Difficult-Rocket/bin/pyglet/event.py
2021-04-02 23:31:04 +08:00

513 lines
19 KiB
Python

# ----------------------------------------------------------------------------
# pyglet
# Copyright (c) 2006-2008 Alex Holkner
# Copyright (c) 2008-2020 pyglet contributors
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"""Event dispatch framework.
All objects that produce events in pyglet implement :py:class:`~pyglet.event.EventDispatcher`,
providing a consistent interface for registering and manipulating event
handlers. A commonly used event dispatcher is `pyglet.window.Window`.
Event types
===========
For each event dispatcher there is a set of events that it dispatches; these
correspond with the type of event handlers you can attach. Event types are
identified by their name, for example, ''on_resize''. If you are creating a
new class which implements :py:class:`~pyglet.event.EventDispatcher`, you must call
`EventDispatcher.register_event_type` for each event type.
Attaching event handlers
========================
An event handler is simply a function or method. You can attach an event
handler by setting the appropriate function on the instance::
def on_resize(width, height):
# ...
dispatcher.on_resize = on_resize
There is also a convenience decorator that reduces typing::
@dispatcher.event
def on_resize(width, height):
# ...
You may prefer to subclass and override the event handlers instead::
class MyDispatcher(DispatcherClass):
def on_resize(self, width, height):
# ...
Event handler stack
===================
When attaching an event handler to a dispatcher using the above methods, it
replaces any existing handler (causing the original handler to no longer be
called). Each dispatcher maintains a stack of event handlers, allowing you to
insert an event handler "above" the existing one rather than replacing it.
There are two main use cases for "pushing" event handlers:
* Temporarily intercepting the events coming from the dispatcher by pushing a
custom set of handlers onto the dispatcher, then later "popping" them all
off at once.
* Creating "chains" of event handlers, where the event propagates from the
top-most (most recently added) handler to the bottom, until a handler
takes care of it.
Use `EventDispatcher.push_handlers` to create a new level in the stack and
attach handlers to it. You can push several handlers at once::
dispatcher.push_handlers(on_resize, on_key_press)
If your function handlers have different names to the events they handle, use
keyword arguments::
dispatcher.push_handlers(on_resize=my_resize, on_key_press=my_key_press)
After an event handler has processed an event, it is passed on to the
next-lowest event handler, unless the handler returns `EVENT_HANDLED`, which
prevents further propagation.
To remove all handlers on the top stack level, use
`EventDispatcher.pop_handlers`.
Note that any handlers pushed onto the stack have precedence over the
handlers set directly on the instance (for example, using the methods
described in the previous section), regardless of when they were set.
For example, handler ``foo`` is called before handler ``bar`` in the following
example::
dispatcher.push_handlers(on_resize=foo)
dispatcher.on_resize = bar
Dispatching events
==================
pyglet uses a single-threaded model for all application code. Event
handlers are only ever invoked as a result of calling
EventDispatcher.dispatch_events`.
It is up to the specific event dispatcher to queue relevant events until they
can be dispatched, at which point the handlers are called in the order the
events were originally generated.
This implies that your application runs with a main loop that continuously
updates the application state and checks for new events::
while True:
dispatcher.dispatch_events()
# ... additional per-frame processing
Not all event dispatchers require the call to ``dispatch_events``; check with
the particular class documentation.
.. note::
In order to prevent issues with garbage collection, the
:py:class:`~pyglet.event.EventDispatcher` class only holds weak
references to pushed event handlers. That means the following example
will not work, because the pushed object will fall out of scope and be
collected::
dispatcher.push_handlers(MyHandlerClass())
Instead, you must make sure to keep a reference to the object before pushing
it. For example::
my_handler_instance = MyHandlerClass()
dispatcher.push_handlers(my_handler_instance)
"""
import inspect
from functools import partial
from weakref import WeakMethod
EVENT_HANDLED = True
EVENT_UNHANDLED = None
class EventException(Exception):
"""An exception raised when an event handler could not be attached.
"""
pass
class EventDispatcher:
"""Generic event dispatcher interface.
See the module docstring for usage.
"""
# Placeholder empty stack; real stack is created only if needed
_event_stack = ()
@classmethod
def register_event_type(cls, name):
"""Register an event type with the dispatcher.
Registering event types allows the dispatcher to validate event
handler names as they are attached, and to search attached objects for
suitable handlers.
:Parameters:
`name` : str
Name of the event to register.
