736 lines
25 KiB
Python
736 lines
25 KiB
Python
# ----------------------------------------------------------------------------
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# pyglet
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# Copyright (c) 2006-2008 Alex Holkner
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# Copyright (c) 2008-2022 pyglet contributors
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions
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# are met:
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#
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# * Redistributions of source code must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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# * Redistributions in binary form must reproduce the above copyright
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# notice, this list of conditions and the following disclaimer in
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# the documentation and/or other materials provided with the
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# distribution.
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# * Neither the name of pyglet nor the names of its
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# contributors may be used to endorse or promote products
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# derived from this software without specific prior written
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# permission.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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# POSSIBILITY OF SUCH DAMAGE.
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# ----------------------------------------------------------------------------
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"""Precise framerate calculation function scheduling.
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Measuring time
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==============
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The `tick` and `get_fps` functions can be used in conjunction to fulfil most
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games' basic requirements::
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from pyglet import clock
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while True:
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dt = clock.tick()
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# ... update and render ...
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print(f"FPS is {clock.get_fps()}")
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The ``dt`` value returned gives the number of seconds (as a float) since the
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last "tick".
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The `get_fps` function averages the framerate over a sliding window of
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approximately 1 second. (You can calculate the instantaneous framerate by
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taking the reciprocal of ``dt``).
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Always remember to `tick` the clock!
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Scheduling
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==========
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You can schedule a function to be called every time the clock is ticked::
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def callback(dt):
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print(f"{dt} seconds since last callback")
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clock.schedule(callback)
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The `schedule_interval` method causes a function to be called every "n"
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seconds::
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clock.schedule_interval(callback, .5) # called twice a second
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The `schedule_once` method causes a function to be called once "n" seconds
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in the future::
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clock.schedule_once(callback, 5) # called in 5 seconds
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All of the `schedule` methods will pass on any additional args or keyword args
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you specify to the callback function::
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def move(dt, velocity, sprite):
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sprite.position += dt * velocity
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clock.schedule(move, velocity=5.0, sprite=alien)
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You can cancel a function scheduled with any of these methods using
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`unschedule`::
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clock.unschedule(move)
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Using multiple clocks
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=====================
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The clock functions are all relayed to an instance of
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:py:class:`~pyglet.clock.Clock` which is initialised with the module. You can
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get this instance to use directly::
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clk = clock.get_default()
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You can also replace the default clock with your own:
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myclk = clock.Clock()
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clock.set_default(myclk)
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Each clock maintains its own set of scheduled functions and FPS
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measurement. Each clock must be "ticked" separately.
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Multiple and derived clocks potentially allow you to separate "game-time" and
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"wall-time", or to synchronise your clock to an audio or video stream instead
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of the system clock.
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"""
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import time as _time
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from heapq import heappop as _heappop
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from heapq import heappush as _heappush
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from heapq import heappushpop as _heappushpop
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from operator import attrgetter as _attrgetter
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from collections import deque as _deque
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class _ScheduledItem:
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__slots__ = ['func', 'args', 'kwargs']
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def __init__(self, func, args, kwargs):
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self.func = func
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self.args = args
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self.kwargs = kwargs
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class _ScheduledIntervalItem:
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__slots__ = ['func', 'interval', 'last_ts', 'next_ts', 'args', 'kwargs']
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def __init__(self, func, interval, last_ts, next_ts, args, kwargs):
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self.func = func
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self.interval = interval
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self.last_ts = last_ts
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self.next_ts = next_ts
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self.args = args
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self.kwargs = kwargs
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def __lt__(self, other):
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try:
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return self.next_ts < other.next_ts
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except AttributeError:
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return self.next_ts < other
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class Clock:
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"""Class for calculating and limiting framerate.
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It is also used for calling scheduled functions.
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"""
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# List of functions to call every tick.
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_schedule_items = None
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# List of schedule interval items kept in sort order.
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_schedule_interval_items = None
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# If True, a sleep(0) is inserted on every tick.
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_force_sleep = False
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def __init__(self, time_function=_time.perf_counter):
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"""Initialise a Clock, with optional custom time function.
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:Parameters:
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`time_function` : function
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Function to return the elapsed time of the application,
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in seconds. Defaults to time.time, but can be replaced
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to allow for easy time dilation effects or game pausing.
