')
|
|
glVertexAttrib4iv = _link_function('glVertexAttrib4iv', None, [GLuint, POINTER(GLint)], requires='OpenGL 2.0')
|
|
glVertexAttrib4s = _link_function('glVertexAttrib4s', None, [GLuint, GLshort, GLshort, GLshort, GLshort], requires='OpenGL 2.0')
|
|
glVertexAttrib4sv = _link_function('glVertexAttrib4sv', None, [GLuint, POINTER(GLshort)], requires='OpenGL 2.0')
|
|
glVertexAttrib4ubv = _link_function('glVertexAttrib4ubv', None, [GLuint, POINTER(GLubyte)], requires='OpenGL 2.0')
|
|
glVertexAttrib4uiv = _link_function('glVertexAttrib4uiv', None, [GLuint, POINTER(GLuint)], requires='OpenGL 2.0')
|
|
glVertexAttrib4usv = _link_function('glVertexAttrib4usv', None, [GLuint, POINTER(GLushort)], requires='OpenGL 2.0')
|
|
glVertexAttribBinding = _link_function('glVertexAttribBinding', None, [GLuint, GLuint], requires='OpenGL 4.3')
|
|
glVertexAttribDivisor = _link_function('glVertexAttribDivisor', None, [GLuint, GLuint], requires='OpenGL 3.3')
|
|
glVertexAttribFormat = _link_function('glVertexAttribFormat', None, [GLuint, GLint, GLenum, GLboolean, GLuint], requires='OpenGL 4.3')
|
|
glVertexAttribI1i = _link_function('glVertexAttribI1i', None, [GLuint, GLint], requires='OpenGL 3.0')
|
|
glVertexAttribI1iv = _link_function('glVertexAttribI1iv', None, [GLuint, POINTER(GLint)], requires='OpenGL 3.0')
|
|
glVertexAttribI1ui = _link_function('glVertexAttribI1ui', None, [GLuint, GLuint], requires='OpenGL 3.0')
|
|
glVertexAttribI1uiv = _link_function('glVertexAttribI1uiv', None, [GLuint, POINTER(GLuint)], requires='OpenGL 3.0')
|
|
glVertexAttribI2i = _link_function('glVertexAttribI2i', None, [GLuint, GLint, GLint], requires='OpenGL 3.0')
|
|
glVertexAttribI2iv = _link_function('glVertexAttribI2iv', None, [GLuint, POINTER(GLint)], requires='OpenGL 3.0')
|
|
glVertexAttribI2ui = _link_function('glVertexAttribI2ui', None, [GLuint, GLuint, GLuint], requires='OpenGL 3.0')
|
|
glVertexAttribI2uiv = _link_function('glVertexAttribI2uiv', None, [GLuint, POINTER(GLuint)], requires='OpenGL 3.0')
|
|
glVertexAttribI3i = _link_function('glVertexAttribI3i', None, [GLuint, GLint, GLint, GLint], requires='OpenGL 3.0')
|
|
glVertexAttribI3iv = _link_function('glVertexAttribI3iv', None, [GLuint, POINTER(GLint)], requires='OpenGL 3.0')
|
|
glVertexAttribI3ui = _link_function('glVertexAttribI3ui', None, [GLuint, GLuint, GLuint, GLuint], requires='OpenGL 3.0')
|
|
glVertexAttribI3uiv = _link_function('glVertexAttribI3uiv', None, [GLuint, POINTER(GLuint)], requires='OpenGL 3.0')
|
|
glVertexAttribI4bv = _link_function('glVertexAttribI4bv', None, [GLuint, POINTER(GLbyte)], requires='OpenGL 3.0')
|
|
glVertexAttribI4i = _link_function('glVertexAttribI4i', None, [GLuint, GLint, GLint, GLint, GLint], requires='OpenGL 3.0')
|
|
glVertexAttribI4iv = _link_function('glVertexAttribI4iv', None, [GLuint, POINTER(GLint)], requires='OpenGL 3.0')
|
|
glVertexAttribI4sv = _link_function('glVertexAttribI4sv', None, [GLuint, POINTER(GLshort)], requires='OpenGL 3.0')
|
|
glVertexAttribI4ubv = _link_function('glVertexAttribI4ubv', None, [GLuint, POINTER(GLubyte)], requires='OpenGL 3.0')
|
|
glVertexAttribI4ui = _link_function('glVertexAttribI4ui', None, [GLuint, GLuint, GLuint, GLuint, GLuint], requires='OpenGL 3.0')
|
|
glVertexAttribI4uiv = _link_function('glVertexAttribI4uiv', None, [GLuint, POINTER(GLuint)], requires='OpenGL 3.0')
|
|
glVertexAttribI4usv = _link_function('glVertexAttribI4usv', None, [GLuint, POINTER(GLushort)], requires='OpenGL 3.0')
|
|
glVertexAttribIFormat = _link_function('glVertexAttribIFormat', None, [GLuint, GLint, GLenum, GLuint], requires='OpenGL 4.3')
|
|
glVertexAttribIPointer = _link_function('glVertexAttribIPointer', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 3.0')
|
|
glVertexAttribL1d = _link_function('glVertexAttribL1d', None, [GLuint, GLdouble], requires='OpenGL 4.1')
|
|
glVertexAttribL1dv = _link_function('glVertexAttribL1dv', None, [GLuint, POINTER(GLdouble)], requires='OpenGL 4.1')
|
|
glVertexAttribL2d = _link_function('glVertexAttribL2d', None, [GLuint, GLdouble, GLdouble], requires='OpenGL 4.1')
|
|
glVertexAttribL2dv = _link_function('glVertexAttribL2dv', None, [GLuint, POINTER(GLdouble)], requires='OpenGL 4.1')
|
|
glVertexAttribL3d = _link_function('glVertexAttribL3d', None, [GLuint, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.1')
|
|
glVertexAttribL3dv = _link_function('glVertexAttribL3dv', None, [GLuint, POINTER(GLdouble)], requires='OpenGL 4.1')
|
|
glVertexAttribL4d = _link_function('glVertexAttribL4d', None, [GLuint, GLdouble, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.1')
|
|
glVertexAttribL4dv = _link_function('glVertexAttribL4dv', None, [GLuint, POINTER(GLdouble)], requires='OpenGL 4.1')
|
|
glVertexAttribLFormat = _link_function('glVertexAttribLFormat', None, [GLuint, GLint, GLenum, GLuint], requires='OpenGL 4.3')
|
|
glVertexAttribLPointer = _link_function('glVertexAttribLPointer', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.1')
|
|
glVertexAttribP1ui = _link_function('glVertexAttribP1ui', None, [GLuint, GLenum, GLboolean, GLuint], requires='OpenGL 3.3')
|
|
glVertexAttribP1uiv = _link_function('glVertexAttribP1uiv', None, [GLuint, GLenum, GLboolean, POINTER(GLuint)], requires='OpenGL 3.3')
|
|
glVertexAttribP2ui = _link_function('glVertexAttribP2ui', None, [GLuint, GLenum, GLboolean, GLuint], requires='OpenGL 3.3')
|
|
glVertexAttribP2uiv = _link_function('glVertexAttribP2uiv', None, [GLuint, GLenum, GLboolean, POINTER(GLuint)], requires='OpenGL 3.3')
|
|
glVertexAttribP3ui = _link_function('glVertexAttribP3ui', None, [GLuint, GLenum, GLboolean, GLuint], requires='OpenGL 3.3')
|
|
glVertexAttribP3uiv = _link_function('glVertexAttribP3uiv', None, [GLuint, GLenum, GLboolean, POINTER(GLuint)], requires='OpenGL 3.3')
|
|
glVertexAttribP4ui = _link_function('glVertexAttribP4ui', None, [GLuint, GLenum, GLboolean, GLuint], requires='OpenGL 3.3')
|
|
glVertexAttribP4uiv = _link_function('glVertexAttribP4uiv', None, [GLuint, GLenum, GLboolean, POINTER(GLuint)], requires='OpenGL 3.3')
|
|
glVertexAttribPointer = _link_function('glVertexAttribPointer', None, [GLuint, GLint, GLenum, GLboolean, GLsizei, POINTER(GLvoid)], requires='OpenGL 2.0')
|
|
glVertexBindingDivisor = _link_function('glVertexBindingDivisor', None, [GLuint, GLuint], requires='OpenGL 4.3')
|
|
glVertexP2ui = _link_function('glVertexP2ui', None, [GLenum, GLuint], requires='OpenGL 3.3')
|
|
glVertexP2uiv = _link_function('glVertexP2uiv', None, [GLenum, POINTER(GLuint)], requires='OpenGL 3.3')
|
|
glVertexP3ui = _link_function('glVertexP3ui', None, [GLenum, GLuint], requires='OpenGL 3.3')
|
|
glVertexP3uiv = _link_function('glVertexP3uiv', None, [GLenum, POINTER(GLuint)], requires='OpenGL 3.3')
|
|
glVertexP4ui = _link_function('glVertexP4ui', None, [GLenum, GLuint], requires='OpenGL 3.3')
|
|
glVertexP4uiv = _link_function('glVertexP4uiv', None, [GLenum, POINTER(GLuint)], requires='OpenGL 3.3')
|
|
glVertexPointer = _link_function('glVertexPointer', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 1.1')
|
|
glViewport = _link_function('glViewport', None, [GLint, GLint, GLsizei, GLsizei], requires='OpenGL 1.0')
|
|
glViewportArrayv = _link_function('glViewportArrayv', None, [GLuint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.1')
|
|
glViewportIndexedf = _link_function('glViewportIndexedf', None, [GLuint, GLfloat, GLfloat, GLfloat, GLfloat], requires='OpenGL 4.1')
|
|
glViewportIndexedfv = _link_function('glViewportIndexedfv', None, [GLuint, POINTER(GLfloat)], requires='OpenGL 4.1')
|
|
glWaitSync = _link_function('glWaitSync', None, [GLsync, GLbitfield, GLuint64], requires='OpenGL 3.2')
|
|
glWindowPos2d = _link_function('glWindowPos2d', None, [GLdouble, GLdouble], requires='OpenGL 1.4')
|
|
glWindowPos2dv = _link_function('glWindowPos2dv', None, [POINTER(GLdouble)], requires='OpenGL 1.4')
|
|
glWindowPos2f = _link_function('glWindowPos2f', None, [GLfloat, GLfloat], requires='OpenGL 1.4')
|
|
glWindowPos2fv = _link_function('glWindowPos2fv', None, [POINTER(GLfloat)], requires='OpenGL 1.4')
|
|
glWindowPos2i = _link_function('glWindowPos2i', None, [GLint, GLint], requires='OpenGL 1.4')
|
|
glWindowPos2iv = _link_function('glWindowPos2iv', None, [POINTER(GLint)], requires='OpenGL 1.4')
|
|
glWindowPos2s = _link_function('glWindowPos2s', None, [GLshort, GLshort], requires='OpenGL 1.4')
|
|
glWindowPos2sv = _link_function('glWindowPos2sv', None, [POINTER(GLshort)], requires='OpenGL 1.4')
|
|
glWindowPos3d = _link_function('glWindowPos3d', None, [GLdouble, GLdouble, GLdouble], requires='OpenGL 1.4')
|
|
glWindowPos3dv = _link_function('glWindowPos3dv', None, [POINTER(GLdouble)], requires='OpenGL 1.4')
|
|
glWindowPos3f = _link_function('glWindowPos3f', None, [GLfloat, GLfloat, GLfloat], requires='OpenGL 1.4')
|
|
glWindowPos3fv = _link_function('glWindowPos3fv', None, [POINTER(GLfloat)], requires='OpenGL 1.4')
|
|
glWindowPos3i = _link_function('glWindowPos3i', None, [GLint, GLint, GLint], requires='OpenGL 1.4')
|
|
glWindowPos3iv = _link_function('glWindowPos3iv', None, [POINTER(GLint)], requires='OpenGL 1.4')
|
|
glWindowPos3s = _link_function('glWindowPos3s', None, [GLshort, GLshort, GLshort], requires='OpenGL 1.4')
|
|
glWindowPos3sv = _link_function('glWindowPos3sv', None, [POINTER(GLshort)], requires='OpenGL 1.4')
|
|
|
|
|
|
__all__ = [
|
|
'GLenum',
|
|
'GLboolean',
|
|
'GLbitfield',
|
|
'GLvoid',
|
|
'GLbyte',
|
|
'GLubyte',
|
|
'GLshort',
|
|
'GLushort',
|
|
'GLint',
|
|
'GLuint',
|
|
'GLclampx',
|
|
'GLsizei',
|
|
'GLfloat',
|
|
'GLclampf',
|
|
'GLdouble',
|
|
'GLclampd',
|
|
'GLchar',
|
|
'GLintptr',
|
|
'GLsizeiptr',
|
|
'GLint64',
|
|
'GLuint64',
|
|
'GLsync',
|
|
'GLDEBUGPROC',
|
|
'GL_DEPTH_BUFFER_BIT',
|
|
'GL_STENCIL_BUFFER_BIT',
|
|
'GL_COLOR_BUFFER_BIT',
|
|
'GL_FALSE',
|
|
'GL_TRUE',
|
|
'GL_POINTS',
|
|
'GL_LINES',
|
|
'GL_LINE_LOOP',
|
|
'GL_LINE_STRIP',
|
|
'GL_TRIANGLES',
|
|
'GL_TRIANGLE_STRIP',
|
|
'GL_TRIANGLE_FAN',
|
|
'GL_QUADS',
|
|
'GL_NEVER',
|
|
'GL_LESS',
|
|
'GL_EQUAL',
|
|
'GL_LEQUAL',
|
|
'GL_GREATER',
|
|
'GL_NOTEQUAL',
|
|
'GL_GEQUAL',
|
|
'GL_ALWAYS',
|
|
'GL_ZERO',
|
|
'GL_ONE',
|
|
'GL_SRC_COLOR',
|
|
'GL_ONE_MINUS_SRC_COLOR',
|
|
'GL_SRC_ALPHA',
|
|
'GL_ONE_MINUS_SRC_ALPHA',
|
|
'GL_DST_ALPHA',
|
|
'GL_ONE_MINUS_DST_ALPHA',
|
|
'GL_DST_COLOR',
|
|
'GL_ONE_MINUS_DST_COLOR',
|
|
'GL_SRC_ALPHA_SATURATE',
|
|
'GL_NONE',
|
|
'GL_FRONT_LEFT',
|
|
'GL_FRONT_RIGHT',
|
|
'GL_BACK_LEFT',
|
|
'GL_BACK_RIGHT',
|
|
'GL_FRONT',
|
|
'GL_BACK',
|
|
'GL_LEFT',
|
|
'GL_RIGHT',
|
|
'GL_FRONT_AND_BACK',
|
|
'GL_NO_ERROR',
|
|
'GL_INVALID_ENUM',
|
|
'GL_INVALID_VALUE',
|
|
'GL_INVALID_OPERATION',
|
|
'GL_OUT_OF_MEMORY',
|
|
'GL_CW',
|
|
'GL_CCW',
|
|
'GL_POINT_SIZE',
|
|
'GL_POINT_SIZE_RANGE',
|
|
'GL_POINT_SIZE_GRANULARITY',
|
|
'GL_LINE_SMOOTH',
|
|
'GL_LINE_WIDTH',
|
|
'GL_LINE_WIDTH_RANGE',
|
|
'GL_LINE_WIDTH_GRANULARITY',
|
|
'GL_POLYGON_MODE',
|
|
'GL_POLYGON_SMOOTH',
|
|
'GL_CULL_FACE',
|
|
'GL_CULL_FACE_MODE',
|
|
'GL_FRONT_FACE',
|
|
'GL_DEPTH_RANGE',
|
|
'GL_DEPTH_TEST',
|
|
'GL_DEPTH_WRITEMASK',
|
|
'GL_DEPTH_CLEAR_VALUE',
|
|
'GL_DEPTH_FUNC',
|
|
'GL_STENCIL_TEST',
|
|
'GL_STENCIL_CLEAR_VALUE',
|
|
'GL_STENCIL_FUNC',
|
|
'GL_STENCIL_VALUE_MASK',
|
|
'GL_STENCIL_FAIL',
|
|
'GL_STENCIL_PASS_DEPTH_FAIL',
|
|
'GL_STENCIL_PASS_DEPTH_PASS',
|
|
'GL_STENCIL_REF',
|
|
'GL_STENCIL_WRITEMASK',
|
|
'GL_VIEWPORT',
|
|
'GL_DITHER',
|
|
'GL_BLEND_DST',
|
|
'GL_BLEND_SRC',
|
|
'GL_BLEND',
|
|
'GL_LOGIC_OP_MODE',
|
|
'GL_DRAW_BUFFER',
|
|
'GL_READ_BUFFER',
