shenjack
f9eeafe322
readme update 看起来更像 Dear ImGui 一些(looks more like Dear ImGui and some intersting feature to the button remove debug 确认一下action 404 修改 writing theme looks good better? a ? alpha=255 not 256 looks better try new pyglet first 看起来好一些 sync pyglet 水一手 这波必须得水一手了,要不然commit太少了(确信 丢点正经东西上去 顺手继承一下Options 补充docs 坏了,忘记水commit了( 至少我能早睡了( 这里还能水一点来着( 试试再说 reee 保证能跑( 同步lib not dr 的修改 忘记带上 None了 还是加上一个额外的判断参数吧 刷点commit也不错 先更新一下依赖版本 水commit啦 理论可行,实践开始! 构建参数喜加一 reeeee 更新一下 pyproject 的依赖 fix typing looks better 水一个( 测试? sync pyglet to master A | Try use rust-cache looks good? what? C | sync pyglet A | 添加了一个 Button Draw Theme A | Magic Number (确信) A | 尽量不继承Options sync pyglet A | Add theme A | Add more Theme information Enhance | Theme sync pyglet Add | add unifont Enhance | use os.walk in font loading Enhance | Use i18n in font loading Enhance | doc sync pyglet Add | add 3.12 build option to build_rs Fix | Button position have a z sync pyglet A | Logger.py 启动! sync pyglet Changed | Bump pyo3 to 0.20.0 add logger.py update logger! Add | more logger! Add | lib-not-dr some lib-not-dr
671 lines
22 KiB
Python
671 lines
22 KiB
Python
"""High-level sound and video player."""
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import time
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from collections import deque
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import pyglet
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from pyglet.gl import GL_TEXTURE_2D
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from pyglet.media import buffered_logger as bl
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from pyglet.media.drivers import get_audio_driver
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from pyglet.media.codecs.base import Source, SourceGroup
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_debug = pyglet.options['debug_media']
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class PlaybackTimer:
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"""Playback Timer.
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This is a simple timer object which tracks the time elapsed. It can be
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paused and reset.
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"""
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def __init__(self):
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"""Initialize the timer with time 0."""
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self._time = 0.0
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self._systime = None
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def start(self):
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"""Start the timer."""
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self._systime = time.time()
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def pause(self):
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"""Pause the timer."""
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self._time = self.get_time()
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self._systime = None
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def reset(self):
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"""Reset the timer to 0."""
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self._time = 0.0
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if self._systime is not None:
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self._systime = time.time()
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def get_time(self):
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"""Get the elapsed time."""
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if self._systime is None:
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now = self._time
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else:
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now = time.time() - self._systime + self._time
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return now
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def set_time(self, value):
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"""
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Manually set the elapsed time.
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Args:
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value (float): the new elapsed time value
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"""
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self.reset()
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self._time = value
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class _PlayerProperty:
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"""Descriptor for Player attributes to forward to the AudioPlayer.
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We want the Player to have attributes like volume, pitch, etc. These are
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actually implemented by the AudioPlayer. So this descriptor will forward
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an assignement to one of the attributes to the AudioPlayer. For example
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`player.volume = 0.5` will call `player._audio_player.set_volume(0.5)`.
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The Player class has default values at the class level which are retrieved
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if not found on the instance.
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"""
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def __init__(self, attribute, doc=None):
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self.attribute = attribute
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self.__doc__ = doc or ''
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def __get__(self, obj, objtype=None):
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if obj is None:
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return self
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if '_' + self.attribute in obj.__dict__:
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return obj.__dict__['_' + self.attribute]
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return getattr(objtype, '_' + self.attribute)
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def __set__(self, obj, value):
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obj.__dict__['_' + self.attribute] = value
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if obj._audio_player:
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getattr(obj._audio_player, 'set_' + self.attribute)(value)
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class Player(pyglet.event.EventDispatcher):
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"""High-level sound and video player."""
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# Spacialisation attributes, preserved between audio players
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_volume = 1.0
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_min_distance = 1.0
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_max_distance = 100000000.
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_position = (0, 0, 0)
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_pitch = 1.0
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_cone_orientation = (0, 0, 1)
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_cone_inner_angle = 360.
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_cone_outer_angle = 360.