"""
if not hasattr(cls, 'event_types'):
cls.event_types = []
cls.event_types.append(name)
return name
def push_handlers(self, *args, **kwargs):
"""Push a level onto the top of the handler stack, then attach zero or
more event handlers.
If keyword arguments are given, they name the event type to attach.
Otherwise, a callable's `__name__` attribute will be used. Any other
object may also be specified, in which case it will be searched for
callables with event names.
"""
# Create event stack if necessary
if type(self._event_stack) is tuple:
self._event_stack = []
# Place dict full of new handlers at beginning of stack
self._event_stack.insert(0, {})
self.set_handlers(*args, **kwargs)
def _get_handlers(self, args, kwargs):
"""Implement handler matching on arguments for set_handlers and
remove_handlers.
"""
for obj in args:
if inspect.isroutine(obj):
# Single magically named function
name = obj.__name__
if name not in self.event_types:
raise EventException('Unknown event "%s"' % name)
if inspect.ismethod(obj):
yield name, WeakMethod(obj, partial(self._remove_handler, name))
else:
yield name, obj
else:
# Single instance with magically named methods
for name in dir(obj):
if name in self.event_types:
meth = getattr(obj, name)
yield name, WeakMethod(meth, partial(self._remove_handler, name))
for name, handler in kwargs.items():
# Function for handling given event (no magic)
if name not in self.event_types:
raise EventException('Unknown event "%s"' % name)
if inspect.ismethod(handler):
yield name, WeakMethod(handler, partial(self._remove_handler, name))
else:
yield name, handler
def set_handlers(self, *args, **kwargs):
"""Attach one or more event handlers to the top level of the handler
stack.
See :py:meth:`~pyglet.event.EventDispatcher.push_handlers` for the accepted argument types.
"""
# Create event stack if necessary
if type(self._event_stack) is tuple:
self._event_stack = [{}]
for name, handler in self._get_handlers(args, kwargs):
self.set_handler(name, handler)
def set_handler(self, name, handler):
"""Attach a single event handler.
:Parameters:
`name` : str
Name of the event type to attach to.
`handler` : callable
Event handler to attach.
"""
# Create event stack if necessary
if type(self._event_stack) is tuple:
self._event_stack = [{}]
self._event_stack[0][name] = handler
def pop_handlers(self):
"""Pop the top level of event handlers off the stack.
"""
assert self._event_stack and 'No handlers pushed'
del self._event_stack[0]
def remove_handlers(self, *args, **kwargs):
"""Remove event handlers from the event stack.
See :py:meth:`~pyglet.event.EventDispatcher.push_handlers` for the
accepted argument types. All handlers are removed from the first stack
frame that contains any of the given handlers. No error is raised if
any handler does not appear in that frame, or if no stack frame
contains any of the given handlers.
If the stack frame is empty after removing the handlers, it is
removed from the stack. Note that this interferes with the expected
symmetry of :py:meth:`~pyglet.event.EventDispatcher.push_handlers` and
:py:meth:`~pyglet.event.EventDispatcher.pop_handlers`.
"""
handlers = list(self._get_handlers(args, kwargs))
# Find the first stack frame containing any of the handlers
def find_frame():
for frame in self._event_stack:
for name, handler in handlers:
try:
if frame[name] == handler:
return frame
except KeyError:
pass
frame = find_frame()
# No frame matched; no error.
if not frame:
return
# Remove each handler from the frame.
for name, handler in handlers:
try:
if frame[name] == handler:
del frame[name]
except KeyError:
pass
# Remove the frame if it's empty.
if not frame:
self._event_stack.remove(frame)
def remove_handler(self, name, handler):
"""Remove a single event handler.
The given event handler is removed from the first handler stack frame
it appears in. The handler must be the exact same callable as passed
to `set_handler`, `set_handlers` or
:py:meth:`~pyglet.event.EventDispatcher.push_handlers`; and the name
must match the event type it is bound to.
No error is raised if the event handler is not set.
:Parameters:
`name` : str
Name of the event type to remove.
`handler` : callable
Event handler to remove.
"""
for frame in self._event_stack:
try:
if frame[name] == handler:
del frame[name]
break
except KeyError:
pass
def _remove_handler(self, name, handler):
"""Used internally to remove all handler instances for the given event name.
This is normally called from a dead ``WeakMethod`` to remove itself from the
event stack.