|
|
'GL_SCISSOR_BOX',
|
|
'GL_SCISSOR_TEST',
|
|
'GL_COLOR_CLEAR_VALUE',
|
|
'GL_COLOR_WRITEMASK',
|
|
'GL_DOUBLEBUFFER',
|
|
'GL_STEREO',
|
|
'GL_LINE_SMOOTH_HINT',
|
|
'GL_POLYGON_SMOOTH_HINT',
|
|
'GL_UNPACK_SWAP_BYTES',
|
|
'GL_UNPACK_LSB_FIRST',
|
|
'GL_UNPACK_ROW_LENGTH',
|
|
'GL_UNPACK_SKIP_ROWS',
|
|
'GL_UNPACK_SKIP_PIXELS',
|
|
'GL_UNPACK_ALIGNMENT',
|
|
'GL_PACK_SWAP_BYTES',
|
|
'GL_PACK_LSB_FIRST',
|
|
'GL_PACK_ROW_LENGTH',
|
|
'GL_PACK_SKIP_ROWS',
|
|
'GL_PACK_SKIP_PIXELS',
|
|
'GL_PACK_ALIGNMENT',
|
|
'GL_MAX_TEXTURE_SIZE',
|
|
'GL_MAX_VIEWPORT_DIMS',
|
|
'GL_SUBPIXEL_BITS',
|
|
'GL_TEXTURE_1D',
|
|
'GL_TEXTURE_2D',
|
|
'GL_TEXTURE_WIDTH',
|
|
'GL_TEXTURE_HEIGHT',
|
|
'GL_TEXTURE_BORDER_COLOR',
|
|
'GL_DONT_CARE',
|
|
'GL_FASTEST',
|
|
'GL_NICEST',
|
|
'GL_BYTE',
|
|
'GL_UNSIGNED_BYTE',
|
|
'GL_SHORT',
|
|
'GL_UNSIGNED_SHORT',
|
|
'GL_INT',
|
|
'GL_UNSIGNED_INT',
|
|
'GL_FLOAT',
|
|
'GL_STACK_OVERFLOW',
|
|
'GL_STACK_UNDERFLOW',
|
|
'GL_CLEAR',
|
|
'GL_AND',
|
|
'GL_AND_REVERSE',
|
|
'GL_COPY',
|
|
'GL_AND_INVERTED',
|
|
'GL_NOOP',
|
|
'GL_XOR',
|
|
'GL_OR',
|
|
'GL_NOR',
|
|
'GL_EQUIV',
|
|
'GL_INVERT',
|
|
'GL_OR_REVERSE',
|
|
'GL_COPY_INVERTED',
|
|
'GL_OR_INVERTED',
|
|
'GL_NAND',
|
|
'GL_SET',
|
|
'GL_TEXTURE',
|
|
'GL_COLOR',
|
|
'GL_DEPTH',
|
|
'GL_STENCIL',
|
|
'GL_STENCIL_INDEX',
|
|
'GL_DEPTH_COMPONENT',
|
|
'GL_RED',
|
|
'GL_GREEN',
|
|
'GL_BLUE',
|
|
'GL_ALPHA',
|
|
'GL_RGB',
|
|
'GL_RGBA',
|
|
'GL_POINT',
|
|
'GL_LINE',
|
|
'GL_FILL',
|
|
'GL_KEEP',
|
|
'GL_REPLACE',
|
|
'GL_INCR',
|
|
'GL_DECR',
|
|
'GL_VENDOR',
|
|
'GL_RENDERER',
|
|
'GL_VERSION',
|
|
'GL_EXTENSIONS',
|
|
'GL_NEAREST',
|
|
'GL_LINEAR',
|
|
'GL_NEAREST_MIPMAP_NEAREST',
|
|
'GL_LINEAR_MIPMAP_NEAREST',
|
|
'GL_NEAREST_MIPMAP_LINEAR',
|
|
'GL_LINEAR_MIPMAP_LINEAR',
|
|
'GL_TEXTURE_MAG_FILTER',
|
|
'GL_TEXTURE_MIN_FILTER',
|
|
'GL_TEXTURE_WRAP_S',
|
|
'GL_TEXTURE_WRAP_T',
|
|
'GL_REPEAT',
|
|
'GL_CURRENT_BIT',
|
|
'GL_POINT_BIT',
|
|
'GL_LINE_BIT',
|
|
'GL_POLYGON_BIT',
|
|
'GL_POLYGON_STIPPLE_BIT',
|
|
'GL_PIXEL_MODE_BIT',
|
|
'GL_LIGHTING_BIT',
|
|
'GL_FOG_BIT',
|
|
'GL_ACCUM_BUFFER_BIT',
|
|
'GL_VIEWPORT_BIT',
|
|
'GL_TRANSFORM_BIT',
|
|
'GL_ENABLE_BIT',
|
|
'GL_HINT_BIT',
|
|
'GL_EVAL_BIT',
|
|
'GL_LIST_BIT',
|
|
'GL_TEXTURE_BIT',
|
|
'GL_SCISSOR_BIT',
|
|
'GL_ALL_ATTRIB_BITS',
|
|
'GL_QUAD_STRIP',
|
|
'GL_POLYGON',
|
|
'GL_ACCUM',
|
|
'GL_LOAD',
|
|
'GL_RETURN',
|
|
'GL_MULT',
|
|
'GL_ADD',
|
|
'GL_AUX0',
|
|
'GL_AUX1',
|
|
'GL_AUX2',
|
|
'GL_AUX3',
|
|
'GL_2D',
|
|
'GL_3D',
|
|
'GL_3D_COLOR',
|
|
'GL_3D_COLOR_TEXTURE',
|
|
'GL_4D_COLOR_TEXTURE',
|
|
'GL_PASS_THROUGH_TOKEN',
|
|
'GL_POINT_TOKEN',
|
|
'GL_LINE_TOKEN',
|
|
'GL_POLYGON_TOKEN',
|
|
'GL_BITMAP_TOKEN',
|
|
'GL_DRAW_PIXEL_TOKEN',
|
|
'GL_COPY_PIXEL_TOKEN',
|
|
'GL_LINE_RESET_TOKEN',
|
|
'GL_EXP',
|
|
'GL_EXP2',
|
|
'GL_COEFF',
|
|
'GL_ORDER',
|
|
'GL_DOMAIN',
|
|
'GL_PIXEL_MAP_I_TO_I',
|
|
'GL_PIXEL_MAP_S_TO_S',
|
|
'GL_PIXEL_MAP_I_TO_R',
|
|
'GL_PIXEL_MAP_I_TO_G',
|
|
'GL_PIXEL_MAP_I_TO_B',
|
|
'GL_PIXEL_MAP_I_TO_A',
|
|
'GL_PIXEL_MAP_R_TO_R',
|
|
'GL_PIXEL_MAP_G_TO_G',
|
|
'GL_PIXEL_MAP_B_TO_B',
|
|
'GL_PIXEL_MAP_A_TO_A',
|
|
'GL_CURRENT_COLOR',
|
|
'GL_CURRENT_INDEX',
|
|
'GL_CURRENT_NORMAL',
|
|
'GL_CURRENT_TEXTURE_COORDS',
|
|
'GL_CURRENT_RASTER_COLOR',
|
|
'GL_CURRENT_RASTER_INDEX',
|
|
'GL_CURRENT_RASTER_TEXTURE_COORDS',
|
|
'GL_CURRENT_RASTER_POSITION',
|
|
'GL_CURRENT_RASTER_POSITION_VALID',
|
|
'GL_CURRENT_RASTER_DISTANCE',
|
|
'GL_POINT_SMOOTH',
|
|
'GL_LINE_STIPPLE',
|
|
'GL_LINE_STIPPLE_PATTERN',
|
|
'GL_LINE_STIPPLE_REPEAT',
|
|
'GL_LIST_MODE',
|
|
'GL_MAX_LIST_NESTING',
|
|
'GL_LIST_BASE',
|
|
'GL_LIST_INDEX',
|
|
'GL_POLYGON_STIPPLE',
|
|
'GL_EDGE_FLAG',
|
|
'GL_LIGHTING',
|
|
'GL_LIGHT_MODEL_LOCAL_VIEWER',
|
|
'GL_LIGHT_MODEL_TWO_SIDE',
|
|
'GL_LIGHT_MODEL_AMBIENT',
|
|
'GL_SHADE_MODEL',
|
|
'GL_COLOR_MATERIAL_FACE',
|
|
'GL_COLOR_MATERIAL_PARAMETER',
|
|
'GL_COLOR_MATERIAL',
|
|
'GL_FOG',
|
|
'GL_FOG_INDEX',
|
|
'GL_FOG_DENSITY',
|
|
'GL_FOG_START',
|
|
'GL_FOG_END',
|
|
'GL_FOG_MODE',
|
|
'GL_FOG_COLOR',
|
|
'GL_ACCUM_CLEAR_VALUE',
|
|
'GL_MATRIX_MODE',
|
|
'GL_NORMALIZE',
|
|
'GL_MODELVIEW_STACK_DEPTH',
|
|
'GL_PROJECTION_STACK_DEPTH',
|
|
'GL_TEXTURE_STACK_DEPTH',
|
|
'GL_MODELVIEW_MATRIX',
|
|
'GL_PROJECTION_MATRIX',
|
|
'GL_TEXTURE_MATRIX',
|
|
'GL_ATTRIB_STACK_DEPTH',
|
|
'GL_ALPHA_TEST',
|
|
'GL_ALPHA_TEST_FUNC',
|
|
'GL_ALPHA_TEST_REF',
|
|
'GL_LOGIC_OP',
|
|
'GL_AUX_BUFFERS',
|
|
'GL_INDEX_CLEAR_VALUE',
|
|
'GL_INDEX_WRITEMASK',
|
|
'GL_INDEX_MODE',
|
|
'GL_RGBA_MODE',
|
|
'GL_RENDER_MODE',
|
|
'GL_PERSPECTIVE_CORRECTION_HINT',
|
|
'GL_POINT_SMOOTH_HINT',
|
|
'GL_FOG_HINT',
|
|
'GL_TEXTURE_GEN_S',
|
|
'GL_TEXTURE_GEN_T',
|
|
'GL_TEXTURE_GEN_R',
|
|
'GL_TEXTURE_GEN_Q',
|
|
'GL_PIXEL_MAP_I_TO_I_SIZE',
|
|
'GL_PIXEL_MAP_S_TO_S_SIZE',
|
|
'GL_PIXEL_MAP_I_TO_R_SIZE',
|
|
'GL_PIXEL_MAP_I_TO_G_SIZE',
|
|
'GL_PIXEL_MAP_I_TO_B_SIZE',
|
|
'GL_PIXEL_MAP_I_TO_A_SIZE',
|
|
'GL_PIXEL_MAP_R_TO_R_SIZE',
|
|
'GL_PIXEL_MAP_G_TO_G_SIZE',
|
|
'GL_PIXEL_MAP_B_TO_B_SIZE',
|
|
'GL_PIXEL_MAP_A_TO_A_SIZE',
|
|
'GL_MAP_COLOR',
|
|
'GL_MAP_STENCIL',
|
|
'GL_INDEX_SHIFT',
|
|
'GL_INDEX_OFFSET',
|
|
'GL_RED_SCALE',
|
|
'GL_RED_BIAS',
|
|
'GL_ZOOM_X',
|
|
'GL_ZOOM_Y',
|
|
'GL_GREEN_SCALE',
|
|
'GL_GREEN_BIAS',
|
|
'GL_BLUE_SCALE',
|
|
'GL_BLUE_BIAS',
|
|
'GL_ALPHA_SCALE',
|
|
'GL_ALPHA_BIAS',
|
|
'GL_DEPTH_SCALE',
|
|
'GL_DEPTH_BIAS',
|
|
'GL_MAX_EVAL_ORDER',
|
|
'GL_MAX_LIGHTS',
|
|
'GL_MAX_CLIP_PLANES',
|
|
'GL_MAX_PIXEL_MAP_TABLE',
|
|
'GL_MAX_ATTRIB_STACK_DEPTH',
|
|
'GL_MAX_MODELVIEW_STACK_DEPTH',
|
|
'GL_MAX_NAME_STACK_DEPTH',
|
|
'GL_MAX_PROJECTION_STACK_DEPTH',
|
|
'GL_MAX_TEXTURE_STACK_DEPTH',
|
|
'GL_INDEX_BITS',
|
|
'GL_RED_BITS',
|
|
'GL_GREEN_BITS',
|
|
'GL_BLUE_BITS',
|
|
'GL_ALPHA_BITS',
|
|
'GL_DEPTH_BITS',
|
|
'GL_STENCIL_BITS',
|
|
'GL_ACCUM_RED_BITS',
|
|
'GL_ACCUM_GREEN_BITS',
|
|
'GL_ACCUM_BLUE_BITS',
|
|
'GL_ACCUM_ALPHA_BITS',
|
|
'GL_NAME_STACK_DEPTH',
|
|
'GL_AUTO_NORMAL',
|
|
'GL_MAP1_COLOR_4',
|
|
'GL_MAP1_INDEX',
|
|
'GL_MAP1_NORMAL',
|
|
'GL_MAP1_TEXTURE_COORD_1',
|
|
'GL_MAP1_TEXTURE_COORD_2',
|
|
'GL_MAP1_TEXTURE_COORD_3',
|
|
'GL_MAP1_TEXTURE_COORD_4',
|
|
'GL_MAP1_VERTEX_3',
|
|
'GL_MAP1_VERTEX_4',
|
|
'GL_MAP2_COLOR_4',
|
|
'GL_MAP2_INDEX',
|
|
'GL_MAP2_NORMAL',
|
|
'GL_MAP2_TEXTURE_COORD_1',
|
|
'GL_MAP2_TEXTURE_COORD_2',
|
|
'GL_MAP2_TEXTURE_COORD_3',
|
|
'GL_MAP2_TEXTURE_COORD_4',
|
|
'GL_MAP2_VERTEX_3',
|
|
'GL_MAP2_VERTEX_4',
|
|
'GL_MAP1_GRID_DOMAIN',
|
|
'GL_MAP1_GRID_SEGMENTS',
|
|
'GL_MAP2_GRID_DOMAIN',
|
|
'GL_MAP2_GRID_SEGMENTS',
|
|
'GL_TEXTURE_COMPONENTS',
|
|
'GL_TEXTURE_BORDER',
|
|
'GL_AMBIENT',
|
|
'GL_DIFFUSE',
|
|
'GL_SPECULAR',
|
|
'GL_POSITION',
|
|
'GL_SPOT_DIRECTION',
|
|
'GL_SPOT_EXPONENT',
|
|
'GL_SPOT_CUTOFF',
|
|
'GL_CONSTANT_ATTENUATION',
|
|
'GL_LINEAR_ATTENUATION',
|
|
'GL_QUADRATIC_ATTENUATION',
|
|
'GL_COMPILE',
|
|
'GL_COMPILE_AND_EXECUTE',
|
|
'GL_2_BYTES',
|
|
'GL_3_BYTES',
|
|
'GL_4_BYTES',
|
|
'GL_EMISSION',
|
|
'GL_SHININESS',
|
|
'GL_AMBIENT_AND_DIFFUSE',
|
|
'GL_COLOR_INDEXES',
|
|
'GL_MODELVIEW',
|
|
'GL_PROJECTION',
|
|
'GL_COLOR_INDEX',
|
|
'GL_LUMINANCE',
|
|
'GL_LUMINANCE_ALPHA',
|
|
'GL_BITMAP',
|
|
'GL_RENDER',
|
|
'GL_FEEDBACK',
|
|
'GL_SELECT',
|
|
'GL_FLAT',
|
|
'GL_SMOOTH',
|
|
'GL_S',
|
|
'GL_T',
|
|
'GL_R',
|
|
'GL_Q',
|
|
'GL_MODULATE',
|
|
'GL_DECAL',
|
|
'GL_TEXTURE_ENV_MODE',
|
|
'GL_TEXTURE_ENV_COLOR',
|
|
'GL_TEXTURE_ENV',
|
|
'GL_EYE_LINEAR',
|
|
'GL_OBJECT_LINEAR',
|
|
'GL_SPHERE_MAP',
|
|
'GL_TEXTURE_GEN_MODE',
|
|
'GL_OBJECT_PLANE',
|
|
'GL_EYE_PLANE',
|
|
'GL_CLAMP',
|
|
'GL_CLIP_PLANE0',
|
|
'GL_CLIP_PLANE1',
|
|
'GL_CLIP_PLANE2',
|
|
'GL_CLIP_PLANE3',
|
|
'GL_CLIP_PLANE4',
|
|
'GL_CLIP_PLANE5',
|
|
'GL_LIGHT0',
|
|
'GL_LIGHT1',
|
|
'GL_LIGHT2',
|
|
'GL_LIGHT3',
|
|
'GL_LIGHT4',
|
|
'GL_LIGHT5',
|
|
'GL_LIGHT6',
|
|
'GL_LIGHT7',
|
|
'GL_COLOR_LOGIC_OP',
|
|
'GL_POLYGON_OFFSET_UNITS',
|
|
'GL_POLYGON_OFFSET_POINT',
|
|
'GL_POLYGON_OFFSET_LINE',
|
|
'GL_POLYGON_OFFSET_FILL',
|
|
'GL_POLYGON_OFFSET_FACTOR',
|
|
'GL_TEXTURE_BINDING_1D',
|
|
'GL_TEXTURE_BINDING_2D',
|
|
'GL_TEXTURE_INTERNAL_FORMAT',
|
|
'GL_TEXTURE_RED_SIZE',
|
|
'GL_TEXTURE_GREEN_SIZE',
|
|
'GL_TEXTURE_BLUE_SIZE',
|
|
'GL_TEXTURE_ALPHA_SIZE',
|
|
'GL_DOUBLE',
|
|
'GL_PROXY_TEXTURE_1D',
|
|
'GL_PROXY_TEXTURE_2D',
|
|
'GL_R3_G3_B2',
|
|
'GL_RGB4',
|
|
'GL_RGB5',
|
|
'GL_RGB8',
|
|
'GL_RGB10',
|
|
'GL_RGB12',
|
|
'GL_RGB16',
|
|
'GL_RGBA2',
|
|
'GL_RGBA4',
|
|
'GL_RGB5_A1',
|
|
'GL_RGBA8',
|
|
'GL_RGB10_A2',
|
|
'GL_RGBA12',
|
|
'GL_RGBA16',
|
|
'GL_CLIENT_PIXEL_STORE_BIT',
|
|
'GL_CLIENT_VERTEX_ARRAY_BIT',
|
|
'GL_CLIENT_ALL_ATTRIB_BITS',
|
|
'GL_VERTEX_ARRAY_POINTER',
|
|
'GL_NORMAL_ARRAY_POINTER',
|
|
'GL_COLOR_ARRAY_POINTER',
|
|
'GL_INDEX_ARRAY_POINTER',
|
|
'GL_TEXTURE_COORD_ARRAY_POINTER',
|
|
'GL_EDGE_FLAG_ARRAY_POINTER',
|
|
'GL_FEEDBACK_BUFFER_POINTER',
|
|
'GL_SELECTION_BUFFER_POINTER',
|
|
'GL_CLIENT_ATTRIB_STACK_DEPTH',
|
|
'GL_INDEX_LOGIC_OP',
|
|
'GL_MAX_CLIENT_ATTRIB_STACK_DEPTH',
|
|
'GL_FEEDBACK_BUFFER_SIZE',
|
|
'GL_FEEDBACK_BUFFER_TYPE',
|
|
'GL_SELECTION_BUFFER_SIZE',
|
|
'GL_VERTEX_ARRAY',
|
|
'GL_NORMAL_ARRAY',
|
|
'GL_COLOR_ARRAY',
|
|
'GL_INDEX_ARRAY',
|
|
'GL_TEXTURE_COORD_ARRAY',
|
|
'GL_EDGE_FLAG_ARRAY',
|
|
'GL_VERTEX_ARRAY_SIZE',
|
|
'GL_VERTEX_ARRAY_TYPE',
|
|
'GL_VERTEX_ARRAY_STRIDE',
|
|
'GL_NORMAL_ARRAY_TYPE',
|
|
'GL_NORMAL_ARRAY_STRIDE',
|
|
'GL_COLOR_ARRAY_SIZE',
|
|
'GL_COLOR_ARRAY_TYPE',
|
|
'GL_COLOR_ARRAY_STRIDE',
|
|
'GL_INDEX_ARRAY_TYPE',
|
|
'GL_INDEX_ARRAY_STRIDE',
|
|
'GL_TEXTURE_COORD_ARRAY_SIZE',
|
|
'GL_TEXTURE_COORD_ARRAY_TYPE',
|
|
'GL_TEXTURE_COORD_ARRAY_STRIDE',
|
|
'GL_EDGE_FLAG_ARRAY_STRIDE',
|
|
'GL_TEXTURE_LUMINANCE_SIZE',
|
|
'GL_TEXTURE_INTENSITY_SIZE',
|
|
'GL_TEXTURE_PRIORITY',
|
|
'GL_TEXTURE_RESIDENT',
|
|
'GL_ALPHA4',
|
|
'GL_ALPHA8',
|
|
'GL_ALPHA12',
|
|
'GL_ALPHA16',
|
|
'GL_LUMINANCE4',
|
|
'GL_LUMINANCE8',
|
|
'GL_LUMINANCE12',
|
|
'GL_LUMINANCE16',
|
|
'GL_LUMINANCE4_ALPHA4',
|
|
'GL_LUMINANCE6_ALPHA2',
|
|
'GL_LUMINANCE8_ALPHA8',
|
|
'GL_LUMINANCE12_ALPHA4',
|
|
'GL_LUMINANCE12_ALPHA12',
|
|
'GL_LUMINANCE16_ALPHA16',
|
|
'GL_INTENSITY',
|
|
'GL_INTENSITY4',
|
|
'GL_INTENSITY8',
|
|
'GL_INTENSITY12',
|
|
'GL_INTENSITY16',
|
|
'GL_V2F',
|
|
'GL_V3F',
|
|
'GL_C4UB_V2F',
|
|
'GL_C4UB_V3F',
|
|
'GL_C3F_V3F',
|
|
'GL_N3F_V3F',
|
|
'GL_C4F_N3F_V3F',
|
|
'GL_T2F_V3F',
|
|
'GL_T4F_V4F',
|
|
'GL_T2F_C4UB_V3F',
|
|
'GL_T2F_C3F_V3F',
|
|
'GL_T2F_N3F_V3F',
|
|
'GL_T2F_C4F_N3F_V3F',
|
|
'GL_T4F_C4F_N3F_V4F',
|
|
'GL_UNSIGNED_BYTE_3_3_2',
|
|
'GL_UNSIGNED_SHORT_4_4_4_4',
|
|
'GL_UNSIGNED_SHORT_5_5_5_1',
|
|
'GL_UNSIGNED_INT_8_8_8_8',
|
|
'GL_UNSIGNED_INT_10_10_10_2',
|
|
'GL_TEXTURE_BINDING_3D',
|
|
'GL_PACK_SKIP_IMAGES',
|
|
'GL_PACK_IMAGE_HEIGHT',
|
|
'GL_UNPACK_SKIP_IMAGES',
|
|
'GL_UNPACK_IMAGE_HEIGHT',
|
|
'GL_TEXTURE_3D',
|
|
'GL_PROXY_TEXTURE_3D',
|
|
'GL_TEXTURE_DEPTH',
|
|
'GL_TEXTURE_WRAP_R',
|
|
'GL_MAX_3D_TEXTURE_SIZE',
|
|
'GL_UNSIGNED_BYTE_2_3_3_REV',
|
|
'GL_UNSIGNED_SHORT_5_6_5',
|
|
'GL_UNSIGNED_SHORT_5_6_5_REV',
|
|
'GL_UNSIGNED_SHORT_4_4_4_4_REV',
|
|
'GL_UNSIGNED_SHORT_1_5_5_5_REV',
|
|
'GL_UNSIGNED_INT_8_8_8_8_REV',
|
|
'GL_UNSIGNED_INT_2_10_10_10_REV',
|
|
'GL_BGR',
|
|
'GL_BGRA',
|
|
'GL_MAX_ELEMENTS_VERTICES',
|
|
'GL_MAX_ELEMENTS_INDICES',
|
|
'GL_CLAMP_TO_EDGE',
|
|
'GL_TEXTURE_MIN_LOD',
|
|
'GL_TEXTURE_MAX_LOD',
|
|
'GL_TEXTURE_BASE_LEVEL',
|
|
'GL_TEXTURE_MAX_LEVEL',
|
|
'GL_SMOOTH_POINT_SIZE_RANGE',
|
|
'GL_SMOOTH_POINT_SIZE_GRANULARITY',
|
|
'GL_SMOOTH_LINE_WIDTH_RANGE',
|
|
