Difficult-Rocket/SRtool/client.py
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清理一些无用文件

rename folder

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awa

load textures!

删掉了一些没用的东西

hmmm

好耶!

看起来少,实际上多

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update

1.0!

rue

ah!

同步libs更新

Update __init__.py

merge!
2022-07-07 21:22:20 +08:00

402 lines
17 KiB
Python

# -------------------------------
# Difficult Rocket
# Copyright © 2021 by shenjackyuanjie
# All rights reserved
# -------------------------------
"""
writen by shenjackyuanjie
mail: 3695888@qq.com
github: @shenjackyuanjie
gitee: @shenjackyuanjie
"""
# system function
import os
import sys
import time
import logging
import traceback
import configparser
from decimal import Decimal
from fractions import Fraction
if __name__ == '__main__': # been start will not run this
sys.path.append('/bin/libs')
sys.path.append('/bin')
# SR tool function
from SRtool import translate
from SRtool.api.Exp import *
from SRtool.translate import tr
from SRtool.command import line
from SRtool.api import tools, new_thread
# libs function
from libs import pyglet
from libs import xmltodict
from libs.pyglet import shapes
from libs.pyglet.graphics import Batch
from libs.pyglet.window import key, mouse
class Client:
def __init__(self):
start_time = time.time_ns()
# logging
self.logger = logging.getLogger('client')
# config
self.config = tools.load_file('configs/main.config')
# value
self.process_id = 'Client'
self.process_name = 'Client process'
self.process_pid = os.getpid()
self.caption = tools.name_handler(self.config['window']['caption'], {'version': self.config['runtime']['version']})
self.window = ClientWindow(width=int(self.config['window']['width']),
height=int(self.config['window']['height']),
fullscreen=tools.format_bool(self.config['window']['full_screen']),
caption=self.caption,
resizable=tools.format_bool(self.config['window']['resizable']),
visible=tools.format_bool(self.config['window']['visible']),
file_drops=True)
self.logger.info(tr.lang('client', 'setup.done'))
end_time = time.time_ns()
self.use_time = end_time - start_time
self.logger.info(tr.lang('client', 'setup.use_time').format(Decimal(self.use_time) / 1000000000))
self.logger.debug(tr.lang('client', 'setup.use_time_ns').format(self.use_time))
def start(self):
self.window.start_game() # 游戏启动
# TODO 写一下服务端启动相关,还是需要服务端啊
class ClientWindow(pyglet.window.Window):
def __init__(self, *args, **kwargs):
start_time = time.time_ns()
super().__init__(*args, **kwargs)
"""
:param dev_list: 共享内存
:param dev_dic: 共享内存
:param logger: logger
:param net_mode: 网络模式 # local / ip
"""
# logging
self.logger = logging.getLogger('client')
# value
self.run_input = False
self.center_x = self.width // 2
self.center_y = self.height // 2
# configs
pyglet.resource.path = ['./textures/', './files']
pyglet.resource.reindex()
self.config_file = tools.load_file('configs/main.config')
self.game_config = tools.load_file('configs/game.config')
# dic
self.environment = {}
self.textures = {} # all textures
self.runtime = {}
self.坐标轴 = {'batch': Batch()}
self.part_list = {}
self.坐标点 = {'x': {}, 'y': {}}
# FPS
self.FPS = Decimal(int(self.config_file['runtime']['fps']))
self.SPF = Decimal('1') / self.FPS
# batch
self.part_batch = Batch()
self.label_batch = Batch()
# frame
self.frame = pyglet.gui.Frame(self, order=20)