"""
# Iterate over a copy as we might mutate the list
for frame in list(self._event_stack):
if name in frame and frame[name] == handler:
del frame[name]
if not frame:
self._event_stack.remove(frame)
def dispatch_event(self, event_type, *args):
"""Dispatch a single event to the attached handlers.
The event is propagated to all handlers from from the top of the stack
until one returns `EVENT_HANDLED`. This method should be used only by
:py:class:`~pyglet.event.EventDispatcher` implementors; applications should call
the ``dispatch_events`` method.
Since pyglet 1.2, the method returns `EVENT_HANDLED` if an event
handler returned `EVENT_HANDLED` or `EVENT_UNHANDLED` if all events
returned `EVENT_UNHANDLED`. If no matching event handlers are in the
stack, ``False`` is returned.
:Parameters:
`event_type` : str
Name of the event.
`args` : sequence
Arguments to pass to the event handler.
:rtype: bool or None
:return: (Since pyglet 1.2) `EVENT_HANDLED` if an event handler
returned `EVENT_HANDLED`; `EVENT_UNHANDLED` if one or more event
handlers were invoked but returned only `EVENT_UNHANDLED`;
otherwise ``False``. In pyglet 1.1 and earlier, the return value
is always ``None``.
"""
assert hasattr(self, 'event_types'), (
"No events registered on this EventDispatcher. "
"You need to register events with the class method "
"EventDispatcher.register_event_type('event_name')."
)
assert event_type in self.event_types,\
"%r not found in %r.event_types == %r" % (event_type, self, self.event_types)
invoked = False
# Search handler stack for matching event handlers
for frame in list(self._event_stack):
handler = frame.get(event_type, None)
if not handler:
continue
if isinstance(handler, WeakMethod):
handler = handler()
assert handler is not None
try:
invoked = True
if handler(*args):
return EVENT_HANDLED
except TypeError as exception:
self._raise_dispatch_exception(event_type, args, handler, exception)
# Check instance for an event handler
try:
if getattr(self, event_type)(*args):
return EVENT_HANDLED
except AttributeError as e:
event_op = getattr(self, event_type, None)
if callable(event_op):
raise e
except TypeError as exception:
self._raise_dispatch_exception(event_type, args, getattr(self, event_type), exception)
else:
invoked = True
if invoked:
return EVENT_UNHANDLED
return False
def _raise_dispatch_exception(self, event_type, args, handler, exception):
# A common problem in applications is having the wrong number of
# arguments in an event handler. This is caught as a TypeError in
# dispatch_event but the error message is obfuscated.
#
# Here we check if there is indeed a mismatch in argument count,
# and construct a more useful exception message if so. If this method
# doesn't find a problem with the number of arguments, the error
# is re-raised as if we weren't here.
n_args = len(args)
# Inspect the handler
argspecs = inspect.getfullargspec(handler)
handler_args = argspecs.args
handler_varargs = argspecs.varargs
handler_defaults = argspecs.defaults
n_handler_args = len(handler_args)
# Remove "self" arg from handler if it's a bound method
if inspect.ismethod(handler) and handler.__self__:
n_handler_args -= 1
# Allow *args varargs to overspecify arguments
if handler_varargs:
n_handler_args = max(n_handler_args, n_args)
# Allow default values to overspecify arguments
if (n_handler_args > n_args and handler_defaults and
n_handler_args - len(handler_defaults) <= n_args):
n_handler_args = n_args
if n_handler_args != n_args:
if inspect.isfunction(handler) or inspect.ismethod(handler):
descr = "'%s' at %s:%d" % (handler.__name__,
handler.__code__.co_filename,
handler.__code__.co_firstlineno)
else:
descr = repr(handler)
raise TypeError("The '{0}' event was dispatched with {1} arguments, "
"but your handler {2} accepts only {3} arguments.".format(
event_type, len(args), descr, len(handler_args)))
else:
raise exception
def event(self, *args):
"""Function decorator for an event handler.
Usage::
win = window.Window()
@win.event
def on_resize(self, width, height):
# ...
or::
@win.event('on_resize')
def foo(self, width, height):
# ...
"""
if len(args) == 0: # @window.event()
def decorator(func):
name = func.__name__
self.set_handler(name, func)
return func
return decorator
elif inspect.isroutine(args[0]): # @window.event
func = args[0]
name = func.__name__
self.set_handler(name, func)
return args[0]
elif isinstance(args[0], str): # @window.event('on_resize')
name = args[0]
def decorator(func):
self.set_handler(name, func)
return func
return decorator