'GL_SMOOTH_LINE_WIDTH_GRANULARITY',
|
|
'GL_ALIASED_LINE_WIDTH_RANGE',
|
|
'GL_RESCALE_NORMAL',
|
|
'GL_LIGHT_MODEL_COLOR_CONTROL',
|
|
'GL_SINGLE_COLOR',
|
|
'GL_SEPARATE_SPECULAR_COLOR',
|
|
'GL_ALIASED_POINT_SIZE_RANGE',
|
|
'GL_TEXTURE0',
|
|
'GL_TEXTURE1',
|
|
'GL_TEXTURE2',
|
|
'GL_TEXTURE3',
|
|
'GL_TEXTURE4',
|
|
'GL_TEXTURE5',
|
|
'GL_TEXTURE6',
|
|
'GL_TEXTURE7',
|
|
'GL_TEXTURE8',
|
|
'GL_TEXTURE9',
|
|
'GL_TEXTURE10',
|
|
'GL_TEXTURE11',
|
|
'GL_TEXTURE12',
|
|
'GL_TEXTURE13',
|
|
'GL_TEXTURE14',
|
|
'GL_TEXTURE15',
|
|
'GL_TEXTURE16',
|
|
'GL_TEXTURE17',
|
|
'GL_TEXTURE18',
|
|
'GL_TEXTURE19',
|
|
'GL_TEXTURE20',
|
|
'GL_TEXTURE21',
|
|
'GL_TEXTURE22',
|
|
'GL_TEXTURE23',
|
|
'GL_TEXTURE24',
|
|
'GL_TEXTURE25',
|
|
'GL_TEXTURE26',
|
|
'GL_TEXTURE27',
|
|
'GL_TEXTURE28',
|
|
'GL_TEXTURE29',
|
|
'GL_TEXTURE30',
|
|
'GL_TEXTURE31',
|
|
'GL_ACTIVE_TEXTURE',
|
|
'GL_MULTISAMPLE',
|
|
'GL_SAMPLE_ALPHA_TO_COVERAGE',
|
|
'GL_SAMPLE_ALPHA_TO_ONE',
|
|
'GL_SAMPLE_COVERAGE',
|
|
'GL_SAMPLE_BUFFERS',
|
|
'GL_SAMPLES',
|
|
'GL_SAMPLE_COVERAGE_VALUE',
|
|
'GL_SAMPLE_COVERAGE_INVERT',
|
|
'GL_TEXTURE_CUBE_MAP',
|
|
'GL_TEXTURE_BINDING_CUBE_MAP',
|
|
'GL_TEXTURE_CUBE_MAP_POSITIVE_X',
|
|
'GL_TEXTURE_CUBE_MAP_NEGATIVE_X',
|
|
'GL_TEXTURE_CUBE_MAP_POSITIVE_Y',
|
|
'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y',
|
|
'GL_TEXTURE_CUBE_MAP_POSITIVE_Z',
|
|
'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z',
|
|
'GL_PROXY_TEXTURE_CUBE_MAP',
|
|
'GL_MAX_CUBE_MAP_TEXTURE_SIZE',
|
|
'GL_COMPRESSED_RGB',
|
|
'GL_COMPRESSED_RGBA',
|
|
'GL_TEXTURE_COMPRESSION_HINT',
|
|
'GL_TEXTURE_COMPRESSED_IMAGE_SIZE',
|
|
'GL_TEXTURE_COMPRESSED',
|
|
'GL_NUM_COMPRESSED_TEXTURE_FORMATS',
|
|
'GL_COMPRESSED_TEXTURE_FORMATS',
|
|
'GL_CLAMP_TO_BORDER',
|
|
'GL_CLIENT_ACTIVE_TEXTURE',
|
|
'GL_MAX_TEXTURE_UNITS',
|
|
'GL_TRANSPOSE_MODELVIEW_MATRIX',
|
|
'GL_TRANSPOSE_PROJECTION_MATRIX',
|
|
'GL_TRANSPOSE_TEXTURE_MATRIX',
|
|
'GL_TRANSPOSE_COLOR_MATRIX',
|
|
'GL_MULTISAMPLE_BIT',
|
|
'GL_NORMAL_MAP',
|
|
'GL_REFLECTION_MAP',
|
|
'GL_COMPRESSED_ALPHA',
|
|
'GL_COMPRESSED_LUMINANCE',
|
|
'GL_COMPRESSED_LUMINANCE_ALPHA',
|
|
'GL_COMPRESSED_INTENSITY',
|
|
'GL_COMBINE',
|
|
'GL_COMBINE_RGB',
|
|
'GL_COMBINE_ALPHA',
|
|
'GL_SOURCE0_RGB',
|
|
'GL_SOURCE1_RGB',
|
|
'GL_SOURCE2_RGB',
|
|
'GL_SOURCE0_ALPHA',
|
|
'GL_SOURCE1_ALPHA',
|
|
'GL_SOURCE2_ALPHA',
|
|
'GL_OPERAND0_RGB',
|
|
'GL_OPERAND1_RGB',
|
|
'GL_OPERAND2_RGB',
|
|
'GL_OPERAND0_ALPHA',
|
|
'GL_OPERAND1_ALPHA',
|
|
'GL_OPERAND2_ALPHA',
|
|
'GL_RGB_SCALE',
|
|
'GL_ADD_SIGNED',
|
|
'GL_INTERPOLATE',
|
|
'GL_SUBTRACT',
|
|
'GL_CONSTANT',
|
|
'GL_PRIMARY_COLOR',
|
|
'GL_PREVIOUS',
|
|
'GL_DOT3_RGB',
|
|
'GL_DOT3_RGBA',
|
|
'GL_BLEND_DST_RGB',
|
|
'GL_BLEND_SRC_RGB',
|
|
'GL_BLEND_DST_ALPHA',
|
|
'GL_BLEND_SRC_ALPHA',
|
|
'GL_POINT_FADE_THRESHOLD_SIZE',
|
|
'GL_DEPTH_COMPONENT16',
|
|
'GL_DEPTH_COMPONENT24',
|
|
'GL_DEPTH_COMPONENT32',
|
|
'GL_MIRRORED_REPEAT',
|
|
'GL_MAX_TEXTURE_LOD_BIAS',
|
|
'GL_TEXTURE_LOD_BIAS',
|
|
'GL_INCR_WRAP',
|
|
'GL_DECR_WRAP',
|
|
'GL_TEXTURE_DEPTH_SIZE',
|
|
'GL_TEXTURE_COMPARE_MODE',
|
|
'GL_TEXTURE_COMPARE_FUNC',
|
|
'GL_POINT_SIZE_MIN',
|
|
'GL_POINT_SIZE_MAX',
|
|
'GL_POINT_DISTANCE_ATTENUATION',
|
|
'GL_GENERATE_MIPMAP',
|
|
'GL_GENERATE_MIPMAP_HINT',
|
|
'GL_FOG_COORDINATE_SOURCE',
|
|
'GL_FOG_COORDINATE',
|
|
'GL_FRAGMENT_DEPTH',
|
|
'GL_CURRENT_FOG_COORDINATE',
|
|
'GL_FOG_COORDINATE_ARRAY_TYPE',
|
|
'GL_FOG_COORDINATE_ARRAY_STRIDE',
|
|
'GL_FOG_COORDINATE_ARRAY_POINTER',
|
|
'GL_FOG_COORDINATE_ARRAY',
|
|
'GL_COLOR_SUM',
|
|
'GL_CURRENT_SECONDARY_COLOR',
|
|
'GL_SECONDARY_COLOR_ARRAY_SIZE',
|
|
'GL_SECONDARY_COLOR_ARRAY_TYPE',
|
|
'GL_SECONDARY_COLOR_ARRAY_STRIDE',
|
|
'GL_SECONDARY_COLOR_ARRAY_POINTER',
|
|
'GL_SECONDARY_COLOR_ARRAY',
|
|
'GL_TEXTURE_FILTER_CONTROL',
|
|
'GL_DEPTH_TEXTURE_MODE',
|
|
'GL_COMPARE_R_TO_TEXTURE',
|
|
'GL_BLEND_COLOR',
|
|
'GL_BLEND_EQUATION',
|
|
'GL_CONSTANT_COLOR',
|
|
'GL_ONE_MINUS_CONSTANT_COLOR',
|
|
'GL_CONSTANT_ALPHA',
|
|
'GL_ONE_MINUS_CONSTANT_ALPHA',
|
|
'GL_FUNC_ADD',
|
|
'GL_FUNC_REVERSE_SUBTRACT',
|
|
'GL_FUNC_SUBTRACT',
|
|
'GL_MIN',
|
|
'GL_MAX',
|
|
'GL_BUFFER_SIZE',
|
|
'GL_BUFFER_USAGE',
|
|
'GL_QUERY_COUNTER_BITS',
|
|
'GL_CURRENT_QUERY',
|
|
'GL_QUERY_RESULT',
|
|
'GL_QUERY_RESULT_AVAILABLE',
|
|
'GL_ARRAY_BUFFER',
|
|
'GL_ELEMENT_ARRAY_BUFFER',
|
|
'GL_ARRAY_BUFFER_BINDING',
|
|
'GL_ELEMENT_ARRAY_BUFFER_BINDING',
|
|
'GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING',
|
|
'GL_READ_ONLY',
|
|
'GL_WRITE_ONLY',
|
|
'GL_READ_WRITE',
|
|
'GL_BUFFER_ACCESS',
|
|
'GL_BUFFER_MAPPED',
|
|
'GL_BUFFER_MAP_POINTER',
|
|
'GL_STREAM_DRAW',
|
|
'GL_STREAM_READ',
|
|
'GL_STREAM_COPY',
|
|
'GL_STATIC_DRAW',
|
|
'GL_STATIC_READ',
|
|
'GL_STATIC_COPY',
|
|
'GL_DYNAMIC_DRAW',
|
|
'GL_DYNAMIC_READ',
|
|
'GL_DYNAMIC_COPY',
|
|
'GL_SAMPLES_PASSED',
|
|
'GL_SRC1_ALPHA',
|
|
'GL_VERTEX_ARRAY_BUFFER_BINDING',
|
|
'GL_NORMAL_ARRAY_BUFFER_BINDING',
|
|
'GL_COLOR_ARRAY_BUFFER_BINDING',
|
|
'GL_INDEX_ARRAY_BUFFER_BINDING',
|
|
'GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING',
|
|
'GL_EDGE_FLAG_ARRAY_BUFFER_BINDING',
|
|
'GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING',
|
|
'GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING',
|
|
'GL_WEIGHT_ARRAY_BUFFER_BINDING',
|
|
'GL_FOG_COORD_SRC',
|
|
'GL_FOG_COORD',
|
|
'GL_CURRENT_FOG_COORD',
|
|
'GL_FOG_COORD_ARRAY_TYPE',
|
|
'GL_FOG_COORD_ARRAY_STRIDE',
|
|
'GL_FOG_COORD_ARRAY_POINTER',
|
|
'GL_FOG_COORD_ARRAY',
|
|
'GL_FOG_COORD_ARRAY_BUFFER_BINDING',
|
|
'GL_SRC0_RGB',
|
|
'GL_SRC1_RGB',
|
|
'GL_SRC2_RGB',
|
|
'GL_SRC0_ALPHA',
|
|
'GL_SRC2_ALPHA',
|
|
'GL_BLEND_EQUATION_RGB',
|
|
'GL_VERTEX_ATTRIB_ARRAY_ENABLED',
|
|
'GL_VERTEX_ATTRIB_ARRAY_SIZE',
|
|
'GL_VERTEX_ATTRIB_ARRAY_STRIDE',
|
|
'GL_VERTEX_ATTRIB_ARRAY_TYPE',
|
|
'GL_CURRENT_VERTEX_ATTRIB',
|
|
'GL_VERTEX_PROGRAM_POINT_SIZE',
|
|
'GL_VERTEX_ATTRIB_ARRAY_POINTER',
|
|
'GL_STENCIL_BACK_FUNC',
|
|
'GL_STENCIL_BACK_FAIL',
|
|
'GL_STENCIL_BACK_PASS_DEPTH_FAIL',
|
|
'GL_STENCIL_BACK_PASS_DEPTH_PASS',
|
|
'GL_MAX_DRAW_BUFFERS',
|
|
'GL_DRAW_BUFFER0',
|
|
'GL_DRAW_BUFFER1',
|
|
'GL_DRAW_BUFFER2',
|
|
'GL_DRAW_BUFFER3',
|
|
'GL_DRAW_BUFFER4',
|
|
'GL_DRAW_BUFFER5',
|
|
'GL_DRAW_BUFFER6',
|
|
'GL_DRAW_BUFFER7',
|
|
'GL_DRAW_BUFFER8',
|
|
'GL_DRAW_BUFFER9',
|
|
'GL_DRAW_BUFFER10',
|
|
'GL_DRAW_BUFFER11',
|
|
'GL_DRAW_BUFFER12',
|
|
'GL_DRAW_BUFFER13',
|
|
'GL_DRAW_BUFFER14',
|
|
'GL_DRAW_BUFFER15',
|
|
'GL_BLEND_EQUATION_ALPHA',
|
|
'GL_MAX_VERTEX_ATTRIBS',
|
|
'GL_VERTEX_ATTRIB_ARRAY_NORMALIZED',
|
|
'GL_MAX_TEXTURE_IMAGE_UNITS',
|
|
'GL_FRAGMENT_SHADER',
|
|
'GL_VERTEX_SHADER',
|
|
'GL_MAX_FRAGMENT_UNIFORM_COMPONENTS',
|
|
'GL_MAX_VERTEX_UNIFORM_COMPONENTS',
|
|
'GL_MAX_VARYING_FLOATS',
|
|
'GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS',
|
|
'GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS',
|
|
'GL_SHADER_TYPE',
|
|
'GL_FLOAT_VEC2',
|
|
'GL_FLOAT_VEC3',
|
|
'GL_FLOAT_VEC4',
|
|
'GL_INT_VEC2',
|
|
'GL_INT_VEC3',
|
|
'GL_INT_VEC4',
|
|
'GL_BOOL',
|
|
'GL_BOOL_VEC2',
|
|
'GL_BOOL_VEC3',
|
|
'GL_BOOL_VEC4',
|
|
'GL_FLOAT_MAT2',
|
|
'GL_FLOAT_MAT3',
|
|
'GL_FLOAT_MAT4',
|
|
'GL_SAMPLER_1D',
|
|
'GL_SAMPLER_2D',
|
|
'GL_SAMPLER_3D',
|
|
'GL_SAMPLER_CUBE',
|
|
'GL_SAMPLER_1D_SHADOW',
|
|
'GL_SAMPLER_2D_SHADOW',
|
|
'GL_DELETE_STATUS',
|
|
'GL_COMPILE_STATUS',
|
|
'GL_LINK_STATUS',
|
|
'GL_VALIDATE_STATUS',
|
|
'GL_INFO_LOG_LENGTH',
|
|
'GL_ATTACHED_SHADERS',
|
|
'GL_ACTIVE_UNIFORMS',
|
|
'GL_ACTIVE_UNIFORM_MAX_LENGTH',
|
|
'GL_SHADER_SOURCE_LENGTH',
|
|
'GL_ACTIVE_ATTRIBUTES',
|
|
'GL_ACTIVE_ATTRIBUTE_MAX_LENGTH',
|
|
'GL_FRAGMENT_SHADER_DERIVATIVE_HINT',
|
|
'GL_SHADING_LANGUAGE_VERSION',
|
|
'GL_CURRENT_PROGRAM',
|
|
'GL_POINT_SPRITE_COORD_ORIGIN',
|
|
'GL_LOWER_LEFT',
|
|
'GL_UPPER_LEFT',
|
|
'GL_STENCIL_BACK_REF',
|
|
'GL_STENCIL_BACK_VALUE_MASK',
|
|
'GL_STENCIL_BACK_WRITEMASK',
|
|
'GL_VERTEX_PROGRAM_TWO_SIDE',
|
|
'GL_POINT_SPRITE',
|
|
'GL_COORD_REPLACE',
|
|
'GL_MAX_TEXTURE_COORDS',
|
|
'GL_PIXEL_PACK_BUFFER',
|
|
'GL_PIXEL_UNPACK_BUFFER',
|
|
'GL_PIXEL_PACK_BUFFER_BINDING',
|
|
'GL_PIXEL_UNPACK_BUFFER_BINDING',
|
|
'GL_FLOAT_MAT2x3',
|
|
'GL_FLOAT_MAT2x4',
|
|
'GL_FLOAT_MAT3x2',
|
|
'GL_FLOAT_MAT3x4',
|
|
'GL_FLOAT_MAT4x2',
|
|
'GL_FLOAT_MAT4x3',
|
|
'GL_SRGB',
|
|
'GL_SRGB8',
|
|
'GL_SRGB_ALPHA',
|
|
'GL_SRGB8_ALPHA8',
|
|
'GL_COMPRESSED_SRGB',
|
|
'GL_COMPRESSED_SRGB_ALPHA',
|
|
'GL_CURRENT_RASTER_SECONDARY_COLOR',
|
|
'GL_SLUMINANCE_ALPHA',
|
|
'GL_SLUMINANCE8_ALPHA8',
|
|
'GL_SLUMINANCE',
|
|
'GL_SLUMINANCE8',
|
|
'GL_COMPRESSED_SLUMINANCE',
|
|
'GL_COMPRESSED_SLUMINANCE_ALPHA',
|
|
'GL_COMPARE_REF_TO_TEXTURE',
|
|
'GL_CLIP_DISTANCE0',
|
|
'GL_CLIP_DISTANCE1',
|
|
'GL_CLIP_DISTANCE2',
|
|
'GL_CLIP_DISTANCE3',
|
|
'GL_CLIP_DISTANCE4',
|
|
'GL_CLIP_DISTANCE5',
|
|
'GL_CLIP_DISTANCE6',
|
|
'GL_CLIP_DISTANCE7',
|
|
'GL_MAX_CLIP_DISTANCES',
|
|
'GL_MAJOR_VERSION',
|
|
'GL_MINOR_VERSION',
|
|
'GL_NUM_EXTENSIONS',
|
|
'GL_CONTEXT_FLAGS',
|
|
'GL_COMPRESSED_RED',
|
|
'GL_COMPRESSED_RG',
|
|
'GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT',
|
|
'GL_RGBA32F',
|
|
'GL_RGB32F',
|
|
'GL_RGBA16F',
|
|
'GL_RGB16F',
|
|
'GL_VERTEX_ATTRIB_ARRAY_INTEGER',
|
|
'GL_MAX_ARRAY_TEXTURE_LAYERS',
|
|
'GL_MIN_PROGRAM_TEXEL_OFFSET',
|
|
'GL_MAX_PROGRAM_TEXEL_OFFSET',
|
|
'GL_CLAMP_READ_COLOR',
|
|
'GL_FIXED_ONLY',
|
|
'GL_MAX_VARYING_COMPONENTS',
|
|
'GL_TEXTURE_1D_ARRAY',
|
|
'GL_PROXY_TEXTURE_1D_ARRAY',
|
|
'GL_TEXTURE_2D_ARRAY',
|
|
'GL_PROXY_TEXTURE_2D_ARRAY',
|
|
'GL_TEXTURE_BINDING_1D_ARRAY',
|
|
'GL_TEXTURE_BINDING_2D_ARRAY',
|
|
'GL_R11F_G11F_B10F',
|
|
'GL_UNSIGNED_INT_10F_11F_11F_REV',
|
|
'GL_RGB9_E5',
|
|
'GL_UNSIGNED_INT_5_9_9_9_REV',
|
|
'GL_TEXTURE_SHARED_SIZE',
|
|
'GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH',
|
|
'GL_TRANSFORM_FEEDBACK_BUFFER_MODE',
|
|
'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS',
|
|
'GL_TRANSFORM_FEEDBACK_VARYINGS',
|
|
'GL_TRANSFORM_FEEDBACK_BUFFER_START',
|
|
'GL_TRANSFORM_FEEDBACK_BUFFER_SIZE',
|
|
'GL_PRIMITIVES_GENERATED',
|
|
'GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN',
|
|
'GL_RASTERIZER_DISCARD',
|
|
'GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS',
|
|
'GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS',
|
|
'GL_INTERLEAVED_ATTRIBS',
|
|
'GL_SEPARATE_ATTRIBS',
|
|
'GL_TRANSFORM_FEEDBACK_BUFFER',
|
|
'GL_TRANSFORM_FEEDBACK_BUFFER_BINDING',
|
|
'GL_RGBA32UI',
|
|
'GL_RGB32UI',
|
|
'GL_RGBA16UI',
|
|
'GL_RGB16UI',
|
|
'GL_RGBA8UI',
|
|
'GL_RGB8UI',
|
|
'GL_RGBA32I',
|
|
'GL_RGB32I',
|
|
'GL_RGBA16I',
|
|
'GL_RGB16I',
|
|
'GL_RGBA8I',
|
|
'GL_RGB8I',
|
|
'GL_RED_INTEGER',
|
|
'GL_GREEN_INTEGER',
|
|
'GL_BLUE_INTEGER',
|
|
'GL_RGB_INTEGER',
|
|
'GL_RGBA_INTEGER',
|
|
'GL_BGR_INTEGER',
|
|
'GL_BGRA_INTEGER',
|
|
'GL_SAMPLER_1D_ARRAY',
|
|
'GL_SAMPLER_2D_ARRAY',
|
|
'GL_SAMPLER_1D_ARRAY_SHADOW',
|
|
'GL_SAMPLER_2D_ARRAY_SHADOW',
|
|
'GL_SAMPLER_CUBE_SHADOW',
|
|
'GL_UNSIGNED_INT_VEC2',
|
|
'GL_UNSIGNED_INT_VEC3',
|
|
'GL_UNSIGNED_INT_VEC4',
|
|
'GL_INT_SAMPLER_1D',
|
|
'GL_INT_SAMPLER_2D',
|
|
'GL_INT_SAMPLER_3D',
|
|
'GL_INT_SAMPLER_CUBE',
|
|
'GL_INT_SAMPLER_1D_ARRAY',
|
|
'GL_INT_SAMPLER_2D_ARRAY',
|
|
'GL_UNSIGNED_INT_SAMPLER_1D',
|
|
'GL_UNSIGNED_INT_SAMPLER_2D',
|
|
'GL_UNSIGNED_INT_SAMPLER_3D',
|
|
'GL_UNSIGNED_INT_SAMPLER_CUBE',
|
|
'GL_UNSIGNED_INT_SAMPLER_1D_ARRAY',
|
|
'GL_UNSIGNED_INT_SAMPLER_2D_ARRAY',
|
|
'GL_QUERY_WAIT',
|
|
'GL_QUERY_NO_WAIT',
|
|
'GL_QUERY_BY_REGION_WAIT',
|
|
'GL_QUERY_BY_REGION_NO_WAIT',
|
|
'GL_BUFFER_ACCESS_FLAGS',
|
|