self.M_frame = pyglet.gui.MovableFrame(self, modifier=key.LCTRL)
self.back_ground = shapes.Rectangle(0, 0, self.width, self.height, color=(60, 63, 65))
icon = pyglet.resource.image('icon.png')
self.set_icon(icon)
del icon
# setup
self.setup()
# 命令显示
self.command_group = pyglet.graphics.Group(0)
self.command = line.CommandLine(x=50, y=30, # 实例化
width=self.width - 100, height=40,
length=int(self.game_config['command']['show']),
batch=self.label_batch, group=self.command_group)
self.push_handlers(self.command)
self.command.set_handler('on_command', self.on_command)
self.command.set_handler('on_message', self.on_message)
# fps显示
self.fps_label = pyglet.text.Label(x=10, y=self.height - 10,
anchor_x='left', anchor_y='top',
font_name=translate.鸿蒙简体, font_size=20,
batch=self.label_batch, group=self.command_group)
# 设置刷新率
pyglet.clock.schedule_interval(self.update, float(self.SPF))
# 完成设置后的信息输出
self.logger.info(tr.lang('window', 'setup.done'))
self.logger.info(tr.lang('window', 'os.pid_is').format(os.getpid(), os.getppid()))
end_time = time.time_ns()
self.use_time = end_time - start_time
self.logger.info(tr.lang('window', 'setup.use_time').format(Decimal(self.use_time) / 1000000000))
self.logger.debug(tr.lang('window', 'setup.use_time_ns').format(self.use_time))
def setup(self):
self.load_fonts().join()
self.加载坐标轴()
def 加载坐标轴(self):
self.坐标轴['x'] = shapes.Line(x=0, y=self.center_y,
x2=self.width, y2=self.center_y,
width=3,
batch=self.坐标轴['batch'])
self.坐标轴['y'] = shapes.Line(x=self.center_x, y=0,
x2=self.center_x, y2=self.height,
width=3,
batch=self.坐标轴['batch'])
self.坐标轴['x'].color = (204, 102, 110)
self.坐标轴['x'].opacity = 250
self.坐标轴['y'].color = (204, 102, 110)
self.坐标轴['y'].opacity = 250
self.坐标轴['scale'] = 60
self.坐标轴['long'] = 5
self.坐标轴['point_opacity'] = 250
self.加载坐标点(True)
# @new_thread('坐标点加载')
def 加载坐标轴上的点(self, name: str):
del self.坐标点[name]
self.坐标点[name] = {}
for i in range(-self.坐标轴[f'scale_{name}'], self.坐标轴[f'scale_{name}'] + 1):
if name == 'x':
x, y, x2, y2 = self.center_x + (i * self.坐标轴['scale']), self.center_y - self.坐标轴['long'], \
self.center_x + (i * self.坐标轴['scale']), self.center_y + self.坐标轴['long']
else:
x, y, x2, y2 = self.center_x + self.坐标轴['long'], self.center_y + (i * self.坐标轴['scale']), \
self.center_x - self.坐标轴['long'], self.center_y + (i * self.坐标轴['scale'])
self.坐标点[name][i] = shapes.Line(x=x, y=y, x2=x2, y2=y2, width=3,
color=(41, 123, 203),
batch=self.坐标轴['batch'])
self.坐标点[name][i].opacity = self.坐标轴['point_opacity']
def 加载坐标点(self, flush: bool = False):
if 'scale_x' in self.坐标轴:
if flush or self.center_x // self.坐标轴['scale'] != self.坐标轴['scale_x']:
# 如果坐标轴的缩放比例发生变化 或者坐标轴的位置发生变化 或窗口长度发生变化
self.坐标轴['scale_x'] = self.center_x // self.坐标轴['scale']
self.加载坐标轴上的点('x')
else:
self.坐标轴['scale_x'] = self.center_x // self.坐标轴['scale']
self.加载坐标轴上的点('x')
if 'scale_y' in self.坐标轴:
if flush or self.center_y // self.坐标轴['scale'] != self.坐标轴['scale_y']:
self.坐标轴['scale_y'] = self.center_y // self.坐标轴['scale']
self.加载坐标轴上的点('y')
else:
self.坐标轴['scale_y'] = self.center_y // self.坐标轴['scale']
self.加载坐标轴上的点('y')
@new_thread('window load_fonts')
def load_fonts(self):
file_path = './libs/fonts/HarmonyOS_Sans/'
ttf_files = os.listdir(file_path)
self.logger.info(tr.lang('window', 'fonts.found').format(ttf_files))
for ttf_folder in ttf_files:
