Difficult-Rocket/libs/pyglet/gl/base.py
shenjack d84b490b99
with more logger
Add | more formatter and some more

Fix | type mis match

sync pyglet

Enhance | logger with Template

add lib-not-dr as requirement

sync pyglet

sync pyglet

Add | add lto=yes to nuitka_build

just incase

sync pyglet

sync lib_not_dr

Remove | external requirement lib-not-dr

some logger

sync lib-not-dr

sync pyglet

sync lib-not-dr

sync lib-not-dr

sync pyglet

sync pyglet

Fix | console thread been block

Update DR rs and DR sdk

sync lib not dr

sync lib-not-dr

sync lib-not-dr

sync pyglet and lib-not-dr

sync pyglet 0.1.8

sync lib not dr

logger almost done?

almost!

sync pyglet (clicpboard support!)

sync lib not dr

sync lib not dr

color code and sync pyglet

do not show memory and progress building localy

sync pyglet

synclibs
2023-11-20 20:12:59 +08:00

533 lines
18 KiB
Python

import weakref
from enum import Enum
import threading
from typing import Tuple
import pyglet
from pyglet import gl
from pyglet.gl import gl_info
class OpenGLAPI(Enum):
OPENGL = 1
OPENGL_ES = 2
class Config:
"""Graphics configuration.
A Config stores the preferences for OpenGL attributes such as the
number of auxiliary buffers, size of the colour and depth buffers,
double buffering, stencilling, multi- and super-sampling, and so on.
Different platforms support a different set of attributes, so these
are set with a string key and a value which is integer or boolean.
:Ivariables:
`double_buffer` : bool
Specify the presence of a back-buffer for every color buffer.
`stereo` : bool
Specify the presence of separate left and right buffer sets.
`buffer_size` : int
Total bits per sample per color buffer.
`aux_buffers` : int
The number of auxiliary color buffers.
`sample_buffers` : int
The number of multisample buffers.
`samples` : int
The number of samples per pixel, or 0 if there are no multisample
buffers.
`red_size` : int
Bits per sample per buffer devoted to the red component.
`green_size` : int
Bits per sample per buffer devoted to the green component.
`blue_size` : int
Bits per sample per buffer devoted to the blue component.
`alpha_size` : int
Bits per sample per buffer devoted to the alpha component.
`depth_size` : int
Bits per sample in the depth buffer.
`stencil_size` : int
Bits per sample in the stencil buffer.
`accum_red_size` : int
Bits per pixel devoted to the red component in the accumulation
buffer.
`accum_green_size` : int
Bits per pixel devoted to the green component in the accumulation
buffer.
`accum_blue_size` : int
Bits per pixel devoted to the blue component in the accumulation
buffer.
`accum_alpha_size` : int
Bits per pixel devoted to the alpha component in the accumulation
buffer.
"""
_attribute_names = [
'double_buffer',
'stereo',
'buffer_size',
'aux_buffers',
'sample_buffers',
'samples',
'red_size',
'green_size',
'blue_size',
'alpha_size',
'depth_size',
'stencil_size',
'accum_red_size',
'accum_green_size',
'accum_blue_size',
'accum_alpha_size',
'major_version',
'minor_version',
'forward_compatible',
'opengl_api',
'debug'
]
major_version = None
minor_version = None
forward_compatible = None
opengl_api = None
debug = None
def __init__(self, **kwargs):
"""Create a template config with the given attributes.
Specify attributes as keyword arguments, for example::
template = Config(double_buffer=True)
"""
for name in self._attribute_names:
if name in kwargs:
setattr(self, name, kwargs[name])
else:
setattr(self, name, None)
self.opengl_api = self.opengl_api or "gl"
def get_gl_attributes(self):
"""Return a list of attributes set on this config.
:rtype: list of tuple (name, value)
:return: All attributes, with unset attributes having a value of
``None``.
"""
return [(name, getattr(self, name)) for name in self._attribute_names]
def match(self, canvas):
