shenjack
9fb2f717ea
readme 清理一些无用文件 rename folder awa awa load textures! 删掉了一些没用的东西 hmmm 好耶! 看起来少,实际上多 awa update 1.0! rue ah! 同步libs更新 Update __init__.py merge!
402 lines
17 KiB
Python
402 lines
17 KiB
Python
# -------------------------------
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# Difficult Rocket
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# Copyright © 2021 by shenjackyuanjie
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# All rights reserved
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# -------------------------------
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"""
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writen by shenjackyuanjie
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mail: 3695888@qq.com
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github: @shenjackyuanjie
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gitee: @shenjackyuanjie
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"""
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# system function
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import os
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import sys
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import time
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import logging
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import traceback
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import configparser
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from decimal import Decimal
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from fractions import Fraction
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if __name__ == '__main__': # been start will not run this
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sys.path.append('/bin/libs')
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sys.path.append('/bin')
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# SR tool function
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from SRtool import translate
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from SRtool.api.Exp import *
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from SRtool.translate import tr
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from SRtool.command import line
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from SRtool.api import tools, new_thread
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# libs function
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from libs import pyglet
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from libs import xmltodict
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from libs.pyglet import shapes
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from libs.pyglet.graphics import Batch
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from libs.pyglet.window import key, mouse
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class Client:
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def __init__(self):
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start_time = time.time_ns()
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# logging
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self.logger = logging.getLogger('client')
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# config
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self.config = tools.load_file('configs/main.config')
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# value
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self.process_id = 'Client'
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self.process_name = 'Client process'
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self.process_pid = os.getpid()
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self.caption = tools.name_handler(self.config['window']['caption'], {'version': self.config['runtime']['version']})
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self.window = ClientWindow(width=int(self.config['window']['width']),
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height=int(self.config['window']['height']),
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fullscreen=tools.format_bool(self.config['window']['full_screen']),
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caption=self.caption,
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resizable=tools.format_bool(self.config['window']['resizable']),
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visible=tools.format_bool(self.config['window']['visible']),
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file_drops=True)
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self.logger.info(tr.lang('client', 'setup.done'))
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end_time = time.time_ns()
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self.use_time = end_time - start_time
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self.logger.info(tr.lang('client', 'setup.use_time').format(Decimal(self.use_time) / 1000000000))
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self.logger.debug(tr.lang('client', 'setup.use_time_ns').format(self.use_time))
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def start(self):
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self.window.start_game() # 游戏启动
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# TODO 写一下服务端启动相关,还是需要服务端啊
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class ClientWindow(pyglet.window.Window):
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def __init__(self, *args, **kwargs):
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start_time = time.time_ns()
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super().__init__(*args, **kwargs)
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"""
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:param dev_list: 共享内存
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:param dev_dic: 共享内存
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:param logger: logger
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:param net_mode: 网络模式 # local / ip
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"""
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# logging
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self.logger = logging.getLogger('client')
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# value
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self.run_input = False
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self.center_x = self.width // 2
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self.center_y = self.height // 2
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# configs
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pyglet.resource.path = ['./textures/', './files']
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pyglet.resource.reindex()
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self.config_file = tools.load_file('configs/main.config')
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self.game_config = tools.load_file('configs/game.config')
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# dic
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self.environment = {}
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self.textures = {} # all textures
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self.runtime = {}
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self.坐标轴 = {'batch': Batch()}
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self.part_list = {}
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self.坐标点 = {'x': {}, 'y': {}}
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# FPS
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self.FPS = Decimal(int(self.config_file['runtime']['fps']))
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self.SPF = Decimal('1') / self.FPS
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# batch