for ttf_file in os.listdir(f'{file_path}{ttf_folder}'):
if not ttf_file[-4:] == '.ttf':
continue
pyglet.font.add_file(f'{file_path}{ttf_folder}/{ttf_file}')
# @new_thread('window load_editor')
def load_Editor(self):
pass
def start_game(self) -> None:
self.run_input = True
self.read_input()
pyglet.app.run()
@new_thread('window read_input', daemon=True)
def read_input(self):
self.logger.debug('read_input start')
while self.run_input:
get = input()
if get in ('', ' ', '\n', '\r'):
continue
if get == 'stop':
self.run_input = False
try:
self.on_command(line.CommandText(get))
except CommandError:
self.logger.error(traceback.format_exc())
self.logger.debug('read_input end')
@new_thread('window save_info')
def save_info(self):
config_file = configparser.ConfigParser()
config_file.read('configs/main.config')
config_file['window']['width'] = str(self.width)
config_file['window']['height'] = str(self.height)
config_file.write(open('configs/main.config', 'w', encoding='utf-8'))
"""
draws and some event
"""
def update(self, tick: float):
decimal_tick = Decimal(str(tick)[:10])
def on_draw(self):
self.clear()
self.back_ground.draw()
self.draw_batch()
def on_resize(self, width: int, height: int):
super().on_resize(width, height)
self.fps_label.y = height - 10
self.center_x = width // 2
self.center_y = height // 2
# 刷新坐标轴的位置
self.坐标轴['x'].position = [0, self.center_y,
self.width, self.center_y]
self.坐标轴['y'].position = [self.center_x, 0,
self.center_x, self.height]
# 刷新坐标轴上的点的坐标
self.坐标轴['scale'] = 60
self.加载坐标点()
for x in range(-self.坐标轴['scale_x'], self.坐标轴['scale_x'] + 1):
self.坐标点['x'][x].position = (x * self.坐标轴['scale'] + self.center_x, self.center_y - 5,
x * self.坐标轴['scale'] + self.center_x, self.center_y + 5)
for y in range(-self.坐标轴['scale_y'], self.坐标轴['scale_y'] + 1):
self.坐标点['y'][y].position = (self.center_x - 5, y * self.坐标轴['scale'] + self.center_y,
self.center_x + 5, y * self.坐标轴['scale'] + self.center_y)
# 刷新加载出来的图片的坐标
if 'textures' in self.runtime:
self.runtime['textures'].position = (self.center_x - (self.runtime['textures'].width / 2),
self.center_y - (self.runtime['textures'].height / 2))
def draw_batch(self):
self.part_batch.draw()
self.label_batch.draw()
if 'textures' in self.runtime:
self.坐标轴['batch'].draw()
def load_textures(self, path: str):
try:
image = pyglet.image.load(path)
x = self.center_x - (image.width / 2)
y = self.center_y - (image.height / 2)
self.runtime['textures'] = pyglet.sprite.Sprite(x=x, y=y,
img=image, batch=self.part_batch)
del image
except FileNotFoundError:
self.logger.error(tr.lang('window', 'textures.file_not_found').format(path))
def load_xml(self, path: str):
try:
with open(path, encoding='utf-8') as xml_file:
xml_json = xmltodict.parse(xml_file.read())
except FileNotFoundError:
self.logger.error(tr.lang('window', 'xml.file_not_found').format(path))
"""
command line event
"""
def on_command(self, command: line.CommandText):
self.logger.info(tr.lang('window', 'command.text').format(command))
if command.match('stop'):
self.dispatch_event('on_close', 'command') # source = command
elif command.match('default'):
self.set_size(int(self.config_file['window_default']['width']), int(self.config_file['window_default']['height']))
elif command.match('textures'):
if command.match('file'):
name = command.text
self.load_textures(name)
elif command.match('set'):
if command.match('long'):