"""Return a list of matching complete configs for the given canvas.
.. versionadded:: 1.2
:Parameters:
`canvas` : `Canvas`
Display to host contexts created from the config.
:rtype: list of `CanvasConfig`
"""
raise NotImplementedError('abstract')
def create_context(self, share):
"""Create a GL context that satisifies this configuration.
:deprecated: Use `CanvasConfig.create_context`.
:Parameters:
`share` : `Context`
If not None, a context with which to share objects with.
:rtype: `Context`
:return: The new context.
"""
raise gl.ConfigException('This config cannot be used to create contexts. '
'Use Config.match to created a CanvasConfig')
def is_complete(self):
"""Determine if this config is complete and able to create a context.
Configs created directly are not complete, they can only serve
as templates for retrieving a supported config from the system.
For example, `pyglet.window.Screen.get_matching_configs` returns
complete configs.
:deprecated: Use ``isinstance(config, CanvasConfig)``.
:rtype: bool
:return: True if the config is complete and can create a context.
"""
return isinstance(self, CanvasConfig)
def __repr__(self):
return f"{self.__class__.__name__}({self.get_gl_attributes()})"
class CanvasConfig(Config):
"""An OpenGL configuration for a particular canvas.
Use `Config.match` to obtain an instance of this class.
.. versionadded:: 1.2
:Ivariables:
`canvas` : `Canvas`
The canvas this config is valid on.
"""
def __init__(self, canvas, base_config):
self.canvas = canvas
self.major_version = base_config.major_version
self.minor_version = base_config.minor_version
self.forward_compatible = base_config.forward_compatible
self.opengl_api = base_config.opengl_api or self.opengl_api
self.debug = base_config.debug
def compatible(self, canvas):
raise NotImplementedError('abstract')
def create_context(self, share):
"""Create a GL context that satisifies this configuration.
:Parameters:
`share` : `Context`
If not None, a context with which to share objects with.
:rtype: `Context`
:return: The new context.
"""
raise NotImplementedError('abstract')
def is_complete(self):
return True
class ObjectSpace:
def __init__(self):
# Objects scheduled for deletion the next time this object space is active.
self.doomed_textures = []
self.doomed_buffers = []
self.doomed_shader_programs = []
self.doomed_shaders = []
self.doomed_renderbuffers = []
class Context:
"""An OpenGL context for drawing.
Use `CanvasConfig.create_context` to create a context.
:Ivariables:
`object_space` : `ObjectSpace`
An object which is shared between all contexts that share
GL objects.
"""
# gl_info.GLInfo instance, filled in on first set_current
_info = None
def __init__(self, config, context_share=None):
self.config = config
self.context_share = context_share
self.canvas = None
self.doomed_vaos = []
self.doomed_framebuffers = []
if context_share:
self.object_space = context_share.object_space
else:
self.object_space = ObjectSpace()
self._cached_programs = weakref.WeakValueDictionary()
def __repr__(self):
return f"{self.__class__.__name__}(id={id(self)}, share={self.context_share})"
def __enter__(self):
self.set_current()
def __exit__(self, exc_type, exc_val, exc_tb):
return
def attach(self, canvas):
if self.canvas is not None:
self.detach()
if not self.config.compatible(canvas):
raise RuntimeError(f'Cannot attach {canvas} to {self}')
self.canvas = canvas
def detach(self):
self.canvas = None
def set_current(self):
if not self.canvas:
raise RuntimeError('Canvas has not been attached')
# XXX not per-thread
gl.current_context = self
# XXX
gl_info.set_active_context()
if not self._info:
self._info = gl_info.GLInfo()
self._info.set_active_context()
if self.object_space.doomed_textures:
self._delete_objects(self.object_space.doomed_textures, gl.glDeleteTextures)
if self.object_space.doomed_buffers:
self._delete_objects(self.object_space.doomed_buffers, gl.glDeleteBuffers)
if self.object_space.doomed_shader_programs:
self._delete_objects_one_by_one(self.object_space.doomed_shader_programs,
gl.glDeleteProgram)
if self.object_space.doomed_shaders:
self._delete_objects_one_by_one(self.object_space.doomed_shaders, gl.glDeleteShader)
if self.object_space.doomed_renderbuffers:
self._delete_objects(self.object_space.doomed_renderbuffers, gl.glDeleteRenderbuffers)
if self.doomed_vaos:
self._delete_objects(self.doomed_vaos, gl.glDeleteVertexArrays)
if self.doomed_framebuffers:
self._delete_objects(self.doomed_framebuffers, gl.glDeleteFramebuffers)
# For the functions below:
# The garbage collector introduces a race condition.
# The provided list might be appended to (and only appended to) while this
# method runs, as it's a `doomed_*` list either on the context or its
# object space. If `count` wasn't stored in a local, this method might
# leak objects.
def _delete_objects(self, list_, deletion_func):
"""Release all OpenGL objects in the given list using the supplied
deletion function with the signature ``(GLuint count, GLuint *names)``.
"""
count = len(list_)
to_delete = list_[:count]
del list_[:count]
deletion_func(count, (gl.GLuint * count)(*to_delete))
def _delete_objects_one_by_one(self, list_, deletion_func):
"""Similar to ``_delete_objects``, but assumes the deletion functions's
signature to be ``(GLuint name)``, calling it once for each object.
"""
count = len(list_)
to_delete = list_[:count]
del list_[:count]
for name in to_delete:
deletion_func(gl.GLuint(name))
def destroy(self):
"""Release the context.
The context will not be useable after being destroyed. Each platform
has its own convention for releasing the context and the buffer(s)
that depend on it in the correct order; this should never be called
by an application.
"""
self.detach()
if gl.current_context is self:
gl.current_context = None
gl_info.remove_active_context()
# Switch back to shadow context.
if gl._shadow_window is not None:
gl._shadow_window.switch_to()
def _safe_to_operate_on_object_space(self):
"""Return whether it is safe to interact with this context's object
space.
This is considered to be the case if the currently active context's
object space is the same as this context's object space and this
method is called from the main thread.
"""
return (
self.object_space is gl.current_context.object_space and
threading.current_thread() is threading.main_thread()
)
def _safe_to_operate_on(self):
"""Return whether it is safe to interact with this context.
This is considered to be the case if it's the current context and this
method is called from the main thread.
"""
return gl.current_context is self and threading.current_thread() is threading.main_thread()
def create_program(self, *sources: Tuple[str, str], program_class=None):
"""Create a ShaderProgram from OpenGL GLSL source.
This is a convenience method that takes one or more tuples of
(source_string, shader_type), and returns a
:py:class:`~pyglet.graphics.shader.ShaderProgram` instance.
`source_string` is OpenGL GLSL source code as a str, and `shader_type`
is the OpenGL shader type, such as "vertex" or "fragment". See
:py:class:`~pyglet.graphics.shader.Shader` for more information.
.. note:: This method is cached. Given the same shader sources, the
same ShaderProgram instance will be returned. For more
control over the ShaderProgram lifecycle, it is recommended
to manually create Shaders and link ShaderPrograms.
.. versionadded:: 2.0.10
"""
if program := self._cached_programs.get(str(sources)):
return program
program_class = program_class or pyglet.graphics.shader.ShaderProgram
shaders = (pyglet.graphics.shader.Shader(src, srctype) for (src, srctype) in sources)
program = program_class(*shaders)
self._cached_programs[str(sources)] = program