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_cone_outer_gain = 1.
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def __init__(self):
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"""Initialize the Player with a MasterClock."""
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self._source = None
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self._playlists = deque()
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self._audio_player = None
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self._context = pyglet.gl.current_context
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self._texture = None
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# Desired play state (not an indication of actual state).
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self._playing = False
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self._timer = PlaybackTimer()
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#: Loop the current source indefinitely or until
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#: :meth:`~Player.next_source` is called. Defaults to ``False``.
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#:
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#: :type: bool
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#:
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#: .. versionadded:: 1.4
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self.loop = False
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def __del__(self):
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"""Release the Player resources."""
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self.delete()
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def queue(self, source):
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"""
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Queue the source on this player.
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If the player has no source, the player will start to play immediately
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or pause depending on its :attr:`.playing` attribute.
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Args:
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source (Source or Iterable[Source]): The source to queue.
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"""
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if isinstance(source, (Source, SourceGroup)):
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source = _one_item_playlist(source)
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else:
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try:
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source = iter(source)
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except TypeError:
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raise TypeError("source must be either a Source or an iterable."
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" Received type {0}".format(type(source)))
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self._playlists.append(source)
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if self.source is None:
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source = next(self._playlists[0])
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self._source = source.get_queue_source()
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self._set_playing(self._playing)
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def _set_playing(self, playing):
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# stopping = self._playing and not playing
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# starting = not self._playing and playing
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self._playing = playing
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source = self.source
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if playing and source:
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if source.audio_format:
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if self._audio_player is None:
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self._create_audio_player()
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if self._audio_player:
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# We succesfully created an audio player
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self._audio_player.prefill_audio()
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if bl.logger is not None:
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bl.logger.init_wall_time()
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bl.logger.log("p.P._sp", 0.0)
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if source.video_format:
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if not self._texture:
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self._create_texture()
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if self._audio_player:
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self._audio_player.play()
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if source.video_format:
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pyglet.clock.schedule_once(self.update_texture, 0)
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# For audio synchronization tests, the following will
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# add a delay to de-synchronize the audio.
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# Negative number means audio runs ahead.
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# self._mclock._systime += -0.3
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self._timer.start()
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if self._audio_player is None and source.video_format is None:
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pyglet.clock.schedule_once(lambda dt: self.dispatch_event("on_eos"), source.duration)
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else:
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if self._audio_player:
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self._audio_player.stop()
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pyglet.clock.unschedule(self.update_texture)
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self._timer.pause()
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@property
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def playing(self):
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"""
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bool: Read-only. Determine if the player state is playing.
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The *playing* property is irrespective of whether or not there is
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actually a source to play. If *playing* is ``True`` and a source is
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queued, it will begin to play immediately. If *playing* is ``False``,
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it is implied that the player is paused. There is no other possible
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state.
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"""
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return self._playing
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def play(self):
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"""Begin playing the current source.
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This has no effect if the player is already playing.
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"""
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self._set_playing(True)
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def pause(self):
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"""Pause playback of the current source.
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This has no effect if the player is already paused.
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"""
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self._set_playing(False)
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def delete(self):
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"""Release the resources acquired by this player.
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The internal audio player and the texture will be deleted.
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"""
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if self._source:
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self.source.is_player_source = False
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if self._audio_player:
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self._audio_player.delete()
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self._audio_player = None
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if self._texture:
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self._texture = None
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def next_source(self):
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"""Move immediately to the next source in the current playlist.
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If the playlist is empty, discard it and check if another playlist
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is queued. There may be a gap in playback while the audio buffer
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is refilled.
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"""
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was_playing = self._playing
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self.pause()
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self._timer.reset()
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if self._source:
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# Reset source to the beginning
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self.seek(0.0)
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self.source.is_player_source = False
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playlists = self._playlists
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if not playlists:
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return
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try:
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new_source = next(playlists[0])
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except StopIteration:
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self._playlists.popleft()
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if not self._playlists:
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new_source = None
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else:
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# Could someone queue an iterator which is empty??