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"""
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super(Clock, self).__init__()
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self.time = time_function
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self.next_ts = self.time()
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self.last_ts = None
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# Used by self.get_fps to show update frequency
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self.times = _deque()
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self.cumulative_time = 0
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self.window_size = 60
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self._schedule_items = []
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self._schedule_interval_items = []
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self._current_interval_item = None
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@staticmethod
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def sleep(microseconds):
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_time.sleep(microseconds * 1e-6)
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def update_time(self):
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"""Get the elapsed time since the last call to `update_time`.
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This updates the clock's internal measure of time and returns
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the difference since the last update (or since the clock was created).
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.. versionadded:: 1.2
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:rtype: float
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:return: The number of seconds since the last `update_time`, or 0
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if this was the first time it was called.
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"""
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ts = self.time()
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if self.last_ts is None:
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delta_t = 0
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else:
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delta_t = ts - self.last_ts
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self.times.appendleft(delta_t)
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if len(self.times) > self.window_size:
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self.cumulative_time -= self.times.pop()
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self.cumulative_time += delta_t
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self.last_ts = ts
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return delta_t
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def call_scheduled_functions(self, dt):
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"""Call scheduled functions that elapsed on the last `update_time`.
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.. versionadded:: 1.2
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:Parameters:
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dt : float
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The elapsed time since the last update to pass to each
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scheduled function. This is *not* used to calculate which
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functions have elapsed.
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:rtype: bool
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:return: True if any functions were called, otherwise False.
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"""
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now = self.last_ts
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result = False # flag indicates if any function was called
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# handle items scheduled for every tick
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if self._schedule_items:
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result = True
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# duplicate list in case event unschedules itself
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for item in list(self._schedule_items):
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item.func(dt, *item.args, **item.kwargs)
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# check the next scheduled item that is not called each tick
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# if it is scheduled in the future, then exit
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interval_items = self._schedule_interval_items
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try:
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if interval_items[0].next_ts > now:
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return result
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# raised when the interval_items list is empty
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except IndexError:
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return result
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# NOTE: there is no special handling required to manage things
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# that are scheduled during this loop, due to the heap
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self._current_interval_item = item = None
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get_soft_next_ts = self._get_soft_next_ts
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while interval_items:
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# the scheduler will hold onto a reference to an item in
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# case it needs to be rescheduled. it is more efficient
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# to push and pop the heap at once rather than two operations
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if item is None:
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item = _heappop(interval_items)
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else:
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item = _heappushpop(interval_items, item)
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# a scheduled function may try and unschedule itself
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# so we need to keep a reference to the current
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# item no longer on heap to be able to check
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self._current_interval_item = item
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# if next item is scheduled in the future then break
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if item.next_ts > now:
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break
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# execute the callback
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try:
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item.func(now - item.last_ts, *item.args, **item.kwargs)
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except ReferenceError:
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pass # weakly-referenced object no longer exists.
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if item.interval:
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# Try to keep timing regular, even if overslept this time;
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# but don't schedule in the past (which could lead to
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# infinitely-worsening error).
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item.next_ts = item.last_ts + item.interval
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item.last_ts = now
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# test the schedule for the next execution
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if item.next_ts <= now:
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# the scheduled time of this item has already passed
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# so it must be rescheduled
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if now - item.next_ts < 0.05:
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# missed execution time by 'reasonable' amount, so
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# reschedule at normal interval
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item.next_ts = now + item.interval
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else:
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# missed by significant amount, now many events have
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# likely missed execution. do a soft reschedule to
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# avoid lumping many events together.
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# in this case, the next dt will not be accurate
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item.next_ts = get_soft_next_ts(now, item.interval)
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item.last_ts = item.next_ts - item.interval
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else:
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# not an interval, so this item will not be rescheduled
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self._current_interval_item = item = None
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if item is not None:
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_heappush(interval_items, item)
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return True
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def tick(self, poll=False):
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"""Signify that one frame has passed.
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This will call any scheduled functions that have elapsed.
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:Parameters:
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`poll` : bool
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If True, the function will call any scheduled functions
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but will not sleep or busy-wait for any reason. Recommended
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for advanced applications managing their own sleep timers
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only.
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Since pyglet 1.1.
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:rtype: float
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:return: The number of seconds since the last "tick", or 0 if this was
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the first frame.
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"""
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if not poll and self._force_sleep:
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self.sleep(0)
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delta_t = self.update_time()
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self.call_scheduled_functions(delta_t)
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return delta_t
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def get_sleep_time(self, sleep_idle):
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"""Get the time until the next item is scheduled.
