433 lines
15 KiB
Python
433 lines
15 KiB
Python
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# -------------------------------
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# Difficult Rocket
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
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# -------------------------------
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import os
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import sys
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import time
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import logging
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import inspect
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import functools
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import traceback
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from typing import Callable, Dict, List, TYPE_CHECKING
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from decimal import Decimal
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# third function
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import rtoml
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import pyglet
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# from pyglet import gl
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# from pyglet.gl import glClearColor
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# from pyglet.libs.win32 import _user32
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from pyglet.window import Window
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from pyglet.window import key, mouse
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# Difficult_Rocket function
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if TYPE_CHECKING:
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from Difficult_Rocket.main import Game
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from Difficult_Rocket.utils import tools
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from Difficult_Rocket.api.types import Options
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from Difficult_Rocket.command import line, tree
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from Difficult_Rocket.utils.translate import tr
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from Difficult_Rocket import DR_runtime
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from Difficult_Rocket.api.screen import BaseScreen
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from Difficult_Rocket.utils.thread import new_thread
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from Difficult_Rocket.client.fps.fps_log import FpsLogger
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from Difficult_Rocket.client.guis.widgets import InputBox
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from Difficult_Rocket.exception.language import LanguageNotFound
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from Difficult_Rocket.client.screen import DRScreen, DRDEBUGScreen
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class ClientOption(Options):
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fps: int = 60
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width: int = 1024
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height: int = 768
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file_drop: bool = True
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fullscreen: bool = False
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resizeable: bool = True
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visible: bool = True
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gui_scale: float = 1.0
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caption: str = "Difficult Rocket v{DR_version}|DR_rs v{DR_Rust_get_version}"
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def load_file(self) -> None:
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file: dict = tools.load_file('./configs/main.toml')
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self.fps = int(file['runtime']['fps'])
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self.width = int(file['window']['width'])
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self.height = int(file['window']['height'])
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self.fullscreen = tools.format_bool(file['window']['full_screen'])
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self.resizeable = tools.format_bool(file['window']['resizable'])
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self.gui_scale = float(file['window']['gui_scale'])
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self.caption = DR_runtime.format(file['window']['caption'])
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class Client:
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def __init__(self, game: "Game", net_mode='local'):
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start_time = time.time_ns()
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# logging
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self.logger = logging.getLogger('client')
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self.logger.info(tr().client.setup.start())
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# config
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self.config = ClientOption()
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# value
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self.process_id = 'Client'
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self.process_name = 'Client process'
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self.process_pid = os.getpid()
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self.net_mode = net_mode
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self.game = game
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self.window = ClientWindow(game=game, net_mode=self.net_mode,
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width=self.config.width, height=self.config.height,
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fullscreen=self.config.fullscreen, caption=self.config.caption,
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resizable=self.config.resizeable, visible=self.config.visible,
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file_drops=True)
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end_time = time.time_ns()
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self.use_time = end_time - start_time
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self.logger.info(tr().client.setup.use_time().format(Decimal(self.use_time) / 1000000000))
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self.logger.debug(tr().client.setup.use_time_ns().format(self.use_time))
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def start(self):
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DR_runtime.running = True
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self.window.start_game() # 游戏启动
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# TODO 写一下服务端启动相关,还是需要服务端啊
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def pyglet_load_fonts_folder(folder) -> None:
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file_folder_list = os.listdir(folder)
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for obj in file_folder_list:
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if os.path.isfile(os.path.join(folder, obj)):
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if obj[-4:] == '.ttf':
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pyglet.font.add_file(os.path.join(folder, obj))
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else:
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pyglet_load_fonts_folder(os.path.join(folder, obj))
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def _call_screen_after(func: Callable) -> Callable:
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@functools.wraps(func)
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def warped(self: "ClientWindow", *args, **kwargs):
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result = func(self, *args, **kwargs)
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for title, a_screen in self.screen_list.items():
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a_screen.window_pointer = self
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# 提前帮子窗口设置好指针
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if hasattr(a_screen, func.__name__):
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try:
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getattr(a_screen, func.__name__)(*args, **kwargs, window=self)
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except Exception:
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traceback.print_exc()
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return result
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warped.__signature__ = inspect.signature(func)
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return warped
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def _call_screen_before(func: Callable) -> Callable:
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@functools.wraps(func)
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def warped(self: "ClientWindow", *args, **kwargs):
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for title, a_screen in self.screen_list.items():
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a_screen.window_pointer = self
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# 提前帮子窗口设置好指针
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if hasattr(a_screen, func.__name__):
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try:
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getattr(a_screen, func.__name__)(*args, **kwargs, window=self)
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except Exception:
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traceback.print_exc()
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result = func(self, *args, **kwargs)