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new_source = next(self._playlists[0])
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if new_source is None:
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self._source = None
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self.delete()
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self.dispatch_event('on_player_eos')
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else:
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old_audio_format = self._source.audio_format
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old_video_format = self._source.video_format
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self._source = new_source.get_queue_source()
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if self._audio_player:
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if old_audio_format == self._source.audio_format:
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self._audio_player.clear()
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self._audio_player.source = self._source
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else:
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self._audio_player.delete()
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self._audio_player = None
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if old_video_format != self._source.video_format:
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self._texture = None
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pyglet.clock.unschedule(self.update_texture)
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self._set_playing(was_playing)
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self.dispatch_event('on_player_next_source')
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def seek(self, timestamp):
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"""
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Seek for playback to the indicated timestamp on the current source.
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Timestamp is expressed in seconds. If the timestamp is outside the
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duration of the source, it will be clamped to the end.
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Args:
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timestamp (float): The time where to seek in the source, clamped to the
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beginning and end of the source.
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"""
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playing = self._playing
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if playing:
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self.pause()
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if not self.source:
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return
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if bl.logger is not None:
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bl.logger.log("p.P.sk", timestamp)
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timestamp = max(timestamp, 0)
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self._timer.set_time(timestamp)
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self._source.seek(timestamp)
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if self._audio_player:
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# XXX: According to docstring in AbstractAudioPlayer this cannot
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# be called when the player is not stopped
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self._audio_player.clear()
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if self.source.video_format:
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self.update_texture()
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pyglet.clock.unschedule(self.update_texture)
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self._set_playing(playing)
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def _create_audio_player(self):
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assert not self._audio_player
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assert self.source
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source = self.source
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audio_driver = get_audio_driver()
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if audio_driver is None:
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# Failed to find a valid audio driver
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return
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self._audio_player = audio_driver.create_audio_player(source, self)
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# Set the audio player attributes
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for attr in ('volume', 'min_distance', 'max_distance', 'position',
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'pitch', 'cone_orientation', 'cone_inner_angle',
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'cone_outer_angle', 'cone_outer_gain'):
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value = getattr(self, attr)
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setattr(self, attr, value)
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@property
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def source(self):
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"""Source: Read-only. The current :class:`Source`, or ``None``."""
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return self._source
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@property
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def time(self):
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"""
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float: Read-only. Current playback time of the current source.
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The playback time is a float expressed in seconds, with 0.0 being the
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beginning of the media. The playback time returned represents the
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player master clock time which is used to synchronize both the audio
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and the video.
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"""
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return self._timer.get_time()
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def _create_texture(self):
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video_format = self.source.video_format
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self._texture = pyglet.image.Texture.create(video_format.width, video_format.height, GL_TEXTURE_2D)
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self._texture = self._texture.get_transform(flip_y=True)
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# After flipping the texture along the y axis, the anchor_y is set
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# to the top of the image. We want to keep it at the bottom.
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self._texture.anchor_y = 0
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return self._texture
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@property
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def texture(self):
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"""
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:class:`pyglet.image.Texture`: Get the texture for the current video frame.
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You should call this method every time you display a frame of video,
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as multiple textures might be used. The return value will be None if
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there is no video in the current source.
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"""
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return self._texture
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def get_texture(self):
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"""
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Get the texture for the current video frame.
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You should call this method every time you display a frame of video,
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as multiple textures might be used. The return value will be None if
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there is no video in the current source.
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Returns:
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:class:`pyglet.image.Texture`
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.. deprecated:: 1.4
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Use :attr:`~texture` instead
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"""
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return self.texture
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def refill_buffer(self):
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raise NotImplemented
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def seek_next_frame(self):
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"""Step forwards one video frame in the current source."""
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time = self.source.get_next_video_timestamp()
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if time is None:
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return
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self.seek(time)
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def update_texture(self, dt=None):
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"""Manually update the texture from the current source.
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This happens automatically, so you shouldn't need to call this method.
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Args:
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dt (float): The time elapsed since the last call to
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``update_texture``.
