Difficult-Rocket/libs/pyglet/gui/widgets.py
2023-05-14 01:40:10 +08:00

497 lines
16 KiB
Python

"""Display different types of interactive widgets.
"""
import pyglet
from pyglet.event import EventDispatcher
from pyglet.graphics import Group
from pyglet.text.caret import Caret
from pyglet.text.layout import IncrementalTextLayout
class WidgetBase(EventDispatcher):
def __init__(self, x, y, width, height):
self._x = x
self._y = y
self._width = width
self._height = height
self._bg_group = None
self._fg_group = None
self.enabled = True
def update_groups(self, order):
pass
@property
def x(self):
"""X coordinate of the widget.
:type: int
"""
return self._x
@x.setter
def x(self, value):
self._x = value
self._update_position()
@property
def y(self):
"""Y coordinate of the widget.
:type: int
"""
return self._y
@y.setter
def y(self, value):
self._y = value
self._update_position()
@property
def position(self):
"""The x, y coordinate of the widget as a tuple.
:type: tuple(int, int)
"""
return self._x, self._y
@position.setter
def position(self, values):
self._x, self._y = values
self._update_position()
@property
def width(self):
"""Width of the widget.
:type: int
"""
return self._width
@property
def height(self):
"""Height of the widget.
:type: int
"""
return self._height
@property
def aabb(self):
"""Bounding box of the widget.
Expressed as (x, y, x + width, y + height)
:type: (int, int, int, int)
"""
return self._x, self._y, self._x + self._width, self._y + self._height
@property
def value(self):
"""Query or set the Widget's value.
This property allows you to set the value of a Widget directly, without any
user input. This could be used, for example, to restore Widgets to a
previous state, or if some event in your program is meant to naturally
change the same value that the Widget controls. Note that events are not
dispatched when changing this property.
"""
raise NotImplementedError("Value depends on control type!")
@value.setter
def value(self, value):
raise NotImplementedError("Value depends on control type!")
def _check_hit(self, x, y):
return self._x < x < self._x + self._width and self._y < y < self._y + self._height
def _update_position(self):
raise NotImplementedError("Unable to reposition this Widget")
def on_mouse_press(self, x, y, buttons, modifiers):
pass
def on_mouse_release(self, x, y, buttons, modifiers):
pass
def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
pass
def on_mouse_motion(self, x, y, dx, dy):
pass
def on_mouse_scroll(self, x, y, mouse, direction):
pass
def on_text(self, text):
pass
def on_text_motion(self, motion):
pass
def on_text_motion_select(self, motion):
pass
class PushButton(WidgetBase):
"""Instance of a push button.
Triggers the event 'on_press' when it is clicked by the mouse.
Triggers the event 'on_release' when the mouse is released.
"""
def __init__(self, x, y, pressed, depressed, hover=None, batch=None, group=None):
"""Create a push button.
:Parameters:
`x` : int
X coordinate of the push button.
`y` : int
Y coordinate of the push button.
`pressed` : `~pyglet.image.AbstractImage`
Image to display when the button is pressed.
`depresseed` : `~pyglet.image.AbstractImage`
Image to display when the button isn't pressed.
`hover` : `~pyglet.image.AbstractImage`
Image to display when the button is being hovered over.
`batch` : `~pyglet.graphics.Batch`
Optional batch to add the push button to.
`group` : `~pyglet.graphics.Group`
Optional parent group of the push button.
"""
super().__init__(x, y, depressed.width, depressed.height)
self._pressed_img = pressed
self._depressed_img = depressed
self._hover_img = hover or depressed
# TODO: add `draw` method or make Batch required.
self._batch = batch or pyglet.graphics.Batch()
self._user_group = group
bg_group = Group(order=0, parent=group)
self._sprite = pyglet.sprite.Sprite(self._depressed_img, x, y, batch=batch, group=bg_group)
self._pressed = False
def _update_position(self):
self._sprite.position = self._x, self._y, 0
@property
def value(self):
return self._pressed
@value.setter
def value(self, value):
assert type(value) is bool, "This Widget's value must be True or False."
