shenjack
f9eeafe322
readme update 看起来更像 Dear ImGui 一些(looks more like Dear ImGui and some intersting feature to the button remove debug 确认一下action 404 修改 writing theme looks good better? a ? alpha=255 not 256 looks better try new pyglet first 看起来好一些 sync pyglet 水一手 这波必须得水一手了,要不然commit太少了(确信 丢点正经东西上去 顺手继承一下Options 补充docs 坏了,忘记水commit了( 至少我能早睡了( 这里还能水一点来着( 试试再说 reee 保证能跑( 同步lib not dr 的修改 忘记带上 None了 还是加上一个额外的判断参数吧 刷点commit也不错 先更新一下依赖版本 水commit啦 理论可行,实践开始! 构建参数喜加一 reeeee 更新一下 pyproject 的依赖 fix typing looks better 水一个( 测试? sync pyglet to master A | Try use rust-cache looks good? what? C | sync pyglet A | 添加了一个 Button Draw Theme A | Magic Number (确信) A | 尽量不继承Options sync pyglet A | Add theme A | Add more Theme information Enhance | Theme sync pyglet Add | add unifont Enhance | use os.walk in font loading Enhance | Use i18n in font loading Enhance | doc sync pyglet Add | add 3.12 build option to build_rs Fix | Button position have a z sync pyglet A | Logger.py 启动! sync pyglet Changed | Bump pyo3 to 0.20.0 add logger.py update logger! Add | more logger! Add | lib-not-dr some lib-not-dr
518 lines
18 KiB
Python
518 lines
18 KiB
Python
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# -------------------------------
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# Difficult Rocket
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
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# -------------------------------
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import os
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import sys
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import time
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import logging
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import inspect
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import functools
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import traceback
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from pathlib import Path
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from decimal import Decimal
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from typing import Callable, Dict, List, TYPE_CHECKING, Type
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# third function
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import rtoml
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import pyglet
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# from pyglet import gl
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# from pyglet.gl import glClearColor
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# from pyglet.libs.win32 import _user32
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from pyglet.graphics import Group, Batch
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from pyglet.window import Window
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from pyglet.window import key, mouse
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from pyglet.gui.widgets import TextEntry
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# Difficult_Rocket function
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if TYPE_CHECKING:
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from Difficult_Rocket.main import Game
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from Difficult_Rocket import DR_status
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from Difficult_Rocket.utils import tools
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from Difficult_Rocket.command import line
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from Difficult_Rocket.api.types import Options
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from Difficult_Rocket.utils.translate import tr
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from Difficult_Rocket.runtime import DR_runtime
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from Difficult_Rocket.api.screen import BaseScreen
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from Difficult_Rocket.utils.thread import new_thread
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from Difficult_Rocket.client.screen import DRDEBUGScreen
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from Difficult_Rocket.client.fps.fps_log import FpsLogger
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from Difficult_Rocket.exception.language import LanguageNotFound
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logger = logging.getLogger('client')
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class ClientOption(Options):
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fps: int = 60
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width: int = 1024
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height: int = 768
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file_drop: bool = True
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fullscreen: bool = False
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resizeable: bool = True
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visible: bool = True
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gui_scale: float = 1.0
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caption: str = "Difficult Rocket v{DR_version}"
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def load_file(self) -> None:
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file: dict = tools.load_file('./config/main.toml')
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self.fps = int(file['runtime']['fps'])
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self.width = int(file['window']['width'])
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self.height = int(file['window']['height'])
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self.fullscreen = tools.format_bool(file['window']['full_screen'])
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self.resizeable = tools.format_bool(file['window']['resizable'])
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self.gui_scale = float(file['window']['gui_scale'])
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self.caption = DR_status.format(file['window']['caption'])
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self.caption = DR_runtime.format(self.caption)
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class Client:
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"""
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客户端
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"""
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def __init__(self, game: "Game", net_mode='local'):
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start_time = time.time_ns()
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# logging
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self.logger = logging.getLogger('client')
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self.logger.info(tr().client.setup.start())
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# config
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self.config = ClientOption()
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# value
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self.process_id = 'Client'
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self.process_name = 'Client process'
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self.process_pid = os.getpid()
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self.net_mode = net_mode
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self.game = game
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self.window = ClientWindow(game=game, net_mode=self.net_mode,
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width=self.config.width, height=self.config.height,
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fullscreen=self.config.fullscreen, caption=self.config.caption,
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resizable=self.config.resizeable, visible=self.config.visible,
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file_drops=True)
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end_time = time.time_ns()
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self.use_time = end_time - start_time
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self.logger.info(tr().client.setup.use_time().format(Decimal(self.use_time) / 1000000000))
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self.logger.debug(tr().client.setup.use_time_ns().format(self.use_time))
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def start(self):
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"""
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启动客户端
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"""
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DR_runtime.running = True
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self.window.start_game() # 游戏启动
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# TODO 写一下服务端启动相关,还是需要服务端啊
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def __repr__(self):
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return f'<Client {self.process_name} {self.process_pid}>'
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def pyglet_load_fonts_folder(folder) -> None:
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"""
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递归加载字体文件夹
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:param folder:
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:return:
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"""