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"""
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# self.pr.disable()
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# if dt > 0.05:
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# print("update_texture dt:", dt)
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# import pstats
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# ps = pstats.Stats(self.pr).sort_stats("cumulative")
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# ps.print_stats()
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source = self.source
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time = self.time
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if bl.logger is not None:
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bl.logger.log(
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"p.P.ut.1.0", dt, time,
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self._audio_player.get_time() if self._audio_player else 0,
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bl.logger.rebased_wall_time()
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)
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frame_rate = source.video_format.frame_rate
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frame_duration = 1 / frame_rate
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ts = source.get_next_video_timestamp()
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# Allow up to frame_duration difference
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while ts is not None and ts + frame_duration < time:
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source.get_next_video_frame() # Discard frame
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if bl.logger is not None:
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bl.logger.log("p.P.ut.1.5", ts)
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ts = source.get_next_video_timestamp()
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if bl.logger is not None:
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bl.logger.log("p.P.ut.1.6", ts)
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if ts is None:
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# No more video frames to show. End of video stream.
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if bl.logger is not None:
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bl.logger.log("p.P.ut.1.7", frame_duration)
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pyglet.clock.schedule_once(self._video_finished, 0)
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return
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elif ts > time:
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# update_texture called too early (probably manually!)
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pyglet.clock.schedule_once(self.update_texture, ts - time)
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return
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image = source.get_next_video_frame()
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if image is not None:
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with self._context:
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if self._texture is None:
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self._create_texture()
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self._texture.blit_into(image, 0, 0, 0)
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elif bl.logger is not None:
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bl.logger.log("p.P.ut.1.8")
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ts = source.get_next_video_timestamp()
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if ts is None:
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delay = frame_duration
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else:
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delay = ts - time
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delay = max(0.0, delay)
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if bl.logger is not None:
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bl.logger.log("p.P.ut.1.9", delay, ts)
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pyglet.clock.schedule_once(self.update_texture, delay)
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# self.pr.enable()
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def _video_finished(self, dt):
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if self._audio_player is None:
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self.dispatch_event("on_eos")
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volume = _PlayerProperty('volume', doc="""
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The volume level of sound playback.
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The nominal level is 1.0, and 0.0 is silence.
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The volume level is affected by the distance from the listener (if
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positioned).
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""")
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min_distance = _PlayerProperty('min_distance', doc="""
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The distance beyond which the sound volume drops by half, and within
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which no attenuation is applied.
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The minimum distance controls how quickly a sound is attenuated as it
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moves away from the listener. The gain is clamped at the nominal value
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within the min distance. By default the value is 1.0.
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The unit defaults to meters, but can be modified with the listener
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properties. """)
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max_distance = _PlayerProperty('max_distance', doc="""
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The distance at which no further attenuation is applied.
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When the distance from the listener to the player is greater than this
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value, attenuation is calculated as if the distance were value. By
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default the maximum distance is infinity.
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The unit defaults to meters, but can be modified with the listener
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properties.
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""")
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position = _PlayerProperty('position', doc="""
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The position of the sound in 3D space.
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The position is given as a tuple of floats (x, y, z). The unit
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defaults to meters, but can be modified with the listener properties.
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""")
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pitch = _PlayerProperty('pitch', doc="""
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The pitch shift to apply to the sound.
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The nominal pitch is 1.0. A pitch of 2.0 will sound one octave higher,
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and play twice as fast. A pitch of 0.5 will sound one octave lower, and
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play twice as slow. A pitch of 0.0 is not permitted.
|
|
""")
|
|
cone_orientation = _PlayerProperty('cone_orientation', doc="""
|
|
The direction of the sound in 3D space.
|
|
|
|
The direction is specified as a tuple of floats (x, y, z), and has no
|
|
unit. The default direction is (0, 0, -1). Directional effects are only
|
|
noticeable if the other cone properties are changed from their default
|
|
values.
|
|
""")
|
|
cone_inner_angle = _PlayerProperty('cone_inner_angle', doc="""
|
|
The interior angle of the inner cone.
|
|
|
|
The angle is given in degrees, and defaults to 360. When the listener
|
|
is positioned within the volume defined by the inner cone, the sound is
|
|
played at normal gain (see :attr:`volume`).
|
|
""")
|
|
cone_outer_angle = _PlayerProperty('cone_outer_angle', doc="""
|
|
The interior angle of the outer cone.
|
|
|
|
The angle is given in degrees, and defaults to 360. When the listener
|
|
is positioned within the volume defined by the outer cone, but outside
|
|
the volume defined by the inner cone, the gain applied is a smooth
|
|
interpolation between :attr:`volume` and :attr:`cone_outer_gain`.
