Difficult-Rocket/assets/lang/en-us.toml
shenjack f9eeafe322
好活!
readme update

看起来更像 Dear ImGui 一些(looks more like Dear ImGui

and some intersting feature to the button

remove debug

确认一下action

404 修改

writing theme

looks good

better?

a ?

alpha=255 not 256

looks better

try new pyglet first

看起来好一些

sync pyglet

水一手

这波必须得水一手了,要不然commit太少了(确信

丢点正经东西上去

顺手继承一下Options

补充docs

坏了,忘记水commit了(

至少我能早睡了(

这里还能水一点来着(

试试再说

reee

保证能跑(

同步lib not dr 的修改

忘记带上 None了

还是加上一个额外的判断参数吧

刷点commit也不错

先更新一下依赖版本

水commit啦

理论可行,实践开始!

构建参数喜加一

reeeee

更新一下 pyproject 的依赖

fix typing

looks better

水一个(

测试?

sync pyglet to master

A | Try use rust-cache

looks good?

what?

C | sync pyglet

A | 添加了一个 Button Draw Theme

A | Magic Number (确信)

A | 尽量不继承Options

sync pyglet

A | Add theme

A | Add more Theme information

Enhance | Theme

sync pyglet

Add | add unifont

Enhance | use os.walk in font loading

Enhance | Use i18n in font loading

Enhance | doc

sync pyglet

Add | add 3.12 build option to build_rs

Fix | Button position have a z

sync pyglet

A | Logger.py 启动!

sync pyglet

Changed | Bump pyo3 to 0.20.0

add logger.py update

logger!

Add | more logger!

Add | lib-not-dr

some lib-not-dr
2023-11-20 20:12:56 +08:00

93 lines
3.6 KiB
TOML

language = "English"
language_set_to = "Language set to: English"
language_available = "Available languages list: {}"
[main]
env.version.python = "Python version: {}"
env.version.DR = "Difficult_Rocket version: {}"
env.version.DR_rs = "Difficult_Rocket_rs version: {}"
env.version.pyglet = "pyglet version: {}"
version.now_on = "Difficult Rocket is running on Python Vision"
version.need3p = "Difficult Rocket depends on Python vision 3.0+"
version.best38p = "Difficult Rocket is writen in Python {write_py_v}, and now is running on Python {py_v} may cause BUG"
lang.language = "English (EN-US)"
logger.language = "Logging language is: "
logger.created = "Log handler created"
logger.mkdir = "logs/ folder not found, now created"
logger.main_done = "Main log handler created "
logger.logfile_name = "Log file name : "
logger.logfile_level = "Log file record level : "
logger.logfile_fmt = "Log file record format : "
logger.logfile_datefmt = "Log file date format : "
game_start.at = "Game MainThread start at: {}"
[mod]
list = "Mod list: "
find.finded = "Mod founded: {}"
load.start = "Loading Mod in path {}"
load.use_time = "Mod loading has used: {} second"
load.done = "All Mod loaded"
load.loading = "Loading Mod: {}"
load.faild.error = "Mod loading faild: {} error: {}"
load.faild.not_exist = "Mod loading faild: {} mod path not exist"
load.faild.no_mod_class = "Mod loading faild: {} no Mod class"
init.success = "mod id: {} version: {}"
init.faild = "Mod init faild: {} error: {}\nstack: {}"
init.use_time = "Mod init has used: {} second"
event.error = "Mod event {} error {} Mod: {}\nstack: {}"
unload.not_find = "Mod unload faild: {} no Mod found"
unload.faild = "Mod unload faild: {} error: {}\nstack: {}"
unload.success = "Mod unload success: {}"
reload.faild.not_find = "Mod reload faild: {} no Mod found, trying to find mod again"
reload.success = "Mod reload success: {}"
[client]
setup.start = "Client start loading"
setup.use_time = "Client loading has used: {} second"
setup.use_time_ns = "Client loading has used: {} nano second"
config.save.start = "Saving config……"
config.save.done = "Config saved"
load.font.start = "Font loading~ from folder {}"
load.font.file = "Loading font file: {}"
load.font.error = "Font {} Load failed\ntraceback: {}"
load.font.use_time = "Font loading has used: {} second"
[window]
setup.start = "Window start loading"
setup.use_time = "Window loading has used: {} second"
setup.use_time_ns = "Window loading has used: {} nano second"
os.pid_is = "Window's PID: {} PPID: {}"
button.been_press = "Button pressed, the current state of the button is: "
mouse.press = "mouse was click at {} button is: {}"
mouse.release = "mouse release at {} button is: {}"
mouse.RIGHT = "right button"
mouse.LEFT = "left button"
mouse.MIDDLE = "middle button"
key.press = "key {} | {} been press"
key.release = "key {} | {} been release"
text.input = "input text \"{}\""
text.new_line = "new line"
text.motion = "text move {}"
text.motion_select = "text select {}"
libs.local = "using local pyglet, version: {}"
libs.outer = "using global pyglet, version: {}\n(may cause bug)"
fonts.found = "found fonts in font lib: {}"
fonts.load = "loading fonts: {}"
game.stop_get = "Received closing commands from {}, game closing"
game.stop = "game closing, saving data……"
game.end = "game closed"
command.text = "input command: {}"
message.text = "input message: {}"
command.mods.reload.no_mod_id = "no mod id specified"
[server]
setup.start = "Server start loading"
setup.use_time = "Server loading has used: {} second"
os.pid_is = "Server PID: {} PPID: {}"
[game]
input = "console"
window = "window"
command = "in game commands"
require_DR_rs = "require DR_rs module"