'GL_BUFFER_MAP_LENGTH',
|
|
'GL_BUFFER_MAP_OFFSET',
|
|
'GL_DEPTH_COMPONENT32F',
|
|
'GL_DEPTH32F_STENCIL8',
|
|
'GL_FLOAT_32_UNSIGNED_INT_24_8_REV',
|
|
'GL_INVALID_FRAMEBUFFER_OPERATION',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE',
|
|
'GL_FRAMEBUFFER_DEFAULT',
|
|
'GL_FRAMEBUFFER_UNDEFINED',
|
|
'GL_DEPTH_STENCIL_ATTACHMENT',
|
|
'GL_MAX_RENDERBUFFER_SIZE',
|
|
'GL_DEPTH_STENCIL',
|
|
'GL_UNSIGNED_INT_24_8',
|
|
'GL_DEPTH24_STENCIL8',
|
|
'GL_TEXTURE_STENCIL_SIZE',
|
|
'GL_TEXTURE_RED_TYPE',
|
|
'GL_TEXTURE_GREEN_TYPE',
|
|
'GL_TEXTURE_BLUE_TYPE',
|
|
'GL_TEXTURE_ALPHA_TYPE',
|
|
'GL_TEXTURE_DEPTH_TYPE',
|
|
'GL_UNSIGNED_NORMALIZED',
|
|
'GL_FRAMEBUFFER_BINDING',
|
|
'GL_DRAW_FRAMEBUFFER_BINDING',
|
|
'GL_RENDERBUFFER_BINDING',
|
|
'GL_READ_FRAMEBUFFER',
|
|
'GL_DRAW_FRAMEBUFFER',
|
|
'GL_READ_FRAMEBUFFER_BINDING',
|
|
'GL_RENDERBUFFER_SAMPLES',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER',
|
|
'GL_FRAMEBUFFER_COMPLETE',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER',
|
|
'GL_FRAMEBUFFER_UNSUPPORTED',
|
|
'GL_MAX_COLOR_ATTACHMENTS',
|
|
'GL_COLOR_ATTACHMENT0',
|
|
'GL_COLOR_ATTACHMENT1',
|
|
'GL_COLOR_ATTACHMENT2',
|
|
'GL_COLOR_ATTACHMENT3',
|
|
'GL_COLOR_ATTACHMENT4',
|
|
'GL_COLOR_ATTACHMENT5',
|
|
'GL_COLOR_ATTACHMENT6',
|
|
'GL_COLOR_ATTACHMENT7',
|
|
'GL_COLOR_ATTACHMENT8',
|
|
'GL_COLOR_ATTACHMENT9',
|
|
'GL_COLOR_ATTACHMENT10',
|
|
'GL_COLOR_ATTACHMENT11',
|
|
'GL_COLOR_ATTACHMENT12',
|
|
'GL_COLOR_ATTACHMENT13',
|
|
'GL_COLOR_ATTACHMENT14',
|
|
'GL_COLOR_ATTACHMENT15',
|
|
'GL_COLOR_ATTACHMENT16',
|
|
'GL_COLOR_ATTACHMENT17',
|
|
'GL_COLOR_ATTACHMENT18',
|
|
'GL_COLOR_ATTACHMENT19',
|
|
'GL_COLOR_ATTACHMENT20',
|
|
'GL_COLOR_ATTACHMENT21',
|
|
'GL_COLOR_ATTACHMENT22',
|
|
'GL_COLOR_ATTACHMENT23',
|
|
'GL_COLOR_ATTACHMENT24',
|
|
'GL_COLOR_ATTACHMENT25',
|
|
'GL_COLOR_ATTACHMENT26',
|
|
'GL_COLOR_ATTACHMENT27',
|
|
'GL_COLOR_ATTACHMENT28',
|
|
'GL_COLOR_ATTACHMENT29',
|
|
'GL_COLOR_ATTACHMENT30',
|
|
'GL_COLOR_ATTACHMENT31',
|
|
'GL_DEPTH_ATTACHMENT',
|
|
'GL_STENCIL_ATTACHMENT',
|
|
'GL_FRAMEBUFFER',
|
|
'GL_RENDERBUFFER',
|
|
'GL_RENDERBUFFER_WIDTH',
|
|
'GL_RENDERBUFFER_HEIGHT',
|
|
'GL_RENDERBUFFER_INTERNAL_FORMAT',
|
|
'GL_STENCIL_INDEX1',
|
|
'GL_STENCIL_INDEX4',
|
|
'GL_STENCIL_INDEX8',
|
|
'GL_STENCIL_INDEX16',
|
|
'GL_RENDERBUFFER_RED_SIZE',
|
|
'GL_RENDERBUFFER_GREEN_SIZE',
|
|
'GL_RENDERBUFFER_BLUE_SIZE',
|
|
'GL_RENDERBUFFER_ALPHA_SIZE',
|
|
'GL_RENDERBUFFER_DEPTH_SIZE',
|
|
'GL_RENDERBUFFER_STENCIL_SIZE',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE',
|
|
'GL_MAX_SAMPLES',
|
|
'GL_INDEX',
|
|
'GL_TEXTURE_LUMINANCE_TYPE',
|
|
'GL_TEXTURE_INTENSITY_TYPE',
|
|
'GL_FRAMEBUFFER_SRGB',
|
|
'GL_HALF_FLOAT',
|
|
'GL_MAP_READ_BIT',
|
|
'GL_MAP_WRITE_BIT',
|
|
'GL_MAP_INVALIDATE_RANGE_BIT',
|
|
'GL_MAP_INVALIDATE_BUFFER_BIT',
|
|
'GL_MAP_FLUSH_EXPLICIT_BIT',
|
|
'GL_MAP_UNSYNCHRONIZED_BIT',
|
|
'GL_COMPRESSED_RED_RGTC1',
|
|
'GL_COMPRESSED_SIGNED_RED_RGTC1',
|
|
'GL_COMPRESSED_RG_RGTC2',
|
|
'GL_COMPRESSED_SIGNED_RG_RGTC2',
|
|
'GL_RG',
|
|
'GL_RG_INTEGER',
|
|
'GL_R8',
|
|
'GL_R16',
|
|
'GL_RG8',
|
|
'GL_RG16',
|
|
'GL_R16F',
|
|
'GL_R32F',
|
|
'GL_RG16F',
|
|
'GL_RG32F',
|
|
'GL_R8I',
|
|
'GL_R8UI',
|
|
'GL_R16I',
|
|
'GL_R16UI',
|
|
'GL_R32I',
|
|
'GL_R32UI',
|
|
'GL_RG8I',
|
|
'GL_RG8UI',
|
|
'GL_RG16I',
|
|
'GL_RG16UI',
|
|
'GL_RG32I',
|
|
'GL_RG32UI',
|
|
'GL_VERTEX_ARRAY_BINDING',
|
|
'GL_CLAMP_VERTEX_COLOR',
|
|
'GL_CLAMP_FRAGMENT_COLOR',
|
|
'GL_ALPHA_INTEGER',
|
|
'GL_SAMPLER_2D_RECT',
|
|
'GL_SAMPLER_2D_RECT_SHADOW',
|
|
'GL_SAMPLER_BUFFER',
|
|
'GL_INT_SAMPLER_2D_RECT',
|
|
'GL_INT_SAMPLER_BUFFER',
|
|
'GL_UNSIGNED_INT_SAMPLER_2D_RECT',
|
|
'GL_UNSIGNED_INT_SAMPLER_BUFFER',
|
|
'GL_TEXTURE_BUFFER',
|
|
'GL_MAX_TEXTURE_BUFFER_SIZE',
|
|
'GL_TEXTURE_BINDING_BUFFER',
|
|
'GL_TEXTURE_BUFFER_DATA_STORE_BINDING',
|
|
'GL_TEXTURE_RECTANGLE',
|
|
'GL_TEXTURE_BINDING_RECTANGLE',
|
|
'GL_PROXY_TEXTURE_RECTANGLE',
|
|
'GL_MAX_RECTANGLE_TEXTURE_SIZE',
|
|
'GL_R8_SNORM',
|
|
'GL_RG8_SNORM',
|
|
'GL_RGB8_SNORM',
|
|
'GL_RGBA8_SNORM',
|
|
'GL_R16_SNORM',
|
|
'GL_RG16_SNORM',
|
|
'GL_RGB16_SNORM',
|
|
'GL_RGBA16_SNORM',
|
|
'GL_SIGNED_NORMALIZED',
|
|
'GL_PRIMITIVE_RESTART',
|
|
'GL_PRIMITIVE_RESTART_INDEX',
|
|
'GL_COPY_READ_BUFFER',
|
|
'GL_COPY_WRITE_BUFFER',
|
|
'GL_UNIFORM_BUFFER',
|
|
'GL_UNIFORM_BUFFER_BINDING',
|
|
'GL_UNIFORM_BUFFER_START',
|
|
'GL_UNIFORM_BUFFER_SIZE',
|
|
'GL_MAX_VERTEX_UNIFORM_BLOCKS',
|
|
'GL_MAX_GEOMETRY_UNIFORM_BLOCKS',
|
|
'GL_MAX_FRAGMENT_UNIFORM_BLOCKS',
|
|
'GL_MAX_COMBINED_UNIFORM_BLOCKS',
|
|
'GL_MAX_UNIFORM_BUFFER_BINDINGS',
|
|
'GL_MAX_UNIFORM_BLOCK_SIZE',
|
|
'GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS',
|
|
'GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS',
|
|
'GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS',
|
|
'GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT',
|
|
'GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH',
|
|
'GL_ACTIVE_UNIFORM_BLOCKS',
|
|
'GL_UNIFORM_TYPE',
|
|
'GL_UNIFORM_SIZE',
|
|
'GL_UNIFORM_NAME_LENGTH',
|
|
'GL_UNIFORM_BLOCK_INDEX',
|
|
'GL_UNIFORM_OFFSET',
|
|
'GL_UNIFORM_ARRAY_STRIDE',
|
|
'GL_UNIFORM_MATRIX_STRIDE',
|
|
'GL_UNIFORM_IS_ROW_MAJOR',
|
|
'GL_UNIFORM_BLOCK_BINDING',
|
|
'GL_UNIFORM_BLOCK_DATA_SIZE',
|
|
'GL_UNIFORM_BLOCK_NAME_LENGTH',
|
|
'GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS',
|
|
'GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES',
|
|
'GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER',
|
|
'GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER',
|
|
'GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER',
|
|
'GL_INVALID_INDEX',
|
|
'GL_CONTEXT_CORE_PROFILE_BIT',
|
|
'GL_CONTEXT_COMPATIBILITY_PROFILE_BIT',
|
|
'GL_LINES_ADJACENCY',
|
|
'GL_LINE_STRIP_ADJACENCY',
|
|
'GL_TRIANGLES_ADJACENCY',
|
|
'GL_TRIANGLE_STRIP_ADJACENCY',
|
|
'GL_PROGRAM_POINT_SIZE',
|
|
'GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_LAYERED',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS',
|
|
'GL_GEOMETRY_SHADER',
|
|
'GL_GEOMETRY_VERTICES_OUT',
|
|
'GL_GEOMETRY_INPUT_TYPE',
|
|
'GL_GEOMETRY_OUTPUT_TYPE',
|
|
'GL_MAX_GEOMETRY_UNIFORM_COMPONENTS',
|
|
'GL_MAX_GEOMETRY_OUTPUT_VERTICES',
|
|
'GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS',
|
|
'GL_MAX_VERTEX_OUTPUT_COMPONENTS',
|
|
'GL_MAX_GEOMETRY_INPUT_COMPONENTS',
|
|
'GL_MAX_GEOMETRY_OUTPUT_COMPONENTS',
|
|
'GL_MAX_FRAGMENT_INPUT_COMPONENTS',
|
|
'GL_CONTEXT_PROFILE_MASK',
|
|
'GL_DEPTH_CLAMP',
|
|
'GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION',
|
|
'GL_FIRST_VERTEX_CONVENTION',
|
|
'GL_LAST_VERTEX_CONVENTION',
|
|
'GL_PROVOKING_VERTEX',
|
|
'GL_TEXTURE_CUBE_MAP_SEAMLESS',
|
|
'GL_MAX_SERVER_WAIT_TIMEOUT',
|
|
'GL_OBJECT_TYPE',
|
|
'GL_SYNC_CONDITION',
|
|
'GL_SYNC_STATUS',
|
|
'GL_SYNC_FLAGS',
|
|
'GL_SYNC_FENCE',
|
|
'GL_SYNC_GPU_COMMANDS_COMPLETE',
|
|
'GL_UNSIGNALED',
|
|
'GL_SIGNALED',
|
|
'GL_ALREADY_SIGNALED',
|
|
'GL_TIMEOUT_EXPIRED',
|
|
'GL_CONDITION_SATISFIED',
|
|
'GL_WAIT_FAILED',
|
|
'GL_TIMEOUT_IGNORED',
|
|
'GL_SYNC_FLUSH_COMMANDS_BIT',
|
|
'GL_SAMPLE_POSITION',
|
|
'GL_SAMPLE_MASK',
|
|
'GL_SAMPLE_MASK_VALUE',
|
|
'GL_MAX_SAMPLE_MASK_WORDS',
|
|
'GL_TEXTURE_2D_MULTISAMPLE',
|
|
'GL_PROXY_TEXTURE_2D_MULTISAMPLE',
|
|
'GL_TEXTURE_2D_MULTISAMPLE_ARRAY',
|
|
'GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY',
|
|
'GL_TEXTURE_BINDING_2D_MULTISAMPLE',
|
|
'GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY',
|
|
'GL_TEXTURE_SAMPLES',
|
|
'GL_TEXTURE_FIXED_SAMPLE_LOCATIONS',
|
|
'GL_SAMPLER_2D_MULTISAMPLE',
|
|
'GL_INT_SAMPLER_2D_MULTISAMPLE',
|
|
'GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE',
|
|
'GL_SAMPLER_2D_MULTISAMPLE_ARRAY',
|
|
'GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY',
|
|
'GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY',
|
|
'GL_MAX_COLOR_TEXTURE_SAMPLES',
|
|
'GL_MAX_DEPTH_TEXTURE_SAMPLES',
|
|
'GL_MAX_INTEGER_SAMPLES',
|
|
'GL_VERTEX_ATTRIB_ARRAY_DIVISOR',
|
|
'GL_SRC1_COLOR',
|
|
'GL_ONE_MINUS_SRC1_COLOR',
|
|
'GL_ONE_MINUS_SRC1_ALPHA',
|
|
'GL_MAX_DUAL_SOURCE_DRAW_BUFFERS',
|
|
'GL_ANY_SAMPLES_PASSED',
|
|
'GL_SAMPLER_BINDING',
|
|
'GL_RGB10_A2UI',
|
|
'GL_TEXTURE_SWIZZLE_R',
|
|
'GL_TEXTURE_SWIZZLE_G',
|
|
'GL_TEXTURE_SWIZZLE_B',
|
|
'GL_TEXTURE_SWIZZLE_A',
|
|
'GL_TEXTURE_SWIZZLE_RGBA',
|
|
'GL_TIME_ELAPSED',
|
|
'GL_TIMESTAMP',
|
|
'GL_INT_2_10_10_10_REV',
|
|
'GL_SAMPLE_SHADING',
|
|
'GL_MIN_SAMPLE_SHADING_VALUE',
|
|
'GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET',
|
|
'GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET',
|
|
'GL_TEXTURE_CUBE_MAP_ARRAY',
|
|
'GL_TEXTURE_BINDING_CUBE_MAP_ARRAY',
|
|
'GL_PROXY_TEXTURE_CUBE_MAP_ARRAY',
|
|
'GL_SAMPLER_CUBE_MAP_ARRAY',
|
|
'GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW',
|
|
'GL_INT_SAMPLER_CUBE_MAP_ARRAY',
|
|
'GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY',
|
|
'GL_DRAW_INDIRECT_BUFFER',
|
|
'GL_DRAW_INDIRECT_BUFFER_BINDING',
|
|
'GL_GEOMETRY_SHADER_INVOCATIONS',
|
|
'GL_MAX_GEOMETRY_SHADER_INVOCATIONS',
|
|
'GL_MIN_FRAGMENT_INTERPOLATION_OFFSET',
|
|
'GL_MAX_FRAGMENT_INTERPOLATION_OFFSET',
|
|
'GL_FRAGMENT_INTERPOLATION_OFFSET_BITS',
|
|
'GL_MAX_VERTEX_STREAMS',
|
|
'GL_DOUBLE_VEC2',
|
|
'GL_DOUBLE_VEC3',
|
|
'GL_DOUBLE_VEC4',
|
|
'GL_DOUBLE_MAT2',
|
|
'GL_DOUBLE_MAT3',
|
|
'GL_DOUBLE_MAT4',
|
|
'GL_DOUBLE_MAT2x3',
|
|
'GL_DOUBLE_MAT2x4',
|
|
'GL_DOUBLE_MAT3x2',
|
|
'GL_DOUBLE_MAT3x4',
|
|
'GL_DOUBLE_MAT4x2',
|
|
'GL_DOUBLE_MAT4x3',
|
|
'GL_ACTIVE_SUBROUTINES',
|
|
'GL_ACTIVE_SUBROUTINE_UNIFORMS',
|
|
'GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS',
|
|
'GL_ACTIVE_SUBROUTINE_MAX_LENGTH',
|
|
'GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH',
|
|
'GL_MAX_SUBROUTINES',
|
|
'GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS',
|
|
'GL_NUM_COMPATIBLE_SUBROUTINES',
|
|
'GL_COMPATIBLE_SUBROUTINES',
|
|
'GL_PATCHES',
|
|
'GL_PATCH_VERTICES',
|
|
'GL_PATCH_DEFAULT_INNER_LEVEL',
|
|
'GL_PATCH_DEFAULT_OUTER_LEVEL',
|
|
'GL_TESS_CONTROL_OUTPUT_VERTICES',
|
|
'GL_TESS_GEN_MODE',
|
|
'GL_TESS_GEN_SPACING',
|
|
'GL_TESS_GEN_VERTEX_ORDER',
|
|
'GL_TESS_GEN_POINT_MODE',
|
|
'GL_ISOLINES',
|
|
'GL_FRACTIONAL_ODD',
|
|
'GL_FRACTIONAL_EVEN',
|
|
'GL_MAX_PATCH_VERTICES',
|
|
'GL_MAX_TESS_GEN_LEVEL',
|
|
'GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS',
|
|
'GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS',
|
|
'GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS',
|
|
'GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS',
|
|
'GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS',
|
|
'GL_MAX_TESS_PATCH_COMPONENTS',
|
|
'GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS',
|
|
'GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS',
|
|
'GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS',
|
|
'GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS',
|
|
'GL_MAX_TESS_CONTROL_INPUT_COMPONENTS',
|
|
'GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS',
|
|
'GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS',
|
|
'GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS',
|
|
'GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER',
|
|
'GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER',
|
|
'GL_TESS_EVALUATION_SHADER',
|
|
'GL_TESS_CONTROL_SHADER',
|
|
'GL_TRANSFORM_FEEDBACK',
|
|
'GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED',
|
|
'GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE',
|
|
'GL_TRANSFORM_FEEDBACK_BINDING',
|
|
'GL_MAX_TRANSFORM_FEEDBACK_BUFFERS',
|
|