|
|
""")
|
|
cone_outer_gain = _PlayerProperty('cone_outer_gain', doc="""
|
|
The gain applied outside the cone.
|
|
|
|
When the listener is positioned outside the volume defined by the outer
|
|
cone, this gain is applied instead of :attr:`volume`.
|
|
""")
|
|
|
|
# Events
|
|
|
|
def on_player_eos(self):
|
|
"""The player ran out of sources. The playlist is empty.
|
|
|
|
:event:
|
|
"""
|
|
if _debug:
|
|
print('Player.on_player_eos')
|
|
|
|
def on_eos(self):
|
|
"""The current source ran out of data.
|
|
|
|
The default behaviour is to advance to the next source in the
|
|
playlist if the :attr:`.loop` attribute is set to ``False``.
|
|
If :attr:`.loop` attribute is set to ``True``, the current source
|
|
will start to play again until :meth:`next_source` is called or
|
|
:attr:`.loop` is set to ``False``.
|
|
|
|
:event:
|
|
"""
|
|
if _debug:
|
|
print('Player.on_eos')
|
|
if bl.logger is not None:
|
|
bl.logger.log("p.P.oe")
|
|
bl.logger.close()
|
|
|
|
if self.loop:
|
|
was_playing = self._playing
|
|
self.pause()
|
|
self._timer.reset()
|
|
|
|
if self.source:
|
|
# Reset source to the beginning
|
|
self.seek(0.0)
|
|
if self._audio_player:
|
|
self._audio_player.clear()
|
|
self._set_playing(was_playing)
|
|
|
|
else:
|
|
self.next_source()
|
|
|
|
def on_player_next_source(self):
|
|
"""The player starts to play the next queued source in the playlist.
|
|
|
|
This is a useful event for adjusting the window size to the new
|
|
source :class:`VideoFormat` for example.
|
|
|
|
:event:
|
|
"""
|
|
pass
|
|
|
|
def on_driver_reset(self):
|
|
"""The audio driver has been reset, by default this will kill the current audio player and create a new one,
|
|
and requeue the buffers. Any buffers that may have been queued in a player will be resubmitted. It will
|
|
continue from the last buffers submitted, not played and may cause sync issues if using video.
|
|
|
|
:event:
|
|
"""
|
|
if self._audio_player:
|
|
self._audio_player.on_driver_reset()
|
|
|
|
# Voice has been changed, will need to reset all options on the voice.
|
|
for attr in ('volume', 'min_distance', 'max_distance', 'position',
|
|
'pitch', 'cone_orientation', 'cone_inner_angle',
|
|
'cone_outer_angle', 'cone_outer_gain'):
|
|
value = getattr(self, attr)
|
|
setattr(self, attr, value)
|
|
|
|
if self._playing:
|
|
self._audio_player.play()
|
|
|
|
|
|
Player.register_event_type('on_eos')
|
|
Player.register_event_type('on_player_eos')
|
|
Player.register_event_type('on_player_next_source')
|
|
Player.register_event_type('on_driver_reset')
|
|
|
|
|
|
def _one_item_playlist(source):
|
|
yield source
|
|
|
|
|
|
class PlayerGroup:
|
|
"""Group of players that can be played and paused simultaneously.
|
|
|
|
Create a player group for the given list of players.
|
|
|
|
All players in the group must currently not belong to any other group.
|
|
|
|
Args:
|
|
players (List[Player]): List of :class:`.Player` s in this group.
|
|
"""
|
|
|
|
def __init__(self, players):
|
|
"""Initialize the PlayerGroup with the players."""
|
|
self.players = list(players)
|
|
|
|
def play(self):
|
|
"""Begin playing all players in the group simultaneously."""
|
|
audio_players = [p._audio_player
|
|
for p in self.players if p._audio_player]
|
|
if audio_players:
|
|
audio_players[0]._play_group(audio_players)
|
|
for player in self.players:
|
|
player.play()
|
|
|
|
def pause(self):
|
|
"""Pause all players in the group simultaneously."""
|
|
audio_players = [p._audio_player
|
|
for p in self.players if p._audio_player]
|
|
if audio_players:
|
|
audio_players[0]._stop_group(audio_players)
|
|
for player in self.players:
|
|
player.pause()
|