return program
def delete_texture(self, texture_id):
"""Safely delete a Texture belonging to this context's object space.
This method will delete the texture immediately via
``glDeleteTextures`` if the current context's object space is the same
as this context's object space and it is called from the main thread.
Otherwise, the texture will only be marked for deletion, postponing
it until any context with the same object space becomes active again.
This makes it safe to call from anywhere, including other threads.
:Parameters:
`texture_id` : int
The OpenGL name of the Texture to delete.
"""
if self._safe_to_operate_on_object_space():
gl.glDeleteTextures(1, gl.GLuint(texture_id))
else:
self.object_space.doomed_textures.append(texture_id)
def delete_buffer(self, buffer_id):
"""Safely delete a Buffer object belonging to this context's object
space.
This method behaves similarly to `delete_texture`, though for
``glDeleteBuffers`` instead of ``glDeleteTextures``.
:Parameters:
`buffer_id` : int
The OpenGL name of the buffer to delete.
.. versionadded:: 1.1
"""
if self._safe_to_operate_on_object_space():
gl.glDeleteBuffers(1, gl.GLuint(buffer_id))
else:
self.object_space.doomed_buffers.append(buffer_id)
def delete_shader_program(self, program_id):
"""Safely delete a Shader Program belonging to this context's
object space.
This method behaves similarly to `delete_texture`, though for
``glDeleteProgram`` instead of ``glDeleteTextures``.
:Parameters:
`program_id` : int
The OpenGL name of the Shader Program to delete.
.. versionadded:: 2.0
"""
if self._safe_to_operate_on_object_space():
gl.glDeleteProgram(gl.GLuint(program_id))
else:
self.object_space.doomed_shader_programs.append(program_id)
def delete_shader(self, shader_id):
"""Safely delete a Shader belonging to this context's object space.
This method behaves similarly to `delete_texture`, though for
``glDeleteShader`` instead of ``glDeleteTextures``.
:Parameters:
`shader_id` : int
The OpenGL name of the Shader to delete.
.. versionadded:: 2.0.10
"""
if self._safe_to_operate_on_object_space():
gl.glDeleteShader(gl.GLuint(shader_id))
else:
self.object_space.doomed_shaders.append(shader_id)
def delete_renderbuffer(self, rbo_id):
"""Safely delete a Renderbuffer Object belonging to this context's
object space.
This method behaves similarly to `delete_texture`, though for
``glDeleteRenderbuffers`` instead of ``glDeleteTextures``.
:Parameters:
`rbo_id` : int
The OpenGL name of the Shader Program to delete.
.. versionadded:: 2.0.10
"""
if self._safe_to_operate_on_object_space():
gl.glDeleteRenderbuffers(1, gl.GLuint(rbo_id))
else:
self.object_space.doomed_renderbuffers.append(rbo_id)
def delete_vao(self, vao_id):
"""Safely delete a Vertex Array Object belonging to this context.
If this context is not the current context or this method is not
called from the main thread, its deletion will be postponed until
this context is next made active again.
Otherwise, this method will immediately delete the VAO via
``glDeleteVertexArrays``.
:Parameters:
`vao_id` : int
The OpenGL name of the Vertex Array to delete.
.. versionadded:: 2.0
"""
if self._safe_to_operate_on():
gl.glDeleteVertexArrays(1, gl.GLuint(vao_id))
else:
self.doomed_vaos.append(vao_id)
def delete_framebuffer(self, fbo_id):
"""Safely delete a Framebuffer Object belonging to this context.
This method behaves similarly to `delete_vao`, though for
``glDeleteFramebuffers`` instead of ``glDeleteVertexArrays``.
:Parameters:
`fbo_id` : int
The OpenGL name of the Framebuffer Object to delete.
.. versionadded:: 2.0.10
"""
if self._safe_to_operate_on():
gl.glDeleteFramebuffers(1, gl.GLuint(fbo_id))
else:
self.doomed_framebuffers.append(fbo_id)
def get_info(self):
"""Get the OpenGL information for this context.
.. versionadded:: 1.2
:rtype: `GLInfo`
"""
return self._info