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Applications can choose to continue receiving updates at the
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maximum framerate during idle time (when no functions are scheduled),
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or they can sleep through their idle time and allow the CPU to
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switch to other processes or run in low-power mode.
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If `sleep_idle` is ``True`` the latter behaviour is selected, and
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``None`` will be returned if there are no scheduled items.
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Otherwise, if `sleep_idle` is ``False``, or if any scheduled items
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exist, a value of 0 is returned.
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:Parameters:
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`sleep_idle` : bool
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If True, the application intends to sleep through its idle
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time; otherwise it will continue ticking at the maximum
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frame rate allowed.
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:rtype: float
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:return: Time until the next scheduled event in seconds, or ``None``
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if there is no event scheduled.
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.. versionadded:: 1.1
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"""
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if self._schedule_items or not sleep_idle:
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return 0.0
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if self._schedule_interval_items:
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return max(self._schedule_interval_items[0].next_ts - self.time(), 0.0)
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return None
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def get_frequency(self):
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"""Get the average clock update frequency of recent history.
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The result is the average of a sliding window of the last "n" updates,
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where "n" is some number designed to cover approximately 1 second.
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This is **not** the Window redraw rate.
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:rtype: float
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:return: The measured updates per second.
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"""
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if not self.cumulative_time:
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return 0
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return len(self.times) / self.cumulative_time
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def _get_nearest_ts(self):
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"""Get the nearest timestamp.
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Schedule from now, unless now is sufficiently close to last_ts, in
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which case use last_ts. This clusters together scheduled items that
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probably want to be scheduled together. The old (pre 1.1.1)
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behaviour was to always use self.last_ts, and not look at ts. The
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new behaviour is needed because clock ticks can now be quite
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irregular, and span several seconds.
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"""
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last_ts = self.last_ts or self.next_ts
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ts = self.time()
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if ts - last_ts > 0.2:
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return ts
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return last_ts
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def _get_soft_next_ts(self, last_ts, interval):
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def taken(ts, e):
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"""Check if `ts` has already got an item scheduled nearby."""
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# TODO this function is slow and called very often.
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# Optimise it, maybe?
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for item in self._schedule_interval_items:
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if abs(item.next_ts - ts) <= e:
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return True
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elif item.next_ts > ts + e:
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return False
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return False
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# sorted list is required required to produce expected results
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# taken() will iterate through the heap, expecting it to be sorted
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# and will not always catch smallest value, so sort here.
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# do not remove the sort key...it is faster than relaying comparisons
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# NOTE: do not rewrite as popping from heap, as that is super slow!
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self._schedule_interval_items.sort(key=_attrgetter('next_ts'))
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# Binary division over interval:
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#
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# 0 interval
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# |--------------------------|
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# 5 3 6 2 7 4 8 1 Order of search
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#
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# i.e., first scheduled at interval,
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# then at interval/2
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# then at interval/4
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# then at interval*3/4
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# then at ...
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#
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# Schedule is hopefully then evenly distributed for any interval,
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# and any number of scheduled functions.
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next_ts = last_ts + interval
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if not taken(next_ts, interval / 4):
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return next_ts
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dt = interval
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divs = 1
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while True:
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next_ts = last_ts
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for i in range(divs - 1):
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next_ts += dt
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if not taken(next_ts, dt / 4):
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return next_ts
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dt /= 2
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divs *= 2
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# Avoid infinite loop in pathological case
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if divs > 16:
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return next_ts
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def schedule(self, func, *args, **kwargs):
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"""Schedule a function to be called every frame.
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The function should have a prototype that includes ``dt`` as the
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first argument, which gives the elapsed time, in seconds, since the
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last clock tick. Any additional arguments given to this function
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are passed on to the callback::
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def callback(dt, *args, **kwargs):
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pass
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:Parameters:
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`func` : callable
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The function to call each frame.
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"""
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item = _ScheduledItem(func, args, kwargs)
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self._schedule_items.append(item)
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def schedule_once(self, func, delay, *args, **kwargs):
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"""Schedule a function to be called once after `delay` seconds.
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The callback function prototype is the same as for `schedule`.
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:Parameters:
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`func` : callable
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The function to call when the timer lapses.
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`delay` : float
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The number of seconds to wait before the timer lapses.
