Difficult-Rocket/libs/pyglet/image/buffer.py
shenjack d84b490b99
with more logger
Add | more formatter and some more

Fix | type mis match

sync pyglet

Enhance | logger with Template

add lib-not-dr as requirement

sync pyglet

sync pyglet

Add | add lto=yes to nuitka_build

just incase

sync pyglet

sync lib_not_dr

Remove | external requirement lib-not-dr

some logger

sync lib-not-dr

sync pyglet

sync lib-not-dr

sync lib-not-dr

sync pyglet

sync pyglet

Fix | console thread been block

Update DR rs and DR sdk

sync lib not dr

sync lib-not-dr

sync lib-not-dr

sync pyglet and lib-not-dr

sync pyglet 0.1.8

sync lib not dr

logger almost done?

almost!

sync pyglet (clicpboard support!)

sync lib not dr

sync lib not dr

color code and sync pyglet

do not show memory and progress building localy

sync pyglet

synclibs
2023-11-20 20:12:59 +08:00

218 lines
7.8 KiB
Python

from pyglet.gl import *
def get_max_color_attachments():
"""Get the maximum allow Framebuffer Color attachements"""
number = GLint()
glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, number)
return number.value
class Renderbuffer:
"""OpenGL Renderbuffer Object"""
def __init__(self, width, height, internal_format, samples=1):
"""Create an instance of a Renderbuffer object."""
self._context = pyglet.gl.current_context
self._id = GLuint()
self._width = width
self._height = height
self._internal_format = internal_format
glGenRenderbuffers(1, self._id)
glBindRenderbuffer(GL_RENDERBUFFER, self._id)
if samples > 1:
glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, internal_format, width, height)
else:
glRenderbufferStorage(GL_RENDERBUFFER, internal_format, width, height)
glBindRenderbuffer(GL_RENDERBUFFER, 0)
@property
def id(self):
return self._id.value
@property
def width(self):
return self._width
@property
def height(self):
return self._height
def bind(self):
glBindRenderbuffer(GL_RENDERBUFFER, self._id)
@staticmethod
def unbind():
glBindRenderbuffer(GL_RENDERBUFFER, 0)
def delete(self):
glDeleteRenderbuffers(1, self._id)
self._id = None
def __del__(self):
if self._id is not None:
try:
self._context.delete_renderbuffer(self._id.value)
self._id = None
except (AttributeError, ImportError):
pass # Interpreter is shutting down
def __repr__(self):
return "{}(id={})".format(self.__class__.__name__, self._id.value)
class Framebuffer:
"""OpenGL Framebuffer Object"""
def __init__(self, target=GL_FRAMEBUFFER):
"""Create an OpenGL Framebuffer object.
:rtype: :py:class:`~pyglet.image.Framebuffer`
.. versionadded:: 2.0
"""
self._context = pyglet.gl.current_context
self._id = GLuint()
glGenFramebuffers(1, self._id)
self._attachment_types = 0
self._width = 0
self._height = 0
self.target = target
@property
def id(self):
return self._id.value
@property
def width(self):
"""The width of the widest attachment."""
return self._width
@property
def height(self):
"""The width of the widest attachment."""
return self._height
def bind(self):
glBindFramebuffer(self.target, self._id)
def unbind(self):
glBindFramebuffer(self.target, 0)
def clear(self):
if self._attachment_types:
self.bind()
glClear(self._attachment_types)
self.unbind()
def delete(self):
glDeleteFramebuffers(1, self._id)
self._id = None
def __del__(self):
if self._id is not None:
try:
self._context.delete_framebuffer(self._id.value)
self._id = None
except (AttributeError, ImportError):
pass # Interpreter is shutting down
@property
def is_complete(self):
return glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE
@staticmethod
def get_status():
states = {GL_FRAMEBUFFER_UNSUPPORTED: "Framebuffer unsupported. Try another format.",
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: "Framebuffer incomplete attachment.",
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: "Framebuffer missing attachment.",
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: "Framebuffer unsupported dimension.",
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: "Framebuffer incomplete formats.",
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: "Framebuffer incomplete draw buffer.",
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: "Framebuffer incomplete read buffer.",
GL_FRAMEBUFFER_COMPLETE: "Framebuffer is complete."}
gl_status = glCheckFramebufferStatus(GL_FRAMEBUFFER)
return states.get(gl_status, "Unknown error")
def attach_texture(self, texture, target=GL_FRAMEBUFFER, attachment=GL_COLOR_ATTACHMENT0):
"""Attach a Texture to the Framebuffer
:Parameters:
`texture` : pyglet.image.Texture
Specifies the texture object to attach to the framebuffer attachment
point named by attachment.
`target` : int
Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER,
GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent
to GL_DRAW_FRAMEBUFFER.
`attachment` : int
Specifies the attachment point of the framebuffer. attachment must be
GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or
GL_DEPTH_STENCIL_ATTACHMENT.
"""
self.bind()
glFramebufferTexture(target, attachment, texture.id, texture.level)
# glFramebufferTexture2D(target, attachment, texture.target, texture.id, texture.level)
self._attachment_types |= attachment
self._width = max(texture.width, self._width)
self._height = max(texture.height, self._height)
self.unbind()
def attach_texture_layer(self, texture, layer, level, target=GL_FRAMEBUFFER, attachment=GL_COLOR_ATTACHMENT0):
"""Attach a Texture layer to the Framebuffer
:Parameters:
`texture` : pyglet.image.TextureArray
Specifies the texture object to attach to the framebuffer attachment
point named by attachment.
`layer` : int
Specifies the layer of texture to attach.
`level` : int
Specifies the mipmap level of texture to attach.
`target` : int
Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER,
GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent
to GL_DRAW_FRAMEBUFFER.
`attachment` : int
Specifies the attachment point of the framebuffer. attachment must be
GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or
GL_DEPTH_STENCIL_ATTACHMENT.
"""
self.bind()
glFramebufferTextureLayer(target, attachment, texture.id, level, layer)
self._attachment_types |= attachment
self._width = max(texture.width, self._width)
self._height = max(texture.height, self._height)
self.unbind()
def attach_renderbuffer(self, renderbuffer, target=GL_FRAMEBUFFER, attachment=GL_COLOR_ATTACHMENT0):
""""Attach a Renderbuffer to the Framebuffer
:Parameters:
`renderbuffer` : pyglet.image.Renderbuffer
Specifies the Renderbuffer to attach to the framebuffer attachment
point named by attachment.
`target` : int
Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER,
GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent
to GL_DRAW_FRAMEBUFFER.
`attachment` : int
Specifies the attachment point of the framebuffer. attachment must be
GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or
GL_DEPTH_STENCIL_ATTACHMENT.
"""
self.bind()
glFramebufferRenderbuffer(target, attachment, GL_RENDERBUFFER, renderbuffer.id)
self._attachment_types |= attachment
self._width = max(renderbuffer.width, self._width)
self._height = max(renderbuffer.height, self._height)
self.unbind()
def __repr__(self):
return "{}(id={})".format(self.__class__.__name__, self._id.value)