Difficult-Rocket/Difficult_Rocket/api/mod/__init__.py
2023-04-26 11:18:11 +08:00

77 lines
2.3 KiB
Python

# -------------------------------
# Difficult Rocket
# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
# All rights reserved
# -------------------------------
# system function
from typing import Tuple, List, Optional
# from libs
from MCDR.version import Version
# from DR
from Difficult_Rocket.main import Game
from Difficult_Rocket import DR_runtime, Options
from Difficult_Rocket.client import ClientWindow
"""
加载mod时会更改的参数
这里的只是范例,实际加载时会根据mod配置修改
"""
RequireVersion = Tuple[Version, Version]
# 第一个是最低兼容版本,第二个是最高兼容版本
# 例如: ("1.0.0", "1.1.0") 表示从1.0.0版本开始兼容,到1.1.0版本结束兼容
ForceRequire = bool
class ModInfo(Options):
"""
加载mod时候的参数
"""
"""基本信息"""
mod_id: str # mod id
name: str # mod 名称
version: Version # mod 版本
"""作者、描述"""
writer: str # 作者
link: str = "" # 作者链接
description: str = "" # 描述 (务必简洁明了)
info: str = "" # 其他信息 (可以很多很多)
"""版本相关信息"""
DR_version: RequireVersion = (DR_runtime.DR_version, DR_runtime.DR_version) # DR SDK 兼容版本
DR_Api_version: RequireVersion = (DR_runtime.API_version, DR_runtime.API_version) # DR Api版本
Mod_Require_version: List[Tuple[str, ForceRequire, RequireVersion]] = [] # mod 依赖版本
"""mod 状态"""
is_enable: bool = True # 是否启用
is_loaded: bool = False # 是否加载
"""mod 配置"""
config: Options = Options() # mod 配置存储
old_mod: Optional["ModInfo"] = None # 旧的mod实例
def on_load(self, game: Game):
""" 加载时调用 """
print(f'Mod {self.mod_id} loaded')
def on_server_start(self, game: Game):
""" 服务器启动时调用 """
print(f'Mod {self.mod_id} server start')
def on_server_stop(self, game: Game):
""" 服务器停止时调用 """
print(f'Mod {self.mod_id} server stop')
def on_client_start(self, game: Game, client: ClientWindow):
""" 客户端启动时调用 """
print(f'Mod {self.mod_id} client start')
def on_unload(self, game: Game):
""" 卸载时调用 """
print(f'Mod {self.mod_id} unloaded')