108 lines
2.7 KiB
Python
108 lines
2.7 KiB
Python
from pyglet.window import BaseWindow, _PlatformEventHandler, _ViewEventHandler
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from pyglet.window import WindowException, NoSuchDisplayException, MouseCursorException
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from pyglet.window import MouseCursor, DefaultMouseCursor, ImageMouseCursor
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from pyglet.libs.egl import egl
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from pyglet.canvas.headless import HeadlessCanvas
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# from pyglet.window import key
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# from pyglet.window import mouse
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from pyglet.event import EventDispatcher
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# Platform event data is single item, so use platform event handler directly.
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HeadlessEventHandler = _PlatformEventHandler
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ViewEventHandler = _ViewEventHandler
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class HeadlessWindow(BaseWindow):
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_egl_display_connection = None
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_egl_surface = None
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def _recreate(self, changes):
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pass
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def flip(self):
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if self.context:
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self.context.flip()
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def switch_to(self):
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if self.context:
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self.context.set_current()
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def set_caption(self, caption):
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pass
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def set_minimum_size(self, width, height):
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pass
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def set_maximum_size(self, width, height):
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pass
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def set_size(self, width, height):
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pass
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def get_size(self):
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return self._width, self._height
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def set_location(self, x, y):
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pass
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def get_location(self):
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pass
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def activate(self):
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pass
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def set_visible(self, visible=True):
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pass
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def minimize(self):
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pass
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def maximize(self):
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pass
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def set_vsync(self, vsync):
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pass
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def set_mouse_platform_visible(self, platform_visible=None):
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pass
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def set_exclusive_mouse(self, exclusive=True):
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pass
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def set_exclusive_keyboard(self, exclusive=True):
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pass
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def get_system_mouse_cursor(self, name):
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pass
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def dispatch_events(self):
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while self._event_queue:
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EventDispatcher.dispatch_event(self, *self._event_queue.pop(0))
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def dispatch_pending_events(self):
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pass
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def _create(self):
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self._egl_display_connection = self.display._display_connection
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if not self._egl_surface:
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pbuffer_attribs = (egl.EGL_WIDTH, self._width, egl.EGL_HEIGHT, self._height, egl.EGL_NONE)
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pbuffer_attrib_array = (egl.EGLint * len(pbuffer_attribs))(*pbuffer_attribs)
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self._egl_surface = egl.eglCreatePbufferSurface(self._egl_display_connection,
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self.config._egl_config,
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pbuffer_attrib_array)
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self.canvas = HeadlessCanvas(self.display, self._egl_surface)
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self.context.attach(self.canvas)
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self.dispatch_event('on_resize', self._width, self._height)
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__all__ = ["HeadlessWindow"]
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