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"""
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last_ts = self._get_nearest_ts()
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next_ts = last_ts + delay
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item = _ScheduledIntervalItem(func, 0, last_ts, next_ts, args, kwargs)
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_heappush(self._schedule_interval_items, item)
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def schedule_interval(self, func, interval, *args, **kwargs):
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"""Schedule a function to be called every `interval` seconds.
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Specifying an interval of 0 prevents the function from being
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called again (see `schedule` to call a function as often as possible).
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The callback function prototype is the same as for `schedule`.
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:Parameters:
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`func` : callable
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The function to call when the timer lapses.
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`interval` : float
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The number of seconds to wait between each call.
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"""
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last_ts = self._get_nearest_ts()
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next_ts = last_ts + interval
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item = _ScheduledIntervalItem(func, interval, last_ts, next_ts, args, kwargs)
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_heappush(self._schedule_interval_items, item)
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def schedule_interval_soft(self, func, interval, *args, **kwargs):
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"""Schedule a function to be called every ``interval`` seconds.
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This method is similar to `schedule_interval`, except that the
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clock will move the interval out of phase with other scheduled
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functions so as to distribute CPU more load evenly over time.
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This is useful for functions that need to be called regularly,
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but not relative to the initial start time. :py:mod:`pyglet.media`
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does this for scheduling audio buffer updates, which need to occur
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regularly -- if all audio updates are scheduled at the same time
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(for example, mixing several tracks of a music score, or playing
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multiple videos back simultaneously), the resulting load on the
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CPU is excessive for those intervals but idle outside. Using
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the soft interval scheduling, the load is more evenly distributed.
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Soft interval scheduling can also be used as an easy way to schedule
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graphics animations out of phase; for example, multiple flags
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waving in the wind.
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.. versionadded:: 1.1
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:Parameters:
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`func` : callable
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The function to call when the timer lapses.
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`interval` : float
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The number of seconds to wait between each call.
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"""
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next_ts = self._get_soft_next_ts(self._get_nearest_ts(), interval)
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last_ts = next_ts - interval
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item = _ScheduledIntervalItem(func, interval, last_ts, next_ts, args, kwargs)
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_heappush(self._schedule_interval_items, item)
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def unschedule(self, func):
|
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"""Remove a function from the schedule.
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|
If the function appears in the schedule more than once, all occurrences
|
|
are removed. If the function was not scheduled, no error is raised.
|
|
|
|
:Parameters:
|
|
`func` : callable
|
|
The function to remove from the schedule.
|
|
|
|
"""
|
|
# clever remove item without disturbing the heap:
|
|
# 1. set function to an empty lambda -- original function is not called
|
|
# 2. set interval to 0 -- item will be removed from heap eventually
|
|
valid_items = set(item for item in self._schedule_interval_items if item.func == func)
|
|
|
|
if self._current_interval_item:
|
|
if self._current_interval_item.func == func:
|
|
valid_items.add(self._current_interval_item)
|
|
|
|
for item in valid_items:
|
|
item.interval = 0
|
|
item.func = lambda x, *args, **kwargs: x
|
|
|
|
self._schedule_items = [i for i in self._schedule_items if i.func != func]
|
|
|
|
|
|
# Default clock.
|
|
_default = Clock()
|
|
|
|
|
|
def set_default(default):
|
|
"""Set the default clock to use for all module-level functions.
|
|
|
|
By default an instance of :py:class:`~pyglet.clock.Clock` is used.
|
|
|
|
:Parameters:
|
|
`default` : `Clock`
|
|
The default clock to use.
|
|
"""
|
|
global _default
|
|
_default = default
|
|
|
|
|
|
def get_default():
|
|
"""Get the pyglet default Clock.
|
|
|
|
Return the :py:class:`~pyglet.clock.Clock` instance that is used by all
|
|
module-level clock functions.
|
|
|
|
:rtype: `Clock`
|
|
:return: The default clock.
|
|
"""
|
|
return _default
|
|
|
|
|
|
def tick(poll=False):
|
|
"""Signify that one frame has passed on the default clock.
|
|
|
|
This will call any scheduled functions that have elapsed.
|
|
|
|
:Parameters:
|
|
`poll` : bool
|
|
If True, the function will call any scheduled functions
|
|
but will not sleep or busy-wait for any reason. Recommended
|
|
for advanced applications managing their own sleep timers
|
|
only.
|
|
|
|
Since pyglet 1.1.