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font_path = Path(folder)
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if not font_path.exists():
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font_path.mkdir(parents=True)
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return None
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logger.info(tr().client.load.font.start().format(font_path))
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start_time = time.time_ns()
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for dir_path, dir_names, file_names in os.walk(font_path):
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dir_path = Path(dir_path)
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for file_name in file_names:
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file_name = Path(file_name)
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if file_name.suffix in ('.ttf', '.otf'):
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logger.debug(tr().client.load.font.file().format(str(dir_path / file_name)))
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try:
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pyglet.font.add_file(str(dir_path / file_name))
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except Exception:
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logger.error(tr().client.load.font.error().format(str(dir_path / file_name), traceback.format_exc()))
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end_time = time.time_ns()
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use_time = end_time - start_time
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logger.info(tr().client.load.font.use_time().format(use_time / 1000000000))
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def _call_back(call_back: Callable) -> Callable:
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"""
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>>> def call_back_example():
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>>> pass
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>>> @_call_back(call_back_example)
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>>> def on_draw(self):
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>>> pass
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用于在调用窗口函数后调用指定函数 的装饰器
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:param call_back: 需要调用的函数
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:return: 包装后的函数
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"""
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def wrapper(func):
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@functools.wraps(func)
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def warp(self: "ClientWindow", *args, **kwargs):
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result = func(self, *args, **kwargs)
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# call_back(self)
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return result
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return warp
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return wrapper
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def _call_screen_after(func: Callable) -> Callable:
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"""
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>>> @_call_screen_after
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>>> def on_draw(self):
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>>> pass
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用于在调用窗口函数后调用子窗口函数 的装饰器
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:param func: 需要包装的函数
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:return: 包装后的函数
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"""
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@functools.wraps(func)
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def warped(self: "ClientWindow", *args, **kwargs):
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result = func(self, *args, **kwargs)
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for title, a_screen in self.screen_list.items():
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a_screen.window_pointer = self
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# 提前帮子窗口设置好指针
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if hasattr(a_screen, func.__name__):
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try:
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getattr(a_screen, func.__name__)(*args, **kwargs, window=self)
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except Exception:
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traceback.print_exc()
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return result
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warped.__signature__ = inspect.signature(func)
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return warped
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def _call_screen_before(func: Callable) -> Callable:
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"""
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>>> @_call_screen_before
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>>> def on_draw(self):
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>>> pass
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用于在调用窗口函数前调用子窗口函数 的装饰器
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:param func: 需要包装的函数
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:return: 包装后的函数
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"""
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@functools.wraps(func)
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def warped(self: "ClientWindow", *args, **kwargs):
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for title, a_screen in self.screen_list.items():
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a_screen.window_pointer = self
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# 提前帮子窗口设置好指针
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if hasattr(a_screen, func.__name__):
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try:
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getattr(a_screen, func.__name__)(*args, **kwargs, window=self)
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except Exception:
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traceback.print_exc()
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result = func(self, *args, **kwargs)
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return result
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warped.__signature__ = inspect.signature(func)
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return warped
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class ClientWindow(Window):
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def __init__(self, game: "Game", net_mode='local', *args, **kwargs):
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"""
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@param net_mode:
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@param args:
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@param kwargs:
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"""
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start_time = time.time_ns()
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super().__init__(*args, **kwargs)
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# logging
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self.logger = logging.getLogger('client')
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self.logger.info(tr().window.setup.start())
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# value
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self.game = game
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self.net_mode = net_mode
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self.run_input = False
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self.command_list: List[str] = []
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# config
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self.main_config = tools.load_file('./config/main.toml')
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self.game_config = tools.load_file('./config/game.config')
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# FPS
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self.FPS = Decimal(int(self.main_config['runtime']['fps']))
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self.SPF = Decimal('1') / self.FPS
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self.fps_log = FpsLogger(stable_fps=int(self.FPS))
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# batch
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self.main_batch = Batch()
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self.main_group = Group(0)
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# frame
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self.frame = pyglet.gui.Frame(self, order=20)
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self.M_frame = pyglet.gui.MovableFrame(self, modifier=key.LCTRL)
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self.screen_list: Dict[str, BaseScreen] = {}
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# setup
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self.setup()
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# 命令显示