self._pressed = value
self._sprite.image = self._pressed_img if self._pressed else self._depressed_img
def update_groups(self, order):
self._sprite.group = Group(order=order + 1, parent=self._user_group)
def on_mouse_press(self, x, y, buttons, modifiers):
if not self.enabled or not self._check_hit(x, y):
return
self._sprite.image = self._pressed_img
self._pressed = True
self.dispatch_event('on_press')
def on_mouse_release(self, x, y, buttons, modifiers):
if not self.enabled or not self._pressed:
return
self._sprite.image = self._hover_img if self._check_hit(x, y) else self._depressed_img
self._pressed = False
self.dispatch_event('on_release')
def on_mouse_motion(self, x, y, dx, dy):
if not self.enabled or self._pressed:
return
self._sprite.image = self._hover_img if self._check_hit(x, y) else self._depressed_img
def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
if not self.enabled or self._pressed:
return
self._sprite.image = self._hover_img if self._check_hit(x, y) else self._depressed_img
PushButton.register_event_type('on_press')
PushButton.register_event_type('on_release')
class ToggleButton(PushButton):
"""Instance of a toggle button.
Triggers the event 'on_toggle' when the mouse is pressed or released.
"""
def _get_release_image(self, x, y):
return self._hover_img if self._check_hit(x, y) else self._depressed_img
def on_mouse_press(self, x, y, buttons, modifiers):
if not self.enabled or not self._check_hit(x, y):
return
self._pressed = not self._pressed
self._sprite.image = self._pressed_img if self._pressed else self._get_release_image(x, y)
self.dispatch_event('on_toggle', self._pressed)
def on_mouse_release(self, x, y, buttons, modifiers):
if not self.enabled or self._pressed:
return
self._sprite.image = self._get_release_image(x, y)
ToggleButton.register_event_type('on_toggle')
class Slider(WidgetBase):
"""Instance of a slider made of a base and a knob image.
Triggers the event 'on_change' when the knob position is changed.
The knob position can be changed by dragging with the mouse, or
scrolling the mouse wheel.
"""
def __init__(self, x, y, base, knob, edge=0, batch=None, group=None):
"""Create a slider.
:Parameters:
`x` : int
X coordinate of the slider.
`y` : int
Y coordinate of the slider.
`base` : `~pyglet.image.AbstractImage`
Image to display as the background to the slider.
`knob` : `~pyglet.image.AbstractImage`
Knob that moves to show the position of the slider.
`edge` : int
Pixels from the maximum and minimum position of the slider,
to the edge of the base image.
`batch` : `~pyglet.graphics.Batch`
Optional batch to add the slider to.
`group` : `~pyglet.graphics.Group`
Optional parent group of the slider.
"""
super().__init__(x, y, base.width, knob.height)
self._edge = edge
self._base_img = base
self._knob_img = knob
self._half_knob_width = knob.width / 2
self._half_knob_height = knob.height / 2
self._knob_img.anchor_y = knob.height / 2
self._min_knob_x = x + edge
self._max_knob_x = x + base.width - knob.width - edge
self._user_group = group
bg_group = Group(order=0, parent=group)
fg_group = Group(order=1, parent=group)
self._base_spr = pyglet.sprite.Sprite(self._base_img, x, y, batch=batch, group=bg_group)
self._knob_spr = pyglet.sprite.Sprite(self._knob_img, x+edge, y+base.height/2, batch=batch, group=fg_group)
self._value = 0
self._in_update = False
def _update_position(self):
self._base_spr.position = self._x, self._y, 0
self._knob_spr.position = self._x + self._edge, self._y + self._base_img.height / 2, 0
@property
def value(self):
return self._value
@value.setter
def value(self, value):
assert type(value) in (int, float), "This Widget's value must be an int or float."
self._value = value
x = (self._max_knob_x - self._min_knob_x) * value / 100 + self._min_knob_x + self._half_knob_width
self._knob_spr.x = max(self._min_knob_x, min(x - self._half_knob_width, self._max_knob_x))
def update_groups(self, order):
self._base_spr.group = Group(order=order + 1, parent=self._user_group)
self._knob_spr.group = Group(order=order + 2, parent=self._user_group)
@property
def _min_x(self):
return self._x + self._edge
@property
def _max_x(self):
return self._x + self._width - self._edge
@property
def _min_y(self):
return self._y - self._half_knob_height
@property
def _max_y(self):
return self._y + self._half_knob_height + self._base_img.height / 2
def _check_hit(self, x, y):
return self._min_x < x < self._max_x and self._min_y < y < self._max_y
def _update_knob(self, x):
self._knob_spr.x = max(self._min_knob_x, min(x - self._half_knob_width, self._max_knob_x))
self._value = abs(((self._knob_spr.x - self._min_knob_x) * 100) / (self._min_knob_x - self._max_knob_x))
self.dispatch_event('on_change', self._value)
def on_mouse_press(self, x, y, buttons, modifiers):
if not self.enabled:
return
if self._check_hit(x, y):
self._in_update = True
self._update_knob(x)
def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
if not self.enabled:
return
if self._in_update:
self._update_knob(x)
def on_mouse_scroll(self, x, y, mouse, direction):
if not self.enabled:
return
if self._check_hit(x, y):
self._update_knob(self._knob_spr.x + self._half_knob_width + direction)
def on_mouse_release(self, x, y, buttons, modifiers):
if not self.enabled:
return
self._in_update = False
Slider.register_event_type('on_change')
class TextEntry(WidgetBase):
"""Instance of a text entry widget.