'GL_FIXED',
|
|
'GL_IMPLEMENTATION_COLOR_READ_TYPE',
|
|
'GL_IMPLEMENTATION_COLOR_READ_FORMAT',
|
|
'GL_LOW_FLOAT',
|
|
'GL_MEDIUM_FLOAT',
|
|
'GL_HIGH_FLOAT',
|
|
'GL_LOW_INT',
|
|
'GL_MEDIUM_INT',
|
|
'GL_HIGH_INT',
|
|
'GL_SHADER_COMPILER',
|
|
'GL_SHADER_BINARY_FORMATS',
|
|
'GL_NUM_SHADER_BINARY_FORMATS',
|
|
'GL_MAX_VERTEX_UNIFORM_VECTORS',
|
|
'GL_MAX_VARYING_VECTORS',
|
|
'GL_MAX_FRAGMENT_UNIFORM_VECTORS',
|
|
'GL_RGB565',
|
|
'GL_PROGRAM_BINARY_RETRIEVABLE_HINT',
|
|
'GL_PROGRAM_BINARY_LENGTH',
|
|
'GL_NUM_PROGRAM_BINARY_FORMATS',
|
|
'GL_PROGRAM_BINARY_FORMATS',
|
|
'GL_VERTEX_SHADER_BIT',
|
|
'GL_FRAGMENT_SHADER_BIT',
|
|
'GL_GEOMETRY_SHADER_BIT',
|
|
'GL_TESS_CONTROL_SHADER_BIT',
|
|
'GL_TESS_EVALUATION_SHADER_BIT',
|
|
'GL_ALL_SHADER_BITS',
|
|
'GL_PROGRAM_SEPARABLE',
|
|
'GL_ACTIVE_PROGRAM',
|
|
'GL_PROGRAM_PIPELINE_BINDING',
|
|
'GL_MAX_VIEWPORTS',
|
|
'GL_VIEWPORT_SUBPIXEL_BITS',
|
|
'GL_VIEWPORT_BOUNDS_RANGE',
|
|
'GL_LAYER_PROVOKING_VERTEX',
|
|
'GL_VIEWPORT_INDEX_PROVOKING_VERTEX',
|
|
'GL_UNDEFINED_VERTEX',
|
|
'GL_COPY_READ_BUFFER_BINDING',
|
|
'GL_COPY_WRITE_BUFFER_BINDING',
|
|
'GL_TRANSFORM_FEEDBACK_ACTIVE',
|
|
'GL_TRANSFORM_FEEDBACK_PAUSED',
|
|
'GL_UNPACK_COMPRESSED_BLOCK_WIDTH',
|
|
'GL_UNPACK_COMPRESSED_BLOCK_HEIGHT',
|
|
'GL_UNPACK_COMPRESSED_BLOCK_DEPTH',
|
|
'GL_UNPACK_COMPRESSED_BLOCK_SIZE',
|
|
'GL_PACK_COMPRESSED_BLOCK_WIDTH',
|
|
'GL_PACK_COMPRESSED_BLOCK_HEIGHT',
|
|
'GL_PACK_COMPRESSED_BLOCK_DEPTH',
|
|
'GL_PACK_COMPRESSED_BLOCK_SIZE',
|
|
'GL_NUM_SAMPLE_COUNTS',
|
|
'GL_MIN_MAP_BUFFER_ALIGNMENT',
|
|
'GL_ATOMIC_COUNTER_BUFFER',
|
|
'GL_ATOMIC_COUNTER_BUFFER_BINDING',
|
|
'GL_ATOMIC_COUNTER_BUFFER_START',
|
|
'GL_ATOMIC_COUNTER_BUFFER_SIZE',
|
|
'GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE',
|
|
'GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS',
|
|
'GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES',
|
|
'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER',
|
|
'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER',
|
|
'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER',
|
|
'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER',
|
|
'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER',
|
|
'GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS',
|
|
'GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS',
|
|
'GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS',
|
|
'GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS',
|
|
'GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS',
|
|
'GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS',
|
|
'GL_MAX_VERTEX_ATOMIC_COUNTERS',
|
|
'GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS',
|
|
'GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS',
|
|
'GL_MAX_GEOMETRY_ATOMIC_COUNTERS',
|
|
'GL_MAX_FRAGMENT_ATOMIC_COUNTERS',
|
|
'GL_MAX_COMBINED_ATOMIC_COUNTERS',
|
|
'GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE',
|
|
'GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS',
|
|
'GL_ACTIVE_ATOMIC_COUNTER_BUFFERS',
|
|
'GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX',
|
|
'GL_UNSIGNED_INT_ATOMIC_COUNTER',
|
|
'GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT',
|
|
'GL_ELEMENT_ARRAY_BARRIER_BIT',
|
|
'GL_UNIFORM_BARRIER_BIT',
|
|
'GL_TEXTURE_FETCH_BARRIER_BIT',
|
|
'GL_SHADER_IMAGE_ACCESS_BARRIER_BIT',
|
|
'GL_COMMAND_BARRIER_BIT',
|
|
'GL_PIXEL_BUFFER_BARRIER_BIT',
|
|
'GL_TEXTURE_UPDATE_BARRIER_BIT',
|
|
'GL_BUFFER_UPDATE_BARRIER_BIT',
|
|
'GL_FRAMEBUFFER_BARRIER_BIT',
|
|
'GL_TRANSFORM_FEEDBACK_BARRIER_BIT',
|
|
'GL_ATOMIC_COUNTER_BARRIER_BIT',
|
|
'GL_ALL_BARRIER_BITS',
|
|
'GL_MAX_IMAGE_UNITS',
|
|
'GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS',
|
|
'GL_IMAGE_BINDING_NAME',
|
|
'GL_IMAGE_BINDING_LEVEL',
|
|
'GL_IMAGE_BINDING_LAYERED',
|
|
'GL_IMAGE_BINDING_LAYER',
|
|
'GL_IMAGE_BINDING_ACCESS',
|
|
'GL_IMAGE_1D',
|
|
'GL_IMAGE_2D',
|
|
'GL_IMAGE_3D',
|
|
'GL_IMAGE_2D_RECT',
|
|
'GL_IMAGE_CUBE',
|
|
'GL_IMAGE_BUFFER',
|
|
'GL_IMAGE_1D_ARRAY',
|
|
'GL_IMAGE_2D_ARRAY',
|
|
'GL_IMAGE_CUBE_MAP_ARRAY',
|
|
'GL_IMAGE_2D_MULTISAMPLE',
|
|
'GL_IMAGE_2D_MULTISAMPLE_ARRAY',
|
|
'GL_INT_IMAGE_1D',
|
|
'GL_INT_IMAGE_2D',
|
|
'GL_INT_IMAGE_3D',
|
|
'GL_INT_IMAGE_2D_RECT',
|
|
'GL_INT_IMAGE_CUBE',
|
|
'GL_INT_IMAGE_BUFFER',
|
|
'GL_INT_IMAGE_1D_ARRAY',
|
|
'GL_INT_IMAGE_2D_ARRAY',
|
|
'GL_INT_IMAGE_CUBE_MAP_ARRAY',
|
|
'GL_INT_IMAGE_2D_MULTISAMPLE',
|
|
'GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY',
|
|
'GL_UNSIGNED_INT_IMAGE_1D',
|
|
'GL_UNSIGNED_INT_IMAGE_2D',
|
|
'GL_UNSIGNED_INT_IMAGE_3D',
|
|
'GL_UNSIGNED_INT_IMAGE_2D_RECT',
|
|
'GL_UNSIGNED_INT_IMAGE_CUBE',
|
|
'GL_UNSIGNED_INT_IMAGE_BUFFER',
|
|
'GL_UNSIGNED_INT_IMAGE_1D_ARRAY',
|
|
'GL_UNSIGNED_INT_IMAGE_2D_ARRAY',
|
|
'GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY',
|
|
'GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE',
|
|
'GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY',
|
|
'GL_MAX_IMAGE_SAMPLES',
|
|
'GL_IMAGE_BINDING_FORMAT',
|
|
'GL_IMAGE_FORMAT_COMPATIBILITY_TYPE',
|
|
'GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE',
|
|
'GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS',
|
|
'GL_MAX_VERTEX_IMAGE_UNIFORMS',
|
|
'GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS',
|
|
'GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS',
|
|
'GL_MAX_GEOMETRY_IMAGE_UNIFORMS',
|
|
'GL_MAX_FRAGMENT_IMAGE_UNIFORMS',
|
|
'GL_MAX_COMBINED_IMAGE_UNIFORMS',
|
|
'GL_COMPRESSED_RGBA_BPTC_UNORM',
|
|
'GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM',
|
|
'GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT',
|
|
'GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT',
|
|
'GL_TEXTURE_IMMUTABLE_FORMAT',
|
|
'GL_NUM_SHADING_LANGUAGE_VERSIONS',
|
|
'GL_VERTEX_ATTRIB_ARRAY_LONG',
|
|
'GL_COMPRESSED_RGB8_ETC2',
|
|
'GL_COMPRESSED_SRGB8_ETC2',
|
|
'GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2',
|
|
'GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2',
|
|
'GL_COMPRESSED_RGBA8_ETC2_EAC',
|
|
'GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC',
|
|
'GL_COMPRESSED_R11_EAC',
|
|
'GL_COMPRESSED_SIGNED_R11_EAC',
|
|
'GL_COMPRESSED_RG11_EAC',
|
|
'GL_COMPRESSED_SIGNED_RG11_EAC',
|
|
'GL_PRIMITIVE_RESTART_FIXED_INDEX',
|
|
'GL_ANY_SAMPLES_PASSED_CONSERVATIVE',
|
|
'GL_MAX_ELEMENT_INDEX',
|
|
'GL_COMPUTE_SHADER',
|
|
'GL_MAX_COMPUTE_UNIFORM_BLOCKS',
|
|
'GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS',
|
|
'GL_MAX_COMPUTE_IMAGE_UNIFORMS',
|
|
'GL_MAX_COMPUTE_SHARED_MEMORY_SIZE',
|
|
'GL_MAX_COMPUTE_UNIFORM_COMPONENTS',
|
|
'GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS',
|
|
'GL_MAX_COMPUTE_ATOMIC_COUNTERS',
|
|
'GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS',
|
|
'GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS',
|
|
'GL_MAX_COMPUTE_WORK_GROUP_COUNT',
|
|
'GL_MAX_COMPUTE_WORK_GROUP_SIZE',
|
|
'GL_COMPUTE_WORK_GROUP_SIZE',
|
|
'GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER',
|
|
'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER',
|
|
'GL_DISPATCH_INDIRECT_BUFFER',
|
|
'GL_DISPATCH_INDIRECT_BUFFER_BINDING',
|
|
'GL_COMPUTE_SHADER_BIT',
|
|
'GL_DEBUG_OUTPUT_SYNCHRONOUS',
|
|
'GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH',
|
|
'GL_DEBUG_CALLBACK_FUNCTION',
|
|
'GL_DEBUG_CALLBACK_USER_PARAM',
|
|
'GL_DEBUG_SOURCE_API',
|
|
'GL_DEBUG_SOURCE_WINDOW_SYSTEM',
|
|
'GL_DEBUG_SOURCE_SHADER_COMPILER',
|
|
'GL_DEBUG_SOURCE_THIRD_PARTY',
|
|
'GL_DEBUG_SOURCE_APPLICATION',
|
|
'GL_DEBUG_SOURCE_OTHER',
|
|
'GL_DEBUG_TYPE_ERROR',
|
|
'GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR',
|
|
'GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR',
|
|
'GL_DEBUG_TYPE_PORTABILITY',
|
|
'GL_DEBUG_TYPE_PERFORMANCE',
|
|
'GL_DEBUG_TYPE_OTHER',
|
|
'GL_MAX_DEBUG_MESSAGE_LENGTH',
|
|
'GL_MAX_DEBUG_LOGGED_MESSAGES',
|
|
'GL_DEBUG_LOGGED_MESSAGES',
|
|
'GL_DEBUG_SEVERITY_HIGH',
|
|
'GL_DEBUG_SEVERITY_MEDIUM',
|
|
'GL_DEBUG_SEVERITY_LOW',
|
|
'GL_DEBUG_TYPE_MARKER',
|
|
'GL_DEBUG_TYPE_PUSH_GROUP',
|
|
'GL_DEBUG_TYPE_POP_GROUP',
|
|
'GL_DEBUG_SEVERITY_NOTIFICATION',
|
|
'GL_MAX_DEBUG_GROUP_STACK_DEPTH',
|
|
'GL_DEBUG_GROUP_STACK_DEPTH',
|
|
'GL_BUFFER',
|
|
'GL_SHADER',
|
|
'GL_PROGRAM',
|
|
'GL_QUERY',
|
|
'GL_PROGRAM_PIPELINE',
|
|
'GL_SAMPLER',
|
|
'GL_MAX_LABEL_LENGTH',
|
|
'GL_DEBUG_OUTPUT',
|
|
'GL_CONTEXT_FLAG_DEBUG_BIT',
|
|
'GL_MAX_UNIFORM_LOCATIONS',
|
|
'GL_FRAMEBUFFER_DEFAULT_WIDTH',
|
|
'GL_FRAMEBUFFER_DEFAULT_HEIGHT',
|
|
'GL_FRAMEBUFFER_DEFAULT_LAYERS',
|
|
'GL_FRAMEBUFFER_DEFAULT_SAMPLES',
|
|
'GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS',
|
|
'GL_MAX_FRAMEBUFFER_WIDTH',
|
|
'GL_MAX_FRAMEBUFFER_HEIGHT',
|
|
'GL_MAX_FRAMEBUFFER_LAYERS',
|
|
'GL_MAX_FRAMEBUFFER_SAMPLES',
|
|
'GL_INTERNALFORMAT_SUPPORTED',
|
|
'GL_INTERNALFORMAT_PREFERRED',
|
|
'GL_INTERNALFORMAT_RED_SIZE',
|
|
'GL_INTERNALFORMAT_GREEN_SIZE',
|
|
'GL_INTERNALFORMAT_BLUE_SIZE',
|
|
'GL_INTERNALFORMAT_ALPHA_SIZE',
|
|
'GL_INTERNALFORMAT_DEPTH_SIZE',
|
|
'GL_INTERNALFORMAT_STENCIL_SIZE',
|
|
'GL_INTERNALFORMAT_SHARED_SIZE',
|
|
'GL_INTERNALFORMAT_RED_TYPE',
|
|
'GL_INTERNALFORMAT_GREEN_TYPE',
|
|
'GL_INTERNALFORMAT_BLUE_TYPE',
|
|
'GL_INTERNALFORMAT_ALPHA_TYPE',
|
|
'GL_INTERNALFORMAT_DEPTH_TYPE',
|
|
'GL_INTERNALFORMAT_STENCIL_TYPE',
|
|
'GL_MAX_WIDTH',
|
|
'GL_MAX_HEIGHT',
|
|
'GL_MAX_DEPTH',
|
|
'GL_MAX_LAYERS',
|
|
'GL_MAX_COMBINED_DIMENSIONS',
|
|
'GL_COLOR_COMPONENTS',
|
|
'GL_DEPTH_COMPONENTS',
|
|
'GL_STENCIL_COMPONENTS',
|
|
'GL_COLOR_RENDERABLE',
|
|
'GL_DEPTH_RENDERABLE',
|
|
'GL_STENCIL_RENDERABLE',
|
|
'GL_FRAMEBUFFER_RENDERABLE',
|
|
'GL_FRAMEBUFFER_RENDERABLE_LAYERED',
|
|
'GL_FRAMEBUFFER_BLEND',
|
|
'GL_READ_PIXELS',
|
|
'GL_READ_PIXELS_FORMAT',
|
|
'GL_READ_PIXELS_TYPE',
|
|
'GL_TEXTURE_IMAGE_FORMAT',
|
|
'GL_TEXTURE_IMAGE_TYPE',
|
|
'GL_GET_TEXTURE_IMAGE_FORMAT',
|
|
'GL_GET_TEXTURE_IMAGE_TYPE',
|
|
'GL_MIPMAP',
|
|
'GL_MANUAL_GENERATE_MIPMAP',
|
|
'GL_AUTO_GENERATE_MIPMAP',
|
|
'GL_COLOR_ENCODING',
|
|
'GL_SRGB_READ',
|
|
'GL_SRGB_WRITE',
|
|
'GL_FILTER',
|
|
'GL_VERTEX_TEXTURE',
|
|
'GL_TESS_CONTROL_TEXTURE',
|
|
'GL_TESS_EVALUATION_TEXTURE',
|
|
'GL_GEOMETRY_TEXTURE',
|
|
'GL_FRAGMENT_TEXTURE',
|
|
'GL_COMPUTE_TEXTURE',
|
|
'GL_TEXTURE_SHADOW',
|
|
'GL_TEXTURE_GATHER',
|
|
'GL_TEXTURE_GATHER_SHADOW',
|
|
'GL_SHADER_IMAGE_LOAD',
|
|
'GL_SHADER_IMAGE_STORE',
|
|
'GL_SHADER_IMAGE_ATOMIC',
|
|
'GL_IMAGE_TEXEL_SIZE',
|
|
'GL_IMAGE_COMPATIBILITY_CLASS',
|
|
'GL_IMAGE_PIXEL_FORMAT',
|
|
'GL_IMAGE_PIXEL_TYPE',
|
|
'GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST',
|
|
'GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST',
|
|
'GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE',
|
|
'GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE',
|
|
'GL_TEXTURE_COMPRESSED_BLOCK_WIDTH',
|
|
'GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT',
|
|
'GL_TEXTURE_COMPRESSED_BLOCK_SIZE',
|
|
'GL_CLEAR_BUFFER',
|
|
'GL_TEXTURE_VIEW',
|
|
'GL_VIEW_COMPATIBILITY_CLASS',
|
|
'GL_FULL_SUPPORT',
|
|
'GL_CAVEAT_SUPPORT',
|
|
'GL_IMAGE_CLASS_4_X_32',
|
|
'GL_IMAGE_CLASS_2_X_32',
|
|
'GL_IMAGE_CLASS_1_X_32',
|
|
'GL_IMAGE_CLASS_4_X_16',
|
|
'GL_IMAGE_CLASS_2_X_16',
|
|
'GL_IMAGE_CLASS_1_X_16',
|
|
'GL_IMAGE_CLASS_4_X_8',
|
|
'GL_IMAGE_CLASS_2_X_8',
|
|
'GL_IMAGE_CLASS_1_X_8',
|
|
'GL_IMAGE_CLASS_11_11_10',
|
|
'GL_IMAGE_CLASS_10_10_10_2',
|
|
'GL_VIEW_CLASS_128_BITS',
|
|
'GL_VIEW_CLASS_96_BITS',
|
|
'GL_VIEW_CLASS_64_BITS',
|
|
'GL_VIEW_CLASS_48_BITS',
|
|
'GL_VIEW_CLASS_32_BITS',
|
|
'GL_VIEW_CLASS_24_BITS',
|
|
