Difficult-Rocket/libs/pyglet/gl/gl_info.py
shenjack f9eeafe322
好活!
readme update

看起来更像 Dear ImGui 一些(looks more like Dear ImGui

and some intersting feature to the button

remove debug

确认一下action

404 修改

writing theme

looks good

better?

a ?

alpha=255 not 256

looks better

try new pyglet first

看起来好一些

sync pyglet

水一手

这波必须得水一手了,要不然commit太少了(确信

丢点正经东西上去

顺手继承一下Options

补充docs

坏了,忘记水commit了(

至少我能早睡了(

这里还能水一点来着(

试试再说

reee

保证能跑(

同步lib not dr 的修改

忘记带上 None了

还是加上一个额外的判断参数吧

刷点commit也不错

先更新一下依赖版本

水commit啦

理论可行,实践开始!

构建参数喜加一

reeeee

更新一下 pyproject 的依赖

fix typing

looks better

水一个(

测试?

sync pyglet to master

A | Try use rust-cache

looks good?

what?

C | sync pyglet

A | 添加了一个 Button Draw Theme

A | Magic Number (确信)

A | 尽量不继承Options

sync pyglet

A | Add theme

A | Add more Theme information

Enhance | Theme

sync pyglet

Add | add unifont

Enhance | use os.walk in font loading

Enhance | Use i18n in font loading

Enhance | doc

sync pyglet

Add | add 3.12 build option to build_rs

Fix | Button position have a z

sync pyglet

A | Logger.py 启动!

sync pyglet

Changed | Bump pyo3 to 0.20.0

add logger.py update

logger!

Add | more logger!

Add | lib-not-dr

some lib-not-dr
2023-11-20 20:12:56 +08:00

208 lines
6.4 KiB
Python

"""Information about version and extensions of current GL implementation.
Usage::
from pyglet.gl import gl_info
if gl_info.have_extension('GL_NV_register_combiners'):
# ...
If you are using more than one context, you can set up a separate GLInfo
object for each context. Call `set_active_context` after switching to the
context::
from pyglet.gl.gl_info import GLInfo
info = GLInfo()
info.set_active_context()
if info.have_version(4, 5):
# ...
"""
import warnings
from ctypes import c_char_p, cast
from pyglet.gl.gl import GL_EXTENSIONS, GL_RENDERER, GL_VENDOR, GL_VERSION
from pyglet.gl.gl import GL_MAJOR_VERSION, GL_MINOR_VERSION, GLint
from pyglet.gl.lib import GLException
from pyglet.util import asstr
def _get_number(parameter):
from pyglet.gl.gl import glGetIntegerv
number = GLint()
glGetIntegerv(parameter, number)
return number.value
class GLInfo:
"""Information interface for a single GL context.
A default instance is created automatically when the first OpenGL context
is created. You can use the module functions as a convenience for
this default instance's methods.
If you are using more than one context, you must call `set_active_context`
when the context is active for this `GLInfo` instance.
"""
_have_context = False
vendor = ''
renderer = ''
version = '0.0'
major_version = 0
minor_version = 0
opengl_api = 'gl'
extensions = set()
_have_info = False
def set_active_context(self):
"""Store information for the currently active context.
This method is called automatically for the default context.
"""
self._have_context = True
if not self._have_info:
from pyglet.gl.gl import glGetString, glGetStringi, GL_NUM_EXTENSIONS
self.vendor = asstr(cast(glGetString(GL_VENDOR), c_char_p).value)
self.renderer = asstr(cast(glGetString(GL_RENDERER), c_char_p).value)
self.version = asstr(cast(glGetString(GL_VERSION), c_char_p).value)
# NOTE: The version string requirements for gles is a lot stricter
# so using this to rely on detecting the API is not too unreasonable
self.opengl_api = "gles" if "opengl es" in self.version.lower() else "gl"
try:
self.major_version = _get_number(GL_MAJOR_VERSION)
self.minor_version = _get_number(GL_MINOR_VERSION)
num_ext = _get_number(GL_NUM_EXTENSIONS)
self.extensions = (asstr(cast(glGetStringi(GL_EXTENSIONS, i), c_char_p).value) for i in range(num_ext))
self.extensions = set(self.extensions)
except GLException:
pass # GL3 is likely not available
self._have_info = True
def remove_active_context(self):
self._have_context = False
self._have_info = False
def have_context(self):
return self._have_context
def have_extension(self, extension):
"""Determine if an OpenGL extension is available.
:Parameters:
`extension` : str
The name of the extension to test for, including its
``GL_`` prefix.
:return: True if the extension is provided by the driver.
:rtype: bool
"""
if not self._have_context:
warnings.warn('No GL context created yet.')
return extension in self.extensions
def get_extensions(self):
"""Get a list of available OpenGL extensions.
:return: a list of the available extensions.
:rtype: list of str
"""
if not self._have_context:
warnings.warn('No GL context created yet.')
return self.extensions
def get_version(self):
"""Get the current OpenGL version.
:return: The major and minor version as a tuple
:rtype: tuple
"""
if not self._have_context:
warnings.warn('No GL context created yet.')
return self.major_version, self.minor_version
def get_version_string(self):
"""Get the current OpenGL version string.
:return: The OpenGL version string
:rtype: str
"""
if not self._have_context:
warnings.warn('No GL context created yet.')
return self.version
def have_version(self, major, minor=0):
"""Determine if a version of OpenGL is supported.
:Parameters:
`major` : int
The major revision number (typically 1 or 2).
`minor` : int
The minor revision number.
:rtype: bool
:return: True if the requested or a later version is supported.
"""
if not self._have_context:
warnings.warn('No GL context created yet.')
if not self.major_version and not self.minor_version:
return False
return (self.major_version > major or
(self.major_version == major and self.minor_version >= minor) or
(self.major_version == major and self.minor_version == minor))
def get_renderer(self):
"""Determine the renderer string of the OpenGL context.
:rtype: str
"""
if not self._have_context:
warnings.warn('No GL context created yet.')
return self.renderer
def get_vendor(self):
"""Determine the vendor string of the OpenGL context.
:rtype: str
"""
if not self._have_context:
warnings.warn('No GL context created yet.')
return self.vendor
def get_opengl_api(self):
"""Determine the OpenGL API version.
Usually ``gl`` or ``gles``.
:rtype: str
"""
if not self._have_context:
warnings.warn('No GL context created yet.')
return self.opengl_api
# Single instance useful for apps with only a single context
# (or all contexts have the same GL driver, a common case).
_gl_info = GLInfo()
get_extensions = _gl_info.get_extensions
get_version = _gl_info.get_version
get_version_string = _gl_info.get_version_string
have_version = _gl_info.have_version
get_renderer = _gl_info.get_renderer
get_vendor = _gl_info.get_vendor
get_opengl_api = _gl_info.get_opengl_api
have_extension = _gl_info.have_extension
have_context = _gl_info.have_context
remove_active_context = _gl_info.remove_active_context
set_active_context = _gl_info.set_active_context