Allows the user to enter and submit text.
"""
def __init__(self, text, x, y, width,
color=(255, 255, 255, 255), text_color=(0, 0, 0, 255), caret_color=(0, 0, 0, 255),
batch=None, group=None):
"""Create a text entry widget.
:Parameters:
`text` : str
Initial text to display.
`x` : int
X coordinate of the text entry widget.
`y` : int
Y coordinate of the text entry widget.
`width` : int
The width of the text entry widget.
`color` : (int, int, int, int)
The color of the outline box in RGBA format.
`text_color` : (int, int, int, int)
The color of the text in RGBA format.
`caret_color` : (int, int, int, int)
The color of the caret when it is visible in RGBA or RGB
format.
`batch` : `~pyglet.graphics.Batch`
Optional batch to add the text entry widget to.
`group` : `~pyglet.graphics.Group`
Optional parent group of text entry widget.
"""
self._doc = pyglet.text.document.UnformattedDocument(text)
self._doc.set_style(0, len(self._doc.text), dict(color=text_color))
font = self._doc.get_font()
height = font.ascent - font.descent
self._user_group = group
bg_group = Group(order=0, parent=group)
fg_group = Group(order=1, parent=group)
# Rectangular outline with 2-pixel pad:
self._pad = p = 2
self._outline = pyglet.shapes.Rectangle(x-p, y-p, width+p+p, height+p+p, color[:3], batch, bg_group)
self._outline.opacity = color[3]
# Text and Caret:
self._layout = IncrementalTextLayout(self._doc, width, height, multiline=False, batch=batch, group=fg_group)
self._layout.x = x
self._layout.y = y
self._caret = Caret(self._layout, color=caret_color)
self._caret.visible = False
self._focus = False
super().__init__(x, y, width, height)
def _update_position(self):
self._layout.position = self._x, self._y, 0
self._outline.position = self._x - self._pad, self._y - self._pad
@property
def value(self):
return self._doc.text
@value.setter
def value(self, value):
assert type(value) is str, "This Widget's value must be a string."
self._doc.text = value
def _check_hit(self, x, y):
return self._x < x < self._x + self._width and self._y < y < self._y + self._height
def _set_focus(self, value):
self._focus = value
self._caret.visible = value
self._caret.layout = self._layout
def update_groups(self, order):
self._outline.group = Group(order=order + 1, parent=self._user_group)
self._layout.group = Group(order=order + 2, parent=self._user_group)
def on_mouse_motion(self, x, y, dx, dy):
if not self.enabled:
return
def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
if not self.enabled:
return
if self._focus:
self._caret.on_mouse_drag(x, y, dx, dy, buttons, modifiers)
def on_mouse_press(self, x, y, buttons, modifiers):
if not self.enabled:
return
if self._check_hit(x, y):
self._set_focus(True)
self._caret.on_mouse_press(x, y, buttons, modifiers)
else:
self._set_focus(False)
def on_text(self, text):
if not self.enabled:
return
if self._focus:
# Commit on Enter/Return:
if text in ('\r', '\n'):
self.dispatch_event('on_commit', self._layout.document.text)
self._set_focus(False)
return
self._caret.on_text(text)
def on_text_motion(self, motion):
if not self.enabled:
return
if self._focus:
self._caret.on_text_motion(motion)
def on_text_motion_select(self, motion):
if not self.enabled:
return
if self._focus:
self._caret.on_text_motion_select(motion)
def on_commit(self, text):
if not self.enabled:
return
"""Text has been commited via Enter/Return key."""
TextEntry.register_event_type('on_commit')