|
|
|
|
:rtype: float
|
|
:return: The number of seconds since the last "tick", or 0 if this was the
|
|
first frame.
|
|
"""
|
|
return _default.tick(poll)
|
|
|
|
|
|
def get_sleep_time(sleep_idle):
|
|
"""Get the time until the next item is scheduled on the default clock.
|
|
|
|
See `Clock.get_sleep_time` for details.
|
|
|
|
:Parameters:
|
|
`sleep_idle` : bool
|
|
If True, the application intends to sleep through its idle
|
|
time; otherwise it will continue ticking at the maximum
|
|
frame rate allowed.
|
|
|
|
:rtype: float
|
|
:return: Time until the next scheduled event in seconds, or ``None``
|
|
if there is no event scheduled.
|
|
|
|
.. versionadded:: 1.1
|
|
"""
|
|
return _default.get_sleep_time(sleep_idle)
|
|
|
|
|
|
def get_frequency():
|
|
"""Get the average clock update frequency.
|
|
|
|
The result is the sliding average of the last "n" updates,
|
|
where "n" is some number designed to cover approximately 1
|
|
second. This is the internal clock update rate, **not** the
|
|
Window redraw rate. Platform events, such as moving the
|
|
mouse rapidly, will cause the clock to refresh more often.
|
|
|
|
:rtype: float
|
|
:return: The measured updates per second.
|
|
"""
|
|
return _default.get_frequency()
|
|
|
|
|
|
def schedule(func, *args, **kwargs):
|
|
"""Schedule 'func' to be called every frame on the default clock.
|
|
|
|
The arguments passed to func are ``dt``, followed by any ``*args`` and
|
|
``**kwargs`` given here.
|
|
|
|
:Parameters:
|
|
`func` : callable
|
|
The function to call each frame.
|
|
"""
|
|
_default.schedule(func, *args, **kwargs)
|
|
|
|
|
|
def schedule_interval(func, interval, *args, **kwargs):
|
|
"""Schedule ``func`` on the default clock every interval seconds.
|
|
|
|
The arguments passed to ``func`` are ``dt`` (time since last function
|
|
call), followed by any ``*args`` and ``**kwargs`` given here.
|
|
|
|
:Parameters:
|
|
`func` : callable
|
|
The function to call when the timer lapses.
|
|
`interval` : float
|
|
The number of seconds to wait between each call.
|
|
"""
|
|
_default.schedule_interval(func, interval, *args, **kwargs)
|
|
|
|
|
|
def schedule_interval_soft(func, interval, *args, **kwargs):
|
|
"""Schedule ``func`` on the default clock every interval seconds.
|
|
|
|
The clock will move the interval out of phase with other scheduled
|
|
functions so as to distribute CPU more load evenly over time.
|
|
|
|
The arguments passed to ``func`` are ``dt`` (time since last function
|
|
call), followed by any ``*args`` and ``**kwargs`` given here.
|
|
|
|
:see: `Clock.schedule_interval_soft`
|
|
|
|
.. versionadded:: 1.1
|
|
|
|
:Parameters:
|
|
`func` : callable
|
|
The function to call when the timer lapses.
|
|
`interval` : float
|
|
The number of seconds to wait between each call.
|
|
|
|
"""
|
|
_default.schedule_interval_soft(func, interval, *args, **kwargs)
|
|
|
|
|
|
def schedule_once(func, delay, *args, **kwargs):
|
|
"""Schedule ``func`` to be called once after ``delay`` seconds.
|
|
|
|
This function uses the default clock. ``delay`` can be a float. The
|
|
arguments passed to ``func`` are ``dt`` (time since last function call),
|
|
followed by any ``*args`` and ``**kwargs`` given here.
|
|
|
|
If no default clock is set, the func is queued and will be scheduled
|
|
on the default clock as soon as it is created.
|
|
|
|
:Parameters:
|
|
`func` : callable
|
|
The function to call when the timer lapses.
|
|
`delay` : float
|
|
The number of seconds to wait before the timer lapses.
|
|
"""
|
|
_default.schedule_once(func, delay, *args, **kwargs)
|
|
|
|
|
|
def unschedule(func):
|
|
"""Remove ``func`` from the default clock's schedule.
|
|
|
|
No error is raised if the ``func`` was never scheduled.
|
|
|
|
:Parameters:
|
|
`func` : callable
|
|
The function to remove from the schedule.
|
|
"""
|
|
_default.unschedule(func)
|