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self.part_batch = Batch()
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self.label_batch = Batch()
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# frame
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self.frame = pyglet.gui.Frame(self, order=20)
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self.M_frame = pyglet.gui.MovableFrame(self, modifier=key.LCTRL)
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self.back_ground = shapes.Rectangle(0, 0, self.width, self.height, color=(60, 63, 65))
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icon = pyglet.resource.image('icon.png')
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self.set_icon(icon)
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del icon
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# setup
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self.setup()
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# 命令显示
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self.command_group = pyglet.graphics.Group(0)
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self.command = line.CommandLine(x=50, y=30, # 实例化
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width=self.width - 100, height=40,
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length=int(self.game_config['command']['show']),
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batch=self.label_batch, group=self.command_group)
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self.push_handlers(self.command)
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self.command.set_handler('on_command', self.on_command)
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self.command.set_handler('on_message', self.on_message)
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# fps显示
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self.fps_label = pyglet.text.Label(x=10, y=self.height - 10,
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anchor_x='left', anchor_y='top',
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font_name=translate.鸿蒙简体, font_size=20,
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batch=self.label_batch, group=self.command_group)
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# 设置刷新率
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pyglet.clock.schedule_interval(self.update, float(self.SPF))
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# 完成设置后的信息输出
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self.logger.info(tr.lang('window', 'setup.done'))
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self.logger.info(tr.lang('window', 'os.pid_is').format(os.getpid(), os.getppid()))
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end_time = time.time_ns()
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self.use_time = end_time - start_time
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self.logger.info(tr.lang('window', 'setup.use_time').format(Decimal(self.use_time) / 1000000000))
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self.logger.debug(tr.lang('window', 'setup.use_time_ns').format(self.use_time))
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def setup(self):
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self.load_fonts().join()
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self.加载坐标轴()
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def 加载坐标轴(self):
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self.坐标轴['x'] = shapes.Line(x=0, y=self.center_y,
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x2=self.width, y2=self.center_y,
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width=3,
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batch=self.坐标轴['batch'])
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self.坐标轴['y'] = shapes.Line(x=self.center_x, y=0,
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x2=self.center_x, y2=self.height,
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width=3,
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batch=self.坐标轴['batch'])
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self.坐标轴['x'].color = (204, 102, 110)
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self.坐标轴['x'].opacity = 250
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self.坐标轴['y'].color = (204, 102, 110)
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self.坐标轴['y'].opacity = 250
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self.坐标轴['scale'] = 60
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self.坐标轴['long'] = 5
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self.坐标轴['point_opacity'] = 250
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self.加载坐标点(True)
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# @new_thread('坐标点加载')
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def 加载坐标轴上的点(self, name: str):
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del self.坐标点[name]
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self.坐标点[name] = {}
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for i in range(-self.坐标轴[f'scale_{name}'], self.坐标轴[f'scale_{name}'] + 1):
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if name == 'x':
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x, y, x2, y2 = self.center_x + (i * self.坐标轴['scale']), self.center_y - self.坐标轴['long'], \
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self.center_x + (i * self.坐标轴['scale']), self.center_y + self.坐标轴['long']
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else:
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x, y, x2, y2 = self.center_x + self.坐标轴['long'], self.center_y + (i * self.坐标轴['scale']), \
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self.center_x - self.坐标轴['long'], self.center_y + (i * self.坐标轴['scale'])
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self.坐标点[name][i] = shapes.Line(x=x, y=y, x2=x2, y2=y2, width=3,
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color=(41, 123, 203),
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batch=self.坐标轴['batch'])
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self.坐标点[name][i].opacity = self.坐标轴['point_opacity']
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def 加载坐标点(self, flush: bool = False):
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if 'scale_x' in self.坐标轴:
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if flush or self.center_x // self.坐标轴['scale'] != self.坐标轴['scale_x']:
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# 如果坐标轴的缩放比例发生变化 或者坐标轴的位置发生变化 或窗口长度发生变化
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self.坐标轴['scale_x'] = self.center_x // self.坐标轴['scale']
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self.加载坐标轴上的点('x')
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else:
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self.坐标轴['scale_x'] = self.center_x // self.坐标轴['scale']
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self.加载坐标轴上的点('x')
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if 'scale_y' in self.坐标轴:
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if flush or self.center_y // self.坐标轴['scale'] != self.坐标轴['scale_y']:
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self.坐标轴['scale_y'] = self.center_y // self.坐标轴['scale']
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self.加载坐标轴上的点('y')
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else:
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self.坐标轴['scale_y'] = self.center_y // self.坐标轴['scale']
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self.加载坐标轴上的点('y')
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@new_thread('window load_fonts')
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def load_fonts(self):
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file_path = './libs/fonts/HarmonyOS_Sans/'
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ttf_files = os.listdir(file_path)