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self.input_box = TextEntry(x=50, y=30, width=300,
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batch=self.main_batch, text='', group=Group(1000, parent=self.main_group)) # 实例化
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self.input_box.push_handlers(self)
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self.input_box.set_handler('on_commit', self.on_input)
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self.push_handlers(self.input_box)
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self.input_box.enabled = True
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# 设置刷新率
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# pyglet.clock.schedule_interval(self.draw_update, float(self.SPF))
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# 完成设置后的信息输出
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self.logger.info(tr().window.os.pid_is().format(os.getpid(), os.getppid()))
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end_time = time.time_ns()
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self.use_time = end_time - start_time
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DR_runtime.client_setup_cause_ns = self.use_time
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self.logger.info(tr().window.setup.use_time().format(self.use_time / 1000000000))
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self.logger.debug(tr().window.setup.use_time_ns().format(self.use_time))
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self.count = 0
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def setup(self):
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self.set_icon(pyglet.image.load('assets/textures/icon.png'))
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self.load_fonts()
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self.screen_list['DR_debug'] = DRDEBUGScreen(self)
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self.game.dispatch_mod_event('on_client_start', game=self.game, client=self)
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def load_fonts(self) -> None:
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fonts_folder_path = self.main_config['runtime']['fonts_folder']
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# 加载字体路径
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# 淦,还写了个递归来处理
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pyglet_load_fonts_folder(fonts_folder_path)
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def start_game(self) -> None:
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self.set_icon(pyglet.image.load('assets/textures/icon.png'))
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try:
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# pyglet.clock.schedule_interval(self.on_draw, float(self.SPF))
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# pyglet.app.run()
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# TODO: wait for pyglet 2.1
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pyglet.app.run(float(self.SPF))
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except KeyboardInterrupt:
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self.logger.warning("==========client stop. KeyboardInterrupt info==========")
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traceback.print_exc()
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self.logger.warning("==========client stop. KeyboardInterrupt info end==========")
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self.dispatch_event("on_close", 'input')
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sys.exit(0)
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@new_thread('window save_info')
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def save_info(self):
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self.logger.info(tr().client.config.save.start())
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config_file: dict = tools.load_file('./config/main.toml')
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config_file['window']['width'] = self.width
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config_file['window']['height'] = self.height
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config_file['runtime']['language'] = DR_runtime.language
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rtoml.dump(config_file, open('./config/main.toml', 'w'))
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self.logger.info(tr().client.config.save.done())
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"""
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client api
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"""
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def add_sub_screen(self, title: str, sub_screen: Type[BaseScreen]):
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self.screen_list[title] = sub_screen(self)
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def remove_sub_screen(self, title: str):
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self.screen_list.pop(title)
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"""
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draws and some event
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"""
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@_call_screen_after
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def draw_update(self, tick: float):
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decimal_tick = Decimal(str(tick)[:10])
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now_FPS = pyglet.clock.get_frequency()
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self.fps_log.update_tick(now_FPS, decimal_tick)
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@_call_screen_after
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# def on_draw(self, dt: float): # TODO: wait for pyglet 2.1
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def on_draw(self):
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while (command := self.game.console.get_command()) is not None:
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self.on_command(line.CommandText(command))
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pyglet.gl.glClearColor(21/255, 22/255, 23/255, 0.0)
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self.clear()
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# self.draw_update(dt) # TODO: wait for pyglet 2.1
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self.draw_update(float(self.SPF))
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self.draw_batch()
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@_call_screen_after
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def on_resize(self, width: int, height: int):
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super().on_resize(width, height)
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@_call_screen_after
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def on_refresh(self, dt):
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...
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@_call_screen_after
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def on_show(self):
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# HWND_TOPMOST = -1
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# _user32.SetWindowPos(self._hwnd, HWND_TOPMOST, 0, 0, self.width, self.height, 0)
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...
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@_call_screen_after
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def on_hide(self):
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# self.set_location(*self.get_location())
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print('on hide!')
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@_call_screen_before
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def draw_batch(self):
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self.main_batch.draw()
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"""
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command line event
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"""
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def on_input(self, message: str) -> None:
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command_text = line.CommandText(message)
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self.on_command(command_text)
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self.input_box.value = ''
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def new_command(self):
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self.game.console.new_command()
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@_call_back(new_command)
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@_call_screen_after
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def on_command(self, command: line.CommandText):
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command.text = command.text.rstrip('\n').rstrip(' ').strip('/')
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self.logger.info(tr().window.command.text().format(f"|{command.text}|"))
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if command.find('stop'):
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self.logger.info("command stop!")
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# HUGE THANKS to Discord @nokiyasos for this fix!