'GL_VIEW_CLASS_16_BITS',
|
|
'GL_VIEW_CLASS_8_BITS',
|
|
'GL_VIEW_CLASS_S3TC_DXT1_RGB',
|
|
'GL_VIEW_CLASS_S3TC_DXT1_RGBA',
|
|
'GL_VIEW_CLASS_S3TC_DXT3_RGBA',
|
|
'GL_VIEW_CLASS_S3TC_DXT5_RGBA',
|
|
'GL_VIEW_CLASS_RGTC1_RED',
|
|
'GL_VIEW_CLASS_RGTC2_RG',
|
|
'GL_VIEW_CLASS_BPTC_UNORM',
|
|
'GL_VIEW_CLASS_BPTC_FLOAT',
|
|
'GL_UNIFORM',
|
|
'GL_UNIFORM_BLOCK',
|
|
'GL_PROGRAM_INPUT',
|
|
'GL_PROGRAM_OUTPUT',
|
|
'GL_BUFFER_VARIABLE',
|
|
'GL_SHADER_STORAGE_BLOCK',
|
|
'GL_VERTEX_SUBROUTINE',
|
|
'GL_TESS_CONTROL_SUBROUTINE',
|
|
'GL_TESS_EVALUATION_SUBROUTINE',
|
|
'GL_GEOMETRY_SUBROUTINE',
|
|
'GL_FRAGMENT_SUBROUTINE',
|
|
'GL_COMPUTE_SUBROUTINE',
|
|
'GL_VERTEX_SUBROUTINE_UNIFORM',
|
|
'GL_TESS_CONTROL_SUBROUTINE_UNIFORM',
|
|
'GL_TESS_EVALUATION_SUBROUTINE_UNIFORM',
|
|
'GL_GEOMETRY_SUBROUTINE_UNIFORM',
|
|
'GL_FRAGMENT_SUBROUTINE_UNIFORM',
|
|
'GL_COMPUTE_SUBROUTINE_UNIFORM',
|
|
'GL_TRANSFORM_FEEDBACK_VARYING',
|
|
'GL_ACTIVE_RESOURCES',
|
|
'GL_MAX_NAME_LENGTH',
|
|
'GL_MAX_NUM_ACTIVE_VARIABLES',
|
|
'GL_MAX_NUM_COMPATIBLE_SUBROUTINES',
|
|
'GL_NAME_LENGTH',
|
|
'GL_TYPE',
|
|
'GL_ARRAY_SIZE',
|
|
'GL_OFFSET',
|
|
'GL_BLOCK_INDEX',
|
|
'GL_ARRAY_STRIDE',
|
|
'GL_MATRIX_STRIDE',
|
|
'GL_IS_ROW_MAJOR',
|
|
'GL_ATOMIC_COUNTER_BUFFER_INDEX',
|
|
'GL_BUFFER_BINDING',
|
|
'GL_BUFFER_DATA_SIZE',
|
|
'GL_NUM_ACTIVE_VARIABLES',
|
|
'GL_ACTIVE_VARIABLES',
|
|
'GL_REFERENCED_BY_VERTEX_SHADER',
|
|
'GL_REFERENCED_BY_TESS_CONTROL_SHADER',
|
|
'GL_REFERENCED_BY_TESS_EVALUATION_SHADER',
|
|
'GL_REFERENCED_BY_GEOMETRY_SHADER',
|
|
'GL_REFERENCED_BY_FRAGMENT_SHADER',
|
|
'GL_REFERENCED_BY_COMPUTE_SHADER',
|
|
'GL_TOP_LEVEL_ARRAY_SIZE',
|
|
'GL_TOP_LEVEL_ARRAY_STRIDE',
|
|
'GL_LOCATION',
|
|
'GL_LOCATION_INDEX',
|
|
'GL_IS_PER_PATCH',
|
|
'GL_SHADER_STORAGE_BUFFER',
|
|
'GL_SHADER_STORAGE_BUFFER_BINDING',
|
|
'GL_SHADER_STORAGE_BUFFER_START',
|
|
'GL_SHADER_STORAGE_BUFFER_SIZE',
|
|
'GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS',
|
|
'GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS',
|
|
'GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS',
|
|
'GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS',
|
|
'GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS',
|
|
'GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS',
|
|
'GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS',
|
|
'GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS',
|
|
'GL_MAX_SHADER_STORAGE_BLOCK_SIZE',
|
|
'GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT',
|
|
'GL_SHADER_STORAGE_BARRIER_BIT',
|
|
'GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES',
|
|
'GL_DEPTH_STENCIL_TEXTURE_MODE',
|
|
'GL_TEXTURE_BUFFER_OFFSET',
|
|
'GL_TEXTURE_BUFFER_SIZE',
|
|
'GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT',
|
|
'GL_TEXTURE_VIEW_MIN_LEVEL',
|
|
'GL_TEXTURE_VIEW_NUM_LEVELS',
|
|
'GL_TEXTURE_VIEW_MIN_LAYER',
|
|
'GL_TEXTURE_VIEW_NUM_LAYERS',
|
|
'GL_TEXTURE_IMMUTABLE_LEVELS',
|
|
'GL_VERTEX_ATTRIB_BINDING',
|
|
'GL_VERTEX_ATTRIB_RELATIVE_OFFSET',
|
|
'GL_VERTEX_BINDING_DIVISOR',
|
|
'GL_VERTEX_BINDING_OFFSET',
|
|
'GL_VERTEX_BINDING_STRIDE',
|
|
'GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET',
|
|
'GL_MAX_VERTEX_ATTRIB_BINDINGS',
|
|
'GL_VERTEX_BINDING_BUFFER',
|
|
'GL_DISPLAY_LIST',
|
|
'GL_MAX_VERTEX_ATTRIB_STRIDE',
|
|
'GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED',
|
|
'GL_TEXTURE_BUFFER_BINDING',
|
|
'GL_MAP_PERSISTENT_BIT',
|
|
'GL_MAP_COHERENT_BIT',
|
|
'GL_DYNAMIC_STORAGE_BIT',
|
|
'GL_CLIENT_STORAGE_BIT',
|
|
'GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT',
|
|
'GL_BUFFER_IMMUTABLE_STORAGE',
|
|
'GL_BUFFER_STORAGE_FLAGS',
|
|
'GL_CLEAR_TEXTURE',
|
|
'GL_LOCATION_COMPONENT',
|
|
'GL_TRANSFORM_FEEDBACK_BUFFER_INDEX',
|
|
'GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE',
|
|
'GL_QUERY_BUFFER',
|
|
'GL_QUERY_BUFFER_BARRIER_BIT',
|
|
'GL_QUERY_BUFFER_BINDING',
|
|
'GL_QUERY_RESULT_NO_WAIT',
|
|
'GL_MIRROR_CLAMP_TO_EDGE',
|
|
'GL_CONTEXT_LOST',
|
|
'GL_NEGATIVE_ONE_TO_ONE',
|
|
'GL_ZERO_TO_ONE',
|
|
'GL_CLIP_ORIGIN',
|
|
'GL_CLIP_DEPTH_MODE',
|
|
'GL_QUERY_WAIT_INVERTED',
|
|
'GL_QUERY_NO_WAIT_INVERTED',
|
|
'GL_QUERY_BY_REGION_WAIT_INVERTED',
|
|
'GL_QUERY_BY_REGION_NO_WAIT_INVERTED',
|
|
'GL_MAX_CULL_DISTANCES',
|
|
'GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES',
|
|
'GL_TEXTURE_TARGET',
|
|
'GL_QUERY_TARGET',
|
|
'GL_GUILTY_CONTEXT_RESET',
|
|
'GL_INNOCENT_CONTEXT_RESET',
|
|
'GL_UNKNOWN_CONTEXT_RESET',
|
|
'GL_RESET_NOTIFICATION_STRATEGY',
|
|
'GL_LOSE_CONTEXT_ON_RESET',
|
|
'GL_NO_RESET_NOTIFICATION',
|
|
'GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT',
|
|
'GL_COLOR_TABLE',
|
|
'GL_POST_CONVOLUTION_COLOR_TABLE',
|
|
'GL_POST_COLOR_MATRIX_COLOR_TABLE',
|
|
'GL_PROXY_COLOR_TABLE',
|
|
'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE',
|
|
'GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE',
|
|
'GL_CONVOLUTION_1D',
|
|
'GL_CONVOLUTION_2D',
|
|
'GL_SEPARABLE_2D',
|
|
'GL_HISTOGRAM',
|
|
'GL_PROXY_HISTOGRAM',
|
|
'GL_MINMAX',
|
|
'GL_CONTEXT_RELEASE_BEHAVIOR',
|
|
'GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH',
|
|
'GL_SHADER_BINARY_FORMAT_SPIR_V',
|
|
'GL_SPIR_V_BINARY',
|
|
'GL_PARAMETER_BUFFER',
|
|
'GL_PARAMETER_BUFFER_BINDING',
|
|
'GL_CONTEXT_FLAG_NO_ERROR_BIT',
|
|
'GL_VERTICES_SUBMITTED',
|
|
'GL_PRIMITIVES_SUBMITTED',
|
|
'GL_VERTEX_SHADER_INVOCATIONS',
|
|
'GL_TESS_CONTROL_SHADER_PATCHES',
|
|
'GL_TESS_EVALUATION_SHADER_INVOCATIONS',
|
|
'GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED',
|
|
'GL_FRAGMENT_SHADER_INVOCATIONS',
|
|
'GL_COMPUTE_SHADER_INVOCATIONS',
|
|
'GL_CLIPPING_INPUT_PRIMITIVES',
|
|
'GL_CLIPPING_OUTPUT_PRIMITIVES',
|
|
'GL_POLYGON_OFFSET_CLAMP',
|
|
'GL_SPIR_V_EXTENSIONS',
|
|
'GL_NUM_SPIR_V_EXTENSIONS',
|
|
'GL_TEXTURE_MAX_ANISOTROPY',
|
|
'GL_MAX_TEXTURE_MAX_ANISOTROPY',
|
|
'GL_TRANSFORM_FEEDBACK_OVERFLOW',
|
|
'GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW',
|
|
'GL_MULTISAMPLE_ARB',
|
|
'GL_SAMPLE_ALPHA_TO_COVERAGE_ARB',
|
|
'GL_SAMPLE_ALPHA_TO_ONE_ARB',
|
|
'GL_SAMPLE_COVERAGE_ARB',
|
|
'GL_SAMPLE_BUFFERS_ARB',
|
|
'GL_SAMPLES_ARB',
|
|
'GL_SAMPLE_COVERAGE_VALUE_ARB',
|
|
'GL_SAMPLE_COVERAGE_INVERT_ARB',
|
|
'GL_MULTISAMPLE_BIT_ARB',
|
|
'GL_COMPRESSED_RGB_S3TC_DXT1_EXT',
|
|
'GL_COMPRESSED_RGBA_S3TC_DXT1_EXT',
|
|
'GL_COMPRESSED_RGBA_S3TC_DXT3_EXT',
|
|
'GL_COMPRESSED_RGBA_S3TC_DXT5_EXT',
|
|
'GL_INVALID_FRAMEBUFFER_OPERATION_EXT',
|
|
'GL_MAX_RENDERBUFFER_SIZE_EXT',
|
|
'GL_FRAMEBUFFER_BINDING_EXT',
|
|
'GL_RENDERBUFFER_BINDING_EXT',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT',
|
|
'GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT',
|
|
'GL_FRAMEBUFFER_COMPLETE_EXT',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT',
|
|
'GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT',
|
|
'GL_FRAMEBUFFER_UNSUPPORTED_EXT',
|
|
'GL_MAX_COLOR_ATTACHMENTS_EXT',
|
|
'GL_COLOR_ATTACHMENT0_EXT',
|
|
'GL_COLOR_ATTACHMENT1_EXT',
|
|
'GL_COLOR_ATTACHMENT2_EXT',
|
|
'GL_COLOR_ATTACHMENT3_EXT',
|
|
'GL_COLOR_ATTACHMENT4_EXT',
|
|
'GL_COLOR_ATTACHMENT5_EXT',
|
|
'GL_COLOR_ATTACHMENT6_EXT',
|
|
'GL_COLOR_ATTACHMENT7_EXT',
|
|
'GL_COLOR_ATTACHMENT8_EXT',
|
|
'GL_COLOR_ATTACHMENT9_EXT',
|
|
'GL_COLOR_ATTACHMENT10_EXT',
|
|
'GL_COLOR_ATTACHMENT11_EXT',
|
|
'GL_COLOR_ATTACHMENT12_EXT',
|
|
'GL_COLOR_ATTACHMENT13_EXT',
|
|
'GL_COLOR_ATTACHMENT14_EXT',
|
|
'GL_COLOR_ATTACHMENT15_EXT',
|
|
'GL_DEPTH_ATTACHMENT_EXT',
|
|
'GL_STENCIL_ATTACHMENT_EXT',
|
|
'GL_FRAMEBUFFER_EXT',
|
|
'GL_RENDERBUFFER_EXT',
|
|
'GL_RENDERBUFFER_WIDTH_EXT',
|
|
'GL_RENDERBUFFER_HEIGHT_EXT',
|
|
'GL_RENDERBUFFER_INTERNAL_FORMAT_EXT',
|
|
'GL_STENCIL_INDEX1_EXT',
|
|
'GL_STENCIL_INDEX4_EXT',
|
|
'GL_STENCIL_INDEX8_EXT',
|
|
'GL_STENCIL_INDEX16_EXT',
|
|
'GL_RENDERBUFFER_RED_SIZE_EXT',
|
|
'GL_RENDERBUFFER_GREEN_SIZE_EXT',
|
|
'GL_RENDERBUFFER_BLUE_SIZE_EXT',
|
|
'GL_RENDERBUFFER_ALPHA_SIZE_EXT',
|
|
'GL_RENDERBUFFER_DEPTH_SIZE_EXT',
|
|
'GL_RENDERBUFFER_STENCIL_SIZE_EXT',
|
|
'glAccum',
|
|
'glActiveShaderProgram',
|
|
'glActiveTexture',
|
|
'glAlphaFunc',
|
|
'glAreTexturesResident',
|
|
'glArrayElement',
|
|
'glAttachShader',
|
|
'glBegin',
|
|
'glBeginConditionalRender',
|
|
'glBeginQuery',
|
|
'glBeginQueryIndexed',
|
|
'glBeginTransformFeedback',
|
|
'glBindAttribLocation',
|
|
'glBindBuffer',
|
|
'glBindBufferBase',
|
|
'glBindBufferRange',
|
|
'glBindBuffersBase',
|
|
'glBindBuffersRange',
|
|
'glBindFragDataLocation',
|
|
'glBindFragDataLocationIndexed',
|
|
'glBindFramebuffer',
|
|
'glBindFramebufferEXT',
|
|
'glBindImageTexture',
|
|
'glBindImageTextures',
|
|
'glBindProgramPipeline',
|
|
'glBindRenderbuffer',
|
|
'glBindRenderbufferEXT',
|
|
'glBindSampler',
|
|
'glBindSamplers',
|
|
'glBindTexture',
|
|
'glBindTextureUnit',
|
|
'glBindTextures',
|
|
'glBindTransformFeedback',
|
|
'glBindVertexArray',
|
|
'glBindVertexBuffer',
|
|
'glBindVertexBuffers',
|
|
'glBitmap',
|
|
'glBlendColor',
|
|
'glBlendEquation',
|
|
'glBlendEquationSeparate',
|
|
'glBlendEquationSeparatei',
|
|
'glBlendEquationi',
|
|
'glBlendFunc',
|
|
'glBlendFuncSeparate',
|
|
'glBlendFuncSeparatei',
|
|
'glBlendFunci',
|
|
'glBlitFramebuffer',
|
|
'glBlitNamedFramebuffer',
|
|
'glBufferData',
|
|
'glBufferStorage',
|
|
'glBufferSubData',
|
|
'glCallList',
|
|
'glCallLists',
|
|
'glCheckFramebufferStatus',
|
|
'glCheckFramebufferStatusEXT',
|
|
'glCheckNamedFramebufferStatus',
|
|
'glClampColor',
|
|
'glClear',
|
|
'glClearAccum',
|
|
'glClearBufferData',
|
|
'glClearBufferSubData',
|
|
'glClearBufferfi',
|
|
'glClearBufferfv',
|
|
'glClearBufferiv',
|
|
'glClearBufferuiv',
|
|
'glClearColor',
|
|
'glClearDepth',
|
|
'glClearDepthf',
|
|
'glClearIndex',
|
|
'glClearNamedBufferData',
|
|
'glClearNamedBufferSubData',
|
|
'glClearNamedFramebufferfi',
|
|
'glClearNamedFramebufferfv',
|
|
'glClearNamedFramebufferiv',
|
|
'glClearNamedFramebufferuiv',
|
|
'glClearStencil',
|
|
'glClearTexImage',
|
|
'glClearTexSubImage',
|
|
'glClientActiveTexture',
|
|
'glClientWaitSync',
|
|
'glClipControl',
|
|
'glClipPlane',
|
|
'glColor3b',
|
|
'glColor3bv',
|
|
'glColor3d',
|
|
'glColor3dv',
|
|
'glColor3f',
|
|
'glColor3fv',
|
|
'glColor3i',
|
|
'glColor3iv',
|
|
'glColor3s',
|
|
'glColor3sv',
|
|
'glColor3ub',
|
|
'glColor3ubv',
|
|
'glColor3ui',
|
|
'glColor3uiv',
|
|
'glColor3us',
|
|
'glColor3usv',
|
|
'glColor4b',
|
|
'glColor4bv',
|
|
'glColor4d',
|
|
'glColor4dv',
|
|
'glColor4f',
|
|
'glColor4fv',
|
|
'glColor4i',
|
|
'glColor4iv',
|
|
'glColor4s',
|
|
'glColor4sv',
|
|
'glColor4ub',
|
|
'glColor4ubv',
|
|
'glColor4ui',
|
|
'glColor4uiv',
|
|
'glColor4us',
|
|
'glColor4usv',
|
|
'glColorMask',
|
|
'glColorMaski',
|
|
'glColorMaterial',
|
|
'glColorP3ui',
|
|
'glColorP3uiv',
|
|
'glColorP4ui',
|
|
'glColorP4uiv',
|
|
'glColorPointer',
|
|
'glCompileShader',
|
|
'glCompressedTexImage1D',
|
|
'glCompressedTexImage2D',
|
|
'glCompressedTexImage3D',
|
|
'glCompressedTexSubImage1D',
|
|
'glCompressedTexSubImage2D',
|
|
'glCompressedTexSubImage3D',
|
|
'glCompressedTextureSubImage1D',
|
|
'glCompressedTextureSubImage2D',
|
|
'glCompressedTextureSubImage3D',
|
|
'glCopyBufferSubData',
|
|
'glCopyImageSubData',
|
|
'glCopyNamedBufferSubData',
|
|
'glCopyPixels',
|
|
'glCopyTexImage1D',
|
|
'glCopyTexImage2D',
|
|
'glCopyTexSubImage1D',
|
|
'glCopyTexSubImage2D',
|
|
'glCopyTexSubImage3D',
|
|
'glCopyTextureSubImage1D',
|
|
'glCopyTextureSubImage2D',
|
|
'glCopyTextureSubImage3D',
|
|
'glCreateBuffers',
|
|
'glCreateFramebuffers',
|
|
'glCreateProgram',
|
|
'glCreateProgramPipelines',
|
|
'glCreateQueries',