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return result
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warped.__signature__ = inspect.signature(func)
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return warped
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class ClientWindow(Window):
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def __init__(self, game: "Game", net_mode='local', *args, **kwargs):
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"""
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@param net_mode:
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@param args:
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@param kwargs:
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"""
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start_time = time.time_ns()
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super().__init__(*args, **kwargs)
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# logging
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self.logger = logging.getLogger('client')
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self.logger.info(tr().window.setup.start())
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# value
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self.game = game
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self.net_mode = net_mode
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self.run_input = False
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self.command_list: List[str] = []
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# configs
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self.main_config = tools.load_file('./configs/main.toml')
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self.game_config = tools.load_file('./configs/game.config')
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# FPS
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self.FPS = Decimal(int(self.main_config['runtime']['fps']))
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self.SPF = Decimal('1') / self.FPS
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self.fps_log = FpsLogger(stable_fps=int(self.FPS))
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# batch
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self.part_batch = pyglet.graphics.Batch()
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self.label_batch = pyglet.graphics.Batch()
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# frame
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self.frame = pyglet.gui.Frame(self, order=20)
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self.M_frame = pyglet.gui.MovableFrame(self, modifier=key.LCTRL)
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self.screen_list: Dict[str, BaseScreen] = {}
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# setup
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self.setup()
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# 命令显示
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self.command_group = pyglet.graphics.Group(0)
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self.command_tree = tree.CommandTree(tree.DR_command)
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self.input_box = InputBox(x=50, y=30, width=300,
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batch=self.label_batch, text='') # 实例化
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self.input_box.push_handlers(self)
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self.input_box.set_handler('on_commit', self.on_input)
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self.set_handlers(self.input_box)
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self.input_box.enabled = True
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# 设置刷新率
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# pyglet.clock.schedule_interval(self.draw_update, float(self.SPF))
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# 完成设置后的信息输出
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self.logger.info(tr().window.os.pid_is().format(os.getpid(), os.getppid()))
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end_time = time.time_ns()
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self.use_time = end_time - start_time
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DR_runtime.client_setup_cause_ns = self.use_time
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self.logger.info(tr().window.setup.use_time().format(Decimal(self.use_time) / 1000000000))
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self.logger.debug(tr().window.setup.use_time_ns().format(self.use_time))
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self.count = 0
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def setup(self):
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self.set_icon(pyglet.image.load('./textures/icon.png'))
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self.load_fonts()
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# TODO 读取配置文件,加载不同的屏幕,解耦
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self.screen_list['DR_debug'] = DRDEBUGScreen(self)
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self.screen_list['DR_main'] = DRScreen(self)
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self.game.dispatch_event('on_client_start', game=self.game, client=self)
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def load_fonts(self) -> None:
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fonts_folder_path = self.main_config['runtime']['fonts_folder']
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# 加载字体路径
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# 淦,还写了个递归来处理
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pyglet_load_fonts_folder(fonts_folder_path)
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def start_game(self) -> None:
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self.set_icon(pyglet.image.load('./textures/icon.png'))
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try:
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pyglet.app.event_loop.run(1 / self.main_config['runtime']['fps'])
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except KeyboardInterrupt:
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print("==========client stop. KeyboardInterrupt info==========")
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traceback.print_exc()
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print("==========client stop. KeyboardInterrupt info end==========")
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self.dispatch_event("on_close")
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sys.exit(0)
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@new_thread('window save_info')
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def save_info(self):
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self.logger.info(tr().client.config.save.start())
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config_file: dict = tools.load_file('./configs/main.toml')
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config_file['window']['width'] = self.width
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config_file['window']['height'] = self.height
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config_file['runtime']['language'] = DR_runtime.language
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rtoml.dump(config_file, open('./configs/main.toml', 'w'))
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self.logger.info(tr().client.config.save.done())
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"""
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client api
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"""
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def add_sub_screen(self, title: str, sub_screen: type(BaseScreen)):
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self.screen_list[title] = sub_screen(self)
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"""
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draws and some event
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"""
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@_call_screen_after
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def draw_update(self, tick: float):
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decimal_tick = Decimal(str(tick)[:10])
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now_FPS = pyglet.clock.get_frequency()
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self.fps_log.update_tick(now_FPS, decimal_tick)
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@_call_screen_after
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def on_draw(self, *dt):
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while command := self.game.console.get_command():
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self.on_command(line.CommandText(command))
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pyglet.gl.glClearColor(0.1, 0, 0, 0.0)
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self.clear()
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self.draw_update(float(self.SPF))
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self.draw_batch()
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@_call_screen_after
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def on_resize(self, width: int, height: int):
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super().on_resize(width, height)
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@_call_screen_after
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def on_refresh(self, dt):
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...
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@_call_screen_after
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def on_show(self):
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# HWND_TOPMOST = -1
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# _user32.SetWindowPos(self._hwnd, HWND_TOPMOST, 0, 0, self.width, self.height, 0)
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...