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pyglet.app.exit()
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elif command.find('fps'):
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if command.find('log'):
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self.logger.debug(self.fps_log.fps_list)
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elif command.find('max'):
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self.logger.info(self.fps_log.max_fps)
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# self.command.push_line(self.fps_log.max_fps, block_line=True)
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elif command.find('min'):
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self.logger.info(self.fps_log.min_fps)
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# self.command.push_line(self.fps_log.min_fps, block_line=True)
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elif command.find('default'):
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self.set_size(int(self.main_config['window_default']['width']),
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int(self.main_config['window_default']['height']))
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elif command.find('lang'):
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try:
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lang = command.text[5:]
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tr._language = lang
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self.logger.info(tr().language_set_to())
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except LanguageNotFound:
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self.logger.info(tr().language_available().format(os.listdir('./config/lang')))
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self.save_info()
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elif command.find('mods'):
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if command.find('list'):
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self.logger.info(tr().mod.list())
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for mod in self.game.mod_manager.loaded_mod_modules.values():
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self.logger.info(f"mod: {mod.name} id: {mod.mod_id} version: {mod.version}")
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elif command.find('reload'):
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if not len(command.text) == 0:
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print(f"reload mod: |{command.text}|")
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self.game.mod_manager.reload_mod(command.text, game=self.game)
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else:
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logger.info(tr().window.command.mods.reload.no_mod_id())
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@_call_screen_after
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def on_message(self, message: line.CommandText):
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self.logger.info(tr().window.message.text().format(message))
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"""
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keyboard and mouse input
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"""
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@_call_screen_after
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def on_activate(self):
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super().activate()
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@_call_screen_after
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def on_deactivate(self):
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...
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@_call_screen_before
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def on_move(self, x, y):
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...
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@_call_screen_after
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def on_mouse_motion(self, x, y, dx, dy):
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...
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@_call_screen_after
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def on_mouse_scroll(self, x, y, scroll_x, scroll_y):
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...
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@_call_screen_after
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def on_mouse_enter(self, x, y):
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...
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@_call_screen_after
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def on_mouse_leave(self, x, y):
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...
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@_call_screen_after
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def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers) -> None:
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...
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@_call_screen_after
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def on_mouse_press(self, x, y, button, modifiers) -> None:
|
|
self.logger.debug(
|
|
tr().window.mouse.press().format(
|
|
[x, y], tr().window.mouse[mouse.buttons_string(button)]()
|
|
)
|
|
)
|
|
|
|
@_call_screen_after
|
|
def on_mouse_release(self, x, y, button, modifiers) -> None:
|
|
self.logger.debug(
|
|
tr().window.mouse.release().format(
|
|
[x, y], tr().window.mouse[mouse.buttons_string(button)]()
|
|
)
|
|
)
|
|
|
|
@_call_screen_after
|
|
def on_key_press(self, symbol, modifiers) -> None:
|
|
if symbol == key.ESCAPE and not (modifiers & ~(key.MOD_NUMLOCK |
|
|
key.MOD_CAPSLOCK |
|
|
key.MOD_SCROLLLOCK)):
|
|
self.dispatch_event('on_close', 'window')
|
|
if symbol == key.SLASH:
|
|
self.input_box._set_focus(True)
|
|
self.logger.debug(
|
|
tr().window.key.press().format(key.symbol_string(symbol), key.modifiers_string(modifiers)))
|
|
|
|
@_call_screen_after
|
|
def on_key_release(self, symbol, modifiers) -> None:
|
|
self.logger.debug(
|
|
tr().window.key.release().format(key.symbol_string(symbol), key.modifiers_string(modifiers)))
|
|
|
|
@_call_screen_after
|
|
def on_file_drop(self, x, y, paths):
|
|
...
|
|
|
|
@_call_screen_after
|
|
def on_text(self, text):
|
|
if text == '\r':
|
|
self.logger.debug(tr().window.text.new_line())
|
|
else:
|
|
self.logger.debug(tr().window.text.input().format(text))
|
|
if text == 't':
|
|
self.input_box.enabled = True
|
|
|
|
@_call_screen_after
|
|
def on_text_motion(self, motion):
|
|
motion_string = key.motion_string(motion)
|
|
self.logger.debug(tr().window.text.motion().format(motion_string))
|
|
|
|
@_call_screen_after
|
|
def on_text_motion_select(self, motion):
|
|
motion_string = key.motion_string(motion)
|
|
self.logger.debug(tr().window.text.motion_select().format(motion_string))
|
|
|
|
@_call_screen_before
|
|
def on_close(self, source: str = 'window') -> None:
|
|
self.game.dispatch_mod_event('on_close', game=self.game, client=self, source=source)
|
|
self.logger.info(tr().window.game.stop_get().format(tr().game[source]()))
|
|
self.logger.info(tr().window.game.stop())
|
|
# self.fps_log.check_list = False
|
|
DR_runtime.running = False
|
|
if self.run_input:
|
|
self.run_input = False
|
|
self.save_info()
|
|
super().on_close()
|
|
self.logger.info(tr().window.game.end())
|
|
|
|
|
|
ClientWindow.register_event_type("on_command")
|