|
|
'glCreateRenderbuffers',
|
|
'glCreateSamplers',
|
|
'glCreateShader',
|
|
'glCreateShaderProgramv',
|
|
'glCreateTextures',
|
|
'glCreateTransformFeedbacks',
|
|
'glCreateVertexArrays',
|
|
'glCullFace',
|
|
'glDebugMessageCallback',
|
|
'glDebugMessageControl',
|
|
'glDebugMessageInsert',
|
|
'glDeleteBuffers',
|
|
'glDeleteFramebuffers',
|
|
'glDeleteFramebuffersEXT',
|
|
'glDeleteLists',
|
|
'glDeleteProgram',
|
|
'glDeleteProgramPipelines',
|
|
'glDeleteQueries',
|
|
'glDeleteRenderbuffers',
|
|
'glDeleteRenderbuffersEXT',
|
|
'glDeleteSamplers',
|
|
'glDeleteShader',
|
|
'glDeleteSync',
|
|
'glDeleteTextures',
|
|
'glDeleteTransformFeedbacks',
|
|
'glDeleteVertexArrays',
|
|
'glDepthFunc',
|
|
'glDepthMask',
|
|
'glDepthRange',
|
|
'glDepthRangeArrayv',
|
|
'glDepthRangeIndexed',
|
|
'glDepthRangef',
|
|
'glDetachShader',
|
|
'glDisable',
|
|
'glDisableClientState',
|
|
'glDisableVertexArrayAttrib',
|
|
'glDisableVertexAttribArray',
|
|
'glDisablei',
|
|
'glDispatchCompute',
|
|
'glDispatchComputeIndirect',
|
|
'glDrawArrays',
|
|
'glDrawArraysIndirect',
|
|
'glDrawArraysInstanced',
|
|
'glDrawArraysInstancedBaseInstance',
|
|
'glDrawBuffer',
|
|
'glDrawBuffers',
|
|
'glDrawElements',
|
|
'glDrawElementsBaseVertex',
|
|
'glDrawElementsIndirect',
|
|
'glDrawElementsInstanced',
|
|
'glDrawElementsInstancedBaseInstance',
|
|
'glDrawElementsInstancedBaseVertex',
|
|
'glDrawElementsInstancedBaseVertexBaseInstance',
|
|
'glDrawPixels',
|
|
'glDrawRangeElements',
|
|
'glDrawRangeElementsBaseVertex',
|
|
'glDrawTransformFeedback',
|
|
'glDrawTransformFeedbackInstanced',
|
|
'glDrawTransformFeedbackStream',
|
|
'glDrawTransformFeedbackStreamInstanced',
|
|
'glEdgeFlag',
|
|
'glEdgeFlagPointer',
|
|
'glEdgeFlagv',
|
|
'glEnable',
|
|
'glEnableClientState',
|
|
'glEnableVertexArrayAttrib',
|
|
'glEnableVertexAttribArray',
|
|
'glEnablei',
|
|
'glEnd',
|
|
'glEndConditionalRender',
|
|
'glEndList',
|
|
'glEndQuery',
|
|
'glEndQueryIndexed',
|
|
'glEndTransformFeedback',
|
|
'glEvalCoord1d',
|
|
'glEvalCoord1dv',
|
|
'glEvalCoord1f',
|
|
'glEvalCoord1fv',
|
|
'glEvalCoord2d',
|
|
'glEvalCoord2dv',
|
|
'glEvalCoord2f',
|
|
'glEvalCoord2fv',
|
|
'glEvalMesh1',
|
|
'glEvalMesh2',
|
|
'glEvalPoint1',
|
|
'glEvalPoint2',
|
|
'glFeedbackBuffer',
|
|
'glFenceSync',
|
|
'glFinish',
|
|
'glFlush',
|
|
'glFlushMappedBufferRange',
|
|
'glFlushMappedNamedBufferRange',
|
|
'glFogCoordPointer',
|
|
'glFogCoordd',
|
|
'glFogCoorddv',
|
|
'glFogCoordf',
|
|
'glFogCoordfv',
|
|
'glFogf',
|
|
'glFogfv',
|
|
'glFogi',
|
|
'glFogiv',
|
|
'glFramebufferParameteri',
|
|
'glFramebufferRenderbuffer',
|
|
'glFramebufferRenderbufferEXT',
|
|
'glFramebufferTexture',
|
|
'glFramebufferTexture1D',
|
|
'glFramebufferTexture1DEXT',
|
|
'glFramebufferTexture2D',
|
|
'glFramebufferTexture2DEXT',
|
|
'glFramebufferTexture3D',
|
|
'glFramebufferTexture3DEXT',
|
|
'glFramebufferTextureLayer',
|
|
'glFrontFace',
|
|
'glFrustum',
|
|
'glGenBuffers',
|
|
'glGenFramebuffers',
|
|
'glGenFramebuffersEXT',
|
|
'glGenLists',
|
|
'glGenProgramPipelines',
|
|
'glGenQueries',
|
|
'glGenRenderbuffers',
|
|
'glGenRenderbuffersEXT',
|
|
'glGenSamplers',
|
|
'glGenTextures',
|
|
'glGenTransformFeedbacks',
|
|
'glGenVertexArrays',
|
|
'glGenerateMipmap',
|
|
'glGenerateMipmapEXT',
|
|
'glGenerateTextureMipmap',
|
|
'glGetActiveAtomicCounterBufferiv',
|
|
'glGetActiveAttrib',
|
|
'glGetActiveSubroutineName',
|
|
'glGetActiveSubroutineUniformName',
|
|
'glGetActiveSubroutineUniformiv',
|
|
'glGetActiveUniform',
|
|
'glGetActiveUniformBlockName',
|
|
'glGetActiveUniformBlockiv',
|
|
'glGetActiveUniformName',
|
|
'glGetActiveUniformsiv',
|
|
'glGetAttachedShaders',
|
|
'glGetAttribLocation',
|
|
'glGetBooleani_v',
|
|
'glGetBooleanv',
|
|
'glGetBufferParameteri64v',
|
|
'glGetBufferParameteriv',
|
|
'glGetBufferPointerv',
|
|
'glGetBufferSubData',
|
|
'glGetClipPlane',
|
|
'glGetCompressedTexImage',
|
|
'glGetCompressedTextureImage',
|
|
'glGetCompressedTextureSubImage',
|
|
'glGetDebugMessageLog',
|
|
'glGetDoublei_v',
|
|
'glGetDoublev',
|
|
'glGetError',
|
|
'glGetFloati_v',
|
|
'glGetFloatv',
|
|
'glGetFragDataIndex',
|
|
'glGetFragDataLocation',
|
|
'glGetFramebufferAttachmentParameteriv',
|
|
'glGetFramebufferAttachmentParameterivEXT',
|
|
'glGetFramebufferParameteriv',
|
|
'glGetGraphicsResetStatus',
|
|
'glGetInteger64i_v',
|
|
'glGetInteger64v',
|
|
'glGetIntegeri_v',
|
|
'glGetIntegerv',
|
|
'glGetInternalformati64v',
|
|
'glGetInternalformativ',
|
|
'glGetLightfv',
|
|
'glGetLightiv',
|
|
'glGetMapdv',
|
|
'glGetMapfv',
|
|
'glGetMapiv',
|
|
'glGetMaterialfv',
|
|
'glGetMaterialiv',
|
|
'glGetMultisamplefv',
|
|
'glGetNamedBufferParameteri64v',
|
|
'glGetNamedBufferParameteriv',
|
|
'glGetNamedBufferPointerv',
|
|
'glGetNamedBufferSubData',
|
|
'glGetNamedFramebufferAttachmentParameteriv',
|
|
'glGetNamedFramebufferParameteriv',
|
|
'glGetNamedRenderbufferParameteriv',
|
|
'glGetObjectLabel',
|
|
'glGetObjectPtrLabel',
|
|
'glGetPixelMapfv',
|
|
'glGetPixelMapuiv',
|
|
'glGetPixelMapusv',
|
|
'glGetPointerv',
|
|
'glGetPolygonStipple',
|
|
'glGetProgramBinary',
|
|
'glGetProgramInfoLog',
|
|
'glGetProgramInterfaceiv',
|
|
'glGetProgramPipelineInfoLog',
|
|
'glGetProgramPipelineiv',
|
|
'glGetProgramResourceIndex',
|
|
'glGetProgramResourceLocation',
|
|
'glGetProgramResourceLocationIndex',
|
|
'glGetProgramResourceName',
|
|
'glGetProgramResourceiv',
|
|
'glGetProgramStageiv',
|
|
'glGetProgramiv',
|
|
'glGetQueryBufferObjecti64v',
|
|
'glGetQueryBufferObjectiv',
|
|
'glGetQueryBufferObjectui64v',
|
|
'glGetQueryBufferObjectuiv',
|
|
'glGetQueryIndexediv',
|
|
'glGetQueryObjecti64v',
|
|
'glGetQueryObjectiv',
|
|
'glGetQueryObjectui64v',
|
|
'glGetQueryObjectuiv',
|
|
'glGetQueryiv',
|
|
'glGetRenderbufferParameteriv',
|
|
'glGetRenderbufferParameterivEXT',
|
|
'glGetSamplerParameterIiv',
|
|
'glGetSamplerParameterIuiv',
|
|
'glGetSamplerParameterfv',
|
|
'glGetSamplerParameteriv',
|
|
'glGetShaderInfoLog',
|
|
'glGetShaderPrecisionFormat',
|
|
'glGetShaderSource',
|
|
'glGetShaderiv',
|
|
'glGetString',
|
|
'glGetStringi',
|
|
'glGetSubroutineIndex',
|
|
'glGetSubroutineUniformLocation',
|
|
'glGetSynciv',
|
|
'glGetTexEnvfv',
|
|
'glGetTexEnviv',
|
|
'glGetTexGendv',
|
|
'glGetTexGenfv',
|
|
'glGetTexGeniv',
|
|
'glGetTexImage',
|
|
'glGetTexLevelParameterfv',
|
|
'glGetTexLevelParameteriv',
|
|
'glGetTexParameterIiv',
|
|
'glGetTexParameterIuiv',
|
|
'glGetTexParameterfv',
|
|
'glGetTexParameteriv',
|
|
'glGetTextureImage',
|
|
'glGetTextureLevelParameterfv',
|
|
'glGetTextureLevelParameteriv',
|
|
'glGetTextureParameterIiv',
|
|
'glGetTextureParameterIuiv',
|
|
'glGetTextureParameterfv',
|
|
'glGetTextureParameteriv',
|
|
'glGetTextureSubImage',
|
|
'glGetTransformFeedbackVarying',
|
|
'glGetTransformFeedbacki64_v',
|
|
'glGetTransformFeedbacki_v',
|
|
'glGetTransformFeedbackiv',
|
|
'glGetUniformBlockIndex',
|
|
'glGetUniformIndices',
|
|
'glGetUniformLocation',
|
|
'glGetUniformSubroutineuiv',
|
|
'glGetUniformdv',
|
|
'glGetUniformfv',
|
|
'glGetUniformiv',
|
|
'glGetUniformuiv',
|
|
'glGetVertexArrayIndexed64iv',
|
|
'glGetVertexArrayIndexediv',
|
|
'glGetVertexArrayiv',
|
|
'glGetVertexAttribIiv',
|
|
'glGetVertexAttribIuiv',
|
|
'glGetVertexAttribLdv',
|
|
'glGetVertexAttribPointerv',
|
|
'glGetVertexAttribdv',
|
|
'glGetVertexAttribfv',
|
|
'glGetVertexAttribiv',
|
|
'glGetnColorTable',
|
|
'glGetnCompressedTexImage',
|
|
'glGetnConvolutionFilter',
|
|
'glGetnHistogram',
|
|
'glGetnMapdv',
|
|
'glGetnMapfv',
|
|
'glGetnMapiv',
|
|
'glGetnMinmax',
|
|
'glGetnPixelMapfv',
|
|
'glGetnPixelMapuiv',
|
|
'glGetnPixelMapusv',
|
|
'glGetnPolygonStipple',
|
|
'glGetnSeparableFilter',
|
|
'glGetnTexImage',
|
|
'glGetnUniformdv',
|
|
'glGetnUniformfv',
|
|
'glGetnUniformiv',
|
|
'glGetnUniformuiv',
|
|
'glHint',
|
|
'glIndexMask',
|
|
'glIndexPointer',
|
|
'glIndexd',
|
|
'glIndexdv',
|
|
'glIndexf',
|
|
'glIndexfv',
|
|
'glIndexi',
|
|
'glIndexiv',
|
|
'glIndexs',
|
|
'glIndexsv',
|
|
'glIndexub',
|
|
'glIndexubv',
|
|
'glInitNames',
|
|
'glInterleavedArrays',
|
|
'glInvalidateBufferData',
|
|
'glInvalidateBufferSubData',
|
|
'glInvalidateFramebuffer',
|
|
'glInvalidateNamedFramebufferData',
|
|
'glInvalidateNamedFramebufferSubData',
|
|
'glInvalidateSubFramebuffer',
|
|
'glInvalidateTexImage',
|
|
'glInvalidateTexSubImage',
|
|
'glIsBuffer',
|
|
'glIsEnabled',
|
|
'glIsEnabledi',
|
|
'glIsFramebuffer',
|
|
'glIsFramebufferEXT',
|
|
'glIsList',
|
|
'glIsProgram',
|
|
'glIsProgramPipeline',
|
|
'glIsQuery',
|
|
'glIsRenderbuffer',
|
|
'glIsRenderbufferEXT',
|
|
'glIsSampler',
|
|
'glIsShader',
|
|
'glIsSync',
|
|
'glIsTexture',
|
|
'glIsTransformFeedback',
|
|
'glIsVertexArray',
|
|
'glLightModelf',
|
|
'glLightModelfv',
|
|
'glLightModeli',
|
|
'glLightModeliv',
|
|
'glLightf',
|
|
'glLightfv',
|
|
'glLighti',
|
|
'glLightiv',
|
|
'glLineStipple',
|
|
'glLineWidth',
|
|
'glLinkProgram',
|
|
'glListBase',
|
|
'glLoadIdentity',
|
|
'glLoadMatrixd',
|
|
'glLoadMatrixf',
|
|
'glLoadName',
|
|
'glLoadTransposeMatrixd',
|
|
'glLoadTransposeMatrixf',
|
|
'glLogicOp',
|
|
'glMap1d',
|
|
'glMap1f',
|
|
'glMap2d',
|
|
'glMap2f',
|
|
'glMapBuffer',
|
|
'glMapBufferRange',
|
|
'glMapGrid1d',
|
|
'glMapGrid1f',
|
|
'glMapGrid2d',
|
|
'glMapGrid2f',
|
|
'glMapNamedBuffer',
|
|
'glMapNamedBufferRange',
|
|
'glMaterialf',
|
|
'glMaterialfv',
|
|
'glMateriali',
|
|
'glMaterialiv',
|
|
'glMatrixMode',
|
|
'glMemoryBarrier',
|
|
'glMemoryBarrierByRegion',
|
|
'glMinSampleShading',
|
|
'glMultMatrixd',
|
|
'glMultMatrixf',
|
|
'glMultTransposeMatrixd',
|
|
'glMultTransposeMatrixf',
|
|
'glMultiDrawArrays',
|
|
'glMultiDrawArraysIndirect',
|
|
'glMultiDrawArraysIndirectCount',
|
|
'glMultiDrawElements',
|
|
'glMultiDrawElementsBaseVertex',
|
|
'glMultiDrawElementsIndirect',
|
|
'glMultiDrawElementsIndirectCount',
|
|
'glMultiTexCoord1d',
|
|
'glMultiTexCoord1dv',
|
|
'glMultiTexCoord1f',
|
|
'glMultiTexCoord1fv',
|
|
'glMultiTexCoord1i',
|
|
'glMultiTexCoord1iv',
|
|
'glMultiTexCoord1s',
|
|
'glMultiTexCoord1sv',
|
|
'glMultiTexCoord2d',
|
|
'glMultiTexCoord2dv',
|
|
'glMultiTexCoord2f',
|
|
'glMultiTexCoord2fv',
|
|
'glMultiTexCoord2i',
|
|
'glMultiTexCoord2iv',
|
|
'glMultiTexCoord2s',
|
|
'glMultiTexCoord2sv',
|
|
'glMultiTexCoord3d',
|
|
'glMultiTexCoord3dv',
|
|
'glMultiTexCoord3f',
|
|
'glMultiTexCoord3fv',
|
|
'glMultiTexCoord3i',
|
|
'glMultiTexCoord3iv',
|
|
'glMultiTexCoord3s',
|
|
'glMultiTexCoord3sv',
|
|
'glMultiTexCoord4d',
|
|
'glMultiTexCoord4dv',
|
|
'glMultiTexCoord4f',
|
|
'glMultiTexCoord4fv',
|
|
'glMultiTexCoord4i',
|
|
'glMultiTexCoord4iv',
|
|
'glMultiTexCoord4s',
|
|
'glMultiTexCoord4sv',
|
|
'glMultiTexCoordP1ui',
|
|
'glMultiTexCoordP1uiv',
|
|
'glMultiTexCoordP2ui',
|
|
'glMultiTexCoordP2uiv',
|
|
'glMultiTexCoordP3ui',
|
|
'glMultiTexCoordP3uiv',
|
|
'glMultiTexCoordP4ui',
|
|
'glMultiTexCoordP4uiv',
|
|
'glNamedBufferData',
|
|
'glNamedBufferStorage',
|
|
'glNamedBufferSubData',
|
|
'glNamedFramebufferDrawBuffer',
|
|
'glNamedFramebufferDrawBuffers',
|
|
'glNamedFramebufferParameteri',
|
|
'glNamedFramebufferReadBuffer',
|
|
'glNamedFramebufferRenderbuffer',
|
|
'glNamedFramebufferTexture',
|
|
'glNamedFramebufferTextureLayer',
|
|
'glNamedRenderbufferStorage',
|
|
'glNamedRenderbufferStorageMultisample',
|
|
'glNewList',
|
|
'glNormal3b',
|
|
'glNormal3bv',
|
|
'glNormal3d',
|
|
'glNormal3dv',
|
|
'glNormal3f',
|
|
'glNormal3fv',
|
|
'glNormal3i',
|
|
'glNormal3iv',
|
|
'glNormal3s',
|
|
'glNormal3sv',
|
|