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self.logger.info(tr.lang('window', 'fonts.found').format(ttf_files))
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for ttf_folder in ttf_files:
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for ttf_file in os.listdir(f'{file_path}{ttf_folder}'):
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if not ttf_file[-4:] == '.ttf':
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continue
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pyglet.font.add_file(f'{file_path}{ttf_folder}/{ttf_file}')
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# @new_thread('window load_editor')
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def load_Editor(self):
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pass
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def start_game(self) -> None:
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self.run_input = True
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self.read_input()
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pyglet.app.run()
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@new_thread('window read_input', daemon=True)
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def read_input(self):
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self.logger.debug('read_input start')
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while self.run_input:
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get = input()
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if get in ('', ' ', '\n', '\r'):
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continue
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if get == 'stop':
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self.run_input = False
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try:
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self.on_command(line.CommandText(get))
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except CommandError:
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self.logger.error(traceback.format_exc())
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self.logger.debug('read_input end')
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@new_thread('window save_info')
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def save_info(self):
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config_file = configparser.ConfigParser()
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config_file.read('configs/main.config')
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config_file['window']['width'] = str(self.width)
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config_file['window']['height'] = str(self.height)
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config_file.write(open('configs/main.config', 'w', encoding='utf-8'))
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"""
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draws and some event
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"""
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def update(self, tick: float):
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decimal_tick = Decimal(str(tick)[:10])
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def on_draw(self):
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self.clear()
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self.back_ground.draw()
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self.draw_batch()
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def on_resize(self, width: int, height: int):
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super().on_resize(width, height)
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self.fps_label.y = height - 10
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self.center_x = width // 2
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self.center_y = height // 2
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# 刷新坐标轴的位置
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self.坐标轴['x'].position = [0, self.center_y,
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self.width, self.center_y]
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self.坐标轴['y'].position = [self.center_x, 0,
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self.center_x, self.height]
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# 刷新坐标轴上的点的坐标
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self.坐标轴['scale'] = 60
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self.加载坐标点()
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for x in range(-self.坐标轴['scale_x'], self.坐标轴['scale_x'] + 1):
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self.坐标点['x'][x].position = (x * self.坐标轴['scale'] + self.center_x, self.center_y - 5,
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x * self.坐标轴['scale'] + self.center_x, self.center_y + 5)
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for y in range(-self.坐标轴['scale_y'], self.坐标轴['scale_y'] + 1):
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self.坐标点['y'][y].position = (self.center_x - 5, y * self.坐标轴['scale'] + self.center_y,
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self.center_x + 5, y * self.坐标轴['scale'] + self.center_y)
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# 刷新加载出来的图片的坐标
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if 'textures' in self.runtime:
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self.runtime['textures'].position = (self.center_x - (self.runtime['textures'].width / 2),
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self.center_y - (self.runtime['textures'].height / 2))
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def draw_batch(self):
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self.part_batch.draw()
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self.label_batch.draw()
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if 'textures' in self.runtime:
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self.坐标轴['batch'].draw()
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def load_textures(self, path: str):
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try:
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image = pyglet.image.load(path)
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x = self.center_x - (image.width / 2)
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y = self.center_y - (image.height / 2)
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self.runtime['textures'] = pyglet.sprite.Sprite(x=x, y=y,
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img=image, batch=self.part_batch)
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del image
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except FileNotFoundError:
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self.logger.error(tr.lang('window', 'textures.file_not_found').format(path))
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def load_xml(self, path: str):
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try:
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with open(path, encoding='utf-8') as xml_file:
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xml_json = xmltodict.parse(xml_file.read())
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except FileNotFoundError:
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self.logger.error(tr.lang('window', 'xml.file_not_found').format(path))
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"""
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command line event
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"""
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def on_command(self, command: line.CommandText):
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self.logger.info(tr.lang('window', 'command.text').format(command))
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if command.match('stop'):