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@_call_screen_after
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def on_hide(self):
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# self.set_location(*self.get_location())
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print('on hide!')
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@_call_screen_after
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def draw_batch(self):
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self.part_batch.draw()
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self.label_batch.draw()
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"""
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command line event
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"""
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def on_input(self, message: str) -> None:
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command_text = line.CommandText(message)
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self.on_command(command_text)
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self.input_box.value = ''
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@_call_screen_after
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def on_command(self, command: line.CommandText):
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print(command.find('/'))
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self.logger.info(tr().window.command.text().format(command))
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if command.find('stop'):
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# self.dispatch_event('on_exit')
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print("command stop!")
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pyglet.app.platform_event_loop.stop()
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self.dispatch_event('on_close', 'command') # source = command
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elif command.find('fps'):
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if command.find('log'):
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self.logger.debug(self.fps_log.fps_list)
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elif command.find('max'):
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self.logger.info(self.fps_log.max_fps)
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self.command.push_line(self.fps_log.max_fps, block_line=True)
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elif command.find('min'):
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self.logger.info(self.fps_log.min_fps)
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self.command.push_line(self.fps_log.min_fps, block_line=True)
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elif command.find('default'):
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self.set_size(int(self.main_config['window_default']['width']),
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int(self.main_config['window_default']['height']))
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elif command.find('lang'):
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try:
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lang = command.text[5:]
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tr._language = lang
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self.logger.info(tr().language_set_to())
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except LanguageNotFound:
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self.logger.info(tr().language_available().format(os.listdir('./configs/lang')))
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self.save_info()
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# self.command_tree.parse(command.plain_command)
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@_call_screen_after
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def on_message(self, message: line.CommandText):
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self.logger.info(tr().window.message.text().format(message))
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"""
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keyboard and mouse input
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"""
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@_call_screen_after
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def on_activate(self):
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super().activate()
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@_call_screen_after
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def on_deactivate(self):
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...
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@_call_screen_before
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def on_move(self, x, y):
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...
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@_call_screen_after
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def on_mouse_motion(self, x, y, dx, dy) -> None:
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...
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@_call_screen_after
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def on_mouse_scroll(self, x, y, scroll_x, scroll_y):
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...
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@_call_screen_after
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def on_mouse_enter(self, x, y):
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...
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@_call_screen_after
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def on_mouse_leave(self, x, y):
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...
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@_call_screen_after
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def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers) -> None:
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...
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@_call_screen_after
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def on_mouse_press(self, x, y, button, modifiers) -> None:
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self.logger.debug(
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tr().window.mouse.press().format(
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[x, y], tr().window.mouse[mouse.buttons_string(button)]()
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)
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)
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@_call_screen_after
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def on_mouse_release(self, x, y, button, modifiers) -> None:
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self.logger.debug(
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tr().window.mouse.release().format(
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[x, y], tr().window.mouse[mouse.buttons_string(button)]()
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)
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)
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@_call_screen_after
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def on_key_press(self, symbol, modifiers) -> None:
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if symbol == key.ESCAPE and not (modifiers & ~(key.MOD_NUMLOCK |
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key.MOD_CAPSLOCK |
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key.MOD_SCROLLLOCK)):
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self.dispatch_event('on_close')
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if symbol == key.SLASH:
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self.input_box._set_focus(True)
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self.logger.debug(
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tr().window.key.press().format(key.symbol_string(symbol), key.modifiers_string(modifiers)))
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@_call_screen_after
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def on_key_release(self, symbol, modifiers) -> None:
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self.logger.debug(
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tr().window.key.release().format(key.symbol_string(symbol), key.modifiers_string(modifiers)))
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@_call_screen_after
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def on_file_drop(self, x, y, paths):
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...
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@_call_screen_after
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def on_text(self, text):
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if text == '\r':
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self.logger.debug(tr().window.text.new_line())
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else:
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self.logger.debug(tr().window.text.input().format(text))
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if text == 't':
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self.input_box.enabled = True
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@_call_screen_after
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def on_text_motion(self, motion):
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motion_string = key.motion_string(motion)
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self.logger.debug(tr().window.text.motion().format(motion_string))
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@_call_screen_after
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def on_text_motion_select(self, motion):
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motion_string = key.motion_string(motion)
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self.logger.debug(tr().window.text.motion_select().format(motion_string))
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@_call_screen_before
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def on_close(self, source: str = 'window') -> None:
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self.game.dispatch_event('on_close', game=self.game, client=self, source=source)
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self.logger.info(tr().window.game.stop_get().format(tr().game[source]()))
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self.logger.info(tr().window.game.stop())
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# self.fps_log.check_list = False
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DR_runtime.running = False
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if self.run_input:
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self.run_input = False
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self.save_info()
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super().on_close()
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self.logger.info(tr().window.game.end())
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ClientWindow.register_event_type("on_command")
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