Difficult-Rocket/mods/dr_game/menu.py

194 lines
6.2 KiB
Python

# -------------------------------
# Difficult Rocket
# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
# All rights reserved
# -------------------------------
# from typing import Optional, Tuple
from pyglet.graphics import Batch, Group
from Difficult_Rocket.client import ClientWindow
from Difficult_Rocket.api.screen import BaseScreen
# from Difficult_Rocket.main import Game
from Difficult_Rocket.gui.widget.button import (
PressTextButton,
MinecraftWikiButtonTheme,
WikiButton,
WikiButtonShape,
WikiButtonStyles,
)
from lib_not_dr import loggers
# from pyglet.text import Label
# from . import DR_mod_runtime
logger = loggers.config.get_logger_from_old("client.dr_game_menu", "client")
class Menu(BaseScreen):
"""
DR game 的 菜单
"""
name = "DR_game_menu"
def __init__(self, main_window: ClientWindow):
super().__init__(main_window)
self.main_batch = Batch()
self.main_group = Group(parent=main_window.main_group, order=1)
# 占位, 高二看看能不能咕出来点啥 (20230911)
# 欸呀, 正好是 911 纪念日哦
# 好, 高二 第一学期 期末都考完了, 我过来做测试了 (20240119)
# 高二, 马上要研学了, 似乎做了点啥, 但似乎又没做点啥 (20240526)
# self.wiki_button1 = PressTextButton(
# x=200,
# y=300,
# width=150,
# height=30,
# text="wiki button1",
# batch=self.main_batch,
# group=self.main_group,
# draw_theme=MinecraftWikiButtonTheme,
# dict_theme={"pop_out": True},
# )
# self.wiki_button2 = PressTextButton(
# x=400,
# y=300,
# width=150,
# height=30,
# text="wiki button2",
# batch=self.main_batch,
# group=self.main_group,
# draw_theme=MinecraftWikiButtonTheme,
# dict_theme={"pop_out": False},
# )
# self.wiki_button3 = PressTextButton(
# x=200,
# y=250,
# width=150,
# height=30,
# text="wiki button3",
# batch=self.main_batch,
# group=self.main_group,
# draw_theme=MinecraftWikiButtonTheme,
# dict_theme={"pop_out": True, "drag_list": True},
# )
# self.wiki_button4 = PressTextButton(
# x=400,
# y=250,
# width=150,
# height=30,
# text="wiki button4",
# batch=self.main_batch,
# group=self.main_group,
# draw_theme=MinecraftWikiButtonTheme,
# dict_theme={"pop_out": False, "drag_list": True},
# )
# self.button3 = PressTextButton(
# x=200,
# y=200,
# width=150,
# height=30,
# text="imgui button",
# batch=self.main_batch,
# group=self.main_group,
# )
# 16、20、24、32、40、48 64
# self.test_label = Label(
# x=20, y=200,
# font_name="Segoe Fluent Icons",
# font_size=32,
# text="\uE003 \uE005 \uE0A2
# \uE88B \uE88C \uE88D \uE985 \uE97E \uF7B5
# \uE971 \uE972 \uE973 \uE974",
# batch=self.main_batch,
# group=self.main_group,
# )
self.enter_ship_editor_button = PressTextButton(
x=100,
y=100,
width=150,
height=30,
text="进入编辑器",
batch=self.main_batch,
group=self.main_group,
draw_theme=MinecraftWikiButtonTheme,
dict_theme={"pop_out": True},
)
self.tester = WikiButton(
x=100,
y=150,
width=150,
height=30,
batch=self.main_batch,
group=self.main_group,
)
self.wiki_shape1 = WikiButtonShape(
x=100,
y=200,
width=150,
height=70,
pad=5,
down_pad=7,
batch=self.main_batch,
group=self.main_group,
)
self.wiki_shape2 = WikiButtonShape(
x=300,
y=200,
width=150,
height=70,
pad=5,
down_pad=7,
colors=WikiButtonStyles.wiki_press.value,
batch=self.main_batch,
group=self.main_group,
)
def on_release(button: PressTextButton, x, y):
self.wiki_shape1.highlight = not self.wiki_shape1.highlight
self.wiki_shape2.highlight = not self.wiki_shape2.highlight
# self.tester.clockwise = not self.tester.clockwise
# from .sr1_ship import SR1ShipEditor
# main_window.remove_sub_screen("DR_game_menu")
# main_window.add_sub_screen("SR1_ship", SR1ShipEditor)
# logger.info("added SR1_ship screen", tag="dr_game")
self.enter_ship_editor_button.set_handler("on_release", on_release)
# main_window.push_handlers(self.wiki_button1)
# main_window.push_handlers(self.wiki_button2)
# main_window.push_handlers(self.wiki_button3)
# main_window.push_handlers(self.wiki_button4)
# main_window.push_handlers(self.button3)
main_window.push_handlers(self.enter_ship_editor_button)
def on_mouse_press(
self, x: int, y: int, button: int, modifiers: int, window: ClientWindow
):
if (x, y) in self.wiki_shape1:
self.wiki_shape1.pop_out = not self.wiki_shape1.pop_out
if self.wiki_shape1.pop_out:
self.wiki_shape1.colors = WikiButtonStyles.game1_normal.value
else:
self.wiki_shape1.colors = WikiButtonStyles.game1_press.value
if (x, y) in self.wiki_shape2:
self.wiki_shape2.pop_out = not self.wiki_shape2.pop_out
def on_mouse_motion(self, x: int, y: int, dx: int, dy: int, window: ClientWindow):
self.wiki_shape1.highlight = (x, y) in self.wiki_shape1
self.wiki_shape2.highlight = (x, y) in self.wiki_shape2
# def on_draw(self, dt: float, window: ClientWindow): # TODO: wait for pyglet 2.1
def on_draw(self, window: ClientWindow):
self.main_batch.draw()