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self.dispatch_event('on_close', 'command') # source = command
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elif command.match('default'):
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self.set_size(int(self.config_file['window_default']['width']), int(self.config_file['window_default']['height']))
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elif command.match('textures'):
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if command.match('file'):
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name = command.text
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self.load_textures(name)
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elif command.match('set'):
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if command.match('long'):
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self.坐标轴['long'] = int(command)
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self.加载坐标点(True)
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elif command.match('opacity'):
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self.坐标轴['point_opacity'] = int(command)
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self.加载坐标点(True)
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elif command.match('scale'):
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self.坐标轴['scale'] = int(command)
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self.加载坐标点(True)
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def on_message(self, message: line.CommandLine.text):
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self.logger.info(tr.lang('window', 'message.text').format(message))
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def on_file_drop(self, x, y, paths: str):
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f_type = tools.file_type(paths[0])
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if f_type in ('png', 'jpg', 'jpeg'):
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self.load_textures(paths[0])
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self.logger.info(tr.lang('window', 'file.drop').format(paths))
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"""
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keyboard and mouse input
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"""
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def on_mouse_motion(self, x, y, dx, dy) -> None:
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pass
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def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers) -> None:
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pass
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def on_mouse_scroll(self, x, y, scroll_x, scroll_y):
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self.logger.debug(f'{x}, {y}, {scroll_x}, {scroll_y}')
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if 'textures' in self.runtime:
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if self.runtime['textures'].scale > 0.1 and self.runtime['textures'].scale + (scroll_y * 0.1) > 0.1:
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self.runtime['textures'].scale += (scroll_y * 0.1)
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elif scroll_y > 0:
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self.runtime['textures'].scale += (scroll_y * 0.1)
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# 设置self.runtime['textures']的位置
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self.runtime['textures'].position = (self.center_x - (self.runtime['textures'].width / 2),
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self.center_y - (self.runtime['textures'].height / 2))
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def on_mouse_press(self, x, y, button, modifiers) -> None:
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self.logger.debug(tr.lang('window', 'mouse.press').format([x, y], tr.lang('window', 'mouse.{}'.format(mouse.buttons_string(button)))))
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if 'textures' in self.runtime:
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# 在点击的位置添加一个红色的半径为3的圆
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self.坐标轴['point'] = shapes.Circle(x, y, 3, color=(255, 255, 255), batch=self.坐标轴['batch'])
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x = Decimal(x - self.center_x)
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y = Decimal(y - self.center_y)
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scale_x = Fraction(x / self.坐标轴['scale'])
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scale_y = Fraction(y / self.坐标轴['scale'])
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self.logger.info(f'x: {float(scale_x)}|{scale_x.limit_denominator(1000)} y: {float(scale_y)}|{scale_y.limit_denominator(1000)}')
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def on_mouse_release(self, x, y, button, modifiers) -> None:
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self.logger.debug(tr.lang('window', 'mouse.release').format([x, y], tr.lang('window', 'mouse.{}'.format(mouse.buttons_string(button)))))
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def on_key_press(self, symbol, modifiers) -> None:
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if symbol == key.ESCAPE and not (modifiers & ~(key.MOD_NUMLOCK |
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key.MOD_CAPSLOCK |
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key.MOD_SCROLLLOCK)):
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self.dispatch_event('on_close')
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self.logger.debug(tr.lang('window', 'key.press').format(key.symbol_string(symbol), key.modifiers_string(modifiers)))
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def on_key_release(self, symbol, modifiers) -> None:
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self.logger.debug(tr.lang('window', 'key.release').format(key.symbol_string(symbol), key.modifiers_string(modifiers)))
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def on_text(self, text):
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if text == '\r':
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self.logger.debug(tr.lang('window', 'text.new_line'))
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else:
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self.logger.debug(tr.lang('window', 'text.input').format(text))
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def on_text_motion(self, motion):
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motion_string = key.motion_string(motion)
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self.logger.debug(tr.lang('window', 'text.motion').format(motion_string))
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def on_text_motion_select(self, motion):
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motion_string = key.motion_string(motion)
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self.logger.debug(tr.lang('window', 'text.motion_select').format(motion_string))
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def on_close(self, source: str = 'window') -> None:
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self.logger.info(tr.lang('window', 'game.stop_get').format(tr.lang('window', f'game.{source}_stop')))
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self.logger.info(tr.lang('window', 'game.stop'))
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if self.run_input:
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self.run_input = False
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self.save_info()
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super().on_close()
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self.logger.info(tr.lang('window', 'game.end'))
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