'glNormalP3ui',
|
|
'glNormalP3uiv',
|
|
'glNormalPointer',
|
|
'glObjectLabel',
|
|
'glObjectPtrLabel',
|
|
'glOrtho',
|
|
'glPassThrough',
|
|
'glPatchParameterfv',
|
|
'glPatchParameteri',
|
|
'glPauseTransformFeedback',
|
|
'glPixelMapfv',
|
|
'glPixelMapuiv',
|
|
'glPixelMapusv',
|
|
'glPixelStoref',
|
|
'glPixelStorei',
|
|
'glPixelTransferf',
|
|
'glPixelTransferi',
|
|
'glPixelZoom',
|
|
'glPointParameterf',
|
|
'glPointParameterfv',
|
|
'glPointParameteri',
|
|
'glPointParameteriv',
|
|
'glPointSize',
|
|
'glPolygonMode',
|
|
'glPolygonOffset',
|
|
'glPolygonOffsetClamp',
|
|
'glPolygonStipple',
|
|
'glPopAttrib',
|
|
'glPopClientAttrib',
|
|
'glPopDebugGroup',
|
|
'glPopMatrix',
|
|
'glPopName',
|
|
'glPrimitiveRestartIndex',
|
|
'glPrioritizeTextures',
|
|
'glProgramBinary',
|
|
'glProgramParameteri',
|
|
'glProgramUniform1d',
|
|
'glProgramUniform1dv',
|
|
'glProgramUniform1f',
|
|
'glProgramUniform1fv',
|
|
'glProgramUniform1i',
|
|
'glProgramUniform1iv',
|
|
'glProgramUniform1ui',
|
|
'glProgramUniform1uiv',
|
|
'glProgramUniform2d',
|
|
'glProgramUniform2dv',
|
|
'glProgramUniform2f',
|
|
'glProgramUniform2fv',
|
|
'glProgramUniform2i',
|
|
'glProgramUniform2iv',
|
|
'glProgramUniform2ui',
|
|
'glProgramUniform2uiv',
|
|
'glProgramUniform3d',
|
|
'glProgramUniform3dv',
|
|
'glProgramUniform3f',
|
|
'glProgramUniform3fv',
|
|
'glProgramUniform3i',
|
|
'glProgramUniform3iv',
|
|
'glProgramUniform3ui',
|
|
'glProgramUniform3uiv',
|
|
'glProgramUniform4d',
|
|
'glProgramUniform4dv',
|
|
'glProgramUniform4f',
|
|
'glProgramUniform4fv',
|
|
'glProgramUniform4i',
|
|
'glProgramUniform4iv',
|
|
'glProgramUniform4ui',
|
|
'glProgramUniform4uiv',
|
|
'glProgramUniformMatrix2dv',
|
|
'glProgramUniformMatrix2fv',
|
|
'glProgramUniformMatrix2x3dv',
|
|
'glProgramUniformMatrix2x3fv',
|
|
'glProgramUniformMatrix2x4dv',
|
|
'glProgramUniformMatrix2x4fv',
|
|
'glProgramUniformMatrix3dv',
|
|
'glProgramUniformMatrix3fv',
|
|
'glProgramUniformMatrix3x2dv',
|
|
'glProgramUniformMatrix3x2fv',
|
|
'glProgramUniformMatrix3x4dv',
|
|
'glProgramUniformMatrix3x4fv',
|
|
'glProgramUniformMatrix4dv',
|
|
'glProgramUniformMatrix4fv',
|
|
'glProgramUniformMatrix4x2dv',
|
|
'glProgramUniformMatrix4x2fv',
|
|
'glProgramUniformMatrix4x3dv',
|
|
'glProgramUniformMatrix4x3fv',
|
|
'glProvokingVertex',
|
|
'glPushAttrib',
|
|
'glPushClientAttrib',
|
|
'glPushDebugGroup',
|
|
'glPushMatrix',
|
|
'glPushName',
|
|
'glQueryCounter',
|
|
'glRasterPos2d',
|
|
'glRasterPos2dv',
|
|
'glRasterPos2f',
|
|
'glRasterPos2fv',
|
|
'glRasterPos2i',
|
|
'glRasterPos2iv',
|
|
'glRasterPos2s',
|
|
'glRasterPos2sv',
|
|
'glRasterPos3d',
|
|
'glRasterPos3dv',
|
|
'glRasterPos3f',
|
|
'glRasterPos3fv',
|
|
'glRasterPos3i',
|
|
'glRasterPos3iv',
|
|
'glRasterPos3s',
|
|
'glRasterPos3sv',
|
|
'glRasterPos4d',
|
|
'glRasterPos4dv',
|
|
'glRasterPos4f',
|
|
'glRasterPos4fv',
|
|
'glRasterPos4i',
|
|
'glRasterPos4iv',
|
|
'glRasterPos4s',
|
|
'glRasterPos4sv',
|
|
'glReadBuffer',
|
|
'glReadPixels',
|
|
'glReadnPixels',
|
|
'glRectd',
|
|
'glRectdv',
|
|
'glRectf',
|
|
'glRectfv',
|
|
'glRecti',
|
|
'glRectiv',
|
|
'glRects',
|
|
'glRectsv',
|
|
'glReleaseShaderCompiler',
|
|
'glRenderMode',
|
|
'glRenderbufferStorage',
|
|
'glRenderbufferStorageEXT',
|
|
'glRenderbufferStorageMultisample',
|
|
'glResumeTransformFeedback',
|
|
'glRotated',
|
|
'glRotatef',
|
|
'glSampleCoverage',
|
|
'glSampleCoverageARB',
|
|
'glSampleMaski',
|
|
'glSamplerParameterIiv',
|
|
'glSamplerParameterIuiv',
|
|
'glSamplerParameterf',
|
|
'glSamplerParameterfv',
|
|
'glSamplerParameteri',
|
|
'glSamplerParameteriv',
|
|
'glScaled',
|
|
'glScalef',
|
|
'glScissor',
|
|
'glScissorArrayv',
|
|
'glScissorIndexed',
|
|
'glScissorIndexedv',
|
|
'glSecondaryColor3b',
|
|
'glSecondaryColor3bv',
|
|
'glSecondaryColor3d',
|
|
'glSecondaryColor3dv',
|
|
'glSecondaryColor3f',
|
|
'glSecondaryColor3fv',
|
|
'glSecondaryColor3i',
|
|
'glSecondaryColor3iv',
|
|
'glSecondaryColor3s',
|
|
'glSecondaryColor3sv',
|
|
'glSecondaryColor3ub',
|
|
'glSecondaryColor3ubv',
|
|
'glSecondaryColor3ui',
|
|
'glSecondaryColor3uiv',
|
|
'glSecondaryColor3us',
|
|
'glSecondaryColor3usv',
|
|
'glSecondaryColorP3ui',
|
|
'glSecondaryColorP3uiv',
|
|
'glSecondaryColorPointer',
|
|
'glSelectBuffer',
|
|
'glShadeModel',
|
|
'glShaderBinary',
|
|
'glShaderSource',
|
|
'glShaderStorageBlockBinding',
|
|
'glSpecializeShader',
|
|
'glStencilFunc',
|
|
'glStencilFuncSeparate',
|
|
'glStencilMask',
|
|
'glStencilMaskSeparate',
|
|
'glStencilOp',
|
|
'glStencilOpSeparate',
|
|
'glTexBuffer',
|
|
'glTexBufferRange',
|
|
'glTexCoord1d',
|
|
'glTexCoord1dv',
|
|
'glTexCoord1f',
|
|
'glTexCoord1fv',
|
|
'glTexCoord1i',
|
|
'glTexCoord1iv',
|
|
'glTexCoord1s',
|
|
'glTexCoord1sv',
|
|
'glTexCoord2d',
|
|
'glTexCoord2dv',
|
|
'glTexCoord2f',
|
|
'glTexCoord2fv',
|
|
'glTexCoord2i',
|
|
'glTexCoord2iv',
|
|
'glTexCoord2s',
|
|
'glTexCoord2sv',
|
|
'glTexCoord3d',
|
|
'glTexCoord3dv',
|
|
'glTexCoord3f',
|
|
'glTexCoord3fv',
|
|
'glTexCoord3i',
|
|
'glTexCoord3iv',
|
|
'glTexCoord3s',
|
|
'glTexCoord3sv',
|
|
'glTexCoord4d',
|
|
'glTexCoord4dv',
|
|
'glTexCoord4f',
|
|
'glTexCoord4fv',
|
|
'glTexCoord4i',
|
|
'glTexCoord4iv',
|
|
'glTexCoord4s',
|
|
'glTexCoord4sv',
|
|
'glTexCoordP1ui',
|
|
'glTexCoordP1uiv',
|
|
'glTexCoordP2ui',
|
|
'glTexCoordP2uiv',
|
|
'glTexCoordP3ui',
|
|
'glTexCoordP3uiv',
|
|
'glTexCoordP4ui',
|
|
'glTexCoordP4uiv',
|
|
'glTexCoordPointer',
|
|
'glTexEnvf',
|
|
'glTexEnvfv',
|
|
'glTexEnvi',
|
|
'glTexEnviv',
|
|
'glTexGend',
|
|
'glTexGendv',
|
|
'glTexGenf',
|
|
'glTexGenfv',
|
|
'glTexGeni',
|
|
'glTexGeniv',
|
|
'glTexImage1D',
|
|
'glTexImage2D',
|
|
'glTexImage2DMultisample',
|
|
'glTexImage3D',
|
|
'glTexImage3DMultisample',
|
|
'glTexParameterIiv',
|
|
'glTexParameterIuiv',
|
|
'glTexParameterf',
|
|
'glTexParameterfv',
|
|
'glTexParameteri',
|
|
'glTexParameteriv',
|
|
'glTexStorage1D',
|
|
'glTexStorage2D',
|
|
'glTexStorage2DMultisample',
|
|
'glTexStorage3D',
|
|
'glTexStorage3DMultisample',
|
|
'glTexSubImage1D',
|
|
'glTexSubImage2D',
|
|
'glTexSubImage3D',
|
|
'glTextureBarrier',
|
|
'glTextureBuffer',
|
|
'glTextureBufferRange',
|
|
'glTextureParameterIiv',
|
|
'glTextureParameterIuiv',
|
|
'glTextureParameterf',
|
|
'glTextureParameterfv',
|
|
'glTextureParameteri',
|
|
'glTextureParameteriv',
|
|
'glTextureStorage1D',
|
|
'glTextureStorage2D',
|
|
'glTextureStorage2DMultisample',
|
|
'glTextureStorage3D',
|
|
'glTextureStorage3DMultisample',
|
|
'glTextureSubImage1D',
|
|
'glTextureSubImage2D',
|
|
'glTextureSubImage3D',
|
|
'glTextureView',
|
|
'glTransformFeedbackBufferBase',
|
|
'glTransformFeedbackBufferRange',
|
|
'glTransformFeedbackVaryings',
|
|
'glTranslated',
|
|
'glTranslatef',
|
|
'glUniform1d',
|
|
'glUniform1dv',
|
|
'glUniform1f',
|
|
'glUniform1fv',
|
|
'glUniform1i',
|
|
'glUniform1iv',
|
|
'glUniform1ui',
|
|
'glUniform1uiv',
|
|
'glUniform2d',
|
|
'glUniform2dv',
|
|
'glUniform2f',
|
|
'glUniform2fv',
|
|
'glUniform2i',
|
|
'glUniform2iv',
|
|
'glUniform2ui',
|
|
'glUniform2uiv',
|
|
'glUniform3d',
|
|
'glUniform3dv',
|
|
'glUniform3f',
|
|
'glUniform3fv',
|
|
'glUniform3i',
|
|
'glUniform3iv',
|
|
'glUniform3ui',
|
|
'glUniform3uiv',
|
|
'glUniform4d',
|
|
'glUniform4dv',
|
|
'glUniform4f',
|
|
'glUniform4fv',
|
|
'glUniform4i',
|
|
'glUniform4iv',
|
|
'glUniform4ui',
|
|
'glUniform4uiv',
|
|
'glUniformBlockBinding',
|
|
'glUniformMatrix2dv',
|
|
'glUniformMatrix2fv',
|
|
'glUniformMatrix2x3dv',
|
|
'glUniformMatrix2x3fv',
|
|
'glUniformMatrix2x4dv',
|
|
'glUniformMatrix2x4fv',
|
|
'glUniformMatrix3dv',
|
|
'glUniformMatrix3fv',
|
|
'glUniformMatrix3x2dv',
|
|
'glUniformMatrix3x2fv',
|
|
'glUniformMatrix3x4dv',
|
|
'glUniformMatrix3x4fv',
|
|
'glUniformMatrix4dv',
|
|
'glUniformMatrix4fv',
|
|
'glUniformMatrix4x2dv',
|
|
'glUniformMatrix4x2fv',
|
|
'glUniformMatrix4x3dv',
|
|
'glUniformMatrix4x3fv',
|
|
'glUniformSubroutinesuiv',
|
|
'glUnmapBuffer',
|
|
'glUnmapNamedBuffer',
|
|
'glUseProgram',
|
|
'glUseProgramStages',
|
|
'glValidateProgram',
|
|
'glValidateProgramPipeline',
|
|
'glVertex2d',
|
|
'glVertex2dv',
|
|
'glVertex2f',
|
|
'glVertex2fv',
|
|
'glVertex2i',
|
|
'glVertex2iv',
|
|
'glVertex2s',
|
|
'glVertex2sv',
|
|
'glVertex3d',
|
|
'glVertex3dv',
|
|
'glVertex3f',
|
|
'glVertex3fv',
|
|
'glVertex3i',
|
|
'glVertex3iv',
|
|
'glVertex3s',
|
|
'glVertex3sv',
|
|
'glVertex4d',
|
|
'glVertex4dv',
|
|
'glVertex4f',
|
|
'glVertex4fv',
|
|
'glVertex4i',
|
|
'glVertex4iv',
|
|
'glVertex4s',
|
|
'glVertex4sv',
|
|
'glVertexArrayAttribBinding',
|
|
'glVertexArrayAttribFormat',
|
|
'glVertexArrayAttribIFormat',
|
|
'glVertexArrayAttribLFormat',
|
|
'glVertexArrayBindingDivisor',
|
|
'glVertexArrayElementBuffer',
|
|
'glVertexArrayVertexBuffer',
|
|
'glVertexArrayVertexBuffers',
|
|
'glVertexAttrib1d',
|
|
'glVertexAttrib1dv',
|
|
'glVertexAttrib1f',
|
|
'glVertexAttrib1fv',
|
|
'glVertexAttrib1s',
|
|
'glVertexAttrib1sv',
|
|
'glVertexAttrib2d',
|
|
'glVertexAttrib2dv',
|
|
'glVertexAttrib2f',
|
|
'glVertexAttrib2fv',
|
|
'glVertexAttrib2s',
|
|
'glVertexAttrib2sv',
|
|
'glVertexAttrib3d',
|
|
'glVertexAttrib3dv',
|
|
'glVertexAttrib3f',
|
|
'glVertexAttrib3fv',
|
|
'glVertexAttrib3s',
|
|
'glVertexAttrib3sv',
|
|
'glVertexAttrib4Nbv',
|
|
'glVertexAttrib4Niv',
|
|
'glVertexAttrib4Nsv',
|
|
'glVertexAttrib4Nub',
|
|
'glVertexAttrib4Nubv',
|
|
'glVertexAttrib4Nuiv',
|
|
'glVertexAttrib4Nusv',
|
|
'glVertexAttrib4bv',
|
|
'glVertexAttrib4d',
|
|
'glVertexAttrib4dv',
|
|
'glVertexAttrib4f',
|
|
'glVertexAttrib4fv',
|
|
'glVertexAttrib4iv',
|
|
'glVertexAttrib4s',
|
|
'glVertexAttrib4sv',
|
|
'glVertexAttrib4ubv',
|
|
'glVertexAttrib4uiv',
|
|
'glVertexAttrib4usv',
|
|
'glVertexAttribBinding',
|
|
'glVertexAttribDivisor',
|
|
'glVertexAttribFormat',
|
|
'glVertexAttribI1i',
|
|
'glVertexAttribI1iv',
|
|
'glVertexAttribI1ui',
|
|
'glVertexAttribI1uiv',
|
|
'glVertexAttribI2i',
|
|
'glVertexAttribI2iv',
|
|
'glVertexAttribI2ui',
|
|
'glVertexAttribI2uiv',
|
|
'glVertexAttribI3i',
|
|
'glVertexAttribI3iv',
|
|
'glVertexAttribI3ui',
|
|
'glVertexAttribI3uiv',
|
|
'glVertexAttribI4bv',
|
|
'glVertexAttribI4i',
|
|
'glVertexAttribI4iv',
|
|
'glVertexAttribI4sv',
|
|
'glVertexAttribI4ubv',
|
|
'glVertexAttribI4ui',
|
|
'glVertexAttribI4uiv',
|
|
'glVertexAttribI4usv',
|
|
'glVertexAttribIFormat',
|
|
'glVertexAttribIPointer',
|
|
'glVertexAttribL1d',
|
|
'glVertexAttribL1dv',
|
|
'glVertexAttribL2d',
|
|
'glVertexAttribL2dv',
|
|
'glVertexAttribL3d',
|
|
'glVertexAttribL3dv',
|
|
'glVertexAttribL4d',
|
|
'glVertexAttribL4dv',
|
|
'glVertexAttribLFormat',
|
|
'glVertexAttribLPointer',
|
|
'glVertexAttribP1ui',
|
|
'glVertexAttribP1uiv',
|
|
'glVertexAttribP2ui',
|
|
'glVertexAttribP2uiv',
|
|
'glVertexAttribP3ui',
|
|
'glVertexAttribP3uiv',
|
|
'glVertexAttribP4ui',
|
|
'glVertexAttribP4uiv',
|
|
'glVertexAttribPointer',
|
|
'glVertexBindingDivisor',
|
|
'glVertexP2ui',
|
|
'glVertexP2uiv',
|
|
'glVertexP3ui',
|
|
'glVertexP3uiv',
|
|
'glVertexP4ui',
|
|
'glVertexP4uiv',
|
|
'glVertexPointer',
|
|
'glViewport',
|
|
'glViewportArrayv',
|
|
'glViewportIndexedf',
|
|
'glViewportIndexedfv',
|
|
'glWaitSync',
|
|
'glWindowPos2d',
|
|
'glWindowPos2dv',
|
|
'glWindowPos2f',
|
|
'glWindowPos2fv',
|
|
'glWindowPos2i',
|
|
'glWindowPos2iv',
|
|
'glWindowPos2s',
|
|
'glWindowPos2sv',
|
|
'glWindowPos3d',
|
|
'glWindowPos3dv',
|
|
'glWindowPos3f',
|
|
'glWindowPos3fv',
|
|
'glWindowPos3i',
|
|
'glWindowPos3iv',
|
|
'glWindowPos3s',
|
|
'glWindowPos3sv',
|
|
]
|