self.坐标轴['long'] = int(command)
self.加载坐标点(True)
elif command.match('opacity'):
self.坐标轴['point_opacity'] = int(command)
self.加载坐标点(True)
elif command.match('scale'):
self.坐标轴['scale'] = int(command)
self.加载坐标点(True)
def on_message(self, message: line.CommandLine.text):
self.logger.info(tr.lang('window', 'message.text').format(message))
def on_file_drop(self, x, y, paths: str):
f_type = tools.file_type(paths[0])
if f_type in ('png', 'jpg', 'jpeg'):
self.load_textures(paths[0])
self.logger.info(tr.lang('window', 'file.drop').format(paths))
"""
keyboard and mouse input
"""
def on_mouse_motion(self, x, y, dx, dy) -> None:
pass
def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers) -> None:
pass
def on_mouse_scroll(self, x, y, scroll_x, scroll_y):
self.logger.debug(f'{x}, {y}, {scroll_x}, {scroll_y}')
if 'textures' in self.runtime:
if self.runtime['textures'].scale > 0.1 and self.runtime['textures'].scale + (scroll_y * 0.1) > 0.1:
self.runtime['textures'].scale += (scroll_y * 0.1)
elif scroll_y > 0:
self.runtime['textures'].scale += (scroll_y * 0.1)
# 设置self.runtime['textures']的位置
self.runtime['textures'].position = (self.center_x - (self.runtime['textures'].width / 2),
self.center_y - (self.runtime['textures'].height / 2))
def on_mouse_press(self, x, y, button, modifiers) -> None:
self.logger.debug(tr.lang('window', 'mouse.press').format([x, y], tr.lang('window', 'mouse.{}'.format(mouse.buttons_string(button)))))
if 'textures' in self.runtime:
# 在点击的位置添加一个红色的半径为3的圆
self.坐标轴['point'] = shapes.Circle(x, y, 3, color=(255, 255, 255), batch=self.坐标轴['batch'])
x = Decimal(x - self.center_x)
y = Decimal(y - self.center_y)
scale_x = Fraction(x / self.坐标轴['scale'])
scale_y = Fraction(y / self.坐标轴['scale'])
self.logger.info(f'x: {float(scale_x)}|{scale_x.limit_denominator(1000)} y: {float(scale_y)}|{scale_y.limit_denominator(1000)}')
def on_mouse_release(self, x, y, button, modifiers) -> None:
self.logger.debug(tr.lang('window', 'mouse.release').format([x, y], tr.lang('window', 'mouse.{}'.format(mouse.buttons_string(button)))))
def on_key_press(self, symbol, modifiers) -> None:
if symbol == key.ESCAPE and not (modifiers & ~(key.MOD_NUMLOCK |
key.MOD_CAPSLOCK |
key.MOD_SCROLLLOCK)):
self.dispatch_event('on_close')
self.logger.debug(tr.lang('window', 'key.press').format(key.symbol_string(symbol), key.modifiers_string(modifiers)))
def on_key_release(self, symbol, modifiers) -> None:
self.logger.debug(tr.lang('window', 'key.release').format(key.symbol_string(symbol), key.modifiers_string(modifiers)))
def on_text(self, text):
if text == '\r':
self.logger.debug(tr.lang('window', 'text.new_line'))
else:
self.logger.debug(tr.lang('window', 'text.input').format(text))
def on_text_motion(self, motion):
motion_string = key.motion_string(motion)
self.logger.debug(tr.lang('window', 'text.motion').format(motion_string))
def on_text_motion_select(self, motion):
motion_string = key.motion_string(motion)
self.logger.debug(tr.lang('window', 'text.motion_select').format(motion_string))
def on_close(self, source: str = 'window') -> None:
self.logger.info(tr.lang('window', 'game.stop_get').format(tr.lang('window', f'game.{source}_stop')))
self.logger.info(tr.lang('window', 'game.stop'))
if self.run_input:
self.run_input = False
self.save_info()
super().on_close()
self.logger.info(tr.lang('window', 'game.end'))